question_score stringclasses 21
values | title stringlengths 6 119 | question_userid stringlengths 4 10 | question_user stringlengths 3 20 | question_user_score stringclasses 496
values | question_datetime stringdate 2014-02-01 23:57:31 2023-04-02 01:40:15 | question stringlengths 0 11k | question_id stringlengths 1 6 | answer_count stringclasses 8
values | answer_id stringlengths 0 6 | answer_score stringclasses 18
values | answer_userid stringclasses 946
values | answer_user stringclasses 963
values | answer_user_score stringclasses 692
values | answer_datetime stringlengths 0 19 | answer stringlengths 0 10.7k |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Script refuses to run function? (print lines directly after function isn't showing up) | 160198246 | sesamert16 | 31 | 2020-02-01 21:01:03 | <p>This bug has been driving me absolutely crazy for the past two days. I'm trying to dabble in scripting/developing again for like the millionth time and this time I am NOT letting a bug like this frustrate me into abandoning the game entirely.</p>
<p>Basically, I'm trying to incorporate FE and remotes into old value-... | 93958 | 1 | 86780 | 4 | 49773669 | cowsoncows | 926 | 2020-02-01 22:58:35 | <p>I assume you're trying to run the second script when you fire the RemoteEvent.</p>
<p>Your second script will need to be run on the client, so it must be a LocalScript. Additionally, it needs to be placed somewhere on the client, I recommend <code>StarterPlayerScripts</code>. Also, your RemoteEvent needs to be place... |
0 | Event Fired Clinet Parameter is Nil why??? | 190357083 | THUNDER_WOW | 203 | 2020-07-28 07:28:33 | <p>I cannot share the full script due to reasons, but I can tell about the following...
I have this main script, a regular script in server script service, which picks a random part from the workspace and it fires to a client by.. Event:FireClient(Player, Part.Position). On the receiving end in another script, a local ... | 110144 | 1 | 101240 | 3 | 245864252 | xInfinityBear | 1777 | 2020-07-28 12:39:07 | <p>OnClientEvent doesn't have a Player parameter as you can see <a target="_blank" href="https://developer.roblox.com/en-us/api-reference/event/RemoteEvent/OnClientEvent">here</a>. You can get the player from just using <code>game.Players.LocalPlayer</code> since it's a local script. If you try printing 'Player' you'll... |
1 | How do I get data from a player who clicks a TextButton? | 8831680 | Redinosaur | 0 | 2015-05-12 02:43:33 | <p>I've been working on an inventory GUI and I want to change the stats of a player when they click this button. I've tried making my own code but it hasn't worked out so far.
This is what I've tried</p>
<pre class="brush: lua">function click(player)
local stats = player:FindFirstChild("leaderstats")
if stats then
if s... | 17459 | 1 | 20871 | 2 | 41100413 | BSIncorporated | 640 | 2015-05-12 03:57:58 | <p>Well you don't need <code>if</code>:stats<code>then</code> twice...</p>
<pre class="brush: lua">script.Parent.MouseButton1Down:connect(function())
local player = game.Players.LocalPlayer
local stats = player:FindFirstChild("leaderstats")
if stats then
local cash = stats:findFirstChild("Genie")
script.Parent.Visible ... |
0 | how do i make a player spawn with a basketball? | 174398 | marioman66 | 1 | 2017-12-28 22:57:22 | <p>can i do this with welds or do i have to make it a tool</p>
| 51100 | ||||||||
0 | PlayerGui Script Wont Enable Screen GUI? | 1680108820 | JmoneyPlayzOfficial | 49 | 2023-03-21 09:30:06 | <p>This script is supposed to do that when it detects that the <code>BoolValue</code> equals <code>True</code>, then the image will change after waiting and then will delete it from <code>PlayerGui</code> after. Still, for some reason, the image won't change, I checked the dev panel and it doesn't come up with anything... | 133221 | ||||||||
0 | Why is this code dealing too much damage? | 323565609 | 18890miki | 4 | 2023-03-15 14:05:04 | <p>I made script that infects others when infected player touch them, but it deals too much damage than it should (i also noticed player that is infected also gets damaged too much)</p>
<pre class='brush: lua'><br />game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
... | 133191 | ||||||||
0 | How to trigger a function when dialog choice is selected? | 163641015 | AbsurdAwesome101 | 56 | 2020-03-31 03:24:09 | <p>I was making a NPC that had some dialog and he would offer you an item. If the player clicked yes, the script was supposed to find an item from ServerStorage and put it in their Backpack. The only problem is that every tutorial I try says to use "DialogChoiceSelected" but Output says "DialogChoiceSelected is not a v... | 97626 | 1 | 90201 | 1 | 303361292 | Twinbrotato | 543 | 2020-03-31 07:22:20 | <p>The error says <code>DialogChoiceSelected is not a valid member if DialogChoice</code> because DialogChoice objects do not have a DialogChoiceSelected event. However, Dialog objects do. So put your script inside the Dialog object, not DialogChoice.</p>
<p>The DialogChoiceSelected event also passes the player who sel... |
0 | Trying to trigger this function. Will someone tell me how to call this function correctly? | 332695720 | nafey200 | 52 | 2021-04-14 11:35:23 | <p>I'm making a keycard so when it touches the keycardblock it calls a function (no errors in the output).
It would be nice if someone could suggest a efficient way to trigger this function, I did the best I could but nothing happens.</p>
<pre class='brush: lua'>local KeyCardBlock = game.workspace.KeyCardBlock
local Ke... | 122371 | ||||||||
1 | How to remove character control? | 15288675 | emite1000 | 335 | 2014-07-25 03:35:11 | <p>How do you make it so that a player loses control of their character? As in, when they press the arrow keys they do not move? I thought that what gave Players control was the HumanoidRootPart, but deleting it just made my character sink through the ground, so now I'm stumped.</p>
<p>(what I'm really trying to accomp... | 8653 | ||||||||
0 | How to make player stay on rotating part? | 1204864571 | MarkoFANTASTINE1 | 0 | 2022-06-17 18:54:39 | <p>Whenever a player stands on my rotating part, the part moves below without taking the players with it. My goal is to make the part hold the player.</p>
<p>I tried 2 ways of doing this:</p>
<p>The first is just changing the CFrame angle of it (the blue part).
I also tried using hinge constraints with attachments, but... | 130382 | ||||||||
0 | Surfacegui not showing the same for different users? | 1567118459 | TheEggGamerRobloxYT | 0 | 2023-03-21 16:28:37 | <p>I made a Self-Checkout that scans items and then lets you pay. In testing I had no issues with it but when there were multiple people in 1 server, it completely started breaking.</p>
<p>For example if someone clicked "Pay" it would still show the main screen for others.</p>
<p>and when the payment completes, it does... | 133223 | ||||||||
0 | [PLEASE HELP] GUI content gets deleted for plugin? | 114942345 | DragonSpawner12 | 56 | 2020-09-14 01:39:00 | <p>So, I had the idea of making a plugin. It had a GUI. But, when I tested the plugin, all the content of a Frame in the ScreenGui got deleted. What is happening? Link to the file is here:</p>
<p><a target="_blank" href="https://bit.ly/unpackplugindownloadlink">Click me to download the file</a></p>
| 113145 | ||||||||
0 | How do I make the shop GUI button open? | 115296508 | Welovegod1029384756 | 25 | 2017-08-17 00:27:00 | <p>So, I've been making this game. I know how to make the shop GUI button, but how do I make it open a GUI? I suck at scripting, so I came here.</p>
| 46913 | 2 | 47593 | 0 | 137505940 | GameBoyOtaku | 63 | 2017-08-18 00:32:13 | <p>Simple make a local script in the GUI you want to make visible or open</p>
<pre class='brush: lua'>script.Parent.MouseButton1Down:connect(function()
script.Parent.Parent.YourFrame.Visible = not script.Parent.Parent.YourFrame.Visible
end)
-Line was too short put them together and it should work
</pre>
|
0 | What are these old roblox guns called? | 559014652 | Sp00ked1 | 6 | 2020-06-17 11:32:37 | <p>There was some old roblox guns back in 2009 that broke in 2018 and I want to fix them so can someone please tell me what they are called? Hitscan, raycasting or what is it called?</p>
<p>Inside that gun it has a Bullet script, recoil value, local script called Shooter, BackupWelds, StoredAmmo value, Ammo value, and ... | 106619 | ||||||||
0 | how do i make my weapon hurt only npcs and not players and make it work in R15? | 105098872 | dylancrazy88 | 10 | 2021-05-05 00:01:01 | <p>Tool = script.Parent
Handle = Tool:WaitForChild("Handle")</p>
<p>Sparkles1 = Handle:WaitForChild("Sparkles1")
Sparkles2 = Handle:WaitForChild("Sparkles2")
Light1 = Handle:WaitForChild("Light1")
Light2 = Handle:WaitForChild("Light2")</p>
<p>Players = game:GetService("Players")
Debris = game:GetService("Debris")
RunSe... | 123108 | ||||||||
1 | Sword doesn't work when cloned into the Backpack? | 167536064 | MelodicSea5914 | 21 | 2020-08-20 18:10:28 | <p>Ok, so I have a sword shop that when I press the button the sword from the ReplicatedStorage goes to the Backpack. That works fine. The problem is that it doesn't seem to deal damage when I activate it even though it had worked fine when I tested it by putting it in the Starterpack. Please help.</p>
<p>Sword client ... | 111776 | 1 | 102623 | 0 | 260954816 | TheLeader_TimJunior | 144 | 2020-08-20 18:14:45 | <p>Any scripts that come from ReplicatedStorage will not transfer well to Workspace.</p>
<p>Try cloning it from Workspace or lighting.</p>
<p>Edit: Have to tool in StarterPack and disable it. Enable when the player should use/have it.</p>
<p>Happy scripting,
Tim</p>
|
1 | Script on stringvalues and leaderstats won't work? | 424755598 | Mystical_Un1verse | 9 | 2022-06-22 05:20:07 | <p>I have a script that when a leaderstat in a player is changed to a specific word, the value of the StringValue will change to the players name with the keyword. The problem is, there are two StringValues and they both have essentially the same script just with different keywords, and only one of them will work at a ... | 130451 | ||||||||
0 | Help with KeyDown? | 40973680 | InfinitivePixelsJr | 542 | 2015-09-02 21:52:44 | <p>Can anyone tell me why this script won't work? Output show's no error's. I am trying to make a Custom-Chat GUI, But this KeyDown thing won't work.</p>
<pre class='brush: lua'>wait(1)
-- Variables
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local Text = script.Parent.TextFrame.TextBox
-- M... | 22263 | ||||||||
0 | What is wrong with the new chat system? | 68116035 | AxonMega | 0 | 2016-12-15 21:21:19 | <p>You chat color doesn't switch to your team color anymore and half the time it won't even let you chat at all! Is there any way I can fix this or are these bugs that roblox is currently working on?</p>
| 38031 | ||||||||
0 | Why can't I set the CustomPhysicalProperties of a character's parts? | 71739181 | Noonekirby | 162 | 2020-02-12 02:27:04 | <p>Sorry, my last question was incorrect for what I was looking for. For some reason, I can't set or print the CustomPhysicalProperties of a character's parts.
[https://developer.roblox.com/en-us/api-reference/property/BasePart/CustomPhysicalProperties]</p>
<pre class='brush: lua'>local function onPlayerJoin(player)
... | 94483 | ||||||||
0 | Radio Script Not Detecting If The Audio Is Deleted And Still Creates Sound Asset To Try To Play It? | 158695937 | LuaDLL | 253 | 2021-09-13 22:31:51 | <p>The Script Is Supposed To Check If The Asset Is Valid and not Invalid and/or Content Deleted but it always returns true?</p>
<pre class='brush: lua'>sg.ui.play.MouseButton1Click:Connect(function()
local id = sg.ui.id
local Audio = false
local notanumber = false
if tonumber(id.Text) th... | 127421 | ||||||||
4 | [SOLVED] Checking personal server info? | 157510912 | General_Scripter | 425 | 2016-03-30 20:26:41 | <p>From a script in any game is there any way to check if the game is a personal server and, if so, the level of permission people in the game have? I've looked on the wiki and couldn't find anything and searched on here for a few different things but haven't found anything helpful. Any ideas?</p>
| 29055 | 2 | 32488 | 1 | 16865204 | JamesLWalker | 297 | 2016-03-30 20:31:58 | <p>There is <strong>no way</strong> to find the personal server. Though there is a way to find a group or player created place. Here is what I found on the wiki page. You can use <a target="_blank" href="http://wiki.roblox.com/index.php?title=API:Class/DataModel/CreatorType">CreatorType</a>, which will output this.</p>... |
1 | Sideways tools? | 14483678 | beyryan | 10 | 2014-02-25 07:32:42 | <p>Hi all, i'm new to scripting and don't know much, But it seems i have a problem with alot of tool meshes (Gear made by ROBLOX), And not quite sure how to fix it. <a href="http://imgur.com/XESSrt5">http://imgur.com/XESSrt5</a>
Any help?</p>
| 292 | 3 | 529 | 1 | 64408300 | RaverKiller | 668 | 2014-02-25 08:14:00 | <p>This doesn't really have anything to do with scripting- you must rotate the handle so it's facing straight forward, I suggest you use the properties tab on the handle and set FrontSurface to Hinge so you can find the front of the sword.</p>
|
0 | The script I made is skipping lines. Help? | 536049572 | NiroTurtle | 83 | 2020-02-09 01:32:28 | <p>So I'm making a script where if a model's health hits 0, the script resets the game. But the script is skipping the line where it makes the model's health 5000. Help~!</p>
<p>Also another script I had that uses this kinda code works fine, it's just this one..</p>
<pre class='brush: lua'>game.Workspace.Helicopter_.Hu... | 94332 | 3 | 87240 | 1 | 1126954614 | Lord_WitherAlt | 186 | 2020-02-11 16:21:13 | <p>This is happening because the script doesn't skip the line, but the humanoid is dead and it's health can't be changed anymore as far as I know, instead clone the model at the start of the script and parent the model to workspace after destroying the original, the edited code:</p>
<pre class='brush: lua'>clonedmodel ... |
2 | How do I put a data persistence in a value of a player? | 25444514 | JonathanW123 | 10 | 2014-04-15 01:03:50 | <p>In a player on my game, there's a value called Rank(string value) in game.Players.PlayerName</p>
<p>How do I make it so the string is saved and will appear as the same string next time they join a server</p>
| 1385 | ||||||||
1 | Why won't SubtractAsync() CSG Negate? | 125299045 | zboi082007 | 270 | 2020-05-15 18:01:44 | <pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(player)
local char = player.Character or player.CharacterAdded:Wait()
local hitboxClone = game.Workspace.Hitbox:Clone()
hitboxClone.Parent = char
hitboxClone.Position = char.HumanoidRootPart.Position
hitboxClone.Anchored = false
h... | 103242 | 1 | 95314 | 1 | 251936426 | youtubemasterWOW | 2741 | 2020-05-15 18:24:55 | <p>Hello. This has a really simple fix.</p>
<hr />
<p><strong>Problem:</strong></p>
<ul>
<li>You forgot to parent the union to Workspace.</li>
</ul>
<hr />
<p><strong>Solution:</strong></p>
<ul>
<li>Parent it to Workspace by using <code>SubtractUnion.Parent = workspace</code>.</li>
</ul>
<hr />
<p><strong>Recommendatio... |
0 | My loading screen doesn't work correctly? Also, what does % do in the second script? | 29413559 | alphawolvess | 1784 | 2015-03-16 11:00:32 | <p>It's pretty simple and I decided to just add Tweening but I get a Userdata error on line 8 of my script.
<strong>I'd love a well detailed answer</strong></p>
<p>Here's the script:</p>
<pre class='brush: lua'>script.Parent:RemoveDefaultLoadingScreen()
local LoadingScreen = game.ReplicatedFirst.ScreenGui:Clone()
Loadi... | 15811 | ||||||||
1 | How do I remove my cloned Oxygen value after leaving the ToucherPart Zone? | 25240799 | BearKranz | 41 | 2022-10-30 07:55:53 | <p>Working on making an oxygen system for a game. Magnitude works fine for planets, but for ships and shuttles I need to use Zones of some sort for each individual room and hallway. I need to add a method to check if the player is no longer in the ToucherPart to delete the Oxygen Value.</p>
<pre class="brush: lua">whil... | 132078 | ||||||||
0 | I want to know how to make a gui that has a button that when you click it gives instructions. | 4694638 | alan3401 | 28 | 2014-03-02 01:28:11 | <p>I want to know how to make a gui that has a button that when you click it gives instructions on how to play the game.</p>
| 425 | ||||||||
0 | Leaderboard fail, need help? | 70655232 | mikeCONronald | 25 | 2014-12-09 01:30:25 | <p>I am making a tycoon with a leaderboard for cash.</p>
<pre class='brush: lua'>-- leaderboard made by roboy5857
function onPlayerEntered(newPlayer)
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local Moneyz = Instance.new("IntValue")
Moneyz.Name = "Moneyzz"
Moneyz.Value = 5
... | 13117 | 1 | 16155 | 1 | 51384921 | Mauvn | 100 | 2014-12-09 01:37:12 | <p>Try this instead.</p>
<pre class='brush: lua'>function onPlayerEntered(newPlayer)
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local cash = Instance.new("IntValue")
cash.Name = "Moneyzz"
cash.Value = 5
cash.Parent = stats
stats.Parent = newPlayer
end
game.Players.Chil... |
0 | How do you use Script.Source with multiple lines? | 1179331769 | Cooldoodle2019 | 4 | 2022-12-20 18:13:48 | <p>im making a plugin, and it should make a script but i dont know how it would make multiple lines, my current code</p>
<pre class="brush: lua">local toolbar = plugin:CreateToolbar("Create Part")
local CHS = game:GetService("ChangeHistoryService")
local button = toolbar:CreateButton("Add leaderstats", "Creates quicker... | 132619 | 2 | 119748 | 0 | 130661594 | wf_sh | 15 | 2022-12-20 20:16:06 | <p>You can create a multi-line string literal using either double square brackets or the \n (newline) escape sequence.</p>
<pre class="brush: lua">print([[
Hello
World!
]])
print("Hello\nWorld!")
</pre>
<p>In your case, I would simply use the first option and copy paste the code into the string.</p>
|
2 | Everything Runs, Text Won't Change!? | 31953400 | thesit123 | 509 | 2017-07-09 14:44:40 | <p><strong>Background -</strong> I have a 2 scripts, <em>local</em>, that shows the number of games that are current being held and the numbers of available games <em>(Which is, when no games are being held, 25)</em>.</p>
<p><strong>PROBLEM -</strong> So everything runs fine, I added <code>print()</code> to show that i... | 45024 | 1 | 46026 | 1 | 14357591 | Perci1 | 4988 | 2017-07-09 15:18:20 | <p>I appreciate that you actually tried to solve it yourself, kudos for that.</p>
<pre class='brush: lua'>local ag = script.Parent.AvaGames.Text
</pre>
<p>The problem here is that you made the variable equal to an object's property (Text). When you do that, the variable will become equal to the property's <em>value,</e... |
1 | The following "First Person Only" script does not work. [SOLVED] | 2669002 | Corogl | 0 | 2014-02-21 03:21:59 | <p>This script, when placed in a Script and then placed in ServerScriptService does not work. I am confused whether or not I need a LocalScript and where it should be going. If this is the correct place/object, what is wrong with the script? I would like it to force the player into 1st person but not by using a GUI tha... | 190 | 4 | 341 | 2 | 1546726 | nate890 | 495 | 2014-02-21 04:19:56 | <p>As stated by Fattycat, it should indeed be ran through a localscript, otherwise it will <strong>only</strong> work in solo mode. However, earlier I was playing with CameraMode (see <a target="_blank" href="http://www.roblox.com/Forum/ShowPost.aspx?PostID=126292650"><strong>this thread</strong></a>) and came across a... |
2 | Trying to have a dialog option kill the player when selected? | 70166935 | Asalea | 25 | 2023-01-17 20:14:24 | <pre class='brush: lua'>function Chosen(player, dialog)
dialog.Name = "KillsYou"
if dialog.Name == "KillsYou" then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
end
end
script.Parent.DialogChoiceSelected:connect(Chosen)
</pre>
<p>I currently am trying to setup a dialog option where when you... | 132878 | 3 | 120009 | 0 | 845235190 | blue_bunny0fficl | 98 | 2023-01-17 23:09:47 | <p>To fix error u need do this</p>
<pre class='brush: lua'>local dialog = script.parent-- do parent until the dialog name comes up
</pre>
|
1 | How to detect when a player is moving? | 148007899 | TheJeffyBrothers69 | 9 | 2020-08-11 12:19:29 | <p>So I was playing one of those speed city games and I though I could probably make one of those so I tried to make a moving detection script cause thats pretty much the entire game lol but I cant get mine to work, I know there are plenty of easier ways to make one compared to mine but I dont understand them that well... | 111161 | 1 | 102054 | 2 | 31504923 | rabbi99 | 714 | 2020-08-11 12:31:55 | <p>There are two ways (or more idk):</p>
<p>This includes MoveDirection:</p>
<pre class='brush: lua'>Character.Humanoid.Changed:Connect(function()
if Character.Humanoid.MoveDirection.Magnitude ~= 0 then
-- moving
else
-- not moving
end
end)
</pre>
<p>There's also an event:</p>
<pre class='br... |
0 | [SOLVED!] Why doesn't my remote event fire? | 561329525 | Desmondo1 | 36 | 2021-01-14 06:34:13 | <p>I'm making a winning system. And the way I show the winning gui is to move the gui from server storage to the winners backpack. All of that has been succesful. But I also need to activate the local script so I used a remote event. But whenever I fire the remote event it doesn't do anything.</p>
<p>Edit: I basically ... | 118672 | ||||||||
0 | "Character is not a valid member of Model "Workspace.Player" "; what'd I do wrong? | 37085603 | flamethower2002 | 50 | 2021-04-07 22:35:48 | <p>I am trying to change a players model - I did some research into the matter and butchered a few different scripts together to match what I was trying to do. The main script works, I can control the new model as intended; the problem lies within the camera. It stays where the previous players model lies - as expected... | 122131 | ||||||||
0 | Can someone help me with this bug which is effecting me majorly? | 104415244 | CrazyCorrs | 98 | 2019-02-20 20:10:26 | <p>Hello. I have made a script which is meant to remove a house when a player leaves or types a command. I made this a function. This seems to work fine but whenever around 8 people start playing I get this error saying "Infinate yield possible on". This is really annoying because I know for a fact it's there and I kee... | 76564 | 1 | 71855 | 1 | 266723646 | AIetheo | 236 | 2019-02-20 20:50:12 | <p>My first guess is that its because you used ipairs which stops once it finds a nil arguement, and that you used WaitForChild instead of FindFirstChild.</p>
<pre class='brush: lua'>function remove(booth)
for i, child in pairs(game.ReplicatedStorage.Information:GetChildren()) do
if child:FindFirstChild("Pl... |
0 | How would I make something that I click revert when I click it again? | 118061211 | jacksworld2808 | 15 | 2020-05-22 05:17:22 | <p>I have a part which as a fire effect, so far I have it that when you click it the fire will be enabled. I don't how to make it when I click it again the fire will be disabled.</p>
<p>Current Script -</p>
<pre class='brush: lua'>local fire = script.Parent.Fire
script.Parent.ClickDetector.MouseClick:Connect(function(p... | 103944 | ||||||||
1 | Can I hide COREGUI for only one player? | 10051780 | Badfitz60 | 13 | 2014-09-06 07:03:42 | <p>I'm trying to make a generic copy of murder mystery, got everything down but I need to make sure dead players can't chat.</p>
| 10623 | ||||||||
1 | help with making a color changing part? | 1521480603 | NexterDev | 11 | 2020-11-22 16:13:36 | <p>how do i make a rainbow part?</p>
<p>do i have to do like this?</p>
<pre class='brush: lua'>part.BrickColor = BrickColor.new("Bright red")
part.BrickColor = BrickColor.new("Lapis")
part.BrickColor = BrickColor.new("Black")
part.BrickColor = BrickColor.new("Pink")
</pre>
| 116161 | ||||||||
0 | How to remove Datastore from offline players? | 698186957 | sign_there | 0 | 2020-07-27 06:18:00 | <p>I have a leaderboard in my game and a player cheated their way up and now the player has stopped playing the game. How will i remove the player from the leaderboard. i have tried</p>
<pre class='brush: lua'>local DataStoreService = game:GetService("DataStoreService")
local coinsDataStore = DataStoreService:GetDataSt... | 110056 | ||||||||
0 | why doesn't my shield disappear after dying the 2nd time? | 105098872 | dylancrazy88 | 20 | 2021-10-07 17:02:49 | <pre class='brush: lua'>-- Variables --
local Char = script.Parent["Remilia Scarlet"] -- npc name
local Shield = script.Parent.Shield
local Hum = script.Parent["Remilia Scarlet"].Minor
local Health = script.Parent["Remilia Scarlet"].Minor.Health
local FractionOfMaxHealth = script.Parent["Remilia Scarlet"].Minor.MaxHeal... | 127811 | ||||||||
0 | [SOLVED] How do I make a toggleable button that makes parts appear and disappear? | 1316268318 | Dave_Robertson | 20 | 2020-10-18 11:55:23 | <p><strong>Information:</strong></p>
<ul>
<li>I am not getting any errors</li>
<li>I already attempted this, it didn't work.</li>
<li>The parent of the script game.StarterGui.GraphicsGui.GraphicsButton</li>
<li>The script is a LocalScript</li>
<li>When I click the button nothing happens.</li>
<li>The folder :<a target=... | 114514 | ||||||||
0 | Why doesn't this part tween script work with multiple parts? | 11545405 | greybird700 | 63 | 2017-06-16 02:04:38 | <p>I have added GetChildren so that it will do the following to all of the children but it's not working? Any fixes/explanations?</p>
<pre class='brush: lua'>local TweenService = game:GetService("TweenService")
local part = script.Parent:GetChildren()
local Info = TweenInfo.new(
3, -- Length
Enum.EasingStyle.Elastic, -... | 44080 | 1 | 45274 | 0 | 60263778 | KingLoneCat | 2642 | 2017-06-16 02:12:47 | <p>Hey greybird700,</p>
<h3>The issue with your script is that you are putting in a table as the argument for <code>TweenService's :Create()</code> function and that can't happen because you need a <code>UserData Value</code>, not an <code>Array</code>. So, there's an easy fix for this, all you have to do is just use a... |
0 | My Player.Backpack script isn't working. I dont know why but I am pretty sure I did it right though? | 421187998 | ChrisDev_YT | 0 | 2021-10-25 02:16:46 | <p>local Sword = script.Parent
local ReplicatedStorage = game:FindService("ReplicatedStorage")
local SwordGive = ReplicatedStorage.ClassicSword</p>
<p>Sword.ProximityPrompt.Triggered:Connect(function(player)
local SwordCopy = Sword:Clone()
SwordCopy.Parent = player.Backpack
end)</p>
<p>this is the script and it seems v... | 127974 | ||||||||
0 | How to fix something wen you join there is nothing there, when I join? | 1260501243 | olythic | 0 | 2021-05-01 09:34:52 | <p>Whenever I join my game there is nothing there, in studio I have saved and published many times!</p>
| 122984 | ||||||||
1 | How do I check if an item is in the players backpack? | 1561550920 | tumtindy | 36 | 2023-01-19 18:43:42 | <p>So, I want to only allow the player to exchange their tool for another one if they already have it in their inventory. I made a simple script which works, but you can just make the tool appear out of no where without having the thing you need to craft it. I don't know if i'm just being stupid because it sounds so si... | 132896 | 1 | 120029 | 1 | 140399066 | Uniplier | 83 | 2023-01-19 18:55:35 | <p>You would check the player's backpack instead of the player's character.</p>
<pre class="brush: lua">player.Character:FindFirstChild(RemoveItem) --instead of this
player.Backpack:FindFirstChild(RemoveItem) --you would do this
</pre>
<p>Let me know if this helps</p>
<p>Since you want to disable the prompt if they don... |
0 | Can You Use "game.Players.LocalPlayer" in a normal Script? | 9892401 | sidekick83 | 80 | 2015-02-22 20:16:17 | <p>I was having some issues with scripts earlier, the problem seemed to be this line of code:</p>
<pre class='brush: lua'>game.Players.LocalPlayer
</pre>
<p>I was wondering if "game.Players.LocalPlayer" was functional in a normal script.</p>
<p>(The script ended up working when I copied it into a LocalScript)</p>
| 15222 | 2 | 18302 | 0 | 386992 | BlueTaslem | 17922 | 2015-02-22 21:42:59 | <p>Normal "Script" objects are run by the server; that means it doesn't have a notion of one particular player being "special", so it can't pick the LocalPlayer.</p>
<hr />
<p>In Test Solo, Scripts <em>will</em> identify the LocalPlayer -- it's unambiguous, since there can only be <em>one</em>. I think this is done so ... |
0 | Sub-Table data doesn't load, invalid arguement #1 to 'ipairs'? | 1038671897 | NickyPlayz2011 | 82 | 2021-09-28 21:40:56 | <p>Ok so, I'm making a mining simulator, and I want to make a tool DataStore.
For some reason, the data won't load properly.</p>
<p>Script I used:</p>
<pre class='brush: lua'>local DataStoreService = game:GetService("DataStoreService")
local DS = DataStoreService:GetDataStore("MinerzData")
local function loadData(playe... | 127736 | ||||||||
0 | Making a car damaging system with FE Gun Kit But i have trouble damaging the car??? | 1400234436 | KoalaKo_XD | 27 | 2022-07-27 20:26:11 | <p>So I'm making a car damaging system. I have the function for turning the car into a pile of scrap once it reaches 0 health, but I have trouble for making the car take damage once a player shoots at it with a gun from FE Gun Kit.
Here is my code so far:</p>
<pre class="brush: lua">while true do
wait(0.1)
for ... | 130968 | ||||||||
0 | How do I insert an R6 dummy into Workspace with a script? | 86132377 | ViktorRamstrom | 15 | 2023-01-29 13:21:56 | <p>How do I insert an R6 dummy into Workspace with a script?</p>
| 132970 | ||||||||
0 | On Roblox Studio, everything is invisible. Does anybody know what I should do? | 1314599390 | NuggetHasJoined | 7 | 2021-02-22 09:35:52 | <p>On Roblox Studio, I decided to work on my new game. However, when I opened it, everything was invisible, however, the transparency was 0. I opened a new baseplate template, and the same thing happened. I've tried uninstalling it, but that didn't work, either. Does anybody know how I can fix this?</p>
| 120505 | ||||||||
0 | GUIs not replicating to PlayerGui but staying in StarterGui? | 17458936 | Raven_Caedes | 95 | 2015-11-28 13:39:41 | <p>I've been experiencing an issue with my game's GUIs. The GUIs do not replicate themselves to the player's PlayerGui, and the properties change in StarterGui instead of PlayerGui. I am using a normal script to control each GUI.</p>
<p>The Output gave me no errors.</p>
<pre class='brush: lua'>Mainbar = game.StarterGui... | 24775 | 2 | 28365 | 2 | 23783573 | docrobloxman52 | 407 | 2015-11-28 15:37:42 | <p>You have two errors in your script. One is that you forgot an end, and two is you didn't define the playergui. You can't just change the text in startergui you have to change the text in the playergui. So you have to define all the players in the game than get all of their playerguis. Like this:</p>
<pre class='brus... |
0 | How do you make a game Tbc only? | 33810106 | TroytheDestroyer | 75 | 2014-11-15 15:36:02 | <p>I was messing around with my next big game, and I want only TBC and OBC members to be able to play to prevent guests from hacking/ruining others' game experience. Here is my script:</p>
<pre class='brush: lua'>local player = game.Players.LocalPlayer
game.Players.PlayerAdded:connect(function(player)
if player.Members... | 12471 | 2 | 15516 | 0 | 1002773 | Spongocardo | 1991 | 2014-11-15 15:41:57 | <p>When comparing Enums, you have to be exact and can't use strings. Also, try using :Kick() instead of :Destroy(), it actually disconnects the player. Make sure this is in a normal script.</p>
<p>Also, you don't need the player variable, there is already one made when the PlayerAdded event fires.</p>
<pre class='brush... |
0 | Why is the tween not playing? | 324047348 | BoomerNEW_GEN | 11 | 2020-09-16 04:17:00 | <p>The Function "StartLoad" runs since it changes the GUI to enabled. Although, there is a tween for the loadingRing. This doesn't play. The code below is the code i'm having problems with:</p>
<pre class='brush: lua'>local TweenService = game:GetService("TweenService")
local function StartLoad()
script.Parent.Pare... | 113219 | ||||||||
0 | Timer that counts down locally with the format of “0.000.” Do you guys know how to do this? | 1335490779 | ExoticBloxed | 0 | 2022-05-09 01:09:26 | <p>No clue on how to do this. Timers are hard.</p>
| 129964 | ||||||||
0 | table.unpack with subsequent arguments? | 121672610 | Speedmask | 80 | 2021-04-07 16:00:23 | <p>hello, I was using the table.unpack method and I noticed some strange behavior.</p>
<pre class='brush: lua'>function func(supplement, data1, data2)
print(supplement, data1, data2)
end
local data = {
"Isaiah",
"Daniel"
}
func("Camilla", table.unpack(data))
-- output: Camilla, Isaiah, Daniel
</pre>
<p>noti... | 122120 | 1 | 111254 | 1 | 65765854 | eLunate | 5136 | 2021-04-07 16:22:57 | <p>That's really simple, and it's just basic Lua variadic behaviour. For any function which has multiple returns, it will be reduced to its first term if it is added anywhere but the tail of a tuple.</p>
<p>Consider this</p>
<pre class='brush: lua'>function r2()
return "a", "b"
end
</pre>
<p>This returns two values, ... |
0 | My script isn't functioning as I intend it to? | 1073917569 | Puppy_lovertheawsome | 6 | 2022-10-30 08:56:31 | <p>I bet the answer is super simple but here it is:</p>
<pre class='brush: lua'>game.Players.PlayerAdded(function(player)
local leaderstats = Instance.new("Folder",player)
leaderstats.name = "leaderstats"
local Level = Instance.new("IntValue", leaderstats)
Level.name = "Level"
end)
</pre>
| 132080 | 1 | 119294 | 0 | 72153531 | 0x5y | 90 | 2022-10-30 11:19:19 | <p>When posting, you should describe the issue you are having in detail, and also describe anything you have tried to fix the issue.</p>
<p>By looking at your code, there doesn't seem to be anything wrong at first, but I do notice you are missing a :Connect()</p>
<p>Here's how to fix it:</p>
<pre class='brush: lua'>gam... |
0 | ? Http Request failed: Http requests can only be executed by game server | 1396466215 | 1BMH | 0 | 2020-10-03 14:08:26 | <p>Welp, please help me the output just say Http Request failed: Http requests can only be executed by game server thank you very much if u help me my guy!</p>
<pre class="brush: lua">delay(0.1, function(Api)
local HttpService = game:GetService("HttpService")
local function request()
local response = Ht... | 113959 | ||||||||
0 | if statements are stopping my function? | 106244825 | oXDestroyerXo | 28 | 2022-09-15 15:09:43 | <p>I want to make a random map selector, but it seems that the selector is picking a map and not continuing, I want it to pick a map and then keep repeating</p>
<pre class="brush: lua">local function changed()
if game.Workspace.time.Value == 0 then
local e = math.random(1,2)
if e == 1 then
... | 131630 | 1 | 118879 | 0 | 1104970547 | SuperPuiu | 497 | 2022-09-15 15:37:34 | <p>Hello!</p>
<p>I didn't understood much, but I think I found the problem.</p>
<pre class="brush: lua">local function changed()
if game.Workspace.time.Value <= 0 then
local e = math.random(1,2)
if e == 1 then
choice = map2
end
if e == 2 then
choice = map1
... |
0 | Disable Gravity for a Specific Part? | 1661478101 | Bob4koolest | 78 | 2020-11-14 03:44:24 | <p>I have a gun that creates and shoots out an unanchored bullet (so it can trigger the touched event when it hits certain destructible blocks). However, unanchoring it just causes it to fall through the ground almost immediately once it's fired due to gravity, so how can I disable it just for this one part (nothing el... | 115739 | 1 | 106259 | 4 | 49773669 | cowsoncows | 926 | 2020-11-14 03:54:18 | <p>What you would need to do is apply a force to the part that is equal but opposite to the force of gravity. To do this you can use a BodyMover like BodyForce, or one of the newer physics constraints like VectorForce, and, using Newton's Second Law we can figure out the force we need to apply.</p>
<p>Newton's second l... |
6 | UserInputService doesn't detect mouse movement? | 39250676 | ScriptGuider | 5640 | 2016-08-03 17:05:26 | <p>This has been an issue for me for quite some time now. Initially, I was unsure if this was ROBLOX's fault or my fault. But after waiting this long I'm just not sure anymore...</p>
<p>Here's a seemingly viable example of checking for mouse movement with <code>UserInputService</code>. I'm not sure if I'm missing somet... | 34072 | ||||||||
0 | Why I cant give tool to player with equipped tool gui? | 1413288617 | testmiskobay | 0 | 2021-04-06 03:16:02 | <p>I want to make a script that I can give a tool to player with equipped tool gui. When I press TextButton it nothing happens and on output doesnt print any error.</p>
<p>Here is localscript that is on tool:</p>
<pre class='brush: lua'>local Player = game.Players.LocalPlayer
local ScreenGui = script.Parent.Parent
loca... | 122056 | ||||||||
0 | How do i give player points to a player when the player enters the game? | 57249717 | iluvmaths1123 | 198 | 2014-06-01 03:08:48 | <p>How do i give player points to a player when the player enters the game?</p>
| 5968 | ||||||||
0 | Teleporting people to other maps, how? | 111151120 | Drbluecrown | 0 | 2021-04-07 13:28:42 | <p>I am really bad at scripting. In my game I made a map changer. I need something to add on to it so after the map disappears all players will get teleported to a block on the other map, then after the map changes again they will teleport to another block in the other map. I have tried many methods but as I said I am ... | 122113 | ||||||||
0 | Why is this head-creating script not working right? | 6954343 | CoolJohnnyboy | 121 | 2015-04-22 00:24:44 | <p>So this script is supposed to change the color of the new head part to your current head's color. However, it is not working, and I have no idea why, as output was not of much use. Can someone please help me?</p>
<p>Here's the script:</p>
<pre class='brush: lua'>function spn(NewP)
wait()
local mesh = NewP.Ch... | 16908 | ||||||||
0 | How to get a mask/hat by touch? | 392000535 | Tyranozauru | 0 | 2020-11-21 17:06:51 | <p>So i had this problem lately for my latest project. I dont know how to like get a mask when touched something. So i though to ask here. <strong>((How to get a mask/hat on touch of block))</strong><br />
I would really appriciate if somebody would help me on that, thank you!</p>
| 116107 | ||||||||
0 | Setting the camera to another player? | 29814376 | systematicaddict | 295 | 2014-04-26 04:33:46 | <p>How would I set the players camera to another players camera? would it be game.Players.playername.Camera? or</p>
| 3562 | 1 | 4962 | 0 | 37346832 | infalliblelemon | 145 | 2014-04-26 04:51:00 | <p>You would set the CurrentCamera's CameraSubject to another player's humanoid.</p>
<pre class='brush: lua'>--local script
local Players = game.Players:GetChildren()
local PlayerSubject = Players[math.random(1, #Players)] --Setting it to a random player
local Camera = game.Workspace.CurrentCamera --Note that the Curre... |
1 | How do I change a player's team color on entry? | 16754553 | Minifig77 | 190 | 2014-03-14 00:40:55 | <p>I threw together a simple script that was supposed to change a player's team color on entry. It didn't work. I traced the problem down to the player's team color simply not changing. If I replaced the line that changed the team color with any other arguments, it would run. How do I change a player's team color on en... | 676 | 1 | 1093 | 2 | 29251132 | HexC3D | 830 | 2014-03-14 12:26:44 | <pre class='brush: lua'>game.Players.PlayerAdded:connect(function(newPlayer)
if newPlayer:IsInGroup(311892) then
newPlayer.TeamColor = game.Teams["Really Black"].TeamColor -- Make a team called Really Black then make it's team color really black.
if (newPlayer.TeamColor = = game.Teams["Really Black"].TeamCol... |
0 | 'Teleport' the player right where their standing? (So they don't move) | 3200702 | Michael007800 | 144 | 2015-05-08 17:52:46 | <p>Hey guys!</p>
<p>I just want to quickly know to if it is possible to 'teleport' a player into the place they are standing.</p>
<p>This is the script I have so far.</p>
<pre class="brush: lua">player[i].Character:MoveTo(Vector3.new())
</pre>
<p>So in the Vector3.new() I need something in the brackets that ensures tha... | 17364 | 1 | 20748 | 1 | 13416513 | Merely | 2122 | 2015-05-08 18:13:27 | <p>The humanoid root part is the center of the character model, so just grab its current position.</p>
<pre class="brush: lua">local character = player[i].Character
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
character:MoveTo(humanoidRootPart.Position)
else
-- ... |
0 | How to teleport a player on brick touch? | 45803743 | DrCylonide | 158 | 2014-04-27 04:16:01 | <p>I have a large brick. I would like a player to teleport to a certain area on humanoid touch, but not sure how to script it.</p>
| 3676 | 4 | 5093 | 5 | 9000604 | xDeathBear | 90 | 2014-04-27 04:28:50 | <p>Put this script in the block being touched.</p>
<pre class='brush: lua'>place = CFrame.new(0,0,0) -- Where you want the player to go on touched
script.Parent.Touched:connect(function(p)--Creating the function
local humanoid = p.Parent:findFirstChild("Humanoid")--Trying to find the humanoid
if (humanoid ~= nil) then ... |
1 | Why is the if statement I made not working? | 37745860 | BunjiBloxxer | 51 | 2022-12-24 23:45:31 | <p>I wrote an if statement that is supposed to make a model appear if someone types the correct word into a textbox and presses the enter button:</p>
<pre class='brush: lua'>local gui = script.Parent
local frame = gui.JournalFrame
local player = game.Players.LocalPlayer
local sound = script.Parent.JournalFrame.X.Journa... | 132655 | 1 | 119775 | 1 | 8451 | amanda | 1059 | 2022-12-25 07:26:17 | <p>You are checking the contents of the <code>TextBox</code> whenever the script is first loaded. What you are intending to do is check the contents of the <code>TextBox</code> whenever the <code>GuiButton</code> is <code>Activated</code>.</p>
<p>I have not over analyzed or made any additional changes to your code asid... |
0 | How do I detect if a DriveSeat/VehicleSeat touched a part? | 1324981341 | BESTGAMERS582 | 0 | 2022-08-02 02:02:18 | <p>I need a script that detects if a DriveSeat/VehicleSeat touched a part.</p>
| 131053 | ||||||||
0 | Welding a red or blue above player's head. No error. How do I fix it? | 71297724 | Reallystop132 | 0 | 2021-10-02 00:42:07 | <p>This used to work like 4/5 days ago, but when I came back to it, it doesn't work
There's no error or anything
Also sometimes it works once in a while</p>
<p>Pictures:
<a target="_blank" href="http://">https://ibb.co/Fs6kJFJ</a>
<a target="_blank" href="http://">https://ibb.co/LhFCSph</a>
<a target="_blank" href="htt... | 127774 | ||||||||
0 | Character cannot be found even with great amounts of time? | 1998193337 | MrBucketOfficial | 39 | 2022-11-23 23:50:19 | <p>So I have this code below, and nothing is wrong with it as it warns me that there is no character and there is no errors, but since it never finds the character, I'm wondering why it doesn't find it as when I looked at myself in the player list, my Character was listed as a property.</p>
<pre class='brush: lua'>loca... | 132357 | 1 | 119543 | 0 | 1014156252 | Puppynniko | 983 | 2022-11-24 01:09:37 | <p>The “character” is not a child of player instead it’s a property of player use CharacterAdded:Wait() this will ensure the script resumes after the character is added</p>
|
0 | **RESOLVED** PlayerGui is not a valid member of Player? | 3495457 | Cubes4Life | 20 | 2015-07-08 03:26:50 | <p><strong>RESOLVED BUT KEEPING UP IN CASE SOMEONE WHO NEEDS HELP WITH THIS LATER ON STUMBLES OVER THIS</strong></p>
<hr />
<p>The issue with this was that I was trying to access other players' PlayerGuis from a local script, which is in fact, impossible. What you need to do is use remoteevents. Cheers!</p>
<hr />
<p>H... | 19485 | ||||||||
0 | How do I make it where my gun aims down when the right mouse button is held down? | 86745980 | Sergiomontani10 | 236 | 2020-06-14 10:31:34 | <p>I am trying to make my gun be able to aim down and move the camera a bit closer to the camera when i hold down the right mouse button, the right mouse button work and all but I am unsure on how to make it where the camera zooms a bit closer into the gun while you aim it down. I was thinking something like a shift lo... | 106352 | 1 | 97934 | 2 | 169428835 | Cynical_Innovation | 595 | 2020-06-14 16:15:43 | <p>Here's a script that does that. Works for me and it should work for you.</p>
<pre class='brush: lua'>local RunServ = game:GetService("RunService")
local originalView = Camera.FieldOfView
local zooming = false
local UIS = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
UIS.InputBegan:Connec... |
0 | Hiding new roblox top bar? | 49574115 | DrShibe | 17 | 2015-05-12 22:39:12 | <p>How do I remove the top-bar? It adds conflict to my game?</p>
| 17484 | ||||||||
0 | FireServer not firing event from localscript. Why? | 364796628 | Funnyskyswagway3 | 30 | 2022-08-08 00:20:19 | <p>FireServer isnt actually firing from my local script to the server script but for some reason there are zero erros</p>
<pre class='brush: lua'>local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local mouse = plr:GetMouse()
local TweenService = game:GetService("TweenService")... | 131140 | ||||||||
3 | How would I be able to even the number of people on a team? | 22194708 | billybobtijoseph | 1 | 2014-04-16 00:03:37 | <p>How can I be able to have a(n) even number of people on 2 different teams? or at least 1 person off?? I'm not sure how the code would work.</p>
| 1955 | ||||||||
1 | How to make a top-down camera but the player can't move it? | 1303818551 | Garfird1231 | 5 | 2022-05-21 18:19:24 | <p>I'm making a game where the camera is set to be top-down, I've made the script to make it top-down but I don't want the player to move it when walking. Any idea on how to fix this?</p>
<pre class='brush: lua'>[local RunService = game:GetService("RunService")
local camera = workspace.CurrentCamera
local player = game... | 130066 | ||||||||
0 | How Do I fire a remote event after my NPC health is 0? | 314237817 | JoePlato | 5 | 2020-05-14 19:59:42 | <p>Hi, so I have a normal script inside of an NPC/rig and I want that script to fire a remote event So that my quest GUIs value on the screen will change to 1 and I really need help with this.When ever I try and fire a remote event it says that I need a player function when I have the function connected to the player f... | 103116 | ||||||||
0 | Alternative to Humanoid:MoveTo() for a local script? | 544996667 | Andy_Wirus | 72 | 2019-09-09 02:47:37 | <p>Recently, I've been developing an engine for turn-based battle mechanics, very similar to Paper Mario. The extremely early and primitive engine can be found <a target="_blank" href="https://www.roblox.com/games/1510317501">here</a> if you would like to review it. The first tactic I've been trying to script is a jump... | 87224 | 1 | 80782 | 0 | 163623121 | GGRBXLuaGG | 417 | 2019-09-09 02:54:00 | <p>You can listen to input from the client and send it through a RE. The server then will use :MoveTo() itself.</p>
<p>You can also very easily listen to that input by using Roblox's built-in control modules:</p>
<pre class='brush: lua'>local Player = game.Players.LocalPlayer
local ControlModule = require(Player:WaitFo... |
0 | Is there a way to fix a .5 Sec deley? | 28144023 | masterbeyblade21 | 0 | 2014-03-07 00:45:44 | <p>Theres a 0.5 sec delay on the Moving bricks and Lighting changes due to so many scripts running at one time any way to fix it or shorten the delay with out lowering the wait( ) time?</p>
| 536 | ||||||||
0 | How is this thing called? I want to try to do it myself. | 733270183 | typedkeyboard | 0 | 2021-07-22 01:45:30 | <p>I found this short video of a scripter doing something cool which I cant find out how to do. If anyone knows what this is called or how this is scripted please help. Thanks. Here is the link to it, I think it needs to be downloaded:
https://cdn.discordapp.com/attachments/748708423478280273/862770067190841364/fuelcel... | 125575 | ||||||||
0 | How to disable or enable Player's ShiftLock with a script(not changing StarterPlayer properties)? | 1017674450 | Sarturex857 | 54 | 2021-10-12 18:06:16 | <p>So I tried to disable or enable player's shiftlock for a gun system, but I can't find the way to do it(I tried changing the camera CFrame, making the Humanoid.AutoRotate false, but it didn't work as I wanted to.) Is there a way to do it?</p>
| 127848 | ||||||||
0 | Why can I not tween a players camera from a script? | 1551208865 | noah01q | 0 | 2021-01-13 20:17:24 | <p>Hello everyone! When I try to tween a players camera from a localscript it works and if I do it from a script it does not. I am trying to make a button that makes all of the players camera to one so I was trying to use this script.
local cam = game.Workspace.Camera
local service = game:GetService("TweenService")
loc... | 118651 | ||||||||
1 | Attempting to get random from a table returns an error?? | 419000434 | Omq_ItzJasmin | 666 | 2021-03-24 21:11:04 | <p>Hello...I'm trying to select a random color value from a table but it returns with <code>Workspace.Scripts.randomNPC:14: invalid argument #2 to 'random' (interval is empty)</code></p>
<p>Here is a snippet of my script:</p>
<pre class='brush: lua'>local Colors = {
Color1 = Color3.fromRGB(255,229,180),
Color2 ... | 121644 | 1 | 110811 | 1 | 54346951 | k3du53 | 152 | 2021-03-24 21:32:32 | <p>Try making the index for each value of <code>Colors</code> an integer 1, 2, or 3 instead of Color1, etc.</p>
<p>The reason for the error is that <code>#Colors</code> equals 0, and (1,0) is an empty interval.</p>
<p>(You have a dictionary instead of an array)</p>
|
0 | How to make a feedback GUI? (Without using discord) | 1399623678 | EmJay10101 | 7 | 2022-07-29 07:46:30 | <p>I'm just wondering if there is some sort of app that I could use to receive my feedback information? If someone else has a better idea, I'd love to hear it. I also had the idea to transfer the data to another Roblox game that could be private, but I am not sure if that's the best solution. Thank you!</p>
| 130989 | ||||||||
1 | Error: Attempt to Index Number with Number. What's the issue? | 350255127 | FrolloTheOne | 5 | 2022-10-31 02:26:02 | <p>So, I'm trying to do a script that involves not only races, but also another factor (Will of D), but that part is somewhat irrelevant. Each time I run the game, an error appears in Roblox Studio's output:</p>
<p>ServerScriptService.RaceScript:20: attempt to index number with number</p>
<p>Here's the script from line... | 132094 | ||||||||
0 | Why does this make the background color of the textbutton black? [SOLVED] | 5474129 | anthonypjo | 5 | 2019-02-23 17:24:53 | <pre class='brush: lua'>b = Instance.new("TextButton")
b.Name = deptlist[i].Name
b.BorderSizePixel = 0
b.BackgroundTransparency = 1
print(BrickColor.new(deptlist[i].Color).Color)
b.BackgroundColor3 = Color3.new(BrickColor.new(deptlist[i].Color).Color)
b.Text = string.uppe... | 76708 | ||||||||
0 | I need help making a character into a different one? | 17697026 | Disorbed | 0 | 2015-03-08 23:05:06 | <p>Not like someones avatar, like one I made myself in studio. It's humanoid and uses parts from a robloxian, just with retextured hats and whatnot. It's called BaseCharacter and I can't seem to get the character to morph into it. Here's the script I'm using:</p>
<pre class='brush: lua'>local plr = game.Players.LocalPl... | 15622 | ||||||||
1 | InsertService and Plugins | 25691148 | FromLegoUniverse | 264 | 2014-03-06 19:07:03 | <p>Can a plugin call the InsertService to insert a plugin?</p>
| 528 | 1 | 862 | 0 | 4785454 | Everesty | 1006 | 2014-03-06 22:18:56 | <p>It is not possible to insert a plugin at all, but it is possible to insert a model or gear with <a target="_blank" href="http://wiki.roblox.com/index.php/InsertService">InsertService</a> via the <a target="_blank" href="http://wiki.roblox.com/index.php/LoadAsset">LoadAsset</a> method.</p>
|
0 | My part does not move to mouse position? | 1522202318 | NathanBlox_Studios | 113 | 2020-08-02 17:06:25 | <pre class='brush: lua'>local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local humanoid = player.Character:FindFirstChild("Humanoid")
local animate
local par = humanoid.Parent:WaitForChild("LeftHand")
local db = false
local ball = game.ReplicatedStorage.Energy
local function shootenergy()
wai... | 110547 | ||||||||
0 | How can I modify my gun script so It shoots where the player Is facing? | 1961959172 | imnotaguest1121 | 362 | 2022-11-22 02:31:52 | <p>Hello Developers!</p>
<p>As the title says, below this text Is a script, the script shoots out a bullet which deals damage on contact, the problem however Is that I want to learn how to make bullets shoot where the player Is facing</p>
<pre class="brush: lua">local Tool = script.Parent
Tool.RemoteEvent.OnServerEvent... | 132338 | ||||||||
1 | How to use data stores via local script through remote events/functions? | 443643048 | Soban06 | 410 | 2020-07-09 11:41:00 | <p>So I have a skip stage system in my game. I have a GUI. Inside that GUI, I have a local script.</p>
<p>There is a limits variable which checks how many skip stages do you have left. Default is 3. So whenever a player uses a skip stage, the game checks if he has at least 1 skip stage left and if he does, the game red... | 108603 | ||||||||
0 | Simple: Torso vs HumanoidRootPart? | 136245173 | SharkRayMaster | 81 | 2022-09-14 23:27:49 | <p>Sorry If this question is dumb, I just can't decide which should I use when teleporting players,
Is one better than the other?, are they EXACTLY the same?</p>
<p><em>As an example, let's say I want to teleport player A to player B</em></p>
<blockquote>
<p>Should I change player A's Torso position to player B's ?</p>... | 131625 | 2 | 118877 | 1 | 106244825 | oXDestroyerXo | 28 | 2022-09-15 15:17:22 | <p>Well, the humanoidrootpart is the primary part of the model, so if you wanted to teleport a player I would probably use that, The difference is that, one is primary part (which from my observations is there so that you can animate the torso and controls some things with character movement and stuff) and the other no... |
1 | How do I make system messages using ServerScripts? | 295727993 | Lakodex | 711 | 2020-01-08 05:06:26 | <p>So, I am making a system where if a person does not have a license for my ScoopyProtect script it will put a message in chat each minute for advertising (Very D move I know) BUT its a modulescript. I just wanted to ask if its possible. OH and here's the script I did but it said it had to be a localscript which kind ... | 92734 | 2 | 85805 | 1 | 1544635624 | haba_nero | 386 | 2020-01-08 14:06:41 | <p>Server:</p>
<pre class='brush: lua'>game.ReplicatedStorage.Event:FireAllClients({
Text = "This is a system message"; --The chat message
Color = Color3.fromRGB(0, 255, 255); --Chat message color, defaults to white
Font = Enum.Font.SourceSansBold; --Chat message font, defaults to SourceSansBold
TextSize = 18 --Text si... |
0 | How do you make it so the Topbar gets removed? | 51714312 | Rawblocky | 217 | 2016-04-10 20:29:25 | <p>I saw this on twitter <strong>@RbxDevTips</strong>. For some reason, when I put this code, it won't make the Topbar not enabled!</p>
<pre class='brush: lua'>game.StarterGui:SetCore("TopbarEnabled",false)
</pre>
<p>Can someone please help? Thanks!</p>
| 29470 |
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