question_score stringclasses 21
values | title stringlengths 6 119 | question_userid stringlengths 4 10 | question_user stringlengths 3 20 | question_user_score stringclasses 496
values | question_datetime stringdate 2014-02-01 23:57:31 2023-04-02 01:40:15 | question stringlengths 0 11k | question_id stringlengths 1 6 | answer_count stringclasses 8
values | answer_id stringlengths 0 6 | answer_score stringclasses 18
values | answer_userid stringclasses 946
values | answer_user stringclasses 963
values | answer_user_score stringclasses 692
values | answer_datetime stringlengths 0 19 | answer stringlengths 0 10.7k |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | How can I kill all players at once? | 500693529 | Hydroxygen4Humans | 35 | 2018-12-09 18:26:24 | <p>I want to kill everyone at once.</p>
<p>I have this so far:</p>
<pre class='brush: lua'>game.Players.Health = 0
</pre>
<p>doesn't work though</p>
| 71975 | 2 | 68207 | 1 | 148020737 | Oxygen4Lyfe | 408 | 2018-12-09 18:28:24 | <pre class='brush: lua'>local function killEveryone()
local allPlayers = game.Players:GetChildren()
for i = 1, #allPlayers do
allPlayers[i].Character.Humanoid.Health = 0
end
end
</pre>
|
3 | [SOLVED] How can I 'match whole word only'? | 157510912 | General_Scripter | 425 | 2016-10-28 11:48:30 | <p>Most audios that have been amplified have 'loud' in the title. I have a boombox and I want to prevent these audios being played. I have made it so that if it finds 'loud' in the title or description then it gets refused. The ROBLOX studio search (CTRL+F) lets you search for a whole word only so it can't be included ... | 36661 | ||||||||
0 | Could I use table.insert to create a dictionary? | 2900811 | Vrakos | 109 | 2014-04-16 10:50:11 | <p>If so, then how?
I'm really stuck. :(</p>
| 2121 | 2 | 2823 | 3 | 56710551 | Archonious2 | 160 | 2014-04-16 11:55:48 | <p>Well, first you would need to create a table to collect all the words in. Next you would need a function to add words into it, you would probably create a table for two values, the word and the definition. Then create a function for finding definitions, so loop through the table checking the word and then return the... |
0 | Is it possible to blur a players screen on death? | 207152335 | GottaHaveAFunTime | 218 | 2018-01-05 02:56:42 | <p>I am trying to blur certain players screens on there death or something else.</p>
<p>Whenever I use a blur since lighting is server side it does the same thing to all players. So when 1 player dies it replicated the blur effect to everyone.</p>
<p>Does anyone have any tutorials or know any that may be able to help m... | 51606 | 3 | 51273 | 1 | 841509 | WillieTehWierdo200 | 966 | 2018-01-05 03:58:24 | <p>I'm a bit late to the party, but here's my solution. It works similar to Godlydeathdragon's script, but it uses a Tween to gradually fade the blur. It also includes 2 options to set the delay before the blur starts fading in after death, and the duration of the fade-in. Just like Godlydeathdragon's script, this shou... |
0 | Strange Error With My Script Saying "attempt to compare function and number"? | 1376520512 | Magicdevice3 | 28 | 2021-02-23 19:20:20 | <p>So I Am Making A System That So When The Time Is Night Music Plays And Stop When Day But I Get The Error Of "attempt to compare function and number" The Error Is On Line 8</p>
<p>Note: This Is The Stop Script</p>
<p>Here Is The Script:</p>
<pre class='brush: lua'>local crickets = script.Parent
local Tim = game.Light... | 120574 | 1 | 109934 | 1 | 327901308 | MOREHOURSOFFUN | 74 | 2021-02-23 21:21:09 | <p>You seemed to have made a spelling mistake, you are comparing your variable 'Time' and the built-in Roblox Function 'time'</p>
<pre class='brush: lua'>local crickets = script.Parent
local Tim = game.Lighting.ClockTime
local Time = Tim
tonumber(Time)
game.Lighting.Changed:Connect(function(property)
if property ==... |
0 | Generate 3D perlin noise octaves into workspace.Terrain not working? | 1670764 | Elttob | 15 | 2014-05-18 14:35:15 | <p>After looking this up in countless places, I've got some base code down, but it simply crashes my Roblox Studio. So obviously it's not working.</p>
<p>After debugging to no avail, I decided to try and find an answer here. However, I did find out that the Noise Generators were fine, but the errors came in the script ... | 5044 | ||||||||
0 | How can i copy a third-person animation into a first person rig that follows the camera? | 929847335 | TheDude646 | 49 | 2022-06-22 22:43:45 | <p>i'm animating a gun for my game, and i have a bunch of 3rd person animations but i want the animations to follow the camera in 1st person without needing to make and animate an entirely new rig. any suggestions?</p>
| 130470 | ||||||||
0 | Keyboard input detection for arrow keys? | 28410786 | AlexTheCreator | 460 | 2018-05-11 12:30:15 | <p>When detecting keyboard inputs i usually use scripts similar to the small example below:</p>
<pre class='brush: lua'>function PressQ(key)
if key == "q"
then...
end
mouse.KeyDown:connect(PressQ)
</pre>
<p>but I'm wondering what I should replace the "q" on the second line with to detect the down arrow bein... | 58273 | ||||||||
0 | Widget unable to get input in a textbox, instead prints the text set before the plugin was saved. Y? | 200607059 | aguywhosaguy | 2 | 2022-05-02 21:37:44 | <p>I was trying to make a plugin with a widget that inserts objects into a gui thingy I'm making, (unrelated) which uses 3 frames and textboxes to get user input. The frames can and are inserted into the widget, however when I try to get the user input from the textboxes, all I get is the text values from when I first ... | 129896 | ||||||||
0 | Having trouble with a KeyDown function | 6795437 | ChosenDreamer | 5 | 2014-02-17 22:29:43 | <p>It is supposed to tween a GUI onscreen when you press 'h'</p>
<pre class='brush: lua'>g = script.Parent
f = g.Frame
p = game.Players.LocalPlayer
m = p.GetMouse()
function help()
m.KeyDown:connect(function(key)
if Key:byte() == 104 then
f:TweenPosition(UDim2.new(0,100,0,250))
end
e... | 48 | 4 | 101 | 1 | 4030068 | jobro13 | 980 | 2014-02-17 22:31:29 | <p>On line 9, <code>Key</code> is nil, while <code>key</code> is not.</p>
<p>Change Line 9 to: <code>if key == "h" then</code>. I personally prefer to use characters themselves in those cases, as it is more readable.</p>
|
1 | Doing things by chance rather than math.random? | 41100413 | BSIncorporated | 640 | 2015-07-13 00:31:56 | <p>Let's say I had a block, and I wanted that block to be made into a random color. But I would like some colors to be more likely than others (this done accomplished through a table).</p>
<pre class='brush: lua'>Purple_Chance = 20
Blue_Chance = 50
Red_Chance = 30
--paint block based on chance
</pre>
<p>Any help is app... | 19757 | 1 | 23343 | 8 | 386992 | BlueTaslem | 18071 | 2015-07-13 00:54:08 | <p>As <strong><a target="_blank" href="https://scriptinghelpers.org/questions/16179/is-it-possible-to-pick-something-random-besides-mathrandom-exp-string-players-etc">mentioned here</a></strong>, the <em>only</em> randomness facility in Lua is <code>math.random</code>.</p>
<p>What you are asking for is called <strong>w... |
0 | how to use velocity in two axes at the same time (X and Y axis) ? | 1739689185 | MatiasHarders | 0 | 2021-02-01 02:37:55 | <p>Hello, I would like to know how to use velocity in two axes at the same time (X and Y axis), the idea of this is that when a ball collides with the box the ball is thrown with the velocity in the X and Y axis.</p>
<p>How could I do that?</p>
| 119476 | ||||||||
2 | is there a script where when i kill something i get 10 coins? | 159636940 | RareBIue | 133 | 2020-06-05 13:25:24 | <p>Like I already have build my game but I need help on making where when I kill something it gives 10 coins.</p>
| 105428 | ||||||||
0 | How would I make this ban system work correctly? | 136245173 | SharkRayMaster | 81 | 2022-09-23 13:37:41 | <p>So I've made a server ban system, <strong>and before everyone mentions it, I know this is not the best way to make a ban system</strong>, but In this case this is how i wanted to do it, so...</p>
<p><em>how the ban system works is:</em></p>
<blockquote>
<p>The ban command kicks the desired player, and to prevent the... | 131692 | ||||||||
0 | Why is this local script not detecting the change in this module script? | 514876287 | BlankPeep | 0 | 2021-02-21 03:44:29 | <h2>So infection game right? I need a table to store all infected characters. I create a module script in ReplicatedStorage ( the local script in StarterPlayerScripts needs to access the table as well) to store a table and make the regular script to set characters in the table to true when they're infected.</h2>
<p>loc... | 120449 | ||||||||
0 | Confusing error Well i dont get as much someone tell me the errors? | 1588318410 | 24klilzcope | 0 | 2023-01-14 00:25:33 | <p>local part1, part2 = workspace.part1, workspace.part2
local Red = workspace.Red</p>
<p>while true do
Red.Humanoid:MoveTo(part1.position)
Red.Humanoid:MoveToFinished:Wait= ()
wait(3)
Red.Humanoid:MoveTo(part2.position)
Red.Humanoid:MoveToFinished:Wait= ()
wait(3)</p>
| 132827 | ||||||||
3 | Maintaining an equivalent distance UDim between differently Sized GUIObjects #2? | 74087102 | Ziffixture | 6785 | 2019-01-10 15:22:48 | <p>Hello again, thanks to a great suggestion on my recent issues, I'm now trying to configure everything to work with this method, at the moment I'm trying to use <code>TextService</code> to get going, and one thing I'm trying to print for validation is <code>TextService:GetTextSize()</code>, I believe I've formatted t... | 74199 | ||||||||
0 | Help with UserInputService? It's also a LocalScript. | 123585026 | NykoVania | 231 | 2022-10-15 20:24:31 | <p>There is a folder in the Character named LocalConditions with 2 BoolValues, Forward and Back.
Forward is supposed to be set to true when W is being held and set to False when let go, neither values get set to true or change, any help?</p>
<p>Edit: There are no errors in output</p>
<pre class='brush: lua'>local Playe... | 131928 | 1 | 119150 | 0 | 136245173 | SharkRayMaster | 265 | 2022-10-15 21:39:10 | <p>How does this not work?</p>
<p>I tried it myself and It works just fine...</p>
<p><code>(gif): https://gyazo.com/0004e855d591856a00144ccda2d80010</code></p>
<p>Are you sure your LocalScript is located in StarterPlayerScripts?</p>
<p>And btw keep in mind changing these values with a <code>LocalScript</code> won't rep... |
0 | SF gamepass | 2197987 | omarz123 | 5 | 2014-02-23 04:27:55 | <p>Ok so I have a Sword Fighting Tournament game and I have a gamepass that give's you a special sword if you have it, well it's like TheGamer101's Krimson Katana game pass. So anyway I was wondering how to make it so that you don't get the sword until the game start's can anyone show me please?</p>
<pre class='brush: ... | 245 | ||||||||
0 | attempt to index nil with 'WaitForChild', with HumanoidRootPart.?? | 79523404 | snipperdiaper | 120 | 2022-05-03 23:32:15 | <p>What i am trying to achieve:</p>
<p>In this script I am trying to spawn a part on the Cframe of the characters HumanoidRootPart</p>
<p>The problem:
Keep getting an error message I dont know how to fix.
"Players.snipperdiaper.Backpack.Tool.LocalScript:4: attempt to index nil with 'WaitForChild'"</p>
<p>Anyone know wh... | 129906 | 1 | 117366 | 2 | 559514967 | T3_MasterGamer | 2189 | 2022-05-04 06:12:26 | <p>always put local before each variable and change the <strong>character</strong> variable to this:</p>
<pre class='brush: lua'>local tool = script.Parent
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local... |
0 | How can I get started with C-Framing? Is there a Secret? | 57355227 | Dustycup | 0 | 2014-04-15 08:02:29 | <p>I'm eager to build on ROBLOX, but I one thing that comes up a lot that I need in my builds is C-Framing. I've attempted, but I could never seem to get the hang of it. Is there some sort of trick to it? Or is it just natural skill? If anything can be answered here it would be very much appreciated. I could be using w... | 1563 | ||||||||
0 | How do I reset CFrame.Angles? | 1123550737 | 1GlF | 42 | 2018-12-26 08:16:17 | <p>So basically, what I'm trying to ask is how am I supposed to "remove" the CFrame.Angles rotation that I put on the part before. So for example I put something like "part.CFrame * CFrame.Angles(0,0.3,0)", but I don't want to do it by doing "part.CFrame * CFrame.Angles(0,-0.3,0)".</p>
| 72989 | ||||||||
0 | Use something else rather than Wait()? | 129984025 | JP_Pontes | 5 | 2023-01-15 19:24:12 | <p>So, im doing a script for a logic gate, that the player will be able to choose from delay and hold (i dont know if i will add more later).
And the code is the following:</p>
<pre class='brush: lua'> if FT == true then -- FT is the status of the input (true or false)
ACTIVE = true -- prevents plr from chan... | 132850 | ||||||||
0 | In pairs loop only looping once when it should be looping several times? | 143096970 | Rayguyban2 | 76 | 2020-12-07 01:33:27 | <p>I was trying to make a game that when you click a button it gives you a random number based on your level which is the Output and you had to hit the goal from a random generated number, so I tried to do a in pairs loop to get all of the Outputs at once, but it only generated a number for one Output. I also printed t... | 116862 | 2 | 107153 | 0 | 1332480 | abrobot | 44 | 2020-12-07 02:48:35 | <p>you are looping through the descendants of script.Parent.Parent.Frame. what I get from the information you have provided is that inside the Frame there is a UIGridLayout. when you start looping through frames children it gets to UIGridLayout and then trys to make UIGridLayout aka v = randomizer like on line 20 (v.Te... |
0 | New Generative AI, it doesnt work. It is on in beta features. Any possible reasons? | 475906491 | CookieTheElfy | 0 | 2023-03-22 03:56:02 | <p>The new generative AI in roblox is enabled, and it does not work. What could be causing it</p>
| 133226 | ||||||||
0 | Why can't I add anyone to Team Create? | 29596046 | fathawks | 4 | 2020-03-18 00:01:58 | <p>I've done Team Create with my brother a million times but for some reason I can't find the text box to add him. https://gyazo.com/135e2ce275ec83a1b25d849de4dd3cbb I don't know if I'm being stupid or something but I seriously can't find it.</p>
| 96322 | 2 | 89011 | 0 | 1169362290 | iiMxtt_Destinyii | 62 | 2020-03-18 00:05:26 | <p>You need to go into Home -> Game Settings -> Permissions then enter his username into the box. This is the way mine is too.</p>
|
4 | How do I make if someone name is something the rest of the script is denied for them? Found out how | 49352468 | fireboltofdeath | 630 | 2014-04-16 04:11:38 | <p>I wanna make a chat gui
When I try to make a (Owner) at front for me
It double posts so I am trying to make it cancel the first one for my player
Then make the one with (Owner) start</p>
<p>I tried using ifplayername = player.Name == "fireboltofdeath"
then I put ifplayername = false
But when I added if ifplayername ... | 2070 | 1 | 2800 | 1 | 4237805 | mark1516 | 25 | 2014-04-16 10:11:04 | <p>im not sure what your trying to say but if you want a script to only run for one player then you could do something like this</p>
<pre class='brush: lua'>player = game.Players.LocalPlayer
if player.Name ~= "fireboltofdeath" then
script:Destroy()
end
-- rest of code here
</pre>
|
1 | How do you randomize a for i,v in pairs loop? | 59147156 | TheOddyssey | 9 | 2018-12-03 00:00:28 | <p>So, basically, I have this module script that, whenever called, it creates a set of teams and assigns players to them. However, it utilizes a for i,v in pairs loop to do this, which means the teams aren't really random at all. Simply because it inserts v (The player) into a table and always runs that same table ever... | 71547 | 1 | 67898 | 1 | 32201999 | Vmena | 87 | 2018-12-03 00:14:09 | <p>You would have to send all the values into a table and then randomize that table.</p>
<p>Randomizing an array can be quite tricky but the fisher-yates shuffle algorithm is efficient and should work just fine.
<a target="_blank" href="http://">https://en.wikipedia.org/wiki/Fisher–Yates_shuffle</a></p>
<p>Here's the c... |
0 | How do I connect a team spawn with a group rank? | 689433817 | l7mf | 2 | 2020-01-06 21:00:13 | <p>How can I connect a spawn with a team? Like, how can I script it so that when a player joins if he's in the group and e. g. rank 2, he'll spawn as "Passenger", if he's rank 200 he'll spawn as "Management Director". Please help.</p>
| 92673 | 1 | 85750 | 0 | 148527490 | manith513 | 101 | 2020-01-06 23:48:48 | <p>I am not exactly sure what your variables are but I will give it my best shot.</p>
<pre class='brush: lua'>local groupId = 2723362 --paste the id of the group in here--
local passenger = Instance.new("Team", game.Teams)
passenger.TeamColor = BrickColor.new("Really Red")
passenger.Name = "Passenger"
passenger.AutoAss... |
0 | How would I go about making this only check for friends at a certain place? | 69393853 | PatheticallyChildish | 4 | 2021-06-07 08:38:00 | <p>I found this script on a youtube video, yes I know that is probably not the best, but I am still learning about teleport service. Anyway I am confused on how to make it so the script only searches for friends in the same place/game. I have tried changing a couple things but that just broke the script, so can I get s... | 124162 | ||||||||
0 | I need help with a script that will reward the player with points (not player points) ? | 12132870 | Prioxis | 673 | 2014-04-30 01:43:19 | <p>here is my script its for whenever someone touches a brick it'll reward the player with 5000 points but theres a error with the code heres the script</p>
<pre class='brush: lua'>local Player = hit.Name -- Error in script...
function onTouched(hit)
game.Players.Player.leaderstats.Points.Value = game.Players.Player.le... | 3961 | 2 | 5440 | 1 | 23458734 | Hybric | 271 | 2014-04-30 01:48:07 | <pre class='brush: lua'>function onTouched(hit)
local Player = hit.Parent:findFirstChild("Humanoid")
if (Player ~= nil) then
game.Players:findFirstChild(Player.Parent.Name).leaderstats.Points.Value =
game.Players:findFirstChild(Player.Parent.Name).leaderstats.Points.Value + 50000
end
script.Parent.Touched:connect(onTou... |
1 | Strange Method Problem | 30399843 | Protoduction | 216 | 2014-02-25 17:06:31 | <p>I'm making a Terminal and you have to touch a part to activate it. I know why my code isn't working - It's because 'playername' isn't a child of Players. What I am trying to do is make the part that touched the capture point be put into a string and the value of the string is what is searches for in 'game.Players'. ... | 294 | 2 | 536 | 3 | 39760131 | Hippalectryon | 3 | 2014-02-25 17:11:21 | <pre class="brush: lua">cap = script.Parent
playername = script.Parent.PlayerName
-- no while here, due to how events work
cap.Touched:connect(function(player)
playername.Value = player.Name
local Touchy = game.Players:findFirstChild(playername.Value) -- use the FindFirstChild method
if not Touchy then print('No player... |
1 | Having troubles with humanoid's being invincible. Any help? | 491486 | firedum | 5 | 2014-04-13 03:08:21 | <p>I am creating a NPC I'm having the problem that it's currently invincible. I ripped my coding out from another NPC and replaced some things (I hardly have any idea what I'm doing) and didn't seem to get it to work.</p>
<p>The Humanoid is named NPC.</p>
<pre class='brush: lua'>function waitForChild(parent, childName)... | 1269 | 1 | 1720 | 1 | 22319584 | AxeOfMen | 434 | 2014-04-13 04:56:43 | <p>This script is a health regen script. If you want the NPC to not regen health, delete this script and it won't regen anymore. If it's regenerating too fast for your taste, change <code>0.08</code> to something smaller.</p>
|
0 | Why the tween still triggers if i did not touch it? | 385960399 | Artemiygogolev | 23 | 2023-03-22 14:36:51 | <p>So i have this unusual incident today, i made a sphere with a tween that must become 0.5 transparent, 16,16,16 sized, cannot be collided with, and in order to activate it, a player with a humanoid must touch it</p>
<p>But, even when i moved it from the baseplate, it still continued to tween without the permission</p... | 133229 | 1 | 120280 | 0 | 2064359146 | GamerLighting23233 | 63 | 2023-03-23 07:05:22 | <p>It's better to be using <code>if humanoid ~= nil then</code> so it checks if the object contains humanoid or not. It's a better way to check for humanoid.</p>
<p>Also, if you want to tween the transparency and stuff, put that inside the table.</p>
<p>Make sure that there is no colliding humanoids, if you want this t... |
1 | while true do wont repeat? | 41100413 | BSIncorporated | 640 | 2015-03-16 20:01:27 | <p>For some reason the repeat works once.</p>
<pre class='brush: lua'>while true do
wait ()
if ismove == false then --"ismove" is a Tool.Enabled setting
StartUp()
end
end
</pre>
| 15814 | ||||||||
0 | Why does my gui look different on my friend's screen? | 103466946 | kimbriel | 19 | 2022-11-25 22:36:45 | <p>Me and my friend are making a game together, and on his screen all the gui is positioned differently than how its positioned on my screen. Why?</p>
<p>How can I make the gui positioned correctly, or atleast look not ugly</p>
| 132380 | ||||||||
0 | Trying to figure out how to manipulate Terrain as a game feature(?) | 42219527 | KnockOfScripting | 0 | 2021-05-04 03:43:30 | <p>So I'm making a fighting game and I'm really digging the new Grass Terrain in studio and I really want to implement it into my game. What I'm trying to do is when a Player smacks another into the ground the terrain makes a crater. I also want to know how to restore the Terrain after a little bit. I have ZERO KNOWLED... | 123076 | ||||||||
0 | why is game.Workspace.part.BrickColor = Really Red not working? | 1568620044 | tttvbb | 2 | 2020-09-06 15:29:06 | <p>why is game.Workspace.part.BrickColor = Really Red not working</p>
<p>idk about scripting</p>
| 112788 | 2 | 103542 | 1 | 244452876 | JesseSong | 3372 | 2020-09-06 20:13:20 | <p>Hello, <code>tttvbb!</code></p>
<p>The reason why it didn't work was because you didn't assign brickcolor to the colour your trying to perceive. Make sure you use <code>BrickColor.new()</code></p>
<p>BrickColor takes an <strong>argument</strong>, which is the colour.</p>
<p>Here's the code you were trying to perform... |
0 | instance.new not working when clicking with a tool? | 587271958 | Rdumb1 | 4 | 2019-06-10 22:58:53 | <p>so I tried scripting this script and put it inside a gun tool since my gun just needs some realistic feels (smoke appears when you shoot).</p>
<p>somehow when I shoot with my gun the smoke doesn't appear.</p>
<p>the script:</p>
<pre class='brush: lua'>local Tool = script.Parent
Tool.Equipped:Connect(function(Mouse)
... | 81533 | 2 | 75871 | 0 | 618429636 | OnaKat | 444 | 2019-06-11 10:46:54 | <p>Use <strong><em>Activated()</em></strong></p>
<p>That all you need to change</p>
<pre class='brush: lua'>local Tool = script.Parent
Tool.Activated:Connect(function()
Instance.new("Smoke", script.Parent.Handle)
wait(2)
script.Parent.Handle.Smoke:Destroy()
end)
</pre>
<p>More about <a target="_blank" href=... |
0 | Fire Ball Script Will Not Rotate The Front To The Right Position? | 266723646 | AIetheo | 236 | 2017-10-21 22:17:32 | <p>So, I am making a fireball script when a player press F and it works except for the rotation of the fireball, i want the rotation to be facing the same way the player is facing and I don't know what I did wrong here.</p>
<p>Script:</p>
<pre class='brush: lua'>local plr = game.Players.LocalPlayer
local mouse = plr:Ge... | 48811 | ||||||||
0 | How to make two random teams? | 15619704 | NinjoOnline | 1147 | 2014-04-17 09:02:05 | <p>This is the map randomizer, and it loads the map, but, I want it to tp all the players to 2 different teams. Anyone know what to add??</p>
<pre class='brush: lua'>while true do
wait(30)--intermission
maps = game.ServerStorage.Maps:GetChildren()
map = maps[math.random(1, #maps)]
map:Clone().Parent = g... | 2404 | 2 | 3317 | 0 | 36130285 | Bzrk262 | 15 | 2014-04-17 09:18:22 | <p>This Script automatically sorts the players into the teams so you don't have to. The script is perfectly fine so just add it to the game and it should work.</p>
<pre class='brush: lua'>-- Overall: The Sorting Script Is Already There
</pre>
|
0 | Click for points script will not work, no errors? | 1674805834 | Black_Magic2533 | 89 | 2022-09-18 12:05:39 | <p>So i want to detect when the player clicks so i can give them points
though my script wont work, it shows no errors or anything, it is a local script inside of the GUI</p>
<pre class='brush: lua'><br />local ReplicatedStorage = game:GetService("ReplicatedStorage")
while true do
wait(0.01)
if ReplicatedStorag... | 131662 | 1 | 118908 | 1 | 110029109 | loowa_yawn | 281 | 2022-09-18 14:49:50 | <p>I wouldn't recommend listening to Mouse.Button1Down in a while true loop. I would do something like this:</p>
<pre class='brush: lua'>local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- repeating the wait() function until PlayerLoaded is true, aka yielding
repeat wait() until ReplicatedStorage.PlayerLo... |
0 | Error: attempt to index nil with 'FindFirstChild' How to fix this? | 561465946 | SpongebobRules26 | 0 | 2021-04-16 22:28:28 | <p>I have a game similar to ToH. The tower changing script sometimes does not work. The script works fine with no problems for some time, then randomly it stops working. I get an error message on line 146 saying: attempt to index nil with 'FindFirstChild' This is my
script:</p>
<pre class='brush: lua'>-- Services Varia... | 122464 | ||||||||
0 | leaderstats is not a valid member of player? | 443615303 | Filip100012 | 58 | 2020-05-10 07:31:25 | <p>I made an obby so I started to work on <code>leaderstats</code> then the auto-save using <code>DataStoreService</code> and 3 DataStores (LevelSave, StageSave and StartScreenStartSave). But thats not the problem. The problem is the SaveTeleporter. So when you rejoin it has your save file via UserId. The SaveTeleporte... | 102569 | ||||||||
0 | How to make a car GUI? | 45578548 | LifetimeBrony | 0 | 2014-04-15 07:20:21 | <p>Hi, I'd like to make a car GUI on ROBLOX which shows up when you sit on the vehicle seat. I only need the scripting for the showing up of the GUI.</p>
| 1550 | ||||||||
0 | How do i make a run animation play when The player has begun running? | 928013085 | 90ik20ik | 0 | 2021-01-14 02:20:39 | <p>So I made a Shift to run script, yet I am kind of stuck on something. How do I make an animation play when the player has begun running?</p>
<p>Heres the script:</p>
<p>`> local UserInputService = game:GetService("UserInputService")</p>
<blockquote>
<p>local Character = script.Parent
local Humanoid = Character:WaitF... | 118664 | ||||||||
0 | Moving Part welded to Body? | 15438711 | pwx | 1581 | 2018-11-28 09:53:52 | <p>https://gyazo.com/df41aeb36e2ef250c6b98df87578fc8d</p>
<p>In this gif the gun manages to move with the body (sorry for bad quality, it is hard to see), as it being welded also.</p>
<p>I was wondering how this is done, I'd like to implant this into my game but I have no idea where to start!</p>
<p>Could one of you gu... | 71274 | ||||||||
0 | How can I fix the weld / animation from doing this bug? | 286997127 | TheDev321 | 37 | 2020-03-31 22:53:09 | <p>https://i.gyazo.com/b5226e2b83869d98fa4382568dbd8db4.gif</p>
<pre class='brush: lua'>local SelectedPet = Owner.Parent
local LoadedAnim = Player.Character:WaitForChild("Humanoid"):LoadAnimation(PetCarryAnimation)
local RightHand = Player.Character:WaitForChild("RightHand")
SelectedPet.HumanoidRootPart.Anchored = fals... | 97706 | ||||||||
0 | How to Teleport? | 56276253 | TwoSlhue | 5 | 2014-04-26 18:38:57 | <p>So i recently been working on a new thing for when someone clicks a GUI Button it teleports them, here's the code</p>
<pre class='brush: lua'>function onClicked()
script.Parent.Parent.Parent:Destroy()
game.Workspace.Menu:Stop()
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Charact... | 3613 | ||||||||
1 | How would I get the local player user id? | 346352186 | scotsmen0204 | 9 | 2021-03-02 18:13:43 | <p>I am making a group rank bot (I have done most of the api stuff) but I need the local player's user ID</p>
<p>here's the script I got rn:</p>
<p>local UserId = game.Players.LocalPlayer.PlayerID</p>
| 120875 | 1 | 110144 | 0 | 81951343 | CrunchChaotic | 139 | 2021-03-02 18:19:39 | <p>You almost had it</p>
<pre class="brush: lua">local UserId = game.Players.LocalPlayer.UserId
</pre>
|
0 | How to change image transparency of multiple labels at once? | 342893559 | SilentKiller5557 | 6 | 2022-05-05 06:07:04 | <p>How can I change the transparency of 6 different image labels all at the same time?</p>
<p>Currently I have them all defined like this:</p>
<pre class='brush: lua'>local classBorders = {script.Parent.Parent.BDs.classBDx, script.Parent.Parent.BDs.classBDx1, script.Parent.Parent.BDs.classBDy, script.Parent.Parent.BDs.... | 129917 | 1 | 117369 | 0 | 1704386667 | NotThatFamouss | 576 | 2022-05-05 07:50:43 | <p>We can use something called <code>for loops</code> for this. for loops lets you run a command or group of commands at a set number of times, or we can use it to iterate through tables/arrays. It should look something like this:</p>
<pre class='brush: lua'>local Alphabet = {"A", "B", "C", "D"} -- Your table here
for ... |
0 | How to tell if something is behind an object or in front or to the side of an object? | 357316423 | Tizzel40 | 243 | 2020-02-26 03:11:02 | <p>um... the Title should be strait forward so uh... yea!</p>
<p>How do you find out if something is in front, to the side, or behind an object?</p>
<p>Im guessing math is involved!!!?????</p>
| 95199 | 1 | 87953 | 3 | 223838284 | vector3_zero | 1056 | 2020-02-26 04:00:06 | <p>You can use the dot product for this.</p>
<p>Say you have objectA and objectB. You want to know if objectB is in front of, behind or to the side of objectA.</p>
<p>First get the vector from objectA to objectB. We'll call this offsetVector:</p>
<p><code>local offsetVector = objectB.Position - objectA.Position</code><... |
0 | How to make this ImageLabel Rotate? | 543751 | xPolarium | 1388 | 2015-08-04 20:02:39 | <p>So I'm making a refresh button by using a ImageLabel. I've gotten the main code down to refresh a player and spawn them back in their previous spot. My problem is that my ImageLabel has a "Refresh" icon and I want it to rotate when the player moves their mouse over the ImageLabel.</p>
| 20964 | ||||||||
5 | How does Evaluation work in Lua? | 3508838 | DigitalVeer | 1473 | 2015-05-19 22:49:37 | <h2>Short Circuiting</h2>
<p>Now, when it comes to short-circuiting values, Lua does indeed short-circuit.
For example:</p>
<pre class='brush: lua'>function hello()
print('hello')
return true
end
function bye()
print('bye')
return false
end
if(hello() or bye()) then
print('check to short-ciruit')
en... | 17678 | 1 | 21147 | 7 | 19566737 | Unclear | 1776 | 2015-05-20 00:38:49 | <blockquote>
<p>I want to know why setting the variables before hand makes a difference, and just a more clear explanation on how evaluation in Lua works.</p>
</blockquote>
<p>Alright. I'll see what I can do.</p>
<h2>Why setting the variables before hand makes a difference.</h2>
<p><strong>Short-circuit evaluation is... |
0 | Whats the smallest wait besides using RenderStepped? | 1510429560 | PluggedGames | 135 | 2017-09-10 17:13:53 | <p>I would use RenderStepped, but it requires a LocalScript, and I don't wanna use that.</p>
| 47787 | ||||||||
0 | My animations are playing for other people, but they look really weird. Anybody know why? | 265927338 | notZipZen | 0 | 2022-06-18 09:31:30 | <p>My animations are playing for other people, but they look really weird. Anybody know why this is happening? It looks perfectly fine on the players screen but to other people the animations are all scuffed. Anybody know why this is happening? https://streamable.com/gfubn1</p>
| 130388 | ||||||||
0 | FindPartsInRegion3WithIgnoreList not finding other parts? | 64265664 | asgm | 109 | 2019-12-22 01:13:10 | <p>Hey! Yes,you, I'm sure you know about Region3 :)
Let's get to the point - I'm trying to detect a player in a region3 {BossArea}, resorting to IgnoreList cause I dunno how to get the player with WhiteList and I don't want the computer to do lots of calculation thing with the regular FindPartsInRegion3. IgnoreList ign... | 91724 | ||||||||
0 | "Failed to load sound: Unable to download sound data", why? | 73292081 | FullMetalEdward45221 | 106 | 2018-10-25 17:46:18 | <p>[EDIT]
i figured out myself why this wasn't working, instead of setting an id of sound to "536642316"
i had to change it to "rbxassetid://536642316"
(feelin very dumb right now)</p>
<p>So i Scripted This Module: (Parent is ServerScriptService)</p>
<pre class="brush: lua">local CustomFunction = {}
CustomFunction.Crea... | 69458 | ||||||||
0 | I'm making a Roblox JoJo game and I don't know how to fix fireserver, can someone help me? | 104418586 | Kazibit | 0 | 2022-09-13 23:20:32 | <p>Script :local mainFolder = game.ReplicatedStorage.StandFolder</p>
<p>local Summon = mainFolder.RemoteEvents.Summon
local Punching = mainFolder.RemoteEvents.Punching</p>
<p>local UIS = game:GetService("UserInputService")</p>
<p>local summonDebounce = false
local isActive = false
local Attack = false</p>
<p>local rese... | 131615 | ||||||||
1 | Running is not a valid member of HumanoidRootPart? | 353632707 | SuperSM1 | 52 | 2022-11-13 18:57:58 | <p>I'm so confused</p>
<pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
char.HumanoidRootPart.Running.Volume = 0
end)
end)
</pre>
<p>Running is, in fact, a member of HumanoidRootPart created by default when someone joins. I have tried using... | 132269 | 3 | 119453 | 0 | 123585026 | NykoVania | 198 | 2022-11-13 23:16:40 | <p>Do it on local script</p>
|
1 | When welding two players together, how do I make sure one player always has control all of the time? | 68125558 | joshthegamer456 | 93 | 2019-11-15 00:06:00 | <p>I’m trying to make some handcuffs with the ability to grab a player, and sometimes when I grab the player, the player being grabbed has control. I’ve tried setting walkspeed to 0, jump power to 0, and I really want to know how to fix this. Any suggestions? Here’s my code block.</p>
<pre class="brush: lua">—ar is the... | 90026 | 1 | 83474 | 1 | 22062395 | Robin5D | 186 | 2019-11-15 01:42:48 | <p>Weld's probably won't do for you here; might want to use a loop that sets position (maybe use Stepped)</p>
<p>Otherwise, if you just want a easy solution, go get free, well-made cuffs that run in 60fps (probably using stepped) over here: https://www.roblox.com/library/739586523/Smooth-Arrest-Detain-Tools</p>
|
0 | How can I use the Camera? | 31671564 | 73epic311 | 13 | 2014-06-04 12:44:29 | <p>I am trying to make some cool effects with cameras. I need to know if the Workspace`s CurrentCamera relates to all the players cameras or could I just control one players camera at a time?</p>
| 6153 | 1 | 8168 | 0 | 29251132 | HexC3D | 830 | 2014-06-04 13:14:12 | <p>You can use a local script inside the players backpack or StarterGui and make it local script only and makes sure only the player get's the camera. But you can control everyone's at the same time. If you want it goes both ways.</p>
<pre class="brush: lua"> **YES CURRENT CAMERA CAN EFFECT ALL... |
0 | roblox lua error Workspace.Door.doorscript:2: attempt to index nil with 'Name'? | 285400764 | CallMe_Axis | 63 | 2020-08-10 04:38:17 | <p>hello i cant figure out this error it is confusing cause i did so many tests and checks
here is the error i'm getting Workspace.Door.doorscript:2: attempt to index nil with 'Name'</p>
<pre class='brush: lua'>local door = script.Parent
local Name = game.Players.LocalPlayer.Name
local tweenservice = game:GetService("T... | 111086 | ||||||||
0 | Fun with Vectors! How to get a Vector that points between two vectors? | 150610032 | Worthy0ne | 68 | 2018-01-22 03:35:12 | <p>So ill try to clearly explain,
I am trying to get a vector that POINTS mid way between where the other two vectors point. I have the 2 vectors I just need the middle one. Say you hold out 3 fingers. I have the two outside fingers but, I want to some how calculate the figure in the middle. I am using Vector3s to achi... | 52466 | 1 | 51916 | 1 | 223838284 | vector3_zero | 1056 | 2018-01-22 07:15:30 | <p>Normalize your two vectors, add them together, then normalize the result to get the inbetween vector.</p>
|
0 | hi, i need help with script for podiums and the door? | 1037316058 | biquodo | 0 | 2023-01-22 21:34:06 | <p>I'm creating a tower
the script is for the final part has the door that gives coins
but
I wanted a podium system along with the final door with 1º, 2º and 3º
and when the round is over and the tower is changed, I wanted the podiums to renew and the player could already get the Coins again
and when the player had alr... | 132915 | ||||||||
0 | How would I play this animation? | 25516705 | Raditok | 5 | 2014-02-26 23:32:03 | <pre class="brush: lua">local animController = Instance.new("AnimationController")
local animTrack = animController:LoadAnimation(animation)
animTrack:Play()
</pre>
<p>With clicking the humanoid this would work</p>
| 318 | ||||||||
0 | How do I return values in a Module Script? | 79846406 | thehybrid576 | 294 | 2016-08-23 15:32:48 | <p>Module Script, located in Workspace</p>
<pre class='brush: lua'>local module = {}
function module.ReceiveChat(Message, Sender)
return Message, Sender
end
function module.SendChat(Message, Sender)
if Message ~= nil and Message ~= "Click here or press '/' to chat!" then
module.ReceiveChat(Message, Send... | 34913 | ||||||||
0 | How to set up split screen controls? | 306251570 | A_thruZ | 29 | 2019-06-11 18:24:57 | <p>I'm building a split-screen first person shooter, and I am using <code>ViewportFrame</code> to render each side of the screen. I have the split-screen part finished, but I can't figure out how to make a new character, most likely a rig from <code>ServerStorage</code>, and be able for the second player to control it.... | 81569 | ||||||||
0 | ClickDetector is not a valid member of ClickDetector? | 15424144 | purplemetro3421 | 5 | 2015-08-15 23:50:14 | <p>I wanted to make a shower to where when you click the button the Particle Emitter that i have in the shower head would be enabled. However when i click the button this comes up in the Output " 19:46:28.539 - ClickDetector is not a valid member of ClickDetector".</p>
<p>Here is the full script.</p>
<pre class="brush:... | 21457 | 2 | 25057 | 0 | 3864673 | funyun | 958 | 2015-08-16 00:23:46 | <p>Every script is given a variable to represent itself as an object in the hierarchy, called <code>script</code>. The parent of the script, <code>script.Parent</code>, is the object which <code>script</code> is a direct child of. In other words, it tells you what the script is in, such as a ClickDetector. <code>script... |
0 | String expected, got table in for loop? | 179688195 | xTrippyTerror | 0 | 2022-05-05 13:52:03 | <p>So I get the following error :</p>
<p>Unable to assign property Name. string expected, got table - Studio
15:48:03.526 Stack Begin - Studio
15:48:03.527 Script 'Players.xTrippyTerror.PlayerGui.Char.LocalScript', Line 44 - Studio
(Line 44 is "Clone.Name = v", but it happens for any line where v is involved.)</p>
<p>H... | 129918 | ||||||||
2 | What's wrong with this? | 3178149 | drager980 | 5 | 2014-03-05 07:54:26 | <p>I haven't fiddled with Data Store that much and I'm terrible at anything to do with BrickColors but I'm still pretty unsure why this is broken
The main parts of the script are:</p>
<pre class="brush: lua">doba = script.Parent.Parent.Parent
script.Parent.Parent.Parent:WaitForDataReady()
ds = game:GetService("DataStor... | 498 | ||||||||
0 | How can I modify this gun script so that It shoots bullets where your mouse Is? | 1961959172 | imnotaguest1121 | 311 | 2022-11-22 23:11:07 | <p>Hello Developers!</p>
<p>As the title states, I want to modify the script below to shoot bullets where your mouse Is at</p>
<pre class='brush: lua'>local Tool = script.Parent
Tool.RemoteEvent.OnServerEvent:Connect(function()
local Ball = Instance.new("Part",game.Workspace)
local CanDamage = true
game:Get... | 132346 | ||||||||
0 | How to make your game into a group game? (Starting off individual) | 1614526064 | fakedudeforvideo | 38 | 2021-01-31 03:17:22 | <p>I have created a group to add my friend so that he also gets some of the robux. How do I do this?</p>
| 119420 | 1 | 109029 | 0 | 561329525 | Desmondo1 | 121 | 2021-01-31 05:15:49 | <p>This isn't really a good way to do it. But it's the only way I know of, make a group if you don't already have one. Then go on your game in roblox studio, click "File", at the top left. Then click "PublishToRoblox", if you already a group, you can click on the "Owner", option which will automatically be set to yours... |
0 | expected <eof> got 'else'. any help? | 1775753594 | Not_prototype | 26 | 2021-04-16 16:13:46 | <pre class='brush: lua'>local gamepass = 16789429
local market = game:GetService("MarketplaceService")
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(Character)
if market:UserOwnsGamePassAsync(player.UserId, gamepass) then
local replicatedStorage = game:... | 122446 | ||||||||
0 | Why doesn't DataStoreService save mutated data? | 109513948 | SpectacularPavlos | 0 | 2021-05-02 15:44:02 | <p>I'm a complete beginner in Roblox scripting and not very knowledgeable on DataStoreService and leaderstats. If you look at my profile you'll see some posts from like a year ago, because I quit Roblox scripting and started scripting again recently.</p>
<p>When I mutate data in leaderstats it doesn't get saved, even t... | 123032 | 1 | 112108 | 0 | 94006350 | BulletproofVast | 370 | 2021-05-02 19:25:46 | <p>you cant increase from a local script.</p>
|
0 | How would I make a part move to a specific side of another part? | 136245173 | SharkRayMaster | 265 | 2022-09-22 06:07:12 | <p>This is sort of hard to explain, let's say i want a part to teleport to the arm of the player, but on It's side, if i set the part's position to the player's arm position, the part will be inside the arm</p>
<p>Of course i could move it a little to the side, that way it would be on the surface of the arm, yet this i... | 131690 | 2 | 118941 | 1 | 71530978 | enes223 | 327 | 2022-09-22 15:32:21 | <p>You can use <code>CFrames</code> because they contain rotation data so it is easier to move parts relative to each other. Just use the axis you want to choose the side, you know. I'm just going to give a script that you can change axis easily, I hope it isn't too advanced for you. Example:</p>
<pre class="brush: lua... |
1 | How to create bullet spread? | 1655538 | sonicfan0405 | 18 | 2018-05-16 15:03:49 | <p>I'm making a shotgun and I'm trying to get the bullets to be randomly generated in the direction the player is pointing at. I can get the bullet to go in the direction of the mouse but I cannot manipulate this value and that's where I'm stuck. I'm kind of new to this and I'm not sure where to go from here</p>
<p>Cod... | 58497 | 2 | 57041 | 1 | 4691581 | hellmatic | 1517 | 2018-05-16 15:26:55 | <pre class='brush: lua'>local function onActivate()
local bullet = GetBullet()
local target = mouse.hit
local SpreadValue = 10
local Spread = CFrame.Angles(math.rad(math.random(-SpreadValue , SpreadValue )/10), math.rad(math.random(-SpreadValue , SpreadValue )/10), math.rad(math.random(-SpreadValue , Sp... |
1 | How do I save and load terrain with ReadVoxels()? | 17939871 | DrBDude | 5 | 2020-09-14 18:26:32 | <p>I have a building game, which I want to add a terrain system to, which can save and serialize the game's data but I'm not sure how to get terrain data, save, and load it.</p>
| 113164 | ||||||||
0 | Can you have a loop with GetAsync in it? | 40842434 | HomingBeacon | 5 | 2014-04-17 00:54:36 | <p>I heard that it caches, but would that be specific to a certain value?</p>
<pre class='brush: lua'>weapons = {"Shotgun","OrcBlade"}
for i,v in pairs(weapons) do
local DataStore = game:GetService("DataStoreService"):GetDataStore(v)
local key = newPlayer.userId..v
if DataStore:GetAsync(key) == true then
points.Value =... | 2328 | ||||||||
1 | How to make a part that makes you repeatedly bounce? | 525025404 | Nitrolux200 | 17 | 2021-01-14 07:15:19 | <p>So i've been trying to make a part that when touched it makes you jump [Jumpower 100] all the time until you stop touching.
Here is my script so far [Not repeatdly, just normal jump pad script]</p>
<pre class='brush: lua'>script.Parent.Touched:Connect(function(hit)
local humanoid = hit.Parent:FindFirstChild("Hum... | 118673 | 2 | 108554 | 0 | 287206263 | Dr_Smartypants123 | 52 | 2021-01-14 16:24:01 | <p>The answer above is pretty complex. All you have to do is:</p>
<pre class='brush: lua'>part.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid) then
hit.Parent.Humanoid.JumpPower = 100
hit.Parent.Humanoid.Jump = true
hit.Parent.Humanoid.JumpPower = 50 --Resets jump power... |
1 | How can I make a local script enable/disable another local script? | 92955949 | ThatShadowRein | 11 | 2022-11-19 13:23:31 | <p>It is a simple question but I am unable to fine answer. For reference, I have two local scripts, one to enable/disable the other and the other is the script that actually does things. In my case, I have an X-Ray vision type thing but what I want to do is make it so that I can enable and disable it by running the scr... | 132315 | 1 | 119509 | 0 | 559514967 | T3_MasterGamer | 1017 | 2022-11-19 13:58:05 | <p>Sadly, you cannot re-run the script once you re-enabled it. Instead, put the script inside the "enable/disable" script and make that script a function/thread.</p>
<p>For example: you have script 1 and 2. Script 1 prints "hi" in the Output every second, meanwhile Script 2 enables/disables Script 1 in order to play an... |
0 | How do I change the position and orientation of a player's limbs in a script? | 32483732 | Jexpler | 63 | 2018-07-26 00:46:46 | <p>I was looking around on scriptinghelpers and found this in an answer:</p>
<pre class='brush: lua'>local Left_Shoulder = Torso:WaitForChild("Left Shoulder")
Left_Shoulder.C0 = CFrame.new(-1.5,1,0)
Left_Shoulder.C1 = CFrame.Angles(math.rad(45),0,0)
</pre>
<p>And that rotates the arm just fine, but I want to change the... | 63727 | ||||||||
0 | I'm currently fixing an audio visualizer and have no idea why it is not working? | 40621453 | JerkDerekThe14alt | 11 | 2022-05-03 19:03:49 | <pre class='brush: lua'>local part = workspace:FindFirstChild("Set") -- Part which will be visualised
local sizex = part.Size.X -- Unnecessary if using a fixed value for sizex
local sizez = part.Size.Z -- Unnecessary if using a fixed value for sizey
local positiony = part.Position.Y -- Unnecessary if using a fixed valu... | 129903 | ||||||||
1 | Why does a player get points even though the cannon ball won't touch anything? | 1752724383 | Xyternal | 145 | 2021-06-09 15:18:37 | <p>So following my pervious question, after an answer, i got a code, but for some reason when ever the cannon fires, and even though it doesnt hit a player, it still gives me pointss. Why does that happen? code</p>
<pre class='brush: lua'>ball = script.Parent
damage = 50
local debounce = true
function onTouched(hit)
... | 124221 | ||||||||
0 | How would I check if there is a part at a certain position? | 127652021 | tjtorin | 172 | 2020-03-05 02:23:44 | <p>Assume that the player just mined (destroyed) a block. I would want to spawn a block right under the block they just mined but only if there is no block beneath it.What would be the best method to check if their is a part at a certain position such as the part the player just mined subtracted by a vector?</p>
| 95574 | 1 | 88299 | 2 | 2479393 | Dfzoz | 474 | 2020-03-05 03:09:53 | <p>You can use raycasting and check if a part collides with it by using workspace:FindPartOnRay(ray), which returns the first part that collides with that ray.</p>
<p>To create a ray, use Ray.new(origin vector3, direction vector3).</p>
<p>If you want to filter parts on the raycast, you can use workspace:FindPartOnRayWi... |
0 | How can I create a script that allows a part to give me a gear? | 124858347 | Nath390Fish | 19 | 2020-11-01 16:45:33 | <p>Basically I want a script that gives you a gear from Lighting when you touch a certain part,
then removes that part you just touched.</p>
<p>The gear in Lighting and part in Workspace also have a StringValue inside of them.</p>
<p>The value inside of the gear in Lighting is blank, as I want it to copy the value from... | 115208 | 3 | 105842 | 0 | 55727434 | iiii676 | 23 | 2020-11-01 22:39:55 | <p>Hey I have a super simple model on this and I'll send you the script I used, It requires putting the tool in ReplicatedStorage, you can edit the script around.</p>
<p>Heres the link to the model: https://www.roblox.com/library/5349028096/Easily-Customisable-Giver</p>
<p>Heres the script:</p>
<pre class='brush: lua'>... |
5 | What is wrong with this ClickDetector script? | 51237105 | PyccknnXakep | 1220 | 2015-06-28 02:03:33 | <pre class='brush: lua'>function open()
script.Parent.Parent.Parent.Parent.Items.NightVision.Value = true
game.StarterGui.ToolBar.Inventory.NIGHTVISION.nv.Value = true
end
script.Parent.MouseClick:connect(open)
</pre>
<p>For some reason, the script isn't working... can anyone figure it out? Thanks!
(Sorry for m... | 19023 | 1 | 22612 | 3 | 38498021 | capinbuilda | 15 | 2015-06-28 03:24:37 | <p><strong>Possibility 1</strong>: You are not getting to the value correctly
<strong>Possibility 2</strong>: The NightVision value is not a BoolValue
<strong>Possibility 3</strong>: You might be trying to access the player's backpack; not the StarterPack.</p>
<p>If <code>Possibility 3</code> is correct, please tell me... |
0 | Argument 1 missing or nil explanation and fix? | 507587234 | VeryWowMuchDoge | 47 | 2018-04-10 20:05:54 | <p>I am making a sandbox game, and when i press a button, it should make the item that a player is placing higher or lower. This is the Client Placing Script:</p>
<pre class="brush: lua">local player = script.Parent.Parent.Parent
local placementHandler = require(script:WaitForChild("PlacementModule"))
if player.team ==... | 56588 | 2 | 55315 | 0 | 264859050 | Nonaz_jr | 439 | 2018-04-10 22:21:11 | <p>Apart from the bug correctly pointed out by Gioni01, there is another error.</p>
|
0 | how to make a Stun Tool using KeyBind? | 438845010 | Ariirael | 15 | 2020-09-10 17:17:20 | <p>i want make a Tool with a script inside what can be a Proximity Stun, like if i press "P" it activate and when players get close to me, they are stunned, and it i press P again, it deactivate. i made a script to test the proximity thing, but it dont work, it this:</p>
<pre class='brush: lua'>local players = game.Pla... | 112977 | 1 | 103734 | 0 | 359392224 | ForcyDorcy | 15 | 2020-09-11 01:24:17 | <p>You're going to want to be using a local script within your tool to setup the client side. You should be doing something like this (I also added comments to explain some things you did wrong):</p>
<pre class='brush: lua'>local Players = game:GetService("Players") -- You used game.Players, exploiters can rename the s... |
2 | How do I respawn a whole server? | 17941891 | Rurith | 10 | 2014-05-01 02:57:13 | <p>How to I make the server respawn, like all of the server I want to respawn.
I will try it out, but It wont work e.e</p>
<pre class='brush: lua'>game.Players:LoadCharacter()
</pre>
| 4041 | ||||||||
2 | What is the correct way of triggering code if a part is touched? | 1752724383 | Xyternal | 145 | 2021-05-18 16:56:16 | <p>Hello everyone, I was creating a little script where if someone touches the seat again, then the loop stops. So I added a little if statement that goes like this.</p>
<pre class='brush: lua'>local seat = script.Parent
seat.TouchEnded:Connect(function())
local count = 0
while count < 30 do
if seat.Touched then
bre... | 123555 | ||||||||
1 | how do i kick exploiters? | 479024921 | zed_103 | 23 | 2019-10-08 10:08:43 | <p>so im making a game and its public one time i play it and i saw an exploiter in my own game so how do i kick players automaticly when they exploit in my game</p>
| 88514 | ||||||||
0 | CameraScript will not be disabled? | 22502080 | lolkid007 | 43 | 2018-04-19 01:30:54 | <p>I'm trying to disable the overall camera but it won't work. I have my local script under StarterPlayerScripts, here is script just in case I need to change anything:</p>
<pre class='brush: lua'>wait(0.5) -- just to let camera load in
script.Parent.CameraScript.Disabled = true
</pre>
| 57062 | 1 | 55768 | 0 | 41307288 | hunterthegreat100 | 18 | 2018-04-19 02:34:29 | <p>Nothing is wrong with this script at all for me.
Here's another method that may work for you, I'm not quite sure >-<</p>
<pre class='brush: lua'>script.Parent:WaitForChild("CameraScript") -- Wait for CameraScript to load and it won't do anything till it does
script.Parent.CameraScript.Disabled = true -- Disables ... |
1 | The Thing doesnt move???? what the hecc??? | 96499000 | MradmannMvip | 50 | 2019-10-19 03:07:06 | <p>i've been Working in an optimized script ffor my sinking ship game but it just doesn't work. No error messages. No warnings. F in the chat.</p>
<pre class='brush: lua'>--variables
local ship = script.Parent
local P = ship.PrimaryPart
local SeaLevel = 0
--scripting
local function sink()
while true do
loca... | 88937 | 2 | 82413 | 5 | 1792778813 | Xapelize | 2326 | 2019-10-19 04:51:58 | <p>You did not execute the function, but made the function. that's why it doesn't work. Consider inserting this to your last line:</p>
<pre class='brush: lua'>sink()
</pre>
|
0 | Datastore stats not saving, despite changes. Am I missing an easy fix? | 30169818 | untiedtimbs | 0 | 2023-01-24 18:53:45 | <p>I'm having trouble trying to figure out why the saving function in my datastore script isn't working. The script is a normal script object located in ServerScriptService. I can edit my stats manually when testing, but when save functions are carried out, the return values are the ones that are already saved and appa... | 132937 | ||||||||
1 | How can you make a first person game? | 9861783 | Allisaurus | 10 | 2014-04-17 12:49:30 | <pre class="brush: lua">I'm thinking of making a third person horror game. Any help to make it first person? At least give out a GUI that says "You must be in first person in order to play this game"?
</pre>
| 2422 | 2 | 3337 | 0 | 343558 | Sublimus | 992 | 2014-04-17 12:53:14 | <p>You clone this localscript into the player's PlayerGui:</p>
<pre class='brush: lua'>game:GetService('Players').LocalPlayer.CameraMode = Enum.CameraMode.LockFirstPerson
</pre>
|
0 | I lock my door its locked for me only what do I do so it locks for everyone on filtering enabled? | 73528128 | policopi | 37 | 2018-04-29 18:49:57 | <p>Basicly my game is filtering enabled and this script is a Local Script inside of a gui button
and it works but not as I want because when I lock the door it gets locked for me but for the other people its like if the door was unlocked how do I do so that its locked for everyone without turning off my filter</p>
<pre... | 57662 | ||||||||
0 | Hi, How do I add a Debounce to my ClickDetector script? | 32730446 | DesiredToResign | 10 | 2019-11-07 23:09:24 | <p>I'm trying to make a Button Door and I don't want people spamming the button and playing the sound and opening and closing the door a million times, how can I fix that?</p>
<pre class='brush: lua'>open = false
door1 = script.Parent.Parent.Parent.Door1
doorpart1 = script.Parent.Parent.Parent.DoorPart1
door2 = script.... | 89731 | 1 | 83198 | 0 | 310898243 | EmilyBendsSpace | 1025 | 2019-11-08 00:14:14 | <p>You can use a locking flag. You'd first declare it at the top like this:</p>
<pre class='brush: lua'>local busy = false
</pre>
<p>Then, your click function would use it like this:</p>
<pre class='brush: lua'>script.Parent.MouseClick:Connect(function()
if busy then return end -- Ignores clicks while door is busy ... |
0 | When should I use remotes and how do I secure them? | 436466229 | trecept | 367 | 2018-02-08 18:48:58 | <p>So I've begun making my first FE game, and everything has been working normally so far. I'm soon going to be adding shops to my game, and I've seen many other games use remotes for controlling shop purchases and was just wondering when I need to use a remote and what for. Also, I'm interested in how developers secur... | 53371 | ||||||||
0 | Cloning by GUI | 15297810 | xXScorpianKillerXx | 25 | 2014-03-14 16:16:00 | <p>This will be the last thing I will need help with for the game I am building. Thank you to whoever helped with the "Remove a Chair by GUI" Topic. On this Script it's supposed to regen the Chairs back when you click on the GUI but there are some errors on the line.</p>
<pre class='brush: lua'>local Model = Workspace.... | 682 |
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