G1 Moves
Motion capture clips for the Unitree G1 humanoid robot, captured with Movin Studio and exported as BVH and FBX.
Credits
Director: Mitch Chaiet DIT: Molly Maguire Dance: Jasmine Coro Karate: Mike Gassaway
Structure
dance/ 28 clips — dance routines
B_DadDance/
B_LongDance/
B_SpiralDance/
B_StretchDance/
B_WiggleDance/
J_Dance0_StepTouch/
J_Dance1_Modern/
J_Dance2_Salsa/
J_Dance3_Woah/
J_Dance4_Broadway/
J_Dance5_Hype/
J_Dance6_Sassy/
J_Dance7_Party/
J_Dance8_WestCoast/
J_Dance9_PeaceMaker/
J_Dance11_Gnarly/
J_Dance12_LushLife/
J_Dance17_Shuffle/
J_Dance18_TikTok/
J_Dance19_LetsGO/
J_Dance20_DWG/
J_Dance21_Blunt/
J_Dance22_Thrilling/
J_Dance23_MidnightSun/
J_ShortDance13_SingleLadies/
J_ShortDance14_Disco/
J_ShortDance15_Nineties/
J_ShortDance16_JazzWalk/
karate/ 27 clips — karate/martial arts moves
B_AttackKarate/
B_BowKarate/
B_ChopsKarate/
B_CrazyChopsKarate/
B_ForwardKarate/
B_LongKarate/
B_SpinKarate/
M_Move1/ — Guard Combo
M_Move2/ — Low Punch
M_Move3/ — Horse Stance
M_Move4/ — Spin Punch
M_Move5/ — Twist Punch
M_Move6/ — Spin Strike
M_Move7/ — Rapid Punch
M_Move8/ — Drop Spin
M_Move9/ — Level Change
M_Move10/ — Side Kick
M_Move11/ — Blitz
M_Move17/ — Double Strike
M_Move18/ — Front Kick
M_Move19/ — Slow Kata
M_Move20/ — Open Strike
M_ShortMove12/ — Quick Jab
M_ShortMove13/ — Snap Kick
M_ShortMove14/ — Light Punch
M_ShortMove15/ — Drop Strike
M_ShortMove16/ — Power Burst
bonus/ 5 clips — fencing, hands-up, chops, video extraction
B_Fence1/
B_Fence2/
B_HandsChop/
B_HandsUp/
V_Rocamena/ — extracted via video2robot
movin-studio-project/ Raw Movin Studio recordings and project file
Each clip lives in its own subfolder containing:
| File | Format |
|---|---|
<clip>.bvh |
BVH motion capture (humanoid skeleton, Hips root) |
<clip>.pkl |
Retargeted G1 joint trajectories (29 DOF) |
<clip>_bl.fbx |
FBX for Blender |
<clip>_mb.fbx |
FBX for Maya |
<clip>_ue.fbx |
FBX for Unreal Engine |
<clip>_un.fbx |
FBX for Unity |
Retarget
All 59 BVH clips have been retargeted to the Unitree G1 (mode 15, 29 DOF) using movin_sdk_python. The pipeline:
- BVH → IK: Per-frame inverse kinematics maps human skeleton to G1 joint limits (1.75m human height)
- Ground calibration: MuJoCo forward kinematics finds minimum foot Z across all frames, shifts root down for ground contact
- PKL output:
{fps, root_pos, root_rot, dof_pos}— 60 FPS, quaternions in xyzw order, 29 joint angles - Video render: MuJoCo offscreen 1080x1080, libx264 CRF 18
Run python retarget_all.py to regenerate (skips existing outputs).
Equipment
Motion Capture
All 59 clips were captured using the MOVIN TRACIN markerless motion capture system from MOVIN3D. MOVIN TRACIN uses on-device AI to fuse LiDAR point clouds and vision into production-ready motion data — no markers, no suit, no multi-camera rig. Captured performances were recorded and exported using MOVIN Studio, which provides real-time skeleton visualization, recording management, and export to BVH and FBX formats. Retargeting from human skeleton to G1 robot joint space was performed using movin_sdk_python.
Thank you to MOVIN3D for building an incredible motion capture platform that makes professional-grade mocap accessible to robotics researchers.
Workstation
All data was captured and policies were trained on a Dell Pro Max Tower T2 workstation from Dell Technologies:
| Component | Spec |
|---|---|
| CPU | Intel Core Ultra 9 285K (24 cores, up to 7.2 GHz) |
| GPU | NVIDIA RTX PRO 6000 Blackwell Workstation Edition (96 GB GDDR7) |
| RAM | 128 GB DDR5 |
| Storage | 2x 4 TB WD SN8000S NVMe SSD (8 TB total) |
| OS | Ubuntu 24.04 LTS |
The RTX PRO 6000 Blackwell with 96 GB of VRAM enables running thousands of parallel MuJoCo-Warp simulation environments on a single GPU for reinforcement learning training, while the 24-core Ultra 9 285K handles motion retargeting and data processing. Thank you to Dell Technologies for providing the compute power behind this project.
Pipeline Progress
| Stage | Bonus (5) | Dance (28) | Karate (27) | Total (60) |
|---|---|---|---|---|
| Capture | 5 | 28 | 27 | 60 |
| PKL (retarget) | 5 | 28 | 27 | 60 |
| NPZ (training) | 4 | 28 | 27 | 59 |
| Policy (.pt) | 4 | 0 | 0 | 4 |
| ONNX (.onnx) | 4 | 0 | 0 | 4 |
Clips
Dance (28)
Karate (27)
Bonus (5)
| Mocap | Retarget | Training | Policy |
|---|---|---|---|
B_Fence1 MOVIN3D |
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B_Fence2 MOVIN3D |
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B_HandsChop MOVIN3D |
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B_HandsUp MOVIN3D |
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V_Rocamena video2robot |
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Capture Details
- Skeleton: Humanoid, Hips root, 6-DOF root channels, 3-DOF joint rotations (YXZ)
- Export formats: BVH + 4 FBX variants (Blender, Maya, Unreal, Unity)
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