question_score stringclasses 21
values | title stringlengths 6 119 | question_userid stringlengths 4 10 | question_user stringlengths 3 20 | question_user_score stringclasses 496
values | question_datetime stringdate 2014-02-01 23:57:31 2023-04-02 01:40:15 | question stringlengths 0 11k | question_id stringlengths 1 6 | answer_count stringclasses 8
values | answer_id stringlengths 0 6 | answer_score stringclasses 18
values | answer_userid stringclasses 946
values | answer_user stringclasses 963
values | answer_user_score stringclasses 692
values | answer_datetime stringlengths 0 19 | answer stringlengths 0 10.7k |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Needing help with printing a string from a table in a table (?) | 1029936360 | JawBreacker_44fan | 0 | 2022-05-09 00:51:54 | <pre class='brush: lua'>local example = {
["Example"] = {
["ex1"] = "a",
["ex2"] = "b",
["ex3"] = "c",
["ex4"] = "d",
}
}
for _,btns in pairs(script.Parent:GetChildren()) do
if btns:IsA("ImageButton") then
btns.MouseButton1Click:Connect(function()
if table... | 129963 | ||||||||
0 | How i can make a Proximity Stun Skill? | 438845010 | Ariirael | 15 | 2020-09-12 01:59:32 | <p>i want make a skill what i can press a key (P) and it activate, and with magnitude make it stun ppl what get close to me, i know how to make the stun thing and magnitude thing, but idk how to make it a Skill what i can just have it and when i press P it activate, if i press P again it deactivate, some help? its my s... | 113047 | ||||||||
0 | Custom ROBLOX command --> Discord webhook? | 59723197 | Starlighxt | 2 | 2019-12-20 18:07:47 | <p>There is a way to do it, just wondering how. I'm wondering how I can make a command transfer over to a discord webhook. An example of what I mean is: if someone with a <strong>certain</strong> rank in a group (or a higher rank than the certain rank) said something like ":Announce (message)" then it would ping everyo... | 91650 | ||||||||
0 | AddAccessory should be passed a valid Accessory object.? | 331809274 | TechModel | 88 | 2021-10-06 07:29:16 | <p>I'm trying to add custom accessories added to the player onced joined when in specific teams. The problem sometimes shows this error and the accessories don't show up. On line 22, I the part removes the players custom accessories then replaced with the the team accessories. So why doesn't it work? Thanks.</p>
<pre c... | 127803 | ||||||||
0 | RaycastParams.FilterDescendantsInstances = {player.Character} how do i fix this? | 214632828 | Rareloljosh21 | 0 | 2021-06-20 17:51:03 | <p>Players.RareLoljosh21.Backpack.Tool.Server:4: Attempt to modify a readonly table -error</p>
<p>RaycastParams.FilterDescendantsInstances = {player.Character} the code</p>
| 124585 | ||||||||
1 | how to use a model as a tool to fling people? (im new to lua) | 307526923 | coolman2006xterra | 5 | 2022-06-24 01:52:40 | <p>How can i use a model as a tool for the player that when click LMB it triggers a animation and flings the character a certain distance if made contact with?</p>
| 130489 | ||||||||
1 | Is it possible to save a Players spot? | 15297810 | xXScorpianKillerXx | 25 | 2014-02-27 22:47:59 | <p>I am making a "Climb 14,000 Stairs" Obby, and it actually has 13,900 + Stairs. I was wondering, if it was possible that when a Player leaves, it saves where the Player's location is?</p>
| 338 | 2 | 623 | 4 | 64408300 | RaverKiller | 668 | 2014-02-27 22:51:28 | <p>There is quite a simple way to do this, you could either use <a target="_blank" href="http://wiki.roblox.com/index.php/Data_store">DataStore</a> or <a target="_blank" href="http://wiki.roblox.com/index.php/Data_persistence">DataPersistence</a> to save the Torso's CFrame/Vector3.
When you load the Vector3/CFrame of t... |
0 | Why does it say: Vector3 expected, got CFrame? | 286997127 | TheDev321 | 37 | 2020-02-16 10:51:06 | <p>Error:</p>
<pre class='brush: lua'>11:47:03.881 - Workspace.Model.Main.Script:57: bad argument #2 to '?' (Vector3 expected, got CFrame)
11:47:03.881 - Stack Begin
11:47:03.883 - Script 'Workspace.Model.Main.Script', Line 57
11:47:03.883 - Stack End
</pre>
<p>Code:</p>
<pre class='brush: lua'>-- Services
local UserIn... | 94653 | ||||||||
0 | Can I get some help with this error that's causing my mind to fracture? | 1503498860 | surviarlTheJefkillre | 40 | 2021-05-04 00:30:08 | <p>I keep getting an error on a line of code that should change a string value to the name of a part, and it makes no sense to me please help.</p>
<p>here's my script (Its only a small part of it to keep it simple, but i assure you everything else works):</p>
<pre class='brush: lua'>UIS.InputEnded:Connect(function(inpu... | 123070 | ||||||||
1 | How to stop the 'Introduction to the Game' GUI to stop reopening itself upon reset? | 5229789 | RAYAN1565 | 691 | 2014-07-10 01:37:40 | <p>So I have an introduction GUI that introduces the game before you actually play it. But I came across a problem. Once you reset your character or if you die in-game, the GUI opens up again.. I only want it to show once and not repeat after you reset your character or die. How do I stop that?</p>
<p>Here's the script... | 7875 | 2 | 10215 | 0 | 10019307 | Nymint | 85 | 2014-07-10 01:53:07 | <p>Woah, I suggest you to learn about <a target="_blank" href="http://wiki.roblox.com/index.php/Loops">Loops</a>.</p>
<p>This happens due to the fact that adding any gui in <a target="_blank" href="http://wiki.roblox.com/index.php/StarterGui">StarterGui</a> would give that gui to every player that respawned.</p>
<p>(Yo... |
0 | How to jump with multiple keys? | 1357339884 | SilverishReign | 55 | 2021-04-07 12:50:54 | <p>I want to enable jumping with multiple keys, the problem is a bug occurs where the player can infinitely jump. I don't know what is causing this problem. Here is my attempt.</p>
<pre class='brush: lua'>local UserInputService = game:GetService("UserInputService")
local ContextActionService = game:GetService("ContextA... | 122110 | ||||||||
0 | How to use a table as a variable? | 1173028351 | RazorXX2 | 12 | 2021-06-07 05:39:54 | <p>I tried doing this:</p>
<pre class='brush: lua'>wait(0.1)
plry = game.Players.LocalPlayer
local highrank = {
"Todesscharfschutze",
"RazorXX2",
"madekid"
}
for i, v in ipairs(highrank) do
if plry.Name ~= v then
script.Parent.Parent = game.Lighting
end
end
</pre>
<p>I want like a table ... | 124159 | ||||||||
1 | How can I put Coordinates for a Vector3 in a list for a function? | 1406209964 | ElectricZooo | 55 | 2020-05-03 19:22:45 | <pre class='brush: lua'>function generateMedKit(name,chords)
local MedKits = game.ServerStorage.MedKits:FindFirstChild(name)
local Cords = chords
local randNum = math.random(1,#Cords)
local chosenValue = Cords[randNum]
print(chosenValue)
MedKits.Parent = game.Workspace
... | 101761 | ||||||||
4 | How do I insert a script and edit the script? [Closed] | 49352468 | fireboltofdeath | 630 | 2014-04-15 06:20:56 | <p>I use Instance.new("Script", workspace)
But how do I edit it?
When I insert the script with khols admin I can not edit the script.
Please tell me how..
Say if I wanted to insert a script into my character's head with khol's admin.
I would do :s Instance.new("Script", game.Workspace.fireboltofdeath.Head)
But how can ... | 1543 | 1 | 2054 | 1 | 15619704 | NinjoOnline | 1147 | 2014-04-15 06:23:09 | <p>Double click on the script in Explorer. Open explorer with the View Menu. You can also go:
Insert>Advanced Objects>Script. That's how I do it.</p>
<p>Hope I helped</p>
|
2 | What can i use _G for? | 39451928 | digitalzer3 | 123 | 2014-05-30 22:44:51 | <p>Ive seen alot of scripts with _G and i dont know whats it for can you help me?</p>
| 5875 | 2 | 7815 | 5 | 34209956 | M39a9am3R | 3209 | 2014-05-30 22:46:36 | <p>You can use it for server-side script to server-side script tag values, so for instance I have _G.Tag = "Hello" in one script, and print(_G.Tag) in another script, the second script would print "Hello"</p>
|
0 | Workspace.Dummy.FollowAndAttack:7: attempt to index nil with 'Humanoid'? | 1169890595 | ghostgamer90391 | 9 | 2023-02-18 14:17:45 | <p>So I have a script that checks if the humanoid exists and then attacks it, but I get the error:
Workspace.Dummy.FollowAndAttack:7: attempt to index nil with 'Humanoid' on line 7 and I don't know how to fix it.
Here's the line that the error is on:</p>
<p>if v and v:FindFirstChild("Humanoid") and v:FindFirstChild("Hu... | 133087 | ||||||||
0 | Physics script help (baseball system) how to push the ball? | 1739689185 | MatiasHarders | 0 | 2021-02-02 00:31:30 | <p>Hello, i need to do something like that ? when the ball touches the red box I want it to be pushed (the ball) like the red line that i marked</p>
<p>post:
https://devforum.roblox.com/t/physics-script-help-baseball-system/1019839</p>
| 119505 | ||||||||
0 | How do you make 2 team with different items? | 27745873 | fall4ever | 0 | 2014-04-17 11:07:27 | <p>How do you make 2 team with different items because i want a hyperbike and a hyperlaser gun in the other but i want one as red and the other team as blue , even though i know how to change the colour i just need to know how to put it.</p>
<p>Please answer
~Yours Sincerely
fall4ever</p>
| 2412 | ||||||||
1 | Why is tonumber not converting my string? | 1600676 | MasterDaniel | 320 | 2014-08-22 12:38:48 | <p>-- SOLVED --
I had made a stupid mistake with "Pack1 = script.Parent" because the numbered TextButtons are actually script.Parent.Pack1!</p>
<p>Hi guys.
I have this script that changes a decal depending on if a player has completed a level.
All of the children of Pack1 are numbered 1 through to 12. This script has b... | 10070 | ||||||||
0 | How do you do a when developer product bought script? | 1261252204 | Office_Bucket | 29 | 2022-07-14 16:44:20 | <p>In my game I have a developer product and I want it to be where when someone buys the developer product, something happens in the server that they're in. I cannot find anything about this type of thing anywhere. Could someone help me?</p>
| 130790 | 1 | 118087 | 1 | 107690936 | SpiritualSonicdash | 67 | 2022-07-14 17:52:22 | <p>There's a function that is a part of MarketplaceService called MarketplaceService.ProcessReceipt.</p>
<p><a target="_blank" href="https://developer.roblox.com/en-us/api-reference/callback/MarketplaceService/ProcessReceipt">You can read about it here.</a></p>
<p>One thing that I also recommend is using a MarketplaceS... |
0 | How to turn off collide between part and player? | 550705045 | LioshaPlay | 66 | 2021-08-19 22:29:23 | <p>I need to disable collision between player and part, but the only thing I know is how to disable collision for everything, this is not what I need.</p>
<p>The thing is, I have a script to grab a part, but the problem is that the player can jump on it and fly.</p>
<p>If use my script, then part can go through walls a... | 126661 | ||||||||
0 | How do I make a TextBox only accept numbers? | 36563329 | iFireLazer | 35 | 2016-05-24 00:33:40 | <p>So I'm making a Light Placing plugin (I know, super original!) and when i click, I want a gui to appear asking you things like "How bright?". But, obviously, is someone typed letters in it, it would obviously error.</p>
| 30880 | ||||||||
0 | Trying to add a part to randomly generated NPC? | 38194029 | FlorianRL | 0 | 2020-09-16 00:31:41 | <p>So I have been trying to add glasses, hair and the like to a randomly generated NPC in my game, but I have not been able to do it successfully.</p>
<p>My code goes like this:</p>
<pre class='brush: lua'>room = script.Parent.Parent.Parent.Parent
enums = {"The names I wrote"}
enums2 = {BrickColor.new("Pastel brown"),B... | 113210 | ||||||||
0 | Changing the color of Terrain Water, and making it change during night and day. ? | 3128097 | panichub | 29 | 2017-12-23 03:48:34 | <p><code>Okay, so I'm new to scripting (I've been playing around with it though.) I've been watching the **old** roblox tutorials on how to script, there is this one I watched for making a street light that turns on in the day, and one for night time, so I thought: "Maybe I can make the water color change blue during t... | 50765 | 1 | 50580 | 0 | 36340323 | Mayk728 | 855 | 2017-12-23 04:41:27 | <p>You've made many mistakes here;
<code>game</code> should always be lower case, W in <code>Workspace</code> should be capitalized only, and W & C in <code>WaterColor</code> should be capitalized. To set the color, use <code>Color3.fromRGB(1,2,3)</code></p>
<pre class='brush: lua'>game.Workspace.Terrain.WaterColor... |
0 | Can you increase the speed of a cframe? | 335027300 | PureGamerGames | 16 | 2019-04-11 09:48:33 | <p>Hello, I am trying to learn a bit of CFraming for a script. I am trying to make a rotating light using rotation and I'm currently using the following script.</p>
<pre class="brush: lua">sphere = script.Parent
a = 0
off = 0
repeat
sphere.Rotation = Vector3.new( 0, a, 0)
wait(.01)
a = a+3
until off == 1
</pre>
<p>Does... | 78839 | 2 | 73600 | 0 | 124281858 | DeceptiveCaster | 3761 | 2019-04-11 12:43:57 | <p>Use <code>CFrame.Angles()</code>:</p>
<pre class="brush: lua">repeat
sphere.CFrame = sphere.CFrame * CFrame.Angles(0, math.rad(a), 0)
wait() -- The minimum waiting time
a = a + 3
until off == 1
</pre>
<p>According to your code, it goes on forever because <code>off</code> is never equal to <code>1</code>.... |
0 | How to set up BasePart:SubtractAsync()? | 1961959172 | imnotaguest1121 | 362 | 2023-03-11 01:55:09 | <p>Hello Developers!</p>
<p>I have seen something in coding which is <code>BasePart:SubtractAsync()</code>. Now in my understandings, <code>BasePart:SubtractAsync()</code> is simply a way to create unions ingame, imagine it like slicing a piece of bread ingame without using two seperate parts. The issue however is that... | 133176 | 1 | 120248 | 2 | 178628425 | Jac_00b | 157 | 2023-03-11 02:28:43 | <p>To use <a target="_blank" href="https://create.roblox.com/docs/reference/engine/classes/BasePart#SubtractAsync"><code>SubtractAsync()</code></a>, the basic parameters are:</p>
<pre class="brush: lua">-- an array is a table in which the key is a number and the value is any, for example {1, 2, "hi"} or {[1] = 1, [2] =... |
1 | How do I stop the animation when the tool is unequipped? | 358294883 | LegoUnicornRoblox | 37 | 2019-11-06 15:17:54 | <pre class="brush: lua">local Player = game:GetService("Players").LocalPlayer
---
local Tool = script.Parent
---
local Handle = Tool:WaitForChild("Handle")
--
local Character = Player.Character or Player.CharacterAdded:Wait()
--
local Mouse = game.Players.LocalPlayer:GetMouse()
--
local Humanoid = Character:WaitForChil... | 89691 | ||||||||
2 | Out of curiosity. Why can't we alter a player's name under the 'Players' folder? | 5229789 | RAYAN1565 | 691 | 2018-08-04 08:04:41 | <p>I was messing around a little to brush up on my knowledge of lua and compiled the script shown below. When I ran the script, it displayed an error in the output (also shown below).</p>
<pre class="brush: lua">game.Players.PlayerAdded:connect(function(player)
if player.Name == "ROBLOX" then
print("ROBLOX ... | 64615 | 3 | 64782 | 1 | 7373922 | RomarenemProductions | 140 | 2018-09-15 03:34:16 | <p>Roblox studio users lack the permissions to edit the player names because then that would load the character's personal avatar, BC/TBC/OBC status, and you would be using their account to play in the game. This could alter their status in the game (such as leaderstats) and if you perform abusive behavior, the owner o... |
0 | Is there a way I could possible access my PlayerScripts with a global script inside Workspace? | 182749645 | Soccerman1234Coolkid | 0 | 2020-11-22 02:54:57 | <p>I'm trying to get a Script inside one of my models to enable a local script, but I keep getting the error: Clock.Time.SurfaceGui.Time.Script:2: attempt to index nil with 'WaitForChild'.</p>
<pre class='brush: lua'>local Text = script.Parent
local PlayerScripts = game:GetService('Players').LocalPlayer:WaitForChild('P... | 116138 | ||||||||
0 | Why do I get 15:07:07.402 - Humanoid.Touched event is not currently enabled? | 127991583 | LisaF854 | 93 | 2016-11-13 21:19:10 | <pre class='brush: lua'>script.Parent.Touched:connect(function(hit)
local h = hit.Parent:FindFirstChild('Humanoid')
if h then
h.Parent:Clone()
end
end)
</pre>
<p>Why do I get the error:
15:07:07.402 - Humanoid.Touched event is not currently enabled if the script's parent is a part in Workspace?</p>
... | 37186 | ||||||||
0 | How to make a table every character without doing it manually? | 1543400900 | Pro_beatz | 36 | 2022-08-01 15:43:07 | <p>So for example, local everycharacter = {
"a",
"b",
"c",
"1",
"+",}
how would I get every characters without doing it manually like I said?</p>
| 131043 | ||||||||
0 | How to fix Incomplete statement error? | 490415558 | wesleylucasribeiro | 0 | 2022-09-10 17:46:59 | <p>i get an error on line 20 saying: "Incomplete statement: expected assignment or a function call"</p>
<pre class='brush: lua'>--[[
Message Translator
Made by Aim, updated by cli
Credits to Riptxde for the sending chathook
--]]
if not game['Loaded'] then game['Loaded']:Wait() end; repeat wait(.06) until ga... | 131575 | ||||||||
0 | How do i get variable through remote event? | 1171730032 | AgentViteC | 58 | 2022-06-23 16:39:09 | <p>I was spended like 20 minutes to search for an answer, but result didn't appear. You can see EXAMPLE code, that means i dont use it in game.</p>
<pre class="brush: lua">--Client script--
remote = game.ReplicatedStorage:WaitForChild("RemoteEvent")
rng = math.random(0,100) --Defining variable
remote:FireServer(rng) --... | 130482 | 2 | 117824 | 0 | 929847335 | TheDude646 | 72 | 2022-06-23 16:56:26 | <p>you can pass it along as a parameter, for example:</p>
<p>local script:</p>
<pre class="brush: lua">game.ReplicatedStorage.exampleRemoteEvent:FireServer(exampleVariable)
</pre>
<p>server script:</p>
<pre class="brush: lua">game.ReplicatedStorage.exampleRemoteEvent.OnServerEvent:Connect(function(exampleVariable)
-- y... |
0 | Why won't this script work? I have tried multiple methods to fix it. [ANSWERED] | 1169362290 | iiMxtt_Destinyii | 62 | 2020-03-18 02:50:21 | <p>Hello, I am trying to achieve a <strong>Carry System</strong> but whenever a player comes</p>
<p><strong>Here is the full code:</strong></p>
<pre class='brush: lua'>local UI = script.Parent
local RS = game:GetService("RunService")
local debugmode = 0
local firstply = "nil"
if debugmode == 0 then
RS.Stepped:Connect(f... | 96335 | ||||||||
0 | Why can't I kill the player? | 1073917569 | Puppy_lovertheawsome | 84 | 2022-10-30 09:49:15 | <p>I cannot get the lava to kill my player!
Any Ideas on how to fix it?</p>
<pre class="brush: lua">local lava = script.Parent
lava.Touched:Connect(function()
game.Players.LocalPlayer.Humanoid.Health = 0
end)
</pre>
| 132082 | 2 | 119292 | 1 | 72153531 | 0x5y | 105 | 2022-10-30 11:07:29 | <p>When using <code>.Touched</code>, one value is passed to the function <code>hit</code> which you can then use to check if the hit is a player.</p>
<p>Here's an (untested) example:</p>
<pre class="brush: lua">local lava = script.Parent
lava.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") th... |
0 | String expected, got nil. How to fix? | 148857679 | Beackichu | 15 | 2020-10-10 19:00:36 | <p>Hello! I am trying to make a DataStore script for keybinds in my game. I have string values saved in a table. When I test the script, I get an error: Invalid argument #3 (string expected, got nil)
It is on line 29 - 33.</p>
<pre class='brush: lua'>local ds = game:GetService("DataStoreService")
local keys = ds:GetDat... | 114220 | ||||||||
0 | script does not run after beign cloned. Cause? | 1136261 | gyurka | 10 | 2016-10-07 09:18:16 | <p>I created a tool that shoots a ball at an object with RocketPropulsion
after the ball is spawned the script should clone a script in the Lighting(I tried with ReplicatedStorage too) and put it in. but after it's done the cloned script doesn't run at all.</p>
<p>the interessting part of the first script.(its a locals... | 36122 | ||||||||
0 | Why won't the gamepass give the tool? | 28681063 | iiCasual | 20 | 2015-04-03 18:40:50 | <pre class='brush: lua'>wait(2)
gpid = 233549351
tools = {"The Beans"}
GPS = game:GetService("GamePassService")
function respawned(char)
local player = game.Players:FindFirstChild(char.Name)
print("Respawned")
if char:FindFirstChild("Head") ~= nil then
print("It's a Player!")
if GPS:PlayerHasPass(player, gpid) then
pri... | 16299 | 2 | 19563 | 0 | 80364507 | DewnOracle | 115 | 2015-04-03 19:10:05 | <p>There were three things that were potentially wrong here.
1: The name of the tool has a space
2: The connected function passes no arguments
3: (Not a real problem) Your code is not indented and it bothers me</p>
<p>Here is your code rewritten to address the second problem. I would strongly recommend that you use th... |
17 | HttpService - PostAsync | 23472453 | TheGuyWithAShortName | 673 | 2014-02-01 23:57:31 | <p><code>PostAsync( string url, string data, HttpContentType content_type = ApplicationJson )</code> <- Copied from the Roblox WIki.</p>
<p>What happens if you leave the HttpContentType blank? Is it actually needed?</p>
| 1 | 2 | 38 | 6 | 23476243 | MarkOtaris | 241 | 2014-02-17 03:11:33 | <p>The description of method names and parameters used in the API dumps, in the object browser and in some places on the wiki use the ANSI prototype notation. In this notation, the default values of arguments are given after the name of the argument, separated from it by an equality sign.</p>
<p>These default values in... |
0 | I want to make it so my deathGui doesnt show up when you score. How? (check bottom for more info) | 1044877460 | MariamOMG090 | 9 | 2023-02-16 01:33:26 | <p>this script checks if a player is on red team when they touch a block then if that person is, the person gets one point. Then once that happens it makes a frame show up and kills all players. But I have a Gui that pops up when you die, I would like to make it so when it kills you after you score. The DeathGui doesnt... | 133076 | 1 | 120171 | 0 | 559514967 | T3_MasterGamer | 2189 | 2023-02-16 08:31:49 | <p>Okay I fixed my answer. Put line 20 after line 11 or just paste this code:</p>
<pre class="brush: lua">local Players = game:GetService("Players")
local Teams = game:GetService("Teams")
local function killEveryPlayer()
for _, player in ipairs(Players:GetPlayers()) do
task.spawn(function()
local ch... |
0 | How do I respawn models while still keeping the original model existing? | 922412310 | woodboiz | 11 | 2021-06-11 16:16:38 | <p>I'm sorry if this is a stupid question, (i'm very new to coding) but is there any way to keep an original model from getting deleted because the new model has to spawn?</p>
<p>Here's the code:</p>
<p>"model = game.Workspace.Cars.RedCar1
backup = model:clone() -- backs up the model so it can respawn</p>
<p>while true... | 124283 | ||||||||
0 | regen script that take your money wont work? | 609694350 | thedukke1 | 0 | 2021-04-08 07:52:11 | <p>what im trying to do is making a regen script that takes away your money before it regens the part/model here is the script i made</p>
<p>location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()
local price = 5 -- The price of your item.
local db = true
script.Parent.ClickDetector.Mou... | 122138 | ||||||||
5 | What is the 'creator' value? | 5820674 | woodengop | 1134 | 2015-05-13 11:29:50 | <p>I've seen in some ROBLOX Tools the value <code>'creator'</code>, what is it used for?</p>
| 17501 | ||||||||
0 | Very simple problem, hopefully someone can help me with it? | 113108548 | WoW_AWSOME | 2 | 2018-02-04 14:50:22 | <p>I need to add both some text and a value into the same textlabel.
So, I have a countdown and I want to make the text label say, "(number) seconds remaining!"
Does anyone know how do this?</p>
| 53149 | ||||||||
0 | RemotEvent firing but script not detecting it? | 377679694 | TheB4dComputer | 100 | 2021-02-03 14:14:11 | <p>I have a LocalScript, that, when it is run, will fire a RemoteEvent to a value. But the ServerScript I have written won't detect the RemoteEvent firing and change the value!</p>
<p>Here are the two scripts:</p>
<p>LocalScript</p>
<pre class='brush: lua'>----------Change Value Non-Locally-----------
local rem... | 119577 | 2 | 109161 | 1 | 247991239 | KixWater | 126 | 2021-02-03 14:23:18 | <p>This might help, first of all, in the local script, do:</p>
<pre class='brush: lua'>local remote = game.ReplicatedStorage:WaitForChild("sendData")
</pre>
<p>And in the server-side script, when you send over the remote event, the first parameter is the player and the second is what you sent over from the local script... |
0 | How to make a player not die when they get down to 0 health? | 1048659559 | zandefear4 | 90 | 2019-11-08 05:08:59 | <p>How would you make it so that once the player gets down to zero health, he doesn't die but drops on the floor or something? Is there a script that I would have to disable and then re enable? Is there a way to change its state if the player is dead?</p>
| 89752 | 3 | 83228 | 1 | 151545165 | RiskoZoSlovenska | 378 | 2019-11-08 17:28:25 | <p>I think your best bet would be making a script that fires every time the humanoid's health changes (using the <code>:GetPropertyChangedSignal("Health")</code> function), and if it is 0, it sets it to 1 and makes the character ragdoll. You will have to make sure to disable the regen script and whatnot, but I see no r... |
0 | How do i make the NPC go faster on low health? | 105098872 | dylancrazy88 | 20 | 2021-06-09 01:48:27 | <pre class='brush: lua'>if script.Parent.Minor.Health <= 900 then
script.Parent.Minor.WalkSpeed = 39
end
</pre>
<p>i used this script someone on this website gave me and
IT DOESN'T WORK i need help (the humanoid in the npc is named Minor btw)</p>
| 124213 | ||||||||
0 | Im trying to make a camera effect when music plays, but this stops my sprint function, why? | 86705930 | YT_GamingDan | 5 | 2021-02-22 20:24:20 | <p>I'm making a camera effect where the FOV reacts to the music. I also have shift to sprint function which also changes the FOV, when both are running, the FOV for the sprint function doesn't work. I have tried placing variables to stop them running both at the same time but it still doesn't work. This is my sprint sc... | 120528 | ||||||||
0 | Animation | 28954751 | ephraim1090 | 0 | 2014-02-19 20:34:53 | <p>How do I create a roll with out using body properties like bodygyro etc, instead creating a flip with root joint.</p>
| 112 | ||||||||
1 | Part that Runs Script when Stepped On Makes Infinite Clones, Why does it do that? | 327564249 | BlazingFlame15 | 5 | 2021-10-07 02:14:19 | <p>I've been trying to solve this issue for many hours but I cannot seem to find a working solution. I have a script of a part (script.Parent) that when stepped on, would run a command that clones a part in ServerStorage with its own script. The problem is that when you step on the part it makes infinant clones which i... | 127806 | ||||||||
0 | when trying to play game it says rendering is paused for debugging why? | 1744862730 | Auqa_dash | 1 | 2021-07-29 13:28:16 | <p>when trying to play game it says rendering is paused for debugging why? here is my cash for kill script</p>
<p>game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder",player)
leaderstats.Name = "leaderstats"</p>
<pre class="brush: lua">local Cash = Instance.new("IntValue",... | 125845 | 1 | 114509 | 0 | 429417358 | Bankrovers | 226 | 2021-07-29 13:32:04 | <p>If you press a line along your script there will be a red dot, you don't want it during testing and it will pause. Make sure you don't have any of these dots in your scripts.</p>
|
1 | How do I use CharacterAutoLoads? | 34103406 | Silicti | 40 | 2014-02-28 01:59:22 | <p>I have a playable game and the script goes</p>
<pre class='brush: lua'>game.Players.CharacterAutoLoads = false
local server = script.Parent
</pre>
<p>note: This isn't the full script
and when I enter the game it gets stuck on the Character Loading box</p>
| 346 | ||||||||
0 | Is there any way to change color of displayed name above model? | 85800608 | Gulgazar | 65 | 2020-06-05 13:22:52 | <p>I have npc units fighting for players in different teams. I want their names above like "Skeleton" will be same color as player's team, which unit fight for. What property should i use for that?</p>
| 105427 | 1 | 97141 | 0 | 168251041 | ACHRONlX | 255 | 2020-06-05 13:30:36 | <p>You can create a custom BillBoard GUI above their name to change the colour.</p>
|
1 | How do i make a server sided key detection or a client side one that can send info to the server ? | 1044984225 | datboyPiter | 52 | 2021-03-15 17:11:25 | <p>Hello I am making a game that requires me to press a button in order to close the menu but I want it to make changes in the workspace like turning a light on can someone help?</p>
| 121344 | 1 | 110552 | 2 | 62061300 | AstrealDev | 728 | 2021-03-15 17:23:04 | <p>What you're trying to accomplish can be completed through the use of <a target="_blank" href="https://developer.roblox.com/en-us/api-reference/class/RemoteEvent">Remote Events</a>. These events allow the client to communicate to the server and vice versa. From the client you can call <code>:FireServer()</code> and p... |
0 | How do I make a car follow a path? | 72175070 | theshadowking45 | 0 | 2018-04-19 03:46:50 | <p>Ok so I have a script that makes a car move but it goes too fast so is there a way to reduce the speed and also is it possible to make a car follow a path so it can go in circles.</p>
<p>Here's the script:</p>
<blockquote>
<p>for i = 0, -100, -.1 do</p>
</blockquote>
<pre class="brush: lua">script.Parent:TranslateBy... | 57069 | ||||||||
0 | How can I FIX INDEX NIL WHITH LEADERSTATS? | 1048855448 | oligamingthebest | 2 | 2021-04-16 23:58:38 | <p>it says in the output trying to index nil with leaderstats</p>
<p>Local TycoonNumber = 1</p>
<p>script.Parent.Touched:Connect(function(player)
if player.Parent.Owner.Value == 1 then
if game.Players.LocalPlayer.leaderstats.Money.Value <= 0 then
game.ServerStorage.Buyable_Items.Droppers.Dropper1.Parent = game.Works... | 122466 | 2 | 111579 | 1 | 94006350 | BulletproofVast | 385 | 2021-04-17 00:28:14 | <pre class='brush: lua'>Local TycoonNumber = 1
script.Parent.Touched:Connect(function(hit) -- this is not the player
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player.Parent.Owner.Value == 1 then
if game.Players.LocalPlayer.leaderstats.Money.Value <= 0 then
game.Ser... |
0 | Is it possible to make a Brick Color picker? | 57974758 | littlemanrules426 | 0 | 2020-05-02 21:21:04 | <p>I want to make a color picker gui where you can pick any brickcolor. I want to make a gui like when you click brickcolor in the properties tab. I've seen other games have a gui exactly like it. Down to the select outline. Is there some module or model I can use for this?</p>
| 101650 | ||||||||
3 | How do I move a GUI? | 8869935 | wattleman | 90 | 2014-03-01 19:07:07 | <p>How do I make a GUI come in from the right side and move, then go away?</p>
<p>Current Position(Final Spot)
{0, 0}, {0.5, 0}</p>
<p>Current Size
{0.400000006, 0}, {0.300000012, 0}</p>
| 400 | 2 | 5178 | 0 | 13650732 | Tesouro | 407 | 2014-04-27 22:19:56 | <p>Tween is the best way, but if you can't use it (for any reason), make a loop.
Repeat is a good alternative, an example:</p>
<pre class="brush: lua">repeat
gui.Position = gui.Position + UDim2.new(0, 0, 0.1, 0)
gui.Size = gui.Size + UDim2.new(0.08, 0, 0.06, 0)
wait()
until gui.Position == UDim2.new(0, 0, 0... |
0 | How can i make menu button open and close a gui? | 140347571 | Loverainbow07 | 0 | 2022-09-11 19:47:09 | <p>I am currently trying to make any form of a game in Roblox studios, yet I would like to allow when a button is pressed it will open a specific GUI and then when it is clicked again it will then close the same GUI.</p>
<p>Here is the script that I have so far:</p>
<pre class='brush: lua'><br />script.Parent.MouseButt... | 131598 | ||||||||
0 | What are Local Variables? | 206639588 | fifayy | 16 | 2020-04-22 23:17:01 | <p>I was watching some scripting videos this morning and i don't know what local variables are this is how i do variables</p>
<p>part = script.Parent</p>
<p>and others do this</p>
<p>local part = script.Parent</p>
<p>Can someone tell me what the difference is and what local does?</p>
| 100346 | 2 | 92716 | 0 | 244452876 | JesseSong | 3371 | 2020-04-22 23:34:37 | <p>Local variables are basically, variables that run on it own scope. And local variables are good practice to maintain code for global variables</p>
<p>If you still don't understand click <a target="_blank" href="https://m.youtube.com/watch?v=cDDudR24ILw">here</a></p>
<p>Also here's an practical example of using local... |
0 | Get ID from rbxassetid:// ? | 186532095 | Aimarekin | 345 | 2018-02-10 23:08:38 | <p>Hi. I am trying to get an integer from an rbxassetid://, but I need to figure out how do it. I tried this, but it doesn't work. I have no idea, would anybody help me out?</p>
<pre class='brush: lua'>tonumber(string.sub(game.Workspace.Music.SoundId,string.len(game.Workspace.Music.SoundId)-(13)))
</pre>
<p>The script ... | 53504 | 1 | 52725 | 0 | 8157504 | GetGlobals | 343 | 2018-02-10 23:25:21 | <pre class='brush: lua'>local ID = game.Workspace.Music.SoundId
ID = ID:sub(string.find(ID,"%d+"))
print(ID)
</pre>
|
1 | how can i reflect rays for ray tracing? | 953080013 | Ariya1234gamer | 15 | 2020-06-22 13:06:16 | <p>i am making a ray tracing game and i dont know how i can create a ray to reflect.</p>
<p>Here is my code</p>
<pre class='brush: lua'>local Cache = script.Parent:WaitForChild("Cache")
local Player = game.Players.LocalPlayer
local Character = Player.Character
local PixelSize = 20
local ViewPortSize = Cache.AbsoluteSiz... | 107074 | ||||||||
0 | police lights should be on and flashing next time i click the lights button, but they stay off?! | 1722430189 | jeremqpmfpi | 41 | 2022-05-06 05:08:25 | <p>hi, I am making a working police lights, but I have a problem.</p>
<p>the issue is that when i click the police lights button (line 49, line 52), the lights are off. i click the button again and the lights would stay off instead of turning back on and flashing, although this realistically should not happen. due to f... | 129925 | ||||||||
0 | How can I create a script when you type in a Text and hit the Enter key something happens? | 17514438 | TheeDeathCaster | 2336 | 2014-06-03 04:54:58 | <p>The Title is part of the Question, how can I make a script when you type in a Text into a GUI's TextBox, like in Admin Commands, and it does something, if it doesn't involve a script I'm so sorry for posting this question.</p>
| 6103 | 1 | 8113 | 1 | 33553423 | Ekkoh | 635 | 2014-06-03 14:49:28 | <p>You'd use the <a target="_blank" href="http://wiki.roblox.com/index.php?title=FocusLost">FocusLost</a> event of a TextBox.</p>
<pre class='brush: lua'>TextBox.FocusLost:connect(function()
print("Text: " .. TextBox.Text)
end)
</pre>
|
0 | How do i kill the player using ClickDetector? | 385960399 | Artemiygogolev | 23 | 2023-03-25 15:53:27 | <p>So ive been trying to make a part kill you using clickdetector by myself first, but all my attempts were unusuccesful</p>
<pre class='brush: lua'>local players = game:GetService("Players")
local ClickDetector = game.Workspace.clickpart.ClickDetector
local clickpart = script.Parent
clickpart.ClickDetector.MouseClick:... | 133239 | 1 | 120281 | 1 | 2044258372 | MaleficentMaestro | 109 | 2023-03-25 18:40:47 | <p>Your mistake is in line 6. 'Hit' is actually Player, so you don't need line 6.</p>
<p>This should work:</p>
<pre class='brush: lua'>script.Parent.ClickDetector.MouseClick:Connect(function(plr)
plr.Character:FindFirstChild("Humanoid").Health = 0
end)
</pre>
|
0 | When a zombie touches a part which makes GUI visible, it makes it visible for everyone? | 153122776 | itsmtninja | 11 | 2022-09-19 20:01:32 | <p>Directory: Game.StarterGui.ScreenGui.LocalScript</p>
<p>The script below is in LocalScript:</p>
<pre class='brush: lua'>script.Parent.Frame.Visible = false
local brick = game.Workspace.shop
local player = game.Players.LocalPlayer
brick.Touched:Connect(function(hit)
if hit and hit.Parent:FindFirstChild("Humanoid"... | 131676 | 1 | 118924 | 0 | 1383341245 | SprinkledFruit101 | 135 | 2022-09-19 23:42:38 | <p>Good day, hope you are doing well.</p>
<p>Basically, I think the issue is happening because you are connecting the touch event to the brick itself. This means that the event fires, when <strong>anybody</strong> touches the brick.</p>
<p>Instead, you have to check if that individual player touched that brick.</p>
<pr... |
0 | ¿Is there a way to clone and set the position of a MODEL? | 445503653 | JPINAG98 | 2 | 2018-04-17 02:58:56 | <p>Hi, so i´m just starting to code with LUA and Roblox and I am making a racing game in which the player will select in the beginning from a GUI which car they want to ride (yellow, red, blue, etc), but in this specific script I just want to do the test with the yellow one.</p>
<p>The problem that I have is that many ... | 56982 | 1 | 55674 | 0 | 64291305 | uhTeddy | 101 | 2018-04-17 03:06:28 | <p>The one way you could do it is by adding a PrimaryPart in it. Once you do that cloning the model and positioning will be easy</p>
<p>just use :SetPrimaryPartCFrame()</p>
<p>When I do this I add parts the same size as my primary and add them were I want to position it and set the CFrame to that parts Position.</p>
<p... |
0 | How do I make a button that turns off and on all particle emitters in my game? | 67596546 | CatmanErik | 8 | 2016-08-09 22:46:31 | <p>I want to make a button that when you click it, it turns off particle effects and turns them on if you click it again. I have no idea how to though and I would like the responses to be descriptive like tell me what scripts to put in each part and etc.</p>
| 34341 | 2 | 37033 | 0 | 75226811 | Winseven4lyf | 30 | 2016-08-10 05:16:26 | <p>I made this script to delete all my fixers in my game.</p>
<pre class='brush: lua'>repeat wait() until game:GetService("ContentProvider").RequestQueueSize == 0
function RecursiveGeneric(Parent, Func, ClassLimit)
for _, Child in pairs(Parent:GetChildren()) do
if not ClassLimit or Child:IsA(ClassLimit) the... |
0 | How would I make a weapon hitbox that does constant damage over time? | 696918990 | Creature_Horns | 4 | 2023-02-17 21:58:50 | <p>Alright so I got this tool right? I'm trying to make it so that when its activated if a player/enemy is in a certain distance it'll make them take damage constantly.</p>
<p>I've tried using things like Ontouch and Touched events but they don't seem to be working properly. They kinda just damage them once and never a... | 133085 | 2 | 120179 | 0 | 158811 | TGazza | 1336 | 2023-02-18 12:53:43 | <p>You already have half the code, just use your table in an loop
Something like:</p>
<pre class='brush: lua'>local DebounceTable = {}
local StartTime = tick()
local HurtTimeTick = 0.0 -- change this to how quick or slow you want it to hurt them
while true do
local NowTime = tick()
local DTime = NowTime - Start... |
1 | How can I get an image id from a decal id? | 62822891 | ThatChristianGuy | 27 | 2019-06-27 18:19:22 | <p>So let's say a player wants to put this decal somewhere in a game: <code>https://www.roblox.com/library/3372561114/--</code></p>
<p>They input the assetid into a TextBox: <code>3372561114</code></p>
<p>I put that assetid on a decal</p>
<pre class='brush: lua'>SomeDecal.Texture = 'rbxassetid'..3372561114
</pre>
<p>Bu... | 82568 | ||||||||
0 | What is wrong with my Encryption script? | 17514438 | TheeDeathCaster | 2336 | 2014-07-10 02:15:03 | <p>It isn't working, and I don't understand what the Output means. Here is the script;</p>
<pre class='brush: lua'>function Encryptor(Encrypt)
local String = ""
for i = 1,Encrypt:len() do
String = String..string.char(92)..Encrypt:sub(i,i):byte()
end
end
wait(5)
local cl = script.ScriptBase:Clone()
cl.Code.Value = Encry... | 7876 | ||||||||
0 | How do you hide the ROBLOX Playerlist? | 17030889 | nilVector | 812 | 2014-04-22 03:53:23 | <p>I've seen many places use this feature, and I decided I wanted to create a script myself on hiding the ROBLOX core GUI. The problem is I do not know how to even get started with it. How would I start off the script to hide the ROBLOX playerlist?</p>
<p>Thanks in advance.</p>
| 3250 | 2 | 4539 | 2 | 32061655 | Mr1Vgy | 30 | 2014-04-22 04:08:33 | <p>Do this:</p>
<pre class='brush: lua'>game.StarterGui:SetCoreGuiEnabled("PlayerList", false)--sets playerlist to off
</pre>
<p>Put this in a local script^</p>
|
0 | Do roblox servers reset where there are no players in it? | 647134603 | FirezoneGamez | 160 | 2018-08-10 01:55:24 | <p>I don't know if I have to make all the scripts and parts reset or Roblox already does that when there are no players</p>
| 65106 | 1 | 63101 | 0 | 34273581 | funface101 | 45 | 2018-08-10 01:58:00 | <p>Roblox servers do close and reset once everyone leaves. This question has nothing to do with lua, however.</p>
|
0 | Google form response empty? | 178739247 | CocoDysphoria | 67 | 2023-03-14 05:11:49 | <p>Trying to make use of httpservice and google forms for a roblox game
I got httpservice able to send a successful response to a google form, but when I check the response, all the answers are empty</p>
<p>For reference here is the current code</p>
<pre class='brush: lua'>local descriptionEntryId = "entry.595603189"
l... | 133186 | ||||||||
0 | Why does my models just fall?, it's NOT connected | 1401808819 | EnderCraft8163 | 2 | 2023-01-17 20:35:20 | <p>Like that, i created some weapons models and they all just fall, nothing is "connected"
Pls help aaaaah</p>
| 132879 | 2 | 120008 | 0 | 433962773 | theking66hayday | 757 | 2023-01-17 21:25:39 | <p>You need to anchor them or weld it here is a <a target="_blank" href="https://www.youtube.com/watch?v=Ym_0znUFc28">Tutorial</a> on how to anchor it
Hope this helps!!</p>
|
1 | My automatic gun will not work? | 303357794 | ColdFoxy07 | 24 | 2021-06-10 17:05:44 | <p>So here's the deal; I tried making an automatic gun but failed. If I hold my mouse button it will work how I intended, but as soon as I spam the gun it shoots extremely fast. Is there any way fix to this? Any answer is appreciated!</p>
<p>Script (You might have to press view source for this one):</p>
<pre class='bru... | 124250 | ||||||||
0 | Animation speed adjusting is not working. What's wrong? | 3323648 | luachef | 61 | 2018-07-09 18:19:39 | <p>so im basically using the :AdjustSpeed() function in a serverscript and it does not work.</p>
<pre class="brush: lua">--not the full script
local animation = hum:LoadAnimation(character.Animation)
animation:AdjustSpeed(3)
animation:Play()
</pre>
<p>what's wrong?</p>
| 62272 | ||||||||
0 | How to use GetAllchildren? | 476081498 | BuzzKillGT | 33 | 2019-02-08 11:47:36 | <p>I'm trying to make a script that effects all the children of a parent because I don't want to use too much scripts parented in a part, but I got confused on how to use GetAllChildren. I tried to name all the parts in the model, "Part" but this script located in the model only effected 1 part. Here is a script in the... | 75871 | ||||||||
0 | Why when I die, the walkspeed does not save? | 1527823663 | kickoff127 | 15 | 2020-12-31 12:57:55 | <p>So I made a script saying if you have one coin, walkspeed is = 21</p>
<pre class='brush: lua'>local players = game.Players.LocalPlayer
script.Parent.MouseButton1Click:Connect(function(Click)
if players.leaderstats.Coins.Value >= 1 then
players.leaderstats.Coins.Value = players.leaderstats.Coins.Value ... | 117947 | 1 | 107929 | 0 | 183198803 | MLGwarfare04 | 87 | 2020-12-31 14:33:45 | <pre class='brush: lua'>local players = game.Players.LocalPlayer
local thews = "something idk make it a numvalue"
script.Parent.MouseButton1Click:Connect(function(Click)
if players.leaderstats.Coins.Value >= 1 then
players.leaderstats.Coins.Value -= 1
players.Character.Humanoid.WalkSpeed = 21
... |
1 | attempt to call method 'Kick' (a nil value)? | 15438711 | pwx | 1581 | 2019-03-07 11:02:13 | <p>I recently got this error whilst practising splitting up strings into commands (I understand this probably isn't the best method when splitting up strings, but it's a start).</p>
<p>Anyway, I get this error:</p>
<p>https://gyazo.com/31c6308b205160edc320c178eb3b55a5</p>
<p>I'm not entirely sure what's wrong with it, ... | 77352 | 1 | 72551 | 0 | 61314603 | Programical | 653 | 2019-03-07 14:00:09 | <p>The return value of the <strong>getPlayer</strong> function is a table of players, and not a player. You can't call <strong>Kick</strong> on a table. There cannot be several players with the same name, so you should just return the first match.</p>
<p>Instead of <code>table.insert(returned, v)</code> just <code>retu... |
0 | Can anyone make tool automatically destroy few seconds after dropped? | 1278373316 | RB_makers | 0 | 2022-11-13 05:14:25 | <p>I need a local script that automatically despawns the tool 5 seconds after it dropped.
and if someone grabs it before 5 seconds, it needs to remain.</p>
<ul>
<li>need to work on every tool if I just put the script in any tools.</li>
</ul>
<p>can anyone make a script that works that way?</p>
| 132262 | ||||||||
1 | I put a string as a value for a material and it didn't work. What's wrong? | 771169375 | Figureth | 7 | 2019-08-13 13:28:27 | <p>So my friend Max loves to script, so I made this model for him. This is the only script inside and there is something wrong. The problem is at Line 26. I need help figuring it out!</p>
<pre class='brush: lua'>local function newpart()
local boss = script.Parent.Parent --The model that the script is inside
local n... | 85672 | 1 | 79496 | 0 | 849928642 | JexaButterscotch | 73 | 2019-08-13 13:51:03 | <p><strong>If this answer helped you please make sure you accept it!</strong></p>
<p>The only problem is see is that your math.random has a maximum of 21, but you only added 20 materials. Try changing the m to math.random(1,20).</p>
|
1 | How do I check when a RemoteEvent has been fired? | 201459593 | iiPizzaCraver | 72 | 2020-04-04 16:50:32 | <p>I have never really understood how events work and now I need to use them and I have no idea how to check for when an event has been fired.</p>
<p>When Intermission ends in my main script, I want music to play which will be controlled from another script. It will call the function and the function is literally just:... | 98106 | 2 | 90591 | 1 | 238676679 | ChrisTheRobloxPlayYT | 256 | 2020-04-04 17:04:53 | <p>If i am correct i believe you want to listen for the the remote being fired in a script.</p>
<p>If you wanna fire a remote from <code>client to script</code> and let the script receive that request then you would have to create a script, and add this code.</p>
<pre class='brush: lua'>game.ReplicatedStorage.RemoteEve... |
1 | How does pcall, xpcall, and ypcall actually work? | 491970127 | FrindowYT | 321 | 2019-12-14 03:12:54 | <p>I've seen previously in the past the uses of the pcall variations; however, some don't appear to work, and sometimes, to me, they don't work (at all).</p>
<p>One usage I've seen is the following:</p>
<pre class='brush: lua'>1 local player = game.Players.LocalPlayer
2
3 pcall(function()
4 player.PlayerGui.S... | 91345 | ||||||||
1 | Example usage of JSONEncode? | 71510352 | EmK530 | 143 | 2021-10-21 06:52:54 | <p>I've never really had a use for JSONEncode (function in HttpService) but I felt like figuring out how it was used incase I might need to know it in the future so I wanted to test if someone on ScriptingHelpers knew the answer.</p>
<p>Thanks!</p>
| 127930 | 1 | 115916 | 1 | 110029109 | loowa_yawn | 383 | 2021-10-21 16:28:19 | <p>Hiya, <strong>JSONEncode</strong> is useful for transforming a Lua table to a JSON object or array.</p>
<p>Although there are limits to this function.</p>
<ul>
<li>Keys of the table must be either strings or numbers. If a table contains both, an array takes priority (string keys are ignored).</li>
<li>An empty Lua t... |
0 | Is there a way to prevent a spawn delay (no script provided)? | 103919802 | TheBuliderMC | 64 | 2020-09-21 02:59:05 | <p>This question doesn't provide any code, I tried searching for the answer and I got nothing. My game has a weird spawn delay as the server gets older and I can't figure out why it's doing that. No spawn stuff has been affected, CharacterAutoLoad is enabled, I don't know what is causing spawn delays.</p>
| 113438 | ||||||||
0 | How do I change picture next to leaderboard name if I'm in a certain group? | 29229531 | SNOWST0RM | 0 | 2014-04-16 14:34:30 | <p>Like when BC Players are in game, they have the BC helmet next to them and when a ROBLOX Admin enters the game they have the ROBLOX R. How can I change this to the picture to the group's logo? And how do I make one division higher then the other, so the highest one is shown if you're in more than one.</p>
| 2154 | ||||||||
1 | How do I rotate a mesh to fit a tool handle? | 1650537 | pigpoop187 | 10 | 2014-04-16 13:01:55 | <p>I want to make it so that instead of being rotated downwards when held, the mesh is facing upwards... How would I rotate this mesh? Sorry if it's a stupid or easy to fix question.</p>
<p>Thank you.</p>
| 2140 | ||||||||
0 | How do i make a car spawner? | 609694350 | thedukke1 | 9 | 2021-04-07 13:12:18 | <p>But the car cost money and if you dont have enough it wont spawn</p>
| 122111 | ||||||||
2 | I don't understand why this doesn't work, can someone tell me why it isnt working? | 12014954 | Tempestatem | 884 | 2014-05-25 21:30:32 | <pre class='brush: lua'>game.Players.PlayerAdded:connect(function(plr)
plr.CanLoadCharacterAppearance=false
plr.Character.Humanoid.WalkSpeed=(0)
wait(25)
plr.Character.Humanoid.WalkSpeed=(40)
end)
</pre>
<p><strong>Output:</strong></p>
<p><em>Workspace.Script:3: attempt to index field 'Character' (a nil... | 5528 | 1 | 7420 | 6 | 17514438 | TheeDeathCaster | 2319 | 2014-05-25 21:36:33 | <p>Sorry if this doesn't help.</p>
<pre class='brush: lua'>wait(0)
game.Players.PlayerAdded:connect(function(plr)
plr.CanLoadCharacterAppearance=false
repeat wait(0)until plr.Character --I usually use that because it will repeat wait(0) until the player's Character has loaded or exists finally, until then the script pr... |
1 | Why is the Instance Sort not being removed in this table? | 103833540 | deeskaalstickman649 | 388 | 2021-02-13 12:31:39 | <p>I'm trying to remove 3 Instances from this table, the Script and two parts named Base and Sort individually, however in the first loop, the Instance Sort is ignored, for whatever reason. But in the second loop, the Instance Sort is included. I'm really confused. I thought that maybe the game didn't fully load yet, a... | 120081 | 1 | 109591 | 1 | 754480402 | sleazel | 1207 | 2021-02-13 14:12:42 | <p>First and foremost you should use <code>ipairs</code> instead of <code>pairs</code> for arrays, as <code>pairs</code> is not guaranteed to iterate in order. However that is not what is causing an issue here.</p>
<p>Problem is with <code>table.remove</code>. What it is doing its removing an element from the table and... |
0 | When I started a new project today a popup happened, what is this? | 103466946 | kimbriel | 19 | 2020-06-17 02:01:24 | <p>When I started a new project today a popup happened saying some features can't be used, what is this?</p>
<p>How do I prevent this from happening and it is preventing me from using IntValues how do I transport my project easily?</p>
| 106601 | ||||||||
0 | Help with this? | 6886941 | painzx3 | 43 | 2014-04-29 20:55:58 | <pre class="brush: lua">Weapon = game.Workspace.Lighting.Musket
script.Parent.MouseClick:connect(function(PlayerClicked)
Weapon:clone().Parent = Player.Backpack
script.Parent.
end <==
end
script.Parent.MouseClick:connect
--Currently under ClickDetector (should I ungroup it w/ the ClickDetector or keep it with it... | 3923 | ||||||||
0 | Converting 2 datastores into 1? | 536049572 | NiroTurtle | 75 | 2020-09-14 05:35:17 | <p>So I have a game and it saves 2 number values. You see, I was ignorant enough to not realise I should save both values into one datastore, so I saved the 2 values in separate datastores. Now, when I need to save something else, it overflows and doesn't save. So, how can I fuse the 2 datastores into 1 and save the va... | 113150 | ||||||||
1 | Is there away to run a command in studio to remove scripts all at once?? | 433962773 | theking66hayday | 841 | 2022-12-29 16:32:22 | <p>I'm trying to remove all my scripts in my game. The issue is that there are so many I'm wondering if I could run a command to delete the scripts in studio using Run a command??</p>
| 132696 | 2 | 119817 | 2 | 1491184861 | 666_brithday | 103 | 2022-12-29 16:53:31 | <p>hi, its not the easiest thing just put this in the command bar.</p>
<pre class='brush: lua'>local services = {"workspace", "ReplicatedFirst", "ReplicatedStorage", "ServerScriptService", "ServerStorage", "StarterGui", "StarterPack", "StarterPlayer", "Teams"}
for _,service in pairs(services) do
if game[service] th... |
0 | Block in my block placement system is cloning when it's not supposed to. Why? | 469500873 | poppyloverb | 20 | 2023-03-17 22:48:37 | <p>I have currently followed TheDevKing's tutorial of the block placement.</p>
<p>https://www.youtube.com/watch?v=hEqdq9VXfT4</p>
<p>The problem is, whenever I attempt to place this block, it always clones.
Why?</p>
<p>I may show you my scripts.</p>
<p>StarterGui > MainGui > StructureHandler (LocalScript)</p>
<pre clas... | 133207 | ||||||||
0 | I know it isnt much, but what does DistributedGameTime Do? | 972745598 | ABChellos | 2 | 2019-08-15 00:32:02 | <p>I just want to know. I Hope this isnt againt rules or anything because i just want to understand. not the best at making games XD</p>
| 85826 | ||||||||
0 | Making a model train follow placed track? | 52878194 | iiLevelMaker | 111 | 2020-08-01 11:06:49 | <p>Hello,</p>
<p>I am working on a Tycoon game with a placement system that allows players to place models.
I want the players to be able to place rails and then buy a train and place it on a specific track so the train follows the track.</p>
<p>I have 2 track pieces. (Straight, Turn).
I have heard of making it tween b... | 110456 | ||||||||
0 | How would I make a sliding gui? | 11808841 | blowup999 | 647 | 2014-02-20 12:23:04 | <p>I've seen games where you put your mouse over a gui and then a bunch of guis slide from the side into your screen. How do you do that?</p>
| 158 | 1 | 293 | 3 | 4030068 | jobro13 | 980 | 2014-02-20 12:42:24 | <p>There is a really simple function for that which is in the roblox API itself. It's name is <code>TweenPosition</code>. The only argument you need there is the Position where the GUI should "tween" (interpolate) to. You can also add further parameters to edit the style of this animation.</p>
<p>The wiki article has s... |
0 | Morph occurs to all players. How do I fix this? | 149094523 | Crimsonknightzone | 38 | 2021-02-22 02:19:07 | <p>I'm making a zombie tag-esque game and I am making the base code for being turned into a zombie. I made a trigger for it and it works with one problem: All people in the server are changed into a zombie. I am doing this server side so other players can see the change by the way.</p>
<pre class='brush: lua'>game.Repl... | 120493 |
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