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Experiential Technologies

G1 Moves

Motion capture clips for the Unitree G1 humanoid robot, captured with Movin Studio and exported as BVH and FBX.

Credits

Director: Mitch Chaiet DIT: Molly Maguire Dance: Jasmine Coro Karate: Mike Gassaway

Structure

dance/                          28 clips — dance routines
  B_DadDance/
  B_LongDance/
  B_SpiralDance/
  B_StretchDance/
  B_WiggleDance/
  J_Dance0_StepTouch/
  J_Dance1_Modern/
  J_Dance2_Salsa/
  J_Dance3_Woah/
  J_Dance4_Broadway/
  J_Dance5_Hype/
  J_Dance6_Sassy/
  J_Dance7_Party/
  J_Dance8_WestCoast/
  J_Dance9_PeaceMaker/
  J_Dance11_Gnarly/
  J_Dance12_LushLife/
  J_Dance17_Shuffle/
  J_Dance18_TikTok/
  J_Dance19_LetsGO/
  J_Dance20_DWG/
  J_Dance21_Blunt/
  J_Dance22_Thrilling/
  J_Dance23_MidnightSun/
  J_ShortDance13_SingleLadies/
  J_ShortDance14_Disco/
  J_ShortDance15_Nineties/
  J_ShortDance16_JazzWalk/
karate/                         27 clips — karate/martial arts moves
  B_AttackKarate/
  B_BowKarate/
  B_ChopsKarate/
  B_CrazyChopsKarate/
  B_ForwardKarate/
  B_LongKarate/
  B_SpinKarate/
  M_Move1/                — Guard Combo
  M_Move2/                — Low Punch
  M_Move3/                — Horse Stance
  M_Move4/                — Spin Punch
  M_Move5/                — Twist Punch
  M_Move6/                — Spin Strike
  M_Move7/                — Rapid Punch
  M_Move8/                — Drop Spin
  M_Move9/                — Level Change
  M_Move10/               — Side Kick
  M_Move11/               — Blitz
  M_Move17/               — Double Strike
  M_Move18/               — Front Kick
  M_Move19/               — Slow Kata
  M_Move20/               — Open Strike
  M_ShortMove12/          — Quick Jab
  M_ShortMove13/          — Snap Kick
  M_ShortMove14/          — Light Punch
  M_ShortMove15/          — Drop Strike
  M_ShortMove16/          — Power Burst
bonus/                           5 clips — fencing, hands-up, chops, video extraction
  B_Fence1/
  B_Fence2/
  B_HandsChop/
  B_HandsUp/
  V_Rocamena/          — extracted via video2robot
movin-studio-project/           Raw Movin Studio recordings and project file

Each clip lives in its own subfolder containing:

File Format
<clip>.bvh BVH motion capture (humanoid skeleton, Hips root)
<clip>.pkl Retargeted G1 joint trajectories (29 DOF)
<clip>_bl.fbx FBX for Blender
<clip>_mb.fbx FBX for Maya
<clip>_ue.fbx FBX for Unreal Engine
<clip>_un.fbx FBX for Unity

Retarget

All 59 BVH clips have been retargeted to the Unitree G1 (mode 15, 29 DOF) using movin_sdk_python. The pipeline:

  1. BVH → IK: Per-frame inverse kinematics maps human skeleton to G1 joint limits (1.75m human height)
  2. Ground calibration: MuJoCo forward kinematics finds minimum foot Z across all frames, shifts root down for ground contact
  3. PKL output: {fps, root_pos, root_rot, dof_pos} — 60 FPS, quaternions in xyzw order, 29 joint angles
  4. Video render: MuJoCo offscreen 1080x1080, libx264 CRF 18

Run python retarget_all.py to regenerate (skips existing outputs).

Equipment

Motion Capture

All 59 clips were captured using the MOVIN TRACIN markerless motion capture system from MOVIN3D. MOVIN TRACIN uses on-device AI to fuse LiDAR point clouds and vision into production-ready motion data — no markers, no suit, no multi-camera rig. Captured performances were recorded and exported using MOVIN Studio, which provides real-time skeleton visualization, recording management, and export to BVH and FBX formats. Retargeting from human skeleton to G1 robot joint space was performed using movin_sdk_python.

Thank you to MOVIN3D for building an incredible motion capture platform that makes professional-grade mocap accessible to robotics researchers.

Workstation

All data was captured and policies were trained on a Dell Pro Max Tower T2 workstation from Dell Technologies:

Component Spec
CPU Intel Core Ultra 9 285K (24 cores, up to 7.2 GHz)
GPU NVIDIA RTX PRO 6000 Blackwell Workstation Edition (96 GB GDDR7)
RAM 128 GB DDR5
Storage 2x 4 TB WD SN8000S NVMe SSD (8 TB total)
OS Ubuntu 24.04 LTS

The RTX PRO 6000 Blackwell with 96 GB of VRAM enables running thousands of parallel MuJoCo-Warp simulation environments on a single GPU for reinforcement learning training, while the 24-core Ultra 9 285K handles motion retargeting and data processing. Thank you to Dell Technologies for providing the compute power behind this project.

Pipeline Progress

Stage Bonus (5) Dance (28) Karate (27) Total (60)
Capture 5 28 27 60
PKL (retarget) 5 28 27 60
NPZ (training) 4 28 27 59
Policy (.pt) 4 0 0 4
ONNX (.onnx) 4 0 0 4

Clips

Dance (28)

Mocap Retarget Training
B_DadDance MOVIN3D
B_LongDance MOVIN3D
B_SpiralDance MOVIN3D
B_StretchDance MOVIN3D
B_WiggleDance MOVIN3D
J_Dance0_StepTouch MOVIN3D
J_Dance1_Modern MOVIN3D
J_Dance2_Salsa MOVIN3D
J_Dance3_Woah MOVIN3D
J_Dance4_Broadway MOVIN3D
J_Dance5_Hype MOVIN3D
J_Dance6_Sassy MOVIN3D
J_Dance7_Party MOVIN3D
J_Dance8_WestCoast MOVIN3D
J_Dance9_PeaceMaker MOVIN3D
J_Dance11_Gnarly MOVIN3D
J_Dance12_LushLife MOVIN3D
J_Dance17_Shuffle MOVIN3D
J_Dance18_TikTok MOVIN3D
J_Dance19_LetsGO MOVIN3D
J_Dance20_DWG MOVIN3D
J_Dance21_Blunt MOVIN3D
J_Dance22_Thrilling MOVIN3D
J_Dance23_MidnightSun MOVIN3D
J_ShortDance13_SingleLadies MOVIN3D
J_ShortDance14_Disco MOVIN3D
J_ShortDance15_Nineties MOVIN3D
J_ShortDance16_JazzWalk MOVIN3D

Karate (27)

Mocap Retarget Training
B_AttackKarate MOVIN3D
B_BowKarate MOVIN3D
B_ChopsKarate MOVIN3D
B_CrazyChopsKarate MOVIN3D
B_ForwardKarate MOVIN3D
B_LongKarate MOVIN3D
B_SpinKarate MOVIN3D
M_Move1 — Guard Combo MOVIN3D
M_Move2 — Low Punch MOVIN3D
M_Move3 — Horse Stance MOVIN3D
M_Move4 — Spin Punch MOVIN3D
M_Move5 — Twist Punch MOVIN3D
M_Move6 — Spin Strike MOVIN3D
M_Move7 — Rapid Punch MOVIN3D
M_Move8 — Drop Spin MOVIN3D
M_Move9 — Level Change MOVIN3D
M_Move10 — Side Kick MOVIN3D
M_Move11 — Blitz MOVIN3D
M_Move17 — Double Strike MOVIN3D
M_Move18 — Front Kick MOVIN3D
M_Move19 — Slow Kata MOVIN3D
M_Move20 — Open Strike MOVIN3D
M_ShortMove12 — Quick Jab MOVIN3D
M_ShortMove13 — Snap Kick MOVIN3D
M_ShortMove14 — Light Punch MOVIN3D
M_ShortMove15 — Drop Strike MOVIN3D
M_ShortMove16 — Power Burst MOVIN3D

Bonus (5)

Mocap Retarget Training Policy
B_Fence1 MOVIN3D
B_Fence2 MOVIN3D
B_HandsChop MOVIN3D
B_HandsUp MOVIN3D
V_Rocamena video2robot

Capture Details

  • Skeleton: Humanoid, Hips root, 6-DOF root channels, 3-DOF joint rotations (YXZ)
  • Export formats: BVH + 4 FBX variants (Blender, Maya, Unreal, Unity)
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