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10.7k
0
How do i optimize my entity system?
460847762
mooserescue999
0
2022-09-15 23:27:09
<p>I've made this entity system for a game I'm making, and it hold around 300-600 enemies before lagging anyone know how to optimize it more (the enemies are on client server sends client position to update it)</p> <p>server:</p> <pre class='brush: lua'>local mob = {} local ReplicatedStorage = game:GetService("Replicat...
131632
1
FindFirstChild is not a valid member of workspace error for no reason?
206639588
fifayy
16
2020-06-09 01:06:35
<p>I was looking at a Region3 roblox scripting tutorial and when i was tryping the script i finished it then i clicked play it show the error of "FindFirstChild is not a valid member of workspace".</p> <p>Here is my script</p> <pre class='brush: lua'>local region = Region3.new(Vector3.new(5,0,5), Vector3.new(15,15,15))...
105816
1
Why won't this script find the player's character?
3238120
chrono2
189
2016-08-18 18:33:57
<p>Assuming p ends up ultimately becoming the player, why won't this script find the appropriate player's character and do the appropriate effects to them?</p> <pre class="brush: lua"> func = function( p ) -- functions go HERE print(p.Name .. " GOT REKT") local playername = p.Name loc...
34709
0
Script I've been trying to figure out for about 3 hours. Camera works in Studio?
9297123
Qorm
100
2015-02-01 21:55:49
<p>OK. So here's what's making me very frustrated; I made a few scripts, so the camera locks on to a position and target . That works! Ok. My problem is, when I try to disable it from my teleporter script, the camera breaks and doesn't change subjects or target. <strong>Here's the Camera script</strong>:</p> <pre class...
14675
1
Storing more than two values in a datastore?
42389829
stepatron
103
2018-06-17 20:46:46
<p>Is it possible to do something like?</p> <pre class='brush: lua'>datastore:SetAsync(player.userId, false, 420) </pre> <p>If not, how would I be able to?</p>
60581
2
58941
6
89430243
Amiaa16
3227
2018-06-17 20:51:52
<p>You can store a table in the DataStore.</p> <p>If you haven't used tables yet, learn more about them <a target="_blank" href="http://wiki.roblox.com/index.php/Table">here</a></p> <p>You would do it like this:</p> <pre class='brush: lua'>datastore:SetAsync(plr.UserId, {false, 420}) </pre>
1
How do I delete the tool that the player is holding ONLY?
1884026220
OneHit_Point
5
2021-09-19 20:17:49
<p>I've tried a lot of scripts, but none work. I would like to know to how to only delete the tool that the player is holding, not any tools in the backpack though</p>
127562
1
random Player teleporter teleporting all players?
147996688
mistermaster06
3
2020-09-13 21:25:21
<p>Hello, at one point in my game I need 1 player to be teleported to a specific position in the game. However, instead of one player, all players are being teleported and I am not sure why. The script is located in ServerScriptService. I have done a lot of research and cannot find an answer!.</p> <p>Code:</p> <pre cla...
113134
1
103873
0
158811
TGazza
210
2020-09-14 05:36:40
<p>The problem is on line 7</p> <pre class='brush: lua'>for _, plr in pairs(game:GetService("Players"):GetPlayers(RandomPlayer())) do </pre> <p>this wont work and will return All players not just the selected player. I've re-written the code so it will work with only 1 player and teleports them to your cave wp</p> <p>C...
1
it print 1 and print 2 but why it happan?
709424487
Trorapantest1
13
2021-05-01 03:48:49
<pre class='brush: lua'>local Button = script.Parent.Button local Green = script.Parent.Green local Red = script.Parent.Red local LightHolo = script.Parent.Light local ClickDetector = script.Parent.Button:WaitForChild("ClickDetector") local debouce = true function off() if debouce == false then Button.CFram...
122981
2
112059
1
94006350
BulletproofVast
370
2021-05-01 04:49:37
<p>i think its cos when debounce is true, it makes it false so when it moves to the next line it will show as false and change to true again.</p> <p>try adding a return after like this i gues</p> <pre class='brush: lua'>ClickDetector.MouseClick:Connect(function() if debouce == true then on() return ...
2
Character Editing
29806839
ConnorVIII
448
2014-03-24 17:50:51
<p>I am trying to make a script that removes a players CharacterMeshes,Hats and Body Colors when he enters and spawns.</p> <p>I am a terrible scripter but I tried to write it.</p> <pre class='brush: lua'>game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) char...
885
3
1357
5
29251132
HexC3D
830
2014-03-24 18:20:14
<pre class='brush: lua'> game.Players.PlayerAdded:connect(function(player) player. CanLoadCharacterAppearance = false end) </pre> <p><code>CanLoadCharacterAppearance</code> is property of a player which allows the player's appearance to be loaded or not.</p>
0
How to get the face of a touched part as a NormalId or Vector3 orientation?
1007890826
nc2r
117
2019-09-27 21:32:22
<p>A NormalId is an enum for the 6 faces of a cube. Suppose I have a part that is triggered by a touched event. This script is in a projectile</p> <pre class="brush: lua">script.Parent.Touched:Connect(function(Hit) --How to return a NormalId corrosponding to the face that was hit? --OR --How to return a Vector3 corrosp...
88016
0
How to count studs infront of the humanoid?
147305218
PeterParker17386
16
2022-10-28 12:29:38
<p>Im making a game that allows you to say a weapon and it will appear. I want to make it so a wall will appear a few studs away from the player when they say "wall". I am trying to make the wall appear a few studs in front of the HumanoidRootPart. Here is my script:</p> <pre class='brush: lua'>local CallMsg = "wall" l...
132061
2
119275
0
472504641
AlexanderYar
788
2022-10-28 20:40:12
<p>Relative, you say? The answer is lookvector. <a target="_blank" href="https://create.roblox.com/docs/reference/engine/datatypes/CFrame">CFrame roblox documentation</a></p> <p>If you dont know, its part of CFrame. CFrame is a property ALL "BaseParts" have. CFrame is just physical data like Location and ROtation and s...
1
I want to make script for tool when equipped disables some scripts in StarterCharacterScripts?
1451125842
KarsAwaken
5
2022-09-16 09:13:15
<p>local Tool = script.Parent local Start = game.StarterGui local found = game.StarterPlayer.StarterCharacterScripts("Punch")</p> <p>function onEquippedLocal() Start:FindFirstChild("ShiftToSprint").Disabled = true end function onUnequippedLocal() Start:FindFirstChild("ShiftToSprint").Disabled = false end</p> <p>Tool.Eq...
131637
0
How do I make a chair that can spin around like real gaming chairs?
676326715
WINDOWS10XPRO
134
2021-01-09 05:44:53
<p>How do I make a chair that can spin around like real gaming chairs? basically I want the script to check if the player sit on the chair, else the script won't run and if the player sit on the chair, they can only use a and d. a to spin the chair to the left and d to spin the chair to the right. Hope this can make yo...
118438
0
Whats wrong with this if health, display gui? [not working]
580873191
khubzeater
0
2018-04-20 14:37:18
<pre class='brush: lua'>if workspace.CreatureA.Humanoid.Health == 0 then game.StarterGui.ScreenGui.Enabled = true end </pre> <p>I tried making a script that displays a gui when creatureA's health is zero but it didn't work</p> <p>note: In the actual code all capital letters and spaces were correct .</p>
57124
0
How to create a tool cooldown server-side?
436466229
trecept
367
2018-11-23 17:02:09
<p>I'm creating a tool that I want the user to only be able to use every 2 seconds (as a cooldown), and for a client cooldown I would just wait(2) before firing the remote, but that's a bad practice for exploiters. I can't create a cooldown for the remote as it would act as a cooldown for all players, so how would I go...
71033
1
Part and gui
50095443
SpaceEnder
5
2014-03-06 00:06:45
<p>Is there a way to make that when you put your mouse over a part a gui appears a by the brick? like the guns in apocalypse rising. If this is possible please tell me how or post an example of a model.</p>
510
2
843
0
25691148
FromLegoUniverse
264
2014-03-06 00:22:24
<p>Ok, this is a little hard, I hope you know scripting with mouses. The first step is to define the mouse using :GetMouse() Next, you can do a while true do loop (or changed:Connect(Mouse)), and inside, check if the Mouse.Hit ~= nil and Mouse.Hit == Part Name, then if it is, do what you want.</p> <p>Let me know if you...
0
How to make a W A S D dash system?
536680102
Lordverdeninja23
0
2023-02-26 10:03:54
<p>I want to make a WASD Dash System however all the things I tried didn't work. I already have created animations for ASD and I want no animations for W. All I want is a simple teleport into your direction and set the animation based on it. It would also be great if it would have I-Frames.</p> <p>I saved the animation...
133125
0
How to make this gui dialogue script work? Visible-to-invisible transition not working
1039602854
Skyyrn
1
2021-02-21 20:58:25
<p>What I wanted to do is make a gui dialogue system for an Ancient Egypt-based game (project), so I came up with this script (please don't judge I'm very bad at scripting):</p> <pre class='brush: lua'>local clickDetector = game.Workspace.Door.DoorPart.ClickDetector local Pharaoh1 = script.Parent.ScreenGui.Pharaoh1 loc...
120480
1
109861
0
1630076174
TheStevenYt7758
13
2021-02-21 21:11:32
<pre class="brush: lua">local Door = game.Workspace.Door.DoorPart.ClickDetector local P1 = Game.StarterGuiScreenGui.Frame.Pharaoh1 local P2 = Game.StarterGui.ScreenGui.Frame.Pharaoh2 local P3 = Game.StarterGui.ScreenGui.Frame.Pharaoh3 local P4 = Game.StarterGui.ScreenGui.Frame.Pharaoh4 &lt;--- erase all if the 2-5 not ...
0
How can I eliminate the mouse moving the camera in first person?
1919723
RoboFrog
400
2014-10-07 21:32:47
<p>I would like make it to where moving the mouse in first person will NOT effect the camera. This is for cutscenes, so I would also like to give user control of mouse based camera movement afterwards. I've already got everything else coded for the cutscenes, and this has been rather annoying since it will occasionally...
11500
0
Knife to hand weld not working, can anyone fix it?
1674805834
Black_Magic2533
22
2021-07-21 16:55:15
<p>I am making a 1v1 knife fight game that uses welds instead of tools can somebody help</p> <p>Note : The game uses R6 rigs</p> <pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(Player) -- Player Player.CharacterAdded:Connect(function(Char) -- Character local Head = Char["Right Arm"] -- Cha...
125568
1
How do you make a player force chat something?
69711409
TheLuaDoge
5
2017-04-19 12:35:03
<p>i don't want custom guis and ChatSystemMakeMessage. just chatspeaker (i need help with it)</p>
42167
0
DataStore signalling script error?
338950628
RedcommanderV2
1256
2018-01-23 17:30:35
<pre class='brush: lua'>local DataStore = game:GetService("DataStoreService") local AS = DataStore:GetDataStore("AS") game.Players.PlayerAdded:connect(function(player) local PA = player.PlayerGui:WaitForChild("Main") local PB = PA:WaitForChild("AttributesFrame") local PC = PB:WaitForChild("UpgradePoints") ...
52555
0
How can I prevent someone from respawning at the main spawn?
654789870
R4d1ant
2
2022-12-28 05:03:07
<p>I got a slight problem where whenever a player respawns, they have a chance of being respawned at the main SpawnLocation (where they're supposed to spawn in when they first join the game and choose their team) instead of their team's spawns. Is there anything I could do to prevent that from happening?</p>
132679
0
How would I return a value through a bindable function?
11600866
1GREENBOB123456
15
2014-02-20 01:16:15
<p>Sooo... I have a Bindable Function called GetGamepasses, i want to make it so when i invoke the bindable function with my main script, it triggers another script and makes that script return a table to the main script. The return part wont work for me. Can somebody tell me how i would do that?</p>
146
3
287
2
849264
blocco
185
2014-02-20 03:26:02
<p>In order to use <a target="_blank" href="http://wiki.roblox.com/index.php?title=BindableFunction">BindableFunctions</a>, you should understand the purposes for which you should use them. Normally, you would use BindableFunctions when you want to organize your code and expose APIs for other scripts to use. <a target=...
6
I'm scripting a basic translating script, but doesn't work. Please help?
99448935
NanotechSci
40
2016-03-11 04:53:52
<p>Some of you may know that ROBLOX shipped a new fonts system which is supported by UTF-8. (I think) So I wanted to create a basic translate script, where there's a welcoming GUI saying, "Hello, how are you" and it can be translatable to "¿Hola cómo estás?" (Also, if you're curious about the new fonts system that has ...
28340
0
How to detect if player is standing still using an if statement?
1648281165
YuiiIsOld
13
2020-11-10 03:57:45
<p>I am trying to make a sprinting script both for mobile and pc, But the thing is that once your performing an animation like walking and click shift the animation will still play even if your standing still so im trying to make it so that you have to stand still to run using an if statement here is the code</p> <pre ...
115577
1
106173
1
1858692567
DevMaster333
215
2020-11-10 12:33:58
<p>There are multiple ways to detect if a character is standing still. The third method is the best since it doesn't consume as much memory as the first and neither needs to check the state of the character to determine if the player is idling as in the second method.</p> <p>1) You could use MoveDirection to check if t...
0
This Animation Script Is Unable To Run. It has 2 Errors I am unable to fix. Could Anyone Help?
355893114
LoneSpace_Ranger
4
2021-06-06 14:14:41
<p>This is my script that wont work for some reason</p> <pre class='brush: lua'>local rp = game:GetService("ReplicatedStorage") local Combat = rp:WaitForChild("Combat") local Animations = script:WaitForChild("Animations") local anims = { Animations:WaitForChild("Kick") Animations:WaitForChild("Left") ...
124132
2
113171
0
521120979
destinid10_2
50
2021-06-06 20:30:00
<p>The tables, should have commas (,) to separate the contents.</p> <p>For example:</p> <pre class='brush: lua'>--Wrong Table example: local table = { 1 2 3 4 } </pre> <pre class='brush: lua'>--Correct Table example: local table = { 1, 2, 3, 4 } </pre> <p>Hope this help you.</p> <p>Have an excellent day</p>
0
I made a ralldoll death but how do I make it fly when the player die?
180679010
Eric_pokemon
133
2020-04-19 16:50:12
<p>so I made this basic ralldoll engine that if you die you turn into a ralldoll but i wan the ralldoll to fling when the player dies heres the script</p> <pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(p) p.CharacterAdded:Connect(function(c) c.Humanoid.BreakJointsOnDeath = false c...
99886
1
92277
1
334433199
EncapsuIation
450
2020-04-19 17:49:57
<p>I would use a VectorForce like this</p> <pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(p) p.CharacterAdded:Connect(function(c) c.Humanoid.BreakJointsOnDeath = false c.Humanoid.Died:Connect(function() for _, v in pairs(c:GetDescendants()) do if v:IsA(...
2
Day/Night
17219125
vaugier7
10
2014-02-17 02:07:21
<p>I feel really stupid D: Not the best with making scripts, but how do I create a basic day/night script?</p>
18
4
37
4
23476243
MarkOtaris
241
2014-02-17 02:21:24
<p>In many of my games, I use code similar to this to change the time of day at a rate 60 times as fast as real time:</p> <pre class='brush: lua'>while true do Game:GetService('Lighting'):SetMinutesAfterMidnight(Game:GetService('Lighting'):GetMinutesAfterMidnight() + wait()) end </pre> <p>The reason this is 60 ...
0
Clicking on a tool giver gives more than 2 weapons?
1961959172
imnotaguest1121
74
2022-06-20 20:50:46
<p>So anyway I made two tool givers GUI, one gives a knife and pistol, the other a AWP and bloxy cola however clicking on one of those two tool giver GUI's will both give It to them, A example, If I clicked the GUI to give me the knife Instead of the pistol, It will give me the knife but also the gun as well, happens v...
130426
0
How do I find the player who clicked on a TextButton on a surfacegui?
4330521
whyOmustOitObeOme
2
2015-01-07 05:25:31
<p>I need to find the player after a textbutton in a surfacegui is clicked on, but I don't know how to retrieve the player, unlike a textbutton in a screengui. How can I do this?</p>
14058
1
17105
2
15619704
NinjoOnline
1147
2015-01-07 05:30:55
<p>This is actually pretty simple. All you have to do is put the SurfaceGui inside <code>StarterGui</code> then use a LocalScript to get <code>game.Players.LocalPlayer</code> then <code>Adornee</code> it to the part with this: script.Parent.Parent.Adornee = game.Workspace.Part (Hopefully you should know how to edit it....
0
How do i prevent myself from continually defining several variables that are the exact same code?
76326675
nich17
95
2015-01-22 23:55:29
<p>an example of my problem is i keep ending up with my scripts starting like this</p> <pre class='brush: lua'>local model = game.Workspace.model local partA = model.partA local partB = model.partB local partC = model.partC </pre> <p>and i keep having to repeat that for several lines of code.</p>
14417
0
How do I make a function wait to execute until another function has finished before it?
4338714
OniiCh_n
410
2014-02-27 04:29:34
<p>What method(s) do I use to make a function wait until another function has finished?</p>
327
2
Time.deltaTime for Roblox Lua?
6030494
Exsius
162
2015-04-04 03:50:48
<p>Does anyone have a wiki link for the function if it even exists</p> <p><a href="http://docs.unity3d.com/ScriptReference/Time-deltaTime.html">http://docs.unity3d.com/ScriptReference/Time-deltaTime.html</a></p>
16319
0
Sword Damage Script not activating?
167536064
MelodicSea5914
21
2020-07-30 17:28:04
<p>Hi, I hope you have a good day. So, basically, I have this sword local script that allows me to fire an animation of the sword slashing and then return to an idol state. That works perfectly fine. However, I have another script that tells you how much damage to do when firing the local script (in this case, I put my...
110317
1
How would I make a turret move by following the mouse?
536049572
NiroTurtle
83
2020-09-25 03:21:51
<p>So I am scripting a turret, and I need it to follow the mouse. The guns follow the Y of the mouse, and the body follows the X. So far, I've used Mouse.X and Mouse.Y and divide or subtract those numbers, but that has proven to be inefficient. Do you have any ideas on how I can do it?</p> <pre class='brush: lua'>RS.Re...
113610
1
104279
1
158811
TGazza
653
2020-09-25 06:54:15
<p>The following script is from my prototype turret that uses constaints to move. It had 2 pitch and 1 yaw constraints and i had it follow a part in the workspace. You can hack it to work with the mouse. Since you have the mouse hooked up, just swap out the Firepoint varable and tweek the setting in <code>RotatetoTarge...
0
i set the position of a part, but it dont goes there. why?
146100287
Gigaset39
111
2023-03-02 16:23:24
<p>i use this script to set the position of RED part:</p> <pre class="brush: lua"> RED.Position = Vector3.new( -20.35, 20.51, 4.909) </pre> <p>but.. on roblox studio, the position is this, but when i try the game(in roblox studio) and the 2nd round starts( so this script fires) the RED part goes to another position.. ...
133135
2
120228
0
1675553647
MOJANGcreator091
60
2023-03-03 12:55:56
<p>Hmm, This is a strange bug. But I have some possible answers that may help</p> <p>Answer 1 Use CFrame to move the part</p> <p>If you dont understand CFrame, or you dont know how to use it there some Tutorials that may Help you. <a href="https://www.youtube.com/watch?v=9YqN8_VERps">http://www.youtube.com/watch?v=9YqN...
1
Making my own Pathfinding
21280389
SuperEvilAzmil
25
2014-03-06 13:00:52
<p>Sometime there're error while I'm using Pathfinding that i take it from this site: http://lessons.lualearners.org/lesson?id=77</p> <p>Here's a script i make it for Zombie</p> <pre class="brush: lua">local larm = script.Parent:FindFirstChild("Left Arm") local rarm = script.Parent:FindFirstChild("Right Arm") local wai...
518
0
How do I send the Mouse.Hit of a PlayerMouse to the server from the client on FE?
144115582
TayBoss76
22
2018-05-07 20:25:28
<p>I need a way to send/receive the Mouse.hit property of the PlayerMouse to the server for filtering enabled purposes. I have tried before by using InvokeClient in a RemoteFunction to return the mouse.Hit but it returned nil. Here is what I did (I KNOW THERE ARE TYPOS I WROTE THIS UP ON SPOT AS AN EXAMPLE)</p> <p>----...
58120
1
56728
0
31380948
DeviantProphet
50
2018-05-07 22:31:09
<p>I'll show you how i did it</p> <p>Server</p> <pre class='brush: lua'> local GetMouse = replicatedStorage:WaitForChild("GetMouse") local mouse = GetMouse:InvokeClient(player) mouse = GetMouse:InvokeClient(player, folder) -- The folder is just what i parent everything to so i can use...
0
My script executer GUI wont execute?
1674805834
Black_Magic2533
43
2022-05-05 02:11:38
<p>so the title might not make sense but bare with me, im making a GUI that can run scripts on the Server, im having an issue with the script saying "The current identity (2) cannot ExecuteScript (5)" these are the scripts</p> <p>i first put a RemoteEvent in repStorage then i put a local script in my execute button</p>...
129915
1
Saving system switches values of both stats to equal?
1546980603
Jakob_Cashy
67
2020-12-31 00:52:10
<pre class='brush: lua'>local dataStore = game:GetService("DataStoreService"):GetDataStore("DiceomathyData") local datst = game:GetService("DataStoreService"):GetDataStore("DiceomathyDataPoint") starterRolls = 0 --This is the starter money starterPoints = 0 game.Players.PlayerAdded:Connect(function(plr) local leade...
117931
0
How do I make an animation work?
18697683
ChipioIndustries
454
2014-04-15 21:55:46
<p>I have made a few animations myself, but I can't figure out how to make them run. Suggestions?</p>
1872
3
2474
5
55088775
NotsoPenguin
705
2014-04-15 22:00:37
<p><a href="http://wiki.roblox.com/index.php?title=LoadAnimation_(Method)">http://wiki.roblox.com/index.php?title=LoadAnimation_(Method)</a> <a href="http://wiki.roblox.com/index.php?title=AnimationTrack">http://wiki.roblox.com/index.php?title=AnimationTrack</a> <a href="http://wiki.roblox.com/index.php?title=Play_(Met...
0
Gui property change on typing.
32136988
SecretShadowLeague
0
2014-02-23 11:12:59
<p>I have a script that SHOULD make the chosen Gui Text become a little more transparent 1/10 of a second when I say the key text.. it has no errors but won't work. I've tried a Server Side Script and a Local Script.. but it still won't work. Any help?</p> <pre class="brush: lua">A = script.Parent admin = { "SecretShad...
250
0
So I have animations and they work fine in studio but not the published game, why does this happen?
167154017
yumaking
63
2020-05-27 23:58:50
<p>I have a tool that plays an animation when clicked and some other stuff, here is the code:</p> <pre class='brush: lua'>--Script(Server) local tool=nil local char=nil local effect=nil script.Parent.Activated:Connect(function() tool=script.Parent char=tool.Parent local id=tool.animParent.Animation local anim=char.Huma...
104575
1
How do you round up/down to one decimal?
546234076
Similaritea
58
2019-05-25 11:56:57
<p>Hello there,</p> <p>I am wondering how you could round up/down values to one decimal? This is my script for a progress bar showing how many percentages you have completed in an obstacle course so far.</p> <pre class='brush: lua'>--// Variables local Players = game:GetService("Players") local Player = Players.LocalPl...
80691
1
75088
2
31953400
thesit123
509
2019-05-25 13:59:57
<p>Let's say you have the number <em>45.45783</em>, and you are trying to round it to 45.5:</p> <p>You would move the decimal place to the right one time by multiplying it by 10.</p> <pre class='brush: lua'>local number = 45.45783 local newNumber = 45.45783 * 10 -- 454.5783 </pre> <p>Then add .5 to it, because 0 - 4 ro...
0
Attempt to index nil with character?
1345056247
Nexxive25
20
2021-06-08 16:06:39
<p>I was running my code, and I got an error called "attempt to index nil with character. Can someone explain what this means?</p> <pre class='brush: lua'>local Door1 = script.Parent.Door1 local Door2 = script.Parent.Door2 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdd...
124196
1
how do you make a block &quot;kill&quot; a player?
40102220
xam345
5
2016-06-29 13:20:46
<p>I am trying to create a obby on roblox and I am having trouble with the code for if a player touches the block to kill that player. It would be some really boring lava jumps without this! thanks for the help!</p>
32360
9
35371
3
29018475
chill22518
145
2016-06-29 13:40:11
<p>Simple, so start by creating a part and a script and placing it under the part</p> <p>First start by making a variable for the part</p> <pre class='brush: lua'>Lava = script.Parent -- script.Parent will refer to the Part </pre> <p>Now you want to create a function that kills a players</p> <pre class='brush: lua'>fun...
0
Why Won't My Fireball Harm NPCs?
316061618
Crazeous
183
2020-05-11 01:59:27
<p>I'm working on a game that basically allows you to have superpowers, and the first power I'm creating is a fireball launcher. Whenever you click somewhere, a fireball mesh is sent to the location through a tween (the easingstyle is Enum.EasingStyle.Linear so it's going straight to the point). The fireball is suppose...
102682
0
How do i make a script that finds the id of the player that has joined?
1335034610
ExCaliberDen
3
2020-06-12 06:25:45
<p>oof i can't find this any were so please help out.</p>
106169
1
97761
0
74087102
Feahren
5485
2020-06-12 06:37:25
<p>You've really got to try harder to research your topic. I found it quickly using your title in fractions, both as a first result:</p> <p><a target="_blank" href="https://developer.roblox.com/en-us/api-reference/property/Player/UserId">Player.UserId</a> | <a target="_blank" href="https://developer.roblox.com/en-us/ap...
0
Death animation.
18369403
Lem0nzz
5
2014-03-05 20:26:58
<p>How would you remove how your body parts fall apart? Because I was thinking of making a gun script where if you get shot, you do certain animations when you die.</p>
505
1
Key pressed problem?
2869366
Paldi
109
2015-04-24 19:41:13
<p>I have a problem with my script i made for a flying vehicle, i want that when the player get on the seat, he can use Q and E to have more movement controls but it dont work and i dont get any errors..</p> <p>ps: the "--mouse" section is working.</p> <pre class='brush: lua'>function onTouched(hit) if hit.Parent.H...
16965
0
How to Stop Movement of Humaniod?
27691638
22To
70
2015-01-28 01:29:47
<p>I made a welcome Gui but i want it to freeze that player until it finished load\</p> <p>here is script</p> <pre class='brush: lua'>Gui = script.Parent.Parent while true do wait(49) script.Parent:TweenPosition(UDim2.new(-2,0,-5,0), "In", "Back", 1,true) end </pre>
14570
1
Hi How Do I Make A Brick Change It Color Once To Green And Back When Touched Only Once?
1554573538
kidsteve923
139
2021-04-14 15:10:21
<p>How do i make a brick change its color when I touch it to any color I want then for about 1 second it changes back to its original color Only Once Not All the time</p>
122379
1
111490
0
1792778813
Xapelize
2658
2021-04-14 15:19:11
<pre class="brush: lua">partbeforecolor = script.Parent.Color3 debounce = false script.Parent.Touched:Connect(function() if debounce == false then -- cooldown for spam debounce = true script.Parent.BrickColor = BrickColor:Green() wait(1) script.Parent.Color3 = Color3.new(partbeforecolor) debounc...
0
Adding a :Function() to the game instance?
426476889
H3xad3cimal
0
2020-09-13 18:31:45
<p>I want to do something like this:</p> <pre class='brush: lua'>game:DeleteSomeObject( workspace.Part ) </pre> <p>I was wanting to know if this is possible or not if so it would be helpful for me. I would like to say yes I know how to destroy a part this is just a example</p>
113126
0
Why isn't this local script muting the sounds?
215833213
Stiles8353
35
2022-08-10 15:38:06
<p>I have a sound regions music style, and I'm trying to use a mute button in the bottom right of the screen to mute the music if you want to.</p> <pre class='brush: lua'>local hubmusic = game.StarterGui.SoundRegions.hubmusic local off = false script.Parent.MouseButton1Click:Connect(function() print("music function...
131180
0
Why the template in the Spawn Car Gui does not clone in for loop?
2009611444
bebokhouja2
38
2022-09-14 04:39:13
<p>I was trying to make a LocalScript where the template clones every time there were children in ReplicatedStorage but however, but it did not do anything.</p> <pre class="brush: lua">local template = script.Parent.ScrollingFrame.Template for _, items in pairs(game:GetService("ReplicatedStorage").Cars:GetChildren()) d...
131618
0
&quot;argument 1 missing or nil&quot; what's wrong and how do i fix it?
2008585727
Hastile_y
0
2021-04-08 17:08:03
<p>I'm trying to change the hair color of the character in an easy way using "WaitForChild" I've tried "FindFirstChild" too, but it only works if I put the specific name of that, butit can be any one depending on the choice of the player</p> <p>(When the player appears, a folder is created on the "head" of the characte...
122154
1
How do I make players heads bob in First Person?
173792598
Yirny
30
2016-10-23 03:20:05
<p>I'm making a horror game and I want it to be as realistic as possible. I want to know how to make the camera look in front of the players head for realism and to make it bob.</p>
36534
2
38981
2
98459280
UniversalDreams
205
2016-10-23 03:21:18
<p>Of course you are setting up the camera for a player so you will use a LocalScript. However seeming difficult the method to create a head bobbing script is quite simple.</p> <pre class='brush: lua'>local cam = workspace.CurrentCamera -- Define CurrentCamera local lp = game.Players.LocalPlayer repeat wait() until lp....
1
Is there a way to use the MarketPlace service in studio?
25691148
FromLegoUniverse
264
2014-03-01 06:41:23
<p>I am planning to work on a new plugin with a donation ability, and I was curious if there is a way to activate the marketplace service while in studio. It is a simple yes/no question to me.</p>
384
1
How to make a script that removes all items in the backpack on death?
51440452
masterhalo55
75
2014-03-12 00:02:20
<p>I'm making a game and i wan tall the guys when they died they loose there items in the backpack.</p>
641
0
How to anchor specific objects based on if they were previously anchored?
87531166
virushunter9
943
2019-11-08 01:03:28
<p>Hello everybody, this is my first post so I am sorry if the formatting is wrong.</p> <p>I am trying to make a "Time Stop" script, basically it would freeze(just anchor) eveything except the player who press F and called the RemoteEvent. What I am trying to do is to anchor everything except the player, and then unanc...
89741
0
Why does the error &quot;____ is not a valid member of Hopperbin&quot; return?
64081684
cooldeath49
37
2018-04-26 21:21:28
<p>Hi Helpers, I've been scripting a place for a bit and I'm using WhupDup's weaponry. Go check it out if you'd like. Anyways, I'm trying to clone a weapon that is in replicated storage and put it into a players backpack. here is the code. (ignore lines 1-38, useless) Once I run it, the error returns, "Body is not a va...
57459
2
If you press t, it will make the player sit, but it doesn't work?
1533246993
CountOnMeBro
51
2021-06-09 23:57:32
<pre class='brush: lua'>local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(key) if key:lower() == "t" or key:upper() == "T" then game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) Character.Human...
124237
2
113255
1
823902285
MarTieMak
56
2021-06-10 00:17:13
<p>I tested out your script and it also did not work for me. I don't know exactly how your code did not work but I can help you out a bit.</p> <p>First of all instead of putting 'game.Players.PlayerAdded:Connect(function(Player))' Its better to wait in your script until the player loads. Something like this would work<...
0
How can I make a (almost) duplicate line of code in the same script work?
654789870
R4d1ant
2
2022-05-13 04:50:48
<p>Hello!</p> <p>I recently added a nametag system into my Roblox game which includes an uppertext (player's name), and a lowertext. Now the script and how it works is fine, but whenever I add another line of the "if player.Name == . . ." code after the first one to create a custom lowertext for another specific player...
129986
0
How do I check multiple variables at once?
1185917149
TommyHArden
99
2020-06-04 19:00:19
<p>So I have a table. My goal is to get the variables inside the table and compare them to something such as a players name. How would I do this multiple times? As the variables are named the same thing.</p> <p>all i've really got is this but it will only check the first name in the table and not the second, sorry if t...
105350
1
97081
0
835155757
BRO_ITmeYO
106
2020-06-04 19:15:48
<pre class='brush: lua'>local nameWhitelist = {coolname, othercoolname} for i,v in pairs[nameWhitelist] if v == something then --code </pre>
1
What's the difference between ServerScriptService and Workspace?
173002126
Michael_TheCreator
166
2017-05-25 01:16:58
<p>Obviously, the workspace can contain physical parts and so on but, does placing a script in ServerScriptService rather than putting it in the Workspace change anything about the script or how it would work?</p>
43209
1
44646
3
196317530
Gamersofthegodss
11
2017-05-25 01:22:58
<p>Yes it does, depending on the contents inside the script, and what script it is</p> <p>ReplicatedStorage: Used to put things into it to be both accessible to client and server. It differs from lighting since lighting has properties and has other ways to be used besides shoving stuff into it.</p> <p>ScriptServerServi...
0
How to make a gui appear with topbar plus?
593588871
Charlesthebubble
0
2022-03-07 15:21:46
<p>I’m trying to make a gui appear I look at the website and it’s not help one bit</p>
129224
0
How would I make a brick always appear on the right side of my avatar?
143777912
TickTockTheory
106
2017-04-02 22:23:27
<p>I tried CFraming the position of the brick, but when i turn around and open the screen it appears on my left or right in front of me.. Could you guide me please?</p> <pre class='brush: lua'>function openScreen() if deb == false then deb = true wait() chr.Humanoid.WalkSpeed = 0 local sb = ...
41595
0
Game stuck on loading screen?
1251627904
CodeWon
25
2021-02-22 20:07:29
<p>This doesnt have to do with scripting, but I didn't know where else to get help.</p> <p>When I tried to join my game (in studio or on the website) it doesnt load at all.</p> <p>I sat on the loading screen for ten minutes!</p> <p>Does anyone know why?</p> <p>(before someone asks, my internet was fine and I tried my i...
120525
0
Does anybody know what's wrong with my 'if' Statement?
6886175
InsideExotic
5
2014-05-08 21:19:06
<p>Well I understand a bit of Lua but I need help on this if statement.</p> <pre class='brush: lua'>function Game.Workspace.Part1 = P1 Game.Workspace.Part2 = P2 if P1 and P2 = new.Color("Bright red") then --Here is my problem, how do you say color like this? Print("They are both red!") end </pre> <p>Anyone kno...
4533
4
6134
3
18929555
TurboFusion
1821
2014-05-08 21:53:01
<p>Well number 1, you're using <code>=</code> instead of <code>==</code>, number 2, the if statement is incorrect syntax, and number 3, <code>new.Color</code> isn't valid syntax. This is how it should be written:</p> <pre class='brush: lua'>local P1 = game.Workspace.Part1 local P2 = game.Workspace.Part2 if P1.BrickColo...
1
Bullet sometimes doesnt go to the mouse's position?
1624504218
GameBuilderLol
58
2021-05-22 06:38:01
<p>So sometimes the bullet doesnt go to the direction my mouse is clicking at</p> <p>heres is the script and the video that showcases my error:</p> <p>link: https://www.youtube.com/watch?v=6qeeu3uD46g</p> <p>script:</p> <pre class="brush: lua">local tool = script.Parent.Parent tool.Equipped:Connect(function(mouse) ...
123671
1
112750
0
129265755
Vinceberget
1420
2021-05-22 07:57:48
<p>I've made a script which fixes this issue.</p> <pre class="brush: lua">local tool = script.Parent.Parent tool.Equipped:Connect(function(mouse) mouse.Button1Down:Connect(function() local bullet = game.ReplicatedStorage:WaitForChild("Part"):Clone() bullet.Parent = workspace bullet.CFrame = ...
1
How to make a car/union type vehicle not flip over?
419000434
Omq_ItzJasmin
666
2021-04-17 01:33:10
<p>Hi. I'm making a ramp thingy, where you ride a cart kind of vehicle down it. Thing is, I have a conveyer belt to help it go up some ramps, so it makes it go really fast and bump into the walls (i have barriers). This causes the cart to go out of control, and most of the time flip upside down. I want to prevent it fr...
122471
1
111604
1
121672610
Speedmask
661
2021-04-17 16:42:58
<p>I know somebody who did this using <a target="_blank" href="https://developer.roblox.com/en-us/api-reference/class/AlignOrientation"><code>AlignOrientation</code></a>. you can change around the force so that it will always automatically rotate back onto its feet. just align it with some invisible part that is always...
1
Free model of gun won&rsquo;t work and I&rsquo;ve tried multiple times to fix, help?
2008237911
UCanttouchthis_0
5
2022-11-14 03:31:42
<p>I found a free model of a gun. It won’t do any damage to players, only npcs. I don’t have my computer with me, but I would like to share snippets of code when I do. The gun does lots of damage to npcs but not players. Any help?</p>
132276
2
Decal Size
25622294
Muoshuu
580
2014-02-27 00:26:42
<p>What is the size roblox converts a decal to?</p>
320
0
How to prevent character from falling/ ragdolling?
1071181471
fcvrs
22
2022-07-16 19:54:43
<p>I have a script that slides the character using BodyVelocity in my game. Whenever I slide into an object, the character will fall and bounce away and I'm trying to fix this.</p> <p>Ive tried disabling humanoid states with this:</p> <p>hum:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false) hum:SetStateEnabled(Enu...
130821
0
how would I make a proximity prompt do something depending on if they have a tool equipped?
785202132
Borkingforlife
9
2022-08-01 17:28:59
<p>hello, I am trying to make a game where if you have a tool equipped and you activate a proximity prompt then it will give you one outcome but if you don't have the tool equipped then it will give you a different outcome.</p> <p>Here is the code inside the tool:</p> <pre class='brush: lua'>script.parent.Equipped:Conn...
131045
0
Is it possible to make an iterator in Lua that can iterate over a dictionary?
77284141
movsb
242
2017-07-02 19:37:21
<p>Lets say that I have a dictionary in Lua (i.e. a Lua table that contains indexes of type string) like so:</p> <pre class='brush: lua'>local my_dictionary = {a = 123; b = 321; c = 456; d = 654}; </pre> <p>What I am trying to do is create an iterator function that can iterate over a table even if its indexes are of ty...
44702
0
Im trying to make a script that makes u faster when u press left shift but how?
1659997192
CMB1048
25
2021-07-30 15:22:26
<p>UserInputService = game:GetService("UserInputService") local players = game.Players.LocalPlayer</p> <p>local LeftShiftPressed = false</p> <p>UserInputService.InputBegan:Connect(function(input,gameProccesedEvent) if input.KeyCode == Enum.KeyCode.LeftShift then LeftShiftPressed = true if players:Fi...
125875
0
asking how to make a zombie spawner and wave?
1651312250
ninjaleon1919
0
2022-11-13 12:03:38
<p>can anyone help me how to make a zombie spawner and wave?</p>
132267
3
What are brackets in lua?
30125279
yoshiegg6
176
2015-03-06 17:51:49
<p>I've seen people use brackets [] in lua, what do they mean?</p>
15540
1
18673
4
386992
BlueTaslem
18066
2015-03-06 17:57:50
<p>Square braces (or brackets) are used for <strong>indexing</strong>.</p> <p>That means asking for a value <em>at</em> an <em>index</em>. Indexing is how you use tables (which are usually used as either <em>lists</em> or <em>dictionaries</em>.</p> <hr /> <h1>List Indexes/Indices</h1> <pre class='brush: lua'>local favo...
0
Can you pass tables in as arguments?
30399843
Protoduction
216
2015-04-02 06:46:53
<p>Just a quick question. Say I have a function, can I use tables in it's arguments?</p> <p>Could a table that I defined earlier be passed in to a function?</p> <pre class="brush: lua">function example(theTable) end local theTable = {"Hi","Bob","ScriptingHelpers"} example(theTable) </pre> <p>If that works, I take it yo...
16248
2
19494
6
46052
chess123mate
5873
2015-04-02 08:24:42
<p>You can. In fact, I don't know if there's anything you <em>can't</em> pass as an argument - and that includes functions! ex:</p> <pre class="brush: lua">function Add1(n) return n+1 end function Double(n) return n*2 end function PrintN(n, Modifier) print(Modifier(n)) end PrintN(5, Add1) --prints 6 PrintN(5, Doubl...
1
Can I create custom Roblox Keybinds?
5538435
AwsomeSpongebob
350
2014-05-19 20:59:34
<p>I am curious if its possible to create a custom Roblox keybind, such as pressing 'C' for crouch? If so, do I need to use a Local Script, Script, or a certain function or something?</p>
5124
2
6900
2
22632759
CardboardRocks
210
2014-05-19 21:17:13
<p>This is a <strong>LocalScript</strong> I put in the <strong>StarterPack</strong>.</p> <pre class='brush: lua'>Sprint_Speed = 30 --[[The default walkspeed is 16 so]]-- --[[the Sprint_Speed number should]]-- --[[be higher than 16 ]]-- MyMouse = game.Players.localPlayer:G...
0
Why is this odd thing happening with cloning?
153122776
itsmtninja
11
2022-09-19 12:40:47
<p>I have made a tool, and when I test it out by putting it in StarterPack, it works as it should, but when I put it in ReplicatedStorage, and use a TextButton to 'buy' it, it gives me the tool, except it does not work. At first, I thought it was because the children weren't cloning, so I changed the script. I can see ...
131674
1
118919
2
1961959172
imnotaguest1121
362
2022-09-19 13:06:15
<p>If Im correct, Its a local script thats causing the problem of your tools not functioning</p> <p>the reason Is quite simple, whenever you press the Item giver, the local script will give you the Item. Don't be fooled though! as despite giving you the Item, It actually doesn't appear In the server side, you can check...
0
How to make if player get damage above 15 then take ragdoll or animation?
512816640
monus20022
0
2021-10-09 09:45:41
<p>Hi. I trying to make it, but my level of scripting bad(My English is poor..sorry)</p> <p>thank you in advance</p>
127819
0
Help with detecting incoming projectiles in front of my character?
49856644
TookMyTaco
0
2023-01-15 21:58:20
<p>Could someone please help me with my script? I am uncertain as to why it is killing me despite the absence of a moving part heading in my direction. Any help would be greatly appreciated.</p> <pre class='brush: lua'>-- Get the position of the player character local charPosition = game.Players.LocalPlayer.Character.H...
132857
0
How does the Mouse Button1Down event work?
1631699
devSparkle
84
2014-02-20 18:43:39
<p>I just created the following script:</p> <pre class='brush: lua'>-- Import animation local animation = Instance.new("Animation") animation.AnimationId = "http://www.roblox.com/Asset?ID=146374944" -- Others MyMouse = mouse MyMouse.Button1Down:connect(playAnim) -- Local variables local animTrack = nil local canPlay = ...
175
0
DataStore is saying that an accessory has been saved, but nothing was saved?
1182728095
Dogcraft_01
10
2020-10-18 17:35:44
<p>So, I’ve recently completed my accessory datastore. And when I tested it, the output said that everything was saved. But when I rejoin, the accessory has not been saved and it’s gone. Any help?</p> <p>Here’s the code for the data store:</p> <pre class='brush: lua'><br />local DataStoreService = game:GetService("Data...
114531
0
City with sound and when entered in show something like a billboard?
1103715
LegoBlock222
5
2014-04-16 11:52:31
<p>Hello, how I can make a city with his unique music and to show on the screen what's the name of the location/city/town and then disappear? Please, respond to my question ASAP! Thanks for reading my question!</p>
2126
1
2835
1
47420928
Scriptury
70
2014-04-16 12:39:03
<p>1) You need to make a GUI that with a TextLabel object in, that you can change to the name of the "location/city/town".</p> <p>2) Then have a loop that checks whether the player is in a certain area, or it might be easier to have the baseplate of the location/city/town linked up to a touched event, so when someone w...
0
Why does this Int value decide to not subtract, and instead do the complete opposite??
153830228
KCbiulder
0
2022-09-11 23:13:40
<p>I'm currently building an inventory/shop/buildable system, the inventory system relies on int values in a folder of the actual player to tell how many items each player has. A player can buy an item from the "shop" (on the right) then click on the item in there inventory GUI and place it. When a player buys an item ...
131599
0
How do I get the player that fires an event?
214881227
ReallyUnikatni
68
2018-11-03 21:54:45
<p>I am working on a script where a button will fire an event and a script in serverscriptservice will run a function. I need the script to clone a tool in the player that fired the events backpack.</p>
69982
1
66810
2
87736336
exxtremestuffs
345
2018-11-03 22:44:03
<p>Super easy, when connecting a function to that remote event, it's the first parameter (actually gave me quite a bit of trouble when I first started using them. You can access it like this:</p> <p><code>RemoteEvent.OnServerEvent:Connect(function(player) end)</code> Now of course you don't put any parentheses if your ...
1
I keep getting &quot;Argument 1 missing or nil&quot;?
342770911
NoRainbowGT
14
2019-12-17 14:33:57
<p>Error: Argument 1 missing or nil</p> <p>Stack Begin</p> <p>Script 'Workspace.Sell Model.Sell.Part.Script', Line 16</p> <p>Stack End</p> <pre class="brush: lua">local Part = script.Parent local plr = game.Players.LocalPlayer local ID = 7697627 Part.Touched:Connect(function(HIT) local H = HIT.Parent:FindFirstChild...
91521
2
84722
1
78079406
ScuffedAI
435
2019-12-17 14:46:55
<p>If we read the error message carefully, we'll see that the game is complaining because the first value given to the function at line 16 is <code>nil</code>. In other words your variable <code>plr</code> is nil. <code>plr</code> becomes nil because you are trying to get the localplayer in normal script.</p> <p>If i u...
0
How do I make it so I can not have the fov change when the tool is unequipped?
1817488477
D00M1N
2
2022-08-02 18:38:24
<p>I want to make it so the fov won't change when the tool is unequipped, the current script doesn't work, here is my script:</p> <pre class='brush: lua'>--The whole script doesn't work but if I remove this it works but still does it even if you unequip the tool: --if tool.Unequipped then --camera.FieldOfView = 70 loca...
131068
1
118404
0
57053468
aviel101
165
2022-08-02 18:46:09
<pre class='brush: lua'>local mouse = game.Players.LocalPlayer:GetMouse() local camera = game.Workspace.CurrentCamera local tool = script.Parent local character = game.Players.LocalPlayer.Character mouse.Button2Down:Connect(function() if tool.Parent == character then -- check if player is equipping the tool ...
1
How to clone object but constantly keep changing it's properties?
393944663
R0jym
47
2022-07-01 11:20:25
<p>Hello there, I have a script here where it's supposed to clone itself BUT continously update it's properties everytime it is cloned, like in this script where it's numbers add everytime it is cloned along with it's position, however I do not know on how to approach this and it does not seem to work, how do I remedy ...
130594
1
117916
1
1014156252
Puppynniko
983
2022-07-01 11:38:02
<p>You would want to put the Cloned Block into a Variable as i think you cant access the Cloned block if you dont also you forgot to place the cloned block in workspace and you also need to have a currentNumber or it would add Block.SurfaceGui.TextLabel.Text as 0 to 1 then it would add 1 to 0 again after it cloned agai...
0
TouchTapInWorld second parameter ProcessedByUI Returns true if ContextAction is binded?
1017846707
Overseer_Prince
188
2023-03-16 12:57:18
<p>So Basically</p> <p>the problem I have is simple</p> <p>TouchTapinWorld's ProcessedByUI is supposed to return false if there is no UI that player touched</p> <p>however for some reason when i bind ContextActionService</p> <p>it returns true</p> <p>does anyone know how I can prevent this?</p>
133196
1
How to make a GUI Gamepass Universe Teleporter?
110258409
Daiko_King
1
2017-01-16 04:44:52
<p>They've had one of these games when you press play and then it teleports you into another place, could someone teach me how to do that? I can't seem to get my head around it. Thank you.</p>
39068
0
How shall I include this script?
3200702
Michael007800
144
2015-05-08 18:24:13
<p>So I have an answer to my needs, but I don't know how to input it into the script without breaking my game! Here is what I have!</p> <pre class="brush: lua">while true do wait(10) local m = math.random(1,1) there are local player = game.Players:GetPlayers() for i = 1, #player do --This checks for players and gets th...
17365
1
20750
2
13416513
Merely
2122
2015-05-08 18:30:23
<p>If you simply want to leave the character in its position and not teleport/move it at all, remove line 23 from your script.</p>
0
[ ADVANCED ] GUI arrow won't follow a part in workspace?
99934304
14dark14
167
2023-03-21 19:39:01
<p>Hello, my goal is self-explanatory, have a Ui arrow point in the direction of a part that is in the workspace.</p> <p>The issue is that I cannot figure out how to make the Ui arrow move freely on the Frame, it sticks to the side of the Frame, making it look "janky" by constantly teleporting around the Frame from sid...
133224
0
[ISSUE SOLVED] Saving a table to a data store. How do I fix this error?
61230738
800ChickenWings
3
2020-08-02 04:27:24
<pre class='brush: lua'>local DataStoreService = game:GetService("DataStoreService") local dataStore = DataStoreService:GetDataStore("dataStore") game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player loca...
110524
2
101511
0
357316423
Tizzel40
225
2020-08-02 04:47:34
<p>The Problom Here is that , your script nerver Creates any data at all , Its just trying to get data.</p> <p>And the data it is trying to get has never benn created so lets create it like this... :</p> <pre class='brush: lua'>local DataStoreService = game:GetService("DataStoreService") local dataStore = DataStoreServ...
0
Find nearest torso problem
33167175
1N0body
206
2014-02-21 07:34:54
<pre class="brush: lua">player = game.Players.LocalPlayer mouse = player:GetMouse() function findNearestTorso(pos, maxDistance, randomSelect) local list = game.Workspace:GetChildren() local torsos = {} for x=1, #list do if (list[x].className == "Model") and (list[x] ~= script.Parent) then -- CHECK1 local torso = l...
193
1
345
0
4030068
jobro13
980
2014-02-21 10:43:02
<p>If this LocalScript is in the ScreenGui of the player, then script.Parent is the ScreenGui. This is not a member of Workspace. You should check at line 7 if list[x] ~= game.Players.LocalPlayer.Character.</p>
0
Ordered Data Stores: Can i save a table?
3323648
luachef
61
2018-08-11 12:41:20
<p>I'm working on a game, and these ordered data stores are something new to me. I have all my data auto saving to the standart data store. But i want to create global leaderboards. The question is: can i save my data table to an ordered data store? Or do i have to save each value for global leaderboard to a new data s...
65210
1
63178
1
156586483
Leamir
2963
2018-08-11 14:20:38
<p>Hello, luachef!</p> <p>No, you can't save tables on OrderedDataStores, but you can on normal datastores</p> <p>Saving normal Values:</p> <pre class='brush: lua'>game:GetService("DataStoreService"):GetDataStore("DataName"):SetAsync("Stats", 255) --This will save 255 </pre> <p>This will also work: (Table)</p> <pre cla...