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values | question_datetime stringdate 2014-02-01 23:57:31 2023-04-02 01:40:15 | question stringlengths 0 11k | question_id stringlengths 1 6 | answer_count stringclasses 8
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | How can I modify this morph tool, so It gives you a morph you (more Information In post) ? | 1961959172 | imnotaguest1121 | 313 | 2022-09-05 14:03:44 | <p>Hello!</p>
<p>I was wondering how can I modify this morph tool that permanently gives you a morph which you cannot remove unless If you either save It or load It or delete the morph</p>
<p>Also don't mind the "EVIL TROLL FROM ESCAPE THE EVIL TROLL OBBY" text, Its just the name of the morph</p>
<p>Script:</p>
<pre cl... | 131519 | ||||||||
0 | Why does roblox's collision system go off with the Touched function? | 47189013 | farrizbb | 465 | 2017-10-25 09:26:09 | <p>I've made a script and it is supposed to CFrame a part to a Player's torso(yes he part does have CanCollide off), but for whatever reason as soon as I set a touch function the part goes above the Player's head as if CanCollide is on.Is there anyway to get around this or is it just my code?</p>
<pre class='brush: lua... | 48883 | ||||||||
1 | Are you able to use catalog hats, Clothing and accesories on the catalog by free will? | 1744049418 | TeaWithMee | 76 | 2021-04-20 12:59:24 | <p>Such as, am i allowed to use hairs made by roblox up on the catalog or accessories made by roblox. And with clothing am i allowed to use any by free will? Can you please let me know <3</p>
| 122594 | ||||||||
1 | When a player joins, can I clone and import their avatar into a position? | 158740059 | z_lm | 9 | 2021-01-06 03:33:19 | <p>When a player joins my game, I want a clone of their avatar to be put into a sitting animation in a spot, preferably I just want a script where I am able to have a player join my game, have their avatar (including accessories) cloned into a position I set for them. I wish I knew if this was easier! I'd just like to ... | 118274 | ||||||||
0 | How to make a debounce even if a player rejoins it doesnt restart? | 1319896863 | ZombieApocalypz3 | 35 | 2020-09-18 03:31:12 | <p>I'm trying to do this with every way I can and some ways are like never gonna work, it's weird but I hope I can find an answer to this question. I'm trying to make it so that if a player touches the brick, he can never touch it again or the code inside the touched event will never run again even if he rejoins Here's... | 113290 | ||||||||
2 | How do I make something occur when a player clicks on a part of another player within 20 studs? | 57706445 | RedCombee | 585 | 2014-03-20 11:33:51 | <p>I have some ideas, but everything I try won't work. Any idea?</p>
| 815 | 1 | 1263 | 7 | 4030068 | jobro13 | 980 | 2014-03-20 15:05:15 | <p>You need two things:</p>
<ul>
<li>A way to get if someone clicks a part of a player</li>
<li>A way to get if this part is closer than 20 studs</li>
</ul>
<p>The first one is simple: if the part's parent has a humanoid AND game.Players:GetPlayerFromCharacter(target.Parent) returns something, you know it's a "characte... |
0 | Is this a safe technique? | 9552668 | SteamG0D | 1633 | 2018-12-22 01:47:35 | <p>So I have been trying to figure out a way to access a model without knowing exactly which model I was trying to access by assigning a value inside my player model to the model object when I sat down on a seat within the model. It was a huge mess.</p>
<p>My solution was to instead of assigning the model to a value wi... | 72698 | ||||||||
0 | Part Movement | 29806839 | ConnorVIII | 448 | 2014-03-13 19:12:18 | <p>Can anyone tell me whether there is something like TweenSize and Position for Parts. If not, can you tell me anything that is similar that does the same for Parts that you can do with GUI's.</p>
<p>Thankyou.</p>
| 667 | 1 | 1069 | 6 | 21540827 | Articulating | 1335 | 2014-03-13 19:33:39 | <p>There is no built-in part interpolation API, however the following library works very well:
<a href="http://www.roblox.com/Interpolation-API-item?id=133228275">http://www.roblox.com/Interpolation-API-item?id=133228275</a></p>
|
0 | Is there a way you can 'reverse' a bool? | 53688834 | TheDeadlyPanther | 2460 | 2016-08-20 20:29:00 | <p>What I mean by that, is, can you basically get <code>false</code> from a <code>true</code> and a <code>true</code> from a <code>false</code> in one line? I can make a function to do it, but I'm lazy, and I would have to do it for every script.</p>
<p>E.G;</p>
<pre class="brush: lua">local boolVal = false
while wait(... | 34820 | 2 | 37410 | 6 | 39250676 | ScriptGuider | 5640 | 2016-08-20 20:34:38 | <h2>Not!</h2>
<p>There's a nifty logical operator called <code>not</code> (also known as an inverter, or "not" gate), which <em>inverts</em> any boolean value provided (in the case of Lua however, you can also use this operator on non-boolean values since anything that exists is evaluated as true). Here's an example:</... |
1 | Admin Scripts | 23646544 | Jacobrw01 | 5 | 2014-03-05 20:43:53 | <p>When I make admins scripts, I start them like this but it doesn't work right. If I were to add an FF command and say it, it would give everyone a FF in the server. Even If I say something like ff/Jacobrw01. I don't know why. Here is how I start though;</p>
<pre class='brush: lua'>local admins = {
["Jacobrw01"] = tru... | 506 | 1 | 838 | 5 | 31265920 | Azarth | 3141 | 2014-03-05 22:53:36 | <pre class='brush: lua'><br />local admins = {
["Jacobrw01"] = true;
["nws18"] = true;
["JEFFREY0770"] = true;
}
local function findPlayer(msg,findName)
local seperate = msg:lower():sub(findName)
for a,b in pairs(game.Players:GetPlayers()) do
if string.find(b.Name:lower(), seperate) then
ret... |
0 | Why do my local scripts break after I die? | 1002773 | Spongocardo | 1991 | 2015-01-27 22:19:56 | <p>Hi guys, I've been making some scripts for a friend of mine but when he tests them, he keeps having to revert back to the previous update because some of the local scripts in my GUI keep breaking.</p>
<p>My friend had made a double jump script and I had made a "powerup" button for the GUI. These two things are local... | 14569 | 1 | 17637 | 1 | 13667373 | EzraNehemiah_TF2 | 3552 | 2015-01-27 23:11:42 | <p>Use the <a target="_blank" href="http://wiki.roblox.com/index.php?title=API:Class/Humanoid/Died"><code>Died</code></a> Event.</p>
<pre class='brush: lua'>game.Players.PlayerAdded:connect(function(plyr) --When there is a player
plyr.CharacterAdded:connect(function(char) --And a players character
char.Humanoid.Died:co... |
0 | Why is my local script not doing anything when remote event is fired? | 102824475 | NeoDogez | 18 | 2022-06-16 11:37:24 | <p>local script</p>
<pre class="brush: lua">local RS = game:GetService("ReplicatedStorage")
local doges = 0
RS:WaitForChild("dogecaptured").OnClientEvent:Connect(function(player, sus)
local doges = doges + 1
player.PlayerGui.Doges.ImageLabel.TextLabel.Text = doges
print(doges.. " " .."Doges")
end)
</pre>
<p... | 130371 | ||||||||
0 | How do I make this so that whenever a person enters, they receive a weapon? | 16705511 | Willie3838 | 5 | 2016-08-12 00:03:11 | <pre class='brush: lua'>function onPlayerAdded(players)
for -- I don't know what else to do?
game.Lighting[script.Parent.Name]:Clone().Parent = players[i].Backpack
game.Lighting[script.Parent.Name]:Clone().Parent = players[i].StarterGear
end
end
</pre>
<p>It's not in starter pack because I made a GUI where ... | 34442 | ||||||||
0 | Is There a Way You Can Do Random for Objects? | 151916604 | MajinBluee | 76 | 2018-05-26 06:21:20 | <p>I'm trying to make a crate system but i'm stuck at the Random item picker.
This is the script I'm using:</p>
<pre class='brush: lua'>local SS = game:GetService("ServerStorage")
local Items = {SS.Sword1, SS.Sword2}
script.Parent.MouseButton1Click:connect(function()
Random.new(Items)
end)
</pre>
<p>And I know what... | 59020 | 1 | 57477 | 3 | 338950628 | RedcommanderV2 | 1256 | 2018-05-26 06:29:37 | <p>You can do this</p>
<pre class='brush: lua'>local SS = game:GetService("ServerStorage")
local Items = {SS.Sword1, SS.Sword2}
script.Parent.MouseButton1Click:connect(function()
local item = Items[math.random(1,#Items)]
end)
</pre>
<p>It shouldn't be to hard to understand, if you don't understand it though, just a... |
0 | Can You Make A Hidden Leaderboard Value? | 999691300 | xXKrixlatedXx | 5 | 2021-05-03 17:46:13 | <p>Guys, I was wondering can u make a hidden leaderboard value that doest show on the leader board like lets say.... "Upgrade Level", can u make it so it doesnt show next to the other leaderboard values such as Coins Or Wins and what not?</p>
| 123059 | ||||||||
0 | Tool.Equipped Function not working? | 265984747 | mixgingengerina10 | 223 | 2018-11-04 09:57:38 | <p>I am trying to make an attack when you hold an item, here's the script I tried, but failed.</p>
<pre class="brush: lua">script.Parent.Equipped:Connect(function()
print("Kaka")
end)
</pre>
<p>When I hold my item it doesn't print anything.</p>
| 70008 | ||||||||
0 | Trying to think of a way to make a gui "activate" at X distance? | 458978 | lomo0987 | 250 | 2015-04-08 21:58:18 | <p>What I am currently trying to do is make a script that will only show up at X distance.. I know I am going to need to use Magnitude to see how far a person is from a spot. I have done some testing and I was able to create a local script within a player to see if the player was within the distance of a brick that was... | 16507 | ||||||||
0 | Why does the CoreGui only work in solo? | 30303065 | PWNTART | 33 | 2014-11-29 02:57:47 | <p>So for some reason game:GetService("StarterGui"):SetCoreGuiEnabled("All", false) wont work.
Any idea why?</p>
<p>game.Players.CharacterAutoLoads = false
Player = script.Parent.Parent.Parent.Parent.Parent
game:GetService("StarterGui"):SetCoreGuiEnabled("All", false)
script.Parent.MouseEnter:connect(function()
script.... | 12839 | ||||||||
0 | Why wont my cash display update? | 1503498860 | surviarlTheJefkillre | 38 | 2021-02-25 21:32:27 | <p>When you click the part it should disappear and add 1 to your Cash, right now the part disappears but the value of cash stays the same. Right now the script is a script inside the part.</p>
<pre class='brush: lua'>local CD = script.Parent.ClickDetector
local Cash = game.Workspace.Value.Value
game.StarterGui.ScreenGu... | 120681 | ||||||||
0 | How do i change this script to save and load the data as a table? | 25240799 | BearKranz | 41 | 2020-06-22 02:25:15 | <p>I have this Datastore script that works, however it needs to be changed to a table as the datasave tends to time out.</p>
<p>Here is where the values are located:https://gyazo.com/3ac00ccf52bf748b092974fce64806f6
:https://gyazo.com/d4ab0e289813de593585b8136713c6a9</p>
<pre class="brush: lua">local DSS = game:GetServ... | 107045 | ||||||||
1 | Why is Humanoid.Died not working on anchored characters? | 559514967 | T3_MasterGamer | 242 | 2022-06-21 08:03:49 | <p>When I kill an anchored character with a sword, <code>Humanoid.Died</code> works. <strong>However, when I shoot it with a Hyperlaser Gun, it doesn't work.</strong></p>
<p>I tried editing the tool script, I tried unanchoring, I tried <code>SetNetworkOwner(nil)</code>, I tried changing the <em>HumanoidState</em>, I tr... | 130434 | ||||||||
0 | Gamepass tools | 38091715 | Liftingoneweight | 0 | 2014-02-19 20:38:08 | <p>id = 140837471 --gamepass id
game.Players.PlayerAdded:connect(function(plr)
repeat wait() until plr.Character
if Game:GetService("GamePassService"):PlayerHasPass(plr, id) then
tool = game.ServerStorage["88885539"]
tool:clone().Parent = plr.Backpack
tool:clone().Parent = plr.StarterGear
end
end)</p>
<p>I'm trying to ... | 113 | ||||||||
0 | how do i make a part delete ONLY unanchored parts? | 394658123 | ILoveMemes9005 | 16 | 2020-01-27 21:57:44 | <p>I am making a game that i want the ground to delete unanchored parts but i dont want humaniods to die. I made a script that deletes the parts but i deletes all parts humans, anchored parts, and unanchored parts.</p>
| 93694 | 1 | 86578 | 0 | 137316813 | I_Nev | 200 | 2020-01-27 22:02:30 | <p>This isn't tested and may be a bad way to do it, but i think this may help you</p>
<pre class='brush: lua'>for i,v in pairs(Part:GetTouchingParts()) do
if v.Anchored == false and not v.Parent:IsA("CharacterMesh") and not v:IsA("CharacterAppearance") then
v:Destroy()
end
end
</pre>
|
0 | Unable to use ROBLOX's Universe feature | 49316000 | IntellectualBeing | 430 | 2014-03-01 20:57:20 | <p>http://www.roblox.com/Bloxy-Platform-HUGE-UPDATE-place?id=141925189</p>
<p>When I touch the teleport</p>
<p><strong>Teleport started...</strong></p>
<p>then this happens.</p>
<p><strong>Teleport failed, insufficient privileges or target place does not exist.</strong></p>
<p>What exact privileges do I need?
Because t... | 406 | ||||||||
0 | Why does this script not disable the spotlights? | 849113456 | NICULL897 | 4 | 2021-05-20 14:41:56 | <p>So since i decided to make my own car lights script and i want it to be inside the vehicle seat or just anywhere inside the car. Using a local script, i added 2 spotlights in 2 different meshparts.</p>
<pre class='brush: lua'>local LeftHL = script.Parent.Parent.Body["Rogue Paramount Coupé 300"].FLH.SpotLight
local R... | 123622 | 1 | 112719 | 0 | 738846584 | SparkyTheCorruptCone | 35 | 2021-05-20 22:38:00 | <p>Sometimes items don't replicate fast enough. You can use :WaitForChild, :FindFirstChild, and others so errors are not thrown</p>
<p>If there are no errors, and the problem is that other clients can't see it, you may need to use a remote event to make it appear on the server.</p>
|
1 | Help With This Custom Chat GUI? | 5617025 | DapperLink123 | 30 | 2014-04-17 00:50:43 | <p>My custom chat GUI made to resemble the original ROBLOX chat is broken. Everything I type out comes out as gibberish and when I type another thing in it doesn't appear nor does the original line move up.</p>
<pre class='brush: lua'>function UpdateOldLabels(Parent)
for i,v in pairs(Parent:GetChildren()) do
... | 2323 | 1 | 3176 | 0 | 59370195 | RedstoneStudios | 0 | 2014-04-17 01:00:22 | <p>CHnage it to:</p>
<pre class='brush: lua'>function UpdateOldLabels(Parent)
for i,v in pairs(Parent:GetChildren()) do
if v.Name:sub(1,4):lower() == "line" then
local LineNumber = v.Name:sub(5)
if LineNumber == "12" then
v:Destroy()
else
v... |
0 | How would I go about making a teleport GUI utilizing TimeOfDay or ClockTime? | 41838971 | ofek163 | 7 | 2020-01-15 08:53:11 | <p>For a more in-depth explanation, think of it as a scheduled GUI that appears on the player's screen which offers ("Accept" / "Decline") the player to teleport to a specific coordinate once the TimeOfDay reaches a certain time. I.E: TimeOfDay reaches 14:00:00 so a GUI is then prompted to the player where they can acc... | 93068 | 1 | 86097 | 0 | 536049572 | NiroTurtle | 83 | 2020-01-15 09:39:50 | <p>I'm no advanced scripter or whatnot, so this may not be the best way... But, it works, so I'm going to post it. What you do is
insert a remote event into ReplicatedStorage called "Teleport".
In StarterGui, insert a ScreenGui, a frame into the ScreenGui, and 2 buttons in the frame.
Insert the script below into the bu... |
0 | How to Change Proximity Prompt Hold duration in game? | 934100180 | testerBartipl3 | 0 | 2022-01-01 23:52:35 | <p>Im making game when you hold E by 4 sec you can sell this and get Coins and you can for Coins upgrade you stuff and im dont know how to change ProximityPrompt Hold Duration In game beacuse i CANT i can only Off game change hold duration pls help i need SCRIPT when you buy item you hold duration time is shorter 2 tim... | 128631 | ||||||||
0 | How do you get rid of this annoying Lua virus? | 155365515 | Unicxrnii | 0 | 2019-07-13 20:01:47 | <p>I was creating a game a few days ago and put a free model in. All of a sudden there were tons of inFECted items under each part in my game. Under the inFECted there was a script called "script..... or is it?" The script kept duplicating. I tried some different virus removers for it but it didn't work. I also deleted... | 83617 | ||||||||
1 | [SOLVED] Why is Humanoid.Died not working on anchored characters? | 559514967 | T3_MasterGamer | 2127 | 2022-06-21 08:03:49 | <p>When I kill an anchored character with a sword, <code>Humanoid.Died</code> works. <strong>However, when I shoot it with a Hyperlaser Gun, it doesn't work.</strong></p>
<p>I tried editing the tool script, I tried unanchoring, I tried <code>SetNetworkOwner(nil)</code>, I tried changing the <em>HumanoidState</em>, I tr... | 130434 | ||||||||
0 | What is "game Processed Event"? | 1532938866 | Code1400 | 75 | 2020-05-04 02:14:06 | <p>Hi. i've been using stuidio for a good while now and have been using the user input service just fine but when i see other people code or watch tutorials on youtube people add in an extra parameter to the input function, "gameProcessed". could some one please explain to me what it does and how to use it correctly as... | 101812 | 2 | 94059 | 1 | 495224947 | DemonHunterz6 | 35 | 2020-05-04 02:27:57 | <p>This was taken from the Roblox API Reference:</p>
<p>"Indicates whether the game engine internally observed this input and acted on it. Generally, this refers to UI processing, so if a button was touched or clicked from this input, gameProcessedEvent would be true. This is also true for input events connected via Co... |
0 | Weird error pops up every time I try to run my code. Can someone tell me whats wrong with my code? | 758740345 | PLAINSTER10 | 4 | 2022-06-20 03:10:15 | <p>I am trying to make a tower defense game. I write some code to make the zombies spawn into the map but for some reason it says " ServerScriptService.Main.mob:2: Expected ')' (to close '(' at line 1), got <eof>" and " Attempted to call require with invalid argument(s)".... I do not know what it means and it's the ... | 130414 | 1 | 117751 | 0 | 34716028 | cmgtotalyawesome | 1403 | 2022-06-20 04:18:28 | <p>I believe you just didn't have enough ends in your module script. The error saying that you had invalid arguments was just because your module script was written incorrectly. Here should be a fixed script:</p>
<pre class='brush: lua'>local ServerStorage = game:GetService("ServerStorage")
local mob = {}
function mob.... |
0 | Roblox Studio mesh deform beta feature not showing up? | 87588177 | Tahvosol | 15 | 2021-02-21 04:34:12 | <p>The Roblox Studio beta mesh deform feature doesn't show up</p>
| 120450 | ||||||||
3 | How could you access a model or audio's name through the object's id on roblox? | 27718918 | Blockeus | 68 | 2015-05-09 03:33:11 | <p>How could you access a model or audio's name through the object's id on roblox?</p>
<p>do i need httpservice?</p>
| 17386 | ||||||||
0 | Where do I store client data? | 61930602 | ChirpPerson | 49 | 2020-09-16 03:27:10 | <p>Say that a player chooses a number between 1 and 5 in a GUI and the player chooses number 4, where/how can I place that piece of data so I can refer to it via server scripts?</p>
| 113218 | ||||||||
0 | How would I put a script in a player? | 30372619 | Roboy5857 | 20 | 2014-06-10 01:07:33 | <p>I have a script, and it only works if I put it inside the player. isn't it this?</p>
<pre class='brush: lua'>local player = game.Players.LocalPlayer
script.Parent=player
</pre>
<p>I'm not very sure. Are does it need a script?</p>
| 6446 | 2 | 8533 | 0 | 3110492 | Bebee2 | 195 | 2014-06-10 01:55:10 | <p>A neat trick the majority of scripters I know placed their LocalScripts inside StarterGui so when the character spawns, they spawn with that script.</p>
|
1 | How to make CFrame.LookAt() only look through with one axis? | 143096970 | Rayguyban2 | 76 | 2021-02-20 05:23:37 | <p>As in the question how would you make it so LookAt will only rotate through one axis instead of all of them? I tried just putting .Y at the end but errored and said "CFrame expected got number", I also tried to put the look at in part of a vector3 like this Vector3.new(0,LookAt,0) but since it was part of a loop it ... | 120398 | 1 | 109807 | 1 | 223838284 | vector3_zero | 1056 | 2021-02-20 11:39:45 | <p>You can change the Y component of the target position to be the same as the NPC's Y position to have it only take X and Z into account. Modifying your code would give the following:</p>
<pre class='brush: lua'>local npcPosition = NPCCharacter.HumanoidRootPart.Position
local targetPosition = Character.HumanoidRootPar... |
0 | Checking for ALL keys instead of one? | 3238120 | chrono2 | 189 | 2014-02-17 21:38:43 | <p>In a localscript, I'm trying to code a weapon so that it'll activate a specific function when ANY letter key, even WASD, are pressed, and terminate the same function when the key is lifted. Is there any way I can do that W/O going through and assigning every individual key?</p>
| 43 | ||||||||
1 | why wont the GUI image change. Did i use rbxassetid wrong? | 391170608 | superspeedr1234 | 60 | 2020-06-11 17:56:50 | <pre class='brush: lua'>function pause()
if workspace.MusicScript.S1.Playing == true then
game.Workspace.MusicScript.S1.Playing = false
script.Parent.Image = rbxassetid://(12255380)
end
end
script.Parent.MouseButton1Click:Connect(pause)
</pre>
<p>i used</p>
<blockquote>
<p>rbxassetid</p>
</block... | 106116 | ||||||||
0 | [SOLVED] How do i get those Shirt's template (and their ID) ? | 373124071 | Cioss_Team | 14 | 2019-08-19 09:56:35 | <p>https://www.roblox.com/catalog/607785314/
https://www.roblox.com/catalog/382538059/
https://www.roblox.com/catalog/144076358/
https://www.roblox.com/catalog/398635081/
https://www.roblox.com/catalog/382538295/
https://www.roblox.com/catalog/144076436/
https://www.roblox.com/catalog/144076436/
https://www.roblox.com/... | 86147 | 1 | 79900 | 1 | 151564166 | karlo_tr10 | 1233 | 2019-08-19 12:49:55 | <p>Hello Cioss I have made plugin that lets you find assets id (templates) in one click:
You copy id from catalog, paste it in plugin and replace old id with new one plugin gives you. It will bring you to template page.</p>
<p>https://www.roblox.com/library/3181626844/AssetGrab</p>
|
0 | How do you make a teleport script when round starts? | 777304992 | Nifemiplayz | 25 | 2020-07-13 20:23:20 | <p>I know how to make a teleport script when a player touches something, but i want all the players to teleport when the game is about to start. Tell me if i should make a script attempt.</p>
| 108971 | 2 | 100067 | 1 | 336467162 | TribotGamerGX | 169 | 2020-07-13 22:01:19 | <p>This is actually quite easy to do.</p>
<pre class='brush: lua'>for i, player in pairs (game.Players:GetPlayers()) do
if player then
local character = player.Character
if character and character:FindFirstChild("HumanoidRootPart") then
character.HumanoidRootPart.CFrame = --Spawnpoint
... |
0 | Script has been updated and it's not working still?? | 18369403 | Lem0nzz | 5 | 2014-04-16 11:39:37 | <p>Help please? This script was updated yet, it still wont work!</p>
<pre class='brush: lua'>local player = Game.Players.LocalPlayer
local swordMesh = script.Parent
local GuiBar = player.PlayerGui.Example.TextBox --Change to correct path.
GuiBar.FocusLost:connect(function() --When someone is finished typing into the Te... | 2125 | ||||||||
0 | How do i remove money when The player clicks on a TextButton? [SOLVED] | 22906685 | coldkitt | 0 | 2014-12-23 16:29:17 | <p>I got an answer from ROBLOX forums.</p>
<p>local Player = game.Players.LocalPlayer</p>
<p>script.Parent.MouseButton1Down:connect(function()
Player.leaderstats.cash.Value = Player.leaderstats.cash.Value - 5000
end)</p>
<p>Incase anyone needs it.</p>
| 13545 | ||||||||
0 | Simple roblox api not printing what i expected? | 45668168 | Ortron | 27 | 2018-01-27 19:44:31 | <p>Using http://wiki.roblox.com/index.php?title=Web_APIs as a reference to get the name and other stats of an asset you should use https://api.roblox.com/Marketplace/ProductInfo?assetId=id</p>
<p>I used another api to get the thumbnail of a game but how would i be able to turn this into a table as shown in the wiki bec... | 52751 | ||||||||
0 | [ SOLVED ] Why is my RP Name changer not saving? | 238838551 | PadmeOragana | 78 | 2022-05-21 00:01:43 | <p>Hello there, thank you for reading. I am making a game where you can name your character and it saves, but the code won't save the name for some reason. It used to work, I got it from a Youtuber, and I have messed around with it, but it's still not working. It will change the player's "name," which is basically just... | 130060 | ||||||||
0 | How to make a part change color? | 371637657 | ssgmalachi | 52 | 2021-05-07 23:07:34 | <p>Sorry for the title, it wouldn't allow my standard title.
Me and my friend are making a game MMORPG game and we have been experiencing issues. For instance, one of our main problems is the interface. When I would do something on my script, my friend couldn't perform the same action on his side. For example, my doubl... | 123216 | 1 | 112297 | 1 | 526210522 | Dehydrocapsaicin | 463 | 2021-05-07 23:40:01 | <p>I think you should really make a group where both of you have edit permissions, save the place under the group, upload the animations there and both of you should now be able to see the animations play. Other than this, I don't know any other way of doing it.</p>
|
1 | Why doesn't this script clone the GUI to PlayerGui? | 173002126 | Michael_TheCreator | 165 | 2018-02-09 00:58:44 | <p>Why doesn't this script clone the Gui to PlayerGui?
How can this be fixed?</p>
<p>Code:</p>
<pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(plr)
local LSystem = plr:WaitForChild("LevelSystem")
local PStats = plr:WaitForChild("PlayerStats")
local level = LSystem:WaitForChild("Level")
... | 53385 | ||||||||
0 | How can I make a gun first person? | 4694638 | alan3401 | 28 | 2014-03-01 21:52:23 | <p>How can I make a gun first person? Any help please! Thanks!</p>
| 414 | 2 | 724 | 0 | 19178967 | TheMyrco | 375 | 2014-03-01 21:58:10 | <p>Take a look at <a target="_blank" href="https://scriptinghelpers.org/questions/5/how-do-i-force-first-person-mode">this</a> ;)</p>
|
0 | Developer product and Data Store script not working | 49776603 | TomsGames | 225 | 2014-03-05 21:01:34 | <p>So, this script. It is a server side script in the Workspace. I do not know how to debug test it as I am now allowed (apparently) in start server/player and play solo. Can't see the output of the script, I don't even know if it activates. But basically, click a gui and buy a gamepass (gamepass 19186931) so I assume ... | 507 | 1 | 847 | 1 | 13416513 | Merely | 2122 | 2014-03-06 01:22:12 | <p>You're calling GetPlayerById on line 14, but you didn't define the function until line 23. You're going to get the error "attempt to call global 'GetPlayerById' (a nil value)". You should move the GetPlayerId function before your function for handling purchases.</p>
<p>On line 12 you use GetAsync without supplying t... |
2 | Why is my player teleport not working? | 535045242 | Tipsy_Juicebox | 12 | 2021-06-08 23:52:02 | <p>Even though character collision is turned off when I teleport players instead of putting all players at a coordinate (ex. -1179.999, 0.5, -645) it drops them mid air any idea why this happens?</p>
<p>The characters will eventually drop to the spawn location however if the players are moved to a room some will spawn ... | 124210 | 2 | 113239 | 0 | 1792778813 | Xapelize | 1835 | 2021-06-09 07:34:13 | <p>You can directly set the CFrame instead of using MoveTo. This might work:</p>
<pre class='brush: lua'>p[i].Character.HumanoidRootPart.CFrame = CFrame.new(1178, 0.5, -645) -- I rounded the X axis
</pre>
|
1 | GetOrderedDataStore() with tables? | 31265920 | Azarth | 3141 | 2014-04-12 02:20:07 | <p>Can you use GetOrderedDataStore with tables? I don't see how that would work. I'd like to make <a target="_blank" href="https://i.imgur.com/pXvk1uS.png">this</a>, I need more than just the stat.</p>
| 1227 | 1 | 1686 | 4 | 21540827 | Articulating | 1335 | 2014-04-12 06:07:44 | <p>I would suggest using two Data Stores, one for "spleefs", and the other for a complete table of stats. Use GetOrderedDataStore on the "spleefs" Data Store, and then use the data under the player's userId in the main stat Data Store.</p>
<p><strong>tl;dr: No.</strong></p>
|
1 | Finding X Y angle between two Vector3s? | 406877893 | tukars | 17 | 2018-11-15 19:39:59 | <p>For example I can do the method with cframe:</p>
<pre class="brush: lua">CFrame.new(pos1, pos2)
</pre>
<p>but it flips past 180 degrees.</p>
<p>I need to do a method which doesn't flip the angles (Im working out a planeCF) .</p>
<p>I heard people use :Dot() product but only get one number?</p>
<p>This is how I forma... | 70608 | 1 | 67256 | 1 | 310898243 | EmilyBendsSpace | 1025 | 2018-11-16 06:21:29 | <p>A dot product is definitely the simplest way. Your diagram has a black vector that is (pos2 - pos1). You want to normalize that, and take the dot product with (0,1,0), which is the green World Up vector. The dot product of two vectors is the product of their magnitudes times the cosine of the included angle (angle b... |
2 | How would I set Camera recoil and then return back to its last position? | 440114876 | Mr_MilkysButler | 47 | 2018-01-03 16:18:43 | <p>So lets say I was shooting my gun and the max recoil of the camera would be moving 3 up so kind of like Camera.CFrame=Camera.CFrame*CFrame.Angles(math.rad(1),0,0)) and everytime you tapped fire it would move 1 up and then the camera would stop going up after it moves up 3. -- How would I detect this?</p>
<p>Then how... | 51489 | 1 | 51990 | 0 | 2155311 | EgoMoose | 802 | 2018-01-23 23:00:08 | <p>The common way this is dealt with is through springs. This allow the game coder to set some values regarding how the spring moves and then update the target. This allows you to change the spring target dynamically and not have to worry about the for loop timing or other animations.</p>
<p>There's a wiki article on t... |
0 | Text from textlabel not changing when it is suppose to? (no errors) | 1241159283 | guuguu058 | 9 | 2022-06-21 02:18:50 | <p>Hello. I hope you are having a good day! Like I said in the title the text in a text label is not changing (P.S. I watched Alvinblox's egg hatching system tutorial) here is the script</p>
<pre class='brush: lua'>local camera = workspace.Camera
local studio = workspace.Studio
local template = script.Parent.Pets.Scrol... | 130433 | ||||||||
0 | How should I make an add team gui (I'm only focused on gui for now)? | 1503498860 | surviarlTheJefkillre | 38 | 2021-04-06 15:38:19 | <p>This is either a difficult script to write, or I'm just dumb (which is probably the case), I have a gui that when you press a text button it will create a new text button in a scrolling frame that has the same name as a text box. eventually I will make it so it adds a team with the same name, but for now I have to f... | 122078 | ||||||||
0 | GUI Popup on Close Distance? | 64476262 | RemiIsDaBawss | 2 | 2020-08-06 21:26:39 | <p>Hey, I've been wondering how when you get close to an Egg It displays a GUI containing the Pets you can get and their Rarity, I just want to know the part where the GUI pops up when you get close to it and how to check if someone presses the buttons whilst the gui is open.</p>
<p>https://gyazo.com/9f0d3b1b7f99c12865... | 110868 | ||||||||
2 | Is it possible to make something bigger on the inside? | 46572870 | CirrusVision20 | 10 | 2014-02-20 02:21:47 | <p>OK, so let's say I want to make a Doctor Who game. I want the TARDIS to actually appear to be bigger on the inside, not just a lame teleport or an 8-bit picture. I want a box that is actually bigger on the inside. So, IS it possible?
PS I don't know what to put so I put camera.</p>
| 152 | ||||||||
0 | Why is my tool not going in the backpack inventory? | 1526244853 | xbendaiialt | 37 | 2021-01-13 20:36:00 | <p>Basically, my tool isn't equipping right and i made a script for it.</p>
<pre class='brush: lua'>script.Parent.Parent.Equipped:Connect(function()
local player = game.Players.LocalPlayer
local tool = script.Parent.Parent:Clone()
tool.Parent = player.Backpack
end)
</pre>
<p>No errors.
I checked the backpac... | 118653 | ||||||||
0 | How to make a team auto assigner using group ranks? | 118061211 | jacksworld2808 | 0 | 2020-08-02 03:50:08 | <p>I am trying to make it so that if you are a specific rank in my group you will become that sames ranks team in my game.
This is the script I've been using so far</p>
<pre class='brush: lua'>local groupid = 7240924
function onPlayerAdded(Player)
if Player:GetRankInGroup(groupid) == 1 then
Player.Team = gam... | 110521 | ||||||||
1 | How do I make a script that disable keys when damaged? | 1335571124 | supergamer376482 | 5 | 2022-06-20 06:00:56 | <p>I'm trying to make a JOJO combat game, and I want to add a stun system when you get damaged. The script I tried using makes the user not able to move for an amount of time after getting damaged, here it is:</p>
<p>local character = script.Parent
local humanoid = character:FindFirstChildWhichIsA("Humanoid")
local old... | 130415 | ||||||||
0 | Player Points Help (Script) ? | 17820096 | jblade73 | 3 | 2014-05-24 14:50:43 | <p>I have this Script At The moment ..</p>
<pre class='brush: lua'>PointsService = game:GetService("PointsService")
Stat = "Coins" --Change to the stats name
Needed = 500 --Change to the amount needed to get the playerpoints.
game.Players.PlayerAdded:connect(function(p)
repeat wait() until p:FindFirstChild("lea... | 5396 | ||||||||
1 | How do I detect if a player goes into first person? | 130604534 | KyofuOmo | 25 | 2020-05-03 23:44:06 | <p>I want to print "Player is now in first person." every time the player goes into first person. How would I do this? I have checked developer.roblox.com, but it doesn't seem to have an event for going into first person.</p>
<p>Edit: After it detects that the player is in first person, how would I detect when the play... | 101795 | 1 | 94044 | 0 | 251936426 | youtubemasterWOW | 2741 | 2020-05-03 23:58:11 | <p>You have to use <code>magnitude</code> which is the distance between parts. Make sure it's a LocalScript.</p>
<pre class='brush: lua'>local function isFirstPerson()
local camera = workspace.CurrentCamera
local character = game:GetService("Players").LocalPlayer.Character or game:GetService("Players").LocalPl... |
0 | Can you set a body velocity as a humanoidrootpart position? | 226832508 | MattVSNNL | 620 | 2021-04-25 22:19:32 | <p>So I'm making this code that sets a body velocity as the player's humanoid root part position, But the code I tried didn't work, Can anyone tell me why?</p>
<p>My code:</p>
<pre class='brush: lua'>while wait(1) do
bodyVelocity.Velocity = players:FindFirstChild("HumanoidRootPart").Position
end
</pre>
| 122806 | ||||||||
1 | Post all players name on a gui through a loop? [MULTIPLE QUESTIONS] | 37652173 | DeveloperSolo | 355 | 2017-01-06 00:05:32 | <p>To be honest, I have no idea how I was gonna name this. Still, don't know if that's a good title.</p>
<p>Anyway, I'm making an interview center for a group, and not one of those 1 players GUI application type game, just one of those where you go in, someone interviews you etc. Well, I don't want 10 million people in... | 38766 | 2 | 41076 | 1 | 34209956 | M39a9am3R | 3209 | 2017-01-06 01:26:19 | <h2>Problem</h2>
<ol>
<li><p>You're setting the Text property of the TextButton to the index number of the player.</p></li>
<li><p>You're not connecting to the TextButton function (Not necessarily a problem, it just works with my Answer format.)</p></li>
<li><p>You do not call the SetUpNames function. I am assuming you... |
0 | Can you Shut Down a game with Message? | 528894344 | The_Saver31 | 257 | 2021-04-05 10:02:52 | <p>So i want to Shut Down my game because i have an update.</p>
<p>Is there a way to Shut Down it with Message?</p>
<p>Thank's for Reading!</p>
| 122029 | ||||||||
1 | GetChildren() and Clone() help? | 4530254 | TheArmoredReaper | 173 | 2015-02-04 00:07:59 | <p>I made a script to make a backup of every model inside a group, and then clone them in ReplicatedStorage, but it doesn't seem to work. Can someone help me with this?</p>
<p>Script</p>
<pre class='brush: lua'>Upgrades = script.Parent:GetChildren()
for i = 1, #Upgrades do
Upgrades[i]:Clone()
Upgrades[i].Parent... | 14728 | ||||||||
1 | MoveTo Function is slightly off? [Solved using SetPrimaryPartCFrame() instead] | 29413559 | alphawolvess | 1784 | 2015-05-07 20:58:58 | <p>I don't really know why the script I have will not work.
All that is happening currently is a model (3 parts) is being moved from one position to another, it appears to be slightly off, the position it should actually be an exact fit (I wouldn't need to use Translate). I set this model in place before using the scri... | 17344 | ||||||||
2 | Why does an InvokeClient always return this error? | 44083134 | Fifkee | 2017 | 2018-04-23 01:08:01 | <p><code>17:38:46.671 - Unable to cast value to Object</code></p>
<p>My worst enemy, right there.
The problem is, that no matter what I do to the invokeclient, it either returns nil, or that error.</p>
<p><code>game.Players[script.Parent.Parent.Parent.Name].PlayerGui.mainGame['no hackie 4 u']:InvokeClient(nil, tonumber... | 57285 | 1 | 55976 | 1 | 537472621 | Avigant | 2374 | 2018-04-23 03:47:22 | <p>It is not safe to invoke a RemoteFunction to the client, as they can refrain from ever yielding and this will make your server wait indefinitely. You could invoke the client in a new thread in theory, but using RemoteEvents is a much nicer solution.</p>
<p>The server can't access children of a player's PlayerGui, by... |
0 | What exactly does "deprecated" mean? | 52730433 | Thesquid13 | 301 | 2019-04-06 13:42:30 | <p>I mean kind of what it means, but I want to be sure.</p>
<p>Also, why is this script deprecated:</p>
<pre class="brush: lua"> local part = Instance.new("Part",workspace)
</pre>
<p>and not this:</p>
<pre class="brush: lua"> local part = Instance.new("Part")
part.Parent = workspace
</pre>
| 78631 | 2 | 73446 | 3 | 273093957 | Rare_tendo | 3000 | 2019-04-06 13:52:09 | <p>When something is deprecated in roblox, it is not recommend to be used in new work as there may be a better alternative or will be removed in the future.</p>
<p><strong>Instance.new's</strong> second parameter, the parent, is said to be deprecated, because it is slow and is not to be used if you care about performan... |
0 | Says this isn't a valid member of Local Script? | 355374505 | EnderGamer358 | 79 | 2019-02-27 23:03:59 | <p>I'm in the process of making a sprint script for my Roblox game with a stamina function and everything, but I ran into an error halfway through development of the script. First of all, here's the script I'm using:</p>
<pre class='brush: lua'>if script.Parent.ClassName == ("Model") then
script.Parent.Humanoid.Wal... | 76947 | 1 | 72198 | 1 | 89430243 | Kiriot22 | 3227 | 2019-02-27 23:11:37 | <p>The reason it happens is most likely because your script tries to index the Values before they are created/replicated to the client.</p>
<p>What you should do is use <code>WaitForChild()</code> instead of indexing them directly.</p>
<pre class='brush: lua'>local sa = script:WaitForChild("Stamina")
local st = script:... |
0 | What is the best way to push (move) players? | 61930602 | ChirpPerson | 74 | 2021-10-01 01:10:12 | <p>I want to make a dodgeball tool that pushes players that are hit by it. What is the best way for me to apply force to a player? I've attempted to use BodyVelocity but it takes a moment before it initiates and as a result, feels inorganic; granted, I may be using it incorrectly.</p>
<pre class='brush: lua'>--Given th... | 127764 | ||||||||
0 | How do you make a map vote and then get teleported to random specific locations on your map? | 293722975 | MightyVad | 0 | 2020-08-04 16:53:30 | <p>I know <strong>some people wont help</strong>, but i really need a thorough explanation on how to make a map voting system. <strong>I need it to be explained step by step.</strong>
<em>I have placed parts and already made surface guis on them with the vote buttons. i have also created the map and everything is ready... | 110698 | ||||||||
0 | Destroying item from players backpack not working? [HELP PLEASE] | 93123333 | JellyYn | 70 | 2018-04-03 22:36:28 | <pre class='brush: lua'>local apple = script.Parent
local p = game.Players.LocalPlayer
apple.Equipped:Connect(function(Mouse)
Mouse.Button1Down:Connect(function()
p.Backpack:WaitForChild("Apple"):Destroy()
end)
end)
</pre>
<p>I have it so the apple's parent turns in to the players Backpack when clicked ... | 56167 | 2 | 54913 | 1 | 264859050 | Nonaz_jr | 439 | 2018-04-04 00:18:03 | <p>Hi, as Leamir points out the item when equiped is in the character, not the backpack. So as explained in his answer and the comments either check there instead or unequip the item before looking for it in backpack and destroying it.</p>
<p>I would like to add that your script is not FilteringEnabled compatible: You ... |
0 | Data store script to store a part's property isn't working? | 1319896863 | ZombieApocalypz3 | 35 | 2020-09-13 00:48:53 | <p>I wanna make it so when the part is touched it changes it's color, also I want it to <strong>Data Store</strong> that part's Color when a player joins and when a player leaves, it's my first time trying to <strong>Data Store</strong> a part's property so of course it's going to fail the first time and that's why I'm... | 113095 | ||||||||
2 | Adding :Function() to an instance? | 35298469 | Mokiros | 135 | 2015-10-22 16:38:09 | <p>I want to add a function to an instance, something like Part:Clone(). So how do i do it?
Here what i want it to be:</p>
<pre class='brush: lua'>function Object:DoSomething()
--Do something to part
end
</pre>
| 23755 | 2 | 27413 | 10 | 386992 | BlueTaslem | 18071 | 2015-10-22 17:53:01 | <p><strong>TL;DR</strong>: No. See below for what <code>:</code> means and why you can't add extra methods.</p>
<h1>Sugars!</h1>
<p>A function like <code>part:Clone()</code> is called a <strong>method</strong>.</p>
<p>Methods are just <strong>sugar</strong> for function calls:</p>
<pre class='brush: lua'>obj:func( x, y... |
0 | How do you make a gui that only a certian team can see? | 15454657 | GreekGodOfMLG | 244 | 2014-03-03 02:40:43 | <p>I tried counties times and failed to do so.</p>
| 458 | ||||||||
0 | Why isn't this working? | 34218624 | Opptitronica | 0 | 2014-06-02 18:57:17 | <p>local fbi<br />
local hitman
local innocent = {}</p>
<p>local players = game.Players:GetPlayers()
hitman = players[math.random(#players)].Name
fbi = players[math.random(#players)].Name
for i,v in pairs(players) do
if v.Name ~= fbi and v.Name ~= hitman then
table.insert(innocent, v.Name)
end
end</p>
<p>print("HITMAN:... | 6076 | ||||||||
1 | Why Is area music still playing when the player exits the area? | 1961959172 | imnotaguest1121 | 89 | 2021-12-05 06:36:22 | <p>I am making a script where If you touch a block It plays music and when you leave it the music stops kinda like a sound region or area music. But the problem is that it doesn't stop when the player gets out of the area, meaning that the audio does play but doesn't stop when the player exits the area. This Is the scr... | 128134 | ||||||||
0 | Can someone help with this rather simple but confusing for me code ? | 835917525 | fusroda_man | 2 | 2020-10-17 18:09:54 | <p>Sooo i have a game that is basically a scientific game i guess you could say ( for example, innovation inc stuff ) and basically theres a security room and i want only certain players to spawn in it ( yes, i said spawn in it ) so heres the code :</p>
<pre class='brush: lua'>local players = {"fusroda_man", "plasper15... | 114486 | 1 | 105177 | 0 | 161757041 | krowten024nabrU | 291 | 2020-10-18 01:24:08 | <p>Try doing this code instead:</p>
<pre class='brush: lua'>local players = {"fusroda_man", "plasper15", "Cuxrs3d"}
game.Players.PlayerAdded:Connect(function(plr)
for _, player in ipairs(players) do
if plr.Name == player then
plr.RespawnLocation = workspace.securityspawn.SpawnLocation
en... |
1 | Does anybody have a script where if you have a certain amount of energy it gives you a tool? | 159636940 | Configuator | 147 | 2020-07-19 13:05:24 | <p>so I have multiple hammers and I want it to be like if you have a certain amount of energy the archivable becomes true for the fire hammer and the rusted hammer archivable becomes false.
Here is the script raid6n gave me.</p>
<pre class='brush: lua'>local plr = game.players.localplayer
local tool = script.parent
loc... | 109439 | 2 | 100504 | 1 | 566296650 | raid6n | 2309 | 2020-07-19 13:08:49 | <pre class='brush: lua'>local plr = game.Players.LocalPlayer
local tool = script.parent
local Energy = plr.leaderstats.Energy
if Energy =< 500 then
tool.Parent = game.Starterpack
end
</pre>
|
1 | How to time the flow of the script using wait( )??? | 6890941 | brooksdart | 5 | 2014-12-16 00:26:48 | <p>I can not figure out how to use the wait( ) feature. For example I am making a brick that makes you fall if you don't walk across fast enough. I wrote the script using this format</p>
<p>local trapdoor = workspace.trapdoor</p>
<p>function onTouch(part)</p>
<pre class="brush: lua">trapdoor.CanCollide = true
trapdoor.... | 13317 | 2 | 16376 | 3 | 29806839 | ConnorVIII | 448 | 2014-12-16 19:28:01 | <pre class='brush: lua'>debounce = false
function OnTouch(hit)
if debounce == false then
debounce = true
wait(1) --TIME FOR PLAYER TO MOVE
script.Parent.CanCollide = false
script.Parent.Transparency = 0.25
wait(0.25)
script.Parent.Transparency = 0.5
wait(0... |
0 | Custom Teleport UI not working? | 17458936 | Raven_Caedes | 95 | 2015-07-16 17:50:56 | <p>I'm making a custom teleport screen where the screen fades to black instead of using the default place teleporting screen. I have the code in a normal script. However, when I touch it, it uses the default teleporting screen instead of the custom one.</p>
<pre class='brush: lua'>local LoadingScreen
function onTouched... | 19932 | ||||||||
2 | i need help understanding some code (making a part move between two places)? | 1222281551 | botw_legend | 452 | 2020-06-03 01:52:20 | <p>so this is the code</p>
<pre class='brush: lua'>while true do
if math.ceil((script.Parent.part.Position-script.Parent.anchor.Position).Magnitude) >= math.abs(script.Parent.part.PrismaticConstraint.TargetPosition) then
script.Parent.part.PrismaticConstraint.TargetPosition = -script.Parent.part.Prismati... | 105183 | 1 | 96970 | 2 | 1155618520 | Lightning_Game27 | 218 | 2020-06-03 09:10:32 | <p>Here is what it means:</p>
<p><code>math.ceil</code> means that it rounds up to the nearest whole number. For example:</p>
<pre class='brush: lua'>local num = 0.5
print(math.ceil(num))
</pre>
<p>The above would print out <code>1</code> as 1 is the nearest whole number when rounding up.</p>
<p><code>math.abs</code> m... |
1 | MarketplaceService:GetProductInfo() returns the false AssetTypeId? | 295377783 | RedstonecraftHD | 25 | 2019-11-21 17:08:52 | <p>Hey,</p>
<p>I'm currently coding a Marketplace and I'm using Marketplace:GetProductInfo() but when I try to get the AssetTypeId it returns the false Id.</p>
<p><strong>Here is my Code:</strong></p>
<pre class='brush: lua'>local Product1
local Product2
local Product3
local Marketplace = game:GetService("MarketplaceSe... | 90302 | ||||||||
0 | Visible and active property set to true, but I can't interact nor see it, how do I fix this? | 1169890595 | ghostgamer90391 | 9 | 2022-08-16 06:37:50 | <p>Hello, I have a script that sets a textbutton's visible and active property to true. But I don't see the textbutton. And my script is a localscript.</p>
<p>I tried searching many times on how I could fix this but I didn't find the right answer.</p>
<p>Here is the code:</p>
<pre class="brush: lua">game.StarterGui.Flo... | 131247 | 1 | 118541 | 0 | 158443324 | xXMadonXx | 190 | 2022-08-16 07:52:10 | <p>You need to edit the Gui of the player and not the StarterGui. By editing the StartGui (server-side) only new players that join are going to see the edits, as StarterGui copys its children to the player because it is only a container.
Also your localscript does nothing as it can not really edit StarterGui except for... |
0 | Give a player a hat in ServerStorage every time they spawn? [Solved!] | 18731888 | iRzPWNzr | 20 | 2014-07-17 12:53:41 | <p>Hello, I'm kinda new to Lua, so if you could be specific as possible, that would be great.</p>
<p>I'm trying to make a script where every time a player spawns, they get a hat, which I've put in ServerStorage. (And yes, the hat works)</p>
<p>Here's what I've tried:</p>
<pre class='brush: lua'>game.Players.PlayerAdded... | 8258 | ||||||||
0 | How do i check if a roblox player is banned from roblox? [SOLVED] | 110690937 | TheEnderG | 7 | 2021-03-28 13:56:14 | <p>might seem wierd, but i actually need to know this before making datastores, because in the UK, you legally have to remove someone from the datastores if they get banned off the site. so lets say someone from the UK plays the game and gets banned from roblox for some reason, i would have to manually remove thier dat... | 121761 | ||||||||
0 | Infinite yield possible on 'Players.Player1:WaitForChild("Character")'? any help | 77126925 | TigerClaws454 | 48 | 2017-01-08 21:47:24 | <p>this is the error
Infinite yield possible on 'Players.Player1:WaitForChild("Character")'</p>
<p>here's a part of the script</p>
<p>game.Players.LocalPlayer:WaitForChild("leaderstats")
game.Players.LocalPlayer.leaderstats:WaitForChild("Level")
game.StarterGui:WaitForChild("Hp")
game.StarterGui.Hp.Frame.Frame:WaitForC... | 38854 | 2 | 41186 | 0 | 54046671 | Monsieur_Robert | 338 | 2017-01-08 21:56:14 | <p>Essentially all this means is that ROBLOX is warning you that your script can potentially wait forever, if the object you set to wait for hasn't been made.</p>
<p>You shouldn't have a problem with it (and it is just a warning, not an error), but if you want to get rid of the error, set a time where if the object is ... |
0 | How do I SetPrimaryPartCFrame without rotating the model? | 39961818 | wwwdanielwww | 5 | 2019-03-17 12:18:24 | <p>When I use SetPrimaryPartCFrame it rotates my model and it faces the left instead of the front even though I only put a position in my CFrame.new.</p>
<pre class="brush: lua"> jojo=script.Parent.Parent --model
function apply()
pos=script.Parent.Value --vector3
jojo:SetPrimaryPartCFrame(CFrame.new(pos)... | 77756 | 1 | 72824 | 0 | 151079869 | CrastificeDude612 | 71 | 2019-03-17 18:51:33 | <p>The MoveTo object function is better in terms of moving without orientation changes. Since you are working with CFrame, it will require you to change to Vector3 for MoveTo.</p>
|
1 | Can you detect a key input on a server script? | 92181090 | Marrleey | 55 | 2016-07-17 23:45:41 | <p>The question says it all. I want to do this because I want a function on the server script to be activated when a key is pressed. How would I make this possible?
This is the method that I tried(this was on the server side script)</p>
<pre class='brush: lua'>function onKeyPress(input)
if input.KeyCode == Enum.Key... | 33270 | ||||||||
0 | How can I make sure the tool Is removed as well of the tool morphing the player (?) | 1961959172 | imnotaguest1121 | 186 | 2022-07-29 14:03:01 | <p>Hello!</p>
<p>I made a morph tool that morphs you Into a character with attacks, It works just I want the tool to destroy Itself when the player Is done morphing which does not, also when morphing there Is a glitch where all Its attacks (Which are tools btw (Also there Inside of the morph)) are equip together and wo... | 130993 | ||||||||
0 | How do I change the Textlabel to the Value of my NumberValue? | 1331661786 | Cowgato | 33 | 2022-09-09 23:25:21 | <pre class='brush: lua'>--AmountOfOrbs is a NumberValue in workspace--
script.Parent.Touched:Connect(function(hit)
game.Workspace.AmountOfOrbs.Value +=1
game.StarterGui.ScreenGui.TextLabel.Text == game.Workspace.AmountOfOrbs.Value
script.Parent:Destroy()
end)
</pre>
| 131563 | ||||||||
0 | (cant be solved) I dont understand this error "attempted to call require with invalid arguements"? | 2025523139 | Nozazxe | 83 | 2021-06-09 20:45:36 | <p>Hi, so im making a model inserter for my admin game.
For some reason, this script fails to insert the model. Why?
insert script in serverscriptservice</p>
<pre class='brush: lua'>game.ReplicatedStorage.Insert.OnServerEvent:Connect(function(id)
local item = require(id)
item.Parent = game.Workspace
end)
</pre>... | 124231 | ||||||||
0 | How do I use GetUserInfosByUserIdsAsync instead of GetNameFromUserIdAsync? | 25240799 | BearKranz | 41 | 2023-02-07 06:56:19 | <p>I need a way to convert this from GetNameFromUserIdAsync to GetUserInfosByUserIdsAsync so I can get both displayname and usernames for changing GUI text.</p>
<p>"Captain" is a Title in the _G.ShipPositions Table that has UserID as the Key and Title as the value.</p>
<pre class='brush: lua'>wait(1)
sp = script.Parent... | 133033 | ||||||||
1 | How do I make my katana equip animation work? | 1112337243 | Pejoume | 11 | 2022-09-27 15:52:05 | <p>So I'm making a PVP game and me and a friend made this cool equip animation, and the animation works fine on the character however doesn't do anything to the katana model even though we animated the katana too. In the attachments are gifs/screenshots of what both rigs look like in the explorer and what it's supposed... | 131733 | ||||||||
0 | How do you make a Pop up GUI close it then open another? | 150334552 | vincentthecat1 | 92 | 2019-06-19 23:53:54 | <p>So I'm trying to close a GUI than a few seconds or minutes later the other one pops up on the screen but I seem to not be able to do it can you please fix my script I'm kinda new at scripting.</p>
<p>[Script]</p>
<pre class="brush: lua">script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.First... | 82112 | 3 | 76340 | 0 | 328413134 | LiLFriks | 39 | 2019-06-20 00:05:26 | <p>Untested, but probably will work.</p>
<pre class='brush: lua'>script.Parent.MouseButton1Click:Connect(function()
if script.Parent.Parent.FirstFrame.Visible == true then
wait(5)
script.Parent.Parent.FirstFrame.Visible = false
script.Parent.Parent.SecondFrame.Visible = true
wait(5)
script.Parent.Pa... |
1 | New player join script? | 51850516 | Kingbeast786 | 0 | 2014-11-15 17:57:01 | <p>so i'm wanting to make a script that tells everyone in the server that a new player has joined .
the message will be saying "(New player name) has joined the server!"
Can someone please help me on how to do this?</p>
| 12478 | ||||||||
0 | How would I make a button that hides/shows a GUI? | 16382471 | rookie423 | 0 | 2014-02-19 22:46:37 | <p>I was trying to make something for Innovation Inc. using surface GUI's. It is a television with surface GUI on it. It came with a button that closed the GUI. The GUI never respawned. I looked at the script and I tried to think of a code but it wouldn't work. Can someone give me a code so I can have it respawn back? ... | 135 | ||||||||
0 | How do I execute a script depending on a string value? | 46714579 | NortonHDD | 14 | 2021-01-12 01:31:08 | <p>I've tried 2 attempts at this, I'm putting both of them here. But I know it's the top part that isn't working right but I can't find out why. When I put everything under "then" in a onclicked script it works perfect. I'm confused, anything helps.</p>
<pre class='brush: lua'>while true do
RedBall = game.ReplicatedSto... | 118573 | 1 | 108458 | 0 | 879399690 | jamespringles | 101 | 2021-01-12 01:39:39 | <pre class='brush: lua'>while true do
if game.ReplicatedStorage.RedBall.Value == "true" then
print("gg")
local newItem = game.ReplicatedStorage.Football.Handle:Clone()
newItem.Handle.CFrame = CFrame.new(-189.549, 1.8, -37.55)
newItem.Parent = workspace
end
... |
0 | Why wont the GUI button script won't work? | 33259325 | SprocketSoldier | 0 | 2014-11-28 23:04:15 | <pre class='brush: lua'>local Button = script.Parent
Frame = script.Parent.Parent.gggg
function onClick()
game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(-0,1,43)
wait()
game.Players.LocalPlayer.Character.Torso.Anchored=true
wait()
Frame.Visible = false
end
Button.MouseButton1Click:connect(onClick)... | 12833 |
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