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10.7k
1
IntValue script working for a solo player but when two players are present it breaks ?
861475515
kek_productions
7
2022-06-07 12:05:30
<p>In a solo server it works perfectly as intended, but with 2 players when one of them walks through the door it works until the other player walks through, which gives this error:</p> <p><a target="_blank" href="http://">https://imgur.com/a/boXU6oE</a></p> <p>(the puzzle is to walk through a door 5 times locally to w...
130262
1
117623
0
754480402
sleazel
1287
2022-06-07 13:09:00
<p>This is a local script. This means each player has its own copy of it. Therefore there is no need to run this function for any other player than local player.</p> <p>Replace line 16 with this:</p> <pre class="brush: lua">if PlayerFromCharacter == game.Players.LocalPlayer then </pre> <p>Hope this helps.</p>
2
wait() and coroutine.yield()?
111034902
MightyQuestionAsker
297
2016-03-06 04:06:59
<p>I've been reading the wiki, and it says that it's <code>wait</code> function is pretty much based around <code>coroutine.yield</code>. Just wondering, what would this function look like? Could anyone give an example of what it would be like to create an "artificial" wait function with ROBLOX Lua using coroutine.yiel...
28173
2
31634
1
16872215
einsteinK
145
2016-03-06 10:40:20
<p>A custom wait function can be made in 2 ways:</p> <ul> <li>You turn your thread in a ROBLOX thread (one that's in the internal taskscheduler)</li> <li>You make your own task scheduler that runs in another thread</li> </ul> <p>By default, every thread, except ones created with the coroutine library are ROBLOX threads...
0
How to delete a place after you create it?
11808841
blowup999
647
2016-11-26 20:27:35
<p>I have a universe with 2 places inside it and I send people from the main place to the second place, but first I make a servers with their name.</p> <pre class='brush: lua'>local newPlaceId = game:GetService("AssetService"):CreatePlaceAsync(name, 556371267); </pre> <p>I made a couple of servers for me and a testing ...
37533
1
I have been getting a strange error for two days now, how can I fix it?
904549919
exciteddolphin
9
2019-07-31 19:40:10
<p>"ContentProvider callback exception: SerializerPugi::deserializeImpl ill-formed XML"</p> <p>Not sure what caused it but this error happens every time I test my game. It makes it so my character doesn't have a walking animation.</p>
84826
0
Music w/ Text changing Script works offline but not on Robloxplayer?
35506464
Alanisme124
0
2017-10-23 09:11:28
<p>Hey, I have a problem which when I use this script in online mode, the script (Sound/textlabel) just doesn't work at all. No Output, no sound, nothing.</p> <p><strong>Script Kind:</strong> Server <strong>Location:</strong> StarterGui.mynamesjeff(Screengui).Frame.Frame.Textlabel <strong>Game:</strong> https://www.rob...
48850
0
Help with detecting Character?
123585026
NykoVania
231
2022-11-22 07:40:50
<p>I get 2 errors in output:</p> <blockquote> <p>attempt to index nil with Parent - <em>Line 6</em></p> </blockquote> <p>and</p> <blockquote> <p>Argument 1 missing or nil - <em>Line 12</em></p> </blockquote> <p>I have no idea how to troubleshoot these errors and I need assistance with them if possible.</p> <p><strong>C...
132341
2
119528
1
94006350
BulletproofVast
1033
2022-11-22 14:00:22
<p>don't really understand what you're trying to accomplish with your script, but if theres script.Parent.Parent.Parent then it sets up a new connection every time someone joins.</p> <p>also, you should pick one and do GetPlayerFromCharacter or Humanoid.Parent.Name.</p> <p>Detecting the character here is unnecessary. I...
2
Camera Manipulation and TextButton Help?
46382260
SpazzMan502
133
2015-06-03 19:21:27
<p>I have two TextButtons, when you hover over one, it changes the camera to a Control point and spins it around.</p> <p>It works with one Gui button, but if you hover over another one, it glitches out and changes the camera to one or the other rapidly.</p> <p>Any way how to fix this? I've heard of breaking the loop, b...
18120
2
Can someone please describe how this for loop works? concise title o.O
1185259628
ded_srs
30
2020-04-28 19:15:50
<pre class='brush: lua'>for i, player in pairs(Players:GetPlayers()) do end </pre> <p>I see this a lot in scripts that interact with the players list but I don't know what it means, specifically "I" and "player in pairs"</p>
101102
3
93389
7
74087102
Ziffixture
6785
2020-04-28 19:31:08
<p>A for loop is apart of a family known as control-flow; you can denote a form iteration built from a condition to define how the code will <em>iterate</em> through the instructions n it's scope. Alternatively, we can use iterator functions to define specific flows for specific scenarios.</p> <p>A common iterator func...
1
[ANSWERED] How do you make a Sound keep playing even if you reset?
407180563
robloxtitanic584
87
2021-04-12 21:28:30
<p>How do you make a Sound keep playing even if you reset? I have a LocalScript for the Sound in StarterGui and the code is:</p> <pre class="brush: lua"> game.Workspace.Sound:Play() </pre>
122310
0
Quest System With Roblox Dialog?
680620891
CosmicIsGod
139
2019-09-12 02:52:25
<pre class="brush: lua">script.Parent.DialogChoiceSelected:connect(function(player, Dialog) if Dialog.Name == 'Dialog1' then game.StarterGui.Quests.QuestsText.Text = "Test" end end) </pre> <p>So I am trying to make a quest system out of normal dialog (This script is the child of my dialog). I want it to...
87343
0
how to make custom StarterCharacter gamepass?
429203148
n_ubo
29
2020-02-18 18:08:18
<p>There seem to be no solutions to this question,</p> <p>The problem is that a free player already gets a custom player rig, and what I want is that if the player buys a game pass he gets a modified one. I have got answers earlier that I have to use Humanoid description but this doesn't seem to work at all since its a...
94796
2
87543
0
322220443
GeneratedScript
740
2020-02-18 19:41:10
<p>What you would do is have the model prepared in ReplicatedStorage, then after checking if they own the gamepass, set the local player's character to the model. Your best bet is to use a Remote Event/Function, as the localplayer is always passed as the first argument.</p> <pre class='brush: lua'>local nm = game.Repli...
0
How to get Local Player from server script?
990574115
masilasi2008
10
2022-12-03 02:20:07
<p>This is the only problem holding me off from fixing my game.</p> <p><code>game.Players.LocalPlayer</code> does not work and it is confusing me. please help</p>
132450
1
119616
1
1288500822
Finty_james
269
2022-12-03 03:22:26
<p>The way you are describing it is not correct.</p> <p>Let me break it down for you.</p> <p><code>game.Players.LocalPlayer</code> cannot be accessed on the server, because only the client and access that value. To see more, search for 'Server-Client Model'. It will give you an understanding of how it works.</p> <p>But...
3
What EXACTLY does the length operator do?
124281858
DeceptiveCaster
3043
2018-11-29 13:56:33
<p>Many people have been arguing with me with this kind of code:</p> <pre class='brush: lua'>print(#{"1", "2", "3"}) </pre> <p>The output:</p> <blockquote> <p>3</p> </blockquote> <p>Now, people argue that the octothorpe (#) returns the number of values in a table, and it does. They're correct.</p> <p>The other day, I m...
71321
1
67738
2
89430243
Kiriot22
3183
2018-11-29 16:52:23
<p>Let me clear it up then</p> <p>1) Tables</p> <p>When <code>#</code> is used on a table, it returns the highest numerical index it can find without stumbling upon nil.</p> <p>For example</p> <pre class='brush: lua'>local a = {"hello", "world"} print(#a) </pre> <p>will print <code>2</code>, because <code>a[3]</code> i...
0
the player can edit the message, and this was not supposed to happen.?
416059776
lytew
99
2020-01-22 03:48:38
<p>hello. So, I created a script that causes a message to appear on the screen when a player touches a cloud. In the cloud there are 7 parts so I activated each one to the function The problem is that if a player clicks on the message, he can edit it (the text is in a TextBox) I could put it in a textLabel calmly, but ...
93399
0
How can I modify this script so npcs summoned by you can fight for you via tool?
1961959172
imnotaguest1121
313
2022-11-12 15:08:36
<p>Hello! I want to modify this script so that when you summon NPCS via a tool the said NPCS will fight for you, like the zombie staff</p> <p>Script:</p> <pre class='brush: lua'>--Services-- local Players = game:GetService("Players"); local RunService = game:GetService("RunService"); local PathFindingService = game:Get...
132250
0
Object Value not being set?
106155155
SamZeKat
28
2022-06-16 04:16:12
<p>the Vehicle is an object value and I'm trying to set it to the cloned car, but it does not set. Wondering if I should make the value or script in a different location?</p> <pre class='brush: lua'>script.Parent.ClickDetector.MouseClick:Connect(function(player) local VehicleCount = player.leaderstats.vehicle.Value...
130370
1
117725
1
295750059
SuperLittleAdmin
177
2022-06-16 04:27:11
<p>You need to reference the ObjectValue itself, you can’t change the <code>.Value</code> of it when it is set to be a variable.</p> <p>If you reference the value, then do <code>local value = ObjectValue.Value</code>, it is “stored” inside the variable, and any changes made to that variable (<code>value = workspace</co...
1
Local Script not finding object within its parent?
76734233
generalYURASKO
99
2020-12-18 00:05:56
<p>I'm trying to reference a remote event from a local script, both the script and remote event are stored within the Tool, yet for some reason, I am getting this error " CurrentFuel is not a valid member of Tool "Players.generalYURASKO.Backpack.Lighter" and I don't understand why the script can't find the remote event...
117315
1
107513
1
2007599571
RedReedBird
205
2020-12-18 00:25:41
<p>To add on what FrontsoldierYT said, the objects that you are trying to get have yet to load. Using the WaitForChild command will make sure that it gets the object as soon as it has loaded</p> <pre class='brush: lua'>local player = game.Players.LocalPlayer local lighter = player.Backpack:WaitForChild("Lighter") </pre...
0
I am a new scripter and I know nothing can you tell me a few things?
23382561
ReadyBeep
0
2014-04-13 10:18:39
<p>I am trying to make this FPS and I am trying to make it for a clan, this FPS lock wont work?</p> <p>local Game.Players.CameraMode =(FirstPersonLock)</p>
1274
0
ServerScriptService.Main:87: attempt to index nil with 'Destroy' help?
858529530
BearGamesZ
4
2022-01-04 17:59:42
<p>I have a pet system, and when i try to unequip the pet everything works just fine, the text changes to unequip, but i get an error in the output saying "Main.87 attempt to index nil with 'Destroy'" and it doesnt unequip the pet. I dont know how to fix this pls helppp</p> <p>game.ReplicatedStorage.Remotes.UnequipPet....
128692
2
How do i do 3 while true do loops at once?
15436391
tkddude2
75
2014-03-05 01:01:09
495
3
823
2
4785454
Everesty
1006
2014-03-05 02:26:07
<p>As I said earlier, adding another spawn should fix this. I did forget to mention that you had to use the spawn before your final while loop.</p> <pre class="brush: lua">Spawn(function() while wait(5) do print("5seconds") --Prints "5seconds" every 5 seconds and "0.1second" every 0.1 second e...
0
Add script parts for the controls a aircraft?
35349037
kryptonite141
0
2014-04-26 02:52:13
<p>Below is a script for an aircraft of mine but what script would you put so that When the key Y is hit, Not only will it go forword and up, when key q is hit, it would go down and if it was moving (if key Y was hit) t would go forword and down, when key e is hit, it would cause the seat( or aircraft) to go up, and if...
3557
0
How GetPlayer() wont get users GetRankInGroup?
331809274
TechModel
118
2022-05-20 12:22:59
<p>How can I make this work? it doesn't work after running is it because the player hasn't loaded? I look on roblox documentation but they don't explain much as how to they get their id? By character or humanoid something...</p> <pre class='brush: lua'>for i, v in pairs(game.Players:GetPlayers()) do v:GetRankInGrou...
130055
0
How do you fetch the players name in a script (More context when clicked)?
169575230
Diamondstarracer33
0
2022-06-22 07:24:05
<p>Im making it so that theres a model in server storage and it has a script inside of it and what im trying to do with that script is that it gets a players name then gets the character then places the model in the players position. Then using another script that when clicked it will clone model and put in in workspac...
130455
0
How do I make the player's Humanoid hide their username above their head?
34569211
Luigi7381
25
2014-05-30 19:33:09
<p>I have tried so hard to make this happen, but none of my tries have been successful. Can you please help me with this problem?</p>
5859
1
7790
0
12014954
Tempestatem
884
2014-05-30 19:34:41
<p><strong>I think this will work</strong></p> <pre class='brush: lua'>function onRespawn(character) character.Humanoid.NameOcclusion = Enum.NameOcclusion.OccludeAll end local function onPlayerEntered(newPlayer) newPlayer.CharacterAdded:connect(onRespawn) end game.Players.PlayerAdded:connect(onPlayerEntered) </pre>
0
How do I fix &quot;...............Attempt to index nil with&quot;...............'&quot;?
119214283
HenriVilliers
0
2021-01-11 22:09:24
<p>Hello, recently I have been trying to script a script that makes certain imagelabels appear whenever the local player's speed is changed.</p> <p><strong>NOTE:</strong> I am using discord image links because I don't know how to import images in a post..</p> <p><strong>This is the error I keep getting:</strong> <a tar...
118563
0
Why doesn't it print, or put the folder into playergui?
1488957970
Radiant_Sparkles
63
2021-02-22 22:41:26
<p>So the script isn't working</p> <pre class='brush: lua'>local Player = game.Players.LocalPlayer local jim = game.Workspace["Flamingo UTG"]:Clone() local plr = game.Players.LocalPlayer workspace.IntroductionValue:GetPropertyChangedSignal("Value"):Connect(function() if workspace.IntroductionValue.Value == 1 then ...
120536
0
Leaderstats kills not working?
1527823663
kickoff127
101
2023-01-15 22:04:03
<p>Can someone please explain to me why the kills are not working on this leaderstats script? Thanks!</p> <pre class='brush: lua'>local Players = game.Players local Template = Instance.new 'BoolValue' Template.Name = 'leaderstats' Instance.new('IntValue', Template).Name = "Kills" Instance.new('IntValue', Template).Name...
132858
2
Script debounce does not work properly and instakills the player [?]
524832183
nikitos54327
70
2023-03-11 18:16:28
<p>Hey scripters! My script that decreases player's health on touch of an npc doesn't work properly - it insta kills player with no debounce (i scripted it) Heres the script:</p> <pre class="brush: lua">local RemoteEvent = game.ReplicatedStorage.RemoteEvents.ActivateJumpscareEvent local debounce = false script.Parent.H...
133179
3
120251
0
1792229101
googlpeopel15
55
2023-03-11 18:29:24
<p>I'm pretty sure it's not working because you have it as local debounce instead of globally. Local variables I think go back to their default values when the script is run again. So that's probably your issue here. Try setting the <code>local debounce = false</code> to <code>debounce = false</code></p> <p>Hope that a...
0
Typing into textbox doesnt update text property?
1080337
uui
25
2020-09-13 21:36:10
<p>If i type into a textbox and hit enter, it doesn't change the text property</p>
113135
1
103859
1
1080337
uui
25
2020-09-13 21:53:02
<p>Fixed</p>
0
How to use FindPartOnRayWithWhitelist?
372313609
CjayPlyz
643
2021-03-10 14:55:28
<p>I'm new to rays and I'm currently trying to figure it right now, but I got stuck on this problem:</p> <pre class='brush: lua'>local UserInputService = game:GetService("UserInputService") local camera = workspace.CurrentCamera local viewportPoint = camera.ViewportSize / 2 local unitRay = camera:ViewportPointToRay(vie...
121157
0
math.random printing the same number forever?
106155155
InfectedRythmCC
21
2020-10-18 16:26:09
<p>What I'm trying to do is when a player joins this game, it will roll a number between 1 and 3, If its 1 gui1 opens, and if its 2 or 3 gui2opens, my problem is the first player to join the game, lets say they get a 2 roll, everyone else gets a 2 role, not a 3 or 1. Even when the odds are raised to 1 and 10 it does th...
114526
1
105201
0
70607560
Unity_456
47
2020-10-18 16:28:11
<p>I'd advice that you move "local num = math.random(1,10)" inside of the PlayerAdded function, so it does MathRandom function every time the player is added. Therefore getting a new number.</p>
1
attempt to concatenate string with table? line 27
206143181
Philipceo90
13
2020-10-17 17:45:56
<pre class='brush: lua'>local EventsFolder = game.ReplicatedStorage.CodeEvents local RedeemCode = EventsFolder.RedeemCode local FeedbackEvent = EventsFolder.Feedback local MainFrame = script.Parent.HolderBG local RedeemButton = script.Parent.HolderBG.Holder.RedeemBG.Redeem local CodeBox = script.Parent.HolderBG.Holder....
114484
1
105162
0
1029957183
orcazate
140
2020-10-17 18:00:20
<p>Hey Philipceo90,</p> <p>Line 27 needs a bit of tweaking. You should replace the line with this new line of code.</p> <pre class='brush: lua'> PreviousCode.Text = PreviousCode.Text .." "..tostring(TheCode) </pre> <p>In this example, we are turning a table into a string using <code>tostring()</code> to get us a string...
0
(Depressed) Ninja Pathfinding AI is quite buggy (?)
1961959172
imnotaguest1121
362
2023-03-06 22:59:46
<p>Hello Developers!</p> <p>I created a NPC which is called: "Sad Ninja". Anyway, the NPC has a Pathfinding script which will activate once someone damages the NPC. The Issue however is that the NPC Pathfinding script is buggy, let me explain. When the NPC is chasing a player, the NPC will usually briefly stop in place...
133152
1
120236
1
559514967
T3_MasterGamer
2189
2023-03-07 01:47:19
<p>It's more likely because of <a target="_blank" href="https://create.roblox.com/docs/scripting/networking/network-ownership"><strong>Network Ownership</strong></a>. By default, all parts except the players' limbs are owned by the Server. Anchored parts are always owned by the Server, while unanchored parts are not. I...
0
Why isn't every player getting added to the table?
226832508
MattVSNNL
116
2021-04-05 12:25:02
<p>I'm making a round-based game and I'm adding every player to a table to get easy access to them but only one player gets in a table, Can anyone tell me why?</p> <p>Here's the code to add them to the table</p> <pre class='brush: lua'><br /> local playersAlive = {} for i, player in pairs(game.Players:GetPlayers...
122032
0
Why does this tool disappear when I playtest and try to clone?
1196782326
BACONBOX_MAN
0
2022-05-03 08:59:22
<p>Hi, So I am making a simulator. I'm trying to make it as original as I can, but the problem is with my shop. The functions it is meant to have is that it clones a tool from ReplicatedStorage into the players backpack, but when I playtest it in studio wherever I put it, it gets hidden and in the output, it says it's ...
129900
0
How do I make a &quot;Player died&quot; message?
16930058
Seeker5123
15
2015-04-08 20:57:57
<p>How do I make a message appear when a player dies? ( Sort of like the script below)</p> <pre class="brush: lua">game.Players.PlayerAdded:connect(function(plr) print(plr.Name.." Has Joined the game") end) </pre>
16502
1
How to get player's profile picture in Roblox?
808229386
alexfinger21
341
2020-05-12 13:23:27
<p>Hello! So I made a trading system that works fine, but, I want it to have peoples' profile pictures on the trade icon. How would I do that? Thanks in advance =)</p>
102833
2
94954
8
244452876
JesseSong
3916
2020-05-12 13:29:20
<p><strong>What to do?</strong></p> <p>Hello, so basically you'd use something called <code>Players:GetUserThumbnailAysync</code> this function stores data for players profile pictures.</p> <p><strong>What you need</strong></p> <p>You will need an:</p> <ul> <li><p>image label</p></li> <li><p>A local script</p></li> <li...
0
Players are not being teleported. Unable to cast value to object. How do I fix this?
473052976
nkminion
21
2021-03-31 16:21:15
<p>Client Side Code :</p> <pre class='brush: lua'>local GameId = 6305504610 --Line 148 print("GameId "..GameId) --Line 149 print("PlayerName "..plr.Name) --Line 150 local teleporting = game.ReplicatedStorage.Check:InvokeServer(plr , GameId) --Line 151 </pre> <p>Server Side Code :</p> <pre class='brush: lua'>local rs = ...
121868
0
Is there any way to use PreloadAsync to preload assets that are in ServerStorage?
8775110
8391ice
91
2019-04-30 21:34:18
<p>I keep many of my assets, such as sounds, meshes, and animations in the ServerStorage so that it can be easily accessed by my server-sided scripts. I want all of these assets to be loaded for every player, but PreloadAsync is a client-sided function. Am I going to have to move all of my assets to the client in order...
79711
0
For some reason. My MouseButton1Click script won't even run? Help!
351467574
Galaxybombboy
117
2021-02-21 02:59:35
<p>I'm trying to make a localscript that when the button is pressed. the switch moves to the other side. But i havent even made it to that point! The "Script.Parent.MouseButton1Click:Connect(function()" Isnt working. Its not even firing. I assume one of the variables is making it wait for eternity or something. Or robl...
120447
3
How to make get Localplayer in a serverscript?
984384728
RebornedSnoop
175
2020-07-13 11:05:53
<pre class='brush: lua'>local plr = game.Players.Localplayer </pre> <p>lets say i put a serverscript in the workspace and want to get Localplayer. But the problem is that it doesnt work. I saw articles about this but i dont understand how to solve it. Please help.</p> <p>Edit : I want to use it like a variable so i can...
108935
3
100016
2
1519151497
FluffySheep46209
369
2020-07-13 12:13:37
<p>I run you through a couple of ways to get the player</p> <p>Local Script:</p> <pre class='brush: lua'>local player = game.Players.LocalPlayer -- Only one needed Server Script/ Normal Script: game.Players.PlayerAdded:Connect(function(player) end) -- If it's in a gui local gui script.Parent.Parent.Parent.Parent -- dep...
0
How to get all players in team separated by comma?
553254676
arkadiusz54
2
2019-04-17 14:52:42
<p>I need to get all players in the team. Every name needs to be a string separated by , . Like this.</p> <p>local players = "player1","player2","player3"</p> <p>Im having a problem with it. Im kinda new. I think everyone should understand what do i mean.</p>
79106
2
73813
3
124281858
DeceptiveCaster
3098
2019-04-17 18:41:52
<p>As @theking48989987 said, <code>table.concat()</code> is the way to go:</p> <pre class="brush: lua">local PlayerTable = {} for _, player in ipairs(game.Players:GetPlayers()) do if player.Team == game:GetService("Teams")["Team name here"] then table.insert(PlayerTable, player.Name) end end local Playe...
0
Teleport Service - Broken/Not Working??
15319024
ObscureEntity
294
2016-05-10 23:12:19
<p>I'm trying teleport a player to another place, in the universe, and sometimes it works, but most of the time it prints this in the console:</p> <p>Teleport Expection: HTTP 400 (HTTP/1.1 400 Bad Request)</p> <p>Why is this happening, and how I can I fix this error?</p>
30471
10
Difference between pairs, ipairs, and next?
28202089
saltycrabapplez
58
2014-04-18 18:55:02
<p>Hello!</p> <p>I'm fairly new at scripting, and I've recently learned about the for loop.</p> <p>Of course, for i,v in ... is a common form of this loop, and I've seen three variations of it so far.</p> <p><code>for i,v in pairs</code> <code>for i,v in ipairs</code> ... and <code>for i,v in next</code></p> <p>I've tr...
2725
3
3797
10
27057428
Tortelloni
315
2014-04-18 19:16:55
<p><code>for a,b in pairs</code> is a common loop.</p>
0
Is it possible to copy code from a script and paste that code into another script?
215833213
Stiles8353
10
2022-11-11 21:12:47
<p>The title may be a bit confusing so here's a better breakdown of what I am asking.</p> <p>Is it possible to, for example take script 2's code</p> <pre class='brush: lua'>-- hi this is script 2 </pre> <p>and copy and paste it using script 1</p> <pre class='brush: lua'>-- hi this is script 1 local script2code = gam...
132244
0
How do I make a part that changecolor every sec when your on the block but stops when ur not on it?
1394399228
VeberaXNX
4
2021-02-22 06:24:48
<p>I know it requires a function with a touched event but i'm wondering if it requires and if statement or while true do loop or repeat and until. Please show me how.</p>
120500
1
109877
0
2064787945
Punctist
120
2021-02-22 08:04:03
<p>Hey! Insert a serverscript inside the part you want to change color of. After that go inside the script and paste this in. Should work! :)</p> <pre class='brush: lua'>local debounce = false script.Parent.Touched:Connect(function(hit) if debounce == false then debounce = true if hit.Parent:FindFirstCh...
0
Why wont the Text Button become visible? [SOLVED]
591664527
zestymeatball
2
2023-01-30 00:39:12
<pre class='brush: lua'>local checkpoints = game.Players.LocalPlayer:WaitForChild("Checkpoints") Unlocked200 = checkpoints.Unlocked200 local M200 = script.Parent while true do wait(0.01) if Unlocked200 == true then M200.Visible = true end end </pre> <p>Unlocked200 is a bool value, even when the valu...
132974
1
120091
1
1491184861
666_brithday
103
2023-01-30 15:26:08
<p>Don't put numbers for your names can be the first issue second is that you forgot .Value at the end of <code>Unlocked200</code> it needs to be <code>Unlocked200.Value</code></p>
7
How does pcall, xpcall, and ypcall actually work?
17514438
TheeDeathCaster
2368
2017-02-01 04:09:58
<p>I've seen previously in the past the uses of the pcall variations; however, some don't appear to work, and sometimes, to me, they don't work (at all).</p> <p>One usage I've seen is the following:</p> <pre class="brush: lua">local player = game.Players.LocalPlayer pcall(function() player.PlayerGui.ScreenGui.TextL...
39638
1
41864
12
39250676
ScriptGuider
5640
2017-02-01 04:49:40
<h2><strong>pcall</strong></h2> <p><code>pcall</code> takes a function as it's only argument, and runs it in <em>protected</em> mode (hence the name <em>pcall</em>, or <em>protected call</em>). It always returns two values. The first in which is a boolean that determines whether or not the code ran without error (needl...
1
Is it possible to detect what package a R15 player wears?
51714312
Rawblocky
217
2017-06-20 18:24:53
<p>It uses Mesh, but it doesn't use CharacterMesh.</p>
44234
0
How do you make a vehicle move?
106975852
RobskiT
5
2014-04-15 07:21:53
<p>I am intending to make a train, and i put i a vehicle seat, but, the train doesn't want to move! please help me with this and i will be happy!</p>
1551
1
2861
0
5726627
yup3600
10
2014-04-16 13:32:48
<p>Make sure that the train is unanchored (to do this I would recommend going into Roblox Studio and unticking the 'anchored' box in properties after selecting the train). As well as this make sure you have used hinges to connect the wheels of the train. Also make sure the whole train is attached to itself using either...
1
Developer Products Help :)
17016147
BrickThe_DogeLord
10
2014-03-05 19:38:52
<p>Im testing the new Developer Products feature in roblox, Im a basic scripter i cant make big scripts. I need help with this one :</p> <pre class="brush: lua">local buyButton = game.Workspace.StarterGui.ShopMain.MoneyButton local productId = 19232057 buyButton.MouseButton1Click:connect(function() game:GetService(...
503
1
Local .Touched running for whole server rather than Client?
336795835
Involity
5
2020-06-28 22:12:24
<p>I have made a localscript where when you step on a part and another part disappears. I am not sure where exactly to put this script, I know it doesn't work in ServerScriptService nor in the workspace or anything inside it, I have tried putting it in StarterPlayerScripts but it is still making the part disappear for ...
107674
1
A little help with LookVector?
38925257
AlexAuthority
22
2020-02-16 21:55:56
<p>I'm making a plane that drops a bomb onto the map, and I want the bomb to be facing the direction of the plane's "bombpart" which is the part attached to plane in which the bombs CFrame is set to. It is not positioning to this part anymore once I added LookVector. I know this is something that can be easily fixed, s...
94685
1
87445
0
44083134
Fifkee
2017
2020-02-17 01:29:28
<p>LookVector is just a unit vector, all values ranging from -1 to 1. If you were to try to set a value to the unit vector, it would be super close to (0,0,0). Instead, you should add the LookVector to the part's CFrame in order to get things working. If you want it a distance from said vector, multiply it by a scalar ...
4
How do i temporarily weld part to a player?
39478722
EzireBlueFlame
14
2018-12-31 05:50:52
<p>Im trying to do this to learn how to make hitboxes but i dont know how could someone explain welding to me and how to do it?</p>
73382
1
69247
2
74087102
Ziffixture
6797
2018-12-31 06:11:01
<p>Think of welding as anchoring a part, except instead of it floating there not moving, it stays attached to whatever it was told to stick to, even move around with it if you'd like</p> <p>Judging by the fact you'd like to weld to a character this is what it would look like, and for the example, we'll do an angled swo...
0
Whats wrong with this script?
29422476
starkiller523
65
2014-04-30 22:02:42
<p>So, i'm making a cookie clicker game, and this script does not work...</p> <p>Also i have 3 leaderstat values, CPS (Cookies per Second) CPC (Cookies per Click) Cookies</p> <p>ok heres the script:</p> <pre class='brush: lua'>Player = game.Players.LocalPlayer CPS = Player.leaderstats.CPS.Value Cookies = Player.leaders...
4015
1
5520
0
2678811
Tiranin
45
2014-04-30 22:06:43
<p>What you did is make variables CPS and Cookies simply numbers. CPS and Cookies need to represent an object:</p> <pre class='brush: lua'>Player = game.Players.LocalPlayer CPS = Player.leaderstats.CPS Cookies = Player.leaderstats.Cookies while true do Cookies.Value = Cookies.Value + CPS.Value wait(1) end </pre...
0
I'm getting this malformed number error. How do I fix that?
52261207
wilsonsilva007
373
2018-02-25 21:24:16
<p>What is in the title..</p> <pre class='brush: lua'>local health = player.Character.Humanoid.Health script.Parent.Size = UDim2.new(0.health*3.63,0,2.3,0) </pre> <p><code>Offset</code> wasn't doing very well so I changed the values to <code>scale</code>. But when I try to add a <code>0.health</code> it gives me the er...
54264
2
53263
1
58638353
iishadowflames
41
2018-02-25 21:35:09
<p>Hmm, you're getting the error because you used 0.health which is not a real number.</p> <p>Try this:</p> <pre class='brush: lua'>local health = player.Character.Humanoid.Health local maxHealth = player.Character.Humanoid.MaxHealth script.Parent.Size = UDim2.new((health / maxHealth)*3.63,0,2.3,0) </pre>
0
Body Position positioning me to somewhere random?
154326189
XxWingKing
87
2020-06-30 04:11:17
<p>I do not know the issue. But whenever the BP is used it just positions me to somewhere random? Its supposed to be a jump, and holds the player in air while a projectile fires. (A jump kind of effect into the air) I don't know the problem, but I have attached my script to this thread. Please help!</p> <pre class='bru...
107817
2
99110
2
56389
Sparks
534
2020-06-30 04:39:33
<p>I used to use BodyPositions to hold the player in place while firing a move. When I tried your properties, they kind of flung me all over the place. I suggest using a combination of BodyPosition and BodyGyro to help stabilize the player.</p> <pre class='brush: lua'>local BG = Instance.new("BodyGyro") BG.MaxTorque = ...
1
How to detect middle mouse button?
566436191
habibibean
77
2019-03-23 13:07:51
<p>I have code that breaks a weld from the player:</p> <pre class='brush: lua'>local ReplicatedStorage = game:GetService("ReplicatedStorage") local createPartEvent = ReplicatedStorage:WaitForChild("CreatePartEvent") local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.Button3Down:Connect(functi...
78001
1
73525
1
126451147
Lucke0051
165
2019-04-09 05:33:33
<pre class="brush: lua"> local UIS = game:GetService("UserInputService") UIS.InputBegan:Connect(function(key) if key.UserInputType == Enum.UserInputType.MouseButton3 then --code here end end) </pre>
2
How do I make a group only door?
52599239
Alyssall
0
2014-04-19 17:31:13
<p>How do I make a group only door? I know how to link a game to a group but I don't know how to make doors where only certain ranks can go inside.</p> <p>Example: A founder room. Only the founder can enter.</p>
2882
0
ROBLOX radio script?
25947098
nikolaaa4
0
2015-08-09 21:14:09
<p>Hi. I've successfully managed to implement a radio system in my game, however, i have noticed that only i can hear the game, other players can't. I don't know what's wrong, and i don't know who to ask, so here is my script in beg of help</p> <pre class='brush: lua'>wait(8) local sound = Instance.new("Sound") sound.V...
21191
0
How can i make a variable change to true or false when left mouse is pressed?
402459648
ruburubuy
0
2021-06-08 12:32:15
<p>Hi, im trying to make a T-pose animation (like the one in JToH) and i couldn't find how to check for mouse inputs. I'm really new to Lua, but i have some experience with C+ and GML. I could get as far as this:</p> <pre class='brush: lua'>active = false script.Parent.Equipped:connect(function() active = true end)...
124192
0
Is it possible to redo a 'for' script?
49468107
OsterDog
14
2018-05-16 23:39:53
<p>I'm not asking for code of one example, but I am just wondering. Could you 'redo' or start over a for script?</p> <pre class='brush: lua'>for i = 1,10 do print(i) end </pre> <p>^ This is what I mean. Is it possible to restart it?</p>
58520
1
How can I use pcall and what does it do?
566296650
raid6n
2326
2020-07-19 19:36:56
<p>I've noticed numerous code with pcall, and I've been wondering how I can use and it and what is does.</p>
109466
3
100546
2
1708043824
TheLuminent
970
2020-07-19 19:40:22
<p>I hope this visual demonstration helps you understand <strong>pcall</strong> a bit more.</p> <pre class='brush: lua'>local PCALL_SUCCESSFUL,RETURNEDVALUE = pcall(function() return true -- this would make RETURNEDVALUE = true end) if not PCALL_SUCCESSFUL then -- if the pcall function ran into an error then... ...
1
Why does my NPC stop moving when its on the players head?
67015061
ErskinePierre
48
2020-07-31 20:23:20
<p>The pathfinding script works ok, the big problem is that if the Player jumps on the bot's head, it will just stand still and do nothing. This also happens if the bot ends up on the players head. This is the script.</p> <p><strong>A gif of what happens when the player is on the bots head: https://gyazo.com/658f26c3f2...
110406
0
how would i get the cframe of the mouse? I really need it: [Solved by original poster]
1563294759
CaIcuIati0n
163
2020-08-02 06:29:45
<p>uh, so i made a thing where you can rotate a scrollpaper by moving your mouse and holding it down.</p> <p>It's erroring, since it requires a CFrame, thingy..</p> <p>It's in a ViewPortFrame, and the currentcamera for it is in the workspace but the scroll is parented to the viewport frame</p> <pre class='brush: lua'>l...
110529
1
How to make it so that the numbers don't round off?
124281858
DeceptiveCaster
3043
2018-06-15 12:42:33
<p>This is the timer script for my upcoming Ninja Warrior tournament and I'm having trouble trying to count by tenths of a second. When I do try it, the first 10 intervals (90 to 89) display normally, and then each other number is off by about .0000000004, which is called <em>roundoff error.</em> How do I fix this so i...
60387
1
58768
1
22225270
ee0w
458
2018-06-15 12:53:36
<p>There are different ways of doing this, but I'll explain the most simple and straightforward way.</p> <p>Count down from 900 by 1, then divide by 10.</p> <pre class='brush: lua'>script.Parent.MouseClick:Connect(function() for i = 900,0,-1 do for _,p in pairs(game.Players:GetPlayers()) do p.Pl...
0
Have all parts of a character have collision?
56923691
Jo_Bot
67
2018-04-20 23:07:18
<p>I have a script that turns the character into a "Ragdoll", using BallSocketConstraints, and I need all of the parts to have collision, but the Humanoid seems to force collision on for some parts and force collision off for others. How could I get around this?</p>
57143
0
how can i use part.color?
257177021
322ita
11
2020-11-21 19:12:34
<p>how can i use Part.color?</p> <pre class='brush: lua'>local Sound = script.Parent.button script.Parent.ClickDetector.MouseClick:Connect(function(click) Sound:Play() game.Workspace.cazzo.Canco.CanCollide = true game.Workspace.cazzo.Canco.Transparency = 0 game.Workspace.Touch01.Material = 288 game....
116115
1
106566
1
130021889
SpeedyTV_1
76
2020-11-21 19:21:11
<pre class='brush: lua'>local Sound = script.Parent.button script.Parent.ClickDetector.MouseClick:Connect(function(click) Sound:Play() game.Workspace.cazzo.Canco.CanCollide = true game.Workspace.cazzo.Canco.Transparency = 0 game.Workspace.Touch01.Material = 288 game.Workspace.Touch01.BrickColor = Br...
0
How do i remove the decimal of a number value?
372313609
CjayPlyz
643
2019-09-14 10:22:58
<pre class='brush: lua'>local ClickDetector = script.Parent.ClickDetector local Ranks = { "Newbie", "Novice", "Rookie", "Beginner", "Talented", "Skilled", "Intermediate", "Skillful", "Seasoned", "Proficient", "Experienced", "Advanced", "Senior", "Expert" } local f...
87423
2
80994
2
29577497
dualworlds
90
2019-09-14 11:10:34
<p>Namaste it is i, dual</p> <p>Normally I would write a really in-depth answer to any question I answer, but this one requires less depth so I'll keep it short.</p> <p>There are 2 basic methods to do this in the math library</p> <p>(https://developer.roblox.com/en-us/api-reference/lua-docs/math)</p> <p>These are <code...
0
Why wont this concatenate?
29018475
chill22518
145
2015-01-21 16:51:43
<p>This is the error that comes when I run the script: Players.Player.PlayerGui.ScreenGui.TextBox.Script:5: attempt to concatenate global 'Power' (a userdata value)</p> <p>this script is a child of a textbox.</p> <pre class='brush: lua'>Player = script.Parent.Parent.Parent.Parent Char = Player.Character Power = Player:...
14388
2
17440
1
5193371
Shrekerly
70
2015-01-21 17:04:30
<p>I believe it is because setting the text of anything requires a string, and it can't find one from that. If it is a StringValue, do this:</p> <pre class='brush: lua'>script.Parent.Text = "Energy: " .. Power.Value </pre> <p>Otherwise if it is another Gui, do this:</p> <pre class='brush: lua'>script.Parent.Text = "Ene...
0
How do I temporarily disable walking animations?
119496506
TheLittleLambCraft
0
2019-10-22 23:17:24
<p>I'm making a game where you can do dances and emotes, and I want some of them to keep themselves on, even after you start walking. When I start the emote it's fine, but when I walk, it turns off again. How do I disable the thing where all animations stop on player move? (I only want it to be temporary, so I can turn...
89103
0
How do I reference the player from a server script?
25736730
Lord_Pear
6
2018-05-10 16:47:40
<p>So this script works when I test on the client, but not in a server. I know it's because I'm trying to reference the player, but I'm not sure how I should be doing it from a server script.</p> <pre class='brush: lua'>function teleport() local target for i, player in ipairs(game.Players:GetChildren()) do ...
58244
1
Is there anyway to detect if a player has liked or favored your game?
173002126
Michael_TheCreator
166
2018-01-01 18:11:28
<p>I'm trying to reward players for giving my game a thumbs up or favorite but I don't know how to find the players liked or favored games.</p>
51355
1
51048
1
186532095
Aimarekin
309
2018-01-01 18:58:36
<p>Hello. That's actually against ROBLOX Rules and Terms of Service. Awarding players for favouring or liking your game is against ROBLOX Rules and Terms of Service. You can incite players in a non-abusive way to like and fav your game, but not to reward them if they do so. Here you have the ROBLOX community rules: htt...
1
How do I fix the error &quot;Attempt to concatenate Instance with string&quot;?
193503404
Geozify
9
2021-05-02 00:09:58
<p>Hello,</p> <p>I was writing a script, and upon testing it out, <strong>I encountered the error "Attempt to concatenate Instance with string"</strong></p> <p>I have <em>no idea</em> how to fix this, and the assembly is below.</p> <p>LocalScript in StarterPlayerScripts</p> <pre class='brush: lua'>wait(2) local isowner...
123013
1
112090
0
87493873
Rampage_Doge
131
2021-05-02 00:14:55
<p>Server Script</p> <pre class='brush: lua'>local HS = game:GetService("HttpService") local WebhookURL = "url would be here when running" local remoteEvent = game.ReplicatedStorage.RemoteEvent local function Found(plr,pname, pid) print(pname) local MessageData = { ["content"] = pname..pid } Mes...
0
HapticService HTC Vive Controllers not working?
100172448
minecraftbreak
0
2021-05-02 11:48:01
<p>Hey, so I’ve been experimenting and trying to get the Haptic motors on my HTC Vive Controllers for almost a week now and I’ve just been running around in circles not being able to get it to work. I need help. I’ve searched and studied the API Reference on ROBLOX and got nothing. DevForum though, I saw one post but i...
123027
0
LocalPlayers is not a valid member of Players? Pls Help :(
1565785833
24kLimiteds
3
2020-07-16 05:17:25
<p>I was Making a Team Choose Client Function and I got this error Local Players is not a valid member of Players :( Someone pls help.</p>
109176
0
how to i make an automatic gun?
970040772
jedistuff2
6
2020-10-17 23:12:43
<p>so basically i have an automatic gun that you can spam and its not able to continue firing when i hold down on the mouse</p> <pre class='brush: lua'>Mouse.Button1Down:Connect(function() if Reloading == false and Ammo.Value &gt; 0 then Ammo.Value = Ammo.Value - 1 local Position = script.Parent.Par...
114497
1
105179
0
674490026
SteelMettle1
394
2020-10-18 01:50:04
<p><code>Mouse.Button1Down</code> only fires once. If you want the code to run multiple times, you'll need a loop of some sort. You'll also need to capture when the player stops holding down the button. Here is a quick example of this:</p> <pre class='brush: lua'>--let's assume you have a tool.Equipped somewhere that s...
0
What did I do wrong?? Please help (Involved changing events)
18970290
Jonathox
4
2018-04-19 01:34:01
<p>Im creating a core, that activates a ton of effects once the temperature reaches 1600 degrees, and heres what I have</p> <pre class='brush: lua'>wait(1) local act = _G.actvalue -- The global value local inuse = false -- This is neccecary only for the script to not break function alarmchange(button) if not inuse ...
57063
1
55770
0
44083134
Fifkee
1956
2018-04-19 03:18:03
<p>Put the conditional statement in a loop. You might have to change your stuff though. The conditional statement only works once, and it wont reactivate itself after the script runs by it. (unless you meme'd it around and put it in a loop or some other stuff like that)</p>
1
Script doesn't work at all but nothing shows in the output weird, is this a glitch/bug?
525025404
Nitrolux200
62
2021-02-22 05:30:32
<p>This script doesn't work but nothing shows in the output so i'm completely lost right now. Can somebody help?</p> <p>Script:</p> <pre class='brush: lua'>db = false script.Parent.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid")then if db == false then db = true ...
120499
0
Making all children visible false?
358294883
LegoUnicornRoblox
37
2019-08-22 20:18:19
<p>Hello I've written this script</p> <pre class='brush: lua'>script.Parent.MouseButton1Click:Connect(function() local Children = script.Parent.Parent:GetChildren() Children.Visible = false end) </pre> <p>but it doesn't make the children <strong>visible false</strong>?</p>
86351
2
80079
0
50969508
ForeverBrown
356
2019-08-22 21:27:25
<p>You want to iterate through with a for loop</p> <pre class='brush: lua'>script.Parent.MouseButton1Click:Connect(function() local model = script.Parent.Parent:GetChildren() for i,v in pairs(model)do v.Visible = false end end) </pre>
0
What's the issue with my script? (attempt to call a nil value)
62087109
Raccoonyz
893
2020-01-27 13:01:25
<p>I have this plugin script right here. However, it doesn't work. What's my issue? It yields Script.lua:9: attempt to call a nil value</p> <pre class='brush: lua'>local toolbar = plugin:CreateToolbar("Number of Descendants") -- Add a toolbar button named "Create Empty Script" local newScriptButton = toolbar:CreateButt...
93675
1
86555
0
1281291441
ankurbohra
681
2020-01-27 13:22:47
<p>game.Selection:Get() gives you an array of objects, not just one object, since multiple objects can be selected simultaneously. Hence the model — if only the model is selected — will actually be game.Selection:Get()[1].</p>
1
Why won't some metamethods work properly?
559514967
T3_MasterGamer
2189
2022-09-19 09:44:06
<p>I'm using metamethods for my <strong>"Number Instance"</strong> module to act like real numbers. Most of the metamethods are working fine, except for these three: <code>__eq</code>, <code>__le</code>, and <code>__lt</code>. They are scripted the same way with <code>__concat</code>, <code>__add</code>, <code>__sub</c...
131673
1
118918
1
1792778813
Xapelize
2658
2022-09-19 10:31:43
<p>It turns out <code>__eq</code>, <code>_lt</code>, and <code>__le</code> doesn't fire if the other <strong>token</strong> is a different datatype from the class.</p> <p>For example:</p> <p><code>MyCustomClass == "30"</code></p> <p>Let's say you have a backend code that helps you to return the value <code>MyCustomClas...
0
Badge for meeting a player?
148918589
pixielatedd
2
2022-05-19 19:14:44
<p>I've created a "you met the owner" badge and it works for me as I am the owner, however I would like to create another badge that is awarded for meeting another player i.e. a YouTuber. I'm not sure why my code isn't working.</p> <pre class='brush: lua'>local Id =2126366798 game.Players.PlayerAdded:Connect(function(P...
130047
1
117457
0
226832508
MattVSNNL
378
2022-05-21 15:35:59
<p>The way you are identifying if the player is you is pretty bad!</p> <p>You are looking for your name, if you change your name the code will not identify you as the owner!</p> <p>I cooked up a better code for you, hope this helps! If it does, I'd be very happy if you accept my answer!</p> <p>It's a code in ServerScri...
20
What's the difference between ' and &quot;?
6938287
spiffyjohn53
100
2014-07-17 13:19:59
<p>I'm pretty sure they work the same, but have different meanings.</p> <blockquote> <p>print ('Hello World')</p> </blockquote> <p>vs</p> <blockquote> <p>print ("Hello World")</p> </blockquote>
8259
1
How Can You Make A Photo-Realistic Ray Tracing Game In Roblox?
275257157
marsdonh
36
2020-03-30 00:53:48
<p>I'm trying to make a game in roblox and i want the game to be as realistic as possible and one part im really stumped on is trying to get things to ray-trace since building has never been one of my strong points. If anyone has any tips on how i could do ray-tracing and photo-realism i would very much appreciate it.<...
97505
1
90477
0
850897625
QuantumxGeneral
25
2020-04-03 11:36:08
<p>Got to View and click on Explorer. Add the following objects to** lighting**, which you can find using the Explorer: Bloom ColorCorrection SunRays</p> <p>This will help to enhance photoRealism in your game!</p>
0
How do you make it so it teleports when the timer ends? Im trying to make a story game.
1898562946
zoietheburntchicken
0
2022-05-06 01:38:00
<p>The code:</p> <pre class='brush: lua'>local TS = game:GetService("TeleportService") local TweenService = game:GetService("TweenService") local placeId = "6878438976" local leaveGuiEvent = game.ReplicatedStorage.LeaveGuiEvent local TransitionEvent = game.ReplicatedStorage.TransitionEvent local list = {} local gui = s...
129922
0
[SOLVED] when block hovered over it shows a 0.5 transparent block. why is it not working?
1044877460
MariamOMG090
9
2023-02-21 16:56:12
<p>when you hover over a block its supposed to show a 0.5 transparent block. The block has to be named "Cannotdelete" so you can hover over it. But the script is not working. Please somebody tell me why. Gives me an error that says: MouseEnter is not a valid member of Part "Players.PreviousSchmuck.Backpack.PlaceBlock.H...
133099
1
[Solved] Looping player rotation glitches out, sorta spasms character? Any way to do it smoothly?
419000434
Omq_ItzJasmin
666
2021-04-13 14:37:04
<p>Edit: Ended up just using water lol.</p> <p>SORRY IM ASKING TOO MANY QUESTIONS. But I have a little gravity test thing I'm working on and I want to rotate the player around slowly, but it glitches a lot. Do I need to add something or change anything? Here is my server script:</p> <pre class='brush: lua'>local TweenS...
122330
1
111441
1
1792778813
Xapelize
2602
2021-04-13 14:47:51
<p>Consider using remote event, it causes more less lag than tweens. Also if it doesn't work can you show your microprofiler because I wanna see if it's a lag issue?</p>
0
How do i make not deletable script in players character?
821459157
TemaTechYT
2
2021-10-04 15:36:48
<p>How do i make not deletable script in players character? So, when character dies, the script not deletes.</p>
127793
0
how do i make it drop from inventory?
609694350
thedukke1
9
2023-03-05 12:00:35
<p>Well i have this script where it works like an inventory gui Rn i have made it so you lose your item when clicking on it but i want it to be copied right infront of you (player) in workspace</p> <pre class='brush: lua'>local button = script.Parent button.Position = UDim2.new(0.032, 0, 0.5, 0) local open = false butt...
133144
0
Help me with tree chopping script?
14971205
Yeevivor4
155
2015-02-23 01:32:09
<pre class="brush: lua">hits = script.Parent.hit --This keeps track of how much "hp" the tree has left local newtree = script.Parent:clone() --for inserting a new tree later while true do --infinite loop if hits.Value &lt; 1 then --if the tree has less than 1 "hp" then script.Parent:BreakJoints() --make tree able t...
15236
1
Moving objects in script?
41100413
BSIncorporated
640
2015-05-03 19:26:59
<p>I have tried this in every way I could think of and in WILL NOT move the object (btw, I don't need the model to be there, that was just another failed attempt)</p> <pre class="brush: lua">while wait (5) do Model = Instance.new("Model", workspace) Ball = Instance.new("Part", Model) Ball.Shape = "Ball" ...
17247
1
20632
0
79451355
SurVur
86
2015-05-03 20:40:54
<p>On line 10, you are changing the Position. You are attempting something along the lines of : <code>Vector3.new(Vector3.new())</code></p> <p>The Position property already returns a Vector3, there is no need to create a new one and it will throw an error.</p>
0
Decal script not working when script.parent is stated?
328413134
LiLFriks
39
2018-02-04 01:02:41
<p>This script only works when I put -</p> <pre class='brush: lua'>local d = game.workspace.poster.decal </pre> <p>but the problem is, I want to put this poster inside of a model, and duplicate that model multiple times. It won't work. Just so you know, the part that is affecting it is</p> <pre class='brush: lua'>local...
53125
0
How do I fix attempt to index nil with 'PlayerGui'?
999502939
Dragonboy99711
5
2021-08-20 05:34:21
<p>I've been trying to code some dialogue, it works perfectly so I decided to add options to it. But for some reason I keep getting this error that I don't usually encounter in coding. I'm sorta just a beginner so can anyone help me?</p> <pre class='brush: lua'>--Error message was: Players.Dragonboy99711.PlayerGui.Main...
126675
0
How do I make a Frame size change? For now I use + UDim2.new(0,2,0,0)
73884919
MineJulRBX
52
2017-05-06 20:50:58
<p>How do I make the size change for every loop?</p> <pre class="brush: lua">for n = 0, 100 do textbutton.Text = "Loading..." frame.Size = loader.Size + UDim2.new(0,2,0,0) wait(math.random(0.4,0.5)) end </pre>
42680
2
44281
0
294191579
GuestRealization
102
2017-05-08 13:10:34
<p>Here is a script from my game that increases the loading bar by 0.009 every loop. It makes it look like a slow moving loading bar.</p> <pre class="brush: lua">p = script.Parent il = script.Parent.ImageLabel for i = 1, 100 do il.Size = il.Size + UDim2.new(0.009,0,0) p.Text = "Loading Tumble-Slides "..(i*1).." %" wait...
4
Making a Gui Visible when you hover over another players character?
49316000
IntellectualBeing
430
2014-04-22 03:04:41
<p>What methods should I use if you hover your mouse over another players torso and it brings up a Gui at the mouse position?</p> <p>Should I use OnMouseHover? I'm not really sure how to make the gui appear at the position of the mouse when they hover either? Can anyone go in depth on how to do this?</p> <p><strong>My ...
3249
1
4541
3
20901244
Aethex
255
2014-04-22 04:16:53
<p>As a LocalScript inside of the GUI, you would use the <a target="_blank" href="http://wiki.roblox.com/index.php?title=Move">Move</a> event to check when the mouse is moved and you would get the mouse's target (mouse variable.Target) to get the target the mouse is at. You would then check if it was a player and make ...
0
this math.random script only runs once, even with a loop. why does it do this?
1240513373
subtokeith
5
2023-01-23 12:05:04
<p>im trying to make a plates of fate type game with random events, but the math.random only does it once. if i run the script it only does one event then it just repeats that same event ive tried using a while true do loop but it didnt work i reverted the script so that i didnt change anything Can you maybe rewrite wh...
132923
1
120051
0
158811
TGazza
1321
2023-01-23 13:37:43
<p>When using <code>while true do</code> loops. You need something to <code>break</code> out from the loop, otherwise it will continue looping forever. So with that in mind, I've gone over your code and implemented a timer for your while loops, so they can break out after a time.</p> <p>The modified code is as follows:...
0
I have issues with script Parent, it is not working help zzzz ?
991359031
LaaserPrimeYT
1
2020-09-13 15:24:17
<p>Hello i'm a begginer scripter but i have issues with the parent change, here is the script</p> <p>script.Parent.Parent = workspace</p> <p>but when i run the game the script parent isn't workspace, how can i fix this ?</p>
113119
0
Why is zacksisk in every one of my parts and scripts?
51565960
mastersniper7399
15
2014-10-30 00:08:56
<p>There is a script called zacksisk in every one of my parts, scripts, and everything else. Why is this happening it is breaking my game!? Nobody can play it. it says loading until you get disconnected whats the problem?</p>
12064
0
? connect a remote event - to resize local player
285411299
dwanedibbley
10
2021-04-29 10:27:48
<p>rigtype of local player is R15, not sure what i'm doing wrong...</p> <pre class='brush: lua'>-- MAKE PLAYER BIGGER game.ReplicatedStorage.PlayerBigger.OnServerEvent:Connect(function(player) local humanoid = player.Character.Humanoid if humanoid then if humanoid.BodyWidthScale then print("...
122926
1
112005
0
371637657
ssgmalachi
52
2021-04-29 17:20:08
<pre class='brush: lua'><br />game.ReplicatedStorage.PlayerBigger.OnServerEvent:Connect(function(plr) local myVar = nil -- put the number you want your player to grow right here local character = plr.Character local humanoid = character:WaitForChild("Humanoid) humanoid.BodyWidthScale.Value += (myVar) end) </pre> <p>If ...