question_score stringclasses 21
values | title stringlengths 6 119 | question_userid stringlengths 4 10 | question_user stringlengths 3 20 | question_user_score stringclasses 496
values | question_datetime stringdate 2014-02-01 23:57:31 2023-04-02 01:40:15 | question stringlengths 0 11k | question_id stringlengths 1 6 | answer_count stringclasses 8
values | answer_id stringlengths 0 6 | answer_score stringclasses 18
values | answer_userid stringclasses 946
values | answer_user stringclasses 963
values | answer_user_score stringclasses 692
values | answer_datetime stringlengths 0 19 | answer stringlengths 0 10.7k |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | How do I make this script trigger on player touch? | 73453458 | par1d | 19 | 2019-09-05 19:37:50 | <p>Hey, I have this script that makes a part move up and down however I would like the script to start when I have touched the part? How would I do this? Any help would be great ! :D</p>
<p>Here is the script:</p>
<pre class='brush: lua'>for i=1, 9999999999999999999999999999999999999999999999999999999999999999999999999... | 87037 | ||||||||
0 | How do you give a player a tool from serverstorage? | 10785587 | Shaydesilva | 85 | 2014-04-26 11:41:04 | <p>Don't know how I would go about this... Someone please enlighten me?</p>
| 3578 | 1 | 4975 | 0 | 37346832 | infalliblelemon | 145 | 2014-04-26 11:55:22 | <p>The ServerStorage Service is for storing items for the server, not for the player. Like, you would put Maps and stuff in it, instead of using the Lighting for that.</p>
<pre class='brush: lua'>--Place the tool in lighting, then insert something like this
game.Players.PlayerAdded:connect(function(Player)
local cloney... |
0 | How do I keep this value from going into the negatives? | 1144900 | DeveloperAtWork | 14 | 2014-03-01 14:09:47 | <pre class='brush: lua'>function got()
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats["Money"]
bank = player.leaderstats["BankedMoney"]
withdraw = script.Parent.Parent.MoneyValue
if bank.Value < withdraw.Value or money.Value < withdraw.Value then
script.P... | 387 | ||||||||
0 | Trying to toggle all alarms from a button, not working with no errors? | 441720480 | TheStarWarsMaster856 | 16 | 2021-06-07 17:48:46 | <p>This button I'm making is supposed to toggle on and off all of the spinning lights. There are no errors, but the ")" on the last "end" is red, and when i delete it, some of the script becomes underlined red too.</p>
<pre class='brush: lua'>local button = script.Parent.ClickDetector -- your little button
local lights... | 124172 | ||||||||
1 | Script Doesnt Always Change StringValue, Why is that? | 1680108820 | JmoneyPlayzOfficial | 49 | 2022-12-27 06:39:18 | <p>i am making a fnaf bot system which it will check which room it is in / what the value is set to and then get a random number between 1 and 20, if it is below or equals the bot level, the bot will move, if it isnt, it will try again, it will choose a random number depending on what room the bot currently is, it will... | 132671 | 1 | 119802 | 0 | 156586483 | Leamir | 3138 | 2022-12-28 16:41:47 | <p>Hello, JmoneyPlayzOfficial!</p>
<p>I see a couple problems in your script:</p>
<ol>
<li><p>The <code>currentRoom</code> variable is being set to a value, not mantaining the reference to the object. When you change a variable set this way, it will only change the variable, not the value of the object. To fix you just... |
0 | Why isn't my string value changing when i set a value? | 672835190 | Superexperiencedguy | 7 | 2020-09-16 04:40:04 | <p>I have created a local script in Starter GUI. What i want is to change a value that is also in starter gui. But when i run the script it doesn't work. Here is a small part of my script: There are no errors in output, either.</p>
<pre class='brush: lua'>local Open = script.Parent.Parent.Parent.Open
Open.Value = "Open... | 113220 | 2 | 103944 | 0 | 158811 | TGazza | 205 | 2020-09-16 10:44:14 | <p>Yeah you cannot change a server value with a Local script Directly. You need to hook your local script up with Remove Functions/Events then write another script thats on your server that listens to your remove event/functions and your Server script is the one what can change the values.</p>
<p>Heres a couple of Snip... |
2 | How to send table as an argument in order? | 123585026 | NykoVania | 231 | 2023-01-02 20:35:00 | <p>I'm trying to send a table to a module, but the module doesn't receive the table in the same order as it is sent.</p>
<p><strong>Main Script:</strong></p>
<pre class="brush: lua">local Frame = FrameworkModule.FrameworkStuff(
CurrentHitbox,
Player,
Modded,
{
Hits = 1,
Debounce = 5,
... | 132734 | 1 | 119845 | 3 | 39250676 | ScriptGuider | 5640 | 2023-01-03 01:12:58 | <p><strong>The problem is with your data structure.</strong> When it comes to <strong>tables in Lua</strong>, there are two data structures:</p>
<ul>
<li>Array
<ul>
<li><code>{"a", "b", ...}</code></li>
</ul></li>
<li>Dictionary
<ul>
<li><code>{a = "a", b = "b", ...}</code></li>
</ul></li>
</ul>
<p>(there is technicall... |
0 | Does my game have a virus??? | 1649347748 | TestUser4646 | 1 | 2020-07-15 02:48:17 | <p>My game in the output has:</p>
<p>ScriptGuid "{EC3A881D-5F49-4644-A69D-FB60F2E59FF2}{d2c5e655-220f-48d5-b33b-a7f093fa5004}" invalid. Replaced with "{AD7C4C0A-44B5-4448-B2BA-864749EC0249}".</p>
<p>Is that a Roblox thing and if it isn't any suggestions of how to access its origin?</p>
<p>Also, when I play my game a Pu... | 109094 | ||||||||
0 | How to get the Owner ID of game made by a group ? | 967863407 | DylanMonrency | 2 | 2022-08-03 15:58:46 | <p><strong><strong>SOLVED</strong></strong></p>
<p>I want to make a code and i need to have the Owner ID of the group that made the game. Someone can help me, because i check many doc but i'v found no solution.</p>
| 131082 | 1 | 118409 | 1 | 226832508 | MattVSNNL | 614 | 2022-08-03 16:17:08 | <pre class='brush: lua'>if game.CreatorType == Enum.CreatorType.Group then
local success, result = pcall(function()
return player:GetRankInGroup(game.CreatorId) == 255
end)
if success and result then
-- PLAYER IS AN OWNER
end
end
</pre>
|
1 | How to automatically close gui after 4 seconds?! | 137521187 | YourAverageMyth | 16 | 2021-05-01 18:48:33 | <p>Im making a murder mystery type game and i have guis to display the role of the player when the round starts. The game is locked in first person so i cant add a button and i want it to automatically close after 4 seconds. however, everything i try wont work. here is my code:</p>
<pre class='brush: lua'>local killerW... | 123002 | ||||||||
0 | Get player rank from HD Admin? | 94006350 | BulletproofVast | 385 | 2021-05-05 05:09:10 | <p>I have this function in a script that allows the player to bypass the anti-exploit if it returns true.</p>
<pre class='brush: lua'>local function HasAdmin(id)
for i = 1,#Administrators do
if (string.upper(id) == string.upper(Administrators[i])) then
return true
end
end
local p... | 123114 | ||||||||
0 | How do I change a player's body and accessories materials? | 37330309 | ArcanZus | 61 | 2019-12-17 19:11:45 | <p>I've tried this so far:</p>
<pre class="brush: lua">local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local all = char:GetChildren("Parts")
for i=1, #all do
all[i].Material = Enum.Material.ForceField
end
</pre>
<p>This only changes the body materials, without changing t... | 91525 | 1 | 84730 | 1 | 675757462 | maumaumaumaumaumua | 628 | 2019-12-17 20:55:48 | <p>GetChildren("Parts") doesnt need an argument, also what you're doing wrong is setting everything to a material and Humanoid & accessories dont have that property, so you can do this to check if something is a part (BasePart) and then change its material</p>
<pre class="brush: lua">local plr = game.Players.LocalP... |
1 | [SOLVED]How to delete a part and still be able to clone it? | 31203559 | soutpansa | 120 | 2017-04-08 04:50:10 | <p>I've got a script that clones a glowing arm shaped brick around the players right arm, with an electric effect, and a mesh to make it look more like an arm.</p>
<p>Inside of the arm, there is a script named Deadly, the script fires a function when touched, to spread the electricity effect from the targets legs, to t... | 41747 | ||||||||
0 | How would I make a part disappear locally? | 1071181471 | fcvrs | 22 | 2020-07-28 13:53:49 | <p>For example, I want to destroy a certain part of the map to reduce lag but obviously not destroy that part of the map for other players. How would I go about doing this?</p>
| 110156 | ||||||||
0 | How to replace every single character in a string with a certain character? | 479196253 | LazokkYT | 117 | 2022-09-18 05:28:08 | <p>Hi. I would like to know how I could replace a string with a character?</p>
<p>For example, I have a string: "Hello, this is a string"</p>
<p>What if I wanted to replace every single character in the string with an underscore?
It would be like: "______ ____ __ _ ______"</p>
<p>How would I put that into a script?</p>... | 131660 | 1 | 118904 | 3 | 71530978 | enes223 | 327 | 2022-09-18 06:49:44 | <p>You can use regex to replace the characters, like "[%a%p%c]", you will just plug it in gsub and it will work. Example:</p>
<pre class="brush: lua">local FilterCharacter = "_"
local String = "Wow, I'm a string"
local FilteredString = string.gsub(String, "[%a%p%c]", FilterCharacter)
print(FilteredString)
</pre>
|
0 | [Solved] having trouble with players buying an item? | 1222281551 | botw_legend | 452 | 2020-05-27 21:36:46 | <p>so here is the code</p>
<pre class='brush: lua'>local player = script.Parent.Parent.Parent.Parent.Parent
script.Parent.MouseButton1Click:Connect(function()
local MarketplaceService = game:GetService("MarketplaceService")
local productID = 994379939
MarketplaceService:PromptProductPurchase(player,productI... | 104558 | ||||||||
0 | Why I can't open team create in Roblox studio? | 1792778813 | Xapelize | 2326 | 2020-01-20 11:58:50 | <h1>Please note this is a old post, so the time when I posted this I was a young kid and a noob, please don't complain</h1>
<p>I know, it not a script question. But I need help because I'll get a team create with my friend, but my Roblox studio kept crashes! Could anyone help? Every help is appreciated c:</p>
| 93295 | ||||||||
0 | How do I kill everyone inside of a specific team? | 101146721 | DemGame | 246 | 2020-07-19 17:31:03 | <p>I am trying to kill everyone inside of a specific team once a button is pressed. I already dealt with connecting a remoteEvent to when a button is pressed, so I am able to put this on a normal script.</p>
<p>This is my code right now:</p>
<pre class='brush: lua'>local seconds = game.ReplicatedStorage.Seconds
local R... | 109453 | 2 | 100537 | 4 | 1708043824 | TheLuminent | 970 | 2020-07-19 19:12:07 | <pre class='brush: lua'>for index,value in pairs(game:GetService("Players"):GetPlayers()) do
if value.Team == game:GetService("Teams")["Team Name"] then
pcall(value.Character.BreakJoints,value.Character)
end
end
</pre>
<p>Here you go!
This does exactly what you wish for.</p>
|
1 | How to make a brick appear in a certain place? | 32136988 | SecretShadowLeague | 0 | 2014-03-02 17:10:48 | <p>I am trying to make a script that spawns a brick in a certain place then make it move. The moving part of it isn't that important unless you have to change the entire script (I don't think you will but, if you have too). Here's the script I have so far:</p>
<pre class='brush: lua'>while true do
A = Instance.new(... | 441 | 2 | 753 | 1 | 64408300 | RaverKiller | 668 | 2014-03-02 17:21:20 | <p>To set the Position of the part, you use Vector3.</p>
<pre class='brush: lua'>while true do
A = Instance.new("Part", Workspace) -- You spelled Workspace wrong.
A.Anchored = true
A.Position = Vector3.new(-10, 318.4, -224) -- Using vector3
B = Instance.new("SpotLight", A)
B.Brightness = 5
B.Ran... |
0 | animation sometimes freezes limbs how to fix it? | 348829746 | ym5a | 50 | 2021-10-13 20:15:27 | <p>I've tried different animation priorities, nothing works.
Heres what happens: https://gyazo.com/54cdcb181314cd9c881e69eda661a87e</p>
| 127858 | ||||||||
0 | pcall still shows error in console after function render? | 331809274 | TechModel | 118 | 2022-06-22 08:58:33 | <p>I have a local function running when objects are present in the workspace, but then gives me error even with pcall? Do I put the pcall inside the local function or outside to not get the error?</p>
<pre class='brush: lua'>local function Spawns()
local c
c = game:GetService("RunService").RenderStepped:Connect... | 130458 | ||||||||
0 | How would I get an auto ranking application center WITH a bot? | 455849152 | C0nn0r_DevCT | 42 | 2019-10-06 18:46:45 | <p>I want an application center that would auto rank a player if they passed.</p>
| 88431 | ||||||||
0 | how do you make a gui connect to the leaderstats?? | 791037399 | Hafrew | 13 | 2021-01-12 19:29:49 | <p>****Very oofed
im trying to make a gui that shows your cash but i cant seem to do it.
my script:</p>
<pre class='brush: lua'>local suffixes = {'','K+','M+','B+','T+','Qd+','Qn+','S+','Sp+','O+','N+','D+','U+','Dd+','Td+','Qd+','Qnd+','Sd+','Spd+','Od+','Nd+','Vg+','Ug+','Dg+','Tv+','Qt+','Qv+','Sv+','Sg+','Ov+','Ng+... | 118604 | ||||||||
0 | How to add rarity to my item loading script? | 58010204 | tightanfall | 110 | 2021-09-19 19:18:08 | <pre class='brush: lua'>local ItemRooms = {}
local Items = {}
local DescCoolDown = false
local LoadEvent = game.ReplicatedStorage.RemoteEvents.LoadEvent
local function LoadItems()
local ItemFile = game.ReplicatedStorage.Items
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("Model") and v.Name ... | 127559 | ||||||||
0 | Why does this appear in my Output box? | 13667373 | EzraNehemiah_TF2 | 3552 | 2014-11-15 19:46:07 | <p>I have made a few scripts but whenever I test it, in my output it says</p>
<p>14:30:45.738 - "Humanoid.torso" should be "Torso" in Script</p>
<p>So I used the "Find All" in the script menu to search for Humanoid.torso,
and none showed up.</p>
<p>What is happening?</p>
<p>The scripts</p>
<pre class='brush: lua'>--[[ ... | 12484 | ||||||||
1 | Arm Visible in First Person? | 28187465 | Nytroz | 15 | 2015-04-19 11:57:01 | <p>What I really want is to be able to make the characters arms visible while in first person as in you could see their arms swinging as they walk etc. But I don't know how to do this, thanks for you help</p>
| 16846 | 2 | 20223 | 4 | 65394358 | RM0d | 305 | 2015-04-19 12:00:27 | <p>a local script in startergui</p>
|
1 | How do I make this more accurate? | 76649634 | theCJarmy7 | 1293 | 2016-06-05 00:28:31 | <pre class='brush: lua'>function tween(part,pos,tim,stop) --stuff
local function stuff() --for the stopige
local runs = 100 --smoooth
local ToTake = runs*.03 --time it will take
if ToTake>tim then
repeat
runs=runs-1
ToTake = runs*.03
... | 31378 | 1 | 34554 | 3 | 2155311 | EgoMoose | 802 | 2016-06-05 00:37:27 | <p>You have the right idea with the lerp function. The goal here is to get a value between 0 and 1 and have it correlate to the time it should take for the entire tween to complete.</p>
<p>In my opinion the easiest way to do this is to get the tick when the tween is started and then find the difference in time after yo... |
0 | How do I use the Duration property in a spawn location? | 1527823663 | kickoff127 | 10 | 2021-02-21 14:18:55 | <p>I want a game where you have a inf force field but when you are in the game, it goes away. Script:</p>
<pre class='brush: lua'>script.Parent.Touched:Connect(function()
game.Workspace.Spawn_Area.SpawnLocation.Duration = 0
end)
</pre>
<p>Nothing happens. Please help me. Thank you!</p>
<p>My script that puts you in... | 120462 | 1 | 109849 | 0 | 2064787945 | Punctist | 105 | 2021-02-21 18:34:52 | <p>Put this inside ServerScriptService inside a script.</p>
<pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local ff = Instance.new("ForceField")
ff.Parent = character
end)
end)
</pre>
|
0 | Why does this error? "SampleText" is not a valid member of | 136245173 | SharkRayMaster | 81 | 2021-10-25 06:56:27 | <p>Ok a quick explanation, This tool executes the "else" part if it doesn't find "PLRcrushed"</p>
<p>And that works, the problem is at the beginning I set "MPART" to "SampleText" but once the function is fired if the humanoid is R6 or R15 it sets "MPART" to a different string, though, it doesn't work.</p>
<p>The code e... | 127976 | 1 | 115951 | 1 | 158811 | TGazza | 1306 | 2021-10-25 12:54:06 | <p>try this, Ive made some changes to what you have to make sure it doesn't error out...</p>
<pre class='brush: lua'>local toolio = script.Parent
local Sounds = toolio.Handle.Sounds
local MPART = "SampleText"
--// new function to grab the player and the character from a part
function getCharacterAndPlayerfrom(part)
... |
2 | What is the Value of a newly created Data Store? | 29413559 | alphawolvess | 1784 | 2015-05-02 16:39:39 | <p>When a player joins and you use <code>:GetDataStore()</code> I believe it will create the new one with the name inside. So, now that a new DataStore was created i'll call it <em>Storage</em> for this question. The Key of <em>Storage</em> will be the name you put in <code>:GetDataStore()</code> , so what will its val... | 17202 | 1 | 20601 | 2 | 386992 | BlueTaslem | 18071 | 2015-05-02 16:41:41 | <p>From <strong><a target="_blank" href="http://wiki.roblox.com/index.php?title=Data_store#Methods">Data store article on the Wiki</a></strong><sup id="fnref:1"><a href="#fn:1" class="footnote-ref">1</a></sup></p>
<blockquote>
<p>GetAsync(key)</p>
<p>Returns the value of the entry in the DataStore with the given k... |
0 | player.Chatted() function not working? | 559514967 | T3_MasterGamer | 2189 | 2022-05-03 01:20:01 | <p>So I was making a <strong><em>verification-kinda thing</em></strong> in my obby game <strong>that when you guessed the correct code (random each server) in the chat you will teleport to the next level, and when you guessed it wrong you will die, and start over.</strong> But the script is <strong>not working</strong>... | 129899 | 1 | 117358 | 1 | 1715522570 | BeautifulAuraLover | 371 | 2022-05-03 09:11:58 | <p>Hello, it is really easy! You put while loop before it connected the events which means they will never get connected because code will never reach it. Use spawn function or better put it after these connections. And that loop is not even needed, learn more about code mechanics.</p>
<pre class='brush: lua'>local cod... |
0 | Dynamic joystick is also moving camera? | 828407419 | shinyshadowguy7 | 0 | 2023-01-15 16:48:42 | <p>I am using a custom movement system and the default camera system. I have recently tested my game with a mobile phone and when using the dynamic joystick, it will also move the camera with it. How can I fix this?</p>
| 132844 | ||||||||
1 | Hiya! I was wondering how death functions and teleportation work with models and not tools? | 61654611 | deputychicken | 226 | 2014-03-01 15:37:44 | <p>I had someone answer my last question on it, with a script, but their script doesn't work for some reason, I think it was because they put handle.Cframe, and there isnt a handle... anyway, i was wondering if someone could teach me about teleportation when a person dies, here is the script :D</p>
<pre class='brush: l... | 390 | ||||||||
1 | Why does lua think this number is NaN? [Solved] | 212735122 | Psudar | 882 | 2019-08-09 12:33:05 | <p>I was checking my understanding of what Magnitude is, and so far everything was going alright, but then I got this NaN error.</p>
<p>Furthermore, the equation for magnitude on a 3d Vector looks like this:</p>
<p><strong>V = Vector</strong></p>
<p><strong>Vx, Vy, Vz = Vector components</strong></p>
<p><code>||V|| = s... | 85393 | ||||||||
0 | Why won't this work? | 43561529 | BritishGotSwag | 30 | 2014-05-06 01:16:16 | <pre class='brush: lua'>local Message = Instance.new("Message")
Message.text = ("Test")
Message.Parent = game.Workspace
wait(5)
Message:Remove()
</pre>
| 4407 | 2 | 5953 | 1 | 18929555 | TurboFusion | 1821 | 2014-05-06 01:26:09 | <p>1) The word "text" in <code>Message.text</code> has to be capitalized. 2) <code>("Test")</code> isn't supposed to have parenthesis around it</p>
|
1 | What is Trello and what are the benefits of it? | 60263778 | KingLoneCat | 2642 | 2016-02-10 16:25:52 | <p>Hey there,
So I've been seeing trello a lot on scripting helpers and I want to know what Trello is exactly and what it can be used for on Roblox what are the benefits of Trello?</p>
<p><em>Thank you for reading this question and I hope someone can answer it.</em>
<strong>Please try and explain in the simplest terms.... | 27268 | 3 | 30794 | 5 | 65765854 | eLunate | 5136 | 2016-02-10 18:41:37 | <p>Trello is a team collaboration platform designed as a giant to-do list. It allows you to collect information into lists of cards, and each card can have details such as image attachments, to-do lists, due dates and other things. It's useful for coordinating teams or just showing off what you've been doing recently, ... |
1 | How do I get a players ID from their username? | 60765643 | DennisSense | 23 | 2019-08-13 19:36:26 | <p>I am using a regular server script, which it can not get the users playerID.</p>
<pre class='brush: lua'>script.Parent.MouseButton1Click:Connect(function(Player)
local playerId = Player.UserId
script.Parent.Parent.No1.Value:WaitForChild('Eng').P1.Disabled = false
wait(2)
script.Parent.Parent.No1.Valu... | 85705 | 2 | 79518 | 1 | 49468144 | Velsity | 218 | 2019-08-13 19:58:41 | <pre class='brush: lua'>local player = game.Players.LocalPlayer
local ID = player.UserId
script.Parent.MouseButton1Click:Connect(function()
print(ID)
script.Parent.Parent.No1.Value:WaitForChild('Eng').P1.Disabled = false
wait(2)
script.Parent.Parent.No1.Value:WaitForChild('Eng').P1.Disabled = true
s... |
0 | Laggy when you place too many blocks in my game? | 676151371 | rubixxman | 4 | 2022-02-22 20:09:19 | <p>When you place a block in my game, it has a texture instance on all sides. The block is 3.5 studs on all axis. When there's around 10 players in my game, it tends to get extremely laggy. How do I fix this problem?</p>
| 129096 | ||||||||
0 | Can a script tell if someone is using a auto clicker? | 909135938 | Fenkingamer09 | 26 | 2020-09-15 00:00:41 | <p>I have recently have been wanting to make a simulator and I don't want people to cheat in my game using auto clickers and stuff like that and whoever does should get kicked</p>
| 113170 | 1 | 103901 | 0 | 1565621745 | BluelyTASer | 10 | 2020-09-15 00:41:16 | <p>This should do the trick, I guess.</p>
<pre class='brush: lua'>local clicks, limit, timer = 0, 100, 1
function playerClicked()
if clicks < limit then
clicks = clicks + 1
-- Do whatever you want here
end
end
while wait(timer) do
clicks = 0
end
</pre>
|
0 | How to make a textlabel stay inside of a frame? | 2053085708 | plf4wef4ef | 4 | 2023-01-23 01:33:02 | <p>I have a text label inside of a frame but once I move it outside of the frame it is visible I would like the text label to disappear after dragging it to the baseplate (outside of the frame)</p>
<p>this is a screenshot https://postimg.cc/6466fh9M</p>
<p>it shows that the text label is visible after dragging it out o... | 132919 | ||||||||
0 | How should I start off being a Developer like what should I do first to help me get experienced? | 186454593 | Iskillinqz | 0 | 2018-06-30 00:04:31 | <p>making me a better Developer?</p>
| 61439 | ||||||||
6 | How does Coroutine work? | 17514438 | TheeDeathCaster | 2319 | 2014-05-27 04:44:46 | <p>'I wanted to ask this, this was meant to be asked before but forgotten'</p>
<p>I dont how how <code>coroutine</code> works, nor how it is used for what. I know there is <code>coroutine.create(coroutine.resume(function()</code>, but I dont know how it works, nor how to use it.</p>
| 5636 | ||||||||
1 | Why won't my leaderstats save? | 238838551 | PadmeOragana | 41 | 2020-07-31 23:57:25 | <p>So, for my game, I want my leaderstats to save. I've tried datastores and whatnot, but nothing ever works. I then resorted to using a plain leaderstats save. I reused my old leaderstat save from another one of my old games, and it worked in that game, but it doesn't work for this new game... It's a normal script in ... | 110428 | ||||||||
0 | Confusing text box error attempt to conpare number with < nil? | 328574950 | NotOreo9 | 8 | 2023-01-13 22:37:55 | <p>So this is my script:</p>
<pre class="brush: lua">local player = game.Players.LocalPlayer
local tokens = player.leaderstats.Tokens
script.Parent.MouseButton1Click:Connect(function()
if tonumber(script.Parent.Text) > game.ReplicatedStorage.CurrentBid.Value or game.ReplicatedStorage.CurrentBid.Va... | 132826 | ||||||||
1 | loadstring() Is not available? | 139733783 | fenix2020 | 7 | 2019-06-10 16:49:17 | <p>So I made a script builder script, because i'm a fan of script builder, And it gives me this error: "loadstring() is not available"</p>
<p>The script is this:</p>
<pre class='brush: lua'>function Clicked()
if script.Parent.Parent.Execute.Text ~= nil then
spawn(function()
loadstring(script.Par... | 81519 | ||||||||
0 | How do I make This TextLabel Display the Current Event based on the ClockTime in game? | 444613248 | BloomFlame1 | 2 | 2023-02-12 00:45:45 | <p>In my game is a UI in the right top corner of the screen that displays the current time (7:00 AM, 10:30 AM) and below it is the current activity going on at school (Classtime, Lunchtime) I looked around to find some scripts that could help and I found this one script but I don't know certain terminology and details ... | 133054 | ||||||||
0 | Coded doors | 30372619 | Roboy5857 | 20 | 2014-03-05 20:20:22 | <p>So I have a game I wanna but a coded door with. Bad part is I am having trouble with it. Example: there is a door with numbers and say I want the code to be 6709. How'd I do that?</p>
| 504 | ||||||||
0 | How do I cut a hole in a MeshPart? | 407180563 | robloxtitanic584 | 87 | 2021-01-05 21:27:39 | <p>How do I cut a hole in a MeshPart?</p>
| 118258 | 1 | 108198 | 1 | 472504641 | AlexanderYar | 465 | 2021-01-05 21:59:11 | <p>read this: <a target="_blank" href="http://devforum.roblox.com/t/how-to-negate-and-union-cut-a-mesh-part-fbx-or-obj/635356">link</a></p>
<p>this is how to do it: <a target="_blank" href="https://devforum.roblox.com/t/how-do-i-create-unions-with-a-script/331677/2">link</a></p>
<p>basically you can union negative part... |
0 | Torso is not a valid member of Model? [SOLVED] | 151545165 | RiskoZoSlovenska | 378 | 2017-09-06 01:31:01 | <p>I want to <code>print()</code> a player's current Position, but I don't know how. I tried printing the position of the player's Torso with
<code>print(game.Players.LocalPlayer.Character.Torso.Position)</code>
and
<code>print(game.Players.LocalPlayer.Character:findFirstChild('Torso'))</code>
but it either returns a e... | 47657 | ||||||||
0 | How do I update the Player's Avatar without Resetting if I'm using a StarterCharacter? | 444613248 | BloomFlame1 | 2 | 2023-02-20 17:42:09 | <p>In my game, blood splatters are supposed to appear on the Player when they kill an NPC. These blood splatters are parts on the Player's StarterCharacter. On the parts are decals for the blood and their transparency is set to 1.</p>
<p>In this script, it's supposed to set the Transparency of the Blood Splatter Decals... | 133096 | ||||||||
0 | Attempt to index nil with find first child ? | 180198062 | Nimbzee | 14 | 2021-02-22 23:40:19 | <pre class='brush: lua'> 15:31:08.179 Players.Nimbzee.Backpack.Lightsaber.Functional.Server:505: attempt to index nil with 'FindFirstChild' - Server - Server:505
</pre>
<p>hello, I'm a beginner scripter that is still learning to code.
I am receiving this error on line 505 but don't know why.</p>
<p>I have a data st... | 120543 | ||||||||
0 | How to teleport players to the same server that are standing on the same part? | 1722023006 | OhBrotherGaminYT | 11 | 2021-05-01 22:10:31 | <p>I was researching it and none of them helped me. Is there any way to do this?</p>
| 123007 | ||||||||
0 | TimeOfDay doesnt see the value 6 as 6:00:00? | 542497 | KingJacko | 0 | 2014-04-16 12:20:01 | <p>How would i go about doing this? It is supposed to give me bricks(a leaderstat value) when the TimeOfDay is greater than the start, and less than end.</p>
<p>If i have a start and end value(they are numbers for hours),</p>
<p>Hours = stats.Hours
Start = Hours.Start
End = Hours.End</p>
<p>start = 6
end = 18</p>
<p>I ... | 2131 | ||||||||
0 | How do i make a script that moves a model to workspace when a certain NPC has died? | 1406016964 | AMissingKid | 0 | 2022-05-03 10:01:00 | <p>im very new at scripting so please tell me how to do this</p>
| 129901 | ||||||||
0 | Why does it say Attempt to index nil with Humanoid? | 469500873 | poppyloverb | 20 | 2021-05-15 21:24:52 | <p>It ran an error and this is my code:</p>
<pre class='brush: lua'>local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local Hum = player.Character.Humanoid
local animation = script.Animation
local kick = Hum:LoadAnimation(animation)
mouse.Button1Down:Connect(function()
kick:Play()
end)
</pre>
... | 123472 | ||||||||
0 | Why is my Remote Event not working for the client? | 529859410 | JackyW9cky | 27 | 2022-06-15 13:48:50 | <p>I am trying to make a game where you need to press a button to unlock an exit. The button model I am using has a ClickDetector inside of it. I also have a Script, RemoteEvent, and LocalScript inside as well. I tried to program my Script to fire the RemoteEvent on the Client. Then, my LocalScript will receive that Cl... | 130366 | 2 | 117716 | 0 | 1354321048 | Hi_People1133 | 218 | 2022-06-15 15:41:35 | <p><strong>Hello,</strong></p>
<p>You have made a mistake in the argument of the Server Script that you haven't defined which Player the server will trigger the event for. The <code>FireClient()</code> should have the first Parameter of <code>FireClient(Player)</code> (Player). This would be like,</p>
<p><code>Code Exa... |
0 | Zombies that avoid walls? | 18369403 | Lem0nzz | 5 | 2014-03-06 16:47:25 | <p>What's a good script, that would allow zombies not to bump into walls while they chase you?</p>
| 522 | ||||||||
0 | why will this script only focus on the first value? | 179301649 | zValerian | 108 | 2018-07-16 02:29:32 | <p>when I run this script:</p>
<p>SERVER SCRIPT</p>
<pre class='brush: lua'>wait()
text = script.Parent.text
if script.Parent.PlayerCount.NumOfPlayers.Value == 1
then
text.Value = "Welcome to SURVIVAL GAMES!"
game.ReplicatedStorage.Remotes.ann:FireServer()
wait(10)
text.Value = "If you don't know ho... | 62851 | ||||||||
0 | How can I make an OnPlayerAdded and CharacterAdded function only happen when player joins? | 146413048 | CaptainD_veloper | 290 | 2019-01-04 04:36:15 | <p>I have an OnPlayerAdded and CharacterAdded function that I only want to happen when the player joins. How can I do this?</p>
<pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
print(plr .. "spawned")
end)
end)
</pre>
| 73743 | ||||||||
0 | How to convert client-reliant game to server-reliant game without sacrificing the immediacy? | 154638712 | chillyenorman80 | 2 | 2022-03-31 05:08:05 | <p>The game is inspired by Mario Odyssey, so pretend you're converting something like that to an online server-based game.</p>
<p>Given that the delay between the server and client is dependent on the player's connection, many have said to render the effects on the client for immediate feedback, and then check and fina... | 129498 | 1 | 117100 | 0 | 1383341245 | SprinkledFruit101 | 135 | 2022-03-31 08:42:37 | <p>I think you should leave the server to changing the important game-breaking values, or the values for something you want everybody in the server to see (ex. Appearance/Avatar). Changing a value on the server will make it so that change appears to everybody in the server. If you change the amount of money you have on... |
0 | Find a player with only a part of their username? | 19498972 | awfulszn | 394 | 2018-08-26 17:56:28 | <p>I am attempting to find a player when only typing in a part of their username in chat, however what I have managed to do is print all the players names if their name had a 'h' in it, if I typed the letter 'h', no matter where in the name it is. I am trying to make it so it reads from the start of the name, not just ... | 66258 | ||||||||
2 | My Model DeadBody wont spawn in the right place? | 28197816 | neoG457 | 315 | 2015-05-10 12:14:38 | <pre class="brush: lua">DedScript = game.Workspace.Human.DeadBody
ded = game.ReplicatedStorage.Dead:Clone()
chest = game.Workspace.Human.Torso
Heart = Instance.new("Part")
local w = Instance.new('Weld')
w.Part0 = Heart
w.Part1 = chest
w.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0 , 0, 0)
w.Parent = chest
i... | 17418 | 1 | 20822 | 3 | 16826035 | YellowoTide | 1992 | 2015-05-10 15:13:26 | <p>Your error is on line 40, heart is a object not a CFrame. All you need to do is change it to this</p>
<pre class="brush: lua">ded:SetPrimaryPartCFrame(Heart.CFrame * CFrame.new(0, 0, 0)) --see now we are getting the CFrame of the heart
</pre>
|
0 | How do I open a Frame only ONCE when the player joins my game? | 873085534 | StockBAMBAM | 2 | 2020-08-01 15:22:15 | <p>I am trying to make a FrameGUI that will display the current news. When a player joins the game, I would like it to display on his/her screen (not on other people's screens, so I used a localscript) I made a textbutton to close the Frame. Inside it I made a localscript, and I scripted:</p>
<pre class='brush: lua'>sc... | 110474 | 1 | 101477 | 0 | 131470756 | Pupppy44 | 423 | 2020-08-01 17:01:49 | <p>Turn off ResetOnSpawn for the GUI.</p>
|
1 | How can I lock character movement to an object's axis? | 1085356580 | LeedleLeeRocket | 1179 | 2020-09-09 14:44:00 | <p>I'm making a cover system and so far, I have it so that when the player presses 'C', it casts a ray from the character's lower torso's look vector about 5 studs out. If the character detects cover, then it will play a cover animation. Everything works perfectly so far. The next course of action is sticking the chara... | 112923 | 1 | 103674 | 1 | 118343046 | Elyzzia | 1274 | 2020-09-09 15:28:06 | <p>you can use CylindricalConstraints to only allow an object to move on one axis <a target="_blank" href="http://">https://developer.roblox.com/en-us/api-reference/class/CylindricalConstraint</a></p>
<p>as for actually figuring out how the Attachment0 should be rotated to get said axis, you can use the cross product o... |
0 | Can you save a table in DataStoreService? | 353632707 | SuperSM1 | 38 | 2021-10-11 18:53:17 | <p>The title says it all.</p>
| 127841 | ||||||||
1 | How do I change the position and orientation of a model in a script? | 75500622 | TtuNkK | 37 | 2020-06-04 19:37:01 | <p>I have a model that I'm trying to use as an ability, but since it's a model, I can't change its position or orientation. I tried using a in pairs loop, and using cframe and cframe angles, but that creates a problem because it would mess up how I want the model to look. Is there anything to solve this problem? Thanks... | 105355 | ||||||||
0 | Why does my script clone a new object twice? | 74161519 | ByteError | 32 | 2020-06-30 02:43:54 | <p>This script is inside a block.</p>
<p>When I click on the block with a tool it fires to server and makes the block start getting more transparent and then it's transparency ends at 1 and turns CanCollide off.</p>
<p>This script is inside the block and detects when the block changes transparency, and when it's at 1 i... | 107813 | 1 | 99105 | 1 | 39168789 | memguy | 141 | 2020-06-30 02:54:10 | <p>You should use</p>
<pre class='brush: lua'>:GetPropertyChangedSignal("Transparency")
</pre>
<p>so the script would look like this</p>
<pre class='brush: lua'>boneType = script.Parent.Name
debounce = false
script.Parent:GetPropertyChangedSignal("Transparency"):Connect(function()
if not debounce then
debou... |
1 | How To Give Players (Clients) The Ability To Show & Hide Gui? | 20425447 | ultraplage | 11 | 2018-11-22 18:14:03 | <p>This is what i tried, but failed hard hahaha then, realized if this did work my button would be hidden and then the players wouldn't be able to see the button to show the gui again....is it even possible to do this?</p>
<pre class='brush: lua'>local hgui = script.Parent
local gui = game.StarterGui.ScreenGui
hgui.Mou... | 70990 | 1 | 67473 | 0 | 89430243 | Amiaa16 | 3227 | 2018-11-22 18:26:49 | <p>First of all, <code>StarterGui</code> is just a storage for guis which are later <strong>cloned</strong> into <code>PlayerGui</code>, so modifying the one inside there won't do anything, You need to modify the already cloned one.</p>
<p>Second of all, you don't have to hide the entire gui. You can hide the main fram... |
0 | Making A Clicker Game And Have This I Cant Figure Out How To Make Work? | 129433363 | xxethanb1xx | 14 | 2018-09-26 20:02:18 | <p>so im trying to make a clicker game where it saves the price of what your item is at but the datastore is too confusing for me ive looked on youtube but i dont understand it could someone please help also there are 2 scripts</p>
<p>this is the script thats for the item its a local script in a starter gui</p>
<pre cl... | 67983 | ||||||||
0 | Why is my achievement system not working for my npc? | 1380041932 | Boyuanbogosess | 4 | 2022-06-17 22:23:07 | <p>So i have a code here thats in an npc and i want to make it that like u can feed the npc and then when it gets to a certain amount it gives u the badge but the problem is that its not running for some reasing. the rest of the code runs fine its just the if food value == 6 part that dosnt work. i also tried putting s... | 130384 | 1 | 117736 | 0 | 35984692 | Xientra | 17 | 2022-06-18 12:00:32 | <p>Correct me if I'm wrong, but it seems you're only checking the food value when the script first runs and not when the food value is updated.</p>
<p>I'd either move lines 16 - 42 in between lines 12 - 13:</p>
<pre class='brush: lua'>script.Parent.Head.InteractProx.Triggered:Connect(function(plr)
if plr.Character:... |
0 | button door script not working? | 13970097 | namelessassasin | 30 | 2014-04-12 22:50:59 | <pre class='brush: lua'>door=script.Parent.Parent.trapdoor
function onCicked()
door.Transparency=0.6
door.CanCollide=false
wait(2)
door.Transparency=0
door.CanCollide=true
end
script.Parent.ClickDetector.MouseClick:connect(onClicked) --this my script, i do not know why it does not work
</pre>
<pre class='brush: lua'>do... | 1259 | ||||||||
1 | Inserting players into Table using touched event | 1258804 | CrniOrao | 28 | 2014-02-21 20:13:23 | <p>So, how would I be able to do it?</p>
<pre class="brush: lua">Admins = {}
script.Parent.Touched:connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") then
--What now? :)
end
end)
</pre>
<p>Also, how would I check if the player that touched it is already in the table so there is no duplicate player entries?<... | 204 | ||||||||
3 | How to make a GUI rotate towards a pixel position? | 38247353 | coo1o | 227 | 2014-03-08 03:23:08 | <p>Anyone familiar with <code>CFrame.new(position, pointAtposition)</code>? It changes a part's position and look straight at another part. Now obviously <code>CFrame.new</code> doesn't work with GUIs. A few months ago the Rotation property was introduced to <code>GuiObjects</code> which rotates GUI's. Ok so the proble... | 562 | ||||||||
0 | Cannot store Dictionary in data store? | 114942345 | DragonSpawner12 | 61 | 2020-08-10 21:48:44 | <p>So I made a placement system and you can change its color, material etc. But the only thing that doesnt work is saving the build. here is my script:</p>
<pre class='brush: lua'>local partTable = {}
for i, inst in pairs(workspace:GetChildren()) do
if inst.Name == "BuiltBlock" then
local position = inst.Po... | 111133 | 1 | 102035 | 1 | 87736336 | exxtremestuffs | 380 | 2020-08-11 00:50:11 | <p>The issue isn't actually the dictionary- it's the contents. DataStores are effectively JSON tables, so they can only store numbers, booleans, tables, and strings. You could fairly easily store the Vector3s and Color3s as arrays/dictionaries like</p>
<pre class='brush: lua'>local vector3 = {
X = myVector3.X,
... |
0 | how do i make coin disappear forever for player who touched it? | 218680759 | ILYUSHkakilLeR2008 | 0 | 2020-07-21 08:08:28 | <p>So i was making with friend obby game with coins, and i don't know how to make coin disappear forever cause when you rejoin it appears. Please help? btw im new at scripting</p>
| 109594 | ||||||||
0 | How do I make guns in TurboFusion's gun kit more accurate? | 13369364 | hdgross | 0 | 2016-09-18 17:53:43 | <p>Basically I'll spend and hour configuring the AimPart to be in the perfect position only for the gun to fire to the far left despite a spread setting of 0. I've also encountered a bug where random guns cause the player to walk in place, further decreasing the accuracy. I'm trying to make a DMR, so accuracy is a key ... | 35709 | ||||||||
0 | Why is this data store not working? | 1600676 | MasterDaniel | 320 | 2014-06-14 17:21:05 | <p>This script makes a GUI label visible if the player has 0 saved under CheckpointReached and sets it to 0 if the player doesn't have any data stored.
This function is called when a button is pressed to view whether they had any data saved.
However it doesn't work - there are no errors though.
What has gone wrong?</p>... | 6666 | ||||||||
0 | Why do i have to sometimes put a ) at end? | 57249717 | iluvmaths1123 | 198 | 2014-07-10 22:41:01 | <p>Why do i have to sometimes put a ) at end?</p>
| 7912 | 2 | 10273 | 5 | 3774904 | TofuBytes | 500 | 2014-07-10 22:51:18 | <p>Well, there's a difference between <code>end</code> and <code>end)</code>. For example, have a while true do function. It will not require a ')' at the end because it is not a function that is uses '()' in general.</p>
<pre class='brush: lua'>while true do
wait(1)
print('Hello world!')
end
</pre>
<p>But, if we do so... |
0 | Keycode Is not a valid EnumItem? | 339941400 | Superboybull2 | 2 | 2020-06-07 14:29:06 | <h2>My code is this:</h2>
<p>--// Functions</p>
<p>UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.X then
if Chatting == true then
Exit = true
Sounds.Click:Play()
end
end
end)</p>
<p>UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.Keycode.Z then
if Chatting == true then
Exit = tr... | 105636 | 2 | 97367 | 0 | 57515748 | Mikael20143 | 133 | 2020-06-08 09:11:17 | <pre class='brush: lua'>UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.X then if Chatting == true then Exit = true Sounds.Click:Play() end end end)
UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.Keycode.Z then if Chatting == true then Exit = true Sounds.Click.Play() end end end... |
0 | How do I fix the LocalScript:35: attempt to index function with 'FireServer' error? | 50761263 | SecretPax | 20 | 2020-07-10 04:37:55 | <p>I don't know what is wrong with the error... Please help!
LocalScript:35: attempt to index function with 'FireServer'</p>
<pre class='brush: lua'>local tool = script.Parent -- Getting the tool
local player = game:GetService("Players").LocalPlayer -- Getting the player
local mouse = player:GetMouse() -- Getting the m... | 108662 | ||||||||
0 | So I've been trying to make a clock using a remote event, why wont the script work? | 42705307 | IAmSoloz | 14 | 2018-05-23 13:46:20 | <p>Normal Script the one that fires the remote event</p>
<pre class='brush: lua'>local TimerStart = Instance.new("RemoteEvent")
TimerStart.Parent = game.ReplicatedStorage
TimerStart.Name = "TimerStart"
function onTouch()
print("working")
TimerStart:FireClient()
end
script.Parent.Touched:connect(onTouch)
</pre>
... | 58866 | 1 | 57344 | 2 | 205083914 | MooMooThalahlah | 421 | 2018-05-23 14:05:18 | <p>Looks like you're missing an <code>OnClientEvent</code> in your Local Script. Should also rename your event so it's not the same as your function.</p>
<p>Local Script</p>
<pre class='brush: lua'>TimerStart.OnClientEvent:Connect(TimerStart)
</pre>
<p>Also, specify which client to start the timer.
Server Script</p>
<p... |
0 | Anyone know how to make a sound when you leave the game? | 1327552077 | Waffwels | 2 | 2021-09-11 23:29:46 | <p>In get a snack at 4am if you leave the game it plays some ufo sound and I really thought that was cool so anyone got the script for it?</p>
| 127377 | ||||||||
0 | How to make a Label change text in a RANDOMIZED order? | 1696235625 | Cubispaghettis | 1 | 2023-01-22 18:23:56 | <p>Hello. I have a scripting Question. So I am trying to make a Topic Chooser for a game and I want the topics to be randomized. For example, the Label says "Topic Chosen: A" then after 112 seconds it changes to "Chosen Topic: B". However, I want the order to be completelely randomized. Here is the script I have that c... | 132910 | ||||||||
0 | Can I get a list of a users friends? | 55088775 | NotsoPenguin | 705 | 2015-03-09 01:27:41 | <p>How can I get a list of somebody's friends? I know I will probably need to use <code>HttpService</code> but I do not know of an api that I can get friends from.</p>
| 15624 | ||||||||
0 | How do i find a players' humoid by clicking a GUI button? | 1593155829 | OreyTheOre | 12 | 2021-02-21 20:03:12 | <p>Hey there, i'm trying to do this script</p>
<pre class='brush: lua'>local part = game.Workspace.TestMenuLocation
script.Parent.MouseButton1Click:Connect(function()
local human = script.Parent:FindFirstChild("Humanoid")
human.Parent.HumanoidRootPart.CFrame = part.CFrame or human.Parent.Torso.CFrame == part.CF... | 120476 | 1 | 109859 | 0 | 2064787945 | Punctist | 105 | 2021-02-21 20:30:36 | <p>Change your script to a localscript. Also there is no HumanoidRootPart inside a Humanoid. But this will work :)</p>
<pre class='brush: lua'>local part = game.Workspace.TestMenuLocation
script.Parent.MouseButton1Click:Connect(function()
local thing = game.Players.LocalPlayer.Character
thing.HumanoidRootPart.C... |
0 | Is there a way to know if a text box isn't selected? | 372313609 | CjayPlyz | 580 | 2018-05-31 06:28:48 | <p>read the title it says everything i need to say</p>
| 59348 | ||||||||
0 | How do you identify if a certain leaderstat exists? | 31555337 | taxicar24 | 19 | 2022-09-11 02:11:52 | <p>Reposted due to no answers after 4 weeks.</p>
<p>So, I have been trying to make a sword fighting typed game, with only one person doing it at a time. I have added a leaderstat value named "Status" to show when each player would take their turn (ex. Fighter 1, Fighter 2, Fighter 3, etc.) and I have a working script (... | 131584 | ||||||||
0 | Why do I get weird error's inside my game even tho I don't have any scripts in my game yet? | 1613271651 | EMoreLikePp | 1 | 2021-09-19 18:05:44 | <p>Requested module experienced an error while loading, Unable to load plugin icon. (x2)</p>
<p>Are 2 examples of different error's I've been randomly getting. Why is it doing that? Could someone explain it because I've not used any scripts inside my game execpt:</p>
<p>local clickDetector = workspace.Union.ClickDetect... | 127555 | ||||||||
0 | How do you transfer leaderstats from one game to another? | 682417590 | SubNinjaPav | 7 | 2021-06-08 13:43:41 | <p>Hello i'm making a obby type game where you can enter various difficulties of obbies. And if you beat one you get a certain amount of Zoreens (my point system). I want to make it so when you finish an obby you get the Zoreens and instantly get teleported back. I've done the teleporting part but do not know how to tr... | 124193 | ||||||||
0 | How Do I Fix "Infinite yield possible on 'Workspace:WaitForChild("Spawn")"? | 488359021 | Lawrence_Official | 0 | 2018-12-26 12:47:38 | <p>Heres My Script</p>
<pre class='brush: lua'>local status = game.ReplicatedStorage:WaitForChild("Status")
local players = game.Players:GetChildren()
local maps = game.Lighting.Maps:GetChildren()
local currentmap = game.Workspace:WaitForChild("CurrentMap")
local chosenmap = script:WaitForChild("ChosenMap")
local spawn... | 72999 | ||||||||
0 | How do I check if a player has died? | 377648116 | jalbraek | 29 | 2018-12-11 18:52:11 | <pre class='brush: lua'>toggle3 = true
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild('Humanoid') then
if hit.Parent:FindFirstChild("Humanoid").Health = 0 then
local Sword = game.ServerStorage.ClassicSword:Clone()
toggle3 = false
Sword.Parent =... | 72114 | 3 | 68306 | 0 | 129874072 | Oficcer_F | 207 | 2018-12-11 18:57:23 | <pre class='brush: lua'>toggle3 = true
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild('Humanoid') then
if hit.Parent:FindFirstChild("Humanoid").Health == 0 then --when comparing use 2 '=' signs
local Sword = game.ServerStorage.ClassicSword:Clone()
toggle3 ... |
0 | Spawn button doesnt spawn anything to the spawner whats wrong? | 609694350 | thedukke1 | 9 | 2021-09-30 17:00:57 | <pre class='brush: lua'>script.Parent.Touched:Connect(function(hit)
if hit ~= game.Workspace.Spawner then -- the ~= means "Does not equal"
local EX = Instance.new("Explosion")
EX.DestroyJointRadiusPercent = 1
EX.Position = sc... | 127757 | ||||||||
0 | How do you add the players username to a custom npc gui? | 464752059 | DAB_VADER21 | 2 | 2021-05-04 01:01:54 | <p>I'm trying to make a custom npc dialogue thing and I want to put the players username in the text but I can't figure it out for some reason. I have this so far which works</p>
<blockquote>
<p>local TextLabel = script.Parent
TextLabel.Text = game.Players.LocalPlayer.Name</p>
</blockquote>
<p>But idk how to put it in ... | 123072 | ||||||||
0 | Why does this script make the tool collidable for a second? | 331809274 | TechModel | 118 | 2021-08-08 00:52:41 | <p>How do I made fix this script to make it can collide false when the tool's equipped? But when I take the tool out it makes if collidable for a second, which I don't want that. If there's a way to make it can collide false when in the players backpack and when it is dropped, it is collidable so the tool doesnt swing ... | 126231 | ||||||||
0 | Why doesnt the hand with a tool move during an animation? | 1751062389 | TheEagle722 | 114 | 2020-11-22 11:38:01 | <p>I am trying to make an equip animation to the player, but the hand which holds the tool refuse to move. Everything else works right. I hope you know the solution.</p>
<p>PostScript: Sorry for my poor english!</p>
| 116149 | 1 | 106637 | 1 | 574012679 | Lolbit_exe | 22 | 2020-11-23 16:44:55 | <p>Make sure that the animation priority is set to "Action" otherwise it will not move the hand with the tool in it.</p>
|
1 | Workspace value isnt being detected by script? | 287615575 | Spookdoggz | 42 | 2022-01-01 20:48:48 | <p>I'm working on a tool which gives you a stand after used. When a player joins, a folder is made in the workspace which has a string value inside. This string value contains the Stand's Name, ("THEWORLD", "STARPLATINUM", etc.) The string value and everything works fine. But the problem is that the arrow isn't detecti... | 128628 | 2 | 116477 | 1 | 158811 | TGazza | 1336 | 2022-01-02 03:36:50 | <p>You have the server event parameters wrong way round. <code>FireServer</code> event automatically gives the player that invoked or called the server event automatically, so doing the following is unnecessary:</p>
<p>Local script:</p>
<pre class="brush: lua">-- Code
wait(1.05)
--// Giving the ... |
0 | Unable to cast to dictionary error fix? | 351821368 | MediaHQ | 36 | 2020-10-18 03:08:06 | <p>Trying to make an open and close door but it gives me an error saying "Unable to cast to dictionary"</p>
<pre class='brush: lua'>local door = game.Workspace.Door
local TweenService = game:GetService("TweenService")
local TweenStyle = TweenInfo.new(0.5,Enum.EasingStyle.Quad)
local dooropen = (door.CFrame + Vector3.ne... | 114502 | ||||||||
2 | Is it possible to rotate a decal? | 28197816 | neoG457 | 315 | 2015-07-27 16:26:52 | <pre class='brush: lua'>local Slice = Instance.new("Decal")
Slice.Parent = Part
Slice.Texture = "http://www.roblox.com/asset/?id=275713829"
Slice.Face = 1
Slice.Transparency = 0
</pre>
<p>I was wondering if it were possible to rotate a decal and if so how?</p>
| 20498 | 2 | 24131 | 7 | 90063636 | CodingEvolution | 490 | 2015-07-27 16:29:01 | <p>No, not the decal itself. But rotating the part it's on should work just fine.</p>
<p>Example:</p>
<pre class='brush: lua'>local part = Instance.new("Part",workspace)
local d = Instance.new("Decal",part)
part.TopSurface="Smooth"
part.BottomSurface="Smooth"
part.Anchored=true
part.Size=Vector3.new(5,5,1)
part.CFrame=... |
0 | How do i script a particle emitter with a color sequence? | 121899682 | EatableDragonkight | 3 | 2018-09-22 09:59:43 | <p>I want to create a particle emitter with a color sequence but it keeps giving me an error.</p>
<p>Script:</p>
<pre class='brush: lua'>p.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0.1,Color3.new(85,255,0)),
ColorSequenceKeypoint.new(0.25,Color3.new(0,255,255)),
})
</pre>
<p>It gives me this err... | 67726 | 1 | 65025 | 0 | 24546863 | LukeSmasher | 619 | 2018-09-22 14:07:28 | <p><code>Color3.new</code> only works with numbers ranging from 0-1, hence why it's saying your values are out of range. Use <code>Color3.fromRGB</code> instead, which uses 0-255.</p>
|
0 | ServerScriptService.Script:32: attempt to index boolean with 'Value' -how do i fix that? | 648081688 | junio11200 | 0 | 2023-01-24 02:57:43 | <p>--this is the script</p>
<pre class='brush: lua'>local roundMsg = game.ReplicatedStorage.Values:WaitForChild("roundMsg")
local zombieCount = game.ReplicatedStorage.Values:WaitForChild("zombiesRemaining")
local zombiesAlive = game.ReplicatedStorage.Values:WaitForChild("zombiesAlive")
local gameInProgress = game.Repli... | 132929 |
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