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Druimmor | Druimmor Settlement Information Type Village Kingdom Battania Fortification Druimmor Castle Druimmor is a village of Battania owned by the chieftain Aradwyr of the Clan fen Eingal. The village is bound to Druimmor Castle and is known to produce Silver Ore. Druimmor sits in the Morcomb, a rift valley that divides the Uchalion plateau from the mountains of the Ebor peninsula. Miners here have found silver in clefts in the hillsides. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Druimmor Castle | Druimmor Castle Settlement Information Type Castle Kingdom Battania Villages Druimmor, Tor Melina Druimmor Castle is a castle of Battania owned by the chieftain Aradwyr of the Clan fen Eingal. The villages of Druimmor and Tor Melina are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Druzhinnik (Multiplayer) | For the single-player version, see Sturgian Druzhinnik. Druzhinnik Troop Information Faction Sturgia Type Cavalry Cost 180 Class Stats Hit Points 100 Armor 38 Movement Speed 71 Army Size 7 Druzhinnik are a multiplayer cavalry class of Sturgia. Official Description[] Sturgian boyars are always on the lookout for the skilled warriors to bring into their Druzhina, or personal retinue. Kept loyal with gifts of gold, equipped with the best weapons and horses, they form the shock force of any northern army. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Northern Long Spear Two Handed One Handed Viking Round Shield Shield Northern Cavalry Axe One Handed Tyal Horse Mount Perks Barding Grants protection for your horse Northern Lance Longer, more powerful, can be couched(replaces Northern Long Spear)Two Handed One Handed Couch Lance Hunting Bow Bow to be used on horseback(replaces Viking Round Shield)Bow |
Dunglanys | Dunglanys Settlement Information Type Town Kingdom Battania Villages Diantogmail, Glenlithrig, and Morihig Sieges with... Ladder, Siege Tower and Battering Ram Port No Dunglanys is a town within the lands of Battania owned by the chieftain Ergeon of Clan fen Derngil. The villages of Diantogmail, Glenlithrig, and Morihig are bound to the town. Contents 1 Description 2 Tournaments 3 Economy 4 Gallery Description[] Dunglanys, the 'Rock of Glanys', stands on a high crag overlooking the Llyn Tywal, the pool of darkness at the heart of the Battanian lands. It was named after an ancient queen who, legend has it, married in succession five high kings of Battania, bestowing sovereignty upon them. It is the center of the rituals that underpin Battanian kingship, and though not every Battanian high king has ruled from here, all are eager to hold it. Tournaments[] No information is currently known about tournaments. Economy[] The town has an abundance of wine.Buy a winery here and you could profit up to 400 denars /day. Gallery[] Dunglanys tavernThe backroom of Dunglanys tavernDunglanys under siege by the Western Empire Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Dunthanach | Dunthanach is the sacred hill where the High King of Battania is crowned. Despite no outsiders ever laying eyes upon the sacred hill, all in Battania attest to its existence. Its exact location is currently unknown. Official Description[] “ From time immemorial there has been a High King of Battania, crowned with great ceremony on the sacred hill of Dunthanach. Ask any Battanian chieftain, however, whose "kingdom" he lives in, and he will look around at his hall and in his fields and his pastures, his flock and his retainers, and answer "Mine, of course." Only lately, following the example of the Empire, have the High Kings made any effort to exert their authority. "Such unruly cattle as my people require a strong herdsman's hand to steer them from the ravine and protect them from the wolf" said one recent High King, just before he was betrayed by a jealous cousin and taken in chains to the nearest imperial outpost. ” |
Durn | Durn Settlement Information Type Village Kingdom Battania Fortification Pen Cannoc Durn is a village in Battania owned by the chieftain Aeron of Clan fen Giall. The village is bound to Pen Cannoc and known to produce Clay. Durn sits just below the gorges of the upper Trand river. Villagers scrape mud from the pools and bogs alongside the river as it levels out, carting it up the winding paths to the town of Pen Cannoc perched on the cliff above them. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Dvorusta | Dvorusta Settlement Information Type Village Kingdom Sturgia Fortification Takor Castle Dvorusta is a village in Sturgia owned by Knyaz Tovir of clan Ubroving. The village is bound to Takor Castle and known to produce Fish. Description[] Dvorusta is a fishing village overlooking the rapids linking Mazopor Bay with Lake Laconis. Villagers make their way down the cliffsides at dawn to catch salmon leaping over the rocks, as well as herring and cod in the sea.[1] Trivia[] The settlements.xml game file states "Dvorusta" means "Dvor's Mouth". References[] ↑ Encyclopedia Calradia, entry "Dvorusta" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan |
Dyopalis | Dyopalis Settlement Information Type Village Kingdom Northern Empire Fortification Rhesos Castle Dyopalis is a village in the Northern Empire owned by Archon Porphalios of clan Serapides. The village is bound to Rhesos Castle and known to produce Grain. Description[] Dyopalis lies in a valley in the Dryatic Mountains. Despite the cold winters, the region's fertile soils make this district one of the breadbaskets of the northern Empire.[1] References[] ↑ Encyclopedia Calradia, entry "Dyopalis" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos |
Eabyr | Lady Eabyr Official Information Kingdom Battania Monarch High King Caladog Title Noblewoman Clan fen Penraic Personal Details Gender Female Age 22 Spouse Luichan Eabyr is a noblewoman of Battania and a member of clan fen Penraic. She is the wife of Luichan. Description[] According to her Personality Traits, she is Closefisted (Generosity -1), Honest (Honor 1) and Daring (Valor 1). She has the reputation for being just and honest, but ungrateful. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 40 Trade 80 Steward 100 |
Eastern Europe | The landscape of Eastern Europe in With Fire & Sword. 17th Century Eastern Europe is the setting for Mount&Blade: With Fire & Sword, comparable to Calradia in the previous games. It is inhabited by five nations: the Cossack Hetmanate, the Crimean Khanate, the Muscovite Tsardom, the Polish Commonwealth, and the Kingdom of Sweden. Contents 1 History 2 Hot Lead, Cold Steel 3 Mercenaries 4 Trivia History[] The plains, forests, steppes, and rivers of Eastern Europe saw numerous conflicts during the 17th Century. Rising states sought to expand into new territories, while established powers fought to hold on to the gains of previous eras. Four major religions clashed on the frontier of Europe as cultures fought for dominance in the hearts and minds of vast populations. With the collapse of the Mongol Golden Horde, a power vacuum developed in Eastern Europe, especially in what is today Ukraine. Soon Polish and Lithuanian nobles began settling serfs on its fertile fields, while Muscovite tsars expanded their autocracy southward towards their forebears' city, Kiev. Not willing to let these Christian nations expand unchecked, the Crimean Khanate, with the backing of the mighty Ottoman Empire, yearly raided the new settlements for slaves and plunder. In the north, the Protestant Swedes, battle-hardened by the Thirty Years' War, sought to create a Baltic empire at the expense of the Catholic and Orthodox powers in the region. Hot Lead, Cold Steel[] New technological developments spread like brush fire over the steppes during this century. Improvements in firearms, from the matchlock pistol and the brand-new flintlock musket, to the hand grenade and newly mobile field cannon, ran head on into the lance charges of the Polish hussars and the equestrian skill of the Khans. New firearms could devastate a cavalry charge or drive infantry from the field, but it never hurt to keep one's saber loose in its scabbard. Mercenaries[] Each nation features an associated Mercenary Camp which hires out: Mercenary Infantry Mercenary Marksmen Mercenary Cavalry Mercenaries are more expensive to recruit than faction troops. However, mercenaries can be equipped with selected equipment, permitting employers to tailor equipment to preferred tactics. Trivia[] If you look south from the Crimean Peninsula, you can see the northern coast of Asia Minor. It is also viewable if you go to the southern edge of the accessible map and tilt it diagonally. |
Ebereth | Ebereth Settlement Information Type Village Kingdom Battania Fortification Marunath Ebereth is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Marunath and known to produce Hardwood. Ebereth sits on a saddle, with the lake of Llyn Tywal on one side and the passes of the Cafalcombe on the other. Villagers here grow grapes to make the sweet white wine of the Battanian lands. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Ecarand | Baron Ecarand Official Information Kingdom Vlandia Monarch Derthert Title Baron Fiefs Ormanfard Castle Clan dey Folcun Personal Details Gender Male Age 40 Children AdalindisMauriana Ecarand is a Baron of Vlandia and the leader of the clan dey Folcun. He is the ruler of Ormanfard Castle and the father of Adalindis and Mauriana. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Honest (Honor 1) and Merciful (Mercy 1). He has the reputation of being moralistic. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 170 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 70 Charm 160 Leadership 140 Trade 60 Steward 80 |
Ecatha the Necromancer | Ecatha Official Information Faction NeutralGhoulsUndead Monarch Undead King Harlaus Title The NecromancerLady of the Dark ForestMistress of DeathWitch (pejoratively) Fiefs Necromancer's Lair Religion Dark Deities Character Details Likes The dark arts Dislikes Akhad ThellTrespassersKingdom squabbles Connections Akhad Thell (former apprentice) Character Background Home Dark Forest Ecatha is a necromancer who appeared in an earlier version of Mount&Blade — Warrider. Her house is located in a forest to the west of Sargoth. She possessed an amulet - the Hand of Tsannuh - which has the power to control the essence of life. Initially Akhad Thell was her student in the dark arts, but she grew tired of his reckless behaviour and banished him. She would then continues living in the dark forest near Sargoth and practing her dark arts by capturing travellers and turning them into Ghouls for her service. Some time later the player character visits her on behalf of Barthai Khan, and demands the Hand of Tsannuh. After a fight, she surrenders the talisman but forewarns the player to not mess with powers they do not comprehend. Later still the player visits her again, asking about the talisman, and learns the story of Akhad Thell and of his plan to sacrifice the Khergit princess Uruzuge. Ecatha offers to put a spell of on princess so that she cannot be sacrificed. The player visits her a third time for this exact purpose. Once the ritual is over, Ecatha, the player and Uruzuge conspire to kill Akhad Thell by luring him out of his hideout. While the player is out fighting Thell, it turns out that the undead King Harlaus betrayed Thell and took the talisman to Ecatha, convincing her to complete the sacrifice. The player encounters her one final time during their attempt to rescue Uruzuge from being sacrificed. Quotes[] “ I am Ecatha the necromancer, the lady of the dark forest, the mistress of death... Who are you that dares to enter my territory? ” — Ecatha the Necromancer |
Economy | Caravans play a significant part in the economy of Calradia. The economy of Calradia is essential to maintaining the balances (or imbalances) of daily life. The wealth of the nations affects the balance of power almost as much as territory as it allows factions to dominate each other. Many factors such as war, caravans, and bandits affect the economy, therefore it can rise or collapse very easily. Towns and villages in Calradia need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Calradia, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing: heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade: ironware, pottery, leatherware, and, of course, arms, armor, and horses for war. Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Calradia is trade -- both between the villages and the towns, and between the major towns themselves. When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances. Villages are the source of various raw materials that town industries convert into finished goods. Consequently, villages are usually sell things like furs, grain, wool, fish and beef at lower prices than nearby towns. In contrast, villages will typically buy finished goods like tools, dried meat and flour at higher prices than nearby towns. However, most villages don't have very much coin, so most trade runs between town to village will be barter or purchase rather than sales. Whereas towns typically have significant coin reserves and can be relied on to purchase those raw goods outright. While villages intend to transport their produced goods themselves and typically don't have very much up for sale, they are perfectly happy to sell you what goods they can spare at fairly low prices and let you absorb the risk of bandits or poor prices transporting them to a town. A player who wants to know about the factors affecting a region's prosperity can speak to the Guild Master of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. Faction economies[] The economy of any certain faction is an important factor in the decisions made when becoming a vassal. Prosperity[] At the start of the game, prosperity is fairly random. After a few months, you can see that towns and regions assume different roles and factions move towards general trends. You may notice that lands in the middle of the map, or ones that border other realms are more frequently subject to raids and sieges. For this reason, Swadia needs more castles than the average kingdom for protection purposes. Khergits Nords Rhodoks Swadians Vaegirs Sarranids Calradia Towns 4 3 3 4 4 4 22 Castles 7 7 8 10 8 8 48 Villages 14 15 19 24 18 20 110 Fiefs 25 25 30 38 30 32 180 The trend with kingdoms like the Nords and the Rhodoks, is that since they have fewer towns and start with the same amount of lords (every kingdom has 20 lords not counting the king), they will more often be able to successfully expand and take land in the Kingdom of Swadia. Swadia is generally the 'no man's land' of Calradia, it also has the most land and fiefs with the same amount of lords to protect it. Strangely, the Sarranids have the most isolated fiefs and most defensive land in Calradia, but they still have fiefs second to Swadia in quantity. Larger nations may be better for vassals, because there are more fiefs per person, which helps satisfy the nobles and results in larger party sizes. This brings us to the next factor in determining the prosperity of a nation, its fiefs per noble. Khergit Nords Rhodoks Swadians Vaegirs Sarranids Calradia Fiefs per Lord or King 1.19 1.19 1.42 1.8 1.42 1.52 1.42 Town/Castle/Village Ratio 1/1.75/3.5 1/2.3/5 1/2.6/6.3 1/2.5/6 1/2/4.5 1/2/ 5 1/2.18/5 Taxation[] The centralization of a faction's population also determines how you will distribute fiefs and which ones you will keep for yourself when playing as a faction leader. If you like nations with more Towns relative to other fiefs, you can manage land better playing with Khergit lands. The wealth of a kingdom can be solely determined by its tax revenue. Tax revenue scales based on the prosperity of fiefs. The prosperity of a village depends on how often it is raided, if a Mill has been built or not (for 5% increase in prosperity), goods being bought by the player from village elder, and how many times a farmer party traveling reaches their destination. Though the amount a village is raided is the only major influence. Town prosperity is different. With the same amount of prosperity, castles and villages make the same amount of tax revenue. Towns make close to double that amount. They also lose the majority of their prosperity after besieged, but they work differently in how they gain prosperity. The amount of caravans that move through the town, wealth of surrounding villages, and amount of imported goods are all strong influences of town prosperity. Tax inefficiency can have a minor affect on tax revenue but it scales with campaign difficulty and is only largely influential if you have a large number of fiefs. Isolated towns are producers and exporters. Towns in the middle of the map are besieged more often and frequented by caravans. Dhirim and Halmar are good examples of this. All of Swadia's cities could be classified in this group except for Praven. List of factions by total tax revenue: Kingdom of Vaegirs Sarranid Sultanate Kingdom of Swadia Kingdomof Nords Kingdom of Rhodoks Khergit Khanate The tax revenue of the Khergit Khanate is about half that of the Kingdom of Vaegirs. It seems the Vaegirs have the best overall positioning of any faction economically. Rarely do they ever lose significant portions of land in wars, and Tundra Bandits are some of the scarcest and weakest bandits. Rivacheg is consistently the poorest area in Calradia due to Sea Raiders, but it is a production run-off and great as a player fief. The rest of the kingdom is average in terms of production, but it is safer than the Swadian alternative and still is fairly near the center of the map and sits between three different kingdoms. The Khergit Khanate does not always fare too well when left to the AI to manage it. While the Vaegirs may tend to be rich, it does not have very much potential beyond that. The Khergit Khanate however, has the potential to have the richest towns in Calradia and recieve more trade than the Vaegirs. Tulga is actually one of the richest towns in the game; it is very safe, and makes cheap spice and salt. Spice can make hundreds of denars in profit when traded right, and the only better place to buy salt is Wercheg. Keeping Halmar and Narra from being taken is essential in making the Khanate successful economically. If you want more fiefs, joining the Swadians is a good idea. If you would like to grow an empire's borders, the Nords are a good choice of Kingdoms. The Rhodok Kingdom and Sarranid Sultanate are two run-off isolated kingdoms with lower potential, but very good safety. These two seem as if they only ever fight each other and very little progress is ever made, but Sarranids tend to have the upper hand in all expansion. |
Eilidh | Lady Eilidh Official Information Kingdom Battania Monarch High King Caladog Title Noblewoman Clan fen Uvain Personal Details Gender Female Age 19 Parents MelidirAlcaea Siblings TeganCulharnWythuin Alcaea is a noblewoman of Battania and a member of clan fen Uvain. She is the daughter of Mormaer Melidir and Alcaea, and the sister of Tegan, Culharn and Wythuin. Description[] According to her Personality Traits, she is Closefisted (Generosity -1) and Devious (Honor -1). She has the reputation for being dishonorable in every way. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 80 Trade 60 Charm 60 Trivia[] In older versions of the game, she also had a brother called Bestein that is currently removed from the game as of 1.2.9. |
Elaches | Elaches Official Information Faction Western Empire Culture Calradic Empire Leader Archon Tynops Fiefs AmitatysThorios Castle Tier ? Wealth ? Elaches is a clan of the Western Empire led by Archon Tynops. Members[] Tynops (leader) Catella (pregnant) Milos Seorgys Settlements[] Towns Amitatys Castles Thorios Castle Villages Elipa Phasos Thorios Bergum Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios |
Elbet | Lady Elbet Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Cortain Personal Details Gender Female Age 45 Spouse Ingalther Children MitelaAmalgunArthamundAsela Elbet is a noblewoman of Vlandia and a member of the clan dey Cortain. She is the wife of Ingalther, and the mother of Mitela, Amalgun, Arthamund and Asela. Description[] According to her Personality Traits, she is Generous (Generosity 1), Honest (Honor 1), and Calculating (Calculating 1). She has the reputation of being noble and generous. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 140 Trade 120 Steward 140 |
Eleduran | Lord Eleduran Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Fortes Personal Details Gender Male Age 19 Parents Belgir Siblings RicheldaAnstruda Eleduran is a nobleman of Vlandia and a member of the clan dey Fortes. He is the only son of Belgir and the brother of Richelda and Anstruda. Description[] According to his Personality Traits, he is Impulsive (Calculating 1). He has a reputation for being the type who acts without thinking. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 120 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Charm 60 Steward 60 Leadership 80 Trade 40 Tactics 40 Scouting 20 |
Eleftheroi | Eleftheroi Official Information Faction Calradic Empire Leader Randomized Fiefs None Tier 3 Wealth Average The Eleftheroi are a minor clan of the Calradic Empire. Contents 1 Official Description 2 Members 3 Troop Tree 4 References Official Description[] The Eleftheroi, the free people, live on the steppelands at the edge of the Empire. Originally the descendants of runaway slaves and debtors, they soon became highly valued by the local imperial commanders for their knowledge of this frontier zone. Their leaders have been granted titles, their young men taken into the retinues of archons and emperors. But although they are loyal to the idea of the Empire, they remain quite hostile to its actual authority.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Eleftheroi Troops Recruit Eleftheroi Expert Eleftheroi Veteran Eleftheroi References[] ↑ Encyclopedia Calradia, entry "Eleftheroi" Clans of the Calradic Empire Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Elendara | Lady Elendara Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Rothad Personal Details Gender Female Age 22 Parents Berican Siblings Dagunic Elendara is a noblewoman of Vlandia and a member of the clan dey Rothad. She is the daughter of Berican and the sister of Dagunic. Description[] According to her Personality Traits, she is Devious (Honor -1), Merciful (Mercy 1) and Calculating (Calculating 1). She has the reputation of being devious but soft-hearted. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 60 Trade 40 Charm 140 |
Elipa | Elipa Settlement Information Type Village Kingdom Western Empire Fortification Amitatys Elipa is a village in the Western Empire owned by Archon Tynops of clan Elaches. The village is bound to Amitatys and known to produce Grain. Description[] Elipa sits near the upper reaches of the Aris valley. These sunny, well-watered highlands are one of the breadbaskets of the Empire.[1] References[] ↑ Encyclopedia Calradia, entry "Elipa" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Elite Hired Crossbow | Elite Hired Crossbow Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Hired Crossbow- or -Taverns Upgrades to... None Upgrade Cost None Ransom Value ? denars Elite Hired Crossbows are tier-five mercenary archers in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister |
Elthild | Lady Elthild Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Tihr Personal Details Gender Female Age 45 Spouse Aldric Children MegenheldaFurnhardLiena Elendara is a noblewoman of Vlandia and a member of the clan dey Tihr. She is the wife of Aldric and the mother of Megenhelda, Furnhard and Liena. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Cruel (Mercy -1). She has the reputation of being a good friend but a dangerous enemy. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 60 Trade 40 Charm 140 |
Elvania | Elvania Settlement Information Type Village Kingdom Western Empire Fortification Oristocorys Castle Elvania is a village in the Western Empire owned by Archon Vincantios of clan Palladios. The village is bound to Oristocorys Castle and known to produce Furs. Elvania sits on the Bay of Ortysia, part of the seaway between the western ocean and the Perassic Sea. Olive trees grow on the slopes of the nearby hills, warmed by the southern sun. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Elys | Lady Elys Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Meroc Personal Details Gender Female Age 22 Siblings ErdurandMorconAmorconAlary Elys is a noblewoman of Vlandia and a member of House dey Meroc. She is the daughter of King Derthert and Philenora, and the sister of Erdurand, Morcon, Amorcon, and Alary. Description[] According to her Personality Traits, she is Merciful (Mercy 1) and Calculating (Calculating 1). She has a reputation for being helpful. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 140 Trade 100 Steward 120 |
Embers of the Flame | Embers of the Flame Current v.1.8.0 beta Official Information Faction Calradic Empire Leader Randomized Fiefs None Tier 3 Wealth Average The Embers of the Flame are a minor clan of the Calradic Empire. Contents 1 Official Description 2 Members 3 Troop Tree 4 Trivia 5 References Official Description[] The Embers of the Flame are the descendants of a rebel movement that rose up nearly a century ago, after the saintly but ineffective teenaged Emperor Darusos was toppled by one of his generals. They claim that they are preparing the way for Heaven to bring back Darusos and usher in a new golden age, but like so many other rebel movements in Calradia they have been forced to turn to extortion to survive.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Embers of the Flame Troops Spark Flame Blaze Trivia[] The Embers' sigil is interestingly very similar to the Banu Hulyan's when they are dethroned from ruling the Aserai Sultanate. They were previously called the "Oath Keepers". References[] ↑ Encyclopedia Calradia, entry "Embers of the Flame" Clans of the Calradic Empire Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Empire Peasant | Empire Peasant Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Prisoners Upgrades to... Imperial Recruit Upgrade Cost ? denars Ransom Value ? denars Empire Peasants are tier-zero infantry of the Calradic Empire. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract |
Encurion | Archon Encurion Official Information Kingdom Northern Empire Monarch Lucon Title Archon Clan Impestores Personal Details Gender Male Age 28 Encurion is an Archon within the Northern Empire and leader of the Impestores clan. He owns the fief Amprela. Description[] According to his Personality Traits, he is Cruel (Mercy -1) and Calculating (Calculating 1). He has the reputation of being ruthless. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 120 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 40 Charm 140 Leadership 80 Trade 60 Steward 80 Quotes[] “ Echerion the Tyrant-Slayer was my ancestor. Wouldn't be right if I fought for an upstart demagogue like Garios or a half-foreign adventuress like Rhagaea, now, would it? ” — on Politics |
Enoisa | Enoisa Settlement Information Type Village Kingdom Northern Empire Fortification Saneopa Enoisa is a village of the Northern Empire owned by the archon Penton of the Neretzes clan. The village is bound to Saneopa and known to produce Grain. Enoisa sits by the shores of the Ophthys, the eye, a deep lake in the hill country south of the Dryatic mountains. Wheat grows here, fed by the ample rains of the north. Legend has it that this was once a shrine of the ancient Palaic people, who believed the lake was a gateway to another world. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos |
Eodisia | Lady Eodisia Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Noblewoman Clan Neretzes Personal Details Gender Female Age 46 Spouse Chason Children RhodaAmaliana Eodisia is a noblewoman of the Northern Empire and a member of clan Neretzes. She is the wife of Chason and the mother of Rhoda and Amaliana. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Calculating (Calculating 1). She has a reputation for being attentive, careful to reward loyal friends. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 140 Trade 120 Charm 100 |
Epicrotea | Epicrotea Settlement Information Type Town Kingdom Northern Empire Villages Gymos, Marathea, Stathymos Port No Epicrotea is a town of the Northern Calradic Empire owned by the archon Manteos of the Argoros clan. The villages of Gymos, Marathea, and Stathymos are bound to the town. Description[] Epicrotea, the "All-Conquering," was named after the eccentric long-haired military genius Sarapios, who crushed a Battanian host and secured the lands west of Lake Laconis for the Empire. Its towers, overlooking the Miron River, have frequently been a northerner's first glimpse of the awesome and terrible force to their south.[1] Epicrotea does actually implement ditches around its walls, which makes it a more realistic fortification relative to the rest of Calradia. Economy[] The town begins the game with a Wood Workshop, Tannery, and Smithy. Trivia[] In the games Settlements.xml file, Epicrotea is said to mean "All-Conquering" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos ↑ Encyclopedia Calradia, entry "Epicrotea" |
Epinosa | Epinosa Settlement Information Type Village Kingdom Northern Empire Fortification Epinosa Castle Epinosa is a village of the Northern Empire owned by Tasynor of the Phalentes clan. The village is bound to Epinosa Castle and known to produce Cows. Epinosa lies in the far north of the Empire, just south of the glacial lakes known as the Iltan portages, where ships are hauled between Lakes Laconis and Tanaesis. The region is relatively thinly populated, but large herds of cattle graze on the green downs. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos |
Epinosa Castle | Epinosa Castle Settlement Information Type Castle Kingdom Northern Empire Villages Epinosa, Pons Epinosa Castle is a castle of the Northern Calradic Empire owned by the archon Tasynor of the Phalentes clan. Along with Lochana Castle and Syratos Castle, Epinosa guards the northwestern frontier of the Empire against the bordering Sturgians and Khuzaits. The villages of Epinosa and Pons are bound to the castle. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos |
Epipheria | Lady Epipheria Official Information Kingdom Khuzait Monarch Monchug Khan Title Noblewoman Clan Oburit Personal Details Gender Female Age 22 Spouse Altu Epipheria is a former noblewoman of the Northern Empire clan Impestores who is now married to Altu of the Khuzait clan Oburit. She is one of the few noblewomen that have high level weapon skills at the beginning of the game. Description[] Epipheria was formerly of the Impestores, a clan noted for their fanatical loyalty to the aristocratic, oligarchic wing of the Senate and their personal eccentricies. Unlike most women of the oligarchs, who tend to be conservative, she trained as a warrior. At the outbreak of the civil war, she took some of her family's famed wealth to raise her own warband to fight the 'tyrant' Rhagaea and the 'upstart' Garios in the name of senatorial supremacy. According to her Personality Traits, she is Closefisted (Generosity -1), Daring (Valor 1) and Impulsive (Calculating -1). She has the reputation of being aggressive and asks much of people. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 130 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Charm 60 Steward 40 |
Erdurand | Lord Erdurand Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Meroc Personal Details Gender Male Parents DerthertPhilenora Siblings AlaryMorconAmorconElys Erdurand is a nobleman of Vlandia and a member of House dey Meroc. He is the son of King Derthert and Philenora, and the brother of Morcon, Amorcon, Alary, and Elys. At the start of the game, Erdurand is the governor of a dey Meroc fief. Contents 1 Description 2 Skills 3 Trivia 4 References Description[] According to his Personality Traits, he is Daring (Valor 1), Cruel (Mercy -1) and Impulsive (Calculating -1). He has a reputation for being brave, but easily enraged and unforgiving. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 70 Charm 60 Leadership 140 Trade 80 Steward 100 Trivia[] In the spclans.xml game file, the information on Derthert reveals information about his eldest son being described as dissolute and a headache for him. This son is unnamed; however, since Erdurand is the eldest son in-game, this may be in reference to him.[1] References[] ↑ Found in spclans.xml game file, in Sandbox Moduledata folder. |
Erebulos | Erebulos Settlement Information Type Village Kingdom Southern Empire Fortification Danustica Erebulos is a village in the Southern Calradic Empire owned by Oros of the Mestricaros clan. The village is bound to Danustica and is known to produce Clay. Description[] Erebulos lies by a lagoon that was formerly part of the Perassic Sea, closed by a recently formed sandspit. Villagers scoop clay from the creek-bottoms here, selling it to the pottery kilns of Danustica and other nearby towns. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry "Erebulos" |
Ergene | Lady Ergene Official Information Kingdom Khuzait Monarch Monchug Khan Title Noblewoman Clan Harfit Personal Details Gender Female Age 34 Spouse Akrum Children Yesum Ergene is a noblewoman of the Khuzait and a member of the Harfit. She is the wife of Akrum and the mother of Yesum. Description[] According to her Personality Traits, she is Calculating (Calculating -1). She has a reputation for being ambitious. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 100 Leadership 40 Trade 40 Steward 60 |
Ergeon | Ergeon Official Information Kingdom Battania Monarch High King Caladog Title Mormaer Fiefs DunglanysAster Castle Clan fen Derngil Personal Details Gender Male Age 43 Siblings Aeril Spouse Nywin Children RanaonSeinAlynneth Ergeon is a Mormaer of Battania and the leader of clan fen Derngil. He is the owner of Dunglanys and Aster Castle, the brother of former High King Aeril, the husband of Nywin, and the father of Ranaon, Sein, and Alynneth. Description[] Ergeon is the head of the fen Derngil and brother of the vanished king Aeril. Although his clan deeply resents Caladog, whom they consider a lowborn upstart who probably had something to do with King Uthelhain's disappearance, Ergeon insists that his relatives remain loyal to the new king. The fen Derngils have always stood for a strong monarchy, and he is loathe to return the Battanians to the anarchy that consumed them for much of their history. According to his Personality Traits, he is Honest (Honor 1), Cautious (Valor -1), Merciful (Mercy 1) and Calculating (Calculating 1). He has the reputation for being decent and kind. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 120 Two Handed 120 Polearm 120 Bow 100 Crossbow 80 Throwing 80 Riding 100 Athletics 80 Tactics 50 Charm 140 Leadership 100 Trade 140 Steward 160 Quotes[] “ Ah... For any son of Battania, there will be no prouder moment in his life than that day. Any true son of Battania, anyway. Look, right before the battle, our high king, Aeril, disappears. And his adopted son Caladog becomes king. That sets tongues to wagging, you know? But let me tell you - old Aeril could never in his life won such a victory as did Caladog, that day. We waited for them, like wolves in the wood, as their vanguard came up the winding road. They came without archers to protect them. Caladog blew his horn, and our bowmen fired on them from all sides. They turned their shields one way, and were hit from the other. A glorious thing to watch... When they were all good and addled like frightened sheep, running this way and that, the rest of us warriors descended upon them with our falxes and swords. I cleaved this way and that. I took 12 heads, and mine was far from the greatest catch. Ah, the grandchildren tire of me telling this story... ” — on the Battle of Pendraic |
Eronyx | Lord Eronyx Official Information Kingdom Western Empire Monarch Emperor Garios Title Nobleman Clan Varros Personal Details Gender Male Age 22 Parents ApysMelkea Siblings Jastion Eronyx is a nobleman of the Western Empire and a member of the Varros clan. He is the son of Apys and Melkea, and the brother of Jastion. Description[] According to his Personality Traits, he is Generous (Generosity 1), Devious (Honor -1), Daring (Valor 1), and Cruel (Mercy -1). He has the reputation of being no better friend, no worse enemy. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 90 Two Handed 90 Polearm 90 Bow 70 Crossbow 60 Throwing 60 Riding 100 Athletics 60 Tactics 60 Charm 120 Leadership 120 Trade 120 Steward 40 |
Erta | Lady Erta Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Noblewoman Clan Vagiroving Personal Details Gender Female Age 47 Spouse Godun Children LekSvanaOsven Erta is a noblewoman of Sturgia and a member of the clan Vagiroving. She is the wife of Knyaz Godun and the mother of Lek, Svana, and Osven. Description[] According to her Personality Traits, she is Generous (Generosity 1). She has the reputation of being generous to friends. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 100 Trade 120 Steward 140 |
Erzenur | Erzenur Settlement Information Type Village Kingdom Khuzait Fortification Erzenur Castle Erzenur is a village of the Khuzait owned by Gusukan Beg of the Oburit. The village is bound to Erzenur Castle and known to produce Iron Ore. Description[] Erzenur alongside the River Tiagys, known in the local dialect as the "Teyagh". The waters here have a distinct reddish tint from the iron in the soil, which the villagers mine from riverside outcrops.[1] References[] ↑ Encyclopedia Calradia, entry "Erzenur" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek |
Erzenur Castle | Erzenur Castle Settlement Information Type Castle Kingdom Khuzait Villages ErzenurGereden Erzenur Castle is a castle of the Khuzait owned by Gusukan Beg of the Oburit. The villages of Erzenur and Gereden are bound to the castle. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek |
Esachei | Lady Esachei Official Information Kingdom Khuzait Monarch Monchug Khan Title Noblewoman Clan Harfit Personal Details Gender Female Age 20 Spouse Ulman Esachei is a noblewoman of the Khuzait and a member of the Harfit. She is the wife of Ulman. Description[] According to her Personality Traits, she is Calculating (Calculating 1). She has a reputation for being ambitious. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 60 Trade 60 Steward 80 |
Escort Merchant Caravan | Escort Merchant Caravan is a quest in Bannerlord, given by merchant notables in Towns. The quest giver is wary of recent attacks on caravans and wants the player to protect their caravan as it visits multiple cities in the region. In return, the merchant agrees to pay the player a stipend for each day the caravan takes to complete its trade mission. Quick Walkthrough[] A caravan in the employ of the quest giver will leave the town a few hours after the player accepts the quest. Follow and protect the caravan from any threats, including those not specifically spawned by the quest. The caravan will stop at several towns over the course of its journey, waiting several hours at each. Once the caravan reaches its final destination, the quest will automatically complete successfully and the player will receive their total earnings. Notes[] This quest will often cause one to two large parties of mounted bandits to spawn in the path of the caravan when travelling from one town to another, forcing a fight. These special parties are considered bandits in every respect and yield decently high value loot, especially in large numbers of pack animals. Under normal circumstances, they will chase down and attack the caravan at all costs. As bandits, they also count for the purposes of Landowner Needs Help With Brigands, and like any other bandit party, will act completely neutral - will wander aimlessly and not attack anyone or run away - within the radius of the village the quest came from. The caravan usually has a high max speed, but will not go faster than the speed of the player's party at any given time. For example, if the player fights another party and is slowed by disorganization, the merchant caravan will slow down to compensate (but will not wait, in any case). If the player allows the caravan to leave their sight range for too long, the quest will fail automatically, regardless of the current safety of the caravan. The player is free to complete any additional quests and fight other parties while travelling, but must take care not to let the caravan get away from them for too long. |
Eselen | Lady Eselen Official Information Kingdom Khuzait Monarch Monchug Khan Title Noblewoman Clan Baltait Personal Details Gender Female Age 22 Spouse Achaku Eselen is a noblewoman of the Khuzait and a member of the Baltait. She is the wife of Achaku. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Honest (Honor 1). She has a reputation for being noble and generous. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 80 Trade 60 Steward 80 |
Esme | Esme Settlement Information Type Village Kingdom Khuzait Fortification Usek Castle Esme is a village of the Khuzait owned by Tulag Beg of the Arkit. The village is bound to Usek Castle and known to produce Horses, specifically Steppe Horses. Description[] The village of Esme and its surrounding hamlets lie on the landward side of the Akkan hills on the Devseg plateau, prime grazing lands for the flocks of the Khuzait and their confederates. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek |
Establish Your Clan | Establish Your Clan is a quest in Bannerlord. The quest is automatically started upon completing (or skipping) the tutorial. To complete this quest, the player needs to meet a number of criteria that are generally related to building up a small warband: Increase your denars by 1000 (this is on top of the initial 1000 denars, so you need a total of 2000) Grow your party to 20 men (includes companions) Reach Clan Tier 1 (requires 50 renown) Hire 1 Companion When these criteria are met, the quest is successfully ended, and the player rewarded with 25 extra renown. |
Esur | Lord Esur Official Information Kingdom Khuzait Monarch Monchug Khan Title Nobleman Clan Khergit Personal Details Gender Male Age 22 Parents BagaiMesui Siblings NayantaiYana Esur is a nobleman of the Khuzait and a member of the clan Khergit. He is the son of Bagai and Mesui, and the brother of Nayantai and Yana. Description[] According to his Personality Traits, he is Generous (Generosity 1) and Daring (Valor 1). He has the reputation of being brave and generous, a good friend to have. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 70 Charm 100 Leadership 140 Trade 80 Steward 100 |
Ethemisa | Ethemisa Settlement Information Type Village Kingdom Southern Empire Ethemisa is a village in the Southern Calradic Empire owned by Oros of the Mestricaros clan. The village is bound to Lavenia Castle and is known to produce Grain. Description[] Ethemisa sits on the river that the Aserai call the Nahr al-Kals, the Bitter River, and what imperial citizens call the Calsa River. Here, the river has just descended from the coastal hills and has not yet reached the alkali plains of the southeast. The lands around produce a fine crop of grain. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry "Ethemisa" |
Etirburg | Etirburg Settlement Information Type Village Kingdom Vlandia Fortification Sargot Etirfurd is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Sargot and is known to produce Grain. Etirfurd sits near the Battanian frontier on a low spur just west of where the Etir river comes bursting out of a spring in the cliffs of the Uchalion massif. The villagers here grow wheat, finding a ready market in the garrisons stationed nearby. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Eunalica | Eunalica Settlement Information Type Village Kingdom Southern Empire Fortification Jogurys Castle Eunalica is a village in the Southern Empire owned by Archon Satros of clan Vetranis. The village is bound to Jogurys Castle and known to produce Salt. Description[] Eunalica sits on the western shores of Lake Tanaesis. This low-lying country is fine land for the growing of flax.[1] References[] ↑ Encyclopedia Calradia, entry "Eunalica" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea |
Euresa | Lady Euresa Official Information Kingdom Western Empire Monarch Emperor Garios Title Noblewoman Clan Palladios Personal Details Gender Female Age 26 Spouse Torvasis Euresa is a noblewoman of the Western Empire and a member of the clan Palladios. She is the wife of Torvasis. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Calculating (Calculating 1). She has the reputation of being attentive, careful to reward loyal followers. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 160 Trade 80 Steward 100 |
Eutropios | Lord Eutropios Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Nobleman Culture Calradic Empire Clan Pethros Personality Cruel (Mercy -1)Calculating (Calculating 1) Personal Details Gender Male Age 18 Parents PatyrVerina Siblings Vasilia Eutropios is a nobleman of the Southern Empire and a member of clan Pethros. He is the son of Patyr and Verina and the brother of Vasilia. At the start of the game, Eutropios is the governor of a Pethros fief. Description[] According to his Personality Traits, he is Cruel (Mercy -1) and Calculating (Calculating 1). He has a reputation for being ruthless. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] One Handed 120 Two Handed 90 Polearm 110 Bow 130 Crossbow 70 Throwing 70 Riding 140 Athletics 70 Tactics 40 Charm 20 Leadership 80 Steward 20 Trivia[] "Eutropius" at age 26 and with his previous skill values He was previously called "Eutropius" and only had the "Cruel" Personality Trait as well as different skill values. The Mount&Blade fan community often calls Eutropios "Alexander the Great" due to his looks - him being a middle-length dark-blond-haired young man from Bannerlord's Southern-Mediterranean-inspired Calradic Empire. |
Execution | Work in progress picture of the execution screen Execution is a new concept introduced in Mount&Blade II: Bannerlord as part of the singleplayer side of the game. In Bannerlord, players are able to execute imprisoned characters through the party screen. Executing a character has a number of consequences. Consequences[] Consequences differ based on whom the player executes. The players relation with the executed character's clan and faction will be severely affected. If the executed lord is an honourable one, the player's honour rating will also decrease and player might be marked as dishonourable. If player is marked as dishonourable, the other lords are more likely to execute the player. The AI lord's personality, the player's honour rating, and the relationship between the two all affect this decision. If your spouse is related to the character that you are executing, they will not care that you just beheaded their family member. Other clans that are friends with the executed character's clan will also start to hate you. Every execution will result in a -10 relationship change to clans with a leader that has honorable trait. Execution will also result in a -30 relationship change to clans that are friends to the executed noble. External link[] Bannerlord Dev Blog introducing Execution |
Expert Eleftheroi | Expert Eleftheroi Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Recruit Eleftheroi Upgrades to... Veteran Eleftheroi Upgrade Cost ? denars Ransom Value ? denars Expert Eleftheroi are tier-three cavalry of the Eleftheroi. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Eleftheroi Troops Recruit Eleftheroi Expert Eleftheroi Veteran Eleftheroi |
Expert Forester | Expert Forester Troop Information Culture Vakken Wages 4 denars/day Acquired from... Recruit Forester Upgrades to... Veteran Forester Upgrade Cost 150 denars Ransom Value ? denars Expert Foresters are tier-three archers of the Forest People. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Forest People Troops Recruit Forester Expert Forester Veteran Forester |
Expert Thug | Expert Thug Troop Information Culture Bandits Wages ? denars/day Acquired from... Thug Upgrades to... Master Thug Upgrade Cost ? denars Ransom Value ? denars Expert Thugs are tier-two bandit infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Bandit Troops Thug Expert Thug Poacher Deserter Mounted Pillager Master Thug Mounted Ransacker |
Extortion by Deserters | Extortion by Deserters is a quest in Bannerlord, given by notables in Villages. The village is being exploited by a ruthless crew of war deserters. They have tried to resist, but several villagers were killed for their courage. The quest giver is desperate for anyone who can make sure these ne'er-do-wells never darken their door again. Quick Walkthrough[] Wait for the party of deserters to show themselves Lie in wait in the village until they arrive and confront the deserters Defeat the deserter party, with the help of the villagers Return to the quest giver Accept the full payment. Accept half of the payment. Tell the quest giver to keep their money, justice is its own reward. Ride out to meet the deserters Catch the party before it can escape and defeat them in open battle. Return to the quester giver Accept the full payment. Accept half of the payment. Tell the quest giver to keep their money, justice is its own reward. Notes[] This is a very simple quest that requires little subtlety and offers excellent rewards. It should always be completed if convenient. As stated in the walkthrough, the player can decide to sally out and meet the deserter party. They will however, try to flee if the player significantly outnumbers them, so be ready to chase them down or the quest will end in failure. This is one of the few quests where the player can actively refuse monetary reward. In exchange for doing so, they receive a large portion of generosity points; Even more for refusing any payment at all. That said, the full payment of denars can be as much as 5000 and the player will still copiously increase their relation with the quest giver even if they take the money. It can take over a day for the deserters to arrive, so just remain patient. The deserter party can be reasonably large in the late-game, which makes them quite slow. The deserters will be made up of regular faction troops with the same culture as the village - mostly lower tier units, plus a handful of veterans. This is one of the rare occasions where the player can take regular troops prisoner without being involved in a war. |
Ezbet Nahul | Ezbet Nahul Settlement Information Type Village Kingdom Aserai Fortification Qasira Ezbet Nahul is a village in the Aserai Sultanate ruled by the emir Talas of the Banu Atij. The village is bound to Qasira and is known to produce Grain. Ezbet Nahul sits on a rocky shelf overlooking the waters that the Aserai call the Bahr al-Yeshm, the Jade Sea. Groundwater trapped by the rocks is accessed by wells and used to irrigate the village wheatfields. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm |
Faction Specialties | Contents 1 Nords 2 Vaegirs 3 Rhodoks 4 Khergits 5 Swadian 6 Sarranids Nords[] Sargoth specializes in farming flax that can be sold in the Sarranid towns. Wercheg specializes in salt, that can be quickly sold to nearby Rivacheg for easy early game money. Nord Huscarls are the best of the best when it comes to infantry, they are able to completely decimate hostile archer formations, or simply stand their ground in the face of a Swadian Knight charge. They also sport throwing weapons, but those are inaccurate despite the Huscarl's high throwing skill. The Nord Veteran Archers may not be the best archers you can get, but put a line of Huscarls in front of them and they will take out armies three times their size. They also sport powerful two-handed axes. Raw silk can be bought in some towns for large profits in most other regions. Vaegirs[] Curaw is one of the best places to buy cheap iron and tools and can usually be sold close by in the Nordic towns. The Vaegirs field some of the best archers in the game, while having lackluster infantry. Their focus on two handed weaponry makes them highly susceptible to arrows but they handle themselves decently in melee with their added poking range. The cavalry is lighter and faster, but weaker than Swadian cavalry. This can both be an advantage and a disadvantage. Shields are a rare sight. Rhodoks[] In some of the Rhodoks cities you can find very cheap velvet. While the Rhodoks may be weak in the field, they are the unmatched masters when it comes to defense. Extremely powerful crossbowmen, now protected while reloading, combined with extremely sturdy Sergeants, backed up by a wall of spears results in the most solid castle defense in the game. Khergits[] The town of Tulga sells some dirt cheap spice which can be sold in the Sarranid towns. The Khergits are swift, but individually extremely weak compared to the top tier units of the other factions. Most of their Units excel in horse archery. Every single Khergit soldier from Tier 2 comes with a horse. Swadian[] The Swadian Knights are arguably the single best cavalry unit in the game, sporting the heaviest armor, the heaviest horses and the longest lances while also wielding swords and shields for close combat, they are more or less unmatched in every single area of mounted combat. Other Swadian units are fairly lackluster, to make up for the sheer power of the Swadian Knight, but the Swadian Sergeant is a force to be reckoned with and can usually best all infantry units but the Nord Huscarl. The Swadian Sharpshooter can do good sharpshooting at range, but wield poor, clumsy melee weapons. Swadia produces Oil, Ale, and Grain which can be sold at nearby towns and villages for a tidy profit. Sarranids[] The Sarranids are overall a powerful faction and their Mamlukes are barely outdone by Swadian Knights. Sarranid armor is weak, even by Vaegir standards. They use deadly accurate Jarids and fast weapons to out-do those with better equipment. Geographically, Sarranids are the best-protected faction, with a mountain range that covers their whole territory except from three gaps near Weyyah Castle in the west, Jameyyed Castle in the centre and Sharwa Castle in the north east. |
Factions | This article is a disambiguation page for Factions The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Factions appear in every Mount&Blade game. See Factions (classic) for the factions in the original Mount&Blade and Warband. See Nations for the factions in With Fire & Sword. See Nations (Napoleonic Wars) for the factions in Napoleonic Wars. See Factions (Viking Conquest) for the factions in Viking Conquest. See Factions (Bannerlord) for the factions in Bannerlord. |
Factions (Bannerlord) | There are eight major factions or kingdoms, and several minor factions of each kingdom in Mount&Blade II: Bannerlord that comprise the powers of Calradia. List of Factions Banner Name Color Ruler Clans Ruling Clan Capital Minor Factions Aserai #b57a1e Sultan Unqid Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu Arbas Banu Atij Banu Sarmal Banu Habbab Banu Ruwaid Banu Hulyan Quyaz Beni Zilal Jawwal Ghilman Battania #284e19 High King Caladog fen Gruffendoc fen Derngil fen Uvain fen Morcar fen Penraic fen Giall fen Eingal fen Caernacht fen Gruffendoc Marunath Wolfskins Khuzait #429081 Monchug Khan Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Urkhunait Makeb Karakhergit Sturgia #224277 Grand Prince Raganvad Gundaroving Kuloving Vagiroving Ormidoving Togaroving Isyaroving Vezhoving Ubroving Kostoroving Gundaroving Balgard Forest People Lake Rats Skolderbroda Vlandia #8d291a King Derthert dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valant dey Fortes dey Molarn dey Jelind dey Folcun dey Rothad dey Meroc Galend Brotherhood of the Woods Company of the Golden Boar Northern Empire #793191 Emperor Lucon Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides Osticos Diathma Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed Southern Empire #382188 Empress Rhagaea Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis Pethros Lycaron Western Empire #591645 Emperor Garios Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios Comnos Jalmarys Minor Factions[] <a href=" class="image"><img alt="AllMinorFactions" src=" decoding="async" loading="lazy" width="180" height="124" class="thumbimage" data-image-name="AllMinorFactions.png" data-image-key="AllMinorFactions.png" data-relevant="1" data-src=" /></a> Banners of all minor factions (v1.8.0 beta) Each minor faction is associated with a native culture and employ unique troops. They are clans and not kingdoms and, as such, are free to change faction allegiance like any other clan. They function as mercenary bands competing with the player's clan, unless or until the player establishes a kingdom or joins one as a noble. As a kingdom leader, the player may enlist these minor factions as mercenaries. Use the in-game encyclopedia ('N' by default) to determine which faction they currently associate with. Currently, a plausible unintended interaction may occur by recruiting minor factions to your own kingdom while doing so if their faction leader is your prisoner. This will make the game behave as if the minor faction is your vassal rather than a mercenary, and the mercenary company will be considered for votes for new fiefs. This will make it possible for mercenary companies to acquire their own fiefs. Should your contract with them expire, for example by an opposing faction hiring them, they will take their fiefs with them. Leaving an already established kingdom and not returning the fiefs you hold will anger any currently hired mercenary companies just as much as ordinary vassal clans, potentially reducing your reputation with them below what is required for the minor faction to consider taking on a contract with your kingdom in the future. <a href=" class="image"><img alt="Bannerlord Faction Map" src=" decoding="async" loading="lazy" width="500" height="346" class="thumbimage" data-image-name="Bannerlord Faction Map.png" data-image-key="Bannerlord_Faction_Map.png" data-relevant="1" data-src=" /></a> The Bannerlord map as of Gamescon 2018 Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Factions (Viking Conquest) | There are twenty-one factions in Viking Conquest. List of Factions Banner Name Color Culture Religion Ruler Claimant Capital Kingdom of Alban #3333ff Pictish Christian Ruire Causantin mac Cinaeda Tanist Bili Scuin Kingdom of Alt Clut #88cc00 Briton Christian Ri Arthgal map Dumnagual - Dun Breatann Kingdom of Brycheiniog #ffff00 Briton Christian Ri Elisedd map Tewdr - Brycheiniog Kingdom of Connachta #66bbff Gaelic Christian Ruire Mugron mac Cothaid - Cruaghan Kingdom of Cornubia #3355ff Briton Christian Ri Dunyart map Eferferdyn - Bosvenegh Kingdom of Danmark #800000 Norse Pagan Konungr Horik Gottfredsson Jarl Thorgil Ribe Kingdom of East Engle #303da8 Angle Christian Cyning Eadmund Aethelberhting - Dunwic Kingdom of Friese #ff0088 Frisian Pagan Konungr Hrorek Hemmingsson - Dorestad Kingdom of Glywyssing #ff88dd Briton Christian Ri Hywel map Rhys - Caer Dyf Kingdom of Gwynedd #007a00 Briton Christian Ri Rhodri map Merfyn Mael Elisedd ap Cyngen Ynys Mon Kingdom of Laigin #e2007c Gaelic Christian Ruire Dunlaing mac Muiredaig - Maistiu Kingdom of Laithlind #e24e2b Norse Pagan Konungr Gudrod Ragnarson - Dubh Linn Kingdom of Mide #3b3eb4 Gaelic Christian Ruire Donnchad mac Eochocai - Temair Kingdom of Mierce #96adff Angle Christian Cyning Brugred Beorhtwulfing - Tomtun Kingdom of Mumain #ddffcc Gaelic Christian Ruire Cenn Faelad hua Mugthigirn - Caiseal Kingdom of Northhymbre #ff8899 Norse Pagan Jarl Halfdan Ragnarsson Aetheling Oswine Eidynburh Kingdom of Northvegr #999999 Norse Pagan Konungr Harald Halfdanarson - Tunsberg Kingdom of Uladh #dddd00 Gaelic Christian Ruire Lethlobar mac Loingsig - Rath Celtair Kingdom of West Seaxe #ff4f38 Saxon Christian Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Cippanhamm Tribe of Osraige #d7a554 Gaelic Christian Ruire Cerball mac Dunlainge - Ceall Cainnigh Ui Neill of Aileach #dd2244 Gaelic Christian Ard Ruire Aed mac Niall Ard Tiarna Dungal Aileach Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Factions (classic) | For other uses, see Factions. There are five factions in Mount&Blade, while Warband added a sixth. They are constantly at war, trying to take over each other's territory and fiefs. They will never conquer a whole faction without the help of the player. Each faction is distinguished by a different style of army; some have excellent infantry, others excellent archers or cavalry, or a combination of these units. Each faction has a monarch and his vassals, as well as a claimant to the throne who waits for someone (the player) to champion their cause. The claimants can be found in random town keeps, and you can ask a Traveller for their location for 30 denars. Claimants will never be found in a town belonging to the faction for which they are the claimant. For example, Prince Valdym the Bastard will never be found in a keep belonging to Kingdom of Vaegirs. The player can join a faction, start a rebellion, or create their own faction. In Mount&Blade, a player who has created a faction cannot have lords at their service. A player-created faction is regarded as a rebel faction, and the player, as the sole lord, is forced to protect and expand the entire kingdom. This is not the case in Warband, as a player may assign heroes as vassals and convince rival lords to defect. A faction will be eliminated a few days after all of their territory has been conquered and all of their armies have been defeated. If a faction has had all of its territory conquered but then regains a fief, the time until elimination will be reset, and the vassals of that faction will be able to start recruiting again. The factions present at the start of the game are listed below. For more information on each, go to their respective pages. Mount&Blade[] List of Factions Banner Name Color Ruler Claimant Capital Khergit Khanate #cc99ff Sanjar Khan Dustum Khan Tulga Kingdom of Nords #dddd33 King Ragnar Lethwin Far-Seeker Sargoth Kingdom of Rhodoks #33dddd King Graveth Lord Kastor of Veluca Jelkala Kingdom of Swadia #ee7744 King Harlaus Lady Isolla of Suno Praven Kingdom of Vaegirs #33dd33 King Yaroglek Prince Valdym the Bastard Reyvadin Warband[] List of Factions Banner Name Color Ruler Claimant Capital Khergit Khanate #cc99ff Sanjar Khan Dustum Khan Tulga Kingdom of Nords #33dddd King Ragnar Lethwin Far-Seeker Sargoth Kingdom of Rhodoks #33dd33 King Graveth Lord Kastor of Veluca Jelkala Kingdom of Swadia #ee7744 King Harlaus Lady Isolla of Suno Praven Kingdom of Vaegirs #ccbb99 King Yaroglek Prince Valdym the Bastard Reyvadin Sarranid Sultanate #dddd33 Sultan Hakim Arwa the Pearled One Shariz Selected Player Faction #ff0000 Player/Selected Claimant None Anywhere Creating Own Kingdom[] Main article: Conquering Calradia Main article: King of Calradia Warband allows you to create your own faction (color will be red) and give land to your companions to make them your own vassals. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Fafen | Knyaz Fafen Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Knyaz Fiefs Sibir Clan Isyaroving Personal Details Gender Male Age 26 Spouse Zorika Fafen is a Knyaz of Sturgia and the leader of clan Isyaroving. He is the owner of Sibir and the husband of Zorika. Description[] According to his Personality Traits, he is Daring (Valor 1), Cruel (Mercy -1), and Calculating (Calculating 1). He has the reputation of being fierce and cruel. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 50 Charm 80 Leadership 100 Trade 40 Steward 60 |
Family Feud | Family Feud is a quest in Bannerlord, given by notables in Villages. The quest giver has a relative who has been convicted of killing the family member of a notable in a nearby village. The quest giver has tried to pay off the blood debt as dictated by law, but the notable has refused, stating that only the death of their relative will satisfy them. The quest giver wants the player to escort their relative to the village in question and convince the aggrieved notable to back down and accept the blood money as justice. Quick Walkthrough[] Speak with the quest giver's relative (take a walk around the village) in the village where the quest giver is and assure them you will protect them when you go to confront the notable in the other village. Travel to the village where the angered notable is waiting and *find them inside the village. Tell them you will fight to protect the killer and win the subsequent fight against their entourage. Tell them they are breaking the law. Convince the notable that they are best served by accepting the blood money. Lose a modest amount of relation with the notable, gain a huge relation boost with the quest giver and receive the denars for succeeding. (Fail persuasion) Tell them you will fight to protect the killer and win the subsequent fight against their entourage. Notes[] *Be aware that the killer must also be near when you speak with the angered notable. Otherwise, the notable will make a statement and then end the conversation. Just talk to them again once the conditions are met. The best way to approach the notable's gang is to 'take a walk around the village' and then ask one of your companions to gather everyone and come find you. Once they are all gathered around the notable, you will be much more prepared for the fight than if you went straight to confronting them. Succeeding in this quest depends on good Charm skill or having enough companions to overwhelm the angered notable's bodyguards. With the former, know that this is a moderately difficult persuasion scenario (more difficult, compared to Army of Poachers). The notable has 2-4 villagers as guards, so two or more skilled, well-equipped companions should allow the player to win the fight handily. This is a good quest to earn some reliable money when your party is still small, as well as quickly gain relation with village notables. Use of the 'Highlight' function (default binding on PC 'Left Alt') is extremely helpful both in finding the killer in the first village and finding the notable's gang in the latter village. |
Fanab | Fanab Settlement Information Type Village Kingdom Aserai Fortification Tubilis Castle Fanab is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Tubilis Castle and is known to produce Flax. Description[] Fanab sits in a low promontory between the bay that the Aserai call the Gulf of Shiraz and the inner sea of the Bahr al-Yeshm. The seawinds bring just enough rain to support the cultivation of olive trees.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Fanab" |
Farina | Lady Farina Official Information Kingdom Aserai Monarch Sultan Unqid Title Noblewoman Clan Banu Qaraz Personal Details Gender Female Age 24 Spouse Suruq Farina is a noblewoman of the Aserai and is a member of the clan Banu Qaraz. She is the wife of Suruq. Description[] According to her Personality Traits, she is Devious (Honor -1) and Calculating (Calculating 1). She has the reputation of being cunning. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 100 Trade 40 Steward 60 |
Farzana | Lady Farzana Official Information Kingdom Aserai Monarch Sultan Unqid Title Noblewoman Clan Banu Atij Personal Details Gender Female Age 22 Parents Talas Siblings HafisaZuadJalfar Farzana is a noblewoman of the Aserai and is a member of the clan Banu Atij. She is the daughter of Talas and the sister of Hafisa, Zuad and Jalfar. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Honest (Honor 1). She has the reputation of being noble and generous. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Trade 40 Steward 60 |
Fearichen | Fearichen Settlement Information Type Village Kingdom Nords Fortification SargothSargoth World Map Mount&BladeFearichenSargothTemplate:World Map/Mount&BladeWarbandFearichenSargothTemplate:World Map/Warband Fearichen is a village in the very north of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located up the hill to the left from where the player enters, standing next to a small table and stools. Fearichen is a mountainous coastal village with the ocean on one side and mountain ranges on the other, while the local area is very rough and spotted with trees. It has a total of six structures within the village partially protected by stone walls and a watch tower or lighthouse near the shore, though it is beyond the edge of the map and inaccessible. There are some fields here growing cabbages and squash, while a line of what are most likely apple trees also grow through one of the fields, the fruit of which can be found close by. There is also bread sitting out on a table next to an oven. Three ships can be seen along the coast, but like the tower, are beyond the edge of the map and cannot be reached. If sent here during a Hunt Down Fugitive quest, the target may be found around behind the first building to the player's right from where they enter, on the other side of a small stone shed. Gallery[] The Viking Ships at the coastFearichen's coastal tower Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg |
Fen Caernacht | fen Caernacht Official Information Faction Battania Leader Mormaer Maireas Fiefs Ab Comer Castle Tier 1 Wealth Average fen Caernacht is a clan of Battania led by Mormaer Maireas. Description[] They are one of four clans led by a woman. They start at around 100 strength (as of the latest console patch). Members[] Maireas (leader) Rodarac Guaran Mengus Addien Settlements[] Castles Ab Comer Castle Villages Ab Comer Inveth Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins |
Fen Derngil | fen Derngil Official Information Faction Battania Leader Mormaer ErgeonHigh King Aeril (formerly) Fiefs DunglanysAster Castle Tier 5 Wealth Average fen Derngil is a clan of Battania led by Mormaer Ergeon. Politics[] Through Ergeon, the clan were the kinsfolk of former High King Aeril before his disappearance and the rise of Caladog fen Gruffendoc. Members[] Ergeon (leader) Nywin Sein Alynneth Ranaon Ladogual Aeril (deceased) Taseil (possibly) Nal Athlian Garain Settlements[] Towns Dunglanys Castles Aster Castle Villages Aster Diantogmail Glenlithrig Imlagh Morihig Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins |
Fen Eingal | fen Eingal Official Information Faction Battania Leader Mormaer Aradwyr Fiefs Druimmor Castle Tier 3 Wealth Average fen Eingal is a clan of Battania led by Mormaer Aradwyr. Members[] Aradwyr (leader) Brighan (pregnant) Carfyd Beathag Taorse Sein Aeric Urdis Settlements[] Castles Druimmor Castle Villages Druimmor Tor Melina Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins |
Fen Giall | fen Giall Official Information Faction Battania Leader Mormaer Aeron Fiefs Pen Cannoc Tier 2 Wealth Average fen Giall is a clan of Battania led by Mormaer Aeron. Members[] Aeron (leader) Siaramus Liasin Gawen Abeil Settlements[] Towns Pen Cannoc Villages Durn Fenon Etir Gainseth Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins |
Fen Gruffendoc | fen Gruffendoc Ruling Dethroned Official Information Faction Battania Leader High King Caladog Fiefs MarunathRhemtoil CastleUthelaim Castle Tier ? Wealth ? fen Gruffendoc is the ruling clan of Battania led by High King Caladog. Members[] Caladog (leader) Mengus Corein Muinser Rath Beasag Merag Settlements[] Towns Marunath Castles Rhemtoil Castle Uthelaim Castle Villages Ath Cafal Beglomuar Dalmengus Ebereth Rhemtoil Claig Ban Uthelaim Seordas Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins |
Fen Morcar | fen Morcar Official Information Faction Battania Leader Mormaer Pryndor Fiefs Llanoc Hen Castle Tier 4 Wealth Average fen Morcar is a clan of Battania led by Mormaer Pryndor. Members[] Pryndor (leader) Branoc Floraidh Beitrin Diarbhain Seonag Luichan Lydd Settlements[] Castles Llanoc Hen Castle Villages Llanoc Hen Cantrec Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins |
Fen Penraic | fen Penraic Official Information Faction Battania Leader Mormaer Luichan Fiefs SeononFlintolg Castle Tier 3 Wealth Average fen Penraic is a clan of Battania led by Mormaer Luichan. Members[] Luichan (leader) Fenagan Fiarad Eabyr Una Egan Settlements[] Towns Seonon Castles Flintolg Castle Villages Andurn Bryn Glas Mag Arba Swenryn Flintolg Glintor Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins |
Fen Urial | fen Urial is a Clan of Battania. Its leader is currently unknown. Contents 1 Members 2 Territories 2.1 Towns 2.2 Castles 2.3 Villages Members[] Territories[] Towns[] N/A Castles[] N/A Villages[] N/A |
Fen Uvain | fen Uvain Official Information Faction Battania Leader Mormaer Melidir Fiefs Car BansethPendraic Castle Tier 4 Wealth Average fen Uvain is a clan of Battania led by Mormaer Melidir. Members[] Melidir (leader) Alcaea Culharn Wythuin Eilidh Tegan Derngil Eidenor Moera Settlements[] Towns Car Banseth Castles Pendraic Castle Villages[] Bog Beth Geunat Nal Lindorn Pendraic Tor Leiad Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins |
Fenada | Fenada Settlement Information Type Village Kingdom Nords Fortification TihrSargoth World Map Mount&BladeFenadaTihrTemplate:World Map/Mount&BladeWarbandFenadaSargothTemplate:World Map/Warband Fenada is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located almost directly straight forward from where the player enters, however buildings stand in between, so a direct route to him is not possible. He is on a covered porch next to a stool and bench. Fenada is set in an wide valley closely encircled by low hills with a few scattered trees, while farther away are great mountainous peaks and the coast. It has a total of seven structures, one of which is some sort of watch tower overlooking the shore. There are several fields here growing cabbages, grapes, and squash, as well as one mostly-barren field with a few shrubs. There are several animal pens, but no animals inhabit them. There is a large number of pelts, furs, and dried meat within the village, as well as fishing nets next to the coastal tower. Three ships sit moored just offshore, but they lie beyond the edge of the map and cannot be reached. If sent here during a Hunt Down Fugitive quest, the target may be found standing in front of the tower near the coast. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg |
Fenagan | Lord Fenagan Official Information Kingdom Battania Monarch Caladog Title Nobleman Fiefs Druimmor Castle Clan fen Penraic Personal Details Gender Male Age 24 Fenagan is a nobleman from Battania and a member of the clan fen Penraic. Description[] According to his Personality Traits, he is Honest (Honor 1), Daring (Valor 1), Merciful (Mercy 1) and Impulsive (Calculating -1). He has the reputation of being decent and kind. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 270 Two Handed 270 Polearm 270 Bow 220 Crossbow 180 Throwing 180 Riding 200 Athletics 100 Tactics 70 Charm 80 Leadership 140 Trade 60 Steward 80 |
Fencing Stolen Goods in Town | Fencing Stolen Goods in Town is a quest in Bannerlord, given by gang leader notables in Towns. The quest giver has a large amount of illegal goods, but cannot sell them in-town as local merchants will almost certainly take notice. They want to sell the goods to the player at a discount, leaving the player to find markets for them elsewhere when they can. Quick Walkthrough[] Accept the goods from the gang leader (this is also how you accept the quest) You are confronted by a local merchant notable. Hand over the stolen goods. You are reimbursed for the goods, but somewhat less than you paid for them. Quest is failed. Refuse to hand over the goods. Crime rating in this faction is increased by 10. Leave town. Notes[] The profitability of this quest can vary wildly. Usually, the gang leader offers an excellent deal, even considering that the player may need to visit many towns before they can sell all of the goods at great profit, but they can sometimes offer quite bad deals as well (i.e. 16 packs of fur for 5060 denars). This seems to be dependent on the prosperity of the Town the gang leader is in, not the prices that the market is paying elsewhere. The player must look at each offer individually and calculate the profitability based on their experience with trading. Another thing to consider before accepting is that you might profit considerably and gain a huge amount of relation with a single gang leader (fairly worthless, at least in version 1.0.1), but you will also seriously piss off the town merchants. Unless you have good relations with those merchants, it could very well prevent you from accepting quests from them for some time, and those merchants are the ones offering quests like Escort Merchant Caravan and Caravan Ambush, both of which are consistently profitable. If you choose to fail the quest, it is worth noting that you will at least raise your relations with the town's merchants, albeit at the expense of your rating with that gang leader, and at a cost of 1,000 denars or more. The stolen goods themselves will not appear in the player's inventory until they have finally left town. Upon leaving town, the player is subsequently credited for completing the quest. The actual name of the quest as given will feature the name of the town (e.g. "Fencing Stolen Goods in Husn Fulq"). |
Fenon Etir | Fenon Etir Settlement Information Type Village Kingdom Battania Fortification Pen Cannoc Fenon Etir is a village in Battania owned by Mormaer Aeron of clan fen Giall. The village is bound to Pen Cannoc and known to produce Grapes. Fenon Etir sits on an outrop overlooking the source of the Etir river, a tributary of the Trand. Villagers here raise grapes, producing strong Battanian wines that are highly valued in the Empire and among the Vlandians. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Ferkh | Ferkh Settlement Information Type Village Kingdom Sturgia Fortification Ov Castle Ferkh is a village of Sturgia owned by the boyar Vashorki of the Vezhoving clan. The village is bound to Ov Castle and it is known for the production of Furs. Description[] Ferkh lies at the northern edge of the Ircara Wildlands, a forest northwest of Lake Laconis. It serves as a base for traders venturing deeper into the woods, brave cold, wolves and the sometimes-hostile, sometimes-friendly peoples of the woods in pursuit of fur, the bounty of the northlands.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Ferkh" |
Ferton | Ferton Settlement Information Type Village Kingdom Vlandia Fortification Hongard Castle Ferton is a village in Vlandia owned by the baron, Vartin of House dey Jelind. The village is bound to Hongard Castle and is known to produce Olives. Ferton near a curve of the meandering Trand river, not far from a pass leading seaward over the Biscan Hills. The villagers grow olives on the warm, dry landward side of the hills. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Fiann (Multiplayer) | For the single-player version, see Battanian Fian. Fiann Basic Armor Improved Troop Information Faction Battania Type Ranged Cost 170 Class Stats Hit Points 100 Armor 33 (basic)42 (improved) Movement Speed 72 Army Size 9 Fiann are a multiplayer ranged class of Battania. Official Description[] Landless younger sons of Battanian nobles frequently join fighting companies, known as Fianna, seeking out adventure wherever they can find it. Many live in the woods and hunt with the famed Battanian longbow, but they can also don armor and fight in tight ranks if necessary. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Long Bow Bow Highland Twohanded Sword Two Handed Perks Additional Arrows Grants a bigger quiver for your arrows Yeow Long Bow More powerful bow, takes longer to draw(replaces Long Bow)Bow Improved Armor Provides +9 armor |
Fiarad | Lord Fiarad Official Information Kingdom Battania Monarch Caladog Title Nobleman Clan fen Penraic Personal Details Gender Male Age 33 Fiarad is a nobleman from Battania and a member of the clan fen Penraic. Description[] According to his Personality Traits, he is Closefisted (Generosity -1) and Honest (Honor 1). He has the reputation of being just and honest, but ungrateful. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 70 Charm 60 Leadership 140 Trade 60 Steward 80 |
Fief Governance (Bannerlord) | For information on Governors and their perks see their respective article. TaxesTown ProsperityHearths And Village ProductionFood BonusesConstruction BonusesSecurity BonusesLoyalty BonusesMilitia Bonuses Type Source Details Mixed Prosperity STEP 1. 35% of settlement's Prosperity is converted into taxes daily (e.g. 10000 Prosperity => 3500 Taxes). STEP 2. The following Kingdom Policies reduce taxes for both towns and castles (usually additively with each other, but multiplicatively with the base sum of taxes): Council of the Commons: -5% (multiplicatively) Magistrates: -5% Bailiffs: -5% Tribunes of the People: -5% Cantons: -10% STEP 3. The following Governor's Perks increase this sum (additively with each other, but multiplicatively with penalties from kingdom policies): Quick Draw (Bow 250, +5%) Logistician (Steward 125, +10%) Desert Born (Scouting 75, +2.5%, towns only) Price of Loyalty (Steward 275, +0.5% for each Steward skill point after 200, towns only) STEP 3. Culture: Khuzait culture decreases taxes from towns by 20% (multiplicatively with other penalties but additevely with bonuses from perks). STEP 3. Security (multiplicatively with policy penalties but additevely with bonuses from perks and Khuzait culture penalty) +(Security - 75)/5 if Security > 75 (i.e. up to +5%) -(50 - Security)/5 if Security < 50 (i.e. up to -10%) STEP 3. Loyalty (multiplicatively with policy penalties but additevely with bonuses from perks, Security and Khuzait culture penalty) +(Loyalty - 75)/1.25 if Loyalty > 75 (i.e. up to +20%) -(50 - Loyalty)*2 if Loyalty < 50 (i.e. up to -100%) STEP 3. Projects (multiplicatively with policy penalties but additevely with bonuses from perks, Security, Loyalty and Khuzait culture penalty) Marketplace (+15%, building, towns) - up to +19.5% with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Toll Collector (+30%, building, castles) - up to +39% with Contractors (Steward 200) and Master of Planning (Steward 250) Perks A practical illustration: 1. A town has 11429 Prosperity, so it generates 4000 Taxes. 2.1. All policies are active. Council of the Commons reduces this sum (4000) by 5% (200 gold) so 4000 becomes 3800. 2.2. The remaining policies reduce the remaing sum (3800) by 5 + 5 + 5 + 10 = 25% (950 gold), so 3800 becomes 2850. 3.1. Governor has all the perks and together they boost the taxes (2850) by 5 + 10 + 2.5 + 47.5 = 65%. 3.2. Khuzait culture additively reduces those 65% by 20 so +65% turns into +45%. 3.3. Maximum (100) Security grants additive +5% bonus so +45% turns into +50%. 3.4. Maximum (100) Loyalty grants additive +20% bonus so +50% turns into +70%. 3.5. Marketplace with both perks grants additive +19.5% bonus so +70% turns into +89.5%. And as such the final sum of taxes is 2850 * 1.895 = ~5400. Type Source Details Bonuses Surplus Food: +10% of positive Food's Expected Change is added as Prosperity bonus as long as the the fief's FoodStock is full.Foodstock Max Size = 100 (if Town) or 250 (if Castle) + Granary + GovernorPerksSo e.g. if current Food's Expected Change is +50, the bonus to Prosperity is +5. Goods From Market: 10% of the total amount of certain 'BonusToProsperity' type of goods bought/consumed by the town is converted into Prosperity bonus. Those goods include Pack Mounts, regular Mounts (not Noble or War Mounts) and Fur. Governor's Perks Pristine Streets (Medicine 150, +1) Apprenticeship (Engineering 200, +1% per building, i.e. up to +12%) Clean Infrastructure (Medicine 200, +1 for Aqueducts and Granary each, i.e. up to +2) Trickle Down (Trade 275, +2 while builing a project) Projects(up to +2.6 total) Aqueducts (+1, building) - up to +1.3 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Housing (+1, continuous project) - up to +1.3 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Kingdom Policies Imperial Towns (+1 for ruler clan's towns) Issues Army of Poachers (+0,2) Maluses Kingdom Policies Crown Duty (-1) War Tax (-1) Road Tolls (-0,2) Food Shortage: -FoodMalus/2 if the settlement is starving (e.g. if Food's Expected Change is -60, it will cause -30 Prosperity malus). Also some of Prosperity bonuses are suppressed if Food's Expected Change is negative (even if the settlement is not starving yet). Issues Merchant Needs Help With Brigands (-0,2) Artisans Can't Sell their Products in Town (-0,2) Bandit Base near Village/Town (-0.2) Deliver the Herd to Town (-0.2) Landowner Needs Help With Brigands (-0,2) Village Needs Grain Seeds (-0,2) Caravan Ambush (-0,3) Escort Merchant Caravan (-0,4) Overpriced Raw Materials in Town (-0.4) Extortion by Deserters (-1) Mixed Housing Costs (Towns Only) +6 if Prosperity < 250 +5 if 250 <= Prosperity < 500 +4 if 500 <= Prosperity < 750 +3 if 750 <= Prosperity < 1000 +2 if 1000 <= Prosperity < 1250 +1 if 1250 <= Prosperity < 1500 -1 if 6000 < Prosperity <= 9000 -2 if 9000 < Prosperity <= 12000 -3 if 12000 < Prosperity <= 15000 -4 if 15000 < Prosperity <= 18000 -5 if 18000 < Prosperity <= 21000 -6 if 21000 < Prosperity Loyalty +0.5 if settlement's Loyalty > 75 -1 if settlement's Loyalty < 25 Other ways to get Prosperity as 1-time bonus: Doing the following quests: Army of Poachers (+50), Artisans Can't Sell their Products in Town (+20), Escort Merchant Caravan (+10), Merchant Needs Help With Brigands (+5), Overpriced Raw Materials in Town (+30), Bandit Base near Village/Town (+10), Deliver the Herd to Town (+50), Extortion by Deserters (+100), The Spy Among Us (+5). Type Source Details Mixed Base +0.6 for villages with Hearths < 300 +0.4 for villages with 300 <= Hearths < 600 +0.2 for villages with Hearths >= 600 -1 for raided villages (it fully suppresses all growth bonuses) Bound Town's Projects Irrigation (+1, continuous project) - up to +1.3 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Bound Town's Governor's Perks(up to +60% additively) Energetic (Athletic 175, +20%) Aid Corps: (Steward 150, +20%) Bush Doctor (Medicine 150, +20%) Culture -20% for Empire culture To sum it up, a non-Empire village with a good Governor who has all 5 perks can progress at the speed of 0.2+1.3+0.3+0.3+0.3=+2.4 Hearth per day even after reaching 600 Hearth. Doing the following quests can give additional 1-time bonuses to Hearth: Deliver the Herd to Town (+50), Village Needs Draught Animals (+30-80 but is only given by low-Hearth villages), Village Needs Tools (+20-50 but is only given by low-Hearth villages). A single raid can lower a village's Hearth by a few hundred points followed by several weaks of "Raided" state during which it doesn't grow and instead deteriorates further. Whenever a "Villagers of X" party gets defeated, the next time a village decides to send a party it has to form a new one at the cost of Hearth: -(Villagers+1)/2 Hearth, i.e. for a party of 29 villagers it's -15 Hearth. Village Production[] Base daily village production rates: Grain Village: +50 Grain, +0.8 Hog, +0.4 Sheep, +0.2 Cow Horse Villages: an assortment of horses depending on culture (from +0.05 per day for high-tier ones to +2.5 per day for low-tier ones) Cattle Village: +2 Cow, +4 Butter, +4 Cheese Sheep Village: +4 Sheep, +6 Wool, +2 Butter, +2 Cheese Hog Village: +8 Hog, +2 Butter, +2 Cheese Fish Village: +28 Fish Hardwood Village: +18 Hardwood Flax Village: +18 Flax Salt Village: +15 Salt Olives Village: +12 Olives Grape Village: +11 Grape Clay Village: +10 Clay Iron Village: +10 Iron Dates Village: +8 Dates Silk Village: +8 Silk Silver Village: +3 Silver Fur Village: +1.4 Fur All non-grain villages also produce 3 units of grain per day. A village with Hearth >= 600 is considered highly prosperous (Tier 2), a village with 200 <= Hearth < 600 is considered moderately prosperous (Tier 1), a village with Hearth < 200 is poor (Tier 0). Base production multiplier is (HearthTier+1)/2, therefore Tier 0 villages produce half of goods, Tier 1 villages produce normal amount of goods and Tier 2 villages produce 1.5x amount of goods daily. Production is further boosted by the perks of a Governor of the settlement the village is bound to: Breeder (Riding 75): +5% for all goods Steady (Athletics 200): +10% for all trade goods (i.e. all except animals) Granary Accountant (Trade 200): +20% production of grain, olives, fish, dates Tradeyard Foreman (Trade 200): +20% production of clay, iron, cotton, silver Perfect Health (Medicine 175): +10% for animals Khuzait culture also boosts production of horses, cows and sheep by +25%. Type Source Details Bonuses Inside Production: +15 for towns and +10 for castles as long as the settlement is not under siege. Bound Villages: +6*HearthTier for each non-raided bound village as long as the fief is not under siege (i.e. up to +18 max per village) Food All 9 types of food that the town buys from its market daily are added as bonuses to its Food (e.g. if the town buy 100 Grain, it's +100 Food). Having all types of food on the market in large amounts helps accelerate this process, increasing both Food gain and Prosperity gain via "Food Surplus" mechanic. Projects Orchards (+18, building, towns) - up to +23.4 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Gardens (+9, building, castles) - up to +11.7 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Kingdom Policies Hunting Rights (+2) Governor's Perks Dirthy Fighting (Roguery 225, +2 when the fief is under siege) Maluses Prosperity: -2.5% of fief's current Prosperity is subtracted from Food reserves daily (so e.g. 10 000 Prosperity => -250 Food) Master of Warcraft (Steward 250) Governor perk decreases this number by 5% (so e.g. -250 Food penalty becomes -237.5) Triage Tent (Medicine 50) Governor perk decreases this number by another 5% while the fief is under siege Garrison: -5% of fief's Garrison (not including militia) is subtracted from Food reserves daily (so e.g. 200-men Garrison => -10 Food) Master of Warcraft (Steward 250) Governor perk decreases this number by 5% Triage Tent (Medicine 50, 5%) and Gourmet (Steward 175, 10%) decrease it further when the fief is under siege Maximum Food Storage size: 100 (Town) / 250 (Castle) Base (Towns) +600 for Tier 3 Granary building and another +210 with Contractors (Steward 200, +70) and Master of Planning (Steward 250) Perks (Castles) +200 for Tier 3 Granary building and another +70 with Contractors (Steward 200, +70) and Master of Planning (Steward 250) Perks +100 for Governor with Battlements (Engineering 175) perk Bear in mind that increasing the size of food storage delays the point where it becomes full and therefore makes it harder to get the Prosperity bonus from Food Surplus. Daily food demand of a town is calculated according to the following formula = 0.001 * (BaseDemand * Prosperity + LuxuryDemand * Max(Prosperity - 3000)). Base and Luxury demand of different types of food is the following: Grain: 140 and 0 (for 10k Prosperity town daily demand = 1400) Fish: 15 and 15 (for 10k Prosperity town daily demand = 255) Meat: 19 and 50 (for 10k Prosperity town daily demand = 540) Cheese: 10 and 20 (for 10k Prosperity town daily demand = 240) Butter: 10 and 25 (for 10k Prosperity town daily demand = 275) Grape: 5 and 20 (for 10k Prosperity town daily demand = 190) Olives: 5 and 20 (for 10k Prosperity town daily demand = 190) Dates: 7 and 32 (for 10k Prosperity town daily demand = 294) Beer: 23 and 20 (for 10k Prosperity town daily demand = 370) Those numbers are not absolute values but rather a general indication of what goods are the most popular. The actual amount of consumed goods also depends on the price of those goods in the current town (each type of goods has its own "budget" to be spent). Grain is the cheapest and the most popular by far and is consumed in large amounts, resulting in it being the main source of Food & Prosperity growth. Fish is also dirt cheap in most towns and despite having low popularity is consumed in large amounts because of low price. Meat and Beer are generally moderately or highly expensive which reduces their consumption despite high demand and they're overshadowed by, say, cheese and butter. But if in a certain town prices of meat, beer, cheese and butter happen to be the same, then meat will be consumed in larger amounts than butter and cheese. Type Source Details Bonuses Prosperity: 1% of settlement's Prosperity is added to its Construction (e.g. 10000 Prosperity => +100 Construction). Boost +50 for towns (at the cost of 500 denars daily) - up to +60 with Governor's Clockwork (Engineering 250) perk +20 for towns (at the cost of 250 denars daily) +20% with Governor's Spring of Gold (Trade 250) and Relocation (Steward 150) perks each (multiplicatively with Clockwork), i.e. up to +84 for towns and +28 for castles Governor Engineering skill (+25% of Governor's Engineering skill, i.e. 200 Engineering => +50% Bonus) Forced Labor (Steward 200, +1% per 3 prisoners) - additively Carpenters (Engineering 75, +12% for towns) - additively Military Planner (Engineering 75, +25% for castles) - additively Stonecutters (Engineering 150, +30% for fortifications, barracks, aqueducts) - additively Confidence (Two Handed 125, +30% for military-related buildings) - additively Self-made Man (Trade 225, +30% for marketplace, aqueducts, workshops ('kilns')) - additively Construction from Market: +1/4 of the amount of Tools consumed by the town this day (e.g. a town consumes 2 Tools => +0.5 Production) Projects Workshop (+9, building) - up to +11.7 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks or +3 and up to +3.9 witk perks for castles Maluses Culture: -10% Construction (multiplicatively with all other effects) for Battanians (affects both towns and castles) Mixed Loyalty Loyalty effect is multiplicative with other bonuses and can either heavily increase Construction speed or turn it into 0 +(Loyalty - 75)/1.25 if Loyalty > 75 (i.e. up to +20%) -(50 - Loyalty)*4 if Security < 50 (i.e. up to -100%) Castle Charters kingdom policy reduces buildings' Contrustion cost for both towns and castles by 20%. Building Effect Tier Tier Bonus Tier Construction Cost Fortifications (Town)Wall (Castle) Higher walls Garrison Size ++ I +25 0 0 II +50 8000 (T) 2500 (C) III +100 16000 (T) 5000 (C) Garrison Barracks (Town)Barracks (Castle) Garrison Size ++ I +30 2000 (T) 500 (C) II +60 3000 (T) 1000 (C) III +100 4000 (T) 1500 (C) Training Fields (Town/Castle) Garrisoned Units XP ++ (Daily) I +1 2000 (T) 500 (C) II +2 3000 (T) 1000 (C) III +3 4000 (T) 1500 (C) Fairgrounds (Town/Castle) Loyalty ++ (Daily) I +0.5 2000 (T) 500 (C) II +1 3000 (T) 750 (C) III +1.5 4000 (T) 1000 (C) Marketplace (Town)Toll Collector (Castle) Taxes ++ I +5% (T) +10% (C) 2000 (T) 500 (C) II +10% (T) +20% (C) 3000 (T) 750 (C) III +15% (T) +30% (C) 4000 (T) 1000 (C) Granary (Town/Castle) Max Food Capacity ++ I +200 (T) +100 (C) 1000 (T) 500 (C) II +400 (T) +150 (C) 1500 (T) 1000 (C) III +600 (T) +200 (C) 2000 (T) 1500 (C) Orchards (Town)Gardens (Castle) Food Production ++ (Daily) I +6 (T) +3 (C) 2000 (T) 500 (C) II +12 (T) +6 (C) 3000 (T) 750 (C) III +18 (T) +9 (C) 4000 (T) 1000 (C) Militia Grounds (Town/Castle) Militia ++ (Daily) I +0.5 (T) +1 (C) 2000 (T) 500 (C) II +1 (T) +2 (C) 3000 (T) 750 (C) III +1.5 (T) +3 (C) 4000 (T) 1000 (C) Aqueducts (Town) Prosperity ++ (Daily) I +0.3 - 2000 - II +0.6 - 3000 - III +1 - 4000 - Forum (Town) Influence ++ (Daily) I +0.5 - 2000 - II +1 - 3000 - III +1.5 - 4000 - Siege Workshop (Town/Castle) Wall Repair Speed +50% (all tiers) Siege Engine Production Speed ++ I +30% 1000 (T) 500 (C) II +60% 1500 (T) 750 (C) III +100% 2000 (T) 1000 (C) Workshops (Town/Castle) Construction ++ (Daily) I +3 (T) +1 (C) 2000 (T) 500 (C) II +6 (T) +2 (C) 3000 (T) 750 (C) III +9 (T) +3 (C) 4000 (T) 1000 (C) Castellan's Office (Castle) Garrison Wage -- I - -10% - 500 II - -20% - 750 III - -30% - 1000 The maximum is 100. Type Source Details Bonuses Garrison(up to +XX) The largest effect on Security of a town is provided by its garrisoned troops and depends on troops' strength. A unit's strength equals to ((2+tier)*(10+tier))/50. Mounted troops get 20% bonus on top of that. 1/100 of garrisoned units' total strength is converted into Security bonus. Authority (Leadership 75) and Stand United (One Handed 175) increase this bonus by 20% and 30% respectively (multiplicatively). Relief Force (Riding 125) increases bonus from cavalry by 20%. Mounted Archery (Bow 100, +20%), Renowned Marksmen (Crossbow 100, +30%) and Ranger's Swiftness (Bow 250, +20%) increase bonus from ranged units (multiplicatively). As a result of all these multiplications, horse archers can potentially provide over 2 times bigger bonus to Security than infantry of the same tier (5 Imperial Legionaries => +0,16 Security, 5 Imperial Bucellariii => +0,39 Security) despite having the same upkeep by default. Moreover, Cavalry Tactics (Riding 225) can decrease mounted units' upkeep by 50%, while the best discount that infantry units can get is -20% from Standard Bearer (Polearm 175). Other Governor's Perks(up to +4.5 total) To be Blunt (One Handed 50, +0,5) Skewer (Polearm 150, +1) Focus (Throwing 150, +1) Gens d'armes (Tactics 250, +1) Know-How (Roguery 75, +1) Kingdom Policies(up to +3 total) Serfdom (+1 for towns) Bailiffs (+1) Magistrates (+1) Issues Bounty Hunters (+1) Fencing Stolen Goods (+1) Gang Leader Needs Weapons (+1) Gang Leader Needs Special Weapons (+0.5) Presence (Leadership 125 perk, Party Leader only): +5 while waiting in settlements (works on any walled fief, owned or not) Maluses Prosperity: -X where X is 0,05% of town's Prosperity but no more than 5 Nearby Hideout: -2 if there is a bandit hideout in the vicinity (40 distance units) Looted Villages: -2 if at least 1 bound village is looted, not cumulative in case of multiple looted villages Under Siege: -3 as long as the settlement is under siege Kingdom Policies Trial by Jury (-0.2) Issues The Spy Among Us (-2) Poachers (-1) Caravan Ambush (-1) Help with Brigands (-1) Bandit Base near Village/Town (-1) Extortion by Deserters (-1) Family Feud (-1) Landowner Needs Access to the Commons (-1) Train The Troops (-1) Conquest of Town (-1) Rival Gang (-0.5) Snare the Wealthy (-0,5) Lord Needs Garrison Troops at Castle (-0,5). Mixed Security Drift: -(Security-50)/15 i.e. from -3.33 at max Security to +3.33 at 0 Security Other ways to get Security as 1-time bonus: Clearing a Hideout within 100-unit radius from a fief adds +6 to its Security. Doing the following quests: Betting Fraud (+10-15 for CounterOffer or Failure), Merchant Needs Help With Brigands (+5), Extortion by Deserters (+10), Family Feud (+10), Landowner Needs Help With Brigands (+5), Landowner wants his Daughter Found (+10), Conquest of Town (+10). Having 75+ Security results in a 5% daily chance of boosting relations between clan's leader and merchants & artisans. Having less than 50 Security has a chance to decrease it. The maximum is 100. Type Source Details Bonuses Governor's Perks(up to +4.5 total) Discipline (Bow 150, +1) Well Strapped (Riding 50, +0.5) Durable (Athletics 175, +1) Heroic Leader (Leadership 75, +1) Physician of People (Medicine 200, +1) Projects(up to +6.15 total) Fairgrounds (+1,5, building) - up to +1.95 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Festivals and Games (+3, continuous project) - up to +4.2 with Contractors (Steward 200), Master of Planning (Steward 250) and Public Speaker (Charm 225) Perks Parade (Charm 225 perk, any party member): +5 while waiting in the settlement (works on clan-owned settlements only; works for governor, works for any heroes waiting in the settlement, works for heroes left in the settlement via "+" button) - cumulative, i.e. adds up for all heroes who have it. Kingdom Policies(up to +5 total) Forgiveness of Debts (+2) Tribunes of the People (+1) Imperial Towns (+1 for ruler clan's towns) Trial by Jury (+0,5) Citizenship (+0,5 for towns of the same culture) Maluses Owner's Culture: -3 if the clan that owns the settlements is of different culture Kingdom Policies Debasement of the Currency (-1) Citizenship (-0,5 for towns of different culture) Grazing Rights (-0,5) Imperial Towns (-0,3 for non-ruler clan's towns) Hunting Rights (-0,2) Starving: -1 if the settlement is starving, another -1 if it has been starving for the last 14 days (i.e. up to +2 total) Issues Snare the Wealthy (-0.1) Army of Poachers (-0,2) Lady's Knight Out (-0,2) Extortion by Deserters (-0,5) Village Needs Grain Seeds (-0,5) The Spy Among Us (-0,5) Conquest of Town (-1) Mixed Governor's Culture +1 if the governor is of the same culture -1 if the governor is of different culture Security +(Security - 50)/50 if Security > 50 (i.e. up to +1) -(50 - Security)/25 if Security < 50 (i.e. up to -2) Notable Relations: +0.5 for every town notable who is a Supporter of fief owner's clan. -0.5 for every notable who is a Supporter of a clan that fief owner is at war with. Loyalty Drift: -(Loyalty-50)/10 i.e. from -5 at max Loyalty to +5 at 0 Loyalty Other ways to get Loyalty as 1-time bonus: Clearing a Hideout next to your settlement while having Effort For The People (Charm 150) perk: +1. Doing the following quests: Inn and Out (+5), Conquest of Town (+10). Having less than 25 Loyalty results in a daily 25% chance for rebellion. Supporters are notables who have 50+ relations with you and chose to became your Supporter (small random chance), they can be found on Clan => Supporters tab. Type Source Details Bonuses Base: +2 Militia is the base spawn rate Prosperity: +Prosperity/1000 Militia spawn rate for walled fiefs Hearths: +Hearths/400 Militia spawn rate for villages Governor's Perks(up to +7-9 total) Swift Strike (One Handed 50, +1) Keep at Bay (Polearm 50, +1) Drills (Polearm 200, +1) Merry Men (Bow 100, +1) Long Shots (Crossbow 200, +1) Throwing Competitions (Throwing 175, +1) Seven Veterans (Steward 50, +1) Arms Dealer (Roguery 225, +2 when under siege) Projects(up to +5.85 total) Militia Grounds (+1,5, building) - up to +1.95 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks ...or +3 and up to +3.9 with perks in case of castles Train Militia (+3, continuous project) - up to +3.9 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Kingdom Policies(up to +2 total) Cantons (+1) Citizenship (+1 for towns of the same culture) Culture: +1 for Battanian culture Weapons from Market: In theory, whenever the town buys items from the market that have a "BonusToMilitia" property, their number*0.2 should be converted into Militia and tagged as "Weapons From Market" bonus but whether this is actually implemented requires more research. Maluses Retirement: 2.5% of current militia retire every day (i.e. -2.5 for 100 militia or -25 for 1000 militia) Kingdom Policies Serfdom (-1 for towns) Citizenship (-1 for towns of different culture) Ranged and melee militia spawn with 50/50 chance. Governor with Citizen Militia (Leadership 150) Perk allows for elite militia to spawn with 20% chance. Without the perk, it's 0%. Militia requires no upkeep and has no effect on town's food consumption or any other characteristics (Loyalty, Security, etc.). Its one and only benefit is being "free garrison". |
Fief Governance (Bannerlord)/Construction | Type Source Details Bonuses Prosperity: 1% of settlement's Prosperity is added to its Construction (e.g. 10000 Prosperity => +100 Construction). Boost +50 for towns (at the cost of 500 denars daily) - up to +60 with Governor's Clockwork (Engineering 250) perk +20 for towns (at the cost of 250 denars daily) +20% with Governor's Spring of Gold (Trade 250) and Relocation (Steward 150) perks each (multiplicatively with Clockwork), i.e. up to +84 for towns and +28 for castles Governor Engineering skill (+25% of Governor's Engineering skill, i.e. 200 Engineering => +50% Bonus) Forced Labor (Steward 200, +1% per 3 prisoners) - additively Carpenters (Engineering 75, +12% for towns) - additively Military Planner (Engineering 75, +25% for castles) - additively Stonecutters (Engineering 150, +30% for fortifications, barracks, aqueducts) - additively Confidence (Two Handed 125, +30% for military-related buildings) - additively Self-made Man (Trade 225, +30% for marketplace, aqueducts, workshops ('kilns')) - additively Construction from Market: +1/4 of the amount of Tools consumed by the town this day (e.g. a town consumes 2 Tools => +0.5 Production) Projects Workshop (+9, building) - up to +11.7 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks or +3 and up to +3.9 witk perks for castles Maluses Culture: -10% Construction (multiplicatively with all other effects) for Battanians (affects both towns and castles) Mixed Loyalty Loyalty effect is multiplicative with other bonuses and can either heavily increase Construction speed or turn it into 0 +(Loyalty - 75)/1.25 if Loyalty > 75 (i.e. up to +20%) -(50 - Loyalty)*4 if Security < 50 (i.e. up to -100%) Castle Charters kingdom policy reduces buildings' Contrustion cost for both towns and castles by 20%. Building Effect Tier Tier Bonus Tier Construction Cost Fortifications (Town)Wall (Castle) Higher walls Garrison Size ++ I +25 0 0 II +50 8000 (T) 2500 (C) III +100 16000 (T) 5000 (C) Garrison Barracks (Town)Barracks (Castle) Garrison Size ++ I +30 2000 (T) 500 (C) II +60 3000 (T) 1000 (C) III +100 4000 (T) 1500 (C) Training Fields (Town/Castle) Garrisoned Units XP ++ (Daily) I +1 2000 (T) 500 (C) II +2 3000 (T) 1000 (C) III +3 4000 (T) 1500 (C) Fairgrounds (Town/Castle) Loyalty ++ (Daily) I +0.5 2000 (T) 500 (C) II +1 3000 (T) 750 (C) III +1.5 4000 (T) 1000 (C) Marketplace (Town)Toll Collector (Castle) Taxes ++ I +5% (T) +10% (C) 2000 (T) 500 (C) II +10% (T) +20% (C) 3000 (T) 750 (C) III +15% (T) +30% (C) 4000 (T) 1000 (C) Granary (Town/Castle) Max Food Capacity ++ I +200 (T) +100 (C) 1000 (T) 500 (C) II +400 (T) +150 (C) 1500 (T) 1000 (C) III +600 (T) +200 (C) 2000 (T) 1500 (C) Orchards (Town)Gardens (Castle) Food Production ++ (Daily) I +6 (T) +3 (C) 2000 (T) 500 (C) II +12 (T) +6 (C) 3000 (T) 750 (C) III +18 (T) +9 (C) 4000 (T) 1000 (C) Militia Grounds (Town/Castle) Militia ++ (Daily) I +0.5 (T) +1 (C) 2000 (T) 500 (C) II +1 (T) +2 (C) 3000 (T) 750 (C) III +1.5 (T) +3 (C) 4000 (T) 1000 (C) Aqueducts (Town) Prosperity ++ (Daily) I +0.3 - 2000 - II +0.6 - 3000 - III +1 - 4000 - Forum (Town) Influence ++ (Daily) I +0.5 - 2000 - II +1 - 3000 - III +1.5 - 4000 - Siege Workshop (Town/Castle) Wall Repair Speed +50% (all tiers) Siege Engine Production Speed ++ I +30% 1000 (T) 500 (C) II +60% 1500 (T) 750 (C) III +100% 2000 (T) 1000 (C) Workshops (Town/Castle) Construction ++ (Daily) I +3 (T) +1 (C) 2000 (T) 500 (C) II +6 (T) +2 (C) 3000 (T) 750 (C) III +9 (T) +3 (C) 4000 (T) 1000 (C) Castellan's Office (Castle) Garrison Wage -- I - -10% - 500 II - -20% - 750 III - -30% - 1000 |
Fief Governance (Bannerlord)/Food | Type Source Details Bonuses Inside Production: +15 for towns and +10 for castles as long as the settlement is not under siege. Bound Villages: +6*HearthTier for each non-raided bound village as long as the fief is not under siege (i.e. up to +18 max per village) Food All 9 types of food that the town buys from its market daily are added as bonuses to its Food (e.g. if the town buy 100 Grain, it's +100 Food). Having all types of food on the market in large amounts helps accelerate this process, increasing both Food gain and Prosperity gain via "Food Surplus" mechanic. Projects Orchards (+18, building, towns) - up to +23.4 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Gardens (+9, building, castles) - up to +11.7 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Kingdom Policies Hunting Rights (+2) Governor's Perks Dirthy Fighting (Roguery 225, +2 when the fief is under siege) Maluses Prosperity: -2.5% of fief's current Prosperity is subtracted from Food reserves daily (so e.g. 10 000 Prosperity => -250 Food) Master of Warcraft (Steward 250) Governor perk decreases this number by 5% (so e.g. -250 Food penalty becomes -237.5) Triage Tent (Medicine 50) Governor perk decreases this number by another 5% while the fief is under siege Garrison: -5% of fief's Garrison (not including militia) is subtracted from Food reserves daily (so e.g. 200-men Garrison => -10 Food) Master of Warcraft (Steward 250) Governor perk decreases this number by 5% Triage Tent (Medicine 50, 5%) and Gourmet (Steward 175, 10%) decrease it further when the fief is under siege Maximum Food Storage size: 100 (Town) / 250 (Castle) Base (Towns) +600 for Tier 3 Granary building and another +210 with Contractors (Steward 200, +70) and Master of Planning (Steward 250) Perks (Castles) +200 for Tier 3 Granary building and another +70 with Contractors (Steward 200, +70) and Master of Planning (Steward 250) Perks +100 for Governor with Battlements (Engineering 175) perk Bear in mind that increasing the size of food storage delays the point where it becomes full and therefore makes it harder to get the Prosperity bonus from Food Surplus. Daily food demand of a town is calculated according to the following formula = 0.001 * (BaseDemand * Prosperity + LuxuryDemand * Max(Prosperity - 3000)). Base and Luxury demand of different types of food is the following: Grain: 140 and 0 (for 10k Prosperity town daily demand = 1400) Fish: 15 and 15 (for 10k Prosperity town daily demand = 255) Meat: 19 and 50 (for 10k Prosperity town daily demand = 540) Cheese: 10 and 20 (for 10k Prosperity town daily demand = 240) Butter: 10 and 25 (for 10k Prosperity town daily demand = 275) Grape: 5 and 20 (for 10k Prosperity town daily demand = 190) Olives: 5 and 20 (for 10k Prosperity town daily demand = 190) Dates: 7 and 32 (for 10k Prosperity town daily demand = 294) Beer: 23 and 20 (for 10k Prosperity town daily demand = 370) Those numbers are not absolute values but rather a general indication of what goods are the most popular. The actual amount of consumed goods also depends on the price of those goods in the current town (each type of goods has its own "budget" to be spent). Grain is the cheapest and the most popular by far and is consumed in large amounts, resulting in it being the main source of Food & Prosperity growth. Fish is also dirt cheap in most towns and despite having low popularity is consumed in large amounts because of low price. Meat and Beer are generally moderately or highly expensive which reduces their consumption despite high demand and they're overshadowed by, say, cheese and butter. But if in a certain town prices of meat, beer, cheese and butter happen to be the same, then meat will be consumed in larger amounts than butter and cheese. |
Fief Governance (Bannerlord)/Hearths | Type Source Details Mixed Base +0.6 for villages with Hearths < 300 +0.4 for villages with 300 <= Hearths < 600 +0.2 for villages with Hearths >= 600 -1 for raided villages (it fully suppresses all growth bonuses) Bound Town's Projects Irrigation (+1, continuous project) - up to +1.3 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Bound Town's Governor's Perks(up to +60% additively) Energetic (Athletic 175, +20%) Aid Corps: (Steward 150, +20%) Bush Doctor (Medicine 150, +20%) Culture -20% for Empire culture To sum it up, a non-Empire village with a good Governor who has all 5 perks can progress at the speed of 0.2+1.3+0.3+0.3+0.3=+2.4 Hearth per day even after reaching 600 Hearth. Doing the following quests can give additional 1-time bonuses to Hearth: Deliver the Herd to Town (+50), Village Needs Draught Animals (+30-80 but is only given by low-Hearth villages), Village Needs Tools (+20-50 but is only given by low-Hearth villages). A single raid can lower a village's Hearth by a few hundred points followed by several weaks of "Raided" state during which it doesn't grow and instead deteriorates further. Whenever a "Villagers of X" party gets defeated, the next time a village decides to send a party it has to form a new one at the cost of Hearth: -(Villagers+1)/2 Hearth, i.e. for a party of 29 villagers it's -15 Hearth. Village Production[] Base daily village production rates: Grain Village: +50 Grain, +0.8 Hog, +0.4 Sheep, +0.2 Cow Horse Villages: an assortment of horses depending on culture (from +0.05 per day for high-tier ones to +2.5 per day for low-tier ones) Cattle Village: +2 Cow, +4 Butter, +4 Cheese Sheep Village: +4 Sheep, +6 Wool, +2 Butter, +2 Cheese Hog Village: +8 Hog, +2 Butter, +2 Cheese Fish Village: +28 Fish Hardwood Village: +18 Hardwood Flax Village: +18 Flax Salt Village: +15 Salt Olives Village: +12 Olives Grape Village: +11 Grape Clay Village: +10 Clay Iron Village: +10 Iron Dates Village: +8 Dates Silk Village: +8 Silk Silver Village: +3 Silver Fur Village: +1.4 Fur All non-grain villages also produce 3 units of grain per day. A village with Hearth >= 600 is considered highly prosperous (Tier 2), a village with 200 <= Hearth < 600 is considered moderately prosperous (Tier 1), a village with Hearth < 200 is poor (Tier 0). Base production multiplier is (HearthTier+1)/2, therefore Tier 0 villages produce half of goods, Tier 1 villages produce normal amount of goods and Tier 2 villages produce 1.5x amount of goods daily. Production is further boosted by the perks of a Governor of the settlement the village is bound to: Breeder (Riding 75): +5% for all goods Steady (Athletics 200): +10% for all trade goods (i.e. all except animals) Granary Accountant (Trade 200): +20% production of grain, olives, fish, dates Tradeyard Foreman (Trade 200): +20% production of clay, iron, cotton, silver Perfect Health (Medicine 175): +10% for animals Khuzait culture also boosts production of horses, cows and sheep by +25%. |
Fief Governance (Bannerlord)/Loyalty | The maximum is 100. Type Source Details Bonuses Governor's Perks(up to +4.5 total) Discipline (Bow 150, +1) Well Strapped (Riding 50, +0.5) Durable (Athletics 175, +1) Heroic Leader (Leadership 75, +1) Physician of People (Medicine 200, +1) Projects(up to +6.15 total) Fairgrounds (+1,5, building) - up to +1.95 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Festivals and Games (+3, continuous project) - up to +4.2 with Contractors (Steward 200), Master of Planning (Steward 250) and Public Speaker (Charm 225) Perks Parade (Charm 225 perk, any party member): +5 while waiting in the settlement (works on clan-owned settlements only; works for governor, works for any heroes waiting in the settlement, works for heroes left in the settlement via "+" button) - cumulative, i.e. adds up for all heroes who have it. Kingdom Policies(up to +5 total) Forgiveness of Debts (+2) Tribunes of the People (+1) Imperial Towns (+1 for ruler clan's towns) Trial by Jury (+0,5) Citizenship (+0,5 for towns of the same culture) Maluses Owner's Culture: -3 if the clan that owns the settlements is of different culture Kingdom Policies Debasement of the Currency (-1) Citizenship (-0,5 for towns of different culture) Grazing Rights (-0,5) Imperial Towns (-0,3 for non-ruler clan's towns) Hunting Rights (-0,2) Starving: -1 if the settlement is starving, another -1 if it has been starving for the last 14 days (i.e. up to +2 total) Issues Snare the Wealthy (-0.1) Army of Poachers (-0,2) Lady's Knight Out (-0,2) Extortion by Deserters (-0,5) Village Needs Grain Seeds (-0,5) The Spy Among Us (-0,5) Conquest of Town (-1) Mixed Governor's Culture +1 if the governor is of the same culture -1 if the governor is of different culture Security +(Security - 50)/50 if Security > 50 (i.e. up to +1) -(50 - Security)/25 if Security < 50 (i.e. up to -2) Notable Relations: +0.5 for every town notable who is a Supporter of fief owner's clan. -0.5 for every notable who is a Supporter of a clan that fief owner is at war with. Loyalty Drift: -(Loyalty-50)/10 i.e. from -5 at max Loyalty to +5 at 0 Loyalty Other ways to get Loyalty as 1-time bonus: Clearing a Hideout next to your settlement while having Effort For The People (Charm 150) perk: +1. Doing the following quests: Inn and Out (+5), Conquest of Town (+10). Having less than 25 Loyalty results in a daily 25% chance for rebellion. Supporters are notables who have 50+ relations with you and chose to became your Supporter (small random chance), they can be found on Clan => Supporters tab. |
Fief Governance (Bannerlord)/Militia | Type Source Details Bonuses Base: +2 Militia is the base spawn rate Prosperity: +Prosperity/1000 Militia spawn rate for walled fiefs Hearths: +Hearths/400 Militia spawn rate for villages Governor's Perks(up to +7-9 total) Swift Strike (One Handed 50, +1) Keep at Bay (Polearm 50, +1) Drills (Polearm 200, +1) Merry Men (Bow 100, +1) Long Shots (Crossbow 200, +1) Throwing Competitions (Throwing 175, +1) Seven Veterans (Steward 50, +1) Arms Dealer (Roguery 225, +2 when under siege) Projects(up to +5.85 total) Militia Grounds (+1,5, building) - up to +1.95 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks ...or +3 and up to +3.9 with perks in case of castles Train Militia (+3, continuous project) - up to +3.9 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Kingdom Policies(up to +2 total) Cantons (+1) Citizenship (+1 for towns of the same culture) Culture: +1 for Battanian culture Weapons from Market: In theory, whenever the town buys items from the market that have a "BonusToMilitia" property, their number*0.2 should be converted into Militia and tagged as "Weapons From Market" bonus but whether this is actually implemented requires more research. Maluses Retirement: 2.5% of current militia retire every day (i.e. -2.5 for 100 militia or -25 for 1000 militia) Kingdom Policies Serfdom (-1 for towns) Citizenship (-1 for towns of different culture) Ranged and melee militia spawn with 50/50 chance. Governor with Citizen Militia (Leadership 150) Perk allows for elite militia to spawn with 20% chance. Without the perk, it's 0%. Militia requires no upkeep and has no effect on town's food consumption or any other characteristics (Loyalty, Security, etc.). Its one and only benefit is being "free garrison". |
Fief Governance (Bannerlord)/Prosperity | Type Source Details Bonuses Surplus Food: +10% of positive Food's Expected Change is added as Prosperity bonus as long as the the fief's FoodStock is full.Foodstock Max Size = 100 (if Town) or 250 (if Castle) + Granary + GovernorPerksSo e.g. if current Food's Expected Change is +50, the bonus to Prosperity is +5. Goods From Market: 10% of the total amount of certain 'BonusToProsperity' type of goods bought/consumed by the town is converted into Prosperity bonus. Those goods include Pack Mounts, regular Mounts (not Noble or War Mounts) and Fur. Governor's Perks Pristine Streets (Medicine 150, +1) Apprenticeship (Engineering 200, +1% per building, i.e. up to +12%) Clean Infrastructure (Medicine 200, +1 for Aqueducts and Granary each, i.e. up to +2) Trickle Down (Trade 275, +2 while builing a project) Projects(up to +2.6 total) Aqueducts (+1, building) - up to +1.3 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Housing (+1, continuous project) - up to +1.3 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Kingdom Policies Imperial Towns (+1 for ruler clan's towns) Issues Army of Poachers (+0,2) Maluses Kingdom Policies Crown Duty (-1) War Tax (-1) Road Tolls (-0,2) Food Shortage: -FoodMalus/2 if the settlement is starving (e.g. if Food's Expected Change is -60, it will cause -30 Prosperity malus). Also some of Prosperity bonuses are suppressed if Food's Expected Change is negative (even if the settlement is not starving yet). Issues Merchant Needs Help With Brigands (-0,2) Artisans Can't Sell their Products in Town (-0,2) Bandit Base near Village/Town (-0.2) Deliver the Herd to Town (-0.2) Landowner Needs Help With Brigands (-0,2) Village Needs Grain Seeds (-0,2) Caravan Ambush (-0,3) Escort Merchant Caravan (-0,4) Overpriced Raw Materials in Town (-0.4) Extortion by Deserters (-1) Mixed Housing Costs (Towns Only) +6 if Prosperity < 250 +5 if 250 <= Prosperity < 500 +4 if 500 <= Prosperity < 750 +3 if 750 <= Prosperity < 1000 +2 if 1000 <= Prosperity < 1250 +1 if 1250 <= Prosperity < 1500 -1 if 6000 < Prosperity <= 9000 -2 if 9000 < Prosperity <= 12000 -3 if 12000 < Prosperity <= 15000 -4 if 15000 < Prosperity <= 18000 -5 if 18000 < Prosperity <= 21000 -6 if 21000 < Prosperity Loyalty +0.5 if settlement's Loyalty > 75 -1 if settlement's Loyalty < 25 Other ways to get Prosperity as 1-time bonus: Doing the following quests: Army of Poachers (+50), Artisans Can't Sell their Products in Town (+20), Escort Merchant Caravan (+10), Merchant Needs Help With Brigands (+5), Overpriced Raw Materials in Town (+30), Bandit Base near Village/Town (+10), Deliver the Herd to Town (+50), Extortion by Deserters (+100), The Spy Among Us (+5). |
Fief Governance (Bannerlord)/Security | The maximum is 100. Type Source Details Bonuses Garrison(up to +XX) The largest effect on Security of a town is provided by its garrisoned troops and depends on troops' strength. A unit's strength equals to ((2+tier)*(10+tier))/50. Mounted troops get 20% bonus on top of that. 1/100 of garrisoned units' total strength is converted into Security bonus. Authority (Leadership 75) and Stand United (One Handed 175) increase this bonus by 20% and 30% respectively (multiplicatively). Relief Force (Riding 125) increases bonus from cavalry by 20%. Mounted Archery (Bow 100, +20%), Renowned Marksmen (Crossbow 100, +30%) and Ranger's Swiftness (Bow 250, +20%) increase bonus from ranged units (multiplicatively). As a result of all these multiplications, horse archers can potentially provide over 2 times bigger bonus to Security than infantry of the same tier (5 Imperial Legionaries => +0,16 Security, 5 Imperial Bucellariii => +0,39 Security) despite having the same upkeep by default. Moreover, Cavalry Tactics (Riding 225) can decrease mounted units' upkeep by 50%, while the best discount that infantry units can get is -20% from Standard Bearer (Polearm 175). Other Governor's Perks(up to +4.5 total) To be Blunt (One Handed 50, +0,5) Skewer (Polearm 150, +1) Focus (Throwing 150, +1) Gens d'armes (Tactics 250, +1) Know-How (Roguery 75, +1) Kingdom Policies(up to +3 total) Serfdom (+1 for towns) Bailiffs (+1) Magistrates (+1) Issues Bounty Hunters (+1) Fencing Stolen Goods (+1) Gang Leader Needs Weapons (+1) Gang Leader Needs Special Weapons (+0.5) Presence (Leadership 125 perk, Party Leader only): +5 while waiting in settlements (works on any walled fief, owned or not) Maluses Prosperity: -X where X is 0,05% of town's Prosperity but no more than 5 Nearby Hideout: -2 if there is a bandit hideout in the vicinity (40 distance units) Looted Villages: -2 if at least 1 bound village is looted, not cumulative in case of multiple looted villages Under Siege: -3 as long as the settlement is under siege Kingdom Policies Trial by Jury (-0.2) Issues The Spy Among Us (-2) Poachers (-1) Caravan Ambush (-1) Help with Brigands (-1) Bandit Base near Village/Town (-1) Extortion by Deserters (-1) Family Feud (-1) Landowner Needs Access to the Commons (-1) Train The Troops (-1) Conquest of Town (-1) Rival Gang (-0.5) Snare the Wealthy (-0,5) Lord Needs Garrison Troops at Castle (-0,5). Mixed Security Drift: -(Security-50)/15 i.e. from -3.33 at max Security to +3.33 at 0 Security Other ways to get Security as 1-time bonus: Clearing a Hideout within 100-unit radius from a fief adds +6 to its Security. Doing the following quests: Betting Fraud (+10-15 for CounterOffer or Failure), Merchant Needs Help With Brigands (+5), Extortion by Deserters (+10), Family Feud (+10), Landowner Needs Help With Brigands (+5), Landowner wants his Daughter Found (+10), Conquest of Town (+10). Having 75+ Security results in a 5% daily chance of boosting relations between clan's leader and merchants & artisans. Having less than 50 Security has a chance to decrease it. |
Fief Governance (Bannerlord)/Taxes | Type Source Details Mixed Prosperity STEP 1. 35% of settlement's Prosperity is converted into taxes daily (e.g. 10000 Prosperity => 3500 Taxes). STEP 2. The following Kingdom Policies reduce taxes for both towns and castles (usually additively with each other, but multiplicatively with the base sum of taxes): Council of the Commons: -5% (multiplicatively) Magistrates: -5% Bailiffs: -5% Tribunes of the People: -5% Cantons: -10% STEP 3. The following Governor's Perks increase this sum (additively with each other, but multiplicatively with penalties from kingdom policies): Quick Draw (Bow 250, +5%) Logistician (Steward 125, +10%) Desert Born (Scouting 75, +2.5%, towns only) Price of Loyalty (Steward 275, +0.5% for each Steward skill point after 200, towns only) STEP 3. Culture: Khuzait culture decreases taxes from towns by 20% (multiplicatively with other penalties but additevely with bonuses from perks). STEP 3. Security (multiplicatively with policy penalties but additevely with bonuses from perks and Khuzait culture penalty) +(Security - 75)/5 if Security > 75 (i.e. up to +5%) -(50 - Security)/5 if Security < 50 (i.e. up to -10%) STEP 3. Loyalty (multiplicatively with policy penalties but additevely with bonuses from perks, Security and Khuzait culture penalty) +(Loyalty - 75)/1.25 if Loyalty > 75 (i.e. up to +20%) -(50 - Loyalty)*2 if Loyalty < 50 (i.e. up to -100%) STEP 3. Projects (multiplicatively with policy penalties but additevely with bonuses from perks, Security, Loyalty and Khuzait culture penalty) Marketplace (+15%, building, towns) - up to +19.5% with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Toll Collector (+30%, building, castles) - up to +39% with Contractors (Steward 200) and Master of Planning (Steward 250) Perks A practical illustration: 1. A town has 11429 Prosperity, so it generates 4000 Taxes. 2.1. All policies are active. Council of the Commons reduces this sum (4000) by 5% (200 gold) so 4000 becomes 3800. 2.2. The remaining policies reduce the remaing sum (3800) by 5 + 5 + 5 + 10 = 25% (950 gold), so 3800 becomes 2850. 3.1. Governor has all the perks and together they boost the taxes (2850) by 5 + 10 + 2.5 + 47.5 = 65%. 3.2. Khuzait culture additively reduces those 65% by 20 so +65% turns into +45%. 3.3. Maximum (100) Security grants additive +5% bonus so +45% turns into +50%. 3.4. Maximum (100) Loyalty grants additive +20% bonus so +50% turns into +70%. 3.5. Marketplace with both perks grants additive +19.5% bonus so +70% turns into +89.5%. And as such the final sum of taxes is 2850 * 1.895 = ~5400. |
Finnish Harquebusier | Finnish Harquebusier Troop Information Culture Mercenaries Wages ? thalers/week Acquired from... Mercenary Commander Upgrades to... Finnish Harquebusier (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Finnish Harquebusiers are regional mercenary archers of the Kingdom of Sweden. They can be hired in Koenigsberg and Riga. Tactics[] Armed with Matchlock Muskets, their firepower is no better than militia marksmen's and will easily get out-ranged by regular and elite ones - unlike them, however, Finnish Harquebusiers have superior training, armor, and melee weaponry, making them formidable melee combatants best used in sieges or in wagon forts, where they can support pikemen and musketeers in close-quarters combat. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Finnish Harquebusier - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 6 Intelligence 3 Charisma 5 Health 48 Armor Head Kabasset Body Half-Cuirass Hand None Foot Shoes with Stockings Skills Skill Points Ironflesh 2 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 1 Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 55 Two Handed Weapons 55 Polearms 55 Archery 0 Firearms 85 Throwing 0 Weapons Melee Thrusting Sword Ranged Matchlock MusketHeavy Bullets Shield None Mount None Trivia[] The arquebus - sometimes spelled "harquebus" - was an early portable firearm of low velocity and fired using a matchlock mechanism, hence why Finnish Harquebusiers use Matchlock Muskets in-game. Due to their name, they most likely hail from Finland, which was part of the Swedish Empire during the game's setting. Wikipedia has an article on this subject at:Harquebusier Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) |
Finnish Harquebusier (veteran) | Finnish Harquebusier (veteran) Troop Information Culture Mercenaries Wages ? thalers/week Acquired from... Finnish Harquebusier Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Finnish Harquebusiers (veterans) are veteran regional mercenary archers of the Kingdom of Sweden. Tactics[] Carrying the same equipment as their predecessors - including Matchlock Muskets - but having much better stats, their firepower is no better than militia marksmen's and will easily get out-ranged by regular and elite ones - unlike them, however, veteran Finnish Harquebusiers have superior training, armor, and melee weaponry, making them formidable melee combatants best used in sieges or in wagon forts, where they can support pikemen and musketeers in close-quarters combat. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Finnish Harquebusier (veteran) - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health 51 Armor Head Kabasset Body Half-Cuirass Hand None Foot Shoes with Stockings Skills Skill Points Ironflesh 3 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 2 Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 0 Firearms 100 Throwing 0 Weapons Melee Thrusting Sword Ranged Matchlock MusketHeavy Bullets Shield None Mount None Trivia[] The arquebus - sometimes spelled "harquebus" - was an early portable firearm of low velocity and fired using a matchlock mechanism, hence why Finnish Harquebusiers use Matchlock Muskets in-game. Due to their name, they most likely hail from Finland, which was part of the Swedish Empire during the game's setting. Wikipedia has an article on this subject at:Harquebusier Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) |
Firentis/Interactions | This is the list of interactions with Firentis. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information 6 Right to Rule 7 Awarding a Fief 8 Story: Suno 9 Story Recap 10 Like Quotes 10.1 Jeremus 11 Dislike Quotes 11.1 Katrin (Map Dislike) 11.2 Nizar (Battle Dislike) 11.3 Right to Rule Objection: Rolf 11.4 Failing Quests 11.5 Robbing Villages 12 As an Enemy Introduction[] "I am lost... Lost..." Why so gloomy, friend? "I have commited [sic] the greatest of sins, (sir/madame), and it is to my shame that I must appoint you my confessor, if you should like to hear it. I was a captain of horse in the service of the lord here in (town), and my brother served with me. But we were both in love with the same woman, a courtesan -- a temptress, who played upon our jealousies! My brother and I quarreled. I had drunk too much. He slapped me with his glove, and I spit him upon my sword... My own brother! My sword-arm was stained with the blood of my kin! Do you believe there is hope for a man like me? Can I find the path of righteousness, or am I doomed to follow the demons that dwell inside of me?" You could join us. Right wrongs, fight oppressors, redeem yourself, that kind of thing. "Yes! You must have been sent by divine providence! Lead me -- lead me away from darkness! I am well practiced in the arts of war -- but I beg you, sir. I wish to use my skills to defend the innocent, the pure, and the defenseless, not to be a common brigand and wreak more misery than I have already wrought." Happy to be of service! get your things together, and we shall be on our way. Good! Give me a few moments to prepare and I'll be ready to move On second thoughts, maybe a mercenary company is not what you need right now. (Decline) Away with you, accursed fraticide [sic]! (Decline) No doubt. Well good luck getting found. (Decline) Reencounter[] I have been wandering Calradia, but have yet to find redemption. Retirement[] "I joined this company in the hope that you would lead me out o darkness, and indeed I have found a measure of peace here. But I have some qualms about your leadership and have begun to suspect that the path to redemption can be found elsewhere" Rehire[] It is good to see you, (sir/madame). Everywhere I go, men are in awe of your deeds. I have not had it so well since I left. Wherever I go, I feel my demons returning. My soul is in turmoil. For reasons that I cannot fully explain, I had found peace in your company, even if I had questions about your leadership. Will you allow me to serve with you once again? Gather Information[] Captain -- while I am not strictly welcome in Uxkhal, I would be able to make contact with some former tenants of an estate of mine nearby. I granted them ownership after my abrupt departure, and they are now well-placed in society, and also less inclined than most to hold my crime against me. If you give me a few days, I may be able to collect some interesting information about (faction). Right to Rule[] I cannot judge the legal merits of your claim. However, I think that unlike the other kings here, you have the capacity to unify this land -- and that would put a stop to these endless wars, between kingdom and kingdom, noble and noble, and brother and brother, that have brought us all into disgrace in the eyes of the heavens. I would, I would tell anyone who listens of your deeds on behalf of the weak and helpless, of your ability to lead men against great odds and triumph, and tell them that if you were to become king, there would be one law and one peace -- from the Rhodok highlands to the Vaegir wastes, from the high steppe to the Nordic shore. Very well. Although I am now a stranger to my family, I have entered many a noble hall in your train, and I reckon I would be welcome again. I shall go about this land and tell the nobles that when you are king, you will strive your hardest to protect the weak and to crush discord. so that no man will raise his hand against another with impunity, and one day, perhaps, the sin of fraticide [sic] will be no more. Awarding a Fief[] {Sir/Lady} -- I am surprised that you find me worthy to govern men, as I am just beginning to learn to govern myself. But if you indeed wish it, I would be most honored to hold (fief) in your name, and dedicate myself to the protection of those who live there. Story: Suno[] I can see by the vines and terraces on the hillside that I am near home. I have no wish to see my family, so I will linger outside the walls if you go into town. I am sure that you will understand. Here in the Vale of Suno, our dialect and customs are closer than anywhere else in Calradia to those of the old Calrad Empire. We grow olives and wine, both crops brought to this land from overseas by the emperors, and also follow the old Calradic ways. We keep our pledges and pay our debts. We men of Suno also never forget an insult, and avenge any wrong done unto us. Old-fashioned Calradic honour [sic], I dare say, has brought me to my current fallen state. But despite that, I am proud to be from this region. Our lord is a vassal of the Swadian king in Praven, but as far as we are concerned he is just yet another barbarian chieftain, and we are the Empire's true heirs. Story Recap[] My family lives in Suno, but I cannot bear to face them. Like Quotes[] Jeremus[] Captain. Sometimes I am troubled by all this bloodshed, although I know that proud warlords must be humbled, and cruel bandits tamed, if we are to restore peace to Calradia. I must say that Jeremus is a source of great comfort to me. I have told him of my sin, and he said to me that Heaven will forgive my transgression, if I truly repent and truly desire such forgiveness. He is wise, and I am glad that he is with us. Dislike Quotes[] Katrin (Map Dislike)[] Your pardon, sir, but I cannot keep my tongue stilled any longer. That harlot, Katrin -- every time she sees me she points the five fingers of her hand at me -- a peasant's sign to ward off evil. I know the crime I committed was an abomination, but I am seeking repentance, and I deserve better than to be the object of some witch's superstition. I just thought you should know. Nizar (Battle Dislike)[] My lord. Did you see Nizar during that last battle? He taunts the fallen foe as they lay stricken and helpless on the battlefield, mocking their parentage, their foolishness for having fought us. My lord -- such hubris will not be overlooked by Heaven, and I fear we shall all of us pay the price. Right to Rule Objection: Rolf[] I understand that you have dispatched Rolf to fabricate a claim of royal descent. I have to tell you, sir -- I do not think that the heavens will smile on such an attempt to take the throne by fraud. Failing Quests[] Sir -- you may choose to fail a quest which we undertook on word of honour, but would prefer to have no part in it. Such is not the path to my redemption. Robbing Villages[] Excuse me, sir. As you know, I joined with you to right wrongs, protect the innocent, and make amends for my sin. I did not expect to steal from poor villagers. As an Enemy[] It grieves me more than anything I can say to meet you like this, {playername}. I shall not dwell on the circumstances that have led us to this point. I can only hope that we may one day be reconciled. |
Fisnar | Fisnar Settlement Information Type Village Kingdom Khuzait Fortification Baltakhand Fisnar is a village of the Khuzait owned by Mesui Begum of the Khergit. The village is bound to Baltakhand and known to produce Sheep. Description[] Fisnar sits alongside the Zakhan, a tributary of the Karakaz river. Though this valley is snowbound for much of the year, the spring grasses nonetheless sustain sizeable herds of sheep, the thick wool of which protects them from this land's icy winds. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek |
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