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10.7k
0
When I make a tool, put it in starterpack, and equip it, it doesn't show up in my hand. Help?
290652683
kingofpronoobs
0
2018-04-28 12:36:10
<p>I couldn't think of anything else to say but it had to be at least 20 characters so this is what I'm doing. Screenshots: https://www.roblox.com/library/1810239114/Screenshot https://www.roblox.com/library/1810233750/Screenshot</p>
57560
1
Why do DataStores fail occasionally?
173002126
Michael_TheCreator
166
2018-01-03 21:15:40
<p>What makes a DataStore fail?</p>
51509
2
51188
0
841509
WillieTehWierdo200
897
2018-01-03 21:53:03
<p>You can read a complete list of DataStore errors and why they occur <a target="_blank" href="http://wiki.roblox.com/index.php?title=Datastore_Errors">here</a>, although most of these are due to user error.</p> <p>If you're wondering about why the DataStores themselves fail from time to time, it's a pretty simple ans...
0
How do i do so when someone touches a brick with a tool it gives the character EXP?
205456885
SuperBeeperman
30
2018-04-18 22:24:31
<p>My script does that when i touch it, the brick becomes invisible, but im having trouble with the second part.</p> <p>Here my script:</p> <p>script.Parent.Touched:Connect(function(hit) if hit.Parent.Name == "WaterEssence" then script.Parent.Transparency = 0.5 wait(20) script.Parent.Transparency = 0 end</p>
57049
1
Trying to make it so if the player has already voted he cant vote again. no error why no work?
1488957970
Radiant_Sparkles
69
2021-01-04 12:49:26
<p>When removing the part that checks if they already voted they can still add a value to the gui ot click it but when i added the top part that checks when i try to vote it doesnt work.</p> <p>VOte option 1:</p> <pre class='brush: lua'>if game.Players.Localplayer.PlayerGui.Modes.Classic.ImageButton.Script.Disabled == ...
118153
0
My touched script won't work?
31554827
Relatch
550
2014-11-15 19:35:34
<p>It works up until the <em>"sword.Parent = hit.Parent.Backpack"</em> part. Here's the error: <strong>Backpack is not a valid member of Model</strong></p> <pre class='brush: lua'>part = script.Parent serverstorage = game:GetService("ServerStorage") part.Touched:connect(function(hit) part.BrickColor = BrickColor.ne...
12483
0
Not really a scripting question but cant find it elsewhere what timezone does os,time use?
55310986
hokyboy
205
2020-03-26 00:38:15
<p>So what timezone does os.time use?</p>
97091
1
script.ChildAdded not firing
49776603
TomsGames
225
2014-03-02 16:08:29
<p>Here is the whole script:</p> <pre class='brush: lua'>lp = game.Players.LocalPlayer function onPlayerEntered(newPlayer) local stats = Instance.new("IntValue") stats.Name = "leaderstats" local HighScore = Instance.new("IntValue") HighScore.Name = "HighScore" HighScore.Value = 0...
440
1
Indexing UserGameSettings?
4338714
OniiCh_n
410
2014-02-26 01:46:26
<p>I'm trying to index the MouseLock boolean. I'm doing this because I need to make sure all players are in MouseLockSwitch so the gameplay isn't ruined. Since the UserGameSettings are <em>technically</em> an object, isn't it possible to index them?</p> <p><a href="http://wiki.roblox.com/index.php?title=RBX.lua.UserGam...
304
2
555
3
39760131
Hippalectryon
3
2014-02-26 01:52:50
<p><a href="http://wiki.roblox.com/index.php?title=Function_dump/Functions_specific_to_ROBLOX#UserSettings">http://wiki.roblox.com/index.php?title=Function_dump/Functions_specific_to_ROBLOX#UserSettings</a></p> <p>Look at the end of the page</p>
0
How would I make an NPC who can only be damaged by a specific team?
293872889
Galicate
106
2017-12-10 04:28:02
<p>How would i make an npc/Model with a humanoid that can only take damage from a specific team. I have guns that only damage players on different teams, but it only applys to players.</p>
50132
0
How would I change this script so if it has no target it goes to a certain part?
1723050796
RenDevelopment
15
2020-06-29 17:48:57
<p>I know nothing about stuff like this, so help would be appreciated :)</p> <p>I am making a zombie that goes to a certain part when it has no target</p> <p>Part of the script:</p> <pre class='brush: lua'>function walkRandomly() local xRand = math.random(-50,50) local zRand = math.random(-50,50) local goal...
107759
0
How do I pick out 2 blocks that are touched?
33349964
KennySfromTitan
106
2014-04-17 00:01:00
<p>Im a little confused on how you pick out 2 blocks that may have been touched. So as if, one block was touched, that counts. If the other block it touched, it counts too. Please help</p>
2314
0
For i, v loop doesn't stop where it should and just keeps on going even after an &quot;else&quot;?
103456922
016er
9
2020-11-23 18:35:00
<p>Hello! I've got a bit of a problem with my ban command script, and I've narrowed it down to this function with the help of print debugging. My issue with this is that I'm trying to make it so that moderators within the game aren't able to ban eachother. However, this doesn't seem to work.</p> <pre class='brush: lua'...
116215
1
106646
0
1751062389
TheEagle722
114
2020-11-23 18:41:52
<p>You can break a loop with the built in function 'break'</p> <pre class='brush: lua'>for i, v in pairs() do print('_') break end </pre>
0
How to make this text label compatible with LocalPlayer?
355374505
EnderGamer358
77
2018-04-19 00:56:34
<p>:I'm trying to make a text label that shows one of the player's statistics, but the frame will be visible to multiple people at a time, so how would I use a local script to make it show the stat of the local player? I tried using my own script and it didn't change the text at all, here's the script I used:</p> <pre ...
57056
0
Way to get AssetVersionID from HttpService GET request?
713824573
GoreDemons
215
2021-02-03 10:40:35
<p>Would there be a way to do this?</p> <p>code sample cuz not request, genuine question about service</p> <pre class='brush: lua'>local Http = game:GetService("HttpService") Http:GetAsync("asset id plugin thingy link") </pre>
119565
1
109154
2
32873227
shadowstorm440
590
2021-02-03 10:46:16
<p>Yes, quite simple infact:</p> <p>First, lets make a function to bypass the roblox website HttpService block using <a target="_blank" href="https://rprxy.xyz">rprxy.xyz</a>:</p> <pre class='brush: lua'>local function CreateProxy(STR) return STR = STR:gsub("roblox.com", "rprxy.xyz") -- makes sure it requests throug...
0
How would I make the mouse go in a full circle and not create negative degrees?
38671667
bestshot123
38
2022-11-15 18:19:44
<p>Im trying to make a turret system where the seat will follow the mouse rotation, however the mouse doesn't seem to make a full circle in degrees 0-360 instead it goes from 90 to -90. Im using a hinge so i have to convert the mouse pos to degrees. How would I prevent the mouse degrees from going negative and instead ...
132287
0
How do I convert a UDim2 into a Vector3?
376100977
promanfnatfreddys
0
2021-01-11 20:27:32
<p>I'm attempting a placement system, and I'm trying to get a vector3 position from a player's mouse position.</p>
118561
2
Can someone explain ray casting to me?
467337150
XDvvvDX
186
2020-05-10 16:04:53
<p><strong><em>Hey. Before you answer I want to understand the subject itself, not how to make a ray cast gun. It would be much appreciated. Thanks!</em></strong></p>
102602
0
Attempt to index a nil value? (RemoteFunction)
23600185
coolepicjoshua
110
2018-04-19 02:46:02
<p>Any time that I attempt to use the remote function, I get an error saying that I am attempting to call a nil value on line 9 in my local script, but all values are loaded into the game already. Any help is appreciated.</p> <p>Local:</p> <pre class='brush: lua'>repeat wait() until game.Players.LocalPlayer and game.Pl...
57068
0
How Could I Check If A Collision Group On PhysicsService Already Exists?
1283216314
Harry_TheKing1
325
2020-05-21 07:48:02
<p>So I Recently Stumbled Upon A Error In My Game It Says:</p> <p>****Cannot Create Collision Group One Already Exists</p> <p>So I Was Wondering How Could I Check To See If it Already Exists To Prevent Errors?</p> <p>Here Is My Code:</p> <pre class="brush: lua">physicsService = game:GetService'PhysicsService' for i = 1...
103844
1
96037
1
84322362
OhManXDXD
445
2020-05-22 20:24:00
<p>I found a devforum post related to your error, you can try this</p> <pre class="brush: lua">local PhysicsService = game:GetService("PhysicsService") local function CreateCollisionGroup(collisionGroupName) local createdGroups = PhysicsService:GetCollisionGroups() local collisionGroupExists = {} do for...
0
How can I replicate this ability from battle cats?
1961959172
imnotaguest1121
362
2022-08-14 23:33:30
<p>Hello!</p> <p>I wanted to replicate this ability from the mobile game: "Battle Cats". Anyway, there Is an ability for metal enemies, there HP Is how much times they need to be hit</p> <p>(An example: If a metal enemy has 20 HP, the player must hit them 20 times before dying)</p> <p>However, when It meets a critical ...
131226
1
118523
1
178628425
Jac_00b
157
2022-08-15 00:18:58
<p>Make a boolvalue that if true it is metal and the weapon only inflicts one damage on it. If you want to replicate a crit, make another boolvalue and make the weapon have a random chance of turning it to true. Whenever its true the normal damage is given.</p>
0
connect is not a valid member of ClickDetector?
83113170
Peeshavee
226
2016-10-30 06:49:26
<p>So, I'm working on this CFrame script, where a part starts at one position and goes through an another brick, which is in a new position. Here's the script:</p> <pre class="brush: lua">local cf = game.Workspace.cfrme local db = false function move(hit) local human = hit.Parent:FindFirstChild(hit) if not db t...
36711
2
39156
1
171556069
RobloxianDestory
262
2016-10-30 07:37:22
<p>remove :FindFirstChild(hit) from line 6, it worked for me when i tested this script in studio</p> <pre class="brush: lua">local human = hit.Parent:FindFirstChild(hit) local human = hit.Parent </pre>
1
How Can I Get The Weapon Through Click?
161950547
Minecrafter09031031
16
2019-06-22 20:15:38
<p>I was making a weapon that you can only get if you click it, not touch it</p> <p>The ScrewDriver is the Main Mesh Inside the ScrewDriver (Mesh) There is a Script,ClickDetector,ScrewDriver The other screwdriver that is the child of the screwdriver is the mainweapon, a tool</p> <pre class='brush: lua'>local weapon = s...
82291
0
When your making a script how would it tell the difference from a zombie nps and a player?
1723050796
RenDevelopment
15
2020-06-29 23:44:01
<p>When your making a script what would you put for the script to detect if its a zombie npc and not a player?</p>
107796
1
Materials Vs. Smooth Plastic?
151702995
RealTinCan
217
2020-02-20 02:52:31
<p>I've been wondering for the past month on if it is really worth using <a target="_blank" href="http://https://roblox.fandom.com/wiki/Smooth_Plastic"><strong>Smooth Plastic</strong></a> over other Roblox materials. I tried testing this in studio but couldn't get a clear result. So if there were to be like <strong>10,...
94869
0
For Button GUI's, Is There A Way to Get a Players Name From It?
1580677687
ercleric
13
2021-06-10 07:54:37
<p>Is there a way to get the player’s name from clicking a GUI? I’m trying to do a simple script that whenever you click on the button, it will print the person who clicked it name on the screen. I tried doing a function, and in the brackets put ‘player’. However when printing <code>player.Name</code> it comes out as n...
124241
1
113259
0
109513948
SpectacularPavlos
86
2021-06-10 08:30:46
<p>I think this should work</p> <pre class='brush: lua'>local button = script.Parent local Players = game:GetService("Players") button.Activated:Connect(function() local playerName = Players.LocalPlayer.Name -- Get player's name -- Do what you want with the name end) </pre>
0
How do i make a brick float in the same spot but not go higer? (read below!)
22561288
livinggame
0
2014-06-04 01:14:54
<p>When i was making a brick float with Body Velocity, it went higher and higher, how do i make it stay in<br /> one spot but still moves like in the spinning thing of doom lobby?</p>
6140
0
Can I use FindFirstChild on a cloned tool?
1561550920
tumtindy
36
2023-01-22 10:31:10
<p>So, I asked a related question a few days ago and got an answer which worked but only for when the tool i'm referencing is in workspace.</p> <p>WORKS FINE (read on)</p> <pre class='brush: lua'>local player = game:GetService("Players").LocalPlayer local char = player.Character local prompt = game.Workspace.Smelt.Prox...
132907
1
How can I teleport all players in the server to another place?
724649033
7777ert
7
2021-04-07 08:42:47
<p>I am trying to make a game which players in the lobby can click a 'start' button to teleport to 'queue'. If there are more then 60 players in queue then all players in queue will be teleported to 'gameplay'. The first part is easy for me but the problem is the second part. How should i teleport a group of players an...
122103
0
My Follow script is moving the NPC around and around in circles, why?
165500987
allybally12345
40
2020-12-16 23:14:12
<p>This script is made to handle multiple players fighting a Mob, but it's not working. they are just moving around and around in circles. Please help.</p> <p><strong>Code:</strong></p> <pre class="brush: lua">local UpdatePosition = 0.2 --How long it takes target the next humanoid local DamageTime = 3 --How long it tak...
117279
0
How do you get a enemy NPC to lock onto (and follow) a player?
44834678
mississippiono
0
2021-05-01 16:11:50
<p>This is the revised version of my previous question. -- The main problem with the code below is that the battledroid (the enemy npc in my game) will not lock onto the player, but will lock onto a "drooling zombie" (test npc). There's a line of code that checks if a humanoid is there and if it isn't it'll check for a...
122999
0
How do I get the max index in a table?
835155757
BRO_ITmeYO
106
2020-06-04 20:03:00
<p>Hello, I am making a players table so I can easily access players, but here is my problem:</p> <pre class='brush: lua'>local playersTable = {} game.Players.PlayerAdded:Connect(function(player) table.insert(playersTable, table.getn(playersTable) + 1, player) end) print(playersTable) </pre> <p>Once I run this scri...
105357
1
97086
1
68290027
Warfaresh0t
414
2020-06-04 20:10:39
<p>You are getting the "strange" output because you are outputting the table itself and not the contents of the table. A simple for loop can fix that:</p> <pre class='brush: lua'>for i,v in pairs(playersTable) do print(v) -- v would be the entry and i is the index (position in the table) end </pre> <p>Additionally ...
0
How do I make a model move to one side?
37274601
Aperturee
22
2015-12-02 18:48:54
<p>I have this rubbish, inefficient script I made that makes a model go UP. How would I make a more efficient type, that moves 5 studs in 5 seconds?</p> <pre class='brush: lua'>function DoorOpen() script.Parent.Parent.DoTTAlarm.Button1.ClickDetector.MaxActivationDistance = 0 wait(.1) script.Parent.Parent.Do...
24914
0
How do I make people face a certain direction when they respawn on a checkpoint?
37745860
BunjiBloxxer
51
2022-06-20 16:11:52
<p>I finally got my checkpoint script working but when you respawn, you're always facing the same direction. Here is my script:</p> <pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(plr) local stage = plr:WaitForChild("leaderstats").Stage plr.CharacterAdded:Connect(function(char) rep...
130422
2
117763
0
96373787
hattim00
80
2022-06-20 18:18:01
<p><strong>[MARK THIS AS ACCEPTED IF THIS WORKS]</strong></p> <p>You can fix this by first having the correct rotation but not position and then fixing the position.</p> <p><strong>THE SCRIPT:</strong></p> <pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(plr) local stage = plr:WaitForChild("leaders...
1
Can someone help me find the error in this script?
31116800
Miike0
6
2016-06-06 18:31:51
<p>I can't find the error in this script. It's supposed to generate random maps and teleport people to them using a block called "Tele Brick" which is placed within each map, but nothing happens. These maps are also all placed in lighting, by the way.</p> <pre class="brush: lua">Intermission = 10 PlayTime = 90 while tr...
31451
1
34626
0
5206310
alibix123
175
2016-06-06 18:57:04
<pre class="brush: lua">Maps = (math.random(1,2) </pre> <p>should be</p> <pre class="brush: lua">Maps = math.random(1,2) </pre>
1
how can i make it so that when i join my game a part/group disapears?
228514487
Alex08l
5
2021-09-30 13:24:54
<p>i have searched up youtube tutorials it dont work i have tried everything. im making a game and when i join i need my model thats by the counter to disapear so i can stand in there instead</p>
127752
0
I am making an Objective system but the Ontouched wont work?
106396567
ment34591
13
2020-09-14 23:29:02
<p>I am working on an Objective system for my horror game I am working on and after dozens of attempts, I can't seem to get it to work.</p> <p>So the game starts off perfectly fine and working with it informing you on what is going on and what your goals are, and then you head off, so how it is supposed to work is when...
113168
0
Day/Night Cycle System can't go any slower?
16956792
Florian27
76
2020-11-21 19:48:20
<p>Right now I would like the day cycle to be slower, but it seems that I can't make it much slower.</p> <pre class='brush: lua'>while RS.Stepped:Wait() do local Clock = Lighting.ClockTime local Speed if (Clock &gt; 5 and Clock &lt; 8) or (Clock &gt; 16 and Clock &lt; 20) then Speed = 20 -- Transiti...
116116
0
How do I make a GUI dissapear OnTouch?
58235802
Chromathyst
10
2014-05-09 20:00:10
<p>I tried</p> <pre class='brush: lua'>function game.Workspace.StarterGui.ScreenGui: destroy(OnTouch) end </pre> <p>How can I fix this?</p>
4591
1
6214
0
18929555
TurboFusion
1821
2014-05-09 20:18:05
<p>If you're trying to remove the GUI from the player that touched the brick, then this is how you would do it:</p> <pre class='brush: lua'>function onTouch(Obj) if Obj.Parent:FindFirstChild("Humanoid") then local Player = game.Players:GetPlayerFromCharacter(Obj.Parent) if Player then if...
14
What are the Differences between &quot;Local Function&quot; and &quot;Function&quot;?
5820674
woodengop
1134
2015-04-06 11:00:54
<p>I know from all my studying that a <code>Function</code>Fires an <code>Event</code>, But what is the Difference between: <code>Local Function</code>, and a Regular <code>Function</code>?</p> <p><strong>NOTE:</strong> The ROBLOX Wiki did NOT Provide an Answer for this.</p>
16395
3
19698
2
386992
BlueTaslem
18071
2015-04-06 16:47:44
<p>adark missed the biggest <em>practical</em> different between <code>local</code> functions and not.</p> <p>Global variables can be used <em>lexically (in order in source) before</em> they were declared. For instance,</p> <pre class='brush: lua'>function blah() print( a ) -- where a is a global (not local) variab...
1
only teleport if 2 players are touching?
173876322
Helloimpets
13
2022-01-09 15:57:58
<p>Hello guys,</p> <p>Ive compiled a script to make it so it teleports a player to a random location in the two coordinates, but I want it so it only teleports if 2 players are touching it at once. I have no idea how to go about this and wondered if anyone could help?</p> <p>Heres the script:</p> <pre class='brush: lua...
128817
1
116650
0
158811
TGazza
1287
2022-01-09 22:47:11
<p>Just wrote a little code to do what you ask. Though its tested with more than 2 players it will only teleport 2 players at a time. I haven't tested it for projectiles or other things that are not players. But it should be ok.</p> <p>Code: (Added comments explaining what does what, hope its good enough! lol)</p> <pre...
0
How to make a potion of speed that disables running?
381779672
nooby14327
2
2022-05-14 03:08:07
<p>Hello! Im making a game and im making a speed potion, but when i press shift it sets the speed to regular running speed, i try to disable the script, as its just a local script inside startergui, but when i disable it through script, it still allows you to press shift and set it back to regular running speed. how do...
129993
2
How to use serverstorage instead of lighting?
5479602
RedneckBane
100
2014-03-10 17:16:49
<p>I heard someone say not to store maps or data in lighting anymore and put it in ServerStorage or something? Would you reference that the same way like you would with lighting? Ex:</p> <pre class="brush: lua">local maps = game.ServerStorage.Maps </pre>
606
2
1008
1
53627646
modFrost
130
2014-03-11 17:29:11
<p>You would want to store the models into ReplicatedStorage as it is replicated to both the client and server.</p>
0
Checking for player movement
3238120
chrono2
189
2014-02-17 22:19:48
<p>Is there a way to check and see if a player is walking in a localscript?</p>
46
4
97
1
19566737
Unclear
1776
2014-02-17 22:21:47
<p>You can use the Running event to do this task for you and change a boolean every time it triggers.</p> <p>Here's some code for you to inspect...</p> <pre class='brush: lua'>local humanoid = game.Players.LocalPlayer.Character.Humanoid local isRunning = false humanoid.Running:connect(function(speed) isRunning = s...
1
How do I make a brick that plays a sound effect every time you touch it?
19528820
NewChoosen1
5
2014-04-25 02:15:30
<p>I've tried putting the soundID into a brick then touching it but it doesn't play sound effects. I've also tried adding a different sound inside the brick and sure enough it doesn't work. What do you think I should do ?</p>
3480
0
Why does this script is not working on player.Character.HumanoidRootPart?
552297959
ivanprovanek
0
2021-10-10 14:48:46
<p>Hello, I just wrote a script that should "push" players or npcs. But it works only on NPCs. I don't know why. Here the script: (local script)</p> <pre class='brush: lua'>local mouse = game:GetService("Players").LocalPlayer:GetMouse() script.Parent.Activated:Connect(function() if mouse.Target then local m...
127827
1
How do you get Player From UserId?
287206263
Dr_Smartypants123
86
2021-02-25 04:44:07
<p>How would you get a player username from their Id, even if they aren't in the game?</p> <p>something else that I forgot to mention is, regardless of if they are in the current game, how would you get someone's avatar. An example of a program doing this is Moon Animator, but I wanna know how they can do that with onl...
120643
0
How can I add a hat when a player joins if a Boolean is true?
1034377657
TrollEnjoyer
0
2022-05-13 15:25:13
<p>I am trying to make a player equip a hat when they join if their hat purchased variable is true.</p> <p>Part of my saving and loading script.</p> <pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(player) local folder = Instance.new("Folder", player) --Creating variables folder.Name = "leaders...
129988
0
How do I revert to an old version of Roblox Studio?
131574961
ShinyGriffin
129
2018-07-19 01:23:05
<p>The new animator is buggy and impossible to use. You can no longer copy entire keyframes, now having to painstakingly do it one by one. Also, the time limit is extremely buggy with the new version of the animator always being at 1.5 seconds and not being able to change it.</p> <p>Is anyone else having these problems...
63167
1
How do you make a player boost forward?
47560485
bogo01
0
2020-01-10 02:55:35
<p>Hi, I was just wondering on how to make a player boost forward when they touch a ramp but after they leave the ramp they stop moving as fast. like the ramps in Legends of Speed.</p>
92800
0
What should StreamingTargetRadius be realistically set to?
1017846707
Overseer_Prince
174
2022-11-22 23:47:55
<p>So I already saw the Wikipedia on Streaming Enabled so you don't need to answer citing The devforum</p> <p>My plan was that I would realistically set it to something extremely large since my map is big and that is realistiaclly the target I want to set for players</p> <p>however I was wondering if this was bad pract...
132347
1
LocalScript animation tool doesn't work when copied from Lighting. How can I fix this?
3087157
TheValiant
5
2020-10-17 19:54:37
<p>To clarify, I'm a massive noob. It's likely I'm making a mistake that shows that.</p> <p>The tool is intended to play a simple animation holding a simple object. It works fine when placed in StarterPack.</p> <p>However, I do not want all players to have access to it. I want it to be accessible only by using Kohl's a...
114492
0
Ok so, i need to make a script that allows me to give a tool to another player, can anyone help me?
859110169
TobyFrmGFam
0
2022-11-17 01:01:37
<p>Ok so, i don't know if any of yall played east brickton, but when you equip a gun or a tool, you can say /give name of the player and it will give to the other player the tool, i need a script that can help me with that</p>
132298
1
How do I fix this Map loading script?
47605193
buoyantair
123
2014-05-26 15:06:53
<p>Hi, I am a <strong>beginner</strong> in Lua, I tried to make a script that loads a map onto the workspace and then teleports the players to the spawn place of each group, I tried the loading maps script and it worked, but I have no Idea on how to <strong>teleport a player to a place and make him spawn only in that p...
5584
2
7470
0
10251657
RobloxHelper49
55
2014-05-26 16:07:58
<p>First of all, it's <code>Game.Players</code> not <code>game.Player</code>.</p> <p>Second, if you want to kill all the players use this:</p> <pre class='brush: lua'>p = game.Players:GetChildren() for i = 1,#p do p[i].Character.Head:remove() end </pre> <p>Good job so far. Just gotta keep practicing.</p>
1
Script detecting if user has part not working?
1345056247
Nexxive25
20
2021-06-07 15:05:44
<p>So, I have made an SCP style sliding door for my game. I have made the button door, but I need to make the keycard door. I want the script to detect if the player is holding a tool. (The player has clicked the tool in their inventory) The problem is when I run the script it does not work. There are no errors in the ...
124169
0
Orb smash ability only dropping down, when I also want It to move as well (?)
1961959172
imnotaguest1121
186
2022-07-30 04:01:56
<p>Hello!</p> <p>I made a morph with a tool Inside of It, the tool Is an ability that creates a massive white orb (Which Is called "Divine Orb") which then the user forces the white orb to smash Itself to the ground while moving, currently I am dealing with a problem where when the user Is trying to force the white orb...
131008
0
Stuck on leaderstats Problem?
1466374332
subblox1234
5
2021-02-12 13:07:29
<p>I have tried putting a code in a tool whenever the humanoid is hit it goes to 0 health and also it gives you a certain amount of Cash, Xp, Kills. But whenever I kill someone it gives me a random amount of Cash Kills and Xp.</p> <p>Here is the script:</p> <p>local knife = script.Parent local handle = knife:WaitForChi...
120020
0
Camera being jittery or CSG not properly staying non-collidable? Bug?
245038271
Impacthills
223
2018-04-17 01:34:40
<p><em>The issue that I'm having is when I get close to any game object that has collision when I have my tool equipped and when I move/turn with my character, my character jerks around like it's hitting something like collision but every part/union/meshpart has CanCollide to false. Here's a gif of what I'm talking abo...
56977
0
Is HTTPS Service Enabled by default?
166162059
OMG_Gaming404
73
2017-12-24 19:01:10
<p>Whilst using Roblox Studio, I notices the HTTPsServie thingy has disappeared... Does this mean all games have HTTPSService Enabled by default or not?</p>
50863
1
50666
0
308440652
SinatraKoslov
27
2017-12-24 20:50:13
<p>Http Service is disabled by default, however, you can still enable it by typing the following in the command bar when editing your place via Roblox Studio:</p> <p>Game:GetService('HttpService').HttpEnabled=true</p> <p>Voila!</p>
0
How can I make this simple script appear In the chatbar, but also the speaker?
1961959172
imnotaguest1121
287
2022-09-10 16:06:34
<p>Hello! I want to modify this script:</p> <pre class='brush: lua'>game:GetService("Chat"):Chat(script.Parent.Head,"I am dumb lol", Enum.ChatColor.White) </pre> <p>What the script does above basically forces someone to say something, the problem Is that the message only appears on the speaker, not In the chat bar, so ...
131574
0
How could i make this Bigger Duffel Bag Gamepass?
187025058
DenisYordanov
9
2018-04-12 14:41:15
<p>I'm trying to make a bigger duffel bag gamepass. Here is what my script for money giving looks like :</p> <pre class='brush: lua'>local debounce = false local playerfound = false function CreateRegion3FromPart(Part) return Region3.new(Part.Position-(Part.Size/2),Part.Position+(Part.Size/2)) end function GetPlaye...
56677
0
How do I check if a player is swimming without using the .Swimming event?
5105679
xolbStudios
127
2015-08-17 17:09:40
<p>Upon learning that the .Swimming event would not trigger while the Humanoid was in the PlatformStand state, I immediately began to seek a way around this. So, I came to the idea that the GetCell function would help, but it did not. I needed a way to determine whether the player was in water or not.</p> <pre class='b...
21525
0
How can I copy a model's orientation to another model with a script?
1823760839
cracker_555555555555
0
2022-06-21 19:36:24
<p>I have a model and I want to copy this model's orientation to another model with a script. These models don't have primary parts.</p>
130443
0
remote event not firing or not being acknowledged?.
1532938866
Code1400
75
2020-04-02 11:41:05
<p>Hello, I have made a script which is supposed to be enabling a Screen Gui when conditions are met, i am using a remote event and firing it to the client from my script located in server script service and it is being called on from a local script inside the player Gui. my script works perfectly fine in play mode but...
97859
0
How do I fix my round ending script? The PLRS variable doesnt seem to work.
572437664
OfflinePoggers
0
2021-04-03 12:43:49
<p>Hello! I'm Poggers and I own Sword Battles by Point Interactive and I have a script which is supposed to run when a player is the last remaining and then teleport him to the lobby and get back to the intermission script but instead it doesnt run.</p> <pre class='brush: lua'> if plrs == 1 then -- Last ...
121963
0
algorithm in drawing with textlabel?
15438711
pwx
1581
2019-01-11 01:27:21
<p>I'll try as be as brief as possible so I don't bore you to death with all this reading.</p> <p>I am currently trying to create an algorithm that detects letters, numbers and shapes that I am drawing within' the UI.</p> <p>An example:</p> <p>If I were to type the letter 'L' like so - https://gyazo.com/c6b824523175ae6...
74231
5
What is the difference between LocalScripts, regular Scripts, and ServerScriptService scripts?
19565874
SlickPwner
534
2014-07-26 03:54:08
<p>I'm a bit new to scripting, and I really didn't learn the technical stuff. What is the difference between a LocalScript, and a regular Script? What does a script running in the "ServerScriptService" do differently than one running in the Workspace?</p> <p>I just want a clear explanation of this kind of stuff, and as...
8709
0
physics rope is invisible?
23207359
DaFlyingDutchMan
5
2016-08-14 20:28:51
<p>Hello, I'm working on something with physic ropes, when I test it in ROBLOX Studio, I see the ropes, but when I play the game, I don't see them, like they are invisible I think. Any suggestions?</p>
34543
1
37171
0
3238120
chrono2
189
2016-08-14 20:34:56
<p>If you're talking about the new rope constraints, they're invisible in-game. All constraints are, sadly.</p>
0
How to give a certain player access to change other players' teams?
1173028351
RazorXX2
12
2021-05-25 06:19:09
<p>For example, there are 12 players in a game. 2 are admins and the others are normal players. I want to give access to admins to like, for example, change the team of the 5 players to blue and the other 5 players to red. I want to give access to admins to add more teams, too. Oh, by the way, I want to put this in a G...
123764
0
How do you make random player sick in Story game like Camping or Airplane?
238838551
PadmeOragana
41
2019-12-28 23:15:14
<p>Hi there, I am making a story game like Camping or Airplane, and if you played, you would know that a random player gets sick. In Camping, you die, but in Airplane, you have a chance to live. I want to go with the Airplane option where once you are poisoned, you can touch or click a med-kit, and it will save that ra...
92122
0
Team gear script showing error, how would I go about fixing it?
118061211
jacksworld2808
0
2020-08-02 06:47:49
<p>This script isn't mine and the person who made it didn't explain how it worked in their video. It was working for a couple of hours however, all of a sudden it is now coming up with an error. As a result of the error it is no longer working.</p> <p>To explain what it is supposed to do, when you join each team you ar...
110531
0
Why is my math.random erroring?
11141840
trogyssy
221
2014-03-17 00:20:08
<p>Here is my math.random:</p> <p>math.random(h-v, h+v)</p> <p>Both are integers, and positive numbers. According to the wiki, this should work. Help please?</p> <pre class='brush: lua'>local Type=1 height=50 variation=10 speed=15 direction="z" local Top=Workspace.TopLimit local Bottom=Workspace.BottomLimit ---------- ...
740
0
How do you save a players lot?
972007460
GooseStranger
32
2020-08-02 12:56:00
<p>So my question is how do you save a player's lot. If that is confusing, what I mean is like in that Skyblock game where they save how your island looks. I want to figure out how to do that because I want to make a farm game but I feel like people wouldn't play it if they lost all their progress when they leave the g...
110538
1
101542
1
87736336
exxtremestuffs
310
2020-08-02 16:01:53
<p>They probably created some type of block object that stores the properties of every block on the island, e.g.</p> <pre class='brush: lua'>local block = { Name = "Grass", Color = Color3.new(0, 1, 0), Position = Vector3.new(214, 50, 2) } </pre> <p>and store these in a <a target="_blank" href="https://devel...
0
Chatting Animations?
11019494
JJ_B
250
2014-03-04 21:14:24
<p>This doesn't work, but it doesn't look right anyway.</p> <pre class="brush: lua">game.Players.PlayerAdded:connect(function(player) player.Chatted:connect(function(msg) if msg == "/e flap" then local animTrack = Humanoid:LoadAnimation(animation) animTrack:Play() end </pre> <p>How would I do it properly?</p>
489
0
I need help with a Gui Script That u buy hats like a Hat game shop?
31520859
sycool
0
2014-04-16 13:27:43
<p>i have found some as free models but they don't work i tryed all of them and they don't work so i need help making a script</p>
2145
0
Trying to make a morph that spawns 7 bodyguards, but only 1 spawns (?)
1961959172
imnotaguest1121
287
2022-09-17 19:01:20
<p>As the title says, whenever you morph Into a certain troll, 7 bodyguards appear, the problem Is that only 1 appears</p> <p>script:</p> <pre class='brush: lua'>local Pathfinding = game:GetService("PathfindingService") local EpicGuy if script.Parent.Parent == game.Workspace then script.Parent.Humanoid:UnequipTools...
131654
0
Create draggable GUI frame?
445069663
Rubenske1
89
2018-09-05 09:54:02
<p>I am trying to make a sliding puzzle in roblox but I need to be able to drag gui elements for it. I know of the draggable property of Frames, but this is deprecated. Unfortunately, Frames do not have the mousebutton1 events so that is also a no go. Anyone know of a way to do this?</p>
66918
0
How do I add a click cooldown to this script?
766800220
ippiya
2
2021-05-02 23:59:29
<p>I want to add a cooldown to a tool so it cannot be spammed.</p> <pre class='brush: lua'>script.Parent.Equipped:connect(function(mouse) mouse.Button1Down:connect(function() script.Parent.Input:FireServer('Mouse1', true, mouse.Hit) end) end) </pre>
123047
1
112113
0
86083702
jediplocoon
862
2021-05-03 00:16:13
<p>The most common form of cooldown of this type is usually called a <em>debounce</em>, which is actually fairly easy to implement once you learn about it.</p> <pre class='brush: lua'>local debounce = true script.Parent.Equipped:connect(function(mouse) mouse.Button1Down:connect(function() if debounce == tru...
0
Is there any way to make a plane script without needing a tool? [Solved]
9552668
SteamG0D
1633
2018-12-21 18:36:28
<p>I'm not asking you to script a plane for me, I'm just wondering how it is done without requiring a tool in the process. My initial theory was that the script to control the plane would be in the seat of the plane itself and that when the seat's occupant was changed, it would inject a local script into the player cha...
72671
1
Remove Model by GUI
15297810
xXScorpianKillerXx
25
2014-03-13 20:18:11
<p>I am making a GUI that's supposed to remove a Model when you click on it. It doesn't work right now, and another problem is I want it just to remove ONE Model when you click on it, not the whole set. (It's a Gui that's supposed to remove a Chair in the game. I have about 30 in the game, I just want it to remove one)...
671
3
1079
0
15049169
DragonSkyye
517
2014-03-13 20:21:01
<pre class='brush: lua'>Model = game.Workspace["FutureChair"]; script.Parent.MouseButton1Click:connect(function(Clicked) Model:Destroy() end) </pre> <p>You showed a for loop, for loops will get all the children thats in the parent.</p>
0
Why Roblox studio freezes on inserting models?
2064359146
GamerLighting23233
63
2021-10-30 12:51:47
<p>When I inserted an model into workspace, it just freezes and crashes. I reinstalled it, but it doesn't work.</p>
128011
1
115978
0
807381194
iamcooldenisdaily765
20
2021-10-31 22:09:42
<p>It is a bug</p>
0
How do you make a Command Kill?
32199237
Rohelper123
0
2014-04-15 08:14:11
<p>Can anybody Help me making a command kill that when you say kill NameOfPeople and there be like a Lazer or something and simple part and shoots the player that your killing it.</p> <p>(These Command can be use also for groups) I dont need Khols admin or some admins commands.</p> <p>If you guys could help me out Than...
1567
0
How to lock a place after all players have been teleported?
55310986
hokyboy
245
2021-01-14 06:26:50
<p>In camping u have this car wich teleportes u to a place , After everyone joined the place gets locked and no one can join anymore</p> <p>can someone send me links so i can learn about this?</p>
118671
0
How can I edit this server to client function to access the localplayer?
1350569192
AbettrWesley
6
2022-09-11 04:46:05
<pre class="brush: lua">I need to make it so when you step on a part you get teleported to a lobby, which I already have down. It's just that the "plrservice.PlayerAdded" part keeps track of the latest player added, and not the local player. How could I edit this to fire to the Localplayer's client, not some random per...
131585
1
118843
0
559514967
T3_MasterGamer
2189
2022-09-11 10:18:52
<p>You can check if the player who touched the part is you.</p> <pre class="brush: lua">plrservice.PlayerAdded:Connect(function(plr) part1.Touched:Connect(function(hit) if hit.Parent:FindFirstChildOfClass("Humanoid") and (plrservice:GetPlayerFromCharacter(hit.Parent) == plr) then if debounce the...
1
Getting concatenate error with my script that for custom chat, why? help me!
71530978
enes223
312
2018-12-07 20:47:27
<p>I'm trying to make custom chat for my game and getting this error: attempt to concatenate local 'text'... ;-; Heres scripts I made:</p> <p>For Send Button:</p> <pre class='brush: lua'>script.Parent.MouseButton1Click:Connect(function() local text = script.Parent.Parent.TextBox.Text local PlrName = gam...
71835
1
68117
0
57354998
Cvieyra2test
176
2018-12-07 20:58:18
<p>Well one problem I could find right away is that the Client-Server communication actually gives 3 arguments and not the two you specified.</p> <p>All client-server communications that are utilized with the Event object provide the player itself.</p> <p>So you can remove the "PlrName" argument and just utilize the pl...
0
How to stop a script from repeating?
15619704
NinjoOnline
1147
2014-04-16 23:07:42
<p>I have this script which gives a countdown to the next round, but after it hits 1 it goess back to 9. How can I get it to stop and pick a random map once the clock hits 0??</p> <pre class='brush: lua'>-------------------------------------------------------------------------------------------- if game.Workspace.MainT...
2302
2
3140
0
40842434
HomingBeacon
5
2014-04-16 23:12:09
<pre class='brush: lua'>for i = 10,1, -1 do script.Parent.Parent.Timer.Text = i wait(1) end maps = game.Lighting.Maps:GetChildren() ranmap = math.random(1,#maps) if ranmap == 1 then clonemap = game.Lighting.Maps.Map1:clone() elseif ranmap == 2 then clonemap = game.Lighting.Maps.Map2:clone() end clonemap...
1
How can I save a player's in-game earned gear?
45803743
DrCylonide
158
2014-05-30 05:19:52
<p>In my game, players can use in-game currency to purchase fun gears. I would like to know how I can save a player's in-game gear when they leave and join the game.</p> <p>Thank you!</p>
5834
0
Is there anyway to increase the effective explosion radius beyond its max radius?
6954343
CoolJohnnyboy
121
2018-01-29 20:04:26
<p>Currently, explosions are limited to a blast radius of 100. Is there anyway you can increase the blast radius by, say, 2x?</p>
52881
0
Is there a way you can hide someone's name without inserting a new part?
22187857
Pawsability
65
2014-07-18 07:34:11
<p>I made a GUI that's over a person's head but the name and health tags are in the way, is there a way to hide them without inserting a new head? All the scripts I find insert another head.</p>
8301
0
How to create a Rig which features minor gore via Union(?)
1961959172
imnotaguest1121
362
2023-03-10 03:18:25
<p>Hello Developers!</p> <p>Let me explain what I mean; I want to create a Rig that inside of said Rig has minor gore such as: A Skeleton inside of the Rig, a Heart, Lungs, Etc. and I want to reveal it using Union if a player touches a blade of some short.</p> <p>The way I imagine it is simple; There will be a part and...
133172
0
[Solved] How do you make a player object out of metatables?
15098126
climethestair
1663
2018-08-06 23:42:49
<p>I wrote this Module that I know 100% is wrong since it doesn't work. I want to be able to apply the <code>player_properties</code> table to a new player object, but I am struggling to understand how that is going to work. I've looked at all the metatable/metamethod Wikis's on the front page of Google, but I am still...
64815
1
Why am i getting attempted to index nil with parent?[SOLVED]
357035682
mikey2019d
38
2020-07-28 04:46:08
<p>I keep getting this error when I click a button any more than 4 times. here is my code</p> <pre class='brush: lua'>local List = game.Players.LocalPlayer.PlayerGui.MainMenu.Screens.ShopFrame.GunNames.GunNames2.Lists:GetChildren() local SelectedClass = game.Players.LocalPlayer.PlayerGui.MainMenu.Screens.ShopFrame.GunN...
110136
0
Why is my speed tool not working when decreasing speed?
139520354
HeroFigo
61
2020-04-14 21:49:40
<p>This is the script and it works adding speed but breaks when decreasing</p> <pre class='brush: lua'>local tool = script.Parent local Handle = tool:WaitForChild("Handle") tool.Equipped:Connect(function() local h = script.Parent.Parent:FindFirstChild("Humanoid") h.WalkSpeed = h.WalkSpeed + 20 end) tool.Unequip...
99300
1
91727
2
358294883
LegoUnicornRoblox
37
2020-04-14 22:05:11
<pre class='brush: lua'>local tool = script.Parent if script.Parent.Parent.Name == "Backpack" then character = script.Parent.Parent.Parent.Character else character = script.Parent.Parent end h = character:WaitForChild("Humanoid") tool.Equipped:Connect(function() h.WalkSpeed = h.WalkSpeed + 20 end) tool.Uneq...
1
How do I check if a weld has been broken?
1342634801
bear16225
7
2022-11-19 00:57:23
<p>Hello all, I'm relatively new to Lua programming, and was wondering how I could check if a WeldConstraint between two parts has broken, and then if it has, activate a ParticleEmitter briefly. After doing some research I found that .Active can be used to check whether a weld is active or not, and came up with this co...
132313
1
119507
0
559514967
T3_MasterGamer
1002
2022-11-19 01:52:22
<p>Always put <code>wait()</code> at the start of a loop so it doesn't error or in worse cases, crash your game. Try checking the distance between <code>part.Position</code> and <code>originalPosition</code> by subtracting them then get the Magnitude <em>(distance)</em> of the difference and check if the Magnitude is e...
8
When should you use a LocalScript and when should you use a Script?
269323
Ozzypig
185
2014-02-02 00:04:01
<p>I have a script that is meant for a GUI that displays the value of a StringValue in the workspace, but I don't know if I should use a LocalScript or Script.</p>
2
3
39
2
23476243
MarkOtaris
241
2014-02-17 03:17:22
<p>You should always use local scripts for tasks related to user input, including everything related to mouse or keyboard input as well as user interfaces and camera manipulation. Tasks directly dependent on user input (including actions performed by tools in result to user input) should also be done with local scripts...
0
How do I connect a team with a spawn + with group roles? (please help)
689433817
l7mf
2
2020-01-07 19:29:35
<p>I wanna help someone make a game and we have different teams. I'll make some GUIs where people can spawn as a driver or passenger and that people with a rank, will spawn as their group roles. How do I make it so that passengers spawn in the passengers spawn and that the drivers go to the drivers spawn (so how do I c...
92711
0
whats wrong with this script?
3369012
ned995
0
2014-06-03 21:07:18
<pre class='brush: lua'>function getTeamMembers(CGABrown) local members = {} for i,v in pairs(Game.Players:GetPlayers()) do members[#members+1] = v.TeamColor == TeamColor and v or nil end return members end function teleportTeam(BrightBlue, Position) for i,v in pairs(getTeamMembers(CGABrown)...
6123
2
How would you correctly nest this table?
31265920
Azarth
3141
2017-07-29 00:14:04
<p>Does anyone know of a better way to nest the 'this' table while still being able to use it as a dictionary? It looks ugly and I'm blanking.</p> <pre class='brush: lua'>local bank = {} bank.__index = bank setmetatable(bank, { __index = function(ogt, bank_id) -- Converting to a dictionary and nesting 'this...
45905
0
How to make a GUI's visibility set to false after a certain amount of time?
737158244
SkyFume
10
2021-02-17 08:18:56
<p>I have currently tried to make a GUI that goes invisible after a certain amount of time: this is my code,</p> <pre class='brush: lua'>local guis = game.StarterGui.Menu.SideMenu while true do wait (10) guis.Visible = false wait (10) guis.Visible = true end </pre> <p>I am currently new to Roblox Script...
120272
2
109723
2
232623022
2_MMZ
837
2021-02-17 15:56:01
<p>So here's what you'll need to do. First, if your script is a regular script, then change it to LocalScript, and insert that LocalScript into the target GUI.</p> <p>Then, you must use a <code>while true do</code> which will make your script loop for eternity, you can even put a wait in there, so it waits every 10 sec...
0
Why does applying a humanoid description make the player glitchy?
29255869
dingding2002
14
2020-11-23 09:08:26
<p>I've spent so much time trying to find a answer but seems like i'm the only one to have this problem. I've tried so many things to make it work but none of them work. The glitch have no reason to occur, i'm losing my nerves.</p> <p>Here the "glitch" : https://gyazo.com/4a98cabf5909549c21296c79fbf33cdd</p> <p>I can't...
116195
0
GUI that shows what level you are on is not working with no errors?
1241159283
guuguu058
9
2022-06-19 23:30:56
<p>I have tried to create a level system with a gui that shows what level you are at but the gui part just wont work here is the script</p> <pre class='brush: lua'>local player = game.Players.LocalPlayer local xp = 0 local level = 0 local xpneeded = 100 local levelsgui = script.Parent.Parent.Frame.Levels local xpgui = ...
130412
2
117752
0
34716028
cmgtotalyawesome
1403
2022-06-20 04:21:37
<p>I know I left a comment but I figured I'd answer as well just to show you. While using a while true do loop like the user above me suggested would work, it isn't as simple as it could be and would slow down your game if it had a lot of scripts running. Instead what I would do is change the gui text inside of the Mou...