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5c7d111d6365402c153e9dae33cf59386de0fe69
344
asm
Assembly
oeis/295/A295581.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/295/A295581.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/295/A295581.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A295581: Maximal value of a length-n "minimal cyclically good sequence" in the sense of Cavenagh et al. (2006). ; Submitted by Christian Krause ; 3,5,6,8,9,11,13,15,18,21,23,26,29 mov $3,$0 trn $0,6 mul $3,5 lpb $3 add $2,1 sub $3,1 mov $5,$2 div $5,3 add $5,$0 mov $4,$5 div $4,2 cmp $4,0 add $5,$4 lpe mov $0,$5 add $0,3
16.380952
113
0.610465
135798e7bf2a1f863e47acae945720fc2877c839
369
asm
Assembly
programs/oeis/325/A325459.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/325/A325459.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/325/A325459.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A325459: Sum of numbers of nontrivial divisors (greater than 1 and less than k) of k for k = 1..n. ; 0,0,0,0,1,1,3,3,5,6,8,8,12,12,14,16,19,19,23,23,27,29,31,31,37,38,40,42,46,46,52,52,56,58,60,62,69,69,71,73,79,79,85,85,89,93,95,95,103,104,108,110,114,114,120,122,128,130,132,132,142 trn $0,1 mov $2,$0 seq $0,2541 ; a(n) = Sum_{k=1..n-1} floor((n-k)/k). sub $0,$2
46.125
185
0.639566
8c66e00a210654355c042bf769031a2067f6aedf
6,971
asm
Assembly
Transynther/x86/_processed/NONE/_xt_sm_/i9-9900K_12_0xca_notsx.log_21829_1193.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NONE/_xt_sm_/i9-9900K_12_0xca_notsx.log_21829_1193.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NONE/_xt_sm_/i9-9900K_12_0xca_notsx.log_21829_1193.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r11 push %r12 push %r14 push %r9 push %rax push %rcx push %rdi push %rdx push %rsi lea addresses_D_ht+0x15956, %r9 nop nop nop nop xor $14234, %r12 movb $0x61, (%r9) nop nop nop nop and $26734, %r14 lea addresses_WT_ht+0x1dd02, %rdx add %rdi, %rdi movups (%rdx), %xmm5 vpextrq $1, %xmm5, %rax nop nop add %rdx, %rdx lea addresses_normal_ht+0x166b2, %rax nop inc %r11 movw $0x6162, (%rax) nop nop nop nop dec %r11 lea addresses_D_ht+0x158a2, %rsi lea addresses_normal_ht+0x1ac2a, %rdi nop nop nop nop nop cmp %r12, %r12 mov $103, %rcx rep movsb xor %rdi, %rdi lea addresses_A_ht+0x1a32a, %r12 nop nop nop nop nop xor $42958, %rdi mov (%r12), %ecx nop nop nop nop nop sub $39250, %rsi lea addresses_normal_ht+0xadb8, %rsi nop nop nop nop xor %r12, %r12 mov $0x6162636465666768, %rdx movq %rdx, %xmm2 vmovups %ymm2, (%rsi) nop nop nop dec %rdx lea addresses_normal_ht+0x10baa, %rsi lea addresses_UC_ht+0xf72a, %rdi nop nop nop nop nop sub %rax, %rax mov $126, %rcx rep movsq xor %rsi, %rsi lea addresses_D_ht+0xb2a, %rsi nop nop nop nop and %rdi, %rdi mov (%rsi), %edx nop nop nop nop nop xor $52719, %rsi lea addresses_UC_ht+0x962a, %rdx nop nop nop dec %r9 mov $0x6162636465666768, %rcx movq %rcx, %xmm2 movups %xmm2, (%rdx) nop nop nop dec %rsi lea addresses_normal_ht+0x11a9a, %rax nop nop nop nop add %rcx, %rcx and $0xffffffffffffffc0, %rax vmovntdqa (%rax), %ymm7 vextracti128 $0, %ymm7, %xmm7 vpextrq $1, %xmm7, %r12 dec %rdx pop %rsi pop %rdx pop %rdi pop %rcx pop %rax pop %r9 pop %r14 pop %r12 pop %r11 ret .global s_faulty_load s_faulty_load: push %r12 push %r13 push %rax push %rbx push %rcx push %rdx // Store lea addresses_A+0x1f2a, %rax nop nop mfence movw $0x5152, (%rax) nop nop sub %r13, %r13 // Load lea addresses_normal+0xff2a, %r12 nop nop nop nop cmp %rcx, %rcx movb (%r12), %bl nop cmp $4449, %r13 // Faulty Load lea addresses_A+0x1f2a, %r12 sub %rbx, %rbx mov (%r12), %cx lea oracles, %r12 and $0xff, %rcx shlq $12, %rcx mov (%r12,%rcx,1), %rcx pop %rdx pop %rcx pop %rbx pop %rax pop %r13 pop %r12 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_A', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 0}} {'OP': 'STOR', 'dst': {'same': True, 'type': 'addresses_A', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 0}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_normal', 'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 7}} [Faulty Load] {'OP': 'LOAD', 'src': {'same': True, 'type': 'addresses_A', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 0}} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_D_ht', 'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 1}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_WT_ht', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 3}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_normal_ht', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 0}} {'OP': 'REPM', 'src': {'same': False, 'congruent': 3, 'type': 'addresses_D_ht'}, 'dst': {'same': False, 'congruent': 5, 'type': 'addresses_normal_ht'}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_A_ht', 'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 9}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_normal_ht', 'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 1}} {'OP': 'REPM', 'src': {'same': False, 'congruent': 7, 'type': 'addresses_normal_ht'}, 'dst': {'same': False, 'congruent': 11, 'type': 'addresses_UC_ht'}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_D_ht', 'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 10}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_UC_ht', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 8}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_normal_ht', 'NT': True, 'AVXalign': False, 'size': 32, 'congruent': 4}} {'52': 21829} 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 */
34.171569
2,999
0.658012
a4e41a99f1fa2850495bdc5c11715e2c8b03046b
250
asm
Assembly
libsrc/_DEVELOPMENT/adt/bv_priority_queue/c/sccz80/bv_priority_queue_size.asm
meesokim/z88dk
5763c7778f19a71d936b3200374059d267066bb2
[ "ClArtistic" ]
null
null
null
libsrc/_DEVELOPMENT/adt/bv_priority_queue/c/sccz80/bv_priority_queue_size.asm
meesokim/z88dk
5763c7778f19a71d936b3200374059d267066bb2
[ "ClArtistic" ]
null
null
null
libsrc/_DEVELOPMENT/adt/bv_priority_queue/c/sccz80/bv_priority_queue_size.asm
meesokim/z88dk
5763c7778f19a71d936b3200374059d267066bb2
[ "ClArtistic" ]
null
null
null
; size_t bv_priority_queue_size(bv_priority_queue_t *q) SECTION code_adt_bv_priority_queue PUBLIC bv_priority_queue_size defc bv_priority_queue_size = asm_bv_priority_queue_size INCLUDE "adt/bv_priority_queue/z80/asm_bv_priority_queue_size.asm"
22.727273
66
0.88
b00a95589c5baae89e10f4a379a3133d14c098f0
6,362
asm
Assembly
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0xca.log_92_141.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0xca.log_92_141.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0xca.log_92_141.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r12 push %r14 push %r15 push %r8 push %rbx push %rcx push %rdi push %rsi lea addresses_D_ht+0xbb32, %rsi lea addresses_WC_ht+0xd46f, %rdi nop nop nop nop sub %r12, %r12 mov $88, %rcx rep movsl nop nop nop nop nop sub %rsi, %rsi lea addresses_D_ht+0x1b67f, %rdi nop sub %r8, %r8 movb (%rdi), %r15b nop nop nop nop nop add $61603, %r15 lea addresses_WC_ht+0xa27f, %rsi lea addresses_UC_ht+0x15a54, %rdi cmp %r14, %r14 mov $109, %rcx rep movsl nop nop add $23421, %r12 lea addresses_WC_ht+0xb00f, %r14 nop nop nop xor $60811, %r12 and $0xffffffffffffffc0, %r14 vmovaps (%r14), %ymm6 vextracti128 $0, %ymm6, %xmm6 vpextrq $1, %xmm6, %rsi nop nop nop sub %r14, %r14 lea addresses_WT_ht+0x165f, %rsi nop xor %rdi, %rdi mov (%rsi), %r12d nop lfence lea addresses_UC_ht+0x46d7, %r14 nop nop nop nop nop add %rdi, %rdi mov $0x6162636465666768, %rsi movq %rsi, (%r14) nop nop cmp %r15, %r15 lea addresses_D_ht+0x9f7f, %rsi lea addresses_normal_ht+0x567f, %rdi add %rbx, %rbx mov $127, %rcx rep movsw nop nop nop xor %rcx, %rcx lea addresses_A_ht+0xcba7, %r8 clflush (%r8) cmp %r15, %r15 mov (%r8), %r12w nop nop nop inc %r14 lea addresses_normal_ht+0x2a7f, %rsi nop nop and %r8, %r8 mov (%rsi), %ebx nop sub %r8, %r8 lea addresses_D_ht+0x5e7f, %rsi lea addresses_A_ht+0x1da7f, %rdi nop xor %rbx, %rbx mov $8, %rcx rep movsq nop sub %rsi, %rsi lea addresses_D_ht+0x82d3, %rsi lea addresses_normal_ht+0x11b9f, %rdi nop nop nop nop nop cmp %r15, %r15 mov $80, %rcx rep movsw nop nop nop nop xor $38460, %rbx lea addresses_D_ht+0x15a7f, %rdi add %r15, %r15 mov (%rdi), %r14 nop nop nop nop sub %rbx, %rbx lea addresses_normal_ht+0x472f, %rsi lea addresses_D_ht+0x1af7f, %rdi clflush (%rdi) add $20318, %r8 mov $63, %rcx rep movsl nop nop nop sub %rbx, %rbx lea addresses_normal_ht+0xe27f, %rsi nop nop nop nop inc %r15 mov $0x6162636465666768, %r8 movq %r8, %xmm4 movups %xmm4, (%rsi) nop nop nop nop cmp %rsi, %rsi pop %rsi pop %rdi pop %rcx pop %rbx pop %r8 pop %r15 pop %r14 pop %r12 ret .global s_faulty_load s_faulty_load: push %r11 push %r12 push %r9 push %rcx push %rdi push %rdx push %rsi // Store lea addresses_A+0x173a7, %r12 nop nop nop nop nop inc %rsi movl $0x51525354, (%r12) nop nop sub %r12, %r12 // Store lea addresses_PSE+0x16cff, %r12 nop nop nop and $6938, %rdi movw $0x5152, (%r12) nop nop add %rdi, %rdi // Load mov $0x67f, %r9 nop nop nop add $2269, %rsi mov (%r9), %rdx nop nop cmp $9623, %rdi // Load lea addresses_RW+0x1527f, %r9 nop nop nop nop nop sub %rdx, %rdx mov (%r9), %r11 nop cmp %rdx, %rdx // Store lea addresses_RW+0x17cbf, %r9 nop nop nop nop nop and %rdi, %rdi mov $0x5152535455565758, %rcx movq %rcx, %xmm6 movups %xmm6, (%r9) nop nop nop xor $32897, %r9 // Store lea addresses_WT+0x4baf, %rdx nop inc %r11 mov $0x5152535455565758, %r9 movq %r9, (%rdx) nop nop nop add $34064, %rdx // Faulty Load lea addresses_RW+0xaa7f, %r11 nop nop nop xor %r12, %r12 movups (%r11), %xmm1 vpextrq $0, %xmm1, %rsi lea oracles, %r9 and $0xff, %rsi shlq $12, %rsi mov (%r9,%rsi,1), %rsi pop %rsi pop %rdx pop %rdi pop %rcx pop %r9 pop %r12 pop %r11 ret /* <gen_faulty_load> [REF] {'src': {'congruent': 0, 'AVXalign': True, 'same': False, 'size': 4, 'NT': False, 'type': 'addresses_RW'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 3, 'AVXalign': False, 'same': False, 'size': 4, 'NT': False, 'type': 'addresses_A'}} {'OP': 'STOR', 'dst': {'congruent': 5, 'AVXalign': False, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_PSE'}} {'src': {'congruent': 10, 'AVXalign': False, 'same': False, 'size': 8, 'NT': False, 'type': 'addresses_P'}, 'OP': 'LOAD'} {'src': {'congruent': 11, 'AVXalign': False, 'same': False, 'size': 8, 'NT': False, 'type': 'addresses_RW'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 5, 'AVXalign': False, 'same': False, 'size': 16, 'NT': False, 'type': 'addresses_RW'}} {'OP': 'STOR', 'dst': {'congruent': 4, 'AVXalign': False, 'same': False, 'size': 8, 'NT': False, 'type': 'addresses_WT'}} [Faulty Load] {'src': {'congruent': 0, 'AVXalign': False, 'same': True, 'size': 16, 'NT': False, 'type': 'addresses_RW'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'congruent': 0, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'REPM', 'dst': {'congruent': 3, 'same': False, 'type': 'addresses_WC_ht'}} {'src': {'congruent': 10, 'AVXalign': True, 'same': True, 'size': 1, 'NT': False, 'type': 'addresses_D_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 9, 'same': False, 'type': 'addresses_WC_ht'}, 'OP': 'REPM', 'dst': {'congruent': 0, 'same': False, 'type': 'addresses_UC_ht'}} {'src': {'congruent': 4, 'AVXalign': True, 'same': False, 'size': 32, 'NT': False, 'type': 'addresses_WC_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 5, 'AVXalign': False, 'same': False, 'size': 4, 'NT': False, 'type': 'addresses_WT_ht'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 2, 'AVXalign': False, 'same': False, 'size': 8, 'NT': True, 'type': 'addresses_UC_ht'}} {'src': {'congruent': 8, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'REPM', 'dst': {'congruent': 9, 'same': False, 'type': 'addresses_normal_ht'}} {'src': {'congruent': 2, 'AVXalign': True, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_A_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 4, 'AVXalign': False, 'same': False, 'size': 4, 'NT': False, 'type': 'addresses_normal_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 10, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'REPM', 'dst': {'congruent': 11, 'same': False, 'type': 'addresses_A_ht'}} {'src': {'congruent': 1, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'REPM', 'dst': {'congruent': 5, 'same': False, 'type': 'addresses_normal_ht'}} {'src': {'congruent': 11, 'AVXalign': False, 'same': False, 'size': 8, 'NT': False, 'type': 'addresses_D_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 4, 'same': False, 'type': 'addresses_normal_ht'}, 'OP': 'REPM', 'dst': {'congruent': 7, 'same': False, 'type': 'addresses_D_ht'}} {'OP': 'STOR', 'dst': {'congruent': 10, 'AVXalign': False, 'same': False, 'size': 16, 'NT': False, 'type': 'addresses_normal_ht'}} {'32': 92} 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 */
21.277592
275
0.646809
8dbc5e43e7739a53ff7fe284f3009b132efee864
601
asm
Assembly
oeis/002/A002661.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/002/A002661.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/002/A002661.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A002661: Least integer having Radon random number n. ; 1,2,3,5,10,18,35,63,126,231,462,858,1716,3218,6435,12155,24310,46189,92378,176358,352716,676039,1352078,2600150,5200300,10029150,20058300,38779380,77558760,150270098,300540195,583401555,1166803110,2268783825,4537567650,8836315950,17672631900,34461632205,68923264410,134564468610,269128937220,526024740930,1052049481860,2058357681900,4116715363800,8061900920775,16123801841550,31602651609438,63205303218876,123979633237026,247959266474052,486734856412028,973469712824056,1912172650190110 add $0,2 mov $1,$0 div $1,2 bin $0,$1 add $0,1 div $0,2
60.1
488
0.84193
f98551ef3b3146b233ad2bfaffcc001bcfb49bf3
6,521
asm
Assembly
Transynther/x86/_processed/US/_zr_/i7-8650U_0xd2.log_15641_1313.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/US/_zr_/i7-8650U_0xd2.log_15641_1313.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/US/_zr_/i7-8650U_0xd2.log_15641_1313.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r11 push %r13 push %rax push %rcx push %rdi push %rdx push %rsi lea addresses_D_ht+0xcdbe, %rax clflush (%rax) nop nop nop nop nop and $36870, %rsi mov (%rax), %rdi nop nop xor $47658, %rdx lea addresses_WC_ht+0xc022, %r10 nop nop nop add %r11, %r11 movb (%r10), %r13b nop xor $50820, %rdx lea addresses_WT_ht+0x3dbe, %rsi lea addresses_normal_ht+0x1a83e, %rdi clflush (%rdi) nop nop nop nop nop add $49183, %r13 mov $109, %rcx rep movsw and $19332, %r10 lea addresses_UC_ht+0x17856, %rax nop nop nop dec %rdx mov $0x6162636465666768, %r11 movq %r11, %xmm2 vmovups %ymm2, (%rax) nop add $63663, %r11 lea addresses_UC_ht+0x668e, %rsi lea addresses_A_ht+0x3dfe, %rdi nop nop nop nop nop and %r10, %r10 mov $13, %rcx rep movsb cmp %rdx, %rdx lea addresses_D_ht+0x11dbe, %rdi nop nop nop nop nop and %rdx, %rdx movb $0x61, (%rdi) nop nop nop nop cmp $51178, %r13 lea addresses_WT_ht+0x12dbe, %rsi lea addresses_A_ht+0xbe, %rdi nop nop nop nop nop add $53505, %rdx mov $44, %rcx rep movsw nop add $49003, %rcx pop %rsi pop %rdx pop %rdi pop %rcx pop %rax pop %r13 pop %r11 pop %r10 ret .global s_faulty_load s_faulty_load: push %r12 push %r13 push %r14 push %r15 push %r9 push %rbx push %rdx // Store lea addresses_D+0x1743a, %rbx sub %r15, %r15 movl $0x51525354, (%rbx) nop cmp $6436, %r12 // Store lea addresses_normal+0xdbe, %rbx nop nop nop nop nop dec %rdx movl $0x51525354, (%rbx) nop cmp %r14, %r14 // Load lea addresses_WC+0x266e, %r14 sub $17088, %r15 vmovups (%r14), %ymm0 vextracti128 $0, %ymm0, %xmm0 vpextrq $1, %xmm0, %r12 nop nop nop xor %r14, %r14 // Faulty Load lea addresses_US+0x15dbe, %rbx xor $23310, %r9 movups (%rbx), %xmm3 vpextrq $1, %xmm3, %rdx lea oracles, %r14 and $0xff, %rdx shlq $12, %rdx mov (%r14,%rdx,1), %rdx pop %rdx pop %rbx pop %r9 pop %r15 pop %r14 pop %r13 pop %r12 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_US', 'size': 8, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_D', 'size': 4, 'AVXalign': False, 'NT': True, 'congruent': 2, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_normal', 'size': 4, 'AVXalign': False, 'NT': False, 'congruent': 11, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_WC', 'size': 32, 'AVXalign': False, 'NT': False, 'congruent': 3, 'same': False}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_US', 'size': 16, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': True}} <gen_prepare_buffer> {'OP': 'LOAD', 'src': {'type': 'addresses_D_ht', 'size': 8, 'AVXalign': False, 'NT': False, 'congruent': 11, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_WC_ht', 'size': 1, 'AVXalign': False, 'NT': False, 'congruent': 2, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WT_ht', 'congruent': 11, 'same': False}, 'dst': {'type': 'addresses_normal_ht', 'congruent': 4, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_UC_ht', 'size': 32, 'AVXalign': False, 'NT': False, 'congruent': 3, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_UC_ht', 'congruent': 3, 'same': False}, 'dst': {'type': 'addresses_A_ht', 'congruent': 1, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'size': 1, 'AVXalign': False, 'NT': False, 'congruent': 11, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WT_ht', 'congruent': 11, 'same': False}, 'dst': {'type': 'addresses_A_ht', 'congruent': 8, 'same': False}} {'00': 15641} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
36.841808
2,999
0.657415
b35e25f4592074df8ea1eeaf5d93e7a3227cf08c
1,231
asm
Assembly
programs/oeis/213/A213370.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/213/A213370.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/213/A213370.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A213370: a(n) = n AND 2*n, where AND is the bitwise AND operator. ; Coded manually 2021-04-21 by Simon Strandgaard, https://github.com/neoneye ; 0,0,0,2,0,0,4,6,0,0,0,2,8,8,12,14,0,0,0,2,0,0,4,6,16,16,16,18,24,24,28,30,0,0,0,2,0,0,4,6,0,0,0,2,8,8,12,14,32,32,32,34,32,32,36,38,48,48,48,50,56,56,60,62,0,0,0,2,0,0,4,6,0,0,0,2,8,8,12,14,0,0,0,2,0,0,4,6,16,16,16,18,24,24,28,30,64,64,64,66,64,64,68,70,64,64,64,66,72,72,76,78,96,96,96,98,96,96,100,102,112,112,112,114,120,120,124,126,0,0,0,2,0,0,4,6,0,0,0,2,8,8,12,14,0,0,0,2,0,0,4,6,16,16,16,18,24,24,28,30,0,0,0,2,0,0,4,6,0,0,0,2,8,8,12,14,32,32,32,34,32,32,36,38,48,48,48,50,56,56,60,62,128,128,128,130,128,128,132,134,128,128,128,130,136,136,140,142,128,128,128,130,128,128,132,134,144,144,144,146,152,152,156,158,192,192,192,194,192,192,196,198,192,192,192,194,200,200,204,206,224,224,224,226,224,224,228,230,240,240 mul $0,2 ; Now $0 holds n*2. mov $2,1 ; Inital scale factor lpb $0 ; Do bitwise AND with the lowest bit mov $3,$0 div $0,2 ; Remove the lowest bit from n mul $3,$0 mod $3,2 ; Now $3 holds BIT1($0) & BIT0($0) ; Scale up the bit, and add to result mul $3,$2 add $1,$3 mul $2,2 ; Double the scale factor. Example: 1,2,4,8,16,32 lpe mov $0,$1
61.55
725
0.647441
18122d0332667081702bc009d6eddc0527d1f59c
514
asm
Assembly
test/test2.asm
opengd/pdp8-midi
b34b081ae6f48a28a9907a63b8f3e922212dd504
[ "MIT" ]
null
null
null
test/test2.asm
opengd/pdp8-midi
b34b081ae6f48a28a9907a63b8f3e922212dd504
[ "MIT" ]
null
null
null
test/test2.asm
opengd/pdp8-midi
b34b081ae6f48a28a9907a63b8f3e922212dd504
[ "MIT" ]
null
null
null
/PDP-8 test2.asm key buffer test *200 START, CLA CLL TAD BUFF DCA BUFFPT INPUT, KCC JMS LISN DCA HOLD JMP OUTPUT LISN, 0 KSF JMP .-1 KRB TLS DCA I BUFFPT TAD I BUFFPT JMP I LISN OUTPUT, 0 CLA CLL TLS TAD HOLD JMS TYPE JMP I [7600 /Exit program TYPE, 0 TSF JMP .-1 TLS CLA CLL JMP I TYPE HOLD, 0 BUFF, 2000 BUFFPT, 0 K215, 215
15.117647
33
0.461089
74a4231b5fd85c6000ecb0a14ade8638dcf3af80
615
asm
Assembly
oeis/107/A107987.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/107/A107987.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/107/A107987.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A107987: Odd composite numbers of the form p+2 where p is prime. ; Submitted by Jon Maiga ; 9,15,21,25,33,39,45,49,55,63,69,75,81,85,91,99,105,111,115,129,133,141,153,159,165,169,175,183,195,201,213,225,231,235,243,253,259,265,273,279,285,295,309,315,319,333,339,351,355,361,369,375,381,385,391,399,403,411,423,435,441,445,451,459,465,469,481,489,493,501,505,511,525,543,549,559,565,573,579,589,595,603,609,615,621,633,645,649,655,663,675,679,685,693,703,711,721,729,735,741 seq $0,136799 ; Last term in a sequence of at least 3 consecutive composite integers. seq $0,326041 ; a(n) = sigma(A064989(n)). add $0,1
76.875
384
0.730081
6d13c54081269b2f0da7bb7e99627f606237ba8d
3,230
asm
Assembly
ipl.asm
soyum2222/toyOS
e460ba47d5f371677f3f81942b47a28a88797061
[ "MIT" ]
null
null
null
ipl.asm
soyum2222/toyOS
e460ba47d5f371677f3f81942b47a28a88797061
[ "MIT" ]
null
null
null
ipl.asm
soyum2222/toyOS
e460ba47d5f371677f3f81942b47a28a88797061
[ "MIT" ]
null
null
null
; haribote-ipl ; TAB=4 ORG 0x7c5a JMP entry NOP ; DB "MSDOS5.0" ;OEM ; DW 0x200 ;Bytes_per_sector ; DB 8 ;Sectors_per_cluster ; DW 0x8F8 ;Reserved_sectors (2 - 2296可以使用) ; DB 2 ;Number_of_FATs ; DW 0 ;Root_entries ; DW 0 ;Sectors_small ; DB 0XF8 ;Media_descriptor ; DW 0 ;Number_of_FATs16 ; DW 0x003F ;Sectors per track ; DW 255 ;Heads ; DD 0 ;Hidden sectors ; DD 0xEE8C00 ;Sectors total 32 ; ; ;FAT32 SECTION ; DD 0x00003B84 ;Number of fat32 ; DW 0 ;mirror flag ; DW 0 ;version ; DD 2 ;offclus_root ; DW 1 ;fsinfo ; DW 6 ;mbr backup ; RESB 12 ;fat32 reserverd ; DB 0x80 ;usb flag ; DB 0 ;fat16 reserverd ; DB 0x29 ;boot_sign ; DD 0x08F85C97 ;Volume id ; DB "NO NAME " ;Volume label ; DB "FAT32 " ;File system ; entry: mov ax,0 mov ss,ax mov sp,0x7c00 mov ds,ax mov es,ax mov ax,0x0820 mov es,ax ;开始读磁盘 call rdisk ; mov ax,0x3030 ; mov [0x08200],ax ; call wdisk ; ; mov ax,[0x08200] ; push ax ; call printHex jmp 0x08200 LOOP: hit jmp LOOP printHex: ;eg 0xff ;in ax reg 0000000011111111 ;ah 00000000 ;al 11111111 push bp mov bp,sp push ax push bx push cx push dx push si mov si,0 mov cx , [bp+4] mov dh,0xf0 .loop: add si,1 mov al,ch and al,dh shr al,4 add al,0x90 ;Magic numbers daa ;math amazing!!! adc al,0x40 daa mov ah,0x0e mov bl,15 int 0x10 rol cx,4 cmp si,4 jne .loop pop si pop dx pop cx pop bx pop ax pop bp ret rdisk: push ax push bx push cx push dx push si mov cl,34 ;扇区 mov ch,0 ;柱面 mov DH,4 ;磁头 .loop mov AH,0X02 ;ah 读磁盘 mov AL,1 ;1个扇区 mov DL,0X80 ;驱动器编号 mov bx,0 int 0x13 jnc .rdiskNextSector push ax call printHex mov si,.rdiskErro call print ret .rdiskErro DB 0X0A DB "load disk error" DB 0 .rdiskSuccess DB " sector load success" DB 0X0A DB 0 .rdiskNextSector: push cx call printHex pop cx mov si,.rdiskSuccess call print add cl,1 cmp cl,33 jnb .rdiskNextCylinder mov ax,es add ax,0x20 mov es,ax jmp .loop .rdiskNextCylinder mov cl,1 add ch,1 cmp ch,0 jnb .rdiskRet mov ax,es add ax,0x20 mov es,ax jmp .loop .rdiskRet: pop si pop dx pop cx pop bx pop ax RET print: push bp mov bp,sp push ax push bx push cx push dx push si .loop mov al,[si] add si,1 cmp al,0 JE .printret mov ah,0X0E mov bl,15 INT 0x10 JMP .loop .printret: call resetCur pop si pop dx pop cx pop bx pop ax pop bp ret wdisk: push ax push bx push cx push dx ; mov ah,0x03 ; mov al,1 ; mov ch,0 ; mov cl,34 ; mov dh,4 ; mov bx,0 mov ah,0x03 mov al,1 mov ch,1 mov cl,1 mov dh,0 mov bx,0 int 0x13 jnc .ret mov si,.wdiskErro call print .ret pop dx pop cx pop bx pop ax ret .wdiskErro DB 0X0A DB "load disk error" DB 0 resetCur: call getCurInfo mov ah,0x02 mov bh,0 mov dl,0 int 0x10 ret getCurInfo: mov ah,0x03 mov bh,0 int 0x10 ret msg: DB 0X0A DB 0X0A DB "HELLO" DB 0 RESB 0X1FE-0x5a-($-$$) DB 0X55,0XAA ; RESB 0x7dfe-($-$$)
10.695364
47
0.600929
f64c22faf4552b3c173ca968a6b2ca606bd40b34
813
asm
Assembly
programs/oeis/004/A004255.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/004/A004255.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/004/A004255.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A004255: n(n+1)(n^2 -3n + 6)/8. ; 1,3,9,25,60,126,238,414,675,1045,1551,2223,3094,4200,5580,7276,9333,11799,14725,18165,22176,26818,32154,38250,45175,53001,61803,71659,82650,94860,108376,123288,139689,157675,177345,198801,222148,247494,274950,304630,336651,371133,408199,447975,490590,536176,584868,636804,692125,750975,813501,879853,950184,1024650,1103410,1186626,1274463,1367089,1464675,1567395,1675426,1788948,1908144,2033200,2164305,2301651,2445433,2595849,2753100,2917390,3088926,3267918,3454579,3649125,3851775,4062751,4282278,4510584,4747900,4994460,5250501,5516263,5791989,6077925,6374320,6681426,6999498,7328794,7669575,8022105,8386651,8763483,9152874,9555100,9970440,10399176,10841593,11297979,11768625,12253825 mov $1,$0 lpb $1 add $3,$1 sub $1,1 add $2,$3 add $0,$2 sub $3,1 lpe add $0,1
62.538462
689
0.794588
1dc65893f049b30b3ccb87606d26d631727a2b27
630
asm
Assembly
oeis/200/A200724.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/200/A200724.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/200/A200724.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A200724: Expansion of 1/(1-35*x+x^2). ; Submitted by Jon Maiga ; 1,35,1224,42805,1496951,52350480,1830769849,64024594235,2239030028376,78302026398925,2738331893933999,95763314261291040,3348977667251252401,117118455039532542995,4095796948716387752424,143235774750034038791845,5009156319302474969962151,175177235400836589909883440,6126194082709978171875958249,214241615659448399425748655275,7492330353997984001729326976376,262017320774269991661100695517885,9163113896745451724136795016149599,320446969065316540353126724869718080 lpb $0 sub $0,1 add $3,1 mov $1,$3 mul $1,33 add $2,$1 add $3,$2 lpe mov $0,$3 add $0,1
42
463
0.84127
a32f2a98a0974a5b94002933ca0d8827430682de
433
asm
Assembly
oeis/275/A275653.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/275/A275653.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/275/A275653.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A275653: a(n) = binomial(4*n,2*n)*binomial(3*n,2*n). ; Submitted by Jamie Morken(s1) ; 1,18,1050,77616,6370650,554822268,50199951984,4664758248000,442077195513690,42533571002422500,4141601026094832300,407220411993767798400,40363606408574136870000,4028061310168832261158176,404311537318239680601595200,40785601782042745410592271616 mov $1,$0 add $1,$0 add $1,$0 mov $2,$0 add $2,$1 bin $1,$0 mul $0,2 bin $2,$0 mul $1,$2 mov $0,$1
28.866667
245
0.773672
d01577a495b660cc07da1a6fc61b6bbe7ae97b8a
11,580
asm
Assembly
dos/sound/blaster.asm
michaelcmartin/bumbershoot
d465d18997c5651bb1d71488705b0d6e1271660c
[ "MIT" ]
20
2016-06-22T10:04:48.000Z
2022-03-13T23:16:10.000Z
dos/sound/blaster.asm
michaelcmartin/bumbershoot
d465d18997c5651bb1d71488705b0d6e1271660c
[ "MIT" ]
null
null
null
dos/sound/blaster.asm
michaelcmartin/bumbershoot
d465d18997c5651bb1d71488705b0d6e1271660c
[ "MIT" ]
2
2016-12-19T02:31:06.000Z
2020-02-04T02:56:27.000Z
;;; ----- SOUND BLASTER SUPPORT ROUTINES ----- ;;; These routines are intended to be easily lifted up and imported ;;; as bindings into other languages. These are the routines you'd ;;; most likely want to export. ;;; ;;; blast_reset: Initialize the Sound Blaster chip. ;;; Arguments: AX = base address (probably 0x220) ;;; BX = IRQ (probably 7, maybe 5) ;;; DX = DMA channel (probably 1) ;;; Returns: AX = 0 on failure, nonzero on success ;;; Trashes: BX, DX blast_reset: push cx ;; Validate address; must be of form 0x02n0 for some n mov cx, ax and cx, 0xFF0F cmp cx, 0x200 jne .bad ;; Validate IRQ; Must be in the range 2-7 cmp bx, 7 ja .bad cmp bx, 2 jb .bad ;; Validate DMA channel; Must be in the range 1-3 ;; (The Sound Blaster 16 is permitted to use the ;; range from 5-7, but that's a sufficiently ;; alternate code path that I do not wish to ;; bother with it.) cmp dx, 1 jb .bad cmp dx, 3 ja .bad ;; If we made it this far, our config values are ;; safe, and we may store them. mov [SOUNDBLASTER_BASE], ax add ax, 6 ; 2x6h mov [SOUNDBLASTER_RESET], ax add ax, 4 ; 2xah mov [SOUNDBLASTER_READ_DATA], ax add ax, 2 ; 2xch mov [SOUNDBLASTER_WRITE_DATA], ax add ax, 2 ; 2xeh mov [SOUNDBLASTER_DATA_AVAILABLE], ax mov [SOUNDBLASTER_IRQ], bx mov [SOUNDBLASTER_DMA], dx xor ax, ax mov [SOUNDBLASTER_SAMPLE_PLAYING], ax mov al, 1 mov dx, [SOUNDBLASTER_RESET] out dx, al push dx mov bx, 2 call tick_wait pop dx xor al, al out dx, al mov bx, 2 call tick_wait mov dx, [SOUNDBLASTER_DATA_AVAILABLE] in al, dx test al, 0x80 jz .bad mov dx, [SOUNDBLASTER_READ_DATA] in al, dx cmp al, 0xaa je .ok .bad: xor ax, ax .ok: pop cx ret ;;; blast_register: send a byte to the Sound Blaster data port. ;;; Arguments: AL = byte to send ;;; Trashes: DX blast_register: push ax mov dx, [SOUNDBLASTER_WRITE_DATA] .lp in al, dx ; Wait for data ready test al, 0x80 jnz .lp pop ax ; Then send the byte out dx, al ret ;;; blast_rate: configure sample playback rate. ;;; Arguments: AX = target sample rate (4000-23000) ;;; Returns: AX = 0 on error, AX nonzero on success blast_rate: push bx push dx cmp ax, 4000 jb .bad cmp ax, 23000 ja .bad mov bx, ax mov al, 0x40 call blast_register mov dx, 0x0f ; DX:AX = 1,000,000 mov ax, 0x4240 div bx neg al call blast_register jmp .ok .bad: xor ax, ax .ok: pop dx pop bx ret ;;; blast_sample: configure and initiate DMA to the Sound Blaster ;;; Arguments: DX:AX = *ABSOLUTE* address of sample ;;; BL = Type of sample (0x14 = 8-bit LPCM) ;;; CX = size of the sound (0 = 64KB) ;;; Trashes: AX, BX, CX, DX ;;; WARNING: The whole transfer must all be part of the same ;;; DMA page (that is, the top 4 bits of the absolute ;;; address must never change). ;;; WARNING: The Sound Blaster will trigger its IRQ when the ;;; sound has been played. Acknowledging this IRQ is ;;; the job of the caller. ;;; WARNING: You must configure sample rate before calling this ;;; function. blast_sample: push bx push dx mov bx, ax mov dx, [SOUNDBLASTER_DMA] dec cx mov al, 4 or al, dl out 0x0a, al xor al, al out 0x0c, al mov al, 0x48 or al, dl out 0x0b, al mov al, bl shl dx, 1 out dx, al mov al, bh out dx, al pop ax ; Was DX as passed in push dx shr dl, 1 add dl, 0x7f cmp dl, 0x80 ; DMA Channel 1 is 0x83 instead jnz .notdma1 mov dl, 0x83 .notdma1: out 0x83, al pop dx ; Was [SOUNDBLASTER_DMA] * 2 inc dx mov al, cl out dx, al mov al, ch out dx, al mov ax, [SOUNDBLASTER_DMA] out 0x0a, al pop ax ; Was BX call blast_register mov al, cl call blast_register mov al, ch call blast_register ret ;;; blast_full_sample: play a standalone 8-bit LPCM sample ;;; Arguments: ES:AX = address of sample ;;; BX:CX = size of the sound ;;; Trashes: AX, BX, CX, DX ;;; WARNING: Assumes DS is sensible (which is to say, that ;;; this is a .COM file, or else a small/compact ;;; memory model). blast_full_sample: ;; Abort if a sound is playing cmp word [SOUNDBLASTER_SAMPLE_PLAYING], 0 jne .done ;; Store the arguments mov [SOUNDBLASTER_SAMPLE_SIZE], cx mov [SOUNDBLASTER_SAMPLE_SIZE+2], bx mov dx, es call absolute_address mov [SOUNDBLASTER_SAMPLE_POINTER], ax mov [SOUNDBLASTER_SAMPLE_POINTER+2], dx ;; Stash the original IRQ handler push es mov ax, 0x3508 add ax, [SOUNDBLASTER_IRQ] int 21h mov [SOUNDBLASTER_ORIGINAL_IRQ], bx mov [SOUNDBLASTER_ORIGINAL_IRQ+2], es mov cx, [SOUNDBLASTER_IRQ] mov bx, 1 .svlp: shl bx, 1 loop .svlp not bx in al, 0x21 mov [SOUNDBLASTER_ORIGINAL_IRQ_MASK], ax and ax, bx out 0x21, al pop es ;; Set the IRQ handler for this player mov dx, .irqack mov ax, 0x2508 add ax, [SOUNDBLASTER_IRQ] int 21h ;; Compute the size of the first block of sound: either the ;; whole sample, or up to the page boundary. mov cx, [SOUNDBLASTER_SAMPLE_POINTER] add cx, [SOUNDBLASTER_SAMPLE_SIZE] jc .getfirst cmp word [SOUNDBLASTER_SAMPLE_SIZE+2], 0 je .oneval .getfirst: mov cx, [SOUNDBLASTER_SAMPLE_POINTER] neg cx jmp .startsound .oneval: mov cx, [SOUNDBLASTER_SAMPLE_SIZE] .startsound: mov bl, 0x14 mov [SOUNDBLASTER_SAMPLE_PLAYING], bl mov ax, [SOUNDBLASTER_SAMPLE_POINTER] mov dx, [SOUNDBLASTER_SAMPLE_POINTER+2] ;; Before we send off the sample, advance the pointers and ;; sample size. sub [SOUNDBLASTER_SAMPLE_SIZE], cx sbb word [SOUNDBLASTER_SAMPLE_SIZE+2], 0 add [SOUNDBLASTER_SAMPLE_POINTER], cx adc word [SOUNDBLASTER_SAMPLE_POINTER+2], 0 call blast_sample .lp: hlt cmp word [SOUNDBLASTER_SAMPLE_PLAYING], 0 jne .lp ;; Restore original IRQ mov ax, [SOUNDBLASTER_ORIGINAL_IRQ_MASK] out 0x21, al mov ax, 0x2508 add ax, [SOUNDBLASTER_IRQ] push ds lds dx, [SOUNDBLASTER_ORIGINAL_IRQ] int 21h pop ds .done: ret .irqack: push dx push cx push bx push ax ;; Is this a real interrupt? cmp word [SOUNDBLASTER_SAMPLE_PLAYING], 0 jz .idone ; If not, just ack int and return ;; Load address of next sample component mov ax, [SOUNDBLASTER_SAMPLE_POINTER] mov dx, [SOUNDBLASTER_SAMPLE_POINTER+2] ;; How much is left to play? cmp word [SOUNDBLASTER_SAMPLE_SIZE+2], 0 je .lastpage ;; More than 64KB left, so size is "0" and we advance ;; pointer and size a page each xor cx, cx inc word [SOUNDBLASTER_SAMPLE_POINTER+2] dec word [SOUNDBLASTER_SAMPLE_SIZE+2] jmp .sized .lastpage: mov cx, [SOUNDBLASTER_SAMPLE_SIZE] or cx, cx je .fin ; If 0 left, we're done! ;; Otherwise we'll be done next time mov word [SOUNDBLASTER_SAMPLE_SIZE], 0 .sized: mov bl, 0x14 ; 8-bit PCM call blast_sample jmp .ack ;; Mark the playback complete .fin: mov word [SOUNDBLASTER_SAMPLE_PLAYING], 0 ;; Acknowledge interrupt to the soundblaster .ack: mov dx, [SOUNDBLASTER_DATA_AVAILABLE] in al, dx ;; Acknowledge interrupt to interrupt controller .idone: mov al, 0x20 out 0x20, al ;; Restore registers, return from interrupt pop ax pop bx pop cx pop dx iret ;;; ----- INTERNAL SUPPORT ROUTINES ----- ;;; These routines are required by the Sound Blaster support routines ;;; but probably are not of use to clients of the library as a whole. segment .bss SOUNDBLASTER_BASE resb 2 SOUNDBLASTER_IRQ resb 2 SOUNDBLASTER_DMA resb 2 SOUNDBLASTER_RESET resb 2 SOUNDBLASTER_READ_DATA resb 2 SOUNDBLASTER_WRITE_DATA resb 2 SOUNDBLASTER_DATA_AVAILABLE resb 2 SOUNDBLASTER_SAMPLE_PLAYING resb 2 SOUNDBLASTER_ORIGINAL_IRQ resb 4 SOUNDBLASTER_ORIGINAL_IRQ_MASK resb 2 SOUNDBLASTER_SAMPLE_POINTER resb 4 SOUNDBLASTER_SAMPLE_SIZE resb 4 segment .text ;;; absolute_address: Compute the absolute address of DX:AX. ;;; Arguments: DX holds the segment, AX the offset. ;;; Returns: DX holds the page, AX the page's offset. absolute_address: push bx push cx xor bx, bx mov cx, 4 .lp: clc rcl dx, 1 rcl bx, 1 loop .lp ;; CX is 0 now, so that means that ;; CX:AX is the offset part of the address and ;; BX:DX is the segment as an absolute address (* 16) add ax, dx ; Do a 32-bit add... adc bx, cx mov dx, bx ; ... and put the hiword in DX pop cx pop bx ret ;;; tick_wait: Wait for the specified number of ticks of the system timer. ;;; Arguments: BX holds the number of ticks to wait. tick_wait: push ax push bx push cx push dx xor ax, ax int 0x1a add bx, dx .lp: xor ax, ax int 0x1a cmp dx, bx jne .lp pop dx pop cx pop bx pop ax ret
33.085714
74
0.509931
c8f559f51a1a9ae3955c9724dd4480a3e87cc9ec
102
asm
Assembly
src/haip_controller/Debug/IOX.dxe.asm
Maracars/haip_controller
18ad534d9e96c51ad75b2de63a4f4be825a6a635
[ "MIT" ]
null
null
null
src/haip_controller/Debug/IOX.dxe.asm
Maracars/haip_controller
18ad534d9e96c51ad75b2de63a4f4be825a6a635
[ "MIT" ]
null
null
null
src/haip_controller/Debug/IOX.dxe.asm
Maracars/haip_controller
18ad534d9e96c51ad75b2de63a4f4be825a6a635
[ "MIT" ]
null
null
null
.section/data .executable_name; .global __executable_name; .BYTE __executable_name[] = 'IOX.dxe', 0;
20.4
41
0.754902
75318ab4865465f7ac0b12ba5cf68aaf1eb67c16
383
asm
Assembly
programs/oeis/172/A172188.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/172/A172188.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/172/A172188.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A172188: Partial sums of primes of the form 3*k-1. ; 2,7,18,35,58,87,128,175,228,287,358,441,530,631,738,851,982,1119,1268,1435,1608,1787,1978,2175,2402,2635,2874,3125,3382,3645,3914,4195,4488,4799,5116,5463,5816,6175,6558,6947,7348,7767,8198,8641,9090,9551,10018 lpb $0 mov $2,$0 sub $0,1 seq $2,45410 ; Primes congruent to {3, 5} mod 6. add $1,$2 lpe add $1,2 mov $0,$1
31.916667
212
0.694517
51e6e13cd867d7967cb968cc2862486515ea3d3e
1,492
asm
Assembly
u7-common/patch-itemLabels.asm
JohnGlassmyer/UltimaHacks
f9a114e00c4a1edf1ac7792b465feff2c9b88ced
[ "MIT" ]
68
2018-03-04T22:34:22.000Z
2022-03-10T15:18:32.000Z
u7-common/patch-itemLabels.asm
ptrie/UltimaHacks
2c3557a86d94ad8b54b26bc395b9aed1604f8be1
[ "MIT" ]
19
2018-11-20T04:06:49.000Z
2021-11-08T16:37:10.000Z
u7-common/patch-itemLabels.asm
ptrie/UltimaHacks
2c3557a86d94ad8b54b26bc395b9aed1604f8be1
[ "MIT" ]
4
2020-09-01T17:57:36.000Z
2022-01-04T20:51:11.000Z
[bits 16] startPatch EXE_LENGTH, itemLabels %macro produceTextOrBarkWithShape 0 callVarArgsEopFromOverlay getKeyboardShiftBits, 0 %%tryShift: test ax, KeyboardShiftBit_RIGHT_SHIFT | KeyboardShiftBit_LEFT_SHIFT jz .notShift mov ax, ItemLabelType_WEIGHT jmp %%haveLabelType .notShift: %%tryCtrl: test ax, KeyboardShiftBit_CTRL jz .notCtrl mov ax, ItemLabelType_BULK jmp %%haveLabelType .notCtrl: %%tryAlt: test ax, KeyboardShiftBit_ALT jz .notAlt push word [bp+var_ibo] callVarArgsEopFromOverlay shapeBarkForContent, 1 pop cx jmp calcJump(off_end) .notAlt: mov ax, ItemLabelType_NAME %%haveLabelType: push ax push word [bp+var_ibo] lea ax, [bp+var_string] push ax callVarArgsEopFromOverlay produceItemLabelText, 3 add sp, 6 %endmacro startBlockAt addr_clickItemInWorld_produceText %assign var_ibo -0x02 %assign var_string -0x68 %define off_end off_clickItemInWorld_end mov ax, [bp+var_ibo] produceTextOrBarkWithShape times 39 nop endBlockAt off_clickItemInWorld_produceText_end startBlockAt addr_clickItemInInventory_produceText %assign arg_pn_ibo 0x06 %assign var_string -0x60 %assign var_ibo -0x60 %define off_end off_clickItemInInventory_end mov bx, [bp+arg_pn_ibo] mov ax, [bx] mov [bp+var_ibo], ax produceTextOrBarkWithShape times 20 nop endBlockAt off_clickItemInInventory_produceText_end endPatch
19.631579
70
0.735925
9a4365d39830b5cc6fb0a3e8c6f0c74123473ba4
144
asm
Assembly
other.7z/SFC.7z/SFC/ソースデータ/ヨッシーアイランド/日本_Ver1/sfc/ys_w48.asm
prismotizm/gigaleak
d082854866186a05fec4e2fdf1def0199e7f3098
[ "MIT" ]
null
null
null
other.7z/SFC.7z/SFC/ソースデータ/ヨッシーアイランド/日本_Ver1/sfc/ys_w48.asm
prismotizm/gigaleak
d082854866186a05fec4e2fdf1def0199e7f3098
[ "MIT" ]
null
null
null
other.7z/SFC.7z/SFC/ソースデータ/ヨッシーアイランド/日本_Ver1/sfc/ys_w48.asm
prismotizm/gigaleak
d082854866186a05fec4e2fdf1def0199e7f3098
[ "MIT" ]
null
null
null
Name: ys_w48.asm Type: file Size: 26780 Last-Modified: '2016-05-13T04:51:15Z' SHA-1: 35D6FA96CBE4A48AEB8640FEA97AE91568735771 Description: null
20.571429
47
0.8125
fca8e6ad171996d7c3a86de97e4d31664e32b6a6
517
asm
Assembly
gfx/tilesets/museum_palette_map.asm
AtmaBuster/pokeplat-gen2
fa83b2e75575949b8f72cb2c48f7a1042e97f70f
[ "blessing" ]
6
2021-06-19T06:41:19.000Z
2022-02-15T17:12:33.000Z
gfx/tilesets/museum_palette_map.asm
AtmaBuster/pokeplat-gen2-old
01e42c55db5408d72d89133dc84a46c699d849ad
[ "blessing" ]
null
null
null
gfx/tilesets/museum_palette_map.asm
AtmaBuster/pokeplat-gen2-old
01e42c55db5408d72d89133dc84a46c699d849ad
[ "blessing" ]
2
2021-08-11T19:47:07.000Z
2022-01-01T07:07:56.000Z
tilepal 0, GRAY, RED, GRAY, ROOF, ROOF, ROOF, GRAY, GRAY tilepal 0, BROWN, BROWN, BROWN, GRAY, GRAY, GRAY, GREEN, GREEN tilepal 0, WATER, GRAY, GRAY, ROOF, ROOF, ROOF, BROWN, BROWN tilepal 0, BROWN, BROWN, BROWN, GRAY, GRAY, GRAY, GREEN, GREEN tilepal 0, YELLOW, YELLOW, ROOF, ROOF, ROOF, ROOF, GRAY, GRAY tilepal 0, GRAY, GRAY, GRAY, GRAY, GRAY, GRAY, BROWN, BROWN tilepal 0, YELLOW, YELLOW, BROWN, BROWN, RED, RED, GRAY, GRAY tilepal 0, GRAY, GRAY, GRAY, GRAY, GRAY, GRAY, BROWN, BROWN rept 32 db $ff endr
43.083333
63
0.692456
8ad203571adcdf47a65c8f8a9c1876ee43ba8c2e
600
asm
Assembly
oeis/168/A168589.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/168/A168589.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/168/A168589.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A168589: a(n) = (2 - 3^n)*(-1)^n. ; 1,1,-7,25,-79,241,-727,2185,-6559,19681,-59047,177145,-531439,1594321,-4782967,14348905,-43046719,129140161,-387420487,1162261465,-3486784399,10460353201,-31381059607,94143178825,-282429536479,847288609441,-2541865828327,7625597484985,-22876792454959,68630377364881,-205891132094647,617673396283945,-1853020188851839,5559060566555521,-16677181699666567,50031545098999705,-150094635296999119,450283905890997361,-1350851717672992087,4052555153018976265,-12157665459056928799,36472996377170786401 add $0,1 mov $1,-3 pow $1,$0 div $1,24 mul $1,8 add $1,1 mov $0,$1
54.545455
495
0.803333
9fd3fadc8a7a7dd6c54c799e366a431b001f2174
6,318
asm
Assembly
Transynther/x86/_processed/NC/_zr_/i9-9900K_12_0xa0_notsx.log_21829_1084.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NC/_zr_/i9-9900K_12_0xa0_notsx.log_21829_1084.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NC/_zr_/i9-9900K_12_0xa0_notsx.log_21829_1084.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r11 push %r12 push %r13 push %r15 push %r9 push %rax push %rbp push %rcx push %rdi push %rsi lea addresses_WT_ht+0x4968, %r9 nop nop nop nop and %rbp, %rbp mov (%r9), %r15d nop nop nop xor $14469, %r13 lea addresses_WT_ht+0xf288, %r15 nop nop nop sub $16062, %rax movb (%r15), %r11b nop add %r15, %r15 lea addresses_D_ht+0x86c, %rax nop inc %r12 movl $0x61626364, (%rax) sub $11671, %r11 lea addresses_WT_ht+0xcc78, %rsi lea addresses_WC_ht+0xf0e8, %rdi clflush (%rsi) clflush (%rdi) nop nop nop nop sub %r13, %r13 mov $116, %rcx rep movsb nop cmp %rcx, %rcx lea addresses_WT_ht+0x1a68, %r12 clflush (%r12) nop nop nop nop xor $61517, %r9 mov $0x6162636465666768, %r15 movq %r15, (%r12) nop sub %r15, %r15 lea addresses_A_ht+0x94e8, %rsi lea addresses_WT_ht+0x1a528, %rdi nop nop xor %r9, %r9 mov $110, %rcx rep movsq sub %r9, %r9 lea addresses_D_ht+0x14f92, %r12 nop add $60084, %rcx mov (%r12), %rax nop nop nop add %rdi, %rdi lea addresses_UC_ht+0x109d0, %r9 nop add $41540, %rsi mov (%r9), %r11d nop nop nop and $56108, %rcx lea addresses_UC_ht+0x162e8, %rsi lea addresses_WT_ht+0x1b0e8, %rdi and $9447, %r13 mov $121, %rcx rep movsb nop nop xor $39722, %r15 lea addresses_D_ht+0x45e8, %rdi nop xor %rcx, %rcx movb (%rdi), %r9b nop dec %r12 pop %rsi pop %rdi pop %rcx pop %rbp pop %rax pop %r9 pop %r15 pop %r13 pop %r12 pop %r11 ret .global s_faulty_load s_faulty_load: push %r10 push %r9 push %rax push %rbx push %rdx // Faulty Load mov $0x2e163600000004e8, %rax nop dec %rbx mov (%rax), %edx lea oracles, %r10 and $0xff, %rdx shlq $12, %rdx mov (%r10,%rdx,1), %rdx pop %rdx pop %rbx pop %rax pop %r9 pop %r10 ret /* <gen_faulty_load> [REF] {'src': {'type': 'addresses_NC', 'AVXalign': True, 'size': 32, 'NT': False, 'same': False, 'congruent': 0}, 'OP': 'LOAD'} [Faulty Load] {'src': {'type': 'addresses_NC', 'AVXalign': False, 'size': 4, 'NT': False, 'same': True, 'congruent': 0}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'type': 'addresses_WT_ht', 'AVXalign': False, 'size': 4, 'NT': False, 'same': False, 'congruent': 5}, 'OP': 'LOAD'} {'src': {'type': 'addresses_WT_ht', 'AVXalign': False, 'size': 1, 'NT': False, 'same': False, 'congruent': 5}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'AVXalign': False, 'size': 4, 'NT': False, 'same': False, 'congruent': 1}} {'src': {'type': 'addresses_WT_ht', 'congruent': 4, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_WC_ht', 'congruent': 10, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WT_ht', 'AVXalign': False, 'size': 8, 'NT': False, 'same': False, 'congruent': 5}} {'src': {'type': 'addresses_A_ht', 'congruent': 8, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_WT_ht', 'congruent': 5, 'same': True}} {'src': {'type': 'addresses_D_ht', 'AVXalign': False, 'size': 8, 'NT': False, 'same': False, 'congruent': 1}, 'OP': 'LOAD'} {'src': {'type': 'addresses_UC_ht', 'AVXalign': False, 'size': 4, 'NT': False, 'same': False, 'congruent': 2}, 'OP': 'LOAD'} {'src': {'type': 'addresses_UC_ht', 'congruent': 9, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_WT_ht', 'congruent': 5, 'same': False}} {'src': {'type': 'addresses_D_ht', 'AVXalign': False, 'size': 1, 'NT': False, 'same': False, 'congruent': 8}, 'OP': 'LOAD'} {'00': 21829} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
40.76129
2,999
0.655745
4f6454b44a2b8a820d4499b68ad3515b128c4b24
381
asm
Assembly
oeis/158/A158570.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/158/A158570.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/158/A158570.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A158570: A007814((2n-1)!!+1) ; Submitted by Simon Strandgaard ; 1,2,4,1,1,2,5,1,1,2,4,1,1,2,5,1,1,2,4,1,1,2,5,1,1,2,4,1,1,2,5,1,1,2,4,1,1,2,5,1,1,2,4,1,1,2,5,1,1,2,4,1,1,2,5,1,1,2,4,1,1,2,5,1,1,2,4,1,1,2,5,1,1,2,4,1,1,2,5,1,1,2,4,1,1,2,5,1,1,2,4,1,1,2,5,1,1,2,4,1 mov $1,$0 add $0,1 mod $0,4 mul $1,$0 sub $0,1 div $1,4 gcd $1,$0 add $1,$0 mul $1,$0 mov $0,$1 div $0,2 add $0,1
22.411765
201
0.538058
055473ca316612233fa405b57357f2a668f61b60
15,898
asm
Assembly
Library/Math/Float/floatConvert.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
504
2018-11-18T03:35:53.000Z
2022-03-29T01:02:51.000Z
Library/Math/Float/floatConvert.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
96
2018-11-19T21:06:50.000Z
2022-03-06T10:26:48.000Z
Library/Math/Float/floatConvert.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
73
2018-11-19T20:46:53.000Z
2022-03-29T00:59:26.000Z
COMMENT @----------------------------------------------------------------------- Copyright (c) Geoworks 1991 -- All Rights Reserved PROJECT: PC GEOS MODULE: FILE: floatConvert.asm AUTHOR: Cheng, 1/91 ROUTINES: Name Description ---- ----------- FloatAsciiToFloat - Global FloatAsciiToInteger FloatAsciiToFraction NextDigit ConvertDigit NextNonSpaceChar NextChar UngetChar REVISION HISTORY: Name Date Description ---- ---- ----------- Cheng 1/91 Initial revision witt 10/93 DBCS-ized character getting and putting. DESCRIPTION: $Id: floatConvert.asm,v 1.1 97/04/05 01:22:57 newdeal Exp $ -------------------------------------------------------------------------------@ COMMENT @----------------------------------------------------------------------- FUNCTION: FloatAsciiToFloat (originally STRM->FP#) DESCRIPTION: Given a parsed string, convert it into a floating point number. CALLED BY: GLOBAL () PASS: al - FloatAsciiToFloatFlags FAF_PUSH_RESULT - place result onto the fp stack FAF_STORE_NUMBER - store result into the location given by es:di cx - number of characters in the string that the routine should concern itself with ds:si - string in this format: "[+-] dddd.dddd [Ee] [+-] dddd" Notes: ------ * The string is assumed to be legal because duplicating the error checking that is done in the parser seems unnecessary. * There can be at most a single decimal point. * Spaces and thousands seperators are ignored. RETURN: carry clear if successful carry set if error DESTROYED: nothing REGISTER/STACK USAGE: PSEUDO CODE/STRATEGY: convert pre-exponent portion into a float keep track of the number of digits after the decimal convert the exponent modify the exponent based on the number of digits after the decimal incorporate the exponent into the float store the result KNOWN BUGS/SIDE EFFECTS/CAVEATS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Cheng 1/91 Initial version -------------------------------------------------------------------------------@ FAF_stackFrame struct resultFlag FloatAsciiToFloatFlags ; how the resulting number should be stored sourceAddr fptr.char ; address of string resultAddr fptr.char ; result to be placed here if so specified numChars byte ; number of characters in the string numCharsRead byte ; number of characters processed negNum byte ; boolean - number is negative negExp byte ; boolean - number has a negative exponent SBCS< thousandsSep char ; char - the thousands seperator > DBCS< thousandsSep wchar ; wchar - the thousands seperator > SBCS< decimalSep char ; char - the decimal seperator > DBCS< decimalSep wchar ; wchar - the decimal seperator > errorFlag byte ; boolean - error encountered errorType word ; unused right now FAF_stackFrame ends COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FloatAsciiToFloatInternal %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: internal call to FloatAsciiToFloat CALLED BY: GLOBAL see header directly above for details exported for coprocessor libriaries REVISION HISTORY: Name Date Description ---- ---- ----------- jimmy 10/29/92 Initial version. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ global FloatAsciiToFloatInternal:far FloatAsciiToFloatInternal proc far call FloatAsciiToFloat ret FloatAsciiToFloatInternal endp FloatAsciiToFloat proc far uses ax,bx,cx,dx,ds,di,si FAF_local local FAF_stackFrame .enter if FULL_EXECUTE_IN_PLACE ; ; Make sure the passed float point string is valid ; EC < push bx > EC < mov bx, ds EC < call ECAssertValidFarPointerXIP > EC < pop bx > endif EC< push ax > EC< test al, not (mask FAF_PUSH_RESULT or mask FAF_STORE_NUMBER) > EC< ERROR_NZ FLOAT_BAD_FLAGS > EC< test al, mask FAF_PUSH_RESULT > EC< je ok > EC< test al, mask FAF_STORE_NUMBER > EC< ERROR_NZ FLOAT_BAD_FLAGS > EC< ok: > EC< pop ax > ;----------------------------------------------------------------------- ; initialize vars and such mov FAF_local.resultFlag, al mov FAF_local.numChars, cl mov FAF_local.sourceAddr.offset, si mov FAF_local.sourceAddr.segment, ds mov FAF_local.resultAddr.offset, di mov FAF_local.resultAddr.segment, es clr ax mov FAF_local.numCharsRead, al mov FAF_local.negNum, al mov FAF_local.negExp, al mov FAF_local.errorFlag, al mov FAF_local.errorType, ax ; ; get local chars ; ; DR_LOCAL_GET_NUMERIC_FORMAT call FloatGetDecimalSeperator SBCS< mov FAF_local.decimalSep, al > DBCS< mov FAF_local.decimalSep, ax > call FloatGetThousandsSeperator SBCS< mov FAF_local.thousandsSep, al > DBCS< mov FAF_local.thousandsSep, ax > ;----------------------------------------------------------------------- ; start conversion call FloatEnter ; ds <- fp stack seg call NextNonSpaceChar ; al <- char LocalCmpChar ax, '+' je convertInt LocalCmpChar ax, '-' je negNumber call UngetChar jmp short convertInt negNumber: dec FAF_local.negNum convertInt: call FloatAsciiToInteger ; al <- non-numeric ASCII char LocalCmpChar ax, FAF_local.decimalSep jne fractionProcessed call FloatAsciiToFraction ; al <- non-numeric ASCII char push ax ; save it call FloatAdd pop ax fractionProcessed: ; ; al = non-numeric ASCII char ; LocalCmpChar ax, 'E' je processExp LocalCmpChar ax, 'e' je processExp LocalIsNull ax je doneConvert ; we're done errorFound: dec FAF_local.errorFlag ; note error jmp short doneConvert ; store what results we have ;----------------------------------------------------------------------- ; deal with exponent here processExp: ; ; check for sign ; call NextDigit ; al <- digit jc processSign ; branch if non-digit call UngetChar jmp short convertExp processSign: LocalCmpChar ax, '+' je convertExp LocalCmpChar ax, '-' jne errorFound dec FAF_local.negExp convertExp: call FloatAsciiToInteger tst al je terminationOK dec FAF_local.errorFlag ; note error found terminationOK: ; ; ( fp: mantissa exponent ) ; call FloatFloatToDword ; dx:ax <- exponent ;----------------------------------------------------------------------- ; limit checks... tst dx js expIsNegative ; branch if negative jne posExpError ; if <>0, out of range for sure cmp ax, DECIMAL_EXPONENT_UPPER_LIMIT jle doneLimitChecks posExpError: mov ax, DECIMAL_EXPONENT_UPPER_LIMIT ; force upper limit jmp short expError expIsNegative: cmp dx, 0ffffh ; out of range if <>0ffffh jne negExpError cmp ax, DECIMAL_EXPONENT_LOWER_LIMIT jge doneLimitChecks ; error if limit exceeded negExpError: mov ax, DECIMAL_EXPONENT_LOWER_LIMIT ; force lower limit expError: dec FAF_local.errorFlag ; note error found doneLimitChecks: ; end limit checks ;----------------------------------------------------------------------- call Float10ToTheX ; push 10^ax onto the fp stack cmp FAF_local.negExp, 0 je posExp call FloatDivide jmp short doneConvert posExp: call FloatMultiply ;----------------------------------------------------------------------- ; we're done doneConvert: ; ; negate if negative number ; cmp FAF_local.negNum, 0 je storeResult call FloatNegate storeResult: ; ; store the result ; mov al, FAF_local.resultFlag test al, mask FAF_PUSH_RESULT jnz done ; result already on stack test al, mask FAF_STORE_NUMBER jz done ; for now... les di, FAF_local.resultAddr call FloatPopNumber done: cmp FAF_local.errorFlag, 0 clc je exit stc exit: call FloatOpDone .leave ret FloatAsciiToFloat endp COMMENT @----------------------------------------------------------------------- FUNCTION: FloatAsciiToInteger DESCRIPTION: Converts the ASCII string into an integer. ( fp: -- X) Thousands seperators are ignored. CALLED BY: INTERNAL (FloatAsciiToFloat) PASS: FAF_stackFrame RETURN: al/ax - ASCII character that stopped the conversion cx - number of digits converted stack frame vars updated integer on fp stack DESTROYED: ax,dx REGISTER/STACK USAGE: PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/CAVEATS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Cheng 1/91 Initial version -------------------------------------------------------------------------------@ FloatAsciiToInteger proc near FAF_local local FAF_stackFrame .enter inherit near call Float0 ; initialize number clr cx ; init count of digits nextDigit: call NextDigit ; al <- digit jc checkDone ; branch if non-digit ; ; process digit ; inc cx ; inc count clr ah push ax ; save digit call FloatMultiply10 ; destroys ax,cx,dx pop ax ; retrieve digit call FloatWordToFloat ; destroys ax,cx,dx,di call FloatAdd jmp short nextDigit checkDone: LocalCmpChar ax, FAF_local.thousandsSep je nextDigit ; ignore .leave ret FloatAsciiToInteger endp COMMENT @----------------------------------------------------------------------- FUNCTION: FloatAsciiToFraction DESCRIPTION: Converts the ASCII decimal string into a fraction. ( fp: -- X) CALLED BY: INTERNAL (FloatAsciiToFloat) PASS: FAF_stackFrame RETURN: al/ax - ASCII character that stopped the conversion cx - number of digits converted stack frame vars updated fraction on fp stack DESTROYED: ax,dx REGISTER/STACK USAGE: PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/CAVEATS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Cheng 1/91 Initial version -------------------------------------------------------------------------------@ FloatAsciiToFraction proc near uses bx,di .enter call Float0 ; initialize number clr cx ; init count nextDigit: call NextDigit ; al <- digit jc startConversion inc cx ; inc count clr ah push ax ; save digit jmp short nextDigit startConversion: ; cx = num digits found jcxz done mov bx, cx ; save num digits mov di, ax ; save non-numeric ASCII char convLoop: call Float10 call FloatDivide pop ax call FloatWordToFloat call FloatAdd loop convLoop call Float10 call FloatDivide mov cx, bx ; retrieve num digits mov ax, di ; retrieve non-numeric ASCII char done: .leave ret FloatAsciiToFraction endp COMMENT @----------------------------------------------------------------------- FUNCTION: NextDigit DESCRIPTION: Retrieves the next numeric char and converts it into a number if possible. CALLED BY: INTERNAL (FloatAsciiToFloat) PASS: nothing RETURN: carry clear if successful al - number (not ASCII) carry set otherwise DESTROYED: nothing REGISTER/STACK USAGE: PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/CAVEATS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Cheng 1/91 Initial version -------------------------------------------------------------------------------@ NextDigit proc near call NextNonSpaceChar ; al <- ASCII char jc exit call ConvertDigit ; transform char to number exit: ret NextDigit endp COMMENT @----------------------------------------------------------------------- FUNCTION: ConvertDigit DESCRIPTION: Converts an ASCII numeral into a number if possible. CALLED BY: INTERNAL (FloatAsciiToFloat, NextDigit) PASS: al/ax - ASCII/Unicode char RETURN: carry clear if char is numberic 0 <= al <= 9 carry set otherwise DESTROYED: nothing REGISTER/STACK USAGE: PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/CAVEATS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Cheng 1/91 Initial version -------------------------------------------------------------------------------@ ConvertDigit proc near LocalCmpChar ax, '0' ; check bounds jl error LocalCmpChar ax, '9' jg error sub al, '0' ; convert clc ; signal success ret error: stc ; signal failure ret ConvertDigit endp COMMENT @----------------------------------------------------------------------- FUNCTION: NextNonSpaceChar DESCRIPTION: Return the next non-whiespace character from the string. CALLED BY: INTERNAL (FloatAsciiToFloat, NextDigit) PASS: nothing RETURN: C clear if successful al - ASCII char C set if ds:[si] = NULL DESTROYED: nothing REGISTER/STACK USAGE: PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/CAVEATS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Cheng 1/91 Initial version -------------------------------------------------------------------------------@ NextNonSpaceChar proc near space: call NextChar jc exit ; exit with failure if unsuccessful ; get the next character if the current one is a white space char if DBCS_PCGEOS call LocalIsSpace jnz space else LocalCmpChar ax, C_LINEFEED je space LocalCmpChar ax, C_ENTER je space LocalCmpChar ax, C_TAB je space LocalCmpChar ax, C_SPACE je space endif clc ; signal success exit: ret NextNonSpaceChar endp COMMENT @----------------------------------------------------------------------- FUNCTION: NextChar DESCRIPTION: Return the next character from the string. A check is made to see that the string length that was given is not exceeded. The routine returns C set if a null is encountered, or if the length limit is hit. CALLED BY: INTERNAL (NextNonSpaceChar) PASS: stack frame RETURN: al/ax - ds:[si] (SBCS/DBCS) C set if al = NULL si <- si + 1 DESTROYED: nothing REGISTER/STACK USAGE: PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/CAVEATS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Cheng 1/91 Initial version witt 10/93 DBCS-ized character getting.. -------------------------------------------------------------------------------@ NextChar proc near uses ds,si FAF_local local FAF_stackFrame .enter inherit near mov al, FAF_local.numChars ; num chars in string cmp al, FAF_local.numCharsRead jbe error ; error if all have been processed inc FAF_local.numCharsRead lds si, FAF_local.sourceAddr LocalGetChar ax, dssi LocalNextChar FAF_local.sourceAddr LocalIsNull ax ; null term? jnz done ; branch if not, C = 0 error: clr ax stc ; set C if null term done: .leave ret NextChar endp COMMENT @----------------------------------------------------------------------- FUNCTION: UngetChar DESCRIPTION: CALLED BY: INTERNAL () PASS: al - char to 'unget' RETURN: DESTROYED: REGISTER/STACK USAGE: PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/CAVEATS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Cheng 1/91 Initial version -------------------------------------------------------------------------------@ UngetChar proc near FAF_local local FAF_stackFrame .enter inherit near ; NOTE! : Changed the code below so that an *INTEGER*, ; not byte, decrement is performed to solve mysterious ; float/parse errors if a numeric string just happened ; to end of a 256-byte boundary. -Don 5/16/00 ;;; LocalPrevChar FAF_local.sourceAddr.offset LocalPrevChar FAF_local.sourceAddr dec FAF_local.numCharsRead .leave ret UngetChar endp
21.571235
81
0.605108
e91f1aa309cf7cbbc9a451b04936e3f499c592e8
5,979
asm
Assembly
CPP&NASM/asm.asm
batekmc/meanshift
1f12cb4d50cd1c79f8865a3659f1d1e43c3c99f8
[ "BSD-Source-Code" ]
null
null
null
CPP&NASM/asm.asm
batekmc/meanshift
1f12cb4d50cd1c79f8865a3659f1d1e43c3c99f8
[ "BSD-Source-Code" ]
null
null
null
CPP&NASM/asm.asm
batekmc/meanshift
1f12cb4d50cd1c79f8865a3659f1d1e43c3c99f8
[ "BSD-Source-Code" ]
null
null
null
;TEST - ZMENA BARVY VSECH PIXELU ;push rbx ;mov rbx, [R9 + 4] ;xor rax, rax ;mov rax, rdx ; i ;mul rbx ; XP * i ;add eax, ecx ; XP * i + j ;mov [ rsi + rax ], byte 130 ;pop rbx bits 64 section .data triCtvrtiny dd 0.75 maxIteraci dq 500 minPosun dd 0.002 section .text extern sqrtf global meanShift ; meanShift ; ( ; 1 unsigned char *imageMatrix, ; 2 unsigned char *resultMatrix, ; 3 int xP, ; 4 int yP, ; 5 unsigned char color, ; 6 struct Hodnoty H - int x, y, colorDiff, radius, radiusE2 ; ) ; 1-RDI, 2-RSI, 3-RDX, 4-RCX, 5-R8 a 6-R9. meanShift: enter 124, 0 mov [rbp - 88], rbx mov [rbp - 96], r12 mov [rbp - 104], r13 mov [rbp - 112], r14 mov [rbp - 120], r15 mov [rbp - 124], edx movzx r8d, r8b cvtsi2ss xmm8, r8d ; rootColor xorps xmm9, xmm9 ; xyzSum[2] xorps xmm10, xmm10 ; xyzSum[1] xorps xmm11, xmm11 ; xyzSum[0] xorps xmm12, xmm12 ; windowSum cvtsi2ss xmm14, edx ; X cvtsi2ss xmm15, ecx ; Y xor r11, r11 ; iterace .whileTrue: ; cyklus konvergence ;vypocet velikosti okna ;I-- cvtsi2ss xmm1, [R9 + 12] movss xmm0, xmm14 ; x subss xmm0, xmm1 ; x - radius cvtss2si r14, xmm0 ; i dec r14 ; i-- addss xmm0, xmm1 ; x += radius addss xmm0, xmm1 cvtss2si r12, xmm0 ; i - ukoncovaci podminka inc r12 ;J-- movss xmm0, xmm15 ; y subss xmm0, xmm1 ; y - radius cvtss2si r15, xmm0 ; j0 dec r15 ; j0-- addss xmm0, xmm1 ; j0 += radius addss xmm0, xmm1 cvtss2si r13, xmm0 ; j0 - ukoncovaci podminka inc r13 ;;;;OKRAJE OBRAZU;;;; xor rax, rax cmp r14, 0 cmovl r14, rax cmp r15, 0 cmovl r15, rax ; test ukoncovaci podminky cmp r12, 0 cmovl r12, rax cmp r13d, 0 cmovl r13, rax cmp r12d, dword [R9] cmovg r12d, dword [R9] cmp r13d, dword [R9 + 4] cmovg r13d, dword [R9 + 4] ; konec vypoctu velikosti okna------------------------------- .outerFor: ;dva zanorene for cykly mov r10, r15 ; j .innerFor: cmp r14d, dword [R9] jge .toOuterFor ; break cmp r10d, dword [R9 + 4] jge .toOuterFor ; break xorps xmm13, xmm13 ; sum = 0 ;\\\\\\\//KRUH\\//////// cvtsi2ss xmm0, r14d subss xmm0, xmm14 mulss xmm0, xmm0 cvtsi2ss xmm1, r10d subss xmm1, xmm15 mulss xmm1, xmm1 addss xmm0, xmm1 cvtsi2ss xmm1, [R9 + 16] ;//////////\\\\\\\\\\\\ ; ( (i - x) * (i - x) + (j - y ) * (j - y) <= radiusE2 ) comiss xmm0, xmm1 ja .neOdpovida ;index mov rax, r14 mul dword [r9 + 4] add rax, r10 movzx ebx, byte [rdi + rax] ; opr... cvtsi2ss xmm7, ebx ; child color movss xmm6, xmm7 ; roz subss xmm6, xmm8 xorps xmm0, xmm0 comiss xmm6, xmm0 movq rbx, xmm6 ; absolutni hodnota and ebx, 0x7fffffff movq xmm6, rbx .notRoz: cvtsi2ss xmm5, [R9 + 8] ; colorDiff subss xmm5, xmm6 ; colorDiff - roz xorps xmm0, xmm0 comiss xmm5, xmm0 jb .neOdpovida ; odpovida boda parametrum? ;xxd, yyd a zzd nejsou glob, bo je neni potreba mimo tuto podminku cvtsi2ss xmm1, [R9 + 12] movss xmm6, xmm14 cvtsi2ss xmm3, r14d subss xmm6, xmm3 divss xmm6, xmm1 ; (x - i) / radius movss xmm5, xmm15 cvtsi2ss xmm3, r10d subss xmm5, xmm3 divss xmm5, xmm1 ; (y - i )/ radius movss xmm4, xmm8 subss xmm4, xmm7 cvtsi2ss xmm1, [R9 + 8] divss xmm4, xmm1 ; (rootColor - childColor) / colorDiff movss xmm13, xmm6 mulss xmm13, xmm13 mulss xmm5, xmm5 mulss xmm4, xmm4 addss xmm13, xmm5 addss xmm13, xmm4 ; sum = xxd*xxd + yyd*yyd + zzd*zzd ; KERNEL (Epanechnikov) mov eax, 1 cvtsi2ss xmm0, eax comiss xmm13, xmm0 jb .eofKernel1 xorps xmm13, xmm13 jmp .eofKernel2 .eofKernel1: mulss xmm13, xmm13 subss xmm0, xmm13 movss xmm13, [triCtvrtiny] mulss xmm13, xmm0 ; sum = 0.75f * ( 1 - sum * sum ) .eofKernel2: addss xmm12, xmm13 ; windowSum += sum cvtsi2ss xmm0, r14d mulss xmm0, xmm13 addss xmm11, xmm0 ; xyzSum[0] cvtsi2ss xmm0, r10d mulss xmm0, xmm13 addss xmm10, xmm0 ; xyzSum[1] mulss xmm13, xmm7 addss xmm9, xmm13 ; xyzSum[2] .neOdpovida: ; bod neodpovida parametrum, nebo je mimo kruh inc r10 ; j++ cmp r10, r13 ; ukonceni innerFor je .toOuterFor jmp .innerFor .toOuterFor: inc r14 ; i++ cmp r14, r12 ; podminka vnejsi for je .toWhileTrue jmp .outerFor .toWhileTrue: ; ukonceni obou for cyklu xorps xmm0, xmm0 comiss xmm12, xmm0 divss xmm11, xmm12 ; xyzSum[0] /= windowSum divss xmm10, xmm12 ; xyzSum[1] /= windowSum divss xmm9, xmm12 ; xyzSum[2] /= windowSum ;_VEKTOR POSUNU_ movss xmm0, xmm11 subss xmm0, xmm14 mulss xmm0, xmm0 movss xmm1, xmm10 subss xmm1, xmm15 mulss xmm1, xmm1 movss xmm2, xmm9 subss xmm2, xmm8 mulss xmm2, xmm2 addss xmm0, xmm1 addss xmm0, xmm2 mov [rbp - 32], r11 mov [rbp - 40], r9 mov [rbp - 48], rcx mov [rbp - 56], rdx mov [rbp - 64], rsi mov [rbp - 72], rdi mov [rbp - 80], r11 movss [rbp -4], xmm8 movss [rbp -8], xmm9 movss [rbp -12], xmm10 movss [rbp -16], xmm11 movss [rbp -20], xmm14 movss [rbp -24], xmm15 call sqrtf ; posun ; sqrt((xyzSum[0] - x) * (xyzSum[0] - x) + (xyzSum[1] - y) * (xyzSum[1] - y) + ; (xyzSum[2] - rootColor) * (xyzSum[2] - rootColor)) mov r11, [rbp - 32] mov r9, [rbp - 40] mov rcx, [rbp - 48] mov rdx, [rbp - 56] mov rsi, [rbp - 64] mov rdi, [rbp - 72] mov r11, [rbp - 80] movss xmm8, [rbp -4] movss xmm9, [rbp -8] movss xmm10,[rbp -12] movss xmm11,[rbp -16] movss xmm14,[rbp -20] movss xmm15,[rbp -24] inc r11 ; ukoncovaci podminka--- cmp r11d, dword [maxIteraci] jge .konec movss xmm1, [minPosun] comiss xmm0, xmm1 jb .konec ; ----------------------- movss xmm14, xmm11 movss xmm15, xmm10 movss xmm8, xmm9 xorps xmm11, xmm11 xorps xmm10, xmm10 xorps xmm9, xmm9 xorps xmm12, xmm12 jmp .whileTrue .konec: mov eax, [rbp - 124] mul dword [r9 + 4] add eax, ecx cvtss2si ebx, xmm9 mov [rsi + rax], bl movss xmm0, xmm9 mov rbx, [rbp - 88] mov r12, [rbp - 96] mov r13, [rbp - 104] mov r14, [rbp - 112] mov r15, [rbp - 120] leave ret
16.701117
79
0.62201
bedc3a7e37a72ea7c3dd054f85b8a75262e70e61
547
asm
Assembly
programs/oeis/099/A099358.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/099/A099358.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/099/A099358.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A099358: a(n) = sum of digits of k^4 as k runs from 1 to n. ; 1,8,17,30,43,61,68,87,105,106,122,140,162,184,202,227,246,273,283,290,317,339,370,397,422,459,477,505,530,539,561,592,619,644,663,699,727,752,770,783,814,841,866,903,921,958,1001,1028,1059,1072,1099,1124,1161 mov $5,$0 add $5,1 mov $6,$0 lpb $5 mov $0,$6 sub $5,1 sub $0,$5 add $0,1 pow $0,4 mov $4,1 lpb $0 mov $2,$0 div $0,10 mod $2,10 add $4,1 add $4,$2 sub $4,1 lpe mov $0,5 add $0,$4 mov $3,$0 sub $3,6 add $1,$3 lpe mov $0,$1
18.862069
210
0.577697
983e641ded290c4e8eb9aa2120c5c1e0d92cbbeb
361
asm
Assembly
oeis/021/A021233.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/021/A021233.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/021/A021233.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A021233: Decimal expansion of 1/229. ; Submitted by Jon Maiga ; 0,0,4,3,6,6,8,1,2,2,2,7,0,7,4,2,3,5,8,0,7,8,6,0,2,6,2,0,0,8,7,3,3,6,2,4,4,5,4,1,4,8,4,7,1,6,1,5,7,2,0,5,2,4,0,1,7,4,6,7,2,4,8,9,0,8,2,9,6,9,4,3,2,3,1,4,4,1,0,4,8,0,3,4,9,3,4,4,9,7,8,1,6,5,9,3,8,8,6 add $0,1 mov $3,1 lpb $0 sub $0,1 add $2,$3 div $2,23 mul $3,10 lpe mov $0,$2 mod $0,10
24.066667
199
0.545706
000fe262e1d451606b4a0c293861775825a14977
5,946
asm
Assembly
9LAB/test5.asm
RustyRaptor/compilers
2f27179a9219ee61ed4e32b7fd4802e22aa19863
[ "Unlicense" ]
null
null
null
9LAB/test5.asm
RustyRaptor/compilers
2f27179a9219ee61ed4e32b7fd4802e22aa19863
[ "Unlicense" ]
null
null
null
9LAB/test5.asm
RustyRaptor/compilers
2f27179a9219ee61ed4e32b7fd4802e22aa19863
[ "Unlicense" ]
null
null
null
# Package fibinaci .data # start of the DATA section, strings first _L0: .asciiz "in fib" # global string _L1: .asciiz "hello" # global string _NL: .asciiz "\n "# New line .align 2 # start all of global variable aligned y: .word 7 # define a global variable with initial value Z: .space 4 # define a global variable A: .space 400 # define a global variable x: .word 1 # define a global variable with initial value .text .globl main fib: #Start of Function subu $t0 $sp 44 #set up $t0 to be the new spot for SP sw $ra ($t0) #Store the return address sw $sp 4($t0) #Store the old stack pointer move $sp $t0 # set the stack pointer to the new value sw $a0 8($sp) #copy function register to formal la $a0 _L0 #get string address for print li $v0, 4 #print a string syscall li $v0, 4 #print NEWLINE la $a0, _NL #print NEWLINE string location syscall li $a0 8 #get Identifier offset add $a0,$a0,$sp # we have direct reference to memory lw $a0 ($a0) #expression is identifier sw $a0 16($sp) #store LHS of expression in memory li $a0 0 # expresion a number move $a1, $a0 #right hand side needs to be a1 lw $a0 16($sp) #fetch LHS of expression from memory add $a1 ,$a1, 1 #EXPR LE add one to do compare slt $a0 ,$a0, $a1 #EXPR LE sw $a0 16($sp) #store RHS of expression in memory beq $a0 $0 _L2 #IF branch to else part li $a0 0 # expresion a number lw $ra ($sp) # reset return address lw $sp 4($sp) # reset stack pointer jr $ra # return to our caller j _L3 #IF S1 end _L2: # ELSE target _L3: # End of IF li $a0 8 #get Identifier offset add $a0,$a0,$sp # we have direct reference to memory lw $a0 ($a0) #expression is identifier sw $a0 20($sp) #store LHS of expression in memory li $a0 1 # expresion a number move $a1, $a0 #right hand side needs to be a1 lw $a0 20($sp) #fetch LHS of expression from memory slt $t2 ,$a0, $a1 #EXPR EQUAL slt $t3 ,$a1, $a0 #EXPR EQUAL nor $a0 ,$t2, $t3 #EXPR EQUAL andi $a0 , 1 #EXPR EQUAL sw $a0 20($sp) #store RHS of expression in memory beq $a0 $0 _L4 #IF branch to else part li $a0 1 # expresion a number lw $ra ($sp) # reset return address lw $sp 4($sp) # reset stack pointer jr $ra # return to our caller j _L5 #IF S1 end _L4: # ELSE target _L5: # End of IF li $a0 8 #get Identifier offset add $a0,$a0,$sp # we have direct reference to memory lw $a0 ($a0) #expression is identifier sw $a0 24($sp) #store LHS of expression in memory li $a0 1 # expresion a number move $a1, $a0 #right hand side needs to be a1 lw $a0 24($sp) #fetch LHS of expression from memory sub $a0, $a0, $a1 #EXPR SUB sw $a0 24($sp) #store RHS of expression in memory sw $a0 28($sp) # stor arg value in our runtime stack #set up the A0 - A3 registers to call function lw $a0 28($sp) # load parameter value from stack into hand shake register # about to call a function, set up each parameter in the new activation record jal fib #jump and link to function sw $a0 40($sp) #store LHS of expression in memory li $a0 8 #get Identifier offset add $a0,$a0,$sp # we have direct reference to memory lw $a0 ($a0) #expression is identifier sw $a0 32($sp) #store LHS of expression in memory li $a0 2 # expresion a number move $a1, $a0 #right hand side needs to be a1 lw $a0 32($sp) #fetch LHS of expression from memory sub $a0, $a0, $a1 #EXPR SUB sw $a0 32($sp) #store RHS of expression in memory sw $a0 36($sp) # stor arg value in our runtime stack #set up the A0 - A3 registers to call function lw $a0 36($sp) # load parameter value from stack into hand shake register # about to call a function, set up each parameter in the new activation record jal fib #jump and link to function move $a1, $a0 #right hand side needs to be a1 lw $a0 40($sp) #fetch LHS of expression from memory add $a0, $a0, $a1 #EXPR ADD sw $a0 40($sp) #store RHS of expression in memory lw $ra ($sp) # reset return address lw $sp 4($sp) # reset stack pointer jr $ra # return to our caller li $v0 0 # return NULL zero (0) lw $ra ($sp) # reset return address lw $sp 4($sp) # reset stack pointer jr $ra # return to our caller main: #Start of Function subu $t0 $sp 32 #set up $t0 to be the new spot for SP sw $ra ($t0) #Store the return address sw $sp 4($t0) #Store the old stack pointer move $sp $t0 # set the stack pointer to the new value li $a0 4 # expresion a number sw $a0 12($sp) # stor arg value in our runtime stack #set up the A0 - A3 registers to call function lw $a0 12($sp) # load parameter value from stack into hand shake register # about to call a function, set up each parameter in the new activation record jal fib #jump and link to function sw $a0, 16($sp) #store RHS value in memory li $a0 8 #get Identifier offset add $a0,$a0,$sp # we have direct reference to memory lw $a1, 16($sp) # Get RHS stored value sw $a1 ($a0) # ASSIGN final store li $a0 5 # expresion a number #print an INT li $v0 1 #set up write call syscall li $v0, 4 #print NEWLINE la $a0, _NL #print NEWLINE string location syscall la $a0 _L1 #get string address for print li $v0, 4 #print a string syscall li $v0, 4 #print NEWLINE la $a0, _NL #print NEWLINE string location syscall li $a0 8 #get Identifier offset add $a0,$a0,$sp # we have direct reference to memory lw $a0 ($a0) #expression is identifier #print an INT li $v0 1 #set up write call syscall li $v0, 4 #print NEWLINE la $a0, _NL #print NEWLINE string location syscall li $v0 0 # return NULL zero (0) lw $ra ($sp) # reset return address lw $sp 4($sp) # reset stack pointer li $v0, 10 #Main function ends syscall #MAIN FUNCTION EXITS
33.217877
81
0.65153
a04b5837f2c909c927b7a0799971b955ac07653c
7,807
asm
Assembly
sav/engine/text_engine.asm
zzazzdzz/fools2019
a0e9b7a100c13a9f08d202c90ca52498ae1d769b
[ "MIT" ]
12
2018-10-26T12:00:31.000Z
2020-06-10T01:10:35.000Z
sav/engine/text_engine.asm
stranck/fools2019
d589aa20b554a6c88f437c56091baf27b325f104
[ "MIT" ]
3
2019-03-07T14:25:42.000Z
2019-03-09T23:17:02.000Z
sav/engine/text_engine.asm
stranck/fools2019
d589aa20b554a6c88f437c56091baf27b325f104
[ "MIT" ]
8
2019-01-17T16:04:47.000Z
2021-10-21T01:11:40.000Z
; *** text_engine.asm ; The custom VWF text engine. CHAR_DEFINITION_SIZE equ 9 CHAR_TILE_BUFFER_SIZE equ 38 sWorkingBlocks: sWorkingBlock1: ds 8 sWorkingBlock2: ds 8 TextEngineVarsStart: sCurrentXPosition: db 0 sCurrentCharIndex: db 0 sCurrentTilemapIndex: db 0 sBoldFace: db 0 sCurrentCharOffset: db 0 sParentTextBuffer: dw 0 TextEngineVarsEnd: ; Reads a byte at [wPrintTextVWFSourceBank]:HL, returns in A. ; HL is incremented afterwards. GetTextByte: push bc ld a, [wPrintTextVWFSourceBank] call LdFromSRAMBank inc hl ld a, c pop bc ret InitVariables: xor a ld hl, TextEngineVarsStart ld bc, TextEngineVarsEnd - TextEngineVarsStart call ByteFill ; fall through to ClearWorkingBlocks ClearWorkingBlocks: xor a ld bc, 16 ld hl, sWorkingBlocks jp ByteFill ; Main text printing function. Prints text at HL. PrintTextVWF: push hl call GetTextByte call InitVariables call SpeechTextBox pop hl PrintTextVWFCommandProcessor: call GetTextByte and a jr z, .done cp $f0 jr nc, .command cp $3e jr z, .space ld c, a ld a, [sCurrentCharOffset] add c .space call PutCharVWF jr PrintTextVWFCommandProcessor .command sub $f0 ld c, a ld b, 0 push hl ld hl, VWFCommandsJumptable add hl, bc add hl, bc ld a, [hli] ld d, [hl] ld e, a pop hl push de ret .done ld hl, sParentTextBuffer ld a, [hli] or [hl] jr nz, .printParent call RotateBlocks ld a, 3 ld [wPrintTextVWFSourceBank], a ret .printParent ld b, [hl] dec hl ld c, [hl] xor a ld [hli], a ld [hl], a ld h, b ld l, c inc hl inc hl jr PrintTextVWFCommandProcessor VWFCommandsJumptable: dw TextCommandF0 dw TextCommandF1 dw TextCommandF2 dw TextCommandF3 dw TextCommandF4 dw TextCommandF5 dw TextCommandF6 dw TextCommandF7 dw TextCommandF8 dw TextCommandF9 dw TextCommandFA dw TextCommandFB dw PrintTextVWFCommandProcessor ; dummy dw TextCommandFD dw TextCommandFE dw PrintTextVWFCommandProcessor ; also dummy TextCommandF0: push hl call RestartMapMusic pop hl jp PrintTextVWFCommandProcessor TextCommandF1: push hl call RotateBlocks call LoadBlinkingCursor call Text_WaitBGMap prepare_sram_call 2, ButtonSound call CallInSRAMBank call UnloadBlinkingCursor call TextScroll call TextScroll call ClearWorkingBlocks ld a, SCREEN_WIDTH * 2 ld [sCurrentTilemapIndex], a xor a ld [sCurrentXPosition], a pop hl jp PrintTextVWFCommandProcessor TextCommandF2: push hl call RotateBlocks call ClearWorkingBlocks ld a, SCREEN_WIDTH * 2 ld [sCurrentTilemapIndex], a xor a ld [sCurrentXPosition], a pop hl jp PrintTextVWFCommandProcessor TextCommandF3: push hl call RotateBlocks call LoadBlinkingCursor call Text_WaitBGMap prepare_sram_call 2, ButtonSound call CallInSRAMBank call UnloadBlinkingCursor TextCommandParagraph: call ClearWorkingBlocks coord hl, 1, 13 ld bc, $0412 call ClearBox xor a ld [sCurrentXPosition], a ld [sCurrentCharIndex], a ld [sCurrentTilemapIndex], a ld c, 16 call DelayFrames pop hl jp PrintTextVWFCommandProcessor TextCommandF4: push hl call RotateBlocks call LoadBlinkingCursor call Text_WaitBGMap prepare_sram_call 2, ButtonSound call CallInSRAMBank call UnloadBlinkingCursor pop hl jp PrintTextVWFCommandProcessor TextCommandF5: ld bc, sParentTextBuffer ld a, l ld [bc], a inc bc ld a, h ld [bc], a call GetTextByte ld b, a call GetTextByte ld h, a ld l, b jp PrintTextVWFCommandProcessor TextCommandF6: call GetTextByte push hl push af call RotateBlocks pop af ld c, a call DelayFrames pop hl jp PrintTextVWFCommandProcessor TextCommandF7: push hl jp TextCommandParagraph TextCommandF8: call GetTextByte ld [sCurrentCharOffset], a jp PrintTextVWFCommandProcessor TextCommandF9: xor a ld [sBoldFace], a jp PrintTextVWFCommandProcessor TextCommandFA: ld a, 1 ld [sBoldFace], a jp PrintTextVWFCommandProcessor TextCommandFB: call GetTextByte push hl and a jr z, .medalFanfare prepare_sram_call 0, PlayKassTheme call CallInSRAMBank jr .end .medalFanfare call RotateBlocks prepare_sram_call 0, PlayMedalFanfare call CallInSRAMBank .end pop hl jp PrintTextVWFCommandProcessor ; Unused. There were plans to include a text command that makes the last ; interacted sprite face the player; but this was deemed unnecessary later. FacePlayer: farcall Script_faceplayer call SafeUpdateSprites call ReplaceKrisSprite ret TextCommandFD: call GetTextByte push hl ld b, 1 ; SET_FLAG ld e, a ld d, 0 call EventFlagAction pop hl jp PrintTextVWFCommandProcessor TextCommandFE: call GetTextByte ld d, a call GetTextByte ld e, a call GetTextByte ld h, a ld l, e ld a, d ld [wPrintTextVWFSourceBank], a jp PrintTextVWFCommandProcessor RotateAndCopySingleLine: push af push de push hl ld b, [hl] ld a, [sBoldFace] and a ld a, b jr z, .noBold srl b or b ; A more advanced bold face algorithm; it was scrapped because it didn't ; work very well with the font I was using. ; See this for more information: https://i.imgur.com/bs8sD35.png ; srl a ; srl a ; cpl ; and b ; srl b ; or b .noBold ld b, a ld c, 0 ld a, [sCurrentXPosition] .shiftATimes and a jr z, .isZero rr b rr c dec a jr .shiftATimes .isZero ld h, d ld l, e ld de, 8 ld a, b or [hl] ld [hl], a add hl, de ld [hl], c pop hl pop de pop af ret RotateBlocks: push af ld hl, $8ba0 ld bc, $0010 ld a, [sCurrentCharIndex] inc a cp CHAR_TILE_BUFFER_SIZE jr c, .noOverflow sub CHAR_TILE_BUFFER_SIZE .noOverflow ld [sCurrentCharIndex], a call AddNTimes ld de, sWorkingBlocks call UpdateVRAMAndDelayFrame ld bc, 8 ld hl, sWorkingBlock2 ld de, sWorkingBlock1 call CopyBytes ld hl, sCurrentTilemapIndex inc [hl] pop af ret CopyCharToWorkingBlocks: ld a, [hli] push af ld a, [sBoldFace] and a jr z, .noBold pop af inc a push af .noBold ld a, 8 ld de, sWorkingBlock1 .eachByte call RotateAndCopySingleLine inc hl inc de dec a jr nz, .eachByte ld a, [sCurrentXPosition] ld b, a pop af add b inc a cp 8 call nc, RotateBlocks and 7 ld [sCurrentXPosition], a ret PutCharVWF: push hl ld bc, CHAR_DEFINITION_SIZE ld hl, CharacterSet dec a call AddNTimes call CopyCharToWorkingBlocks pop hl ret UpdateVRAMAndDelayFrame: di ld c, 8 .waitHblank ldh a, [rSTAT] and %00000011 jr nz, .waitHblank ld a, [de] ld [hli], a ld [hli], a inc de .waitNoHblank ldh a, [rSTAT] and %00000011 jr z, .waitNoHblank dec c jr nz, .waitHblank .recalc coord hl, 1, 14 ld a, [sCurrentTilemapIndex] ld b, 0 ld c, a add hl, bc ld a, h cp $c6 jr c, .ok xor a ld [sCurrentTilemapIndex], a jr .recalc .ok ld a, [sCurrentCharIndex] add $ba ld [hl], a ld a, $7C ld [$C5F3], a ld [$C5CB], a inc a ld [$C5F4], a ei jp DelayFrame CharacterSet: include "includes/charset.asm"
17.783599
76
0.649673
fc231ee431efc838b360f9d0e2e56cc9fd623236
1,144
asm
Assembly
playground/Gen1/Serial.asm
marcelocaetano/XSharp
394f17cee63bfc9781ac8f6b1e21291caa9fc111
[ "BSD-3-Clause" ]
168
2017-08-05T18:23:29.000Z
2022-03-31T19:33:13.000Z
playground/Gen1/Serial.asm
marcelocaetano/XSharp
394f17cee63bfc9781ac8f6b1e21291caa9fc111
[ "BSD-3-Clause" ]
12
2017-09-19T13:24:16.000Z
2020-09-03T09:42:19.000Z
playground/Gen1/Serial.asm
marcelocaetano/XSharp
394f17cee63bfc9781ac8f6b1e21291caa9fc111
[ "BSD-3-Clause" ]
47
2017-08-13T04:12:40.000Z
2022-03-29T18:25:19.000Z
; Generated at 4/14/2019 1:59:47 AM %ifndef Exclude_IOPort_Based_SerialInit DebugStub_InitSerial: mov DX, 0x1 mov AL, 0x0 Call DebugStub_WriteRegister mov DX, 0x3 mov AL, 0x80 Call DebugStub_WriteRegister mov DX, 0x0 mov AL, 0x1 Call DebugStub_WriteRegister mov DX, 0x1 mov AL, 0x0 Call DebugStub_WriteRegister mov DX, 0x3 mov AL, 0x3 Call DebugStub_WriteRegister mov DX, 0x2 mov AL, 0xC7 Call DebugStub_WriteRegister mov DX, 0x4 mov AL, 0x3 Call DebugStub_WriteRegister DebugStub_InitSerial_Exit: mov dword [INTs_LastKnownAddress], DebugStub_InitSerial_Exit Ret DebugStub_ComReadAL: mov DX, 0x5 DebugStub_ComReadAL_Wait: Call DebugStub_ReadRegister test AL, 0x1 JE near DebugStub_ComReadAL_Wait mov DX, 0x0 Call DebugStub_ReadRegister DebugStub_ComReadAL_Exit: mov dword [INTs_LastKnownAddress], DebugStub_ComReadAL_Exit Ret DebugStub_ComWrite8: mov DX, 0x5 DebugStub_ComWrite8_Wait: Call DebugStub_ReadRegister test AL, 0x20 JE near DebugStub_ComWrite8_Wait mov DX, 0x0 mov AL, byte [ESI] Call DebugStub_WriteRegister inc dword ESI DebugStub_ComWrite8_Exit: mov dword [INTs_LastKnownAddress], DebugStub_ComWrite8_Exit Ret %endif
17.333333
60
0.836538
8eb999d9e52d5d8855005238303fad72f5097f4a
1,359
asm
Assembly
programs/oeis/280/A280154.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/280/A280154.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/280/A280154.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A280154: a(n) = 5*Lucas(n). ; 10,5,15,20,35,55,90,145,235,380,615,995,1610,2605,4215,6820,11035,17855,28890,46745,75635,122380,198015,320395,518410,838805,1357215,2196020,3553235,5749255,9302490,15051745,24354235,39405980,63760215,103166195,166926410,270092605,437019015,707111620,1144130635,1851242255,2995372890,4846615145,7841988035,12688603180,20530591215,33219194395,53749785610,86968980005,140718765615,227687745620,368406511235,596094256855,964500768090,1560595024945,2525095793035,4085690817980,6610786611015,10696477428995,17307264040010,28003741469005,45311005509015,73314746978020,118625752487035,191940499465055,310566251952090,502506751417145,813073003369235,1315579754786380,2128652758155615,3444232512941995,5572885271097610,9017117784039605,14590003055137215,23607120839176820,38197123894314035,61804244733490855,100001368627804890,161805613361295745,261806981989100635,423612595350396380,685419577339497015,1109032172689893395,1794451750029390410,2903483922719283805,4697935672748674215,7601419595467958020,12299355268216632235,19900774863684590255,32200130131901222490,52100904995585812745,84301035127487035235,136401940123072847980,220702975250559883215,357104915373632731195,577807890624192614410,934912805997825345605,1512720696622017960015,2447633502619843305620 seq $0,156279 ; 4 times the Lucas number A000032(n). div $0,4 mul $0,5
194.142857
1,256
0.896983
881ae770d3c8971a2c19f328bb6598b0c371bd3b
7,895
asm
Assembly
Tests/base/Z80N/main.i.asm
MrKWatkins/ZXSpectrumNextTests
d22f01338ef15b788bd324a32ba9c5ac335f71a3
[ "MIT" ]
23
2018-05-20T16:40:41.000Z
2022-01-03T23:12:38.000Z
Tests/base/Z80N/main.i.asm
MrKWatkins/ZXSpectrumNextTests
d22f01338ef15b788bd324a32ba9c5ac335f71a3
[ "MIT" ]
3
2020-06-05T17:00:39.000Z
2021-06-27T16:37:06.000Z
Tests/base/Z80N/main.i.asm
MrKWatkins/ZXSpectrumNextTests
d22f01338ef15b788bd324a32ba9c5ac335f71a3
[ "MIT" ]
2
2019-02-04T16:57:02.000Z
2019-08-26T17:48:18.000Z
TEST_OPT_BIT_TURBO equ 0 TEST_OPT_BIT_FULL equ 1 TEST_OPT_BIT_ASTART equ 7 TestOptions: db 0 ; (1<<TEST_OPT_BIT_FULL)|(1<<TEST_OPT_BIT_TURBO) ;db (1<<TEST_OPT_BIT_ASTART)|(1<<TEST_OPT_BIT_TURBO) InstructionsData_CurrentLevelTests: dw InstructionsData_L1Tests ;;;;;;;;;;; detects if Turbo mode is already selected ;;;;;;;;; DetectTurboMode: ; if selected, it will be kept + autostart ld a,TURBO_CONTROL_NR_07 call ReadNextReg and $03 ret z ; no turbo detected ; turbo detected, make the option ON (it will set the turbo to 28MHz (from 7/14/28MHz)) ld hl,TestOptions set TEST_OPT_BIT_TURBO,(hl) set TEST_OPT_BIT_ASTART,(hl) ; and add auto-start of tests ret ;;;;;;;;;;;;;;;;;; switch 28MHz turbo mode ON or OFF ;;;;;;;;;; SetTurboModeByOption: ; read current status of peripheral 2 NextReg, enable turbo and 50/60Hz keys (F3+F8) ld b,PERIPHERAL_2_NR_06 ld a,b call ReadNextReg or %1010'1000 ; F3 + F8 + Multiface enabled call WriteNextRegByIo ; check the selected option by user ld hl,TestOptions bit TEST_OPT_BIT_TURBO,(hl) ld a,%11 ; 28MHz jr nz,.SetTurboON ld a,%00 ; 3.5MHz .SetTurboON: ld b,TURBO_CONTROL_NR_07 jp WriteNextRegByIo ; + ret ;;;;;;; picks choosen levels test ;;;;;;;;;;;; SetTestsModeByOption: ld hl,TestOptions ld de,InstructionsData_FullTests bit TEST_OPT_BIT_FULL,(hl) jr nz,.FullTestsSelected ld de,InstructionsData_L1Tests ; partial tests selected .FullTestsSelected: ld (InstructionsData_CurrentLevelTests),de ret ; returns HL=MEM_SCRAP_BUFFER and 512 bytes of data set (0, 1, 2, ..., 255, 0, ..., 255) Set0to255TwiceScrapData: ; set second set of 256 bytes ld hl,MEM_SCRAP_BUFFER+256 call Set0to255ScrapData.setLoop ; set first set + return with expected HL ;; continue with Set0to255ScrapData ; returns HL=MEM_SCRAP_BUFFER and 256 bytes of data set (0, 1, 2, ..., 255) Set0to255ScrapData: ld hl,MEM_SCRAP_BUFFER .setLoop: ld (hl),l inc l jp nz,.setLoop ret ; does verify if BC=0, HL=MEM_SCRAP_BUFFER+128, DE=MEM_SCRAP_BUFFER2+128 ; returns ZF (ZF=1 if all registers were as expected), modifies HL,DE,BC TestHlDeBcAfterFullBlockValues: ; check if BC==0 (should be after repeat-block instructions) (preserve A and others) inc b ; turn BC=0 into BC=$01FF and test that with TestHlDeBcForBlockValues dec c ;;continue with TestHlDeBcForBlockValues ; does verify if BC=$01FF, HL=MEM_SCRAP_BUFFER+128, DE=MEM_SCRAP_BUFFER2+128 ; returns ZF (ZF=1 if all registers were as expected), modifies HL,DE,BC TestHlDeBcForBlockValues: ; check if BC=$01FF dec b ret nz inc c ret nz ; check if HL == MEM_SCRAP_BUFFER+128 ld bc,MEM_SCRAP_BUFFER+128 or a sbc hl,bc ret nz ; check if DE == MEM_SCRAP_BUFFER2+128 ld hl,MEM_SCRAP_BUFFER2+128 or a sbc hl,de ret ; and return final ZF ;;;;;;;;;;;;;;;; test runner helper functions ;;;;;;;;;;;;;;;;;;;;;;;; ; A: 0..22 index of line with instruction to test RunZ80nTest: add a,a ; *2 ld e,a ; DE = test index * 2 ; fetch address of test ld hl,(InstructionsData_CurrentLevelTests) add hl,de ld a,(hl) inc hl ld h,(hl) ld l,a ; call the selected test (DE = test index * 2) ; continue with TestCallWrapper code ; HL = address of test to run (or null), DE = index of test * 2 TestCallWrapper: ; verify HL is not null ld a,h or l ret z ; check current status (only NONE should run test) ld ix,InstructionsData_Details add ix,de add ix,de ld a,(ix+1) cp RESULT_OK ret z ; test was run on all possible levels and there's nothing to show ; RESULT_OK1 and RESULT_OK2 should pass through into the test ; the partial tests are responsible of detecting the state and ignore the call cp RESULT_NONE jr z,.KeepStatusDisplayed cp RESULT_ERR jr z,.KeepStatusDisplayed ;; but RESULT_OK1 and RESULT_OK2 should remove the current status from screen to get ; correct result after test is run (or not run) push hl push de call .RefreshCurrentTestStatusAhead pop de pop hl .KeepStatusDisplayed: ;; highlight the picked instruction push de push hl ex de,hl add hl,hl ; index*4 add hl,hl ; index*8 add hl,hl ; index*16 add hl,hl ; index*32 ld de,MEM_ZX_ATTRIB_5800+32 ; instructions start from second line add hl,de ld (.AdjustInstructionNameAttributes+1),hl ld a,P_BLACK|YELLOW call .AdjustInstructionNameAttributes pop hl pop de ld a,RESULT_ERR cp (ix+1) jr z,.ShowErrorLog ; continue with display log if RESULT_ERR ; preserve current Error log index (to check, if test did log anything) ld a,(LogLastIndex) ld (.LogLastIndexBeforeTest+1),a ; preserve it directly in `ld a,*` ; call the test itself push de push ix ; preserve Details data pointer call .WrappedTest pop ix ; store result (or more like set to "OK", if it was not already set by test) ld a,RESULT_NONE cp (ix+1) jr nz,.ResultAlreadySetByTest ld (ix+1),RESULT_OK ; full OK otherwise .ResultAlreadySetByTest: ; check if there are some new log items (produced by the test) ld hl,(LogLastIndex) ; L = (LogLastIndex) (ignore H) .LogLastIndexBeforeTest: ld a,0 cp l jr z,.NoNewLogItems ; store the index of first new log into test details data inc a ; (old index didn't belong to new items, adjust it) ld (ix+2),a ; store it into test details data ; seal the log-chain by setting "last" on last item call LogSealPreviousChainOfItems .NoNewLogItems: ; restore main screen (hide heartbeat) call DeinitHeartbeat pop de ; restore index*2 ; de-highlight the picked instruction ld a,e rlca rlca rlca ; index*16 in total and P_RED ; the only bit I'm interested (to produce CYAN for odd lines) xor P_WHITE|BLACK call .AdjustInstructionNameAttributes ; refresh the test result status on screen .RefreshCurrentTestStatusAhead: ld b,e rrc b ; b = index, now do lazy-coder VRAM line calculation inc b ld hl,MEM_ZX_SCREEN_4000+CHARPOS_STATUS .FindCorrectVramLine: call AdvanceVramHlToNextLine djnz .FindCorrectVramLine jp PrintTestStatus ; now just call UI function and return .WrappedTest: ; call the test (HL: test address, DE = index*2, IX = test details data) jp hl .ShowErrorLog: ; display log (HL: test address, DE = index*2, IX = test details data) call DisplayLogForOneTest call WaitForAnyKey jp RedrawMainScreen ; restore main screen + return .AdjustInstructionNameAttributes: ld hl,0 ld b,CHARPOS_INS_END+1 .InstructionNameLoop: ld (hl),a inc l djnz .InstructionNameLoop ret ; will check if autostart bit is set, clear it and run all tests if requested HandleAutoStartOnce: ; check if auto-start of tests is selected (by machine being in turbo mode) ld hl,TestOptions bit TEST_OPT_BIT_ASTART,(hl) ret z res TEST_OPT_BIT_ASTART,(hl) jp GoKeyHandler
34.475983
91
0.623686
d13c91de946906ff05628a7ce749b5500fcc6f94
2,407
asm
Assembly
Project32_VS2017/template.asm
harshboi/Assembly-and-Computer-Architecture
42e00d8b311a00a7765ec9ca211383a1511e2c2d
[ "BSD-3-Clause" ]
null
null
null
Project32_VS2017/template.asm
harshboi/Assembly-and-Computer-Architecture
42e00d8b311a00a7765ec9ca211383a1511e2c2d
[ "BSD-3-Clause" ]
null
null
null
Project32_VS2017/template.asm
harshboi/Assembly-and-Computer-Architecture
42e00d8b311a00a7765ec9ca211383a1511e2c2d
[ "BSD-3-Clause" ]
null
null
null
TITLE Program Template (template.asm) ; Author: ; Course / Project ID Date: ; Description: INCLUDE Irvine32.inc ; (insert constant definitions here) .data header BYTE "Elementary Arithmetic by Harshvardhan Singh",0 _instructions BYTE "Enter 2 numbers, and I'll show you the sum difference, product, quotient, and remainder.",0 str1 BYTE "Enter first number ",0 str2 BYTE "Enter second number ",0 _sum DWORD ? first_num DWORD ? second_num DWORD ? _char DWORD " + " _equal DWORD " = " _minus DWORD " - " _multiply DWORD " * " _division DWORD " / " ; (insert variable definitions here) .code main PROC mov edx, OFFSET header call WriteString call crlf call crlf ;mov edx, OFFSET First_num ;call ReadInt mov edx, OFFSET _instructions call WriteString call crlf call crlf mov edx, OFFSET str1 call WriteString call ReadInt mov first_num, eax mov edx, OFFSET str2 call WriteString call ReadInt mov second_num, eax call crlf ; Code for Addition mov eax,first_num add eax,second_num mov ebx, first_num mov _sum, eax mov eax,first_num call WriteDec mov edx, OFFSET _char ;mov edx, _char Call WriteString mov eax,second_num call WriteDec mov edx, OFFSET _equal call WriteString mov eax,_sum call WriteDec ; Code for subtraction mov eax,first_num sub eax,second_num mov ebx, first_num mov _sum, eax mov eax,first_num call WriteDec mov edx, OFFSET _minus ;mov edx, _char Call WriteString mov eax,second_num call WriteDec mov edx, OFFSET _equal call WriteString mov eax,_sum call WriteDec ; Code for Multiplication mov eax,first_num imul eax,second_num mov ebx, first_num mov _sum, eax mov eax,first_num call WriteDec mov edx, OFFSET _multiply ;mov edx, _char Call WriteString mov eax,second_num call WriteDec mov edx, OFFSET _equal call WriteString mov eax,_sum call WriteDec; (insert executable instructions here) ; Code for division mov eax,first_num idiv eax,second_num mov ebx, first_num mov _sum, eax mov eax,first_num call WriteDec mov edx, OFFSET _minus ;mov edx, _division Call WriteString mov eax,second_num call WriteDec mov edx, OFFSET _equal call WriteString mov eax,_sum call WriteDec exit ; exit to operating system main ENDP ; (insert additional procedures here) END main
18.804688
114
0.716244
86cc17e693d19c54655bfceb8890be7501b31fbf
6,836
asm
Assembly
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0xca.log_21829_1794.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0xca.log_21829_1794.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0xca.log_21829_1794.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r12 push %r13 push %r9 push %rax push %rbp push %rcx push %rdi push %rsi lea addresses_A_ht+0x102ba, %r12 add %rbp, %rbp mov $0x6162636465666768, %rax movq %rax, %xmm7 vmovups %ymm7, (%r12) nop add $2109, %r9 lea addresses_normal_ht+0x1efea, %rsi lea addresses_A_ht+0x7c0a, %rdi nop nop nop nop nop sub $44692, %r12 mov $8, %rcx rep movsl nop nop inc %rbp lea addresses_D_ht+0x19f73, %rsi lea addresses_WC_ht+0x6eba, %rdi nop nop add %rax, %rax mov $93, %rcx rep movsb nop and %rdi, %rdi lea addresses_A_ht+0xd060, %r12 nop nop add %rsi, %rsi vmovups (%r12), %ymm4 vextracti128 $1, %ymm4, %xmm4 vpextrq $0, %xmm4, %rbp nop nop nop nop nop and $56861, %rdi lea addresses_A_ht+0x16ba, %rcx nop nop nop xor %rsi, %rsi mov $0x6162636465666768, %rbp movq %rbp, (%rcx) nop nop nop nop cmp %rbp, %rbp lea addresses_WT_ht+0xe5ba, %rbp nop nop nop nop and $38029, %rsi movw $0x6162, (%rbp) nop nop nop nop nop inc %rcx lea addresses_UC_ht+0x16ed2, %rsi lea addresses_UC_ht+0x4eba, %rdi clflush (%rdi) nop nop add $23821, %r13 mov $106, %rcx rep movsq nop nop nop nop nop inc %rdi lea addresses_WT_ht+0x303a, %rsi nop nop inc %rdi and $0xffffffffffffffc0, %rsi movaps (%rsi), %xmm4 vpextrq $1, %xmm4, %rbp xor $40498, %r12 lea addresses_A_ht+0xf8ba, %rsi lea addresses_UC_ht+0x18eba, %rdi clflush (%rsi) nop cmp %rbp, %rbp mov $53, %rcx rep movsl nop and %rax, %rax lea addresses_WT_ht+0x12792, %rbp nop nop nop add %r13, %r13 mov (%rbp), %di nop nop nop xor $12502, %rax pop %rsi pop %rdi pop %rcx pop %rbp pop %rax pop %r9 pop %r13 pop %r12 ret .global s_faulty_load s_faulty_load: push %r10 push %r14 push %r15 push %r9 push %rbx push %rdi push %rdx // Store lea addresses_WT+0x14cba, %r9 nop xor %rbx, %rbx movl $0x51525354, (%r9) nop nop nop nop nop dec %r14 // Faulty Load lea addresses_D+0x52ba, %rdx nop nop nop nop nop and $7150, %r15 mov (%rdx), %r14d lea oracles, %r9 and $0xff, %r14 shlq $12, %r14 mov (%r9,%r14,1), %r14 pop %rdx pop %rdi pop %rbx pop %r9 pop %r15 pop %r14 pop %r10 ret /* <gen_faulty_load> [REF] {'src': {'congruent': 0, 'AVXalign': False, 'same': False, 'size': 32, 'NT': False, 'type': 'addresses_D'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 9, 'AVXalign': True, 'same': False, 'size': 4, 'NT': False, 'type': 'addresses_WT'}} [Faulty Load] {'src': {'congruent': 0, 'AVXalign': False, 'same': True, 'size': 4, 'NT': False, 'type': 'addresses_D'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'congruent': 11, 'AVXalign': False, 'same': False, 'size': 32, 'NT': False, 'type': 'addresses_A_ht'}} {'src': {'congruent': 4, 'same': False, 'type': 'addresses_normal_ht'}, 'OP': 'REPM', 'dst': {'congruent': 4, 'same': False, 'type': 'addresses_A_ht'}} {'src': {'congruent': 0, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'REPM', 'dst': {'congruent': 9, 'same': False, 'type': 'addresses_WC_ht'}} {'src': {'congruent': 1, 'AVXalign': False, 'same': False, 'size': 32, 'NT': False, 'type': 'addresses_A_ht'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 9, 'AVXalign': False, 'same': False, 'size': 8, 'NT': False, 'type': 'addresses_A_ht'}} {'OP': 'STOR', 'dst': {'congruent': 8, 'AVXalign': True, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_WT_ht'}} {'src': {'congruent': 3, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'REPM', 'dst': {'congruent': 9, 'same': False, 'type': 'addresses_UC_ht'}} {'src': {'congruent': 4, 'AVXalign': True, 'same': False, 'size': 16, 'NT': False, 'type': 'addresses_WT_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 7, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'REPM', 'dst': {'congruent': 9, 'same': False, 'type': 'addresses_UC_ht'}} {'src': {'congruent': 2, 'AVXalign': False, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_WT_ht'}, 'OP': 'LOAD'} {'36': 21829} 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 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35.237113
2,999
0.658865
b50a73951b97d0d8eb7dae6c57ba48eb420528fd
1,707
asm
Assembly
note_table.asm
neilbaldwin/PR8
045cbd282aba6357a4ae555958cf65c018952e49
[ "BSD-2-Clause-FreeBSD", "MIT" ]
8
2021-03-14T18:20:40.000Z
2021-08-04T20:32:25.000Z
note_table.asm
neilbaldwin/PR8
045cbd282aba6357a4ae555958cf65c018952e49
[ "BSD-2-Clause-FreeBSD", "MIT" ]
2
2021-09-17T02:53:10.000Z
2021-09-17T03:11:10.000Z
note_table.asm
neilbaldwin/PR8
045cbd282aba6357a4ae555958cf65c018952e49
[ "BSD-2-Clause-FreeBSD", "MIT" ]
null
null
null
periodLo: .IF PAL_VERSION=1 .byte $60,$f6,$92,$34,$db,$86,$37,$ec,$a5,$62,$23,$e8 .byte $b0,$7b,$49,$19,$ed,$c3,$9b,$75,$52,$31,$11,$f3 .byte $d7,$bd,$a4,$8c,$76,$61,$4d,$3a,$29,$18,$08,$f9 .byte $eb,$de,$d1,$c6,$ba,$b0,$a6,$9d,$94,$8b,$84,$7c .byte $75,$6e,$68,$62,$5d,$57,$52,$4e,$49,$45,$41,$3e .byte $3a,$37,$34,$31,$2e,$2b,$29,$26,$24,$22,$20,$1e .ELSE .byte $f1,$7f,$13,$ad,$4d,$f3,$9d,$4c,$00,$b8,$74,$34 .byte $f8,$bf,$89,$56,$26,$f9,$ce,$a6,$80,$5c,$3a,$1a .byte $fb,$df,$c4,$ab,$93,$7c,$67,$52,$3f,$2d,$1c,$0c .byte $fd,$ef,$e1,$d5,$c9,$bd,$b3,$a9,$9f,$96,$8e,$86 .byte $7e,$77,$70,$6a,$64,$5e,$59,$54,$4f,$4b,$46,$42 .byte $3f,$3b,$38,$34,$31,$2f,$2c,$29,$27,$25,$23,$21 .byte $1f,$1d,$1b,$1a,$18,$17,$15,$14,$13,$12,$11,$10 .byte $0F,$0E,$0D,$0C,$0B,$0A,$09,$08,$07,$06,$05,$04 .ENDIF periodHi: .IF PAL_VERSION=1 .byte $07,$06,$06,$06,$05,$05,$05,$04,$04,$04,$04,$03 .byte $03,$03,$03,$03,$02,$02,$02,$02,$02,$02,$02,$01 .byte $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$00 .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .ELSE .byte $07,$07,$07,$06,$06,$05,$05,$05,$05,$04,$04,$04 .byte $03,$03,$03,$03,$03,$02,$02,$02,$02,$02,$02,$02 .byte $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01 .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .ENDIF
43.769231
55
0.512009
b21e491a9b7fdb1ab17f248f1748541f3ebe5a4b
181
asm
Assembly
data/pokemon/dex_entries/buneary.asm
AtmaBuster/pokeplat-gen2
fa83b2e75575949b8f72cb2c48f7a1042e97f70f
[ "blessing" ]
6
2021-06-19T06:41:19.000Z
2022-02-15T17:12:33.000Z
data/pokemon/dex_entries/buneary.asm
AtmaBuster/pokeplat-gen2-old
01e42c55db5408d72d89133dc84a46c699d849ad
[ "blessing" ]
null
null
null
data/pokemon/dex_entries/buneary.asm
AtmaBuster/pokeplat-gen2-old
01e42c55db5408d72d89133dc84a46c699d849ad
[ "blessing" ]
3
2021-01-15T18:45:40.000Z
2021-10-16T03:35:27.000Z
db "RABBIT@" ; species name db "You can tell how" next "it feels by the" next "way it rolls its" page "ears. When it is" next "scared, both its" next "ears are rolled.@"
18.1
28
0.646409
a1a68766dbb442c04d0dea3d533de1d448b13afd
310
asm
Assembly
programs/oeis/021/A021516.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/021/A021516.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/021/A021516.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A021516: Decimal expansion of 1/512. ; 0,0,1,9,5,3,1,2,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 add $0,1 mov $1,10 pow $1,$0 mul $1,3 div $1,1536 mod $1,10 mov $0,$1
28.181818
199
0.541935
82e1777a8978fdd7a420b795011a05e42b37082b
261
asm
Assembly
src/kernel/asm/cpu/pci.asm
Krzem5/Assembly-64Bit_Uefi_Kernel
d4b3e878b667d6fb2b54e8e9ec08f5dc15aefeeb
[ "BSD-3-Clause" ]
4
2021-03-06T12:01:16.000Z
2021-04-19T12:35:26.000Z
src/kernel/asm/cpu/pci.asm
Krzem5/Assembly-64Bit_Uefi_Kernel
d4b3e878b667d6fb2b54e8e9ec08f5dc15aefeeb
[ "BSD-3-Clause" ]
null
null
null
src/kernel/asm/cpu/pci.asm
Krzem5/Assembly-64Bit_Uefi_Kernel
d4b3e878b667d6fb2b54e8e9ec08f5dc15aefeeb
[ "BSD-3-Clause" ]
null
null
null
bits 64 global asm_pci_read global asm_pci_write asm_pci_read: mov eax, ecx mov dx, 0xcf8 out dx, eax mov dx, 0xcfc in eax, dx ret asm_pci_write: mov eax, ecx mov ecx, edx mov dx, 0xcf8 out dx, eax mov dx, 0xcfc mov eax, ecx out dx, eax ret
10.038462
20
0.693487
a96540b5afb2f3814fa5a0296745fc6617159f3c
294
asm
Assembly
libsrc/_DEVELOPMENT/arch/zxn/esxdos/c/sdcc_iy/p3dos_copy_pstr_to_cstr.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
640
2017-01-14T23:33:45.000Z
2022-03-30T11:28:42.000Z
libsrc/_DEVELOPMENT/arch/zxn/esxdos/c/sdcc_iy/p3dos_copy_pstr_to_cstr.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
1,600
2017-01-15T16:12:02.000Z
2022-03-31T12:11:12.000Z
libsrc/_DEVELOPMENT/arch/zxn/esxdos/c/sdcc_iy/p3dos_copy_pstr_to_cstr.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
215
2017-01-17T10:43:03.000Z
2022-03-23T17:25:02.000Z
; unsigned char *p3dos_copy_pstr_to_cstr(char *cdst, const char *psrc) SECTION code_esxdos PUBLIC _p3dos_copy_pstr_to_cstr EXTERN asm_p3dos_copy_pstr_to_cstr _p3dos_copy_pstr_to_cstr: pop af pop de pop hl push hl push de push af jp asm_p3dos_copy_pstr_to_cstr
14.7
70
0.758503
244ed080bcd089e80ba17eb8c7550c3ef5419c07
861
asm
Assembly
semester-5/microprocessor/16div.asm
saranshbht/bsc-codes
7386c09cc986de9c84947f7dea7db3dc42219a35
[ "MIT" ]
3
2021-03-22T12:07:14.000Z
2021-08-30T17:28:23.000Z
semester-5/microprocessor/16div.asm
saranshbht/bsc-codes
7386c09cc986de9c84947f7dea7db3dc42219a35
[ "MIT" ]
null
null
null
semester-5/microprocessor/16div.asm
saranshbht/bsc-codes
7386c09cc986de9c84947f7dea7db3dc42219a35
[ "MIT" ]
null
null
null
.model small .data first dw 256 second db 128 tempah db ? tempal db ? msg1 db "Quotient: $" msg2 db 10, "Remainder: $" .code .startup mov ax, first div second mov tempah, ah mov tempal, al lea dx, msg1 mov ah, 09h int 21h mov cx, 2 mov bl, tempal print1: rol bl, 4 mov dl, bl and dl, 0fh add dl, 30h cmp dl, 39h jbe print11 add dl, 07h print11: mov ah, 02h int 21h loop print1 lea dx, msg2 mov ah, 09h int 21h mov cx, 2 mov bl, tempah print2: rol bl, 4 mov dl, bl and dl, 0fh add dl, 30h cmp dl, 39h jbe print21 add dl, 07h print21: mov ah, 02h int 21h loop print2 .exit end
15.105263
30
0.470383
3cc824d321a711449f9c374117468916284c7a1f
1,129
asm
Assembly
simple_bootloader/simple_bootloader.asm
rgimad/fasm_programs
f6739ea19d5a3cdc759d902971a889eda5e98e9a
[ "MIT" ]
8
2021-03-23T05:24:56.000Z
2021-11-29T08:56:33.000Z
simple_bootloader/simple_bootloader.asm
rgimad/fasm_programs
f6739ea19d5a3cdc759d902971a889eda5e98e9a
[ "MIT" ]
null
null
null
simple_bootloader/simple_bootloader.asm
rgimad/fasm_programs
f6739ea19d5a3cdc759d902971a889eda5e98e9a
[ "MIT" ]
1
2021-09-18T07:26:29.000Z
2021-09-18T07:26:29.000Z
org 7C00h ; all the addresses of program will be calculated relative to 7C00h use16 ; 16-bit code cli ; disable interrupts ; null segment registers mov ax, 0 mov es, ax mov ds, ax mov ss, ax mov sp, 7C00h ; set up stack pointer (note: stack grows downwards) sti ; enable interrupts mov ax, 0003h ; set up videomode to show text int 10h ; call bios interrupt 10h mov ax, 1301h ; function number mov bx, 000Ah ; 00 - page number, 0A - font color and background color mov dx, 0000h ; row and column where the text is outputed mov bp, string1 ; string1 address mov cx, word [string1_len] ; string1 length mov si, 20 loop1: add dh, 1 add dl, 1 add bl, 1 int 10h dec si test si, si jnz loop1 jmp $ ; its like infinite loop, jumps to itself string1 db 'Hello World, MBR loaded!' ; define our string string1_len dw ($ - string1) ; calculate string1 length ; now we need to fill up the program to 512 bytes times 510 - ($ - $$) db 0 ; $ means address of current instruction, $$ there is 7C00h (cause in the beginning org 7C00h) db 0x55, 0xAA ; last two bytes must be these cause of magic
29.710526
121
0.701506
8d90165835776d090e9af478c6eb603561290eb6
405
asm
Assembly
programs/oeis/130/A130481.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/130/A130481.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/130/A130481.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A130481: a(n) = Sum_{k=0..n} (k mod 3) (i.e., partial sums of A010872). ; 0,1,3,3,4,6,6,7,9,9,10,12,12,13,15,15,16,18,18,19,21,21,22,24,24,25,27,27,28,30,30,31,33,33,34,36,36,37,39,39,40,42,42,43,45,45,46,48,48,49,51,51,52,54,54,55,57,57,58,60,60,61,63,63,64,66,66,67,69,69,70,72,72,73,75,75,76,78,78,79,81,81,82,84,84,85,87,87,88,90,90,91,93,93,94,96,96,97,99,99 mov $1,$0 mod $1,3 div $1,2 add $0,$1
50.625
291
0.624691
a8b5f31667aef9cd003f81eb345ba88b737d61ec
307
asm
Assembly
oeis/040/A040381.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/040/A040381.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/040/A040381.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A040381: Continued fraction for sqrt(402). ; Submitted by Christian Krause ; 20,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40,20,40 trn $0,1 mod $0,2 mul $0,20 add $0,20
34.111111
190
0.677524
77c55ebf43eaea370645e2f728db645e2a58a764
373
asm
Assembly
oeis/138/A138929.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/138/A138929.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/138/A138929.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A138929: Twice the prime powers A000961. ; Submitted by Jamie Morken(w1) ; 2,4,6,8,10,14,16,18,22,26,32,34,38,46,50,54,58,62,64,74,82,86,94,98,106,118,122,128,134,142,146,158,162,166,178,194,202,206,214,218,226,242,250,254,256,262,274,278,298,302,314,326,334,338,346,358,362,382 mov $2,1 lpb $0 sub $0,1 seq $2,15 ; Smallest prime power >= n. lpe mul $2,2 mov $0,$2
31.083333
205
0.683646
27ba9ac655553e776b56a5cf32e13264414d42c1
8,452
asm
Assembly
source/3dasm/clipper.asm
arbruijn/d2gl
829b1990384b78087f3249feec7df13912e0da05
[ "Unlicense" ]
null
null
null
source/3dasm/clipper.asm
arbruijn/d2gl
829b1990384b78087f3249feec7df13912e0da05
[ "Unlicense" ]
null
null
null
source/3dasm/clipper.asm
arbruijn/d2gl
829b1990384b78087f3249feec7df13912e0da05
[ "Unlicense" ]
null
null
null
; THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX ; SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO ; END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ; ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS ; IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS ; SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE ; FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE ; CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS ; AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. ; COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. .386 option oldstructs .nolist include pstypes.inc include psmacros.inc include gr.inc include 3d.inc .list assume cs:_TEXT, ds:_DATA _DATA segment dword public USE32 'DATA' rcsid db "$Id: clipper.asm 1.10 1996/02/14 09:59:55 matt Exp $" align 4 public free_point_num ;buffer of temp points for when clipping creates a new point temp_points db MAX_POINTS_IN_POLY * size g3s_point dup (?) free_points label dword p = temp_points rept MAX_POINTS_IN_POLY dd p p = p+size g3s_point endm free_point_num dd 0 ;Vars for polygon clipper nverts dd ? ;number of verts in poly nv_cnt dd ? ;loop variable plane db ? _DATA ends _TEXT segment dword public USE32 'CODE' ;get a temporary point. returns ebp=point. get_temp_point: mov ebp,free_point_num mov ebp,free_points[ebp*4] inc free_point_num mov [ebp].p3_flags,PF_TEMP_POINT ;clear proj,set temp ifndef NDEBUG cmp free_point_num,MAX_POINTS_IN_POLY break_if e,"temp_point buf empty!" endif ret ;free a temporary point. takes esi=point free_temp_point: push eax dec free_point_num mov eax,free_point_num mov free_points[eax*4],esi pop eax ret ;initialize the free points reset_temp_points: debug_brk 'how often does this get called?' pushm edi,eax,ecx mov free_point_num,0 lea edi,free_points lea eax,temp_points mov ecx,MAX_POINTS_IN_POLY reset_loop: stosd add eax,size g3s_point loop reset_loop popm edi,eax,ecx ret ;clip a particular value (eg. x, y, u). ;assumes esi,edi=start,end points, ebp=dest point, and ebx/ecx=fraction ;stores new value and returns it in eax clip_value macro ofs mov eax,[edi].ofs ;end sub eax,[esi].ofs ;-start imul ebx idiv ecx add eax,[esi].ofs ;+start mov [ebp].ofs,eax endm ;clips an edge against one plane. ;takes esi (on) ,edi (off)=points, cl=plane flag (1,2,4,8 = left,right,bot,top) ;returns esi,edi=clipped points (edi new), bl=codes ;trashes eax,edx,ebp clip_edge: ;compute clipping value k = (xs-zs) / (xs-xe-zs+ze) ;use x or y as appropriate, and negate x/y value as appropriate mov ebx,[esi].x ;eax = xs mov edx,[edi].x ;ebx = xe test cl,CC_OFF_TOP+CC_OFF_BOT ;top or bot (y)? jz not_y mov ebx,[esi].y ;eax = ys mov edx,[edi].y ;ebx = ye not_y: test cl,CC_OFF_LEFT+CC_OFF_BOT ;right or top (neg)? jz not_neg neg ebx neg edx not_neg: mov plane,cl ;store push ecx ;save plane sub ebx,[esi].z ;ebx = xs-zs mov ecx,ebx ;ecx = xs-zs sub ecx,edx ;edx = xs-xe-zs add ecx,[edi].z ;edx = xs-xe+zs+ze ;now frac=ebx/ecx call get_temp_point ;ret ebp=point ;;mov ax,_Frame_count ;;mov [ebp].p3_frame,ax ;this point valid clip_value x mov [ebp].z,eax ;assume z=x clip_value y test plane,CC_OFF_TOP+CC_OFF_BOT ;top or bot (y)? jz not_y2 mov [ebp].z,eax ;z=y not_y2: ;check if uv values present, and clip if so test [esi].p3_flags,PF_UVS ;uv values here? jz no_clip_uv ;..nope clip_value p3_u clip_value p3_v or [ebp].p3_flags,PF_UVS ;new point has uv set no_clip_uv: ;check if lv values present, and clip if so test [esi].p3_flags,PF_LVS ;lv values here? jz no_clip_lv ;..nope clip_value p3_l or [ebp].p3_flags,PF_LVS ;new point has lv set no_clip_lv: pop ecx ;get plane back ;negate z if clipping against left or bot test cl,CC_OFF_LEFT+CC_OFF_BOT ;right or top (neg)? jz not_neg2 neg [ebp].z ;z=-x (or -y) not_neg2: ;see if discarded point is temp point, and free it if so mov edi,ebp ;return correct point mov eax,edi jmp code_point ;returns bl=codes ;clips a line to the viewing pyramid. ;takes esi,edi=points (pointers), al=codes_or ;return esi,edi=clipped points, one or both new clip_line: pushm ebx,ecx,edx,ebp mov ecx,1 ;plane flag l_plane_loop: test al,cl ;off this plane? jz l_not_this_plane test [esi].p3_codes,cl ;this one on? jz order_ok ;..yep xchg esi,edi ;..nope order_ok: push edi ;save old off-screen point call clip_edge ;esi=on, edi=off ;returns bl=new edi codes pop eax ;get discarded point ;see if must free rejected point test [eax].p3_flags,PF_TEMP_POINT jz not_temp_eax xchg esi,eax call free_temp_point mov esi,eax not_temp_eax: mov al,[esi].p3_codes ;get esi codes test al,bl ;clipped away? jnz l_clipped_away ;..yep or al,bl ;get new codes_or l_not_this_plane: add ecx,ecx ;next plane cmp ecx,16 ;done? jne l_plane_loop ;..nope l_clipped_away: popm ebx,ecx,edx,ebp ret ;TEMPORARY - inline this code when working ;takes esi,edi=lists ;returns edi=end of new list, dx=new codes. trashes eax,ebx,edx,ebp,esi clip_plane: mov ebx,nverts ;copy first two verts to end mov eax,[esi] mov [esi+ebx*4],eax mov eax,4[esi] mov 4[esi+ebx*4],eax mov nv_cnt,ebx ;loop variable add esi,4 ;point at second mov edx,0ff00h ;initialize codes point_loop: mov eax,[esi] ;get current point add esi,4 ;go though list of points. test [eax].p3_codes,cl ;cur point off? jz cur_not_off ;..nope ;cur point is off. check prev and next mov ebx,[esi-8] ;get prev test [ebx].p3_codes,cl ;prev off? jnz prev_off ;..yup, so nothing to clip push eax ;save current point ;must clip cur (off screen) to prev (on screen) pushm edx,esi,edi ;save codes,list pointers mov esi,ebx ;esi=on screen mov edi,eax ;edi=off screen call clip_edge mov eax,edi ;save new point popm edx,esi,edi ;get codes,list pointers mov [edi],eax ;store in dest list add edi,4 or dl,bl ;update codes_or and dh,bl ;update codes_and pop eax ;restore current point prev_off: mov ebx,[esi] ;get next test [ebx].p3_codes,cl ;next off? jnz next_off ;..yes push eax ;save current point ;must clip cur (off screen) to next (on screen) pushm edx,esi,edi ;save codes,list pointers mov esi,ebx ;esi=on screen mov edi,eax ;edi=off screen call clip_edge mov eax,edi ;save new point popm edx,esi,edi ;get codes,list pointers mov [edi],eax ;store in dest list add edi,4 or dl,bl ;update codes_or and dh,bl ;update codes_and pop eax ;get current back next_off: ;see if must free discarded point test [eax].p3_flags,PF_TEMP_POINT jz not_temp xchg esi,eax call free_temp_point mov esi,eax not_temp: jmp do_next_point cur_not_off: mov [edi],eax ;store cur in dest buffer add edi,4 or dl,[eax].p3_codes ;update codes_or and dh,[eax].p3_codes ;update codes_and do_next_point: dec nv_cnt jnz point_loop ret ;3d clip a polygon. ;takes esi=src list, edi=dest list, ecx=nverts, al=codes_or ;returns esi=list of clipped points, some of them new, ecx=new nverts, dx=codes ;esi at exit will be either of esi,edi at entry clip_polygon: push ebp mov nverts,ecx ;save ;now loop through each plane, a-clipping as we go mov ecx,1 ;plane flag mov dl,al ;dl = codes_or ;clipping from [esi] -> [edi] p_plane_loop: test dl,cl ;off this plane? jz p_not_this_plane push esi ;save src ptr push edi ;save dest ptr ;clip against this plane call clip_plane ;when working, inline this code ;done clip for this plane mov eax,edi ;end of dest loop pop esi ;get start of dest buffer sub eax,esi ;get delta sar eax,2 ;get new vert count mov nverts,eax ;save new value pop edi ;new dest = old scr test dh,dh ;check new codes_and jnz p_clipped_away ;polygon all off screen p_not_this_plane: add ecx,ecx ;next plane cmp ecx,16 ;done? jne p_plane_loop ;..nope p_clipped_away: pop ebp mov ecx,nverts ;new value ret _TEXT ends ;should I write a combined clipper/projector? end
23.029973
80
0.704094
968d4fc425d81ae2ef5bccd3275de4c136f412a6
100
asm
Assembly
Arquivos_ASM/soma.asm
Lavedonio/2019-PCS3216
5d82bdafc4cdcd54e82c8365cac5281567b505a4
[ "MIT" ]
null
null
null
Arquivos_ASM/soma.asm
Lavedonio/2019-PCS3216
5d82bdafc4cdcd54e82c8365cac5281567b505a4
[ "MIT" ]
null
null
null
Arquivos_ASM/soma.asm
Lavedonio/2019-PCS3216
5d82bdafc4cdcd54e82c8365cac5281567b505a4
[ "MIT" ]
null
null
null
'Soma 2 valores inseridos pelo usuário org $0010 i D0 i D1 add D2,D1,D0 o D2
12.5
38
0.57
817b7dc2791d1163153bd3031d7315a9f18e303f
600
asm
Assembly
src/io/InputBufferAddChar.asm
jhm-ciberman/calculator-asm
f5305f345d7efdd616b34a485f7460f6789f4d9c
[ "MIT" ]
2
2019-08-03T17:09:30.000Z
2021-04-01T22:17:09.000Z
src/io/InputBufferAddChar.asm
jhm-ciberman/calculator-asm
f5305f345d7efdd616b34a485f7460f6789f4d9c
[ "MIT" ]
null
null
null
src/io/InputBufferAddChar.asm
jhm-ciberman/calculator-asm
f5305f345d7efdd616b34a485f7460f6789f4d9c
[ "MIT" ]
1
2019-08-04T21:26:32.000Z
2019-08-04T21:26:32.000Z
;;; ; Adds a character to the input buffer ; ; params ; char - The character to add ;;; proc InputBufferAddChar, char:BYTE ; if (char_count = 254) then return mov dl, [_gr_input_char_count] cmp dl, 254 je .finish ; buffer[char_count] = char; mov dl, [_gr_input_char_count] mov rax, _gr_input_buffer add al, dl mov BYTE[rax], cl ; char_count += 1 inc [_gr_input_char_count] inc rax ; buffer[char_count] = NULL; ; This ensures the string always terminates with NULL mov BYTE[rax], 0 .finish: ret endp
20.689655
58
0.611667
34a0c050790c92ab71e7a78f2a618649ebc84a24
506
asm
Assembly
so/overlay/src/overlay2.asm
bmnascimento/von-neumann-simulator
a36879939f2ccf58a8079b7730bac00e0ba29ce0
[ "MIT" ]
null
null
null
so/overlay/src/overlay2.asm
bmnascimento/von-neumann-simulator
a36879939f2ccf58a8079b7730bac00e0ba29ce0
[ "MIT" ]
null
null
null
so/overlay/src/overlay2.asm
bmnascimento/von-neumann-simulator
a36879939f2ccf58a8079b7730bac00e0ba29ce0
[ "MIT" ]
1
2020-09-04T01:12:08.000Z
2020-09-04T01:12:08.000Z
@ 200 k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff k ff
4.960784
5
0.598814
5476fc1b278e0c8a2440d261ddb5eae6ce9bb5a6
77
asm
Assembly
data/test_stx.asm
colinw7/C6502
a79e573e3b16da0d895b18d0081716d9a76e4654
[ "MIT" ]
null
null
null
data/test_stx.asm
colinw7/C6502
a79e573e3b16da0d895b18d0081716d9a76e4654
[ "MIT" ]
null
null
null
data/test_stx.asm
colinw7/C6502
a79e573e3b16da0d895b18d0081716d9a76e4654
[ "MIT" ]
null
null
null
LDX #$44 OUT X STX $00 OUT X LDX #$21 OUT X LDX $00 OUT X
6.416667
10
0.467532
fd76b1e15778a17833e43ec073111cc3a8e8dd4d
234
asm
Assembly
mc-sema/validator/x86_64/tests/FILD_64m.asm
randolphwong/mcsema
eb5b376736e7f57ff0a61f7e4e5a436bbb874720
[ "BSD-3-Clause" ]
2
2021-08-07T16:21:29.000Z
2021-11-17T10:58:37.000Z
mc-sema/validator/x86_64/tests/FILD_64m.asm
randolphwong/mcsema
eb5b376736e7f57ff0a61f7e4e5a436bbb874720
[ "BSD-3-Clause" ]
null
null
null
mc-sema/validator/x86_64/tests/FILD_64m.asm
randolphwong/mcsema
eb5b376736e7f57ff0a61f7e4e5a436bbb874720
[ "BSD-3-Clause" ]
null
null
null
BITS 64 ;TEST_FILE_META_BEGIN ;TEST_TYPE=TEST_F ;TEST_IGNOREFLAGS= ;TEST_FILE_META_END ;TEST_BEGIN_RECORDING lea rdi, [rsp-0x0c] mov dword [rdi+00], 0x0000 mov dword [rdi+04], 0x0001 FILD qword [rdi] mov edi, 0 ;TEST_END_RECORDING
14.625
26
0.782051
6cd6a03c5fa4bd181d46eb4dfc4ac695606cf197
315
asm
Assembly
programs/oeis/040/A040811.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/040/A040811.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/040/A040811.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A040811: Continued fraction for sqrt(840). ; 28,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56,1,56 mov $1,$0 cmp $0,0 sub $1,$0 gcd $1,2 add $1,26 add $0,$1 mul $0,$1 sub $0,728
26.25
189
0.603175
235909b64c2da9f62fa67008d74a70c290e1d02e
2,249
asm
Assembly
src/test/ref/pointer-cast.asm
jbrandwood/kickc
d4b68806f84f8650d51b0e3ef254e40f38b0ffad
[ "MIT" ]
2
2022-03-01T02:21:14.000Z
2022-03-01T04:33:35.000Z
src/test/ref/pointer-cast.asm
jbrandwood/kickc
d4b68806f84f8650d51b0e3ef254e40f38b0ffad
[ "MIT" ]
null
null
null
src/test/ref/pointer-cast.asm
jbrandwood/kickc
d4b68806f84f8650d51b0e3ef254e40f38b0ffad
[ "MIT" ]
null
null
null
// Tests casting pointer types to other pointer types // Commodore 64 PRG executable file .file [name="pointer-cast.prg", type="prg", segments="Program"] .segmentdef Program [segments="Basic, Code, Data"] .segmentdef Basic [start=$0801] .segmentdef Code [start=$80d] .segmentdef Data [startAfter="Code"] .segment Basic :BasicUpstart(main) .const SIZEOF_UNSIGNED_INT = 2 .const SIZEOF_INT = 2 .const ub = $29 .const sb = -$29 .const uw = $3000 .const sw = -$3000 .label ub_screen = $400 .label sb_screen = $428 .label uw_screen = $450 .label sw_screen = $478 .segment Code main: { // *((byte*)ub_screen) = ub lda #ub sta ub_screen // *((signed byte*)ub_screen+1) = sb lda #sb sta ub_screen+1 // *((word*)ub_screen+1)= uw lda #<uw sta ub_screen+1*SIZEOF_UNSIGNED_INT lda #>uw sta ub_screen+1*SIZEOF_UNSIGNED_INT+1 // *((signed word*)ub_screen+2) = sw lda #<sw sta ub_screen+2*SIZEOF_INT lda #>sw sta ub_screen+2*SIZEOF_INT+1 // *((byte*)sb_screen) = ub lda #ub sta sb_screen // *((signed byte*)sb_screen+1) = sb lda #sb sta sb_screen+1 // *((word*)sb_screen+1)= uw lda #<uw sta sb_screen+1*SIZEOF_UNSIGNED_INT lda #>uw sta sb_screen+1*SIZEOF_UNSIGNED_INT+1 // *((signed word*)sb_screen+2) = sw lda #<sw sta sb_screen+2*SIZEOF_INT lda #>sw sta sb_screen+2*SIZEOF_INT+1 // *((byte*)uw_screen) = ub lda #ub sta uw_screen // *((signed byte*)uw_screen+1) = sb lda #sb sta uw_screen+1 // *((word*)uw_screen+1)= uw lda #<uw sta uw_screen+1*SIZEOF_UNSIGNED_INT lda #>uw sta uw_screen+1*SIZEOF_UNSIGNED_INT+1 // *((signed word*)uw_screen+2) = sw lda #<sw sta uw_screen+2*SIZEOF_INT lda #>sw sta uw_screen+2*SIZEOF_INT+1 // *((byte*)sw_screen) = ub lda #ub sta sw_screen // *((signed byte*)sw_screen+1) = sb lda #sb sta sw_screen+1 // *((word*)sw_screen+1)= uw lda #<uw sta sw_screen+1*SIZEOF_UNSIGNED_INT lda #>uw sta sw_screen+1*SIZEOF_UNSIGNED_INT+1 // *((signed word*)sw_screen+2) = sw lda #<sw sta sw_screen+2*SIZEOF_INT lda #>sw sta sw_screen+2*SIZEOF_INT+1 // } rts }
25.269663
63
0.618052
ba3d20f7df5844a438812bd5f8c229e4631d6f77
2,666
asm
Assembly
source/rom10/r10_maps_u.asm
evanbowman/Red
85735269a46757305a81ad39f47034bc6cd97846
[ "BSD-2-Clause" ]
5
2021-08-30T16:18:55.000Z
2021-10-30T20:23:32.000Z
source/rom10/r10_maps_u.asm
evanbowman/gbc-project
85735269a46757305a81ad39f47034bc6cd97846
[ "BSD-2-Clause" ]
null
null
null
source/rom10/r10_maps_u.asm
evanbowman/gbc-project
85735269a46757305a81ad39f47034bc6cd97846
[ "BSD-2-Clause" ]
null
null
null
;; generated by encode_room_layouts.py r10_room_data_u:: ;;0.json DB $0e, $0e, $0e, $0e, $0e, $08, $39, $39, $39, $39, $02, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0c, $39, $39, $39, $39, $39, $39, $06, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $08, $39, $39, $38, $39, $39, $39, $06, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0c, $39, $39, $39, $39, $39, $38, $39, $06, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $08, $39, $39, $39, $39, $39, $39, $39, $02, $0e, $0e, $0e, $0e, $0e, $0e, $08, $39, $39, $39, $39, $39, $39, $39, $39, $39, $02, $0a, $0e, $0e, $0e, $0c, $39, $39, $39, $39, $39, $39, $38, $39, $39, $39, $39, $39, $06, $0e, $0e, $0c, $39, $38, $39, $39, $39, $39, $39, $39, $39, $39, $38, $39, $06, $0e, $0e, $0c, $39, $39, $39, $39, $39, $39, $39, $39, $39, $39, $39, $39, $06, $0e, $0e, $0c, $39, $39, $39, $39, $39, $39, $38, $39, $39, $39, $39, $05, $0e, $0e, $0e, $0e, $0b, $38, $39, $39, $39, $39, $39, $39, $38, $39, $39, $06, $0e, $0e, $0e, $0e, $0e, $0d, $0b, $39, $39, $39, $39, $39, $39, $39, $05, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0c, $39, $39, $39, $39, $39, $39, $05, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0b, $39, $39, $39, $39, $39, $06, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0d, $0d, $0d, $0d, $0d, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, ;;1.json DB $0e, $0e, $0e, $0e, $0e, $08, $11, $11, $11, $11, $02, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0c, $11, $11, $11, $11, $11, $11, $06, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $08, $11, $11, $11, $11, $11, $11, $06, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0c, $11, $11, $11, $11, $11, $11, $11, $06, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $08, $11, $11, $10, $11, $11, $11, $11, $06, $0e, $0e, $0e, $0e, $0a, $0a, $08, $11, $11, $11, $11, $11, $11, $11, $11, $02, $0a, $0a, $0a, $0a, $11, $11, $11, $11, $11, $11, $11, $11, $11, $10, $11, $11, $11, $11, $11, $11, $11, $11, $11, $11, $11, $11, $11, $11, $11, $11, $11, $11, $10, $11, $11, $11, $11, $11, $10, $11, $11, $11, $11, $11, $11, $11, $11, $11, $11, $10, $10, $11, $11, $11, $11, $11, $11, $11, $10, $11, $11, $11, $11, $11, $11, $11, $11, $11, $0d, $0d, $0d, $0d, $0b, $11, $11, $11, $11, $11, $11, $11, $05, $0d, $0d, $0d, $0e, $0e, $0e, $0e, $0c, $11, $11, $11, $11, $11, $11, $11, $06, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0c, $11, $11, $11, $11, $11, $11, $05, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0c, $11, $11, $11, $10, $11, $11, $06, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0c, $11, $11, $11, $11, $11, $11, $06, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0e, $0b, $11, $11, $11, $11, $05, $0e, $0e, $0e, $0e, $0e, r10_room_data_u_end::
296.222222
1,283
0.414104
f3d395223d1fe063c46a1894a5db27daa44a6ab5
263
asm
Assembly
libsrc/games/aquarius/bit_open_di.asm
andydansby/z88dk-mk2
51c15f1387293809c496f5eaf7b196f8a0e9b66b
[ "ClArtistic" ]
1
2020-09-15T08:35:49.000Z
2020-09-15T08:35:49.000Z
libsrc/games/aquarius/bit_open_di.asm
dex4er/deb-z88dk
9ee4f23444fa6f6043462332a1bff7ae20a8504b
[ "ClArtistic" ]
null
null
null
libsrc/games/aquarius/bit_open_di.asm
dex4er/deb-z88dk
9ee4f23444fa6f6043462332a1bff7ae20a8504b
[ "ClArtistic" ]
null
null
null
; $Id: bit_open_di.asm,v 1.2 2002/04/17 21:30:24 dom Exp $ ; ; Mattel Aquarius 1 bit sound functions ; ; (Open sound port) and disable interrupts for exact timing ; ; Stefano Bodrato - Dec 2001 ; XLIB bit_open_di .bit_open_di di ret
17.533333
59
0.646388
7e992707190d69eb0d8927c5aef2cea7ec4fc2e4
730
asm
Assembly
audio/sfx/cry24_1.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
1
2022-02-15T00:19:44.000Z
2022-02-15T00:19:44.000Z
audio/sfx/cry24_1.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
null
null
null
audio/sfx/cry24_1.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
null
null
null
SFX_Cry24_1_Ch5: duty_cycle_pattern 3, 3, 0, 0 square_note 15, 15, 7, 1664 square_note 10, 14, 6, 1668 square_note 15, 13, 7, 1680 square_note 8, 13, 5, 1680 square_note 6, 12, 4, 1672 square_note 5, 13, 3, 1648 square_note 4, 13, 3, 1632 square_note 8, 12, 1, 1600 sound_ret SFX_Cry24_1_Ch6: duty_cycle_pattern 0, 0, 1, 1 square_note 15, 11, 7, 1601 square_note 10, 9, 6, 1602 square_note 15, 10, 7, 1617 square_note 8, 10, 5, 1617 square_note 6, 9, 4, 1607 square_note 5, 10, 3, 1585 square_note 4, 9, 3, 1570 square_note 8, 7, 1, 1537 sound_ret SFX_Cry24_1_Ch8: noise_note 15, 14, 4, 60 noise_note 10, 12, 7, 76 noise_note 10, 12, 7, 60 noise_note 12, 11, 7, 76 noise_note 15, 10, 2, 92 sound_ret
21.470588
30
0.694521
315bae860cecf8e955598f2367a0599ed9ee2ce3
400
asm
Assembly
oeis/084/A084010.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/084/A084010.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/084/A084010.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A084010: a(n) = (2^n concatenated with Reverse(2^n))) divided by 11. ; 1,2,4,8,151,293,586,11711,23332,46565,931291,1862582,3724264,7447538,148949851,297898793,595787596,11915660921,23831312842,47662625675,953251523491,1906502047082,3813004003174,7626008006258,152520151025251 mov $1,2 pow $1,$0 mov $0,$1 lpb $0 mul $1,10 mov $2,$0 div $0,10 mod $2,10 add $1,$2 lpe mov $0,$1 div $0,11
25
207
0.7225
5ff8e420aadac35c396e5e16e76b5ce73333bcd6
5,989
asm
Assembly
game_rom_loader.asm
ethandicks/1802-adventureland-plus
bdf8f541040f5e581c884a0af7ee927cd87b7b48
[ "BSD-2-Clause" ]
null
null
null
game_rom_loader.asm
ethandicks/1802-adventureland-plus
bdf8f541040f5e581c884a0af7ee927cd87b7b48
[ "BSD-2-Clause" ]
null
null
null
game_rom_loader.asm
ethandicks/1802-adventureland-plus
bdf8f541040f5e581c884a0af7ee927cd87b7b48
[ "BSD-2-Clause" ]
null
null
null
;__________________________________________________________________________________________________ ; Macro definitions INCL "macros.asm" ;__________________________________________________________________________________________________ ; The game loader starts at address CA00 in the ROM image ; (On entry, R0 is our program counter) CPU 1802 ORG $D000 ; Setup code to initialize the stack and SCRT registers ; SETUP R2 (Stack) LDI HIGH STACK PHI R2 LDI LOW STACK PLO R2 ;STACK = 7F6FH SEX R2 ;X = 2 ; SETUP R4 (CALL PC) LDI HIGH CALL PHI R4 LDI LOW CALL PLO R4 ;R4 = PC FOR CALL SUBROUTINE ; SETUP R5 (RETURN PC) LDI HIGH RETURN PHI R5 LDI LOW RETURN PLO R5 ;R5 = PC FOR RETURN SUBROUTINE ;SETUP R3 AS OUR NEW PC LDI HIGH LoaderStart PHI R3 LDI LOW LoaderStart PLO R3 SEP R3 ;CHANGE PC FROM R0 TO R3 ; When calling a subroutine: ; - accumulator value D is passed through ; - R6 is preserved but not passed through ; - RF.1 is trashed. ; When in a subroutine, R6=Caller ;__________________________________________________________________________________________________ ; Decompressor code INCL "decompress.asm" ;__________________________________________________________________________________________________ ; Main logic for game loader LoaderStart ; set up baud rate register LDI HIGH BAUD PHI R7 LDI LOW BAUD PLO R7 LDA R7 PHI RE LDN R7 PLO RE ; decompress Splash screen into RAM LDI $C9 PHI R7 LDI $9B PLO R7 ; R7 points to the size of the compressed block LDA R7 PHI R8 LDA R7 ; now R7 points to the size of the uncompressed text ADI $9F PLO R8 GHI R8 ADCI $C9 PHI R8 ; R8 points to one byte past the end of the compressed data LDI $00 ; decompressed data should be stored at $0013 PHI R9 LDI $13 PLO R9 LDA R7 ADI $13 PLO RA LDA R7 ; now R7 points to the start of the compressed data ADCI $00 PHI RA ; RA points to one byte past the end of the uncompressed data SEP R4 DW Do_ULZ_Decompress ; defined in decompress.asm ; check for errors BZ SplashOkay LBR DecompressFailed SplashOkay ; null-terminate the splash screen string STR R9 ; print the splash screen LDI $00 PHI R7 LDI $13 PLO R7 SEP R4 DW MON_OUTSTR ; find the end of the first block of text FindTextEnd INC R7 LDN R7 BNZ FindTextEnd ; did we just print everything that was decompressed? LDI $01 PLO RA ; RA is our "print again" flag GHI R9 STR R2 GHI R7 SM BNZ KeyWait GLO R9 STR R2 GLO R7 SM BNZ KeyWait DEC RA ; we already printed everything KeyWait ; wait for a keypress SEP R4 DW MON_INPUT ; should we print another message? GLO RA BZ PrintDecompressing ; Yes, print the instructions (following the splash screen) now INC R7 SEP R4 DW MON_OUTSTR PrintDecompressing ; print Decompressing message LDI HIGH StartingMsg PHI R7 LDI LOW StartingMsg PLO R7 SEP R4 DW MON_OUTSTR ; decompress Adventureland program into RAM LDI HIGH CompressedSize PHI R7 LDI LOW CompressedSize PLO R7 ; R7 points to the size of the compressed block LDA R7 PHI R8 LDA R7 ; now R7 points to the size of the uncompressed game data, little endian PLO R8 ; R8 holds the compressed data size ADI LOW (CompressedSize+4) PLO R8 GHI R8 ADCI HIGH (CompressedSize+4) PHI R8 ; R8 points to one byte past the end of the compressed data LDI $00 PHI R9 LDI $13 PLO R9 ; R9 decompressed data should be stored at $0013 LDA R7 ADI $13 PLO RA LDA R7 ; now R7 points to the start of the compressed data ADCI $00 PHI RA SEP R4 DW Do_ULZ_Decompress ; defined in decompress.asm ; check for errors BZ DecompressOkay ; not okay DecompressFailed PHI R1 ; put error code in R1 so developer can see it in the monitor LDI HIGH ErrorMsg PHI R7 LDI LOW ErrorMsg PLO R7 SEP R4 DW MON_OUTSTR Exit LDI $8B PHI R0 LDI $5E PLO R0 SEX R0 SEP R0 ; jump back to the monitor program ; write LBR instruction at 0010 to jump into the game program DecompressOkay LDI HIGH GameStartAddr ; starting address of the game in RAM is stored here by build_rom.py PHI R7 LDI LOW GameStartAddr PLO R7 ; R7 points to the size of the starting address of the game LDI $00 PHI R8 LDI $10 PLO R8 LDI $C0 STR R8 INC R8 LDA R7 ; high byte of game start addresss STR R8 INC R8 LDA R7 ; low byte of game start address STR R8 ; Jump to start the game LBR $0010 ;__________________________________________________________________________________________________ ; Read-only Data StartingMsg BYTE "\r\n\nDecompressing...", 0 ErrorMsg BYTE "\r\n\nDecompress failed.\r\n", 0 ; These 3 fields must be at the end of the file ; They will get replaced with the correct values by the build script GameStartAddr DW 0 CompressedSize DW 0 GameRamSize DW 0 END
25.814655
108
0.596928
9e53aa7006209c2c79ed1961665ea853752e3817
1,069
asm
Assembly
HW3/ChristianWebber-HW3-2.asm
vonderborch/CS260
ff435317be557c10f131f99184e944ef2ada7cdf
[ "MIT" ]
null
null
null
HW3/ChristianWebber-HW3-2.asm
vonderborch/CS260
ff435317be557c10f131f99184e944ef2ada7cdf
[ "MIT" ]
null
null
null
HW3/ChristianWebber-HW3-2.asm
vonderborch/CS260
ff435317be557c10f131f99184e944ef2ada7cdf
[ "MIT" ]
null
null
null
.text .globl MAIN MAIN: #set n li $a0, 3 # clear v1 li $v1, 0 #call fib jal GIB #exit program li $v0, 10 syscall GIB: #if i < 2, special rules slti $t0, $a0, 2 #if n>=2 then goto GIBMAIN end beq $t0, $zero, GIBMAIN #setup temp stack addi $sp, $sp, -4 sw $ra, 0($sp) #else if 0 return 0, if 1 return 0 addi $v1, $zero, 1 beq $a0, $zero, GIBRETURN #load return pointer and pop stack lw $ra, 0($sp) addi $sp, $sp, 16 #return jr $ra GIBRETURN: #return zero add $v1, $zero, $zero jr $ra GIBMAIN: #setup stack addi $sp, $sp, -16 sw $ra, 0 ($sp) sw $a0, 4 ($sp) #calculate n-1 addi $a0, $a0, -1 jal GIB #multiply n-1 by 3 and store result mul $v1, $v1, 3 sw $v1, 8($sp) #load n lw $a0, 4($sp) #calculate n-2 addi $a0, $a0, -2 jal GIB #multiply n-2 by 2 and store result mul $v1, $v1, 2 sw $v1, 12($sp) #load return address and n-1, n-2 and pop stack lw $ra, 0 ($sp) lw $t0, 8($sp) lw $t1, 12($sp) addi $sp, $sp, 12 #calculate 3(n-1) + 2(n-2) + 1 add $t0, $t0, $t1 addi $v1, $t0, 1 #return jr $ra
14.253333
48
0.576239
44034cb0546d269bd77e33bd244631b81243732d
811
asm
Assembly
programs/oeis/216/A216195.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/216/A216195.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/216/A216195.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A216195: Abelian complexity function of the period-doubling sequence (A096268). ; 2,2,3,2,3,3,3,2,3,3,4,3,4,3,3,2,3,3,4,3,4,4,4,3,4,4,4,3,4,3,3,2,3,3,4,3,4,4,4,3,4,4,5,4,5,4,4,3,4,4,5,4,5,4,4,3,4,4,4,3,4,3,3,2,3,3,4,3,4,4,4,3,4,4,5,4,5,4,4,3,4,4,5,4,5,5,5,4,5,5,5,4,5,4,4,3,4,4,5,4,5,5,5,4,5,5,5,4,5,4,4,3,4,4,5,4,5,4,4,3,4,4,4,3,4,3,3,2,3,3,4,3,4,4,4,3,4,4,5,4,5,4,4,3,4,4,5,4,5,5,5,4,5,5,5,4,5,4,4,3,4,4,5,4,5,5,5,4,5,5,6,5,6,5,5,4,5,5,6,5,6,5,5,4,5,5,5,4,5,4,4,3,4,4,5,4,5,5,5,4,5,5,6,5,6,5,5,4,5,5,6,5,6,5,5,4,5,5,5,4,5,4,4,3,4,4,5,4,5,5,5,4,5,5,5,4,5,4,4,3,4,4,5,4,5,4,4,3,4,4 add $0,1 lpb $0,1 sub $0,1 add $2,2 add $3,6 add $3,$2 cal $0,80776 ; Oscillating sequence which rises to 2^(k-1) in k-th segment (k>=1) then falls back to 0. mov $1,4 mul $1,$3 mov $2,1 lpe div $1,36 add $1,2
47.705882
501
0.552404
549ce99b627cebffe769afbce8b0b5fa1b49d487
484
asm
Assembly
Kernel/asm/libasm.asm
Estebank94/ClicOSNapEdition
ee38cd79c691d5153f9e9fef35a700c582970326
[ "BSD-3-Clause" ]
null
null
null
Kernel/asm/libasm.asm
Estebank94/ClicOSNapEdition
ee38cd79c691d5153f9e9fef35a700c582970326
[ "BSD-3-Clause" ]
null
null
null
Kernel/asm/libasm.asm
Estebank94/ClicOSNapEdition
ee38cd79c691d5153f9e9fef35a700c582970326
[ "BSD-3-Clause" ]
1
2018-04-12T05:06:42.000Z
2018-04-12T05:06:42.000Z
GLOBAL cpuVendor GLOBAL _hlt GLOBAL _int section .text cpuVendor: push rbp mov rbp, rsp push rbx mov rax, 0 cpuid mov [rdi], ebx mov [rdi + 4], edx mov [rdi + 8], ecx mov byte [rdi+13], 0 mov rax, rdi pop rbx mov rsp, rbp pop rbp ret ; ----------------------------------------------------------------------------- ; Halts the CPU until a new interruption is set. ; ----------------------------------------------------------------------------- _hlt: hlt ret
13.444444
79
0.438017
432eab9ce8cc97e9a799bc0f996ce0fa91dd45c2
1,051
asm
Assembly
programs/oeis/047/A047209.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
1
2021-03-15T11:38:20.000Z
2021-03-15T11:38:20.000Z
programs/oeis/047/A047209.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/047/A047209.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A047209: Numbers that are congruent to {1, 4} mod 5. ; 1,4,6,9,11,14,16,19,21,24,26,29,31,34,36,39,41,44,46,49,51,54,56,59,61,64,66,69,71,74,76,79,81,84,86,89,91,94,96,99,101,104,106,109,111,114,116,119,121,124,126,129,131,134,136,139,141,144,146,149,151,154,156,159,161,164,166,169,171,174,176,179,181,184,186,189,191,194,196,199,201,204,206,209,211,214,216,219,221,224,226,229,231,234,236,239,241,244,246,249,251,254,256,259,261,264,266,269,271,274,276,279,281,284,286,289,291,294,296,299,301,304,306,309,311,314,316,319,321,324,326,329,331,334,336,339,341,344,346,349,351,354,356,359,361,364,366,369,371,374,376,379,381,384,386,389,391,394,396,399,401,404,406,409,411,414,416,419,421,424,426,429,431,434,436,439,441,444,446,449,451,454,456,459,461,464,466,469,471,474,476,479,481,484,486,489,491,494,496,499,501,504,506,509,511,514,516,519,521,524,526,529,531,534,536,539,541,544,546,549,551,554,556,559,561,564,566,569,571,574,576,579,581,584,586,589,591,594,596,599,601,604,606,609,611,614,616,619,621,624 mov $1,$0 mul $1,5 add $1,3 div $1,2
131.375
957
0.726927
0dc3937c6981a051bfcb134a8d318206f7dcd90a
3,213
asm
Assembly
Bootie/boot2.asm
romildojuliano/BootLoader8086
4f5e2de2acb24e9a3afc0b49665ed31dfe95237b
[ "BSD-2-Clause" ]
null
null
null
Bootie/boot2.asm
romildojuliano/BootLoader8086
4f5e2de2acb24e9a3afc0b49665ed31dfe95237b
[ "BSD-2-Clause" ]
null
null
null
Bootie/boot2.asm
romildojuliano/BootLoader8086
4f5e2de2acb24e9a3afc0b49665ed31dfe95237b
[ "BSD-2-Clause" ]
null
null
null
org 0x500 jmp 0x0000:start line1 db 'Carregando informacoes necessarias ao kernel', 0 line2 db 'Configurando modo do kernel', 0 line3 db 'Alocando kernel na memoria', 0 line4 db 'O kernel esta pronto para ser iniciado', 0 line5 db 'Iniciando', 0 line6 db ' [OK]', 0 final db '...', 0 start: mov bl, 12 call clear step1: mov cx, 3 mov si, line1 call printLine mov si, final call printEnd call erase mov si, line6 call printOk call newLine step2: mov cx, 3 mov si, line2 call printLine mov si, final call printEnd call erase mov si, line6 call printOk call newLine step3: mov cx, 3 mov si, line3 call printLine mov si, final call printEnd call erase mov si, line6 call printOk call newLine step4: mov cx, 3 mov si, line4 call printLine mov si, final call printEnd call erase mov si, line6 call printOk call newLine step5: mov si, line5 call printLine mov si, final call printFinal xor ax, ax mov ds, ax mov es, ax mov ax, 0x7e0 ;0x7e0<<1 = 0x7e00 (início de kernel.asm) mov es, ax xor bx, bx ;posição es<<1+bx jmp reset clear: mov ah, 0x2 mov dx, 0 mov bh, 0 int 10h mov al, 0x20 mov ah, 0x9 mov bh, 0 mov cx, 1000 int 10h mov bh, 0 mov dx, 0 mov ah, 0x2 int 10h ret printLine: lodsb cmp al, 0 je return mov ah, 0xe int 10h mov dx, 200 call timing jmp printLine putchar_green: mov ah, 09h mov bh, 0 mov bl, 2h mov cx, 1 int 10h mov ah, 0eh int 10h ret printEnd: lodsb cmp al, 0 je return mov ah, 0xe int 10h mov dx, 2000 call timing jmp printEnd printFinal: lodsb cmp al, 0 je return mov ah, 0xe int 10h mov dx, 3000 call timing jmp printFinal printOk: loop_Ok: lodsb cmp al, 0 je return call putchar_green jmp printOk erase: for: dec cx mov al, 0x08 mov ah, 0eh int 10h mov al, '' mov ah, 0eh int 10h mov al, 0x08 mov ah, 0eh int 10h cmp cx, 0 jne for ret return: ret timing: mov bp, dx uselessFor: dec bp nop jnz uselessFor dec dx cmp dx, 0 jnz uselessFor ret newLine: mov al, 10 mov ah, 0eh int 10h mov al, 13 mov ah, 0eh int 10h ret reset: mov ah, 00h ;reseta o controlador de disco mov dl, 0 ;floppy disk int 12h jc reset ;se o acesso falhar, tenta novamente jmp load load: mov ah, 02h ;lê um setor do disco mov al, 20 ;quantidade de setores ocupados pelo kernel mov ch, 0 ;track 0 mov cl, 3 ;sector 3 mov dh, 0 ;head 0 mov dl, 0 ;drive 0 int 13h jc load ;se o acesso falhar, tenta novamente jmp 0x7e00 ;pula para o setor de endereco 0x7e00 (start do kernel)
14.030568
71
0.542484
2eaac1eed04e1aa935748d44566b0947e47618f8
1,834
asm
Assembly
kernel.asm
Roflcoffel/AnzuOS
073f212daa38603e27cd1c054999654c1529ffa8
[ "MIT" ]
null
null
null
kernel.asm
Roflcoffel/AnzuOS
073f212daa38603e27cd1c054999654c1529ffa8
[ "MIT" ]
null
null
null
kernel.asm
Roflcoffel/AnzuOS
073f212daa38603e27cd1c054999654c1529ffa8
[ "MIT" ]
null
null
null
BITS 16 start: mov ax, 07C0h ; 4K stack space after bootloader add ax, 288 ; (4096 + 512) / 16 bytes per paragraph mov ss, ax mov sp, 4096 mov ax, 07C0h ; set data segment mov ds, ax mov si, my_text call clear call print_string call prompt call handle_keystroke jmp $ my_text db 'Welcome to AnzuOS!', 0 print_char: mov ah, 0Eh ; Prints character stored in AL int 10h ; Display Interrupt ret print_string: ; Ouput string in SI to screen mov ah, 0Eh .repeat: lodsb ; Load byte from si to al and increment si cmp al, 0h je .newline int 10h jmp .repeat .newline: mov al, 0Ah ; (10 = \n) New Line Character int 10h mov al, 0Dh ; (13 = \r) Carriage return int 10h ret prompt: mov al, 3Eh ; (62 = >) Greater than sign int 10h mov ah, 01h ; Change Cursor to Block Shaped mov cl, 07h mov ch, 00h int 10h ret clear: mov ah, 00h ; Set Video mode mov al, 03h ; 80x25 Video Mode int 10h mov ax, 0600h ; Scroll up mov bh, 1Fh ; 1h = blue, background, fh = White, foreground mov cx, 0000h ; CH=00H TOP , CL=00h LEFT mov dx, 1950h ; DH=19h BOTTOM, DL=50h RIGHT; int 10h ret %include "keyboard.asm" times 510-($-$$) db 0 ; Pad boot sector with 0s dw 0xAA55 ; PC boot signature ;Color Map ;0 0000 black ;1 0001 blue ;2 0010 green ;3 0011 cyan ;4 0100 red ;5 0101 magenta ;6 0110 brown ;7 0111 light gray ;8 1000 dark gray ;9 1001 light blue ;A 1010 light green ;B 1011 light cyan ;C 1100 light red ;D 1101 light magenta ;E 1110 yellow ;F 1111 white ;Ledger for Interrups ; int 10h - Display ; int 16h - Keyboard
19.934783
69
0.583424
4c5c20bfdfc2c77225d8da7168fbec5732e52c85
284
asm
Assembly
testsuite/tests/codeGen/should_gen_asm/memset-unroll.asm
ocharles/ghc
f0fcc41d755876a1b02d1c7c79f57515059f6417
[ "BSD-3-Clause" ]
51
2017-01-12T14:08:50.000Z
2021-03-24T06:01:41.000Z
testsuite/tests/codeGen/should_gen_asm/memset-unroll.asm
ocharles/ghc
f0fcc41d755876a1b02d1c7c79f57515059f6417
[ "BSD-3-Clause" ]
296
2017-07-05T14:35:23.000Z
2021-07-30T13:23:00.000Z
testsuite/tests/codeGen/should_gen_asm/memset-unroll.asm
ocharles/ghc
f0fcc41d755876a1b02d1c7c79f57515059f6417
[ "BSD-3-Clause" ]
14
2018-08-04T13:38:39.000Z
2021-10-11T03:52:36.000Z
.text .align 8 .globl callMemset .type callMemset, @object callMemset: .Lc5: movl $16843009,0(%rbx) movl $16843009,4(%rbx) movl $16843009,8(%rbx) movl $16843009,12(%rbx) jmp *(%rbp) .size callMemset, .-callMemset .section .note.GNU-stack,"",@progbits .ident "GHC 7.9.20140311"
18.933333
37
0.697183
dbc31af77bfde8ee41a2b7709a4513aa1dc9c41f
58
asm
Assembly
tests/inputs/test_structural_hazards/test_LSU_RS_hazard/LSU_RS_hazard.asm
danielstumpp/tomasulo-simulator
54fd896adc6a7bcb098ad51cc35e7127ef7911b5
[ "MIT" ]
null
null
null
tests/inputs/test_structural_hazards/test_LSU_RS_hazard/LSU_RS_hazard.asm
danielstumpp/tomasulo-simulator
54fd896adc6a7bcb098ad51cc35e7127ef7911b5
[ "MIT" ]
6
2021-11-13T03:26:46.000Z
2021-11-17T15:20:10.000Z
tests/inputs/test_structural_hazards/test_LSU_RS_hazard/LSU_RS_hazard.asm
danielstumpp/tomasulo-simulator
54fd896adc6a7bcb098ad51cc35e7127ef7911b5
[ "MIT" ]
null
null
null
ld, F1, 4(R1) ld, F2, 16(R1) ld, F3, 48(R1) sd, F1, 12(R1)
14.5
14
0.534483
44fe498af73926eaeff3d9552b15475f15faf7bb
839
asm
Assembly
oeis/142/A142396.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/142/A142396.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/142/A142396.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A142396: Primes congruent to 45 mod 47. ; Submitted by Jon Maiga ; 139,233,421,797,1361,1549,1831,2113,2207,2677,3617,4463,4651,4933,5309,5591,5779,6343,6719,6907,7001,7283,7753,8317,8599,8693,9257,9539,10009,10103,10667,10949,11701,12547,12641,12829,12923,13487,14051,14897,15461,15649,16871,17341,17623,19597,19973,20161,20443,21101,21383,22229,22511,22699,23357,23827,24109,24203,24391,24767,25237,25801,26083,26177,26459,26647,27211,28057,28151,28433,28621,30313,30689,30971,31159,31253,31723,31817,32099,32381,32569,33791,34261,34543,34919,35107,35201,35671 mov $1,42 mov $2,$0 add $2,2 pow $2,2 lpb $2 sub $1,20 sub $2,1 mov $3,$1 mul $3,2 seq $3,10051 ; Characteristic function of primes: 1 if n is prime, else 0. sub $0,$3 add $1,67 mov $4,$0 max $4,0 cmp $4,$0 mul $2,$4 lpe mul $1,2 mov $0,$1 sub $0,133
33.56
497
0.727056
9b2606c74f9aa8c45e32ffd4f48c101dd92f106f
899
asm
Assembly
data/pokemon/base_stats/meganium.asm
AtmaBuster/pokeplat-gen2
fa83b2e75575949b8f72cb2c48f7a1042e97f70f
[ "blessing" ]
6
2021-06-19T06:41:19.000Z
2022-02-15T17:12:33.000Z
data/pokemon/base_stats/meganium.asm
AtmaBuster/pokeplat-gen2-old
01e42c55db5408d72d89133dc84a46c699d849ad
[ "blessing" ]
null
null
null
data/pokemon/base_stats/meganium.asm
AtmaBuster/pokeplat-gen2-old
01e42c55db5408d72d89133dc84a46c699d849ad
[ "blessing" ]
2
2021-08-11T19:47:07.000Z
2022-01-01T07:07:56.000Z
db 0 ; species ID placeholder db 80, 82, 100, 80, 83, 100 ; hp atk def spd sat sdf db GRASS, GRASS ; type db 45 ; catch rate db 208 ; base exp db NO_ITEM, NO_ITEM ; items db GENDER_F12_5 ; gender ratio db 20 ; step cycles to hatch INCBIN "gfx/pokemon/meganium/front.dimensions" db GROWTH_MEDIUM_SLOW ; growth rate dn EGG_MONSTER, EGG_PLANT ; egg groups db 70 ; happiness ; tm/hm learnset tmhm TOXIC, BULLET_SEED, HIDDEN_POWER, SUNNY_DAY, HYPER_BEAM, LIGHT_SCREEN, PROTECT, GIGA_DRAIN, SAFEGUARD, FRUSTRATION, SOLARBEAM, IRON_TAIL, EARTHQUAKE, RETURN, DOUBLE_TEAM, REFLECT, FACADE, SECRET_POWER, REST, ATTRACT, ENERGY_BALL, ENDURE, GIGA_IMPACT, FLASH, SWORDS_DANCE, CAPTIVATE, SLEEP_TALK, NATURAL_GIFT, GRASS_KNOT, SWAGGER, SUBSTITUTE, CUT, STRENGTH, ROCK_SMASH, ROCK_CLIMB, ANCIENTPOWER, FRENZY_PLANT, FURY_CUTTER, MUD_SLAP, OUTRAGE, SEED_BOMB, SNORE, SYNTHESIS ; end
44.95
475
0.756396
130a2519b58092469f24cd8d5e1378d51d0f9ac3
1,118
asm
Assembly
ntio/recohndl.asm
DigitalMars/optlink
493de158282046641ef2a3a60a88e25e26d88ec4
[ "BSL-1.0" ]
28
2015-02-03T01:38:24.000Z
2022-03-23T05:48:24.000Z
ntio/recohndl.asm
DigitalMars/optlink
493de158282046641ef2a3a60a88e25e26d88ec4
[ "BSL-1.0" ]
20
2015-01-02T14:51:20.000Z
2021-01-09T21:37:19.000Z
ntio/recohndl.asm
DigitalMars/optlink
493de158282046641ef2a3a60a88e25e26d88ec4
[ "BSL-1.0" ]
9
2015-02-11T17:43:56.000Z
2019-09-05T11:07:02.000Z
TITLE RECOHNDL - Copyright (C) SLR Systems 1994 INCLUDE MACROS INCLUDE LIBRARY INCLUDE WIN32DEF PUBLIC RECOVER_HANDLE .DATA EXTERNDEF LAST_LIB_GINDEX:DWORD,CURN_LIBNUM:DWORD,CURNLIB_GINDEX:DWORD EXTERNDEF LIBRARY_GARRAY:STD_PTR_S .CODE PASS1_TEXT EXTERNDEF _close_handle:proc RECOVER_HANDLE PROC ; ;DID WE FAIL FROM LACK OF HANDLES? ; CALL GetLastError CMP EAX,4 ;OUT OF HANDLES? JNZ L9$ ;NO, DIFFERENT ERROR, ABORT BITT HANDLES_EXPANDED JNZ L05$ SETT HANDLES_EXPANDED PUSH 255 CALL SetHandleCount CMP AL,AL RET L05$: MOV EAX,LAST_LIB_GINDEX MOV EDX,CURNLIB_GINDEX TEST EAX,EAX ;ANY LIBS? JZ L9$ ;NO, ABORT L1$: CONVERT ECX,EAX,LIBRARY_GARRAY ASSUME ECX:PTR LIBRARY_STRUCT CMP EAX,EDX JZ L3$ ;SKIP ME MOV EAX,[ECX]._LS_HANDLE TEST EAX,EAX JNZ L5$ ;CLOSE IF OPEN L3$: MOV EAX,[ECX]._LS_PREV_LIB_GINDEX ;MORE LIBS? TEST EAX,EAX JNZ L1$ ;YES, JUMP L9$: OR AL,-1 CMP ESP,-1 RET L5$: MOV [ECX]._LS_HANDLE,0 push EAX call _close_handle add ESP,4 CMP AL,AL RET RECOVER_HANDLE ENDP END
12.850575
72
0.692308
739ad817b37889023eba4e2e91ab5bacbf03d986
562
asm
Assembly
programs/oeis/027/A027555.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/027/A027555.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/027/A027555.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A027555: Triangle of binomial coefficients C(-n,k). ; 1,1,-1,1,-2,3,1,-3,6,-10,1,-4,10,-20,35,1,-5,15,-35,70,-126,1,-6,21,-56,126,-252,462,1,-7,28,-84,210,-462,924,-1716,1,-8,36,-120,330,-792,1716,-3432,6435,1,-9,45,-165,495,-1287,3003,-6435,12870,-24310,1,-10,55,-220,715,-2002,5005,-11440,24310,-48620,92378,1,-11,66,-286,1001,-3003,8008,-19448,43758,-92378,184756,-352716,1,-12,78,-364,1365,-4368,12376,-31824,75582,-167960,352716,-705432,1352078,1,-13,91,-455,1820,-6188,18564,-50388,125970 mov $2,$0 lpb $2 sub $1,1 add $2,$1 lpe bin $1,$2 mov $0,$1
51.090909
442
0.653025
3df30b619e2f3a6f8089fc9adea4f5f4af0e5155
620
asm
Assembly
programs/oeis/313/A313929.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
1
2021-03-15T11:38:20.000Z
2021-03-15T11:38:20.000Z
programs/oeis/313/A313929.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/313/A313929.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A313929: Coordination sequence Gal.6.334.2 where G.u.t.v denotes the coordination sequence for a vertex of type v in tiling number t in the Galebach list of u-uniform tilings. ; 1,5,10,16,22,28,34,40,46,52,57,62,67,72,78,84,90,96,102,108,114,119,124,129,134,140,146,152,158,164,170,176,181,186,191,196,202,208,214,220,226,232,238,243,248,253,258,264,270,276 mov $2,$0 cal $0,312685 ; Coordination sequence Gal.6.253.1 where G.u.t.v denotes the coordination sequence for a vertex of type v in tiling number t in the Galebach list of u-uniform tilings. add $0,5 div $0,2 sub $0,2 mov $1,$0 mov $3,$2 mul $3,3 add $1,$3
47.692308
182
0.730645
8026c1000f2d8190f1cc50b707997b9fd7b15667
5,605
asm
Assembly
Transynther/x86/_processed/AVXALIGN/_zr_/i7-7700_9_0xca_notsx.log_21829_1663.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/AVXALIGN/_zr_/i7-7700_9_0xca_notsx.log_21829_1663.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/AVXALIGN/_zr_/i7-7700_9_0xca_notsx.log_21829_1663.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r15 push %r8 push %rax push %rbp push %rbx push %rcx push %rdi lea addresses_WC_ht+0xafc1, %rdi nop nop nop dec %r8 movb (%rdi), %cl nop nop nop nop nop xor %rdi, %rdi lea addresses_D_ht+0x17af1, %rbp nop nop nop nop and %rax, %rax vmovups (%rbp), %ymm4 vextracti128 $1, %ymm4, %xmm4 vpextrq $0, %xmm4, %rbx cmp $25637, %r8 lea addresses_WC_ht+0x19221, %rbp nop xor $50383, %r15 mov $0x6162636465666768, %rbx movq %rbx, %xmm4 movups %xmm4, (%rbp) nop and %r8, %r8 lea addresses_A_ht+0x8821, %rdi nop and %rbp, %rbp mov (%rdi), %rax nop nop nop nop sub %rbp, %rbp pop %rdi pop %rcx pop %rbx pop %rbp pop %rax pop %r8 pop %r15 ret .global s_faulty_load s_faulty_load: push %r12 push %r13 push %r9 push %rax push %rbp push %rcx push %rsi // Load lea addresses_US+0x1f821, %r12 clflush (%r12) nop nop dec %rsi mov (%r12), %ebp nop and %rbp, %rbp // Store lea addresses_UC+0x1c221, %r13 nop sub $32251, %rax movw $0x5152, (%r13) nop sub %r12, %r12 // Store lea addresses_normal+0xa921, %r12 clflush (%r12) nop cmp $9166, %rsi movb $0x51, (%r12) and %r9, %r9 // Faulty Load lea addresses_RW+0x1d221, %r12 nop nop nop nop nop and $22076, %r9 vmovaps (%r12), %ymm5 vextracti128 $0, %ymm5, %xmm5 vpextrq $1, %xmm5, %r13 lea oracles, %r12 and $0xff, %r13 shlq $12, %r13 mov (%r12,%r13,1), %r13 pop %rsi pop %rcx pop %rbp pop %rax pop %r9 pop %r13 pop %r12 ret /* <gen_faulty_load> [REF] {'src': {'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 0, 'same': False, 'type': 'addresses_RW'}, 'OP': 'LOAD'} {'src': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 9, 'same': False, 'type': 'addresses_US'}, 'OP': 'LOAD'} {'dst': {'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 11, 'same': False, 'type': 'addresses_UC'}, 'OP': 'STOR'} {'dst': {'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 8, 'same': False, 'type': 'addresses_normal'}, 'OP': 'STOR'} [Faulty Load] {'src': {'NT': False, 'AVXalign': True, 'size': 32, 'congruent': 0, 'same': True, 'type': 'addresses_RW'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 4, 'same': False, 'type': 'addresses_WC_ht'}, 'OP': 'LOAD'} {'src': {'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 4, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'LOAD'} {'dst': {'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 11, 'same': False, 'type': 'addresses_WC_ht'}, 'OP': 'STOR'} {'src': {'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 9, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'LOAD'} {'00': 21829} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
41.518519
2,999
0.654237
407a53187042b87716e4f07c431eaa3e482b36d6
2,811
asm
Assembly
Windows/FastMaxI32.asm
clayne/FastExtrema
9d38cdcd095f7ea07e94c9690b79bcd9ac1228b3
[ "MIT" ]
6
2021-04-02T16:09:13.000Z
2022-01-24T11:15:48.000Z
Windows/FastMaxI32.asm
komrad36/FastArrayOps
9d38cdcd095f7ea07e94c9690b79bcd9ac1228b3
[ "MIT" ]
null
null
null
Windows/FastMaxI32.asm
komrad36/FastArrayOps
9d38cdcd095f7ea07e94c9690b79bcd9ac1228b3
[ "MIT" ]
1
2021-02-17T21:51:17.000Z
2021-02-17T21:51:17.000Z
; /******************************************************************* ; * ; * Author: Kareem Omar ; * kareem.h.omar@gmail.com ; * https://github.com/komrad36 ; * ; * Last updated Oct 11, 2020 ; *******************************************************************/ _TEXT$FastMaxI32 SEGMENT ALIGN(64) FastMaxI32 PROC mov eax,edx cmp edx,32 jae CASE_LARGE vpcmpeqd ymm0,ymm0,ymm0 vpslld ymm0,ymm0,31 lea r8,JUMP_TABLE movzx edx,byte ptr [r8+rax] add r8,rdx lea rdx,[rcx+4*rax] and eax,-8 lea rcx,[rcx+4*rax] mov eax,080000000h jmp r8 JUMP_TABLE: db 1 DUP ( CASE_0 - JUMP_TABLE) db 1 DUP ( CASE_1 - JUMP_TABLE) db 1 DUP ( CASE_2 - JUMP_TABLE) db 1 DUP ( CASE_3 - JUMP_TABLE) db 4 DUP ( CASE_4 - JUMP_TABLE) db 8 DUP ( CASE_8 - JUMP_TABLE) db 8 DUP (CASE_16 - JUMP_TABLE) db 8 DUP (CASE_24 - JUMP_TABLE) db 45 DUP (0CCh) CASE_24: vmovdqu ymm0,ymmword ptr [rcx-96] CASE_16: vpmaxsd ymm0,ymm0,ymmword ptr [rcx-64] CASE_8: vpmaxsd ymm0,ymm0,ymmword ptr [rcx-32] vpmaxsd ymm0,ymm0,ymmword ptr [rdx-32] vextracti128 xmm1,ymm0,1 vpmaxsd xmm0,xmm0,xmm1 vpunpckhqdq xmm1,xmm0,xmm0 vpmaxsd xmm0,xmm0,xmm1 vmovshdup xmm1,xmm0 vpmaxsd xmm0,xmm0,xmm1 vmovd eax,xmm0 ret db 4 DUP (0CCh) CASE_4: vmovdqu xmm0,xmmword ptr [rcx] vpmaxsd xmm0,xmm0,xmmword ptr [rdx-16] vpunpckhqdq xmm1,xmm0,xmm0 vpmaxsd xmm0,xmm0,xmm1 vmovshdup xmm1,xmm0 vpmaxsd xmm0,xmm0,xmm1 vmovd eax,xmm0 ret CASE_3: mov eax,dword ptr [rdx-12] CASE_2: cmp eax,dword ptr [rdx-8] cmovl eax,dword ptr [rdx-8] CASE_1: cmp eax,dword ptr [rdx-4] cmovl eax,dword ptr [rdx-4] CASE_0: ret db 50 DUP (0CCh) CASE_LARGE: vmovdqu ymm0,ymmword ptr [rcx] vmovdqu ymm1,ymmword ptr [rcx+32] vmovdqu ymm2,ymmword ptr [rcx+64] vmovdqu ymm3,ymmword ptr [rcx+96] lea rdx,[rcx+4*rax] add rcx,256 cmp rcx,rdx jae LOOP_END LOOP_TOP: vpmaxsd ymm0,ymm0,ymmword ptr [rcx-128] vpmaxsd ymm1,ymm1,ymmword ptr [rcx-96] vpmaxsd ymm2,ymm2,ymmword ptr [rcx-64] vpmaxsd ymm3,ymm3,ymmword ptr [rcx-32] sub rcx,-128 cmp rcx,rdx jb LOOP_TOP LOOP_END: vpmaxsd ymm0,ymm0,ymmword ptr [rdx-128] vpmaxsd ymm1,ymm1,ymmword ptr [rdx-96] vpmaxsd ymm2,ymm2,ymmword ptr [rdx-64] vpmaxsd ymm3,ymm3,ymmword ptr [rdx-32] vpmaxsd ymm0,ymm0,ymm2 vpmaxsd ymm1,ymm1,ymm3 vpmaxsd ymm0,ymm0,ymm1 vextracti128 xmm1,ymm0,1 vpmaxsd xmm0,xmm0,xmm1 vpunpckhqdq xmm1,xmm0,xmm0 vpmaxsd xmm0,xmm0,xmm1 vmovshdup xmm1,xmm0 vpmaxsd xmm0,xmm0,xmm1 vmovd eax,xmm0 ret FastMaxI32 ENDP _TEXT$FastMaxI32 ENDS END
23.822034
70
0.609392
cde117686ede3b40755b6183d69cc1edd9d995ae
9
asm
Assembly
src/main/fragment/mos6502-common/vboyy=vbom1.asm
jbrandwood/kickc
d4b68806f84f8650d51b0e3ef254e40f38b0ffad
[ "MIT" ]
2
2022-03-01T02:21:14.000Z
2022-03-01T04:33:35.000Z
src/main/fragment/mos6502-common/vbuyy=vbum1.asm
jbrandwood/kickc
d4b68806f84f8650d51b0e3ef254e40f38b0ffad
[ "MIT" ]
null
null
null
src/main/fragment/mos6502-common/vbuyy=vbum1.asm
jbrandwood/kickc
d4b68806f84f8650d51b0e3ef254e40f38b0ffad
[ "MIT" ]
null
null
null
ldy {m1}
4.5
8
0.555556
bc1a6a80a331429a66607116d9504410d55d077c
266
asm
Assembly
ioctl/IodBlockRemovable.asm
osfree-project/FamilyAPI
2119a95cb2bbe6716ecacff4171866f6ea51b8d7
[ "BSD-3-Clause" ]
1
2021-11-25T14:01:48.000Z
2021-11-25T14:01:48.000Z
ioctl/IodBlockRemovable.asm
osfree-project/FamilyAPI
2119a95cb2bbe6716ecacff4171866f6ea51b8d7
[ "BSD-3-Clause" ]
null
null
null
ioctl/IodBlockRemovable.asm
osfree-project/FamilyAPI
2119a95cb2bbe6716ecacff4171866f6ea51b8d7
[ "BSD-3-Clause" ]
2
2021-11-05T06:48:43.000Z
2021-12-06T08:07:38.000Z
;-------------------------------------------------------- ; Category 8 Function 20H Block Removable - not supported for versions below DOS 3.2 ;-------------------------------------------------------- ; ; ; IODBLOCKREMOVABLE PROC NEAR RET IODBLOCKREMOVABLE ENDP
24.181818
84
0.43609
d8a680d39428886e72158de76ceaabf8e520274b
637
asm
Assembly
data/pokemon/base_stats/fearow.asm
Karkino/KarkCrystal16
945dde0354016f9357e9d3798312cc6efa52ff7a
[ "blessing" ]
null
null
null
data/pokemon/base_stats/fearow.asm
Karkino/KarkCrystal16
945dde0354016f9357e9d3798312cc6efa52ff7a
[ "blessing" ]
null
null
null
data/pokemon/base_stats/fearow.asm
Karkino/KarkCrystal16
945dde0354016f9357e9d3798312cc6efa52ff7a
[ "blessing" ]
null
null
null
db 0 ; species ID placeholder db 65, 90, 75, 115, 61, 61 ; hp atk def spd sat sdf db FLYING, FLYING ; type db 90 ; catch rate db 162 ; base exp db NO_ITEM, SHARP_BEAK ; items db GENDER_F50 ; gender ratio db 100 ; unknown 1 db 15 ; step cycles to hatch db 5 ; unknown 2 INCBIN "gfx/pokemon/fearow/front.dimensions" db 0, 0, 0, 0 ; padding db GROWTH_MEDIUM_FAST ; growth rate dn EGG_FLYING, EGG_FLYING ; egg groups ; tm/hm learnset tmhm CURSE, TOXIC, SUNNY_DAY, SNORE, HYPER_BEAM, PROTECT, RETURN, FEATHERDANCE, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SWIFT, PURSUIT, REST, ATTRACT, THIEF, STEEL_WING, FLY ; end
28.954545
168
0.703297
609adb735f4ad6fab2878ce8e8c0fc5437a6c563
4,931
asm
Assembly
main.asm
captdam/PWM_C51
ca58dca5eb14b04fdcdbe2f0e674b05f9b31b59e
[ "MIT" ]
null
null
null
main.asm
captdam/PWM_C51
ca58dca5eb14b04fdcdbe2f0e674b05f9b31b59e
[ "MIT" ]
null
null
null
main.asm
captdam/PWM_C51
ca58dca5eb14b04fdcdbe2f0e674b05f9b31b59e
[ "MIT" ]
null
null
null
;PWM and bit signal Controler ;8-ch PWM output, 16-ch bit (on/off) output @ 50Hz ;At 12MHz, 12T: ;1 cycle = 1 micro second ;00000-00500: PWM all high, Set ON/OFF ;00500-02500: PWM to 0 according to input ;02500-20000: Receive input UART and process ;PWM Resulution: 1/250 ;Refresh every 8us (8 cycles), 8us * 250times = 2000us = 2500us - 500us ;P0: 8-bit PWM output ;P1, P2: 16-bit ON/OFF output ;P3.0, P3.1: UART (Using Mode2, Baud 187500) ;P3.2 (INT0): Interupt, use this for system sync. Not used yet, depends on further performance ;P3.3 Reserved ;P3.7-P3.4: Chip ID ;Input data format: ;ID, PWM7, PWM6, PWM5, PWM5, PWM4, PWM3, PWM2, PWM1, PWM0, P2, P1, CHECK ;When ID: BIT = 1; otherwise 0 ;When output PWM, the MCU read time map in XRAM ;There is two time map buuffer, XRAM 0x00-- and XRAM 0x01-- ;===================================================================== ;Memory map - Byte ;Cjip ID CHIPID EQU 0x30 ;Port data (where to svae varified UART data) PWM7 EQU 0x47 PWM6 EQU 0x46 PWM5 EQU 0x45 PWM4 EQU 0x44 PWM3 EQU 0x43 PWM2 EQU 0x42 PWM1 EQU 0x41 PWM0 EQU 0x40 B2 EQU 0x3F B1 EQU 0x3E ;UART buffer (where to save unverified UART data) PWM7_T EQU 0x57 PWM6_T EQU 0x56 PWM5_T EQU 0x55 PWM4_T EQU 0x54 PWM3_T EQU 0x53 PWM2_T EQU 0x52 PWM1_T EQU 0x51 PWM0_T EQU 0x50 B2_T EQU 0x4F B1_T EQU 0x4E CHECK EQU 0x4D ;Working data (used to draw time map) PWM_W EQU 0x20 PWM_WC EQU 0x31 PWM0_W EQU 0x58 PWM1_W EQU 0x59 PWM2_W EQU 0x5A PWM3_W EQU 0x5B PWM4_W EQU 0x5C PWM5_W EQU 0x5D PWM6_W EQU 0x5E PWM7_W EQU 0x5F ;Memory map - Bit ;Draw map working area W0 EQU 0x00 W1 EQU 0x01 W2 EQU 0x02 W3 EQU 0x03 W4 EQU 0x04 W5 EQU 0x05 W6 EQU 0x06 W7 EQU 0x07 ;The UART data should be recieve, otherwise it is for others (ignor) UART_RECIEVE EQU 0x08 ;Interrupt vector map ORG 0x00 JMP INI ORG 0x0023 JMP UART ;Boot setup INI: ;Ini I/O ports MOV P3, #0xFF ;Turn on P3, prepare to read MOV P0, #0x00 ;Turn off P0, P1, P2 MOV P1, #0x00 MOV P2, #0x00 ;Set chip ID MOV A, P3 SWAP A ANL A, #0x0F MOV CHIPID, A ;Setup SFR MOV SP, #0x7F MOV DPTR, #0x0000 ;Set custom memory CLR UART_RECIEVE ;Setup UART and interrupt SETB ES ;Enable UART interrupt SETB SM0 ;UART Mode2 SETB REN ;Enable receive data SETB EA ;Enable global interrupt CLR RI ;Clear RI for receive JMP $ ;Wait for timer interrupt ;Draw time map for the PWM (This requires 5306 cycles) DRAW_MAP_INI: ;Ini MOV R7, PWM7 ;First put value in working temp MOV R6, PWM6 MOV R5, PWM5 MOV R4, PWM4 MOV R3, PWM3 MOV R2, PWM2 MOV R1, PWM1 MOV R0, PWM0 INC R7 INC R6 INC R5 INC R4 INC R3 INC R2 INC R1 INC R0 MOV PWM_W, #0xFF MOV DPL, #0xFB ;250 + 1 ;Draw map in loop DRAW_MAP_LOOP7: DJNZ R7, DRAW_MAP_LOOP6 ;If working temp is 0, write 0 to that bit CLR W7 DRAW_MAP_LOOP6: DJNZ R6, DRAW_MAP_LOOP5 CLR W6 DRAW_MAP_LOOP5: DJNZ R5, DRAW_MAP_LOOP4 CLR W5 DRAW_MAP_LOOP4: DJNZ R4, DRAW_MAP_LOOP3 CLR W4 DRAW_MAP_LOOP3: DJNZ R3, DRAW_MAP_LOOP2 CLR W3 DRAW_MAP_LOOP2: DJNZ R2, DRAW_MAP_LOOP1 CLR W2 DRAW_MAP_LOOP1: DJNZ R1, DRAW_MAP_LOOP0 CLR W1 DRAW_MAP_LOOP0: DJNZ R0, DRAW_MAP_LOOPX CLR W0 DRAW_MAP_LOOPX: MOV A, PWM_W ;Put the value in XRAM MOVX @DPTR, A DJNZ DPL, DRAW_MAP_LOOP7 ;Lopp this for 252 times until DPTR hits 0 XRL DPH, #0x01 ;Save the timemap buffer ;Output OUTPUT: CLR EA ;This is time critical, disablr the interrupt MOV P0, #0xFF ;UART interrupt UART: JBC RI, UART_GET ;Receive interrupt JBC TI, UART_END ;Send interrupt RETI ;This should never happen, write this just in case ;UART received command UART_GET: JB RB8, UART_GET_ID ;RB8 = 1, this is ID frame JB UART_RECIEVE, UART_GET_CHECKSUM ;UART_RECIEVE = 1, this is my data RETI ;Process Data UART_GET_DATA: MOV A, #CHECK ;Get buffer RAM pointer, save in R0 ADD A, R7 MOV R0, A MOV @R0, SBUF ;Read date from UART to RAM MOV A, @R0 ;Calculate checksum XRL CHECK, A RETI ;Not my data, do nothing ;UART receive data process UART_GET_CHECKSUM: DJNZ R7, UART_GET_DATA ;UART counter -1, if not zero, go receiver data CLR UART_RECIEVE ;Clear UART_RECIEVE flag MOV A, SBUF XRL A, CHECK ;If checksum matched, A will be 0 JNZ UART_END ;Do nothing, if A != 0 (not matched) CLR REN ;Temp disable UART receiver interrupt MOV B1, B1_T ;Transfer data from temp to perm MOV B2, B2_T MOV PWM7, PWM7_T MOV PWM6, PWM6_T MOV PWM5, PWM5_T MOV PWM4, PWM4_T MOV PWM3, PWM3_T MOV PWM2, PWM2_T MOV PWM1, PWM1_T MOV PWM0, PWM0_T MOV P0, B1 SETB REN RETI ;Process ID word, check ID UART_GET_ID: MOV A, SBUF XRL A, CHIPID ;If ID matched, A will be 0 JNZ UART_END ;Do nothing, if A != 0 (not matched) SETB UART_RECIEVE ;Set UART_RECIEVE flag, setup UART counter and checksum MOV R7, #(PWM7_T - CHECK + 0x01) MOV CHECK, #0x00 RETI UART_END: RETI ;End END
20.894068
94
0.697424
d87bc638e28d6ec615711261e84411417ff4db6c
293
asm
Assembly
mc-sema/validator/x86_64/tests/ADD_F64m.asm
randolphwong/mcsema
eb5b376736e7f57ff0a61f7e4e5a436bbb874720
[ "BSD-3-Clause" ]
2
2021-08-07T16:21:29.000Z
2021-11-17T10:58:37.000Z
mc-sema/validator/x86_64/tests/ADD_F64m.asm
randolphwong/mcsema
eb5b376736e7f57ff0a61f7e4e5a436bbb874720
[ "BSD-3-Clause" ]
null
null
null
mc-sema/validator/x86_64/tests/ADD_F64m.asm
randolphwong/mcsema
eb5b376736e7f57ff0a61f7e4e5a436bbb874720
[ "BSD-3-Clause" ]
null
null
null
BITS 64 ;TEST_FILE_META_BEGIN ;TEST_TYPE=TEST_F ;TEST_IGNOREFLAGS= ;TEST_FILE_META_END ; set up st0 to be 1.0 FLD1 ;TEST_BEGIN_RECORDING lea rdi, [rsp-08] ; 3.1415926 or there about mov dword [rdi+00], 0x54442d18 mov dword [rdi+04], 0x400921fb FADD qword [rdi] mov rdi, 0 ;TEST_END_RECORDING
17.235294
30
0.774744
dc782aebe5e93c098f0d3a5d391fc5d3fc1f9611
288
asm
Assembly
mc-sema/validator/x86/tests/XADD32rm.asm
randolphwong/mcsema
eb5b376736e7f57ff0a61f7e4e5a436bbb874720
[ "BSD-3-Clause" ]
2
2021-08-07T16:21:29.000Z
2021-11-17T10:58:37.000Z
mc-sema/validator/x86/tests/XADD32rm.asm
randolphwong/mcsema
eb5b376736e7f57ff0a61f7e4e5a436bbb874720
[ "BSD-3-Clause" ]
null
null
null
mc-sema/validator/x86/tests/XADD32rm.asm
randolphwong/mcsema
eb5b376736e7f57ff0a61f7e4e5a436bbb874720
[ "BSD-3-Clause" ]
null
null
null
BITS 32 ;TEST_FILE_META_BEGIN ;TEST_TYPE=TEST_F ;TEST_IGNOREFLAGS= ;TEST_FILE_META_END ; XADD32rm ;TEST_BEGIN_RECORDING lea edi, [esp-0x4] mov DWORD [edi], 0xabcd4321 mov eax, 0x56781234 xadd [edi], eax mov edx, [edi] mov edi, 0x0 ;TEST_END_RECORDING
18
31
0.6875
6042b7ddb5c9d70606f440cc9c3254179f29188c
1,030
asm
Assembly
src/boot/disk_load.asm
mikefeneley/chaosOS
61078f680baf9a57dffef6a84fb770a944a2883a
[ "MIT" ]
null
null
null
src/boot/disk_load.asm
mikefeneley/chaosOS
61078f680baf9a57dffef6a84fb770a944a2883a
[ "MIT" ]
null
null
null
src/boot/disk_load.asm
mikefeneley/chaosOS
61078f680baf9a57dffef6a84fb770a944a2883a
[ "MIT" ]
null
null
null
;mov bx,HELLO_WORLD ;call print_string ;mov bx, GOODBYE_WORLD ;call print_string ;jmp disk_load ; load DH sectors to ES:BX from drive DL disk_load : push dx ; Store DX on stack so later we can recall ; how many sectors were request to be read , ; even if it is altered in the meantime mov ah, 0x02 ; BIOS read sector function mov al, dh ; Read DH sectors mov dh, 0x00 ; Select head 0 mov ch, 0x00 mov cl, 0x02 ; Start reading from second sector ( i.e. ; call print_reg ; after the boot sector ) int 0x13 ; BIOS interrupt ; call print_reg ; jc disk_error ; Jump if error ( i.e. carry flag set ) pop dx ; Restore DX from the stack cmp dh , al ; if AL ( sectors read ) != DH ( sectors expected ) ; jne disk_error ; display error message ret disk_error : mov bx, DISK_ERROR_MSG call print_string jmp $ ; Variables DISK_ERROR_MSG: db "Disk read error", 0 HELLO_WORLD: db "HelloWorldz", 0 GOODBYE_WORLD: db "Goodbye Worldz", 0
19.433962
67
0.659223
edf27c993d457e4feb94dc7b92d8481b810d0fd3
98
asm
Assembly
8085_programming/8085 Programs/test2.asm
SayanGhoshBDA/code-backup
8b6135facc0e598e9686b2e8eb2d69dd68198b80
[ "MIT" ]
16
2018-11-26T08:39:42.000Z
2019-05-08T10:09:52.000Z
8085_programming/8085 Programs/test2.asm
SayanGhoshBDA/code-backup
8b6135facc0e598e9686b2e8eb2d69dd68198b80
[ "MIT" ]
8
2020-05-04T06:29:26.000Z
2022-02-12T05:33:16.000Z
8085_programming/8085 Programs/test2.asm
SayanGhoshBDA/code-backup
8b6135facc0e598e9686b2e8eb2d69dd68198b80
[ "MIT" ]
5
2020-02-11T16:02:21.000Z
2021-02-05T07:48:30.000Z
;.ORG 0000H LDA 3001H LXI H,3002H MOV B,M ADD B LXI H,3003H MOV B,M SUB B STA 8000H HLT
8.909091
12
0.642857
83ada3c5c05c9a88a2cf2c814aed56fc09c7da6b
249
asm
Assembly
wof/lcs/123p/9E.asm
zengfr/arcade_game_romhacking_sourcecode_top_secret_data
a4a0c86c200241494b3f1834cd0aef8dc02f7683
[ "Apache-2.0" ]
6
2020-10-14T15:29:10.000Z
2022-02-12T18:58:54.000Z
wof/lcs/123p/9E.asm
zengfr/arcade_game_romhacking_sourcecode_top_secret_data
a4a0c86c200241494b3f1834cd0aef8dc02f7683
[ "Apache-2.0" ]
null
null
null
wof/lcs/123p/9E.asm
zengfr/arcade_game_romhacking_sourcecode_top_secret_data
a4a0c86c200241494b3f1834cd0aef8dc02f7683
[ "Apache-2.0" ]
1
2020-12-17T08:59:10.000Z
2020-12-17T08:59:10.000Z
copyright zengfr site:http://github.com/zengfr/romhack 01A74C dbra D7, $1a74a 01A75E dbra D4, $1a75c 01AAB0 move.w ($8,A0), ($9e,A0) [123p+ 9C] 01AAB6 tst.b ($63,A0) [123p+ 9E] copyright zengfr site:http://github.com/zengfr/romhack
27.666667
54
0.674699
a9d5d9627b13a00d9bab77e62900783701fcb7f2
731
asm
Assembly
oeis/025/A025990.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/025/A025990.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/025/A025990.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A025990: Expansion of 1/((1-2x)(1-5x)(1-6x)(1-11x)). ; Submitted by Jon Maiga ; 1,24,381,5096,62517,731640,8337757,93583752,1041282693,11528533016,127276678893,1402901740968,15449475687829,170051606288952,1871222084030589,20587420276057544,226485741460066725,2491489138167004248,27407262770303269645,301485215765276834280,3316369484115409088181,36480257784182279043704,401284000353124726152861,4414131012115304847251976,48555483281995025091660997,534110569491010679745492120,5875217787219036765220277037,64627404808734554473659131432,710901507854119171188519893973 mov $1,1 mov $2,$0 mov $3,$0 lpb $2 mov $0,$3 sub $2,1 sub $0,$2 seq $0,16295 ; Expansion of 1/((1-2x)(1-5x)(1-6x)). mul $1,11 add $1,$0 lpe mov $0,$1
43
486
0.807114
d8e64cfc42e2c23df473bcbbb19091ae80e3d4f5
436
asm
Assembly
oeis/089/A089045.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/089/A089045.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/089/A089045.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A089045: a(n) = a(n-1) + (-1)^floor(n/2)*a(floor(n/2)) with a(1) = 1. ; Submitted by Christian Krause ; 1,0,-1,-1,-1,0,1,0,-1,0,1,1,1,0,-1,-1,-1,0,1,1,1,0,-1,0,1,0,-1,-1,-1,0,1,0,-1,0,1,1,1,0,-1,0,1,0,-1,-1,-1,0,1,1,1,0,-1,-1,-1,0,1,0,-1,0,1,1,1,0,-1,-1,-1,0,1,1,1,0,-1,0,1,0,-1,-1,-1,0,1,1,1,0,-1,-1,-1,0,1,0,-1,0,1,1,1,0,-1,0,1,0,-1,-1 mov $2,-1 pow $2,$0 seq $0,29883 ; First differences of Thue-Morse sequence A001285. mul $0,$2
48.444444
235
0.520642
83012e6a08afc4e87f856061acd2167926e2f582
3,756
asm
Assembly
src/objects.asm
BlockoS/up-17
3eec0f7495b784e77a869cb9a9fa4e08c4382302
[ "BSD-3-Clause" ]
3
2017-02-22T06:33:32.000Z
2017-02-23T05:26:26.000Z
src/objects.asm
BlockoS/up-17
3eec0f7495b784e77a869cb9a9fa4e08c4382302
[ "BSD-3-Clause" ]
null
null
null
src/objects.asm
BlockoS/up-17
3eec0f7495b784e77a869cb9a9fa4e08c4382302
[ "BSD-3-Clause" ]
null
null
null
obj_x: .dw sphere_x, heart_x, torus_x obj_y: .dw sphere_y, heart_y, torus_y obj_z: .dw sphere_z, heart_z, torus_z sphere_x: .db 00,13,17,20,22,22,22,20,17,14,10,05,00,-6,-12,-18 .db -23,-29,-35,-40,-44,-48,-51,-53,-55,-55,-54,-52,-50,-46,-41,-36 .db -30,-23,-16,-8,00,08,16,24,31,38,44,50,54,58,61,62 .db 63,62,61,58,54,50,44,38,31,24,16,08,00,-8,-16,-23 .db -30,-36,-41,-46,-50,-52,-54,-55,-55,-53,-51,-48,-44,-40,-35,-29 .db -23,-18,-12,-6,00,05,10,14,17,20,22,22,22,20,17,13 sphere_y: .db 00,02,05,08,13,17,22,26,30,34,37,40,42,43,43,42 .db 41,38,35,31,26,20,14,07,00,-7,-14,-22,-29,-35,-41,-47 .db -51,-55,-58,-60,-61,-61,-60,-57,-54,-49,-44,-38,-31,-24,-16,-8 .db 00,08,16,24,31,38,44,49,54,57,60,61,61,60,58,55 .db 51,47,41,35,29,22,14,07,00,-7,-14,-20,-26,-31,-35,-38 .db -41,-42,-43,-43,-42,-40,-37,-34,-30,-26,-22,-17,-13,-8,-5,-2 sphere_z: .db -63,-62,-60,-59,-58,-56,-55,-54,-53,-51,-50,-49,-47,-46,-45,-43 .db -42,-41,-39,-38,-37,-35,-34,-33,-32,-30,-29,-28,-26,-25,-24,-22 .db -21,-20,-18,-17,-16,-14,-13,-12,-11,-9,-8,-7,-5,-4,-3,-1 .db 00,01,03,04,05,07,08,09,11,12,13,14,16,17,18,20 .db 21,22,24,25,26,28,29,30,32,33,34,35,37,38,39,41 .db 42,43,45,46,47,49,50,51,53,54,55,56,58,59,60,62 heart_x: .db $00,$00,$fc,$f6,$ee,$e7,$e4,$e7,$ee,$f6,$fc,$00,$00,$00,$04,$0a .db $12,$19,$1c,$19,$12,$0a,$04,$00,$00,$ff,$f8,$eb,$d9,$ca,$c4,$ca .db $d9,$eb,$f8,$ff,$00,$01,$08,$15,$27,$36,$3c,$36,$27,$15,$08,$01 .db $00,$ff,$f8,$eb,$d9,$ca,$c4,$ca,$d9,$eb,$f8,$ff,$00,$01,$08,$15 .db $27,$36,$3c,$36,$27,$15,$08,$01,$00,$00,$fc,$f6,$ee,$e7,$e4,$e7 .db $ee,$f6,$fc,$00,$00,$00,$04,$0a,$12,$19,$1c,$19,$12,$0a,$04,$00 heart_y: .db $1e,$1c,$17,$11,$0a,$02,$f9,$f1,$ec,$ec,$f0,$f5,$f7,$f5,$f0,$ec .db $ec,$f1,$f9,$02,$0a,$11,$17,$1c,$40,$3c,$32,$24,$15,$04,$f1,$e0 .db $d5,$d4,$dd,$e8,$ed,$e8,$dd,$d4,$d5,$e0,$f1,$04,$15,$24,$32,$3c .db $40,$3c,$32,$24,$15,$04,$f1,$e0,$d5,$d4,$dd,$e8,$ed,$e8,$dd,$d4 .db $d5,$e0,$f1,$04,$15,$24,$32,$3c,$1e,$1c,$17,$11,$0a,$02,$f9,$f1 .db $ec,$ec,$f0,$f5,$f7,$f5,$f0,$ec,$ec,$f1,$f9,$02,$0a,$11,$17,$1c heart_z: .db $f0,$f0,$f0,$f0,$f0,$f0,$f0,$f0,$f0,$f0,$f0,$f0,$f0,$f0,$f0,$f0 .db $f0,$f0,$f0,$f0,$f0,$f0,$f0,$f0,$f8,$f8,$f8,$f8,$f8,$f8,$f8,$f8 .db $f8,$f8,$f8,$f8,$f8,$f8,$f8,$f8,$f8,$f8,$f8,$f8,$f8,$f8,$f8,$f8 .db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .db $00,$00,$00,$00,$00,$00,$00,$00,$08,$08,$08,$08,$08,$08,$08,$08 .db $08,$08,$08,$08,$08,$08,$08,$08,$08,$08,$08,$08,$08,$08,$08,$08 torus_x: .db 56,53,44,33,25,23,27,34,42,46,44,37,28,20,15,14 .db 16,19,20,18,14,09,05,02,00,-2,-5,-9,-14,-18,-20,-19 .db -16,-14,-15,-20,-28,-37,-44,-46,-42,-34,-27,-23,-25,-33,-44,-53 .db -56,-53,-44,-33,-25,-23,-27,-34,-42,-46,-44,-37,-28,-20,-15,-14 .db -16,-19,-20,-18,-14,-9,-5,-2,00,02,05,09,14,18,20,19 .db 16,14,15,20,28,37,44,46,42,34,27,23,25,33,44,53 torus_y: .db 00,03,06,07,07,08,11,17,24,30,34,33,28,23,19,21 .db 28,38,47,53,52,45,36,27,24,27,36,45,52,53,47,38 .db 28,21,19,23,28,33,34,30,24,17,11,08,07,07,06,03 .db 00,-3,-6,-7,-7,-8,-11,-17,-24,-30,-34,-33,-28,-23,-19,-21 .db -28,-38,-47,-53,-52,-45,-36,-27,-24,-27,-36,-45,-52,-53,-47,-38 .db -28,-21,-19,-23,-28,-33,-34,-30,-24,-17,-11,-8,-7,-7,-6,-3 torus_z: .db 00,10,15,15,08,-2,-11,-16,-14,-6,04,13,16,13,04,-6 .db -14,-16,-11,-2,08,15,15,10,00,-10,-15,-15,-8,02,11,16 .db 14,06,-4,-13,-16,-13,-4,06,14,16,11,02,-8,-15,-15,-10 .db 00,10,15,15,08,-2,-11,-16,-14,-6,04,13,16,13,04,-6 .db -14,-16,-11,-2,08,15,15,10,00,-10,-15,-15,-8,02,11,16 .db 14,06,-4,-13,-16,-13,-4,06,14,16,11,02,-8,-15,-15,-10
51.452055
71
0.516507
98b0cd2ba618fbfe1d326202f025a726ae955e9b
6,725
asm
Assembly
Samveen's example OS/seos/interpret.asm
samveen/teasers
a474239555aa984dac4f1f4be1163e33ae205aff
[ "BSD-2-Clause" ]
null
null
null
Samveen's example OS/seos/interpret.asm
samveen/teasers
a474239555aa984dac4f1f4be1163e33ae205aff
[ "BSD-2-Clause" ]
null
null
null
Samveen's example OS/seos/interpret.asm
samveen/teasers
a474239555aa984dac4f1f4be1163e33ae205aff
[ "BSD-2-Clause" ]
null
null
null
; Code for the main command interpreter executable ; Copyright (c) 2003 onwards, Samveen S. Gulati ; The SEOS executable format lacks a signature ; This is purely machine instructions and data jmp _main start_interpreter_byte db 0xFF ; this is the commands table ; it is used both for parsing the commands as well as the help string ; to display for the help command command_table_start: command_table_clear db "clear", ": clears the screen" , 0xd ; help_string + newline command_table_exit db "exit ", ": exits from the interpreter" , 0xd ; help_string + newline command_table_help db "help ", ": help for commands" , 0xd ; help_string + newline command_table_pgup db "pgup ", ": show previous screenful of output", 0xd ; help_string + newline command_table_reset db "reset", ": reset the system(soft)" , 0xd ; help_string + newline command_table_exec db "exec ", ": execute a file" , 0xd ; help_string + newline command_table_list db "list ", ": list files on fs" , 0xd ; help_string + newline command_table_type db "type ", ": load a file and display it" , 0xd ; help_string + newline command_table_end db 0 ;data command_prompt db "SEOS :",0 command_line: times 255 db 0x00 file_name_prompt db "File Name :",0 file_name: times 64 db 0x00 unknown_command_message db "unknown command",0xd,0 not_found_string db " not found",0xd,0 not_exec_string db " not executable",0xd,0 ; the main command interpreter _main: push cs pop ds loop_main: ; The main loop mov ah,5 mov edx,command_prompt int 40h mov edx, command_line mov cl, 254 mov ah,1 int 41h call parse_command_line call exec_command_line cmp cl,0 jnz loop_main retf ;--------------------------------- ; function to parse the command line that is convert the string ; in command_line to a number that is then passed to the ; exec_command_line function ; leaves the returned value in dx parse_command_line: cmp byte [command_line], 0 jnz parse_command_line_not_null mov dx, 0 jmp parse_command_line_cleanup parse_command_line_not_null: mov si, command_line lodsd ;test for commands cmp dword [command_table_clear], eax jz parse_command_line_clear_command cmp dword [command_table_exit], eax jz parse_command_line_exit_command cmp dword [command_table_help], eax jz parse_command_line_help_command cmp dword [command_table_pgup], eax jz parse_command_line_pgup_command cmp dword [command_table_reset], eax jz parse_command_line_reset_command cmp dword [command_table_exec], eax jz parse_command_line_exec_command cmp dword [command_table_list],eax jz parse_command_line_list_command cmp dword [command_table_type],eax jz parse_command_line_type_command mov dx, -1 jmp parse_command_line_cleanup parse_command_line_clear_command: mov dx, 1 jmp parse_command_line_cleanup parse_command_line_exit_command: mov dx, 2 jmp parse_command_line_cleanup parse_command_line_help_command: mov dx, 3 jmp parse_command_line_cleanup parse_command_line_pgup_command: mov dx ,4 jmp parse_command_line_cleanup parse_command_line_reset_command: mov dx ,5 jmp parse_command_line_cleanup parse_command_line_exec_command: mov dx ,6 jmp parse_command_line_cleanup parse_command_line_list_command: mov dx ,7 jmp parse_command_line_cleanup parse_command_line_type_command: mov dx ,8 jmp parse_command_line_cleanup parse_command_line_cleanup: ret ;--------------------------------- ;--------------------------------- ; function to exec the command line that is has been ; parsed by the parse_command_line function into a number retval db 0h exec_command_line: mov [retval],1 cmp dx,1 jb exec_command_line_cleanup je exec_command_line_clear_command cmp dx,3 jb exec_command_line_exit_command je exec_command_line_help_command cmp dx,5 jb exec_command_line_pgup_command je exec_command_line_reset_command cmp dx,7 jb exec_command_line_exec_command je exec_command_line_list_command cmp dx,9 jb exec_command_line_type_command mov edx, unknown_command_message mov ah,5 int 40h jmp exec_command_line_cleanup exec_command_line_clear_command: xor ah, ah int 40h jmp exec_command_line_cleanup exec_command_line_exit_command: mov [retval],0 jmp exec_command_line_cleanup exec_command_line_help_command: mov edx,command_table_start mov ah, 5 int 40h jmp exec_command_line_cleanup exec_command_line_pgup_command: mov ah,7 ;call show_command_history int 40h mov ah,0 int 41h mov ah,6 int 40h jmp exec_command_line_cleanup exec_command_line_reset_command: int 19h jmp exec_command_line_cleanup exec_command_line_exec_command: mov ah,5 mov edx,file_name_prompt int 40h mov edx, file_name mov cl, 63 mov ah,1 int 41h cmp byte [file_name] , 0 jz exec_command_line_exec_command_end mov ebx, 0 ; ebx = offset mov cx,7000h ; buffer segment ; 16 bit mov ah,2 ; load file int 42h cmp cx, 0 jnz exec_command_line_exec_command_found mov edx, file_name mov ah,5 int 40h cmp al, 0 jnz exec_command_line_exec_command_not_exec mov ah,5 mov edx, not_found_string int 40h jmp exec_command_line_exec_command_end exec_command_line_exec_command_not_exec: mov ah,5 mov edx, not_exec_string int 40h jmp exec_command_line_exec_command_end exec_command_line_exec_command_found: push ds call far 7000h:0000 pop ds exec_command_line_exec_command_end: jmp exec_command_line_cleanup exec_command_line_list_command: mov ah,1 int 42h jmp exec_command_line_cleanup exec_command_line_type_command: mov ah,5 mov edx,file_name_prompt int 40h mov edx, file_name mov cl, 63 mov ah,1 int 41h cmp byte [file_name] , 0 jz exec_command_line_type_command_end mov ebx, 0 ; ebx = offset mov cx,7000h ; buffer segment ; 16 bit mov ah,3 ; load file int 42h cmp cx, 0 jnz exec_command_line_type_command_found mov edx, file_name mov ah,5 int 40h mov ah,5 mov edx, not_found_string int 40h jmp exec_command_line_type_command_end exec_command_line_type_command_found: push ds ; set source push 7000h pop ds mov esi, 0000 ;count is in cx cld display_loop: lodsb mov ah,4 int 40h loop display_loop pop ds exec_command_line_type_command_end: jmp exec_command_line_cleanup exec_command_line_cleanup: mov cl, [retval] ret ;--------------------------------- ;last data end_interpreter_byte db 0xFF
20.628834
99
0.731599
3185a4c55a6057f80533fce2666f2443b9c5e77b
37,033
asm
Assembly
library/02_functions_batch1/unknown_10008a80.asm
SamantazFox/dds140-reverse-engineering
4c8c286ffc20f2ee07061c83b0a0a68204d90148
[ "Unlicense" ]
1
2021-06-05T23:41:15.000Z
2021-06-05T23:41:15.000Z
library/02_functions_batch1/unknown_10008a80.asm
SamantazFox/dds140-reverse-engineering
4c8c286ffc20f2ee07061c83b0a0a68204d90148
[ "Unlicense" ]
null
null
null
library/02_functions_batch1/unknown_10008a80.asm
SamantazFox/dds140-reverse-engineering
4c8c286ffc20f2ee07061c83b0a0a68204d90148
[ "Unlicense" ]
null
null
null
10008a80: 55 push ebp 10008a81: 8b ec mov ebp,esp 10008a83: 6a fe push 0xfffffffe 10008a85: 68 68 e5 00 10 push 0x1000e568 10008a8a: 68 90 58 00 10 push 0x10005890 10008a8f: 64 a1 00 00 00 00 mov eax,fs:0x0 10008a95: 50 push eax 10008a96: 83 ec 08 sub esp,0x8 10008a99: 53 push ebx 10008a9a: 56 push esi 10008a9b: 57 push edi 10008a9c: a1 10 00 01 10 mov eax,ds:0x10010010 10008aa1: 31 45 f8 xor DWORD PTR [ebp-0x8],eax 10008aa4: 33 c5 xor eax,ebp 10008aa6: 50 push eax 10008aa7: 8d 45 f0 lea eax,[ebp-0x10] 10008aaa: 64 a3 00 00 00 00 mov fs:0x0,eax 10008ab0: 89 65 e8 mov DWORD PTR [ebp-0x18],esp 10008ab3: c7 45 fc 00 00 00 00 mov DWORD PTR [ebp-0x4],0x0 10008aba: 68 00 00 00 10 push 0x10000000 10008abf: e8 3c ff ff ff call 0x10008a00 10008ac4: 83 c4 04 add esp,0x4 10008ac7: 85 c0 test eax,eax 10008ac9: 74 55 je 0x10008b20 10008acb: 8b 45 08 mov eax,DWORD PTR [ebp+0x8] 10008ace: 2d 00 00 00 10 sub eax,0x10000000 10008ad3: 50 push eax 10008ad4: 68 00 00 00 10 push 0x10000000 10008ad9: e8 52 ff ff ff call 0x10008a30 10008ade: 83 c4 08 add esp,0x8 10008ae1: 85 c0 test eax,eax 10008ae3: 74 3b je 0x10008b20 10008ae5: 8b 40 24 mov eax,DWORD PTR [eax+0x24] 10008ae8: c1 e8 1f shr eax,0x1f 10008aeb: f7 d0 not eax 10008aed: 83 e0 01 and eax,0x1 10008af0: c7 45 fc fe ff ff ff mov DWORD PTR [ebp-0x4],0xfffffffe 10008af7: 8b 4d f0 mov ecx,DWORD PTR [ebp-0x10] 10008afa: 64 89 0d 00 00 00 00 mov DWORD PTR fs:0x0,ecx 10008b01: 59 pop ecx 10008b02: 5f pop edi 10008b03: 5e pop esi 10008b04: 5b pop ebx 10008b05: 8b e5 mov esp,ebp 10008b07: 5d pop ebp 10008b08: c3 ret 10008b09: 8b 45 ec mov eax,DWORD PTR [ebp-0x14] 10008b0c: 8b 08 mov ecx,DWORD PTR [eax] 10008b0e: 8b 01 mov eax,DWORD PTR [ecx] 10008b10: 33 d2 xor edx,edx 10008b12: 3d 05 00 00 c0 cmp eax,0xc0000005 10008b17: 0f 94 c2 sete dl 10008b1a: 8b c2 mov eax,edx 10008b1c: c3 ret 10008b1d: 8b 65 e8 mov esp,DWORD PTR [ebp-0x18] 10008b20: c7 45 fc fe ff ff ff mov DWORD PTR [ebp-0x4],0xfffffffe 10008b27: 33 c0 xor eax,eax 10008b29: 8b 4d f0 mov ecx,DWORD PTR [ebp-0x10] 10008b2c: 64 89 0d 00 00 00 00 mov DWORD PTR fs:0x0,ecx 10008b33: 59 pop ecx 10008b34: 5f pop edi 10008b35: 5e pop esi 10008b36: 5b pop ebx 10008b37: 8b e5 mov esp,ebp 10008b39: 5d pop ebp 10008b3a: c3 ret 10008b3b: 51 push ecx 10008b3c: 53 push ebx 10008b3d: 55 push ebp 10008b3e: 56 push esi 10008b3f: 57 push edi 10008b40: ff 35 c8 5d 01 10 push DWORD PTR ds:0x10015dc8 10008b46: e8 c3 d5 ff ff call 0x1000610e 10008b4b: ff 35 c4 5d 01 10 push DWORD PTR ds:0x10015dc4 10008b51: 8b f0 mov esi,eax 10008b53: 89 74 24 18 mov DWORD PTR [esp+0x18],esi 10008b57: e8 b2 d5 ff ff call 0x1000610e 10008b5c: 8b f8 mov edi,eax 10008b5e: 3b fe cmp edi,esi 10008b60: 59 pop ecx 10008b61: 59 pop ecx 10008b62: 0f 82 84 00 00 00 jb 0x10008bec 10008b68: 8b df mov ebx,edi 10008b6a: 2b de sub ebx,esi 10008b6c: 8d 6b 04 lea ebp,[ebx+0x4] 10008b6f: 83 fd 04 cmp ebp,0x4 10008b72: 72 78 jb 0x10008bec 10008b74: 56 push esi 10008b75: e8 c5 39 00 00 call 0x1000c53f 10008b7a: 8b f0 mov esi,eax 10008b7c: 3b f5 cmp esi,ebp 10008b7e: 59 pop ecx 10008b7f: 73 4a jae 0x10008bcb 10008b81: b8 00 08 00 00 mov eax,0x800 10008b86: 3b f0 cmp esi,eax 10008b88: 73 02 jae 0x10008b8c 10008b8a: 8b c6 mov eax,esi 10008b8c: 03 c6 add eax,esi 10008b8e: 3b c6 cmp eax,esi 10008b90: 72 10 jb 0x10008ba2 10008b92: 50 push eax 10008b93: ff 74 24 14 push DWORD PTR [esp+0x14] 10008b97: e8 3c db ff ff call 0x100066d8 10008b9c: 85 c0 test eax,eax 10008b9e: 59 pop ecx 10008b9f: 59 pop ecx 10008ba0: 75 17 jne 0x10008bb9 10008ba2: 8d 46 10 lea eax,[esi+0x10] 10008ba5: 3b c6 cmp eax,esi 10008ba7: 72 43 jb 0x10008bec 10008ba9: 50 push eax 10008baa: ff 74 24 14 push DWORD PTR [esp+0x14] 10008bae: e8 25 db ff ff call 0x100066d8 10008bb3: 85 c0 test eax,eax 10008bb5: 59 pop ecx 10008bb6: 59 pop ecx 10008bb7: 74 33 je 0x10008bec 10008bb9: c1 fb 02 sar ebx,0x2 10008bbc: 50 push eax 10008bbd: 8d 3c 98 lea edi,[eax+ebx*4] 10008bc0: e8 d2 d4 ff ff call 0x10006097 10008bc5: 59 pop ecx 10008bc6: a3 c8 5d 01 10 mov ds:0x10015dc8,eax 10008bcb: ff 74 24 18 push DWORD PTR [esp+0x18] 10008bcf: e8 c3 d4 ff ff call 0x10006097 10008bd4: 89 07 mov DWORD PTR [edi],eax 10008bd6: 83 c7 04 add edi,0x4 10008bd9: 57 push edi 10008bda: e8 b8 d4 ff ff call 0x10006097 10008bdf: 59 pop ecx 10008be0: a3 c4 5d 01 10 mov ds:0x10015dc4,eax 10008be5: 8b 44 24 1c mov eax,DWORD PTR [esp+0x1c] 10008be9: 59 pop ecx 10008bea: eb 02 jmp 0x10008bee 10008bec: 33 c0 xor eax,eax 10008bee: 5f pop edi 10008bef: 5e pop esi 10008bf0: 5d pop ebp 10008bf1: 5b pop ebx 10008bf2: 59 pop ecx 10008bf3: c3 ret 10008bf4: 56 push esi 10008bf5: 6a 04 push 0x4 10008bf7: 6a 20 push 0x20 10008bf9: e8 92 da ff ff call 0x10006690 10008bfe: 8b f0 mov esi,eax 10008c00: 56 push esi 10008c01: e8 91 d4 ff ff call 0x10006097 10008c06: 83 c4 0c add esp,0xc 10008c09: 85 f6 test esi,esi 10008c0b: a3 c8 5d 01 10 mov ds:0x10015dc8,eax 10008c10: a3 c4 5d 01 10 mov ds:0x10015dc4,eax 10008c15: 75 05 jne 0x10008c1c 10008c17: 6a 18 push 0x18 10008c19: 58 pop eax 10008c1a: 5e pop esi 10008c1b: c3 ret 10008c1c: 83 26 00 and DWORD PTR [esi],0x0 10008c1f: 33 c0 xor eax,eax 10008c21: 5e pop esi 10008c22: c3 ret 10008c23: 6a 0c push 0xc 10008c25: 68 88 e5 00 10 push 0x1000e588 10008c2a: e8 f9 cb ff ff call 0x10005828 10008c2f: e8 51 ce ff ff call 0x10005a85 10008c34: 83 65 fc 00 and DWORD PTR [ebp-0x4],0x0 10008c38: ff 75 08 push DWORD PTR [ebp+0x8] 10008c3b: e8 fb fe ff ff call 0x10008b3b 10008c40: 59 pop ecx 10008c41: 89 45 e4 mov DWORD PTR [ebp-0x1c],eax 10008c44: c7 45 fc fe ff ff ff mov DWORD PTR [ebp-0x4],0xfffffffe 10008c4b: e8 09 00 00 00 call 0x10008c59 10008c50: 8b 45 e4 mov eax,DWORD PTR [ebp-0x1c] 10008c53: e8 15 cc ff ff call 0x1000586d 10008c58: c3 ret 10008c59: e8 30 ce ff ff call 0x10005a8e 10008c5e: c3 ret 10008c5f: ff 74 24 04 push DWORD PTR [esp+0x4] 10008c63: e8 bb ff ff ff call 0x10008c23 10008c68: f7 d8 neg eax 10008c6a: 1b c0 sbb eax,eax 10008c6c: f7 d8 neg eax 10008c6e: 59 pop ecx 10008c6f: 48 dec eax 10008c70: c3 ret 10008c71: 6a 08 push 0x8 10008c73: 68 a8 e5 00 10 push 0x1000e5a8 10008c78: e8 ab cb ff ff call 0x10005828 10008c7d: e8 a8 d6 ff ff call 0x1000632a 10008c82: 8b 40 78 mov eax,DWORD PTR [eax+0x78] 10008c85: 85 c0 test eax,eax 10008c87: 74 16 je 0x10008c9f 10008c89: 83 65 fc 00 and DWORD PTR [ebp-0x4],0x0 10008c8d: ff d0 call eax 10008c8f: eb 07 jmp 0x10008c98 10008c91: 33 c0 xor eax,eax 10008c93: 40 inc eax 10008c94: c3 ret 10008c95: 8b 65 e8 mov esp,DWORD PTR [ebp-0x18] 10008c98: c7 45 fc fe ff ff ff mov DWORD PTR [ebp-0x4],0xfffffffe 10008c9f: e8 3e 39 00 00 call 0x1000c5e2 10008ca4: e8 c4 cb ff ff call 0x1000586d 10008ca9: c3 ret 10008caa: 68 71 8c 00 10 push 0x10008c71 10008caf: e8 e3 d3 ff ff call 0x10006097 10008cb4: 59 pop ecx 10008cb5: a3 a0 5b 01 10 mov ds:0x10015ba0,eax 10008cba: c3 ret 10008cbb: 8b 44 24 04 mov eax,DWORD PTR [esp+0x4] 10008cbf: a3 a4 5b 01 10 mov ds:0x10015ba4,eax 10008cc4: a3 a8 5b 01 10 mov ds:0x10015ba8,eax 10008cc9: a3 ac 5b 01 10 mov ds:0x10015bac,eax 10008cce: a3 b0 5b 01 10 mov ds:0x10015bb0,eax 10008cd3: c3 ret 10008cd4: 8b 44 24 04 mov eax,DWORD PTR [esp+0x4] 10008cd8: 8b 0d 64 04 01 10 mov ecx,DWORD PTR ds:0x10010464 10008cde: 56 push esi 10008cdf: 39 50 04 cmp DWORD PTR [eax+0x4],edx 10008ce2: 74 10 je 0x10008cf4 10008ce4: 8b f1 mov esi,ecx 10008ce6: 6b f6 0c imul esi,esi,0xc 10008ce9: 03 74 24 08 add esi,DWORD PTR [esp+0x8] 10008ced: 83 c0 0c add eax,0xc 10008cf0: 3b c6 cmp eax,esi 10008cf2: 72 eb jb 0x10008cdf 10008cf4: 6b c9 0c imul ecx,ecx,0xc 10008cf7: 03 4c 24 08 add ecx,DWORD PTR [esp+0x8] 10008cfb: 5e pop esi 10008cfc: 3b c1 cmp eax,ecx 10008cfe: 73 05 jae 0x10008d05 10008d00: 39 50 04 cmp DWORD PTR [eax+0x4],edx 10008d03: 74 02 je 0x10008d07 10008d05: 33 c0 xor eax,eax 10008d07: c3 ret 10008d08: ff 35 ac 5b 01 10 push DWORD PTR ds:0x10015bac 10008d0e: e8 fb d3 ff ff call 0x1000610e 10008d13: 59 pop ecx 10008d14: c3 ret 10008d15: 6a 20 push 0x20 10008d17: 68 c8 e5 00 10 push 0x1000e5c8 10008d1c: e8 07 cb ff ff call 0x10005828 10008d21: 33 ff xor edi,edi 10008d23: 89 7d e4 mov DWORD PTR [ebp-0x1c],edi 10008d26: 89 7d d8 mov DWORD PTR [ebp-0x28],edi 10008d29: 8b 5d 08 mov ebx,DWORD PTR [ebp+0x8] 10008d2c: 83 fb 0b cmp ebx,0xb 10008d2f: 7f 4c jg 0x10008d7d 10008d31: 74 15 je 0x10008d48 10008d33: 8b c3 mov eax,ebx 10008d35: 6a 02 push 0x2 10008d37: 59 pop ecx 10008d38: 2b c1 sub eax,ecx 10008d3a: 74 22 je 0x10008d5e 10008d3c: 2b c1 sub eax,ecx 10008d3e: 74 08 je 0x10008d48 10008d40: 2b c1 sub eax,ecx 10008d42: 74 64 je 0x10008da8 10008d44: 2b c1 sub eax,ecx 10008d46: 75 44 jne 0x10008d8c 10008d48: e8 66 d5 ff ff call 0x100062b3 10008d4d: 8b f8 mov edi,eax 10008d4f: 89 7d d8 mov DWORD PTR [ebp-0x28],edi 10008d52: 85 ff test edi,edi 10008d54: 75 14 jne 0x10008d6a 10008d56: 83 c8 ff or eax,0xffffffff 10008d59: e9 61 01 00 00 jmp 0x10008ebf 10008d5e: be a4 5b 01 10 mov esi,0x10015ba4 10008d63: a1 a4 5b 01 10 mov eax,ds:0x10015ba4 10008d68: eb 60 jmp 0x10008dca 10008d6a: ff 77 5c push DWORD PTR [edi+0x5c] 10008d6d: 8b d3 mov edx,ebx 10008d6f: e8 60 ff ff ff call 0x10008cd4 10008d74: 8b f0 mov esi,eax 10008d76: 83 c6 08 add esi,0x8 10008d79: 8b 06 mov eax,DWORD PTR [esi] 10008d7b: eb 5a jmp 0x10008dd7 10008d7d: 8b c3 mov eax,ebx 10008d7f: 83 e8 0f sub eax,0xf 10008d82: 74 3c je 0x10008dc0 10008d84: 83 e8 06 sub eax,0x6 10008d87: 74 2b je 0x10008db4 10008d89: 48 dec eax 10008d8a: 74 1c je 0x10008da8 10008d8c: e8 b5 bc ff ff call 0x10004a46 10008d91: c7 00 16 00 00 00 mov DWORD PTR [eax],0x16 10008d97: 33 c0 xor eax,eax 10008d99: 50 push eax 10008d9a: 50 push eax 10008d9b: 50 push eax 10008d9c: 50 push eax 10008d9d: 50 push eax 10008d9e: e8 d3 ed ff ff call 0x10007b76 10008da3: 83 c4 14 add esp,0x14 10008da6: eb ae jmp 0x10008d56 10008da8: be ac 5b 01 10 mov esi,0x10015bac 10008dad: a1 ac 5b 01 10 mov eax,ds:0x10015bac 10008db2: eb 16 jmp 0x10008dca 10008db4: be a8 5b 01 10 mov esi,0x10015ba8 10008db9: a1 a8 5b 01 10 mov eax,ds:0x10015ba8 10008dbe: eb 0a jmp 0x10008dca 10008dc0: be b0 5b 01 10 mov esi,0x10015bb0 10008dc5: a1 b0 5b 01 10 mov eax,ds:0x10015bb0 10008dca: c7 45 e4 01 00 00 00 mov DWORD PTR [ebp-0x1c],0x1 10008dd1: 50 push eax 10008dd2: e8 37 d3 ff ff call 0x1000610e 10008dd7: 89 45 e0 mov DWORD PTR [ebp-0x20],eax 10008dda: 59 pop ecx 10008ddb: 33 c0 xor eax,eax 10008ddd: 83 7d e0 01 cmp DWORD PTR [ebp-0x20],0x1 10008de1: 0f 84 d8 00 00 00 je 0x10008ebf 10008de7: 39 45 e0 cmp DWORD PTR [ebp-0x20],eax 10008dea: 75 07 jne 0x10008df3 10008dec: 6a 03 push 0x3 10008dee: e8 c3 ce ff ff call 0x10005cb6 10008df3: 39 45 e4 cmp DWORD PTR [ebp-0x1c],eax 10008df6: 74 07 je 0x10008dff 10008df8: 50 push eax 10008df9: e8 fa be ff ff call 0x10004cf8 10008dfe: 59 pop ecx 10008dff: 33 c0 xor eax,eax 10008e01: 89 45 fc mov DWORD PTR [ebp-0x4],eax 10008e04: 83 fb 08 cmp ebx,0x8 10008e07: 74 0a je 0x10008e13 10008e09: 83 fb 0b cmp ebx,0xb 10008e0c: 74 05 je 0x10008e13 10008e0e: 83 fb 04 cmp ebx,0x4 10008e11: 75 1b jne 0x10008e2e 10008e13: 8b 4f 60 mov ecx,DWORD PTR [edi+0x60] 10008e16: 89 4d d4 mov DWORD PTR [ebp-0x2c],ecx 10008e19: 89 47 60 mov DWORD PTR [edi+0x60],eax 10008e1c: 83 fb 08 cmp ebx,0x8 10008e1f: 75 40 jne 0x10008e61 10008e21: 8b 4f 64 mov ecx,DWORD PTR [edi+0x64] 10008e24: 89 4d d0 mov DWORD PTR [ebp-0x30],ecx 10008e27: c7 47 64 8c 00 00 00 mov DWORD PTR [edi+0x64],0x8c 10008e2e: 83 fb 08 cmp ebx,0x8 10008e31: 75 2e jne 0x10008e61 10008e33: 8b 0d 58 04 01 10 mov ecx,DWORD PTR ds:0x10010458 10008e39: 89 4d dc mov DWORD PTR [ebp-0x24],ecx 10008e3c: 8b 0d 5c 04 01 10 mov ecx,DWORD PTR ds:0x1001045c 10008e42: 8b 15 58 04 01 10 mov edx,DWORD PTR ds:0x10010458 10008e48: 03 ca add ecx,edx 10008e4a: 39 4d dc cmp DWORD PTR [ebp-0x24],ecx 10008e4d: 7d 19 jge 0x10008e68 10008e4f: 8b 4d dc mov ecx,DWORD PTR [ebp-0x24] 10008e52: 6b c9 0c imul ecx,ecx,0xc 10008e55: 8b 57 5c mov edx,DWORD PTR [edi+0x5c] 10008e58: 89 44 11 08 mov DWORD PTR [ecx+edx*1+0x8],eax 10008e5c: ff 45 dc inc DWORD PTR [ebp-0x24] 10008e5f: eb db jmp 0x10008e3c 10008e61: e8 9f d2 ff ff call 0x10006105 10008e66: 89 06 mov DWORD PTR [esi],eax 10008e68: c7 45 fc fe ff ff ff mov DWORD PTR [ebp-0x4],0xfffffffe 10008e6f: e8 15 00 00 00 call 0x10008e89 10008e74: 83 fb 08 cmp ebx,0x8 10008e77: 75 1f jne 0x10008e98 10008e79: ff 77 64 push DWORD PTR [edi+0x64] 10008e7c: 53 push ebx 10008e7d: ff 55 e0 call DWORD PTR [ebp-0x20] 10008e80: 59 pop ecx 10008e81: eb 19 jmp 0x10008e9c 10008e83: 8b 5d 08 mov ebx,DWORD PTR [ebp+0x8] 10008e86: 8b 7d d8 mov edi,DWORD PTR [ebp-0x28] 10008e89: 83 7d e4 00 cmp DWORD PTR [ebp-0x1c],0x0 10008e8d: 74 08 je 0x10008e97 10008e8f: 6a 00 push 0x0 10008e91: e8 8a bd ff ff call 0x10004c20 10008e96: 59 pop ecx 10008e97: c3 ret 10008e98: 53 push ebx 10008e99: ff 55 e0 call DWORD PTR [ebp-0x20] 10008e9c: 59 pop ecx 10008e9d: 83 fb 08 cmp ebx,0x8 10008ea0: 74 0a je 0x10008eac 10008ea2: 83 fb 0b cmp ebx,0xb 10008ea5: 74 05 je 0x10008eac 10008ea7: 83 fb 04 cmp ebx,0x4 10008eaa: 75 11 jne 0x10008ebd 10008eac: 8b 45 d4 mov eax,DWORD PTR [ebp-0x2c] 10008eaf: 89 47 60 mov DWORD PTR [edi+0x60],eax 10008eb2: 83 fb 08 cmp ebx,0x8 10008eb5: 75 06 jne 0x10008ebd 10008eb7: 8b 45 d0 mov eax,DWORD PTR [ebp-0x30] 10008eba: 89 47 64 mov DWORD PTR [edi+0x64],eax 10008ebd: 33 c0 xor eax,eax 10008ebf: e8 a9 c9 ff ff call 0x1000586d 10008ec4: c3 ret 10008ec5: 8b 44 24 04 mov eax,DWORD PTR [esp+0x4] 10008ec9: a3 b8 5b 01 10 mov ds:0x10015bb8,eax 10008ece: c3 ret 10008ecf: 8b 44 24 04 mov eax,DWORD PTR [esp+0x4] 10008ed3: a3 c4 5b 01 10 mov ds:0x10015bc4,eax 10008ed8: c3 ret 10008ed9: 55 push ebp 10008eda: 8b ec mov ebp,esp 10008edc: 83 ec 20 sub esp,0x20 10008edf: 53 push ebx 10008ee0: 56 push esi 10008ee1: 57 push edi 10008ee2: e8 1e d2 ff ff call 0x10006105 10008ee7: 33 db xor ebx,ebx 10008ee9: 39 1d c8 5b 01 10 cmp DWORD PTR ds:0x10015bc8,ebx 10008eef: 89 45 f8 mov DWORD PTR [ebp-0x8],eax 10008ef2: 89 5d fc mov DWORD PTR [ebp-0x4],ebx 10008ef5: 89 5d f4 mov DWORD PTR [ebp-0xc],ebx 10008ef8: 89 5d f0 mov DWORD PTR [ebp-0x10],ebx 10008efb: 0f 85 ae 00 00 00 jne 0x10008faf 10008f01: 68 a4 d9 00 10 push 0x1000d9a4 10008f06: ff 15 f4 d0 00 10 call DWORD PTR ds:0x1000d0f4 10008f0c: 8b f8 mov edi,eax 10008f0e: 3b fb cmp edi,ebx 10008f10: 0f 84 79 01 00 00 je 0x1000908f 10008f16: 8b 35 4c d0 00 10 mov esi,DWORD PTR ds:0x1000d04c 10008f1c: 68 98 d9 00 10 push 0x1000d998 10008f21: 57 push edi 10008f22: ff d6 call esi 10008f24: 3b c3 cmp eax,ebx 10008f26: 0f 84 63 01 00 00 je 0x1000908f 10008f2c: 50 push eax 10008f2d: e8 65 d1 ff ff call 0x10006097 10008f32: c7 04 24 88 d9 00 10 mov DWORD PTR [esp],0x1000d988 10008f39: 57 push edi 10008f3a: a3 c8 5b 01 10 mov ds:0x10015bc8,eax 10008f3f: ff d6 call esi 10008f41: 50 push eax 10008f42: e8 50 d1 ff ff call 0x10006097 10008f47: c7 04 24 74 d9 00 10 mov DWORD PTR [esp],0x1000d974 10008f4e: 57 push edi 10008f4f: a3 cc 5b 01 10 mov ds:0x10015bcc,eax 10008f54: ff d6 call esi 10008f56: 50 push eax 10008f57: e8 3b d1 ff ff call 0x10006097 10008f5c: a3 d0 5b 01 10 mov ds:0x10015bd0,eax 10008f61: 8d 45 f4 lea eax,[ebp-0xc] 10008f64: 50 push eax 10008f65: e8 65 cb ff ff call 0x10005acf 10008f6a: 85 c0 test eax,eax 10008f6c: 59 pop ecx 10008f6d: 59 pop ecx 10008f6e: 74 0d je 0x10008f7d 10008f70: 53 push ebx 10008f71: 53 push ebx 10008f72: 53 push ebx 10008f73: 53 push ebx 10008f74: 53 push ebx 10008f75: e8 00 eb ff ff call 0x10007a7a 10008f7a: 83 c4 14 add esp,0x14 10008f7d: 83 7d f4 02 cmp DWORD PTR [ebp-0xc],0x2 10008f81: 75 2c jne 0x10008faf 10008f83: 68 58 d9 00 10 push 0x1000d958 10008f88: 57 push edi 10008f89: ff d6 call esi 10008f8b: 50 push eax 10008f8c: e8 06 d1 ff ff call 0x10006097 10008f91: 3b c3 cmp eax,ebx 10008f93: 59 pop ecx 10008f94: a3 d8 5b 01 10 mov ds:0x10015bd8,eax 10008f99: 74 14 je 0x10008faf 10008f9b: 68 40 d9 00 10 push 0x1000d940 10008fa0: 57 push edi 10008fa1: ff d6 call esi 10008fa3: 50 push eax 10008fa4: e8 ee d0 ff ff call 0x10006097 10008fa9: 59 pop ecx 10008faa: a3 d4 5b 01 10 mov ds:0x10015bd4,eax 10008faf: a1 d4 5b 01 10 mov eax,ds:0x10015bd4 10008fb4: 8b 4d f8 mov ecx,DWORD PTR [ebp-0x8] 10008fb7: 3b c1 cmp eax,ecx 10008fb9: 74 79 je 0x10009034 10008fbb: 39 0d d8 5b 01 10 cmp DWORD PTR ds:0x10015bd8,ecx 10008fc1: 74 71 je 0x10009034 10008fc3: 50 push eax 10008fc4: e8 45 d1 ff ff call 0x1000610e 10008fc9: ff 35 d8 5b 01 10 push DWORD PTR ds:0x10015bd8 10008fcf: 8b f0 mov esi,eax 10008fd1: e8 38 d1 ff ff call 0x1000610e 10008fd6: 3b f3 cmp esi,ebx 10008fd8: 59 pop ecx 10008fd9: 59 pop ecx 10008fda: 8b f8 mov edi,eax 10008fdc: 74 56 je 0x10009034 10008fde: 3b fb cmp edi,ebx 10008fe0: 74 52 je 0x10009034 10008fe2: ff d6 call esi 10008fe4: 3b c3 cmp eax,ebx 10008fe6: 74 19 je 0x10009001 10008fe8: 8d 4d ec lea ecx,[ebp-0x14] 10008feb: 51 push ecx 10008fec: 6a 0c push 0xc 10008fee: 8d 4d e0 lea ecx,[ebp-0x20] 10008ff1: 51 push ecx 10008ff2: 6a 01 push 0x1 10008ff4: 50 push eax 10008ff5: ff d7 call edi 10008ff7: 85 c0 test eax,eax 10008ff9: 74 06 je 0x10009001 10008ffb: f6 45 e8 01 test BYTE PTR [ebp-0x18],0x1 10008fff: 75 33 jne 0x10009034 10009001: 8d 45 f0 lea eax,[ebp-0x10] 10009004: 50 push eax 10009005: e8 fc ca ff ff call 0x10005b06 1000900a: 85 c0 test eax,eax 1000900c: 59 pop ecx 1000900d: 74 0d je 0x1000901c 1000900f: 53 push ebx 10009010: 53 push ebx 10009011: 53 push ebx 10009012: 53 push ebx 10009013: 53 push ebx 10009014: e8 61 ea ff ff call 0x10007a7a 10009019: 83 c4 14 add esp,0x14 1000901c: 83 7d f0 04 cmp DWORD PTR [ebp-0x10],0x4 10009020: 72 09 jb 0x1000902b 10009022: 81 4d 10 00 00 20 00 or DWORD PTR [ebp+0x10],0x200000 10009029: eb 44 jmp 0x1000906f 1000902b: 81 4d 10 00 00 04 00 or DWORD PTR [ebp+0x10],0x40000 10009032: eb 3b jmp 0x1000906f 10009034: a1 cc 5b 01 10 mov eax,ds:0x10015bcc 10009039: 3b 45 f8 cmp eax,DWORD PTR [ebp-0x8] 1000903c: 74 31 je 0x1000906f 1000903e: 50 push eax 1000903f: e8 ca d0 ff ff call 0x1000610e 10009044: 3b c3 cmp eax,ebx 10009046: 59 pop ecx 10009047: 74 26 je 0x1000906f 10009049: ff d0 call eax 1000904b: 3b c3 cmp eax,ebx 1000904d: 89 45 fc mov DWORD PTR [ebp-0x4],eax 10009050: 74 1d je 0x1000906f 10009052: a1 d0 5b 01 10 mov eax,ds:0x10015bd0 10009057: 3b 45 f8 cmp eax,DWORD PTR [ebp-0x8] 1000905a: 74 13 je 0x1000906f 1000905c: 50 push eax 1000905d: e8 ac d0 ff ff call 0x1000610e 10009062: 3b c3 cmp eax,ebx 10009064: 59 pop ecx 10009065: 74 08 je 0x1000906f 10009067: ff 75 fc push DWORD PTR [ebp-0x4] 1000906a: ff d0 call eax 1000906c: 89 45 fc mov DWORD PTR [ebp-0x4],eax 1000906f: ff 35 c8 5b 01 10 push DWORD PTR ds:0x10015bc8 10009075: e8 94 d0 ff ff call 0x1000610e 1000907a: 3b c3 cmp eax,ebx 1000907c: 59 pop ecx 1000907d: 74 10 je 0x1000908f 1000907f: ff 75 10 push DWORD PTR [ebp+0x10] 10009082: ff 75 0c push DWORD PTR [ebp+0xc] 10009085: ff 75 08 push DWORD PTR [ebp+0x8] 10009088: ff 75 fc push DWORD PTR [ebp-0x4] 1000908b: ff d0 call eax 1000908d: eb 02 jmp 0x10009091 1000908f: 33 c0 xor eax,eax 10009091: 5f pop edi 10009092: 5e pop esi 10009093: 5b pop ebx 10009094: c9 leave 10009095: c3 ret 10009096: 8b 44 24 04 mov eax,DWORD PTR [esp+0x4] 1000909a: 53 push ebx 1000909b: 33 db xor ebx,ebx 1000909d: 3b c3 cmp eax,ebx 1000909f: 56 push esi 100090a0: 57 push edi 100090a1: 74 08 je 0x100090ab 100090a3: 8b 7c 24 14 mov edi,DWORD PTR [esp+0x14] 100090a7: 3b fb cmp edi,ebx 100090a9: 77 1b ja 0x100090c6 100090ab: e8 96 b9 ff ff call 0x10004a46 100090b0: 6a 16 push 0x16 100090b2: 5e pop esi 100090b3: 89 30 mov DWORD PTR [eax],esi 100090b5: 53 push ebx 100090b6: 53 push ebx 100090b7: 53 push ebx 100090b8: 53 push ebx 100090b9: 53 push ebx 100090ba: e8 b7 ea ff ff call 0x10007b76 100090bf: 83 c4 14 add esp,0x14 100090c2: 8b c6 mov eax,esi 100090c4: eb 3d jmp 0x10009103 100090c6: 8b 74 24 18 mov esi,DWORD PTR [esp+0x18] 100090ca: 3b f3 cmp esi,ebx 100090cc: 75 04 jne 0x100090d2 100090ce: 88 18 mov BYTE PTR [eax],bl 100090d0: eb d9 jmp 0x100090ab 100090d2: 8b d0 mov edx,eax 100090d4: 38 1a cmp BYTE PTR [edx],bl 100090d6: 74 04 je 0x100090dc 100090d8: 42 inc edx 100090d9: 4f dec edi 100090da: 75 f8 jne 0x100090d4 100090dc: 3b fb cmp edi,ebx 100090de: 74 ee je 0x100090ce 100090e0: 8a 0e mov cl,BYTE PTR [esi] 100090e2: 88 0a mov BYTE PTR [edx],cl 100090e4: 42 inc edx 100090e5: 46 inc esi 100090e6: 3a cb cmp cl,bl 100090e8: 74 03 je 0x100090ed 100090ea: 4f dec edi 100090eb: 75 f3 jne 0x100090e0 100090ed: 3b fb cmp edi,ebx 100090ef: 75 10 jne 0x10009101 100090f1: 88 18 mov BYTE PTR [eax],bl 100090f3: e8 4e b9 ff ff call 0x10004a46 100090f8: 6a 22 push 0x22 100090fa: 59 pop ecx 100090fb: 89 08 mov DWORD PTR [eax],ecx 100090fd: 8b f1 mov esi,ecx 100090ff: eb b4 jmp 0x100090b5 10009101: 33 c0 xor eax,eax 10009103: 5f pop edi 10009104: 5e pop esi 10009105: 5b pop ebx 10009106: c3 ret 10009107: 55 push ebp 10009108: 8b ec mov ebp,esp 1000910a: 53 push ebx 1000910b: 56 push esi 1000910c: 8b 75 08 mov esi,DWORD PTR [ebp+0x8] 1000910f: 33 db xor ebx,ebx 10009111: 39 5d 14 cmp DWORD PTR [ebp+0x14],ebx 10009114: 57 push edi 10009115: 75 10 jne 0x10009127 10009117: 3b f3 cmp esi,ebx 10009119: 75 10 jne 0x1000912b 1000911b: 39 5d 0c cmp DWORD PTR [ebp+0xc],ebx 1000911e: 75 12 jne 0x10009132 10009120: 33 c0 xor eax,eax 10009122: 5f pop edi 10009123: 5e pop esi 10009124: 5b pop ebx 10009125: 5d pop ebp 10009126: c3 ret 10009127: 3b f3 cmp esi,ebx 10009129: 74 07 je 0x10009132 1000912b: 8b 7d 0c mov edi,DWORD PTR [ebp+0xc] 1000912e: 3b fb cmp edi,ebx 10009130: 77 1b ja 0x1000914d 10009132: e8 0f b9 ff ff call 0x10004a46 10009137: 6a 16 push 0x16 10009139: 5e pop esi 1000913a: 89 30 mov DWORD PTR [eax],esi 1000913c: 53 push ebx 1000913d: 53 push ebx 1000913e: 53 push ebx 1000913f: 53 push ebx 10009140: 53 push ebx 10009141: e8 30 ea ff ff call 0x10007b76 10009146: 83 c4 14 add esp,0x14 10009149: 8b c6 mov eax,esi 1000914b: eb d5 jmp 0x10009122 1000914d: 39 5d 14 cmp DWORD PTR [ebp+0x14],ebx 10009150: 75 04 jne 0x10009156 10009152: 88 1e mov BYTE PTR [esi],bl 10009154: eb ca jmp 0x10009120 10009156: 8b 55 10 mov edx,DWORD PTR [ebp+0x10] 10009159: 3b d3 cmp edx,ebx 1000915b: 75 04 jne 0x10009161 1000915d: 88 1e mov BYTE PTR [esi],bl 1000915f: eb d1 jmp 0x10009132 10009161: 83 7d 14 ff cmp DWORD PTR [ebp+0x14],0xffffffff 10009165: 8b c6 mov eax,esi 10009167: 75 0f jne 0x10009178 10009169: 8a 0a mov cl,BYTE PTR [edx] 1000916b: 88 08 mov BYTE PTR [eax],cl 1000916d: 40 inc eax 1000916e: 42 inc edx 1000916f: 3a cb cmp cl,bl 10009171: 74 1e je 0x10009191 10009173: 4f dec edi 10009174: 75 f3 jne 0x10009169 10009176: eb 19 jmp 0x10009191 10009178: 8a 0a mov cl,BYTE PTR [edx] 1000917a: 88 08 mov BYTE PTR [eax],cl 1000917c: 40 inc eax 1000917d: 42 inc edx 1000917e: 3a cb cmp cl,bl 10009180: 74 08 je 0x1000918a 10009182: 4f dec edi 10009183: 74 05 je 0x1000918a 10009185: ff 4d 14 dec DWORD PTR [ebp+0x14] 10009188: 75 ee jne 0x10009178 1000918a: 39 5d 14 cmp DWORD PTR [ebp+0x14],ebx 1000918d: 75 02 jne 0x10009191 1000918f: 88 18 mov BYTE PTR [eax],bl 10009191: 3b fb cmp edi,ebx 10009193: 75 8b jne 0x10009120 10009195: 83 7d 14 ff cmp DWORD PTR [ebp+0x14],0xffffffff 10009199: 75 0f jne 0x100091aa 1000919b: 8b 45 0c mov eax,DWORD PTR [ebp+0xc] 1000919e: 6a 50 push 0x50 100091a0: 88 5c 06 ff mov BYTE PTR [esi+eax*1-0x1],bl 100091a4: 58 pop eax 100091a5: e9 78 ff ff ff jmp 0x10009122 100091aa: 88 1e mov BYTE PTR [esi],bl 100091ac: e8 95 b8 ff ff call 0x10004a46 100091b1: 6a 22 push 0x22 100091b3: 59 pop ecx 100091b4: 89 08 mov DWORD PTR [eax],ecx 100091b6: 8b f1 mov esi,ecx 100091b8: eb 82 jmp 0x1000913c 100091ba: 8b 4c 24 04 mov ecx,DWORD PTR [esp+0x4] 100091be: 56 push esi 100091bf: 33 f6 xor esi,esi 100091c1: 3b ce cmp ecx,esi 100091c3: 7c 1e jl 0x100091e3 100091c5: 83 f9 02 cmp ecx,0x2 100091c8: 7e 0c jle 0x100091d6 100091ca: 83 f9 03 cmp ecx,0x3 100091cd: 75 14 jne 0x100091e3 100091cf: a1 44 52 01 10 mov eax,ds:0x10015244 100091d4: 5e pop esi 100091d5: c3 ret 100091d6: a1 44 52 01 10 mov eax,ds:0x10015244 100091db: 89 0d 44 52 01 10 mov DWORD PTR ds:0x10015244,ecx 100091e1: 5e pop esi 100091e2: c3 ret 100091e3: e8 5e b8 ff ff call 0x10004a46 100091e8: 56 push esi 100091e9: 56 push esi 100091ea: 56 push esi 100091eb: 56 push esi 100091ec: 56 push esi 100091ed: c7 00 16 00 00 00 mov DWORD PTR [eax],0x16 100091f3: e8 7e e9 ff ff call 0x10007b76 100091f8: 83 c4 14 add esp,0x14 100091fb: 83 c8 ff or eax,0xffffffff 100091fe: 5e pop esi 100091ff: c3 ret 10009200: 83 25 a0 5c 01 10 00 and DWORD PTR ds:0x10015ca0,0x0 10009207: c3 ret 10009208: cc int3 10009209: cc int3 1000920a: cc int3 1000920b: cc int3 1000920c: cc int3 1000920d: cc int3 1000920e: cc int3 1000920f: cc int3
49.977058
70
0.501688
81ed7323bbf91534e30b5caef7d2fc4cc572e525
549
asm
Assembly
oeis/017/A017087.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/017/A017087.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/017/A017087.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A017087: a(n) = (8*n + 1)^11. ; 1,31381059609,34271896307633,2384185791015625,50542106513726817,550329031716248441,3909821048582988049,20635899893042801193,87507831740087890625,313726685568359708377,984770902183611232881,2775173073766990340489,7153014030880804126753,17103393581163134765625,38358611506121121577937,81402749386839761113321,164621598066108688876929,319099584516184696444313,595728015903604931640625,1075488420943298174695497,1884016215314563749249761,3211838877954855105157369,5342025170319974613513873 mul $0,8 add $0,1 pow $0,11
78.428571
487
0.897996
1bbcf1c30876228001880d4d3c31703ef9ffbaa2
680
asm
Assembly
oeis/032/A032822.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/032/A032822.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/032/A032822.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A032822: Numbers whose set of base-10 digits is {1,4}. ; Submitted by Christian Krause ; 1,4,11,14,41,44,111,114,141,144,411,414,441,444,1111,1114,1141,1144,1411,1414,1441,1444,4111,4114,4141,4144,4411,4414,4441,4444,11111,11114,11141,11144,11411,11414,11441,11444,14111,14114,14141,14144,14411,14414,14441,14444,41111,41114,41141,41144,41411,41414,41441,41444,44111,44114,44141,44144,44411,44414,44441,44444,111111,111114,111141,111144,111411,111414,111441,111444,114111,114114,114141,114144,114411,114414,114441,114444,141111,141114,141141,141144,141411,141414,141441,141444,144111 seq $0,32818 ; Numbers whose set of base-6 digits is {1,4}. seq $0,7092 ; Numbers in base 6.
97.142857
496
0.789706
4ed5c83b9e89573afdbd0ed293126bc166857e9d
323
asm
Assembly
source/lli_release.asm
mateuszstompor/Linked-List-x86-64-ASM
0652d03458ef65e93a6cad4586dacbd5893c5ed6
[ "MIT" ]
5
2019-07-12T11:30:22.000Z
2022-03-07T18:39:52.000Z
source/lli_release.asm
mateuszstompor/Linked-List-x86-64-ASM
0652d03458ef65e93a6cad4586dacbd5893c5ed6
[ "MIT" ]
6
2019-07-22T21:34:01.000Z
2020-02-09T15:09:10.000Z
source/lli_release.asm
mateuszstompor/Linked-List-x86-64-ASM
0652d03458ef65e93a6cad4586dacbd5893c5ed6
[ "MIT" ]
null
null
null
; ; Created by Mateusz Stompór on 21/06/2019. ; %include "source/sizes.asm" %include "source/iterator.asm" %include "source/memory_management.asm" global LLI_RELEASE section .text LLI_RELEASE: ; address sits in rdi register sub rsp, 8 mov rsi, LL_ITERATOR_SIZE call ll_mem_release add rsp, 8 ret
17
43
0.71517
f567b3727ed6a6718b54a87aadc7078323b93100
85,632
asm
Assembly
GhostHunt Z80.asm
HurrayBanana/AssemblerExamples
1c0586922e46f6ce401a59438b362404d0a45c74
[ "MIT" ]
null
null
null
GhostHunt Z80.asm
HurrayBanana/AssemblerExamples
1c0586922e46f6ce401a59438b362404d0a45c74
[ "MIT" ]
null
null
null
GhostHunt Z80.asm
HurrayBanana/AssemblerExamples
1c0586922e46f6ce401a59438b362404d0a45c74
[ "MIT" ]
null
null
null
;PAC-MAN Hardware programming Ghost Hunt - Hurray Banana June 2016 ;little game to demonstrate some basic concepts and structures ;used when writing assembly language code showing features of assembly language ;and feature support from the assembler ;developed using SJASM assembler and Visual Studio 2015 device zxspectrum48 ;allows savebin to work for creating the binaries - at the end of the file ;instead of using OUTPUT before each org - just slightly easier to manage ; init code courtesy of cmonkey ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; constants defined here ; in general when declaring constants and symbolic addresses use a colon at end ; when using constants and symbolic addresses drop the colon, this allows you to search for declarations ; by putting the colon at the end of the symbol name, if you omitt it you will find all the references (which might be loads) ; labels starting with . are local labels and can be re-used in other modules ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; RST_38H: equ $ff ;constant for RST 38H instruction for setting vsync interrupt irq_enable: equ $5000 ;irq enable location in memory map, set 1 to enable 0 to disable watchdog: equ $50c0 ;watchdog - if not reset every few frames cpu resets - forcing a re-boot known as the watchdog barking flip_screen_addr: equ $5003 ;if value 0 then normal tilemap, 1 forces flipped tilemap (does not affect sprites) hardware_io_area: equ $5000 ;hardware mapped memory i/o base tile_ram_play_area: equ $4040 ;main tilemap area starts here (top right)- addr increase vertically down from top - top right tile tile_ram_play_area_left: equ $43a0 ;main tilemap area top left tile tile_ram_top_area: equ $43c0 ;top two rows above tilemap area- addr increase horizontally left from right tile_ram_play_area_last: equ $43bf ;last address of main player area (bottom left corner) tile_ram_top_vis: equ $43c2 ;first two and last two tiles not visible in each of 2 rows tile_ram_top_vis_line1: equ $43dd ;top left of visible top row sub to move to next column to right tile_ram_top_vis_line2: equ $43fd ;second text row at top tile_ram_start: equ $4000 ;base address of tile ram pallete_ram_start: equ $4400 ;base address of pallete ram pallete_ram_main: equ $4440 ;main video area pallete start (after first two rows) tile_ram_bot_area: equ $4000 ;bottom two rows below tilemap area- addr increase horizontally left from right tile_ram_bot_vis: equ $4002 ;first two and last two tiles not visible in each of 2 rows tile_ram_bot_vis_line1: equ $401d ;top left of visible bottom row sub to move to next column to right tile_ram_bot_vis_line2: equ $403d ;top left of last border row user_ram_start: equ $4c00 ;start of user allocated RAM ram_top: equ $4ff0 ;this is where the stack needs to start at ;-note 8 sprite registers exist but only the middle 6 are actually used by the hardware ; $4ff2-3,$4ff4-5,$4ff6-7,$4ff8-9,$4ffa-b,$4ffc-d - for the spritenum, flip and palette ; $5062-3,$5064-5,$5066-7,$5068-9,$506a-b,$506c-d - for the x and y positions sprite_reg: equ $4ff2 ;sprite registers start here first byte is number bits 7-2, bit 1 is x flip, bit 0 is y flip ;second byte lower nibble is pallete to use for sprite spriteXY_reg: equ $5062 ;2 bytes starting here for each sprite holding x and y positions on screen ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; sprite block offsets organised for easy transfer to sprite registers pos and pal, then pos data, then velocities xy ; offsets to use when indexed addressing - set index register to sprite0, sprite1 etc... ; ld ix,sprite2 ; ld a,(ix + spr_x) ; would allow you to access x position of sprite ; this data is cleverly interlaced so sprite number, palettes and xy positions can be easily copied over to the sprite registers each frame ; these equates allow us to access the interlaced elements without having to worry about how they are interlaced using indexing ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; spr_num: equ $0 ;sprite number from rom 5f most significant 6 bits bit 1 x flip, bit 0 y flip spr_pal: equ $1 ;palette for sprite - lower nibble only spr_x: equ $0c ;x position of sprite spr_y: equ $0d ;y position of sprite spr_vel_x: equ $18 ;x velocity of sprite spr_vel_y: equ $19 ;y velocty of sprite spr_tile_addr: equ $24 ;tile address sprite occupies (2 bytes) spr_tile_x: equ $30 ;x tile position (0,0) is top right corner spr_tile_y: equ $31 ;y tile position (27,31) is bottom left corner ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; colour pallete constants for pen 3 colour ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; black: equ 0; (hidden) red: equ 1; (blinky) pink: equ 3; (pinky) cyan: equ 5; (inky) orange: equ 7; (clyde) yellow: equ 9; (pac-man) grey: equ $f; (off-white) blue: equ $10; (scared ghost) brown: equ $15; (poo ghost) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; data to be held in ram defined here ; ; allocation of bytes for ram area assembler calculates ; ; addresses based on org statement and user_ram_start ($4c00) ; ; these are in affect our variables ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; db define byte (8 bit value) creates space and sets value ; dw define word (16 bit value) creates space and sets value ; ds declares space for a number of bytes (often specified using a calculation for the assembler) ; defm defines a byte ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; org user_ram_start ;allocate this data at user_ram_start $4c00 waitvsync: db 0 ;if 1 then interrupt is finished and main loop can continue frame_counter: db 255 ;value that increments every frame for stable animation and frame counts - doesn't reset just wraps so mods work consistently frame_number: db 0 ;holds a frame number in lsB and second counter in msB 60 to 0 resets to 60 when gets to zero seconds_counter: db 0 ;quick ref to seconds part full_tile: db 0 ;tile to use by bitmap renderer save_reg: db 0 ;temp storage for an 8 bit register save_sp: dw 0 ;storage area for stack when messing about with it joystick_state: db 0 ;holds previous state in upper nibble and current state in lower nibble IN1 $5000 start_state: db 0 ;holds current state of input byte IN1 - player 2 joystick and start buttons $5040 flip_screen: db 0 ;holds status of flip screen (as i think the location $5003 is write only - it always reads back as ff) sprite_data: ds 4*6 + 2*6 + 2*6 + 2*6 ;space for the 6 sprites to store their sprite data ;4 bytes for sprite, pallete, x and y ;2 bytes for x and y velocity ;2 bytes for tile addr (not used) ;2 bytes for tilex and tiley ;60 bytes in total for this data msg_top_addr dw 0 ;holds address of top changing display text msg_one_pos: dw 0 ;start addr of top text msg_bot_addr: dw 0 ;holds index of in bottom_list text to display at bottom of screen bot_counter: db 0 ;counter for bottom scrolling message display mode: db 0 ;what mode is the system in 1 - title screen, 2 is game, 4 is end of game high_score: ds 4 ;current high score (again 4 bcd bytes) current_score: ds 4 ;space for current players score 4 bytes in bcd format (8 digits) game_time: db 0 ;holds the game time flipx: equ 1 ;x flip bit for sprites flipy: equ 0 ;y flip bit for sprites sprite0: equ sprite_data ;quick reference constants to load index registers with for sprite access sprite1: equ sprite_data + 2 sprite2: equ sprite_data + 4 sprite3: equ sprite_data + 6 sprite4: equ sprite_data + 8 sprite5: equ sprite_data + $a sprite_pos: equ sprite_data + spr_x sprite_vels: equ sprite_data + spr_vel_x ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Code starts here ; when Z80 becomes active the PC will hold address 0 ; address zero points to the first byte in ROM ; we place a jump instruction here so we can execute our code ; that will initialise the hardware and setup initial data structures ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; org 0 ;tell assembler to assemble from address 0 jp start ;jump to initialisation code org $38 ;assemble from $38 (where the vblank interrupt will jump to) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; vertical blank interrupt routine ; interrupt generated when screen has finished drawing ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; vblank: di ;disable any interrupts (so we don't get interrupted) push af ;save accumulator, flags and registers we are going to destroy push ix push hl push de push bc xor a ;clear accumulator ld (irq_enable),a ;disable ints on the board ld (watchdog),a ;reset the watchdog ;increment frame counter ld a,(frame_counter) ;get current value inc a ;increment ld (frame_counter),a ;and store ;sort out frame counter ld hl,(frame_number) ;get 16 bit frame counter - l holds frame, h holds seconds dec l ;reduce number of frames by 1 jp p,dont_reset_frame_counter ;only reset if it goes negative ld l,$3b ;load back up with 59 inc h ;add one to seconds dont_reset_frame_counter: ld (frame_number),hl ;store new counter ; main vblank routines call set_sprite_data ;copy sprite data over to registers call input_manager ;update input states ;call flip_input ;check for screen flip inputs vbend: xor a ;clear a ld (watchdog),a ;and reset the watchdog inc a ;enable interrupts again ld (irq_enable),a ; enable ints on the board pop bc ;restore registers in reverse order of push pop de pop hl pop ix pop af ei ;enable interrupts again reti ;return from interrupt ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; rest frame number to start second counting from 0 frame ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; reset_framenumber: ld a,$39 ;set up frame number for 0 so seconds are reset ld (frame_number),a ;reset frame number ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; input manager packages the input data from the two io ports ; so it can be used to track button/joystick state in a nice format ; ; keeps stack of current and previous state of inputs ; so we can test whether they are just pressed, held or released ; input manager constants 0 is down 1 is up ; mask status byte first using these ; for joystick_state ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; inp_chk_up: equ $11 ;mask for looking at up (bits 4 and 0) inp_chk_left: equ $22 ;mask for looking at left (bits 5 and 1) inp_chk_right: equ $44 ;mask for looking at right (bits 6 and 2) inp_chk_down: equ $88 ;mask for looking at down (bits 7 and 3) ;for start_state inp_chk_p1st: equ $50 ;mask for looking at p1 start (bits 6 and 4) inp_chk_p2st: equ $a0 ;mask for looking at p2 start (bits 7 and 5) ;comparison constants for player 1 and 2 start buttons inp_p1_presd: equ $40 ;check for p1 start pressed bit 6 previous 1 -up bit 4 current down 0 ) inp_p2_presd: equ $80 ;check for p2 start pressed inp_p1_relsd: equ $10 ;check for p1 start released bit 6 previous 0 -down bit 4 current up 1 ) inp_p2_relsd: equ $20 ;check for p2 start released ;comparison constants to check wether just pressed or released inp_up_presd: equ $10 ;check for up pressed inp_left_presd: equ $20 ;check for left pressed inp_right_presd: equ $40 ;check for right pressed inp_down_presd: equ $80 ;check for down pressed inp_up_relsd: equ $01 ;check for up released inp_left_relsd: equ $02 ;check for left released inp_right_relsd: equ $04 ;check for right released inp_down_relsd: equ $08 ;check for down released ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; manages processing of previous and current states, for pressed and released behaviour checking ; as well as allowing standard up and down checking ; gets new state and packs this into a byte with the previous state in the upper nibble ; uses a byte for joystick direction and a separate byte for the start buttons ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; input_manager: ;bit 0 - 3 up,left,right,down ld a,(joystick_state) ;get joystick state add a,a add a,a add a,a add a,a ;shift lower nibble to upper nibble to move to previous state location and $f0 ;clear lower nibble ld b,a ;store temporarily ld a,($5000) ;get IN0 and $0f ;clear upper nibble or b ;combine current state with previous state PPPP CCCC ld (joystick_state),a ;and store new previous and current state ;bit 5 is 1p start, bit 6 is 2pstart ;do start button states - PPCC xxxx upper hi bits of upper nibble contain previous state, low bits of upper nibble contain current state ld a,(start_state) ;get start button state add a,a add a,a ;shift current two bits to previous position and $c0 ;clear lower 2 bits of upper nibble - and the lower nibble ld b,a ;store temporaily ld a,($5040) ;get IN1 rra ;shift two bits to low bits of upper nibble and $30 ;clear all bits other than 4 and 5 or b ;combine previous with current PP CC XXXX ld (start_state),a ;store previous and new states ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; not being used just a little mess at flipping screen tiles and also flipping sprites to maintain ; there relative position and velocities ; check player 2 start button test this with up ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; flip_input: ld a,(start_state) ;get state and inp_chk_p2st ;examine p2 start cp inp_p2_presd ;check for pressed ret nz ;not held held 0 means pressed ld a,(flip_screen) ;get flip screen status value cpl ;flip bit ld (flip_screen),a ;store again ld (flip_screen_addr),a ;write to flip screen ram - this is a write only location so we need to maintain state ourselves ;Notes ; sprites have to be flipped manually ; this loop works through each sprite it needs to: ; flip the x and y flip bits ; negate (*-1) the x and y velocities ; adjust and compliment the x and y positions flip_all_sprites: ld de,$0d11 ;amount to subtract from positions 0d for x and $11 for y ld c,$03 ;mask for toggling flip bits (bits 1 and 0) ld ix,sprite_data ;load up sprite number data ld b,6 ;need to do 6 sprites .flip_bits: ld a,c ;load up flip mask for x and y flip bits xor (ix + spr_num) ld (ix + spr_num),a ;store flipped version ;addjust position ld a,(ix + spr_x) ;get x position sub d ;subtract offset cpl ;flip bits ld (ix + spr_x),a ;and store ld a,(ix + spr_y) ;get y position sub e ;subtract offset cpl ;flip bits ld (ix + spr_y),a ;and store ;adjust velocities ld a,(ix + spr_vel_x) ;get x velocity neg ;and negate ld (ix + spr_vel_x),a ;and store ld a,(ix + spr_vel_y) ;get y velocity neg ;and negate ld (ix + spr_vel_y),a ;and store inc ix inc ix ;skip two bytes to move to next sprite block djnz .flip_bits ;perform loop until b is zero ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; copies sprite data from ram to the sprite registers ; places data from sprite variables into the sprite registers ; this happens once a frame, but for efficiency you could just manage this manually ; for each sprite using custom code ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; set_sprite_data: ;first block of data is sprite number(+flip data) and pallete number ld hl,sprite_data ;point to sprite data in ram ld de,sprite_reg ;point to sprite registers ld bc,12 ;do for all 6 sprites 2 bytes of data ldir ;copy byte (hl) -> (de) inc de and hl, dec bc stop when bc is 0 ;second block of data is the position data ld de,spriteXY_reg ;point to xy position regsiters ld bc,12 ;do for all 6 sprites 2 bytes of data ldir ;copy byte (hl) -> (de) inc de and hl, dec bc stop when bc is 0 ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; THIS IS THE ENTRY POINT FROM THE JUMP AT ADDRESS 0; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; sets up z80 interrupt mode and clears all RAM ; ; then initialises code to display screen ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; start: di ;disable ints on the CPU ld sp,ram_top ;set up a new stack at the top of ram im 1 ;set interrupt mode 1 ld a,RST_38H ;$ff is RST 38H instruction opcode out (0),a ;set up the interrupt vector through port 0 xor a ;clear accumulator quickly 4 t-states rather than lda a,0 which is 7 ld (watchdog),a ;reset the watchdog ld hl,user_ram_start ;addr to copy from ld de,user_ram_start + 1 ;addr to copy to ld bc,$3ef ;gonna loop this many times (size of RAM 1007 bytes) ld (hl),a ;clear (hl), which then gets copied through to de ldir ;copy from (hl) to (de) and increment hl and de, decrementing bc, keep doing until bc = 0 ld a,$0f ;tile number of empty tile ld hl,tile_ram_start ;clear video ram ld de,tile_ram_start + 1 ld bc,$3ff ;1k of tile ram ld (hl),a ;clear (hl), which then gets copied through to de ldir ;copy from hl to de, decrementing bc, keep doing until bc = 0 ld a,$1 ;pallete 1 ld hl,pallete_ram_start ;set all colour ram to palette 1 ld de,pallete_ram_start + 1 ld bc,$3ff ;1k of palette ram ld (hl),a ;clear (hl), which then gets copied through to de ldir ;copy from hl to de, decrementing bc, keep doing until bc = 0 xor a ;quickly clear accumulator ld hl,sprite_reg ;clear sprite ram ld b,16 ;16 bytes need clearing clear_spr_ram: ld (hl),a ;store (zero) inc hl ;move to next address djnz clear_spr_ram ;decrement b and branch if not zero yet ld hl,hardware_io_area ;clear hardware mapped memory from $5000 to $5007 ld b,8 ;do 8 bytes worth clear_loop1: ld (hl),a ;store a at location inc hl ;increment to next location djnz clear_loop1 ;loop until b is zero set_highscore: ld hl,$100 ;set the 4 low bcd digits ld (high_score),hl ;low bytes are here ld h,0 ;clear h ld (high_score + 2),hl ;set the upper 4 bcd digits to zero xor a ;clear a ld (watchdog),a ;reset the watchdog, to stop it barking ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; end of hardware initialisation ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; enable interrupts and start main loop ld a,1 ld (irq_enable),a ;enable ints on the board by writing 1 to this address ei ;enable ints on the CPU jp start_title_mode ;setup title screen ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; logic to be performed every frame - main logic of code ; needs to check to see what mode game is in first so it can run ; the correct game loop function ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;some constants for mode setting title_mode: equ $1 game_mode: equ $2 game_over: equ $4 mainloop: ld a,(mode) ;get mode cp title_mode ;is it title mode jp z,title_logic ;yes cp game_mode ;is it game mode jp z,game_logic ;yes cp game_over ;is it game over jp z,game_over_logic ;yes wait: halt ;finished processing let's wait for vsync jp mainloop ;perform logic again ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; sets up title screen ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; start_title_mode: ld a,title_mode ;pick title mode ld (mode),a ;and store ;setup scrolling message ld hl,top_mess ;store start position for top scrolling text ld (msg_one_pos),hl ;address of first character ld hl,tile_ram_top_vis_line1 ;address of top left row of top border set 2,h ;force to pallete ram ld a,grey ;colour pallete for white (pen 3) ld b,$1c ;number of tiles to fill (28 entire columns) call fill_border_area_row ;set colour for entire top row ;setup top changing message ld hl,top_list ;point to first item in top list address ld (msg_top_addr),hl ld hl,tile_ram_top_vis_line2 ;address of top left row of top border set 2,h ;force to pallete ram ld a,yellow ;colour pallete for white (pen 3) ld b,$1c ;number of tiles to fill (28 entire columns) call fill_border_area_row ;set colour for entire top row ;setup bottom changing message ld hl,bottom_list ;point to last item in the list for bottom text drawing routine so we cycle round straight away ld (msg_bot_addr),hl ;store in lookup ld hl,tile_ram_bot_vis_line1 ;address of top left row of top border set 2,h ;force to pallete ram ld a,yellow ;colour pallete for white (pen 3) ld b,$1c ;number of tiles to fill (28 entire columns) call fill_border_area_row ;set colour for entire top row ;clear any data on second to top line ld de,msg_blank ;store text addr for instruction message ld hl,tile_ram_top_vis_line2 ;vram address for second line of tiles call borders_blit_text_only ;write text to border ;clear any data on second to last line ld de,msg_blank ;store text addr for instruction message ld hl,tile_ram_bot_vis_line1 ;vram address for first of line of tiles call borders_blit_text_only ;write text to border ;set static instruction message on bottom line ld de,msg_instruction ;store text addr for instruction message ld hl,tile_ram_bot_vis_line2 ;vram address for first of bottom line of tiles ld c,grey ;colour (white) call borders_blit_text ;write text to border ld hl,spr_initial_title_data ;address of title screen sprite data call set_sprites ;do initial transfer of sprite data from rom to ram ld a,blue ;blue pallete for screen call fill_screen_area_colour ;fill entire screen with palette 16 ld hl,title_screen_column_data ;load hl with address of title screen data ld a,$0e ;render with full block call draw_pixel_map_to_screen ;call code to render title screen data jp wait ;finished setup goto wait section ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; performs logic for title mode ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; title_logic: ld a,(start_state) ;get state and inp_chk_p1st ;examine p1 start cp inp_p1_presd ;check for pressed jp z,start_game ;0 means pressed so start game call apply_sprites_velocities ;apply velocities to sprites ;display work call scrolling_message ;top line of scrolling text call process_top_message_text ;top line of changing text call bot_display_upd ;update text display at bottom of screen ;call flash_pellets ;code to flash pellets ;call flash_get_ready ;flash get ready text jp wait ;finished setup goto wait section ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; sets up game screen ; clears screen ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; start_game: ld a,game_mode ;pick game mode ld (mode),a ;and store ld a,grey ;blue pallete for screen call fill_screen_area_colour ;fill entire screen with palette 16 ld hl,title_screen_column_data ;load hl with address of title screen data ld a,$7f ;render with dippled block call draw_pixel_map_to_screen ;call code to render title screen data ;clear old messages ld de,msg_blank ;store text addr for instruction message ld hl,tile_ram_top_vis_line2 ;vram address for 2nd line of tiles call borders_blit_text_only ;write text to border ld de,msg_blank ;store text addr for instruction message ld hl,tile_ram_bot_vis_line1 ;vram address for first of bottom line of tiles call borders_blit_text_only ;write text to border ld de,msg_scoring ;store text addr for scoring message ld hl,tile_ram_top_vis_line1 ;vram address for first of bottom line of tiles ld c,grey ;colour (yellow) call borders_blit_text ;write text to border ;show debug text ld de,msg_debug ;store text addr for instruction message ld hl,tile_ram_bot_vis_line1 ;vram address for first of bottom line of tiles ld c,cyan ;colour (yellow) call borders_blit_text ;write text to border ;set static instruction message on bottom line ld de,msg_quit_game ;store text addr for instruction message ld hl,tile_ram_bot_vis_line2 ;vram address for first of bottom line of tiles ld c,yellow ;colour (yellow) call borders_blit_text ;write text to border ld hl,spr_initial_game_data ;addr of game sprite data call set_sprites ;do initial transfer of sprite data from rom to ram ld a,$60 ;set game counter to 60 (in bcd) ld (game_time),a ;and store ld hl,0 ;clear ld (current_score),hl ;reset player score ld (current_score + 2),hl ;reset player score call reset_framenumber ;set frame number to 0 so we start at a whole second jp wait ;finished setup goto wait section ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; performs logic for game mode ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; game_logic: ld a,(start_state) ;get state and inp_chk_p2st ;examine p2 start cp inp_p2_presd ;check for pressed jp z,start_title_mode ;0 means pressed so quit to title mode call player_one_movement ;control player call shoot ;allow player to shoot if bullet not in use call apply_sprites_velocities ;apply velocities to sprites call calc_tile_locations ;works out tile positions of sprites call bullet_collision_detection ;check for collisions between bullet at other sprites call ghost_collision_detection ;check to see if ghost have hit player call time_tick ;sort out game time ;display work call show_time ;displays timer call show_score ;displays player and high score call debug_output ;some debug values for player positions jp wait ;finished setup goto wait section ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; checks to see if whole second has passed ; if so reduces time, if it's zero goes to game over ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; time_tick: ld a,(frame_number) ;get frame number and a ;see if it is zero ret nz ;if not then second is not up yet ld a,(game_time) ;get game time dec a ;reduce by one daa ;correct for bcd ld (game_time),a ;store new time ret nz ;if not zero then stop now ;fall through to game over setup ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; performs logic for game over mode ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;constants game_over_top_blank: equ $42eb ;address of top blank game_over_location: equ $42ec ;address to draw game over game_over_bot_blank: equ $42ed ;address of bottom blank start_game_over: ld a,game_over ;set mode to game over ld (mode),a ;and store ld a,10 ;load up game over time for 10 seconds ld (game_time),a ;and store, so score is displayed for 10 seconds ld hl,time_location ;load up time display addr ld a,$0f ;blank tile ld (hl),a ;store tile over 1st digit dec hl ;move to 2nd digit ld (hl),a ;and overwrite ld a,yellow ;set yellow pallette call fill_screen_area_colour ;and fill screen ld a,$8f ;full tile is checkerboard call fill_screen_area_working_slow ;draw tile to screen ;hide all sprites ld ix,sprite0 ;get first sprite ld b,6 ;gonna do for all 6 sprites .hide_loop: call hide_sprite ;hide this sprite inc ix ;move to next sprite inc ix ;2 bytes along djnz .hide_loop ;if b not zero loop pop bc ;remove return address from stack as we are aborting the call ld de,msg_game_over ;get text addr for game message ld hl,game_over_location ;vram address for text ld c,red ;colour red call main_blit_text_and_colour ;write text to main game area ld de,msg_gameover_blank ;get text addr for blank portion ld hl,game_over_top_blank ;vram address for blank call main_blit_text_only ;write blank to main game area ld de,msg_gameover_blank ;get text addr for blank portion ld hl,game_over_bot_blank ;vram address for blank call main_blit_text_only ;write blank to main game area jp wait ;wait for next game loop ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; performs logic for game over mode ; just a countdown timer so no other functions needed ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; game_over_logic: ld a,(frame_number) ;get frame number and a ;see if it is zero jp nz,wait ;if not then second is not up yet ld a,(game_time) ;get game time dec a ;reduce by one ld (game_time),a ;store new time jp z,start_title_mode ;if zero then go back to title jp wait ;finished setup goto wait section ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; works out which tile each sprite is in so tile based ; collision can be performed if required ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; calc_tile_locations: ld ix,sprite0 ;load index with first sprite ld b,6 ;work out for all 6 sprites .truncate_next: ld a,(ix + spr_x) ;get current x position of this sprite rrca ;divide by 8 (integer - size of a tile in pixels) rrca ;achieved through 3 rotate rights of a then mask top 3 bits rrca and $1f ;(this is instead of doing 3 right shifts 'srl a' as it's quicker to rotate then mask) ld (ix + spr_tile_x),a ;store x tile ld a,(ix + spr_y) ;get current y position of sprite rrca ;divide by 8 (integer - size of a tile in pixels) rrca ;achieved through 3 rotate rights of a then mask top 3 bits rrca and $1f ;(this is instead of doing 3 right shifts 'srl a' as it's quicker to rotate then mask) ld (ix + spr_tile_y),a ;store y tile inc ix ;move pointer to next sprite block (2 bytes) inc ix djnz .truncate_next ;decrement b and loop if b is not zero ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; displays time ; in sensible locations on 2nd row ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;constants time_location: equ $43f1 ;address in vram to place time show_time: ld hl,time_location ;vram address to write to ld a,(game_time) ;get game time ld c,a ;byte needs to be in c call show_hex ;use hex display as this is a bcd number (so it just works) ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; displays player score and high score ; in sensible locations on 2nd row ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;constants hi_score_location: equ $43e9 show_score: ld hl,tile_ram_top_vis_line2 ;output on start of top line ld a,(current_score + 3) ;get player score (hi byte first - little endian) ld c,a call show_hex ;output hi byte of score ld a,(current_score + 2) ;get player score (hi byte first - little endian) ld c,a call show_hex ;output hi byte of score ld a,(current_score + 1) ;get player score (hi byte first - little endian) ld c,a call show_hex ;output hi byte of score ld a,(current_score) ;get player score (hi byte first - little endian) ld c,a call show_hex ;output hi byte of score ld hl,hi_score_location ;output on right hand side ld a,(high_score + 3) ;get player score (hi byte first - little endian) ld c,a call show_hex ;output hi byte of score ld a,(high_score + 2) ;get player score (hi byte first - little endian) ld c,a call show_hex ;output hi byte of score ld a,(high_score + 1) ;get player score (hi byte first - little endian) ld c,a call show_hex ;output hi byte of score ld a,(high_score) ;get player score (hi byte first - little endian) ld c,a call show_hex ;output hi byte of score ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; shows debug output ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;constants debug_start_loc equ $4017 debug_output: ;player position ld ix,sprite0 ;get base address of player sprite data ld a,'X' ;load up ascii for X ld hl,debug_start_loc ;output text from here ld (hl),a ;output dec hl ;move to next location ld c,(ix + spr_x) ;get x value of player sprite call show_hex ;output X value ld a,$0f ;space tile ld (hl),a ;output dec hl ;move along to the right one tile ld a,'Y' ;load up ascii for Y ld (hl),a ;output dec hl ;move along right one tile ld c,(ix + spr_y) ;get y value of player sprite call show_hex ld a,$0f ;space tile ld (hl),a ;output dec hl ;move along to the right one tile ld a,'T' ;load up ascii for T ld (hl),a ;output dec hl ;move along to the right one tile ld a,'X' ;load up ascii for Y ld (hl),a ;output dec hl ;move along right one tile ld c,(ix + spr_tile_x) ;get x tile value of player sprite call show_hex ld a,$0f ;space tile ld (hl),a ;output dec hl ;move along to the right one tile ld a,'T' ;load up ascii for T ld (hl),a ;output dec hl ;move along to the right one tile ld a,'Y' ;load up ascii for Y ld (hl),a ;output dec hl ;move along right one tile ld c,(ix + spr_tile_y) ;get y tile value of player sprite jp show_hex ;jump instead of call allows us to return from this function ;when the show_hex function ends saving 10 cycles ;end of test code ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; looks for overlapping tiles between bullets and any ghosts ; only does this if the bullet is visible (not destroyed) ; this is not a very granular way of collision detecting ; could do region AABB overlapping for finer collision detection ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; bullet_collision_detection: ld ix,sprite5 ;point at bullet sprite call is_sprite_hidden ;determine if it's hidden ret z ;don't do collision detection if it is ;check to see if bullet at left edge or bottom of screen and hide if it is ld a,(ix + spr_tile_x) ;get bullet tile x position cp $2 ;is tile x equal to or bigger than 2 jp p,.check_y ;no bigger than or equal to 2 so potentially on screen .hide_bullet: jp hide_sprite ;call hide sprite and let it return for us (so we don't need to do two ret instructions) .check_y: ld a,(ix + spr_y) ;get bullet y position cp $7 ;has it reached 7 jr z,.hide_bullet ;yes so hide bullet and stop processing collisions - performs a pc relative jump cp $6 jr z,.hide_bullet ;yes so hide bullet and stop processing collisions - performs a pc relative jump ;good to continue collision detection with the ghosts push ix ;put ix into iy pop iy ;by using stack ld h,(iy + spr_tile_x) ;load tile x of bullet ld l,(iy + spr_tile_y) ;load tile y of bullet ld ix,sprite1 ;check the first of four ghosts ld b,4 ;4 sprites to check .test_loop: call is_sprite_hidden ;see if visible jp z,.next_sprite ;ignore if not ld d,(ix + spr_tile_x) ;get x tile of sprite ld a,h ;get x tile of bullet cp d ;is sprite tile x the same jp nz,.next_sprite ;if not same skip to next sprite ld a,l ;get y tile of bullet ld e,(ix + spr_tile_y) ;get y tile of sprite cp e ;is the tile y the same (collision if it is) jp nz,.next_sprite ;no so go to next sprite ld a,15 ;place ghost at right edge of screen ld (ix + spr_x),a ;location of sprite position ld ix,sprite5 ;setup bullet sprite call hide_sprite ;hide bullet jp score_points ;increase points obtained (this will return for us also) .next_sprite: inc ix ;move to next sprite inc ix ;2 bytes further along djnz .test_loop ;keep going until b is zero .stop_checking: ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; looks for overlapping tiles between ghosts and player ; if they are colliding then ghost is killed and player loses points ; can't go lower than 0 ? ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ghost_collision_detection: ld ix,sprite5 ;point at bullet sprite call is_sprite_hidden ;determine if it's hidden ret z ;don't do collision detection if it is ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; increases points scored by player ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; score_points: ld hl,current_score ;get start of score (lo byte first) ld a,(hl) ;load into accumulator add $90 ;add 90 pts - written in bcd daa ;correct for bcd overflow ld (hl),a ;store new value ld b,3 ;need to see if the carry propogates through remaining three bcd bytes ld c,0 ;gonna add 0 so quicker to load into register .addloop: inc hl ;move to next highest byte ld a,(hl) ;load into accumulator adc c ;add zero with carry taken into account daa ;adjust flags to correct for bcd overflow ld (hl),a ;store new bcd pair djnz .addloop ;continue loop until b is zero ;now check high score to see if bigger start with high bytes ld b,4 ld de,current_score + 4 ;get high byte first (point one too far as we dec straight away) ld hl,high_score + 4 ;get high byte first (point one too far as we dec straight away) .check_loop: dec de ;move to next most significant bytes dec hl ;for score and high score ld a,(de) ;load score byte cp (hl) ;compare with highscore byte (does subtract but doesn't affect a register) daa ;correct for bcd numbers (in case we have 80 and above as these would appear as -ve numbers) ret m ;not bigger so stop checking jp nz,.new_high_score ;if numbers not the same then we have a new high score so stop checking djnz .check_loop: ;do for all 4 bytes if necessary (until b = 0) ;if here score is better so copy score to highscore .new_high_score: ld hl,current_score ;set current score location in hl ld de,high_score ;set highscore location in de and copy ld bc,4 ;copy 4 bytes from (hl) to (de) ldir ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; let's player shoot in direction tank is facing ; if bullet is already travelling then it is restarted (bit like Gorf) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; shoot: ld ix,sprite5 ;specify bullet sprite ;call is_sprite_hidden ;check to see if sprite is visible ;ret nz ;don't even attempt to shoot if bullet still visible ld a,(start_state) ;get state and inp_chk_p1st ;examine p1 start cp inp_p1_presd ;check for pressed ret nz ;not held held 0 means pressed ld iy,sprite0 ;get player sprite data ld a,(iy + spr_x) ;get x position ld (ix + spr_x),a ;and copy to bullet ld a,(iy + spr_y) ;get y position ld (ix + spr_y),a ;and copy to bullet ld a,$27 * 4 ;set sprite for bullet multiply by 4 to place in top 6 bits ld (ix + spr_num),a ;store in sprite data ld a,yellow ;load up pacman colour ld (ix + spr_pal),a ;and store in bullet pallete data ld a,(iy + spr_vel_x) ;get x direction for player (from velocity that is not used) add a ;quick mulitply by 2 ld (ix + spr_vel_x),a ;and store for bullet add a add a ;multiply again (by 4) and update bullet position to put on edge of sprite (rather than centre) add a,(ix + spr_x) ;add offset to current x value ld (ix + spr_x),a ;and store new position ld a,(iy + spr_vel_y) ;get y direction for player (from velocity that is not used) add a ;quick mulitply by 2 ld (ix + spr_vel_y),a ;and store for bullet add a add a ;multiply again (by 4) and update bullet position to put on edge of sprite (rather than centre) add a,(ix + spr_y) ;add offset to current y value ld (ix + spr_y),a ;and store new position ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; hides a sprite (by setting it's colour palette to 0) ; ix contains base address of sprite data ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; hide_sprite: xor a ;set a to zero ld (ix + spr_pal), a ;store 0 palette for sprite ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; checks to see if a sprite is visible (it's colour is not 0) ; ix contains base address of sprite data ; sets status register, zero indicates sprite is hidden ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; is_sprite_hidden: ld a,(ix + spr_pal) ;pick up palette and a ;test for zero ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; checks to see if a sprite is visible (it's colour is not 0) ; ix contains base address of sprite data ; sets status register, non zero indicates sprite is visible ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; is_sprite_visible: ld a,(ix + spr_pal) ;pick up pallete in use cpl ;compliment and a ;set flags ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; shows a sprite (by setting it's colour palette to a) ; ix contains base address of sprite data ; a contains colour pallete to use ; ; to be honest this is written for clarity, you'd do this inline in reality ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; show_sprite: ld (ix + spr_pal), a ;store chosen palette for given sprite ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; picks up joystick moves ; sets appropriate sprite for horizontal and vertical movement ; and sets flip bits to show sprite correctly ; also alters sprite position by one pixel ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; player_one_movement: ld ix,sprite0 ;point to sprite0 data block ld a,(joystick_state) ;get joystick state ld b,a ;and save in b and inp_chk_left ;examine left and a ;check for pressed jp nz,.right ;not held held 0 means pressed inc (ix + spr_x) ;increase x value xor a ;clear vertical movement ld (ix + spr_vel_y),a inc a ;+1 for negative x velocity ld (ix + spr_vel_x),a ;and store ld a,$23*4 ;horizontal tank *4 to get sprite number in top 6 bits ld (ix),a ;set horizontal tank sprite res flipx,(ix) ;no flip x - set to 0 - clear jp .upndown .right: ld a,b ;get state again and inp_chk_right ;examine right and a ;check if pressed jp nz,.upndown ;it's non zero so isn't pressed dec (ix + spr_x) xor a ;clear vertical movement ld (ix + spr_vel_y),a dec a ;-1 for positive x velocity ld (ix + spr_vel_x),a ;and store ld a,$23*4 ;horizontal tank *4 to get sprite number in top 6 bits ld (ix),a ;set horizontal tank sprite set flipx,(ix) ;flip x - set to 1 .upndown: ld a,b ;get state again and inp_chk_up ;examine up and a ;check if pressed jp nz,.down ;it's non zero so isn't pressed inc (ix + spr_y) ;move up xor a ;clear horizontal movement ld (ix + spr_vel_x),a inc a ;+1 for negative y velocity (was 0 add 1) ld (ix + spr_vel_y),a ;and store ld a,$22*4 ;vertical tank *4 to get sprite number in top 6 bits ld (ix),a ;set vertical tank sprite res flipy,(ix) ;no flip y - set to 0 - clear ret ;don't bother checker down .down: ld a,b ;get state again and inp_chk_down ;examine down and a ;check if pressed ret nz ;it's non zero so isn't pressed so finish dec (ix + spr_y) ;move up xor a ;clear horizontal movement ld (ix + spr_vel_x),a dec a ;-1 for positive y velocity (was 0 dec to ff) ld (ix + spr_vel_y),a ;and store ld a,$22*4 ;veritcal tank *4 to get sprite number in top 6 bits ld (ix),a ;set vertical tank sprite set flipy,(ix) ;no flip y - set to 0 - clear ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; displays a portion of text from a message at the top of the screen ; updates every 8 frames ; address of start position is loaded into hl ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; scrolling_message: ld a,(frame_counter) ;get frame counter see if it's modable and $7 ;mask all but low bits - scroll every 8 frames ret nz ;don't update text unless mod 8 is 0 ld hl,(msg_one_pos) ;get text addr of first character to show inc hl ;move to next character ld a,(hl) ;load first char to see if it's zero and a ;is it zero? jp nz,.render_scrolling_message ;if not then display text ld hl,top_mess ;if it is then reset to start position for top text .render_scrolling_message: ld (msg_one_pos),hl ;store text addr for next time ex de,hl ;swap hl into de so character address is in de ld hl,tile_ram_top_vis_line1 ;vram address to display to ;ld c,$3f ;colour (white) call borders_blit_text_only ;render text without setting colour pallete ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;routine to update text displays that change ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; process_top_message_text: ld hl,(frame_number) ;get frame number see if it's 60 ld a,l ;check frame counter and a ;to see if it is zero ret nz ;don't update if not frame 0 ld a,h ;get second counter and a ;make sure zero flag possible ret z ;get out if seconds 0 ld a,(top_mess_seconds) ;get seconds timer bits to look at for message and h ;look at these bits in h, if they are zero change message ret nz ;don't update if not zero result ld hl,(msg_top_addr) ;get addr of message to display ld e,(hl) ;remember lo-byte first in memory inc hl ;move to hi-byte ld d,(hl) ;place in d inc hl ;point to next addr in array of addresses ld a,d ;load hi-byte into for or'ing with the lo-byte or e ;see if address is zero (if we or we can test full zero easy) jp nz,process_text_top_message_text ;if it isn't display the message ld hl,top_list ;reset to first item and re-load ld e,(hl) ;remember lo-byte first in memory inc hl ;move to hi-byte ld d,(hl) ;place in d inc hl ;point to next addr in array of addresses process_text_top_message_text: ld (msg_top_addr),hl ;store next message to display ld hl,tile_ram_top_vis_line2 ; draw on second line at top ld c,$9 ; palette 9 (third colour yellow) call borders_blit_text_only ;write text to border area ret bot_display_upd: ld hl,(frame_number) ;get frame number see if it's 60 ld a,l ;check frame number and a ;to see if it's zero ret nz ;don't update if not frame 0 ld a,(bot_mess_seconds) ;get seconds interval for message change and h ;and with number of seconds gone by ret nz ;only update if on a 2 second interval, jump onto top display text ld hl,(msg_bot_addr) ;get addr of message to display ld e,(hl) ;remember lo-byte first in memory inc hl ;move to hi-byte ld d,(hl) ;place in d inc hl ;point to next addr in array of addresses ld a,d ;load hi-byte into for or'ing with the lo-byte or e ;see if address is zero (if we or we can test full zero easy) jp nz,process_text_bot_text ;if it isn't display the message ld hl,bottom_list ;reset to first item and re-load into de ld e,(hl) ;remember lo-byte first in memory inc hl ;move to hi-byte ld d,(hl) ;place in d inc hl ;point to next addr in array of addresses process_text_bot_text: ld (msg_bot_addr),hl ;store next message to display ld hl,tile_ram_bot_vis_line1 ;tile address to start writing at ld c,$15 ;palette 21 (third colour tan) call borders_blit_text_only ;write text to border area ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; HELPER FUNCTIONS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; takes a byte and outputs the hex value to top or bottom rows only ; hl holds address of vram to place data ; c holds value to output ; a little tricky as tiles stored in ascii, so need to do adjustments to move between ; the stock digits and the 6 hex additional digits ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; show_hex: ld b,2 ;do this twice .nibbleout: xor a ;clear carry ld a,c ;get byte to output rlca rlca rlca rlca ;rotate 4 times to swap nibbles ld c,a ;store temp for next time and $f ;mask cp $a ;are we bigger than 9 jp p,.alphahex ;adjust for a to f add 48 ;it's 0-9 so add 48 for tile number jp .output ;now render to screen .alphahex: add 55 ;add 55 (so a becomes 65 - ASCII A) .output: ld (hl),a ;write tile value to vram dec hl ;move to next column on the right for lower nibble djnz .nibbleout ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; generic text blitting routine for normal areas of screen (28x32 main playfield) ; text strings MUST be zero terminated ; on entry ; de points to text string ; hl points to address in vram to print at ; c = palette colour of tile ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; main_blit_text_and_colour: ld a,(de) ;get the byte at de inc de ;increment the text pointer or a ;test for string terminator ret z ;return if we've finished this string ld (hl),a ;write the byte to vram set 2,h ;point hl at colour ram by setting bit 2 of h ld a,c ;get colour byte into a ld (hl),a ;write the byte to colour ram ld a,l ;low byte of vram/colour address into A sub 32 ;subtract 32 to move across the screen by 1 char position ld l,a ;store back to l res 2,h ;point hl back at vram by clearing bit 2 of h ld a,h ;handle the carry from the SUB instruction (if there was one) sbc a,0 ;subtract zero and the carry flag from a ld h,a ;store back to d jp main_blit_text_and_colour ;loop until we read a zero terminating byte ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; generic text blitting routine for normal areas of screen (28x32 main playfield) ; text strings MUST be zero terminated ; on entry ; de points to text string ; hl points to address in vram to print at ; can do this as we don't have mess about with pallette ram ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; main_blit_text_only: push bc ;save bc as we are gonna nuke it ld bc,32 ;column skip amount .char_loop: ld a,(de) ;get the byte at de inc de ;increment the text pointer or a ;test for string terminator jp z,.finish ;return if we've finished this string ld (hl),a ;write the byte to vram sbc hl,bc ;move to next column jp .char_loop ;loop until we read a zero terminating byte .finish: pop bc ;retrieve bc ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; writes text to the top or bottom two rows ; on entry ; de points to text string ; hl points to address in vram to print at ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; borders_blit_text: ld b,$1d ;maximum number of chars to draw in a line (28) .blit_loop: ld a,(de) ;get the byte at HL inc de ;increment the text pointer or a ;test for string terminator (0) ret z ;return if we've finished this string dec b ;check maximum characters has not been met ret z ;return if we have ld (hl),a ;write the byte to vram set 2,h ;point DE at colour ram by setting bit 2 of D ld a,c ;get colour byte into A ld (hl),a ;write the byte to colour ram res 2,h ;point DE back at vram by clearing bit 2 of D dec hl ;move to next column jp .blit_loop ;loop until we read a zero terminating byte ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; writes text to the top or bottom two rows ; hl contains vram address to write to ; de holds address of zero terminated string ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; borders_blit_text_only: ld b,$1d ;maximum number of chars to draw in a line (28) .blit_loop: ld a,(de) ;get the byte at HL inc de ;increment the text pointer or a ;test for string terminator (0) ret z ;return if we've finished this string dec b ;check maximum characters has not been met ret z ;return if we have ld (hl),a ;write the byte to vram dec hl ;move to next column jp .blit_loop ;loop until we read a zero terminating byte ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; fills an entire row in either the top or ; bottom border with the value in a ; a contains tile/pallete number to write ; b contains number of tiles to fill ; hl contains tile ram or palette ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; fill_border_area_row: .write ld (hl),a ;store value at current address dec hl ;move right one column djnz .write ;loop back if we have more to do ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; xor's an entire row in either the top or ; bottom border with the a value ; b contains number of tiles to fill ; c contains value to xor ; hl contains tile ram or palette ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; xor_border_area_row: .write ld a,c ;load xor mask xor (hl) ;xor with current tile/pallete addr contents ld (hl),a ;write new value dec hl ;move right one column djnz .write ;loop back if we have more to do ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; fills the entire screen pallete ram with given pallete number ; a contains pen colour to fill tiles with ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; fill_screen_area_colour: ld hl,pallete_ram_main ;colour ram ld de,pallete_ram_main + 1 ;one on from hl so we effectively drag the value at hl through vram ld bc,$37f ;all but one address needed as we manually set the first one below ld (hl),a ;write first value to hl ldir ;copy (hl) -> (de), inc hl, inc de, dec bc, loop until bc = 0 ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; a contains tile number ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; fill_screen_area_working_slow: ld hl,tile_ram_play_area ;tile ram ld de,tile_ram_play_area + 1 ;one on from hl so we effectively drag the value at hl through vram ld bc,$37f ;all but one address needed as we manually set the first one below ld (hl),a ;write first value to hl ldir ;copy (hl) -> (de), inc hl, inc de, dec bc, loop until bc = 0 ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; fills a row with given tile/pallete ; hl holds start address to fill ; a holds the tile/palette colour to use ; b holds number of tiles/palettes to draw ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; fill_screen_area_row: ld de,-32 ;skip between columns 32 bytes down to move right .write_loop: ld (hl),a ;store tile/pallete value add hl,de ;move right (back 32 bytes) djnz .write_loop ;have we done the correct number of writes? ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; xor's a row with given value - useful for flashing tiles ; hl holds start address to fill ; b holds number of tiles/palettes to draw ; c holds value to xor with tile/pallete ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; xor_screen_area_row: ld de,-32 ;skip between columns 32 bytes down to move right .write_loop: ld a,c ;load c into xor (hl) ;and xor value at hl with a ld (hl),a ;store tile/pallete value add hl,de ;move right (back 16 bytes) djnz .write_loop ;have we done the correct number of writes? ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; takes a wasteful raw tilemap and copies to tile ram ; hl contains addr of raw tilemap data ; map in this format needs a byte per tile and therefore takes up 896 bytes of rom ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; draw_raw_map_to_screen: ld de,tile_ram_play_area ;main draw area of screen ld bc,$380 ;copy 896 bytes raw ldir ;(hl) -> (de) inc hl, inc de, dec bc, stop if bc = 0 ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; sp contains address +1 to push 2 tiles into ; it's quicker to use stack pointer to push 2 bytes than using (hl) and increment ; de gets destroyed ; b contains full block to use ; a contains bitmap for tiles ; 2 leftmost bits are dropped into carry for testing ; to be used as a block of 4 macro calls to process an entire byte (8 rows) ; need 4 of these blocks to complete an entire column ; ; Macro's allow us to create unrolled loops, this processes two bits of data ; they have to be populated with local labels as the code is substituted by the assembler ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; tile_empty_block: equ $0f tile_full_block: equ $0e MACRO DECODE_AND_PUSH_TWO_TILES add a ;get msb into carry jp c,.fullfirst ;is it a block (1) ld d,tile_empty_block ;no so set empty tile jp .next ;look at next bit .fullfirst: ld d,b ;set first to a full tile .next: add a ;get msb into carry for msb jp c,.fullnext ;is it a block (1) ld e,tile_empty_block ;no sp set set 2nd tile to empty tile jp .pushnow ;go and perform the push .fullnext: ld e,b ;set second tile to full tile .pushnow: push de ;store the tiles on screen ENDM ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; this draws a column at a time in reverse (bottom to top) to take advantage of stack pushes ; takes a bitmap encoded pixel map and renders to screen in solid tiles ; on entry hl holds address of pixel map ; a holds tile to use in place of block ; $0e is a full block ; $7f is hash and $8f is checker pattern ; uses the macro above 4 times - to process a full byte of data ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; draw_pixel_map_to_screen: ld (save_sp),sp ;save stack pointer as we are going to use it to store to tile ram ld (full_tile),a ;save full tile ld sp,tile_ram_play_area_last + 1 ;set stack pointer to end of main video area + 1 - as push will pre decrement the address ld b,28 * 4 ;28 columns of data to process 4 bytes per column .process_byte: ld a,b ;copy a to b to move to ram ld (save_reg),a ;temporarily store b ld a,(full_tile) ;get full tile ld b,a ;and put in b ld a,(hl) ;load bitmap for next eight blocks from map inc hl ;move to next bitmap ready for next loop ;use 4 copies of the macro to process entire byte DECODE_AND_PUSH_TWO_TILES ;process bits 7 and 6 DECODE_AND_PUSH_TWO_TILES ;process bits 5 and 4 DECODE_AND_PUSH_TWO_TILES ;process bits 3 and 2 DECODE_AND_PUSH_TWO_TILES ;process bits 1 and 0 ld a,(save_reg) ;get saved value ld b,a ;restore b djnz .process_byte ;loop to process next byte of map if b is not zero ld sp,(save_sp) ;restore stack pointer ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; show pacman maze for start of intro ; this is not used but shows how to use a raw map (in this case pac_map_raw:) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;some constants playerone_txt_pallete: equ $468c getready_txt_pallete: equ $4652 show_pac_maze: ld a,$10 ;pallete for pacman maze call fill_screen_area_colour ;fill entire screen with palette 16 ld hl,pac_map_raw ;render pac tilemap to screen call draw_raw_map_to_screen ;data includes tiles for get ready player one text ;set colour for two text parts of pacman maze, player one and get ready! ld hl,playerone_txt_pallete ;address of player one pallete ld b,10 ;ten palette addresses please ld a,5 ;cyan palette (inky) call fill_screen_area_row ;call function to do it ld hl,getready_txt_pallete ;address of ready? pallete ld b,6 ;six palette addresses please ld a,9 ;pacman palette (yellow) jp fill_screen_area_row ;jump to function to do it and let it do return for this function ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; flashes every 32 frames the tiles showing ready ; example of flashing tiles using counters and xor helper function ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;some constants flash_get_ready: ld a,(frame_counter) ;get frame count for flashing animation changes and $1f ;and with 31 to see if it is zero ret nz ;change every 32 frames (mod 32) only ld hl,getready_txt_pallete ;address of ready? pallete ld b,6 ;six palette addresses please ld c,9 ;pacman palette (yellow) jp xor_screen_area_row ;jump to toggle code and let that do the return (quicker) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; flashing routine for power pellets ; pellets at colour pallete addresses $4784,$4464,$4798,$4479 ; just toggle palette between 0 and 16 by xor $10 ; ; not used but flashes the 4 power pellets drawn in the pac_map_raw data ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;few constants pellet_topright: equ $4464 pellet_botright: equ $4478 pellet_topleft: equ $4784 pellet_botleft: equ $4798 flash_pellets: ld a,(frame_counter) ;get frame rate for flashing animation changes (for power pills) and $f ;check lower nibble to see if it is zero ret nz ;change every 16 frames (mod 16) ;flash the power pellets ld b,$10 ;load b with 16 (colour palette of pellets) ld hl,pellet_topright ;get address of palette ld a,b ;put 16 in a xor (hl) ;xor with current pallete ld (hl),a ;write xor value back ld hl,pellet_botright ;get address of palette ld a,b ;put 16 in a xor (hl) ;xor with current pallete ld (hl),a ;write xor value back ld hl,pellet_topleft ;get address of palette ld a,b ;put 16 in a xor (hl) ;xor with current pallete ld (hl),a ;write xor value back ld hl,pellet_botleft ;get address of palette ld a,b ;put 16 in a xor (hl) ;xor with current pallete ld (hl),a ;write xor value back ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; performs intial copy of sprite data over ; to the sprite ram area for game mode ; hl holds address to copy sprite data from ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; set_sprites: ld de,sprite_data ;address of sprite data in ram ld bc,4 * 6 ;get ready to copy all bytes (6 on hardware) ldir ;copy data to ram ld de,sprite_vels ;get velocity ram location ld bc,2 * 6 ;copy velocities pairs for each sprite ldir ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; updates positions based on velocities ; for each of the sprites other than player sprite ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; apply_sprites_velocities: ld de,sprite_vels + 2 ;get velocity of first sprite - skip sprite 0 ld hl,sprite_pos + 2 ;get position data for first sprite - skip sprite 0 ld b,5 ;gonna update 5 sprites positions (not including player position) spr_vel_loop: ld a,(de) ;get x velo of sprite add a,(hl) ;add x position to x velocity ld (hl),a ;save new x position inc de ;move to y velocity inc hl ;move to y position ld a,(de) ;get y velo of sprite add a,(hl) ;add y position to y velocity ld (hl),a ;save new y position inc de ;move to next sprite velocities inc hl ;move to next sprite positions djnz spr_vel_loop ;keep going if sprites remaining to be updated ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Data starts here ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;align to start off second 4k rom .6f org $1000 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; new sinewave data with a +- 127 range [ 127 * Sin(x) ] represents one full period 0 to 2Pi (0-359 degrees) ; 360/256 is fractional accessor or 2Pi/256 ; positions 0 to 63 represent the range 0 to 89 degrees ; positions 64 to 127 represent the range 90 to 179 degrees ; positions 128 to 191 represent the range 180 to 269 degrees ; positions 192-255 represent the range 270 to 359 degrees ; ; to access use the following format: ; ; ld hl,sinewave ;point to base of sinewave table ; ld l,63 ;pick up ; ld a,(hl) ;load 128 * sin(90) approximately ; ;use shifts to get smaller numbers ; sra a ;divide number by 2 ; ; this is page aligned so we can use a single register to access the sine value ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; sinewave: defm 000,003,006,009,012,016,019,022 defm 025,028,031,034,037,040,043,046 defm 049,051,054,057,060,063,065,068 defm 071,073,076,078,081,083,085,088 defm 090,092,094,096,098,100,102,104 defm 106,107,109,111,112,113,115,116 defm 117,118,120,121,122,122,123,124 defm 125,125,126,126,126,127,127,127 defm 127,127,127,127,126,126,126,125 defm 125,124,123,122,122,121,120,118 defm 117,116,115,113,112,111,109,107 defm 106,104,102,100,098,096,094,092 defm 090,088,085,083,081,078,076,073 defm 071,068,065,063,060,057,054,051 defm 049,046,043,040,037,034,031,028 defm 025,022,019,016,012,009,006,003 defm 000,-003,-006,-009,-012,-016,-019,-022 defm -025,-028,-031,-034,-037,-040,-043,-046 defm -049,-051,-054,-057,-060,-063,-065,-068 defm -071,-073,-076,-078,-081,-083,-085,-088 defm -090,-092,-094,-096,-098,-100,-102,-104 defm -106,-107,-109,-111,-112,-113,-115,-116 defm -117,-118,-120,-121,-122,-122,-123,-124 defm -125,-125,-126,-126,-126,-127,-127,-127 defm -127,-127,-127,-127,-126,-126,-126,-125 defm -125,-124,-123,-122,-122,-121,-120,-118 defm -117,-116,-115,-113,-112,-111,-109,-107 defm -106,-104,-102,-100,-098,-096,-094,-092 defm -090,-088,-085,-083,-081,-078,-076,-073 defm -071,-068,-065,-063,-060,-057,-054,-051 defm -049,-046,-043,-040,-037,-034,-031,-028 defm -025,-022,-019,-016,-012,-009,-006,-003 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; mutliplication look up page aligned - 256 bytes 15x15 times table ; page aligned as previous table was 256 bytes (an entire page) ; this is also an entire page (256 bytes as it includes 0 * n) ; to use num1 * num2 do the following: ; ; ld hl,multiplication_lookup ;set hl pointing at lookup table ; ld a,(num1) ;load num 1 into a ; add a,a ;multiply a by 16 this points to start of each numbers times table ; add a,a ; add a,a ; add a,a ; add a,(num2) ;add on the number to multiply by to get the offset along table ; ld l,a ;put this into l ; ld a,(hl) ;load value from lookup table into a ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; multiplication_lookup: defm 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 defm 000,001,002,003,004,005,006,007,008,009,010,011,012,013,014,015 defm 000,002,004,006,008,010,012,014,016,018,020,022,024,026,028,030 defm 000,003,006,009,012,015,018,021,024,027,030,033,036,039,042,045 defm 000,004,008,012,016,020,024,028,032,036,040,044,048,052,056,060 defm 000,005,010,015,020,025,030,035,040,045,050,055,060,065,070,075 defm 000,006,012,018,024,030,036,042,048,054,060,066,072,078,084,090 defm 000,007,014,021,028,035,042,049,056,063,070,077,084,091,098,105 defm 000,008,016,024,032,040,048,056,064,072,080,088,096,104,112,120 defm 000,009,018,027,036,045,054,063,072,081,090,099,108,117,126,135 defm 000,010,020,030,040,050,060,070,080,090,100,110,120,130,140,150 defm 000,011,022,033,044,055,066,077,088,099,110,121,132,143,154,165 defm 000,012,024,036,048,060,072,084,096,108,120,132,144,156,168,180 defm 000,013,026,039,052,065,078,091,104,117,130,143,156,169,182,195 defm 000,014,028,042,056,070,084,098,112,126,140,154,168,182,196,210 defm 000,015,030,045,060,075,090,105,120,135,150,165,180,195,210,225 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; some messages to display ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;0123456789012345678901234567 - for alignment purposes msg_instruction: defm "WELCOME TO THIS LITTLE GAME",0 msg_quit_game: defm " 2P START TO QUIT TO TITLE ",0 msg_debug: defm "DEBUG ",0 msg_scoring: defm "1 UP TIME HI SCORE",0 msg_game_over: defm " GAME OVER ",0 msg_gameover_blank: defm " ",0 msg_blank: defm " ",0 ;use this label to also refer to a blank message ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; data for the top line scrolling message ; terminated with a zero ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; top_mess: defm " GHOST HUNT " defm " SHOOT AS MANY GHOSTS AS POSSIBLE IN 60 SECONDS " defm " CONTROLS " defm " PRESS 1P START TO SHOOT " defm " JOYSTICK CONTROLS TANK " defm 0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; a list of message width of the screen (28 columns) ; to display ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; bot_mess_seconds: defm 0 ; change every second bot_mess_1: defm " PRESS 1P START TO BEGIN ",0 bot_mess_2: defm " BY HURRAY BANANA JUNE 2016 ",0 ; 0123456789012345678901234567 - for alignment purposes ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; this is the addressess of the messages to display (above), ; the code looks for an address of zero to restart the list ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; bottom_list: defw bot_mess_1,msg_blank,bot_mess_2,msg_blank,0 ;this is currently disabled but is basically a flicking message for the second row - where the timer and score sit top_mess_seconds: defm 1 ;alter message every 2 seconds top_mess_1: defm " SIMPLE GAME ",0 top_mess_2: defm " DEMONSTRATION ",0 top_mess_3: defm " IN Z80 ASSEMBLY LANGUAGE ",0 top_mess_4: defm "DESIGNED TO SHOW FEATURES OF",0 top_mess_5: defm " ASSEMBLY LANUAGE SUCH AS ",0 top_mess_6: defm " ADDRESSING MODES ",0 top_mess_7: defm " USE OF INTERRUPTS ",0 top_mess_8: defm " SHIFTING ",0 top_mess_9: defm " LOOKUP TABLES ",0 top_mess_a: defm " MASKING AND SO ON ",0 top_mess_b: defm " ASSEMBLER FEATURES SUCH AS ",0 top_mess_c: defm " USE OF CONSTANTS ",0 top_mess_d: defm " SYMBOLIC ADDRESSESS ",0 top_mess_e: defm " MACROS AND COMMENTS ",0 top_mess_f: defm "THIS CODE IS DESIGNED TO RUN",0 top_mess_10: defm " ON ACTUAL PACMAN HARDWARE ",0 top_mess_11: defm "FULLY COMMENTED SOURCE CODE",0 top_mess_12: defm " AVAILABLE ON REQUEST ",0 top_mess_13: defm " CREATED BY HURRAY BANANA ",0 top_mess_14: defm " JUNE 2016 ",0 ; 0123456789012345678901234567 - for alignment purposes ;addressess of message display, in order required - notice blank messages have been inserted top_list: defw top_mess_1,top_mess_2,top_mess_3,msg_blank,top_mess_4,top_mess_5,top_mess_6,top_mess_7,top_mess_8,top_mess_9,top_mess_a defw msg_blank,top_mess_b,top_mess_c,top_mess_d,top_mess_e,msg_blank,top_mess_f,top_mess_10,top_mess_11,top_mess_12,top_mess_13,top_mess_14 defw msg_blank,0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;column ordered data for generating the title screen ;bitmap for title screen - each bit is a solid tile when rendered ;top row is left hand column working from bottom to top ;full screen 28 rows of 4 bytes (32 bits for each of the 32 rows of the main screen area) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; title_screen_column_data: defm $00,$00,$00,$3E defm $00,$00,$00,$41 defm $00,$00,$00,$49 defm $00,$00,$00,$49 defm $00,$00,$00,$7A defm $00,$00,$00,$00 defm $00,$00,$00,$7F defm $00,$3F,$80,$04 defm $FE,$77,$F0,$04 defm $10,$7B,$F8,$78 defm $10,$3B,$FC,$00 defm $10,$17,$3C,$38 defm $FE,$37,$3E,$44 defm $00,$7B,$FE,$44 defm $78,$7B,$FE,$44 defm $80,$37,$3E,$38 defm $40,$17,$3C,$00 defm $F8,$3B,$FC,$08 defm $00,$7B,$F8,$54 defm $F8,$77,$F0,$54 defm $08,$3F,$80,$54 defm $08,$00,$00,$20 defm $F0,$00,$00,$04 defm $00,$00,$00,$3E defm $08,$00,$00,$44 defm $7C,$00,$00,$24 defm $88,$00,$00,$00 defm $48,$00,$00,$00 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; initial settings for sprites in title mode ; sprite data sprite number multiplied by 4 (upper 6 bits refer to sprite number) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; spr_initial_title_data: ;sprite number * 4 to but into top 6 bits (0-63) flips then in bit 0 and 1, and pallete byte defm $23*4, 1 ; sprite 0, flipped in x, palette 1 defm $3f*4, 1 ; sprite 1 defm $3f*4, 3 ; sprite 2 defm $3f*4, 5 ; sprite 3 defm $3f*4, 7 ; sprite 4 defm $3f*4, 0 ; sprite 5 ;bullet sprite invisible ;starting positions x,y defm 140, 72 ;sprite 0 defm 180, 200 ;sprite 1 defm 160, 200 ;sprite 2 defm 140, 200 ;sprite 3 defm 120, 200 ;sprite 4 defm 100, 200 ;sprite 5 ;sprite velocities x,y defm 0,0 ;sprite 0 defm 1,0 ;sprite 0 defm 1,0 ;sprite 0 defm 1,0 ;sprite 0 defm 1,0 ;sprite 0 defm 0,0 ;sprite 0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; initial settings for sprites in game mode ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; spr_initial_game_data: ;sprite number * 4 to but into top 6 bits (0-63) flips then in bit 0 and 1, and pallete byte defm $23*4, 1 ; sprite 0, flipped in x, palette 1 defm $3f*4, 1 ; sprite 1 defm $3f*4, 3 ; sprite 2 defm $3f*4, 5 ; sprite 3 defm $3f*4, 7 ; sprite 4 defm $3f*4, 0 ; sprite 5 ;bullet sprite invisible ;starting positions x,y defm 140, 72 ;sprite 0 defm 15, 200 ;sprite 1 defm 15, 150 ;sprite 2 defm 15, 100 ;sprite 3 defm 15, 50 ;sprite 4 defm 0, 0 ;sprite 5 ;sprite velocities x,y defm 1,0 ;sprite 0 ;set velocity pointing left for bullet to pick up if stationary at start and shoot defm 2,1 ;sprite 1 defm 1,-1 ;sprite 2 defm -1,1 ;sprite 3 defm -2,-1 ;sprite 4 defm 0,0 ;sprite 5 ;holds a rough approximation of the pac-man tilemap in column major format, this is not compressed ;each line of bytes represents a column of the pac-man maze tiles (as re-engineered by me in rom 5e) ;starts with right hand column and works left (basically turn your head to your left shoulder) ;first column all those 032 values are the top row and so on pac_map_raw: defm 032,228,230,230,230,230,230,230,230,230,232,032,032,032,239,032,240,032,032,032,228,230,230,230,230,235,237,230,230,230,230,232 defm 032,239,169,169,171,169,169,169,169,169,240,032,032,032,239,032,240,032,032,032,239,169,169,169,171,234,241,169,169,169,169,240 defm 032,239,169,246,255,249,169,246,249,169,240,032,032,032,239,032,240,032,032,032,239,169,246,249,169,247,248,169,246,249,169,240 defm 032,239,169,234,032,241,169,234,241,169,240,032,032,032,239,032,240,032,032,032,239,169,234,241,169,169,169,169,234,241,169,240 defm 032,239,169,234,032,241,169,234,241,169,240,032,032,032,239,032,240,032,032,032,239,169,234,250,255,255,249,169,234,241,169,240 defm 032,239,169,247,254,248,169,247,248,169,247,230,230,230,248,032,247,230,230,230,248,169,247,254,254,254,248,169,234,241,169,240 defm 032,239,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,234,241,169,240 defm 032,239,169,246,255,249,169,246,255,255,255,255,255,255,249,032,246,255,255,255,249,169,246,249,169,246,255,255,252,241,169,240 defm 032,239,169,234,032,241,169,247,254,254,253,251,254,254,248,032,247,254,254,254,248,169,234,241,169,247,254,254,253,241,169,240 defm 032,239,169,234,032,241,169,169,169,169,234,241,069,032,032,032,032,032,032,032,032,169,234,241,169,169,169,169,234,241,169,240 defm 032,239,169,234,032,241,169,246,249,169,234,241,078,058,231,231,231,060,032,246,249,169,234,241,169,246,249,169,234,241,169,240 defm 032,239,169,247,254,248,169,234,241,169,247,248,079,240,032,032,032,239,063,234,241,169,247,248,169,234,241,169,247,248,169,240 defm 032,239,169,169,169,169,169,234,241,169,032,032,032,240,032,032,032,239,089,234,241,169,169,169,169,234,241,169,169,169,169,240 defm 032,044,255,255,255,249,169,234,250,255,255,249,082,155,032,032,032,239,068,234,250,255,255,249,032,234,250,255,255,249,169,240 defm 032,045,254,254,254,248,169,234,251,254,254,248,069,155,032,032,032,239,065,234,251,254,254,248,032,234,251,254,254,248,169,240 defm 032,239,169,169,169,169,169,234,241,169,032,032,089,240,032,032,032,239,069,234,241,169,169,169,169,234,241,169,169,169,169,240 defm 032,239,169,246,255,249,169,234,241,169,246,249,065,240,032,032,032,239,082,234,241,169,246,249,169,234,241,169,246,249,169,240 defm 032,239,169,234,032,241,169,247,248,169,234,241,076,059,230,230,230,061,032,247,248,169,234,241,169,247,248,169,234,241,169,240 defm 032,239,169,234,032,241,169,169,169,169,234,241,080,032,032,032,032,032,032,032,032,169,234,241,169,169,169,169,234,241,169,240 defm 032,239,169,234,032,241,169,246,255,255,252,250,255,255,249,032,246,255,255,255,249,169,234,241,169,246,255,255,252,241,169,240 defm 032,239,169,247,254,248,169,247,254,254,254,254,254,254,248,032,247,254,254,254,248,169,247,248,169,247,254,254,253,241,169,240 defm 032,239,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,234,241,169,240 defm 032,239,169,246,255,249,169,246,249,169,246,231,231,231,249,032,246,231,231,231,249,169,246,255,255,255,249,169,234,241,169,240 defm 032,239,169,234,032,241,169,234,241,169,240,032,032,032,239,032,240,000,000,000,239,169,234,251,254,254,248,169,234,241,169,240 defm 032,239,169,234,032,241,169,234,241,169,240,032,032,032,239,032,240,032,032,032,239,169,234,241,169,169,169,169,234,241,169,240 defm 032,239,169,247,254,248,169,247,248,169,240,032,032,032,239,032,240,032,032,032,239,169,247,248,169,246,249,169,247,248,169,240 defm 032,239,169,169,171,169,169,169,169,169,240,032,032,032,239,032,240,032,032,032,239,169,169,169,171,234,241,169,169,169,169,240 defm 032,229,231,231,231,231,231,231,231,231,233,032,032,032,239,032,240,032,032,032,229,231,231,231,231,236,238,231,231,231,231,233 ;nice and simple way of specifiying how to split the binary up. Has to be hard coded to file locations ;does an automatic ovewrite of files - needs to be at end of assembler file I think. ;save locations for data for each rom savebin "D:\PacmanCoding\roms\pacman\pacman.6e",$0000, $1000 savebin "D:\PacmanCoding\roms\pacman\pacman.6f",$1000, $1000 savebin "D:\PacmanCoding\roms\pacman\pacman.6h",$2000, $1000 savebin "D:\PacmanCoding\roms\pacman\pacman.6j",$3000, $1000 ;;try and auto launch mame debugger after assembly - does not like spaces in path names IF ((_ERRORS + _WARNINGS) = 0) SHELLEXEC "D:\PacmanCoding\mame.exe pacman -debug -rompath D:\PacmanCoding\roms\" ENDIF
45.621737
156
0.59173
66b81e7badbbfd8a64435dd1197fafd8af5f71e2
288
asm
Assembly
oeis/134/A134444.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/134/A134444.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/134/A134444.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A134444: (A000012 * A128174 + A128174 * A000012) - A000012. ; Submitted by Jamie Morken(s1) ; 1,1,1,3,1,1,3,3,1,1,5,3,3,1,1,5,5,3,3,1,1,7,5,5,3,3,1,1,7,7,5,5,3,3,1,1,9,7,7,5,5,3,3,1,1,9,9,7,7,5,5,3,3,1,1 lpb $0 add $2,1 sub $0,$2 lpe sub $2,$0 div $2,2 mov $0,$2 mul $0,2 add $0,1
20.571429
111
0.565972
b2777d1030861b31c44a47a81decdda3f724c03b
766
asm
Assembly
oeis/173/A173948.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/173/A173948.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/173/A173948.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A173948: a(n) = denominator of (Zeta(2, 1/4) - Zeta(2, n+1/4)), where Zeta is the Hurwitz Zeta function. ; Submitted by Christian Krause ; 1,1,25,2025,342225,98903025,4846248225,121156205625,101892368930625,12328976640605625,16878369020989100625,28372538324282678150625,28372538324282678150625,1390254377889851229380625,3905224547492592103330175625,1409786061644825749302193400625,5245813935380396613153461643725625,403524148875415124088727818748125,213464274755094600642937016117758125,1137551120169899126826211358891533048125,1137551120169899126826211358891533048125,92141640733761829272923120070214176898125 mul $0,2 mov $1,1 lpb $0 mov $2,$0 sub $0,2 add $2,$0 sub $2,1 pow $2,2 mul $3,$2 add $3,$1 mul $1,$2 lpe gcd $3,$1 div $1,$3 mov $0,$1
38.3
473
0.806789
d70a6db8d7fc3ff076e38d94d70c6cdd891d25bd
2,783
asm
Assembly
source/general/variable.asm
paulscottrobson/Atomic-Basic-2
8ee2d894ff06137a7ac0616862be4476dec04f9e
[ "MIT" ]
null
null
null
source/general/variable.asm
paulscottrobson/Atomic-Basic-2
8ee2d894ff06137a7ac0616862be4476dec04f9e
[ "MIT" ]
null
null
null
source/general/variable.asm
paulscottrobson/Atomic-Basic-2
8ee2d894ff06137a7ac0616862be4476dec04f9e
[ "MIT" ]
1
2021-10-21T22:53:41.000Z
2021-10-21T22:53:41.000Z
; ******************************************************************************************* ; ******************************************************************************************* ; ; Name : variable.asm ; Purpose : Variable Handler ; Date : 27th July 2019 ; Author : Paul Robson (paul@robsons.org.uk) ; ; ******************************************************************************************* ; ******************************************************************************************* ; ******************************************************************************************* ; ; Extract a variable/reference. Put the address in zTemp1 (32 bit) ; ; ******************************************************************************************* VARReference: sec ; check range @-Z there cmp #'@' bcc _VARRError cmp #'Z'+1 ; there are 27 variables @ and A-Z bcc _VARROkay _VARRError: jmp SyntaxError ; _VARROkay: iny ; consume the variable. cmp (zCurrentLine),y ; is it @@ AA BB CC ? beq _VARArrayAccess ; array access AA0 AA1 etc. lda (zCurrentLine),y ; get that second character dey ; point back to the first character cmp #KW_LPAREN ; if ( then it is A(x) format. beq _VARArrayAccess ; ; Straightforward variable access. ; lda (zCurrentLine),y ; reget variable. iny and #31 ; mask out asl a ; x 4 asl a sta zTemp1+0 ; rely on variables being page aligned. lda #FixedVariables >> 8 sta zTemp1+1 lda #0 ; clear upper bytes sta zTemp1+2 sta zTemp1+3 ; return with address set. rts ; ; Array access. The variable is at Y, the array is at Y+1 ; _VARArrayAccess: lda (zCurrentLine),y ; get variable iny and #31 ; mask it off pha ; save on the stack. ; jsr EvaluateAtomCurrentLevel ; calculate the index. ; asl evalStack+0,x ; multiply by four. rol evalStack+1,x rol evalStack+2,x rol evalStack+3,x ; asl evalStack+0,x rol evalStack+1,x rol evalStack+2,x rol evalStack+3,x ; pla ; put address in zTemp1 asl a ; x 4 asl a sta zTemp1+0 ; rely on variables being page aligned. lda #FixedVariables >> 8 sta zTemp1+1 ; phy ldy #0 ; calculate evalStack+0,3 + (zTemp) lda (zTemp1),y adc evalStack+0,x pha ; save first result as we need the indirection. ; iny ; 2nd byte lda (zTemp1),y adc evalStack+1,x sta zTemp1+1 pla ; save the low byte. sta zTemp1+0 ; lda #0 adc evalStack+2,x sta zTemp1+2 ; lda #0 adc evalStack+3,x sta zTemp1+3 ; ply ; restore Y, address setup rts x1: bra x1
27.019417
93
0.472871
84b42c87059741ef5a0a2a17814d4ff845760ed5
222
asm
Assembly
mc-sema/validator/x86/tests/FCMOVU.asm
randolphwong/mcsema
eb5b376736e7f57ff0a61f7e4e5a436bbb874720
[ "BSD-3-Clause" ]
2
2021-08-07T16:21:29.000Z
2021-11-17T10:58:37.000Z
mc-sema/validator/x86/tests/FCMOVU.asm
randolphwong/mcsema
eb5b376736e7f57ff0a61f7e4e5a436bbb874720
[ "BSD-3-Clause" ]
null
null
null
mc-sema/validator/x86/tests/FCMOVU.asm
randolphwong/mcsema
eb5b376736e7f57ff0a61f7e4e5a436bbb874720
[ "BSD-3-Clause" ]
null
null
null
BITS 32 ;TEST_FILE_META_BEGIN ;TEST_TYPE=TEST_F ;TEST_IGNOREFLAGS= ;TEST_FILE_META_END FLDPI FLD1 ;SET PF MOV EAX, 0x3 CMP EAX, 0 ;TEST_BEGIN_RECORDING fcmovu st0, st1 ;TEST_END_RECORDING
13.875
25
0.698198
1a1d2a7d8d30f99fc8f1f898bc9f8d72ff3252d5
3,101
nasm
Assembly
assignment-1/linux_x86_shell_bind_tcp.nasm
rcesecurity/slae
32c877607490f5ca3a935ff5c6b7786526da9d0e
[ "MIT" ]
8
2015-09-20T08:45:34.000Z
2020-12-25T13:05:57.000Z
assignment-1/linux_x86_shell_bind_tcp.nasm
rcesecurity/slae
32c877607490f5ca3a935ff5c6b7786526da9d0e
[ "MIT" ]
null
null
null
assignment-1/linux_x86_shell_bind_tcp.nasm
rcesecurity/slae
32c877607490f5ca3a935ff5c6b7786526da9d0e
[ "MIT" ]
6
2015-05-18T20:56:31.000Z
2020-04-26T22:54:19.000Z
; SLAE - Assignment #1: Shell Bind TCP Shellcode (Linux/x86) ; Author: Julien Ahrens (@MrTuxracer) ; Website: http://www.rcesecurity.com global _start section .text _start: ; ; int socketcall(int call, unsigned long *args); ; sockfd = socket(int socket_family, int socket_type, int protocol); ; push 0x66 pop eax ;syscall: sys_socketcall + cleanup eax register push 0x1 pop ebx ;sys_socket (0x1) + cleanup ebx register xor esi, esi ;cleanup esi register push esi ;protocol=IPPROTO_IP (0x0) push ebx ;socket_type=SOCK_STREAM (0x1) push 0x2 ;socket_family=AF_INET (0x2) mov ecx, esp ;save pointer to socket() args int 0x80 ;exec sys_socket pop edi ;cleanup register for xchg xchg edi, eax; save result (sockfd) for later usage ; ; int socketcall(int call, unsigned long *args); ; int bind(int sockfd, const struct sockaddr *addr, socklen_t addrlen); ; xchg ebx, eax ;sys_bind (0x2) mov al, 0x66 ;syscall: sys_socketcall ;struct sockaddr_in { ; __kernel_sa_family_t sin_family; /* Address family */ ; __be16 sin_port; /* Port number */ ; struct in_addr sin_addr; /* Internet address */ ;}; push esi ;sin_addr=0 (INADDR_ANY) push word 0x3905 ;sin_port=1337 (network byte order) push word bx ;sin_family=AF_INET (0x2) mov ecx, esp ;save pointer to sockaddr_in struct push 0x10 ;addrlen=16 push ecx ;struct sockaddr pointer push edi ;sockfd mov ecx, esp ;save pointer to bind() args int 0x80 ;exec sys_bind ; ; int socketcall(int call, unsigned long *args); ; int listen(int sockfd, int backlog); ; mov al, 0x66 ;syscall 102 (sys_socketcall) mov bl, 0x4 ;sys_listen push esi ;backlog=0 push edi ;sockfd mov ecx, esp ;save pointer to listen() args int 0x80 ;exec sys_listen ; ; int socketcall(int call, unsigned long *args); ; int accept(int sockfd, struct sockaddr *addr, socklen_t *addrlen) ; mov al, 0x66 ;syscall: sys_socketcall inc ebx ;sys_accept (0x5) push esi ;addrlen=0 push esi ;addr=0 push edi ;sockfd mov ecx, esp ;save pointer to accept() args int 0x80 ;exec sys_accept ; ; int socketcall(int call, unsigned long *args); ; int dup2(int oldfd, int newfd); ; pop ecx ;dummy-pop to get to the next 0x0 pop ecx ;make sure that ecx contains 0x0 to get the next mov working (sockfd might be greater that 0xFF) mov cl, 0x2 ;initiate counter xchg ebx,eax ;save clientfd ; loop through three sys_dup2 calls to redirect stdin(0), stdout(1) and stderr(2) loop: mov al, 0x3f ;syscall: sys_dup2 int 0x80 ;exec sys_dup2 dec ecx ;decrement loop-counter jns loop ;as long as SF is not set -> jmp to loop ; ; int execve(const char *filename, char *const argv[],char *const envp[]); ; mov al, 0x0b ;syscall: sys_execve ;terminating NULL is already on the stack push 0x68732f2f ;"hs//" push 0x6e69622f ;"nib/" mov ebx, esp ;save pointer to filename inc ecx ;argv=0, ecx is 0xffffffff (+SF is set) mov edx, ecx ;make sure edx contains 0 int 0x80 ; exec sys_execve
26.058824
105
0.68623
af8e8cd259f29a7784f8a2961d41c0d53395af3b
10,984
asm
Assembly
MSDOS/Virus.MSDOS.Unknown.dir-2.asm
fengjixuchui/Family
2abe167082817d70ff2fd6567104ce4bcf0fe304
[ "MIT" ]
3
2021-05-15T15:57:13.000Z
2022-03-16T09:11:05.000Z
MSDOS/Virus.MSDOS.Unknown.dir-2.asm
fengjixuchui/Family
2abe167082817d70ff2fd6567104ce4bcf0fe304
[ "MIT" ]
null
null
null
MSDOS/Virus.MSDOS.Unknown.dir-2.asm
fengjixuchui/Family
2abe167082817d70ff2fd6567104ce4bcf0fe304
[ "MIT" ]
3
2021-05-15T15:57:15.000Z
2022-01-08T20:51:04.000Z
From smtp Tue Feb 7 12:40 EST 1995 Received: from lynx.dac.neu.edu by POBOX.jwu.edu; Tue, 7 Feb 95 12:40 EST Received: by lynx.dac.neu.edu (8.6.9/8.6.9) id MAA20511 for joshuaw@pobox.jwu.edu; Tue, 7 Feb 1995 12:43:16 -0500 Date: Tue, 7 Feb 1995 12:43:16 -0500 From: lynx.dac.neu.edu!ekilby (Eric Kilby) Content-Length: 10475 Content-Type: text Message-Id: <199502071743.MAA20511@lynx.dac.neu.edu> To: pobox.jwu.edu!joshuaw Subject: (fwd) Creeping Death (dir-2) Newsgroups: alt.comp.virus Status: O Path: chaos.dac.neu.edu!usenet.eel.ufl.edu!news.bluesky.net!news.sprintlink.net!howland.reston.ans.net!pipex!uunet!uunet.ca!uunet.ca!io.org!wink.io.org!cwalker From: cwalker@wink.io.org (Chad Walker) Newsgroups: alt.comp.virus Subject: Creeping Death (dir-2) Date: 3 Feb 1995 11:11:59 GMT Organization: Internex Online, Toronto, Ontario, Canada (416 363 3783) Lines: 161 Message-ID: <3gt31v$sm5@ionews.io.org> NNTP-Posting-Host: wink.io.org X-Newsreader: TIN [version 1.2 PL2] begin 664 dir2.zip M4$L#!!0````(`*JU/QZQ):7O)1L``+EU```(````9&ER,BYA<VVM7>MST\B6 M_TX5_T-/]@.A$&`["01[N2PD84@M$#9A[F3O%)62I78LD"5?/?*8?W[W/%I2 M2RVU-&+\P1!;.CK=?1Z_\^CV0AR[R0_Q-KJ6X:-4>/%F(Z,LG8M3D6[A?V)S M+^"?()'BUOT11-=B'>=)*L(XIK_<3&3K(!4W09*GSQX^6(B.URG<<B-%D#V# M_V<";@'*8;"2^+>XC9-T'6R!EA1^$M"%%F)!M))>EL*M7]T?4KC$#O)"Y#_* M3$0QL9XE<;X,92J6TDI.W+A!!+?^OKX7?N`#1WY,`WN#W*6NEP2KP),%SV(5 M)Q9Z.(JEC.0JR$2\$ON3#_(.A[D2]W$.E*-'F4BDZ],3'''Z:&,A=AU'D0OO MXGL,?/[Q.?_ODV\PT=H=1XF46UR,8^EF:R'^*:;/)O"]=LGNT6-Q%&_OD^!Z MG8GIJU=3L;P7_\1%NXA7&7R7;(EH,-V+DVN\Y36^':P.U_#A;%K_T%OCM7Z0 M7,W@[U1>H]``Q4R*+<QWX#U\4#S93=-\(X7PTCE=[PA?_0])%%<Q^>ED0H33 MS$VR>?6MV,0W^)RM\P*NZ)HH(1;B`I8^9S$"(MX/L85)RV2BT0HB#]Y!X'RQ MS1*0^!PO:*'U*ZQ@XF9!'!47:53N8KS%NW.\.X-//X5/N[E$VL<7S%DJLE@0 MATF^!55R05@U>J&?XA3>T:3],?&FZV_M]-X'D:_1V<-Y++]V?9^IS*:6R0,J M1VL7[``H$7)U"BL*-VATMGFZQM'9AD9T+EQ28`$SQZL`ZB+R%)3BWB#G6F>* MR*7Y$M0X"R(I=K[GF^V.,>/NVMFS"0:M9B:.SR[$C4Q26%*-A.>&H1!(6/]P MLT6ZH;/?PQS2W']V^43,Q<4IZ,=$(Y(NE_@>.&G03V3V?$\41)Y.C2&R<H'` M_D'V\<GLFU-^]'1*5$ZC(`O<,(")#MTT4X8TBS5:`U\+L1-)F"GA>IY,4^F; M4[Z\`V6T3_E;_WL.;&SD)D[NT<B>7-2Y*1=OW[53>G<IMF[B7B?N=HU>IOQ* M7[LVP@>S85+Q,4C)5.._:2M]"QDD!`IS<C%_=VG(MP3%7=X]G;4J+M]+ZG*A MC"@PL0H2X.;3T3O#$L"D,[TN:FA9@`OQ]!]B"C2.O[P;L_AB]YA$!^=\(]$Z M+L/8^_$8++-T$V\]+V?XS@%FGJ3!D^E!JVGB&4ZKL?GR!OTHB69BZMN=\[)' MJ$Y3M"Q'9Y_?G_[Z1NR>H@^-D+7RFN]@)X2(Y%W6,TSPQP`3'``)]\*]!@"@ MVW=O?4W\]%GR3XAJ>#CE.$$8CBX-<2QFZG#=5-V2V/O0O>:Y%AM4G:4$G+#, M@S`SG4Q03OU>Q]237,6K52JM4S_PM1!G@!Z"R`U_GA)XI`3L"MJ$H\OY\6GG M7,'0'#6"-0"FRD\OQ+G<ABYP<1L`Y@%,*N+;J),.2*?CM3DN%':F#"*$,C/' M3TMM*^Y_99%NDC0U);1VAE@#(7V=VPBQ6"-N(=,=1_*-(=*L?'8R2J35I8$N M-]^]NS\1_H!+#L.:N=S&R.4`QWXNTRR&4"!M&"O3]-XY=G*+AGTK,0H"G3V+ ML?PU1O6B.:]38%PW`$Z\O00/6XR@A9#2K[MV@=$('2,AN!<E#^&WER<)T-1( M^=(C4KT\T6N;Q.#A-FU6T4X"Q@2+`L*32H:^8+5-\8GBJV4<6XQB)3ZW$%,! 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MP11G7TX^/S_Z>'9Q`N,#J6KL^!U.CE\J_",(D.;;+6CNN"PN_^1>X(G3LZ.O M'QGQ_13!"[XY%7OL),P-E[5TX\;2BWY1G#RF*IM=-/!I731.2Z!3_)[=;I*M M'ALXXZ7%OBM2:K,U[HO,EYB7^\FI7]YS)H>!'?X29GSK\*]\C@K]8+*?/H7W M1RG^!@`?D8)V^GL>>/?\ZY5?ZL>""JY2S_&K"3S_[/Q8_U$T[:!9O&(FCND* MK6&E?J;G0KPP+\'C!WRY<L%+\VF;B^G$O`K/XJQ=10<?48:;5=\!N.6\<0X\ M?'^![S@B=1C67"TBB)R?;W??P/+R^9OS8GD/)^4W6M'\*T"0D\A_5OVN)G@! M352ERAJ3R7WXX/\!4$L!`A0#%`````@`JK4_'K$EI>\E&P``N74```@````` K`````0```*2!`````&1I<C(N87-M4$L%!@`````!``$`-@```$L;```````` ` end -- Eric "Mad Dog" Kilby maddog@ccs.neu.edu The Great Sporkeus Maximus ekilby@lynx.dac.neu.edu Student at the Northeatstern University College of Computer Science "I Can't Believe It's Not Butter"
56.618557
159
0.590677
aacdb5aaaa29632f4d00f1385f9c8b5cc93f63fd
390
asm
Assembly
oeis/199/A199927.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/199/A199927.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/199/A199927.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A199927: Trisection 0 of A199802. ; Submitted by Christian Krause ; 1,1,-7,3,32,-55,-95,399,-11,-2024,2573,7137,-22015,-9073,123712,-107499,-498119,1168399,1090985,-7323600,3535193,33005393,-59095943,-95072229,420022144,-36762335,-2099324671,2798230719,7241608157,-23295324088,-8015161307,128935159185,-119396284895,-509999348249 mul $0,3 seq $0,199802 ; G.f.: 1/(1-2*x+2*x^2-x^3+x^4).
55.714286
263
0.746154
38b9b8d5dc8377409fb5a64caf34098a815a9342
488
asm
Assembly
programs/oeis/183/A183897.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/183/A183897.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/183/A183897.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A183897: Number of nondecreasing arrangements of n+3 numbers in 0..2 with each number being the sum mod 3 of three others. ; 1,7,17,25,34,44,55,67,80,94,109,125,142,160,179,199,220,242,265,289,314,340,367,395,424,454,485,517,550,584,619,655,692,730,769,809,850,892,935,979,1024,1070,1117,1165,1214,1264,1315,1367,1420,1474,1529,1585,1642,1700,1759,1819,1880,1942,2005,2069,2134,2200 add $0,2 mov $2,3 div $2,$0 add $0,2 mul $0,2 add $0,2 sub $2,1 sub $0,$2 pow $0,2 div $0,8 sub $0,11
32.533333
259
0.715164
2161ba2bc43d1b2c0beae135a55ad3af5d599aac
336
asm
Assembly
maps/NewBarkTown.asm
zavytar/pokecolorless
5fa4930f9f90acaff7ae62367e3d9feae0404464
[ "blessing" ]
null
null
null
maps/NewBarkTown.asm
zavytar/pokecolorless
5fa4930f9f90acaff7ae62367e3d9feae0404464
[ "blessing" ]
null
null
null
maps/NewBarkTown.asm
zavytar/pokecolorless
5fa4930f9f90acaff7ae62367e3d9feae0404464
[ "blessing" ]
null
null
null
NewBarkTown_MapScripts: db 0 ; scene scripts db 1 ; callbacks callback MAPCALLBACK_NEWMAP, .FlyPoint .FlyPoint: setflag ENGINE_FLYPOINT_NEW_BARK clearevent EVENT_FIRST_TIME_BANKING_WITH_MOM return NewBarkTown_MapEvents: db 0, 0 ; filler db 0 ; warp events db 0 ; coord events db 0 ; bg events db 0 ; object events
12.923077
45
0.758929
bfb63fbdf6ba4334c0ac82e11b55f2ebb5d2eaa0
535
asm
Assembly
engine/battle/display_effectiveness.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
1
2022-02-15T00:19:44.000Z
2022-02-15T00:19:44.000Z
engine/battle/display_effectiveness.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
null
null
null
engine/battle/display_effectiveness.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
null
null
null
DisplayEffectiveness: ldh a, [hWhoseTurn] and a jr nz, .chooseText ld hl, wEnemyBattleStatus3 set SUPER_AFFECTED, [hl] .chooseText ld a, [wDamageMultipliers] and $7F cp $0A jr z, .resolve ld hl, SuperEffectiveText jr nc, .done ld hl, wEnemyBattleStatus3 res SUPER_AFFECTED, [hl] ld hl, NotVeryEffectiveText .done jp PrintText .resolve ld hl, wEnemyBattleStatus3 res SUPER_AFFECTED, [hl] ret SuperEffectiveText: text_far _SuperEffectiveText text_end NotVeryEffectiveText: text_far _NotVeryEffectiveText text_end
17.258065
31
0.779439