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values | title stringlengths 6 119 | question_userid stringlengths 4 10 | question_user stringlengths 3 20 | question_user_score stringclasses 496
values | question_datetime stringdate 2014-02-01 23:57:31 2023-04-02 01:40:15 | question stringlengths 0 11k | question_id stringlengths 1 6 | answer_count stringclasses 8
values | answer_id stringlengths 0 6 | answer_score stringclasses 18
values | answer_userid stringclasses 946
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | How to transfer data between Places? | 1421099517 | Alperenyazar0 | 0 | 2022-06-20 17:08:45 | <p>Despite my research from the internet, nothing I do works. How do I transfer Data between Place? I copied the following script to both Places as a script: (In ServerScriptService)</p>
<pre class='brush: lua'>local DataStoreService = game:GetService("DataStoreService")
local DataStore = DataStoreService:GetDataStore(... | 130423 | ||||||||
0 | How should I make a dive like in Robot 64? | 204448429 | youngmacka123 | 17 | 2021-02-23 16:16:50 | <p>So, I want to create a dive like in 3d platformer games (mario 64 and robot 64 are good examples) but I don't know how to do the sliding part. I've been looking around for quite a while now and have not found any useful results. (Once again, I know how to do everything apart from the bit where I want it to slide.)</... | 120569 | ||||||||
0 | How can I set properties locally using a click detector? | 1406209964 | ElectricZooo | 55 | 2020-07-13 04:36:56 | <p>I am using a click detector so a player can click a button and set properties of parts (transparency/CanCollide) locally so they are the only player seeing changes but since you cannot run local scripts in workspace I'm not sure how I can do this through a click detector or if this is even possible. Could remote eve... | 108916 | 1 | 99996 | 0 | 1777456227 | Nickuhhhhhhhhhhhhhhh | 819 | 2020-07-13 04:40:08 | <p>You could do this by detecting when the ClickDetector is clicked from the client and simply just change the properties of the parts on the client. You could run this code in a LocalScript from anywhere inside of the client.</p>
<pre class='brush: lua'>local Part = workspace.Part
ClickDetector.MouseClick:Connect(func... |
0 | Can anyone help out with a punch script? (trying to make it server sided) | 946498536 | Not_Paulo | 4 | 2020-11-22 15:49:22 | <pre class='brush: lua'>ifDmg = true
Keyting = "e"
amountdmg = 10
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
mouse.KeyDown:Connect(function(key)
if key == Keyting then
local anim = script.Parent.Humanoid:LoadAnimation(script.Animation)
anim:Play()
anim.Looped = false
... | 116158 | ||||||||
0 | Why does mouse.Hit.Position place this part in a constant position somewhere else? [SOLVED] | 32975136 | YoureTotallyScrewed | 9 | 2023-03-25 02:23:04 | <p>trying to write a function that spawns a damaging part where the cursor Vector3 position is. No errors show up in output but the position where the part spawns is always in a random but unchanging position.
FYI - some parts of the script have been omitted to save space but it's mostly just individual checks to see i... | 133237 | ||||||||
1 | Tweak script please, and please tell me why its not working (if its not working)..? | 1140657357 | xxkillergodmanxx | 5 | 2020-06-26 21:53:22 | <p>I want it so when you arent touching apart your weapon deletes</p>
<pre class='brush: lua'>weapon.Equipped:Connect(function()
if part.Touched:Connect = false(function()
weapon:Destroy()
end)
</pre>
| 107534 | ||||||||
0 | im trying to make bomb tag, and the tagger has a highlight. its not working right? | 518263070 | hudstir | 0 | 2023-03-22 13:51:16 | <p>the highlight stays on the person who had the bomb first, and it doesnt come back next round. when i run this code V</p>
<pre class="brush: lua">local currentTagged = Instance.new("ObjectValue")
currentTagged.Name = "CURRENT TAGGED PLAYER"
currentTagged.Parent = rs
currentTagged:GetPropertyChangedSignal("Value"):Con... | 133228 | ||||||||
1 | How can you teleport all players to a Certain Area? | 1288500822 | Finty_james | 269 | 2021-03-27 14:29:59 | <p>I have been thinking of this for a long time... How can you teleport all players to a certain area?</p>
<p>No matter how much I try to research, I cant find anything. So I decided to come on this site to ask a question.</p>
| 121742 | 1 | 110908 | 2 | 48885392 | bibi0629 | 82 | 2021-03-27 14:47:55 | <p>Assuming you meant teleport within a place,
<a target="_blank" href="https://developer.roblox.com/en-us/articles/How-to-teleport-within-a-Place">there is an article made by roblox.</a></p>
<p>You'll need to get all players first, using <a target="_blank" href="https://developer.roblox.com/en-us/api-reference/functio... |
0 | What's the best way to apply a force to a character? | 22653509 | MrHerkes | 166 | 2018-09-22 19:13:49 | <p>I wanted a character to get pushed away without any lag. I've tried two ways of applying a force to a character. One is that I applied BodyForce to the root of the character and destroying the BodyForce after 0.1 seconds. Sadly, when someone has high latency, it wouldn't work sometimes. I've also tried the velocity ... | 67752 | ||||||||
0 | I'm coding rn and for some reason Position is not a valid member of Model anyone know how to fix? | 995903142 | BonkedWasTaken | 0 | 2022-08-02 00:13:25 | <p>Script has changed since I've made progress but it is still showing the same error.</p>
<p>local tower = script.Parent
local mobs = workspace.Mobs</p>
<p>local function FindNearestTarget()
local maxDistance = 50
local nearestTarget = nil</p>
<pre class="brush: lua">for i, target in ipairs(mobs:GetChildren()) do
... | 131051 | ||||||||
0 | Multiple Destinations | 462428 | RSoMKC | 45 | 2014-02-17 21:53:35 | <p>I'm learning how to do basic AI programming. I found this script on this website which I'm really appreciative of:</p>
<pre class='brush: lua'>Workspace['Test AI'].Humanoid:MoveTo( Vector3.new(10,0,0), Workspace.Baseplate )
-- ??
Workspace['Test AI'].Humanoid:MoveTo( Vector3.new(10,0,10), Workspace.Baseplate )
</pre... | 45 | ||||||||
0 | Why does my while true loop stop after a few iterations? | 51697211 | AronYstad | 101 | 2022-01-01 11:52:31 | <p>So I made a while true loop to make fire spread in my game. The first iteration it spreads fine, the second iteration it only spreads to a few of the bricks, and after that, the code seems to completely stop. Also, the game lags quite a lot when the loop runs, so any ideas on how to optimise it? Here is the code:</p... | 128615 | ||||||||
0 | InsertService not inserting a model ingame? | 15450849 | MadWorlds | 84 | 2019-03-16 13:09:47 | <p>I have this function I'm using to handle the case of Roblox failing to insert the model, since it's very integral to the game.</p>
<p>The place this is being run in is a group place and the model is free.
The code works in test servers and in 'Play Mode', but doesn't work in an actual server.</p>
<pre class="brush: ... | 77716 | ||||||||
0 | How do i use pathfinding service in a zombie i made? | 951380 | ace12345678135 | 50 | 2016-10-30 05:38:50 | <p>I want to make a zombie that moves towards a player. I know how to get pathfind service and make points from the youtube tutorial, but instead of showing people how to insert that script into a model with humanoid and make it move, he assumes everyone already knows how to script it, skips to a game showcase, and end... | 36709 | ||||||||
1 | Why is connect deprecated? | 11808841 | blowup999 | 659 | 2017-07-28 20:19:59 | <p>I've always used event:connect(), except I was going through RBXScriptSignal and I saw that connect is deprecated in favor of Connect() does anybody know why this is?</p>
| 45894 | 1 | 46652 | 0 | 345710839 | MightyBaconOverlord | 253 | 2017-07-28 20:36:40 | <p>It was most likely because <code>connect</code> is inconsistent with Roblox's use of Pascal Case for object member names. Other such instances of this have occurred in the past, for instance <code>getService</code> being deprecated in favor of <code>GetService</code> in DataModel.</p>
|
0 | attempt to index function with 'Value' error keeps showing up? | 25034342 | jochengael | 0 | 2022-05-08 06:52:39 | <p>I am creating a door system that only opens doors depending on your card's clearance value, and I keep recieving this error and I don't know what's wrong.</p>
<p>This is the entire script.</p>
<pre class='brush: lua'>-- // variables //
local ts = game:GetService("TweenService")
local rs = game:GetService("Replicated... | 129954 | ||||||||
0 | How can I get a players rank in group if they are not in game? | 175809831 | Cald_fan | 26 | 2020-02-24 04:06:02 | <p>As you know you can not send requests to roblox's api from game. And I need to get a players rank in group based off ID. How do I do this?</p>
<p>I have tried</p>
<pre class='brush: lua'>HttpService:GetAsync("https://groups.rprxy.xyz/v1/users/"..tostring(UserId).."/groups/roles")
</pre>
<p>It returned 400(Bad Reques... | 95110 | ||||||||
0 | Script not printing out player name as it should? | 1251627904 | CodeWon | 65 | 2021-04-07 23:50:00 | <p>I was making some basic and random code and nothing happend when I ran it.</p>
<pre class='brush: lua'>local players = {}
game.Players.PlayerAdded:Connect(function(player)
table.insert(players, player.Name)
end)
for i, v in pairs(players) do
if v.Name == "CodeWon" then
print("Hello")
end
end
</pr... | 122133 | ||||||||
0 | How would I get the other values of a multidimensional array? | 93469599 | Pinksheep2007 | 5 | 2022-05-03 21:18:27 | <p>I am trying to get the Level Name and Level Status but I haven't found out how to get those with just the level id (ex. "Level1" or index [1] of the 2nd array). Does anybody know how to do this?</p>
<pre class='brush: lua'>local Levels = {
{"Level0","Level 0","Safe"},
{"Level1","Level 1","Unsafe"},
}
</pre>
| 129904 | ||||||||
0 | Incorrect HttpService post parameters? | 40763226 | bombsaway8 | 0 | 2017-10-19 18:23:15 | <p>I'm working on a system that allows communication from ROBLOX to Discord via a bot.</p>
<p>When using PostAsync, these are my parameters:</p>
<pre class='brush: lua'>local Data = {
["Authorization"] = "auth_code" -- this is normally a string with an auth code, however for security reasons I can't include it
}
ga... | 48757 | ||||||||
0 | How would I use ContextActionService and bind Touch back to default? | 879399690 | jamespringles | 105 | 2021-03-24 02:22:50 | <pre class="brush: lua">ContextActionService:BindAction("PlayerInput", playerInput, false, Enum.KeyCode.W,Enum.UserInputType.Touch)
</pre>
<p>This will run the "BindAction" function every time the W key is pressed or the screen is touched on a touch screen.</p>
<p>When this happens the W key will no longer move the cha... | 121613 | ||||||||
1 | What is "HTTP Requests?" How can I use them? | 461604490 | 2Loos | 145 | 2020-11-09 15:15:57 | <p>I've seen this everywhere, from the F3X plugin to Discord feedback GUIs. How does this work? What does it do, and what is it used for in general? I have no code for this, as I don't even know what it does. I want to know what it can do.</p>
| 115550 | 1 | 106141 | 3 | 346475255 | Optikk | 499 | 2020-11-09 15:48:34 | <p>HTTP (hypertext transfer protocol) requests used <em>outside</em> of Roblox are most often used for communicating information from websites to you. In Roblox, you can use HTTP requests to communicate with endpoints or read information from a website. Roblox exposes HTTP methods through <a target="_blank" href="https... |
0 | Players in the server cannot see each other's edited avatars? | 449298285 | StirSavvy | 38 | 2021-04-06 00:11:24 | <pre class='brush: lua'>game.Players.LocalPlayer.CharacterAdded:connect(function()
-- Head Color
local Head = game.Players.LocalPlayer.Character:WaitForChild("Head")
Head.BrickColor = BrickColor.new("New Yeller")
-- Arms Destroyed
local LeftUpperArm = game.Players.LocalPlayer.Character:WaitForChild(... | 122050 | 1 | 111178 | 0 | 1361134044 | NotedAPI | 809 | 2021-04-06 00:22:47 | <p>You're using a LocalScript to make the changes to their avatar, which isn't going to replicate it to the server. Use a RemoteEvent or Normal Script.</p>
|
0 | How to use IsPlaying? | 67304998 | GameAnnounce | 3 | 2014-06-14 12:39:33 | <p>Hello,</p>
<p>I wanted to know how do I detect when a song has stopped playing since the IsPlaying function is not working as it should. So if I a song was no longer playing how would I find this out? (P.S I'm not going to use :Stop() since it's a automatic switching system). So how would I do it?</p>
<p>Thanks
Pkam... | 6660 | ||||||||
0 | How Do I Change The Camera By Clicking A Gui? | 216282452 | ErraticThe_legend27 | 8 | 2020-05-25 09:56:56 | <p>i want to make it so when the player clicks a button inside a frame it then changes the camera. i am using this script:</p>
<p>repeat wait() until Player.Character</p>
<p>Camera.CameraType = "Scriptable"
Camera.CFrame = game.Workspace.CamPart.CFrame</p>
<p>script.Parent.Enabled = true</p>
<p>to set the camera to a p... | 104283 | 1 | 96279 | 0 | 206535752 | AntiWorldliness | 863 | 2020-05-25 17:03:13 | <p>You didn't script the part where a player has to click a button in order for the code to execute. You said you wanted the GUI to be visible though when a player clicks the button.</p>
<pre class='brush: lua'>game.Players.LocalPlayer.PlayerGui.ScreenGui.Frame.ButtonName.MouseButton1Click:Connect(function() -- button ... |
0 | Unable to find value in player? | 966100159 | NUR53_M45K | 0 | 2022-11-22 06:54:19 | <p>So, I'm making an in game ID card. In my game, there are 6 soul colors that are each represented by a number. There's also an integer value (created in another script) that's stored within the players character. It's called "Color." I'm trying to have the script find that value, and then change the color of a GUI fr... | 132339 | ||||||||
0 | How do you add a simple knockback system to a tool? | 526210522 | Dehydrocapsaicin | 20 | 2021-01-03 05:10:52 | <p>This is how I did it but it doesn't work. Please help, thank you! <3</p>
<pre class='brush: lua'>local tool = script.Parent
local head = tool.Head
local swinging = false
tool.Activated:Connect(function()
local humanoid = tool.Parent:FindFirstChild("Humanoid")
if humanoid then
local smash = tool.Sm... | 118090 | ||||||||
0 | Why can't I destroy the pet? | 595106923 | VipDanT | 0 | 2022-06-19 16:42:46 | <p>I'm working on a simulator Link btw: https://web.roblox.com/games/9952086550/Donut-Eating-Simulator And this destroy pet doesn't work. Can someone please explain this? Here's the code: game.ReplicatedStorage.Remotes.UnequipPet.OnServerEvent:Connect(function(player, pet) if player.Character.Humanoid.Health ~= 0 then ... | 130408 | ||||||||
0 | how i can remove all hats and create a new one on the player ? | 41909831 | sheppard929 | 9 | 2018-05-15 19:51:32 | <p>hello, or even hello again for some
I'm still a beginner for the LUA script, I know a few tricks but I don't know how to do it, so I'm here to ask you for a little help.</p>
<pre class='brush: lua'>local function ChangeClothes(char, shirtid, pantsid)
local shirt = char:FindFirstChildOfClass"Shirt" or Instance.ne... | 58469 | ||||||||
1 | Dialog not showing up? | 37652173 | DeveloperSolo | 355 | 2015-10-19 01:21:57 | <p>So I'm making a dialog so you can rob a place, but when I test it the dialog is not showing. I bet I am doing something wrong but Idk...</p>
<p>What i'm trying to do is script a dialog to rob a place.[basic of it]</p>
<pre class='brush: lua'>local Dialog1 = Instance.new("Dialog", workspace.John.Head) -- in ze head, ... | 23665 | ||||||||
0 | How do I fix my 'object detecting' script? | 275409044 | Gam3r_Play3r | 23 | 2020-09-14 07:10:28 | <p>So basically, I made a script for my AI car, and I want it to stop when something was in front of it, and that's what I made. But what make's me confused is that why does it keep driving when something is in front of it instead of stopping?</p>
<p>Script:</p>
<pre class='brush: lua'>local leftDrive = script.Parent.C... | 113152 | 1 | 103876 | 0 | 1283216314 | Harry_TheKing1 | 145 | 2020-09-14 12:29:21 | <p>Maybe Try This:</p>
<pre class='brush: lua'>local leftDrive = script.Parent.Chassis.WheelRL.WheelMount.LeftDrive
local rightDrive = script.Parent.Chassis.WheelRR.WheelMount.RightDrive
local stopLight1 = script.Parent.LightParts.TailLightPart1
local stopLight2 = script.Parent.LightParts.TailLightPart2
script.Parent.S... |
0 | Is there any way that I can disable FilteringEnabled on my game? | 5736873 | tyridge77 | 0 | 2022-11-13 16:17:15 | <p>I’m trying to disable FilteringEnabled on my game, but I haven’t found any way to do so yet. Any suggestions?</p>
<p>I tried:</p>
<pre class='brush: lua'>game.Workspace.FilteringEnabled = false
</pre>
| 132268 | ||||||||
0 | part is in explorer but localscript cant see it, any help? | 1868345253 | Verse_NOVA | 52 | 2023-02-07 14:41:07 | <p>I am trying to make an FPS gun system, it works just fine until the player dies. I can still see the "ViewModel" object in the explorer, but when I try to reference it through a modulescript that is run by a localscript it can't see it. Any help would be appreciated!</p>
<p>local script:</p>
<pre class='brush: lua'>... | 133036 | 1 | 120133 | 0 | 1491184861 | 666_brithday | 79 | 2023-02-07 14:49:55 | <p>In your module script I don't see you told the system where it is you are going to want to do something like this</p>
<pre class='brush: lua'>local View = game.Workspace.ViewModel -- change this to the correct placement it is
</pre>
<p>or depending on the scripts location you can do this</p>
<pre class='brush: lua'>... |
0 | Local ambience script fails to cooperate after the player dies and respawns? | 7168501 | Char187 | 0 | 2018-04-17 05:12:54 | <pre class='brush: lua'>while true do
wait(.25)
ray = Ray.new(Char.Head.Position,Vector3.new(0,1,0).unit*5000)
part = workspace:FindPartOnRayWithWhitelist(ray,whitelist,false)
AudioData = script:WaitForChild("AudioData")
if part ~= nil then
ray2 = Ray.new(part.Position,Vector3.new(0,1,0).unit*5000)
advpart ... | 56984 | ||||||||
0 | Where can I find a list of useful premade functions? | 127069567 | builtItMemj | 0 | 2016-05-17 20:51:34 | <p>Where can I find a list of common and useful function such as <code>wait()</code>? Before learning about the wait function I was hard coding a wait method and may be doing so with other functions as well.</p>
| 30669 | ||||||||
0 | How would I make a Gui that appears when another player is clicked on? | 29772586 | broboch479 | 15 | 2014-03-01 21:01:52 | <p>I need a Gui for my Pokemon game that opens up and offers the option of sending a battle request to the other player.</p>
<p>What I have so far:</p>
<pre class="brush: lua">local player = script.Parent.Parent
m = player:GetMouse()
m.Button1Down:connect(function()
if m.Target then
if m.Target.Parent then
... | 407 | ||||||||
3 | How do i make a pellet from a slingshot break buildings? [Unanswered] | 6785177 | Marios2 | 360 | 2014-07-10 23:04:27 | <p>I am trying to reprogram a slingshot so that, instead of damaging humanoids, it takes out parts out of buildings.</p>
<p>Is this script i added in correct in any way?
<em>Note:No errors in the script</em></p>
<pre class='brush: lua'>connectionPart = pellet.Touched.Part:connect(onTouchedPart)
function onTouched(hit)
... | 7913 | ||||||||
0 | How to fix script not showing up on ServerScriptService? | 89587322 | blackshot43 | 7 | 2019-01-06 06:30:53 | <p>So I have my scripts in serverscriptservice and everything's working fine but the whenever I press start the script just went missing.</p>
| 73943 | ||||||||
1 | How to make it so only one person can hear a sound? | 11808841 | blowup999 | 659 | 2014-02-26 00:50:34 | <p>Is it possible so that if in a roblox game only 1 person can hear a sound and nobody else can? If so how?</p>
| 300 | 3 | 549 | 1 | 39760131 | Hippalectryon | 3 | 2014-02-26 00:57:44 | <p>Put the sound inside a GUI in the player's PlayerGui
That way only the player will hear it</p>
<p>Hope i helped :)</p>
|
0 | Does ROBLOX handle advanced calculations? | 1613881755 | brodywth | 97 | 2021-06-08 18:32:16 | <p>I'm thinking about making a rocket ship game,</p>
<p>I was just wondering if ROBLOX was able to calculate stuff like:</p>
<p>E = MC^2,</p>
<p>M (u + du) - M u = M du,</p>
<p>dm (u - v) - dm u = - dm v,</p>
<p>M du - dm v,</p>
<p>(p - p0) A - M g cos (a),</p>
<p>u = v eq in (mf/me) = v eq in MR = ISP g o In MR</p>
<p... | 124205 | ||||||||
0 | So Im trying to make a Button which lets you spawn but it is doesnt work. What should I do? | 473052976 | nkminion | 21 | 2020-03-30 08:01:14 | <p>I am making a FFA/TDM game where players can enter the game by pressing a button.
The button is inside a ScreenGui which is inside the StarterGui.
The script inside the button is a localscript</p>
<p><strong>Code</strong> (LocalScript):</p>
<pre class='brush: lua'>local ReplicatedStorage = game:GetService("Replicate... | 97542 | 1 | 90117 | 0 | 244452876 | JesseSong | 3400 | 2020-03-30 13:13:55 | <p>Local scripts cannot be accessed through a serverstorage or serverscriptservice.
It can only work if you add a remote event through a serverscript to local scripts.n</p>
<pre class='brush: lua'>local ReplicatedStorage = game:GetService("ReplicatedStorage")
local remfunction = ReplicatedStorage:WaitForChild( "Spawn")... |
0 | OrderdDataStore Request Limit? | 3925445 | DaMrNelson | 130 | 2014-05-30 18:06:38 | <p><a target="_blank" href="http://wiki.roblox.com/index.php?title=Data_store">Normal DataStores</a> have a limit of <code>60 + (10 * players in game)</code> requests per minute. Do <a target="_blank" href="http://wiki.roblox.com/index.php?title=Ordered_data_store">OrderedDataStores</a> have this same limitation?</p>
<... | 5856 | ||||||||
0 | Tried to index a function with WaitForChild? | 462634197 | pietrosniper1000 | 0 | 2021-05-02 17:03:37 | <blockquote>
<p>when i run the game the error in the title appear</p>
</blockquote>
<pre class='brush: lua'>local player = game.Players.GetPlayerFromCharacter
local leaderstats = player:WaitForChild("leaderstats")
local config = script.Parent.Parent.Parent.Frame.ScrollingFrame.Frame.ImageButton.Config
script.Parent.Mou... | 123036 | ||||||||
0 | Color Lerp doesn't work properly? | 111523961 | Azure_Kite | 870 | 2018-08-29 07:40:29 | <pre class='brush: lua'>local newColor = Color3.new(math.random(255), math.random(255), math.random(255))
for i=0,1,0.1 do
script.Parent.Color = script.Parent.Color:lerp(newColor, i)
wait()
end
</pre>
<p>Instead of doing a transition, it does this garbage instead.:
https://www.youtube.com/watch?v=qHoCi8t3p3g</p... | 66454 | 1 | 64065 | 0 | 102676337 | GmDTheSine | 70 | 2018-08-29 09:41:18 | <p><strong>Color3.new</strong> takes float from 0 to 1. You should use <strong>Color3.fromRGB</strong> instead if you're trying to use RGB values for parameters:</p>
<pre class='brush: lua'>local newColor = Color3.fromRGB(math.random(255), math.random(255), math.random(255))
for i=0,1,0.1 do
script.Parent.Color = s... |
0 | Why does my output say "Attempt to index nil with "Position"? | 82150455 | Garnetpj2007 | 0 | 2020-09-13 05:35:12 | <p>I've been trying to fix this issue, but cannot seem to find a fix. Here is the code below:</p>
<pre class='brush: lua'>local Player = game.Players.LocalPlayer:FindFirstChild("Humanoid")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local Door = game.Workspace.DualDo... | 113105 | ||||||||
1 | What's the purpose / use of "do" by itself? | 386632990 | gmatchOnRoblox | 98 | 2018-06-14 02:08:37 | <p>Is there a purpose of "do" outside of a for loop? I only see them in for loops, and occasionally randomly.</p>
<p>i.e - (not literally but this is an example lol)</p>
<pre class='brush: lua'>do
print("Hi")
end
</pre>
<p>Could someone explain the functionality of this?</p>
| 60307 | ||||||||
0 | The tween of a part is not working, Why is that? | 412955334 | AriyanHacker29 | 22 | 2020-07-20 14:08:11 | <p>I wrote this simple code but it does not work, Please help thanks</p>
<pre class='brush: lua'>local tween = game:GetService("TweenService")
local tweeninfo = TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 1000, true, nil)
local tweenProperties = {Position = Vector3.new(-16, 10, -6)}
tween:Create... | 109532 | ||||||||
1 | Grab ability keeps damaging the player, what the hell (?) | 1961959172 | imnotaguest1121 | 287 | 2022-09-21 04:06:36 | <p>As the title says, I made this tool where when you click, you will grab, If you manage to grab a NPC or player, you will yeet them, the problem Is that the ability also damages the player, and the victim as well, like what the actual [Bleep].</p>
<p>Note: The tool has no handle</p>
<p>Script:</p>
<pre class='brush: ... | 131685 | ||||||||
1 | Leaderboards | 5206310 | alibix123 | 175 | 2014-02-19 13:38:25 | <p>How do I start on making one? Do I tag a killer and add a number for every time the killer has killed? How do I show this on a leaderboard?</p>
| 85 | 2 | 171 | 3 | 1850266 | Bubby4j | 231 | 2014-02-19 15:44:09 | <p><a target="_blank" href="http://wiki.roblox.com/index.php/Leaderboards">Leaderboards</a> are just some IntValue items inside all Players.</p>
<pre class='brush: lua'>game (DataModel)
Players (Player Service)
Player1
leaderstats (IntValue)
KOs (IntValue)
WOs (In... |
0 | How do i change a size of a GUI element from a script? | 1593155829 | OreyTheOre | 12 | 2021-02-21 13:35:23 | <p>Hey there, i need to know how i can change a GUI Element's (imagelabel, textlabel/button etc.) size from a script. Is it?</p>
<pre class='brush: lua'>(GuiElement).Size = "{size}, {size}"
</pre>
<p>Please tell me</p>
| 120458 | ||||||||
0 | How can I fix this intermission script that breaks when another player touches it? | 861475515 | kek_productions | 7 | 2023-03-03 10:00:32 | <p>It works perfectly for one player but when another player touches it, it pauses the first player's gui timer.</p>
<pre class='brush: lua'>ready_players = {}
local timer = script.Timer
local debounce = false
local rs = game:GetService("ReplicatedStorage")
local Countdown:BoolValue = script.Bool
rs.TeleportTouched.OnS... | 133137 | ||||||||
1 | How would i make a quest for a player? | 1530504742 | epic_hen9 | 25 | 2021-04-07 12:22:20 | <p>I have a gui of a player speaking when a player gets close enough. How would i make it so they could go somewhere, get a gear/item, and bring it back so the NPC can say something else?</p>
| 122108 | 1 | 111243 | 0 | 1522202318 | NathanBlox_Studios | 212 | 2021-04-07 12:49:20 | <p>You could make a quest value in the player. When you accept the quest the quest value changes to the quest number. And when the player returns, the quest giver checks their backpack or their character (because they might have it equipped) for the gear/item. If they have it they get rewards and the quest value is set... |
0 | How can I change humanoid`s parts? | 345256394 | HeyItzDanniee | 222 | 2018-04-17 14:09:26 | <p>I want to make an armor, I want a humanoid to touch the armor and it will change his parts into the armor parts. For example humanoid`s hand will change into ArmorHand.</p>
<p>I dont know how to change a part of a humanoid, can someody help me change for example just the head on touch event? I will learn to do the r... | 56992 | 1 | 55695 | 0 | 80243995 | AlexStorms | 21 | 2018-04-17 15:56:13 | <p>I think it is possible, but unfortunately I do not know how to script it, but I have seen this and it rather works like a morph I think. Or there are other ways you could implement it. Try surfing the toolbox for armor morphs then try to learn the code by observing and then try to make armor of your own and try a re... |
11 | How do I get the height of a wave? | 78338000 | Xiousa | 156 | 2017-01-09 22:31:38 | <p>Hey, I've been working on boat physics, and I was experimenting with smooth terrain water.</p>
<p>It was going great...</p>
<p>...until the water was going over the raft, and making it look unrealistic.</p>
<pre class='brush: lua'>local x, z = 0, 0
game:GetService("RunService").RenderStepped:connect(function()
y... | 38894 | ||||||||
1 | Vector3.FromAxis(Axis (Enum) axis) | 462428 | RSoMKC | 45 | 2014-02-18 17:56:36 | <p>I'm attempting to create a mining unit shot from orbit. (Using BodyPosition) When it's close enough to the surface, I want it to anchor (and do some other trippy stuff yet to be added to the script) However, I'm struggling with the Vector3.FromAxis</p>
<pre class="brush: lua">local body = script.Parent
local destina... | 65 | 1 | 125 | 3 | 13416513 | Merely | 2122 | 2014-02-18 18:08:34 | <p>According to the wiki, Vector3.FromAxis has one argument, with a type of Enum.Axis</p>
<p>The options for the enum are: X, Y, and Z.</p>
<p>Here's an example of how to use it.</p>
<pre class="brush: lua">Vector3.FromAxis(Enum.Axis.Y)
</pre>
<p>Some other changes needed for your script:
- Line 9 doesn't need a 'do' a... |
0 | Why wont this work?? | 18369403 | Lem0nzz | 5 | 2014-04-16 10:05:23 | <p>Why wont this work??
Nothing wrong with output, it just wont work.</p>
<pre class='brush: lua'>local player = Game.Players.LocalPlayer
local swordMesh = script.Parent
local GuiBar = player.PlayerGui.ScreenGui.TextBox --Change to correct path.
GuiBar.FocusLost:connect(function()
pcall(function()
swordMesh... | 2116 | ||||||||
0 | What is wrong with this script? | 63545797 | StandardIglooMoron | 0 | 2015-05-03 16:30:42 | <p>I'm trying to write a script that will play the first four seconds of a sound over and over when a button is clicked, then stop when another button is clicked. It works when I test in studio, but when I go to play my game, it plays the full sound and doesn't repeat. Here's the script I'm using:</p>
<p>v = 1
clicker ... | 17242 | ||||||||
0 | How do i make a doubletap to dash script in my game? | 39478722 | EzireBlueFlame | 14 | 2019-01-07 06:22:26 | <p>I want to make a double tap W to dash script in my game but i dont know how to could someone give me an idea of what i would need to do to make it work and i can figure out the rest from there?</p>
| 74027 | ||||||||
2 | How EXACTLY does this recursive factorial function example work in Lua? | 965397388 | programmerHere | 370 | 2019-05-28 17:31:13 | <h1><strong>Disclaimer</strong></h1>
<p>I know what recursion is. I'm just having some trouble understanding a specific part of it. There are questions regarding recursion, but they are more of "what is recursion" rather than what I am asking.</p>
<hr />
<h1><strong>Question</strong></h1>
<p>I will use a factorial func... | 80850 | 4 | 75277 | 3 | 386992 | BlueTaslem | 17922 | 2019-05-29 02:03:19 | <h2>A functional view -- find and replace</h2>
<p>First, I'm going to write the <code>fact</code> function <em>slightly</em> differently, because it will make the first version of my explanation easier.</p>
<pre class='brush: lua'>function fact(n)
return n == 0
and (1)
or (n * fact(n - 1))
end
</pre... |
1 | How to control ray cast thickness? | 1159375735 | NightmaareTsukuyomi | 78 | 2020-04-05 21:56:38 | <p>I'm currently trying to make a mob to follow a player and move around obstacles using ray casting. However, there was been a problem with it not checking whether or not the space that it can walk through will fit because the ray is like 1 millimeter thick. So I was wondering if there was a way to change the thicknes... | 98242 | 1 | 90732 | 2 | 506493159 | ViktorIsNub | 32 | 2020-04-05 22:00:33 | <p>I don't think there is a way to control the thickness of a ray, however, you can use TWO rays.</p>
<p>Here's how it works, create 2 rays, one at the very far left of the mob, and one at the very far right.</p>
<p>Cast them in the direction the mob is currently moving at, then check if BOTH of the rays return nil, if... |
0 | Trying to make a Gui that says the players username? | 180198062 | Nimbzee | 14 | 2019-06-20 22:15:51 | <p>Ok, to start things off I am a complete noob at scripting 100% noob,
I'm trying to make a text label that says Hello and your username And I have a screen GUI in the Starter gui and a text label inside of the gui. I don't understand much about scripting so this is what I could piece together from my knowledge Becaus... | 82169 | 2 | 76399 | 1 | 216701907 | suspectshot108 | 559 | 2019-06-20 22:48:49 | <p>It's very simple. All you need to do is reference the player and get their name.</p>
<p>Also, you will want to use a Local Script, not a regular script cause a local script only runs in the player and a regular script only runs on the server. And as long as you have a screen GUI with a textlabel inside, you're all s... |
0 | Some questions ? | 13970097 | namelessassasin | 30 | 2014-04-30 22:29:11 | <p>What is return and when do we use it?( example please)</p>
<p>What is impairs and pairs and what is it used for?</p>
<p>What is and iterator?</p>
| 4017 | ||||||||
0 | How do I make a decent loop that doesn't glitch? | 164513214 | Fixer1987 | 84 | 2020-11-21 19:59:20 | <p>Hello everyone!</p>
<p>I have been trying for ages to make a decent loop function that can play alarms when a BoolValue in workspace is true. This is what I got so far, I tried many things but none of them worked:</p>
<pre class='brush: lua'>local playergui = game.Players.LocalPlayer.PlayerGui
while wait(game.Worksp... | 116118 | ||||||||
0 | Are highlights enabled for mobile devices? | 107690936 | SpiritualSonicdash | 67 | 2022-07-06 03:17:45 | <p>I'm currently developing a game that uses the highlight object to make certain important assets pop out. In live games on PC, this works perfectly fine, and will display as intended, but while testing on mobile, the highlights were not there for most mobile devices I tested on.</p>
<p>There was only one that had the... | 130657 | ||||||||
0 | Why is my door model teleporting above the wall? | 570131927 | lineoreo | 0 | 2021-05-04 21:16:26 | <p>trying to place a door model between a wall consisting of three parts and it teleports on top instead of the proper spot</p>
<pre class='brush: lua'>while true do
wait(1)
local om = game.ReplicatedStorage.Reinforced0
local cm = om:Clone()
if workspace.ACS_WorkSpace.Doors:FindFirstChild("Reinforced0") == nil then... | 123099 | ||||||||
0 | CFrame LookVector not changing??? | 703610999 | R_LabradorRetriever | 198 | 2020-11-05 20:03:01 | <pre class="brush: lua">local camcenter = workspace.CameraCenter -- this is a part that controls a camera
local cframe = camcenter.CFrame
local MaxIncrement = 10
local increment = 1
local uis = game:GetService("UserInputService")
uis.InputBegan:connect(function(input)
print("InputDetected")
if input.UserInputTy... | 115392 | 1 | 106001 | 1 | 263275634 | HEMAN_9 | 70 | 2020-11-05 21:10:53 | <p>After experimenting with the code you provided, sometimes the new CFrame you change it to can have numbers that show up as "NAN" or not a number. These show up when you do something like divide 0 by 0. NAN came up for me with an unrotated block for me when I tried out your code, but it worked when I rotated the bric... |
0 | I need help with scripting, can yall help me? i need help with detecting a keyboard button pressed | 837939149 | Vortex_Vasne | 89 | 2019-09-30 22:59:09 | <p>yea so i need help sorry for the title
i am still learning scripting i am a noob at it
how do i detect a keyboard key pressed?</p>
| 88166 | 4 | 81721 | 1 | 813441115 | MmadProgrammer | 35 | 2019-10-01 01:13:54 | <p>You can use the UserInputService to detect when a key is pressed. For example:</p>
<pre class='brush: lua'>local userinputservice = game:GetService("UserInputService")
userinputservice.InputBegan:Connect(function(key) -- when key is pressed
if key.KeyCode == Enum.KeyCode.Q then -- if key is *x* then...
-... |
0 | Using DataStore | 1986945 | PiggyJingles | 358 | 2014-02-26 22:59:20 | <p>I'm trying to figure out how I can save and update a "key" in the datastore with a table. I've never used DataStore before so I'm trying to figure out how it works.</p>
<p>I have<code>{plr.Name, servername, password, public};</code>and I want to save that to the next position in the serverList table.</p>
<pre class=... | 317 | 1 | 582 | 6 | 31265920 | Azarth | 3141 | 2014-02-27 00:00:09 | <pre class='brush: lua'>serverList[#serverList+1] = {plr.Name, servername, password, public}
</pre>
|
0 | Datastorage does not save data when leaving, how to fix? | 320675807 | Dragon_meck | 4 | 2021-04-06 18:48:28 | <p>I know someone else has asked this but it hasn't been answered and I'm really stuck and worried I won't be able to find it again. So sometimes my data stores work and sometimes they don't. It's weird. Here's the important code and I'm not getting any errors or errormessage</p>
<pre class='brush: lua'>game.Players.Pl... | 122088 | 1 | 111222 | 0 | 38403618 | CoolMcroy | 35 | 2021-04-07 03:18:16 | <p>If you are testing and you are the only one in you server, the server shuts down when you leave and the code wont run. To prevent this, add another block of code that includes this</p>
<pre class='brush: lua'>game:BindToClose(function()
for _, player in pairs(game.Players:GetPlayers()) do
local Id = "pla... |
0 | what is the problem that causes character displacement? | 73237950 | TinyHooman | 2 | 2021-05-03 23:22:41 | <p>I have an issue in all of my games where joining after a server starts causes some player's characters to be displaced from their humanoidrootpart in multiple possible ways(they can be in any direction)</p>
<p>this causes player complaints involving appearances of players flying or being invisible.</p>
<p>I cannot f... | 123069 | ||||||||
0 | How to make a pinsetter weld with pins on touch and sense when the player got a strike? | 308572986 | bittyboy1234 | 91 | 2021-01-20 22:49:40 | <p>So I am trying to make a bowling game, and I need to know how to make a working pintable that senses when the player got a strike. I also need to make rotating sweep arms.</p>
| 118986 | ||||||||
2 | Touch Function going crazy? | 2869366 | Paldi | 109 | 2016-12-20 00:44:09 | <p>Hello, i'm trying to make some kind of hitbox to use as a zone in a kind of Capture the zone game and when i touch it it works as expected but when i leave it it dont, when i touch it, it should add +1 to the "Hero" or "villain" value and when i leave it should negate -1 to it but what happen is it negate like -40 a... | 38165 | ||||||||
0 | How would I make a voting system that gives players a gear? | 167148136 | bloxcel | 0 | 2021-06-07 22:38:43 | <p>Hello. I am currently working on a story type game. I am making a script where you vote for what item you want to use. This is the main script, and what I have currently.</p>
<p>local togglePollEvent = game.ReplicatedStorage.Remotes.togglePollEvent</p>
<p>wait(5)</p>
<p>togglePollEvent:FireAllClients(true)</p>
<p>wa... | 124182 | ||||||||
1 | Not changing the color when team is changed? | 112463152 | Ieowyyn | 69 | 2020-05-23 11:41:40 | <pre class='brush: lua'>--// variables //--
local gui = game:GetService("ServerStorage"):WaitForChild("Name")
--// script //--
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
if not char.Head:FindFirstChild("Name") then
local clone = gui:Clone()
... | 104090 | 1 | 96627 | 1 | 237126800 | TheWaildug | 40 | 2020-05-29 19:09:16 | <pre class='brush: lua'>local Group = game:GetService("GroupService"):GetGroupInfoAsync(GROUPID) --this is just if you want the group name
local GUI = game.ReplicatedStorage.Group
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
local clone = GUI:Clone()
... |
0 | attempt to call a RBXScriptConnection value but why? | 73170429 | imKirda | 1110 | 2020-10-18 15:00:50 | <p>I have made custom plugin prefab maker, there is a function called onRunning which fires when the module is Initialized (On bindable event).</p>
<pre class='brush: lua'>function Plugin.OnRunning(Connection)
return Startup.Event:Connect(Connection)
end
return Plugin
</pre>
<p>In the script, i require the module, ... | 114521 | ||||||||
0 | NPC Script Shortening with Modules? | 13924793 | luckyjack7 | 0 | 2014-02-18 01:52:24 | <p>I just wanted to know if it would be possible if I could put these functions into one module script, or would I have to put each function into a seperate Module Script?</p>
<pre class="brush: lua">wait (3)
NPC = script.Parent
Children = NPC:GetChildren()
humanoid = NPC.Humanoid
IsHurt = false
SpawnPos = NPC.Spawn.Po... | 53 | ||||||||
1 | Data Store one value saving, other not. | 49776603 | TomsGames | 225 | 2014-03-13 07:54:28 | <p>NOTE: This is activated by the PlayerRemoving event.</p>
<pre class='brush: lua'>local ds = game:GetService("DataStoreService"):GetGlobalDataStore()
ptnow = pts.Value
hsnow = hs.Value
local asynccode = p.Name .. "pts"
local asynccode2 = p.Name .. "hs"
if not (ds:GetAsync(a... | 660 | ||||||||
2 | Freezing Death Water Script | 2108078 | Mirror_Master | 25 | 2014-02-18 18:13:09 | <p>How do I make a script that functions the same as asimo3089's Winter Games Lodge?</p>
| 66 | 3 | 126 | 3 | 24324045 | Trewier | 146 | 2014-02-18 18:31:39 | <p>something like this:</p>
<pre class='brush: lua'>script.Parent.Touched:connect(function(part)
character = part.Parent
if character:FindFirstChild("Humanoid") then
for i,e in pairs(character:GetChildren()) do
if e:IsA("Part") then
e.Anchored = true
end
end
ice = Instance.new("Part"... |
0 | How do I revert an animation to its first version? | 1696695257 | sngnn | 274 | 2019-11-04 01:24:06 | <p>I was testing a run animation, and I made one and it took a really long time. I made another to see how it looked, and when I went back, it didn't go back to the animation I made before I changed it.</p>
<p>Anyways, I made the animation for a sprint script:</p>
<pre class="brush: lua">local Player = game.Players.Loc... | 89592 | 1 | 83029 | 0 | 1007890826 | nc2r | 117 | 2019-11-04 15:37:33 | <p>Find the <a target="_blank" href="https://www.roblox.com/library/4292125434/">animation</a> in the roblox web site, then click the three dots at the top right of the animation, then click configure, go to versions, find version 1 and revert to this version. Hope this helps</p>
|
1 | i am trying to make a viewmodel show on the players screen and its not how do i fix it? | 1659997192 | CMB1048 | 25 | 2022-11-23 21:23:28 | <p>i keep getting the error "Unable to assign property Position. Vector3 expected, got CFrame "</p>
<p>(i am bad at scripting)</p>
<p>and even if it got fixed i dont know if the viewmodel would show</p>
<p>heres my code:</p>
| 132356 | 1 | 119542 | 0 | 215237638 | LikeableEmmec | 470 | 2022-11-23 21:45:23 | <p>You put in <code>Position</code>, but you use <code>CFrame</code>. Hence the error. It's a really easy fix:</p>
<p>local run = game:GetService("RunService")
local RS = game:GetService("ReplicatedStorage")
local plr = game.Players.LocalPlayer
local char = plr.Character
local GunModels = RS:WaitForChild("GunModels")
l... |
0 | Keeping gear after death? | 23698202 | zachmcfly | 11 | 2020-04-05 11:23:57 | <p>im trying to make a script that makes it so that you keep a gear after you die but i have no clue how to do it, its meant for a egg hunt event in my own game where you collect eggs and have to get all of them to get a badge award, but when you die you have to get the eggs (they are gears) again.</p>
| 98186 | ||||||||
0 | 'string expected, got instance'. How to fix? | 698511703 | PufferfishDev | 0 | 2021-02-21 13:20:27 | <p>Hello. I am trying to make a player title script but it keeps on outputting the error 'string expected, got instance'.</p>
<p>Here is my code:</p>
<pre class='brush: lua'>local Players = game:GetService("Players")
local function title(plr)
if plr.Name == 'PufferfishDev' then
wait(1)
local ws = ga... | 120457 | ||||||||
1 | What is the best way to structure game scripts? | 26654129 | Adsteriuss | 10 | 2019-01-09 12:28:50 | <p>Hello, this is rather a general game development question, would ask this on devforum if I could bother getting accepted in there.</p>
<p>What would be the best way to structure scripts on a major project, trying to make as much things as possible in one big script, or making multiple scripts each doing something el... | 74123 | 3 | 69877 | 1 | 22225270 | ee0w | 458 | 2019-01-09 14:11:13 | <h1>For proper game development, readability is key.</h1>
<p>This allows for easy debugging in the future. <strong>Never</strong> write sloppy code and expect to be able to read it 2 months later; you won't. The explicit point here is to remain organized, and Roblox provides you with a few tools to do so.</p>
<h4>How a... |
0 | I made this, but it wont print out any errors, and the output dose not give any errors? | 47710658 | RootDirectory | 10 | 2014-04-26 00:58:50 | <pre class='brush: lua'>numtble = {}
function Check()
repeat wait() until game.Players.NumPlayers >= 2
for i,v in pairs(game.Players:GetPlayers()) do
table.insert(numtble,v.PlayerGui.Points.Posy.Numbers.Value)
wait()
print("Awesome2")
wait()
end
end
function Check2()
for i=1, #numtble do
if i > 2 then
if numtble[... | 3551 | ||||||||
0 | Ways to get the center position of model? | 38406274 | synkrio | 281 | 2020-05-10 05:22:27 | <p>I'm working with viewport frames right now and I need to be able to center a model, however there is no position property for models. The model's primarypart exists but it is not in the center. Is there any ways to get the center position of a model and if not, I would like to know the best way to work around it.</p... | 102561 | 2 | 94716 | 1 | 87531166 | virushunter9 | 943 | 2020-05-10 05:36:13 | <p>I assume you can do this by using <a target="_blank" href="https://developer.roblox.com/en-us/api-reference/function/Model/GetBoundingBox">Model:GetBoundingBox()</a>.</p>
<pre class='brush: lua'>local model = workspace.Model
local orientation = model:GetBoundingBox()
local position = orientation.p
</pre>
<p>I haven'... |
0 | How do I detect distance and orientation of part under car? | 156865601 | TheMiniMagic_YT | 20 | 2022-05-01 18:26:09 | <pre class='brush: lua'>script.Parent.MaxSpeed = 120
maxspeed =script.Parent.MaxSpeed
script.Parent.BodyPosition.position = script.Parent.Position -- this is how i set the height at the start
script.Parent.BodyGyro.cframe = script.Parent.CFrame
value1 = 0
while true do
wait()
if script.Parent.Throttle == 1 the... | 129882 | ||||||||
0 | RichText coloring with variables? | 151916604 | MajinBluee | 80 | 2021-05-02 04:09:14 | <p>Hey there!
So I’m trying to color a TextLabel with each letter having a different color. The problem is that I need to do it with variables and it just doesn’t work.</p>
<pre class='brush: lua'>word.Text = “<font color = ‘#00be00’>”..Variable1.."</font.><font color = ‘#ff0000’>"..Variable2
</pre>
<... | 123015 | 1 | 112101 | 1 | 55174990 | sO_Ov | 275 | 2021-05-02 11:11:13 | <p>Your mistake is in the quotes, you can use double quotes(") and single (') to separate the strings,
try this</p>
<pre class='brush: lua'>word.Text = "<font color='#00BE00'>"..Variable1.."</font><font color='#FF0000'>"..Variable2.."</font>"
</pre>
<p>if you only will use rich text for color, y... |
0 | What and How is this a userdata value? | 125757683 | ninja_eaglegamer | 61 | 2017-08-25 20:25:33 | <p>I'm trying to make it so you randomly spawn in any of the spawnpoint setup but it is saying that spawns is a user data value</p>
<p>variables / values</p>
<pre class="brush: lua">local maps = serverstorage:WaitForChild("maps")
local mapholder = game.Workspace:WaitForChild("MapHolder")
local allmaps = maps:GetChildre... | 47254 | 1 | 47840 | 1 | 6755068 | DanzLua | 2879 | 2017-08-25 21:21:23 | <p>The reason this is erroring is because you are treating the value of spawns as a table when it isn't. To fix this on line 8 you should get the children of that model so you get a table, then where you are setting spawn index you can get # from that table without it erroring.</p>
<pre class="brush: lua">local maps = ... |
0 | How to convert R15 animation to R6 Animation? | 911443230 | BigsChungus | 0 | 2021-03-18 14:36:01 | <p>based on the tile, How to convert R15 animation to R6 Animation?</p>
| 121445 | ||||||||
0 | How do I make a gamepass that makes a gui/frame visible? | 514555456 | RustedDeveloperMike | 0 | 2020-09-14 17:45:36 | <p>So i’m trying to make a radio gui like jailbreak so I added it to my chassis but, when I sit it my chassis it appears whithout owning the gamepass. So what should I put in the local script to check if the player has the gamepass and if so show the frame of the gui.</p>
<p>Chassis i’m using: A-Chassis</p>
| 113163 | ||||||||
0 | Workspace.Script:8: attempt to index nil with 'Humanoid' this is a server script help? | 235251315 | Wrathoxicihatehim | 5 | 2022-09-15 13:27:40 | <p>while true do
wait()
player = game.Players:GetChildren()
for i = 1, #player do
if player[i].TeamColor ~= game.Teams.SCP.TeamColor then
if player[i].Character.Humanoid.WalkSpeed > 50 or
player[i].Character.Humanoid.Health > 5000 or
player[i].Character.Humanoid.MaxHealth > 5000 then
player[i].Character.Parent = nil
pl... | 131629 | ||||||||
1 | Help Sound! | 45397757 | Intpixel | 0 | 2014-03-03 15:17:51 | <p>I tried putting a script like this inside a sound(The sound is inside a part) and it works!</p>
<pre class='brush: lua'>script.Disabled = true
script.Disabled = false
script.Parent.Play()
</pre>
<p>But the problem is,it only works in ROBLOX Studio.I need a help to make the sound also works in my place.Also,I wanted ... | 462 | ||||||||
0 | Does anyone know how to fix this problem with the AutoScale plugin? | 135656789 | Gameloft64 | 1 | 2019-06-13 13:26:16 | <p>Let's start from the fact that to make my GUIs "responsive" I use the plugin called AutoScale, but when I tried to use it on the loading screen GUI it gives me this problem:</p>
<p>Roblox Studio view:
<a target="_blank" href="http://">https://i.imgur.com/RfDF82b.png</a></p>
<p>1920 x 1080 view:
<a target="_blank" hr... | 81657 | ||||||||
0 | How would I make more audio play in my game than just this one I scripted? | 237223364 | Skepticalitys | 31 | 2018-04-29 22:40:22 | <p><code>LocalScript</code>:</p>
<pre class='brush: lua'>game.ReplicatedStorage.BackgorundMusic:Play()
</pre>
<p>I can make one audio file play with this script,
but how can I make more play after this one ends?</p>
| 57676 | 1 | 56356 | 0 | 37092313 | tim458458 | 29 | 2018-04-29 22:47:23 | <pre class='brush: lua'>game.ReplicatedStorage.BackgorundMusic:Play()
wait (---How long you want to wait before you play next song here in second numbers)
game.ReplicatedStorage.Nextsoundhere:Play()
wait (---How long you want to wait before you play next song here in second numbers)
--- And so on.
</pre>
|
1 | Will this spawn multiple models in one space? | 44083134 | Fifkee | 2017 | 2018-04-09 04:12:35 | <p>Hey guys, I have a question.</p>
<pre class='brush: lua'>local function setupPlayerData(player)
local data = DataStore1:GetAsync(player.UserId)
if not data then
data = {Items = {}, Money = 0, Experience = 0}
DataStore1:SetAsync(player.UserId, sessionData[player])
end
sessionData[playe... | 56503 | ||||||||
0 | Question about Tables and service children? | 25045164 | sebastian1102 | 11 | 2022-12-15 06:14:29 | <p>Let's say I make a table containing the children of the workspace service.</p>
<p>Would removing the children from the table remove them from the workspace?</p>
<p>I'd imagine not right?</p>
| 132568 | ||||||||
0 | this is a sever script Unable to assign property Part0. Object expected, got table? | 1933759051 | DisasterHotelGiant | 0 | 2022-09-11 18:52:36 | <p>function weld()
local parts = {}
local last = {}
local function scan(parent)
for _,v in pairs(parent:GetChildren()) do
if (v:IsA("BasePart")) then
if (last) then
local w = Instance.new("Weld")
w.Name = ("%s_Weld"):format(v.Name)
w.Part0,w.Part1 = last,v
w.C0 = last.CFrame:inverse()
w.C1 = v.CFrame:inverse()
w.Parent... | 131594 | ||||||||
0 | Fireball not shooting forward, only dropping down, why Is that? | 1961959172 | imnotaguest1121 | 186 | 2022-07-30 19:34:46 | <p>So I made a ability for a morph (The ability Is a tool with no handle Inside of the morph), the ability Is to summon a massive white fireball that after 1.40 seconds (In roblox time) causes the user who used the ability to force the fireball to smash Itself Into the ground, basically It works, the problem however Is... | 131018 | ||||||||
0 | How to access the player character from a Local Script? | 36672663 | MasonJames136 | 21 | 2019-07-09 22:45:27 | <p>I am trying to access the character model in game.Workspace, but I am not able to accomplish this. How may I do this task?</p>
| 83346 | 1 | 77439 | 0 | 348887675 | michaelp023 | 45 | 2019-07-09 22:52:48 | <p>First you need to get the player</p>
<pre class="brush: lua">local player = game.Players.LocalPlayer
</pre>
<p>and then you get the character</p>
<pre class="brush: lua">local character = player.Character or player.CharacterAdded:Wait()
</pre>
<p>You need to use CharacterAdded:Wait() to make the script wait until th... |
2 | "loadstring() is not available"? | 23122017 | Cr_eepy | 8 | 2017-04-30 20:28:56 | <p>Hello there! I'm currently working on a script builder. The script builder works in studio, but not online. Whenever I test it online and look at the Roblox Developer Console, it says "loadstring is not available". Here is the script:</p>
<pre class='brush: lua'>source = script.Parent.ScreenGui.Frame.ScrollingFrame.... | 42487 |
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