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10.7k
0
How to make my gun stop shooting when not holding M1?
928947129
Hektorj3
3
2022-06-22 14:38:02
<p>I made a script to shoot a gun in a very simple way, being automatic for my M4A1 and a upcoming project however when not holding mouse1 it keeps shooting. Here is my code:</p> <pre class="brush: lua">local mouse = game.Players.LocalPlayer:GetMouse() -- mouse varible script.Parent.Activated:Connect(function() --conne...
130465
0
How do I enable/disable something during a certain period of time?
552192205
ian091814
0
2021-06-07 14:38:06
<p>I want to make a GUI visible in my game, my code is</p> <p>while wait(0.1) do if game.Lighting:GetMinutesAfterMidnight() > 8 * 60 then script.Parent.Visible = true end if game.Lighting:GetMinutesAfterMidnight() > 10 * 60 then script.Parent.Visible = false end end</p> <p>(Sorry for the bad spacing im new to the websi...
124168
0
Why is my billboard gui not being parented to the player?
201459593
iiPizzaCraver
72
2022-11-11 20:18:17
<p>I'm trying to make a script where when the player collects a star it makes a little +1 or -1 effect emit from the player. However, nothing happens when I touch the star and there's no errors which is really odd.</p> <p>This code is in a server script and is parented to StarterCharacterScripts The BillboardGuis are p...
132243
0
I'm trying to make a TextLabel that says how high I am, but it doesn't show, how I fix this?
1265124849
RektwayYTB
123
2023-01-13 13:37:02
<p>So I'm making a game where you need to go as high as you can and for some reason the text label (which says how high is my HumanoidRootPart) and it just errors this:</p> <blockquote> <p>Players.iMakeGames007.PlayerGui.ForHeight.HeightMeterz.LocalScript:5: attempt to index nil with 'Position'</p> </blockquote> <pre c...
132822
1
119957
1
1357830938
DindinYT37
212
2023-01-13 13:54:18
<p>First, using <code>while true do</code> will simply crash your game. Second, that's, as far as I know, not how a <code>Vector3</code> works. Even if you were trying to get <code>yAxis</code> it should've been <code>hrp.Position.yAxis</code>. You should simply do <code>hrp.Position.Y</code>.</p> <p>The error you have...
0
How would I create a function with an unknown number of arguments?
1546726
nate890
495
2014-02-19 22:13:32
<p><strong>[This is a mock question]</strong></p> <p>Sometimes when I code a function I don't know how many arguments are being inputted because the amount of arguments needed for the function are unknown and can be infinite. This causes a lot of problems in my function and forces me to do something like this,</p> <pre...
132
3
256
4
947798
MrNicNac
855
2014-02-19 22:19:55
<p>You're looking for a solution to handling a variable number of arguments. Lua uses three dots (<code>...</code>) to signify an unfixed amount of function parameters. <a target="_blank" href="http://www.lua.org/pil/5.2.html">Source</a></p> <p><em>There is not an official name for these dots in Lua, as shown in the so...
0
How to use a private module?
36253953
WorldlyDev
15
2016-05-28 03:18:39
<p>I understand that you can use private modules to keep your scripts hidden from other Roblox users. I already have a script I want to put in a private module. I just don't understand how to use private modules.</p> <p>I have looked it up on the internet, on Roblox's Youtube channel, and the wiki yet I cannot find any...
31021
1
34273
1
39250676
ScriptGuider
5533
2016-05-28 06:27:25
<p><strong>Introduction</strong></p> <p>Private modules are created by naming a <code>ModuleScript</code> "<em>MainModule</em>", and uploading it to your user profile. Once the script has been uploaded, the name that it appears under on the site can be called anything.</p> <p>They're called private modules because you ...
0
Can anyone help me with this script that is supposed to print something after all npcs are killed?
847431372
Student20986
0
2022-05-12 12:10:31
<p>I'm attempting to make a sequence happen after you kill all of the npcs in a game I am making, but I cannot get the script I made to work. When I kill them all it doesn't print "all zombies where killed". There are no errors. Can anyone help?</p> <pre class='brush: lua'>while true do wait (1) if workspace.Zo...
129975
0
How do I change the property of a local player's health?
20875458
alex2002ryan
5
2014-04-17 12:45:03
<p>So say there was a door. The door was like VIP. He didn't have the pass and he would die. How do I do that?</p>
2420
0
ChildAdded event not firing (reask)
49776603
TomsGames
225
2014-03-02 22:55:09
<p>Here is the whole script:</p> <pre class="brush: lua">lp = game.Players.LocalPlayer function onPlayerEntered(newPlayer) local stats = Instance.new("IntValue", newPlayer) stats.Name = "leaderstats" local HighScore = Instance.new("IntValue") HighScore.Name = "HighScore" HighScor...
452
1
767
0
644283
AmericanStripes
610
2014-03-02 22:58:54
<p>It is because on lines 31 and 24 you do not have ('s or )'s around :IsA().</p> <p>Read more about the "IsA()" Instance <a target="_blank" href="http://wiki.roblox.com/index.php?title=IsA">here</a></p>
0
Why Won't C to Crouch Work in Server, But it Does in Client?
1527823663
kickoff127
17
2021-07-21 12:50:55
<p>I was trying to make a game where if you press "C", you will crouch. I have the script, and here it is.(I also put an animation into the local script and put in an animation ID I made)</p> <pre class='brush: lua'>local UserInputService = game:GetService("UserInputService") local Player = game.Players.LocalPlayer loc...
125566
2
114259
0
1062119365
XObbyCreatorX
38
2021-07-21 13:07:10
<p>Try adding a fireserver function.</p> <p>Like this :</p> <pre class='brush: lua'> local UserInputService = game:GetService("UserInputService") local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:wait() local Humanoid = Character:WaitForChild("Humanoid") ...
0
Why doesn't my table of click detectors work?
1284453331
boijuztgotrecked4
7
2022-09-05 17:17:34
<p>Hello. I'm trying to make a script that changes the ClickDetector's mouse icon when the player hovers on a part that can be clicked, and when they stop hovering on it, it changes back to default.</p> <p>However, it doesn't work with a table, and I have no idea on how to fix it because I don't really use tables that ...
131522
1
118800
0
73170429
imKirda
4428
2022-09-06 16:02:40
<p>the correct way is to loop through each click detector in the table, looks like this:</p> <pre class='brush: lua'>local clickDetectors = {game.Workspace.Part.ClickDetector, game.Workspace.Part2.ClickDetector} for index, clickDetector in clickDetectors do print(index, ";", clickDetector) clickDetector.MouseHo...
0
How do I wait until another person join then game starts?
1722023006
OhBrotherGaminYT
11
2021-04-19 17:16:03
<p>I do not know how to do that so I am asking you guys</p>
122560
3
111666
0
282084648
CoolBlueJay000
48
2021-04-19 17:19:24
<p>This should work, next time before posting please search online. I found it instantly. Thank you :)</p> <pre class='brush: lua'>local players = game:GetService("Players") while wait() do -- Maybe don't use wait(), but just an example (https://devforum.roblox.com/t/avoiding-wait-and-why/244015) if #players:GetPla...
0
How would you get the thumbnail of a custom character?
143096970
Rayguyban2
54
2021-02-22 22:46:19
<p>How would you get a thumbnail such as the one in your profile of a custom character like the character in the game, I have seen Bloxburg doing something similar, I looked up how but it always showed how to get the thumbnail of the players profile not the character in game.</p>
120537
1
what does (hit) mean?
22182459
bradleyawsome
10
2016-02-24 00:18:56
<p>i was in the wiki and it said this line of code</p> <pre class='brush: lua'>function(hit) </pre> <p>(Started learning scripting a week ago)</p> <p>what does the (hit) mean i looked it up on the wiki. When they try to explain it the definition it doesn't make sense to me so can anyone tell what does the hit mean exac...
27798
0
Saving And Loading A Grid Placement Systems Assets?
119011063
MezzaBlockGuy
2
2018-01-16 08:22:13
<p><strong>Hey. Ive been wanting to make a grid placement sandbox tycoon, but im not sure how to save models locations in the base. What im mainly unsure of is how to save all the instances positions and load them all in one datastore, would i do it all in one table? how would i know how many objects are being loaded? ...
52211
1
51730
0
16542699
mattscy
3725
2018-01-16 14:17:47
<p>You can just iterate through the models in the base and record their name and offset from the baseplate’s position (or some other core part that every tycoon has). Then, you would iterate through the loaded table, create the models and offset them from the baseplate position to return them to the same place. You wou...
2
is it possible to make a terrain mini map?
539909602
Retallack445
75
2020-12-06 00:09:23
<p>i want to know if there is a way to make a Roblox <code>minimap</code> that shows terrain and parts is that possible to do or just an fantasy?</p>
116804
1
107099
0
60373878
Ascarson4
138
2020-12-06 00:21:47
<p>Yes, there's actually a plugin for that. Here's a link: <a target="_blank" href="http://">devforum.roblox.com/t/release-isometric-minimap-creator/153476</a></p>
1
how do i move the characters &quot;root part&quot;?
391170608
superspeedr1234
60
2020-09-16 00:18:52
<p>i have a script here:</p> <pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(player) local user = player.Character player.Chatted:Connect(function(msg) if msg == "code:123!x556" then user.HumanoidRootPart.Position = Vector3.new(0,0,0) end end) end) </pre> <p>and...
113208
0
Could you help with Event:FireAllClients?
536049572
NiroTurtle
83
2020-01-17 01:54:34
<p>So I have a script that when everyone on a certain team dies, the script loads everyone's character. I decided to make it so when they all die, a GUI pops up saying that the bad dude won. But the GUI doesn't pop up, and there's no error message. Could you please see what's wrong with the script? Any help is apprecia...
93131
0
[SOLVED] Check for a Sky?
16581981
sgsharp
265
2014-04-13 05:20:51
<p>I am currently in the process of creating a plugin. The purpose of that plugin is to allow the user to choose sky boxes freely.</p> <p>I want my plugin to check "Lighting" to see if there is already an item that is a "Sky"</p> <p>If there isn't already a sky in Lighting, I will add one.</p> <p>Here's what I have...<...
1271
1
1721
1
10646297
samfun123
235
2014-04-13 05:28:36
<p>found = false for _,v in pairs(game:GetService("Lighting"):GetChildren()) do if v:IsA("Sky") then found = true end end</p> <p>Found is going to be whether or not a "Sky" is in Lighting</p>
2
Identifying First Person?
56513701
HMNapoleon
35
2016-02-12 15:52:58
<p>I'm wanting to do something once a player zoom in (to the max) for example, the player zoomned in to first person and it will print 'hi' ONCE. and if he zoom out nothing will change until he zoom in back again.</p>
27311
0
How to fire a certain function whenever you arrive to your destination with pathfindingservice?
181386826
Derzett
51
2019-10-21 16:31:13
<p>Hello, so i want a GUI to activate whenever i arrive at a certain point i selected with pathfindingservice but i couldn't find an event to fire whenever that happened. For example something like pathfindingservice.Finished:Connect(function(). Thanks!</p>
89050
1
82500
1
50163782
n7e
5093
2019-10-21 17:01:39
<p>What you're trying to do is described <a target="_blank" href="https://developer.roblox.com/en-us/articles/Pathfinding">here</a>.</p> <p>I'm not going to post the script here, because it's a bit long, but how it works is computes a path for a player/npc to follow in order to reach a certain destination.</p> <p>Visua...
1
Accessory remover not working?
130021889
SpeedyTV_1
76
2020-11-21 17:38:19
<p>So basicaly I made an accessory remover that removes your accessories once your character has been added to the game so it removes even after respawn. It should remove only if you are NOT on one specific team but it doesn't work and I don't know why.</p> <pre class='brush: lua'>game:GetService("Players").PlayerAdded...
116110
1
106567
1
468944525
CreationNation1
389
2020-11-21 19:34:33
<p>It is possible that when the character is added, not all the accessories have been loaded. You can fix that by simply doing:</p> <pre class='brush: lua'>game:GetService("Players").PlayerAdded:Connect(function(plr) plr.CharacterAppearanceLoaded:Connect(function(char) if plr.TeamColor ~= BrickColor.new("Wh...
3
How do I use function(hit) as a different hit function?
232623022
2_MMZ
1059
2021-03-05 00:03:20
<p>Hi, so, I'm making a game where if you touch a part, a GUI becomes visible. I get an error that says <code>FireClient: player argument must be a Player object</code> Could I possibly get some help? Any answer that works will do. It's a workspace script inside of the part. Also, if you were wondering, I have the GUI ...
120961
2
110228
1
128325709
0hsa
193
2021-03-05 00:13:28
<p>the hit isnt the player, its the object that touched it; use this</p> <pre class='brush: lua'>local remEvent = game.ReplicatedStorage:WaitForChild("RemoteEvent3") local debounce = false script.Parent.Touched:Connect(function(hit) local player = game.Players:getPlayerFromCharacter(hit.Parent) if player then ...
0
I am trying to make a value constantly update but it wont work, How can I do it?
20150684
FlankWolffe
0
2017-10-25 01:24:30
<p>Here is my script, Please help me!</p> <pre class='brush: lua'>--Variables local plr = game.Players.LocalPlayer local cash = script.Parent.Cash.Value local show = script.Parent --Script while (1) do show.Text = cash print(cash) wait(0.1) end </pre>
48877
4
49053
0
137965063
H4X0MSYT
536
2017-10-25 06:27:36
<p>Actually, this script works fine. May not be the most efficient, but let's be honest, we all did that once. Although the **while wait(1)* and then the <em>wait(0.1)</em> seems a bit odd. <em>while wait(1.1)</em> will do the same. New thought: Did you make sure the script is inside a label or textbox?</p>
0
ROBLOX Broke my script, can someone fix it?
25240799
BearKranz
41
2014-05-04 13:00:36
<p>bin = script.Parent</p> <p>function onButton1Down(mouse)</p> <pre class="brush: lua">local model = bin.model:clone() model.Parent = game.Workspace model:MakeJoints() model:MoveTo(mouse.hit.p) </pre> <p>script.Parent:Remove()</p> <p>end</p> <p>function onSelected(mouse) mouse.Icon = "rbxasset://textures&#92;GunCursor...
4311
2
5864
0
1449757
ZarsBranchkin
885
2014-05-04 13:15:30
<p>Let's see..</p> <pre class="brush: lua">wait(0.1) bin = script.Parent function onButton1Down(mouse) local model = bin.model:clone() model.Parent = game.Workspace model:MakeJoints() model:MoveTo(mouse.Hit.p) script.Parent:Destroy() end function onSelected(mouse) mouse.Icon = "rbxasset://textur...
0
Can't get Humanoid:Touched to work for npc to player contact?
30602149
cyanslime123
23
2020-02-17 19:12:32
<p>The script below is a child of an npc. Basically I wanted to make it so that when the npc is touched by a player that it will stop moving to random parts. But when I found out that my script didn't work I just wanted to check if the npc would detected being touched in general and that didn't even go through.</p> <pr...
94742
1
87484
0
36051587
megukoo
877
2020-02-17 19:17:37
<p>Remember that when using a loop, the loop will yield the current thread until it either <strong>finishes</strong> or <strong>it's condition is no longer met.</strong></p> <p>You can notice this here, as the code below will not run due to an infinite loop:</p> <pre class='brush: lua'>while true do print("i am inf...
0
How to pick a team color?
15619704
NinjoOnline
1147
2014-04-26 09:29:38
<pre class='brush: lua'>players = game.Players:GetChildren() randomp = players[math.random(#players)] print(randomp.Name .. " is killer") game.Player.TeamColor = BrickColor.new("Bright red") for i,v in pairs(players) do if v.Name ~= randomp.Name then print(v.Name .. " is runner") ...
3571
1
4972
0
3289648
YaYaBinks3
110
2014-04-26 09:58:13
<p>Why can't it kill them? There is a method called <code>:LoadCharacter()</code> which instantly respawns them.</p> <pre class='brush: lua'>players = game.Players:GetChildren() local randomp = players[math.random(1,#players)] print(randomp.Name .. " is killer") randomp.TeamColor = BrickColor.new("Bright re...
0
How can I make a model loop a animation?
57463457
iQuestionU
10
2014-04-15 04:33:01
<p>Like, a model (I'll name it 'Person') that's basically a normal ROBLOX, but in this case I want it to loop an animation, so people can see it's animation be done non-stop. Sort've like a gallery; putting the animation on display.</p>
1515
4
elseif problem i would like some help please? Your title should be specific?
566296650
raid6n
2309
2019-09-23 00:11:03
<p>First, I typed in a local script into a text button.</p> <p>Here's the script:</p> <pre class='brush: lua'>LocalPlayer = game.Players.LocalPlayer tableLots = script.Parent.Parent.Parent.TableLots script.Parent.MouseButton1Click:connect(function() local text = script.Parent.Parent.TableHandler.Text local numb...
87818
2
81414
1
50163782
n7e
5118
2019-09-23 01:03:12
<p>chosenTable was out of scope (meaning the variable doesn't exist in the current context.)</p> <p>Looking at the rest of your code, it seems like you're trying to alert the player that a table is taken.</p> <p>If you were to put the code in an elseif, it would only run the code when the table number is either less th...
0
How to make a CFrame Roller Coaster?
80073497
JDCustard
0
2018-07-01 22:40:59
<p>I would like to make a coaster follow a path of bricks using the position and rotation of the part and cframing the train along the path.</p> <p>See Image below: http://i.prntscr.com/132lorrkS2Ko-c0r20eRZA.png</p> <p>I have this code which allows it to be cframed around the track facing foward but it ends up deraili...
61618
0
Put this in a local script wont work no output what's problem?
18369403
Lem0nzz
5
2014-04-16 13:18:17
<p>Help me please, this script's supposed to change a sword's mesh TextureID, when you type a ID from the catalog, into the TextBox. But the thing is, when I type it in, it wont work, I tried both local, and non local scripts, and yet it still wont work, I put it into the mesh, so that's it's parent, yet I made the pat...
2144
1
2855
1
3110492
Bebee2
195
2014-04-16 13:23:04
<p>On line 5 is that StarterGui the name of the ScreenGui?</p> <pre class='brush: lua'>local GuiBar = player.PlayerGui.StarterGui.Frame.TextBox -- If this isn't the right way to find the path, someone fix it please. </pre> <p>On line 11, remove that random \</p> <pre class='brush: lua'>swordMesh.TextureId = "http://www...
0
How to do client-server communication and replication?
1672327769
GulgPlayer
17
2022-11-17 18:10:50
<p>Hello!</p> <p>I'm trying to make a free to use engine which may help developers to simplify Roblox modules and scripts creation which is named RoApp.</p> <p>I want to developers import RoApp, and used it just like this:</p> <pre class="brush: lua">local app = RoApp.new("AppName", RoApp.Module) function app.InitClien...
132302
2
119496
1
123585026
NykoVania
231
2022-11-17 20:31:58
<p>Try making it a ModuleScript so that both the server and client can access it</p>
1
Plugin GUI help?
33167175
1N0body
206
2014-06-25 19:41:43
<p>How I am able to do a G.U.I. for my plugin which is active in the studio? Like example the animation editor from <em>ROBLOX</em> , a G.U.I appears where I can click the button and gives me the next frame. How I am supposed to do something like that? I searched evrywhere (including the wiki) but I didn't found it. We...
7199
3
35173
4
44575199
tanoflame
22
2016-06-23 16:14:56
<p>This is two years late but you would parent the GUI to the CoreGui so something like this</p> <pre class='brush: lua'>Gui.Parent = game.CoreGui </pre> <p>And to remove it you would just have to do set the Gui to a Variable</p> <pre class='brush: lua'>local Gui = script.Gui -- or wherever you put it Gui.Parent = game...
0
[solved] Why wont my script teleport players?
162547151
Robert123456789l
2
2022-05-21 09:02:21
<p>So I made a simple script to teleport all players to one point after a function is called, but for some reason It does not teleport anyone. I didnt get any error in output and yes, I am sure the function runs properly. Here is the script I am using:</p> <pre class="brush: lua">local proximity = script.Parent local p...
130062
1
Why doesn't my condition for my if statement and repeat loop work?
38036947
marioblast1244
113
2017-05-23 02:24:50
<p>I'm trying to make it so the player would gain 1 money every second, but its not looping correctly. This is what I'm using:</p> <pre class='brush: lua'>local leaderstats = game.Players.LocalPlayer:WaitForChild("leaderstats") local money = leaderstats.Money money.Value.Changed:connect(function() if money.Value &l...
43162
1
How do I make a sphere spin forever?
42606324
Hirokai
10
2014-04-16 12:35:23
<p>I've tried scripting of how to make a <em>spinning sphere</em> do a <strong>forever loop</strong>, but there's always something wrong, not sure why. <em>Any help?</em></p>
2133
3
2868
0
7279390
crabbydarth2122
20
2014-04-16 14:02:42
<p>Here's a simple and easy-to understand one:</p> <pre class='brush: lua'>sphere = script.Parent --This means that you have to have the script in the sphere part a = 0 repeat sphere.Rotation = Vector3.new( 0, a, 0) --The second value of vector3 is a, wait(.01) -- we wait .01 seconds, a = a+...
2
Disabling space key?
101442767
RepeatLua
90
2015-12-13 20:23:43
<p>I can't figure out how to disable the space key. I need this because I'm making a racing game where I don't want players to jump out of the cars. Why isn't this working, and what can I do to make it work?</p> <p>This is what I've tried:</p> <pre class='brush: lua'>Instance.new("HumanoidController", game:GetService("...
25195
1
28754
4
29413559
alphawolvess
1784
2015-12-13 20:31:29
<p>This is a great way to use ROBLOX's new update on JumpPower for Humanoids! I've tested this and it appears to work!</p> <p>This line of code would be a basic Idea, but it would remove the ability of jumping forever, so if you ever want them to jump, you must make some adjustments!</p> <pre class='brush: lua'>--local...
1
how do i get the player walk to mouse position?
702213653
Grazer022
128
2020-06-18 04:06:55
<p>what i need is when the mouse is in a position, the player would go to the mouse’s position. The camera is above the player’s head though, which means the player should only move onto either X or Z axis and not Y because the would go upwards. How do i do this? I’m sorry if this is a lot. Thanks!</p>
106698
3
98239
1
31504923
rabbi99
714
2020-06-18 14:40:45
<p>First you'd need the mouse's position on the workspace. We also need the Character of this player to get to the <strong>Humanoid</strong>. The <strong>Humanoid</strong> holds the property <strong>WalkToPoint</strong>. This will be useful for the script that will manage this system you want. To get this information t...
0
Why aren't the hats that i load from a humanoid description aligned properly?
1332969660
if3q
6
2021-06-22 22:36:44
<p>I am using this code to assign the character data from an avatar to a dummy character:</p> <pre class='brush: lua'>local id = 2501468839 local dummy = workspace.Dummy local newHumanoidDescription = game.Players:GetHumanoidDescriptionFromUserId(id) dummy.Humanoid:ApplyDescription(newHumanoidDescription) </pre> <p>The...
124646
0
is there any way to convert mesh part to basepart?
1175688782
typhoon1421
22
2020-06-11 15:47:50
<p>is there a way from which i can convet my mesh into a base part i need it for my game.</p>
106097
1
97712
0
280360804
sebanuevo
123
2020-06-11 16:17:46
<p>First, this is not a scripting question. Second, i think u can't convert your mesh into a base part.</p>
0
How can I disable Swimming on NPC's?
67484847
DemonsEmperor
11
2020-09-15 17:29:29
<p>So here is my script. ServerScript located into the NPC. The NPC takes a nose dive into water as he should based on standard roblox physics, I'm looking for him to float across the top, or at least not nose dive. I would create an animation if needed, I just was hoping to simply insert this script into future NPCs t...
113198
1
A script that removes a tool on touch of a part
6030494
Exsius
162
2014-03-01 19:04:44
<p>I tried doing</p> <pre class="brush: lua">script.Parent.Touched:connect(function(hit) if hit.Parent:findFirstChild("Humanoid") then game.Players[hit].Backpack.Key:Destroy() end end) </pre> <p>but it didn't work and I used the same name "Key for the tool" any help will be truly appreciated</p> <p>Thanks,</p> <p>Exsiu...
399
1
A gun I rescripted because bodythrust Is deprecated won't work?
1961959172
imnotaguest1121
362
2022-03-03 16:06:08
<p>So recently BodyThrust Is deprecated thus forcing me to use VectorForce, which Is actually easy to control than BodyThrust (To read about VectorForce use on this link: https://developer.roblox.com/en-us/api-reference/class/VectorForce). So anyways I decied to re-script It so It has VectorForce. The way I do It Is to...
129184
0
How to create spells using module scripts?
364796628
Funnyskyswagway3
30
2022-07-09 23:57:38
<p>What I’m trying to achieve here is the usage of spells through module scripts. What my problem is I don’t know how to make it so if you say the spell “Incendia” it does what’s in the module script (Second Code) I’ve just started to learn about module scripts so I'm stuck on this. If you need more clarification I wil...
130719
0
How to auto scroll a ScrollingFrame?
78598789
Skeletonarcher12
17
2016-12-28 08:17:33
<p>I am trying to make a ScrollingFrame in which as more frames appear it scrolls down so you can see the latest one, however I am unable to find a way of doing this.</p>
38458
1
40811
0
8310972
RubenKan
3615
2016-12-28 09:36:57
<p>Scrolling frames have the property "CanvasPosition", set this value to make the scrolling frame scroll (No smooth animation automaticly).</p> <p>An auto-scroller could look like this:</p> <pre class='brush: lua'>--Localscript inside ScrollingFrame for i=1,300 do script.Parent.CanvasPosition = Vector2.new(0,i) ...
2
How to prevent a player from using Shift Lock on PC/Mac?
124281858
DeceptiveCaster
3043
2018-09-21 14:26:05
<p>Shift Lock is a setting available for PC and Mac <em>only.</em> Shift Lock is basically a cheaper way of using 1st Person Mode, as the player is locked in the position their mouse is facing. Now, I've tried a couple scripts to prevent the player from using Shift Lock (but not 1st Person) and none of them work. If so...
67690
1
64989
5
2390780
format
55
2018-09-21 14:50:26
<p>Open <strong>explorer</strong> and <strong>properties</strong>, scroll down in <strong>Explorer</strong> till you see <strong>StarterPlayer</strong>.</p> <p>Click on <strong>StarterPlayer</strong> and then untick <strong>EnableMouseLockOption</strong> in properties.</p>
0
Grip Editor Doesn't Function?
60473307
KAAK82
16
2014-06-04 13:39:48
<pre class='brush: lua'>local Plugin = PluginManager():CreatePlugin() local Toolbar = Plugin:CreateToolbar("Plugins") local ActivateButton = Toolbar:CreateButton("", "Tool Grip Editor", "wrench_hold.png") local Mouse = Plugin:GetMouse() local TRANSPARENCY = 0 local function Create(ty) return function(data) ...
6156
0
How chat no respond back to whitelisted?
331809274
TechModel
100
2022-05-09 06:34:40
<p>How come this does not try to respond back when the whitelist 12345 for example id say "hey" in the roblox chat default, and everyone respond back. But chat function :Chat() not doing anything. Needs to be different like fire event or something?</p> <pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(p...
129966
0
Why DataStore Problem?
6505890
peoplemove12
148
2014-06-01 02:09:27
<p><strong>Anyone know the problem. People keep <em>answering</em> with an invalid <em>format</em>.</strong></p> <pre class='brush: lua'>Game.Players.PlayerRemoving:connect(function(Player1) local key = "user_" .. Player1.userId Game:GetService("DataStoreService"):GetDataStore("Stats"):UpdateAsync(key, function(oldValu...
5964
1
Why don't some keys work with Mouse.KeyDown?
849264
blocco
185
2014-02-17 01:13:14
<p>I don't like the ROBLOX backpack, and I disabled it so that I could make my own. However, I've run into a problem. I can't open my inventory! The <code>i</code> key isn't working! Is there anything I can do to get it to work?</p>
17
4
32
6
947798
MrNicNac
855
2014-02-17 01:17:41
<p>Some keys in KeyDown (i, o) are reserved for other things by a binding. Use KeyUp instead, and you should be able to get the input from those reserved keys.</p>
0
Making a Flashlight on a Gun
2669002
Corogl
0
2014-03-04 17:48:03
<p>Hey guys, I was wondering how do you make it so a certain light on a gun (script.Parent.Light.Light1) is enabled when you hit f, and disabled when you hit it again?</p> <p>Also is it easy to just copy it if I wanted to make 2 lights in a gun?</p>
485
0
How do I pass name of part that killed player trought events?
1025739114
kubapro213748
8
2022-09-20 18:20:52
<p>I have event called "PlayerDiedTo" that is supposted to pass names of things that killed the player to local script so it can check if the thing that killed player was named "CorrectPart"</p> <p>I tried this but I just started learning about events and dont know how this works</p> <p>local</p> <pre class='brush: lua...
131682
0
[SOVLED!!] Script Taking double the cash it needs to?
247991239
KixWater
111
2021-02-26 00:09:40
<p>Hello, so I am currently trying to code a script where when a player presses a button, then it will fire a remote event to the server and check if the player has enough money, if they have the item, and if they have a bool value in a folder that I made. The problem is that when the player presses the button, it take...
120687
0
i have a problem with my verify script?
1249649431
guardian_stone
12
2023-03-18 23:31:48
<p>so basically im trying to do that when you click a button and the text in a textbox says 13 then something appears</p> <p>script:</p> <pre class="brush: lua">script.Parent.MouseButton1Down:Connect(function() if script.Parent.Parent.TextBox.Text = "13" then game.Workspace.Maxwellforbooks.maxwell.Transpare...
133212
1
Attempt to index nil with 'leaderstats'?
1251627904
CodeWon
121
2021-04-03 16:06:51
<p>I was trying to make it so you can sell your gems for 5 coins each, and I got an error. The leaderstats work perfectly fine as well.</p> <pre class='brush: lua'>script.Parent.MouseButton1Click:Connect(function(player) player.leaderstats.Coins.Value = player.leaderstats.Gems.Value * 5 player.leaderstats.Gems....
121969
3
111099
2
226832508
MattVSNNL
187
2021-04-03 18:23:50
<p>Also if you only sell with a local script it won't permanently change since its only local there a big difference between local and server, It works with filtering enabled, Basically if you don't know what a remote event does, You use a remote event for filtering enabled, For example, you want to add leader stats to...
0
how to use variable with space?
306080525
skeletonpiratejack
13
2021-02-01 00:55:57
<p>i am trying to make a planet name generator so heres the code:</p> <pre class='brush: lua'>local PlanetNameHolder = script.Parent local NameGenerate = math.random(1,3) local SurnameGenerate = math.random(1,3) if NameGenerate == 1 then local Name = "LOL" elseif NameGenerate == 2 then local Name = "Bad" elseif NameGen...
119472
2
109061
0
160399649
genilsonotavio
132
2021-02-01 01:00:41
<p>Try to concatenate the two variables.</p> <pre class='brush: lua'>PlanetNameHolder.Name = (Name.. " ".. Surname) </pre> <p>Or.</p> <pre class='brush: lua'>PlanetNameHolder.Name = tostring(Name.. " ".. Surname) </pre>
0
The roblox animation I made does not run in the Studio or in game, why?
1522202318
NathanBlox_Studios
212
2020-07-25 13:29:55
<p>I have made a tool with a localscript and an animation in it, that when the tool is activated it should fire a remote event, increase their strength by one and play an animation.</p> <p>Tool localscript:</p> <pre class='brush: lua'>local anim = script.Animation local char = game.Player.LocalPlayer.Character:Wait() s...
109927
1
What does for i,v in NEXT do? And what can it be used for
174610307
goodadmins
111
2019-07-07 21:09:33
<p>I never understood</p> <pre class="brush: lua">for i, v in next(Table) do print(v) end </pre>
83187
0
Why will not FireAllClients() work?
90260071
NinjaXDpro
22
2019-01-01 15:36:04
<p>I am trying to tween a Frame's position for everyone.</p> <p>Here is the local script in the client</p> <p>`local repStore = game:GetService("ReplicatedStorage") local remote = repStore:WaitForChild("cool") f = game.Players.LocalPlayer.PlayerGui.ScreenGui.Frame</p> <p>remote.OnClientEvent:connect(function() f:TweenP...
73503
0
How do I change text for all players via a LocalScript by using a RemoteEvent?
84507780
FrancisRUnderwood
0
2021-02-23 14:52:23
<p>I have a text box inside the player's StarterGui and a LocalScript inside it with the following contents:</p> <pre class='brush: lua'>local textHeader = workspace.Screen.SurfaceGui.Frame.header local textHeader2 = workspace.Screen2.SurfaceGui.Frame.header script.Parent.FocusLost:connect( function(enterPressed) ...
120562
0
How do I Open .rbxmx Files in Studio?
461604490
2Loos
145
2020-11-05 02:10:11
<p><em>This question is not about scripting</em></p> <p>Ah yes, the epic problem of unions getting corrupted after over 7 hours of hard work! I followed the amazingly detailed DevForum post on how to retrieve it and then, boom! There's that one step that always makes no sense!!! Please, someone, help me, I've worked qu...
115361
1
Why are these values not changing?
104801865
yasquerda
32
2022-09-14 02:22:53
<p>I'm trying to update values but the values don't change when the event is fired</p> <p>In a server script</p> <pre class='brush: lua'>rep = game:GetService("ReplicatedStorage") event = rep.Events.PlayerRebirth function onRebirth(player) local rebirths = player.leaderstats.Rebirths.Value local speed = player....
131616
1
118864
2
559514967
T3_MasterGamer
845
2022-09-14 09:41:22
<p>You set them as a variable, and when it becomes a variable, only the numerical value of the IntValue will only change, not the IntValue itself. So instead, use <code>IntValue.Value = int</code>.</p> <pre class='brush: lua'>rep = game:GetService("ReplicatedStorage") event = rep.Events.PlayerRebirth function onRebirth...
0
[NOT SOLVED] Why my camera system works in Studio but not in Online mode?
5520567
lucas200206
90
2015-03-09 13:28:04
<p>Okay, last days I've been experimenting with camera manipulation and so, I've successfully developed a GUI in where when you press the TextButton with a name, the LocalScript will search in ReplicatedStorage for a folder named Cameras, in which, it should have a Camera with the same name of the TextButton. And then,...
15629
0
What is a debounce?
46332524
Grenaderade
525
2015-04-03 23:41:49
<p>I've been wondering, what is debounce?</p>
16316
2
19583
4
17514438
TheeDeathCaster
2368
2015-04-04 01:27:10
<p>That Question has been Answered by the ROBLOX Wiki. <a target="_blank" href="http://wiki.roblox.com/index.php?title=Debounce">Debounce</a> is something that prevents a function from firing multiple times on execution basically.</p> <p>I have posted my Comment as an Answer because I was asked to do so, however, I fai...
1
How do I change the ClickDetector Cursor/Icon?
73453458
par1d
19
2019-08-10 11:45:23
<p>Is there anyway to change the ClickDetector cursor/icon?</p>
85468
1
How to find which script remote event was fired from?
403434932
1blaisinraisin08
14
2022-09-18 21:18:51
<p>I really don't want to make a bunch of remote events. How would I make the script know where which script fired it?</p>
131665
0
How can I make two sets of teams (red and blue, black and white)?
61930602
ChirpPerson
21
2020-09-15 23:40:43
<p>For example, there are two sets of teams: set 1; red and blue, and set 2; black and white. A player can be <em>red and white</em>, <em>red and black</em>, <em>blue and white</em>, <em>blue and black</em>, but never <em>white and black</em> or <em>red and blue</em> because those teams are of the same team set. Would ...
113207
0
How to remove a players friction?
1652376536
valk_3D
140
2021-02-25 01:25:43
<p>So I created a script that lets you "dash" around the map. (you can use it if you want I'm cool with it)</p> <pre class="brush: lua">local uis = game:GetService("UserInputService") --- local Character local Human local HumanRoot local del = false --- game.Players.LocalPlayer.CharacterAdded:Connect(function(char) ...
120637
1
My code is calling a function before the trigger does?
332695720
nafey200
52
2021-04-14 00:29:31
<p>It's very confusing and only yesterday it was working fine.</p> <pre class='brush: lua'>local functionblock3 = game.workspace.FunctionBlock3 local AppearingBlock = game.workspace.AppearingBlock functionblock3.Touched:Connect(function() local functionblock3 = "functionblock3 in use" print (functionblock3) ...
122351
1
111469
1
1792778813
Xapelize
1459
2021-04-14 08:22:07
<p>Because your not touching a part but "SOMEONE" else does, its not a player, its a part!!!!!!!! detecting if theres humanoid and fire it to fix</p> <p>like putting an <code>if player:FindFirstChild("Humanoid") then</code> in line 2</p>
0
I'm making an admin panel and the player list wont update?
35708167
Marolex
45
2014-07-19 18:10:24
<p>So the gui will list the players in a server but it will not update upon a player leaving/joining unless you rejoin or reset.</p> <p>any help?</p> <p>here's the code to update it</p> <pre class='brush: lua'>local pos = 0 function update() pos = 0 for k,v in pairs(frame.Plays:GetChildren())do v:remove...
8365
2
11093
1
3110492
Bebee2
195
2014-07-23 11:24:44
<p>Here it is in a simple aspect:</p> <p>If this script is a <strong>LocalScript</strong>, then you should know PlayerAdded and PlayerRemoved don't work properly</p> <p>If this script is a <strong>Regular Script</strong>, I assume that you only update <em>frame.Plays</em> within StarterGui <strong><em>instead</em></str...
0
Is there a way to bypass Trust Check?
527770957
D3F4ULTL00K
2
2020-10-25 23:17:53
<p>I made a script that allows you to upload games pretty easily and force you r6 as well as allow shiftlock instantly without having to edit any game settings.</p> <pre class='brush: lua'>-- Auto Settings by Tohru local Max_Players = tonumber(game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Descripti...
114896
1
105546
0
273093957
Rare_tendo
2714
2020-10-25 23:30:04
<p>Roblox doesn't allow HTTP requests to be sent to their domain (anything with "roblox.com" in the URL) from studio or from the roblox client; however, there is a proxy server: <a target="_blank" href="http://rprxy.xyz/">rprxy.xyz</a>. Basically, you'd want to replace all your URLS with <code>roblox.com</code> in it t...
1
How do I create developer products?
6283170
AmidaKami
0
2014-04-30 23:50:18
<p>Okay so I have this game and I want to have some developer products. The problem is that I dont know the script. Like how do I make it purchasable in game. I dont know how to make a gui and I dont know how to give them player points for winning the game. Could someone help me with the script on how to make developer...
4025
2
Is it possible to make just 1 Player's Character not Auto-Load?
21386552
acecateer
130
2015-04-08 23:03:22
<p>I made a script that reassigns someone's Character property of their Player Instance to a different model and it works, But... After you walk around as that newly assigned Character for about 3 seconds your Player realized that it's not in the right Character and reloads me. Is there anyway to make it not do that? I...
16510
0
How do I position a seat relative to another seat?
102254161
squidiskool
210
2021-05-19 00:02:30
<p>Help, I'm trying to make a slot car connector, the problem I am having is trying to position the seat,,,, when it spawns the seat is still the same position as the old seat. Help???</p> <pre class='brush: lua'>local tool = script.Parent local event = tool:WaitForChild("Signal2") local function ReceiveSignal2(point) ...
123576
1
Why is my Model Placer script working only in ROBLOX Studio and not in game?
35711227
MatiWielun
35
2018-07-19 15:52:04
<p>I am currently wondering why is a LocalScript working perfectly in Studio, but does nothing in the game itself.</p> <p>The LocalScript itself:</p> <pre class='brush: lua'>lp = script.Parent local debounce = false function onButton1Down(mouse) if not debounce then debounce = true local grenade = game.ServerSt...
63213
1
61471
0
160570032
Omega_bs
40
2018-07-19 16:07:10
<p>It being Fe or Non-FE aside i have made a Non-FE Demo that can be Edited and Researched thru</p> <p>So what i've done is Placed the Grenade Model into game:GetService("ReplicatedStorage")</p> <p>I don't know why it worked that time but its probably because i didn't mind to change it</p> <p>And since its a Local Scri...
0
How to make tools without Tool.Activated work on mobile?
1521560907
craftedx_leah
0
2022-08-08 11:30:26
<p>This is my first time using Scripting support, i apologize if there were a mistake.</p> <p>I am still mediocre at scripting, sorry if i misunderstood some parts.</p> <p>I wanted to make my tool work with mobile, but the tool doesn't work with OnActivated()</p> <p>I used roblox Golden Steampunk as my tool template to...
131145
2
How to trigger if string = any number?
41100413
BSIncorporated
640
2015-04-30 05:41:01
<p>Im trying to make a script that's activated when a player chats, I know how to control triggers of strings = letters, but how would I trigger based on any given value: Example (not meant to be serious)</p> <pre class='brush: lua'>if string == ANYVALUE then --Actions end </pre>
17130
0
How to Tween the camera to the player
5369558
SaintsRow2lover
0
2014-02-20 04:41:29
<p>Need some help on how to make the camera tween from one position to the player</p>
153
0
How to load a player's character's model?
1029232712
UltimateGameDudez
19
2020-07-01 06:13:48
<p>I am trying to make a winning cutscene so when a player wins a round, the game will load their character, make them dance and have a cutscene saying "Player's name won the game!!!!!"</p> <p>I've tried using</p> <pre class='brush: lua'>:GetCharacterAppearanceAsync() </pre> <p>although this doesn't seem to work direct...
107913
1
99211
0
56389
Sparks
534
2020-07-01 06:40:59
<p>You can do this with <a target="_blank" href="https://developer.roblox.com/en-us/api-reference/function/Players/GetHumanoidDescriptionFromUserId">Players:GetHumanoidDescriptionFromUserId</a> and <a target="_blank" href="https://developer.roblox.com/en-us/api-reference/function/Humanoid/ApplyDescription">Humanoid:App...
0
What can you use TweenService for in roblox studio?
233224360
mastercheeseit
50
2020-10-16 22:06:00
<p>So i am making a game and i am wondering if you Can you use TweenService in GUI's so we can make animation with things like TextButton's and many more things in GUI.</p>
114444
2
105110
1
161262344
sean_thecoolman
190
2020-10-16 22:12:34
<p>TweenService can for sure be using in GUIs. It can be used in a variety of other things, too, like parts and PointLights. TweenPosition can also be used, as it's a part of TweenService. It is used to move things once without having to construct something like this:</p> <pre class='brush: lua'>local ts = game.TweenSe...
0
How do I check when a gui's button is clicked?
101146721
DemGame
271
2020-07-19 04:39:37
<p>How do I check when a button inside of a GUI is clicked? The scripts from ROBLOX's website don't work for some reason.</p>
109421
1
100487
1
1775867071
FunctionalMetatable
490
2020-07-19 07:57:09
<p>You need a TextButton or an ImageButton to register a <a target="_blank" href="https://developer.roblox.com/en-us/api-reference/event/GuiButton/MouseButton1Click">MouseButton1Click</a> or <a target="_blank" href="https://developer.roblox.com/en-us/api-reference/event/GuiButton/MouseButton1Down">MouseButton1Down</a> ...
1
Some Way To Search For Models By Group?
60261990
Benbebop
1049
2021-01-17 20:00:26
<p><em>Reposting after 96 hours of no answers, also new information</em></p> <p>I want to search for all models created by a <a target="_blank" href="https://www.roblox.com/groups/9144340">group</a>. Google searches provide outdated or unanswered questions. Previously it seems the <a target="_blank" href="https://devfo...
118825
1
108653
1
151779037
Ashedee
43
2021-01-17 23:49:06
<p>After Reading <a target="_blank" href="http://">https://developer.roblox.com/en-us/articles/Catalog-API</a> and researching online</p> <p><strong>Iron_Legion</strong> <em>Roblox Staff</em></p> <blockquote> <p>Jun '19</p> <p>You shouldn’t need to know the agent ID to be able to fetch catalog items for a group. You ca...
0
How can I use a local axis in scripts?
480702536
cancle5
120
2022-05-09 15:06:27
<p>I have recently been working on a project and I ran in an issue where whenever I move a part with a script it always moves on the global axis. Let's say I want to move a part 1 stud on the local axis, how would I do that in a script?</p> <p>Basically moving something on the local axis is moving it left or right acco...
129967
0
Why am I getting this error when I try to rename a value?
1503498860
surviarlTheJefkillre
38
2021-05-04 23:05:35
<p>Im trying to store the name of a part in a string variable. but I keep getting this error: Players.Paczki_TCBC.PlayerScripts.LocalScript:35: invalid argument #3 (string expected, got Instance)</p> <p>here's the part of my script that is broke:</p> <pre class='brush: lua'>UIS.InputEnded:Connect(function(input) if...
123106
0
Why can't i change the IntValue in StarterGui?
359590587
Sorukan
240
2019-01-19 23:19:43
<p>Basically a server script that reduces the stamina when the event has been called. I don't know why but the IntValue inside the StaminaGui doesn't change.</p> <pre class='brush: lua'>--//Services local replicatedStorage = game:GetService('ReplicatedStorage') local gui = game:GetService('StarterGui') --//Variables lo...
74746
1
70349
2
182139900
WideSteal321
769
2019-01-19 23:26:55
<p><strong>Once you "Start up" the game it is no longer in <code>StarterGui</code> yet it is in <code>PlayerGui</code> here is a fixed <code>script</code></strong></p> <p>if it is a local script:</p> <pre class='brush: lua'>local player = game.Players.LocalPlayer --grabs the player for the script --//Services local rep...
0
Why does my code not work? I want to make an user chose there gravity
539909602
Retallack445
24
2020-07-02 23:05:34
<p>I want to make an user chose there gravity but the code i am using it does not work. This is the code:</p> <pre class='brush: lua'>local TextBox = script.Parent.Parent.TextBox game.Workspace.Gravity = TextBox </pre>
108061
0
[SOLVED] How to make code wait until :MoveTo() is finished?
164364098
XRed03
15
2022-06-19 15:41:26
<p>So I am trying to make a code that makes a dummy walk to random positions across the map. I am using a system that involves using a <code>while true do</code> statement. the thing is, while the dummy is walking, another <code>:MoveTo()</code> code interferes. if have tried to use <code>repeat wait() until humanoid.M...
130406
0
Weird Error in output for any script I write?
6038417
generalsteve
0
2015-02-03 21:31:42
<p>no matter what script I write I see</p> <p>httpGet https://api.roblox.com/userblock/getblockedusers?userId=6038417&amp;page=1 failed. Trying again. Error: HTTP 403 (HTTP/1.1 403 Forbidden). Elapsed time: 0.404019</p> <p>this is very frustrating I've written a lot of code and now none of it will work any script I wr...
14725
0
difference between these two methods?
325658797
ZeroToH3ro
82
2022-05-20 05:02:11
<pre class='brush: lua'>local part = game.Workspace:FindFirstChild("Spawn") local Players = game:GetService("Players") Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(chr) local hrp = chr:FindFirstChild("HumanoidRootPart") hrp:PivotTo(part.CFrame) end) end) </pre> <...
130053
1
117445
0
559514967
T3_MasterGamer
242
2022-05-20 09:19:34
<p>I don't think there's a difference. If you're teleporting a player, an npc, or a model, you definitely <code>use Model:PivotTo()</code>. But if you're teleporting a specific part, you use <code>Part:PivotTo()</code>.</p>
0
This Noob auto-spawn decided to just stop working. Why?
77795905
brendanbook
2
2021-07-20 22:06:03
<pre class='brush: lua'>local m = game.ServerStorage.Clones.Noob:Clone() while true do wait(1) local cloned = m:Clone() cloned.Parent = script.Parent cloned:MoveTo(Vector3.new(math.random(-150,150), 10, math.random(-150,150))) cloned:makeJoints() end </pre> <p>This used to work, but it just randomly...
125548
1
114253
1
1062119365
XObbyCreatorX
38
2021-07-21 01:47:49
<p>The problem is, you are cloning an object that is already been cloned.</p> <p>I suggest you do this :</p> <pre class='brush: lua'>local m = game.ServerStorage.Clones.Noob while true do wait(1) local cloned = m:Clone() cloned.Parent = script.Parent cloned:MoveTo(Vector3.new(math.random(-150,150), 10, math.random(-150...
1
How to make a script that spawns a model on button click?
1752724383
Xyternal
192
2021-05-13 18:15:35
<p>Hello everyone! I was creating a boat fighting game where people have to press a button, and the boat model will spawn. I have constructed the boat and all, but I still don't know how to make the script (I am really, really new to scripting). Can you please send me links to tutorials? Or better, give me instructions...
123408
0
'Infinite mining' and preventing overlapping?
2182958
Dummiez
360
2014-05-07 03:54:31
<p>Alright, so I decided to work on a pickaxe that basically generates new blocks when the previous block is destroyed, creating an '<em>infinite mine</em>' effect. If you ever heard of, or played the game Epic Mining 2 by Piedude777, his is able to detect whether that area has already been mined.</p> <pre class="brush...
4465
1
ERROR: attempt to perform arithmetic (add) on nil and Vector3?
136956813
Matrixmaximus867
9
2022-08-03 20:01:18
<pre class='brush: lua'>target.PrimaryPart=target.HumanoidRootPart target:SetPrimaryPartCFrame( CFrame.new(pos,pos+target.HumanoidRootPart.CFrame.lookVector)) </pre> <p>What is wrong with these lines of code that would give me this error message? (the title)</p>
131086
0
How to force a player to look a certain direction?
27057428
Tortelloni
315
2015-05-03 02:37:55
<p>How do I stop a player from rotating his/her character around? Kind of like mouselock except without the ability to turn around.</p>
17230
1
20618
8
29413559
alphawolvess
1784
2015-05-03 03:26:01
<p>This is a lot easier than what you might think. Their is a boolean value named <em>AutoRotate</em> inside of the Humanoid, now using it is also very easy. I'll just show you how to do it by using the touched event.</p> <pre class='brush: lua'>script.Parent.Touched:connect(function(hit) if hit.Parent:FindFirstChi...
2
Why won't value change to what I type up in the Textbox??
433962773
theking66hayday
841
2023-03-18 18:14:26
<p>In this normal script in serverscriptservice What I type in the text box won't go to the value weird part is that what I have the value to say for like 0 the textbox's text will say 0 but if I type anything into the textbox the value won't change.</p> <pre class="brush: lua">local val = game.Workspace.Part.Value ...
133210
1
120269
2
111567127
Jay123abc2
241
2023-03-18 18:51:27
<p>Simple fix here. When you type something into a textbox, it only changes in the <strong>client</strong>. This means the <strong>server</strong> has no access to see it. If you need the server to see what is put in the textbox, I recommend you use a <a target="_blank" href="https://create.roblox.com/docs/scripting/ev...
0
How to reduce exponential lag from script use?
215833213
Stiles8353
35
2023-03-10 01:10:39
<p>This script here;</p> <pre class='brush: lua'>local RockScript = require(game.ServerScriptService.RockScript) print(RockScript.allrocktable) rock = script.Parent local startpos = rock.Position table.insert(RockScript.allrocktable, rock.Position) no_right_rock = 0 no_left_rock = 0 no_back_rock = 0 no_front_rock = 0 n...
133171
0
How do i make 'F' do something and fixinfinite yield?
1775753594
Not_prototype
26
2020-11-23 13:49:22
<p>~~~~~~~~~~~~~~~~~ local Player = game:GetService("Players").LocalPlayer</p> <p>local rp = game:GetService("ReplicatedStorage") local Barrage = rp:WaitForChild("BarragePress")</p> <p>local UIS = game:GetService("UserInputService")</p> <p>local debounce = false local cooldown = 3</p> <p>UIS.InputBegan:Connect(function...
116204
1
106631
0
211600826
LightningLIon58
47
2020-11-23 13:51:16
<p>Infinite yield just means that the script is paused. Probably because it couldn't find your BarragePress, so it just waited forever for it to exist. Make sure BaragePress is an actual thing in the ReplicatedStorage.</p>
0
how do I check if a player has bought a pass?
438991969
SWBTyresse
14
2020-07-31 23:54:36
<p>ive been trying to figure this out for over a hour and I can't. Im trying to do something if the player actually buys the gamepass. I would prefer to do it in this if statement because this if statement is in a touched event and the only way to get the gamepass ID is to get it from the touched event</p> <pre class='...
110427
1
My tool does not parent itself to Lighting. Any errors in my script?
1173028351
RazorXX2
12
2021-05-30 14:27:09
<pre class='brush: lua'>wait(0.1) if script.Parent.Parent.Parent.Name == not "RazorXX2" then script.Parent.Parent = game.Lighting end wait(0.1) script:Destroy() </pre> <p>Help! The script is not working, the tool is showing up for everyone. So the concept here is that if the name of the player is not "RazorXX2" the...
123921
0
How do I add another text in string.sub?
1250400320
LUCATIVIOMAD2
54
2020-04-26 20:22:15
<p>When I try</p> <pre class='brush: lua'>local texts ={ "TestMessage 1", "TestMessage 2" } wait(8) for i = 1,#texts do script.Parent.Text = string.sub(texts,1,i) wait(0.1) end </pre> <p>it won't work while it work before I added the second one.</p> <pre class='brush: lua'>local text = "test message" wait(8) fo...
100861
1
93137
1
1169362290
iiMxtt_Destinyii
62
2020-04-26 21:11:20
<p>Firstly, I noticed you we're using an Array of Text Strings so before, we can do anything. We will need to require those messages by using a simple method:</p> <pre class='brush: lua'>for i,v in pairs(Sayings) do -- Gathering all the Messages typed in the Array. </pre> <p>We will also need to determine how fast the ...