| #if defined _INC_a_actor | |
| #endinput | |
| #endif | |
| #define _INC_a_actor | |
| #define _actor_included | |
| #define SAMP_CONST_CORRECT | |
| #pragma tabsize 4 | |
| native CreateActor(modelid, Float:X, Float:Y, Float:Z, Float:Rotation); | |
| native DestroyActor(actorid); | |
| native IsActorStreamedIn(actorid, forplayerid); | |
| native SetActorVirtualWorld(actorid, vworld); | |
| native GetActorVirtualWorld(actorid); | |
| native ApplyActorAnimation(actorid, const animlib[], const animname[], Float:fDelta, loop, lockx, locky, freeze, time); | |
| native ClearActorAnimations(actorid); | |
| native SetActorPos(actorid, Float:X, Float:Y, Float:Z); | |
| native GetActorPos(actorid, &Float:X, &Float:Y, &Float:Z); | |
| native SetActorFacingAngle(actorid, Float:ang); | |
| native GetActorFacingAngle(actorid, &Float:ang); | |
| native SetActorHealth(actorid, Float:health); | |
| native GetActorHealth(actorid, &Float:health); | |
| native SetActorInvulnerable(actorid, invulnerable = true); | |
| native IsActorInvulnerable(actorid); | |
| native IsValidActor(actorid); |