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Cheese | Cheese Classic/Warband Viking Conquest Games Base value 95 75 75 85 Weight 6.0 Item Quantity 30 30 30 90 Morale Bonus +5 +5 +3 +5 Spoils No Goods Type Food Made From... N/A Made Into... N/A Cheese is a food item that provides a moderate morale bonus in Mount&Blade, Warband, and Viking Conquest, but not quite as much of a bonus in With Fire & Sword. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Chekan/With Fire & Sword | Chekan ChekanOne-handedBase value: 700 thalersWeight: 1.5Swing: 25pSpeed rating: 93Weapon reach: 70Requires strength: 11With Fire & Sword |
Chenstokhova | Chenstokhova Settlement Information Type Village Kingdom Polish Commonwealth Fortification Lodz Castle World Map With Fire & SwordChenstokhovaKrakovTemplate:World Map/With Fire & Sword Chenstokhova is a village of the Polish Commonwealth, subordinate to Lodz Castle. Layout[] Player Elder Fugitive Chenstokhova is built on relatively flat terrain. It is a Polish-style village with eighteen houses and a chapel in the center. There are no distinctive features in the village. The Village Elder can be found standing in front of a straw-roofed house with smoke coming out of the chimney, to the left of the chapel if looking from the player's entrance. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found on the extreme opposite of the village, standing in front of a straw-roofed house. Trivia[] The name of this place is actually written Częstochowa in Polish. The game's spelling Chenstokhova is actually a Latinization of the Russian name Ченстохова, which transcribes the nasal vowel ę using en, since nasal vowels have disappeared in most major modern Slavic languages and Polish is the only one to retain them. The Proto-Slavic phoneme *ę would naturally evolve into Russian as я ja or а a. As an example, compare Proto-Slavic *čęstъ "frequent" which evolved into Polish częsty and Russian частый častyj. Wikipedia has an article on this subject at:Częstochowa Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye |
Cherkassk | Cherkassk Settlement Information Type Town Kingdom Muscovite Tsardom Villages Oboyan World Map With Fire & SwordCherkasskOboyanTemplate:World Map/With Fire & Sword Not to be confused with Cherkassy.Cherkassk is a town of the Muscovite Tsardom, initially ruled by Chief Naum Vasiliev. It has the village Oboyan, which is far away from the town. Contents 1 Layout 2 Trade 2.1 Produces 2.2 Trades With 3 Trivia Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders Unlike in most towns, the tavern and shop do not have signs identifying them, but the tavern is in the middle of the accessible area. The arms and armor merchant stand in front of the same house. During a siege, the accessible area is larger and four ladders are used — one placed on the left of the gates and three on the right. Trade[] Produces[] Bread, Iron Dyes, Hemp Spice Trades With[] Azaq-kale Koenigsberg Moscow Sich Trivia[] Since the late 16th century, Cherkassk (now called Starocherkasskaya Старочеркасская, literally "Old Cherkassk") has been the center of Don Cossack culture for nearly two centuries, and was also the earlier capital of the Oblast of the Don Cossack Host during the Russian Empire. However, as Cherkassk was prone to regular floods, the capital of the oblast was moved to Novocherkassk (Новочеркасск, literally "New Cherkassk") on higher ground in 1805. Wikipedia has an article on this subject at:Starocherkasskaya Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo |
Cherkassy | Cherkassy Settlement Information Type Fortress Kingdom Cossack Hetmanate Villages Kryliv World Map With Fire & SwordCherkassyKrylivTemplate:World Map/With Fire & Sword Not to be confused with Cherkassk. Cherkassy is a fortress of the Cossack Hetmanate, initially ruled by Colonel Petro Doroshenko.It has the village Kryliv. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders Cherkassy is built more resembling a town than a fortress. The Lord's Hall is on the end of the accessible area, directly facing the player. The prison is the small plank-roofed house on the left. During a siege, three ladders are placed on the left side of the gates. Wikipedia has an article on this subject at:Cherkasy Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha |
Chernigov | Chernigov Settlement Information Type Town Kingdom Cossack Hetmanate Villages BorispolKolomakKozeletsLoyewLubenetsSnovsk World Map With Fire & SwordChernigovBorispolKolomakKozeletsLoyewLubenetsSnovskTemplate:World Map/With Fire & Sword Chernigov is a town of the Cossack Hetmanate. At the start of the game it belongs to Colonel Bogdan Popovich. Contents 1 Layout 2 Trade 2.1 Produces 2.2 Trades With 3 Villages Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders The goods merchant is at the far end of the accessible area. There is a bug where the player can go outside of the accessible area of the town. One section of the invisible barriers was made so that it applied to the AI only. During a siege, two ladders are placed on the right of the gates. Trade[] Produces[] Flour Shag Hemp Honey Wine Trades With[] Lviv Moscow Pskov Riga Vilna Villages[] Borispol Kolomak Kozelets Loyew Lubenets Snovsk Wikipedia has an article on this subject at:Chernihiv Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha |
Chicken | Chicken Classic/Warband Viking Conquest Games Base value 75 95 95 65 Weight 10.0 Item Quantity 50 50 50 150 Morale Bonus +6 +8 +3 +8 Spoils No Yes Yes Yes Goods Type Food Made From... N/A Made Into... N/A Chicken is a food item that provides a good morale bonus, tying with bread for the highest available bonus in Warband, however this comes with the downside of spoilage. The bonus of this food is significantly less in With Fire & Sword. Chicken is fairly common. It may be found for sale in the marketplace or while raiding, but it is not often available when trading with villages. Spoilage[] Chicken will go through several stages over the course of five days before it becomes completely rotten: Chicken Fresh Chicken Day-old Chicken Two Days-old Chicken Smelling Chicken Rotten Chicken Despite the degradation of the food, the morale bonus remains constant until the chicken is fully rotten, at which point it is no longer edible and provides no bonus. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Chief Naum Vasiliev | Naum Vasiliev Official Information Kingdom Muscovite Tsardom Monarch Tsar Alexei Mikhailovich Title Vassal Personal Details Gender Male Chief Naum Vasiliev is initially a vassal of the Muscovite Tsardom. He is lord of Cherkassk at the start of the game. He commands a unique retinue of Don Cossacks. He is involved in a special mission related to the Muscovite Tsardom — Help the Don Cossacks. Trivia[] His full name is Naum Vasilyevich Vasilyev (Sheludyak) [Наум Васильевич Васильев (Шелудяк)]. Neither the dates nor places of his birth and death are known. He was the ataman of the Don Cossacks from 1639 to 1656. The tricolor banner depicted in the game is actually the Flag of the Don Cossacks. This article is a stub. You can help out by expanding it. Muscovite Tsardom Monarch: Claimant: Tsar Alexei Mikhailovich Stepan Razin Vassals: Afanasiy Ordin-Naschokin Alexei Trubetskoi Alexei Vorotynsky Andrei Khovansky Boris Pushkin Boris Repnin-Obolevsky Fyodor Hvorostinin Fyodor Volkonsky Ivan Sontsov-Zasekin Naum Vasiliev Nikita Odoevsky Pavel Neskachikhin Semyon Prozorovsky Semyon Rakhmanin Semyon Urusov Vasiliy Buturlin Vasiliy Sheremetyev Yakov Cherkassky Yuri Boryatinsky Yuri Buynosov-Rostovsky |
Chief Pavel Neskachikhin | Pavel Neskachikhin Official Information Kingdom Muscovite Tsardom Monarch Tsar Alexei Mikhailovich Title Vassal Personal Details Gender Male Chief Pavel Neskachikhin is initially a vassal of the Muscovite Tsardom. This article is a stub. You can help out by expanding it. Muscovite Tsardom Monarch: Claimant: Tsar Alexei Mikhailovich Stepan Razin Vassals: Afanasiy Ordin-Naschokin Alexei Trubetskoi Alexei Vorotynsky Andrei Khovansky Boris Pushkin Boris Repnin-Obolevsky Fyodor Hvorostinin Fyodor Volkonsky Ivan Sontsov-Zasekin Naum Vasiliev Nikita Odoevsky Pavel Neskachikhin Semyon Prozorovsky Semyon Rakhmanin Semyon Urusov Vasiliy Buturlin Vasiliy Sheremetyev Yakov Cherkassky Yuri Boryatinsky Yuri Buynosov-Rostovsky |
Circassian | Circassian Troop Information Culture Crimean Khanate Wages 7-11 thalers/week Acquired from... Infantry Commander Upgrades to... Circassian (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Circassians are regional mercenary horse archers of the Crimean Khanate. They can be hired in Azaq-kale and Kilburun Fortress. Tactics[] Medium cavalry usually found in low numbers within Crimean armies, they are reliable tier-three horse archers armed with a Kalmyk bow and a saber, rivaling Lithuanian Tatars, veteran Mirza Chambul, Cebelu, and Kalmyks in equipment, stats, and archery skills - their only downsides being slower horses and lacking a shield. Circassians are reasonably efficient at peppering enemy troops with arrows while on horseback but prone to being out-maneuvered by horsemen riding better mounts as well as becoming vulnerable when surrounded or being charged by troops armed with either lances or pikes, hence the best tactic is to support Circassians with other lower-or-high-tier horse archers - while backed up by other ranged troops from afar - in order to increase their bows' rate of fire. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Circassian - Default Stats and Equipment Attributes Stat Points Level 12 Strength 8 Agility 8 Intelligence 0 Charisma 0 Health 43 Armor Head Misiurka Body Chain Armor Hand None Foot Eastern Boots Skills Skill Points Ironflesh 0 Power Strike 0 Grenade Throwing 0 Power Draw 3 Weapon Master 0 Shield 0 Athletics 0 Riding 2 Shooting from Horseback 4 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 90 Firearms 0 Throwing 0 Weapons Melee Simple Saber Ranged BowEastern Arrows Shield None Mount Saddle Horse Trivia[] "Circassian" refers to an ethnic group that inhabited the northwestern Caucasus in a region known as Circassia but currently live mainly in Turkey and the Middle East due to being exiled by the Russian Empire in the mid-1800s. The remnants still living in historical Circassia are better known - although a strictly collective term only used for some tribes- as the "Adyghe". The Karachay-Cherkess Republic - a federal subject of the Russian Federation - and its capital Cherkessk - not to be confused with Cherkassk) - are named after the Circassians. Azaq-kale, one of the towns they can be hired in in-game, falls in historical Circassia's territory. Wikipedia has an article on this subject at:Circassians Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) |
Circassian (veteran) | Circassian (veteran) Troop Information Culture Crimean Khanate Wages 16-22 thalers/week Acquired from... Circassian Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Circassians (veterans) are veteran regional mercenary horse archers of the Crimean Khanate. Tactics[] Heavy cavalry usually found in very low numbers within Crimean armies, they are reliable tier-four horse archers armed with a Kalmyk bow and a saber, rivaling veteran Lithuanian Tatars, veteran Mirza Chambul, veteran Cebelu, and veteran Kalmyks in equipment, stats, and archery skills - their only downsides being slower horses and lacking a shield. Veteran Circassians are reasonably efficient at peppering enemy troops with arrows while on horseback but prone to being out-maneuvered by horsemen riding better mounts as well as becoming vulnerable when surrounded or being charged by troops armed with either lances or pikes, hence the best tactic is to support veteran Circassians with other lower-or-high-tier horse archers - while backed up by other ranged troops from afar - in order to increase their bows' rate of fire. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Circassian (veteran) - Default Stats and Equipment Attributes Stat Points Level 17 Strength 9 Agility 9 Intelligence 0 Charisma 0 Health 46 Armor Head Misiurka Body Chain Armor Hand None Foot Eastern Boots Skills Skill Points Ironflesh 1 Power Strike 0 Grenade Throwing 0 Power Draw 4 Weapon Master 0 Shield 0 Athletics 0 Riding 3 Shooting from Horseback 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 115 Polearms 125 Archery 105 Firearms 0 Throwing 0 Weapons Melee Saber Ranged BowEastern Arrows Shield None Mount Saddle Horse Trivia[] "Circassian" refers to an ethnic group that inhabited the northwestern Caucasus in a region known as Circassia but currently live mainly in Turkey and the Middle East due to being exiled by the Russian Empire in the mid-1800s. The remnants still living in historical Circassia are better known - although a strictly collective term only used for some tribes- as the "Adyghe". The Karachay-Cherkess Republic - a federal subject of the Russian Federation - and its capital Cherkessk - not to be confused with Cherkassk) - are named after the Circassians. Azaq-kale, one of the towns they can be hired in in-game, falls in historical Circassia's territory. Wikipedia has an article on this subject at:Circassians Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) |
Claimants | Claimants may exist for certain factions, who all believe that they have been wronged and should rightfully be the ruler. They can be found randomly in castle or town keeps throughout the land, trying to raise support for their cause. With Fire & Sword being an exception, claimants will never be found within the borders of the faction for which they are the claimant. Talking to a traveller and paying a small fee will give you the current location of any claimant. Contents 1 Siding with a Claimant 1.1 The other side of the coin 1.2 Victory with a Claimant 2 Classic and Warband Claimants 3 With Fire & Sword Claimants 4 Viking Conquest Claimants Siding with a Claimant[] Once you find a claimant, they will tell you their side of the story and will ask you to take up their cause. If you have less than 200 renown, they will tell you that you need to gain more. With over 200 renown, the claimant will allow you to swear an oath of vassalage and your allegiance changes to the rebel faction. If you were starting your own kingdom, you have to give up your kingdom to become a vassal of the claimant. If you belonged to the faction that the claimant is trying to overthrow, the fiefs you currently own convert to the rebel faction of your claimant (temporarily under your control).Pledging fealty to a claimant increases your relations to 50. The other side of the coin[] Talking to the current leaders of each faction, you can ask for their side of the story. Both the claimant and the current leader have good reason for supporting their right to rule. Generally, the current sovereigns justify their right to rule with practical arguments (such as that the kingdom is better off under their rule), while the claimants justify their right to rule based on law or technicality (such as where their lineage places them in the traditional line of succession to the throne). As Mount&Blade is a sandbox game, it is never stated in-game who should be the rightful ruler of each faction - it is up to the player to decide. Victory with a Claimant[] Once you eliminate the original faction, your rebel faction becomes the "original" faction and you become the marshall of the new king or queen (permanently in classic; you can step down, but it can never be taken from you). Strangely, even with the claimant now on the throne, he/she does not get a title in front of his/her name, and the old ruler still retains his/her title. This is because the title is hard-coded inside the name string. In Warband, you also lose all the abilities associated with being a ruler such as assigning fiefs or sending emissaries. For this reason, beware of turning companions into lords during a claimant quest as they do not remain 'yours' when the original faction is defeated. Rather, they become lords of the new "original" faction led by the new monarch. If you'd like to have a companion as a prisoner, it may be easier to give them over during a claimant quest than force them to rebel during your own bid for kingship. Classic and Warband Claimants[] Dustum Khan Khergit Khanate Lethwin Far-Seeker Kingdom of Nords Lord Kastor of Veluca Kingdom of Rhodoks Lady Isolla of Suno Kingdom of Swadia Prince Valdym the Bastard Kingdom of Vaegirs Arwa the Pearled One Sarranid Sultanate With Fire & Sword Claimants[] Ivan Barabash Cossack Hetmanate Mehmed Giray Crimean Khanate Stepan Razin Muscovite Tsardom Janusz Radziwill Polish Commonwealth Former Queen Christina Kingdom of Sweden Viking Conquest Claimants[] Despite the large amount of factions, only a few of them have claimants. Tanist Bili Kingdom of Alban Jarl Thorgil Kingdom of Danmark Mael Elisedd ap Cyngen Kingdom of Gwynedd Aetheling Oswine Kingdom of Northhymbre Aetheling Ceorl Kingdom of West Seaxe Ard Tiarna Dungal Ui Neill of Aileach |
Claymore/With Fire & Sword | Claymore ClaymoreTwo-handedWeight: 3Swing: 40cThrust: 22pSpeed rating: 88Weapon reach: 125Requires strength: 13Bonus against shieldsWith Fire & Sword Claymore ClaymoreTwo-handedWeight: 3Swing: 34cThrust: 30pSpeed rating: 92Weapon reach: 125Requires strength: 13Bonus against shieldsWith Fire & Sword |
Club/With Fire & Sword | Club ClubOne-handedBase value: 850 thalersWeight: 2.25Swing: 28bSpeed rating: 98Weapon reach: 60Requires strength: 12Can crush through blocksWith Fire & Sword |
Coldstream Regiment of Foot Guards | <a href=" class="image"><img alt="Coldstream Ranker" src=" decoding="async" loading="lazy" width="180" height="590" class="thumbimage" data-image-name="Coldstream Ranker.png" data-image-key="Coldstream_Ranker.png" data-relevant="1" data-src=" /></a> 2ndCSG Ranker The Coldstream Regiment of Foot Guards is a playable British Foot Guard regiment in the Napoleonic Wars DLC for Warband. The Coldstream guards are well known for being one of the oldest and most prestigious regiments in the British Army. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 50 Polearms: 145 Crossbows: 150 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Ensign One handed: 50 Polearms: 130 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Officer One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Musicians One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Equipment[] Ranker Infantry Musket Ensign British 2nd King's Colour/British 2nd Reg. Colour Sword Officer Spyglass Pistol Officer Sword Drummer Drum Sword Fifer Flute Sword Gallery[] EnsignOfficerDrummerFifer2nd Coldstream in formation |
Colonel Alexander Casimir Wolowicz | Alexander Casimir Wolowicz Official Information Kingdom Polish Commonwealth Monarch King Jan Kasimir Title Vassal Personal Details Gender Male Colonel Alexander Casimir Wolowicz is initially a Vassal of Polish Commonwealth. He is the initial ruler of Dubensk Castle. Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki |
Colonel Andrzej Kmicic | Andrzej Kmicic Official Information Kingdom Polish Commonwealth Monarch King Jan Kasimir Title Vassal Personal Details Gender Male Colonel Andrzej Kmicic is initially a Vassal of Polish Commonwealth. He is the lord of Polotsk, He is based on a fictional character from Henryk Sienkiewicz's novel The Deluge, who may have been inspired by a real person, Samuel Kmicic. In game, he commands a company of Lithuanian Tatars, Lisowski Riders and Volunteers. Wikipedia has an article on this subject at:Andrzej Kmicic Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki |
Colonel Anton Zhdanovich | Anton Zhdanovich Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Colonel Anton Zhdanovich is initially a vassal of the Cossack Hetmanate. He begins the game as the lord of Kiev. This article is a stub. You can help out by expanding it. Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Colonel Bogdan Popovich | Bogdan Popovich Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Colonel Bogdan Popovich is initially a vassal of the Cossack Hetmanate. He begins the game as lord of Chernigov. This article is a stub. You can help out by expanding it. Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Colonel Filon Jalaliy | Filon Jalaliy Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Colonel Filon Jalaliy is initially a vassal of the Cossack Hetmanate. He is based on Filon Dzhalaliy, also known as Dzhulaibek, a Cossack colonel of Crimean Tatar descent who served during the Khmelnytsky Uprising. Trivia[] His full name is Fylon Prokopovyč Džalalij (Филон Прокопович Джалалій). Depending on the source his surname is also written as Džupaj Джупай, Žežel’ Жежель, Džulaj Джулай, Dželalij Джелалій, or Džedžalij Джеджалій. Wikipedia has an article on this subject at:Dzhulaibek This article is a stub. You can help out by expanding it. Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Colonel Fyodor Loboda | Fyodor Loboda Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Colonel Fyodor Loboda is initially a vassal of the Cossack Hetmanate. Trivia[] In Ukrainian he is called Fedir Loboda (Федір Лобода). He was the grandson of Hryhoriy Loboda (Григорій Лобода), the 23rd Hetman of the Zaporozhian Host. This article is a stub. You can help out by expanding it. Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Colonel Ivan Bogun | Ivan Bogun Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Colonel Ivan Bogun is initially a vassal of the Cossack Hetmanate. He begins the game as the lord of Bratslav. He is based on the historical Ivan Bohun, who is also one of the primary antagonists in Henryk Sienkiewicz's novel, With Fire and Sword. He has a unique retinue of Rank Cossacks. This article is a stub. You can help out by expanding it. Wikipedia has an article on this subject at:Ivan Bohun Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Colonel Ivan Fedorenko | Ivan Fedorenko Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Colonel Ivan Fedorenko is initially a vassal of the Cossack Hetmanate. He begins the game as the lord of Poltava. This article is a stub. You can help out by expanding it. Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Colonel Ivan Sirko | Ivan Sirko Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Colonel Ivan Sirko is initially a vassal of the Cossack Hetmanate. He is based on a real-life Cossack military leader who lived from 1610 - 1680. He fought alongside Prince Aleksei Trubetskoi, another figure who inspired a character from With Fire & Sword, in a battle against the Crimean Khanate. Trivia[] He is said to have authored the legendary Reply of the Zaporozhian Cossacks. Wikipedia has an article on this subject at:Ivan Sirko This article is a stub. You can help out by expanding it. Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Colonel Jan Skrzetuski | Jan Skrzetuski Official Information Kingdom Polish Commonwealth Monarch King Jan Kasimir Title Vassal Personal Details Gender Male Colonel Jan Skrzetuski is initially a Vassal of Polish Commonwealth. He is the initial ruler of Zbarazh Fortress. He has a retinue of Armored Cossacks. He is based on a fictional character from Henryk Sienkiewicz's Novel With Fire and Sword. Wikipedia has an article on this subject at:Jan Skrzetuski Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki |
Colonel Jan Zenowicz | Jan Zenowicz Official Information Kingdom Polish Commonwealth Monarch King Jan Kasimir Title Vassal Personal Details Gender Male Colonel Jan Zenowicz is initially a Vassal of Polish Commonwealth. He is the initial ruler of Bar Fortress. Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki |
Colonel Jerzy Halecki | Jerzy Halecki Official Information Kingdom Polish Commonwealth Monarch King Jan Kasimir Title Vassal Personal Details Gender Male Colonel Jerzy Halecki is initially a Vassal of Polish Commonwealth. He is the initial ruler of Berestye Fortress. Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki |
Colonel Lukyan Mozyra | Lukyan Mozyra Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Colonel Lukyan Mozyra is initially a vassal of the Cossack Hetmanate. He begins the game as lord of Korsun. Trivia[] His personal banner is actually a simplification of the modern coat-of-arms of the city Korsun-Shevchenkivskyi.This article is a stub. You can help out by expanding it. Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Colonel Maksim Nesterenko | Maksim Nesterenko Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Colonel Maksim Nesterenko is initially a vassal of the Cossack Hetmanate. For unknown reasons, he has the same banner as Colonel Matviy Gladkiy. This article is a stub. You can help out by expanding it. Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Colonel Martyn Pushkarenko | Martyn Pushkarenko Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Colonel Martyn Pushkarenko is initially a vassal of the Cossack Hetmanate. This article is a stub. You can help out by expanding it. Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Colonel Matviy Gladkiy | Matviy Gladkiy Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Colonel Matviy Gladkiy is initially a vassal of the Cossack Hetmanate. For unknown reasons, he has the same banner as Colonel Maksim Nesterenko. This article is a stub. You can help out by expanding it. Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Colonel Michal Wolodyjowski | Michal Wolodyjowski Official Information Kingdom Polish Commonwealth Monarch King Jan Kasimir Title Vassal Personal Details Gender Male Colonel Michal Wolodyjowski is initially a vassal of the Polish Commonwealth. He is the initial ruler of Minsk. He is based on a fictional character from Henryk Sienkiewicz's novels With Fire and Sword, The Deluge, and Fire in the Steppe. In game, he has a retinue of Lithuanian Tatars. Wikipedia has an article on this subject at:Michał Wołodyjowski Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki |
Colonel Petro Doroshenko | Petro Doroshenko Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Colonel Petro Doroshenko is initially a vassal of the Cossack Hetmanate. He begins the game as lord of Cherkassy. He has a unique retinue of Rank Cossacks. He is based on a real-life Cossack poltical and military leader who joined the Khmelnytsky Uprising in 1648 and would go on to become a hetman and a Russian voyevoda. He lived from 1627 - 1668. This article is a stub. You can help out by expanding it. Wikipedia has an article on this subject at:Petro Doroshenko Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Colonel Prokop Shumeiko | Prokop Shumeiko Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Colonel Prokop Shumeiko is initially a vassal of the Cossack Hetmanate. This article is a stub. You can help out by expanding it. Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Colonel Timofiy Nosach | Timofiy Nosach Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Colonel Timofiy Nosach is initially a vassal of the Cossack Hetmanate. This article is a stub. You can help out by expanding it. Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Colonel Vasil Zolotarenko | Vasil Zolotarenko Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Colonel Vasil Zolotarenko is initially a vassal of the Cossack Hetmanate. He begins the game as lord of Ladyzhyn Fortress. Different from other lords, when the player meets Zolotarenko for the first time, he/she will not introduce himself/herself; instead, the dialogue leading to the quest To the Sich with a Prisoner will start immediately. He is based on an actual person, Vasyl Zolotarenko, who was Colonel of Nizhyn. He was also the brother of John Zolotarenko that was Acting hetman (temporary warlord) of the Cossacks in Belarus during the years 1654-1655. Hanna, sister of Basil and John, was third wife of Hetman Bohdan Khmelnytsky. Wikipedia has an article on this subject at:Vasyl Zolotarenko Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Colonel Zagloba | Colonel Zagloba Appears in Official Information Culture Polish Religion Catholicism Character Details Hire Cost Free Likes Bakhyt Liked by Oksana Dislikes Mamai, Priest Spasokukotsky, Hunger, Not Paid, Heavy Casualties, Retreating Colonel Zagloba is a hero only available in the main Polish quest line, The Deluge. Contents 1 Biography 2 Personality 3 Relationships 4 Dialogue 5 Stats and equipment 6 Trivia Biography[] Personality[] Relationships[] Dialogue[] Main article: Colonel Zagloba/Interactions Stats and equipment[] Colonel Zagloba - Default Stats and Equipment Attributes Stat Points Level 4 Strength 9 Agility 5 Intelligence 12 Charisma 12 Health 54 Armor Head Fur Cap Body Good Kuntush Hand ? Foot Old Boots Skills Skill Points Ironflesh 5 Power Strike 3 Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer 3 Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 75 Two Handed Weapons 75 Polearms 75 Archery 75 Firearms 75 Throwing 75 Weapons Melee Simple Saber Ranged ? Shield ? Mount Sumpter Horse Trivia[] Zagloba is a key character in Polish author Henryk Sienkiewicz's famous Trilogy: With Fire and Sword, The Deluge, and Fire in the Steppe. Zagloba often provides comic relief in the novel. He is overly-talkative, mixing insults and doomsaying with invented tales of his own illustrious past. Despite those traits, he is noble in his loyalty to his friends as well as his bravery--though it sometimes takes extreme circumstances for him to show it. This article is a stub. You can help out by expanding it. Wikipedia has an article on this subject at:Onufry Zagloba Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei |
Commander | Crimean commander of Cherkassy with all other commander types appointed The Commander is hirable from the Mayor when you own a town or a fortress in Mount&Blade: With Fire & Sword. His function is to make training of several units possible from the town center. When recruiting troops from him, he will ask for thalers (price in coin) and coppers (training period in days). Higher-tier troops become available as buildings are purchased and thus further commander types beyond the first are appointed - beware that, without the initial commander and even if all other types have been appointed, no other troops can be recruited. Name Commander Needed Buildings Needed Cost Maintenance Recruitment Time Troop Type Commander None Armory 1500 thalers 250 thalers 5 days Militia Infantry Commander Commander Barracks ? 300 thalers ? InfantryRegional Mercenaries Guard Commander CommanderInfantry Commander Barracks ? 500 thalers ? Guard Infantry Cavalry Commander Commander Stables 2900 thalers 400 thalers 5 days Cavalry Heavy Cavalry Commander CommanderCavalry Commander Stables 4200 thalers 600 thalers 4 days Heavy Cavalry Personal Guard Commander CommanderHeavy Cavalry Commander Stables 10000 thalers 650 thalers 10 days Personal Guard Cavalry Mercenary Commander Commander BarracksStables 2500 thalers 750 thalers 12 days National Mercenaries |
Companion | This article is a disambiguation page for Companion The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Companion may refer to: Companions Companions Companions Companions Angle Companion (Geneat) Norse Companion (Hirthmathr) Saxon Companion (Geneat) |
Company Commander Ivan Hmara | Ivan Hmara Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Company Commander Ivan Hmara is initially a vassal of the Cossack Hetmanate. He has no fixed fiefs at the start of a game. This article is a stub. You can help out by expanding it. Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Company Commander Lavrin Sinonos | Lavrin Sinonos Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Company Commander Lavrin Sinonos is initially a vassal of the Cossack Hetmanate. At the start, he may get some villages at random, but he has no fixed fiefs. This article is a stub. You can help out by expanding it. Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Company Commander Les' Gritsenko | Les' Gritsenko Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Company Commander Les' Gritsenko is initially a vassal of the Cossack Hetmanate. This article is a stub. You can help out by expanding it. Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko |
Composite Bow/With Fire & Sword | Composite Bow Composite BowBase value: 3500Weight: 1.3Damage: 30pAccuracy: 99Speed rating: 85Requires Power Draw: 4With Fire & Sword |
Cornet Siegmund Slushka | Siegmund Slushka Official Information Kingdom Polish Commonwealth Monarch King Jan Kasimir Title Vassal Personal Details Gender Male Cornet Siegmund Slushka is initially a Vassal of Polish Commonwealth. Triva[] His full name in Polish is written Zygmunt Adam Słuszka, in Belarusian Жыгімонт Адам Слушка (Žyhimont Adam Sluška), and in Russian Жигимонт Адам Слушка (Zhigimont Adam Slushka). The historical Zygmunt Słuszka belonged to the Ostoja coat-of-arms (depicted on the character's banner in the game), was the Grand Standard-Bearer of Lithuania (chorąży wielki litewski) in 1656, the Court Standard-Bearer of Lithuania (chorąży nadworny litewski) in 1649, and Elder (starosta) of Rechytsa in 1658-1672. Later in 1674 he would become elector of Jan III Sobieski from the Rechytsa powiat. Slushka's title, Cornet, was a military rank in multiple European nations for a commissioned officer in a cavalry troop. Today, this rank is equivalent to a Second Lieutenant. This makes Slushka the lowest-ranking noble in the game. Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki |
Cossack Cap | The Cossack Cap is a distinctive form of fur hat. It comes in several colors, with or without feathers. It is commonly worn by troops of the Cossack Hetmanate. "Give us images or taste steel" This article does not have any images.Please help the M&B Wiki by uploading one! This article is a stub. You can help out by expanding it. |
Cossack Hetmanate | Cossack Hetmanate Banner Troops Official Information Ruler Hetman Bogdan Hmelnitski Claimant Ivan Barabash Faction Location Cossacks in light red “ The Cossacks fight for their freedom and dream of one day forging their own state, one like the Polish Commonwealth, and just as powerful. But in this new nation, the Catholic Pole - the lyakh, as the Cossacks call him - he would no longer find himself among the gentry. Instead, all titles would be held by Orthodox Cossack leaders. Some years ago, the Zaporozhian Host, in a series of bloody battles, forced the Polish crown to grant them limited sovereignty, but now the times have changed. Today the Ukrainian Hetman fights under the hand of the Tsar of Moscow. ” — Jaques de Clermont The Cossack Hetmanate is a Ukrainian state that existed from 1649 to 1764. The Cossack Hetmanate was also called the Zaporozhian Host. The nation, located in the middle to southern region of Eastern Europe, is comprised of wild-spirited independent fighters lead by Hetman Bogdan Hmelnitski. The Cossacks fight against the Polish Commonwealth for their freedom. According to Jaques de Clermont, the Cossacks earned limited sovereignty in a series of bloody battles some years ago. Catholic Poles, however, still dominate the nobility. Those same Polish nobles fear losing titles to Orthodox Cossacks if Hmelnitski's rebellion leads to the establishment of a Cossack state. Cossack leader Bogdan Hmelnitski is forced to seek help from Russia in order to combat the powerful Poles. Together the Cossack Hetmanate and Muscovite Tsardom march on the Polish Commonwealth and the Crimean Khanate. The Secret of the Black Mace is the main questline for the Cossack Hetmanate. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] Hetman Bogdan Hmelnitski Initial Ruler Ivan Barabash Claimant Vassals[] Army Chief Pavlo Gomon Company Commander Ivan Hmara Company Commander Lavrin Sinonos Company Commander Les' Gritsenko Colonel Anton Zhdanovich Colonel Bogdan Popovich Colonel Filon Jalaliy Colonel Fyodor Loboda Colonel Ivan Bogun Colonel Ivan Fedorenko Colonel Ivan Sirko Colonel Lukyan Mozyra Colonel Maksim Nesterenko Colonel Martyn Pushkarenko Colonel Matviy Gladkiy Colonel Petro Doroshenko Colonel Prokop Shumeiko Colonel Timofiy Nosach Colonel Vasil Zolotarenko Headquarters Clerk Ivan Vygovsky Tactics[] Strengths[] Best Musketeers in the game. Best Dragoons in the game. Reliable light cavalry. Weaknesses[] Low armor across the board. Few and subpar anti-cavalry units. Smallest unit roster. The Cossack Hetmanate is similar to the Kingdom of Rhodoks from Mount&Blade: Warband. Hetmanate Cossacks are firearm masters on foot and on horse but their roster is small, lacking heavily armored units and good anti-cavalry units. Hetmanate militia tier units Countryman, Poor Cossack and Poor Cossack Pikeman all perform average or above average for their class. The Countryman and Poor Cossack Pikeman are unfortunately the only anti-cavalry infantry units available to the Hetmanate but they are so poorly equipped (scythe, pitchfork or short lance) it is not advisable to use them any more than necessary. Hetmanate mainline troops are Zaporozhian Infantryman and Netyag. The Zaporozhian Infantryman is the best mainline musketeer in the game outperforming or equivalent to rival nation's elite musketeers. The Serduk is an upgrade being the best musketeer in the game with the best stats and equipped with Miquelet Muskets. The Netyag is equipped with a pistol and have good firearm stats however they are best suited for a light or medium infantry role due to their medium-high armor, 1H stats and lack of infantry alternatives for the Hetmanate. Finally, the mercenary Tatar Infantryman is equipped with a bow and is unremarkable, best used as a meat shield or filler. The Hetmanate Cossacks have three great units to fulfill a dragoon role: Djura, Watchman and the elite Zaporozhian Cavalryman. You will quickly and easily have access to the Djura and then the Watchman over time, both also serving as light cavalry for the Hetmanate. The Zaporozhian Cavalryman is the elite of the Hetmanate, the best dragoon equipped with medium-heavy armor spawning with either a Lance, saber or AP weapon able to counter inferior cavalry or infantry. The Pike Watchman is quite useful and capable of charging enemy cavalry but exceedingly average and lightly armored so expect them to die in numbers. Finally the Tatar Cavalryman suffers a similar fate to the Tatar Infantryman, outclassed by better alternatives but can be used as filler. Troop Tree[] Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) Territory[] The territory of the Cossack Hetmanate starts with the following towns, fortresses, and villages. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name ukr_man_insult_1.wav ukr_man_insult_2.wav ukr_man_insult_3.wav ruk_man_insult_4.ogg ukr_man_insult_5.ogg ukr_man_victory_1.wav Trivia[] The Ruin was a period of time from Bogdan Hmelnitski's death in 1657 to the election of Hetman Ivan Mazepa in 1687, which was full of continuous strife, civil war, and foreign intervention. It ended when Hetman Ivan Mazepa was elected and brought stability and order to the state. The Hetmanate was incorporated into the Russian Empire in 1764. In the game's code, the Cossack Hetmanate is referred to as rhodok, the Kingdom of Rhodoks being similar in that it also historically revolted against the "main" faction - the Kingdom of Swadia in the lore of classic Mount&Blade - compared to the Polish Commonwealth in With Fire & Sword. Wikipedia has an article on this subject at:Cossack Hetmanate Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Cossack Mercenary Cavalryman | Camp Location[] Cossack Mercenaries hail from a camp deep in Cossack territory, between Cherkassy and Sich. Troop Ranks[] Cossack Mercenary Cavalryman (recruit) Cossack Mercenary Cavalryman (experienced) Cossack Mercenary Cavalryman (veteran) Cossack Mercenary Cavalryman (elite) Tactics[] Cossack Mercenary Cavalrymen can be customized to match your preferred tactics. They are initially equipped with a carbine, making them a poor version of Dragoons. Basic Equipment[] Weapons Simple SaberMatchlock Carbine Head Armor Simple Cossack Cap Body Armor Simple Zupan Foot Armor Village Boots Mount Sumpter Horse There are several equipment options available from the Mercenary Captain: Cossack mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 0 [Nothing] 16 Serduk Cap Weight 1, +7 to head armor 50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7 89 Misiurka Weight 1.5, +22 to head armor, Requires Strength 7 117 Misiurka Cap Weight 1.75, +26 to head armor, Requires Strength 7 Body Armor (Infantry, Marksmen, Cavalry) 60 Leather-clad Zupan Weight 5, +23 to body armor, +3 to leg armor 113 Armor-clad Zupan Weight 6, +25 to body armor, +6 to leg armor 120 Serduk Zupan Weight 4, +24 to body armor, +12 to leg armor 244 Chain Armor Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 405 Chain Mail Zupan Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 Boots (Infantry, Marksmen, Cavalry) 6 Old Boots Weight 4, +4 to leg armor 16 Cossack Boots Weight 2, +5 to leg armor 30 Good Boots Weight 4, +6 to leg armor 45 Cavalry Boots Weight 2, +6 to leg armor 65 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 60 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 80 Steppe Horse Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 120 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 210 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 340 Good Pistol Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 600 Good Miquelet Musket Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 45 Lance Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks 290 Saber One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 90 Cavalry Lance Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks 215 Cossack Saber One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 340 Flanged Mace One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks Shield no equipment Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Cossack Mercenary Cavalryman (elite) | Cossack Mercenary Cavalryman (elite) Troop Information Culture Cossack Hetmanate Wages thaler Acquired from... Prisoners or Cossack Mercenary Cavalryman (veteran) Upgrades to... No Further Upgrades Ransom Value thaler The Cossack Mercenary Cavalryman (elite) is a mercenary cavalryman associated with the Cossack Hetmanate. Tactics[] Cossack Mercenary Cavalrymen can be customized to match your preferred tactics. They are initially equipped with a carbine, making them a poor version of Dragoons. Basic Equipment[] Weapons Simple SaberMatchlock Carbine Head Armor Simple Cossack Cap Body Armor Simple Zupan Foot Armor Village Boots Mount Sumpter Horse There are several equipment options available from the Mercenary Captain: Cossack mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 0 [Nothing] 16 Serduk Cap Weight 1, +7 to head armor 50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7 89 Misiurka Weight 1.5, +22 to head armor, Requires Strength 7 117 Misiurka Cap Weight 1.75, +26 to head armor, Requires Strength 7 Body Armor (Infantry, Marksmen, Cavalry) 60 Leather-clad Zupan Weight 5, +23 to body armor, +3 to leg armor 113 Armor-clad Zupan Weight 6, +25 to body armor, +6 to leg armor 120 Serduk Zupan Weight 4, +24 to body armor, +12 to leg armor 244 Chain Armor Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 405 Chain Mail Zupan Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 Boots (Infantry, Marksmen, Cavalry) 6 Old Boots Weight 4, +4 to leg armor 16 Cossack Boots Weight 2, +5 to leg armor 30 Good Boots Weight 4, +6 to leg armor 45 Cavalry Boots Weight 2, +6 to leg armor 65 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 60 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 80 Steppe Horse Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 120 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 210 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 340 Good Pistol Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 600 Good Miquelet Musket Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 45 Lance Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks 290 Saber One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 90 Cavalry Lance Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks 215 Cossack Saber One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 340 Flanged Mace One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks Shield no equipment This article is a stub. You can help out by expanding it. Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Cossack Mercenary Cavalryman (experienced) | Cossack Mercenary Cavalryman (experienced) Troop Information Culture Cossack Hetmanate Wages thaler Acquired from... Prisoners or Cossack Mercenary Cavalryman (recruit) Upgrades to... Cossack Mercenary Cavalryman (veteran) Ransom Value thaler The Cossack Mercenary Cavalryman (experienced) is a mercenary cavalryman associated with the Cossack Hetmanate, though it can be hired by any faction. Tactics[] Cossack Mercenary Cavalrymen can be customized to match your preferred tactics. They are initially equipped with a carbine, making them a poor version of Dragoons. Basic Equipment[] Weapons Simple SaberMatchlock Carbine Head Armor Simple Cossack Cap Body Armor Simple Zupan Foot Armor Village Boots Mount Sumpter Horse There are several equipment options available from the Mercenary Captain: Cossack mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 0 [Nothing] 16 Serduk Cap Weight 1, +7 to head armor 50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7 89 Misiurka Weight 1.5, +22 to head armor, Requires Strength 7 117 Misiurka Cap Weight 1.75, +26 to head armor, Requires Strength 7 Body Armor (Infantry, Marksmen, Cavalry) 60 Leather-clad Zupan Weight 5, +23 to body armor, +3 to leg armor 113 Armor-clad Zupan Weight 6, +25 to body armor, +6 to leg armor 120 Serduk Zupan Weight 4, +24 to body armor, +12 to leg armor 244 Chain Armor Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 405 Chain Mail Zupan Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 Boots (Infantry, Marksmen, Cavalry) 6 Old Boots Weight 4, +4 to leg armor 16 Cossack Boots Weight 2, +5 to leg armor 30 Good Boots Weight 4, +6 to leg armor 45 Cavalry Boots Weight 2, +6 to leg armor 65 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 60 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 80 Steppe Horse Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 120 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 210 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 340 Good Pistol Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 600 Good Miquelet Musket Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 45 Lance Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks 290 Saber One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 90 Cavalry Lance Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks 215 Cossack Saber One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 340 Flanged Mace One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks Shield no equipment This article is a stub. You can help out by expanding it. Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Cossack Mercenary Cavalryman (recruit) | Cossack Mercenary Cavalryman (recruit) Troop Information Culture Cossack Hetmanate Wages thaler Acquired from... Prisoners or Mercenary Camp Upgrades to... Cossack Mercenary Cavalryman (experienced) Ransom Value thaler The Cossack Mercenary Cavalryman (recruit) is a mercenary cavalryman associated with the Cossack Hetmanate, though it can be hired by any faction. Tactics[] Cossack Mercenary Cavalrymen can be customized to match your preferred tactics. They are initially equipped with a carbine, making them a poor version of Dragoons. Basic Equipment[] Weapons Simple SaberMatchlock Carbine Head Armor Simple Cossack Cap Body Armor Simple Zupan Foot Armor Village Boots Mount Sumpter Horse There are several equipment options available from the Mercenary Captain: Cossack mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 0 [Nothing] 16 Serduk Cap Weight 1, +7 to head armor 50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7 89 Misiurka Weight 1.5, +22 to head armor, Requires Strength 7 117 Misiurka Cap Weight 1.75, +26 to head armor, Requires Strength 7 Body Armor (Infantry, Marksmen, Cavalry) 60 Leather-clad Zupan Weight 5, +23 to body armor, +3 to leg armor 113 Armor-clad Zupan Weight 6, +25 to body armor, +6 to leg armor 120 Serduk Zupan Weight 4, +24 to body armor, +12 to leg armor 244 Chain Armor Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 405 Chain Mail Zupan Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 Boots (Infantry, Marksmen, Cavalry) 6 Old Boots Weight 4, +4 to leg armor 16 Cossack Boots Weight 2, +5 to leg armor 30 Good Boots Weight 4, +6 to leg armor 45 Cavalry Boots Weight 2, +6 to leg armor 65 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 60 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 80 Steppe Horse Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 120 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 210 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 340 Good Pistol Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 600 Good Miquelet Musket Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 45 Lance Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks 290 Saber One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 90 Cavalry Lance Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks 215 Cossack Saber One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 340 Flanged Mace One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks Shield no equipment This article is a stub. You can help out by expanding it. Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Cossack Mercenary Cavalryman (veteran) | Cossack Mercenary Cavalryman (veteran) Troop Information Culture Cossack Hetmanate Wages thaler Acquired from... Prisoners or Cossack Mercenary Cavalryman (experienced) Upgrades to... Cossack Mercenary Cavalryman (elite) Ransom Value thaler The Cossack Mercenary Cavalryman (veteran) is a mercenary cavalryman associated with the Cossack Hetmanate, though it can be hired by any faction. Tactics[] Cossack Mercenary Cavalrymen can be customized to match your preferred tactics. They are initially equipped with a carbine, making them a poor version of Dragoons. Basic Equipment[] Weapons Simple SaberMatchlock Carbine Head Armor Simple Cossack Cap Body Armor Simple Zupan Foot Armor Village Boots Mount Sumpter Horse There are several equipment options available from the Mercenary Captain: Cossack mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 0 [Nothing] 16 Serduk Cap Weight 1, +7 to head armor 50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7 89 Misiurka Weight 1.5, +22 to head armor, Requires Strength 7 117 Misiurka Cap Weight 1.75, +26 to head armor, Requires Strength 7 Body Armor (Infantry, Marksmen, Cavalry) 60 Leather-clad Zupan Weight 5, +23 to body armor, +3 to leg armor 113 Armor-clad Zupan Weight 6, +25 to body armor, +6 to leg armor 120 Serduk Zupan Weight 4, +24 to body armor, +12 to leg armor 244 Chain Armor Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 405 Chain Mail Zupan Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 Boots (Infantry, Marksmen, Cavalry) 6 Old Boots Weight 4, +4 to leg armor 16 Cossack Boots Weight 2, +5 to leg armor 30 Good Boots Weight 4, +6 to leg armor 45 Cavalry Boots Weight 2, +6 to leg armor 65 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 60 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 80 Steppe Horse Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 120 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 210 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 340 Good Pistol Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 600 Good Miquelet Musket Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 45 Lance Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks 290 Saber One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 90 Cavalry Lance Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks 215 Cossack Saber One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 340 Flanged Mace One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks Shield no equipment This article is a stub. You can help out by expanding it. Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Cossack Mercenary Infantryman | Camp Location[] Cossack Mercenaries hail from a camp deep in Cossack territory, between Cherkassy and Sich. Troop Ranks[] Cossack Mercenary Infantryman (recruit) Cossack Mercenary Infantryman (experienced) Cossack Mercenary Infantryman (veteran) Cossack Mercenary Infantryman (elite) Tactics[] Cossack Mercenary Infantrymen can be customized to match your preferred tactics. They are initially armed with a saber instead of a lance, making them stronger against infantry and in sieges but weaker to cavalry. Basic Equipment[] Weapons Simple Cossack Saber Head Armor Simple Cossack Cap Body Armor Simple Zupan Foot Armor Village Boots There are several equipment options available from the Mercenary Captain: Cossack mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 0 [Nothing] 16 Serduk Cap Weight 1, +7 to head armor 50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7 89 Misiurka Weight 1.5, +22 to head armor, Requires Strength 7 117 Misiurka Cap Weight 1.75, +26 to head armor, Requires Strength 7 Body Armor (Infantry, Marksmen, Cavalry) 60 Leather-clad Zupan Weight 5, +23 to body armor, +3 to leg armor 113 Armor-clad Zupan Weight 6, +25 to body armor, +6 to leg armor 120 Serduk Zupan Weight 4, +24 to body armor, +12 to leg armor 244 Chain Armor Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 405 Chain Mail Zupan Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 Boots (Infantry, Marksmen, Cavalry) 6 Old Boots Weight 4, +4 to leg armor 16 Cossack Boots Weight 2, +5 to leg armor 30 Good Boots Weight 4, +6 to leg armor 45 Cavalry Boots Weight 2, +6 to leg armor 65 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 60 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 80 Steppe Horse Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 120 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 210 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 340 Good Pistol Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 600 Good Miquelet Musket Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 45 Lance Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks 290 Saber One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 90 Cavalry Lance Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks 215 Cossack Saber One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 340 Flanged Mace One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks Shield no equipment Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Cossack Mercenary Infantryman (elite) | Cossack Mercenary Infantryman (elite) Troop Information Culture Cossack Hetmanate Wages thaler Acquired from... Prisoners or Cossack Mercenary Infantryman (veteran) (upgrade) Upgrades to... No Further Upgrades Upgrade Cost Recruited for thaler Ransom Value thaler The Cossack Mercenary Infantryman (elite) is a mercenary infantryman associated with the Cossack Hetmanate. While associated with the Hetmanate, mercenaries know no master but their paymaster. Mercenary troops may be recruited at any time by any faction. Tactics[] Cossack Mercenary Infantrymen can be customized to match your preferred tactics. They are initially armed with a saber instead of a lance, making them stronger against infantry and in sieges but weaker to cavalry. Basic Equipment[] Weapons Simple Cossack Saber Head Armor Simple Cossack Cap Body Armor Simple Zupan Foot Armor Village Boots There are several equipment options available from the Mercenary Captain: Cossack mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 0 [Nothing] 16 Serduk Cap Weight 1, +7 to head armor 50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7 89 Misiurka Weight 1.5, +22 to head armor, Requires Strength 7 117 Misiurka Cap Weight 1.75, +26 to head armor, Requires Strength 7 Body Armor (Infantry, Marksmen, Cavalry) 60 Leather-clad Zupan Weight 5, +23 to body armor, +3 to leg armor 113 Armor-clad Zupan Weight 6, +25 to body armor, +6 to leg armor 120 Serduk Zupan Weight 4, +24 to body armor, +12 to leg armor 244 Chain Armor Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 405 Chain Mail Zupan Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 Boots (Infantry, Marksmen, Cavalry) 6 Old Boots Weight 4, +4 to leg armor 16 Cossack Boots Weight 2, +5 to leg armor 30 Good Boots Weight 4, +6 to leg armor 45 Cavalry Boots Weight 2, +6 to leg armor 65 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 60 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 80 Steppe Horse Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 120 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 210 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 340 Good Pistol Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 600 Good Miquelet Musket Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 45 Lance Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks 290 Saber One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 90 Cavalry Lance Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks 215 Cossack Saber One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 340 Flanged Mace One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks Shield no equipment This article is a stub. You can help out by expanding it. Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Cossack Mercenary Infantryman (experienced) | Cossack Mercenary Infantryman (experienced) Troop Information Culture Cossack Hetmanate Wages thaler Acquired from... Prisoners or Cossack Mercenary Infantryman (recruit) (upgrade) Upgrades to... Cossack Mercenary Infantryman (veteran) Upgrade Cost Recruited for thaler Ransom Value thaler The Cossack Mercenary Infantryman (experienced) is a mercenary infantryman associated with the Cossack Hetmanate. While associated with the Hetmanate, mercenaries know no master, but their paymaster, who pays for their service and demands no oath. Mercenary troops may be recruited at any time by any faction. Tactics[] Cossack Mercenary Infantrymen can be customized to match your preferred tactics. They are initially armed with a saber instead of a lance, making them stronger against infantry and in sieges but weaker to cavalry. Basic Equipment[] Weapons Simple Cossack Saber Head Armor Simple Cossack Cap Body Armor Simple Zupan Foot Armor Village Boots There are several equipment options available from the Mercenary Captain: Cossack mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 0 [Nothing] 16 Serduk Cap Weight 1, +7 to head armor 50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7 89 Misiurka Weight 1.5, +22 to head armor, Requires Strength 7 117 Misiurka Cap Weight 1.75, +26 to head armor, Requires Strength 7 Body Armor (Infantry, Marksmen, Cavalry) 60 Leather-clad Zupan Weight 5, +23 to body armor, +3 to leg armor 113 Armor-clad Zupan Weight 6, +25 to body armor, +6 to leg armor 120 Serduk Zupan Weight 4, +24 to body armor, +12 to leg armor 244 Chain Armor Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 405 Chain Mail Zupan Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 Boots (Infantry, Marksmen, Cavalry) 6 Old Boots Weight 4, +4 to leg armor 16 Cossack Boots Weight 2, +5 to leg armor 30 Good Boots Weight 4, +6 to leg armor 45 Cavalry Boots Weight 2, +6 to leg armor 65 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 60 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 80 Steppe Horse Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 120 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 210 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 340 Good Pistol Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 600 Good Miquelet Musket Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 45 Lance Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks 290 Saber One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 90 Cavalry Lance Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks 215 Cossack Saber One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 340 Flanged Mace One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks Shield no equipment This article is a stub. You can help out by expanding it. Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Cossack Mercenary Infantryman (recruit) | Cossack Mercenary Infantryman (recruit) Troop Information Culture Cossack Hetmanate Wages 5 thaler Acquired from... Prisoners or Mercenary Camp Upgrades to... Cossack Mercenary Infantryman (experienced) Upgrade Cost Recruited for 10 thaler Ransom Value thaler The Cossack Mercenary Infantryman (recruit) is a mercenary infantryman associated with the Cossack Hetmanate. While associated with the Hetmanate, mercenaries know no master but their paymaster. Mercenary troops may be recruited at any time by any faction. Tactics[] Cossack Mercenary Infantrymen can be customized to match your preferred tactics. They are initially armed with a saber instead of a lance, making them stronger against infantry and in sieges but weaker to cavalry. Basic Equipment[] Weapons Simple Cossack Saber Head Armor Simple Cossack Cap Body Armor Simple Zupan Foot Armor Village Boots There are several equipment options available from the Mercenary Captain: Cossack mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 0 [Nothing] 16 Serduk Cap Weight 1, +7 to head armor 50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7 89 Misiurka Weight 1.5, +22 to head armor, Requires Strength 7 117 Misiurka Cap Weight 1.75, +26 to head armor, Requires Strength 7 Body Armor (Infantry, Marksmen, Cavalry) 60 Leather-clad Zupan Weight 5, +23 to body armor, +3 to leg armor 113 Armor-clad Zupan Weight 6, +25 to body armor, +6 to leg armor 120 Serduk Zupan Weight 4, +24 to body armor, +12 to leg armor 244 Chain Armor Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 405 Chain Mail Zupan Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 Boots (Infantry, Marksmen, Cavalry) 6 Old Boots Weight 4, +4 to leg armor 16 Cossack Boots Weight 2, +5 to leg armor 30 Good Boots Weight 4, +6 to leg armor 45 Cavalry Boots Weight 2, +6 to leg armor 65 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 60 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 80 Steppe Horse Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 120 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 210 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 340 Good Pistol Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 600 Good Miquelet Musket Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 45 Lance Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks 290 Saber One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 90 Cavalry Lance Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks 215 Cossack Saber One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 340 Flanged Mace One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks Shield no equipment This article is a stub. You can help out by expanding it. Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Cossack Mercenary Infantryman (veteran) | Cossack Mercenary Infantryman (veteran) Troop Information Culture Cossack Hetmanate Wages thaler Acquired from... Prisoners or Cossack Mercenary Infantryman (experienced) (upgrade) Upgrades to... Cossack Mercenary Infantryman (elite) Upgrade Cost Recruited for thaler Ransom Value thaler The Cossack Mercenary Infantryman (veteran) is a mercenary infantryman associated with the Cossack Hetmanate. While associated with the Hetmanate, mercenaries know no master but their paymaster. Mercenary troops may be recruited at any time by any faction. Tactics[] Cossack Mercenary Infantrymen can be customized to match your preferred tactics. They are initially armed with a saber instead of a lance, making them stronger against infantry and in sieges but weaker to cavalry. Basic Equipment[] Weapons Simple Cossack Saber Head Armor Simple Cossack Cap Body Armor Simple Zupan Foot Armor Village Boots There are several equipment options available from the Mercenary Captain: Cossack mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 0 [Nothing] 16 Serduk Cap Weight 1, +7 to head armor 50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7 89 Misiurka Weight 1.5, +22 to head armor, Requires Strength 7 117 Misiurka Cap Weight 1.75, +26 to head armor, Requires Strength 7 Body Armor (Infantry, Marksmen, Cavalry) 60 Leather-clad Zupan Weight 5, +23 to body armor, +3 to leg armor 113 Armor-clad Zupan Weight 6, +25 to body armor, +6 to leg armor 120 Serduk Zupan Weight 4, +24 to body armor, +12 to leg armor 244 Chain Armor Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 405 Chain Mail Zupan Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 Boots (Infantry, Marksmen, Cavalry) 6 Old Boots Weight 4, +4 to leg armor 16 Cossack Boots Weight 2, +5 to leg armor 30 Good Boots Weight 4, +6 to leg armor 45 Cavalry Boots Weight 2, +6 to leg armor 65 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 60 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 80 Steppe Horse Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 120 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 210 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 340 Good Pistol Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 600 Good Miquelet Musket Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 45 Lance Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks 290 Saber One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 90 Cavalry Lance Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks 215 Cossack Saber One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 340 Flanged Mace One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks Shield no equipment This article is a stub. You can help out by expanding it. Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Cossack Mercenary Rifleman | Camp Location[] Cossack Mercenaries hail from a camp deep in Cossack territory, between Cherkassy and Sich. Troop Ranks[] Cossack Mercenary Rifleman (recruit) Cossack Mercenary Rifleman (experienced) Cossack Mercenary Rifleman (veteran) Cossack Mercenary Rifleman (elite) Tactics[] Cossack Mercenary Riflemen can be customized to match your preferred tactics. They are the only Mercenary Riflemen initially armed with a lance and a pistol. Basic Equipment[] Weapons Simple LancePistol Head Armor Simple Cossack Cap Body Armor Simple Zupan Foot Armor Village Boots There are several equipment options available from the Mercenary Captain: Cossack mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 0 [Nothing] 16 Serduk Cap Weight 1, +7 to head armor 50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7 89 Misiurka Weight 1.5, +22 to head armor, Requires Strength 7 117 Misiurka Cap Weight 1.75, +26 to head armor, Requires Strength 7 Body Armor (Infantry, Marksmen, Cavalry) 60 Leather-clad Zupan Weight 5, +23 to body armor, +3 to leg armor 113 Armor-clad Zupan Weight 6, +25 to body armor, +6 to leg armor 120 Serduk Zupan Weight 4, +24 to body armor, +12 to leg armor 244 Chain Armor Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 405 Chain Mail Zupan Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 Boots (Infantry, Marksmen, Cavalry) 6 Old Boots Weight 4, +4 to leg armor 16 Cossack Boots Weight 2, +5 to leg armor 30 Good Boots Weight 4, +6 to leg armor 45 Cavalry Boots Weight 2, +6 to leg armor 65 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 60 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 80 Steppe Horse Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 120 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 210 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 340 Good Pistol Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 600 Good Miquelet Musket Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 45 Lance Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks 290 Saber One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 90 Cavalry Lance Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks 215 Cossack Saber One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 340 Flanged Mace One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks Shield no equipment Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Cossack Mercenary Rifleman (elite) | Cossack Mercenary Rifleman (elite) Troop Information Culture Cossack Hetmanate Wages thaler Acquired from... Prisoners or Cossack Mercenary Rifleman (veteran) (upgrade) Upgrades to... No Further Upgrades Ransom Value thaler The Cossack Mercenary Rifleman (elite) is a mercenary marksman infantryman associated with the Cossack Hetmanate, though it can be hired by any faction. Tactics[] Cossack Mercenary Riflemen can be customized to match your preferred tactics. They are the only Mercenary Riflemen initially armed with a lance and a pistol. Basic Equipment[] Weapons Simple LancePistol Head Armor Simple Cossack Cap Body Armor Simple Zupan Foot Armor Village Boots There are several equipment options available from the Mercenary Captain: Cossack mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 0 [Nothing] 16 Serduk Cap Weight 1, +7 to head armor 50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7 89 Misiurka Weight 1.5, +22 to head armor, Requires Strength 7 117 Misiurka Cap Weight 1.75, +26 to head armor, Requires Strength 7 Body Armor (Infantry, Marksmen, Cavalry) 60 Leather-clad Zupan Weight 5, +23 to body armor, +3 to leg armor 113 Armor-clad Zupan Weight 6, +25 to body armor, +6 to leg armor 120 Serduk Zupan Weight 4, +24 to body armor, +12 to leg armor 244 Chain Armor Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 405 Chain Mail Zupan Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 Boots (Infantry, Marksmen, Cavalry) 6 Old Boots Weight 4, +4 to leg armor 16 Cossack Boots Weight 2, +5 to leg armor 30 Good Boots Weight 4, +6 to leg armor 45 Cavalry Boots Weight 2, +6 to leg armor 65 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 60 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 80 Steppe Horse Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 120 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 210 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 340 Good Pistol Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 600 Good Miquelet Musket Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 45 Lance Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks 290 Saber One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 90 Cavalry Lance Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks 215 Cossack Saber One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 340 Flanged Mace One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks Shield no equipment This article is a stub. You can help out by expanding it. Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Cossack Mercenary Rifleman (experienced) | Cossack Mercenary Rifleman (experienced) Troop Information Culture Cossack Hetmanate Wages thaler Acquired from... Prisoners or Cossack Mercenary Rifleman (recruit) (upgrade) Upgrades to... Cossack Mercenary Rifleman (veteran) Ransom Value thaler The Cossack Mercenary Rifleman (experienced) is a mercenary marksman infantryman associated with the Cossack Hetmanate. Tactics[] Cossack Mercenary Riflemen can be customized to match your preferred tactics. They are the only Mercenary Riflemen initially armed with a lance and a pistol. Basic Equipment[] Weapons Simple LancePistol Head Armor Simple Cossack Cap Body Armor Simple Zupan Foot Armor Village Boots There are several equipment options available from the Mercenary Captain: Cossack mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 0 [Nothing] 16 Serduk Cap Weight 1, +7 to head armor 50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7 89 Misiurka Weight 1.5, +22 to head armor, Requires Strength 7 117 Misiurka Cap Weight 1.75, +26 to head armor, Requires Strength 7 Body Armor (Infantry, Marksmen, Cavalry) 60 Leather-clad Zupan Weight 5, +23 to body armor, +3 to leg armor 113 Armor-clad Zupan Weight 6, +25 to body armor, +6 to leg armor 120 Serduk Zupan Weight 4, +24 to body armor, +12 to leg armor 244 Chain Armor Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 405 Chain Mail Zupan Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 Boots (Infantry, Marksmen, Cavalry) 6 Old Boots Weight 4, +4 to leg armor 16 Cossack Boots Weight 2, +5 to leg armor 30 Good Boots Weight 4, +6 to leg armor 45 Cavalry Boots Weight 2, +6 to leg armor 65 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 60 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 80 Steppe Horse Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 120 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 210 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 340 Good Pistol Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 600 Good Miquelet Musket Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 45 Lance Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks 290 Saber One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 90 Cavalry Lance Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks 215 Cossack Saber One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 340 Flanged Mace One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks Shield no equipment This article is a stub. You can help out by expanding it. Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Cossack Mercenary Rifleman (recruit) | Cossack Mercenary Rifleman (recruit) Troop Information Culture Cossack Hetmanate Wages 5 thaler Acquired from... Prisoners or Mercenary Camp Upgrades to... Cossack Mercenary Rifleman (experienced) Upgrade Cost Recruited for 14 thaler Ransom Value thaler The Cossack Mercenary Rifleman (recruit) is a mercenary Rifleman associated with the Cossack Hetmanate. While associated with the Hetmanate, mercenaries know no master but their paymaster. Mercenary troops may be recruited at any time by any faction. Tactics[] Cossack Mercenary Riflemen can be customized to match your preferred tactics. They are the only Mercenary Riflemen initially armed with a lance and a pistol. Basic Equipment[] Weapons Simple LancePistol Head Armor Simple Cossack Cap Body Armor Simple Zupan Foot Armor Village Boots There are several equipment options available from the Mercenary Captain: Cossack mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 0 [Nothing] 16 Serduk Cap Weight 1, +7 to head armor 50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7 89 Misiurka Weight 1.5, +22 to head armor, Requires Strength 7 117 Misiurka Cap Weight 1.75, +26 to head armor, Requires Strength 7 Body Armor (Infantry, Marksmen, Cavalry) 60 Leather-clad Zupan Weight 5, +23 to body armor, +3 to leg armor 113 Armor-clad Zupan Weight 6, +25 to body armor, +6 to leg armor 120 Serduk Zupan Weight 4, +24 to body armor, +12 to leg armor 244 Chain Armor Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 405 Chain Mail Zupan Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 Boots (Infantry, Marksmen, Cavalry) 6 Old Boots Weight 4, +4 to leg armor 16 Cossack Boots Weight 2, +5 to leg armor 30 Good Boots Weight 4, +6 to leg armor 45 Cavalry Boots Weight 2, +6 to leg armor 65 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 60 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 80 Steppe Horse Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 120 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 210 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 340 Good Pistol Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 600 Good Miquelet Musket Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 45 Lance Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks 290 Saber One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 90 Cavalry Lance Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks 215 Cossack Saber One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 340 Flanged Mace One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks Shield no equipment This article is a stub. You can help out by expanding it. Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Cossack Mercenary Rifleman (veteran) | Cossack Mercenary Rifleman (veteran) Troop Information Culture Cossack Hetmanate Wages thaler Acquired from... Prisoners or Cossack Mercenary Rifleman (experienced) (upgrade) Upgrades to... Cossack Mercenary Rifleman (elite) Ransom Value thaler The Cossack Mercenary Rifleman (veteran) is a mercenary marksman infantryman associated with the Cossack Hetmanate, though it can be hired by any faction. Tactics[] Cossack Mercenary Riflemen can be customized to match your preferred tactics. They are the only Mercenary Riflemen initially armed with a lance and a pistol. Basic Equipment[] Weapons Simple LancePistol Head Armor Simple Cossack Cap Body Armor Simple Zupan Foot Armor Village Boots There are several equipment options available from the Mercenary Captain: Cossack mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 0 [Nothing] 16 Serduk Cap Weight 1, +7 to head armor 50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7 89 Misiurka Weight 1.5, +22 to head armor, Requires Strength 7 117 Misiurka Cap Weight 1.75, +26 to head armor, Requires Strength 7 Body Armor (Infantry, Marksmen, Cavalry) 60 Leather-clad Zupan Weight 5, +23 to body armor, +3 to leg armor 113 Armor-clad Zupan Weight 6, +25 to body armor, +6 to leg armor 120 Serduk Zupan Weight 4, +24 to body armor, +12 to leg armor 244 Chain Armor Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 405 Chain Mail Zupan Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 Boots (Infantry, Marksmen, Cavalry) 6 Old Boots Weight 4, +4 to leg armor 16 Cossack Boots Weight 2, +5 to leg armor 30 Good Boots Weight 4, +6 to leg armor 45 Cavalry Boots Weight 2, +6 to leg armor 65 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 60 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 80 Steppe Horse Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 120 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 210 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 340 Good Pistol Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 600 Good Miquelet Musket Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 45 Lance Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks 290 Saber One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 90 Cavalry Lance Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks 215 Cossack Saber One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 340 Flanged Mace One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks Shield no equipment This article is a stub. You can help out by expanding it. Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) |
Cossack Saber/With Fire & Sword | Cossack Saber Cossack SaberOne-handedBase value: 625 thalersWeight: 1.0Swing: 22cSpeed rating: 101Weapon reach: 95Requires strength: 7With Fire & Sword |
Count Casimir Tyszkiewicz | Casimir Tyszkiewicz Official Information Kingdom Polish Commonwealth Monarch King Jan Kasimir Title Vassal Personal Details Gender Male Count Casimir Tyszkiewicz is initially a Vassal of the Polish Commonwealth. He is the initial ruler of Lodz Castle. Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki |
Count Orvar von Goya | Orvar von Goya Official Information Kingdom Kingdom of Sweden Monarch King Carl Gustaf Title Vassal Personal Details Gender Male Count Orvar von Goya is initially a Vassal of the Kingdom of Sweden, and the lord of Torma. Kingdom of Sweden Monarch: Claimant: King Carl Gustaf Former Queen Christina Vassals: Alexander Leslie Anders Eriksson Arvid Vittenberg Brahe Wisingborg Carl Lebenhaupt Christopher Bjolke Dirich Wernkenen Fabian Von Wersen Frederick William Gustaf Evertsson Horn Gustaf Wrangel Hans Von Koenigsmark Konrad Marenfeld Lennart Torstenson Magnus De la Gardie Nilson Kagg Orvar von Goya Otto Standbok Robert Douglas Simon Grundel-Hemfet |
Countryman | Countryman Troop Information Culture Cossack Hetmanate Wages 1 thaler/week Acquired from... Cossack villages- or -Infantry Commander Upgrades to... Poor Cossack- or -Poor Cossack Pikeman Upgrade Cost 10 thalers XP for Kill ? experience Ransom Value ? thalers Countrymen are village archers of the Cossack Hetmanate. Tactics[] Very poor fighters virtually unarmored as well as armed with basic melee weapons and Handmade Firearms, they should be upgraded as soon as possible. Their weak combat skills make them excellent cannon fodder while their low cost makes them easily recruited en masse - they can be used quite well to hold off the enemy long enough for far superior troops to destroy it. Recruiting them from an Infantry Commander costs 2 thalers and 4 coppers (training days). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Countryman - Default Stats and Equipment Attributes Stat Points Level 3 Strength 6 Agility 6 Intelligence 0 Charisma 0 Health 41 Armor Head Village Cap Body Broadcloth DressSvitka Hand None Foot Village BootsBast Shoes Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 55 Two Handed Weapons 35 Polearms 45 Archery 10 Firearms 50 Throwing 0 Weapons Melee ScythePitchforkCarpenter Axe Ranged Handmade FirearmLight Bullets Shield None Mount None Gallery[] in-game stats and equipment Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) |
Crimean Khanate | Crimean Khanate Banner Troops Official Information Ruler Khan Islam Giray Claimant Mehmed Giray Faction Location Crimeans in aquamarine “ Islam Giray, aided Bogdan Hmelnitski, depends on an independent Cossack Hetmanate to shield him against both the Muscovite Tsardom and the Polish Commonwealth. Islam Giray passes for a lavish ruler, and thus far he has sided with the Cossacks. But now that Ukraine has allied with Russia, there are rumors that the Tatars would betray the Cossacks, and ally with the Polish Commonwealth instead. ” — Jaques de Clermont The Crimean Khanate is one of the Nations of Eastern Europe featured in Mount&Blade: With Fire & Sword. It is led by Khan Islam Giray. It is a protectorate of the Ottoman Empire. The Crimeans are Tatars who live in the southern part of Eastern Europe, while the Khanate is the remnant of the once-great empire of Genghis Khan, as well as the Golden Horde. Its "capital" is Bakhchisaray. It is located in the south-east part of the overland map. The Crimean Khanate is one of two nations without a main questline, the other being the Kingdom of Sweden. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] Khan Islam Giray Initial Ruler Mehmed Giray Claimant Vassals[] Baesid-khan Ahmed-pasha Imad-pasha Mirza Enikey Mirza Yanmamed Shirin-bey Mirza Davletshi Bukryn-bey Baryn-bey Argun-bey Sedjet-bey Mansur-bey Yashlav-bey Mirza Argyn Mirza Agish Mirza Divey Mirza Appak Mirza Karach Mirza Yelchy Uzyn-bey Tactics[] Strengths[] Excellent horse archers. Reliable heavy cavalry. Good elite light infantry and Janissary corps. Weaknesses[] Unreliable musketeers (Seymen). Lacking in cavalry-fighting infantry. No heavy infantry. The Crimean Khanate is similar to the Khergit Khanate faction of Mount&Blade: Warband. Generally the Khanate opts for a more traditional style of mounted steppe warfare, with few options for infantry and are most commonly seen with bows and shields. Most of the horse archers available to the Khanate are light, fast and deadly but Circassians and Mirza Chambul have medium-heavy armor and great skills to makeup for the lack of firearms. The Khanate has dedicated melee mounted swordsmen with shields like Nogai (light) and Asak Bey (heavy) and lancers in the form of Oglan (light) and Nokhor (heavy). If the player tries to imitate the infantry-centric warfare of Europe, there are only five (four reliably) infantry units available to the Khanate; one swordsman, two archers and two musketeers. Infantry front-lines should be made up of either: Ottoman Azaps (light melee infantry with fast sword and shield), Kapikulu (expendable militia-tier archers with sword and shield) or mercenaries (preferably heavy and/or anti-cavalry). The two musketeers available should be mixed with each other for mix of survivability and effectiveness. Seymen are hardy musketeers with heavy armor and a decent firearm but are slow with low stats, Ottoman Janissaries however are fast with good stats and firearms but have no armor. The Khanate has no mounted troops with firearms and Tatar Mercenary Cavalrymen cannot wield a carbine so it has to fulfill a dragoon, cuirassier, or reiter-type role with its horse archers. Crimean tactics against wagon forts consist of dismounting any ranged troops and firing a barrage of missiles, covering the melee troops' charge inside. Troop Tree[] Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) Territory[] The territory of the Crimean Khanate starts with the following towns, fortresses, and villages. Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name tatar_man_death_1.wav tatar_man_insult_1.wav tatar_man_insult_2.wav tatar_man_insult_3.wav tatar_man_insult_4.wav tatar_man_insult_5.wav Trivia[] The Khanate became a protectorate of the Ottoman Empire when the Ottomans intervened in the first khan's sons' struggle for power. The Ottoman sultan enjoyed veto power over the election of a new khan, and the Ottomans annexed the Crimean coast, but recognized the legitimacy of the khanate rule of the steppes, as the khans were descendants of the famous Genghis Khan. This relationship is evident in-game due to the Khanate's use of Janissary soldiers and Azaps, troops almost exclusively associated with the Ottoman Empire. The royal Giray family, descendants of the rulers of the Khanate, still lives to this day, living in Turkish cities such as Bursa, Istanbul, and in other countries as well. The title of "bey", shared by several Crimean nobles, is a Turkish title for chieftain. "Mirza", meanwhile, is originally a Persian title for a high nobleman or prince. In the game, banners of Crimean characters all use the same color scheme, only with different markings. This is semi-historical, as Turkic peoples have traditionally used "tamgas" - abstract markings - to serve as the emblem of their tribe, cla, or family, the same way Europe would use coats-of-arms or banners. As each tamga was distinct, one would not need to rely on colors to differentiate one tamga from another. In the game's code, the Crimean Khanate is referred to as khergit, the Khergit Khanate being similar in that both factions are nomadic and have bandits spawn in their territory (Tatar Raiders vs Steppe Bandits). Wikipedia has an article on this subject at:Crimean Khanate Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Crossbows | Crossbows are widely available throughout the game and are decent alternatives to bows, which usually require more patience to master. Crossbows initially do more base damage than other weapons but don't receive the same damage bonuses from player skills like other ranged or melee weapons so they quickly fall behind. Crossbows are unique in that they must be manually reloaded after every shot before they may be used again - loading itself requires the wielder to stand still to draw back the bow and lock it in while loading the bolt allows movement. Once loaded and unlike drawing back a bow, a crossbow will typically take less time to level at a target and can hold fire while aiming without losing accuracy. The more powerful crossbows may be shot, but not reloaded, on horseback - the player may dismount, reload, and continue to shoot, or remain mounted and pursue the enemy with other weapons. Crossbows make effective sidearms for cavalry players since they can often finish off wounded enemies where bows would be too slow or lack killing power. On horseback, crossbows may be fired in a roughly-250-degree arc starting 90 degrees to your right and ending 160 degrees to your left, making it impossible to fire directly behind your horse. Enemy troops will almost never fire their crossbows' last shot since loading the bolt empties their quiver, typically triggering melee behavior before they can finish aiming. A crossbowman on foot bends down when reloading, briefly reducing their profile and sometimes driving their back-mounted shield into the path of incoming fire. List of Crossbows[] ▼ Show/Hide Crossbows ▼ Weapon STR Damage Accuracy Attack Speed Missile Speed Weight Price Modifiers Other Hunting Crossbow - 37(pierce) 99 47 50 2.3 22 MasterworkBentCracked Light Crossbow 8 44(pierce) 99 45 59 2.5 67 MasterworkBentCracked Crossbow 8 49(pierce) 99 43 66 3.0 182 MasterworkBentCracked Cannot be used on horseback Heavy Crossbow 9 58(pierce) 99 41 68 3.5 349 MasterworkBentCracked Cannot be used on horseback Siege Crossbow 10 63(pierce) 99 37 70 3.8 683 MasterworkBentCracked Cannot be used on horseback ▲ Show/Hide Crossbows ▲ Bolts[] Crossbows require bolts in order to be used, but start combat already loaded with a single bolt. When all ammunition is gone, the weapon can no longer shoot any projectiles. Bolts automatically refill after battle. Larger bags with increased ammunition capacity (and price) are available to the player. ▼ Show/Hide Bolts ▼ Projectile Stack Amount Damage Weight Price Modifiers Bolts 29 1(pierce) 2.3 64 Large BagBent Steel Bolts 29 2(pierce) 2.5 210 Large BagBent ▲ Show/Hide Bolts ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment |
Crowbill/With Fire & Sword | Crowbill CrowbillOne-handedBase value: 650 thalersWeight: 1.25Swing: 24pSpeed rating: 96Weapon reach: 60Requires strength: 9With Fire & Sword |
Cuirassier | For other uses, see Cuirassier (disambiguation). Cuirassier Troop Information Culture Kingdom of Sweden Wages ? thalers/week Acquired from... Heavy Cavalry Commander Upgrades to... Cuirassier (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Cuirassiers are heavy horse archers of the Kingdom of Sweden. Tactics[] Medium cavalry armed with carbines or pistols, their Firearms skill is worse than Cossack Hetmanate mounted shooters' - hence why, like many Swedish troops, Cuirassiers are far more effective melee troops than ranged, best used by employing Dragoon-like tactics of approaching enemy lines, discharging firearms, then charging in for close combat. The player should not let Cuirassiers chase routing enemies - that's the Dragoons' job - unless they are sure no more reinforcements will arrive to continue the battle. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Cuirassier - Default Stats and Equipment Attributes Stat Points Level 15 Strength 9 Agility 8 Intelligence 0 Charisma 0 Health 48 Armor Head Hat Body Half-Cuirass Hand Infantry Gloves Foot Jackboots Skills Skill Points Ironflesh 2 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 4 Shield ? Athletics ? Riding 3 Shooting from Horseback 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 115 Polearms 125 Archery 0 Firearms 130 Throwing 0 Weapons Melee BroadswordShort Broadsword Ranged PistolOld PistolBullets Shield None Mount Saddle Horse Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) |
Cuirassier Spearman | For other uses, see Cuirassier (disambiguation). Cuirassier Spearman Troop Information Culture Kingdom of Sweden Wages 35 thalers/week Acquired from... Heavy Cavalry Commander Upgrades to... Cuirassier Spearman (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Cuiraissier Spearmen are heavy cavalry of the Kingdom of Sweden. Tactics[] Medium shock cavalry armed with a short lance - replaced by a broadsword during sieges - and wearing their namesake half-plate cuirass, they are efficient in groups of 12 or more. Like Oglan and Winged Hussars, they are meant to charge straight into enemy lines, shattering them and causing weaker troops to rout, but Cuirassiers are utterly useless when dismounted and surrounded by enemy troops - especially pikemen and cavalry - hence why they are best used as support for Dragoons and/or Reiters. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Cuirassier Spearman - Default Stats and Equipment Attributes Stat Points Level 15 Strength 9 Agility 8 Intelligence 0 Charisma 0 Health 48 Armor Head Hat Body Half-Cuirass Hand Infantry Gloves Foot Jackboots Skills Skill Points Ironflesh 2 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 4 Shield ? Athletics ? Riding 3 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 130 Polearms 140 Archery 0 Firearms 0 Throwing 0 Weapons Melee Cavalry Lance Ranged None Shield None Mount Saddle Horse Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) |
Cuirassier Spearman (veteran) | For other uses, see Cuirassier (disambiguation). Cuirassier Spearman (veteran) Troop Information Culture Kingdom of Sweden Wages ? thalers/week Acquired from... Cuirassier Spearman Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Cuiraissier Spearmen (veterans) are veteran heavy cavalry of the Kingdom of Sweden. Tactics[] Medium shock cavalry armed with a short lance - replaced by a broadsword during sieges - and wearing their namesake half-plate cuirass, they are efficient in groups of 12 or more. Like veteran Oglan and veteran Winged Hussars, they are meant to charge straight into enemy lines, shattering them and causing weaker troops to rout, but veteran Cuirassiers are utterly useless when dismounted and surrounded by enemy troops - especially pikemen and cavalry - hence why they are best used as support for veteran Dragoons and/or veteran Reiters. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Cuirassier Spearman (veteran) - Default Stats and Equipment Attributes Stat Points Level 20 Strength 10 Agility 9 Intelligence 0 Charisma 0 Health 51 Armor Head Hat Body Half-Cuirass Hand Leather Gloves Foot Jackboots Skills Skill Points Ironflesh 3 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 5 Shield ? Athletics ? Riding 5 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 165 Two Handed Weapons 145 Polearms 155 Archery 0 Firearms 0 Throwing 0 Weapons Melee Cavalry Lance Ranged None Shield None Mount Hunter Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) |
Cuirassier (Custom Battle) | Cuirassier The Cuirassier is a character playable in the Custom Battle mode of Mount&Blade: With Fire & Sword. In-game description[] The cuirassiers (from the French word cuirass, armor) are a cavalry corps equipped with light chest armor, the cuirass. They developed in the 16th century in many European countries, and were designed to compensate for the dearth of knights in heavy cavalry. The cuirassiers' suite of armor (called 'cuirass armor') was reduced to a half-armor piece which was relatively inexpensive. By the 16th century, it consisted only of a helmet and a cuirass proper. Initially, when cuirassiers fought alongside knights, they wielded the same type of sword, but later they switched to using broadswords, and in certain armies, heavy sabers. Stats[] Cuirassier - Default Stats and Equipment Attributes Stat Points Level 20 Strength 12 Agility 14 Intelligence 0 Charisma 0 Health Armor Head Hat Body Breastplate Hand Infantry Gloves Foot Jackboots Skills Skill Points Ironflesh 3 Power Strike 2 Grenade Throwing 0 Power Draw 0 Weapon Master 3 Shield 0 Athletics 2 Riding 5 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 150 Polearms 150 Archery 150 Firearms 150 Throwing 150 Weapons Melee Cavalry Lance, Short Broadsword Ranged Shield Mount Courser This article is a stub. You can help out by expanding it. With Fire & Sword Custom Battle Troops Reiter Hussar Boyar Cuirassier Mounted Archer Musketeer Netyag Swordsman Rondartschier Pikeman Halberdier |
Cuirassier (disambiguation) | This article is a disambiguation page for Cuirassier (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Cuirassier may refer to: Cuirassier (veteran) Cuirassier Spearman (veteran) Cuirassier (Custom Battle) |
Cuirassier (veteran) | For other uses, see Cuirassier (disambiguation). Cuirassier (veteran) Troop Information Culture Kingdom of Sweden Wages ? thalers/week Acquired from... Cuirassier Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Cuirassiers (veterans) are veteran heavy horse archers of the Kingdom of Sweden. Tactics[] Medium cavalry armed with carbines or pistols, their Firearms skill is worse than Cossack Hetmanate veteran mounted shooters', hence why - like many Swedish troops - veteran Cuirassiers are far more effective melee troops than ranged, best used by employing Dragoon-like tactics of approaching enemy lines, discharging firearms, then charging in for close combat. The player should not let veteran Cuirassiers chase routing enemies - that's the Dragoons' job - unless they are sure no more reinforcements will arrive to continue the battle. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Cuirassier (veteran) - Default Stats and Equipment Attributes Stat Points Level 20 Strength 10 Agility 9 Intelligence 0 Charisma 0 Health 51 Armor Head Hat Body Half-Cuirass Hand Leather Gloves Foot Jackboots Skills Skill Points Ironflesh 3 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 5 Shield ? Athletics ? Riding 4 Shooting from Horseback 7 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 130 Polearms 140 Archery 0 Firearms 145 Throwing 0 Weapons Melee BroadswordShort Broadsword Ranged PistolOld PistolBullets Shield None Mount Hunter Trivia[] They are not labeled as "(veteran)" in-game, making them indistinguishable from their recruitable counterparts. Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) |
Custom Battle | Custom Battle Setup Screen Custom battles are a feature available only in Mount&Blade: Warband and Mount&Blade: With Fire & Sword. You have access to armies of factions (including outlaws) of up to 200 men (25 trials) and several characters. There are 3 sliders that change the percentage of troops of each type (cavalry, infantry, archers). Interestingly, if, say the Khergit Khanate had 36% infantry out of 100 men, they will have 36 Dismounted Lancers. These troops can also be fought with or against multiplayer bots. In Warband, there are 2 other unique troops that don't appear in single player normally, Nord Scouts and Rhodok Horsemen. Contents 1 Warband 1.1 Characters 1.2 Maps 1.2.1 Battle 1.2.2 Siege 2 With Fire & Sword 2.1 Troops 2.2 Maps 2.2.1 Battle 2.2.2 Siege 3 Classic Mount&Blade 3.1 Skirmish 1 3.2 Skirmish 2 3.3 Siege Defense 3.4 Skirmish 3 3.5 Siege Offense Warband[] Characters[] The player can control one of eleven characters in a custom battle: Rodrigo de Braganca Usiatra Hegen Konrad Sverre Borislav Stavros Gamara Aethrod Zaira Argo Sendnar Maps[] There are five different maps in Custom Battle, split up into two Game Types: Battle[] Farmhouse Oasis Tulbuk's Pass Siege[] Two modes are available for each siege map: offense and defense. Haima Castle Ulbas Castle With Fire & Sword[] Custom Battles reappear in With Fire & Sword, where a battle can be set up between any two of the five nations, in addition to outlaws. Troops[] Non-player troops will be troops unique to the nations chosen for battle. However, the player can choose one of the following troops, unique to custom battles: Reiter Hussar Boyar Cuirassier Mounted Archer Musketeer Netyag Swordsman Rondartschier Pikeman Halberdier Maps[] The pattern of five maps split up into three game types return in With Fire & Sword: Battle[] Swamp Delta Riverside Settlement Small Farmstead Siege[] Both maps are available in two modes: offense and defense. Wooden Fort Riverside Fortress Classic Mount&Blade[] The original Mount&Blade had "scenarios" instead. In the scenarios, you have a set lord or lady, and fight a set amount and tier of units of a set faction. There were 5 scenarios: Skirmish 1[] Premise: Swadian Lord Haringoth is traveling with his household knights when he spots a group of raiders preparing to attack a small hamlet. Shouting out his warcry, he spurs his horse forward and leads his loyal men to a fierce battle. Skirmish 2[] Premise: Vaegir Lord Mleza is leading a patrol of horsemen and archers in search of a group of bandits who plundered a caravan and ran away to the hills. Unfortunately, the bandits have recently met two other large groups who want a share of their booty and spotting the new threat, they decide to combine their forces. Siege Defense[] Premise: Rhodok Lady Brina is leading the defense of her castle against a Swadian army. Now, as the besiegers prepare for a final assault on the walls, she must make sure the attack does not succeed. Skirmish 3[] Premise: When the scouts inform Swadian Lord Grainwad of the presence of an enemy warband, he decides to act quickly and use the element of surprise against superior numbers. Siege Offense[] Premise: Nordic Lord Haeda has brought his fierce huscarls into the south with the promise of plunder. If he can make this castle fall to him today, he will settle in these lands and become the ruler of this valley. |
Czaple | Czaple Settlement Information Type Village Kingdom Crimean Khanate Fortification Kalanchak Fortress World Map With Fire & SwordCzapleKalanchak FortressTemplate:World Map/With Fire & Sword Czaple is a village initially owned by the Crimean Khanate. It is subordinate to Kalanchak Fortress. Layout[] Player Elder Fugitive Czaple is built on flat terrain, with a body of water on the edge of the allocated land for the village, but access to this is blocked by an invisible barrier. It is a Tatar-style village with 21 houses and a mosque in the center. The Village Elder stands in front of the large house with white walls. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand in front of the third house on the left from the player's entrance. Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek |
Danish Elite Vikingr | Danish Elite Vikingr Troop Information Culture Norse Wages 90 Acquired from... Prisoner recruitment, liberating prisoners Upgrades to... N/A Danish Elite Vikingarnir (singular: Danish Elite Vikingr) are bandits that can be found in raiding parties on the sea or generated by longphorts (similar to camps). Sailing bonus[] They count as sailors for the party speed on sea bonus of up to 40% increase (if more then 50% of your party are considered sailors). Stats and Equipment[] Danish Elite Vikingr - Default Stats and Equipment Attributes Stat Points Level 29 Strength ? Agility ? Intelligence ? Charisma ? Health 73 Armor Head Norse Helm, Norse Helm with Leather, Norse Helm with Mail, Old Norse Helm, Old Norse Helm with Leather, Old Norse Helm with Mail Body Norse Hringserks, Norse Long Gambeson, Norse Gambeson, Cloaked Norse Hringserks Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 6 Power Throw 2 Power Draw 2 Weapon Maintenance ? Weapon Master 9 Athletics ? Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 50 Crossbows 0 Throwing 240 Slings 170 Weapons Melee Langseax, Sword Ranged Throwing Spears Shield Danish Shield Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr |
Date Fruit | Date Fruit Games Base value 120 Weight 40.0 Item Quantity 10 Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Date Fruits are an odd food-like trade good. Although they have a quantity, date fruits are not consumable, provide no morale bonus, nor are they used as a resource by any Productive Enterprise. Date fruits can be bought cheaply from Sarranid villages and sold for a premium anywhere else. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Denar | Denars are the currency in Mount&Blade, Warband, and Bannerlord. They are used in quests and in everyday Calradian life. They are minted from gold, silver, and possibly copper. With Fire & Sword uses thalers, and Viking Conquest uses peningas, but they are otherwise equivalent. "Denars" are also the currency of the real-life Republic of North Macedonia, but the Mount&Blade currency probably came from "denarii", which were coins used in ancient Rome and are also the etymologic origin of Macedonia's denar. Many other countries also use the similarly named "dinars", "denier", "denari", "denario", and "denarius"; all also ultimately from the Roman denarius. Contents 1 Gaining Denars 1.1 Quests 1.2 Tournaments 1.3 Pillage 1.4 Merchanting 1.5 Combat 1.6 Enterprises 1.7 Negative denars (Console only) Gaining Denars[] When you first start out, the amount of denars you possess varies depending on your choices during character creation. For example, a Hunter, Street Urchin, or Game Poacher starts with fewer denars than an Impoverished Noble, Page, or Squire. Quests[] If you are lucky enough, you may find a Lord who wants their taxes to be collected from a village, or a town (depending on what fiefs the lord owns). You should take these quests. First, go to the village, and start collecting taxes. The village relation to you will drop slightly and if you continue to take them (when it asks you if you want to), it will drop again and some villagers may attack you. The drop in relation with the village is very little and can be recovered in one quest for the village, so if you want them to like you, it is no problem. Once you have completed collecting their money, the quest will be marked 'completed' and tell you to return to the Lord who gave you the quest. This part of the quest, however, has no time limit. So you can just keep the money and spend it yourself. You can get about 2000-8000 from doing this, which can be especially helpful in the beginning of the game. The Lord won't be able to give you more quests if you don't complete it, but there are many Lords and one barely matters. Plus, it's easy to earn back those denars later on in the game. Tournaments[] To quickly earn money, winning tournaments is ideal. Unfortunately, travelling to the tournaments can be long and boring and sometimes there are no tournaments being hosted at the time you ask a tournament master. You can make up to 4180 denars if you win the tournament with maximum bets on yourself, though repeatedly winning tournaments over a short span of time will decrease your maximum profits. Tournaments can be tough to win in the early game and if the tournament uses weapons that your character is not adept with, you may find yourself wasting money. Pillage[] Another option is to loot a village. Goods (as opposed to equipment) sell for almost the same price as its base value, so when it says it sells for 500, it basically does (it depends on the town you sell it to). A village's loot usually sells for 4000-6000 denars. To loot a village, you must be at war with the faction the village belongs to. Attacking a village, however, is dangerous and can ruin your reputation with your king if you are a vassal. It also reduces your honor by 3. If you already have a very negative reputation with the faction that owns the village, they will come and stop you. Since you can't stop looting, you will most likely be defeated in pitched battle. So it is best to loot when you have only just killed some farmers, and when you are not a vassal or mercenary. Some of your heroes will become unhappy if you loot villages. This can be problematic if you drive off someone like Jeremus, who many players rely on for his good medical skills. While Lords coming to protect their villagers can be dangerous, if you choose to loot a village belonging to a poor lord, he may try to stop you with as few as thirty troops. If your army is strong enough, you can defeat him and take him prisoner, which would help your finances even more than looting the village did, assuming you can hold on to him until a ransom is offered. Villages are slightly exploitable. If you attack by yourself and the peasants defeat you, you can attack again without waiting. Even if you are at 0 health. Since the fight takes no game time, you can try again and again as many times as you need. Each time you attack, you will lose 3 more Honor and the lord who owns the fief will hate you more and more. Other than that, there is no penalty. Note: When you fight with 0 health, any hit on you will knock you unconscious - even if it deals 0 damage. So watch out for their stones. Blocking will still prevent death. Merchanting[] You can also use some merchanting strategies to gain a lot of denars. The best places to do this are Curaw and Dhirim which both sell iron for low prices. You will generally want at least 2000 denars to do this so you can buy enough iron. They usually sell iron anywhere from 70-150 when it is cheap. You should try to buy as much iron as you can before the iron hits above 150 denars each to maximize your profit as they sell for about 300 in certain Towns. Each time you buy one, the price increases so don't buy too many. Also, when you sell them, the price drops so the more you have, the less you make per bar. You can easily gain 2000-4000 denars from buying and selling iron. Salt is also an effective strategy, as buying it at Wercheg then selling it to nearby Rivacheg can sometimes get you a 250 denar profit. Ahmerrad in the desert regions (Warband) is also a viable place to try, as buying salt there and then selling it to the Vaegirs (or generally the other side of the map) can lead to a similar profit. Merchanting is obviously benefitted by upgrading the trade skill, as buying prices are lower and selling prices are higher, but it also leads to a more effective "Observe the local prices" search (which tells you how much you may get buying certain goods at your location then selling them at particular towns), found in the marketplace dialogue. Another idea to trade, especially in the beginning, is buying cattle in villages, slaughter them and sell their beef in the towns. Just go to the village center, speak with the Village Elder, tell him you want to buy cattle. You might be lucky, so they will sell it for less than 50 denars. Take five of them, slaughter them, so you will get 10 fresh beef. Now sell it at the town, you should get 700 denars by investing less than 250. So that is a little "starting boost", as you don't invest much and it doesn't take much time. However, cattle often cost much more, so this strategy is not always profitable. In With Fire & Sword, there is a very simple trade strategy. Buy in the south and sell in the north, especially in Reval, Dorpat Fortress and Dzvinsk Castle. Combat[] Later in the game, whether you have joined a faction or are running your own, you will capture lords of enemy factions which can gain you a lot of money. A very good method for running an army of knights that is too large to sustain with food (morale drops too low), you can continually fight and win battles to constantly temporarily raise morale causing the knights to stay together. On top of that, you can constantly battle and defeat lords of other factions which will make your army happy and fill you pockets with money. If you have enterprises as well, you can be gaining money each week while you rampage through enemy territory defeating enemy lords. Enterprises[] Productive Enterprises added in Warband are the best way to make a large and secure income. A dyeworks costs 10000 denars but will make you roughly 500 denars each week. This will take 20 weeks to pay itself off, but since you must pay your troops each week, it will prove more valuable than you think. You can actually make money each week with enough enterprises even when your army is 150+ soldiers. Since they are in towns, they only fail to make money when the town is under siege or when an enemy faction owns the town. Villages on the other hand, will constantly get looted and your fiefs can fail to give you money at crucial times such as during war. Also, in order to protect castles and towns, you must have soldiers in them which often cost more than the castle or town's taxes. Also tax inefficiency comes into play once you have too many fiefs causing them to be less effective. Negative denars (Console only)[] Negative denars is a glitch within the game that can be achieved by overspending on upgrading more than 1 of a unit type at once. For example, if you had 80 denars, and 5 Vaegir Archers ready to upgrade for 40 denars each, upgrading them all at once will put you at -120 denars. This can only be done if you have enough money to upgrade at least one of the units, as any less will make the game state that you do not have enough money. This can only occur through the use of the slider in console editions, as ctr + click will only upgrade what you can afford. As the game was not designed to go negative, it will reset to 0 after entering a shop or spending/gaining money through interactions such as hiring or completing a quest that gives any cash reward, even if it is not greater than your defecit. This glitch is very useful, as you can upgrade units as much as you want, and remove your debts by recruiting from a local village and setting the counter back to 0. |
Desert Bandit | Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Desert Bandit Troop Information Culture Bandits Wages 14-7 denars/week Acquired from... Prisoners Upgrades to... Sarranid Recruit Upgrade Cost 40 denars XP for Kill 96 experience Ransom Value 80 denars Desert Bandits are bandit cavalry in Mount&Blade: Warband. Tactics[] Roaming the deserts of Calradia, they spawn in groups of 4-58. Desert Bandits have the same kind of tunics and equipment as early-tier Sarranid Sultanate troops. They are lightly armed but also mounted, making them somewhat dangerous to low-level players - many Desert Bandits will attack with bows and jarids before moving in with one-handed maces, swords, and spears while those carrying lances have the ability to inflict couched lance damage, which can kill many characters with a single strike. Desert Bandits are usually found near the town of Ahmerrad or Durrin Castle. They are best fought with a combination of spear and ranged units, like Rhodok troops, or by fast moving cavalry, such as Swadian Men-at-Arms or Khergit Horse Archers. It can be difficult to defeat Desert Bandits with just melee infantry, but a tightly packed formation of heavier infantry is also difficult for such light cavalry to attack if they hold position. Desert Bandits will attack small groups such as village farmers or caravans but flee from parties they cannot easily defeat. Because of their horses, they are usually difficult to hunt down on the map as their movement speed is between 5-7. Catching Desert Bandits is best done with a small party of 30-50 mounted units and a companion with Path-finding to improve party speed. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Desert Bandit - Default Stats and Equipment Attributes Stat Points Level 12 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Desert Turban(Possible) Turban(Possible) Steppe Cap Body Worn RobeSkirmisher Armor Hand None Foot None Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 4 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Light LanceSpearSarranid SwordFlanged Mace Ranged (Possible) Nomad Bow(Possible) Short Bow(Possible) Arrows(Possible) Jarids Shield (Possible) Leather Covered Round Shield Mount Desert HorseSaddle Horse Trivia[] They use the same overland map model as Deserters. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr |
Deserters | For the With Fire & Sword version, see Rebel. For the Bannerlord version, see Deserter (Bannerlord). Deserters Troop Information Culture Varies Wages Varies Acquired from... Varies Upgrades to... Varies Upgrade Cost Varies XP for Kill Varies Ransom Value Varies Deserters are tiers-two-to-four bandit troops in Mount&Blade and Warband. Tactics[] The biggest difference between them and the more common bandits is that Deserters are usually stronger and have much better equipment - this is because their gangs mainly come from regular factions. Sometimes appearing in big high-tier groups, they will never spawn as tier-one recruits or as tier-five (six for Nord Huscarls) elite troops. If they interact with the player, they will demand a bribe amounting to a percentage of the player's current denars. Deserters are soldiers who have left their kingdoms to live as "free brothers". The player can encounter them anywhere but they are more common in border regions where conflicts have occurred. They usually come in medium-sized parties of a single troop type (e.g. 20 Swadian Militia). Due to their parties' higher troop quality, Deserters are often more hostile than similarly sized Looter parties and will usually drop much better equipment than other bandit-type parties. Low-to-mid tier infantry Deserters are good targets at early levels, as they usually have decent gear to be looted, provided you are mounted and have a lance of some sort or a powerful ranged weapon. Most Deserters will lack any kind of ranged attack or weapons long enough to counter a solitary rider gradually tearing away at their flanks. A particularly skilled player, even during early game, may choose to attack higher-tier infantry or even cavalry, as enemy riders often cannot compete with the more intelligent maneuvering of a human rider. As Deserters that split off from a lord's party will always be made up exclusively of a single troop type, unless they have freed prisoners from another party, specific strategies can usually be devised on how one wishes to deal with them. Infantry and archers can usually be trampled by groups of cavalry with little worry while heavy cavalry should usually be lured or chased into favorable terrain before they are engaged in order to minimize friendly casualties. Light and skirmish cavalry can be dealt with by holding firm in a deep formation or simply crushing them with heavier cavalry. If the player's party's morale has reached a certain low point and they do not have enough money or food to sustain the party, half its members will be randomly selected to defect and form a band of Deserters, which will immediately engage the remainder of the player's party without giving them a chance to escape. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr |
Djura | Djura Troop Information Culture Cossack Hetmanate Wages 8 thalers/week Acquired from... Cavalry Commander Upgrades to... Djura (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Djura are regular horse archers of the Cossack Hetmanate. Tactics[] Despite being mainstay Cossack cavalry, they are poor, unrealiable, irregular militia light dragoons lacking any uniformity in weapons and equipment typical of their counterparts from other nations - their main weapons being pistols and simple sabers, Djura can spawn with either primitive Matchlock Carbines or Old Pistols. Compared to regular dragoons, Djura are arguably the worst such troops in the game, weaker than Jasaq and Volunteers. Although having average weapon proficiencies - being slightly better in melee than in ranged combat - on par with regular dragoons, Djura lack armor due to wearing simple civilian clothes instead of a typical dragoon's sturdy uniform, making them likely to be defeated by stronger ranged cavalry or infantry - due to their horses, however, Djura can be used effectively against slower infantry, using their mobility and range to counter light musketeers and militia troops. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Djura - Default Stats and Equipment Attributes Stat Points Level 8 Strength 8 Agility 7 Intelligence 0 Charisma 0 Health 47 Armor Head Cossack CapSimple Cossack Cap Body Simple Zupan Hand None Foot Village Boots Skills Skill Points Ironflesh 2 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 3 Shooting from Horseback 4 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 115 Two Handed Weapons 95 Polearms 105 Archery 0 Firearms 85 Throwing 0 Weapons Melee Simple SaberSimple Cossack Saber Ranged Matchlock CarbinePistolOld PistolLight Bullets Shield None Mount Saddle Horse Gallery[] In-game stats and equipment Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) |
Djura (veteran) | Djura (veteran) Troop Information Culture Cossack Hetmanate Wages ? thalers/week Acquired from... Djura Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Djura (veterans) are veteran regular horse archers of the Cossack Hetmanate. Tactics[] Despite being mainstay Cossack cavalry, they are poor, unrealiable, irregular militia light dragoons lacking any uniformity in weapons and equipment typical of their counterparts from other nations - their main weapons being pistols and simple sabers, veteran Djura can spawn with either primitive Matchlock Carbines or Old Pistols. Compared to regular dragoons, veteran Djura are arguably the worst such troops in the game, weaker than veteran Jasaq and veteran Volunteers. Although having average weapon proficiencies - being slightly better in melee than in ranged combat - on par with regular dragoons, veteran Djura lack armor due to wearing simple civilian clothes instead of a typical dragoon's sturdy uniform, making them likely to be defeated by stronger ranged cavalry or infantry - due to their horses, however, veteran Djura can be used effectively against slower infantry, using their mobility and range to counter light musketeers and militia troops. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Djura (veteran) - Default Stats and Equipment Attributes Stat Points Level 11 Strength 9 Agility 8 Intelligence 0 Charisma 0 Health 50 Armor Head Cossack CapSimple Cossack Cap Body Simple Zupan Hand None Foot Old Boots Skills Skill Points Ironflesh 3 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 5 Shooting from Horseback 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 100 Polearms 120 Archery 0 Firearms 100 Throwing 0 Weapons Melee Simple SaberSimple Cossack Saber Ranged Matchlock CarbinePistolOld PistolBullets Shield None Mount Saddle Horse Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) |
Dnieper | The Dneiper River on the overland map The Dnieper is a major river in Eastern Europe. It flows through Russia, Belarus, and Ukraine before emptying into the Black Sea. In Mount&Blade: With Fire & Sword, the Dnieper flows past several major fortresses and towns of the Cossack Hetmanate and the Crimean Khanate, including Chernigov, Kiev, Cherkassy, Sich, and Kyzykermen. Nogai, a companion, hails from the steppes along the Dnieper near the Crimean town of Perekop. He calls it the "Dniepr", its Polish name. The real-life line of the Dnieper would begin much further north through Smolensk when compared to its in-game counterpart. Wikipedia has an article on this subject at:Dnieper |
Dobrush | Dobrush Settlement Information Type Village Kingdom Polish Commonwealth Fortification Slutsk World Map With Fire & SwordDobrushSlutskTemplate:World Map/With Fire & Sword Dobrush is a village of the Polish Commonwealth. It is subordinate to Slutsk. Layout[] Player Elder Fugitive Dobrush is built on flat terrain. It is a Polish/Cossack-style village with sixteen houses. There is a lone tree surrounded by the houses, but there are no distinctive features. The Village Elder can be found in the center of the village, in front of the large wooden-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found between the lone tree and the house directly behind it. Wikipedia has an article on this subject at:Dobrush Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye |
Don Cossack (veteran) | Don Cossack (veteran) Troop Information Culture Muscovite Tsardom Wages ? thalers/week Acquired from... Village Cossack Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Don Cossacks (veterans) are veteran regional mercenary horse archers of the Muscovite Tsardom. Tactics[] Unarmored light dragoons armed with carbines, light lances, and sabers. They are appearance-wise very similar to Village Cossacks, wearing the same armor, riding the same horses, but wielding better-than weapons and having slightly higher-than skill values. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Don Cossack (veteran) - Default Stats and Equipment Attributes Stat Points Level 17 Strength 10 Agility 10 Intelligence 7 Charisma 2 Health 50 Armor Head Village Cap Body Simple Zupan Hand None Foot Old Cavalry Boots Skills Skill Points Ironflesh 3 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 6 Shooting from Horseback 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 140 Polearms 140 Archery 0 Firearms 140 Throwing 0 Weapons Melee Cavalry LanceSaber Ranged Wheellock CarbineSimple Wheellock CarbineBullets Shield None Mount Saddle Horse Wikipedia has an article on this subject at:Don Cossacks Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard |
Dorpat Fortress | Dorpat Fortress Settlement Information Type Fortress Kingdom Kingdom of Sweden Villages Weissenstein World Map With Fire & SwordDorpat FortressWeissensteinTemplate:World Map/With Fire & Sword Dorpat Fortress is a fortress of the Kingdom of Sweden, initially ruled by Ratsherr Otto Standbok. It has the village Weissenstein. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's Hall is at the furthest corner of the accessible area, and can be accessed by going straight once the player passes through the gates. The prison is in a house on the left. During a siege, three ladders are placed beside the gates: one on the left and three on the right. When besieging this fortress, the player risks heavy losses due to spawning behind a bridge. It is worth choosing the option to let the siege proceed without the player's involvement, as losses will be automatically calculated purely based on the quantity and quality of the besieging and defending troops. Wikipedia has an article on this subject at:Tartu Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg |
Dragoon | This article is a disambiguation page for Dragoon The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Dragoon may refer to: Polish Dragoon (veteran) Swedish Dragoon (veteran) |
Dried Meat | Dried Meat Classic/Warband Viking Conquest Games Base value 72 85 85 150 Weight 15.0 15.0 15.0 15.0 Item Quantity 50 50 50 150 Morale Bonus +5 +5 +2 +5 Spoils No Goods Type Food Made From... N/A Made Into... N/A Dried Meat is a food item that provides a moderate morale bonus. While it doesn't provide as much morale as beef, dried meat never spoils. If the player chooses "poacher" as their background, they will have two pieces of dried meat in their starting inventory. These can either be kept to feed your army, or sold for an initial money boost. In With Fire & Sword, the player starts with 2 pieces of dried meat and 2 pieces of bread. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Dubechnya | Dubechnya Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Kiev World Map With Fire & SwordDubechnyaKievTemplate:World Map/With Fire & Sword Dubechnya is a village of the Cossack Hetmanate, subordinate to Kiev. Layout[] Player Elder Fugitive Dubechnya is built on rather flat terrain. It is a Polish/Cossack-style village with eighteen houses. Three fields surround the village, each with a few haystacks on top. There are no other distinctive features. The Village Elder can be found in the middle group of four houses, in front of the brick-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be way beyond the area surrounded by the houses, on the edge of the field on the right of the player's entrance. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha |
Dubensk Castle | Dubensk Castle Settlement Information Type Fortress Kingdom Polish Commonwealth Villages Stryi World Map With Fire & SwordDubensk CastleTemplate:World Map/With Fire & Sword Dubensk Castle is a fortress of the Polish Commonwealth, initially ruled by Colonel Alexander Casimir Wolowicz. It has the village Stryi. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's Hall is in the furthest left corner of the fortress, once the player passes through the gates. The prison is in the furthest right corner. During a siege, four ladders are placed by the gates — two on each side — at an angle following the structure of the walls. Wikipedia has an article on this subject at:Dubno Castle Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye |
Dunayivtsi | Dunayivtsi Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Kamenets World Map With Fire & SwordDunayivtsiKamenetsTemplate:World Map/With Fire & Sword Dunayivtsi is a village of the Cossack Hetmanate, subordinate to Kamenets. Layout[] Player Elder Fugitive Dunayivtsi is built on a relatively flat surface, but there are some hills in various locations. It is a Polish/Cossack-style village with 24 houses. On a hill there is a chapel. Some houses are grouped by fences and there are several shelters for storage. There are three horses, some stacks of hay and some groups of barrels. The Village Elder can be found in front of the large brick-roofed house in the middle of the village. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand far away from the houses, under a tree directly opposite the player's entrance point. Wikipedia has an article on this subject at:Dunaivtsi Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha |
Dyes | Dyes Games Base value 200 Weight 10.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Velvet Dyes are a non-consumable trade good. They are used by a velvet weavery and dyeworks along with Raw Silk to produce Velvet. Dyes can be bought at almost half price at Jelkala and then sold for more than their base price in nearby Veluca. While the distance is greater, dyes can also be purchased at nearly a quarter of their base price in the Sarranid villages around Ahmerrad and Bariyye and sold for an even greater profit. However, the desert in this region is home to Desert Bandits and can be dangerous to traverse. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Dynaburg Fortress | Dynaburg Fortress Settlement Information Type Fortress Kingdom Kingdom of Sweden Villages Siegevold World Map With Fire & SwordDynaburg FortressSiegevoldTemplate:World Map/With Fire & Sword Dynaburg Fortress is a fortress of the Kingdom of Sweden, initially ruled by Baron Gustaf Wrangel. It has the village Siegevold. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders As the player passes through the gates, the Lord's Hall and prison are on the leftmost two houses. The Lord's Hall is on the right and the prison is on the left. During a siege, four ladders are placed on the left of the gates. Two are on the main walls, and two are on corner protruding the walls. Wikipedia has an article on this subject at:Dinaburga Castle Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg |
Dzhankoy | Dzhankoy Settlement Information Type Village Kingdom Crimean Khanate Fortification Perekop World Map With Fire & SwordDzhankoyPerekopTemplate:World Map/With Fire & Sword Dzhankoy is a village initially owned by the Crimean Khanate, subordinate to Perekop. Layout[] Player Elder Fugitive Dzhankoy is built across a river, with a bridge connecting the halves. It is a Tatar-style village with eighteen houses: three on one side of the river, and fifteen on the other. The player enters on the side with three houses, and can get to the main part of the village by crossing the bridge. Access to the river is blocked by invisible barriers. In the main part of the village there are some tables with fish scattered over them. The Village Elder can be found standing under the shelter of the largest house in the middle of the main part of the village. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be standing under the piece of cloth that is hung between two houses. Wikipedia has an article on this subject at:Dzhankoy Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek |
Dzvinsk Castle | Dzvinsk Castle Settlement Information Type Fortress Kingdom Kingdom of Sweden Villages Pilve World Map With Fire & SwordDzvinsk CastlePilveTemplate:World Map/With Fire & Sword Dzvinsk Castle is a fortress of the Kingdom of Sweden, ruled by General Gustaf Evertsson Horn. It has the village Pilve. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's Hall is on the extreme right, and the prison is on the extreme left, looking from the player's perspective as he/she passes through the gates. During a siege two ladders are placed on the walls, on the left side of the gates, near the "gap" in the wall. Wikipedia has an article on this subject at:Daugavpils Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg |
Eastern Arrows/With Fire & Sword | Eastern Arrows Eastern Arrows (30 / 30)Base value: 500Weight: 2.5Piercing+1 to damage |
Eastern Broadsword/With Fire & Sword | Eastern Broadsword Eastern BroadswordOne-handedBase value: 3000 thalersWeight: 1.5Swing: 25cThrust: 17pSpeed rating: 97Weapon reach: 105With Fire & Sword |
Eastern Europe | The landscape of Eastern Europe in With Fire & Sword. 17th Century Eastern Europe is the setting for Mount&Blade: With Fire & Sword, comparable to Calradia in the previous games. It is inhabited by five nations: the Cossack Hetmanate, the Crimean Khanate, the Muscovite Tsardom, the Polish Commonwealth, and the Kingdom of Sweden. Contents 1 History 2 Hot Lead, Cold Steel 3 Mercenaries 4 Trivia History[] The plains, forests, steppes, and rivers of Eastern Europe saw numerous conflicts during the 17th Century. Rising states sought to expand into new territories, while established powers fought to hold on to the gains of previous eras. Four major religions clashed on the frontier of Europe as cultures fought for dominance in the hearts and minds of vast populations. With the collapse of the Mongol Golden Horde, a power vacuum developed in Eastern Europe, especially in what is today Ukraine. Soon Polish and Lithuanian nobles began settling serfs on its fertile fields, while Muscovite tsars expanded their autocracy southward towards their forebears' city, Kiev. Not willing to let these Christian nations expand unchecked, the Crimean Khanate, with the backing of the mighty Ottoman Empire, yearly raided the new settlements for slaves and plunder. In the north, the Protestant Swedes, battle-hardened by the Thirty Years' War, sought to create a Baltic empire at the expense of the Catholic and Orthodox powers in the region. Hot Lead, Cold Steel[] New technological developments spread like brush fire over the steppes during this century. Improvements in firearms, from the matchlock pistol and the brand-new flintlock musket, to the hand grenade and newly mobile field cannon, ran head on into the lance charges of the Polish hussars and the equestrian skill of the Khans. New firearms could devastate a cavalry charge or drive infantry from the field, but it never hurt to keep one's saber loose in its scabbard. Mercenaries[] Each nation features an associated Mercenary Camp which hires out: Mercenary Infantry Mercenary Marksmen Mercenary Cavalry Mercenaries are more expensive to recruit than faction troops. However, mercenaries can be equipped with selected equipment, permitting employers to tailor equipment to preferred tactics. Trivia[] If you look south from the Crimean Peninsula, you can see the northern coast of Asia Minor. It is also viewable if you go to the southern edge of the accessible map and tilt it diagonally. |
Elbing | Elbing Settlement Information Type Village Kingdom Sweden Fortification Allenstein Castle World Map With Fire & SwordElbingAllenstein CastleTemplate:World Map/With Fire & Sword Elbing is a village initially owned by the Kingdom of Sweden, subordinate to Allenstein Castle. Layout[] Player Elder Fugitive Elbing is built on mountainous terrain covered with trees. It is a Swedish-style village with five houses and a windmill. There are fenced areas that grow wheat and squash. On the edge of the village there are also remnants of a destroyed castle. In the middle of the village there are haystacks with poles inserted into them; it is unknown what these are for. The Village Elder stands in front of the entrance to the windmill. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be standing behind the house with the least steep roof. Wikipedia has an article on this subject at:Elbląg Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg |
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