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Battanian Raider
Battanian Raider Troop Information Culture Battania Wages 5 denars/day Acquired from... Battanian Wood Runner- or -Bushwacker( Veteran's Respect)- or -Battanian villages Upgrades to... Battanian Falxman Upgrade Cost 50 denars Ransom Value 62 denars Battanian Raiders are tier-three infantry of Battania. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Their lack of a shield makes them a poor choice for a Shield Wall, being vulnerable themselves on the front line and leaving gaps in the wall. They also make for weak shock troops by lacking both heavy armor and two-handed weapons. Battanian Raiders perhaps best fit the skirmisher category despite only having a handful of throwing axes. It is best to let them throw their stacks and then protect them until they can upgrade to the more deadly Battanian Falxman. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 40 Polearm 30 Bow 40 Crossbow 10 Throwing 70 Riding 30 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Norse HatchetRidged Iron BroadswordWestern Long SpearHighland Throwing Axes Shield ? Head Armor (Possible) Pointy Dome Helm Shoulder Armor (Possible) Highland Cape Body Armor Woodland Garments Hand Armor Highland Gloves Foot Armor Highland Leather Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion
Battanian Scout
Battanian Scout Troop Information Culture Battania Wages 8 denars/day Acquired from... Battanian Trained Warrior- or -Battanian villages Upgrades to... Battanian Horseman Upgrade Cost 1 War Mount100 denars Ransom Value 50 denars Battanian Scouts are tier-four cavalry of Battania. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 45 Polearm 100 Bow 60 Crossbow 15 Throwing 30 Riding 100 Athletics 45 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Western Short SpearCavalry BroadswordNorse Hatchet Shield Targe Head Armor Highland HelmHighland Helm With Plume Shoulder Armor Highland Shoulder Fur Body Armor Highland Scale Armor Hand Armor Highland Gloves Foot Armor Woodland Boots Mount Battanian Pony Mount Harness Battanian Horse Harness Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion
Battanian Skirmisher
Battanian Skirmisher Troop Information Culture Battania Wages 5 denars/day Acquired from... Battanian Wood Runner- or -Battanian villages Upgrades to... Battanian Veteran Skirmisher Upgrade Cost 50 denars Ransom Value 62 denars Battanian Skirmishers are tier-three infantry of Battania. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Despite their name, Battanian Skirmishers make for better infantry. Their shield allows them to join in the Shield Wall and they only carry enough throwing axes to soften the enemy up before a charge. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 40 Polearm 50 Bow 30 Crossbow 10 Throwing 50 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Norse HatchetWestern Long SpearHighland Throwing Axes Shield Targe Head Armor (Possible) Highland Fur Helmet Shoulder Armor Battanian Woodland Cloak Body Armor Woodland Garments Hand Armor Highland Gloves Foot Armor Highland Leather Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion
Battanian Trained Warrior
Battanian Trained Warrior Troop Information Culture Battania Wages 5 denars/day Acquired from... Battanian Clan Warrior- or -Battanian villages Upgrades to... Battanian Picked Warrior- or -Battanian Scout Upgrade Cost 50 denars Ransom Value 50 denars Battanian Trained Warriors are tier-three infantry of Battania. Skills[] (v1.2.4) One Handed 70 Two Handed 40 Polearm 70 Bow 30 Crossbow 10 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.2.4) Weapons BroadswordBroad Ridged ShortswordTall Tipped Long Spear Shield Targe Head Armor Tall HelmetCap With Fur CoifLeather Studded Helm Over Headcloth Shoulder Armor Reinforced Harness With Cape Body Armor Woodland Garments Hand Armor Fur Rimmed Leather Gloves Foot Armor Highborn Leather Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion
Battanian Veteran Falxman
Battanian Veteran Falxman Troop Information Culture Battania Wages 12 denars/day Acquired from... Battanian Falxman- or -Battanian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Battanian Veteran Falxmen are tier-five infantry of Battania. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.4 beta) One Handed 70 Two Handed 100 Polearm 130 Bow 60 Crossbow 20 Throwing 120 Riding 60 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons RhomphaiaHighland Throwing Axes Shield ? Head Armor Ridged Highland Helm Shoulder Armor Highland Cape Body Armor Highland Warlord Armor Hand Armor Highland Gloves Foot Armor Highland Fur Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Ridged Highland Helm 36 - - - 3.4 Highland Cape - 6 - - 4.5 Highland Warlord Armor - 37 16 18 12.4 Highland Gloves - - 8 - 0.8 Highland Fur Boots - - - 6 1.5 Total 36 43 24 24 22.6 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Rhomphaia Type Polearm Class 2H Polearm Swing Speed 76 Swing Damage 141 Thrust Speed 98 Thrust Damage 42 Length ? Handling ? Weight 1.2 Throwing Name Highland Throwing Axes Class Throwing Axes Length 41 Damage 74 (cut) Missile Speed 27 Accuracy 93 Stack Amount 3 Weight 0.72 Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion
Battanian Veteran Skirmisher
Battanian Veteran Skirmisher Troop Information Culture Battania Wages 8 denars/day Acquired from... Battanian Skirmisher- or -Battanian villages Upgrades to... Battanian Wildling- or -Battanian Mounted Skirmisher Upgrade Cost 100 denars Ransom Value 50 denars Battanian Veteran Skirmishers are tier-four infantry of Battania. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Despite their name, Battanian Veteran Skirmishers are most at home in the Shield Wall. Their thick armor and shields make them perfectly suitable for the frontline rather than hit-and-run tactics. Skills[] (v1.5.3 beta) One Handed 60 Two Handed 45 Polearm 100 Bow 45 Crossbow 15 Throwing 90 Riding 60 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion
Battanian Volunteer
Battanian Volunteer Troop Information Culture Battania Wages 2 denars/day Acquired from... Battania Peasant- or -Battanian villages Upgrades to... Battanian Clan Warrior- or -Battanian Wood Runner Upgrade Cost 15 denars Ransom Value 5 denars Battanian Volunteers are tier-one infantry of Battania. Skills[] (v1.5.3 beta) One Handed 20 Two Handed 10 Polearm 20 Bow 5 Crossbow 0 Throwing 10 Riding 5 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Highland Spiked ClubSledgehammerPickaxeHatchet Shield ? Head Armor ? Shoulder Armor Tasseled Highland CloakHighland Furred Cloak Body Armor Highland Villager TunicHighland Tunic Hand Armor Buttoned Leather Bracers Foot Armor Rough Tied Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion
Battanian Wildling
For the multiplayer version, see Wildling (Multiplayer). Battanian Wildling Troop Information Culture Battania Wages 12 denars/day Acquired from... Battanian Veteran Skirmisher- or -Battanian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Battanian Wildlings are tier-five infantry of Battania. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Galery Skills[] (v1.5.4 beta) One Handed 130 Two Handed 80 Polearm 80 Bow 60 Crossbow 20 Throwing 130 Riding 60 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons One Handed Bearded AxeLong Fine Steel SpearHooked Javelins Shield Iron Reinforced Highland Large Shield Head Armor Helmet With Faceguard Shoulder Armor Armored Bearskin Body Armor Highland Mercenary Armor Hand Armor Studded Vambraces Foot Armor Highland Fur Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Helmet With Faceguard 25 - - - 3.5 Armored Bearskin - 16 - - Highland Mercenary Armor - 53 10 18 11.6 Studded Vambraces - - 5 - 0.7 Highland Fur Boots - - - 6 1.5 Total 25 69 15 24 24.3 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name One Handed Bearded Axe Long Fine Steel Spear Type 1H Weapon Polearm Class 1H Axe 1H Polearm Swing Speed 94 - Swing Damage 73 - Thrust Speed - 78 Thrust Damage - 32 Length ? ? Handling ? ? Weight 1.03 2.06 Shield Name Iron Reinforced Highland Large Shield Class Large Shield Speed 82 Hit Points 480 Weight 3.5 Throwing Name Hooked Javelins Class Javelins Length 85 Damage 117 (pierce) Missile Speed 28 Accuracy 92 Stack Amount 5 Weight 1.41 Galery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion
Battanian Wood Runner
Battanian Wood Runner Troop Information Culture Battania Wages 3 denars/day Acquired from... Battanian Volunteer- or -Battanian villages Upgrades to... Battanian Skirmisher- or -Battanian Raider Upgrade Cost 25 denars Ransom Value 50 denars Battanian Wood Runners are tier-two infantry of Battania. Skills[] (v1.5.3 beta) One Handed 40 Two Handed 15 Polearm 20 Bow 20 Crossbow 5 Throwing 40 Riding 15 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Norse HatchetRidged Iron BroadswordFish Harpoons Shield (Possible) Targe Head Armor Pilgrim's HoodHighland Thinhide CoifCeltic Helm With Red Feather Shoulder Armor Plaid Highland CloakHighland Shoulder Straps Body Armor Highland Villager Tunic Hand Armor Buttoned Leather Bracers Foot Armor Rough Tied Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion
Battle of Pendraic
Battle of Pendraic Conflict Calradic Civil War Date 1077 (two days) Location Outskirts of Pendraic, Battania Outcome Pyrrhic Sturgian, Battanian, Vlandian victoryImperial defeatDeath of Drosios Neretzes, Arenicos Pethros ascends the Calradic throneDeath of Vadinslav Gundaroving, Raganvad Gundaroving becomes Grand Prince of SturgiaKhergit lands pillagedThe Dragon Banner is broken and lost Combatants Calradic EmpireAseraiKhuzait BattaniaSturgiaVlandia Commanders Emperor Drosios Neretzes (perished)Arenicos PethrosPenton NereztesLucon OsticosSolun-noyan (perished)Nimr Banu Sarran Grand Prince Vadinslav Gundaroving (perished)High King Caladog fen GruffendocKing Derthert dey MerocOlek Kuloving the Old (perished)Unthery dey Arromanc Forces 10,000 Imperial infantry3,000 Imperial cavalry2,000 Imperial archers2,000 Khergit horsemen1,000 Aserai warriorsTotal: 18,000 2,000 Battanian infantry1,000 Battanian archers2,500 Sturgian infantry1,000 Vlandian knights500 Vlandian crossbowmenTotal: 7000 Casualties Army annihilatedOnly 100 soldiers retreated Less than 4,0001,000 Battanian infantry500 Battanian archers1,500 Sturgian infantry500 Vlandian knights500 Vlandian crossbowmen The Battle of Pendraic, nicknamed Neretzes' Folly, was a major military engagement in the year 1077 involving all major factions in Calradia. The battle was primarily fought between the Calradic Empire and the Principality of Sturgia, with some Aserai and Khuzait clans and mercenaries siding with the former and the Kingdoms of Battania and Vlandia siding with the latter. Viewpoint Narratives[] There is much discrepancy in what actually occurred, but what is certain is that the Empire suffered significant casualties, including the Emperor Drosios Neretzes himself, whose death would only further accelerate the decline of Imperial authority. In the aftermath, Arenicos Pethros (who participated in the battle) ascended to the Imperial throne. In his rule as Emperor, he slowed the Empire's decline that had resulted from the devastating defeat at Pendraic. Meanwhile, while ultimately victorious, the Sturgians, Battanians and Vlandians enjoyed a pyrrhic victory at best, due to high casualties and the deaths of Grand Prince Vadinslav and Knyaz Olek the Old. Furthermore, the coalition alliance collapsed due to conflicts in the aftermath of the battle. This was further exacerbated by the dispute regarding the Dragon Banner. Imperial Viewpoints[] Rhagaea Pethros was not at the battle herself, but claims that Arenicos told her he unsuccessfully attempted to dissuade Emperor Drosios Neretzes from marching into the ambush. After the battle was lost, Arenicos managed to escape with a force of the Emperor's guardsmen. Lucon Osticos was a junior officer in Neretzes' staff during the battle. He claims that Neretzes had known about the ambush in the valley, but sent his imperial vanguard anyway. When the Sturgians stormed the Imperial camp, Lucon escaped with Arenicos's group of soldiers back to safety. Garios Comnos was present as a soldier at the battle, which he alleges he barely escaped with his life, hiding in the woods with his fellow survivors to escape their Battanian pursuers. He credits this experience as the formative moment behind his later ascendancy to the rule of the Western Empire in the Calradic civil war. The Khuzait narrative mostly concerns the Khergit, a Khuzait clan, who had joined the Empire as mercenaries. The Khergit suffered major losses when they engaged Vlandian heavy cavalry, with the death of Solun-noyan and his sons. In the aftermath, Mesui was forced to lead the Khergit because of the lack of male heirs. As a result, Khergit lands were pillaged with impunity by the other clans (without much intervention from Monchug Urkhunait), greatly weakening their position in the khanate. The Aserai narrative revolves around the warrior Nimr Banu Sarran. Nimr was a young warrior who, along with other Aserai, were eager to join the Empire. Sultan Unqid Banu Hulyan allowed Nimr to participate in the battle but the Aserai troops, who mostly consisted of javelin-wielding skirmishers, were largely run down by Vlandian cavalry when they were regrouping. Still, Nimr was hailed a hero when he returned home, until a notorious incident caused his death. Coalition Viewpoints[] The Sturgians, particularly Grand Prince Raganvad Gundaroving, claim that they had done most of the work in fighting the Empire's forces. Relations between the Battanians and the Sturgians worsened when the Battanians allegedly hoarded most of the loot from their battle against the vanguard, despite not participating in the main assault against the imperial encampment. Knyaz Godun Vagiroving considers the battle a great victory, squandered by Raganvad's public resentment towards his vassals and Battanian allies in the aftermath of the battle. The Battanian nobility mostly considers the battle a success. High King Caladog fen Gruffendoc argues that the battle was a major success for the coalition. In his explanation, he claims that a contingent of Battanian archers and falxmen had ambushed the Imperials in a wooded mountain pass, annihilating the bulk of Neretzes' army. Mormaer Ergeon fen Derngil agrees that the battle was a major success, while Mormaer Melidir fen Uvain agrees regarding the strategic success but considers the ordeal a failure given the resulting strained relationship with the Sturgians and Vlandians. The Vlandians have differing views on the battle. King Derthert dey Meroc regrets his decision to join the Battanians, as little gain was made in exchange for much loss, but cites that he had little choice when Emperor Neretzes insulted his honor by naming him a coward for hesitating to join them in the battle (Vlandia had previously agreed to a defensive pact with the Empire). Baron Ingalther dey Cortain considers Pendraic a wasted opportunity for invading a weakened empire. According to Unthery dey Arromanc, who was in charge of the Vlandian crossbowmen, his men had to retreat from a charge of Imperial cataphracts, a situation that according to him occured due to unruly Barons like Ingalther dey Cortain and Aldric dey Tihr, who ignored King Derthert's plan.
Bay of Varcheg
The Bay of Varcheg is a wide inlet of water from the Western Ocean penetrating into north Calradia separating the Kachyar Peninsula from Calradia proper. To the southeast of the bay is a mist-covered coastal plain which rises into the Uchalion Plateau[1] and to the southwest are the cold rocky coasts of the Ebor Peninsula where seals are hunted by locals for their valuable skins.[2] Seafaring vessels have limited landing sites as the bay is often swept by chilly winds and steep cliffs line broad stretches of the coast. The bay grows very narrow near to the villages of Dnin and Korsyas before widening again to form a natural harbor for ships, such as the fishing vessels of Kargrev[3] or trading longships bound for Varcheg.[4] The bay offers a bounty for Sturgian fishermen from Kargrev and Korsyas in the form of cod, char, and other cold-water fish.[5] Lore[] Before the first settlers from Nordland ventured into Calradia, the Battanian tribes once lived along its southern coastal plains. Battanian ringforts dotted the coast such as Car Gryff, which is now the village of Kargrev. The bay was a natural refuge for Nordic longships and eventually the influx of Nordic traders and mercenaries brought the construction of Sturgian boomtowns and the emergence of the Principality. Two generations prior to the events of the Calradic civil war, the Sturgians forced the Battanians from the lands around the bay.[6] References[] ↑ Encyclopedia Calradia, entry "Caleus" ↑ Encyclopedia Calradia, entry "Deriat" ↑ Encyclopedia Calradia, entry "Kargrev" ↑ Encyclopedia Calradia, entry "Dnin" ↑ Encyclopedia Calradia, entry "Korsyas" ↑ Encyclopedia Calradia, entry "Sturgia"
Beathag
Lady Beathag Official Information Kingdom Battania Monarch High King Caladog Title Noblewoman Clan fen Eingal Personal Details Gender Female Age 38 Spouse Carfyd Children Taorse Beathag is a noblewoman of Battania and a member of clan fen Eingal. She is the wife of Carfyd and the mother of Taorse. She is one of the few noblewomen that have high level weapon skills at the beginning of the game. Description[] According to her Personality Traits, she is Honest (Honor 1). She has the reputation for being honorable. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 60 Two Handed 60 Polearm 60 Bow 50 Riding 100 Steward 80 Trade 60 Leadership 60
Bedouin Rover
Bedouin Rover Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... Nomad Bandit- or -Aserai Light Archer( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Bedouin Rovers are tier-two Desert Bandit infantry in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 30 Two Handed 10 Polearm 40 Bow 20 Crossbow 0 Throwing 0 Riding 20 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Southern Militia MaceJagged Spear Shield ? Head Armor ? Shoulder Armor ? Body Armor Southern Peasant Robe Hand Armor ? Foot Armor Wrapped Shoes Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Southern Tribal Turban 6 - - - 0.6 Southern Peasant Robe - 5 2 2 1.1 Wrapped Shoes - - - 4 0.8 Total 6 5 2 6 2.5 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Southern Militia Mace Jagged Spear Type 1H Weapon Polearm Class Mace 1H Polearm Swing Speed 95 - Swing Damage 46 - Thrust Speed - 89 Thrust Damage - 29 Length ? ? Handling ? ? Weight 1.62 1.54 Gallery[] Front viewBack viewTroop icon Desert Bandit Troops Bedouin Rover Nomad Bandit Harami Boss
Beduin (Multiplayer)
Beduin Basic Armor Improved Troop Information Faction Aserai Type Cavalry Cost 140 Class Stats Hit Points 100 Armor 22 Movement Speed 72 Army Size 9 Beduin are a multiplayer cavalry class of the Aserai. Official Description[] Some tribes live even deeper in the deserts where there is no hope for survival without their loyal mounts because of the vast distances. These people of the tribes are natural riders who are literally born on the saddle. Beduin are the fastest riders in Calradia and they are very good at hit-and-run tactics. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Southern Long Spear Two Handed One Handed Scimitar One Handed Jereeds Thrown One Handed Mahasan Mount Perks Additional Jereeds Grants additional jereeds Bound Adarga Strong shield for protection against melee and missilesShield Husnphree Huge Husnphree Camel(Replaces Mahasan)Mount
Beglomuar
Beglomuar Settlement Information Type Village Kingdom Battania Fortification Marunath Beglomuar is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Marunath and known to produce Iron Ore. Beglomuar sits in a nook of the southern escarpment of the Uchalion massif. There is little to recommend these lands other than the ore deposits in the hills and the bog-iron of the mountain marshes. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Beitrin
Lord Beitrin Official Information Kingdom Battania Monarch High King Caladog Title Nobleman Clan fen Morcar Personal Details Gender Male Age 19 Children FloraidhDiarbhainBranoc Not to be confused with the removed Beta character Bestein of fen Uvain. Beitrin is a nobleman of Battania and a member of the clan fen Morcar. He is the son of Pryndor, and the brother of Floraidh, Diarbhain, Branoc. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Devious (Honor -1), and Cautious (Valor -1). She has the reputation for being dishonorable in every way. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 90 Two Handed 90 Polearm 90 Bow 80 Crossbow 60 Throwing 60 Riding 100 Athletics 60 Charm 80 Steward 80 Trade 60
Belgir
Baron Belgir Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs Ocs HallVerecsand Castle Culture Vlandian Clan dey Fortes Personality Closefisted (Generosity -1)Cruel (Mercy -1)Impulsive (Calculating 1) Personal Details Gender Male Age 44 Spouse Unmarried Children RicheldaAnstrudaEleduran Belgir is a Baron of Vlandia and the leader of House dey Fortes. He is the owner of Ocs Hall and Verecsand Castle and the father of Richelda, Anstruda, and Eleduran. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Cruel (Mercy -1) and Impulsive (Calculating -1). He has a reputation for being possessed with a fierce and dangerous temper. As with all noblepersons, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] One Handed 90 Two Handed 90 Polearm 90 Bow 70 Crossbow 60 Throwing 60 Riding 100 Athletics 60 Charm 120 Tactics 50 Leadership 100 Trade 80
Belithor
Lord Belithor Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Nobleman Clan Argoros Personal Details Gender Male Age 37 Spouse Phalarisa Belithor is a nobleman of the Northern Empire and a member of the Argoros clan. He is the husband of Phalarisa. Description[] According to his Personality Traits, he is Daring (Valor 1) and Impulsive (Calculating -1). He has a reputation for being brave but headstrong. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 240 Two Handed 210 Polearm 230 Bow 230 Crossbow 150 Throwing 150 Riding 220 Athletics 150 Tactics 60 Charm 60 Steward 120 Trade 100 Leadership 120
Belligerent Drunk
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Belligerent Drunks are an addition to Warband that appear randomly in taverns across Calradia. At lower renown levels, the player is attacked on sight when the Belligerent Drunk states that he's going to "Wipe that smirk off your face". However, at higher renown levels the player is given the option to ask "Do you know who I am?", this causes the game to test a random number against the player's Renown. If successful, the drunk apologizes. After a successful renown check, the player can still force the drunk to fight or allow him to leave. At some point, affected by renown and possibly other factors, Belligerent Drunks stop attacking on sight or challenging the player altogether, they will stand in the tavern until approached and activated by the player. They carry Nordic Swords, and usually wear tabards or peasant level clothing. During the fight, any melee weapons the player has equipped can be used in the fight, including fists, however any attempt to use ranged weapons (bows, crossbows or thrown weapons) results in the bartender shouting "No shooting! No shooting!" and the weapons are unequipped. During the fight, other occupants of the tavern will run for cover and typically end up either behind the bar or in the corners of the tavern, they never leave however, so are always available afterwards. Leaving and re-entering the tavern after the fight re-randomizes their positions, often making them easier to talk to. A bar fight in Sargoth. After the drunk is knocked out, a relationship bonus or penalty with the tavernkeeper will be given according to your actions. If you apologize first or complete the dialogue necessary for him to begin attacking you, the tavern keeper will thank you for saving the other bar patrons from some broken skulls and give you the drunk's sword and money (+1 Relationship). If you kill the drunk before he has a chance to start talking, the tavern keeper will be annoyed. However, he will admit that it looked like the drunk was going to attack you. You will still get the drunk's equipment (-1 Relationship). No matter whether you really killed him or knocked him out, the keeper will express a hope that the drunk is still alive, as dead patrons are bad for business (there is no in-game effect; the bar will remain just as busy whether you kill him or knock him unconscious). Victory gains you a Nordic Sword (providing you have inventory space) as well as 50-200 denars. Bug: If you have enough renown for the "Do you know who I am?" option to work, after the drunk starts walking away, you can talk to him again and choose the 'apologize' option causing him to instigate the fight. However, he will resume walking away after drawing his sword and vanish through the tavern door. This will count as his defeat, even if you didn't do a thing and you will still get all the prizes you would normally get for killing him. Stats and equipment[] Belligerent Drunk - Default Stats and Equipment Attributes Stat Points Level 15 Strength 23 Agility 13 Intelligence 4 Charisma 4 Health 76 Armor Head (Possible): Fur Hat, Leather Cap Body Red Tunic, Linen Tunic, Tunic with vest, Tabard, Leather Vest Hand ? Foot Woolen Hose, Nomad Boots, Blue Hose, Wrapping Boots Skills Skill Points Ironflesh 9 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee Nordic Sword Ranged ? Shield ? Mount ?
Beni Zilal
Beni Zilal Official Information Faction Aserai Leader Randomized Fiefs None Tier ? Wealth ? The Beni Zilal are a minor clan of the Aserai. They are the self-proclaimed "keepers of the secret" who "watch from the shadows". Contents 1 Official Description 2 Members 3 Troop Tree 4 Trivia 5 References Official Description[] The origins of the Beni Zilal, the Sons of the Shadows, are shrouded in legend. Many of the stories tell of a messianic preacher who rule from a citadel deep in the desert, entracing his followers with the help of hallucinogenic herbs and terrorizing the Aserai nobility with the threat of assassination. Regardless of how much truth these stories contain, this brotherhood is now a powerful institution in the deep reaches of the Nahasa, collecting protection money from caravans passing through its territory and cutting deals with local potentates while it awaits the day when it may reveal its hand more openly.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Beni Zilal Troops Beni Zilal Recruit Beni Zilal Soldier Beni Zilal Royal Guard Trivia[] The Beni Zilal are seemingly inspired by the Order of Assassins, a real-life sect of Shia Islam who lived in the mountains of Persia and in Syria between 1090-1275 CE. Both groups have a religious foundation, are said to work with drugging substances (hashish for the Beni Zilal and 'hallucinogenic herbs' for the Assassins), and prefer subterfuge to open combat - of course, given gameplay limitations, the degree of parallelism between the two is debatable. References[] ↑ Encyclopedia Calradia, entry "Beni Zilal" Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal
Beni Zilal Recruit
Beni Zilal Recruit Troop Information Culture Aserai Wages 3 denars/day Acquired from... Beni Zilal Upgrades to... Beni Zilal Soldier Upgrade Cost ? denars Ransom Value ? denars Beni Zilal Recruits are tier-two cavalry of the Beni Zilal. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Gallery Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Jagged SpearIron Flyssa(x2) Jagged Javelin Shield N/A Head Armor Pilgrim Hood Shoulder Armor N/A Body Armor Luxury Kaftan With Waistband Hand Armor N/A Foot Armor Sturdy Leather Boots Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different gear that may affect their in-game ratings. Armor Head Body Arm Leg Weight Pilgrim Hood 3 - - - ? Luxury Kaftan With Waistband - 8 4 4 ? Sturdy Leather Boots - - - 4 ? Total 3 8 4 8 ? Gallery[] Front viewBack viewTroop icon Beni Zilal Troops Beni Zilal Recruit Beni Zilal Soldier Beni Zilal Royal Guard
Beni Zilal Royal Guard
Beni Zilal Royal Guard Troop Information Culture Aserai Wages ? denars/day Acquired from... Beni Zilal Soldier Upgrades to... None Upgrade Cost None Ransom Value ? denars Beni Zilal Royal Guards are tier-four heavy cavalry of the Beni Zilal. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Beni Zilal Troops Beni Zilal Recruit Beni Zilal Soldier Beni Zilal Royal Guard
Beni Zilal Soldier
Beni Zilal Soldier Troop Information Culture Aserai Wages ? denars/day Acquired from... Beni Zilal Recruit Upgrades to... Beni Zilal Royal Guard Upgrade Cost ? denars Ransom Value ? denars Beni Zilal Soldiers are tier-three cavalry of the Beni Zilal. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Beni Zilal Troops Beni Zilal Recruit Beni Zilal Soldier Beni Zilal Royal Guard
Bergum
Bergum Settlement Information Type Village Kingdom Western Empire Fortification Thorios Castle Bergum is a village in the Western Empire owned by Archon Tynops of clan Elaches. The village is bound to Thorios Castle and known to produce Grain. Description[] Bergum sits in the Aris valley in the heart of Calradia. River irrigation and the relatively warm inland climate ensure that the grain fields of this district, along with neighboring Thorios, feed much of the central Empire.[1] References[] ↑ Encyclopedia Calradia, entry "Bergum" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys
Berican
Baron Berican Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs Usanc Castle Clan dey Rothad Personal Details Gender Male Age 48 Children ElendaraDagunic Berican is an Baron of Vlandia and the leader of Dey Rothad. He is the owner of Usanc Castle and the father of Elendara and Dagunic. Description[] According to his Personality Traits, he is Generous (Generosity 1), Cautious (Valor -1) and Impulsive (Calculating 1). He has a reputation for being cautious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 120 Two Handed 120 Polearm 120 Bow 100 Crossbow 80 Throwing 80 Riding 100 Athletics 80 Charm 60 Steward 60 Leadership 80
Berserker (Multiplayer)
For the single-player version, see Sturgian Line Breaker. Berserker Basic Armor Improved Troop Information Faction Sturgia Type Infantry Cost 120 Class Stats Hit Points 110 Armor 15 (basic)24 (improved) Movement Speed 80 Army Size 18 Berserkers are a multiplayer infantry class of Sturgia. Official Description[] The Berserkers are elite northlander mercenaries that wield great two-handed axes and other fearsome weapons, with simple wolf skins to cover them. These agile warriors are famous for fighting in reckless abandon to serve as shock troops to break the enemy line. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Northern Twohanded Axe Two Handed Perks Northern Throwing Axes Very effective at short distances, high damage low stack countThrown Improved Armor Provides +9 armor Northern Long Twohanded Axe Longer and heavier(replaces Northern Twohanded Axe)Two Handed Trivia[] The Berserker was previously called "Ulfhednar".
Bertliana
Lady Bertliana Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Gunric Personal Details Gender Female Age 22 Spouse Lucand Bertliana is a noblewoman of Vlandia and a member of House dey Gunric. She is the wife of Lucand. Description[] According to her Personality Traits, she is Honest (Honor 1). She has the reputation of being honorable. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 80 Trade 60 Charm 80
Bestein
Lord Bestein Official Information Kingdom Battania Monarch Caladog Title Nobleman Clan Fen Uvain Personal Details Gender Male Bestein was a nobleman within the realm of Battania and a member of the clan fen Uvain. As of 1.2.9, he seems to have been removed from the fen Uvain clan and cannot be found in the Heroes seciton either. Bestein’s father was the chieftain Melidir, his mother was Alcaea, his sister was Wythuin, and his brother was Culharn.
Betting Fraud
Betting Fraud is a quest in Bannerlord given by gang leader notables in Towns. A gang leader asks the player to participate in five future tournaments and to fix their results so that the gang leader and their associates can make huge profits from the betting. In return, they will pay the player a stipend per tournament. You need to have a certain amount of renown to accept this quest. Quick Walkthrough[] Locate a Town where a tournament is taking place. Enter the tournament. Receive instructions from an associate of the quest giver, telling the player how they should place in the tournament Successfully place as instructed and receive your stipend. Repeat four more times $ Receive a counter-offer right before your last fixed match Ignore the instructions from your handler. Ignore the counter-offer and place as promised. Successfully complete all five tournaments, placing as instructed. Fail to place as instructed. Fail to place as instructed. Detailed Walkthrough[] This quest - more than any other - can be difficult to assess value-wise. Let's say that you are sufficiently high on the leaderboards (see the Arena Master) that the quest giver will at least offer you the job, but you are still receiving significant profits when you bet at a tournament. This job could very well be a waste of your time, because if you can fix a tournament, you can win a tournament and you will earn far more denars - along with generally exceptional equipment and mounts - with the latter method than the former. However, at some point, your standing in the leaderboard will be so high that you only earn a pittance of profit from your betting (It can be as low as 160 denars). In that case, 250 denars (the stipend you receive from playing along with the gang leader) is actually comparable to the denars you would receive from betting anyway and you can carefully game the roster such that one of your companions will likely win the tournament, earning you the ultimate prize regardless. This, combined with the possible option of turning on your handlers in the final hour can lead to quite a rewarding adventure in vice! Notes[] By default, the player will ultimate earn 1250 denars over the course of five tournaments. They will also receive the proceeds of any bets they make when they do win, along with the ultimate prize when they or one of their companions wins. At no point does the player earn any crime rating or lose any relation as a direct result of their match fixing. Their activities always go unnoticed by the public and the only exception is the possible intervention of a Town notable right before their fifth and final tournament. As one may imagine, taking the quest Lady's Knight Out while working on this quest is not a great idea. That said, if you fully intend to go rogue in the final hour, it certainly can't hurt to pick up the former and make the most of it.
Bir Seif
Bir Seif Settlement Information Type Village Kingdom Aserai Fortification Iyakis Bir Seif is a village in the Aserai Sultanate ruled by the emir Suruq of the Banu Qaraz. The village is bound to Iyakis and is known to produce Clay. Description[] Bir Seif is centered around a group of wells and pools in the Jarjara Escarpment. Villagers dig down to the shallow groundwater layer for clay to sell to the potters of the Nahasa Desert. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Bir Seif"
Black Heart
Black Heart Black Heart is a Two-Handed Axe in Mount&Blade II: Bannerlord, only received as a reward in tournaments. This article is a stub. You can help out by expanding it.
Black Khergit Guard
Black Khergit Guard Troop Information Culture Black Khergit Wages ? Acquired from... Prisoners (before being cut)Black Khergit Horseman (possibly) Upgrade Cost ? XP for Kill ? Ransom Value ? Black Khergit Guards were a type of bandit in earlier versions of Mount&Blade. They are of a higher leven than the Black Khergit Horseman, implying the possibility that, should the Horsemen be recruited, they could in time be upgraded to Guards. Unlike the Dark Knights, the Black Khergit Guards were not completely removed from the game and can easily be enabled again. Stats and equipment[] Black Khergit Guard - Default Stats and Equipment Attributes Stat Points Level 28 Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head Khergit Guard Helmet, Khergit Cavalry Helmet Body Khergit Guard Armor Hand None Foot Khergit Guard Boots Skills Skill Points Ironflesh 4 Power Strike 0 Power Throw 0 Power Draw 6 Weapon Master 0 Shield 0 Athletics 0 Riding 6 Horse Archery 6 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 140 Polearms 140 Archery 140 Crossbows 140 Throwing 140 Weapons Melee Nomad Sabre, Scimitar, Winged Mace, Lance Ranged Khergit Bow, Arrows Shield Nomad Shield Mount War Horse, Steppe Horse Trivia[] The Black Khergits could have been the inspiration for Bannerlord's Karakhergit faction, and this is reinforced by the fact that "kara" means "black" in Turkic languages.
Black Khergit Horseman
Black Khergit Horseman Troop Information Culture Black Khergit Wages ? Acquired from... Prisoners (before being cut) Upgrades to... Black Khergit Guard (possibly) Upgrade Cost ? XP for Kill ? Ransom Value ? Black Khergit Horsemen were a type of bandit in earlier versions of Mount&Blade. There is another Black Khergit troop kind, called "Black Khergit Guard", which is of a higher level. It is unknown if the Horseman is supposed to upgrade into a Guard. Unlike the Dark Knights, the Black Khergit Horsemen were not completely removed from the game and can easily be enabled again. Stats and equipment[] Black Khergit Horseman - Default Stats and Equipment Attributes Stat Points Level 21 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head (Possible): Steppe Cap, Nomad Cap, Khergit War Helmet Body Mail Hauberk, Lamellar Armor Hand ? Foot Hide Boots Skills Skill Points Ironflesh 3 Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 3 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Sabre, Scimitar, Flanged Mace, Spear, Lance Ranged Khergit Bow, Nomad Bow, Arrows Shield (Possible): Plate Covered Round Shield Mount Saddle Horse, Steppe Horse Trivia[] The Black Khergits could have been the inspiration for Bannerlord's Karakhergit faction, and this is reinforced by the fact that "kara" means "black" in Turkic languages.
Blaze
Blaze Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Flame Upgrades to... None Upgrade Cost None Ransom Value ? denars Blazes are tier-four infantry of the Embers of the Flame. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Embers of the Flame Troops Spark Flame Blaze
Boar Champion
Boar Champion Troop Information Culture Vlandia Wages 13 denars/day Acquired from... Boar Veteran Upgrades to... None Upgrade Cost None Ransom Value ? denars Boar Champions are tier-four archers of the Company of the Golden Boar. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] They are very powerful - so much so they can compete against Vlandian Sharpshooters. Try to hire them for the Empire but avoid using them against the Khuzait. Skills[] (v1.2.x) One Handed 200 Two Handed 120 Polearm 120 Bow 40 Crossbow 180 Throwing 40 Riding ? Athletics 120 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion
Boar Novice
Boar Novice Troop Information Culture Vlandia Wages 2 denars/day Acquired from... Company of the Golden Boar Upgrades to... Boar Veteran Upgrade Cost ? denars Ransom Value ? denars Boar Novices are tier-two archers of the Company of the Golden Boar. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion
Boar Veteran
Boar Veteran Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Boar Novice Upgrades to... Boar Champion Upgrade Cost ? denars Ransom Value ? denars Boar Veterans are tier-three archers of the Company of the Golden Boar. Skills[] (v1.2.x) One Handed 80 Two Handed 80 Polearm 80 Bow 20 Crossbow 120 Throwing 20 Riding ? Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion
Board Games
Board games are content introduced in Bannerlord. Each faction has their own table games, making a total of six different games. Every tavern has a single board game. Keeps also have a set, and players can occasionally request a game from nobles. The game in the tavern is tied to the starting culture of the city in which the tavern is found, and game in the keep is tied to the culture of the owner. Available Games[] Tablut is the Imperial game, and is based on the Sámi game of the same name. MuTorere is the Vlandian game, and is based on the Māori game of the same name. Bagh-Chal is the Battanian game, and is based on the Nepali game of the same name. Konane is the Sturgian game, and is based on the Hawaiian game of the same name. Seega is the Aseraian game, and is based on the Egyptian game of the same name. Puluc is the Khuzait game, and is based on the Q'eqchi game of the same name. Trivia[] If a player picks Black for MuTorere a situation can be engineered where it is impossible to lose unless one makes a mistake. Bagh-Chal in Nepali is बाघ चाल, which translates to Tiger Game. In Nepal it features Tigers and Goats instead of Wolves and Sheep. In the bannerlord ruleset if both players in Bagh-Chal play optimally the game will end in a threefold repetition. It is said by Plato that Seega was taken by Greek traders across the Mediterranean, it would later develop into Petteia, which in turn would evolve into Ludus Latrunculorum in Rome. Thus Seega can be considered the spiritual ancestor of such games as Chess and Hnefatafl, including Tablut. The Ngāti Hauā chief Wiremu Tamihana Te Waharoa reputedly offered a game of MuTorere to Governor George Grey with the whole country going to the winner, but Grey declined. Because Konane is decided by a fail-state rather than a victory-state, it is impossible to reach a draw or repetition. Strategies[] MuTorere can easily be won by splitting up your pieces as soon as possible, and never having them together as 3 again. Then, simply wait for the opponent to join their pieces in three and you will win. On Hard difficulty (whenever you are betting) it can take a while of repetitions, but it is foolproof.
Bog Beth
Bog Beth Settlement Information Type Village Kingdom Battania Fortification Car Banseth Bog Beth is a village in Battania owned by the chieftain Melidir of Clan fen Uvain. The village is bound to Car Banseth and known to produce Furs. Bog Beth sits in a low, forested valley in the east of the Uchalion massif. Villagers trap beavers, foxes and other fur-bearing animals in the dark, marshy woods. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Bolat
Lady Bolat Official Information Kingdom Khuzait Monarch Monchug Khan Title Noblewoman Clan Urkhunait Personality Generous (Generosity 1)Impulsive (Calculating -1) Personal Details Gender Female Age 19 Parents MonchugAnat Siblings BortuChaghanAlijin Bolat is a noblewoman of the Khuzait and a member of the Urkhunait. She is the daughter of Monchug Khan and Anat and the sister of Bortu, Chaghan, and Alijin. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Impulsive (Calculating -1). She has a reputation for being profligate. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Riding 100 Steward 60 Charm 60 Trivia[] At 0.02 height in a scale of 0 to 1, Bolat is one of the shortest in-game characters.
Bonus against shields
A weapon with the Bonus against shields trait. Bonus against shields is a trait given to most types of axes, including Throwing Axes and some axe-like polearms (such as the Voulge). Weapons with this effect display "Bonus against shields" in their weapon description and ignore the resistance of shields, destroying them more quickly. Weapons with this Effect[] Mount&Blade/Warband[] Axe Battle Axe Fighting Axe Great Axe Great Bardiche Great Long Axe Great Long Bardiche Hand Axe Hatchet Heavy Throwing Axes Iron Battle Axe Iron War Axe Light Throwing Axes Long Axe Long Bardiche Long War Axe One Handed Axe One Handed Battle Axe One Handed War Axe Shortened Voulge Two Handed Axe Throwing Axes Voulge War Axe With Fire & Sword[] Black Mace Carpenter Axe Claymore Good Hatchet Hand-crafted Poleaxe Hand-crafted Two Handed Sword Hatchet Old Hatchet Poleaxe Simple Hatchet Two Handed Sword Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)
Borcha
Borcha Appears in Warrider Official Information Culture Khergit Character Details Hire Cost 300 denars Likes Marnid, Retreating Liked by Marnid Dislikes Deshavi, Klethi, Alayen as Emissary, Hunger, Not Paid, Heavy Casualties Disliked by Deshavi and Klethi Connections Ichamur Noble No Character Background Home Dashbigha Background Horse Thief Borcha is a Khergit horse thief and one of the heroes in Mount&Blade: Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and Equipment 7 Warrider 8 Trivia Biography[] Borcha was born in the village of Dashbigha and lived with a single mother. He developed an interest in horses as he grew up to farm horses in his home. He is a horse thief, as he stole horses and sold them, usually to his cousins. One day, he saw a horse which he claimed looked familiar to a horse that abandoned him. He untied it to get a closer look, but it belonged to a merchant who called the guards to arrest him. Borcha seeks employment as a tracker in the tavern in order to seek protection. He offers his services to the player and asks 300 denars to pay his debts to the tavern. If he retires, he will go back home in Dashbigha and settle down. Personality[] Borcha is a cunning individual, when speaking to the player character, he always attempts to embellish the truth, trying to make himself appear better or more honourable. When speaking to the player character, he refers to himself as their 'humble servant', and as far as companions go, he is actually quite loyal. When it comes to other companions, Borcha manifests a sense of pride. He dislikes being talked down to, and being accused of things, even when the accusations are deserved. He also expresses concerns over Klethi's blood-thirst. Relationships[] Deshavi - Borcha is angry that Deshavi is arrogant, as he believes that she is similar to him as a bandit. Klethi - He fears Klethi for her sadistic and relaxed way of killing the enemy in the field. Marnid - He appreciate Marnid's fighting skill and the fact that people like Marnid allow bandits like Borcha to earn a living in stealing. Gameplay[] He is not of noble birth, so in Warband, placing him as a lord will result in bad relations with most of noble lords of Calradia, as they dislike a commoner being placed as a lord. He will recruit whatever troops are available in his lands, regardless of nationality. He makes an excellent scout with his Tracking, Path-Finding, and Spotting skills; his high intelligence; and his low starting level (making it easier to level him up faster). Additionally, he is able to ride, increasing his personal party speed if he is given a horse. Using him for his party skills makes it important to prevent him from becoming injured. Dialogue[] Main article: Borcha/Interactions Stats and Equipment[] Borcha - Default Stats and Equipment Attributes Stat Points Level 3 Strength 8 Agility 7 Intelligence 12 Charisma 7 Health 45 Armor Head ? Body Khergit Armor Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 1 Power Throw ? Power Draw ? Weapon Master 1 Shield ? Athletics 2 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking 3 Tactics ? Path-finding 3 Spotting 2 Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Knife Ranged ? Shield ? Mount ? Warrider[] <a href=" class="image"><img alt="Old borcha" src=" decoding="async" loading="lazy" width="180" height="211" class="thumbimage" data-image-name="Old borcha.png" data-image-key="Old_borcha.png" data-relevant="1" data-src=" /></a> Warrider Borcha in Count Mira's prison In Warrider, Borcha can be found imprisoned by Count Mira in Rivacheg. The Count claims that Borcha stole his horses, and that he was captured asleep under a tree not far from town afterwards. On the other hand, Borcha denies this, claiming that all he wanted was to take the horses out for exercise. Regardless of the truth, the Count intends to send Borcha to Sargoth, where the latter claims to have a bounty on his head, to be hanged. The count then offers that the player deliver Borcha to judgement in exchange for half of the supposed bounty. If the player agrees, Borcha joins their party as a prisoner. Along the way he begins pleading that the player set him free. As it later turns out, there is no bounty, but Borcha joins the player's party as a companion. Trivia[] Borcha's name could be a reference to Bo'orchu, most loyal of Genghis Khan's friends and allies. Borcha's dialogue near Dashbigha seems to imply he does not consider himself a Khergit, as he refers to them as "the Khergits", though his grandfather was a Khergit chieftain. In Bannerlord, the Khergit are only one of many Khuzait clans, so it is possible that he considers himself one of the other clans that have now fallen into obscurity, or one of the local steppe tribes that were conquered by the Khergits. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira
Borchovagorka
Borchovagorka Settlement Information Type Village Kingdom Sturgia Fortification Varnovapol Borchovagorka is a village of Sturgia owned by the boyar Yorig of the Ormidoving clan. The village is bound to Varnovapol and it is know to produce Fish. Description[] Borchovagorka sits on a small rise on the steep northern shores of Lake Laconis. The village depends primarily on fishing, pulling perch, bream, salmon and occasionally large sturgeon and pike from the lake waters. [1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Borchovagorka"
Boreagora
Boreagora Settlement Information Type Village Kingdom Northern Empire Fortification Amprela Boreagora is a village of the Northern Empire owned by Encurion of the Impestores clan. The village is bound to Amprela and it is known to produce Flax. Description[] Boreagora lies in the cold north of the Empire, by the network of glacial lakes known as the Portages of Iltan. Nearby imperial forts, looming over the waterways, keep watch for Sturgian and Khuzait raiders. The lowlands here are suited to the growing of flax.[1] Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos ↑ Encyclopedia Calradia, entry "Boreagora"
Boronchar
Lord Boronchar Official Information Kingdom Khuzait Monarch Monchug Khan Title Nobleman Clan Yanserit Personal Details Gender Male Age 43 Boronchar is a nobleman of the Khuzait and a member of the Yanserit. He is one of the few noblemen in the game that do not have high level weapons skills. Description[] According to his Personality Traits, he is Generous (Generosity 1), Honest (Honor 1), Cruel (Mercy -1) and Impulsive (Calculating -1). He has the reputation of being honorable, but stiff-necked and cruel. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Leadership 140 Tactics 70 Charm 120
Bortu
Lord Bortu Official Information Kingdom Khuzait Monarch Monchug Khan Title Nobleman Clan Urkhunait Personality Cautious (Valor -1)Merciful (Mercy 1)Calculating (Calculating 1) Personal Details Gender Male Age 18 Parents MonchugAnat Siblings ChaghanAlijinBolat Bortu is a nobleman of the Khuzait and a member of the Urkhunait. He is the son of Monchug Khan and Anat and the brother of Chaghan, Alijin, and Bolat. Description[] According to his Personality Traits, he is Cautious (Valor -1), Merciful (Mercy 1), and Calculating (Calculating 1). He has the reputation of being kind but cautious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] One Handed 150 Two Handed 150 Polearm 150 Bow 120 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Charm 160 Steward 100 Leadership 120 Trade 80
Boudicca
Boudicca Portrait Family Official Information Kingdom Aserai (possibly) Monarch Sultan Unqid (possibly) Title Emira (possibly) Fiefs Unknown (Aserai) Culture Battania Clan Boudicca Religion Battanian religion Personal Details Gender Female Age ? Spouse Usair Children Ruwa Boudicca was (possibly one of many) a TaleWorlds developers' test character. Her first and seemingly only appearance is in Bannerlord Dev Blog 22/11/18. Biography[] Boudicca is a caravan raider hailing from the misty foothills of Battania. On her travels (or raids), she managed to steal the heart of Aserai warlord Usair. They gradually amassed wealth and lands together and she also gave birth to Ruwa, a child meant to inherit said wealth and lands as well as continue clan Boudicca's lineage. Trivia[] Her full name is "Boudicca Boudicca". Judging by her only appearance in a Dev Blog post, it is possible she was created specifically to test out Bannerlord's marriage and pregnancy mechanics. She was most likely named after the famous Iceni (an ancient Celtic tribe) warrior-queen Boudica, who led a failed uprising against the Roman Empire's forces on the British Isles in 60 or 61 CE. Further reinforcing this is the fact her starting culture is supposed to be Battanian - Battania being heavily inspired by Celtic culture.
Bovan
Lord Bovan Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Vezhoving Personal Details Gender Male Age 22 Siblings YachanaMilankaVelina Bovan is a nobleman of Sturgia and a member of clan Vezhoving. He is the only son of Ratagost and the brother of Yachana, Milanka and Velina. Description[] According to his Personality Traits, he is Cautious (Valor -1) and Merciful (Mercy 1). He has the reputation for being kind but cautious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 120 Two Handed 120 Polearm 120 Bow 100 Crossbow 80 Throwing 80 Riding 100 Athletics 80 Steward 80 Trade 60
Bow (Bannerlord)
Bow is a Skill in Bannerlord. Familiarity with bows and physical to shoot with them effectively. Perks[] Perk Level Bonus Marksman 10 +10% accuracy. Strong Pull 35 can hold for 15% longer. Faster Aim 35 10% faster readying speed. Marsh Hunter 60 +0.5% food in marshes. Forest Hunter 60 +0.5% food in forests. Mounted Archer 85 Can use any bow on horse back. Large Quiver 85 Quivers can hold three more arrows. Intimidate Archers 110 Enemy archers have -2 morale. Intimidate Infantry 110 Enemy infantry have -2 morale. Merry Men 135 +3 to party size. Instructor 160 Trains lower skilled archers when waiting. Instinctive Shot 185 Bow aiming accuracy increases to max 10% faster. Battle Equipped 185 +6 arrows per quiver. Commanding Presence 210 Nearby troops get a 10% accuracy increase.
Bowman
This article is a disambiguation page for Bowman The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Bowman may refer to: Angle Bowman (Scytta) Norse Bowman (Gestr) Saxon Bowman (Scytta) Sturgian Veteran Bowman
Branoc
Lord Branoc Official Information Kingdom Battania Monarch Caladog Title Nobleman Clan Fen Morcar Personal Details Gender Male Age 24 Siblings FloraidhBeitrinDiarbhain Spouse Seonag Branoc is a nobleman within the realm of Battania and member of the clan fen Morcar. He is the son of Pryndor, husband of Seonag, and the father of Floraidh, Beitrin and Diarbhain. At the start of the game, Branoc is the governor for one of fen Morcar’s fiefs. Description[] According to his Personality Traits, he is Honest (Honor 1), Daring (Valor 1) and Impulsive (Calculating 1). He has the reputation of being brave and honorable. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 70 Charm 120 Steward 140 Trade 120 Leadership 140
Brigand
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the With Fire & Sword version, see Brigand (With Fire & Sword). For the Viking Conquest version, see Brigand (Viking Conquest). For the Bannerlord version, see Brigand (Bannerlord). Brigand Troop Information Culture Bandits Wages 17 denars/week Acquired from... Bandit Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 112 denars Brigands are bandit cavalry in Mount&Blade: Warband. Tactics[] Not naturally seen in-game at all, they can only be obtained by capturing Bandits - who only spawn during certain quests - recruiting them from your prisoners, and finally upgrading them into Brigands. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Brigand - Default Stats and Equipment Attributes Stat Points Level 16 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible) Leather Cap Body Leather Jerkin Hand None Foot Nomad Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 90 Throwing 90 Weapons Melee Spiked MaceNordic SwordFalchion Ranged (Possible) Long Bow(Possible) Arrows Shield (Possible) Wooden Shield(Possible) Hide Covered Round Shield Mount Saddle Horse Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Brigand (Bannerlord)
For the classic version, see Brigand. For the With Fire & Sword version, see Brigand (With Fire & Sword). For the Viking Conquest version, see Brigand (Viking Conquest). Brigand Troop Information Culture Bandits Wages ? denars/day Acquired from... Hillman Upgrades to... Highwayman- or -Vlandian Billman( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Brigands are tier-three Mountain Bandit infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mountain Bandit Troops Hillman Brigand Highwayman Boss
Brigand (Multiplayer)
For the single-player version, see Sturgian Brigand. Brigand Basic Armor Improved Troop Information Faction Sturgia Type Ranged Cost 110 Class Stats Hit Points 100 Armor 2 (basic)11 (improved) Movement Speed 73 Army Size 16 Brigands are a multiplayer ranged class of Sturgia. Official Description[] The Sturgian frontiers have often attracted fugitives and escaped slaves who prefer to live free beyond the reach of any boyars' authority. These desperate men and women, who traditionally fight with javelin and axe, will still frequently enlist in the boyars' armies for a few silver coins and the promise of loot. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Northern Woodspliter Axe One Handed Northern Cavalry Kite Shield Shield Northern Fish Harpoons Thrown One Handed Perks Northern Spear Perfect against cavalry and for melee supportTwo Handed One Handed Additional Fish Harpoons Grants an additional quiver of fish harpoons Improved Armor Provides +9 armor
Brigand (Viking Conquest)
For the classic version, see Brigand. For the With Fire & Sword version, see Brigand (With Fire & Sword). For the Bannerlord version, see Brigand (Bannerlord). Brigand Troop Information Culture Bandits Wages 30 peningas/week Acquired from... Footpad Upgrades to... Reaver Upgrade Cost 368 peningas XP for Kill ? experience Ransom Value ? peningas Brigands are tier-three bandit archers in Viking Conquest. They can be found in raiding parties on land or at sea. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Brigand - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head Battered Old Complete Helm Body Crude Tunic Hand None Foot Ragged Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 7 Power Strike 5 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 7 Athletics 4 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 165 Two Handed Weapons 110 Polearms 100 Archery 20 Crossbows 20 Throwing 175 Slings 180 Weapons Melee Chipped Short Battle Axe Ranged Fustibalus Shield Battered Round Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Brigand (With Fire & Sword)
For the classic version, see Brigand. For the Viking Conquest version, see Brigand (Viking Conquest). For the Bannerlord version, see Brigand (Bannerlord). Brigand Troop Information Culture Bandits Wages ? thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Brigands are bandit infantry in Mount&Blade: With Fire & Sword. Tactics[] Unlike in Warband, they are quite common but do not ride horses. Lightly armored and poorly armed, they do however carry broadswords and possibly firearms, making them dangerous in large numbers. They spawn in groups of 3-60. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Brigand - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head (Possible) Hat Body Village Dress Hand None Foot Village BootsBoots With Stockings Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Firearms 100 Throwing 100 Weapons Melee Old Short BroadswordOld SwordCarpenter Axe Ranged (Possible) Handmade Firearm(Possible) Light Bullets Shield None Mount None Trivia[] Brigands could, in a sense, be considered the With Fire & Sword equivalent of Sea Raiders, seeing as they typically roam northern Eastern Europe and speak in Sea Raider voice files. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Brighan
Lady Brighan Official Information Kingdom Battania Monarch High King Caladog Title Noblewoman Clan fen Eingal Personal Details Gender Female Age 22 Spouse Aradwyr Brighan is a noblewoman of Battania and a member of clan fen Eingal. She is the wife of Aradwyr. Description[] According to her Personality Traits, she is Calculating (Calculating 1). She has the reputation for being ambitious. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 100 Trade 80
Britons
The Britons are a Christian culture in Viking Conquest. History[] Anglo-Saxon and Brittonic Kingdoms in England Britons inhabited Great Britain for thousands of years and they were dominant across modern day England and Wales. They were close relatives of the Picts of Scotland and the Gaels of Ireland. After the Anglo-Saxons settled in England in the early 5th century, the Britons were either assimilated by the Anglo-Saxons or remained in their own independent clans to the west, forming the kingdoms seen in-game. Factions[] There are five Brittonic kingdoms: the Cumbrian Kingdom of Alt Clut, centered in what is now the Scottish Lowlands; the Welsh Kingdoms of Brycheiniog, Gwynedd, and Glywyssing; and the Cornish Kingdom of Cornubia. While the player does not go into any of the Briton lands for the main storyline, the Kingdoms of the Britons are usually small and not strategic places, making them easy targets for stronger factions. Banner Name Color Ruler Claimant Capital Kingdom of Alt Clut #88cc00 Ri Arthgal map Dumnagual - Dun Breatann Kingdom of Brycheiniog #ffff00 Ri Elisedd map Tewdr - Brycheiniog Kingdom of Cornubia #3355ff Ri Dunyart map Eferferdyn - Bosvenegh Kingdom of Glywyssing #ff88dd Ri Hywel map Rhys - Caer Dyf Kingdom of Gwynedd #007a00 Ri Rhodri map Merfyn Mael Elisedd ap Cyngen Ynys Mon Troops[] Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Brogomir
Brogomir Official Information Kingdom Western Empire Monarch Emperor Garios Title Archon (possibly) Fiefs Unknown (Western Empire) Culture Sturgia Clan Unknown (Sturgia) Personal Details Gender Male Brogomir was one of the three pre-made characters showcased in Mount&Blade II: Bannerlord's Gamescom 2018 demo alongside Alijin and Valtis. Biography[] Early Life Brogomir is the son of a warrior in a Sturgian prince's Druzhina, the retinue that follows him everywhere and forms the core of his armies. He wields the great northern axe, but can also fight with lance and sword on horseback. He has also been trained to command detachments of other troops on the battlefield. But Brogomir's liege died in one of the countless petty wars of the north and his retinue have become masterless men, seeking another lord to give them their mead, their meat, and the gold rings that they treasure. Later Life Brogomir chose to pursue a career as a warrior. He fought briefly for the Sturgians, but fell afoul of their tyrannical king Raganvad. He found Garios of the Empire, a soldier who understood soldiers, a liege more to his liking. Brogomir is perhaps the most fearsome fighter in Garios' ranks, taking down the general's opponents in duel after duel. He has been rewarded with a fief in the Western Empire. Trivia[] Brogomir, Alijin, and Valtis can still be found in Bannerlord's game files.
Brotherhood of the Woods
Brotherhood of the Woods Current v1.8.0 beta Official Information Faction Vlandia Leader Randomized Fiefs None Tier ? Wealth ? The Brotherhood of the Woods is a minor clan of Vlandia. They are a peasant rebel group based out of Jaculan that has since devolved into becoming brigands and bandits, effectively working as mercenaries available for hiring by any factions in Calradia willing to pay. Contents 1 Official Description 2 Members 3 Troop Tree 4 Trivia 5 References Official Description[] The Brotherhood of the Woods started out as a Vlandian peasant movement, hiding out in the forests, robbing from the rich and giving to the poor. However, they encountered the usual problems that any long-running rebel movement might face - they needed to ensure a steady supply of food, and also ensure that none of the poor would dare earn a bag of coin by informing on them. Slowly but surely, the movement began to make use of extortion, terror, and corrupt deals with the local authorities to survive, becoming little different from any other organized bandit group in Calradia.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Brotherhood of the Woods Troops Sprout Sapling Arboreal Trivia[] After the companion Rolf join the player's party in Mount&Blade: Warband, mentions she remembers encountering him as a part of a bandit gang called the "Brethren of the Woods". Rolf - and by extension the Brethren - is implied to be from around the border region between the Kingdom of Swadia (Ehlerdah) and the Khergit Khanate (Halmar, the possible Warband successor to the Western Empire town of Jalmarys) while the Brotherhood started in the Jaculan area (the possible Warband successor to the Rhodok town of Jelkala) - the geographical span between the two areas makes the possibility of both groups sharing a 173-year-old continuity debatable. References[] ↑ Encyclopedia Calradia, entry "Brotherhood of the Woods" Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar
Bryn Glas
Bryn Glas Settlement Information Type Village Kingdom Battania Fortification Seonon Bryn Glas is a village in Battania owned by the chieftain Luichan of Clan fen Penraic. The village is bound to Seonon and known to produce Iron Ore. Bryn Glas sits in a ridge in the eastern escarpment of the Uchalion massif. Villagers mine iron from the hills, for sale to the renowned smiths of nearby Seonon. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Buillin
Buillin Settlement Information Type Village Kingdom Nords Fortification TihrChalbek Castle World Map Mount&BladeBuillinTihrTemplate:World Map/Mount&BladeWarbandBuillinChalbek CastleTemplate:World Map/Warband Buillin is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located almost directly straight forward from where the player enters, on the right side of the path, under a porch roof and next to some stools. Buillin is set in a valley with steep mountain ridges on either side and some trees scattered throughout. It has a total of six structures, one of which is a windmill, while stone walls encircle much of the village. There are several fields here growing wheat, cabbages, grapes, and squash. There are also some small trees in the wheat field which are probably apple trees with baskets of their fruit nearby, as well as a couple ovens and a large amount of bread. Hanging animal pelts and fur bundles also indicate hunting activity. On the left side of the village, through a pass between the mountains, is a small graveyard. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building on the far end of the village from where the player enters, next to a covered table and oven. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Bukits
Bukits Settlement Information Type Village Kingdom Sturgia Fortification Tyal Bukits is a village of Sturgia owned by the boyar Godun of the Vagiroving clan. The village is bound to Tyal and it is known to produce Cows. Description[] Bukits sits on the eastern slopes of Mount Iltan on the Khuzait frontier. Villagers raise highland cattle here, bred to withstand the icy gusts that tear down the mountain.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Bukits"
Bunqaz
Bunqaz Settlement Information Type Village Kingdom Aserai Fortification Uqba Castle Bunqaz is a village of the Aserai owned by Emir Awdhan of the Banu Sarmal. The village is bound to Uqba Castle and known to produce Olives. Description[] Bunqaz sits at the mouth of the great wadi that divides the Jarjara Escarpment from the Jabal Tamar Mountains. Villagers sink wells here to tap the wadi's groundwater, using it to irrigate their olive groves.[1] References[] ↑ Encyclopedia Calradia, entry "Bunqaz" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Bushila
Lady Bushila Bushila at age 5, at the beginning of the game. This is not seen in typical gameplay as players cannot meet underage characters. Official Information Kingdom Aserai Monarch Sultan Unqid Title Noblewoman Clan Banu Qaraz Personal Details Gender Female Age 5 Parents GhuzidShimra Anidha is a noblewoman of the Aserai and a member of the clan Banu Qaraz. She is the daughter of Ghuzid and Shimra. She starts the game at age 5 and thus is unable to be met or lead armies until 13 years after the beginning of the game. She is one of the few noblewomen that have high level weapon and tactics skills once she turns 18. Description[] According to her Personality Traits, she is Generous (Generosity 1). She has the reputation of being generous to friends. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills After Age 18[] Skill Value One Handed 170 Two Handed 160 Polearm 160 Bow 130 Crossbow 120 Throwing 110 Riding 210 Athletics 110 Tactics 30 Charm 140 Leadership 50 Trade 120 Steward 150 This is Bushila at age 18, 13 years after the beginning of the game. This is when she first becomes meetable and thus the player character is able to see her in-game.
Bushwacker
Bushwacker Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... Freebooter- or -Battanian Raider( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Bushwackers are tier-two Forest Bandit archers in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 20 Two Handed 15 Polearm 20 Bow 40 Crossbow 0 Throwing 20 Riding 30 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Simple Eastern BackswordMountain Hunting BowArrows Shield ? Head Armor ? Shoulder Armor ? Body Armor Woodland Garments Hand Armor Guarded Armwraps Foot Armor Ragged Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Woodland Garments - 14 4 6 1.2 Guarded Armwraps - - 7 - 0.4 Ragged Boots - - - 5 0.8 Total 0 14 11 11 2.4 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Simple Eastern Backsword Type 1H Weapon Class 1H Sword Swing Speed 98 Swing Damage 53 Thrust Speed 64 Thrust Damage 32 Length ? Handling ? Weight 1.23 Ranged Name Mountain Hunting Bow Type Bow Speed 86 Damage 46 (pierce) Accuracy 82 Missile Speed 67 Weight 0.3 Missile Name Arrows Type Arrows Accuracy 100 Damage 0 (pierce) Stack Amount 27 Weight 0.043 Gallery[] Front viewBack viewTroop icon Forest Bandit Troops Bushwacker Freebooter Forest Bandit Boss
Caira
Caira Settlement Information Type Village Kingdom Southern Empire Fortification Odrysa Castle Caira is a village in the Southern Empire owned by Archon Oros of clan Mestricaros. The village is bound to Odrysa Castle and known to produce Grain. Description[] Caira sits amid the network of rivers, lakes and lagoons known as the Calsea. Any further east, the land becomes alkaline and barren, but here the floodplains of the parallel Calsa River and Tiagys River allow the growing of wheat.[1] References[] ↑ Encyclopedia Calradia, entry "Caira" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Caladog
High King Caladog Official Information Kingdom Battania Title High King Fiefs Marunath Clan fen Gruffendoc Personal Details Gender Male Age 39 Children MengusCorein Caladog fen Gruffendoc is the High King of Battania and the leader of clan fen Gruffendoc. He is the owner of Marunath and the father of Mengus and Corein. Contents 1 Background 2 Description 3 Skills 4 Trivia 4.1 Quotes 5 References Background[] Following the disappearance of his predecessor, High King Aeril fen Derngil, while hunting, Caladog led the Battanian tribes to war in retaliation for the Calradic Empire's crimes against them. Caladog was responsible for the Battanian ambush that decimated the imperial vanguard during the Battle of Pendraic. In the aftermath of the fighting, Caladog came to blows with then-Prince Raganvad Gundaroving regarding the spoils of war, with the latter labeling the former a coward for taking time to strip the dead. Description[] The current High King of Battania is Caladog, a brilliant war captain adopted by the prior king, Uthelhain, who then died in mysterious circumstances. Despite the doubts around his succession, Caladog has made himself popular among the lesser clans of the land who admire him, a man of no great lineage, for having discomfited the Battanians’ traditional clan hierarchy. His clan is the fen Gruffendoc, a formerly obscure family now swollen with his comrades-in-arms with whom he has made marriage alliances. According to his Personality Traits, he is Generous (Generosity 1), Devious (Honor -1), Daring (Valor 1) and Cruel (Mercy -1). As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 300 Two Handed 300 Polearm 300 Bow 250 Crossbow 200 Throwing 200 Riding 220 Athletics 200 Tactics 80 Charm 160 Steward 80 Trade 60 Leadership 160 Trivia[] Caladog is partially inspired by Gruffydd ap Llywellyn, who was the King of Wales from 1055 to 1063.[1] His name may be a reference to Caratacus, known in Welsh as "Caradog", who resisted the Roman army for a decade using guerrilla tactics and may have been the inspiration for Caradog ap Bran and Arvirargus. Quotes[] “ I am a busy man, but there is always time to talk about the blessed battle of Pendraic. Our dear old beloved King Aeril, a wonderful man but with a heart perhaps just a might too tender, did not wish for us to go off to war. But then he disappeared and I, his son-in-law, ascended to the kingship. The clans cried out for war! They had a hundred years of crimes against them to avenge. I, a father to my people, gave them what they wanted. Now, the Empire uses tricks and traps in war. No Battanian fears to meet an imperial soldier, man-to-man, but we thought it would be a good laugh to use their tricks against them. So we laid an ambush, on both sides of a wooded pass, and wouldn't you know? They marched right into it. They turned and twisted as our arrows rained down upon them, like fish going frantic in a pond as you draw the net tighter. Then, when they were greatly discomfited, we took up our falxes and swords and reaped the harvest. Oh, there was some unpleasantness later with the Sturgians, about the spoils of war, but what a grand old day it was! ” — on the Battle of Pendraic References[] ↑
Calatild
Baroness Calatild Official Information Kingdom Vlandia Monarch King Derthert Title Baroness Fiefs Jaculan Clan dey Arromanc Personal Details Gender Female Age 45 Spouse Unthery Children ThomundSilvindLasand Calatild is a Baroness of Vlandia and the leader of House dey Arromanc. She is the owner of Jaculan, the wife of Unthery, and the mother of Thomund, Silvind, and Lasand. She is the only noblewoman in game to possess high Tactics skill at the beginning of the game, but not weapons skills. Description[] According to her Personality Traits, she is Closefisted (Generosity -1) and Honest (Honor 1). She is reputed to be just and honest, but ungrateful. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Tactics 60 Charm 100 Steward 140 Trade 120 Leadership 120 Trivia[] Calatild is the only noblewoman in game who was chosen to lead her clan in spite of the fact that she has a husband who is capable of leading the clan. This is never explained in-game, but historically this would usually occur due to the daughter being the only one with blood relation to the clan's line of succession, typically through her parents,
Caleus
Caleus Settlement Information Type Village Kingdom Vlandia Fortification Caleus Castle Caleus is a village of Vlandia owned by the baron, Servic of House dey Valant. The village is bound to the Caleus Castle and is known to produce Flax. Description[] Caleus lies on the misty coastal plain south of the Bay of Varcheg. Villagers speak a mix of the Vlandian, Sturgian and Battanian tongues. They grow flax in the lowlands here.[1] Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin ↑ Encyclopedia Calradia, entry "Caleus"
Caleus Castle
Caleus Castle Settlement Information Type Castle Kingdom Vlandia Villages Caleus and Deriat Caleus Castle is a castle of the Kingdom of Vlandia ruled by the baron Servic of the clan dey Valant. The castle sits upon the shores of the Bay of Varcheg far away from other Vlandian holdings and as such is more vulnerable to attack from Battanian or Sturgian attackers. The villages of Caleus and Deriat are bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Calioc
Calioc Settlement Information Type Village Kingdom Vlandia Fortification Sargot Calioc is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Sargot and is known to produce Flax. Calioc on a flat plain between the Epiric and Biscan hills of the central Vlandian lands. The people of this district grow flax on the marshy lands. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Calradia
Original map of Calradia in Mount&Blade. New map of Calradia in Warband. Map of Calradia in pre-release Bannerlord. <a href=" class="image"><img alt="Calradia Bannerlord release" src=" decoding="async" loading="lazy" width="300" height="188" class="thumbimage" data-image-name="Calradia Bannerlord release.jpg" data-image-key="Calradia_Bannerlord_release.jpg" data-relevant="1" data-src=" /></a> Map of Calradia in Bannerlord Calradia is a fictional continent and the main setting in the mainline entries of the Mount&Blade series. There are five factions in the original Mount&Blade and six in Warband, each with a ruler, a claimant, twenty vassals and a collection of fiefs that make up each faction's region. The land of Calradia is neither static nor affected only by the player's actions. Each faction is free to wage war, form alliances, or sign peace treaties with other factions. Nobles and kings lead their war parties across Calradia, attending tournaments, feasts, and collecting taxes from fiefs entrusted to them. During times of war, they plunder enemy villages, attack opposing armies in the field, and seek to conquer castles and towns through siege warfare. Law and order are the exception, rather than the rule, in Calradia. Deserters and bandits of all sorts harass trade routes and attack villagers whilst evading attacks from bands of manhunters seeking the bounties on their heads. Farmers traveling to market to sell their harvest and caravans traveling from town to town trading goods must fend off looters and thieves seeking to reap what they did not sow. Lords are also threatened by the chaos; fiefs regularly change hands during wartime. Even the kings of each faction are not safe. Claimants to the throne travel across the land, seeking brave and adventurous allies to back their claims and launch civil wars. Contents 1 Geography 1.1 In Mount&Blade 1.2 In Warband 1.3 In Bannerlord 2 History 3 Outside Calradia 4 Trivia Geography[] In Mount&Blade[] The land of Calradia resembles a continental terrain bordered by a mountain chain to the south and a snow plain to the east. It holds eight rivers, two that end in deltas, three dozen forests of varying sizes, and one lake. The earth is predominantly green except in the steppes, where it appears to be drier, and in the snow field, where it is covered with snow. In Warband[] Due to the fact that a new faction was added (Sarranid Sultanate) and there was no place to squeeze in the kingdom, the Warband map is completely redesigned from the vanilla map. Most notable is the addition of a southern desert, while still bearing similar climatic zones such as steppes and tundra. The new map turns Calradia more into a rounded peninsula, akin in a few ways to Middle-earth in The Lord of the Rings. Converting the map from a square to a more ball-shaped landmass has the advantage of making fewer parts of the map isolated and awkwardly detached, as areas like around Aldelen, Tulbuk, and Tebandra were in the original map. In Bannerlord[] Bannerlord's Calradia is somewhat similar to the general layout from Warband, but takes place 173 years earlier. It covers a larger area and has more mountains to create choke points. The new map has a much greater number of lakes and bays as well as a (at times) radically different coastline from that of Warband. History[] The true history of Calradia is quite vague. The only characters whose lives are described in any detail are monarchs, claimants, and companions. However, it is implied that the factions have been at war for a very long time, and that the player is the only person who has any chance of bringing about peace. An ancient Calradic Empire is frequently mentioned by the various companions as predating all the kingdoms. Matheld speaks of how the first Nords to arrive in Calradia were hired to man the Empire's galleys, for instance. Lezalit says the Empire utilized all the fighting styles represented in its territory but that, eventually, "the tribes" destroyed the Empire. The fourth game in the series, and third canonical, Bannerlord, features the Calradic Empire shortly before its fall. Other companions speak of how Praven was the largest city under the Empire, and of the Imperial heritage that suffuses the region around Suno. Overall, very little of its actual history is ever revealed, but it is obvious that the Calradic Empire fell apart and was split into several kingdoms. The second game shows that the empire split into three different factions in the 1070s after the Emperor was killed in battle. Outside Calradia[] It is apparent that there are other nations and realms in the Mount&Blade world. Examples include the County of Geroia, from which Lezalit claims his noble lineage as the Count's second son, and Marnid reveals as his place of origin; and Balion, a realm beyond Calradia's western coast, far over the sea described in the profile of Konrad, a Custom Battle character. There is also land called Jumne (or Nordland) to the north of Calradia, where the Kingdom of Nords claim their roots lie. There is also another place named Lokti, which is only mentioned once in Argo Sendnar's description. The player character is also described as a foreigner, and many companions speak of leaving their homelands to seek their destiny in Calradia. Trivia[] The layout of the map and the mountainous terrain within the map of Bannerlord, is seemingly inspired and closely reminiscent of Anatolia - modern-day Turkey - and its geographical features. Some of the villages and castle names are changed versions (or sometimes unchanged such as Dinar, Esme, Kiraz, or Karahalli) of actual Turkish villages or towns. To name a few: Akiser -> Akhisar, Usek -> Usak, Kaysar -> Kayseri The island south of Poros looks almost identical to the island of Cyprus. The southern part of Calradia, where the Aserai reside, is inspired by North Africa and parts of the African continent, like the Sahara Desert.
Calradic Empire
Calradic Empire Official Information Culture Imperial Calradian Capital Lycaron (possibly)Paravenos (formerly)Charasea (formerly) Ruler Disputed Claimant Lucon OsticosRhagaea PethrosGarios Comnos Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Calradic Empire in purple The Calradic Empire (also known as the Calradian Empire or the Calrad Empire) is a formerly unified nation in Mount&Blade II: Bannerlord. Since the death of Emperor Arenicos, the Empire has fractured and been embroiled in a civil war between its northern, southern, and western splinter regions. Contents 1 History 1.1 Calradios the Great 1.2 End of the Monarchy 1.3 Expansion 1.4 Peak and Decline of the Empire 1.5 Prelude to the Civil War 1.6 Mount&Blade II: Bannerlord 1.7 Mount&Blade: Warband 2 Economy 3 Military 4 Strengths 5 Weaknesses 6 Troop Tree 7 Clans 8 Trivia 9 References History[] Calradios the Great[] The Calradic Empire can trace its beginnings to a warlord named Calradios the Great, who led a band of exiles northwards into the land that would eventually be named Calradia in order to make a new home for themselves through conquest. His descendants, the Calradoi, became one of the many tribes living in the hills bordering the Southern Sea and the Battanian woodlands. It is believed Calradios or one of his descendants founded the first Calradoi settlement of Charasea, which would later be known as Charas.[1] From this place of Calradios' landfall, the Calradoi began to form colonies in the lands around them, such as Pravend and Ortysia.[2] Eventually, the Calradoi moved their capital to Pravend. During this early wave of expansion, the Calradoi subjugated their neighbors and forced them to join a confederation of city-states. End of the Monarchy[] The Calradoi were governed by a monarch until its last ruler, the tyrant Cypegos, was slain by Echerion. After this event, the Calradoi were governed by two bodies: an assembly of free citizens, who would meet occasionally, and a permanent Senate of elders, mostly comprised of the largest landowners. Only when military necessity required it, would the Calradoi appoint an emperor to serve as their supreme commander.[3] Expansion[] The Calradic Empire at its greatest extent Calradios and his descendants conquered many of the natives and incorporated them into the burgeoning nation under the Dragon Banner, many ancient tribes such as the Palaic, Ialoic[4], Laconians, and Dryatic [5] and assimilated as imperial citizens. The Empire came to stretch all the way from the western coast of Calradia to the Great Grass Sea in the east, the single greatest power on the continent for hundreds of years. During the years of expansion, emperors were appointed more frequently until they simply remained in office even after the military need was gone. The imperial capital was moved out of Pravend and based where ever the emperor was typically in an army camp. When the free assembly of citizens met with the emperor, the army's veterans could shout down dissenters. The senators grew wealthy and corrupt, moving out into the conquered territories to stake their claim on new landholdings. Peak and Decline of the Empire[] The Empire had a policy of keeping the border tribes in a state of disarray: creating clients and allies in the Nahasa Desert and reducing the power of any ambitious Battanian king or nomadic khan through bribes and assassinations. Despite this, the Calradic Empire still experienced its share of conflict with these foreign states, sending imperial legions and hiring Vlandian mercenaries from overseas to continue its expansion and protect their borders. However, for sometime before the reign of Drosios Neretzes, the Calradic Empire was in a state of decline. Matters of imperial succession often caused a crisis which had to be resolved on the battlefield.[6] A great interregnum struck the Empire in which the most eastern and most western territories fell away and were only ruled by petty kings, governors and generals while the center fought over the crown of the Emperor. Nearly a century before the events of Bannerlord, the Vlandian mercenaries who had settled within the Empire's borders declared their independence under Osric Iron-Arm, seizing control of the capital city of Paravenos (which was later renamed to Pravend) and the rest of the Western Coast. Meanwhile, the steppe and desert tribes united into the Khuzait Khanate and the Aserai Sultanate, respectively, with the Khuzait pushing west into the Empire and taking its eastern provinces. During the year 1077, the Empire experienced one of its worst defeats in all its history. An alliance of Sturgians, Battanians, and Vlandians had declared war against the Empire and its Aserai and Khuzait allies. Under Emperor Neretzes, the army marched into Battanian lands, culminating in the Battle of Pendraic , wherein the imperials were slaughtered by falxmen, Vlandian horsemen, and Sturgian warriors. Neretzes fell in battle as the imperial camp was stormed by the enemy, with the Dragon Banner lost and only a handful of soldiers escaping to the safety of imperial territory. Prelude to the Civil War[] The leader of the Imperial rearguard, Arenicos Pethros, was declared the new emperor by the Senate. Arenicos fought in several engagements along the border and restored order to an empire in fear. A charismatic leader known for his opposition to corruption, Arenicos was able inspire the people while placating both populists and the Senate. He spoke widely of a restored empire but was not forthcoming on the details. During his reign, Arenicos established the Vaegir Guard, who were loyal only to him and turned a blind eye to cults which made him the object of their worship. In a controversial move, Arenicos disbanded the Imperial legions, relieving the strained Imperial treasury. Military duties fell to the imperial archons who were charged with maintaining their own retinues. Those legionaries who opposed this call established the Legion of the Betrayed. Following one successful campaign, he returned to his palace in southern Lycaron to spend time to rest. But as his guards came in to check on him, Arenicos was found dead in his personal chambers. With his death, the Empire collapsed into civil war. Mount&Blade II: Bannerlord[] By the year 1084, the Calradic Empire has descended into a three-way civil war: the Northern Empire, led by Senator Lucon Osticos, seeks to reestablish the primacy of the senate in electing an emperor, all the while being opposed by General Garios Comnos and Empress Rhagaea Pethros. The former seized the Western Empire, desiring to have the imperial military choose the new emperor, while the latter sought to have her daughter Ira succeed her father from the Southern Empire. Despite the disunity, the Empire's armies continue to be feared. They are masters of combined arms warfare with cataphracts, spear-formations, and archers. Mount&Blade: Warband[] By the time the Player arrives in Calradia on the 23rd of March in 1257, the Empire is long gone. The varying monarchs of Calradia all lay claim to the throne of the old emperors, based on forgotten dynastic marriages and the Empire's unwritten constitution. Companions often tell stories of the empire: Lezalit mentions how they ruled all of Calradia and beyond, while Jeremus talks of how there was no formal imperial line of succession. Bunduk will tell you about how the Empire had tribunes, who were the people's representatives under the emperor. Economy[] Different for each of the three factions due to their initial positions, availability and cost of resources (including expensive ones), opponents on their borders; their number of villages, castles, and cities, etc. Military[] A force consisting entirely of Imperial soldiers stands a cut above the Empire's neighbors in two things: troop variety and armor. Their troop selection has the most versatile composition, enabling the three different types of ranged support options, two variants of infantry, and having access to the most powerful lancer cavalry in the game from their noble troop line. Along with their heavy armour, their troops will have little trouble with contending against their rivals. Their only true weakness in evenly matched battles is being unprepared for the most specialized opponents, such as Sturgian shield and axe advance, extremely long range Battanian volley fire, or becoming encircled and scattered by a horde of Khuzait horsemen. They have somewhat late access to cavalry forces as well, but since imperial villages are numerous, it's still possible to recruit and field their light lancers early on, even if the Empire's heartland sees more than its fair share of incursions by both foreign cultures and the ongoing civil war. Strengths[] Extremely versatile composition of troop tree; one of the only two cultures (Vlandia) that have access to crossbow troops. Top-tier units possess excellent armor and survivability. Early access to archers. Imperial forces are recruited from the large central region of Calradia, enabling their availability to all factions. Weaknesses[] Units require more training and upgrades to specialize fully. Early infantry lacks polearms, increasing vulnerability to cavalry. Many troops do not possess full loadout; lack of throwing weapons or extra quiver reduces skirmishing ability. Melee Troops dont have a real helmet until reach tier 4, which greatly reduces survivabillity and, thus, less Legionaries (tier 5) appear on the battlefield. The imperial region is surrounded by opposing factions and its villages are often exploited, weakening recruit availability and economic potential. Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Calradic Empire Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios Trivia[] Although there are three different imperial factions in Bannerlord, their cultural bonus stays the same. The Calradic Empire is heavily inspired by the Late Roman Empire/Byzantine Empire.[7] Like the Battanians, they are not visible on the overland map by the time of Warband, 173 years later. All their territory has been conquered in that area. However, as Warband's overworld map is smaller than Bannerlord's, the possibility exists that the Empire did manage to keep some of its territory further to the south and east in the non-playable area, as its inspiration (the Byzantines) did in the year 1200. Leaders of imperial clans from all three sub-factions bear the title of Archon, a nobility title of Greek origin also used in the Byzantine Empire. References[] ↑ settlements.xml game file, entry for "Charas" ↑ settlements.xml game file, entry for "Pravend" ↑ ↑ settlements.xml game file, entry for "Galend" ↑ settlements.xml game file, entries for "Diathma" and "Argoron" ↑ ↑ Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Can crush through blocks
The Black Mace bearing the trait. Can crush through blocks is special effect only some kinds of Melee weapons can deal in Warband and With Fire & Sword. With this effect, a weapon can literally break through blocks, dealing damage and stuns over a shield or weapon block. It does not always happen, however. It depends on your speed bonus, the resistance of the shield, and some luck. It tends to occur against a shield in most cases, and very rarely against weapons. When on foot, only the overhead swing can result in a crushing blow. Against chamber blocking, if the attack made would have crushed through a normal block, it will also ignore chamber blocking but the slow speed of most crushing weapons can still result in the attack being interrupted by the enemy's own blow landing first. The chance of a block crush depends on the damage and crush angle. For example, a 90 degree full-speed hammer charge slam into the target will result in full damage and stun to the enemy, but a near-miss done standing still will fail for sure. Additionally, the effect's chances are based on the weight difference between the two weapons that clash. For example, it is possible to block a Sledgehammer with a Great Hammer, which weighs more, whereas a Maul can easily crush the block of an opponent that uses a one-handed sword. It is possible for an attack that breaks through a block to fail to do any damage by simply missing your opponent entirely, passing through the empty air between the shield and its wielder. This is particularly common when riding on a horse, as the weapons capable of breaking through blocks are often short and can have trouble dealing with elevation issues on even slightly uneven terrain. Weapons Affected[] Warband[] Iron Mace (two-handed) Great Hammer Maul Morningstar Sledgehammer With Fire & Sword[] Pikes Lances Black Mace Mace Flanged Mace Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)
Can't be used to block
A weapon with the Can't be used to block trait. Can't be used to block is a trait given to One-handed weapons in Mount&Blade and Warband, which disallows the ability to block with the weapon. All weapons with this trait are short, with a reach no greater than 60. It is advised to have a shield when using a weapon with this effect due to the inability of the weapon to block by itself. However, while such weapons are incapable of normal blocking, they are still able to chamber blocking incoming melee attacks. Weapons Affected[] Mount&Blade/Warband[] Butchering Knife Cleaver Dagger Knife Sickle Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)
Cananc
Cananc Settlement Information Type Village Kingdom Vlandia Fortification Ostican Cananc is a village in Vlandia owned by Baron Hecard of House dey Molarn. The village is bound to Ostican and known to produce Grapes. Description[] Cananc lies in the wet wooded hills of the northern Rhennod, where cedars grow tall in the sea-mists. The villagers trap beaver, marten and rabbit for their pelts. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Cannot be used on horseback
A weapon with the Cannot be used on horseback trait. Cannot be used on horseback is a trait given to various oversized melee weapons, Crossbows, as well as the Board Shields, which disallows them to be used from horseback. In the case of Crossbows, this designation indicates that they actually can be shot from horseback, but can only be reloaded while dismounted. However all weapons can still be equipped, meaning a horse could be used purely for mobility and then dismounted to use the full array of heavy weapons. Weapons with this trait[] Mount&Blade/Warband[] Board Shield Heavy Board Shield Old Board Shield Plain Board Shield Crossbow Heavy Crossbow Pike Siege Crossbow War Hammer (Warband only) With Fire & Sword[] Pike Halberd Some firearms Some two handed swords/polearms Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)
Canoros
Canoros Settlement Information Type Village Kingdom Southern Empire Fortification Poros Canoros is a village in the Southern Empire owned by Pharon of clan Leonipardes and known to produce Horses, specifically Saddle Horses. The village is bound to the town of Poros. Description[] Canoros sits in the flat southern reaches of the Lycarean Plain. This land has been good horse country since even before the Empire came, furnishing the steeds of the Lycarean riders who routed several Calradian armies before their final defeat and absorption into the imperial cavalry.[1] References[] ↑ Encyclopedia Calradia, entry "Canoros" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Canterion
Canterion Settlement Information Type Village Kingdom Southern Empire Fortification Lycaron Canterion is a village in the Southern Empire owned by Empress Rhagaea of clan Pethros. The village is bound to Lycaron and known to produce Horses, specifically Saddle Horses. Description[] Canterion lies in the east of the Lycarean Plains. The slowly rising land here gets more rain than other parts of the plain, and the rich grasses have made it good horse country since even before the coming of the Empire.[1] Trivia[] The village is likely the namesake for the breed of horses called the Canterion Charger. References[] ↑ Encyclopedia Calradia, entry "Canterion" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Cantrec
Cantrec Settlement Information Type Village Kingdom Battania Fortification Llanoc Hen Castle Cantrec is a village in Battania owned by Mormaer Pryndor of clan fen Morcar. The village is bound to Llanoc Hen Castle and known to produce Hogs. Description[] Cantrec sits in the rocky Glen of Balasog that climbs up from the imperial lands into the plateau of the Uchalion. The lands is not especially fertile here, but pigs thrive in the bush and shrubland of the heights.[1] Trivia[] The in-game encyclopedia states Cantrec is one of the few places left where the Battanian language is still spoken. References[] ↑ Encyclopedia Calradia, entry "Cantrec" Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Capital city
Capital cities are the towns within each of the factions of Calradia that are the capitals of those factions. Though the cities themselves are not particularly distinguished from other towns, they are different in that they are the fiefdom of the factions' leaders and the court of the realm is located there. These cities are usually some of the wealthiest, but others, like Dhirim and Durquba, get more visits from caravans and may eventually prosper above the capitals. During gameplay, it is possible for capital cities to be changed. This can happen if they are lost into enemy hands, or occasionally the leader may just move their court on a whim. Mount&Blade and Warband[] The capital cities in Mount&Blade and Warband are the same, excluding the Sarranid Sultanate which wasn't added until Warband. The six capitals are: Jelkala, the capital city of the Kingdom of Rhodoks, ruled by King Graveth Praven, the capital city of the Kingdom of Swadia, ruled by King Harlaus Reyvadin, the capital city of the Kingdom of Vaegirs, ruled by King Yaroglek Sargoth, the capital city of the Kingdom of Nords, ruled by King Ragnar Shariz, the capital city of the Sarranid Sultanate, ruled by Sultan Hakim Tulga, the capital city of the Khergit Khanate, ruled by Sanjar Khan With Fire & Sword[] In With Fire & Sword, three towns and two fortresses serve as capital cities. They are: The Fortress of Pereyaslav (Hetman Bogdan Hmelnitski) The Town of Warsaw (King Jan Kasimir) The Town of Moscow (Tsar Alexei Mikhailovich) The Fortress of Allenstein Castle (King Carl Gustaf) The Town of Bakhchisaray (Khan Islam Giray) Bannerlord[] In Bannerlord, none of the kingdoms have a city considered a "capital". With the exception of the Fen Gruffendoc, the ruling clan of Battania, all the ruling clans have at least two cities under their control at the beginning of the game.
Captain Mode
Captain Mode is a game mode within the Multiplayer section of Mount&Blade II: Bannerlord. It is based off Sergeant Mode within the Single-Player portion of Bannerlord. Description[] Lead your own detachment of troops into battle in this team-based PvP game mode. Control the battlefield to demoralize the enemy team or annihilate their forces to emerge victorious. Players: 6 vs 6. Average Playtime: 20 minutes. Rounds: Best of 5. Round Time: 5 minutes. Objectives: Kill all enemies, deplete the enemy team's morale bar, or have the most morale when the round expires. Troops: Select your troops wisely according to your team's needs. Troop counts are determined by troop strength.
Captain Rucas
Rucas Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Captain Personal Details Gender Male Captain Rucas is a Swadian captain in Warrider, and an envoy of King Larec. He is tasked with negotiating with the rebelling peasants of Serrepa, to convince them to swear fealty to Swadia in exchange for military support and other benefits. After Rucas is escorted to Serrepa and back by the player, Count Rhudolg grants him leave. Dissatisfied with the Swadian nobles' decision to abandon the Serrepan rebels, he offers the player to at least warn the peasants that there will be no aid from the Swadians after all. Whether or not the player agrees, he goes back to Sargoth to report to the king. Stats and equipment[] Rucas wears a suit of plate armour and plate boots. He is armed with a sword. Trivia[] Although he claims not to have sympathy for the rebels of Serrepa, he still considers it just to warn them of the bad news. Rucas shares his appearance with Lord Paugard.
Captain's League
Revealer Website Captain's League is a community that aims to turn Mount and Blade II’s Captain mode into a esport. If you need any help with the mode, or wish to join a team to participate in thier tornaments, head to their website or discord. Discord: Website: Captain Mode[] Captain mode is one of the several multiplayer modes in Bannerlord. This 6v6 mode pits them against each other by having each player control an AI unit. A side is given a faction, and then can pick weather to play infantry, archers, or cavalry. Factions vary in strength, with most having strengths and weaknesses. While the Kuzait possess lots of different types of horses, Battania only has one type of cavalry. It is up to the team, and each player individualy, to show the enemy team thier prowess, and to tell them who rules the land of Calradia Captain's Community[] As of 1.4.3, the Bannerlord Captain mode community is around 1000 players (on and off). Servers are quite bare, but with all of the effort, and as the game gets more balanced, the community is bound to grow.
Capture a Lord
Capture a Lord is a quest in Bannerlord, given by lord notables. The quest giver claims they were wronged the nobleman in question and wants to capture them by any means necessary to exact their revenge; Regardless of the consequences. Quick Walkthrough[] Find the target. Wait until they are out in the world map and then confront them. Fight them and win the battle. Take them prisoner. Return the lord to the quest giver to earn your reward. Accept their bribe and allow them to go free. Notes[] This quest is a personal vendetta and can often pit the player against lords belonging to factions they are not even at war with. Consequently, attacking the lord's party without any official provocation means that the player's faction will go to war with the lord's faction by carrying out the quest, regardless of whether or not they allow the lord to go free afterward. On the flip side, if the player's faction was at peace in spite of their wishes, this is a handy - if underhanded - opportunity to start another war. The target of the quest will plead their case for freedom to the player and offer them twice the price their quest giver is offering if they let them go. As stated above, this will not absolve the player, nor their faction of the unprovoked attack on the lord's faction. Additionally, this will result in the quest's failure and a huge loss of relation with the quest giver - and a boost to the relation of the would-be captive.
Car Banseth
Car Banseth Settlement Information Type Town Kingdom Battania Villages Geunat Nal, Tor Leiad, and Bog Beth Sieges with... Ladder, Siege Tower and Battering Ram Port No Car Banseth is a town within the lands of Battania owned by the chieftain Melidir of Clan fen Uvain. The villages of Geunat Nal, Tor Leiad, and Bog Beth are bound to the town. Description[] Car Banseth sits high on the cliffs of Ailta Druin. Staring north on a clear day, across lands that were once Battanian but are now held by the Sturgians and Vlandians, one can see the waters of the Bay of Varcheg. It is said that those who keep faith will one day witness from this high point the ships of the vanished High King Mon, who shall return to deliver his people from their enemies. But today, one is far more likely to see the sails of Nordic adventurers and mercenaries, coming to assist the foreigners in their relentless push into Battanian land. Tournaments[] No information is currently known about tournaments. Economy[] Nothing is currently known about the economy in relation to Car Banseth. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Car Feneyd
Car Feneyd Settlement Information Type Town Kingdom Battania Villages Unknown Sieges with... Battering Ram, Ladders, and Towers Port no Car Feneyd is a town of the Kingdom of Battania. It is unknown who the initial lord is. Contents 1 Territory 2 Sieges 3 Tournaments 4 Economy Territory[] Its unknown what villages belong to Car Feneyd. Sieges[] It can be assumed that all towns and castles in Bannerlord will have ladders, battering rams, siege towers, ballistae and catapults. Tournaments[] No information is currently known about tournaments. Economy[] Nothing is currently known about the economy.
Caravan Ambush
Caravan Ambush is a quest in Bannerlord, given by merchant notables in Towns. The quest giver has suffered devastating losses to their caravans from a particularly resourceful party of bandits and wants to setup a trap to finally end their crime spree. A well-protected caravan employed by the merchant will leave ahead of the player's party, drawing the attention of the raiders. Once the raiders have taken the bait, the player is to spring the trap by coming to the aid of the caravan and defeating the bandits. The merchant warns the player about being too aggressive and scaring off the bandits before they have fallen for the ruse. Quick Walkthrough[] Leave the town and observe the caravan from a safe distance as it travels and then waits for the bandits to appear. Wait for the bandits to appear and then commit to their attack. Successfully engage the bandit party before the caravan is defeated and then win the battle. Notes[] If the player remains too close to the caravan or scares off the bandits as they approach, the quest will immediately fail. This is easy to avoid: As soon as the bandits start fighting the caravan, they cannot flee from the player and the caravan can usually hold its own for a fairly generous amount of time. If all else fails, it is always safe to stay behind in the town; The caravan will never travel far enough to be out-of-sight and the player can still easily arrive in-time to save the day. There is no requirement that the caravan avoid sustaining heavy causalities; If needs be, the player can allow the caravan's guards to absorb the opening attacks of the fight to help distract and damage the bandits before committing their own troops. However, care must be taken not to allow the caravan to be defeated before the player's party can at least arrive to the battle on the world map.
Carfyd
Lord Carfyd Official Information Kingdom Battania Monarch Caladog Title Nobleman Clan Fen Eingal Personal Details Gender Male Age 38 Spouse Beathag Children Taorse Carfyd is a nobleman within the realm of Battania and a member of the clan fen Eingal. He is the husband of Beathag and the husband of Taorse. At the start of the game, Carfyd is the governor for one of fen Eingal’s fiefs. Description[] According to his Personality Traits, he is Closefisted (Generosity -1) and Honest (Honor 1). He has the reputation of being just and honest, but ungrateful. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 70 Charm 60 Steward 80 Trade 60 Leadership 140
Carphenion
Carphenion Settlement Information Type Village Kingdom Western Empire Carpenion is a village of Western Empire owned by Desporion of the Lonalion clan. The village is bound to Rhotae and it known to produce Cows. Carphenion lies in the wooded highlands between the great basalt slab of Mount Erithrys and the Dryatic mountains. The villagers raise cattle in the highland pastures. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys
Casinon
Lord Casinon Official Information Kingdom Western Empire Monarch Emperor Garios Title Nobleman Clan Dionicos Personal Details Gender Male Age 19 Parents CrotorLysica Siblings PhaeaMeritor Casinon is a nobleman of the Western Empire and a member of the clan Dionicos. He is the son of Crotor and Lysica, and the brother of Phaea and Meritor. Description[] According to his Personality Traits, he is Honest (Honor 1). He has the reputation of being honorable. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 120 Polearm 140 Bow 160 Crossbow 90 Throwing 90 Riding 160 Athletics 90 Charm 60 Leadership 60
Cataphract (Multiplayer)
For the single-player version, see Imperial Cataphract. Cataphract Troop Information Faction Calradic Empire Type Cavalry Cost 180 Class Stats Hit Points 100 Armor 45 Movement Speed 71 Army Size 7 Cataphracts are a multiplayer cavalry class of the Calradic Empire. Official Description[] Gone is the dominance of the Legionary. These days, when one thinks of imperial shock troops, one pictures the famed Cataphracts, armored from head to toe in the best steel the Empire's forges can forge. Maintained as full-time soldiers at the palace's expense, these professional cavaliers have nothing else to do but train with lances, composite recurve bows, swords, and axes. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Kontos Two Handed Long Paramerion One Handed Imperial Warhorse Mount Perks Imperial Battle Axe Long battle axe, very effective in melee(replaces Long Paramerion)One Handed Short Bow Adds bow and arrows to your equipmentBow Heavy Kontos Longer, stronger, but slower 2H lance(replaces Kontos)Two Handed
Catella
Lady Catella Official Information Kingdom Western Empire Monarch Emperor Garios Title Noblewoman Clan Elaches Personal Details Gender Female Age 33 Spouse Tynops Catella is a noblewoman of the Western Empire and a member of the clan Elaches. She is the wife of Tynops. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Calculating (Calculating 1). She has the reputation of being attentive, careful to reward loyal followers. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 20 Trade 100 Charm 100
Cebelu
Cebelu Troop Information Culture Crimean Khanate Wages ? thalers Acquired from... Prisoners or Mercenary Captain Upgrades to... Cebelu (veteran) Ransom Value ? thalers The Cebelu are elite light cavalrymen provided by the Ottoman Empire to help the Crimean Khanate. They are armed with a lance, shield, bow and arrows. The Cebulu also has light armour. Tactics[] These are versatile cavalry. They can perform as missile cavalry or lancers, but are generally weak in prolonged melee due to the lack of a sword or other short melee weapon. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Cebelu - Default Stats and Equipment Attributes Stat Points Level 10 Strength 8 Agility 8 Intelligence 0 Charisma 0 Health 43 Armor Head Turban Body Turkish Attire Hand None Foot Janissary Shoes Skills Skill Points Ironflesh 0 Power Strike 0 Grenade Throwing 0 Power Draw 2 Weapon Master 2 Shield 3 Athletics 0 Riding 5 Shooting from Horseback 4 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 115 Two Handed Weapons 95 Polearms 105 Archery 95 Firearms 0 Throwing 0 Weapons Melee Cavalry Lance Ranged Longbow, Tatar Arrows Shield Shield Mount Courser Wikipedia has an article on this subject at:Timariots Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) National Mercenary Troops Tatar Infantryman Tatar Cavalryman Azap Cebelu Janissary Kalmyk Scottish Musketeer Scottish Pikeman Scottish Swordsman German Infantry Pikeman German Infantry Musketeer
Cebelu (veteran)
Cebelu (veteran) Troop Information Culture Crimean Khanate Wages ? thalers Acquired from... Prisoners or Mercenary Captain Upgrades to... No Further Upgrades Ransom Value thaler The Cebelu are elite light cavalrymen provided by the Ottoman Empire to help the Crimean Khanate. They are armed with a lance, shield, bow and arrows. The Cebulu also has light armour. Tactics[] These are versatile cavalry. They can perform as missile cavalry or lancers, but are generally weak in prolonged melee due to the lack of a sword or other short melee weapon. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Cebelu (veteran) - Default Stats and Equipment Attributes Stat Points Level 13 Strength 9 Agility 9 Intelligence 0 Charisma 0 Health 46 Armor Head Turban Body Turkish Attire Hand None Foot Janissary Shoes Skills Skill Points Ironflesh 1 Power Strike 1 Grenade Throwing 0 Power Draw 3 Weapon Master 3 Shield 4 Athletics 0 Riding 5 Shooting from Horseback 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 110 Polearms 120 Archery 110 Firearms 0 Throwing 0 Weapons Melee Cavalry Lance Ranged Bow, Eastern Arrows Shield Shield Mount Courser Wikipedia has an article on this subject at:Timariots Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) National Mercenary Troops Tatar Infantryman Tatar Cavalryman Azap Cebelu Janissary Kalmyk Scottish Musketeer Scottish Pikeman Scottish Swordsman German Infantry Pikeman German Infantry Musketeer
Chaghan
Lord Chaghan Official Information Kingdom Khuzait Monarch Monchug Khan Title Nobleman Clan Urkhunait Personality Generous (Generosity 1)Honest (Honor 1)Cruel (Mercy -1)Impulsive (Calculating -1) Personal Details Gender Male Age 18 Parents MonchugAnat Siblings BortuAlijinBolat Chaghan is a nobleman of the Khuzait and a member of the Urkhunait. He is the son of Monchug Khan and Anat and the brother of Bortu, Alijin, and Bolat. Description[] According to his Personality Traits, he is Generous (Generosity 1), Honest (Honor 1), Cruel (Mercy -1), and Impulsive (Calculating -1). He has the reputation of being honorable, but stiff-necked and cruel. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 60 Steward 100 Trade 80 Leadership 120 Charm 80
Chagun
Lady Chagun Official Information Kingdom Khuzait Monarch Monchug Khan Title Noblewoman Clan Baltait Personal Details Gender Female Age 18 Siblings KhadaTemun Chagun is a noblewoman of the Khuzait and a member of the Baltait. She is the only daughter of Katar and Tilun. Description[] According to her Personality Traits, she is Merciful (Mercy 1). She has a reputation for being kind. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 80
Chaikand
Chaikand Settlement Information Type Town Kingdom Khuzait Villages OkhutanIspantarPabastan Sieges with... Battering RamLaddersTowers Port Yes Chaikand is a town of the Khuzait owned by Monchug Khan of the Urkhunait. The villages of Okhutan, Ispantar, and Pabastan are bound to the town. Contents 1 Official Description 2 Economy Official Description[] “ Chaikand sits by the reed-marshes on the edge of Lake Tanaesis. In the years when the east was an imperial protectorate, boats laden with hides, wool and salt shuttled across the lake's placid waters, returning with imperial silks and silver. With the coming of the Khuzait and the subsequent wars the water-trade stopped, but Chaikand remains a major trade entrepot and military base, the fief of the ruling Urkhunait clan. From the pavilions of his palace, the khan can look out across the lake and see the hazy outline of hills that he may one day graze his horses upon. ” Economy[] Nothing is currently known about the economy. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Chalbek Castle
Chalbek Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Aldelen Buillin Sieges with... Ladders Port No World Map Mount&BladeChalbek CastleAldelenTemplate:World Map/Mount&BladeWarbandChalbek CastleBuillinTemplate:World Map/Warband Chalbek Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Chalbek Castle lies far to the west of Tihr, secluded on the northwest corner of Calradia surrounded by rivers, mountains, and the ocean. It is the northernmost castle on the map. Its village is Aldelen which is to the southwest, opposite a small forest. Warband[] Chalbek Castle lies northwest of Tihr on the western Nordic peninsula. It rests at the top of a mountain ridge with the ocean encircling it to the north. Its village is Buillin which is to the northwest at the bottom of the mountain ridge. Subject to a bug in 1.143 which prevents talking to prisoners. Layout[] Player Keep Dungeon Breach Siege[] Besieging Chalbek Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Besieging forces will spawn quite far away from the ladders. The keep is outfitted with several towers which archers will occupy during assaults. Due to it being in such an isolated corner of Calradia, it rarely gets besieged. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg