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Hetman Stefan Czarniecki | Stefan Czarniecki Official Information Kingdom Polish Commonwealth Monarch King Jan Kasimir Title Vassal Personal Details Gender Male Hetman Stefan Czarniecki is initially a vassal of Polish Commonwealth. His starting fiefs are randomly generated. This article is a stub. You can help out by expanding it. Wikipedia has an article on this subject at:Stefan Czarniecki Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki |
Hides | Hides Warband Viking Conquest Games Base value 120 120 320 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Leatherwork Hides are a non-consumable trade good. They are used by a tannery to produce leatherwork. You can buy a tannery by talking to the local Guild Master. You can buy the hides your self and give it to your Master Tanner at your tannery and thus you may get a greater weekly profit temporarily depending on how much you give (three hides will be used each week and thus produces 3 leather works). In With Fire and Sword, Hides are generally bought cheaply at villages and sold for high prices at fortresses. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Highwayman | For the Bannerlord version, see Highwayman (Bannerlord). Highwayman Troop Information Culture Bandits Wages 50 peningas/week Acquired from... Robber Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? peningas Highwaymen are tier-four bandit archers in Viking Conquest. They can be found in raiding parties on land. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Highwayman - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Old Anglo Saxon Helm Body Ragged Common Gambeson Hand None Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 8 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 8 Athletics 2 Riding 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 120 Polearms 220 Archery 20 Crossbows 20 Throwing 150 Slings 145 Weapons Melee Heavy SpearSeax Ranged Throwing Spears Shield Round Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr |
Hints | Hints are randomly displayed on loading screens, this page lists all such hints. Mount&Blade and Warband[] The twelve possible hints are almost identical between Mount&Blade and Warband with the only exception being the first hint. Hint #1: Crossbows are less effective in rainy weather. (Mount&Blade) Hint #1: You can order your soldiers to move to a spot by pressing and holding down F1 key. (Warband) Hint #2: Horses and men move less quickly in rainy weather. Hint #3: You can wait on the world map by holding down the space bar. Hint #4: You can recruit new men to your party in taverns. Hint #5: You can give orders to your party while in battle. Hint #6: A party with high morale moves more quickly while travelling on the map. Hint #7: Wounded party members will heal faster while resting in taverns. Hint #8: To quickly buy and sell items in inventory window hold down control key while you left click. Hint #9: You can press Backspace key during battle to bring the command interface. Hint #10: You will pay half wages to your troops while you are staying in a town or castle. Similarly you will pay half wages to troops you garrison in a castle. Hint #11: You can leave any location instantly by pressing the tab key. Hint #12: You can hold down the shift key to zoom-in while aiming at distant enemies. With Fire & Sword[] The hints were mostly rewritten for With Fire & Sword, and are now as follows. Hint #1: You can order your troops around the battlefield by calling up a movement flag. Hold down [F1] and place it with the mouse. Hint #2: Weather conditions affect your party's movement speed on the map. Hint #3: Click the 'Camp' menu button to access useful party functions such as wait and build protective wagon fort. Hint #4: Visit taverns to recruit heroes and unique troops! Hint #5: Pressing [Backspace] allows you to access the troop order screen while you are in battle. However, this only works for battles in the campaign, not for custom battles or multiplayer. Hint #6: Feed and pay your troops to boost their morale! A happy army moves faster on the overworld map. Hint #7: Wounded party members will heal faster while resting in taverns. Hint #8: To quickly buy and sell items in the inventory window hold down [Ctrl] while you left click. Hint #9: With the right tactics a wise commander can turn the tide of battle. Use the number keys to select your troops and the F keys to select orders. Hint #10: Troops waiting or stationed in towns or castles only consume half their normal wages. These troops ease your expenditures while protecting your assets! Hint #11: You can leave any location instantly by pressing the [TAB] key. Hint #12: Increase your firing accuracy: hold down the [SHIFT] key to focus your aim. See also[] Strategy and tactics Player tactics |
Honey | Honey Classic/Warband Viking Conquest Games Base value 136 220 220 220 Weight 5.0 Item Quantity 30 30 30 90 Morale Bonus +10 +6 +3 +6 Spoils No Goods Type Food Made From... N/A Made Into... N/A Honey is a food item that provides a good morale bonus. This item gives the highest bonus available in the original Mount&Blade. The high morale boost it provides is balanced by the fact that honey is a relatively rare food, being much harder to find and more expensive to buy than many other foods. Its bonus was reduced in the later games, but it is still above average. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Horseman | This article is a disambiguation page for Horseman The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Horseman may refer to: Khergit Horseman Rhodok Horseman Vaegir Horseman (multiplayer) Mercenary Horseman Sarranid Horseman Mercenary Horseman Angle Horseman (Ridda) Briton Horseman (Marchoc) Frisian Horseman (Riddere) Irish Horseman (Marcach) Pictish Horseman (Marcach) Saxon Horseman (Ridda) Frank Horseman Aserai Tribal Horseman Battanian Horseman Khuzait Horseman Imperial Heavy Horseman Mercenary Horseman |
Horses | Charging on horseback gives you the advantage of delivering couched lance damage Horses are an important factor in combat. They provide players with an advantage in both movement speed and attack speed. Each horse has its own stats so you should choose the one that fits your character. The speed of a horse can increase your attack. However, attacking on a horse while stationary will give you a damage penalty. There is an option to see how much of a penalty you received. When outside of combat, riding a horse will generally increase your movement speed across the overland map unless your Athletics skill is much higher than your riding skill. The horse's attributes also do not matter, meaning a Sumpter Horse has the same utility as a Charger. Adding horses to your inventory can also further improve your overland speed by reducing the speed penalty from heavy items in your inventory (see Party speed). Contents 1 Stats 2 Horse Types 2.1 Classic/Warband 2.2 With Fire & Sword 2.3 Viking Conquest 2.4 Bannerlord 3 Horse Modifiers 4 Notes Stats[] Example of horse stats Horse Type: There are many horse types in Mount&Blade. See tables below for more information. Sell Price: The selling/purchase value of the horse. Armor: Reduces the damage your horse takes in battle. The higher this value is, the better. Typically this attribute is inversely proportionate to speed. Speed: The maximum galloping speed of your horse, not including Riding skill modifiers. All blows delivered at higher speed in the same direction the horse is moving will cause more damage. If a blow is delivered in the opposite direction, it is possible to deal 0 damage, even to lightly armored targets. Couched lance and charge damage (see below) are directly related to this stat. All horses, even lame ones, are faster than foot troops on flat ground. Maneuver: The turn rating of your horse. A horse with a higher maneuver value will make sharper turns and accelerate faster than other horses. This is useful for weaving in and out of danger, dashing away at the last second, and dodging enemy strikes. After an initial charge, a higher maneuver value allows for shorter time in setting up subsequent strikes. Charge: Blunt damage dealt by your horse when it collides with enemy infantry while moving at a sufficient speed. This damage is usually low regardless of how high this value is, though your horse will almost always knock your target over if you are moving at full speed. A horse with a high charge will lose less speed when it hits an enemy and will be able to push its way through more infantry before being forced to stop. Additionally a horse with high charge will not have to be moving as fast to successfully knock your target over. This can be an effective way of taking prisoners if no non-lethal weapons are available. It is also useful for getting out of danger, as a horse with a high charge rating can force itself through crowds of infantry, even after getting bogged down by the mob. Hit Points: The amount of damage your horse can take before being crippled or dying. Requires Riding: The level of Riding skill you need to mount the horse. Horse Types[] A variety of horses are available with a wide range of stats. Your best choice depends on your specific style or needs. Though not shown in the item or shop menus, some horses are larger than others, with heavier horses typically larger than lighter horses. Classic/Warband[] Classic Mount&Blade had a wide assortment of horses while Warband added the Desert Horse, Sarranian War Horse, and Steppe Charger. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Charger 58 40 44 32 165 4 1811 Courser 12 50 44 12 110 2 600 Desert Horse 10 42 50 12 110 2 550 Hunter 18 43 44 24 160 3 810 Practice Horse 10 40 37 14 100 - 37 Saddle Horse 8 45 44 10 100 1 240 Sarranian War Horse 58 40 44 32 165 4 1811 Sarranid Horse 10 43 54 16 120 3 700 Steppe Charger 40 40 50 28 150 4 1400 Steppe Horse 10 40 51 8 120 2 192 Sumpter Horse 14 37 39 9 100 1 134 War Horse 40 40 41 28 165 4 1224 ▲ Show/Hide Horses ▲ With Fire & Sword[] Many horses in With Fire & Sword have different stats. Due to the common use of firearms, more heavily armoured horses are less useful than they were in Warband. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Charger 58 39 44 32 165 4 1811 Courser 8 50 48 9 120 4 3500 Saddle Horse 6 40 40 7 100 1 900 Saddle Horse 7 40 45 7 110 2 1200 Saddle Horse 6 44 40 7 110 2 1400 Steppe Horse 7 47 45 7 100 3 2600 Steppe Horse 7 44 52 7 100 3 3000 Sumpter Horse 6 35 38 7 100 - 300 Thoroughbred Horse 10 46 47 16 150 5 3750 Thoroughbred Horse 10 48 52 22 150 5 4250 Troop Horse 10 42 43 12 140 4 2600 Warhorse 40 39 41 28 165 4 1224 ▲ Show/Hide Horses ▲ Viking Conquest[] Mounted troops are less common in the Viking Conquest DLC. There are eight mounts with only two different names. Mounts with saddles are called "common" internally, while those without are called "wild". The stats for all horses are identical, while wild ponies have lower maneuverability and cost. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Pony 10 43 36 12 90 1 3700 Pony 10 43 36 12 90 1 3700 Pony 10 43 31 12 90 1 3600 Pony 10 43 31 12 90 1 3600 ▲ Show/Hide Horses ▲ Bannerlord[] Horses in the inventory will breed automatically and produce more horses over time. ▼ Show/Hide Horses ▼ Mount Weight Riding Tier Charge Speed Maneuver HP Mount Type Weight Bonus Asaligat 450 90 6 24 63 82 245 Noble Mount +20 Askarat 500 65 5 20 65 73 220 Noble Mount +20 Battanion Hobby 380 20 2 20 46 57 250 Mount +20 Battanian Thoroughbred 420 80 5 26 55 72 320 Noble Mount +20 Camel 500 10 1 20 44 60 225 Mount +20 Canterion Charger 460 35 3 26 50 60 210 War Mount +20 Charger 430 30 2 22 48 67 220 War Mount +20 Cossian 500 90 6 31 62 71 230 Noble Mount +20 Darshi Horse 360 35 2 18 51 73 200 War Mount +20 Hunter 390 20 1 16 48 65 215 Mount +20 Husnphree 550 65 4 28 48 69 290 Mount +20 Midlands Palfrey 390 10 1 20 47 55 210 Mount +20 Mule 300 0 0 3 31 48 100 Pack Mount +100 Nahasawi 400 10 1 14 54 59 200 Mount +20 Omor Trotter 500 55 4 27 53 71 240 Noble Mount +20 Pack Camel 520 0 0 4 35 39 230 Pack Mount +100 Palmatian 520 60 5 28 59 66 220 Noble Mount +20 Revyl Chaser 450 40 3 20 57 63 200 War Mount +20 Rouncey 425 15 1 22 44 61 200 Mount +20 Royal Destrier 540 80 6 36 52 73 270 Noble Mount +20 Saddle Horse 420 0 0 12 37 52 260 Pack Mount +100 Sturgian Native 440 20 1 18 49 63 200 Mount +20 Sumpter Horse 430 0 0 4 34 41 260 Pack Mount +100 Tyal Horse 490 80 6 31 56 76 250 Noble Mount +20 Valanby Courser 475 35 3 30 46 58 240 War Mount +20 Wadar Hotblood 485 95 6 24 68 78 230 Noble Mount +20 War Camel 500 45 3 24 48 67 230 War Mount +20 Work Horse 490 0 0 4 35 50 220 Pack Mount +100 Glintor Pony 450 35 3 22 45 66 270 War Mount ? ▲ Show/Hide Horses ▲ Horse Modifiers[] Like weapons and armor, horses also come with modifiers. However, horse modifiers are more varied in what they change, with the "best" modifier being the one that provides boosts in the area you want your horse to excel in. Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the "bent weapon" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Notes[] While the Player Character is using a mount and it gets killed, there is 20% chance the mount will become crippled (the beneficial trait is cleared and, if no such trait, a bad one will be added) and 20% chance the mount will be killed. This hazard only exists when the player is sitting atop the mount. Dismounting right before its death will nullify the chance. Lame horses have a chance to recover after spending time in the inventory, and are more likely to if the player or a companion has at least 1 Wound Treatment. However, horses that had any modifier, good or bad, will lose it permanently when lamed, becoming a horse of standard quality when recovered. Lame and Swaybacked horses seem to be more likely to die when they are downed. A lame horse will be unable to reach a high enough speed to couch a lance, the sole exception being a Courser, which has a high enough default speed that the penalty of being lame will not prevent couching. Buying a lame horse is cheap and efficient as it, when kept in inventory, provides more party speed all the time when carrying heavy trade goods, and it has the potential to recover and lose the Lame modifier. Unfortunately, if you later sell the recovered horse, it will not sell higher than what you paid for the lame one, even with 10 Trade. Giving a horse you want to use to a companion and trading mounts at the start of battle means you can take riskier actions, since the traded horse will not count as yours and thus cannot be permanently killed or lamed. Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment |
Hussar | This article is about the Custom Battle character. You might be looking for Winged Hussar. Hussar The Hussar is a character playable in the Custom Battle mode of Mount&Blade: With Fire & Sword. In-game description[] These unique Polish horsemen are likely the finest heavy cavalry to have ever trodden the earth. Drawn from the brave Polish gentry, the swift hussars boast the finest equipment and military training of the time. The mere sight of these heavily armored warriors charging on their mighty horses would often be enough to inspire panic in the enemy ranks, and break the line of any troops still holding their ground. Nevertheless the hussars should avoid large groups of shooters, especially on a difficult terrain. The hussars' greatest moment of glory came in the battle at Vienna, where they held back the Turkish invasion of Europe. In the 17th century, the hussars were considered the best cavalry in the world. Stats[] Hussar - Default Stats and Equipment Attributes Stat Points Level 25 Strength 13 Agility 12 Intelligence 0 Charisma 0 Health Armor Head Hussar Helmet With Crest Body Hussar Coat of Mail Hand Leather Gloves Foot Good Cavalry Boots Skills Skill Points Ironflesh 3 Power Strike 3 Grenade Throwing 0 Power Draw 0 Weapon Master 5 Shield 0 Athletics 1 Riding 6 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 200 Polearms 200 Archery 200 Firearms 200 Throwing 200 Weapons Melee Hussar Lance, Saber Ranged Shield Mount Thoroughbred Horse This article is a stub. You can help out by expanding it. With Fire & Sword Custom Battle Troops Reiter Hussar Boyar Cuirassier Mounted Archer Musketeer Netyag Swordsman Rondartschier Pikeman Halberdier |
Hussar Lance/With Fire & Sword | Hussar Lance Hussar LancePolearmBase value: 1600 thalersWeight: 2.5Thrust: 30pSpeed rating: 55Weapon reach: 320Requires strength: 12Can crush though blocks Hussar Lance Hussar LancePolearmBase value: 1200 thalersWeight: 2.5Thrust: 26pSpeed rating: 62Weapon reach: 320Requires strength: 12Can crush though blocks |
Ilyintsy | Ilyintsy Settlement Information Type Village Kingdom Polish Commonwealth Fortification Bar Fortress World Map With Fire & SwordIlyintsyTemplate:World Map/With Fire & Sword Ilyintsy is a village of the Polish Commonwealth, subordinate to Bar Fortress. Layout[] Player Elder Fugitive Ilyintsy is set on relatively flat terrain. It is a Polish/Cossack-style village with seventeen houses, and a chapel in the center. There are four horses in two stables. The Village Elder can be found by following the drawn path around the chapel and ending up at a large wooden-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found behind a small tree beyond the area defined by the houses, opposite the player's entrance. Wikipedia has an article on this subject at:Illintsi Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye |
Imad-pasha | Imad-pasha Official Information Kingdom Crimean Khanate Monarch Khan Islam Giray Title Pasha Fiefs Azaq-kale Personal Details Gender Male Imad-pasha is a vassal of the Crimean Khanate and the initial owner of Azaq-kale. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Imad-pasha - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health ? Armor Head Rich Misiurka Body BehteretsCivil Dress Hand None Foot Good Cavalry Boots Skills Skill Points Ironflesh 4 Power Strike 5 Grenade Throwing 0 Power Draw 3 Weapon Master 7 Shield 0 Athletics 3 Riding 5 Shooting from Horseback 3 Looting 0 Trainer 0 Tracking 0 Tactics 4 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 2 Leadership 6 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 0 Two Handed Weapons 0 Polearms 190 Archery 190 Firearms 190 Throwing 190 Weapons Melee Saber Ranged None Shield None Mount Thoroughbred Horse Crimean Khanate Monarch: Claimant: Khan Islam Giray Mehmed Giray Vassals: Ahmed-pasha Argun-bey Baesid-khan Baryn-bey Bukryn-bey Imad-pasha Mansur-bey Mirza Agish Mirza Appak Mirza Argyn Mirza Davletshi Mirza Divey Mirza Enikey Mirza Karach Mirza Yanmamed Mirza Yelchy Sedjet-bey Shirin-bey Uzyn-bey Yashlav-bey |
Ingri | Ingri Appears in Official Information Culture Swedish Religion Lutheran Christianity Character Details Hire Cost 500 thaler Likes Oksana Liked by Algirdas Dislikes Algirdas, Sarabun, heavy losses, unpaid wages, starvation Disliked by Varvara, Yelisei Character Background Home Reval Background Quartermaster Ingri is one of the Heroes in With Fire & Sword. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment Biography[] Ingri was born in Reval and into a family of merchants. She decided to become an army quartermaster and serve under King Carl Gustaf's army. She supplied the army with food and wine. However, her employment came to an end when her competitors sabotage her by replace her beer with horse piss during the King's birthday. She soon become a freelance quartermaster in Eastern Europe. She stuck in town as she sold wine in a fair without the town's trade guild permission. Personality[] Relationships[] Gameplay[] Ingri's experience as a trader gives her high skills in both inventory management and trade. She also has some skill with first aid. Dialogue[] Main article: Ingri/Interactions Stats and equipment[] Ingri - Default Stats and Equipment Attributes Stat Points Level 5 Strength 7 Agility 8 Intelligence 11 Charisma 9 Health 42 Armor Head ? Body Female Dress Hand ? Foot Boots with Stockings Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade 4 Proficiencies Weapon Type Points One Handed Weapons 65 Two Handed Weapons 65 Polearms 65 Archery 65 Firearms 65 Throwing 65 Weapons Melee Old Sword Ranged Handmade Firearm, Light bullets Shield ? Mount ? Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei |
Ingri/Interactions | This is a list of interactions with Ingri. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Story: Reval 6 Like Quotes 6.1 Oksana 7 Dislike Quotes 7.1 Algirdas 7.2 Sarabun Introduction[] Greetings, sir. The wine here is disgusting, wouldn't you agree? I see you know your wine, eh? "Oh certainly. I am an army quartermaster with a patent from the king of Sweden himself. Or, rather, I used to be... My name is Ingri, and I hail from Reval. If you need provisions for amazing prices, or you wish to sell your merchandise at triple the standard prices, then I am your man! I provided all the food and wine for the court regiment of Carl Gustaf himself -- and everyone was perfectly content with me. Except my competitors, of course! And one day those bastards changed one of my beer barrels, and my clients were treated to horse piss instead of beer -- on the King's birthday no less! Bad luck all around, what can one say. Now I have no patent, and no savings either. Free as a bird, like it or not." Now I am looking for a commander who could appreciate my true worth." Well, you would not be out of place in my party. Very well, I agree to follow you. Now I will take into my hands the matters of selling and buying. -- And I am not only good at trading, but I can hold a blade as well. The carts often need to be protected, as I'm sure you know... Better there be no other women around. Else there's a life of constant squabbles. I think you may get along with my companions. Gather yourself. Just a small nuisance, though. There was a fair here the other day, and I sold some wine to a small party, without permission from the local trade guild. Until I pay their fine of 500 thaler, the guards will not let me leave town. Here, take it. I feel this investment will soon be well repaid. Hell no. I need no thievish female women-haters. I fear I do not have enough in my purse to pay for all your fine talents. So my answer must be no. Pardon me, but I have no time to talk. Good evening to you... Reencounter[] By the way, sir, perhaps you are in need of a quartermaster with some experience? When the carts are brimming with provisions, the barrels are full of good powder, and a merry bottle-o-wine is always there for the day of rest -- well, the war goes much better, believe you me. Retirement[] Pardon me, (sir/madam), but my patience is at end. Your soldiers are gluttonous and ungrateful, and your companions are rude and uncouth. Besides, managing supplies without filling my own pocket is not worthy of my trade. Here is all the income and expenses written down. I hope we may part amicably, yes? Rehire[] My good (sir/lady)! I am so glad to see you once more. The lot of a freelance quartermaster is a poor one. Armies have no need of suppliers: their commanders simply ransack all the settlements they come across on their way. Forget everything I said before, please. I forgive the foolish Swede. I may return to your company, I hope? Story: Reval[] A few more miles and we shall see the walls of Reval! Reval, before it was taken by the Swedes, was a free town and part of the Hanseatic Union. My family used to reside there, even back in the times of the Livonian Order. For the dwellers of Reval, trade is the stuff of life. My father brought Russian hemp to England, and I -- well, I ran away and tagged along with the army. Like Quotes[] Oksana[] Sir, it is said there can be no friendship between women. But let me say this -- I can always count on Oksana. She cured all my cart horses and prepared a broth for me to cast out a fever. I was back on my feet the very next day. I say that she is the worthiest among your followers. Make it known to all, that any man who lays a finger on her shall sup on rotten horse-flesh for the remainder of the journey. Dislike Quotes[] Algirdas[] {Sir/Madam}, let me make this plan. I do not appreciate that noble who thinks of me as of a pile of dirt on the road, or something stuck to his oh-so-noble boot. Yes, I am referring to Algirdas. I am an army quartermaster, not some serf wench! If he once more throws me his coat, muttering through his teeth that "it must be clean by morning", I'm afraid I shall simply have to look for another company. Sarabun[] Tell me honestly, why do we keep that quack in the party? Sarabun is a fraud and a good-for-nothing. His concoctions make my belly hurt, and if he shows those awful leeches to me one more time, I shall feed them to him on the spot... In your place, sir, I would long ago shown him the door. I hope you will do so now, or I shall have to begin my search for another master. |
Inkerman | Inkerman Settlement Information Type Village Kingdom Crimean Khanate Fortification Kezlev Fortress World Map With Fire & SwordInkermanKezlev FortressTemplate:World Map/With Fire & Sword Inkerman is a village initially owned by the Crimean Khanate, subordinate to Kezlev Fortress. Layout[] Player Elder Fugitive Inkerman is built on a flat terrain. It is a Tatar-style village with eighteen houses and a mosque in the center. It has no distinctive features. The Village Elder can be found standing in front of the second house from the left, starting from the player's entrance. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found by starting from the player's entrance, going between the first two houses from the left, and he will be behind the first house on the right. Wikipedia has an article on this subject at:Inkerman Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek |
Iron | Iron Classic/Warband Viking Conquest Games Base value 264 264 264 304 Weight 60.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Tools Iron is a non-consumable trade good. It is used by an ironworks to produce tools. When travelling, significant amounts of iron can have a great impact on party speed due to the item's high weight. This makes iron less attractive to trade with than other goods of equivalent value, such as linen. Dhirim or Curaw is usually the best place to buy iron. In With Fire and Sword, iron can be bought cheaply at eastern cities like Azaq-Kale and Cherkassk and sold for higher prices further west. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Items | Starting equipment right after character creation. There are 601 items in Mount&Blade: Warband, categorized as armor, weapons, goods, and horses. While some items cannot be purchased or acquired by the player without using cheats, all available items may be placed into the player's inventory or equipped into one of nine equipment slots. Contents 1 Items 2 Stats 3 Consumable items 4 Non-consumable items Items[] All unequipped items are kept in the players Inventory. When starting you will only be able to carry about 18 items, increasing the Inventory Management skill will allow an extra 6 items, per rank, to be carried. Items in your inventory will also slow party movement speed on the world map, this can be countered by keeping a horse in your inventory to act as a pack mule. Stats[] Name: the name of the item. Quantity Left/Maximum Quantity: this tells you how much is left compared to the original purchased amount. As time passes, your party will consume your food until it is gone. If you run out of food, your party will suffer a morale penalty and your companions may openly criticize your leadership ability or threaten to leave. Sell price: the price displayed is indicative of the sell price of the item in nearby cities and villages, but may not reflect the actual sell price obtained from a merchant. If you or one of your companions has the Trade skill, you can access price comparisons for local goods in a town's menu by selecting "Enter the Marketplace". Weight: your party will travel slower based on the total weight of the items in your inventory. Morale bonus: this tells you the morale bonus that a kind of food gives to your party. Only one bonus per kind of food applies (bonuses are not cumulative for additional items of the same type). You should always maintain a variety of foods to keep your soldiers happy. Note that while Flour, Wine, and Ale are consumable, they do not provide morale bonuses. Consumable items[] Food is required to feed troops and maintain morale, and more variety means higher morale. Some foods will age and spoil or rot over time, such as Pork, Chicken, and Beef. Alternatively, preserved foods like Smoked Fish and Dried Meat do not age. When food begins to go bad, the name will change to represent the age and condition of the food. This effect greatly reduces the value of the food, and at a certain point the item changes from consumable to non-consumable, making it useless. Food kept in your 'household inventory' (held by your wife in Warband) does not age. Note that as the quantity of an item reduces, its weight will remain the same. Some items have a quantity, but are not normally consumable and provide no morale boost. These goods are consumed at feasts. Non-consumable items[] Many of the items available in game are non-consumable trade goods. They exist in the game to be bought (or pillaged) and sold in order to make a profit. Many goods are also used by Productive Enterprises as base materials to be made into finished products. The majority of available items are equipment, including weapons, armor (helmets, body armor, gloves, boots), and horses. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment |
Ivan Barabash | Ivan Barabash Official Information Kingdom Cossack Hetmanate Monarch Ivan Barabash Title Claimant Personal Details Gender Male Ivan Barabash is the claimant to the Cossack Hetmanate. He is based on a real person who was a Military Yesaul who lived in the late 1600's and headed the Cossack diplomatic mission to the Polish Royal Court. He opposed Bogdan Hmelnitski's support for the Polish king Władysław's (before Jan Kasimir) war against the Crimean Khanate. Ivan Barabash plays a part in the Cossack main storyline quest The Secret of the Black Mace, where the player has to rebel against Bogdan Hmelnitski and then fight against the Muscovite Tsardom. It is also possible to be loyal to Hmelnitski and fight against the Polish Commonwealth instead. Dialogue[] My name is Ivan Barabash. Aye, the Hetman whom all believe long dead. A Cossack by blood, I am. I was the yesaul of the regiment, then a Colonel, then acting Hetman of the Zaporozhian Host. In all ages I tried to live in peace with the Polish gentry... Yet the field secretary, Bogdan Hmelnitski, stirred up the Zaporozhians of the Sich and began a rebellion. The serving Cossacks under my leadership helped the crown forces to quell the rebels, but before the Battle of Yellow Waters, Hmelnitski managed to draw all the chiefs to his side. The night before the battle, they entered the hetman's tent, but I was warned beforehand, and escaped with my life. They thought I was dead, once they saw a body cut to pieces. But it was only the body of my servant. You know what I say? Hmelnitski does not have the future of our people in mind, he is moved by vainglory and revenge. He spells the end Ukraine -- of this I have no doubt. Once I become hetman once more, I can settle matters with the Polish Commonwealth, and Ukraine shall prosper anew among brotherly nations! Reporting back to Hetman Bogdan Hmelnitski[] Ivan Barabash has long since sold out to the damned Poles. Became the field marshal and levied unbearable taxes on the Cossacks to curry favor with the Polish king -- and then helped spread the Catholic faith. That traitor shall lead Ukraine right back into Polish serfdom. The Pereyaslav Council ordered all Cossacks to swear homage to the Tsar of Moscow. Only under the wing of an Orthodox nation would our people be truly free. And believe me, the future of our land lies not in a union with Catholic Poland. Only a hetman who lost his mind would make war against Russia... Trivia[] His full name is Ivan Dmitriyevich Barabash (Russian: Иван Дмитриевич Барабаш, Ukrainian: Іван Барабаш, Polish: Iwan Barabasz). The historical Ivan Barabash, the Cherkassy colonel of the Zaporozhian Host, was executed in 1648 after the Battle of Zhovti Vody for supporting the Polish rulers. His relative, Yakiv Barabash, became the Host Ataman of the Zaporozhian Sich in 1657, and together with Martin Pushkar opposed the reign of Hetman Ivan Vyhovsky. The claimants' rebellion, however, was without success and in 1658 Barabash was executed at Vyhovsky's court. In the novel With Fire and Sword, Hmelnitski invites Barabash to a dinner, and during this visit Hmelnitski sends agents to steal documents from Barabash's home. Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Izmail Fortress | Izmail Fortress Settlement Information Type Town Kingdom Crimean Khanate Villages Budjak World Map With Fire & SwordIzmail FortressBudjakTemplate:World Map/With Fire & Sword Izmail Fortress is a fortress of the Crimean Khanate, initially ruled by Mirza Davletshi. Its village is Budjak. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's hall is in the center of the fortress. The prison is the first house on the left, after passing through the gates. During a siege, two ladders are used, one on either side of the gates. Trade[] The fortress produces a good amount of oil, bread, and salt, which you can trade with Sich. Wikipedia has an article on this subject at:Izmail Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek |
Izum Fortress | Izum Fortress Settlement Information Type Fortress Kingdom Muscovite Tsardom Villages Lyubotin, Valuiki World Map With Fire & SwordIzum FortressLyubotinValuikiTemplate:World Map/With Fire & Sword Izum Fortress is a fortress of the Muscovite Tsardom, initially ruled by Warlord Nikita Odoevsky. It has two villages: Lyubotin and Valuiki. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's Hall faces directly opposite the player as he/she passes through the gates. The prison is the isolated house on the left. During a siege two ladders are placed on the left side of the gates. Trivia[] This is the only Muscovite fortress that has more than one village tied to it. Wikipedia has an article on this subject at:Izium Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo |
Janissary | Janissary Troop Information Culture Crimean Khanate Wages 10 thaler Acquired from... Prisoners or Mercenary Captain Upgrades to... Janissary (veteran) Ransom Value thaler The Janissary is an infantry marksman of the Crimean Khanate. This marksman unit is armed with a Miquelet Musket and a sabre or yataghan in melee combat. They wear signature Janissary blue or green vests and hats. Contents 1 Recruitment 2 Tactics 3 Stats and equipment 4 Trivia Recruitment[] Requires: Must join the Crimean Khanate Mercenary Captain to be appointed for Fortress/towns Cost: 14 Thaler Days Needed: 4 (Copper) Locations: Kzelev Fortress Azaq-Kale Most of Crimean Khanate fortress upon appointed Mercenary Captain Tactics[] Janissaries wear light armor. While they are more proficient than Seymen with their muskets, they're less resistant to damage, and will often go down in one bullet. Musketmen work well in firing lines. Pairing them with archers may improve their lethality as the higher rate of fire from the bows can slow down infantry advances or interrupt opposing marksmen. Janissaries are even more effective when protected by cheap fodder troops, who will absorb enemy bullets. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Janissary - Default Stats and Equipment Attributes Stat Points Level 13 Strength 10 Agility 8 Intelligence 0 Charisma 0 Health 53 Armor Head Janissary Hat Body Janissary Uniform Hand None Foot Janissary Shoes Skills Skill Points Ironflesh 4 Power Strike 3 Grenade Throwing 0 Power Draw Weapon Master 4 Shield 0 Athletics 3 Riding 0 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Firearms 120 Throwing 0 Weapons Melee Yataghan, Saber Ranged Miquelet Musket, Heavy Bullets Shield None Mount None Trivia[] The Janissary Corps (derived from the Ottoman Turkish words yeni ceri, meaning new soldier) were infantry musketeer units that formed the Ottoman Sultan's bodyguards and household troops. They were formed by the Sultan Murad I from Christian boys levied through the devsirme system from conquered countries in the 14th century and was disbanded by the Sultan Mahmud II in 1826 due to the Auspicious Incident (a failed coup attempted by the janissaries against the Sultan). The Janissary Corps was distinctive in a number of ways: they were the first regular army to wear uniforms; marched to the music, the mehter, lived in barracks and used mainly firearms. In those aspects the janissaries can be seen as the precursor of the modern military system. Although the janissaries were bodyguards of the Ottoman Sultan, due to the fact that the Crimean Khanate was a protectorate of the Ottoman Empire, some janissary ortas (battalions) were sent to Crimea for protecting and policing the Empire's puppet nation. Wikipedia has an article on this subject at:Janissary Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) National Mercenary Troops Tatar Infantryman Tatar Cavalryman Azap Cebelu Janissary Kalmyk Scottish Musketeer Scottish Pikeman Scottish Swordsman German Infantry Pikeman German Infantry Musketeer |
Janissary (veteran) | Janissary (veteran) Troop Information Culture Crimean Khanate Wages 14 thaler Acquired from... Prisoners or Janissary (upgrade) Upgrades to... No Further Upgrades Ransom Value thaler The Janissary (veteran) is an infantry marksman of the Crimean Khanate, and is the upgraded version of the Janissary. Armed with a musket, they also wear signature Janissary Hats. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Janissary (veteran) - Default Stats and Equipment Attributes Stat Points Level 17 Strength 11 Agility 9 Intelligence 0 Charisma 0 Health 56 Armor Head Janissary Hat Body Janissary Uniform Hand None Foot Janissary Shoes Skills Skill Points Ironflesh 5 Power Strike 4 Grenade Throwing 0 Power Draw 0 Weapon Master 5 Shield 0 Athletics 3 Riding 0 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 115 Polearms 125 Archery 0 Firearms 135 Throwing 0 Weapons Melee Good Yataghan, Saber Ranged Good Miquelet Musket, Heavy Bullets Shield None Mount None Wikipedia has an article on this subject at:Janissary Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) National Mercenary Troops Tatar Infantryman Tatar Cavalryman Azap Cebelu Janissary Kalmyk Scottish Musketeer Scottish Pikeman Scottish Swordsman German Infantry Pikeman German Infantry Musketeer |
Janusz Radziwill | Janusz Radziwill Official Information Kingdom Polish Commonwealth Monarch King Jan Kasimir Title Claimant Personal Details Gender Male Janusz Radziwill is a claimant to the Polish Commonwealth throne. He can be found in a random tavern. He plays a big role in The Secret of the Black Mace, the main quest for the Cossack Hetmanate. He mysteriously knows a lot about the Black Mace, including its location. He uses the player to help him become King of Poland in return for helping the character find the Black Mace. The hero Victor de la Buscador once served in Radziwill's personal bodyguard. He is based on a real person, Janusz Radziwiłł (1612–1655), who was a Polish-Lithuanian noble and one of the most powerful people in the Commonwealth, holding several administrative titles such as Field Hetman of Lithuania. However, he later sought to overthrow the Commonwealth government and collaborated with the Swedes during their occupation. Dialogue[] I am the Grand Hetman of Lithuania, Prince Janusz Radziwill. We Radziwill are descendants of the Grand Prince of Lithuania, Gediminas, just as the Jagiellon that ruled the Polish Commonwealth. Compared to us, the kings of today are just newcomers with no right either to the crown of Poland, or to that of Lithuania. The Polish king is elected by senators. This is the root of all our misfortunes. The Polish Commonwealth shall never become a great nation until a true king reigns from the throne, one who would bear the title by right of blood and not by whim of the gentry. I need daring people to rise up against the invader and restore Great Lithuania. And I have full right, as the elder of Zmudz, the warlord of Vilna, and the Great Hetman of Lithuania! Reporting back to King Jan Kasimir[] If you are in secret talks with Radziwill, I fear I have to disappoint you. These Zmudz Protestants have too high an opinion of their kin, though they are nothing more than arrogant Lithuanian magnates whose purses are as over-stuffed as their ambition. A horseless gentryman of Poland would become king sooner than any of these Vilna schismatics. Trivia[] Janusz Radziwiłł was a member of the House of Radziwiłł, a prominent noble family hailing from Lithuania. Due to Janusz and his cousin Bogusław siding with the Swedes during the Deluge, in modern Poland it is believed that their "only lasting achievement was to tarnish the Radziwiłł family name for years to come". Ironically, another cousin, Michał Kazimierz Radziwiłł, was loyal to the Commonwealth and fought against the Swedes, but this is rarely mentioned. He died at the age of 43 in 1655, besieged by loyal Commonwealth forces in a castle in Tykocin. Wikipedia has an article on this subject at:Janusz Radziwiłł (1612–1655) Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki |
Jaques de Clermont | Jaques de Clermont. Jaques de Clermont is the first person you meet after the tutorial in Mount&Blade: With Fire & Sword. Jaques is from the Clermont family hailing for Languedoc. His family line descends from Count Simon de Clermont. Unlike Simon, Jaques doesn’t have any great titles or vast lands. Before the player meets Jaques, he had served in the Guard of Cardinal Mazarin. Too full of pride Jaques decided to challenge a d'Artagnan (Lt. of Royal musketeers) to a duel. Fully knowing his skill with a saber and a pistol, the guileful Gascon thought to avoid the risk, and convinced the Queen that he had secretly planned an attempt to end the life of young Louis (The Lt.). So on the night of the duel Jaques was forced to flee to Paris, now forced to wander the fields of Europe in disgrace. Jaques is also involved in the Cossack main storyline quest The Secret of the Black Mace. Jaques de Clermont on the map. Trivia[] The name is actually spelled Jacques in French. In the game's code, Jaques is referred to variously as monfor or monfore. It was likely originally intended that Jaques would be a descendant of a certain Montfort dynasty, a name used by three unrelated dynasties of the Middle Ages: Montfort-l'Amaury, Montfort-sur-Risle and a Swabian house simply known as Montfort. |
Jasaq | Jasaq Troop Information Culture Crimean Khanate Wages 6 thalers Acquired from... Prisoners or Commander Upgrades to... Jasaq (veteran) Ransom Value thalers The Jasaq is a light horse archer of the Crimean Khanate. Tactics[] Try to keep them out of direct combat. Jasaqs are fast and proficient archers. Traditional horse archer tactics are to circle the target and rain arrows on it. Given the way horse archery works in M&B this is typically a counter clockwise rotation. Pistols by contrast typically circle clockwise. Against shielded targets typically commanders try to lure the shieldwall into breaking formation at which point the archers can attempt to flank the targets and attack unshielded sides. Against large musket blocks massed horse archers may take significant casualties while circling and it may be wiser to charge in close where the height advantage of the horses and speed of sabers can outpace the clubbing effect of muskets. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Jasaq - Default Stats and Equipment Attributes Stat Points Level 8 Strength 6 Agility 8 Intelligence 0 Charisma 0 Health 41 Armor Head Nomad Hat, Tatar Cap Body Robe Hand None Foot Old Boots Skills Skill Points Ironflesh 0 Power Strike 0 Grenade Throwing 0 Power Draw 2 Weapon Master 0 Shield 0 Athletics 0 Riding 5 Shooting from Horseback 4 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 85 Polearms 95 Archery 95 Firearms 0 Throwing 0 Weapons Melee Simple Saber, Simple Tatar Saber Ranged Bow, Tatar Arrows Shield None Mount Steppe Horse Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) |
Jasaq (veteran) | Jasaq (veteran) Troop Information Culture Crimean Khanate Wages 7 thalers Acquired from... Prisoners or Jasaq (Upgrade) Upgrades to... N/A Ransom Value ? thalers The Jasaq (veteran) is a light horsearcher of the Crimean Khanate. They are armed with a bow and saber. Tactics[] Try to keep them out of direct combat. Jasaqs are fast and proficient archers. Traditional horse archer tactics are to circle the target and rain arrows on it. Given the way horse archery works in M&B this is typically a counter clockwise rotation. Pistols by contrast typically circle clockwise. Against shielded targets typically commanders try to lure the shieldwall into breaking formation at which point the archers can attempt to flank the targets and attack unshielded sides. Against large musket blocks massed horse archers may take significant casualties while circling and it may be wiser to charge in close where the height advantage of the horses and speed of sabers can outpace the clubbing effect of muskets. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Jasaq (veteran) - Default Stats and Equipment Attributes Stat Points Level 11 Strength 7 Agility 9 Intelligence 0 Charisma 0 Health 44 Armor Head Nomad Hat, Tatar Cap Body Robe Hand None Foot Old Boots Skills Skill Points Ironflesh 1 Power Strike 0 Grenade Throwing 0 Power Draw 3 Weapon Master 0 Shield 0 Athletics 0 Riding 6 Shooting from Horseback 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 110 Firearms 0 Throwing 0 Weapons Melee Saber, Tatar Saber Ranged Tatar Bow, Tatar Arrows Shield None Mount Steppe Horse Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) |
Kafa | This article is a stub. You can help out by expanding it. Kafa Settlement Information Type Fortress Kingdom Crimean Khanate Villages Ak-Mechet World Map With Fire & SwordKafaAk-MechetTemplate:World Map/With Fire & Sword Kafa is a fortress in the Crimean Khanate initially owned by Ahmed-pasha. The village of Ak-Mechet is bound to the fortress. It is the birthplace of Fatima and the slave capital of Eastern Europe. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders At the far end of the fortress, opposite the player, and after passing through the gates, is a port, access to which is blocked by invisible barriers. In front of the port is what one would assume to be the slave market. The prison is near the slave market. During a siege, three ladders are placed on the left side of the gates. Trade[] Although Ransom Brokers and Slave Traders can be randomly found in taverns, Kafa is the only place where a slave merchant is consistently available. In fact, once the player arrives at the fortress, there is an option to "talk with the slaver" - this is due to its involvement in the Muscovite storyline quest The False Dmitry. Wikipedia has an article on this subject at:Feodosia Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek |
Kalanchak Fortress | Kalanchak Fortress Settlement Information Type Fortress Kingdom Crimean Khanate Villages Czaple World Map With Fire & SwordKalanchak FortressCzapleTemplate:World Map/With Fire & Sword Kalanchak Fortress is a fortress of the Crimean Khanate. It is initially ruled by Mirza Yanmamed. It has the village Czaple. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders As the player passes through the gates, the Lord's Hall will be directly opposite the player. The prison is in a small house on the right of the fortress. During a siege, two ladders will be used, one on either side of the gates. Wikipedia has an article on this subject at:Kalanchak Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek |
Kalmyk | Kalmyk Troop Information Culture Mercenaries Wages 29 thalers/week Acquired from... Mercenary Commander Upgrades to... Kalmyk (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Kalmyk are national mercenary horse archers of the Muscovite Tsardom. Tactics[] Medium horsemen from a branch of the Oirats and descendants of the famed Mongol hordes that rampaged across much of Asia and Eastern Europe, they fight in the traditional style of their ancestors and their fellow Oirats: on a horse with a bow and arrow. Uniquely distinguished from all other Muscovite troops by their foreign Eastern Armor and Eastern Broadswords, Kalmyk are excellent cavalrymen and horse archers. As a Mongol people, Kalmyk are skilled horse archers and are deadliest if used so. Their fine Eastern Bows and Eastern Arrows have higher piercing damage than typical Bows and Arrows, making their rain of arrows all the more deadly. Their Saddle Horses also give them enough speed to evade most enemies, even mounted ones. Should they run out of arrows or if an enemy gets too close, however, Kalmyk can unsheathe their Eastern Broadswords - with reasonable cutting power as well as a stabbing ability, it is long and acceptably fast to swing, making it a good cavalry weapon. With their sturdy Eastern Armor, Eastern Helmets, and Eastern Boots, they have decent protection against enemy attacks of all kinds, making them reliable medium cavalry - and should they lose their mounts or find themselves without one to begin with during sieges and other situations, medium infantry. Nevertheless, Kalmyk will find it difficult to contend with amassed gunpowder troops, whose firearms can pierce their armor. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Kalmyk - Default Stats and Equipment Attributes Stat Points Level 13 Strength 9 Agility 8 Intelligence ? Charisma ? Health ? Armor Head Eastern Helmet Body Eastern Brigandine Hand None Foot Eastern Boots Skills Skill Points Ironflesh 0 Power Strike ? Grenade Throwing ? Power Draw 2 Weapon Master ? Shield ? Athletics ? Riding 3 Shooting from Horseback 4 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 105 Polearms 105 Archery 95 Firearms 0 Throwing 0 Weapons Melee Eastern Broadsword Ranged BowEastern Arrows Shield None Mount Saddle Horse Trivia[] Historically, the Kalmyk moved from their homelands in Mongolia to Kazakhstan and eventually the area around the current city of Astrakhan, where they settled and formed the Kalmyk Khanate. As the Russians - then organized in the Muscovite Tsardom - could not stop their settling, they chose to instead ally with the Kalmyk since they could be used as auxiliary cavalry in invasions against Muslim Turkic khanates such as the Crimeans. This is probably why Kalmyk are found in the Tsardom's troops in-game - these men could simply be auxiliaries on loan from their Khanate, much like Ottoman troops for the Crimean Khanate or Scottish soldiers for the Kingdom of Sweden. Wikipedia has an article on this subject at:Kalmyk Khanate Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard |
Kalmyk (veteran) | Kalmyk (veteran) Troop Information Culture Mercenaries Wages ? thalers/week Acquired from... Kalmyk Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Kalmyk (veterans) are veteran national mercenary horse archers of the Muscovite Tsardom. Tactics[] Medium horsemen with slightly better fighting skills, a slightly better mount, from a branch of the Oirats, and descendants of the famed Mongol hordes that rampaged across much of Asia and Eastern Europe, they fight in the traditional style of their ancestors and their fellow Oirats: on a horse with a bow and arrow. Uniquely distinguished from all other Muscovite troops by their foreign Eastern Armor and Eastern Broadswords, veteran Kalmyk are excellent cavalrymen and horse archers. As a Mongol people, veteran Kalmyk are skilled horse archers and are deadliest if used so. Their fine Eastern Bows and Eastern Arrows have higher piercing damage than typical Bows and Arrows, making their rain of arrows all the more deadly. Their Saddle Horses also give them enough speed to evade most enemies, even mounted ones. Should they run out of arrows or if an enemy gets too close, however, veteran Kalmyk can unsheathe their Eastern Broadswords - with reasonable cutting power as well as a stabbing ability, it is long and acceptably fast to swing, making it a good cavalry weapon. With their sturdy Eastern Armor, Eastern Helmets, and Eastern Boots, they have decent protection against enemy attacks of all kinds, making them reliable medium cavalry - and should they lose their mounts or find themselves without one to begin with during sieges and other situations, medium infantry. Nevertheless, veteran Kalmyk will find it difficult to contend with amassed gunpowder troops, whose firearms can pierce their armor. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Kalmyk (veteran) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 10 Agility 9 Intelligence ? Charisma ? Health ? Armor Head Eastern Helmet Body Eastern Brigandine Hand None Foot Eastern Boots Skills Skill Points Ironflesh 1 Power Strike ? Grenade Throwing ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 3 Shooting from Horseback 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 110 Firearms 0 Throwing 0 Weapons Melee Eastern Broadsword Ranged BowEastern Arrows Shield None Mount Saddle Horse Trivia[] Historically, the Kalmyk moved from their homelands in Mongolia to Kazakhstan and eventually the area around the current city of Astrakhan, where they settled and formed the Kalmyk Khanate. As the Russians - then organized in the Muscovite Tsardom - could not stop their settling, they chose to instead ally with the Kalmyk since they could be used as auxiliary cavalry in invasions against Muslim Turkic khanates such as the Crimeans. This is probably why Kalmyk are found in the Tsardom's troops in-game - these men could simply be auxiliaries on loan from their Khanate, much like Ottoman troops for the Crimean Khanate or Scottish soldiers for the Kingdom of Sweden. Wikipedia has an article on this subject at:Kalmyk Khanate Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard |
Kamenets | Kamenets Settlement Information Type Fortress Kingdom Cossack Hetmanate Villages Dunayivtsi World Map With Fire & SwordKamenetsDunayivtsiTemplate:World Map/With Fire & Sword Kamenets is a fortress of the Cossack Hetmanate. It is initially ruled by Headquarters Clerk Ivan Vygovsky. It has the village Dunayivtsi. The hero Tepes grew up in Kamenets. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders As the player passes through the gates, the lord's hall is on the right side of the fortress. The prison is behind a small door in a tower inside the gates. During a siege, three ladders are placed on the front wall: one on the left of the gates and two on the right. The bridge is not useful as it leads directly into the gates. This article is a stub. You can help out by expanding it. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha |
Kapikulu | Kapikulu Troop Information Culture Crimean Khanate Wages 2 thalers/week Acquired from... Nomad- or -Commander Upgrades to... Kapikulu (veteran) Upgrade Cost 10 thalers XP for Kill ? experience Ransom Value 12 thalers Kapikulu are militia archers of the Crimean Khanate. Tactics[] The only militia archers carrying a shield for melee combat as well as having the highest total proficiencies than other five alternatives', their ease of recruitment and low wages makes them ideal for bulking up town/fortress garrisons. In contrast, their limited party speed and slower tactical speed makes them less desirable than Bajrak for field battles and the mobile style of warfare the Khanate excels at - it is for sieges, where mounted troops are deprived of their horses, that Kapikulu's slightly better armor makes them a better choice than Bajrak. For ranged combat, Kapikulu operate best when holding ground with unobstructed lines of fire and whittling down advancing enemies - they however have trouble inflicting casualties on moving cavalry troops, so the player is advised to focus on unhorsing them. As with any bowmen, their high rate of fire with low damage and low penetration arrows will quickly empty their quivers and thus care must be taken to economize their fire and only permit them to shoot when they have a reasonable chance of inflicting damage. This can be accomplished by masking their line of sight to only ranges they can reasonably hit at or using formation commands, although managing Kapikulu's formation fire can be hard when they are out the player's sight. Teaming them up with firearm-equipped troops can help crush stronger armor, allowing their weaker damage to prove effective. For close combat, Kapikulu's poor melee skill, low hit points, and relatively weak armor makes them very vulnerable. As such and since they fall quickly to melee attacks, significant effort should be made to keep them shooting and not swinging - optimal ratios for bow fire should be approximately 30 to 1 to down heavily armored troops and 10 to 1 against lightly armored troops - but their arrows will sometimes never penetrate enemy armor, forcing them to depend on lucky headshots. Kapikulu, like all fielded infantry, need to be kept in formation to avoid marauding cavalry isolating and destroying them - tight formations will however get them mown down by enemy marksmen, therefore the player should have them neutralized by tying them up in melee combat or masking a Kapikulu formation with terrain features to avoid taking unanswered casualties. Alternatively, Kapikulu can be used to protect more expensive troops by absorbing bullets, arrows, and cavalry charges, sacrificing themselves to protect their comrades and shift combat inertia in the player's favor. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Kapikulu - Default Stats and Equipment Attributes Stat Points Level 5 Strength 6 Agility 6 Intelligence 0 Charisma 0 Health 41 Armor Head Hat Body RobeSimple Robe Hand None Foot Village Boots Skills Skill Points Ironflesh 0 Power Strike 0 Grenade Throwing 0 Power Draw 1 Weapon Master 0 Shield 2 Athletics 2 Riding 1 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 75 Two Handed Weapons 55 Polearms 65 Archery 55 Firearms 0 Throwing 0 Weapons Melee Simple SaberSimple Tatar SaberSimple Yataghan Ranged LongbowArrows Shield (Possible) Shield Mount None Trivia[] "Kapikulu" references an Ottoman Empire military organization which included the Janissaries. Wikipedia has an article on this subject at:Kapikulu Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) |
Kapikulu (veteran) | Kapikulu (veteran) Troop Information Culture Crimean Khanate Wages 5 thalers/week Acquired from... Kapikulu Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Kapikulu (veterans) are veteran militia archers of the Crimean Khanate. Tactics[] The only veteran militia archers carrying a shield for melee combat as well as having the highest total proficiencies than other five alternatives', their ease of recruitment and low wages makes them ideal for bulking up town/fortress garrisons. In contrast, their limited party speed and slower tactical speed makes them less desirable than veteran Bajrak for field battles and the mobile style of warfare the Khanate excels at - it is for sieges, where mounted troops are deprived of their horses, that veteran Kapikulu's slightly better armor - their Simple Misiurka granting them 20 head armor, the strongest when compared to five other veteran militia archer alternatives - makes them a better choice than veteran Bajrak. For ranged combat, veteran Kapikulu operate best when holding ground with unobstructed lines of fire and whittling down advancing enemies - they however have trouble inflicting casualties on moving cavalry troops, so the player is advised to focus on unhorsing them. As with any bowmen, their high rate of fire with low damage and low penetration arrows will quickly empty their quivers and thus care must be taken to economize their fire and only permit them to shoot when they have a reasonable chance of inflicting damage. This can be accomplished by masking their line of sight to only ranges they can reasonably hit at or using formation commands, although managing veteran Kapikulu's formation fire can be hard when they are out the player's sight. Teaming them up with firearm-equipped troops can help crush stronger armor, allowing their weaker damage to prove effective. For close combat, veteran Kapikulu's poor melee skill, low hit points, and relatively weak armor makes them very vulnerable. As such and since they fall quickly to melee attacks, significant effort should be made to keep them shooting and not swinging - optimal ratios for bow fire should be approximately 30 to 1 to down heavily armored troops and 10 to 1 against lightly armored troops - but their arrows will sometimes never penetrate enemy armor, forcing them to depend on lucky headshots. Veteran Kapikulu, like all fielded infantry, need to be kept in formation to avoid marauding cavalry isolating and destroying them - tight formations will however get them mown down by enemy marksmen, therefore the player should have them neutralized by tying them up in melee combat or masking a veteran Kapikulu formation with terrain features to avoid taking unanswered casualties. Alternatively, veteran Kapikulu can be used to protect more expensive troops by absorbing bullets, arrows, and cavalry charges, sacrificing themselves to protect their comrades and shift combat inertia in the player's favor. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Kapikulu (veteran) - Default Stats and Equipment Attributes Stat Points Level 8 Strength 7 Agility 7 Intelligence 0 Charisma 0 Health 42 Armor Head Simple Misiurka Body RobeSimple Robe Hand None Foot Village Boots Skills Skill Points Ironflesh 0 Power Strike 0 Grenade Throwing 0 Power Draw 2 Weapon Master 0 Shield 3 Athletics 2 Riding 1 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 70 Polearms 80 Archery 70 Firearms 0 Throwing 0 Weapons Melee YataghanSimple SaberSimple Tatar Saber Ranged LongbowBowTatar Arrows Shield Simple Shield Mount None Trivia[] "Kapikulu" references an Ottoman Empire military organization which included the Janissaries. Wikipedia has an article on this subject at:Kapikulu Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) |
Karlsson | Karlsson Appears in Official Information Culture Swedish Religion Protestant Christanity Character Details Hire Cost 400 thalers Likes Priest Spasokukotsky Liked by Fatima Dislikes Algirdas, Tepes, Heavy Losses, Unpaid Wages, Starvation Disliked by Oksana, Victor de la Buscador Character Background Home Vyborg Background Soldier Karlsson is a Swedish Pikeman and one of the Heroes in With Fire & Sword. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and Equipment Biography[] Personality[] Relationships[] Gameplay[] Due to his high polearm skill, he is good as a pikeman or lancer, especially with the Hussar Lance. Even if you don't want him, it is recommended to hire this companion to steal his half-cuirass, as it is decently protective and worth much more than his hiring cost. Dialogue[] Main article: Karlsson/Interactions Stats and Equipment[] Karlsson - Default Stats and Equipment Attributes Stat Points Level 5 Strength 10 Agility 7 Intelligence 8 Charisma 8 Health 49 Armor Head ? Body Half-Cuirass Hand ? Foot Shoes with Stockings Skills Skill Points Ironflesh 2 Power Strike 2 Grenade Throwing 0 Power Draw ? Weapon Master 2 Shield ? Athletics 2 Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 126 Archery 70 Firearms 70 Throwing 70 Weapons Melee Old Short Broadsword Ranged ? Shield ? Mount ? This article is a stub. You can help out by expanding it. Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei |
Karlsson/Interactions | This is a list of interactions with Karlsson. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Story: Vyborg 6 Like Quotes 6.1 Priest Spasokukotsky 7 Dislike Quotes 7.1 Algirdas 7.2 Tepes Introduction[] Herr Ritter, would you join me for a drink? Aye, why not. And what would a Swedish musketeer be doing in these lands? Nay, I have merely been discharged for a time. I served in the musket regiment of General Lennart Torstenson's, the finest commander in all of Sweden. I took part in the battle of Jankau, where we utterly defeated the very best of the German forces! Ah, those were the days! Our regiment was given leave in a prosperous town of Great Poland. We soldiers of His Majesty, King Carl, allowed ourselves to relax a little. And the tale that I sold my halberd to a trader is but a blatant lie! I mean, I can recall no such thing... Morning come, and word of it came to the regiment commander, and he relieved me of my soldier's patent. Yet I have not abandoned hope to re-enlist. I already prepared a petition, which I shall personally deliver to King Karl [sic]. However, the quarters of our august monarch moves with the army, and I squandered almost all my savings chasing after it." A soldier who fought under Torstenson himself can indeed be of use to me... Very well. But know that I am not only a good marksman and pikeman... I also manage prisoners well, and can help with collecting war trophies. Just keep in mind, in the Swedish army we are accustomed to regular meals and timely pay. And I shall not fight against my own nation, either. I do hope you understand. Very well. Prepare yourself for a journey, free lance. Let us see what you're worth. And one more thing. After I lost all my possessions, I had to sell my cuirass. Could you afford me 400 thaler in advance, that I might pay back to the usurer? Without a cuirass in battle, I would be worth little more than a turtle without a shell. There's 400 thaler in this purse. I hope you will work off this lone withyour loyal service. You must be mistaken, free lance. This is no royal regiment that I command. You should return to the Swedish army. We do not walk the same path. Pardon me, but I am in hurry. Reencounter[] I wonder if you need a veteran free lance in your party? Retirement[] Herr (Kommandant/Kommandantin), but I must insist on canceling our agreement. The place of a soldier is not amongst mercenaries, but in the regular royal forces. May good fortune follow you, wherever your path takes you! Rehire[] (Herr/Dame) (player)! A few weeks in a musketeer regiment have been enough for me to understand my mistake. Instead of fighting, we were square-bashing all day, and when I returned from a leave just a little bit drunk, I received ten days of incarceration. Sitting in the cold wet basement, I recalled our campaigns as some of the happiest times in my life. I already bought some parchment and wrote a new contract. Would you kindly sign it? Story: Vyborg[] I was born and grew up in these lands. Ah Vyborg, the great city of the Swedish crusaders, who arrived here in the XIII Century to bring the light of the Christian faith to the barbaric Karelian heathens. The first fortress here was erected in 1293 on the orders of king Tolhils Knutsen. My city is under the watchful eye of God. In September of 1495, the fortress of Vyborg was besieged by the regiments of Ivan the Third, the Tsar of Moscow. And just when the city was preparing to lower its flags and open the gates, a cross appeared in the skies. The siege army, fearing God's wrath, fled the city. Our family has passed this tale from generation to generation. Like Quotes[] Priest Spasokukotsky[] To be frank, if there is an upright man amongst us, it is surely Priest Spasokukotsky. Even though I am a Lutheran, I consider him a holy father. Especially after that communion when him, when he and I finished off a wood-o-wine full of good Tokay. Our holy father is also quite useful in battle, as you have no doubt noticed. Last time he yelled such swears and curses that the enemy's horses lost their speed. Dislike Quotes[] Algirdas[] Herr Kommandant, forgive me for being frank -- but that Lithuanian parvenu Algirdas gives me no peace. He imagines himself an officer and demands I be his servant. I am a Swedish free lance, and I answer only to he who pays my wages. My sword is for sale, but not my honor. If this continues, I shall have to part ways with you. Tepes[] (herr/dame) (player)! I must note that this Tepes is rather suspicious. He does not enjoy the sunlight, wanders about the camp at night, and behaves strangely in general. Once I awoke and saw his pale face and teeth above me. I do not enjoy standing under the same banner as a vampire. |
Kezlev Fortress | Kezlev Fortress Settlement Information Type Fortress Kingdom Crimean Khanate Villages Inkerman World Map With Fire & SwordKezlev FortressInkermanTemplate:World Map/With Fire & Sword Kezlev Fortress is a fortress of the Crimean Khanate. It is initially ruled by Mirza Argyn. It has the village Inkerman. On the overland map, Kezlev Fortress uses a unique model that is not shared with other Crimean fortresses or towns. It appears to have reused the model of Chalbek Castle from Warband. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The prison is the house closest to the player as he/she passes through the gates. During a siege, two ladders are placed to the right of the gates. Wikipedia has an article on this subject at:Yevpatoria Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek |
Khan Islam Giray | Khan Islam Giray Official Information Kingdom Crimean Khanate Title Khan Fiefs Bakhchisaray Culture Crimean Tatar Religion Islam Personal Details Gender Male Siblings Mehmed Giray Khan Islam Giray is the ruler of the Crimean Khanate. He is the initial owner of Bakhchisaray and has a unique retinue of Nokhors and Janissaries. The claimant to his rule is his brother Mehmed Giray. Stats and Equipment[] Khan Islam Giray - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Tatar Helmet Body BehteretsCivil Dress Hand ? Foot Good Cavalry Boots Skills Skill Points Ironflesh 6 Power Strike 7 Grenade Throwing 0 Power Draw 5 Weapon Master 9 Shield ? Athletics 5 Riding 7 Shooting from Horseback 5 Looting ? Trainer ? Tracking ? Tactics 8 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Firearms 220 Throwing 220 Weapons Melee Good Crowbill Ranged ? Shield ? Mount Thoroughbred Horse Trivia[] He is based on a real person who ruled the Crimean Khanate from 1644 to 1654. His real name was "İslâm III Giray". When the Cossacks, led by Bohdan Khmelnytsky, were rebelling, İslâm III actually allied with them to fight against the Poles. After the Treaty of Pereyaslav, he switched sides and allied with the Polish Commonwealth against the Muscovite Tsardom. Wikipedia has an article on this subject at:İslâm III Giray Crimean Khanate Monarch: Claimant: Khan Islam Giray Mehmed Giray Vassals: Ahmed-pasha Argun-bey Baesid-khan Baryn-bey Bukryn-bey Imad-pasha Mansur-bey Mirza Agish Mirza Appak Mirza Argyn Mirza Davletshi Mirza Divey Mirza Enikey Mirza Karach Mirza Yanmamed Mirza Yelchy Sedjet-bey Shirin-bey Uzyn-bey Yashlav-bey |
Khergit Khanate | For the clan in Bannerlord, see Khergit (Bannerlord). Khergit Khanate Banner Troops Official Information Ruler Sanjar Khan Claimant Dustum Khan The Khergit Khanate is a faction of Calradia ruled by Sanjar Khan, while the claimant to the throne is Dustum Khan. In contrast to the lush heartlands of Calradia, the great steppes to the south are a vast region of dry grassland. With harsh weather and little resources, the one thing found in abundance here are the herds of horses that live both in the wild and domestically. It is in this arid waste that one can find the Khergits, a semi-nomadic group of hunters and horsemen who, much like their Steppe Horses, are lean, hardy, swift, and temperamental. Starting in Khergit territory is not advised, as Steppe Bandits are numerous and dangerous foes for new players. It is better to begin in a more peaceful area and gather a secure, experienced party before moving into the steppes. The Khergit national animal is either the grey wolf, depicted on the faction's emblem, or the horse, depicted on Sanjar Khan's banner. Sanjar Khan is one of the two monarchs whose banner does not match with the emblem, and one of the only two banners in the game that depicts a person (the other being that of Akadan Noyan, both depicting a horse archer). In Mount&Blade: Warband, unlike in the original Mount&Blade, the Khergit lords are called Noyans. Contents 1 History 1.1 In Warrider 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] According to Baheshtur, the Khergits were originally from the cold steppes beyond the mountains, possibly to the east of Calradia. Although they had previously been involved in trading, raiding, settling, and hiring themselves as mercenaries to the Calradians, they did not move to their current region of the map in force until their original homeland was invaded by the Great Horde. This event drove the Khergits to move into the place they now call home, at the time held by the Vaegirs. The Khergit also appear in Mount&Blade II: Bannerlord as a vassal clan of the Khuzait Khanate, led by Monchug Khan of the Urkhunait. At this point in time, the Khergit are the rulers of the city of Baltakhand. Led by Mesui, she ruthlessly leads the Khergit ever since rivaling noyans took a bid at their lands, given opportunity to do so by the disaster at the Battle of Pendraic. At this time, the Khergits bear resentment towards their Urkhunait overlords. In Warrider[] In the earliest versions of Mount&Blade, the Khergits were relative newcomers to Calradia (represented by the fact that they were a minor, main quest related faction). They were part of a larger Khanate in the east, ruled by Gerai Khan (mentioned by the faction's members, but not actually present in the game). At some point in the recent past, they fought as mercenaries for either the Swadians or the Vaegirs, but were cheated out of their pay, and so refused to further collaborate with them. During the main quest, the kingdom that the player character allied with would send them to recruit the Khergits to fight in the current war, which they would agree to after the player fulfilled their conditions. Rulers[] Sanjar Khan Initial Ruler Dustum Khan Claimant Vassals[] Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Tactics[] Main article: Khergit Khanate Tactics Strengths[] Almost entirely mounted troops that are quick to train. Superb horse archers. Best strategic maneuverability out of all factions. Weaknesses[] Easily devastated when on defense and dismounted or when unable to ride and maneuver Summary[] It is important to note that apart from the Khergit Tribesman, Khergit troops are completely focused on cavalry (there is a very small chance that even a Tribesman could have a horse). This not only makes for very quick battles against infantry focused factions like the Nords, often resulting in the cavalry storming and surrounding the enemy spawn point, but will make Khergit-only parties travel much faster than other armies. The Khergits are masters of the open field, and should be used mostly with this purpose in mind. Their horses need even terrain to reach full speeds, and due to lack of armor they are easy to kill if they cannot use their speed and mobility advantage. When using the Khergits, you should attempt to lure your enemies out of their fortress and ride them down in the open. When attacking Khergits, you are best off fighting them inside a fortress, or besieging them. Don’t forget to bring large, arrow-proof shields when facing Khergit archers. Once their main line in a fortress is broken, Khergits are easy to defeat and they are essentially powerless to stop heavy infantry from taking a castle or town. Troop Tree[] Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer Territory[] The Khergit capital is Tulga. The Khergit Khanate contains the following towns, castles, and villages: Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush During the game, other kingdoms may siege and take over these lands, and the Khergit Khanate may gain more territory through conquest. However, these are the only places where you can recruit soldiers of the Khergit troop line. Trivia[] The Khergits are one of the oldest factions in Mount&Blade, going as far back as version .202 (Warrider). However, in Warrider they were a minor and unjoinable faction, only related to a number of quests. Their leader was Barthai Khan. Additionally, there was a bandit type - Black Khergit Horsemen - that would patrol the southern end of the map and would attack any party they encountered. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Khorol | Khorol Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Poltava World Map With Fire & SwordKhorolPoltavaTemplate:World Map/With Fire & Sword Khorol is a village of the Cossack Hetmanate, subordinate to Poltava. Layout[] Player Elder Fugitive Khorol is built on a relatively flat surface. It is a Polish/Cossack-style village with ten houses, divided into four fenced groups of two or three. There are four stables and four horses, but one stable is empty and another has two horses. In the center of the village there is a water well. The Village Elder can be found among the fenced group of houses with the stable with two horses, in front of the larger house. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found by following the path well beyond the village onto an empty area. Wikipedia has an article on this subject at:Khorol, Ukraine Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha |
Khuzait | Khuzait Official Information Capital Makeb Ruler Monchug Khan[1] Claimant Chana Ruling Clan Urkhunait Minor Factions Karakhergit[2] Faction Location Khuzait Khanate in teal The Khuzait Khanate is a kingdom in Mount&Blade II: Bannerlord ruled by Monchug Urkhunait. It occupies the eastern grasslands and steppes outside of the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Background 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery 12 References Overview[] Khuzait peoples were once nomadic tribes who roamed the east borders of the Calradic Empire, until threats from further to the east forced them to band together as a Khanate under Urkhun the Khuzait. This Khanate moved into, and conquered, the poorly defended eastern lands of the Empire. Eventually, these nomadic tribes became settled in the towns and villages they had taken. Light cavalry warfare - lancers, and especially the way of the mounted archer - is the military specialty of the Khuzaits. Their Culture Bonus makes upgrading to these troops 10% faster. Also, their production of sheep, cows, mules, and horses in villages is 25% boosted when a village is owned by a Khuzait Lord. In Mount&Blade: Warband, which is set 173 years after the events of Bannerlord, the Khuzait Khanate has been usurped from within by a minor clan, the Khergit. By this point, the Khanate has conquered most of the territory which formerly belonged to the Empire and the Sturgians. Ruler[] Monchug KhanUrkhunait Vassals[] Mesui BegumKhergit Tulag BegArkit Hurunag BegTigrit Akrum BegHarfit Ilatar BegBaltait Kanujan BegKoltit Taslur BegYanserit Gusukan BegOburit Official Description[] “ For centuries, the tribes in the vast steppe east of the empire were content to live as nomads, venturing into the imperial lands to raid and trade, and then returning to their ancestral freedom. Two generations ago, however, something happened far away to the east - a change in the winds, perhaps, or some terrible but distant conqueror - and the horse clans were set in motion. Urkhun the Khuzait led the clans nearest the empire into its eastern provinces, overrunning them and forming a khanate. He imposed discipline on the unruly clans, forcing them to ride to war on his command instead of simply when they wished. But after his death, the spirit of the unity that he inspired was lost. His descendants still rule the khanate, but some of the other clans' chaff under his authority and others dream of becoming khan themselves. ” Background[] A century before the start of Bannerlord, the Calradic Empire extended all the way to the border of the Great Grass Sea. The steppe tribes on the border, which included the Khuzait, Nachaghan, Arkit, Khergit, and Karakhergit, were disunited. The Empire was able to keep the tribes fighting among themselves by bribing chiefs and assassinating khans that were consolidating power. However, two generations before the start of Bannerlord, steppe tribes from the far east pushed westward toward the Empire. Caught between a hammer and an anvil, the border tribes united in a confederacy under Urkhun the Khuzait. This confederation grew in power by conquering and raiding the most eastern extents of the Empire. Taxes and tariffs were levied on these conquered towns and lands. Eventually, the Confederacy became known as a Khanate. Urkhun ruled the Khuzait Khanate with supreme authority, not allowing vassalized clans to raid or declare war without his approval. This settled and more conventional lifestyle did not sit well with some of the more unruly clans, such as the Karakhergit. After Urkhun's death, his descendants continued to rule. However, many clans felt they should be the ones to rule the Khanate.[2] The nine-horsetail banner is the symbol of the Khuzait Khanate. Tactics[] Strengths[] Fastest access to both mounted archers and lancers. Infantry branch troops carry well-rounded equipment of blade, polearm, throwing spears and a large wicker shield. Most ranged troops carry two sets of quivers, allowing extended skirmishing. All tiers of noble troops possess horses. Weaknesses[] Low tier infantry lacks access to polearms, making them more vulnerable to enemy cavalry. Melee cavalry troops do not carry a throwing weapon even when they could. Noble troop progression switches between carrying shield and two quivers, or outright lacking in equipment. Khuzait forces lack access to axes entirely and their noble troop roles may overlap with their common counterparts, reducing versatility. Economy[] Medium 6 cities 9 castles 19 villages Main products: wool (main producer), iron (a quarter of all deposits under their control), horses, some silver deposits. Summary[] Since Khuzait-based parties are able to rely so much on cavalry, they possess decent strategic mobility on the campaign map. However, extended incursions into enemy territory may deprive them of additional horses to carry their slower foot troops one way or another, slightly reducing mobility over time. As such, a Khuzait war party can advance quickly into desired position, but their retreat may be slower. This can be taken advantage of by opponents who engage the Khuzait mounted forces in rough terrain where their cavalry is unable to maneuver perfectly. Even so, there's normally little reason for Khuzait horsemen to dismount and fight on foot, as the steppe horse stock is well balanced for health and maneuverability, and the high riding skill of Khuzait horsemen enables them to use their mounts with reasonable effectiveness even in difficult terrain. In simulated battles the sheer force of Khuzait cavalry should be more than a match to armies of other kingdoms, at least on open field. In unsuitable terrain and siege battles, as well as in real time battles where a player who is opposing Khuzait cavalry is able to hinder their mobility, the Khuzait parties can fare much worse than more balanced forces. Khuzait lancers and horse archers can still be sufficiently capable fighters in siege battles, so players do not need to rely on their infantry options for anything other than defending fiefs so long as they have access to required supply of riding horses. Players can also take advantage of the possibility of the seemingly stronger enemy garrison sallying out during a siege, reducing Khuzait ineffectiveness in taking over fiefs by engaging the garrison in open combat instead of siege battle. Troop Tree[] Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard Clans[] Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit Territory[] Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek Trivia[] The Khuzait Khanate is the precursor to the Khergit Khanate. The Khergit clan are part of the Khanate and can be found in-game. Leaders of Khuzait clans bear the title of Beg, which is a variant of Bey, a nobility title of Turkish origin. The symbol of the Khuzait resembles a tamga - a traditional Mongolian or Central Asian seal representing a clan or family - mixed with the fire, sun, and moon from the soyombo symbol found on the modern flag of Mongolia. Gallery[] Khuzait Nomad Troop TreeKhuzait Noble's Son Troop TreeSteppe Bandit Troop Tree References[] ↑ Mount & Blade II: Bannerlord E3 2017 Horse Archer Sergeant Gameplay. TaleWorlds Entertainment (12 June 2017). Retrieved on 2 March 2018. ↑ 2.0 2.1 Dev Blog - Khuzait Khanate. TaleWorlds Entertainment (9 November 2017). Retrieved on 2 March 2018. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kiev | Kiev Settlement Information Type Town Kingdom Cossack Hetmanate Villages ZolotonoshaLugaDubechnyaPavolochLisyankaMaslov Brod Sieges with... Ladders Port No World Map With Fire & SwordKievTemplate:World Map/With Fire & Sword Kiev is a town of the Cossack Hetmanate, initially ruled by Colonel Anton Zhdanovich. It has the villages Zolotonosha, Luga, Dubechnya, Pavoloch, Lisyanka, and Maslov Brod. The hero Sarabun hails from Kiev. Contents 1 Layout 2 Trade 2.1 Consumes 2.2 Produces 3 Trivia Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders All merchants, except the horse merchant, stand in front of one building. During a siege, two ladders are placed on the left of the gates. Trade[] Consumes[] Hides Wool Grapes Apples Grain Produces[] Bread Butter Wine Hemp Powder Trivia[] Kiev (or Kyiv) is currently the capital and largest city of Ukraine. The city probably existed as a commercial center as early as the 5th century. A Slavic settlement on the great trade route between Scandanavia and Constantinople, Kiev was a tributary of the Khazars, until seized by the Varangians (Vikings) in the mid-9th century. Under Varangians rule, the city became the capital of the Rus', the first East Slavic state. Completely destroyed during Mongol invasion of 1240, the city lost most of its influence for centuries to come. It was a provincial capital of marginal importance in the outskirts of the territories controlled by its powerful neighbours; first the Grand Dutchy of Lithuania, then Poland and Russia. Wikipedia has an article on this subject at:Kyiv Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha |
Kilburun Fortress | Kilburun Fortress Settlement Information Type Fortress Kingdom Crimean Khanate Villages Kiliya World Map With Fire & SwordKilburun FortressKiliyaTemplate:World Map/With Fire & Sword Kilburun Fortress is a fortress of the Crimean Khanate. It is initially ruled by Argun-bey. Its village is Kiliya. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders Both the Lord's Hall and the prison are on the opposite side of the castle, directly facing the player, once he/she passes through the gates. During a siege, two ladders are used, and one is placed on either side of the walls. Wikipedia has an article on this subject at:Kinburn Spit Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek |
Kiliya | Kiliya Settlement Information Type Village Kingdom Crimean Khanate Fortification Kilburun Fortress World Map With Fire & SwordKiliyaKilburun FortressTemplate:World Map/With Fire & Sword Kiliya is a village initially owned by the Crimean Khanate, subordinate to Kilburun Fortress. Layout[] Player Elder Fugitive Kiliya is a Tatar-style village with fifteen houses, tightly packed together on a flat terrain. In front of the largest house in the center, there is a water well. There are no other distinctive features. The Village Elder can be found at the entrance of the largest house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be hiding in front of a generic house. Wikipedia has an article on this subject at:Kiliya Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek |
King Carl Gustaf | King Carl Gustaf Official Information Kingdom Kingdom of Sweden Title King Fiefs Allenstein Castle Religion Protestant Christianity Personal Details Gender Male King Carl Gustaf is the ruler of the Kingdom of Sweden. He is the initial owner of Allenstein Castle and has a unique retinue of Lifeguards. The claimant to his rule is his cousin Former Queen Christina. He also has, as per the Muscovite storyline quest The False Dmitry, a niece called Eleanor. King Carl Gustaf seems to be a humble monarch - he leaves all towns and fortresses to his vassals while granting himself a mere castle - despite having the power to own the capital city like most rulers would do, especially in Mount&Blade and Warband. Stats and Equipment[] King Carl Gustaf - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health ? Armor Head Perfect Morion Body Reiter Half-ArmorCivil Dress Hand Leather Gloves Foot Good Jackboots Skills Skill Points Ironflesh 6 Power Strike 7 Grenade Throwing 0 Power Draw 5 Weapon Master 9 Shield ? Athletics 5 Riding 7 Shooting from Horseback 5 Looting ? Trainer ? Tracking ? Tactics 8 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Firearms 220 Throwing 220 Weapons Melee Good Sword Ranged ? Shield ? Mount Thoroughbred Horse Trivia[] He is based on a real person who ruled Sweden from 1654-1660. Although his name was King Charles X Gustav of Sweden, he was actually the fourth King Charles - this is because his grandfather, King Charles IX, chose his numeral from a fictional history of Sweden. He was a member of a branch of the House of Wittelsbach, a prominent Northern European noble house. Carl Gustaf is the youngest ruler in Mount&Blade: With Fire & Sword at 32 years old in 1655, when he caused the Deluge in the Polish-Lithuanian Commonwealth by invading with a force of 50,000 men. Johann Koster, a doctor for the king, mistook his pneumonia contracted by traveling throughout the kingdom with a cold for scorbut and dyspepsia. The pneumonia then evolved into a sepsis, which caused his death on February 13, 1660, at the age of 37. Wikipedia has an article on this subject at:Charles X Gustav of Sweden Kingdom of Sweden Monarch: Claimant: King Carl Gustaf Former Queen Christina Vassals: Alexander Leslie Anders Eriksson Arvid Vittenberg Brahe Wisingborg Carl Lebenhaupt Christopher Bjolke Dirich Wernkenen Fabian Von Wersen Frederick William Gustaf Evertsson Horn Gustaf Wrangel Hans Von Koenigsmark Konrad Marenfeld Lennart Torstenson Magnus De la Gardie Nilson Kagg Orvar von Goya Otto Standbok Robert Douglas Simon Grundel-Hemfet |
King Jan Kasimir | King Jan Kasimir Official Information Kingdom Polish Commonwealth Title King Fiefs Warsaw Religion Catholic Christianity Personal Details Gender Male King Jan Kasimir is the ruler of the Polish Commonwealth. He is the initial owner of Warsaw and has a unique retinue of Winged Hussars. The claimant to his rule is Janusz Radziwill. Stats and Equipment[] King Jan Kasimir - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health ? Armor Head Winged Hussar Helmet Body Hussar Mail With SkinGood Kuntush Hand Leather Gloves Foot Good Cavalry Boots Skills Skill Points Ironflesh 6 Power Strike 7 Grenade Throwing 0 Power Draw 5 Weapon Master 9 Shield ? Athletics 5 Riding 7 Shooting from Horseback 5 Looting ? Trainer ? Tracking ? Tactics 8 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Firearms 220 Throwing 220 Weapons Melee Saber Ranged ? Shield ? Mount Thoroughbred Horse Trivia[] He is based on a real person who ruled Poland from 1648-1668. His real name was John II Casimir Vasa (Polish: "Jan II Kazimierz Waza"). He was a member of the House of Vasa - a noble family, ironically, of Swedish origin - and was also the last Polish monarch from that house as well as the last member of the Vasa dynasty via the agnatic line because his only son died in infancy. Jan Kasimir was once made a cardinal and served until October of 1647, when he resigned to stand in elections to the Polish throne, which he abdicated in 1668. He then went to France to join the Jesuits and became an abbot of Abbey of Germain-des-Pres in Paris, where he died in 1672 at the age of 63. Wikipedia has an article on this subject at:John II Casimir of Poland Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki |
King of Calradia | King or Queen of Calradia is a possible end game goal for the player and is achieved by conquering the entirety of Calradia. All Monarchs have a claim to the throne of Calradia. In addition to the player's struggles to become their own king or queen, should they choose to also compete for the title of King/Queen of Calradia. The title of King/Queen of Calradia is not a true recognition by the game; it is presumed you become King/Queen of Calradia once all factions have been eliminated and that you had a valid claim to begin with (with the help of a companion). However, because Mount&Blade is a sandbox game, the game does not necessarily have to be over, but all fighting between factions would cease to exist as well, since they would have been eliminated in the process, leaving only deserters and bandits to fight. Contents 1 Becoming the King 1.1 Rebelling 2 Claimants 3 With Fire & Sword Becoming the King[] In order to become king/queen, you must found your own kingdom, by capturing a fief while unaligned, rebelling as a Vassal when a fief is denied to you, or getting your husband/wife to help you start one. Before you take the major steps to founding a kingdom, the player is able to send a companion to go about and tell Calradia the player's plans should they decide to become King. The companion will leave for a prolonged amount of time, but will come back gaining you right to rule points. When your own kingdom is formed, you may also send companions to other kingdoms as an emissary, also bringing up your right to rule, and relation with that kingdom and its ruler. Any companion can be sent, but one with a good charisma is advised, as a lower one might result in failure of being recognized as a valid claimant. Because doing so will result in a companion leaving your party for a prolonged amount of time, it is also a good idea to send a companion that is not too important to the party. The player can only have a valid claim if the player successfully garners enough support through a companion. Rebelling[] Another way to take claim to the throne of Calradia is to become an independent outlaw resented by one of the five factions. Upon doing this, the player has the option to take fiefs for themselves. By doing so, the player will begin their faction at war with whichever Kingdom they stole the fief from, and will have to appoint vassals out of their own party members or by persuading members of enemy armies to join them. The player has the option of naming their Kingdom, and all of their possessions will show on the map in red. Claimants[] All current kings of any faction have a claim to the throne of Calradia. Any claimant of said kings' thrones also have a claim to the throne of Calradia. With Fire & Sword[] In With Fire & Sword, each of the three main storyline quests require the player to eventually conquer all of Eastern Europe, but once that is completed, the ending for each questline is different. If the game is played on Steam, once the player's faction conquers all of Eastern Europe, regardless of being part of a questline or not, the player is awarded the achievement Power Shift. There are additional achievements for completing one of the three main questlines: the Cossack main questline The Secret of the Black Mace will give the achievement Black Mace, the Polish main questline The Deluge will give Polish Drama, and the Muscovite main questline The False Dmitry will give Grand Tzar. As the Kingdom of Sweden and Crimean Khanate do not have main storyline quests, simply joining one of these factions and conquering the map will give one of two more achievements: Swedish Scourge for the Swedes and Return Of The Horde for the Crimeans. |
Kingdom of Alban | Kingdom of Alban Official Information Ruler Ruire Causantin mac Cinaeda Claimant Tanist Bili The Kingdom of Alban is one of the 21 factions in Viking Conquest. It is a medium-sized kingdom located in the north of Scotland. It is a Christian Pictish kingdom. Ruler[] Ruire Causantin mac Cinaeda Initial ruler Tanist Bili Claimant Vassals[] Mael Domnall mac Causantin Ard Tiarna Aed mac Cinaeda Tiarna Causantin mac Aeda Tiarna Domhall mac Aeda Mael Coluim mac Domnall Domlech Entifidach Lugthreni Territory[] The capital is Scuin. The only port town of this faction is Cell Rigmonaid. Wikipedia has an article on this subject at:Kingdom of Alba Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Alt Clut | Kingdom of Alt Clut Official Information Ruler Ri Arthgal map Dumnagual Claimant None Kingdom of Alt Clut is one of the 21 factions in Viking Conquest. It is a medium-sized kingdom located in the south of Scotland. It is a Christian Briton kingdom. Contents 1 Rulers 2 Vassals 3 Territory Rulers[] Ri Arthgal map Dumnagual Initial ruler Vassals[] Mael Rhun map Arthgal Mael Echou map Rhun Guledic Dyfnwal map Rhun Guledic Giric Map Rath Mael Cynon map Cyndrwyn Mael Gwion map Cyndrwyn Mael Madoc map Cadell Mael Caradoc map Riwall Territory[] Dun Breatann is its capital and only port. Territory of the Kingdom of Alt Clut TownsDun Breatann CastlesCathures Cuil nam Caer Caradawg Gobhann VillagesTref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West Wikipedia has an article on this subject at:Kingdom of Strathclyde Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Brycheiniog | Kingdom of Brycheiniog Official Information Ruler Ri Elisedd map Tewdr Claimant None Kingdom of Brycheiniog is the smallest of the 21 factions in Viking Conquest, consisting only of Brycheiniog and its villages. It is a Christian Briton kingdom. Contents 1 Ruler 2 Vassal 3 Territory Ruler[] Ri Elisedd map Tewdr Initial ruler Vassal[] Mael Guledic Territory[] The faction's capital, Brycheiniog, is also its only fortification. Territory of the Kingdom of Brycheiniog TownsBrycheiniog VillagesTref Brycheiniog East Tref Brycheiniog West Wikipedia has an article on this subject at:Brycheiniog Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Connachta | Kingdom of Connachta Official Information Ruler Ruire Mugron mac Cothaid Claimant none Kingdom of Connachta is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Ruler[] Ruire Mugron mac Cothaid Initial ruler Vassals[] Mael Conchobar mac Taidg Mor Tiarna Aedh mac Conchobar Tiarna Tadg mac Conchobar Tiarna Finshnechta mac Corcrai Tiarna Dobhailen mac Gormghus Tiarna Cathal mac Conchobar Territory[] Cruaghan is its capital. Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West Wikipedia has an article on this subject at:Connachta Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Cornubia | Kingdom of Cornubia Official Information Ruler Ri Dunyart map Eferferdyn Claimant None Kingdom of Cornubia is one of the 21 factions in Viking Conquest, located in southwestern England. It is a Christian Briton kingdom. Contents 1 Ruler 2 Vassals 3 Territory 4 Trivia Ruler[] Ri Dunyart map Eferferdyn Initial ruler Vassals[] Guledic Eliud map Eferferdyn Guledic Alanorus map Eliud Mael Ricatus map Dunyart Territory[] Bosvenegh is its capital. Territory of the Kingdom of Cornubia TownsBosvenegh CastlesTowan Blystra Din Tagell VillagesTref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West Trivia[] The Kingdom of Cornubia is based only in the modern day area of Cornwall, England at the beginning of the game. In game, the Kingdom of Cornubia is listed as a Christian kingdom, and all Cornish settlements are Christian. In reality, Cornwall was the last area of England to remain Pagan, and at the time the game is set would likely have still been Pagan in some areas further from large populations. The Kingdom of Cornubia is one of the easiest factions for the player to defeat and capture settlements from, as it is weak to begin with and is usually further weakened by wars with the Kingdom of West Seaxe. Wikipedia has an article on this subject at:Cornwall Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Danmark | Kingdom of Danmark Official Information Ruler Konungr Horik Gottfredsson Claimant Jarl Thorgil Kingdom of Danmark is one of the 21 factions in Viking Conquest. It is a Pagan kingdom and one of the Norse factions. Danmark is located on the eastern edge of the map. Rulers[] Konungr Horik Gottfredsson Initial ruler Jarl Thorgil Claimant Vassals[] Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi Territory[] Ribe is its capital and only port Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South Wikipedia has an article on this subject at:Denmark Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of East Engle | Kingdom of East Engle Official Information Ruler Cyning Eadmund Aethelberhting Claimant None Kingdom of East Engle is one of the 21 factions in Viking Conquest, located in southeast England. It is a Christian kingdom and one of the two Anglian factions. Ruler[] Cyning Eadmund Aethelberhting Initial ruler Vassals[] Ealdorman Oswald Ealdorman Aethelred Ealdorman Ealhhere Dryhten Eanfrith Dryhten Ecgwald Territory[] Dunwic is its capital and only port. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South Wikipedia has an article on this subject at:Kingdom of East Anglia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Friese | Kingdom of Friese Official Information Ruler Konungr Hrorek Hemmingsson Claimant None The Kingdom of Friese is one of the 21 factions in Viking Conquest, located in the region known as Friese, in the South-Eastern part of the overland map. One of the smaller factions in the game, it is the only one of Frisian culture. Previously controlled by the Franks before the Vikings, Friese is ruled by a puppet king as a vassal of the Kingdom of Danmark. Ruler[] Konungr Hrorek Hemmingsson Initial Ruler Vassals[] Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Territory[] Dorestad is the capital of the Kingdom of Friese. Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga Wikipedia has an article on this subject at:Frisia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Glywyssing | Kingdom of Glywyssing Official Information Ruler Ri Hywel map Rhys Claimant None Kingdom of Glywyssing is one of the 21 factions in Viking Conquest. It is a Welsh faction and one of the smaller factions. It is a Christian Briton kingdom. Contents 1 Ruler 2 Vassals 3 Territory Ruler[] Ri Hywel map Rhys Initial ruler Vassals[] Guledic Meurig map Arthfael Mael Owain map Hywel Tiern Brochwael map Meurig Territory[] Caer Dyf is its capital and only port. Territory of the Kingdom of Glywyssing TownsCaer Dyf CastlesMeigen Cil Ceincoed Caer Went VillagesTref Ceincoed Tref Went Tref Dyf East Tref Dyf West Wikipedia has an article on this subject at:Glywysing Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Gwynedd | Kingdom of Gwynedd Official Information Ruler Ri Rhodri map Merfyn Claimant Mael Elisedd ap Cyngen Kingdom of Gwynedd is one of the 21 factions in Viking Conquest and the largest Welsh kingdom. It is a Christian Briton kingdom. Contents 1 Rulers 2 Vassals 3 Territory Rulers[] Ri Rhodri map Merfyn Initial ruler Mael Elisedd ap Cyngen Claimant Vassals[] Mael Anarawd map Rhodri Mael Cadell map Rhodri Mael Merfyn map Rhodri Ri Gwgon map Meurig Guledic Gwriad map Merfyn Mael Tudwal map Rhodri Guledic Hyfaidd map Bleddri Tiern Ffernfael ab Meurig Tiern Llofan map Cimlin Broetu Territory[] Ynys Mon is Gwynedd's capital and only port. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws Wikipedia has an article on this subject at:Kingdom of Gwynedd Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Laigin | Kingdom of Laigin Official Information Ruler Ruire Dunlaing mac Muiredaig Claimant None The Kingdom of Laigin is one of the 21 factions in Viking Conquest and one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic Kingdom. Ruler[] Ruire Dunlaing mac Muiredaig Initial ruler Vassals[] Ard Tiarna Ailill mac Dunlainge Ard Tiarna Cairpre mac Dunlainge Tiarna Muiredach mac Brain Tiarna Domnall mac Muirecain Tiarna Cerball mac Muirecain Tiarna Augaire mac Ailella Territory[] The kingdom's capital is the town of Maistiu. Territory of the Kingdom of Laigin TownsMaistiu CastlesCell Dara Liamhain Dun Bolg Ros Mhic Treoin VillagesBal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West Wikipedia has an article on this subject at:Leinster Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Laithlind | Kingdom of Laithlind Official Information Ruler Konungr Gudrod Ragnarson Claimant None Kingdom of Laithlind is one of the 21 factions in Viking Conquest. Laithlind is the only non-Irish kingdom in Ireland. Additionally, it also occupies some islands. It is a Pagan Norse Kingdom. Ruler[] Konungr Gudrod Ragnarson Initial ruler Vassals[] Jarl Olaf Gudrodrsson Jarl Ivar Gudrodrsson Jarl Asl Gudrodrsson Jarl Orkan Jarl Helgi Ketilsson Hersir Eystein Olafsson Hersir Sygtrygg Ivarrsson Hersir Thorstein Olafsson Territory[] Dubh Linn is its capital and only port. Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South Wikipedia has an article on this subject at:Lochlann Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Mide | Kingdom of Mide Official Information Ruler Ruire Donnchad mac Eochocai Claimant None Kingdom of Mide is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Rulers[] Ruire Donnchad mac Eochocai Initial ruler Vassals[] Mael Sechnaill mac Niall Mael Diarmait mac Etersceili Mael Flann Sinna mac Sechnaill Tiarna Flann mac Conaing Mael Conall mac Echach Territory[] Temair is its capital. Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South Wikipedia has an article on this subject at:Kingdom of Meath Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Mierce | Kingdom of Mierce Official Information Ruler Cyning Brugred Beorhtwulfing Claimant None The Kingdom of Mierce is one of largest of the 21 factions in Viking Conquest. It occupies central England. It is a Christian Anglian kingdom. Rulers[] Cyning Brugred Beorhtwulfing Initial ruler Vassals[] Ealdorman Ceowulf Ceowulfling Ealdorman Hereberht Ealdorman Aethelred Ealdorman Aethelred Mucel Ealdorman Aelfgar Ealdorman Aethulf Ealdorman Beornoth Ealdorman Sigberth Dryhten Aethelwulf Aethelreding Territory[] Tomtun is the capital and Lundenwic is the only port town of the faction. Territory of the Kingdom of Mierce TownsTomtun Lundenwic Cirren Ceaster CastlesSnotingaham Lincylene Ham Tune Hreapandun Oxenaforda Colne CeasterGegnesburh Stanford VillagesSnotingaham South Lincylene Ham Ham Hreapan Ham Oxena Ham Colne HamGegnes Ham Stan Ham Lunden Ham North Lunden Ham South Tom Ham EastTom Ham South Cirren Ham East Cirren Ham West Wikipedia has an article on this subject at:Mercia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Mumain | Kingdom of Mumain Official Information Ruler Ruire Cenn Faelad hua Mugthigirn Claimant None Kingdom of Mumain is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Ruler[] Ruire Cenn Faelad hua Mugthigirn Initial ruler Vassals[] Ard Tiarna Dunchad mac Dub da Bairenn Ard Tiarna Dub Lachtnai mac Gualu Tiarna Foghartach mac Suibhne Tiarna Longbortan mac Finnachta Tiarna Reachtabhra mac Bran Finn Tiarna Colman mac Cionaith Territory[] Caiseal is its capital. Territory of the Kingdom of Mumain TownsCaiseal CastlesGrian Airbh Les Mor Ciarraighe Luachra Muscraighe Dun Na Mbarc VillagesBal Grian Airbh Bal Les Mor Bal Ciarraighe Luachra Bal Muscraighe Bal Na MbarcBal Caiseal East Bal Caiseal West Wikipedia has an article on this subject at:Munster Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Nords | Kingdom of Nords Banner Troops Official Information Ruler King Ragnar Claimant Lethwin Far-Seeker The Kingdom of Nords is one of the factions within the Mount&Blade series. Their national animal is the raven, which is depicted on their emblem and on the banner of their king, Ragnar. In Mount&Blade: Warband, unlike in the original Mount&Blade, the Nord lords are called Jarls. Contents 1 History 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory History[] According to Matheld, Nord people are from a place called "Nordland", although the game's description of the custom battle character, Sverre, claims that Nords originally came from a land known as "Jumne". Nordland is said to be far north of Calradia, over the sea, and it is also the home of the Sea Raiders. Matheld says the Nords were invited by the Calradic Empire to crew their galleys, and were given land on the coast as payment for this service. After the Empire fell however, a Nord leader named Gundig Hairy-Breeks landed in Calradia to claim a supposed Nord birthright of the whole continent. Matheld makes note that this was a fabrication by the skalds and qualifies it by noting the Nords need no excuse to go to war. Gundig Hairy-Breeks would be killed attempting to attack the Rock of Rivacheg, but Nords still come to Calradia under the idea of claiming Calradia by force. This predisposition to war also factored into the rise of its current leader, King Ragnar, and the disinheritance of the claimant Lethwin Far-Seeker. The king before Ragnar and Lethwin's father, King Hakrim, had Lethwin sent abroad to learn academic arts believing that the Nords needed to be more than warriors. Ragnar disagreed and when Lethwin was shipwrecked on his way home to claim his throne, Ragnar took the throne for himself. According to both Marnid and Deshavi, the Nords also grow flax in abundance to send to Sargoth. There, it is weaved into Linen which Marnid claims was not something produced in Calradia. Rulers[] King Ragnar Initial Ruler Lethwin Far-Seeker Claimant Vassals[] Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Tactics[] Main article: Kingdom of Nords Tactics Strengths[] Powerful infantry with excellent choice of equipment for direct engagement. Archers are skilled in and equipped for close combat as well as long-range firing. All troops have high Athletics skill by default. Excellent troops for both attacking and defending in sieges. Weaknesses[] Complete absence of cavalry. Vulnerable to heavy cavalry. Second lowest strategic mobility out of all factions. Summary[] The Kingdom of Nords is, in military terms, an infantry-based civilization. They boast the most powerful heavy shock infantry, whose main tactic is to throw a volley of axes or javelins at their targets before charging in to melee. They are somewhat vulnerable to armies with shock cavalry, as the men on foot cannot keep up with them. On the other hand, Nords are completely equipped to fight on foot and make for excellent castle besiegers, breaking shields and splitting heads with their axes as they go. They also make great castle defenders, forming a nearly impenetrable shield wall on the ramparts. Nord armies rely on the strength of their infantry. Nord Huscarls are arguably the best infantry unit in the game. Since they do not rely on cavalry, their armies are excellent at both attacking and defending castles. They also have a branch of archers, but they are not as focused as there are only a few tiers in that unit line, though they are still capable in combat. Troop Tree[] Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl Territory[] The factions which surround the Nords are the Kingdom of Vaegirs and the Kingdom of Swadia. The territory of the Kingdom of Nords contains the following towns, castles, and villages: Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg Note that over the course of the game, other kingdoms may besiege and take over these lands and the Kingdom of Nords may gain more or less land. However, these places are the only places from which you can recruit Nordic troops. Also note that the Kingdom of Nords and Kingdom of Rhodoks are the only two factions that start with three towns, unlike all of the other factions which start with four. In Warband, their starting territory is separated by the bridge east of Sargoth that holds by far the most direct way to the town of Wercheg. This bridge is guarded by Vaegir-held Ismirala Castle, limiting or at least delaying support between Nords in the north and south in case of a conflict. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Northhymbre | Kingdom of Northhymbre Official Information Ruler Jarl Halfdan Ragnarsson Claimant Aetheling Oswine Kingdom of Northhymbre or Northumbria, is one of the 21 factions in Viking Conquest and located in Northern England and some parts of Scotland. It's one of the largest factions and the largest Pagan faction. It is a Pagan Norse Kingdom. Contents 1 Rulers 2 Vassals 3 Territory 4 Trivia Rulers[] Jarl Halfdan Ragnarsson Initial ruler Aetheling Oswine Claimant Vassals[] Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Territory[] Eidynburh is its capital and one of the ports along with Bebbanburh. Territory of the Kingdom of Northhymbre TownsEidynburh Bebbanburh Jorvik CastlesCaer Ligualid Mame Ceaster Donne Ceaster Middelsburh Denisesburna Ad GefrinDin Baer Wicstun VillagesLigualid Ham Mame Ham Donne Ham Middels Ham Denises Ham Ad Gefrin Ham Baer HamWics Ham Eidyn Ham East Eidyn Ham West Eofer Ham East Eofer Ham WestBebban Ham North Bebban Ham South Trivia[] Northhumbrye is Anglo-Saxon for Northumbria, one of the biggest pre-Norman kingdoms in England. Historically, it would have been written "Norþhymbre" or "Norðhymbre" with the letters Thorn or Eth. Alternatively, the word could also end with the letter A. Wikipedia has an article on this subject at:Kingdom of Northumbria Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Northvegr | Kingdom of Northvegr Official Information Ruler Konungr Harald Halfdanarson Claimant None Kingdom of Northvegr is one of the 21 factions in Viking Conquest. It is located on the northeastern edge of the map. It is a Pagan Norse kingdom. Rulers[] Konungr Harald Halfdanarson Initial ruler Vassals[] Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Territory[] Tunsberg is its capital and only port. Territory of the Kingdom of Northvegr TownsTunsberg CastlesSkiringssalr Hordaland Agdir Rogaland VillagesSkiringssalr By Horda By Agdir By Rogaland By Tuns By East Tuns By West Wikipedia has an article on this subject at:Norway Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Rhodoks | Kingdom of Rhodoks Banner Troops Official Information Ruler King Graveth Claimant Lord Kastor of Veluca The Kingdom of Rhodoks is ruled by King Graveth, while the claimant to the throne is Lord Kastor of Veluca. In Mount&Blade: Warband, unlike in the original Mount&Blade, the Rhodok lords are called Counts. The Kingdom of Rhodoks is unique in that it is an elective monarchy. Their national animal is the bear, which is depicted on their emblem and on the banner of their king, Graveth. Contents 1 History 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] The Rhodoks were originally part of the Kingdom of Swadia, but successfully fought a war for independence. Their origin is reflected in their troop types and choice of territory. The Rhodoks' pikemen and crossbowmen were fielded in mountainous terrain to defeat the Knights of Swadia, as they lacked cavalry and thus relied on pike and crossbow to prevail over the Knights. Bunduk recounts how a war veteran named Grunwalder came "over the hills" after the war and taught the Rhodoks the art of war to defend themselves against the Swadians, effectively becoming an ancestral hero to the Rhodok people. Grunwalder would die in the rebellion he started, but his memory would live on as the Rhodoks swore never to bow to any king again. The Rhodoks built Grunwalder Castle at the place where Grunwalder fell in battle as a celebration of his contributions. Artimenner recounts, when the player nears Culmarr Castle, that the count of that fortress used its geographical advantage to levy heavy taxes on all nearby caravan routes, and used this as leverage to be elected King of the Rhodoks. All rulers of the Rhodoks thenceforth were elected kings, the latest of which is King Graveth. Rulers[] King Graveth Initial Ruler Lord Kastor of Veluca Claimant Vassals[] Note that the vassals listed below are only the ones present at the start of the game. Later on, other vassals may join or leave, and they may gain or lose land or fiefs. This is particularly common when an entire kingdom is conquered and all the vassals from that kingdom defect on a random basis to the remaining factions. Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Tactics[] Main article: Kingdom of Rhodoks Tactics Strengths[] Excellent spearmen for resisting cavalry charges and holding the line. Outstanding crossbowmen. Excels at defending castles and towns. Very good at sieges. Weaknesses[] Lacking in cavalry. Poor offensive infantry. Infantry units (besides the sergeant) semi-consistently spawn without shields. Lowest strategic maneuverability out of all factions. Summary[] The Rhodoks rely heavily on well-equipped and hardy militias, unlike the levied footsoldiers and heavily armored knights of their Swadian and Sarranid neighbors. The Rhodoks are fond of the spear and the crossbow, and their armies are largely composed of spear-armed foot soldiers and professional crossbowmen, both equipped with large Board Shields to offer full protection from volleys of arrows. The top-tier of the Rhodok infantrymen are their Sergeants, armed with Glaives and Military Hammers to give them a great advantage in offensive and defensive engagements. The Rhodok military tree somewhat resembles that of the Nords considering the absence of cavalry, instead choosing to place an emphasis on heavy hitting top tier infantry. Furthering this comparison, despite Rhodok infantry not quite matching the strength of Nord Huscarls, any disparity is quickly bridged when you take the supremacy of the Rhodok Sharpshooter over the Nord Veteran Archers into account, and the Glaives of Rhodok veteran spearmen can even the odds if you have enough. Rhodok troops are mainly effective against cavalry. Melee battles don't tend to favor their infantry units, but a powerful corps of crossbowmen can soften up the enemy before an infantry charge. Rhodok units are best used in a defensive role in field battles, with infantry in front of ranged units. A corps of Sergeants and Sharpshooters in any army tends to be just fine, especially against Swadian units. Additionally, Rhodoks have more health and speed than any other faction units, and can devastate enemy armies when in the right formation. If you plan on besieging or defending any castles or cities, Rhodok units excel at this role. Coupled with the very mountainous terrain of the Rhodok territory, and their troops excellent defensive capabilities, Rhodok towns and select castles are the hardest of any faction to besiege. Troop Tree[] Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter Territory[] The capital of the Kingdom of Rhodoks is Jelkala. The Kingdom of Rhodoks contains the following towns, castles, and villages: Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B) Note that, over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Rhodoks may gain more. However, these places are the only places from which you can recruit Rhodok troops. Trivia[] While the Rhodoks were added as a proper faction only between versions 0.808 and 0.894, they are first referenced as a possible troop tree - consisting of Rhodok Tribal, Hunter, Warrior, Veteran, Warchief - as early as version 0.704. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Swadia | Kingdom of Swadia Banner Troops Official Information Ruler King Harlaus Claimant Lady Isolla of Suno The Kingdom of Swadia is ruled by King Harlaus, and the claimant to the throne is Lady Isolla of Suno. Their national animal is the lion, which is depicted on their emblem and on the banner of their king, Harlaus. Unlike in the original Mount&Blade, Swadian lords in Mount&Blade: Warband are called Counts. As a starting point, the Kingdom of Swadia is profitable as it is close to all of the other factions. This means that you can easily venture into any other nation and buy goods, then return and sell them in any Swadian town. Swadian lands are relatively safe for trade routes, with the only bandit infested area being between Suno and Uxkhal. The downside of starting in Swadia is that it has no specially priced goods of its own and Forest Bandits can be difficult to face at the start of the game. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 3.3 Summary 4 Troop Tree 5 Territory 6 Trivia Rulers[] King Harlaus Initial Ruler Lady Isolla of Suno Claimant Vassals[] Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Tactics[] Main article: Kingdom of Swadia Tactics Strengths[] Excellent shock and heavy cavalry. Reliable heavy infantry. Strong at defense and offense. Weaknesses[] Unreliable crossbowmen. Very limited anti-cavalry infantry. Expensive troops. Summary[] The Kingdom of Swadia is similar to the Kingdom of Vaegirs, as both factions have almost identical troop progression. Swadian armies are usually more expensive to support than those of the Vaegirs, and are usually not as strong in numbers. At the beginning of the Native Campaign, the Kingdom of Swadia is the strongest faction in the game, although its central starting position means that it is usually tied up with wars on numerous fronts. The eastern town of Dhirim is likely to be regularly taken by neighboring factions. Swadian melee troops prefer to wield swords, heavy maces, and voulges. Swadians also use crossbowmen instead of archers, yet it seems the bow is a common Swadian weapon among its forest bandits, arena fighters and hunters. Swadian Knights are the most powerful cavalry units in the game, rivaled only by Sarranid Mamlukes. Swadian troops rely mainly on the strength of their Knights to power through all enemy formations. Swadia also has some decent infantry, but not as good as Nordic infantry. Swadian infantry resembles a mix between Vaegir and Rhodok infantry. Swadia can also train crossbowmen, although their crossbowmen are outmatched by those trained by the Rhodoks. Troop Tree[] Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter Territory[] The territory of the Kingdom of Swadia contains the following towns, castles, and villages: Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar Note that over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Swadia may gain more. However, these places are the only ones from which you can recruit Swadians. There are Swadian recruits in Swadian villages, and also mercenaries in taverns. Trivia[] Swadia is the oldest faction in the game, as it has been around since version 0.202. In version 0.202 Marnid tells the player that he was originally headed to trade goods in Larechia when his caravan was ambushed by Khergits. In version 0.704 (maybe even earlier), Larechia was replaced with 'Harlaushia', and around that time King Larec was replaced by King Harlaus. This implies the Kingdom of Swadia is colloquially-in-universe referred to by its ruler's name. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Sweden | Kingdom of Sweden Banner Troops Official Information Ruler King Carl Gustaf Claimant Former Queen Christina Faction Location Swedes in light blue “ The Kingdom of Sweden so far remains neutral to both the Muscovites and the Poles, but it keeps its cold eye on their northern lands. No one has any doubt that it shall draw its hands around the throat of whichever nation loses the coming war. The Swedes have an impressive army, dreaded by all of Northern Europe. ” — Jaques de Clermont The Kingdom of Sweden is a nation in Mount&Blade: With Fire & Sword, located on the northwestern edge of the map of Eastern Europe. It is ruled by King Carl Gustaf, and the claimant to the throne is Former Queen Christina. It is on the north-west area of the overland map. The Kingdom of Sweden is one of two nations without a main questline, the other being the Crimean Khanate. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] King Carl Gustaf Initial Ruler Former Queen Christina Claimant Vassals[] General Brahe Wisingsborg Governor-General Magnus De la Gardie Count Orvar von Goya Governor Anders Eriksson Elector Frederick William Ratsherr Dirich Werneken General Arvid Vittenberg General Gustaf Evertsson Horn Ratsherr Alexander Leslie Baron Gustaf Wrangel Baron Christopher Bjolke Ratsherr Lennart Torstenson Ratsherr Otto Standbok General Simon Grundel-Hemfet Ratsherr Konrad Marenfeld Ratsherr Fabian Von Wersen Ratsherr Hans Von Koenigsmark Ratsherr Nilson Kagg General Robert Douglas Ratsherr Carl Lebenhaupt Tactics[] Strengths[] Most heavily armored faction. Best anti-cavalry infantry, shock infantry, and second best musketeers. Superb dragoons and heavy cavalry. Weaknesses[] Slow and can be outmaneuvered. Lacking in light infantry and light cavalry. The Kingdom of Sweden is similar to the Kingdom of Nords from Mount&Blade: Warband. Like the Nords, the Swedes have a focus on heavy melee infantry and excellent ranged units. Unlike the Nords, the Swedes have access to very effective cavalry units as well. Their weakness is ironically their armor, being slow and vulnerable to cavalry. Swedish militia tier units Town Militiaman, Militia Musketeer and Militia Pikeman are the best in their class due to their top tier stats and equipment (pikes). The Swedish mainline units are the Musketeer and Pikeman, with regional troops Finnish Harquebusier (armored but poorer musketeer), German Pikeman (better stats), and the excellent Black Reiter. The Swedish Musketeer is the second best mainline musketeer (better or nearly equivalent to that of rival elite troops) and the Finnish Harquebusier is much worse but more heavily armored. The Lifeguard is the best musketeer (second best in the game) available to the Swedes equipped with Miquelet muskets. The mercenary Scottish Musketeer should be avoided as it is worse than the alternatives. The Swordsman is the best shock infantry in the game and mercenary Scottish Swordsman is next, both being excellent in offensive and defensive positions in a siege. Finally, the mercenary Scottish Pikeman is the best anti-cavalry infantry unit in the game with the best stats and equipment. The Swedes have a superb Dragoon unit with several other options available to support the role like the Cuirassier, Black Reiter and Swedish Reiter. The Cuirassier is equipped with medium-heavy armor, a pistol and broadsword with great 1H stats making it a great option for cavalry charges. For more punch in your charges, switch to the Black Reiter and elite Swedish Reiter. The Swedish Reiter is the Swedish elite and most heavily armored unit in the game, armed with a pistol and broadsword, peppering their enemies with shots and charging for a finishing blow. Finally, the Cuirassier Spearman performs well as a lancer but has average stats and medium-heavy armor. Troop Tree[] Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Territory[] The territory of the Kingdom of Sweden contains the following towns, fortresses, and villages. Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name swed_man_death_1.ogg swed_man_death_2.ogg swed_man_death_3.ogg swed_man_insult_1.wav swed_man_insult_2.wav swed_man_insult_3.wav swed_man_insult_4.wav swed_man_insult_5.wav swed_man_insult_6.ogg swed_man_victory_1.wav swed_man_victory_2.wav swed_man_victory_3.wav Trivia[] Out of all of the nations in Eastern Europe, the Kingdom of Sweden is the only one that exists in modern times as it does in With Fire & Sword, with only slight differences: its territories in Latvia, Estonia, and Lithuania are no longer Sweden's, and Finland is independent. The Kingdom of Sweden was not fully shown in With Fire & Sword, because Sweden itself wasn't featured, and not all of Finland was shown either. "Ratsherr", a title shared by several Swedish vassals, is German for "councilor", which would mean that these vassals were members of the Privy Council of Sweden, key advisors (and occasional co-rulers) to the Swedish monarch. The title in Swedish would be "Rådsherre". In the game's code, the Kingdom of Sweden is referred to as nord - the Kingdom of Nords being similar in that it is based around the Nordic countries/Scandinavia. In the audio files for the battle cries, there is a clip where a dying Swedish soldier is heard speaking German (swed_man_death_2.ogg). It is unknown whether this represents the regionality of individual soldiers (such as the German Pikeman) or that the Swedish faction in the game is actually a simplified version of the politics on the western side of the map (such as Swedish vassals using German titles and the inclusion of the Prussian region as Swedish) or simply a developer oversight. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Uladh | Kingdom of Uladh Official Information Ruler Ruire Lethlobar mac Loingsig Claimant None Kingdom of Uladh is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Ruler[] Ruire Lethlobar mac Loingsig Initial ruler Vassals[] Mael Cathalan mac Indrechtaig Mael Conallan mac Duin Ard Tiarna Mocheirge mac Indrechtaig Tiarna Ainbith mac Aedo Tiarna Cummascach mac Cathalan Territory[] Rath Celtair is its capital and only port Territory of the Kingdom of Uladh TownsRath Celtair CastlesDun Sebuirge Magh Rath Magh Cobha Druim Mor VillagesBal Sebuirge Bal Magh Bal Magh Cobha Bal Mor North Bal Celtair East Bal Celtair West Wikipedia has an article on this subject at:Ulaid Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Vaegirs | Kingdom of Vaegirs Banner Troops Official Information Ruler King Yaroglek Claimant Prince Valdym the Bastard The Kingdom of Vaegirs is a faction ruled by King Yaroglek in the Mount&Blade series. The Vaegirs possess arguably the finest foot archers in the game, and also have several tiers of reasonably good infantry and heavy cavalry. Vaegir troops prefer using two-handed weapons for an offensive advantage against their foes, and live in the mountainous and snowy north-eastern boundaries of the map. The claimant to the throne is Prince Valdym the Bastard. Their national animal is the snow leopard, which is depicted on their emblem and on the banner of their king, Yaroglek. Unlike in the original Mount&Blade, Vaegir lords in Warband are called Boyars, a title for lord in several Slavic languages. Contents 1 History 1.1 In Warrider 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] Not much is known about Vaegir history but they have fought with the Nords when the Nords forced the northern coast of Calradia to pay Nordgeld, a yearly stipend, after the Vaegirs refused to pay. The war took 3 years when they attempt to take the town of Rivacheg and the Nord king Gundig was killed there. In Warrider[] In Mount&Blade version 0.202 the Vaegirs were said to have rebelled from the Swadians, resulting in the on-going conflict between the two factions. This explains why the two factions' troop trees are generally so similar even in the latest version of Warband. Rulers[] King Yaroglek Initial Ruler Prince Valdym the Bastard Claimant Vassals[] Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Tactics[] Main article: Kingdom of Vaegirs Tactics Strengths[] Superb archers. Good horsemen with high maneuverability. Strong offensive capabilities with two-handed weapons. Inexpensive troops. Weaknesses[] Poor defensive capabilities due to lighter armor. Vulnerable to missile weapons. Summary[] The Kingdom of Vaegirs and the Kingdom of Swadia both have very similar troop trees, although Vaegir armies are, in general, cheaper to enlist and maintain, and are more numerous as a result. They also are more horse-based, with their tier 3 melee troop sometimes being generated with a horse and fighting as a cavalryman. According to Lezalit, the Vaegir people do not favor discipline or an organized command hierarchy, resulting in diverse but weak troops. However, Vaegir Marksmen are arguably the best archers in the entire game. Although not as strong in melee combat and having less health than Rhodok Sharpshooters, they are the most accurate and boast the fastest shooting rate of all long-range units in the game. Provided a superior landscape and numerical advantage, it is more than possible for Vaegir Marksmen to devastate enemy infantry with a relentless salvo. It is also important to note that because of the Marksmen's fast shooting rate, they tend to run out of arrows relatively quickly during a battle. Therefore, it is recomended that they are ordered to hold until the enemy comes within reasonable range. Although this tactic is very effective, it could also lead to infantry casualties if the timing is poor. Troop Tree[] Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman Territory[] The factions which surround the Vaegirs are the Kingdom of Nords, Kingdom of Swadia and the Khergit Khanate. The capital of the Kingdom of Vaegirs is Reyvadin. The Kingdom of Vaegirs contains the following towns, castles, and villages: Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin Note that, over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Vaegirs may gain more or less land. However, these places are the only places from which you can recruit Vaegir troops (without using a tweak, a script, or a mod that allows the recruitment of the current faction's troops). Trivia[] The Vaegirs are the second oldest faction after Swadia. This faction has been in the game since version 0.202. Though the titles of their lords are slavic, some of their clothing and equipment takes influence from the Caucasian and some West Turkic peoples. Alayen states that the Vaegirs have at least part of their people living in the Khergit Khanate "across the mountains", and Baheshtur tells the player that the Vaegirs had ruled the current Khergit lands before. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of West Seaxe | Kingdom of West Seaxe Official Information Ruler Brytenwalda Aethelred Aethelwulfing Claimant Aetheling Ceorl Kingdom of West Seaxe is one of the 21 factions in Viking Conquest. It is a Christian kingdom and the only Saxon faction in the game. West Seaxe is one of the most powerful kingdoms in Viking Conquest, controlling most of southern England. Rulers[] Aethelred Aethelwulfing Initial ruler Aetheling Ceorl Claimant Vassals[] Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Territory[] Cippanhamm is its capital. Territory of the Kingdom of West Seaxe TownsCippanhamm Cantwaraburh Witan Ceaster CastlesHrofae Ceaster Dornwara Ceaster Searoburh Dorce Ceaster Wiltun Ham TunBadon Escan Ceaster VillagesHrofae Ham Dornwara Ham Searo Ham Dorce Ham Wil Ham Ham Ham Badon HamEscan Ham Cantwara Ham North Cantwara Ham South Cippan Ham East Cippan Ham WestWitan Ham North Witan Ham South Wikipedia has an article on this subject at:Wessex Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Klin | Klin Settlement Information Type Village Kingdom Muscovite Tsardom Fortification Moscow World Map With Fire & SwordKlinMoscowTemplate:World Map/With Fire & Sword Klin is a village of the Muscovite Tsardom, subordinate to Moscow. Layout[] Player Elder Fugitive Klin is a Russian-style village with thirteen houses. It is built on a flat surface by a river. The player needs to cross a bridge to get to the village. Access to water is blocked by invisible barriers, but if one looks closely one will find fish nets inside the river, suggesting that fishing is done here. This is reinforced by the fact that fish is placed on the tables. There are also storages of barrels. The Village Elder can be found standing in front of the largest house in the center of the village. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found by a small tree by the curvature of the river, on the same side as the village. Wikipedia has an article on this subject at:Klin, Klinsky District, Moscow Oblast Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo |
Kobelyaki | Kobelyaki Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Sich World Map With Fire & SwordKobelyakiSichTemplate:World Map/With Fire & Sword Kobelyaki is a village of the Cossack Hetmanate, subject to Sich. Layout[] Player Elder Fugitive Kobelyaki is built on a relatively uneven surface. It is a Polish/Cossack-style village with eighteen houses. Near the middle of the village is a church, next to which are three graves. The Village Elder can be found in a large fenced area, in front of the large plank-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found under a tree near the church. Wikipedia has an article on this subject at:Kobeliaky Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha |
Koenigsberg | Koenigsberg Settlement Information Type Town Kingdom Kingdom of Sweden Villages NidritsaPlungeTapiau World Map With Fire & SwordKoenigsbergNidritsaPlungeTapiauTemplate:World Map/With Fire & Sword Koenigsberg is a town of the Kingdom of Sweden, initially ruled by Elector Frederick William. It has the villages Nidritsa, Plunge and Tapiau. Contents 1 Layout 2 Trade 2.1 Produces 2.2 Trades with Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders During a siege, a temporary bridge will be built across the moat, and then four ladders will be placed there. The materials used to build the bridge can be found near the player's spawn point. Trade[] Produces[] Linen, Smoked Fish Salt, Beer Oil Trades with[] Cherkassk Riga Vilna Warsaw Wikipedia has an article on this subject at:Königsberg Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg |
Kolomak | Kolomak Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Chernigov World Map With Fire & SwordKolomakChernigovTemplate:World Map/With Fire & Sword Kolomak is a village of the Cossack Hetmanate. It is subordinate to Chernigov. Layout[] Player Elder Fugitive Kolomak is built on flat surface, as a Polish/Cossack-style village with thirteen houses. The layout of the houses almost forms a loop, but four of them form a curve "in the wrong direction". There is a water well in the half-side of the village closer to the player's entrance. There are two stables in the village, sheltering five horses. The Village Elder can be found among the houses that "curve in the wrong direction", in front of the large hay-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found beyond the village's boundaries on an open field. Wikipedia has an article on this subject at:Kolomak Raion Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha |
Koncerz | The Koncerz is a long, edgeless thrusting sword. It has unmatched range for a one-handed weapon, longer than all but a few two-handed weapons. It also has the property “Crush through blocks”, which is unique for a thrusting weapon. Historically, the koncerz was used by the Polish Hussar cavalry. While mounted, it provided a long reach plus a thrusting point for attacking armored opponets. With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) Wikipedia has an article on this subject at:Koncerz |
Koncerz/With Fire & Sword | Koncerz KoncerzOne-handedBase value: 2900 thalersWeight: 1.5Thrust: 27pSpeed rating: 91Weapon reach: 125Requires strength: 9Can crush through blocksWith Fire & Sword |
Korsun | Korsun Settlement Information Type Fortress Kingdom Cossack Hetmanate Villages Boguslav World Map With Fire & SwordKorsunBoguslavTemplate:World Map/With Fire & Sword Korsun is a fortress of the Cossack Hetmanate, initially ruled by Colonel Lukyan Mozyra. It has the village Boguslav. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The accessible area is small and both the Lord's Hall and prison are in close proximity to the player. During a siege, three ladders are used: one on the left and two on the right of the fortress gates. Wikipedia has an article on this subject at:Korsun-Shevchenkivskyi This article is a stub. You can help out by expanding it. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha |
Kovno Fortress | Kovno Fortress Settlement Information Type Fortress Kingdom Polish Commonwealth Villages Vendau World Map With Fire & SwordKovno FortressVendauTemplate:World Map/With Fire & Sword Kovno Fortress is a fortress of the Polish Commonwealth, initially ruled by Warlord Alexander Oginsky. It has the village Vendau. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's Hall is directly opposite the player after passing through the gates. The prison is the house on the left. During a siege, three ladders are used: one on the left and two on the right of the gates. Trivia[] Kovno is actually the former English name of Kaunas, which was used until Lithuania's independence. In Polish it is called Kowno to this day. Wikipedia has an article on this subject at:Kaunas Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye |
Kozelets | Kozelets Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Chernigov World Map With Fire & SwordKozeletsChernigovTemplate:World Map/With Fire & Sword Kozelets is a village of the Cossack Hetmanate, subordinate to Chernigov. Layout[] Player Elder Fugitive Kozelets is built on flat terrain, on farmland. It is a Polish/Cossack-style village with fifteen houses. In the center of the village there is a church and a water well. Across the village there are two stables sheltering four horses. There is also a storage of wood, barrels and sacks of unknown produce. There are several fenced areas growing plants that appear to be trees and flowers, and not crops. The Village Elder stands in front of the largest brick-roofed house, by the storage of aforementioned produce. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand far beyond the village's boundaries, behind a haystack. Wikipedia has an article on this subject at:Kozelets Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha |
Krakov | Krakov Settlement Information Type Town Kingdom Polish Commonwealth Villages Wadowice, Amere, Babice, Sambir World Map With Fire & SwordKrakovChenstokhovaStaronowiceWadowiceTemplate:World Map/With Fire & Sword Krakov is a town of the Polish Commonwealth and historical capital of the Kingdom of Poland (though this is not mentioned in the game). It is initially ruled by Hetman Stanislaw Potocki. Its villages are Wadowice, Amere, Babice and Sambir. Contents 1 Layout 2 Trade 2.1 Consumes 2.2 Produces 3 Trivia Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders Only three streets in the town are accessible. All places of interest are located around these streets. During a siege the accessible area is much larger. The player starts to the right of the gates and three ladders are used for the siege. Trade[] Consumes[] Produces[] Tools Honey Dyes Beer Flour (one of the leading flour producers) Trivia[] Kraków has been the capital of Poland since 1038 until 1596, when Sigismund III Vasa de facto moved the capital to Warsaw. Officially, however, Kraków was still named capital until 1793. Wikipedia has an article on this subject at:Kraków Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye |
Krivichi | Krivichi Settlement Information Type Village Kingdom Polish Commonwealth Fortification Smolensk World Map With Fire & SwordKrivichiSmolenskTemplate:World Map/With Fire & Sword Krivichi is a village of the Polish Commonwealth, subordinate to Smolensk. Layout[] Player Elder Fugitive Krivichi is a Polish/Cossack-style village with sixteen houses, built on a flat surface. There are no distinctive features in the village. The Village Elder stands in front of a large plank-roofed house in the center of the village, towards the left of the player's entrance. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand directly opposite the Village Elder, in front of a large hay-roofed house. Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye |
Kryliv | Kryliv Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Cherkassy World Map With Fire & SwordKrylivCherkassyTemplate:World Map/With Fire & Sword Kryliv is a village of the Cossack Hetmanate, subordinate to Cherkassy. Layout[] Player Elder Fugitive Kryliv is built on a relatively flat, but still uneven, surface, as a Polish/Cossack-style village with twelve houses. It is built next to a body of water. Access to the water is available for the first few meters; any deeper is blocked by invisible barriers. Inside the water there are fishing nets, suggesting that fish products may be produced here. The Village Elder can be found standing in front of a large brick-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found on a high point along the edge of the body of water. Wikipedia has an article on this subject at:Novogeorgievsk Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha |
Kursk | Kursk Settlement Information Type Fortress Kingdom Muscovite Tsardom Villages Lgov World Map With Fire & SwordKurskLgovTemplate:World Map/With Fire & Sword Kursk is a fortress of the Muscovite Tsardom. It is initially ruled by Warlord Semyon Rakhmanin. Kursk has one village: Lgov. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders While the fortress looks wide, the accessible area is little. During a siege two ladders are placed on the left of the gates. Trivia[] Kursk was repeatedly attacked by Polish and Crimean forces in the 17th century, but the fortress itself was never taken. Wikipedia has an article on this subject at:Kursk This article is a stub. You can help out by expanding it. Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo |
Kyzykermen | Kyzykermen Settlement Information Type Town Kingdom Crimean Khanate Villages Ordash World Map With Fire & SwordKyzykermenOrdashTemplate:World Map/With Fire & Sword Kyzykermen is a town in the Crimean Khanate initially owned by Baryn-bey. The village of Ordash is bound to the town. Contents 1 Layout 2 Trade 2.1 Produces 2.2 Trades With 3 Trivia Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders Even for a town, the accessible area of Kyzykermen is rather broad. The Lord's Hall is at the end of the street from the gates. The tavern and three merchants are also located along this street but the horse merchant is by a group of stables near the walls. During a siege, only a small portion of the town is accessible. The defenders will spawn outside the accessible area. Trade[] Produces[] Dried Meat Leatherwork Pottery Salt Spice Trades With[] Akkerman Lviv Moscow Trivia[] Kyzykermen today is called Beryslav, and is located in Ukraine along the Dniepr. Wikipedia has an article on this subject at:Beryslav Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek |
Kyzyl-yar Fortress | Kyzyl-yar Fortress Settlement Information Type Fortress Kingdom Crimean Khanate Villages Sinelnikovo, Nugai World Map With Fire & SwordKyzyl-yar FortressTemplate:World Map/With Fire & Sword Kyzyl-yar Fortress is a fortress of the Crimean Khanate, initially ruled by Shirin-bey. Its villages are Sinelnikovo and Nugai. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The fortress forms a curve. The Lord's Hall and prison are on opposite ends of the curve. The player enters the fortress facing the prison. There is a river beyond the fortress which the player cannot access due to invisible barriers. During a siege, two ladders are used, one on either side of the gates. Wikipedia has an article on this subject at:Melitopol Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek |
Ladies | A large group of ladies gathered in a castle. Ladies are lord's wives, daughters, and sisters in the land of Calradia. In Warband, a lady can be asked to talk about herself and her relationship to her lord. The player can also marry ladies who are not already married, can dedicate a tournament to a lady, and can proclaim love to them. Poems can be learned to woo them. A lady can also improve your relationship with a lord of that faction, at the price of one thousand denars per relationship point. Ladies can offer a quest in which you must defend the honor of the lady and defeat the lord that sullied her name. You must visit that lord and challenge him to a one-on-one duel in the tournament area. If you win, you'll lose a lot of relationship points with the lord and gain a lot with the lady, who also gives you a reward (usually 3000 denars) whether you are victorious or not. You will also gain a point of honor if you accept the reward, two points if you refuse it; you will lose five points if the lord defeats you in the duel. As a ruler of your own kingdom, raising a female companion to vassalship will give them the title 'Lady', but they will act as lords. In With Fire & Sword, ladies are present in courts across the map, but they are simply placeholders with no function, as any interaction with them will simply make them tell that they do not know the player well enough, and there is no way to improve relations with them. Relation[] You can change your relation with ladies through the following means: Action Effects Duel for lady - Accept quest +3 Duel for lady - Complete quest +10 Duel for lady - Fail quest +6 Duel for lady - Reject quest -1 Escort lady +2 Rescue prisoner lord +8 Release lady without ransom after capturing a castle or town +1 Demand ransom for a lady after capturing a castle or town -3 * Warband only. Personalities[] Personalities Bard's Description Convential They say that (Lady) is a most conventional maiden - devoted to her family, of a kind and gentle temperament, a lady in all her way Moral They say that (Lady) is a lady of the highest moral standard. Very admirable, very admirable -- and very hard to please, I'll warrant. Romantic They say that (Lady) is a bit of a romantic, a dreamer -- of a gentle temperament, yet unpredictable. She is likely to be led by her passions, and will be trouble for her family, I'll wager. Ambitious They say that (Lady) is determined to marry well and make her mark in the world. She may be a tremendous asset for her husband -- provided he can satisfy her ambition! Tomboyish They say that (Lady) loves to hunt and ride. Maybe she wishes she were a man! Whoever she marries will have a tough job keeping the upper hand, I would say. |
Ladyzhyn Fortress | Ladyzhyn Fortress Settlement Information Type Fortress Kingdom Cossack Hetmanate Villages Pohrebysche World Map With Fire & SwordLadyzhyn FortressPohrebyscheTemplate:World Map/With Fire & Sword Ladyzhyn Fortress is a fortress of the Cossack Hetmanate, initially ruled by Colonel Vasil Zolotarenko. It has the village Pohrebysche. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's Hall is on the right side at the end of the fortress. The prison is near the player, also on the right side. During a siege, two ladders are used, one on either side of the gates. Wikipedia has an article on this subject at:Ladyzhyn Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha |
Lance Militiaman | Lance Militiaman Troop Information Culture Muscovite Tsardom Wages 1 thaler Acquired from... Prisoners, Staff Militiaman or Commander Upgrades to... Pike Militiaman (veteran) Upgrade Cost 10 XP for Kill xp Ransom Value 12 thalers Lance Militiamen are the Muscovite Tsardom militia pikemen armed with only lances, and one of two possible upgrades from the Staff Militiaman. Tactics[] Militia Pikemen are much weaker then the simple Pikemen. They are acquired from Scythe Wielders or Town Militiamen. Militia Pikemen are very cheap, but not efficient fighters, so they shouldn't be used too often. Letting them attack is not very effective, because they can be killed by a single bullet and it's not hard for the enemies to fight them in melee. As with other pikemen, they are best used protecting Musketeers against the enemies' cavalry. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Lance Militiaman - Default Stats and Equipment Attributes Stat Points Level 4 Strength 8 Agility 6 Intelligence 0 Charisma 0 Health 51 Armor Head Cap Body Marksman Caftan Hand None Foot Bast Shoes Skills Skill Points Ironflesh 4 Power Strike 1 Grenade Throwing 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 4 Riding 1 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 60 Polearms 70 Archery 0 Firearms 0 Throwing 0 Weapons Melee Simple Lance Ranged None Shield None Mount None Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard |
Lance/With Fire & Sword | Lance LancePolearm (two-handed)Base value: 550 thalersWeight: 1.25Thrust: 25pSpeed rating: 81Weapon reach: 190Requires strength: 8Can crush though blocks |
Large Grenade/With Fire & Sword | Large Grenade Large Grenade(3 / 3)Base value: 1800 thalersWeight: 4.0Damage: 175bSpeed rating: 65Shards radius: 7 paces. Damage radius: 2 paces.With Fire & Sword |
Leal | Leal Settlement Information Type Village Kingdom Sweden Fortification Reval World Map With Fire & SwordLealTemplate:World Map/With Fire & Sword Leal is a village initially owned by the Kingdom of Sweden, subordinate to Reval. Layout[] Player Elder Fugitive Leal is built in a hilly area, as a Swedish-style village with nine houses joined into four groups. There are fields that grow cabbages, wheat and squash. There is another field for growing crops but it is empty, suggesting that harvesting season has just passed or it is not yet planting season. Beside that one can find a storage shed of apples, furs, Smoked Fish and barrels. The Village Elder stands under a shelter of a large house, facing towards the player's entrance. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand inside the empty crop field. Wikipedia has an article on this subject at:Lihula Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg |
Leather-clad Zupan | Leather-clad Zupan is an Eastern European form of light armor. It consists of a short-sleeved padded-leather shirt over a long coat. It is commonly worn by high-tier Cossack troops. |
Leatherwork | Leatherwork Games Base value 220 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... Hides Made Into... N/A Leatherwork is a non-consumable trade good in Warband. It can be produced from hides in a tannery in a town. You can buy a tannery by speaking to the local Guild Master. The initial cost is 8,000 denars and the weekly cost is 50 denars. The input each week is 3 hides and three output is 3 leather work. The average profit each week is 250 denar and thus has a profit margin of 3.2%. This item sells best in Sarranid towns. In With Fire and Sword, with a few exceptions, leatherwork generally can be bought for low prices at fortresses and sold for higher prices at villages. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Leschinovka | Leschinovka Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Pereyaslav World Map With Fire & SwordLeschinovkaTemplate:World Map/With Fire & Sword Leschinovka is a village of the Cossack Hetmanate. It is subordinate to Pereyaslav. Layout[] Player Elder Fugitive Leschinovka is built near a creek, as a Polish/Cossack-style village with twelve houses. There are two bridges across the creek, but access to the water is blocked by invisible barriers. In the creek are some fishing nets. The Village Elder stands in front of two houses in a fenced area. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand in front of the creek in front of the fishing nets. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha |
Lgov | Lgov Settlement Information Type Village Kingdom Muscovite Tsardom Fortification Kursk World Map With Fire & SwordLgovKurskTemplate:World Map/With Fire & Sword Lgov is a village of the Muscovite Tsardom, subordinate to Kursk. Layout[] Player Elder Fugitive Lgov is built on relatively flat terrain, as a Russian-style village with eleven houses. In the center of the village is a church and a water well. The Village Elder stands in front of the large house in a fenced area to the left of the player's entrance. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand under a shelter for storing wood on the opposite end of the village. Wikipedia has an article on this subject at:Lgov, Kursk Oblast Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo |
Lida Castle | Lida Castle Settlement Information Type Fortress Kingdom Polish Commonwealth Villages Ostrovets World Map With Fire & SwordLida CastleOstrovetsTemplate:World Map/With Fire & Sword Lida Castle is a fortress of the Polish Commonwealth, ruled by Hetman Jan Sobieski. It has the village Ostrovets. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's Hall and the prison are adjacent to each other on the opposite end of the fortress. During a siege, three ladders will be placed on the left of the gates. Wikipedia has an article on this subject at:Lida Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye |
Lifeguard | Lifeguard Troop Information Culture Kingdom of Sweden Wages 11-12 thalers Acquired from... Prisoners or Commander Upgrades to... Lifeguard (veteran) Upgrade Cost 40 The Lifeguard is an infantry musketeer/marksman unit of the Kingdom of Sweden. Hence their name, Lifeguards are elite musketeer units that are only engaged when defending artillery or the general from infantry or cavalry assaults. Carrying slightly better head and body armor and equipped with a Good Miquelet Musket and Broadsword, Lifeguards are an improved version of the weaker blue Musketeers. Due to their high stats at marksmanship, they can defeat other Infantry Musketeer Units from rivaling factions in both range, accuracy, and firepower. The only infantry musketeer units that are equal to the Lifeguard in terms of equipment and stats are the Polish German Infantry Musketeer and Cossack Serduk. Tactics[] The Lifeguard is the best infantry musketeer unit that the Kingdom of Sweden can muster. Its impressive stats in marksmanship and equipment makes it more efficient in battle than its weaker blue counterpart and is less likely to flee from the battlefield. Combining their high marksmanship and equipment enables them to shoot down large amount of enemies from longer distances. Even from afar, one Lifeguard can kill a heavily armored Winged Hussar, Swedish Reiter, or Noble Guard with a single shot, so underestimating this ranged troop is not a good idea. Keep in mind that although they are superior to many ranged Units and can shoot down even the best horsemen in the game, they are still vulnerable to melee against infantry and cavalry units, especially the heavily armored ones. Their camisole is light armor, so one or two well-placed saber or sword cuts can easily kill them. To use them effectively in battle, especially when an army of horsemen comes charging toward your Lifeguards, be sure to have pikemen in front of your musketeers to counter an enemy cavalry charge, or else they will overwhelm and slaughter them. Placing both troops on top of a hill is highly beneficial, for the enemy horses will slow down, making them easy targets for your Lifeguards. To inflict higher casualties, order your Lifeguards to open fire when the cavalrymen are a few paces away, so time your orders well! During sieges, Lifeguards are efficient at suppressing fire on waves of attacking or defending enemies. If your army is highly composed of horsemen against a Swedish army composed of Lifeguards, a head-on approach is a bad idea, especially when you are alone and not mounted. Instead, out maneuvering and flanking the enemy with your light, medium, and heavy cavalry units is a more tactical approach. Charging toward them from the flanks can from lead to minor to considerable losses, but if your cavalry charge is successful and your army manage to overwhelm them, victory and precious loot will be yours. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Lifeguard - Default Stats and Equipment Attributes Stat Points Level 14 Strength 10 Agility 9 Intelligence 0 Charisma 0 Health 51 Armor Head Hat Body Bodyguard Camisole Hand Infantry Gloves Foot Good Jackboots Skills Skill Points Ironflesh 3 Power Strike 2 Grenade Throwing 0 Power Draw ? Weapon Master 5 Shield ? Athletics 2 Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 125 Two Handed Weapons 105 Polearms 115 Archery 0 Firearms 135 Throwing 0 Weapons Melee Good Sword, Good Short Broadsword Ranged Miquelet Musket, Heavy Bullets Shield ? Mount ? Trivia[] Historically, the Life Guards of Sweden were charged with the protection of the Swedish monarch, especially during times of war, when they would lead armies on the battlefield. Wikipedia has an article on this subject at:Life Guards (Sweden) Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) |
Lifeguard (veteran) | Lifeguard (veteran) Troop Information Culture Kingdom of Sweden Wages 17 thalers Acquired from... Prisoners or Lifeguard Upgrades to... N/A Upgrade Cost 40 thalers The Lifeguard (veteran) is an infantry musketeer/marksman unit of the Kingdom of Sweden. Hence their name, Lifeguards are elite musketeer units that are only engaged when defending artillery or the general from infantry or cavalry assaults. Due to their high stats at marksmanship, they can defeat other Infantry Musketeer units from rivaling nations in both range, accuracy, and firepower. The only infantry musketeer units that are equal to the Lifeguard in terms of equipment and stats are the Polish German Infantry Musketeer and Cossack Serduk. This is the upgraded version of the Lifeguard. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Lifeguard (veteran) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 11 Agility 10 Intelligence 0 Charisma 0 Health 54 Armor Head Hat Body Bodyguard Camisole Hand Leather Gloves Foot Good Jackboots Skills Skill Points Ironflesh 4 Power Strike 3 Grenade Throwing 0 Power Draw ? Weapon Master 6 Shield ? Athletics 2 Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 120 Polearms 130 Archery 0 Firearms 150 Throwing 0 Weapons Melee Good Sword, Good Short Broadsword Ranged Miquelet Musket, Bullets, Heavy Bullets Shield ? Mount ? Wikipedia has an article on this subject at:Life Guards (Sweden) Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) |
Linen | Linen Classic/Warband Viking Conquest Games Base value 250 250 250 365 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... Flax Bundle Made Into... N/A Linen is a non-consumable trade good. It can be made from flax bundles at a linen weavery. Linen weaveries can be bought for an initial cost of 6,000 denars and a weekly cost of 120 denars. It requires an input of 2 flax bundles (can be bought by the player) and produces 2 linen. The average profit per week is 80 denars and thus has a profit margin of 1.3%. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Lisowczyk | Lisowczyk Troop Information Culture Polish Commonwealth Wages 14 thalers/week Acquired from... Prisoners Upgrades to... Lisowczyk (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Lisowczyk (plural: "Lisowczycy") are horse archers of the Polish Commonwealth. They can only be recruited from enemy prisoners. Tactics[] Light cavalry armed with either carbines, pistols, or bows and arrows for ranged combat and either lances or sabers for melee - although they will melt away against heavier troops, especially pikemen - as well as lightly armored with only a Kuntush and a hat, their best defense is their horses' speed coupled with lightning-fast ranged attacks. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Lisowczyk - Default Stats and Equipment Attributes Stat Points Level 12 Strength 9 Agility 10 Intelligence 6 Charisma 4 Health 50 Armor Head Cossack Cap Body Kuntush (coat) Hand None Foot Cavalry BootsOld Cavalry Boots Skills Skill Points Ironflesh 2 Power Strike 1 Grenade Throwing 0 Power Draw 3 Weapon Master 3 Shield ? Athletics ? Riding 4 Shooting from Horseback 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 85 Firearms 120 Throwing 0 Weapons Melee Cavalry LanceKoncerzSaber ShortBroadsword Ranged Simple Wheellock CarbinePistolHeavy BulletsBowEastern Arrows Shield None Mount Saddle Horse Trivia[] Lisowczycy were historically used by the Polish-Lithuanian Commonwealth as irregular cavalry units paid in whatever they could plunder from the countryside - well known for their agility, ferocity, hunger for war, and high effectiveness in combat, they were infamous for looting and raping uncontrollably. Considering their units were disbanded in 1635 - 20 years before Mount&Blade: With Fire & Sword starts - by the Commonwealth, it is unknown how some Lisowczycy still find themselves serving the Poles in-game. Wikipedia has an article on this subject at:Lisowczycy Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) |
Lisowczyk (veteran) | Lisowczyk (veteran) Troop Information Culture Polish Commonwealth Wages ? thalers/week Acquired from... Lisowczyk Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Lisowczyk (veterans) (plural: "Lisowczycy") are veteran horse archers of the Polish Commonwealth. Tactics[] Light cavalry armed with either carbines, pistols, or bows and arrows for ranged combat and either lances or sabers for melee - although they will melt away against heavier troops, especially pikemen - as well as lightly armored with only a Kuntush and a hat, their best defense is their horses' speed coupled with lightning-fast ranged attacks. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Lisowczyk (veteran) - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head ? Body ? Hand None Foot ? Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms ? Archery ? Firearms ? Throwing 0 Weapons Melee ? Ranged ? Shield None Mount ? Trivia[] Lisowczycy were historically used by the Polish-Lithuanian Commonwealth as irregular cavalry units paid in whatever they could plunder from the countryside - well known for their agility, ferocity, hunger for war, and high effectiveness in combat, they were infamous for looting and raping uncontrollably. Considering their units were disbanded in 1635 - 20 years before Mount&Blade: With Fire & Sword starts - by the Commonwealth, it is unknown how some Lisowczycy still find themselves serving the Poles in-game. Wikipedia has an article on this subject at:Lisowczycy Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) |
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