question_score stringclasses 21
values | title stringlengths 6 119 | question_userid stringlengths 4 10 | question_user stringlengths 3 20 | question_user_score stringclasses 496
values | question_datetime stringdate 2014-02-01 23:57:31 2023-04-02 01:40:15 | question stringlengths 0 11k | question_id stringlengths 1 6 | answer_count stringclasses 8
values | answer_id stringlengths 0 6 | answer_score stringclasses 18
values | answer_userid stringclasses 946
values | answer_user stringclasses 963
values | answer_user_score stringclasses 692
values | answer_datetime stringlengths 0 19 | answer stringlengths 0 10.7k |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Encountering Error 773 multiple times while trying to teleport to friend , any help? | 473052976 | nkminion | 21 | 2021-04-07 04:28:15 | <p>So , I made a friend teleport gui that teleports you to your friend. The place which where you are supposed to be teleported to has a max player count of 50 and is public as I tried using <code>Teleport()</code> and <code>TeleportToPrivateServer()</code> and it works. Im using a local script to teleport the player t... | 122098 | ||||||||
0 | How To Make Rig Teleport And Face A Certain Direction? | 1680108820 | JmoneyPlayzOfficial | 49 | 2022-12-11 07:14:28 | <p>i want a script where it makes the rig moves to a part and faces the direction of that part</p>
| 132528 | ||||||||
1 | How do I make a part explode on collision? | 14528056 | PioIAm | 6 | 2021-06-09 08:26:50 | <p>I have a script for a long-range attack and I want to make it create an explosion anytime it collides with ANYTHING because right now, it only explodes when players are directly hit, and just phases through everything else.</p>
<p>I’ve searched far and wide and couldn’t seem to find anything that would help me do th... | 124214 | ||||||||
1 | How would I combine tables? | 34209956 | M39a9am3R | 3210 | 2014-06-08 18:51:37 | <p>I am trying to make a admin command script (I know ROBLOX has a ton of them) but I am wondering if it is possible to combine two tables for the script to look through at the same time? I am wanting to make a basic command such as kill and not have two chunks of a script to go through to run the command.</p>
<pre cla... | 6370 | ||||||||
0 | Easy Question: How i make a variable but this variable is equal in all scripts? | 506839197 | Omerevkizel | 16 | 2020-06-29 17:03:38 | <pre class='brush: lua'>--Example
local inttime = 30
for 0, 30, -1 --pls say my for error in answer
inttime.value = inttime.value-1
end
</pre>
<p>I want to show this in gui so i wanna use this variable in local script too</p>
| 107754 | 2 | 99051 | 0 | 1539306847 | BIuehawks | 62 | 2020-06-29 17:16:29 | <p>Also remember that when using for loops the first number, in this case it's 0 is the start, the second one, which is 30, is the end, and the third number, (for you it was -1, but it should of been 1) is the end.</p>
<p>If you're trying to make a countdown script, do something like this</p>
<pre class='brush: lua'>lo... |
0 | attempt to perform arithmetic (sub) on nil and Vector3? On FireClient | 427025015 | RichDiggerW189 | 2 | 2021-09-14 01:07:16 | <p>So I was just passing my mouse position and my shoopart onto my clientside bullet, but this error keeps on repeating and I dont know why. Can anyone please help me with this?</p>
<p>Server:</p>
<pre class='brush: lua'>bullet.OnServerEvent:Connect(function(player, mospos, startbul)-- the mouse position and shootpart ... | 127424 | ||||||||
1 | Best way to get a random true/false value? | 19610427 | idontcare2004 | 5 | 2016-01-26 11:22:11 | <p>I want to get either a random true or false value, but mine seems really inefficient and I'm sure there are a few much more efficient ways of doing exactly what mine does. Here's my code:</p>
<pre class='brush: lua'>local variable
if math.random(1,2) == 1 then
variable = true
else
variable = false
end
</pre>... | 26697 | 1 | 30230 | 5 | 157510912 | General_Scripter | 425 | 2016-01-26 11:23:39 | <p>The best way to do this can be done on 1 line, simply have the variable assigned to a condition. Here's the most efficient way:</p>
<pre class='brush: lua'>local variable = math.random(1,2) == 1
</pre>
<p>That will give you a random true or false value each time.</p>
|
0 | How to use PromptGamePassPurchaseFinished? | 303575359 | NoahsRebels | 99 | 2019-06-24 04:02:15 | <p>I'm making a VIP door and if someone doesn't own the gamepass in my game, they get a prompt to buy it. I tried to make it so that if they did buy the gamepass they would be allowed to enter and if they didn't they would get killed. I tried using PromptGamePassPurchaseFinished for the first time but it gives me the e... | 82395 | ||||||||
1 | Does tweens get erased when a new tween is applied to the same object? | 2479393 | Dfzoz | 345 | 2019-09-01 17:55:56 | <p>I was creating a 2d grid movement system for my enemies AI. It moves by checking if the slot next to him is empty and then uses cframe to move. As it was too laggy to move with cframe in a wait() loop, I decided to make the enemy go to the empty slot instantly instead. For the animations, I used remoteevents for the... | 86869 | 1 | 80483 | 1 | 270600903 | RSASDSA | 72 | 2019-09-01 19:31:08 | <p>When a tween is played, it will stop other tweens that were played before it from modifying any property that it is modifying on the same object, but the other tweens will still modify properties that the new tween is not modifying.</p>
<p>For example, if a tween was played that made a part red while moving it down,... |
0 | Obby stage leaderboard problems? | 1260501243 | olythic | 0 | 2021-05-01 08:55:58 | <p>How do you make a leaderboard for an obby, like a stage! I've been struggling.</p>
| 122983 | ||||||||
0 | How would I stop a tween from another script? | 1071181471 | fcvrs | 22 | 2021-10-20 13:52:32 | <p>I have an ability in my game that tweens the character forward and whenever that character hits a player, I want the tween to stop. I already have the script for detecting when the character is hit, but I don't know how I can stop the tween from the script that detects the player. I don't think it's possible to have... | 127928 | ||||||||
0 | Attempt to index nil with backpack!?? | 598363835 | Mrpolarbear2games | 55 | 2021-12-21 17:55:20 | <pre class='brush: lua'>script.Parent.MouseButton1Click:Connect(function()
local name = script.Parent.Parent.plrname.ContentText
local player = game.Players.LocalPlayer
local plr = game.Players:FindFirstChild(name)
for i,v in pairs(player.BackPack) do
v:Clone().Parent = plr.BackPack
... | 128359 | ||||||||
0 | RemoteFunction from Server to Client concerns? | 241196338 | Despayr | 460 | 2020-03-26 00:47:52 | <p>The Roblox Developer Site states that a Remote Function that uses the server to retrieve information from the client is discouraged due to the reason that if the Client disconnects before it can retrieve data, the server will hang forever.</p>
<p>I was going to use the Remote Function so that the server could retrie... | 97092 | 1 | 89643 | 1 | 32387094 | FloweryMonkeyboy5 | 1325 | 2020-03-26 01:04:04 | <p>Just swap out your RemoteFunction for a RemoteEvent.</p>
<p>You will have to rewrite your server side a bit as you can no longer expect a direct result, instead the result will have to come from a OnServerEvent. This way you basically replicate a RemoteFunction but you manually tell the client to fire the event on t... |
0 | Changing material changes roblox physics? | 21150072 | jonathan1q2w3e4r | 4 | 2018-09-09 18:20:55 | <pre class="brush: lua">script.Parent.CornerWedgeAlpha.Touched:Connect(function()
if debounce2 == false then
debounce2 = true
for i,v in pairs (script.Parent:GetDescendants()) do
if v:IsA("Part") or v:IsA("CornerWedgePart") then
local fire = Instance.new("Fire")
f... | 67160 | 1 | 64558 | 0 | 214890411 | chexburger | 358 | 2018-09-09 18:25:54 | <p>Lets say you have ice. An ice part will float on water better then a brick part. There are physical properties associated with the different materials. Ice is less dense then brick. You can open the CustomPhysicalProperties section of a part to see the different material properties.</p>
|
2 | How can I prevent a callback from yielding? | 65765854 | eLunate | 5136 | 2016-04-28 21:30:39 | <p>So, because I develop Valkyrie I have to consider all of the consequences of allowing external code and callbacks. One of the issues I've run into is that I have a callback which can be run before events to cancel them, but the callback mustn't yield so that the event connections can be fired off at the same time as... | 30070 | 1 | 33602 | 1 | 386992 | BlueTaslem | 18039 | 2016-05-03 04:08:19 | <p>You <em>can</em> use a C callback to prevent yields, but still get return values. Something like this:</p>
<pre class='brush: lua'>function noyield(f)
local t = {1, 2}
local r
pcall(function()
table.sort(t, function()
r = {f()}
end)
end)
if type(r) == "table" then
... |
0 | How to remove GUIs ? | 19940973 | TOMGRAVES18 | 0 | 2014-04-16 14:33:19 | <p>How do i remove basic Roblox GUIs, such as the Player List, Health, the <strong>annoying</strong> Toolset, etc. ?</p>
| 2153 | ||||||||
1 | Getting the UserID of a player by clicking them? | 421168132 | Notrealac0unt | 19 | 2019-03-13 00:38:34 | <p>So I asked a similar question yesterday. It worked, but not the way I wanted it. So I want the local player to click another player, then get clicked players <strong>USER IMAGE</strong> I'd think it'd be easy but it's proving to be hard. Any help is appreciated.
My idea of the code is;</p>
<pre class="brush: lua">lo... | 77591 | 1 | 72723 | 0 | 537472621 | Avigant | 2374 | 2019-03-13 01:12:20 | <p>First, let's get start by getting the part a player is clicking on, and checking if they are a player.</p>
<p><code>LocalScript</code> in <code>game.StarterPlayer.StarterPlayerScripts</code>.</p>
<p>```lua
local services = {
players = game:GetService("Players"),
user_input = game:GetService("UserInputService"),
}</p... |
0 | My tool Animation wont play when clicked (used for a simulator)? | 1674805834 | Black_Magic2533 | 58 | 2022-06-21 01:26:25 | <p>Basically, I have a ServerScript inside of a tool (I used a ServerScript instead of Functions so hackers can't give themself infinite "gas"
yet for some reason the Animation wont play, the script works fine except the animation</p>
<pre class='brush: lua'>script.Parent.Activated:Connect(function()
local Characte... | 130431 | ||||||||
0 | Welds are not welding to Player. What is wrong with this script? [SOLVED] | 1169362290 | iiMxtt_Destinyii | 58 | 2021-04-05 17:36:38 | <p>My welds don't do anything when I create them in a script but when I change their properties in the explorer while playing the game, they work perfectly. What do I need to do in order to make this work because I am very confused. It outputs no errors and the script runs perfectly creating both welds and assigning th... | 122042 | 1 | 111166 | 1 | 129233534 | ezkatka1 | 50 | 2021-04-05 18:20:50 | <p>Answered!</p>
|
0 | How to make Gui for the player who Touched it Only? | 532084574 | AnasBahauddin1978 | 715 | 2019-09-21 06:38:50 | <p>Help me pls, I put LocalScript In Gui And It didnt work, no errors, nothing happens
It still shows for all players: https://gyazo.com/b674b7ec1881b1916c3c811c6785c034
this is my code in LocalScript in StarterGui</p>
<pre class="brush: lua">local playerGui = game:GetService("Players").LocalPlayer:WaitForChild("Player... | 87732 | 1 | 81292 | 3 | 15438711 | pwx | 1581 | 2019-09-21 07:33:11 | <p>An easier way to do this is detect via Server-Side then use a RemoteEvent to fire the client.</p>
<p>Like so:</p>
<p><strong>Server Script</strong></p>
<pre class="brush: lua">-- Put this script inside the part you want touched to activate the UI.
local part = script.Parent
local Players = game:GetService('Players')... |
0 | How do I select a random player in a team? | 424755598 | Mystical_Un1verse | 0 | 2021-10-03 03:57:11 | <p>I re-worded this, how would I be able to select a random player on a team and give them a tool?</p>
| 127783 | ||||||||
0 | Gamepass tools | 38091715 | Liftingoneweight | 0 | 2014-02-19 14:26:44 | <p>How do you script game pass tools, when a player has a game pass, they get tools in game?</p>
| 87 | ||||||||
0 | Why does this textlabel typewrite script give no errors? | 204410354 | LimitedVxrsion | 3 | 2021-02-23 12:09:20 | <pre class='brush: lua'>local part = workspace.Button
local player = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
local proximityprompt = workspace.Button.ProximityPrompt
local textlabel = game.StarterGui.ConversationGui.TextHere
local name = game.StarterGui.ConversationGui.Name
local dialog = ga... | 120557 | ||||||||
2 | How do I use the Chatted event? | 8869935 | wattleman | 90 | 2014-03-01 18:11:33 | <p>Can someone help me with a basic chatted event? Like I want it to trigger when a player chats.</p>
| 395 | 1 | 703 | 3 | 4785454 | Everesty | 1001 | 2014-03-01 18:16:48 | <p>First we can use the <a target="_blank" href="http://wiki.roblox.com/index.php/PlayerAdded">PlayerAdded</a> event to catch when a player joins.</p>
<pre class='brush: lua'>game.Players.PlayerAdded:connect(function(Player)
-- TODO: Add Chatted connection
end)
</pre>
<p>After that, we can use the <a target="_blank... |
0 | Xbox if then else? | 547812463 | Stoutscientist | 16 | 2020-11-23 22:39:39 | <p>How would I put a if then else line in this</p>
<p>wait(8.8)
game:GetService('UserInputService').InputBegan:Connect(function(input)
what i want it do do</p>
| 116231 | 1 | 106660 | 0 | 33666987 | XDgirl909090 | 204 | 2020-11-23 22:41:44 | <p>Hi!
If I am understanding your question, then I think you just need to add this:</p>
<pre class='brush: lua'>wait(8.8)
if game:GetService('UserInputService').InputBegan then
--code
else
--code
end
</pre>
|
0 | How can I move a part behind another part regardless of orientation? | 163641015 | AbsurdAwesome101 | 56 | 2022-06-22 01:38:14 | <p>In my game, I have a boss that has a lunge attack. He will charge toward the player and specifically target their torso. However, when he charges, he instead just kind of runs to the player and stands right in front of them. I’ve tried making them go behind the torso, but this is not working due to orientation. How ... | 130447 | ||||||||
0 | How do you fix where a value is a child of something but the system does not see it? | 22669276 | jesusbeef | 33 | 2020-03-21 02:19:34 | <p>My script is supposed to give XP to a person that kills an NPC, however i've run into problems along the way.</p>
<p>(script i am having trouble with)</p>
<pre class='brush: lua'>local humanoid = script.Parent.Humanoid
humanoid.Died:Connect(function()
game.ServerStorage:WaitForChild("Events").GiveXp:Fire(100, hu... | 96591 | 1 | 89230 | 1 | 536049572 | NiroTurtle | 83 | 2020-03-21 05:31:05 | <p>It's because you are making the value in a localscript. Now, I am presuming you are using a localscript because it can get the player easily, but this means that no-one else will see anything the player does except for the player. The way to fix this is to turn it into a regular script and get the player by using ga... |
1 | What does the hashtag operator do? | 42389829 | stepatron | 103 | 2018-06-10 20:27:27 | <p>The wiki says it says the length of the table, but I dont get it. Does it mean that it turns the string into a table like [H, e, l, l, o]? And then lists the length of it? And does it start at the number 0? Like string[0] == 'H'? Thank you</p>
| 60068 | 2 | 58448 | 1 | 537472621 | Avigant | 2374 | 2018-06-10 20:30:10 | <p>The # is the length operator. To quote the Lua 5.1 manual:</p>
<blockquote>
<p>The length of a table t is defined to be any integer index n such that t[n] is not nil and t[n+1] is nil; moreover, if t[1] is nil, n can be zero. For a regular array, with non-nil values from 1 to a given n, its length is exactly that ... |
1 | How To Fix Lagging The More You Fire A Function Or An Event? | 161950547 | Minecrafter09031031 | 16 | 2020-08-01 07:18:23 | <p>--[ Details ]--
Hello, I am trying to make a neon-like party and there has been a bug, right now im using module script because i want the other script to use the function as well</p>
<p>There is a Brick That Have ClickDetector , and A Script</p>
<p>There is also a folder that contains NeonParts, Each Part is named ... | 110443 | 1 | 101457 | 0 | 754480402 | sleazel | 855 | 2020-08-01 10:32:39 | <p>You problem is that everytime you click, you are making a new connection, without disconnecting the old one. Roblox allows to have multiple connections to the same event, so they just stacking up, causing a lag.</p>
<p>The solution will depend on what you are trying to achieve, but I will make a educated guess that ... |
1 | :lower() doesn't work for a command I'm making. How do I fix this? | 676326715 | WINDOWS10XPRO | 438 | 2021-05-25 17:05:51 | <p>As long as I know, using :lower() can make us use both caps and lower</p>
<p>I tried making a command like if message == ";kick " .. playername:lower() then
but when I typed that in roblox's chat as caps lock it doesn't fires the if statement</p>
<p>How can I fix this?</p>
| 123774 | ||||||||
0 | How to make an NPC held hostage? | 200719843 | RusherRocket8 | 0 | 2020-04-19 01:05:40 | <p>Hello! Im wondering how I can make and NPC held hostage. For example I have a moving npc but I want to make it so when your close you can press the 'f' key and they will get on the the ground with like an animation or something. I dont know how to do this so any help is appreciated! God bless! Stay alive!</p>
| 99814 | ||||||||
1 | Press key then run script? | 51440452 | masterhalo55 | 75 | 2014-04-12 03:01:27 | <p>How do i make a script so when a player presses a key (R) they run faster?</p>
| 1228 | 3 | 1680 | 2 | 22319584 | AxeOfMen | 434 | 2014-04-12 03:23:08 | <p>Place this code in a LocalScript. Holding 'r' will cause the player to run faster. Releasing 'r' returns the player to the original walk speed.</p>
<pre class="brush: lua">local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character.Humanoid
local mouse = player:GetMouse()
lo... |
0 | This code only runs once and never runs again even with a while wait loop? | 1400234436 | KoalaKo_XD | 27 | 2023-03-09 18:22:00 | <p>Title.</p>
<p>Here is my code:</p>
<pre class='brush: lua'>local TweenService = game:GetService("TweenService")
local RS = game:GetService("ReplicatedStorage")
local enemiesFolder = RS.Enemies
local enemySpawn = workspace.EnemySpawns:GetChildren()
local moveToParts = workspace.MoveToParts:GetChildren()
local randomS... | 133167 | 1 | 120242 | 0 | 87531166 | virushunter9 | 943 | 2023-03-09 18:26:39 | <p>Round1() has its own while wait() do loop. When you run Round1() on line 27 it will continue forever because the loop on lines 17 to 21 will never stop.</p>
|
0 | Claymore tool doesn't appear to print anything, double clicked or not (?) | 1961959172 | imnotaguest1121 | 313 | 2022-07-11 02:55:06 | <p>As the title says, Im trying to make a claymore that has a lunge attack when double clicked, when simply clicked once, It simply slashes, I am new at making tools that has a double click feature, and when (double) clicked It prints out nothing</p>
<p>Script:</p>
<pre class='brush: lua'>local tool = script.Parent
loc... | 130742 | 1 | 118056 | 1 | 1014156252 | Puppynniko | 983 | 2022-07-11 14:42:17 | <pre class='brush: lua'>local tool = script.Parent
local CanDoubleClickBoolValue = tool:WaitForChild("CanDoubleClick")
local Timer = 0.3
local Boolens = {
Debounce = false
}
tool.Activated:Connect(function()
if not Boolens.Debounce then
Boolens.Debounce = true
print("The tool has been clicked")
... |
0 | Why won't anchored characters die when I use my ragdoll death script? | 559514967 | T3_MasterGamer | 458 | 2022-07-29 09:55:43 | <p>I'm currently making a ragdoll death system in my horror game. When the player dies to the monster, it ragdolls. The monster anchors the player and jumpscares the player. The death has a two-second delay. It works fine, but when I use the ragdoll death script, the jumpscare won't let the player respawn, and the mons... | 130991 | ||||||||
1 | Single button open and close tweened GUI frame? | 277786 | Joshuagibson2 | 16 | 2020-07-21 20:28:36 | <p>--(Here is what I tried coding with I want the project to tween from the bottom of the screen upward and back down separately when clicked multiple times. But only with one button to control this. I am not great at coding so I have tried searching on Youtube and also through peoples creations have yet to get this to... | 109639 | 1 | 100784 | 0 | 357035682 | mikey2019d | 38 | 2020-07-21 21:33:38 | <p>Try this it should work</p>
<pre class='brush: lua'>local Shop = game.Players.LocalPlayer.PlayerGui.ScreenGui.TextLabel
local states = {0,1}
local selected = 0
script.Parent.MouseButton1Click:Connect(function()
selected += 1
local chosenState = (selected%2)
print(chosenState)
if states[chosenState] =... |
1 | Argument 2 missing or nil for TweenService:Create()? | 103833540 | deeskaalstickman649 | 388 | 2020-07-26 10:05:58 | <p>I have this script here that changes the tweens the Camera CFrame, but i can't create it. The info and tweenEnd arguments are coming from the server.</p>
<p>Local script:</p>
<pre class='brush: lua'>local tween = game:GetService('TweenService')
local camera = workspace.CurrentCamera
camera.CameraType = 'Scriptable'
... | 109999 | 1 | 101103 | 1 | 36537369 | gskw | 1046 | 2020-07-26 10:39:06 | <p>You're hitting a rather annoying piece of undocumented behaviour in Roblox: you can't pass TweenInfo over RemoteEvents. In fact, it is automatically turned into <code>nil</code> if you try it. Instead, you can collect the arguments for the TweenInfo into a table and pass them over the network:</p>
<p>Server script:<... |
0 | So after this, my sword only spawns 3 times now. I want it to spawn infinitely. What's going on? | 247216558 | iIndominusRexi | 0 | 2020-08-03 21:54:41 | <pre class='brush: lua'>bin = script.Parent
ItemName = "Darkheart"
WaitTime = 5
Item = bin:FindFirstChild(ItemName)
backup = Item:Clone()
function regen()
local regen = backup:clone()
regen.Parent = bin
end
debounce = false
function onTaken(property)
if (debounce == true) then return end
debounce = true
if ... | 110646 | ||||||||
2 | What is 'Argument 1 missing or nil'? | 81940756 | uMicah | 10 | 2018-09-08 22:48:36 | <p>Today, I tried making an admin script and it has given me nothing but trouble, I have managed to fix the other issues, but this one has me stumped. I had never seen <strong>Argument 1 missing or nil</strong> before and have no idea on how to fix it. If anybody knows what this is please help!</p>
<p>onServer:</p>
<pr... | 67111 | ||||||||
0 | How do i make parts have an outline when the mouse hovers over them? | 1101237239 | westleyaaj | 15 | 2021-10-05 18:04:16 | <p>I'm making a game and I want to have selection boxes when you have a hover over a object and it also needs to only Apply the selection box when a part has a specific child And I can't figure out how to do that</p>
<p>Thanks in advance</p>
| 127800 | 1 | 115854 | 0 | 1020531782 | sata5pa3da | 214 | 2021-10-05 22:24:18 | <p>To do this, you will need to do this in a local script placed in starter player scripts, starter gui, or other places where local scripts run.</p>
<p>First of all you will need to create a selection box and get the Player's mouse like this:</p>
<pre class='brush: lua'>local selection_box = Instance.new("SelectionBox... |
0 | While True Loop keep going after the playbutton is pressed? | 714099374 | MrBloxyPixel | 2 | 2021-04-05 03:22:34 | <pre class='brush: lua'>local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Camera = workspace.CurrentCamera
local PlayButton = script.Parent.PLAY
repeat wait()
Camera.CameraType = Enum.CameraType.Scriptable
until Camera.CameraType == Enum.CameraType.Scri... | 122025 | ||||||||
0 | Trying to pull a player to another player, but it doesn't pull fast enough. Any tips? | 31063499 | luigi141 | 0 | 2022-05-12 03:20:05 | <p>I'm making a script that pulls the nearest player. It runs properly, but the character moves over incredibly slowly unless they are in the air, which I have tried fixing by forcing them up with Velocity and by making them not collide, but the collision isn't working and the up velocity isn't something I liked. Could... | 129974 | ||||||||
0 | How do I rotate a part 90 degree when clicked on? | 834037162 | WavePain | 3 | 2018-11-14 16:00:55 | <p>I can't figure out how to rotate a part 90 degree after clicked on.</p>
<pre class='brush: lua'>local topCenter = script.parent
local clickdetector = game.Workspace.Wedge.ClickDetector
clickdetector.MouseClick:Connect(function()
topCenter.Orientation = Vector3.new(-90,0,0)
end)
</pre>
<p>I'm using this code but ... | 70564 | 1 | 67213 | 1 | 85326063 | EliteRayGawnX2 | 124 | 2018-11-14 16:06:11 | <p>You need to add # of degrees to the number that the x axis is orientated to.</p>
<pre class='brush: lua'>local turnNum = 0 -- this gets manipulated
local turnAmount = -90 -- change to whatever
local topCenter = script.parent
local clickdetector = game.Workspace.Wedge.ClickDetector
clickdetector.MouseClick:Connect(fu... |
0 | Why won't my player respawn at last checkpoint touched when they rejoin server? | 448626559 | bella_boopy | 13 | 2018-09-22 02:48:44 | <p>Hello!</p>
<p>I have an Obby that works great, my Leaderboard keeps track of which Stage you are on and saves the data perfectly.</p>
<p>However; when I rejoin my server, My character respawns at the start spawn instead of the last spawn they touched. The leaderboard will say I am currently on Stage 9, but spawns be... | 67714 | 1 | 65009 | 0 | 372313609 | CjayPlyz | 643 | 2018-09-22 04:53:26 | <p>This is what i found : The torso is removed from the game its replaced with HumanoidRootPart</p>
<pre class='brush: lua'>function oa(object)
local player = game.Players:playerFromCharacter(object)
if player ~= nil then
local ls = player.leaderstats
local sl = game.Workspace:FindFirstChild(ls.Stage.Value)
object.Huma... |
0 | ? Local Sound not playing | 200677889 | Yishles | 4 | 2018-07-05 20:32:51 | <p>Learning as i go from my mistakes, go easy on me.</p>
<p>This worked in another project so i copied it to a new one, now i cannot hear the sound outside of studio(Server).</p>
<p>Game is Non-FE and i cannot find the difference/Error between my two projects.</p>
<pre class='brush: lua'>db = false
script.Parent.Touche... | 61895 | 1 | 60358 | 0 | 60263778 | KingLoneCat | 2642 | 2018-07-06 00:12:28 | <p>Hi Yish,</p>
<h3>I think the reason it's not playing in the game is because you placed it in <code>Backpack</code>. If you want a Sound to be local, as in heard only by one player, then you need to place it into the <code>CurrentCamera</code> or the <code>Player</code> itself. However, keep in mind that the <code>Cu... |
0 | How to make an auto-sizing scroll frame? | 45935510 | Verbero | 0 | 2016-03-20 18:43:01 | <p>I want to create a scrolling frame that contains the list of players in the game with buttons inside. I want the buttons to all be the same size, and the scroll frame will get larger depending on the amount of buttons (and by that the # of players) there are.</p>
<p>My guess is I would use RbxLibrary, but I'm not su... | 28691 | 2 | 32127 | 7 | 39250676 | ScriptGuider | 5640 | 2016-03-20 18:54:01 | <p>Well in this case, there's an easy enough solution to not be bothered with ROBLOX's libraries. If you're completely sure that each button will be the exact same size, you could simply set the ScrollingFrame's <code>CanvasSize</code> <code>Y</code> <code>Offset</code> to the product of <code>#Buttons * Button.Size.Y.... |
0 | Give a tool to player through GUI button doesnt work for me? | 1528953437 | Marco2003b | 5 | 2020-03-26 01:43:08 | <p>Hello, I'm using this script:</p>
<pre class='brush: lua'>local price = script.Parent.Parent.Price
local tools = game.ReplicatedStorage:WaitForChild("Tools")
local tool = script.Parent.Parent.ItemName
local player = script.Parent.Parent.Parent.Parent.Parent.Parent
script.Parent.MouseButton1Click:Connect(function()
... | 97097 | ||||||||
1 | for i loops full explanation? | 1288500822 | Finty_james | 269 | 2021-05-17 14:05:43 | <p>So basically im still confused on for i loops. All I know is that I can use it for mutiple part event using tables. Im familiar with this type of for i loop:</p>
<pre class="brush: lua">for i, some in pairs(something)
</pre>
<p>but not this :</p>
<pre class="brush: lua">for i = some - idk
</pre>
<p>So can anybody sh... | 123521 | 1 | 112602 | 1 | 1792778813 | Xapelize | 2658 | 2021-05-17 14:16:27 | <p>for loops are numeric loops, but ipairs loop is a loop which loop through table of instances</p>
<p>example</p>
<pre class="brush: lua">for number = 1, 5, 1 do
print(number)
end
</pre>
<p>output:</p>
<pre class="brush: lua">1
2
3
4
5
</pre>
<p>the first number in there is the minimum value, 1</p>
<p>second numbe... |
0 | Upon Team Death, game ends and one declared victor? | 25842304 | bloxxyz | 274 | 2014-03-01 23:19:05 | <p>I'm just curious to know how one would be able to do this? I've experimented with the possibility and don't know how and really can't figure it out. Basically, when a round starts, there are two teams, and when one team dies, the other is declared the victor with a Hint at the top of the screen.</p>
<p>I don't want ... | 417 | ||||||||
0 | Atempt nil nil indext with leaderstats? | 1527823663 | kickoff127 | 101 | 2023-02-10 00:34:35 | <p>Why am I getting an atempt nil index with leaderstats error in this script?</p>
<pre class='brush: lua'>local button = script.Parent
local player = button:FindFirstAncestorOfClass("Player")
repeat
player = button:FindFirstAncestorOfClass("Player")
task.wait()
until player ~= nil
local debounce = true
button.... | 133047 | ||||||||
0 | How to prevent tool from becoming transparent? | 6030494 | Exsius | 162 | 2015-04-08 22:09:07 | <p>My Tool is doing this weird thing that when you zoom in in becomes invisible, zooming in slowly you can see it starts to become transparent with your character, This is strange since this never happened to me before.</p>
<p>link to Tool test
<a href="https://www.roblox.com/games/224367212/Test">http://www.roblox.com... | 16508 | ||||||||
0 | How can I make the door teleports the victim towards the player? | 1961959172 | imnotaguest1121 | 186 | 2022-08-05 20:13:00 | <p>Hello!</p>
<p>I made a tool Inside of a NPC, what the tool does Is that when activated summons a door, and what the door does Is that when a victim decides to touch that said door will get teleported to the user, which Is very good to get kills, but the problem Is that even when the victim touches the door, they won... | 131115 | ||||||||
1 | How to fix my Script that change music between day and night?? | 598133234 | yaroslav664 | 7 | 2022-11-22 18:13:27 | <p>sup defs, i got a problem. I have a script that change music between day or night... everything is okay but every second the playing music start again! How do i fix it?</p>
<pre class='brush: lua'>local sound = game.Workspace:WaitForChild("Sound")
local sleepsound = game.Workspace:WaitForChild("SleepSound")
local ti... | 132345 | 1 | 119535 | 2 | 559514967 | T3_MasterGamer | 2189 | 2022-11-23 11:22:26 | <p><strong>EDIT:</strong>
I thought of a new solution. Instead of using a loop, let's just use the signal that detects whenever the ClockTime is changed.</p>
<pre class='brush: lua'>local sound = workspace.Sound
local sleepsound = workspace.SleepSound
local Lighting = game:GetService("Lighting")
local startOfDay = 6
lo... |
1 | What is the most efficient way to make UI circles? | 160010262 | theevanegps2 | 15 | 2017-07-09 19:39:27 | <p>I know of 2 ways to do this. I just wonder what is the most efficient way?</p>
<blockquote>
<p>Code 1:</p>
</blockquote>
<pre class='brush: lua'>local parent = script.Parent
local color = Color3.fromRGB(0,0,0)-- makes the frame a Color3 RGB value
for i=1,360,1 do
local frame = Instance.new("Frame",parent)--Makes... | 45033 | ||||||||
0 | [BUG] I have a problem with ClickDetector? | 287206263 | Dr_Smartypants123 | 52 | 2021-01-13 23:57:26 | <p>This isn't really a scripting question, but I'm having a problem with ClickDetectors. When I hover over the part it is parented to, the click icon isn't showing up, and when I click the part, the ClickDetector.Triggered event doesn't fire.</p>
<p>The weird thing is, is that it is inconsistent. I have 9 parts with cl... | 118659 | ||||||||
1 | How do I detect if a thing has a certain child, and detect if it does? | 1488957970 | Radiant_Sparkles | 69 | 2020-12-31 17:16:49 | <p>I'm trying to change the starter character to a cat maid, but if its already a cat maid I dont want it to keep cloning.
Im fairly new the scripting;</p>
<pre class='brush: lua'>local function leftClick()
local found = workspace:FindFirstChild("StarterCharacter")
if found then
print("kiwi")
ga... | 117957 | 1 | 107937 | 0 | 206662594 | rookiecookie153 | 43 | 2020-12-31 17:28:13 | <p>What if you make a debounce using an if statement? Like this:</p>
<pre class='brush: lua'>local DB = false
local function leftClick()
if DB == true then return end
DB = true
local found = workspace:FindFirstChild("StarterCharacter")
if found then
print("kiwi")
game.Workspace.Classes.C... |
0 | How to CFrame local player? | 52649457 | Jared_Comm | 0 | 2018-02-05 02:59:12 | <p>My code:</p>
<pre class="brush: lua">wait(2)
game.Players.PlayerAdded:connect(function(newPlayer) -- Player who just connected (newPlayer)
if newPlayer:IsInGroup(3846293) then -- Check if (newPlayer) is in the group, (The Blue Coat Mercenaries) then do this
end
end)
</pre>
<p>My problem:
So to teleport a playe... | 53189 | ||||||||
1 | Double Subtracting Values? | 17109037 | BornLeader1 | 5 | 2014-05-05 00:51:51 | <p>My script is subtracting the Value - 2 every second instead of - 1 and no, no other script is doing - 1 in case someone was curious. I don't know why it is doing this, that is why I am asking for your help!</p>
<pre class='brush: lua'>while wait(1) do
for i,v in pairs(game.Players:GetChildren()) do
if v:... | 4364 | ||||||||
0 | my script says "attempt to index number with changed" in the errors, what is wrong? | 313291646 | dangboxxer2786 | 4 | 2020-09-15 11:19:02 | <pre class='brush: lua'>game.Workspace.Value.Value.Changed:Connect(function()
local b = game.Players.LocalPlayer:WaitForChild("Character")
b.HumanoidRootPart.Anchored = false
print("Unchored")
end)
</pre>
| 113192 | ||||||||
0 | Is it possible to achieve some level of text-to-speech on Roblox, and how? | 677278792 | The_LogiNick | 214 | 2020-07-19 18:41:00 | <p>So my game requires EAS alerts, and I don't know how to set this up. The EAS, for those of you unaware, is the emergency alert system. It is used in the United States with automated Text to Speech software to send alerts regarding weather, usually. I don't know how I would achieve this on Roblox.</p>
<p>Theory 1:
My... | 109462 | 1 | 100536 | 3 | 62087109 | Raccoonyz | 893 | 2020-07-19 18:50:13 | <p>Text to speech is extremely complicated to do. It's even more difficult when you have to upload the audio and pay Robux to get it approved.</p>
<p>Doing this would be extremely difficult, but it's possible. However, the only way to do it would cost a lot of robux and a lot of time.</p>
<p>My suggestion? Make a singl... |
0 | Why won't My player's stat rise when health gets below a certain number? | 56633716 | attackonkyojin | 135 | 2015-04-29 23:33:01 | <pre class='brush: lua'>local hmn = script.Parent.Parent.Character.Humanoid
local def = script.Parent.Parent.leaderstats.Defense
while true do
wait()
if hmn.Health.Value <= (hmn.Health.Value / 100 * 20) then
def.Value = (def.Value + 1)
end
end
</pre>
| 17123 | 1 | 20509 | 2 | 3508838 | DigitalVeer | 1473 | 2015-04-29 23:56:20 | <h2>Health</h2>
<p><code>Health</code> is a property itself, meaning you don't have to say <code>.Value</code> because otherwise that causes an error.</p>
<p>For example, if you were to reference the Color of a part, you'd write:</p>
<pre class='brush: lua'>color = part.BrickColor
</pre>
<p>And NOT:</p>
<pre class='bru... |
0 | Remove car if no one is in it for 30 seconds? | 54484715 | 5SaxWax5 | 2 | 2018-01-10 13:44:55 | <p>Hi, I am trying to create a script where if no one is in the car for at least 30 seconds the car
gets removed. I have tried creating different scripts but they never end up working and I need
a bit of help, here is one script:</p>
| 51908 | ||||||||
0 | Text not showing on client side? | 1948122737 | ZOOP1015 | 27 | 2021-02-07 22:16:19 | <p>I'm essentially trying to replicate the server side gui text onto the client side.</p>
<p>Hello, i'm wondering how i can accomplish doing this? Currently I have the script inside serverscriptservice and ofc it's a normal script, and then again the text won't show on client side gui.</p>
| 119791 | ||||||||
0 | Creating something like a FindFirstDescendant? | 15885806 | SuperJumpman12 | 43 | 2019-10-09 06:43:57 | <p>Is there a way I can create something that's similar to a hypothetical FindFirstDescendant? I know such a thing doesn't exist, but I have multiple models where, in order to use FindFirstChild, I would have to dig through the many models INSIDE the models, and give each one a unique name. Is there a way I can avoid d... | 88548 | ||||||||
0 | Script Setting GUI TextColor3 to 19380, 62985, 65025 instead of 76, 247, 255? | 21467784 | MrLonely1221 | 701 | 2016-02-20 21:11:25 | <p>Okay so I am having a problem where my script will work at changing the text color to red, but when it tries to change it back to blue it doesn't set it back to blue, it sets it to white. The color code that it gets changed to instead of 76, 247, 255 is 19380, 62985, 65025.</p>
<pre class="brush: lua">local length =... | 27685 | 1 | 31189 | 1 | 47966663 | Pyrondon | 2089 | 2016-02-20 21:13:14 | <p>Color3 Values that are not 0 or 255 must be divided by 255:</p>
<pre class="brush: lua">local length = string.len("11223344556677889911223344556677889911223344556677889911223344556");
if length == nil then
length = 65;
end;
while wait(0.01) do
if string.len(script.Parent.Text) > length then
script... |
0 | GUI Toggle script doesnt scan for RightShift Input? | 1674805834 | Black_Magic2533 | 58 | 2022-06-17 02:01:15 | <p>btw there is a value inside of the GUI so that i know if its Visible so i can spend less time lol</p>
<pre class='brush: lua'>local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(key)
if key == Enum.KeyCode.RightShift then
if script.Parent.Visible.Value == true then
... | 130376 | ||||||||
1 | Trying to make a chunk loader, but its crazy? | 71530978 | enes223 | 327 | 2020-03-10 17:43:58 | <p>I'm trying to make a game like minecraft but my chunk loader is just a bit crazy.</p>
<p><a target="_blank" href="https://www.youtube.com/watch?v=-XqFXTlD_S4&feature=youtu.be">Video</a></p>
<p>Source Code:</p>
| 95884 | ||||||||
0 | attempt to index nil with 'Character'? | 149094523 | Crimsonknightzone | 38 | 2021-02-22 19:17:47 | <p>Another day, another scripting error... I've been touching up a script for the past few days. It's supposed to weld a part onto the player that touches a hazard. This, of course, has resulted in a lot of bugs with the script. This time, the <code>char</code> (Character) variable doesn't want to work. whenever I step... | 120524 | ||||||||
0 | Custom Player List - update all users? | 190475375 | Never2Humble | 81 | 2018-04-03 16:44:04 | <p>Hello!</p>
<p>I have a custom player list, and the custom player list will display a player's: Avatar, Name, Round Kills, and Killstreak. Only problem is, it doesn't update the Round Kills/Killstreak for the correct user in real time.</p>
<p>Example: Player 1 has 2 RoundKills and a Killstreak of 2. On Player 1's Dis... | 56140 | 1 | 54909 | 1 | 264859050 | Nonaz_jr | 439 | 2018-04-03 23:04:25 | <p>first off, you do this every second? making a whole new unupdated gui (using values read at initialization, such as killstreak, then waiting for the event to update it? I may misunderstand, I read it quickly.</p>
<p>Without the while loop, it's decent but it doesn't know which player to update: The event sends only ... |
1 | Local and regular script clashing? | 377679694 | TheB4dComputer | 100 | 2021-01-05 13:32:23 | <p>I have a game I'm developing, and I'm making a shop in it for armor and swords. When you enter a region specified by a blue circle, it SHOULD open a gui. It works once, and then doesn't run. It says it's done with the code, but nothing's appearing.</p>
<p>I think it might have something to do with the X script. I'll... | 118221 | 1 | 108166 | 1 | 472504641 | AlexanderYar | 788 | 2021-01-05 13:44:04 | <p>Playerguis can only be accessed using client side scripts, so to do this, we use a remote event, so the server script looks like this:</p>
<p>add a remote event to game.ReplicatedStorage and name it whatever oyu want, ill use the name remote event for this script to not confuse you</p>
<pre class="brush: lua">script... |
1 | AssemblyLinearVelocity not working on players. Any explanations ? | 877180405 | Fouxelefr | 7 | 2023-01-05 10:58:49 | <p>So i have been trying to make something like when the player is touched by an object, the client sided script send a remote to the server sided script to make the other player flies. It works for dummies but when i am testing with a player, it doesn't works anymore.</p>
<p>Here is a part of my server sided script:</... | 132759 | 1 | 119872 | 1 | 559514967 | T3_MasterGamer | 2189 | 2023-01-05 12:10:28 | <p>It's because of <a target="_blank" href="https://create.roblox.com/docs/scripting/networking/network-ownership"><strong>Network Ownership</strong></a>. All limbs of the dummies/NPCs are owned by the server, while the limbs of the players are owned by the players themselves. Because of that, you need to use <a target... |
1 | Limb collision system fires while mid-air? | 1565853299 | KneeDeepInTheDoot | 13 | 2023-03-10 21:32:11 | <p>In my code, I have it so every .Heartbeat, the game checks if a limb is intersecting with another part, which would not function without 0.8 x 0.8 x 1.8 limb colliders. This works just fine except for one thing. It somehow fires in mid-air even though I blacklisted all of the character parts. I even debugged it with... | 133174 | 1 | 120258 | 0 | 559514967 | T3_MasterGamer | 2189 | 2023-03-14 12:47:20 | <p>Okay, I found the problem. You see, in the <a target="_blank" href="https://create.roblox.com/docs">Roblox Creator Documentation</a>, it says that <a target="_blank" href="https://create.roblox.com/docs/reference/engine/classes/WorldRoot#GetPartsInPart"><code>Workspace:GetPartsInPart()</code></a> returns an array (t... |
0 | GUI Popup on Close Distance? | 64476262 | RemiIsDaBawss | 2 | 2020-08-01 07:27:24 | <p>Hey, I've been wondering how when you get close to an Egg It displays a GUI containing the Pets you can get and their Rarity, I just want to know the part where the GUI pops up when you get close to it and how to check if someone presses the buttons whilst the gui is open.</p>
<p>https://gyazo.com/9f0d3b1b7f99c12865... | 110445 | ||||||||
0 | How to unlock mouse in forced first person view? | 310696583 | LeHelary | 87 | 2021-02-22 17:59:16 | <p>I've found many answers to this same question but there's a problem with that.
I'm trying to create a camera system like the one in Roblox Studio.
That means players should be able to rotate the camera with right-click, move around with WASD, and select objects on the map with left-click.
All answers I found suggest... | 120522 | ||||||||
0 | How do I scale a UI in both X axis and Y Axis? | 196687289 | canadagamer1223 | 0 | 2021-04-07 13:13:37 | <p>Hi, I have been trying to figure out what's causing why it only scales on the X axis, but not both,
there are no errors in the output too.</p>
<p>I am trying to make a healthbar that is shaped as a sphere.</p>
<p>Here is the script.</p>
<pre class='brush: lua'>local healthbarr = script.Parent
local Player = game:Get... | 122112 | ||||||||
0 | How can I navigate a gui while in shiftlock? | 112391394 | jmarsh33 | 7 | 2020-08-01 18:32:20 | <p>My new game relies on the fact that players are always in shiftlock. However, how can I navigate a gui without the cursor?</p>
| 110487 | ||||||||
0 | how to make player look vector match velocity vector while touching part with velocity 75,0,0? | 50605193 | johnnygadget | 50 | 2014-11-25 17:40:43 | <p>i'm trying to make a script that makes a player face in the direction they are moving while touching a part with a velocity of 75,0,0 or any direction i may make the parts velocity to be.</p>
<p>i've made a part with velocity 75,0,0 and when i stand on it moves me but my player doesn't look in the direction of movem... | 12747 | ||||||||
0 | Player characters' physics not working correctly? | 377679694 | TheB4dComputer | 100 | 2023-03-28 11:26:15 | <p>I'm making a physics-based fighting game, where players can shove others and have falling deal damage. In it, I have a push ability where players press 'e' to play a short shoving animation, then any character in front of them that triggers the collision is ragdolled, then pushed away. It works great, except when us... | 133246 | 1 | 120288 | 1 | 559514967 | T3_MasterGamer | 2189 | 2023-03-29 08:55:15 | <p>It's because of <a target="_blank" href="https://create.roblox.com/docs/building-and-visuals/physics/network-ownership">Network Ownership</a>. Check my answer <a target="_blank" href="https://scriptinghelpers.org/questions/132759/assemblylinearvelocity-not-working-on-players-any-explanations#119872">here</a> for the... |
0 | How do I solve this error with character rigs? | 156248976 | TROBLOXIAN404 | 0 | 2021-04-06 16:32:56 | <p>I'm trying to turn a player into a scarecrow. I found help on the internet and was told to use a plugin called "RigEdit Lite" to rig a scarecrow. I did that, but when I tried to open it with the animation editor, it said "Studio.AnimationClipEditor.RigErrors.MultipleParents". I haven't found any info on this error m... | 122080 | ||||||||
0 | intvalue's integer wont decrease in value when boolvalue is set to true? | 1349949134 | ABDJackioZoAlt1 | 37 | 2023-02-08 05:50:52 | <p>I'm trying to make an energy system for sprint in my game, where if the player is sprinting it decreases the intvalue's integer value, however it doesn't seem to decrease when the boolvalue is set to true</p>
<p>When the player sprints the boolvalue is set to true and it should decrease the intvalues integer value, ... | 133041 | ||||||||
0 | Problem running while wait loop?, i have not played roblox for a year at this point lol | 585268368 | josejunes | 0 | 2021-04-06 19:44:18 | <p>I am working on a script that mimicks the sine pattern(from trig), but the loop doesnt work?</p>
<pre class='brush: lua'>local brick = script.Parent
local Time = tick()
local Runservice = game:GetService("RunService")
local randomInt = 20
function makeRandom()
local currenttime = tick()
local yOffset = math.... | 122089 | ||||||||
0 | Script reading boolean value as true when it is false? | 201640298 | Syodoodle | 2 | 2022-10-05 13:33:40 | <p>I'm making a shop and one of the items is a speed boost that lasts for one life. Once you click to spawn in, the script checks if the "speedpower" boolValue is true or false. If it is true, it gives you high speed and changes the value to false. The shop will not let you buy the speedpower if you already have it. Ho... | 131808 | 1 | 119054 | 0 | 110029109 | loowa_yawn | 316 | 2022-10-05 22:22:36 | <p>If you're changing the BoolValue on the client and reading it from the Server, you're going to encounter issues with Filtering Enabled</p>
<p>(you can read up more about it in this <a target="_blank" href="https://scriptinghelpers.org/questions/47956/what-is-filtering-enabled">scriptinghelpers post</a>)</p>
<p>basic... |
0 | How come one of the commands in my script aren't working? | 17514438 | TheeDeathCaster | 2368 | 2014-07-21 02:24:02 | <p>Its the 'c/' command, it isn't working, it keeps saying <code>Failed to create script! :(</code>, I have tested it, and changed a few things, but still is not working, and there is nothing coming up in the Output, here is the script;</p>
<pre class='brush: lua'>local Admins = {"TheeDeathCaster","TheAlphaStigma","Dea... | 8439 | 1 | 10964 | 2 | 2933011 | Nickoakz | 231 | 2014-07-21 04:40:52 | <pre class='brush: lua'>local Admins = {"TheeDeathCaster","TheAlphaStigma","DeathWindZombie"}
function chkAdmin(str)
for i = 1, #Admins do if str.Name:lower() == Admins[i]:lower() then return true end end
return false
end
function Message(msg,time,par,type)
local m = Instance.new(type)
m.Parent = par
for i = 1, #msg do... |
0 | Adding to Leaderstats On touch? | 122514798 | Nooblics | 0 | 2018-11-07 11:41:12 | <p>Most of the code works</p>
<pre class="brush: lua">debounce = true
if debounce then
script.Parent.Transparency = 0
elseif not debounce then
script.Parent.Transparency = .7
end
function OnHit(hit)
if debounce == true then
debounce = false -- prevents script to run event again.
print("All Good")
... | 70164 | ||||||||
1 | How to make sure that when the player touches a share his name is written in a text label? | 1629811819 | creepycanary | 12 | 2021-06-06 09:11:36 | <p>My script:(I put it in a local script)</p>
<pre class='brush: lua'>local Part = script.Parent
Part.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
local PlayerName = hit.Parent.Name
script.Parent.Parent.Parent.StarterGui.ScreenGui.TextLabel.Text = PlayerName
end
en... | 124124 | 1 | 113155 | 0 | 1792778813 | Xapelize | 1952 | 2021-06-06 10:02:18 | <p>wrong, this is a very common mistake which a lot of people edits screengui, yeah that works before but it's moved to playergui (located inside game.Players.LocalPlayer)</p>
<p>you are going to do:</p>
<pre class='brush: lua'>local Part = script.Parent
Part.Touched:Connect(function(hit)
if hit.Parent.Name == game... |
0 | How do I find a local playertool by name? | 18976509 | maxi66666 | 6 | 2022-11-23 17:22:36 | <p>Hello, I have added a proximity prompt to a part and when used, it sells the item you currently have. I made this by creating a "Tools" folder in the proximityprompt, followed by a Boolvalue (Name of tool) and Numbervalue (Price of tool)</p>
<p>So the structure looks like this:</p>
<p>Part
- Proximityprompt
-- Tools... | 132352 | 1 | 119540 | 0 | 435817619 | SpriteGamerHD | 47 | 2022-11-23 18:26:02 | <pre class="brush: lua">local prox = script.Parent
prox.Triggered:Connect(function(player)
for i, tools in pairs(prox.Tools:GetChildren()) do
if player.Character:FindFirstChild(tools.Name) and tools.Name ~= "Sword1" then
player.leaderstats.Cash.Value += tools.Price.Value
player.Chara... |
0 | [SOLVED] Attempt to index number with number? | 1624504218 | GameBuilderLol | 58 | 2023-02-20 10:09:26 | <p>Im trying to make it check if the button that is clicked has a value with a name that is equal to the current number.</p>
<p>But for some reason it gives out the error on the title.</p>
<p>Heres the part where it doesnt seem to work:</p>
<pre class='brush: lua'>if button:FindFirstChildOfClass("NumberValue").Name == ... | 133094 | ||||||||
0 | Color Changing Light Script Tips? | 57356543 | wsing12345 | 0 | 2021-01-13 18:40:59 | <p>So, I've tried a few different things for this and nothing seems to work. I'm working on making a light slowly change color at the click of a button. I have named the light "light1" and I have put it in the model "PromLights". Any tips or ideas would be appreciated! Thanks so much!</p>
<p>Here's a sample of the scri... | 118647 | ||||||||
1 | 'Attempt to index number with 'Clone'' error occuring in my math.random script? | 351467574 | Galaxybombboy | 85 | 2021-01-14 02:41:01 | <p>So i have a parkour script that loads a different parkour map from a folder in server storage that moves it to workspace and moves the position. But im getting the error 'Attempt to index number with 'Clone' '. So the script is</p>
<pre class='brush: lua'>local roundLenth = 35
local intermissionLenth = 6
local InRou... | 118666 | 1 | 108538 | 1 | 676326715 | WINDOWS10XPRO | 151 | 2021-01-14 02:49:58 | <pre class='brush: lua'>local randomItem = math.random(#Item)
</pre>
<h1>means the number, consider using</h1>
<pre class='brush: lua'>local randomItem = Item[math.random(1, #Item)]
</pre>
|
0 | How to make this open when a boss's health is zero? | 15268497 | TheRings0fSaturn | 28 | 2014-06-04 21:00:38 | <p>The boss's name is "Boss" and his humanoid is named "Humanoid" and he is also in Workspace. If anyone can help me, it'd mean a lot to me.</p>
<pre class='brush: lua'>while true do
for i=1,20 do
script.Parent.Parent.Lock3.CFrame = script.Parent.Parent.Lock3.CFrame * CFrame.new(0, 1, 0)
... | 6172 | 1 | 8191 | 2 | 29251132 | HexC3D | 830 | 2014-06-04 21:03:50 | <pre class='brush: lua'>if game.Workspace.Boss.Humanoid.Health == 0 then
for i=1,20 do
script.Parent.Parent.Lock3.CFrame = script.Parent.Parent.Lock3.CFrame * CFrame.new(0, 1, 0)
script.Parent.Parent.Lock4.CFrame = script.Parent.Parent.Lock4.CFrame * CFrame.new(0, -1, 0)
wait... |
0 | Why is my output saying: 'attempt to index nil with Play'? | 691835309 | xXmatthewgameingXx | 0 | 2022-11-24 04:47:22 | <p>The output says: 'attempt to index nil with Play'</p>
<p>My code:</p>
<p>These are just the main parts (no ends because not needed for question)</p>
<pre class='brush: lua'>local fireAnim = Instance.new('Animation')
fireAnim.Parent = framework.viewmodel
fireAnim.Name = 'Fire'
fireAnim.AnimationId = framework.module.... | 132361 | ||||||||
0 | How do i make a part/parts rotate in local space? | 849198397 | jdm4llfem8 | 82 | 2020-07-31 21:01:09 | <p>I am trying to rotate car wheels but whenever its turned on one axis and then turns on another it completely messes it up.</p>
<p>script:</p>
<pre class='brush: lua'>game:GetService("RunService").Heartbeat:Connect(function()
for i,v in pairs(script.Parent.Parent.Parent.FLSS:GetChildren()) do
if v:IsA("We... | 110409 | ||||||||
0 | How would I print indexes of LogService:GetLogHistory()? | 24366884 | MINEBLOX106 | 55 | 2015-09-29 04:06:35 | <p>The API on the wiki didn't help me at all, it only showed me the syntax, but I have no clue how to use it.
I'm working on an AdminGui, and one of the features is that you can script from it. But if it errors, the user doesn't know what is erroring.</p>
<p>I know GUIs don't pick up prints, but I if I know how to prin... | 23106 | ||||||||
2 | How do you make mouse.Hit.p Ignore parts ? | 7177436 | Voltoxus | 248 | 2014-12-14 01:20:17 | <p>I need to make the mouse ignore the players gun and fake arms in my FPS game i'm making and the mouse.Hit.p is vital to the gun Its used for position the gun up and down on the Y-Axis to point at the mouse and also gets the coordinates of were the bullet will fly too, please help! thanks</p>
<p>Also the script is ru... | 13247 | 2 | 16295 | 2 | 386992 | BlueTaslem | 18071 | 2014-12-14 07:24:03 | <p>The <code>Hit</code> property of a mouse ignores any descendants of the player's Character.</p>
<p>Sometimes that may not be the best option, in which case you could use raycasting, probably the
<strong><a target="_blank" href="http://wiki.roblox.com/index.php?title=API:Class/Workspace/FindPartOnRayWithIgnoreList">F... |
2 | What is tostring and tonumber? | 233224360 | mastercheeseit | 77 | 2020-09-22 02:37:55 | <p>I really don't get on anywhere about how to use them when to use them and why you use them i would really apperocate if u know anything about it please try to explain to me.</p>
| 113472 | ||||||||
0 | Why aren't my leaderstats saving? | 238838551 | PadmeOragana | 78 | 2020-07-23 17:34:34 | <p>So, for my game, I want my leaderstats to save. I've tried datastores and whatnot, but nothing ever works. I then resorted to using a plain leaderstats save. I reused my old leaderstat save from another one of my old games, and it worked in that game, but it doesn't work for this new game... It's a normal script in ... | 109781 | ||||||||
0 | Why doesn't my datastore work, it doesn't print anything or give errors? | 1137780701 | Sweaty_Bot96 | 2 | 2020-10-17 19:27:00 | <p>I followed theDevKings tutorial on datastores and yet it doesn't work. It could be that my script is outdated as the video is almost a year old.</p>
<p>Here is the script:</p>
<pre class='brush: lua'>local dataStoreService = game:GetService("DataStoreService")
local dataStore1 = dataStoreService:GetDataStore("dataSt... | 114490 | ||||||||
0 | How would I make GUI Text change when a brick is clicked? | 32975136 | YoureTotallyScrewed | 9 | 2019-06-01 15:42:34 | <p>I'm new to scripting, so I'm not very good at this. I made this code out of what I do know about scripting, but it won't work.</p>
<pre class='brush: lua'>function onClicked(mouse)
game.StarterGui.ScreenGui.TextButton.Text = "hi"
wait(5)
game.StarterGui.ScreenGui.TextButton.Text = "x"
end
script.Parent.C... | 81016 | 1 | 75426 | 0 | 164884514 | mc3334 | 649 | 2019-06-01 16:17:45 | <p>Hello! To do this, we will need something called a remote event. Just follow the following steps:</p>
<p><strong>SETUP:</strong></p>
<p>1)Create a remote event under ReplicatedStorage</p>
<pre class="brush: lua">-Name it "Clicked"
</pre>
<p>2)Create a local script under the text label you want to change.</p>
<p>4)C... |
0 | I have a remote event to fire when the player clicks a shop gui,why doesn't it work? | 167154017 | yumaking | 63 | 2020-05-20 00:08:05 | <p>I want the player to be able to buy an item when they click on a shop gui button, at first i put the code in a local script alone but i realised the player's money value only changed for them so i used a remote event and it didn't work, so i tried just printing a message with the remote event instead.That didn't wor... | 103718 | 1 | 95728 | 1 | 659969649 | Misqueso | 145 | 2020-05-20 00:12:54 | <p>It seems that you have placed the Server Script inside the Replicated Storage. Scripts inside Replicated Storage do not execute. You should place any server scripts inside the ServerScriptService.</p>
|
2 | How do you "paste" something into your player's camera (like to make a realistic sniper scope) | 50642786 | fartz808 | 30 | 2014-03-16 03:51:42 | <p>How do you draw or paste and image of a sniper scope when scoping to the player's camera so that there the cross thingy you aim at the middle? Like in games where the sniper scope isn't sctually bricks, its like a picture of one pasted in.</p>
| 724 | 2 | 1145 | 8 | 21540827 | Articulating | 1335 | 2014-03-16 05:11:05 | <p>Use a GUI, probably an ImageLabel, to show things on the screen. You seem new to GUIs, so I would suggest looking <a target="_blank" href="http://wiki.roblox.com/index.php?title=Beginner%27s_GUI_Tutorial">here</a>.</p>
|
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