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Tepes
Tepes Appears in Official Information Culture Romanian Character Details Hire Cost 200 thalers Likes Bakhyt Liked by Victor De La Buscador Dislikes Priest Spasokukotsky, Oksana, Kill local merchant, Bring Back Runaway Serfs, robbing or raiding villages, failing quests, using the collected money of Collect debt from lord Disliked by Karlsson, Varvara Tepes is one of the Heroes in With Fire & Sword. According to his story, he is a descendant of Vlad the Impaler. Dialogue[] Main article: Tepes/Interactions Stats and equipment[] Tepes - Default Stats and Equipment Attributes Stat Points Level 3 Strength 8 Agility 8 Intelligence 10 Charisma 6 Health 45 Armor Head ? Body Village Dress Hand Infantry Gloves Foot Old Boots Skills Skill Points Ironflesh 1 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 1 Shield ? Athletics ? Riding 2 Shooting from Horseback 0 Looting ? Trainer 2 Tracking ? Tactics ? Path-finding ? Spotting 1 Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer 2 Persuasion ? Prisoner Management ? Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Firearms 60 Throwing 60 Weapons Melee Simple Saber Ranged ? Shield ? Mount Saddle Horse Trivia[] His name is properly written Țepeș, pronounced more like "Tsepesh". It comes from the Romanian word țeapă "spike, thorn". Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei
Tepes/Interactions
This is a list of interactions with Tepes. Contents 1 Introduction 2 Reencounter 3 Story: Kamanets 4 Story Recap 5 Like Quotes 5.1 Bakhyt 6 Dislike Quotes 6.1 Priest Spaspokoutsky 6.2 Oksana Introduction[] I beg your pardon, have we met before? Nay, not yet. My name is (player). "I am the last survivor of an ancient house of Valash rulers. My famous ancestor, Vladislav Tepes, known as Dracula, was the scourge of the Turks, and the Lord of Transylvania! The King of Hungary is the mortal enemy of the Valachs, and spread dreadful rumors that my ancestor had a thirst for blood! These legends and tales have become the bane of our family. The descendants of Dracula left Trasylvania [sic], and I grew up in Kamenets, near the border. For a while now I have lived the life of a wanderer. It is not the life I would have chosen... Several years ago, Hmelnitski's army laid siege to Kamenets. Soon a plague hit the Cossack camp, and they withdrew. But the same dreadful epidemic took the lives of many townsmen, including my parents. I volunteered to be the captain of the town guard, and could only visit their graves after sunset, so busy was I. The graveyard keeper spoke of it in a pub, and invented a few tall tales involving grave digging. The merchants, their minds inflamed by the war and the plague, accused me of mortal sins, and bent themselves on my destruction. All I could take as I fled the city were my sword and a treatise on the art of war." Well, a sharp blade is never out of place in my party. I hope you will forgive me if I will not join you at the table. I already had my supper, and I never dine afterward. I wield the sword with great skill, and I have mastered battle tactics through long study. In addition, I can do bloodletting in the case of a sickness. Well then, you are welcome to join my men. With pleasure. Just one pleas - last night I was somewhat unlucky at a game table. Could you pay my debt? The sum is pitiful, merely 200 thaler. But with this I can leave this town with a clean conscience. Here's 200 thaler. Travel with Dracula's offspring? No thanks. I am not looking for companions. Pardon me, I was confused... Reencounter[] I am a noble and have much war experience, but in my distress I have taken many jobs -- a guard for merchants, the night watch at a noble house -- and I have even fed myself by winning at cards. But perhaps you yourself are in need of a companion? Story: Kamanets[] Kamenets! I'll be damned if this is not the most beautiful place in the world. From here it is not far to Valachia, my homeland. This city has always been on one border or another. Many armies have come, to feel the tar poured on them by the city's defenders... The tumen of Batu Khan, the regiments of Algirdas. Nalivaiko, Krivonos, Bogun -- and even Hmelnitski himself have laid siege there. Together with other settlers, I have defended the city tower, from which I saw countless Cossack regiments surrounding the town. And this is how city dwellers repaid me... Story Recap[] For many years my kin ruled Valachia, but I myself was born and grew up in Kamenets. Like Quotes[] Bakhyt[] Let me just say that I wish there were more warriors like Bakhyt in our company! He is very educated man, and knows all about bloodletting. Just lately his knowledge of medicine saved my life. Dislike Quotes[] Priest Spaspokoutsky[] I cannot stand it any longer. That unfrocked monk Priest Spaspokoutsky stalks me all the time. I don't know what he's up to, but each night he draws a circle with chalk and prays inside of it, while he looks at me strangely. And the other day he tried to splash me with holy water... I respect religious feelings, but this has become absurd! Oksana[] Perhaps I speak out of turn, sir. but that Oksana is truly a witch. I met her at the cemetery the night when the moon was bright. She was gathering some roots. I fear to think what she's going to brew with them... Perhaps you want to ask what I was doing on the cemetery late at night? I was just walking by. Note that if you continue to keep the company of a witch, I shall have to leave your party.
Thaler
Thaler (invariable plural) are the currency used in Mount&Blade: With Fire & Sword. They are large silver coins that were traded throughout Europe for several hundred years from at least the 15th century. "Thaler" is also the etymologic origin of the modern dollar and Slovenian tolar. The term "thaler" used in With Fire & Sword is simply cosmetic, it is still referred to as denar in the game's code, and indeed, apart from the name, it is equivalent in every form to denar in other Mount&Blade games, as well as pening in Viking Conquest. Wikipedia has an article on this subject at:Thaler
The Deluge
The Deluge is the main quest of the Polish Commonwealth, and also a real event. This quest is very hard, as it requires you to do large amounts of battles with enemy armies. It is important to note the following before starting this quest: You must not have joined the Polish Commonwealth when you first start the questline. You cannot back out of the questline once you start it. If you do not want your player to die, restart the game. You cannot join another nation once you start the questline. There is a glitch that causes the dialog box to freeze upon asking for Colonel Jan Skrzetuski's support If the Cossack Hetmanate was destroyed in the Crimean Coup. There is currently no fix for this, and you can progress no further in the quest. Walkthrough[] Achieve at least +10 relations with Poland. Ask a Polish lord "Tell me - what news have we from the Polish Commonwealth?". He tells you that Poland is in danger and asks your help. You must accept if you wish to start the main quest. Ask Polish lords "Perhaps you can tell me of a way to help the Polish Commonwealth?" until one tells you to make friends with Colonel Zagloba, who must be in a tavern. Find Colonel Zagloba and invite him to your party. Talk to Zagloba and he will advise you to find any Polish lord and ask him for a special mission. Any Polish lord when asked will give you a letter to be delivered to King Jan Kasimir. When the King reads it, you will find out that the letter warns of a Swedish invasion. King Jan Kasimir will ask you to capture a Swedish soldier. You need to take prisoner any Swedish unit - easiest way is to intercept a small patrolling party and kill one of them with a blunt weapon like mace (don't forget that horses and firearms in melee also deal blunt damage). Hand him to Jan Kasimir, he tells you to come a week later, after the prisoner is interrogated. You actually need to wait 2-5 days. Meanwhile Warsaw and Krakov become Swedish and Swedish Armies appear. Other nations will most probably take an opportunity and grab few Polish settlements. Warning: it is recommended to make a backup save at this stage in case a bug happens when you get to step 9 below. When you are back to Jan Kasimir, he tells you to stop Swedish bandits from looting Chenstokhova. Warning: bandits are actually quite large party of regular Swedish troops. Jan Kasimir will then tell you to take back Warsaw. It is strongly garrisoned (around 300 troops), so to make it easier, the King gives you a letter with an order to all Polish lords to follow you. You can show the letter to any Polish lord and he will usually agree to follow you for 1-2 days. There are time periods when the letter does not work and all lords decline, telling they have no time - simply wait for 1-2 day and try again. After Warsaw it taken, the King makes you a Polish lord and grants you a very poor (usually recently looted) village. He also orders you to take any Swedish lord prisoner. Warning: there is a bug in this step — if at any stage between step 7 and 9 Warsaw is taken back by Poland, then it will not fall again to Sweden and the quest will be permanently bugged. Do it and wait for a week, until you get a letter to visit the King. He then will ask you to stage a coup, by replacing Khan Islam Giray with Mehmed Giray, so that the Crimean Khanate will support Poland. Resign your oath to Jan Kasimir and find Mehmed Giray (ask a Traveller). This will start Crimean Khanate rebellion. Start devastating the Crimean Khanate and conquer it. After this Zagloba advices you to remind Mehmed of his agreement. If you decline the quest will end. If you agree - talk to Mehmed Giray (if not found , wait 1-2 weeks) will tell you to conquer 2 cities of the Muscovite Tsardom. Now he will give you a letter for the King of Poland. Crimea and Poland will now form an alliance. Talk to the king and ask to be his lord again. The king will decline, with politics as an excuse. You now have to restore your reputation with the lords. Zagloba will tell you to win support of 3 popular gentry men — namely Colonel Jan Skrzetuski, Colonel Michal Wolodyjowski and Colonel Andrzej Kmicic. Do quests for those three (Zagloba can offer help on each of these 3 quests). Now the king will be forced to accept you as a lord. He will give you a village, but you will have to conquer the town he promises you. Now you can go to the King to demand the title of marshal. He says that it is an elected position, so you will have to win the lords' support. Talk to Zagloba. He'll tell you to talk to all of them. Talk to them, and click the option that says "Zagloba is supporting me". The lord will say "Well that changes things" and will vote for you. After you're confident, go to the King and click "start the elections". As long as you talk to more than half of the lords, you will easily become marshal. The next special mission is from the King and he'll tell you to conquer some cities. Then he'll tell you to capture the Tsar, Zagloba will tell you to talk to the three lords who supported you. With all three of them, your chance to capture the Tsar will be 100%. Soon, Zagloba will suddenly want to become King. You can agree to join him or disagree. If you join him, you'll need to conquer Poland. If disagree, you'll need to tell King Jan Kasimir and he'll demand proof. Talk to any lord and he'll tell you that Zagloba is making a royal decree. Ask Zagloba for it and he'll fight you. If you win take Zagloba to the King. If Zagloba loses, the King will have a plan to buy German mercenaries to kill the rebels and to get rid of democracy. If you agree, the king and you will die soon. If you don't, the King will make you a commoner again, and you will have to fight 7 German armies. If you win, Zagloba will find you and ask you to join the rebellion again. If you disagree, the quest will finish, if you agree, the quest will continue. Now you are a Polish Rebel. If you manage to convince three-quarters of the lords to join you before a certain time, you will have the option to demand Jan Kasimir's abdication. When you do this, the King will call his guards and you will have to fight them. If you lose, you'll be captured, but if you win, he abdicates and leaves the faction. Talk to Zagloba and he'll make you King. Conquer all the other factions. A short time after doing this, an assassin will kill you. Trivia[] The Deluge caused more destruction to Poland than World War II. The Polish Commonwealth lost 40% of its population during the Deluge. Wikipedia has an article on this subject at:Deluge (history) Links[] Official Walkthrough With Fire & Sword Storyline Quests The Deluge The Secret of the Black Mace The False Dmitry
The False Dmitry
False Dmitry is the main quest of the Muscovite Tsardom. It is important to note the following before starting this quest: You must not join Muscovite Tsardom once you have started the questline. You cannot back out of the questline once you start it. You cannot join another nation once you start the questline. Walkthrough[] Increase your relations with Muscovite Tsardom up to +10, then tell to any lord "Advise me how to win fame and honor". He will want you to raid 3 Polish villages. Warning: this quest will fail immediately if you decline him. After raiding the villages, talk to the lord again and he will tell you to go to Trakai, to find Gerasim Evangelic. After you reach Trakai, the elder will refuse to tell you where Gerasim is until you retrieve a holy icon from a priest who stole it from Vilna. Talk to the population, and they will tell you to go to Riga. Do the same there and then go to the pub. Either persuade, attack or bribe to obtain the icon. Return to Trakai. The village elder will tell you to go to a village. At the village, there will be the option to talk to Gerasim Evangelic. Halfway through the talk, bandits will attack. Kill the bandits to continue the talk. Gerasim will die soon after telling you the story of False Dmitry, and will give you a cross and a good pistol. He tells you to go to the lord of Novgorod — Warlord Yuri Buynosov-Rostovsky. Warning: if your inventory is already full then you will not receive the pistol. The lord of Novgorod tells you to deliver King Carl Gustaf's niece, Eleanor, to him. Talk to the jailor to have Eleanor join your party (he's standing guard at the entrance to the jail, the first door to the right after exiting the Lord's Hall). Halfway through the journey though, Eleanor, the niece, asks the player to deliver her to Warlord Obolensky, who is her father. If you chose to deliver her to Obolensky, your relation with the Swedish becomes -60. The person you delivered Eleanor to will give you a letter and direct you to the Tsar. When talking with Tsar, just before you are made a vassal, the tsar sees the cross on your neck and arrests you. Now you have to fight a large amount of guards to escape the prison of Moscow. The quickest way out of the dungeon is by taking the tower stairs strait to the top. Don't go left at the intersection at the base of the tower stairs and don't get off on the middle floor of the tower. Before you talk to the Tsar, it would be helpful to equip 2 guns: one as your main gun and one you can whip out any second, which will be helpful in close quarters where you can't see around the next corner. Now the Muscovite Tsardom is your enemy. If you talk to one of the lords, they'll tell you to look for the claimant, Stepan Razin. To find Stepan Razin, go to taverns and ask travellers. Try all the options until it says "I want to know a location of a claimant". Pay the traveller and he will tell you. Stepan tells you to pretend that you are the grandson of Dmitry, therefore, making another False Dmitry. To gain support, you must go to Nikita Odoyevsky. He will tell you that he'll support your rebellion if you free his daughter free from the Tatars. Go to Kafa, bribe the slaver to tell you who bought the girl (3000 thalers). Go to the lord. Buy the girl (100,000 thalers), sneak her out, or fight. Nikita Odoyevsky will give you a letter. When trying to convince lords to join your rebellion, at the bottom will be an extra option to show them the letter. The lords will instantly join your rebellion if you click this option. After some time, a Muscovite lord will ask you if you or Stepan will become Tsar. If you say Stepan will be, you lose relation with the lords and some will go against the rebellion. If you claim to be the Tsar, Stepan will become a mere rebel lord. If Stepan became the Tsar, there will be a vote to elect a Tsar. If you win this you will be Tsar so up your relation with the Muscovy lords. Soon Stepan will rebel against you, with all the Russian lords that dislike you. Warning: There is a bug if the player claims to be the Tsar, where, after the rebellion is complete, the quest to conquer the map is started immediately without Stepan's rebellion. The player will never get a chance of becoming marshal, therefore being unable to call a campaign and will have to rely on running around and asking lords to follow the player. Once you kill Stepan, all the other nations will become hostile to Muscovy. Beat them all to win the game. Trivia[] The term "False Dmitry" (Russian: Лжедмитрий Lzhedmitriy) refers to three (or four, or even five, depending on the source) impostors that passed themselves off as Tsarevich Dmitry Ivanovich, the youngest son of Ivan the Terrible, after the real Tsarevich Dmitry died at the age of eight in 1591. The most famous of these, False Dmitry I, actually reigned as tsar from 1605–1606. In the game, the storyline quest is called "Tsar secrets..." The final quest to conquer the map is called "False Dmitry the Third," not to be confused with the historical False Dmitry III who died in 1612, having never actually ruled the Tsardom. There may have been a False Dmitry IV, but almost nothing is known about him, and he could also have just been False Dmitry III due to bad record keeping. The only way the player could be known as False Dmitry the Third is as the grandson of the original False Dmitry, as Mount&Blade: With Fire & Sword starts in 1655. Wikipedia has an article on this subject at:False Dmitry Links[] Official Walkthrough With Fire & Sword Storyline Quests The Deluge The Secret of the Black Mace The False Dmitry
The Red Wars
The Red Wars is a mod for Mount&Blade: Warband 1.172. Its current version is 1.90. Contents 1 Summary 2 Factions 3 Features 4 Links Summary [] In the year 1923, war erupts across Calradia and Balion once more, bringing life to a new age of mechanization, revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare. Factions[] Swazi Reich United Federation of The Vaegirs People's Republic of The Khergit Republic of The Nords Rhodokian Nationalist Workers Union Sarranid Islamic Confederation Kingdom of Helvetia Confederate States of Balion New Albion Republica Socialista de San Gevera Features[] Calradia in the 20th century. Four additional factions. Firearms including pistols, assault rifles, sniper rifles, and machine guns. Explosives such as stick grenades. Trains, pay a fee to transport your army from one town to another. Links[] ModDB
The Secret of the Black Mace
The Secret of the Black Mace is the main quest of the Cossack Hetmanate. The reward is to be the ruler of the nation and obtain the Black Mace. It is one of the three main quest lines in With Fire & Sword, with the other two being The Deluge and The False Dmitry. It is important to note the following before starting this quest: You must not have joined the Cossacks when you start this quest! This quest contains multiple bugs. It is highly recommended to make a backup saving file every time you continue to the next step. It's best to have 200 renown until step 5 otherwise it will be long and challenging. Walkthrough[] Increase your relations with Cossack Hetmanate up to +10, then talk to any lord (or if you have enough renown, you may just pledge allegiance to Hetman Bogdan Hmelnitski and talk to him again). The lord will tell you to stop bandits from looting a village (or just retreat). Warning: the bandits are elite troops, e.g. Swedish Reiter. After killing the bandits, an old man will tell you that there is a Black Mace, but dies while in the middle of the tale. Talk to the lord who issued you the quest to get the reward. Ask a Cossack lord about the Black Mace, if he tells you nothing important, then ask again (or talk to different lords) till you are told to talk to Jaques de Clermont. There is a random chance that a lord will tell you where to look, so you could just repeatedly click the button to quickly locate where to go, or you can ask a Traveller. Clermont will either be in some city or, if he is not, then he will be riding around Smolensk in a big circle (you must look carefully in the map to find him). He will tell you to find a Cossack lord (random in each game), which commences the Story Quest 'Errands'. When your relations are high enough (above +10) with that lord, he will tell you about Janusz Radziwill, commencing the Story Quest 'For Great Lithuania'. Wait for about a week or so, ask travellers in taverns where Radziwill is (it's usually any city within the Polish Commonwealth). Find him and he asks for your support first (renown +200). Accept, which commences the 'Radziwill Rebellion'. Go to the party screen and talk to Radziwill. Ask him for a mission, and he will give you a task to capture any city/castle for him. When it's done, Radziwill will disappear from the party and will stay there. He will not be visible in the city/castle info on the campaign map, so you need to remember where you left him. You will need to go to the throne room of the captured city/castle to talk to him. Talk to Radziwill and he will order you to capture Kiev, which becomes polish for that cause. Talk to Radziwill after you capture Kiev and he will tell you to meet a mayor of Kiev. The mayor will tell you some information about the Black Mace, commencing 'Retractable Radziwill'. Warning: it is essential for you to report what you heard from the mayor to Radziwill before the rebellion wins, or else the quest will bug! If Radziwill disappears from the map without a trace after capturing Kiev, the quest is irreversibly bugged. Talk to Radziwill and he will order you to capture a Crimean Khanate lord. Once you capture one, he will drop a letter, saying there is a Templar Archive in Riga that can tell you more about the Black Mace, commencing 'The Templar Archive'. Warning: there is a bug, which could trigger completion of this task, when you simply talk to Radziwill or a mayor. To access the archive, you must either achieve high relations (+26) with the city lord, or simply conquer it. When you are granted access inside the archives, the character will learn of a Radziwill family crypt, commencing 'Family Crypt'. Asking Radziwill himself will worsen your relations with him. Asking generals that the player has good relations (relations +35) with will tell the player that the crypt is in the village of Nesvizh, Commencing 'Nesvizh Legend'. If you go to Nesvizh and talk to the Village Elder before finishing Radziwill rebellion, he will give you two possible responses, but neither will help to proceed the Black Mace quest. You must now complete Radziwill rebellion conquering Polish Commonwealth and giving him the crown. You can talk the Polish lords into joining your cause, leading to a bigger army. Capture all Polish cities and villages and wait for couple of days until the rebellion is declared successful. Radziwill becomes new Polish king and you become a lord of Polish Commonwealth. Warning: Before you finish the rebellion, you must grant Radziwill at least one city/castle or you won't be able to finish step 24.1. Now go to Nesvizh and tell the Village Elder that you are here in the name of the king Radziwill. The elder will say that a Russian prince was also looking for the Mace, but he was killed by bandits. When you leave the village, a huge army (about 200 men) appears. You can either defeat them or simply pay 5000 thalers. They tell you the name "Boryatinsky", commencing 'The Secret of House Oleg'. You need to find the Muscovite lord, Prince Yuri Boryatinsky, to continue the quest. Speak to any Muscovite lord or general and ask them where Prince Yuri is. When found, Boryatinsky will say that his father had a book telling more about the Black Mace but he sold it, commencing 'Book of the Crow'. Search for a Book Merchant who will sell it for 7000 thalers. If you have Intellect 15 you will read the book yourself, otherwise you will need a translator, thus commencing 'Pafnuty'. To get a translator talk to some lords until one mentions "Saint Pafnuty" in Novgorod. When you talk to him, he will request an escort to the city. Once there, he will tell you to come back in two weeks (in some case you actually have to wait two days). Once you read the book, you find out about an old Cossack hero, thus commencing 'Cossack Legends'. Talking to Cossack generals will result in learning that you need to find a companion named Mamai (possibly located in Sich's tavern). After recruiting Mamai (you will need to pay 5000 thalers which he owes the innkeeper), talk to him through the party menu. He will tell you to talk to the Cossack claimant, Ivan Barabash, commencing 'Hetman Barabash'. Ask a traveller where to find him, he is in a usually in Krakov or in Warsaw Barabash tells you about the Black Mace's true power - to lead all Cossack lords, commencing 'Nesvizh'. After that Cossack lords together with their cities/castles will be defecting to Polish Commonwealth, one lord per three days on average. If you wait long enough for all Cossack lords who own settlements to defect, there will be a message that Radziwill united all lands under his banner and the game is over. Warning: strangely defected Cossack lords will not return back to Cossack Hetmanate after Polish Commonwealth looses the mace, so you may wish to finish next steps as soon as possible (in one day if you don't want anyone to defect). Now you have to return to Nesvizh. There will be a force of elite Polish troops. You have to defeat them wave after wave (losing gameover), or simply exit the combat with Tab (it's a bug). Warning & Advice: The battle with the Polish troops at Nesvizh will be one of the most difficult battles yet. Both you and the enemy spawn very close to each other and you will be set upon immediately. Every wave of enemies will spearhead with many Winged Hussars, Dragoons, and other elite Polish cavalry (or cheap militia), backed up by many Zolniers (Musketeers). Hold Position on the hill behind your spawn point outside of city, pikemen in front if you have them. Let them come to you as they funnel through the city's fences and wells. Your own cavalry won't do very well in the city either due to all the obstacles, hence setting up just outside of city. If your cavalry has firearms, you can place them on the other hills so that they can together with your musketeers decimate the enemy. Do not set up near their spawn point or their muskets will cut your forces down very quickly. After finishing the combat, one of the captured prisoners tells you that Radziwill ordered to kill anyone who is searching for the mace. Then Mamai tells you, that Radziwill declared you an outlaw and is recruiting the Cossack gentry. After that, you will lose all fiefs and stationed troops in your cities/castles you've got. Commencing 'Hetman Radziwill'. Now Mamai gives you 2 choices, either way you will get the Black Mace when you win: Fight Radziwill and his guards (6 Swedish Cuirassiers) alone, by approaching him while he is in a city/castle. This way you kill Radziwill and escape with the mace. Fight him in the open with your army (Radziwill has around 125 troops equivalent to your level and most of them are elite soldiers). This way he will die later of a heart attack. If you talk to Barabash now, he will offer to make you his marshall and start the rebellion. If you decline, Mamai will pursuade Hetman Bogdan Hmelnitski to make you the marshall of Cossack Hetmanate. If you choose to become Barabash's marshall, he tells you to get support from Cossack lords before starting the rebellion Now you need to talk to Cossack lords and show them the mace. There is a chance, that a lord gives his support to Barabash or declines, you can see their choices in the quest notes. Regardless of their decision, lords will advice you to talk to Hmelnitski first. You can either continue getting support from the lords, or talk to Hmelnitski first. If you ignore Hmelnitski and get support from half of the lords, the rebellion will start, with all those lords on your side. If you talk to Hmelnitski before, he advices you to intercept a polish caravan with a letter, which proves that Barabash is conspiring with the polish king. If you decline, relations with Hmelnitski drop by -60 and you return to persuading the lords before rebellion. If you accept, then you need to capture the caravan, which heads from Chernigov to a variable city. Warning: caravan is fast, so you should either talk to Hmelnitski when he is near Chernigov, or use cheats to teleport your party. Caravan is actually a huge polish army (about 200 men). After defeating the caravan you learn that Barabash promises half of Cossack Hetmanate to polish king for support. When you tell this to Hmelnitski he makes you his marshall and your quest for Barabash is over. In case you proceed with Barabash rebellion and win, Barabash gives you an order to conquer the Muscovite Tsardom, commencing "To Muscovite"; If you become Hmelnitski's marshall, he will give you an order, commencing "To Poland". You need to conquer Polish Commonwealth now. After conquering Poland, King Jan Casimir may start rebellion with his lords. From this moment onwards, the story is the same regardless of who is the Hetman – Barabash or Khmelnyts'kyy. After some time has passed since your victory over Muscovy or Poland, the Hetman will call you for a talk and will declare that he intends to create a new nation – the Grand Principality of Rus. You will have to conquer the remaining faction (Muscovy or Poland), but as there's peace between your nations, you will have to provoke a war. Leave the Zaporozhian Host and conquer one enemy city. After conquering Poland or Russia, talk to the Hetman. The Zaporozhian Host will now become the Grand Principality of Rus. To end the aristocratic free reign, the Hetman needs to be crowned with the ancient crown of Vytautas. You need to find the crown and bring it to the Hetman. Ask Mamai for help. He will recall an ancient legend which says the crown is in one of the monasteries. Mamai will ask you for some money and will set out on an errand. After he returns, he'll tell you which settlement the crown is hidden in. Talk to the Hetman. He'll refuse to send an army, so you'll need to dress as a monk and infiltrate the village on your own. After you deliver the crown, the Hetman becomes the Grand Prince and promises support for you as a candidate for marshall. Once you are elected marshal, you get a mission to conquer all remaining factions. After you complete this mission, an old soothsayer arrives and takes the Black Mace to keep it in a secret place... Trivia[] Unlike The Deluge or The False Dmitry, this quest is not based on any notable historical event, nor is it mentioned in the book With Fire and Sword. Links[] Official Walkthrough With Fire & Sword Storyline Quests The Deluge The Secret of the Black Mace The False Dmitry
Thoroughbred Horse
This article is a stub. You can help out by expanding it. The Thoroughbred Horse is a new type of horse added in With Fire & Sword. Stats[] Horse Armour Speed Maneuver Charge Hit Points Riding True Value Thoroughbred Horse 10 46 47 16 150 5 3750 Thoroughbred Horse 10 48 52 22 150 5 4250
Thrown weapons
Thrown Weapons are ranged weapons cast directly from the hand. Like crossbows, their reticle does not expand over time compared to bows. Like them, they get their damage augmented by a skill, specifically Power Throw. Thrown weapons have the lowest projectile speeds out of all ranged weapons, making long-range use nearly impossible for players who cannot predict their opponents' movements, but they are also some of the fastest ranged weapons at short range. Some thrown weapons also tumble as they travel through the air, increasing their vertical profile and making it easier to hit targets. Thrown weapons suffer from very low ammunition counts and can be quite expensive but offer excellent damage. The weapons are munitions themselves and therefore do not require another item, like arrows or bolts, in order to be used. Some throwing weapons, like Stones, cannot be retrieved after they have been thrown and missed their target. Those that can be retrieved are picked up by interacting with the weapon, with the location being dependent on the weapon. Axes, knives, and daggers are picked up from the head or tip of the weapon, where the blade is, while most javelins and spears can be picked up anywhere along the shaft. All thrown weapons are single-handed, so they may be used with a shield and on horseback. These weapons have the smallest accuracy penalty while moving out of all ranged weapons, both on foot and on horseback. When used with a shield, readying the weapon to be thrown places the shield in front of its user, albeit at an angle that makes it less likely to block incoming projectiles. The arc when throwing from horseback appears to cover a perfect 180 degrees, starting 70 degrees to your right and ending 110 degrees to your left. Something to remember when throwing in first person is that your camera is locked to your character's head. Because of how much your character's body moves when throwing, your aim will be thrown off slightly to the left and below where you were aiming when you started the throw. When the "Toggle Weapon Mode" key ("X" by default) is pressed, some throwing weapons turn into melee weapons. With the exception of Throwing Spears, polearm/throwing weapons are generally useless in melee while throwing axes are only slightly behind normal one handed axes because of slightly shorter reach. List of Thrown Weapons[] ▼ Show/Hide Thrown weapons ▼ Weapon Stack Amount Power Throw Throw Damage Attack Damage Attack Speed Missile Speed Weight Price Modifiers Stones 18 - 11(blunt) - 97 30 4.0 1 Large Bag Throwing Knives 14 - 19(cut) - 121 25 3.5 76 Large BagBalancedHeavyBent Throwing Daggers 13 - 25(cut) - 110 24 3.5 193 Large BagBalancedHeavyBent Darts 7 1 22(pierce) - 95 28 5.0 155 Large BagBalancedHeavyBent War Darts 7 1 25(pierce) - 93 27 5.0 285 Large BagBalancedHeavyBent Javelins 5 1 34(pierce) SWING12(cut)THRUST14(pierce) SWING91THRUST95 25 5.0 300 Large BagBalancedHeavyBent Throwing Spears 4 2 44(pierce) SWING18(cut)THRUST23(pierce) SWING87THRUST91 22 4.0 525 Large BagBalancedHeavyBent Jarids 4 2 45(pierce) SWING16(cut)THRUST20(pierce) SWING89THRUST93 24 4.0 560 Large BagBalancedHeavyBent Light Throwing Axes 4 2 35(cut) SWING26(cut)THRUSTNone 99 18 5.0 360 Large BagBalancedBent Throwing Axes 4 3 39(cut) SWING29(cut)THRUSTNone 98 18 5.0 490 Large BagBalancedBent Heavy Throwing Axes 4 4 44(cut) SWING32(cut)THRUSTNone 97 18 5.0 620 Large BagBalancedBent ▲ Show/Hide Thrown weapons ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Thrusting Sword/With Fire & Sword
The Thrusting Sword can be used effectively with a shield. Thrusting Sword Thrusting SwordOne-handedBase value: 200 thalersWeight: 1.0Thrust: 19pSpeed rating: 96Weapon reach: 100With Fire & Sword Thrusting Sword Thrusting SwordOne-handedBase value: 300 thalersWeight: 0.75Thrust: 21pSpeed rating: 97Weapon reach: 100With Fire & Sword Thrusting Sword Thrusting SwordOne-handedBase value: 370 thalersWeight: 0.75Thrust: 23pSpeed rating: 99Weapon reach: 100With Fire & Sword
To the Sich with a Prisoner
To the Sich with a Prisoner Given by Colonel Vasil Zolotarenko Reward 100 thaler200 experience+10 relations with Zolotarenko+7 relations with Cossack Hetmanate Penalty -7 relations with Cossack Hetmanate To the Sich with a Prisoner is a quest unique to With Fire & Sword, given by Colonel Vasil Zolotarenko immediately on the player's first encounter with him. Without presenting himself/herself to Zolotarenko, the player will immediately ask about the quest. As the quest's title suggests, upon acceptance, the player will have a character referred to simply as "Tatar" added to his party, and will be expected to transport him to Sich and hand him over to Army Chief Pavlo Gomon. The player will also receive two Zaporozhian Infantrymen in his party and a Cossack Saber added to his inventory. In addition, the player's party will gain morale. If the quest is denied, the player's relations with Zolotarenko will deteriorate by -15. On success, the player will get 100 thaler, 200 experience, +10 relations with Gomon and +7 relations with the Cossack Hetmanate. Alternatively, the player can let the Tatar go for 80 thaler, but at a cost of -7 relations with the Cossack Hetmanate and failing the quest. A third option would be to send the Tatar to Perekop, with the same -7 relations with the Cossack Hetmanate and failing the quest, but with a new quest "To Perekop". Once that quest is done, the player will receive 1500 thaler. Contents 1 Transcript 1.1 Initiation 1.2 Talk with the Tatar 1.3 Arrival at Sich 1.4 To Perekop Transcript[] Initiation[] Player: Greetings, brother Cossack. Where is it you're heading? Colonel Vasil Zolotarenko: Greetings to you, stranger. I am Colonel Vasil Zolotarenko, and I am leading the Cossacks to aid the Tsar of Moscow, under the orders of the Hetman. Player: So it is true that Cossacks and Muscovites are now united against the Polish king? Colonel Vasil Zolotarenko: Yes, 'tis true... You know the saying: even old men are strong in numbers. Thus our glorious hetman Bogdan Hmelnitski has made a bargain with the Muscovite Tsar -- together we shall beat the Poles! The orders of the Hetman are such that my regiment, together with marksman warlords, will take on the Polotsk. But meanwhile, in addition to the Poles -- may the devil take them! -- a new foe has appeared: the Crimean Khan. Player: What has the Khan of Crimea to do with this war? Crimea is a distant land, far away from Smolensk... Colonel Vasil Zolotarenko: I see you know little of our local affairs... The Khan would not sit idly by as one of his neighbors gains overwhelming strength. Thus he sends spies to Lithuania, to see who would win this war -- and whom he should support. Player: And you have seen hide or hair of these Tatar spies? Colonel Vasil Zolotarenko: Why, of course we have. We even caught one. Told us quite a lot, the infidel. Colonel Vasil Zolotarenko: Now we are looking for a loyal (man/lady), one who might deliver to the Sich this infidel captive, along with the deed in which all that he told us is written. Perhaps you could aid us in this, friend? (Agree) Player: Would that I could, but I dare not take the journey alone, I fear. Colonel Vasil Zolotarenko: Truly spoken. The task is perilous, and the path is long. But if you should make up your mind to go, I shall give you money for your travel, and a pair of good, reliable Cossacks. Player: Very well, Colonel. I shall set out at once to the Sich. Where is this infidel of yours? Colonel Vasil Zolotarenko: We're bringing him out now. Do not fail me, Player. The Sich of the Cossacks shall reward you in our traditional way. One more thing -- speak not to the infidel along the way. He speaks with the devil's tongue, and may bewilder and beguile anyone. (Refuse) Player: Nay, colonel, escorting prisoners is not for me. Colonel Vasil Zolotarenko: As you wish. But know this: we Cossacks treat our friends with open arms, but those who are no friends of ours will find no quarter amongst us. Do not make a choice you will regret later. Talk with the Tatar[] Before you can walk away from the Cossacks, the prisoner tries to speak to you. Talk to the Tatar. Tatar: Dear (sir/madam), listen to me, for the love of Allah! Player: What is it now? Tatar: Please -- untie my hands and give me water. I promise I shall not run away. (Untie him and give him a drink...) Player: All right, quit whimpering, I'll untie you. Here is the water flask. Tatar: Thank you, dear (sir/madam). I thought I would die of thirst. To show you my thanks, I shall tell you something important. (Leave the prisoner bound...) Player: Be quiet. One more word and I'll chop off your head, Zolotarenko's orders be damned. Tatar: Don't be angry, (sir/madam). Allow me to speak a few words to you in private. It's very important. Player: Well, what is it? Speak, and be quick about it! Tatar: I notice you have little knowledge of local affairs. In the name of Allah the most merciful, I assure you that we, the servants of the Khan of Crimea, have betrayed no one and do not wish to attack anyone. Player: Right, and the next thing you'll say is that the Cossacks betrayed you. Tatar: Verily so, mister! The Cossacks have made a brotherly bond with our sworn enemy, the Tsar of Moscow. After they wipe out the Polish Commonwealth, they shall turn their pistols towards Bakhchisaray, and bring war to our people. Player: And how would you know that? Tatar: I posed as a merchant, and brought some carts to Bryansk. There I bribed a courier who was carrying a message from Hmelnitski to the Tsar. That letter explained all the treacherous plans of the Cossacks and the Muscovites. Player: And you have this letter, I assume? Tatar: Yes, I made a precise copy of it. Here, read it. Player: Hmm. Interesting things it says: "...and afterwards, Your Highness, Tsar of Moscow, we shall gather our forces and march upon Crimea. You may take Bakhchisaray, Kafa and Azov, while I lay claim to Akkerman and Sugdeya. And once the Tatars have fallen, we shall visit our good friend, the Sultan of Istanbul..." 'Tis well written, but I do not trust you. Had this deed the Hetman's seal, it would be quite another matter. But this you could easily have forged yourself. Tatar: Believe me, Player-bey!!! I swear by Allah this is all true. Free me, my good {man/lady}, and together let us deliver this terrible news to Perekop. The Mirza shall reward you greatly. Believe not the Cossacks, for they will deceive you. (Player: Do not trust the infidel...) Player: Hey Cossacks! Give this godless heathen a taste of the whip. Tie him fast and put a piece of lard in his mouth, to still his dark speeches and dirty tongue. With a piece of lard in his mouth, the Tatar can hardly speak. (Player: I had best let him go, but steer myself out of harm's way.) Player: Very well, Tatar. Your words have the ring of truth, but I do not wish to bring the anger of the Cossack Sich down upon my head. If you have any money hidden away, give it to me -- and then I will help you escape. Tatar: There is some silver is inside my hat. Take it and leave me there by the tree. Then in a while, send pursuers after me. I will be far away by then. Player: That is what I will do. Give me the hat. The Cossacks have discovered your betrayal... Zaporozhian Infantryman: So this is how you keep your word to the Colonel! We shall ride to the Sich at once, and tell everyone of your betrayal! You shall pay for this! Now you can continue your journey. (Player: I will bring the Tatar to Perekop. I badly need money right now, and this reward sounds most promising.) Player: Very well, Tatar. You have convinced me. We head for Perekop. But forget not, the Mirza had better draw a hefty reward from his pouch... Tatar: Not just the Mirza, but his serenity the Khan himself shall repay you for this noble deed. Give me a saber and a horse, and take me into your company. The Cossacks have discovered that you betrayed them. Zaporozhian Infantryman: So this is how you keep your word to the Colonel! We shall ride to the Sich at once, and tell everyone of your betrayal! You shall pay for this! Now you can continue your journey. Arrival at Sich[] On the entrance screen of Sich there will be an option to "Hand over the Tatar". Player: Please, tell me -- to whom should I give the captive Tatar? Zaporozhian Cossack: Ah, him -- you should go to the Kosh Ataman, Pavlo Gomon. He is in charge of military matters. The player is then expected to talk to Army Chief Pavlo Gomon. Player: I have brought the Tatar spy whom Zolotarenko took captive near Smolensk. Army Chief Pavlo Gomon: You have arrived just in time. That infidel is of great importance. Player: He is in the cart. Your Cossacks can find him there. But tell me, why is he so important? Army Chief Pavlo Gomon: Zolotarenko sent him as a sign. That infidel is our proof that the Crimean Khan is preparing to stab us in the back. This cannot be allowed to stand! We shall set forth at once! Here, take this gold for your faithful service. The Cossacks shall always remember this deed. To Perekop[] You have arrived in Perekop. Tatar: Halt, Mirza! Quiet your dogs. Don't you recognize me? Speak not my name -- that is an order. Prepare a bath at once, and bring forth our finest female captives. Lay out a decorous dress -- a robe, wide trousers, a sash of Greek silk, and boots of the finest leather. And as for this valiant warrior, see that he is rewarded generously. Player: Remember, I expect a hefty reward. Tatar: Here it is. We value your faithful service. Player: So perhaps you have not deceived me. But why conceal your name, for the devil's sake? Tatar: Quiet. Speak not the shaitans' name in vain. And the time has not yet come for you to speak out my name either. If you wish to know it, come into the service of our Khan. A war is brewing, and we shall need good men like you. But for now, farewell. This article is a stub. You can help out by expanding it.
Tools
Tools Classic/Warband Viking Conquest Games Base value 410 Weight 50.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... Iron Made Into... N/A Tools are a type of trade good that are generally quite valuable to buy and sell, however they are heavy and may affect party speed. Tools can be made from iron if an ironworks is constructed. It will produce two tools from two units of iron per week (the player may buy the iron themselves). You can buy one in game. It has an initial cost of 3,500 denars and upkeep costs 60 denars per week. the average profit is 232 denars per week with a return of 6.6%. Most villages do not sell tools, so a town like Dhirim is the best place to buy this item. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Torma
Torma Settlement Information Type Village Kingdom Kingdom of Sweden Fortification Vyborg World Map With Fire & SwordTormaVyborgTemplate:World Map/With Fire & Sword Torma is a village initially owned by the Kingdom of Sweden. It is subordinate to Vyborg, despite the distance between the two places. Layout[] Player Elder Fugitive Torma is built between a mountain and a river. It is a Swedish-style village with eight houses. The player starts between the river and a fence and needs to cross a bridge to get to the main part of the village. There are fields that grow cabbages, wheat and squash, and on the walls of some houses one can see hanging beef and garlic, suggesting that Dried Meat is produced here. There is also a fishing house complete with nets and a bowl of Smoked Fish. The Village Elder can be found at the highest point of the village, under the hanging cloth. If sent here during a Hunt Down Fugitive quest, the Nervous Man will hide beside the fishing house. Wikipedia has an article on this subject at:Torma, Estonia Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg
Tournaments (classic)
For tournaments in Bannerlord, see Tournaments (Bannerlord). A tournament master. Tournaments are two different kinds of contests that can be found in any town. "Melee fights" are a free-for-all cluster of warriors of different ranks that is always available during the day. The main tournament is a high-risk, high-reward bout with progressions, but is not always available except when accompanying a feast. Arenas close at night, so if you arrive at a town hosting a tournament at the wrong time, you will need to wait until morning to participate. While tournaments have been around since the first Mount&Blade, and were improved upon in Warband, they were removed from With Fire & Sword. Contents 1 Melee Fights 1.1 Rewards 2 Tournaments 2.1 Equipment 2.2 Rewards 2.3 Tips 2.4 Tournament Regulars 2.5 Trivia Melee Fights[] Every town holds melee fights all day long, every day. If you talk to the Tournament Master, he can tell you the rules, as well as put you into a fight. There aren't really any rules though, and there are no teams; it is essentially just a brawl. All contestants start with no armor and a randomly generated practice weapon which may include a sword and shield, two-handed sword, staff, or a bow and arrows. The only aim is to survive and knock out as many opponents as possible. At the end of the fight, you will receive a certain amount of money, depending on how many opponents you knocked out. Other than the fighters that spawn initially, combatants only spawn one at a time, giving the player a good chance. When around 10 contestants are left from your kill count in the top left corner, they all spawn in quick succession. You can hang back and let them fight each other for an easier win, but the AI will band together against the player if they wait too long. Rewards[] A melee fight. Melee fights are generally a poor source of income, but it can be good for new players to level up their proficiencies without wasting points or risk losing a real battle. The amount of money and experience you get when you're knocked out depends on the number of enemies you defeated during the fight. You get the best rewards if you manage to be the champion, the last one standing. Enemies Denars Experience 0-2 0 0 3-5 5 5 6-9 10 10 10-19 25 10 20+ 60 10 Champion 250 200 Tournaments[] A tournament match. Larger tournaments are sponsored by a town and are one of the best ways to make money in the game. To find the locations of these tournaments, you can ask the Tournament Master in any Arena. Tournaments are often held in a town which also has an ongoing feast in the castle, but you cannot enter the castle due to the feast, unless you have high renown, are a lord of a faction that isn't at war with the faction owning the town, or if you win the tournament (you will be invited to the feast if you win the tournament). Tournaments will run for 12-14 days. The game will try to have up to three active tournaments at a time. If there are less than three, every 24 hours, it will pick a random town to receive a 30% chance of hosting a tournament. If the randomly selected town already has a running tournament, its remaining days will be reset. There will be 2-4 teams total in the arena and you will be on one of those teams. Note: you can still give your teammates orders (F1, F2, F3, etc.) as you would your regular troops. Each team can have anywhere from 1-8 contestants during each round causing fights to range from a 1 on 1 to a 32-man brawl. Your weapons will be decided for you and you won't have access to your inventory, but you can pick up weapons from fallen opponents who are knocked unconscious during the battle. Unlike melee fights, losing will not automatically end the tournament, if you have proven yourself worthy enough, you may continue on to the next round anyway. You only need to defeat one person to advance past the first tier, the second and third require you to knock out two people each time, and you will lose if you get knocked out from then on. Oddly, knocking out your own teammates may count toward your requirement to advance. Equipment[] The items you get depends on which faction owned the town at the beginning of the game. In Swadian tournaments, you will always get a lance and a horse In Rhodok tournaments you will often get a one-handed sword and a crossbow In Khergit tournaments you will often get a horse and a bow/javelins In Vaegir tournaments, you will often get an axe and shield In Nord tournaments, you will not get a horse or helmet In player's faction tournaments you will often get a random melee weapon Rewards[] You can win up to 4180 denars after winning a tournament, as long as you make cleverly-placed maximum bets on yourself each round. You must win 1st place to make any money and to be able to dedicate the win to a lady. In each of the six tiers, you may bet 5, 10, 20, 50, or 100 denars on yourself, earning you extra cash if you win the entire tournament. If you place a 100 denar bet on yourself every round, you can win up to 3980 extra from the tournament. Without betting, the standard winnings are normally just 200 denars making a total of 4180 possible. When you place the bet, it will tell you the odds of victory, the worse the odds, the greater the reward. The odds will automatically start out with you having an equal chance of winning with all the other contestants. If you lose the tournament it will not change, but if you win, your odds will increase causing future bets at the tournament to be less money. The increased odds will decrease over time so as long as you don't go to another tournament at that town for a while, with enough time, you can earn the full 4180 again. The amount of renown you gain for winning a tournament uses the same formula as all renown gains, giving 20 - (Current Renown / 200 [rounded down]). Your relation with the town in which the tournament was held will also increase by 1. This is still a decent way to get renown in the mid to late game, as the renown reward will not be reduced to 0 until you have at least 4000 renown. If the tournament is held during a feast, it will actually be held 3 or 4 times a day until the feast ends allowing you to join it multiple times. Whether or not you win the tournament, leave the town and move away from it until the garrison of the town no longer shows and then move back to it. When you re-enter the town, you can join the tournament again. If you won previously, however, you won't win as much for winning again. This can be a pretty good way of making money. It is especially effective if you find the tournament when it starts to maximize the number of times you fight in it. If you belong to a faction (other than your own), you will be invited to a feast every once in a while. If the feast is in a town, it will always have a tournament to go along with it. This way you can always know when a tournament starts and you can proceed winning it repeatedly. Each time you win, you can dedicate the win to a lady, so this can be a good way to court them as well. Tips[] The following practices might help you win a tournament: If you get a weapon you're not comfortable with (especially during the early stages), drag behind your teammates and grab a weapon when someone else falls in combat, but if you prioritize this too much, your enemies may disturb you from picking up the weapons. If you start out on foot in a match against mounted participants, you can steal a horse if anyone is dismounted. Particularly if you start out with only a bow and knife, you can be very vulnerable in a melee without the capacity to block. However, knives are still able to be used for chamber blocking. Remember that you can use team strategies (F1, F2, etc.). If you don't control the battle, you can often find your teammates splitting up and running against larger opposition. This is mostly useful when 3-4 teams are present - in this case holding position and waiting for the other teams to engage each other might be a good idea. Try to get rid of the mounted enemies first. If you remain the only mounted unit, you have a huge advantage! If you have no horse and a lancer is chasing you, try to make him run into a wall. This also applies in 1v1 mounted melee situation. If you are caught in the open, you can also block with your shield or parry to avoid a couched lance strike, and hitting a lancer with a ranged weapon just before he can strike you temporarily interrupts his couched lance status. During the early stages when you get a free pass for 1-2 knockouts, try to grab easy kills - drag behind a teammate and finish their weakened targets. Think before you attack. Attack the team with the most contenders alive. Let the enemies distract each other, and stab an enemy focusing on another target in the back when you have a free shot. Look around often! Lancers can take you down in a single hit if you're not observant. Also consider making lancers, or at least their horses, a priority target. Most ranged weapons have unusually large amounts of ammunition, and even though most enemies will have excellent shield skills, their shields will still break fairly easily. If you have or can steal a horse, then even if you are unskilled in the weapon you have, you can generally eliminate the enemy's horse first, breakthrough their shield second, then finally finish them off with unskilled and wild ranged attacks while your horse keeps circling away from the enemy at a steady trot. Victory is all that matters, nobody cares how unsporting it is for you to spend five minutes running away and throwing things at opponents with no horses and no ranged weapons. To this end, it is still a good idea to be at least passably compentent with ranged weapons. Some points invested into power draw/throw and at least 80 proficiency in each ranged weapon will greatly speed things up. Dismounted lancers may easily be ignored in favor of more serious targets, but be aware that they can still jab you for a lot of damage if you get into the right range. Alternatively, you may hold down the block button to block down. The following tips could be considered exploits as they take advantage of the AI and/or game mechanic in ways that go beyond general strategy: If you are fighting with a lance on horseback against enemies with lances on horseback, avoid charging straight at them. Even though it might seem normal since it would be like jousting, you are endangering your victory. Instead, circle around to your right and continually poke sideways until their horse dies. The computer AI is incapable of hitting you if you do it correctly and once their horse is dead, you can run them down with a couched lance. And if there is a lancer charging on you and you can't avoid him just hit him with an ordinary strike. It has a larger range than a couched lance strike so you would interrupt him. Enemies with lances do not seem to understand how ineffective lances are at very close range, and will repeatedly try to poke you for 0 damage while you are standing right in front of them. Enemy horse and lance units can also be run into a wall and will stand still to fight as long as you stay very close to them. In early rounds or rounds with at least 4 horses, you can make a horse fort. Park up your horse, get another one, park it up there, and then rinse and repeat until you have at least 4 horses forming an enclosed area. Since tournament horses are invulnerable when no rider is on them, your fort is easily indestructible and you can shoot away from the safely of your horse fort. Tournament Regulars[] There are three named NPCs that frequently participate in the tournaments, but do not show up elsewhere. They were originally supposed to be found in Zendar, but when that town was removed from the game, their existence was also reduced to nothing more than the tournaments. Dranton Kradus Xerina Note: These characters are extremely good at fighting. If you see that they are against you, you should fight them with extreme caution or, if possible, not at all. Even when you have extremely favorable weaponry, you may get hit and take unexpectedly high damage from their power strike. Furthermore, their high proficiencies mean that they swing very fast, or shoot accurately. Another strategy can be used when they are on your team in the tournament. Any fighter in the round you are in abides by the same rules as you for making it to the next round (though they might need only one knockout to make it to the next round instead of two), so if you have a ranged weapon and see that Dranton, for instance, is on your team, you can take him out before he gets any knockouts and you won't have to fight him in a later round. Don't be too greedy with this, since knocking out your teammates may make the current round very difficult. Other common participants are: Mercenary Swordsmen Hired Blades Sword Sisters Regular Fighters Veteran Fighters Champion Fighters Vassals (if present where the tournament is being held) Monarchs (if present where the tournament is being held) Heroes that are in your party Trivia[] If you disguise and sneak into an enemy town where a tournament is being held, you can still take part. If you win, you will gain honor and your relationship with the town will increase, but you won't be captured even though your cover should have been blown. In the Khergit tournaments, the AI is supposed to use the javelins' melee ability when they run out, but instead, after they run out, they start punching you because they can't pick up weapons, and the game gives them nothing else other than the javelins. If you participate in a tournament then talk to a lady in that same town, she will say that she saw you in the tournament and will skip introducing yourself. If you win, you can then tell her that you dedicate your victory to her, giving a small relationship boost. Tournament horses may be hurt as normal when mounted, but are invulnerable when dismounted.
Town Center
Main menu option Sub menu options The Town Center is a feature in Mount&Blade: With Fire & Sword that provides access to new services like the Academy, Merchant guild, Weapon-master, Armor-master, Horse master, and Commander. Each services offers different actions you can take. This article is a stub. You can help out by expanding it.
Town Cossack
Town Cossack Troop Information Culture Mercenaries Wages 3 thalers/week Acquired from... Infantry Commander Upgrades to... Town Cossack (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value 13 thalers Town Cossacks are regional mercenary archers of the Cossack Hetmanate and the Polish Commonwealth. They can be hired in Lviv, Krakov, Minsk, and Slutsk. Tactics[] Generally armed with muskets and sabers, they are useful in a firing line - on par with Zaporozhian Infantrymen - and competent in melee combat. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Town Cossack - Default Stats and Equipment Attributes Stat Points Level 6 Strength 9 Agility 8 Intelligence 2 Charisma 4 Health 52 Armor Head Cossack CapSimple Cossack Cap Body Rank Cossack Uniform Hand None Foot Old Boots Skills Skill Points Ironflesh 3 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 2 Shield ? Athletics 3 Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 65 Two Handed Weapons 65 Polearms 65 Archery 0 Firearms 125 Throwing 0 Weapons Melee Simple Saber Ranged Simple Wheellock Musket Shield None Mount None Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)
Town Cossack (veteran)
This article is a stub. You can help out by expanding it. Town Cossack (veteran) Troop Information Culture Mercenaries Wages ? thalers/week Acquired from... Town Cossack Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Town Cossacks (veterans) are veteran regional mercenary archers of the Cossack Hetmanate and the Polish Commonwealth. Tactics[] Generally armed with muskets and sabers, they are useful in a firing line - on par with veteran Zaporozhian Infantrymen - and competent in melee combat. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Town Cossack (veteran) - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head ? Body Rank Cossack Uniform Hand None Foot ? Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms ? Archery 0 Firearms ? Throwing 0 Weapons Melee ? Ranged ? Shield None Mount None Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)
Town Militiaman
Town Militiaman Troop Information Culture Kingdom of Sweden Wages 1 thaler Acquired from... Prisoners, Commander or Village Upgrades to... Militia Pikeman or Militia Musketeer Upgrade Cost 10 thalers XP for Kill ? Ransom Value ? thalers Town Militiamen are recruits for the Kingdom of Sweden. They can be later upgraded to a Militia Pikeman or Militia Musketeer. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Town Militiaman - Default Stats and Equipment Attributes Stat Points Level 3 Strength 7 Agility 5 Intelligence 0 Charisma 0 Health 42 Armor Head Hat Body Village Dress Hand ? Foot Boots with Stockings Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 40 Polearms 50 Archery 10 Firearms 20 Throwing 0 Weapons Melee Simple Lance Ranged ? Shield ? Mount ? Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran)
Towns
For towns in Mount&Blade: With Fire & Sword, see Towns (With Fire & Sword). For towns in Mount&Blade II: Bannerlord, see Towns (Bannerlord). Towns are commerce and industrial centers in Mount&Blade. They are supported by raw materials from the surrounding villages and trade caravans from other towns. The player will interact with towns frequently to rest, sell loot, purchase goods and equipment, and establish businesses. Classic Mount&Blade had 18 towns in Calradia. Warband added one more faction, the Sarranid Sultanate, along with its four new towns, increasing the total to 22. Towns Khergit HalmarIchamurNarraTulga Nord SargothTihrWercheg Rhodok JelkalaVelucaYalen Swadia DhirimPravenSunoUxkhal Vaegir CurawKhudanReyvadinRivacheg Sarranid AhmerradBariyyeDurqubaShariz Note: Zendar was a neutral city where players began the game in, positioned between the Nords and Vaegirs. It was removed from the game in version 0.950. In order to take control of a town, you must besiege it or convince the owner to join your faction. Once you have successfully won control of a town, you can manage it and station a garrison there. Each town also grants control of two or more villages. Contents 1 Actions in Town 2 Guild Master 3 Buildings 4 Gallery 5 See Also Actions in Town[] Periodically a town may host a tournament: Join the tournament: Victory offers good betting profits and will improve your reputation with the town. If the controlling faction isn't hostile, you can do the following at a town: Go to the castle: This lets you enter the castle keep, where you can interact with nobles currently in the castle. Take a walk around the streets: From here, you can talk to villagers, trade with merchants, or visit the Guild Master to obtain quests. Visit the tavern: Here you can recruit mercenaries or heroes, interact with travellers, and sell prisoners to Ransom Brokers. You can also approach the tavern keeper and pay 1000 denars to make residents like you more by buying a drink for everyone. Enter the arena: Here, you can compete in melee tournaments. You must fight a large group of men and survive. You will gain some gold depending on how many men you have knocked unconscious. This ranges from 5 denars (if you defeat 3 men) to 250 denars (if you are the last one standing). Go to the marketplace: Here you can buy or sell arms, armor, horses, food, or goods. You can also assess local prices, which indicates opportunities to make money by trading. Wait for some time: If you own the town, this is free. If you do not own the town, waiting will cost 1 denar per 4 troops in your party per night. Buy land for a Productive Enterprise: This option was added in a recent update and appears if you talk the guildmaster. If you own the town, you can do the following as well: Station a garrison here: You may put soldiers from your party into the town as garrisons. They will defend the town from siege and make it less likely for prisoners to escape. You can also put captured prisoners in the city. Manage this town: You can build a Messenger Post (which lets you know when enemies are nearby) or a Prison Tower (which reduces the chance of prisoners escaping). If you are also a monarch of your own faction, you gain one more option (unless the town is already your capital): Move your court here: You may relocate the royal court of your kingdom to this city. This requires Velvet and Tools. Guild Master[] Guild Masters allow you to do multiple things within a town. If your reputation with the town and its lord is above zero, or you are the town's ruler, you may buy land within the town for a productive enterprise, which will earn a profit each week based upon a myriad of factors. Guild Masters can also give you jobs and quests, which increase your reputation with the town. Some quests can improve the prosperity of the town, which influences goods prices and taxes. A full quest list can be found on the quests page, but some of these jobs are: Escort caravan Bring ale/wine to tavern Rescue kidnapped girl Deal with looters (multiple small groups of nearby looters) Hunt down bandits (find and kill a small, fast group of bandits) Deal with troublesome bandits (kill a medium sized group of nearby bandits; very troublesome in Khergit or Sarranid towns where you will fight all-horsemen bandits) Bring cattle herd (to another town) When a faction is at war, a city may want you to silence warmongers preventing peace within the warring factions, giving you many Denars for doing so. Guild Masters also give you information about the politics of Calradia and inform you of the prosperity of the town and surrounding areas. They also guide you as to which towns are most dangerous for your own trade enterprise. With Fire & Sword replaces Guild Masters with Mayors and lets you build buildings and employ men for special jobs through them. Buildings[] In Mount&Blade and Warband, you can construct two buildings: Prison Tower: Decreases the chance of escape for imprisoned lords. Captured lords have a 50% chance to escape in your party and a 30% chance to escape while in prison. A prisoner tower reduces this chance to 5%. Messenger Post: Notifies you of nearby enemy movement even if you're far away. This building is identical to the village improvement. Gallery[] Temperate TownSnowy TownDesert Town See Also[] Fortifications List of towns
Towns (Bannerlord)
For towns in Mount&Blade, see Towns. For towns in Mount&Blade: With Fire & Sword, see Towns (With Fire & Sword). Towns are the largest settlements present in Mount&Blade II: Bannerlord. Each town has a kingdom, clan, and lord that controls it. Each town has several villages attached to it. There are several characters in each town who represent different aspects of the town and may have tasks for the player. There is a lord's hall where lords and nobles may gather; however, if the player character is not a significant character of that faction, they must pay a bribe to enter. There is a total of 53 towns: Towns Northern Empire Amprela Argoron Diathma Epicrotea Myzea Saneopa Southern Empire Danustica Lycaron Onira Phycaon Poros Syronea Vostrum Western Empire Amitatys Jalmarys Lageta Ortysia Rhotae Zeonica Aserai Askar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala Battania Car Banseth Dunglanys Marunath Pen Cannoc Seonon Khuzait Akkalat Baltakhand Chaikand Makeb Odokh Ortongard Sturgia Balgard Omor Revyl Sibir Tyal Varcheg Varnovapol Vlandia Charas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot Sneaking Into Towns[] Player's Chance to Sneak into Towns is determined by the following formula: Sneak Chance = (0.3 + ( Roguery Skill × 3) ÷ 1000 − 0.005 × GAUL − Max(0,15; PlayerRenown × 0,00015)) × 1.5[Two-Faced] where GAUL - Garrison's Average Unit Level. All units in the game have levels. Tier 0 = lvl 1, Tier 1 = lvl 6, Tier 2 = lvl 11, Tier 3 = lvl 16, Tier 4 = lvl 21, Tier 5 = lvl 26, Tier 6 = level 31. [Two-Faced] - the 1.5 multiplier is only applied if player character has Two Faced (Roguery 75) perk. Renown in this calculation being uncapped means that a Clan Tier 6+ player with over 6000 (6600 to be precise) renown will fully negate the bonus from even a maxed-out Roguery skill, inevitably leading to sneak chance permanently becoming 0.
Towns (With Fire & Sword)
For towns in Mount&Blade, see Towns. For towns in Mount&Blade II: Bannerlord, see Towns (Bannerlord). Towns are commerce and industrial centers in With Fire & Sword. They are supported by raw materials from the surrounding villages and trade caravans from other towns. The player will interact with towns frequently to rest, sell loot, purchase goods and equipment, and establish businesses. There are 18 towns modeled from Eastern Europe and distributed between the five nations. Towns Cossack ChernigovKievSich Crimean AkkermanAzaq-kaleBakhchisarayKyzykermen Muscovite CherkasskMoscowPskov Polish KrakovLvivSmolenskVilnaWarsaw Swedish KoenigsbergRevalRiga In order to take control of a town, you must besiege it or convince the owner to join your faction. Once you have successfully won control of a town, you can manage it and station a garrison there. Each town also grants control of one or more villages. Strangely, Akkerman and Lviv have no villages. Contents 1 Differences from Fortresses and Castles 2 Siege 3 Actions in Town 4 Mayor 5 Recruitment 6 See Also Differences from Fortresses and Castles[] The clearest difference between a town and a fortress or castles is that it is an eligible destination for merchant caravans. You can sneak into hostile towns but not into hostile fortresses. Siege[] In With Fire & Sword, towns all share the same siege options: Prepare ladders to attack the walls Call for a meeting with the fortress commander Poison water supply Demolish the wall using an explosive Wait until tommorrow Abandon the siege Actions in Town[] If the controlling faction isn't hostile, you can do the following at a town: Go to Lord's Hall: This lets you enter the keep of the town, where you can interact with any nobles who are currently in the town. Take a walk around the courtyard: This replaces the go to the castle option and assumes the old go to town center functions. Talk to the mayor: Instead of wandering around the much larger courtyards, directly talk to the Mayor. Go to the town center...: From here access specialists, like the Merchant Guild, Weaponsmith, Armorsmith, Horsebreeder, or Commander. Wait for some time: If you own the town, this is free, but if you do not own it then it will cost you a small amount of thalers per night. Visit the tavern: Here you can recruit mercenaries or companions, interact with travellers, and sell prisoners to Ransom Brokers. You can also approach the tavern keeper and pay 1000 thalers to make the residents like you more, by buying a drink for everyone. Go to the marketplace: Here you can buy or sell arms, armor, horses, food or goods. You can also assess local prices, which tells you some good ways to make money quick by trading. If you own the town, you can do the following as well: Station a garrison here: You may put soldiers from your party into the town as garrisons. They can help to defend the town if people want to siege it, and make it less likely for prisoners to escape. You may also put captured prisoners in the city. If you are also a monarch of your own, you may relocate the capital city of your realm by choosing this option (of course, this is disabled if the town already is the capital city): Move your court here: You may relocate the royal court of your kingdom to this city. Mayor[] Mayors are a new feature found within towns in With Fire & Sword. They are similar to Guild Masters. Mayors can give you jobs and quests, which increase your reputation with the town. Some of these quests can help improve the prosperity of the town, which influences goods prices and taxes. Mayors also give you information about the politics of their faction, as well as informing you of the general prosperity of the town and surrounding areas. New in With Fire & Sword, Mayors also issue trade permits and allow players to send Merchant Caravans. Trade permits are supposed to be waivers from taxes, which increases the amount of money you receive from caravans. Mayors also permit rulers of a town to build structures and fill offices. Recruitment[] When in an allied town, Troops may be trained by contacting the Commander through the "go to town center" option. Troops may be selected to be trained dependent on the hired commanders in the town. After the troops are trained they may be collected by contacting the Commander again. Steps Train Troops with Commander Collect Troops from Commander once trained. See Also[] List of towns Fortresses Fortification
Training Field
A Training Field. Training Fields are small neutrally-owned tutorial areas on the map where you can go to learn or hone basic combat skills. You can use the Training Fields to earn minor experience bonuses and increase Weapon Proficiencies without the risk of capture. Early on this might be useful and if you're a capable player you can get better results because the experience your party gains is based on your performance during a specific training session. For example, you can train horse combat by going around a track which is lined with destructible targets. Hitting only some of the targets means only some party members will get a little bit of experience, but hitting all targets will net you a nice experience bonus for your whole party. One on one Sparring is a fairly simple way to get experience for your squad, presumably fighting more and higher skilled members of your party gives bigger experience gains. When using a training field, sparring will give the most exp. to melee infantry units, less to melee cavalry, and very little or none to ranged units. Sparring against melee units will give the best exp. gain to all melee units. Ranged weapon practice gives good exp. to all ranged troops (but never melee units). Hitting every target during ranged weapon practice gives a major exp. boost, so hitting all 10 targets at 10 yards will give more exp. than hitting 9 targets at 20 yards, and so on. Horseback training gives a good amount of exp. to all cavalry units - however, trying to hit one of the targets with a melee weapon is very hard, because the targets are very small and so it's hard to angle your lance or sword to hit them properly, so if you are skilled in archery or throwing, then that gives much better results, as the training gives exp. to all cavalry regardless of weapon choice, more depending on how many targets you hit. With Fire & Sword[] In With Fire & Sword, while the Training Field has been removed, its on-map model is reused for Mercenary Camps. See that article for details.
Trakai
Trakai Settlement Information Type Village Kingdom Polish Commonwealth Fortification Vilna World Map With Fire & SwordTrakaiVilnaTemplate:World Map/With Fire & Sword Trakai is a village of the Polish Commonwealth, subordinate to Vilna. Trakai is involved in the Muscovite main quest The False Dmitry. Layout[] Player Elder Fugitive Trakai is built in a hilly area. It is a Swedish-style village with six houses. The player starts at a lower altitude than the entire village. In the village there is a squash field and another field growing an unknown plant. The Village Elder can be found directly facing the player's entrance, in front of the house's steps. If sent here during a Hunt Down Fugitive quest, the Nervous Man will hide behind the same house, inside the plantation field. Wikipedia has an article on this subject at:Trakai Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Tribe of Osraige
Tribe of Osraige Official Information Ruler Ruire Cerball mac Dunlainge Tribe of Osraige is one of the 21 factions in Viking Conquest. It is one of the smallest factions in the game. It is a Christian Gaelic faction. Rulers[] Ruire Cerball mac Dunlainge Initial ruler Vassals[] Mael Diarmait mac Cerbaill Mael Cellach mac Cerbaill Ard Tiarna Riacan mac Dunlainge Territory[] Territory of the Tribe of Osraige TownsCeall Cainnigh CastlesMairg Laigen VillagesBal Mairg Laigen Bal Cainnighn North Bal Cainnighn South Wikipedia has an article on this subject at:Osraige Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Troop Horse
This article is a stub. You can help out by expanding it. The Troop Horse is a new type of horse added in With Fire & Sword. Stats[] Horse Armour Speed Maneuver Charge Hit Points Riding True Value Troop Horse 10 42 43 12 140 4 2600
Troop trees
The following are the troop trees of the various factions across all games. Mount&Blade and Warband[] ▼ Show/Hide Troops ▼ Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief Khergit troop treeNord troop treeRhodok troop treeSarranid troop treeSwadian troop treeVaegir troop treeMercenary (Sellswords) troop treeMercenary (Sword Sisters) troop treeManhunter troop tree ▲ Show/Hide Troops ▲ With Fire & Sword[] ▼ Show/Hide Troops ▼ Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman ▲ Show/Hide Troops ▲ Viking Conquest[] ▼ Show/Hide Troops ▼ Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard Frisian Troops Frisian Warrior Horseman Veteran Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard Angle troop treeBriton troop treeFrisian troop treeIrish (Gaelic) troop treeNorse troop treePictish troop treeSaxon troop tree ▲ Show/Hide Troops ▲ Bannerlord[] ▼ Show/Hide Troops ▼ Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris Desert Bandit Troops Bedouin Rover Nomad Bandit Harami Boss Beni Zilal Troops Beni Zilal Recruit Beni Zilal Soldier Beni Zilal Royal Guard Ghilman Troops Koleman Ghilman Ghulam Jawwal Troops Jawwal Recruit Jawwal Camel Rider Jawwal Bedouin Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion Forest Bandit Troops Bushwacker Freebooter Forest Bandit Boss Wolfskins Troops Young Wolf Seasoned Wolf Chosen Wolf Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard Steppe Bandit Troops Steppe Bandit Marauder Raider Boss Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion Sea Raider Troops Sea Raider Warrior Chief Boss Forest People Troops Recruit Forester Expert Forester Veteran Forester Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight Mountain Bandit Troops Hillman Brigand Highwayman Boss Brotherhood of the Woods Troops Sprout Sapling Arboreal Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Bandit Troops Thug Expert Thug Poacher Deserter Mounted Pillager Master Thug Mounted Ransacker Eleftheroi Troops Recruit Eleftheroi Expert Eleftheroi Veteran Eleftheroi Embers of the Flame Troops Spark Flame Blaze Hidden Hand Troops Hidden Pawn Hidden Hand Puppeteer Legion of the Betrayed Troops Hastati Principes Triarii Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister ▲ Show/Hide Troops ▲
Tsar Alexei Mikhailovich
Tsar Alexei Mikhailovich Official Information Kingdom Muscovite Tsardom Title Tsar Fiefs Moscow Culture Russian Religion Orthodox Christianity Personal Details Gender Male Tsar Alexei Mikhailovich is the ruler of the Muscovite Tsardom. He is the initial owner of Moscow, its lord's hall guarded by unrecruitable Tsar Bodyguards only if he himself owns the town. He has a unique retinue of Noble Guards and Gentry Cavalrymen and is the only NPC to wear the Cap of Monomakh and the Tsar Dress. The claimant to his rule is Stepan Razin. Stats and Equipment[] Tsar Alexei Mikhailovich - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health ? Armor Head Rich MisiurkaCap of Monomakh Body Rich Mirror ArmorTsar Dress Hand Leather Gloves Foot Good Cavalry Boots Skills Skill Points Ironflesh 6 Power Strike 7 Grenade Throwing 0 Power Draw 5 Weapon Master 9 Shield ? Athletics 5 Riding 7 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics 8 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Firearms 220 Throwing 220 Weapons Melee Good Chekan Ranged ? Shield ? Mount Thoroughbred Horse Trivia[] He is based on a real person who ruled Russia from 1645-1676. His real name was Alexey Mikhailovich (Алексей Михайлович), often known as "Alexis of Russia" in English. He was a member of the House of Romanov - Alexey's father was the first Romanov Tsar - and thus a distant ancestor to Nikolai (Nicholas) II, the last Russian Emperor. He died at the age of 46 on January 29, 1676 - on the eve of his death, the Muscovite Tsardom spanned almost 8.1 million square kilometers. He gained the nickname "the Quietest" (Russian: Тишайший - "Tishayshiy") during his reign, which saw the army reformed into New Order regiments, several wars against Poland, Sweden, and Safavid Persia, numerous rebellions such as Stenka Razin's, the introduction of new legal codes, and a schism within the Russian Orthodox Church. Alexey's mentor, Boyar Boris Morozov, was a shrewd and sensible guardian enlightened to see the needs of his country and was open to Western ideas. However, Morozov was very unpopular and, in May of 1648, the people of Moscow rose against both Boyar Morozov and Tsar Alexey in the so-called Salt Rebellion. The young Tsar was compelled to dismiss them and exiled his own mentor. Alexey's first wife bore him thirteen children in their twenty-one-year marriage but he remarried after she died three weeks after her thirteenth childbirth. His second wife bore him three children, the most famous of these being their eldest son - future Tsar and later Emperor Pyotr (Peter) I. Wikipedia has an article on this subject at:Alexis of Russia Muscovite Tsardom Monarch: Claimant: Tsar Alexei Mikhailovich Stepan Razin Vassals: Afanasiy Ordin-Naschokin Alexei Trubetskoi Alexei Vorotynsky Andrei Khovansky Boris Pushkin Boris Repnin-Obolevsky Fyodor Hvorostinin Fyodor Volkonsky Ivan Sontsov-Zasekin Naum Vasiliev Nikita Odoevsky Pavel Neskachikhin Semyon Prozorovsky Semyon Rakhmanin Semyon Urusov Vasiliy Buturlin Vasiliy Sheremetyev Yakov Cherkassky Yuri Boryatinsky Yuri Buynosov-Rostovsky
Tsar Bodyguard
Tsar Bodyguard Troop Information Culture Muscovite Tsardom Wages 25 thalers/week Acquired from... Unrecruitable Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Tsar Bodyguards are infantry of the Muscovite Tsardom. They cannot be recruited in-game, only through hacking or modding. Tactics[] Armed with poleaxes and wearing Good Boots, a unique Hat, and a unique Rynda Caftan, only two of them are found in-game, acting as gatekeepers in the Moscow lord's hall - strictly speaking, Tsar Bodyguards serve Tsar Alexei Mikhailovich personally and will only spawn if he himself owns the town. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Tsar Bodyguard - Default Stats and Equipment Attributes Stat Points Level 25 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head Hat Body Rynda Caftan Hand None Foot Good Boots Skills Skill Points Ironflesh 10 Power Strike ? Grenade Throwing ? Power Draw ? Weapon Master ? Shield 5 Athletics 5 Riding ? Shooting from Horseback ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Firearms 250 Throwing 250 Weapons Melee Poleaxe Ranged None Shield None Mount None Gallery[] Tsar Bodyguards guarding the lord's hall gate in Moscow Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard
Tula
Tula Settlement Information Type Fortress Kingdom Muscovite Tsardom Villages Pokrovskoye World Map With Fire & SwordTulaPokrovskoyeTemplate:World Map/With Fire & Sword Tula is a fortress of the Muscovite Tsardom. It is initially ruled by Prince Semyon Prozorovsky. It has the village Pokrovskoye. The hero Fedot identifies Tula as his home before he was forced into exile. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's Hall is the largest building in the fortress. The prison is a small house but can be identified by the prison guard. During a siege, two ladders will be placed on the right of the gates. Wikipedia has an article on this subject at:Tula, Russia Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo
Tumnek
Tumnek Settlement Information Type Village Kingdom Crimean Khanate Fortification Azaq-kale World Map With Fire & SwordTumnekAzaq-kaleTemplate:World Map/With Fire & Sword Tumnek is a village initially owned by the Crimean Khanate, subordinate to Azaq-kale. Layout[] Player Elder Fugitive Tumnek is built by a river, as a Tatar-style village with twenty houses. The player starts on the other side of the river and must cross a bridge to arrive at the village. On the side of the village there is a fishing bridge, but access to water is blocked by invisible barriers. The Village Elder stands in front of the entrance of the largest house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be standing by the house nearest to the fishing bridge. Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek
Tutorial (With Fire & Sword)
The tutorial plays when starting With Fire & Sword. It is mainly a tutorial and an introduction for the world of With Fire & Sword. Plot[] The player wanders through a Cossack village and stumble across a battlefield between Jaques de Clermont and his cuirassiers and brigands. The player aid the cuirassiers and defeat the brigands. After the battle, the player and Jaques talk about the lands and Jaques guide the player to a nearby village for quests. Walkthrough[] The whole quest is mainly a tutorial, so if you are a beginner of the game, listen carefully. If you are familiar with Mount&Blade, just don't listen and push forward, just destroy the fence and kill some bad guys. Alternatively, you can skip the whole tutorial by pressing [Tab]. For the gun lock situation, if you have problem aiming, just go near to the lock and shoot or use your sword to slash. You also don't have to kill all the enemies by yourself since your allies will kill them easily. But you can earn experience points if you join in. Transcript[] Main article: Tutorial (With Fire & Sword)/Transcript
Tutorial (With Fire & Sword)/Transcript
Your travels have taken you to a small Cossack village on the outskirts of the wilderness. As you stroll past, the silence is broken by gunshots. See what trouble is afoot. Contents 1 Tutorial 2 Combat 2.1 After defeating the brigands 2.2 Gun Lock 2.3 Battle Aftermath 3 Supper Talk 4 Factions 4.1 Cossack Hetmanate 4.2 Polish Commonwealth 4.3 Muscovite Tsardom 4.4 Kingdom of Sweden 4.5 Crimean Khanate Tutorial[] The text in this section appears on the screen when the player enters the village. It teaches the new player the basic controls, and each message waits for player action before moving on to the next message. It is narrated by a neutral voice that does not appear in the game anywhere else, but narration is only heard when playing the game in English. Narrator: Welcome to With Fire & Sword. This is a short tutorial that will guide you through your first steps in the game. Let's begin with the basics. Move your mouse to look around, and use W, A, S, and D for movement. Go to the fence ahead to proceed. (Player is expected to move forward to the fence.) Narrator: That fence is blocking your way. Knock it over! You can attack in 4 different directions: move the mouse up, down, left, or right while clicking the left mouse button to execute an attack. (Player is expected to destroy the fence.) Narrator: Good! Now on to defending... Defense is controlled by the right mouse button. To defend effectively with a weapon, wait for your opponent to commence his attack, then hold down the right mouse button... If your timing is right, you will automatically block in the correct direction. (Player is expected to move forward to where a bandit appears.) Narrator: That guy ahead looks like he's up to no good, you'd better use your new skills to teach him a lesson. (Player is expected to kill the bandit.) Narrator: Excellent! Looks like there's more fighting to be had. That group of adventurers seem to be expecting company! (Player is expected to move to the group of companions. A group of bandits appear.) On-screen text without narration: Keep your wits about you! These scoundrels could come from anywhere. (The companions will also fight the bandits, so the player does not have to be involved in the battle.) After the bandits are defeated, see After defeating the brigands and Gun Lock below. Narrator: Great! You have a new toy. Press R to switch to first person view -- this will make aiming your pistol easier. To further enhance your aim, hold down [Shift] to zoom in. Lastly, to line up an accurate shot, hold down the left mouse button. Wait until the reticle is smallest, then fire away... Shoot the padlock to proceed. (Player is expected to shoot the padlock.) Narrator: Grab yourself a horse and ride away with your new friends. Get close enough to the horse until you see the word mount appear. Press F to mount up. (Player is expected to mount a horse and then move forward a bit.) Narrator: Wonderful, you're saddled up. Horses can be wily beasts. To control your mount, use the W, A, S, and D keys. Press W to spur the horse onward and S to reign him in. A and D will reign the horse left and right... Riding requires some practice. Don't forget that it's easier to make tight turns if you slow down a bit. (Player is expected to move forward a bit. Bandits appear.) Narrator: Look! More enemies on the horizon! Time to put your sword and pistol to use. You can scroll up with the mouse wheel to switch between your weapons. Now go ahead and fight your way out, with fire and sword! (The companions will also fight the bandits, so the player does not have to be involved in the battle.) After the bandits are defeated, see Battle Aftermath below. Combat[] After defeating the brigands[] Jaques de Clermont: "Thank you for aiding us! An extra arm is always welcome in times such as these." Player: "It was my honor to aid you." Jaques de Clermont: "Come let's find some horses and ride away before more of these scoundrels appear." Gun Lock[] Jaques de Clermont: "Alright then, we'll have to do something about this padlock. Take this old pistol and blast the wretched thing, will you?" Battle Aftermath[] Jaques de Clermont: "Many thanks, stranger. These are strange times, as we both well know... And it good to meet new friends. Would you care to join us for supper?" Player: "Aye, that I would!" On-screen text: After defeating the final enemy, you return to talk with your new ally. Supper Talk[] Jaques de Clermont: "My name is Jaques de Clermont. I can see you are surely no brigand. Come, unsaddle your steed and rest yourself by the fire. The supper is nigh ready... Player: "My name is (player). How did you find yourself in these lands, sir? Where are you headed?" Jaques de Clermont: "I am of the Clermonts of Languedoc. Our line descends from the famed crusader, the Count Simon de Clermont. But unlike my magnificent ancestor, I have neither great titles nor vast lands. I served in Guard of Cardinal Mazarin, and was doing well for myself pp but then the devil made me his fool, and I challenged a certain D'Artagnan, lieutenant of the royal musketeers, to a duel. Fully knowing my skill with saber and pistol alike, the guileful Gascon thought to avoid the risk, and convinced the Queen that I secretly planned an attempt on the life of the young Louis. This, in the night on duel's eve, I was forced to flee Paris. And now I am doomed to wander the fields of Europe. Tell me, sir, what is happening in these lands? The air smells of gunpowder and burning cities. Eastern Europe stands on the verge of a great war. For many years, the Zaporozhian Cossacks fought for freedom against the Polish gentry, but were nearly defeated -- and so, Hetman Bogdan Khmelnytsky was forced to turn to the Russians for help. Thus, not long ago in Pereyaslav, the Council of Cossack leaders known as Starshina swore allegiance to the Russian Tsar, Alexei Mikhailovich. Now the Tsar marches with the Cossacks, and together they are preparing an attack on the Polish-Lithuanian Commonwealth. Meanwhile, the King of Sweden and the Crimean Khan look on, awaiting the outcome of the coming conflict. That is all I know. If you meet any soldiers on the road, you might learn further news from them... They should know far more than I. What can you tell me of this area? 'Tis nothing short of a battlefield between the Swedes, the Poles, the Russians, and the Cossacks. Oh, and the Crimeans too would love to grab their share. If you are asking for my counsel -- visit the cities, where you can buy arms and supplies, and learn the latest news... The local rulers, lords, mayors, and even village elders might give you jobs of various kinds. My sincere advice, though -- do not take on more than you can handle. And yes, don't get me wrong, but visiting the odd pub can be quite useful. There one can find all manner of men who could help you on your way and you might hire some skilled warriors, or even test your strength against others for pay. What would you advise I do from here? These are troubled times, and a mercenary, especially one that has known command, is worth his weight in gold. Start with small jobs, I would say -- take your time to get accustomed, and understand the local affairs. Wipe out some bandits, do some freelance jobs -- escort a merchant convoy or protect a village.... After that you might try enlisting with one of the rulers -- you'll earn a reward, maybe even get yourself an estate, which by turns would also bring you some coin. Once you gather some loyal warriors and earn a name for yourself, you might lay siege to a stronghold, throw your backing behind a claimant to the throne, or even start a rebellion yourself! Well, it was a pleasure to meet you. But now, I shall be moving on... I recommend you set your path to Zamoshye and take in the town. And Smolensk is a fine city, and not far from there. Factions[] Cossack Hetmanate[] The Cossacks fight for their freedom and dream of one day forging their own state, one like the Polish Commonwealth, and just as powerful. But in this new nation, the Catholic Pole -- the Iyakh, as the Cossacks call him -- he would no longer find himself among the gentry. Instead, all titles would be held by Orthodox Cossack leaders. Some years ago, the Zaporozhian Host, in a series of bloody battles, forced the Polish crown to grant them limited sovereignty, but now the times have changed. Today the Ukrainian Hetman fights under the hand of the Tsar of Moscow. Polish Commonwealth[] That is the most amazing state I have ever seen. It is a feudal republic, compromised of three major groups of people -- the Poles, the Lithuanians, and Russian-Ukrainians. The nobility is nearly all Polish, All the important decisions, including who is to be king, is determined by their congress, which they call the Sejm. But the Polish gentry is unruly, which leads to constant strife and a divided military. Unless they make up their minds and come forth in unity and strength, soon they will be conquered by their autocrat neighbors. Muscovite Tsardom[] The Time of Troubles has long since passed in Russia. Now a new dynasty of Tsars, the Romanovs, seek to regain the lands once seized by Poland, and expand their nation with the orthodox lands in the West. Alexei Mikhailovich has resolved to regain all the Russian lands that today are claimed by the Polish Commonwealth. The host of the Tsar is vast, and he plans to drive them forth any day now. Kingdom of Sweden[] The Kingdom of Sweden so far remains neutral to both Muscovites and the Poles, but it keeps its cold eye on their northern lands. No one has any doubt that it shall draw its hands around the throat of whichever nation loses the coming war. The Swedes have an impressive army, dreaded by all of Northern Europe. Crimean Khanate[] Islam Giray, aided Bogdan Hmelnitski, depends on an independent Cossacks Hetmanate to shield him against both the Muscovite Tsardom and the Polish Commonwealth. Islam Giray passes for a lavish ruler, and this far he has sided with the Cossacks. But now that Ukraine has allied with Russia, there are rumors that the Tatars would betray the Cossacks, and ally with the Polish Commonwealth instead.
Tver'
Tver' Settlement Information Type Fortress Kingdom Muscovite Tsardom Villages Redkino World Map With Fire & SwordTverRedkinoTemplate:World Map/With Fire & Sword Tver' is a fortress of the Muscovite Tsardom, initially ruled by Prince Ivan Sontsov-Zasekin. It has the village Redkino. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders Both the Lord's Hall and prison are relatively close to the player's spawn point past the gates. During a siege, two ladders are placed on the left side of the gates. Wikipedia has an article on this subject at:Tver Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo
Two-handed One-handed weapons
Two-handed/One-handed weapons can be used either in both hands or in one hand with a shield. Depending on how they are used, they have the advantages and disadvantages of both weapon types. To switch between one and two-handed modes, the player's shield must be equipped/unequipped. Using one of these weapons allows the choice between less damage/speed and more defense or more damage/speed and less defense. Note that any two/one-handed weapon is faster and deals more damage when used with both hands. On horseback, all melee weapons - except the Hafted Blade - are held with one hand only. Either one-handed or two-handed proficiencies, however, will increase depending on whether the player is holding their hybrid weapon alone (2H) or with a shield (1H). Using them on horseback has the unique advantage of being able to use overhead attacks even while in two-handed mode - something that is usually impossible for weapons from the two-handed proficiency. The stats below apply when using them two-handed - when using them one-handed, speed and damage are reduced by 15%. List of Two-handed/One-handed Weapons[] ▼ Show/Hide Two-handed/One-handed weapons ▼ Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other Bastard Sword 9 98 101 35(cut) 26(pierce) 2.0 294 MasterworkTemperedBalancedChippedRusty Heavy Bastard Sword 9 96 105 37(cut) 27(pierce) 2.3 526 MasterworkTemperedBalancedChippedRusty Morningstar 13 95 85 38(pierce) - 4.5 305 HeavyChippedRusty Can crush through blocksUnbalanced Spiked Staff 9 95 117 24b 20(pierce) 2.5 200 HeavyChippedRusty Strange Sword 9 108 95 32(cut) 18(pierce) 2.0 679 - Part of the strange set ▲ Show/Hide Two-handed/One-handed weapons ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Two-handed weapons
Two-handed weapons include large axes, swords, and hammers. They can deal more damage per hit and have longer reach than their one-handed counterparts but are generally slower and cannot be used with a shield. Two-handed weapons can be used to block most melee attacks but not projectiles. While on horseback, a 23.5% penalty to damage and speed is applied to these weapons. List of Two-handed Weapons[] ▼ Show/Hide Two-handed weapons ▼ Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other Axe 8 91 108 32(cut) - 4.0 65 HeavyChippedRusty Bonus against shields Two Handed Axe 10 96 90 38(cut) - 4.5 90 HeavyChippedRusty Bonus against shields Battle Axe 9 88 108 41(cut) - 5.0 240 HeavyChippedRusty Bonus against shields Sarranid Battle Axe 10 89 95 49(cut) - 3.0 350 HeavyChippedRusty Bonus against shieldsUnbalanced Two Handed War Axe 10 96 92 44(cut) - 4.5 152 HeavyChippedRusty Bonus against shields War Axe 10 86 110 43(cut) - 5.0 264 HeavyChippedRusty Bonus against shields Sarranid War Axe 10 90 90 46(cut) - 2.5 280 HeavyChippedRusty Bonus against shieldsUnbalanced Great Axe 10 94 96 47(cut) - 4.5 316 HeavyChippedRusty Bonus against shieldsUnbalanced Maul 11 83 79 36(blunt) - 6.0 97 HeavyChippedRusty Can crush through blocksUnbalanced Sledgehammer 12 81 82 39(blunt) - 7.0 101 HeavyChippedRusty Can crush through blocksUnbalanced Great Hammer 14 79 75 45(blunt) - 9.0 290 HeavyChippedRusty Can crush through blocksUnbalanced Iron Mace - 90 95 35(blunt) 22(blunt) 4.5 470 HeavyChippedRusty Can crush through blocksUnbalanced Shortened Military Scythe 10 90 112 45(cut) - 3.0 264 MasterworkTemperedBalancedChippedRusty Voulge 8 87 119 35(cut) - 4.5 129 HeavyChippedRusty Bonus against shields Shortened Voulge 10 92 100 45(cut) - 4.5 228 HeavyChippedRusty Bonus against shields Bardiche 10 91 102 47(cut) - 4.8 291 HeavyChippedRusty Bonus against shieldsUnbalanced Great Bardiche 10 89 116 50(cut) - 5.0 617 HeavyChippedRusty Bonus against shieldsUnbalanced Sword of War 11 94 130 40(cut) 31(pierce) 3.0 524 MasterworkTemperedBalancedChippedRusty Two Handed Sword 10 97 110 40(cut) 28(pierce) 2.8 670 MasterworkTemperedBalancedChippedRusty Great Sword 10 95 125 39(cut) 31(pierce) 2.8 423 MasterworkTemperedBalancedChippedRusty Great Sword 10 96 120 42(cut) 29(pierce) 2.8 1123 MasterworkTemperedBalancedChippedRusty Strange Great Sword 11 92 125 38(cut) - 3.5 920 - Part of the strange set Two Handed Sabre 10 96 120 40(cut) - 2.8 523 MasterworkTemperedBalancedChippedRusty Two Handed Sabre 10 96 120 44(cut) - 2.8 920 MasterworkTemperedBalancedChippedRusty War Cleaver 10 93 120 45(cut) - 2.8 640 MasterworkTemperedBalancedChippedRusty ▲ Show/Hide Two-handed weapons ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Ui Neill of Aileach
Ui Neill of Aileach Official Information Ruler Ard Ruire Aed mac Niall Claimant Ard Tiarna Dungal The Ui Neill of Aileach are one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Contents 1 ​Rulers 2 ​Vassals 3 Territory 4 Trivia ​Rulers[] Ard Ruire Aed mac Niall Initial ruler Ard Tiarna Dungal Claimant ​Vassals[] Mael Domnall mac Aeda Mael Dabaill Mael Dub mac Aeda Ruire Congalach mac Finnachta Tiarna Cummascach mac Muiredaig Mael Padraig mac Curarada Tiarna Laidhgnen mac Donnagain Territory[] Aileach is its capital and only port. Territory of Ui Neill of Aileach TownsAileach CastlesRath Clochair Fir Fearnmhaigh Ard Macha Mag Dumai VillagesBal Clochair Bal Fearnmhaigh Bal Macha Bal Dumai Bal Aileach East Bal Aileach West Trivia[] The Ui Neill in-game represent the rule of the Uí Néill dynasty in medieval times, a powerhouse clan that acted as a hegemon in the north of Ireland. Ruled by the descendants of Niall Noígíallach, the Kingdom of Aileach prospered for centuries until its eventual fall. In the 867 starting date, Aileach is coming off of a massive victory at the battle of Lough Foyle in 866, which more or less permanently drove the vikings from Ulster. This was at the hands of King Áed Findliath, who currently rules over the north. Wikipedia has an article on this subject at:Northern Uí Néill Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
United Kingdom
The banner of the United Kingdom. The United Kingdom is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Background[] The British Empire is on the rise, constantly expanding and strengthening her influence over the world. However, to become the world’s dominant power, Britain first need to get rid of her most dangerous and ambitious enemy - Imperial France. While Britannia may rule the waves, France still dominates the continent, something London neither can, nor will tolerate. As financing the armies of Napoleon’s enemies to get rid of the "Corsican monster" turned out to be ineffective, His Majesty’s armies are now to take over and make their own attempt to drive back the French with fire and cold steel. However, trying to maintain a huge empire as well as a war against the United States, Britain has to compensate the lack of troops with professionalism and solid discipline. At the same time huge diplomatic resources are being used to pressure Austria and Prussia to join another coalition. Britain needs all the help she can get if she is to beat back the huge armies of France. Units[] Infantry 33rd (1st York, West Riding) Regiment of Foot - Line Infantry 5th Line Battalion, The King's German Legion - Line Infantry 42nd (The Royal Highland) Regiment of Foot - Highland Infantry 51st (2nd York, West Riding, Light Infantry) Regiment of Foot - Light Infantry 95th Regiment of Foot (Riflemen) - Riflemen Cavalry 1st KGL Hussars - Hussar 23rd Light Dragoons - Light Horse 6th (Inniskilling) Dragoons - Heavy Cavalry Royal Horse Guards Blue - Heavy Cavalry Specialists Royal Foot Artillery - Artillery 2nd Rocket Troop - Rocket Artillery Sapper - Engineer Ship Crew - Infantry (HMS Neptune) Arthur Wellesley, Duke of Wellington - Commander Voice commands & Battle cries[] Battle cries "Huzzah!" "God save the king!" "For king and country" "Rule Britannia" "Hurrah for old nosey" "Bydand" "Come on yer bastards" "Scotland Forever" "Sons of the hounds, come here and get flesh" Surrendering "I surrender!" "Don’t shoot me!" "Spare me!" Officer commands "Make Ready" "Present" "Fire" "Charge!" "Company, advance!", "Company, forward march!", "Company, forward!" "Hold this position!", "Defend this position!" "Fire at will!" "Company, on me!", "On me!" "Fall back!" Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Urumuda Noyan
Urumuda Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Urumuda Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. He is the most lightly armored lord in the game, wearing the same clothes in battle as he does when resting in his keep. You may fight him or have him side with you if you help Dustum Khan, the claimant of Khergit Khanate and Sanjar's brother, to gain control of the Khanate. His banner resembles the flag of the Crimean Tatar people. The Crimean Khanate later appeared in With Fire & Sword. Family[] Spouse: Lady Yasreen Children: Akadan Noyan, Lady Nadha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Urumuda Noyan - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Skullcap, Khergit Guard Helmet Body Leather Vest Hand Lamellar Gauntlets Foot Leather Boots, Hide Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee Sabre Ranged ? Shield Round Cavalry Shield Mount Courser Gallery[] Urumuda Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Uzyn-bey
Uzyn-bey Official Information Kingdom Crimean Khanate Monarch Khan Islam Giray Title Vassal Personal Details Gender Male Uzyn-bey is initially a vassal of the Crimean Khanate. This article is a stub. You can help out by expanding it. Crimean Khanate Monarch: Claimant: Khan Islam Giray Mehmed Giray Vassals: Ahmed-pasha Argun-bey Baesid-khan Baryn-bey Bukryn-bey Imad-pasha Mansur-bey Mirza Agish Mirza Appak Mirza Argyn Mirza Davletshi Mirza Divey Mirza Enikey Mirza Karach Mirza Yanmamed Mirza Yelchy Sedjet-bey Shirin-bey Uzyn-bey Yashlav-bey
Valuiki
Valuiki Settlement Information Type Village Kingdom Muscovite Tsardom Fortification Izum Fortress World Map With Fire & SwordValuikiIzum FortressTemplate:World Map/With Fire & Sword Valuiki is a village of the Muscovite Tsardom, subordinate to Izum Fortress. Layout[] Player Elder Fugitive Valuiki is built across a river, as a Russian-style village with ten houses. Access to the water is blocked by invisible barriers. The Village Elder can be found by starting from the player's entrance, crossing the river and turning right on the first house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be found by turning left once the path across the river splits, and he will be behind the house on the right. Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo
Varvara
Varvara Appears in Official Information Culture Russian Character Details Hire Cost 200 thalers Likes Victor De La Buscador Liked by Mamai Dislikes Ingri, Tepes, Kill local merchant, Bring back runaway serfs, robbing or raiding villages Disliked by Bakhyt, Sarabun Character Background Home Novgorod Background Housewife Varvara is one of the Heroes in With Fire & Sword. She is comparable to Deshavi in terms of the backstory similarity and Katrin in Attribute Similarity. Dialogue[] Main article: Varvara/Interactions Stats and equipment[] Varvara - Default Stats and Equipment Attributes Stat Points Level 4 Strength 8 Agility 7 Intelligence 8 Charisma 10 Health 47 Armor Head ? Body Female Dress Hand ? Foot Village Boots Skills Skill Points Ironflesh 2 Power Strike 3 Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting 1 Inventory Management 2 Wound Treatment 2 Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade 1 Proficiencies Weapon Type Points One Handed Weapons 50 Two Handed Weapons 50 Polearms 50 Archery 50 Firearms 50 Throwing 50 Weapons Melee Bludgeon Ranged ? Shield ? Mount ? Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei
Varvara/Interactions
This is a list of interactions with Varvara. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Story: Novgorod 6 Like Quotes 6.1 Victor de la Buscador 7 Dislike Quotes 7.1 Ingri 7.2 Tepes Introduction[] What are you looking at? Want to taste my rolling-pin? God forbid, no! I thought you had something to tell me. So what is your name? "My name is Varvara, of Novgorod. -- There I lived my whole life, before I became a widow. After he developed a passion for mead, my late husband began to beat me. Often he would come home blind drunk, and then go right for the belt... Well, one day I couldn't take it any longer. When he appeared, I was busy with dough in the kitchen, working my tired hands... So I gave him a blow on top of his head with my rolling-pin -- and broke his skull. Oh, what trouble there was then! The guards came and wanted to bring me before the judges. I was so enraged I was beside myself. I grabbed a long-handle axe from one of the guards and drove the lot of them into the Volkhov River, right up to their necks. Then I ran off here to my sisters' place... She used to live here, but a week ago she passed away." So, you say you crushed your husband's skull with a rolling-pin and drove off three guards with a halberd? I am quiet as a mouse when I am calm. But if I am angry, I can crush anyone with my bare hands. Take me with you, good sir. I can cook pies as well! All in all, if you need something done about the household, call me. Pies you say? I feel you might be more useful on the battlefield than in the kitchen. Oh, what joy! Kind sir, can you not spare a mere 200 thaler for some new Moroccan shoes? -- I can't go anywhere in these foot-wraps. All right, take it. I am glad to have you with us. There was a woman, a warrior in France once upon a time, Joan of Arc. She came to a bad end... My, my. I pity whoever gets mixed up with you. Nay and nay! I am leaving already... Reencounter[] Now I'm sitting here and thinking where to go. Retirement[] Oh (sir/madam), I cannot bear this wanderer's life much longer. We travel the fields and woods, like bears woken up in the winter. I feel must try to return home. Thank you for bread and salt, for refuge and for wisdom shared. Rehire[] Ah, (sir/madam)! There is no such thing as a happy life for a poor widow. My house was taken by the treasury on the orders of the warlord. I am a mere wanderer once more. Take me back, I beg you! -- I will serve you hand and foot. Story: Novgorod[] This quiet forest stream is called Volkhov. From here it is but a short way to Novgorod. It is a large, rich city. I passed my childhood in the trading quarters. I didn't like dolls and used to play skittles with the boys. As I grew up I learned to work with the oven. It was there I discovered that a rolling-pin in a strong hand is every bit as deadly. Like Quotes[] Victor de la Buscador[] Who's that rider there? Perhaps it is Victor de la Buscador returning from the round? Oh, I can't speak badly of him -- he's a delicate and courteous gentleman. And he always praises my cooking, and... well, he is very kind, you know... If you see him, tell him to hurry to lunch. I saved some delicacies for him. Were my husband that gallant and stately, I wouldn't have broken my rolling pin on his head. Dislike Quotes[] Ingri[] Oh well, I can no longer stand it. That Ingri, the heathen merchant, bought rotten meat and withered vegetables again. How am I supposed to make a lunch of that? Here's what I say. Two mistresses should never stand at the same oven. You are no Tatar, to have four wives or the like. So if she continues to stick her nose in all the household business... Tepes[] Forgive this poor wife speaking out, but tell me please, why is it you took a vampire in our party? Of course, I'm talking about Tepes -- who else? He's just like in my grandmother's fairytales. Perhaps he is a good warrior, but so what? When he wanders about in the night, my heart fills with terror. And I am not alone in that feeling... You have a decision to make...
Vassals
A group of vassals following their Marshall. A vassal is a servant of a ruler, and are usually lords of castles and villages. There are many vassals in the game, each one aligned to a certain faction. The player can become a vassal by swearing an oath to a king or by marrying into the family of one of his vassals. When swearing an oath to a king, the king will bestow upon the vassal a fief, which will be the current poorest village in the faction's territory. You will also be given the option to choose a Banner, if you don't already have one. Breaking your oath will result in a large drop of honor and relation, as well as making enemies with all of your previous faction. They can be restored if you want to be friends with them again by allying with another faction, however your honor will stay the same. In Warband, the player can create their own kingdom and give vassalage to their companions, thus allowing them to have their own army. Non-Town/Castle Owning Vassals does not start spawning until Day 1 in the Afternoon. Every faction has 20 vassals, 8 old ones and 12 young ones. Contents 1 Titles 1.1 Warband 1.2 With Fire & Sword 1.3 Viking Conquest 2 Houses of vassals 3 Romance of vassals 4 Realigning 4.1 Indictments 4.2 Political Calculations 5 Personalities 5.1 Overview 5.1.1 Martial 5.1.2 Quarrelsome 5.1.3 Pitiless 5.1.4 Cunning 5.1.5 Sadistic 5.1.6 Good-natured 5.1.7 Upstanding 5.2 Regarding release 5.3 Regarding war 5.4 Regarding foreigners 5.5 Regarding Village Aid 5.6 Normal Introduction and Rumor 5.7 Female Introduction 5.8 Politics 5.9 Battle Dialogue 5.10 Other Titles[] Warband[] All vassals held the title of "Lord" in classic Mount&Blade, however Warband gave the various factions different titles. Faction Title Placement Meaning Khergit Khanate Noyan After name Mongolian: Commander/Gentleman Kingdom of Nords Jarl Before name Old Norse-derived: Chieftain Kingdom of RhodoksKingdom of Swadia Count Before name A particular high-ranking European noble title Sarranid Sultanate Emir (male)Sayeda (female) Before name Arabic: Commander/Prince/Leader Kingdom of Vaegirs Boyar Before name Russian/Ukrainian/Romanian/Bulgarian: Commander/aristocrat Player kingdom Lord Before name A person of authority Bunduk Tribune Before name Roman: an elected official who worked for the plebeians With Fire & Sword[] With Fire & Sword expanded on titles, giving various titles even within the same Nation. Nation Title Placement Meaning Crimean Khanate Bey After name Turkic: Chieftain Crimean Khanate Khan After name Turkic: Military ruler Crimean Khanate Mirza Before name Turkic: Prince(In reality, Turkic grammar would dictate this title be placed after the name) Crimean Khanate Pasha After name Turkic: Lord Cossack Hetmanate Army Chief Before name - Cossack Hetmanate Colonel Before name Senior military officer below general Cossack Hetmanate Company Commander Before name Commanding officer of a "company" Kingdom of Sweden Baron Before name Title of nobility Kingdom of Sweden Elector Before name Member of the electoral college of the Holy Roman Empire Kingdom of Sweden General Before name High-ranking officer Kingdom of Sweden Governor Before name An executive official Kingdom of Sweden Governor-General Before name An official representing the monarch in an independent territory Kingdom of Sweden Ratsherr Before name German: Councilor Muscovite Tsardom Chief Before name Supreme military commander (Ataman) Muscovite Tsardom Prince Before name A hereditary title of nobility Muscovite Tsardom Noble Before name A person of nobility Muscovite Tsardom Warlord Before name A person with civil and military control over an area (Voivode) Polish Commonwealth Colonel Before name Senior military officer below general Polish Commonwealth Cornet Before name Cavalry officer Polish Commonwealth Hetman Before name Polish: General Polish Commonwealth Prince Before name A hereditary title of nobility Polish Commonwealth Warlord Before name A person with civil and military control over an area Viking Conquest[] Viking Conquest has an all new set of titles. Many of them overlap between the numerous factions in the game. Factions Title Placement Meaning Kingdom of AlbanKingdom of LaiginKingdom of MumainKingdom of UladhTribe of Osraige Ard Tiarna Before name Irish: High lord Kingdom of West Seaxe Aetheling Before name A prince eligible to the throne Kingdom of Northhymbre Cyning Before name Old English: King Kingdom of East EngleKingdom of MierceKingdom of West Seaxe Dryhten Before name Old English: Lord; Governor Kingdom of East EngleKingdom of MierceKingdom of NorthhymbreKingdom of West Seaxe Ealdorman Before name Chief magistrate Kingdom of DanmarkKingdom of LaithlindKingdom of NorthhymbreKingdom of Northvegr Hersir Before name Viking commander Kingdom of DanmarkKingdom of NorthhymbreKingdom of Northvegr Konungr Before name Old Norse: King Kingdom of DanmarkKingdom of FrieseKingdom of LaithlindKingdom of NorthhymbreKingdom of Northvegr Jarl Before name Old Norse-derived: Chieftain Kingdom of Alt ClutKingdom of CornubiaKingdom of GlywyssingKingdom of Gwynedd Guledic Before name Chief elder Kingdom of AlbanKingdom of Alt ClutKingdom of BrycheiniogKingdom of ConnachtaKingdom of CornubiaKingdom of GlywyssingKingdom of GwyneddKingdom of MideKingdom of UladhTribe of OsraigeUi Neill of Aileach Mael Before name Middle Welsh: Prince Kingdom of Gwynedd Ri Before name King Ui Neill of Aileach Ruire Before name King Kingdom of AlbanKingdom of ConnachtaKingdom of LaiginKingdom of MideKingdom of MumainKingdom of UladhUi Neill of Aileach Tiarna Before name Irish: Lord Kingdom of GlywyssingKingdom of Gwynedd Tiern Before name Spelling variant of Tiarna; Lord Houses of vassals[] Some vassals are in a family of others (Warband and Bannerlord only). If you intend to make a syndicate of vassals, it is highly recommended to find the oldest vassal and set him as standard, as he will have many sons, nephews, and sons-in-law who are vassals too. Note that certain members of family are randomized at the beginning of a new game. Only the younger vassals' parents and siblings, and the older vassals' spouse and children are not randomized. Vassals in the same family will... Not try to denounce, indict, or attack each other. Ask players for help when one of them is captured. Pressure or support romance of player and a lady, if the lady is member of that family. Try to denounce other families aggressively. Romance of vassals[] You are not the only person dealing with courtships. Unmarried vassals will meet with ladies and occasionally marry them. Male characters may see vassals as rivals. If you have a contender in romance and you don't want to lose, you can: Duel with him. Damage his renown, or indict treason. Gain more renown and become a more competent groom. Note that above ways will damage your relationship with that vassal, resulting in damage to your kingdom. Female characters can attempt to marry vassals, but depending upon their personalities, not everyone will be receptive to the idea. Realigning[] An indictment notification from the mod Anno Domini 1257. Sometimes, a vassal will change their alignment if: Their kingdom is defeated and they have nowhere to go. They think their kingdom is hopeless. They have a low relation with their liege. Their kingdom holds no territory but has not yet been defeated (i.e. the ruler of the faction remains on the overworld map). The player persuades them to realign. Note that while most vassals think realigning is a dishonorable act, many of them will do so with every month or so. Especially when Syndicating of that kingdom is serious. Also, if you managed to persuade a lord that is in a faction you are in war with to become one of your faction's vassal, his title will be changed to that specific faction. For example, if you persuade a Swadian Count to join the Kingdom of Nords, his title will be changed to Jarl. However, you have to successfully persuade them, or their title remains the same, and they will stay in that faction. Success requires very high charisma and persuasion around 8-10, though you can decrease these requirements by increasing your relations before you are at war with that faction. Indictments[] Vassals can be indicted by monarchs, including the player, for treason. This happens in non-player kingdoms when a vassal's controversy is high and their relation with their liege is low. Most often, this occurs because a vassal has not had a fief for a long time. All other vassals in the kingdom will lose relation with their liege. How much relation is lost depends on a variety of factors, such as the indicted vassal's relation with their liege and their family connections. Family of an indicted vassal lose more points of relation with their liege than other vassals. The amounts are: Spouse: -7 Parent/child: -6 Sibling: -4 Other familial relation (cousin, in-laws): -2 Political Calculations[] In Warband, the game is continuously cycling through all vassals in the background in order of their position in troops.txt. During this process, they asses their court position, relation with their liege, and their position on the faction's political issue. For example, if a faction's political issue is selecting a marshal, when the game reaches them in the list, they will decide who they support for marshal. The same is true for a fief. However, during the political calculations process, vassals will also either gain or lose relation with their liege, most often because they have fiefs or do not have them. Martial and cunning lords lose 2 relation with their liege for every cycle they do not have a fief, while quarrelsome, sadistic, and pitiless lords lose 4. Good-natured and Upstanding lords do not lose relation for lack of a fief. Once relation between liege and vassal is below -50, they will begin to realign. Vassals can only realign autonomously if they are alone (i.e. if their party is next to another vassal's, they cannot realign). However, if they are alone, they will either be indicted or defect once their position in the list is reached and political calculations are performed. Personalities[] All vassals have different values and personalities, ranging from peaceful inland patrol to restless warmongers. Senior vassals (the ones who already have children) have consistent personalities between games, while the younger vassals' personalities are randomly assigned at the start of every new game. Most of the vassals who own cities are martial. A kingdom with an extra city usually has lords that have personalities that are not martial. All of these are quarrelsome (with exception of Clais, who is pitiless). Overview[] There are seven lord personalities in Warband: Martial Quarrelsome (called Bad-Tempered upon encounter if Cheat Menu is enabled) Pitiless Cunning (sometimes called Calculating) Sadistic (called Debauched on Notes page if the Cheat Menu command "Update political notes" is used) Good-natured Upstanding Martial[] Martial lords, as the name implies, are primarily concerned with warfare. A neutral personality type, martial lords are somewhat easy to manage as a ruler. They are chivalrous, but not to the extent of good-natured and upstanding lords. Most notably, they love war, and will become restless if the faction is at peace for a long time. An easy way to resolve this is to hold a feast every time you are able to in peacetime, while in wartime they are happy, so this becomes unnecessary. Martial lords will also slowly become disgruntled over time if they do not have fiefs, and will become upset if another vassal is granted a fief if they have fewer than three. They make for useful and aggressive marshals, and usually have higher renown and thus can field bigger armies. Like their more honorable counterparts (good-natured and upstanding), martial lords dislike unjust wars. Even though they will be contented in war time, declaring war without justification results in a loss in relation with martial lords. However, declaring war with provocation results in a relationship gain of 1. This effect is global; chivalrous lords in all kingdoms, not just the player's, will lose relation for unjust wars. Quarrelsome[] Quarrelsome lords are dishonorable, cruel, and rude, and they frequently start rivalries within a faction. They are difficult to manage by the player, similar to sadistic lords. They are perhaps the worst personality for a vassal to have, and will become upset if another vassal gets a fief. Like pitiless and sadistic lords, they constantly want fiefs, and are generally selfish after their relatives are provided enough fiefs. Quarrelsome lords, like sadistic and pitiless lords, love raiding villages, and will often do so even if their faction is on campaign and the army is assembling nearby. They do not tolerate having no fiefs, and will become disgruntled over time. Upon defeat by the player, regardless if they are let go or not, you will lose 1 relationship point with them. Honorable players begin a relationship with a -3 relation to a quarrelsome lord. As with every other dishonorable lord, is it inadvisable to recruit them into your kingdom unless the player is dishonorable. Pitiless[] Pitiless lords are merciless lords who love war and dislike honorable actions. They are not as difficult to manage as quarrelsome and sadistic lords but are of a somewhat negative personality type. You gain relationship with them when they are released, but they are dishonorable, and, like the other two, are fine with switching lieges. In most respects, pitiless lords are identical to sadistic and quarrelsome lords, except that they are grateful to be released, save for a parting insult that the player will be "finally defeated" and they will request for their "death to be swift and merciful." Like other lords, they require a fief to content. They give quests that require the player to behave dishonorably, such as Kill local merchant. They also exclusively give the quest Bring Back Runaway Serfs. Like quarrelsome lords, victory over a pitiless lord will cause your relationship with that lord to decrease by 1. Cunning[] Cunning lords are of a neutral personality type. They are primarily concerned with themselves and amassing as much power as possible. Like martial lords, they require three fiefs to keep happy. They also start rivalries more frequently than martial lords, but not as frequently as quarrelsome, pitiless, and sadistic lords. They appreciate being released, and there are no negative consequences to doing so, however if your faction is still at war with theirs, you do not gain bonus points with them upon next meeting, a quality shared with Pitiless lords. They also give some dishonorable quests, such as Kill local merchant. Sadistic[] Sadistic lords are cruel lords who hate chivalry, love conflict, and revel in death. They freely raid villages, attack caravans, and they disregard the wellbeing of others. Sadistic lords are perhaps the second worst if not worst personality type, beside quarrelsome. They share almost all traits and behaviors with other dishonorable lords, including dishonorable quests. They also hate being released after defeat, like quarrelsome but unlike pitiless. However, a potential benefit to a player is that sadistic lords will consistently, almost feverishly, raid villages during wartime, like quarrelsome lords, which enables a faction to quickly rack up war damage against another. Similarly, Sadistic (and quarrelsome) lords are almost incapable of talking to the player without insulting them, and are thus easy to identify. Good-natured[] Good-natured lords hold one of two positive personality types in Warband, and perhaps have the best. These lords are friendly, affable, and want to see justice done in the world. They are also less formal than upstanding lords, and are most concerned with a ruler ruling justly. Good-natured lords, like upstanding lords, gain 1 point of relation with the player per 3 points of honor. This means that if the player has 300 points of honor, good-natured lords are devoted to the player before they even meet them. They also cannot lose relationship with the player past that point unless honor goes below 300. Good-natured lords tolerate having no fiefs, and do not care if someone other than them or their supported choice is given a fief, even if they have none for a long time. Having high honor negates any potential ramification of a good-natured lord not having a fief. Good-natured lords do not, however, make exceptional marshals, unless they have high renown. Despite this, they do behave honorably on campaign, and will avoid raiding villages, believing that they should not attack innocents. Like upstanding lords, they almost always love their liege, and are nearly impossible to persuade to join your faction unless they have been beaten repeatedly (and thus repeatedly lose relation with their liege) or their kingdom is on the verge of collapse. This remains true even with a very high relationship. They are selfless with who they support in getting a fief, as long as they have enough to match their renown (the higher the renown, the more fiefs they'll want for themselves before they start supporting everyone else). When persuading to join a faction, the correct options is, "Because I will rule justly and protect the rights of the commons." Upstanding[] Like good-natured lords, upstanding lords are one of two positive personality types in Warband. Upstanding lords value honor, loyalty, and valor, and they are fiercely loyal to their liege. They share almost all traits with good-natured lords, including a point in relationship per every three points of honor. They tolerate not having a fief, and do not become disgruntled when a fief they want is given to someone else. Like good-natured lords, they hate dishonorable lords, and often feud with cunning lords. Unlike good-natured lords, however, they make for better marshals, and more frequently besiege towns and castles (but also avoid attacking villages). If the player is dishonorable, it is inadvisable to recruit upstanding or good-natured lords, as they will frequently be upset with the player for their actions. If the player is honorable, however, upstanding and good-natured lords can be indispensable for a stable kingdom, though they are also very difficult to persuade. A notable difference between upstanding and good-natured lords exists for female characters, whom upstanding lords will refuse to marry regardless of relation. Good-natured lords are not so conventionally-minded. When persuading to join a faction, the correct option is, "According to the ancient law of Calradia, I should be {queen/king}." Regarding release[] If defeated in battle by the player, some lords take being released as honorable act. Others, however, will take it as an offense. The player will gain relationship bonuses after releasing them, and will get a chance to beg them to let them go in the next battle (with a steep cost in relation). However as mentioned before, some take being released as dishonorable, resulting in a relationship penalty on the next meeting. The best way to find out who hates being released is by releasing every caught lord and keeping track. Lord reactions to being released are as follows: Appreciates release, 5 point relation bonus: Martial Appreciates release, 2 point relation bonus if still at war: Good-natured, upstanding Appreciates release, 1 point relation bonus if still at war: Liege (kings) Appreciates release, no relation bonus if still at war: Cunning, pitiless Hates release: Bad-tempered/quarrelsome, sadistic Regarding war[] Some lords hate wars. They stick themselves inside the kingdom, battle with bandits, and do nothing else. If that lord becomes marshall of the kingdom, the campaigns will often be touch-and-go without any progress every time. With aggressive lords, it's the exact opposite. Lords do tend to support their friends, if a lord has many friends within his faction, then his friends will attempt to help defend his fiefs, whereas if a lord is hated, they will not defend him by their own choice. Regarding foreigners[] The player is always of foreign birth, and this attracts hate from some xenophobic lords. If you try to marry a lady, some lords will say you're foreigner and have no rights to do so. The result is nearly -10 relationship penalty. Regarding Village Aid[] Completing quests for villages is beneficial to the player, increasing the number and quality of troops that can be recruited from them, and is often a common task performed before swearing fealty or starting one's own faction. Some lords will thank the player for aiding their tenants, while others will warn the player away from accepting quests from their fiefs, as it undermines their authority. Normal Introduction and Rumor[] Personality Introduction (low Renown) Introduction (high Renown) Introduction (Noble) Rumor Upstanding Peace to you, and always remember to temper your valor with mercy, your courage with honor. I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. I see that you carry a nobleman's banner, but I do not recognize the device. No doubt you have come to Calradia in search of wealth and glory. If this indeed is the case, then I only ask that you show mercy to those poor souls caught in the path of war. People say that it is good to be in the service of <name>. He is good to his followers, and rewards them if they work well. Martial Perhaps you are not of gentle birth, but even a commoner, be he of sufficient valor, may make something of himself some day. Your fame runs before you! Perhaps we shall test each other's valor in a tournament or on the battlefield! I see that you carry a nobleman's banner, but I do not recognize the device. No matter -- a brave {man's/warrior's} home is all the world, or so they say! They say that <name> loves nothing more than war. Good-Natured Well, you look like a good enough sort. I've heard of you! It's very good to finally make your acquaintance. I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance, {sir/my lady}! It is good to make your acquaintance They say that <name> is a good man and treats people living in his lands decently. That is more than what can be said for most of the nobles. Quarrelsome Speak quickly, if you have anything to say, for I have no time to be bandying words with common soldiers of fortune. I've heard of you. Well, I'm not one for bandying words, so if you have anything to say, out with it. I don't recognize the device on your banner. No doubt another foreigner come to our lands, as if we didn't have so many here already. They say that <name> almost came to blows with another lord lately, because the man made a joke about his nose. Cunning Well... I have not heard of you, but you have the look of a man who might make something of himself, some day Ah, yes. At last we meet. You sound like a good man to know. Let us speak together, from time to time I see that you carry a nobleman's banner, but I do not recognize the device. Still, it is always worthwhile to make the acquaintance of {men/women} who may one day prove themselves to be great warriors. They say that <name> is a cunning opponent. Pitiless You have the look of a mercenary, another vulture come to grow fat on the misery of the land. I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. I see that you carry a nobleman's banner, but I do not recognize the device. Another vulture come to grow fat on the leftovers of war, no doubt! I heard that <name> has a squire executed because the unfortunate man killed a deer in his forest. Sadistic Normally I cut the throats of impudent commoners who barge into my presence uninvited, but I am in a good mood today. I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. I see that you carry a nobleman's banner, but I do not recognize the device. Perhaps you are the bastard {son/daughter} of a puffed-up cattle thief? Or perhaps you stole it? They say that <name> likes to torture his enemies. I wouldn't want to get on the bad side of that man. Female Introduction[] Personalities Introduction (Low Renown) Introduction (High Renown) Introduction (Noble) Upstanding It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. Greetings, my lady. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. Martial I must say, my lady -- do be careful, riding about this dangerous land. If you ever wished to seek a more... em... settled life, I'm sure I could find you a worthy husband from among my men. Greetings, my lady. Although I see from your demeanor that you are not a conventional maiden, I hope that you are not averse to a declaration of admiration from me, your most humble servant. I do not recognize the device on your banner, but clearly you are a lady of rank. Please consider me your most humble servant. Good-Natured From the look of you, I suppose you can handle yourself, but do be careful out there, my lady. My lady, if you are skilled as arms as you are fair in countenance, then your enemies should indeed fear you! I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance,, my lady! It is good to make your acquaintance. Quarrelsome By the way, girl -- does your husband know that you nicked his weapons and armor? I'll bet you're in for a right old beating when you get home! Heh. Fancy this -- a maiden, all equipped for war. Well, it's a strange sight, but in your case, I can imagine that it might grow on me. I don't recognize the device on that banner. Clearly another foreigner come to our lands, bringing their strange ways. Cunning It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. Greetings, my lady. Please do not think it forward, if I say that it is unusual to see a woman caparisoned for war. I hope that one day I may be the father of a daughter possessed of such bravery and spirit. It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. Pitiless These are fallen times indeed, when even women turn brigand, to pick the leavings from the wreckage of war. It is unusual to see a woman girt for war. Be careful, my lady -- it is a harsh world, and it would be a shame to see such beauty marred by a sword-blow. I see that you carry a noble's banner, but I do not recognize the device... You should know, lady, that in Calradia it is the men to ride to war, and if you seek to overturn the natural order of things, you will find your fair head stuck on a pike -- like that of any other rebel! Sadistic A woman, caparisoned for war! Well, I suppose that you're no more womanly than most of those in my service who call themselves warriors. What have we here! A woman, caparisoned for war! Well, I dare say that one as fair as you could lend a touch of femininity even to a mail hauberk. You appear to be of noble rank, but I don't recognize your banner. Clearly, another foreigner come to our shores -- no doubt from a land where men are weak, and the women ride to war in their place! Politics[] Personalities Private Chat (Insufficient Relation) Private Chat (Low Relationship) Philosophy Rebellion Dillemia Rebellion Dilemma 2 Upstanding I would prefer to conduct our affairs out in the open. Do not take this amiss, but with you, I would prefer to conduct our affairs out in the open. Kingship and lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice. This is troublesome. It is a grave thing to declare my homage to (faction leader) to be null and void, and dissolve the bonds which keep our land from sinking into anarchy. Yet I am also pledged to support the legitimacy of the succession, and (claimant) also has a valid claim to the throne. I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. Martial Forgive me, but I'm not one for going off in corners to plot. Pleace do not take this amiss, but I do not trust you. My sword is at the disposal of my rightful liege, so long as he upholds his duty to me. (claimant) was clearly wronged. Although I gave an oath to (faction leader), it does not bind me to support him if he usurped his throne illegally. On the other hand, (faction leader) has led us in war and peace, and I am loathe to renounce my allegiance. Good-Natured Surely we can discuss whatever you want to discuss out here in the open, can't we? Surely we can discuss whatever you want to discuss out here in the open, can't we? Well, you should keep faith with your promises, and not do injustice to others. Sometimes it's hard to balance those. Stick with people you trust, I think, and it's hard to go far wrong. I do not know what to say. I gave an oath to (faction leader) as the lawful ruler, but if he is not the lawful ruler, I don't know if I am still bound. (faction leader) has always treated me decently, yet it's true that he did wrong to (claimant). I hesitate to renounce my homage to (faction leader), yet I also don't think it's right to support injustice. Quarrelsome Bah -- I'm in no mood for whispering in the corner. Bah. I don't like you that much. I'm not going to go plot with you in some corner. Bah. They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it. Hmm. (faction leader) has never given me my due, so I don't figure I owe him much. However, maybe <name> will be no better, and <name> has at least shown himself. So tell me, why should I turn my back on the bastard I know, in favor of the bastard/a woman I don't know? Cunning Em.. Let's keep our affairs out in the open, for the time being. Em.. Let's keep our affairs out in the open, for the time being. Well, it's a harsh world, and it is our lot to face harsh choices. Sometimes one must serve a tyrant to keep the peace, but sometimes a bit of rebellion keeps the kings honest. Circumstance is all. Hmm. I gave an oath of homage to (faction leader) yet the powerful are not bound by their oaths as our ordinary people. Our duty is to our own ability to rule, to impose order and prevent the war of all against all. (faction leader) has been challenged, and thus he will never be able to rule as strongly as one whose claim has never been questioned. Yet if (claimant) takes the throne by force, (claimant) will not be as strong as one who succeeded peacefully. Pitiless What do you take me for? A plotter? Hah! I trust you as I would a serpent. I think not. Men will always try to cheat others of their rightful due. In this faithless world, each must remain vigilant of his own rights. Hmm. (claimant) says {she/he} is the rightful heir to the throne. That is good -- it absolves me of my oath to (faction leader). But still I must weight my decision carefully. It is a most perilous position to be in, to be asked whom I would make (faction leader) of this land. Yet it is also a time of opportunity, for me to reap the rewards that have always been my due! Sadistic Trying our hand at intrigue, are we? I think not. Hah! I trust you as I would a serpent. I think not. My philosophy is simple: it is better to be the wolf than the lamb Hmm. In this vile world, a wise man must think of himself, for no one else will. So -- what's in it for me? Perhaps if I join (faction leader) while (claimant) is still weak (claimant) will enrich me, but perhaps if I bring (faction leader) your head he will give me an even greater reward. Battle Dialogue[] Personalities Introduction Being Demanded Surrender Demand Surrender Battle Negotiation Failure Capture Prisoner Release Encounter after defeated Encounter after joined battle on their side Upstanding Who are you, who would come in arms to dispute our righteous cause? So be it. It saddens me that you cannot be made to see reason. You may fight us, but many of your men will be killed, and you will probably lose. Yield, and spare us both the unnecessary bloodshed. That may be, but my duty to my liege requires me to fight with you I yield! Grant me the honours of war, and do yourself credit! You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! I will not forget our victory over [enemy name]. Let us once again give thanks to heaven, and pray that we not grow too proud. Martial What is your name, {sir/madame}? If we come to blows, I would know whom I fight. So be it. Defend yourself! The odds are not in your favor today. You may fight us, but there is also no shame if you yield now. That may be, but it is my duty to fight with you Stop! I yield! You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! I will not begrudge you your victory the last time that we met, but I am anxious for another round! That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. Good-Natured What is your name, {sir/madame}? If we come to blows, I would know whom I fight. Very well. I had hoped that we might avoid coming to blows, but I see that have no choice. We have the advantage of you. Yield, and you will be well-treated. I'm sorry -- I can't just let you ride away. No hard feelings? I yield! Congratulations on your victory, {sir/madam}! You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! I will not begrudge you your victory the last time that we met, but I am anxious for another round! That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. Quarrelsome Who the hell are you? You impudent whelp! I'll crush you! I've got you cornered. Give up, or I'll ride you down like a dog. Hah! I want to fight with you Enough! You win today, you dog! Ach, the shame of it! I'm free? Well... Good bye, then. I have been looking forward to meet you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! Cunning Tell me your name. It is always good to know your enemy. Well, if you leave no choice... You are outmatched today. Give up -- if not for your own sake, then think of your men! Ah. Unfortunately, you see, I wish to fight with you Stop! I yield to you! Am I? You are a good {man/woman}. I will try to find a way to repay you. When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. Pitiless Who are you? Speak, so that I may know whom I slay. If you so badly wish to die, then I have no choice but to oblige you. You cannot defeat me, and I'll teach you a painful lesson if you try. Yield! Why should I care? I wish to fight with you I yield! You have won. Cursed be this day! Thank you. When you are finally defeated, I will request for your death to be swift and merciful. Unless, that is, you care to join us... Good bye, for now. When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! Sadistic Who are you? Speak quick, before I cut your tongue out. You heap of filth! I'll make you wish you'd never been born. Surrender or I'll gut you like a fish! Still your tongue! You will have need of it shortly, while begging for mercy I give up! I give up! Call back your dogs! Am I? So refined is your cruelty, that you would rather see me free and humiliated, than in chains. Enjoy your triumph! I have been looking forward to meeting you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! Other[] Personalities First encounter after noble (met before, good/neutral relation) First encounter after noble (met before, bad relation) Village Pillaged Upstanding I heard that you have pledged allegiance to our lord, [lord name]. Fight against our foes with valor, but also with honour and compassion. A good name is as valuable as a sharp sword or a swift horse in affairs of arms. I heard that you have pledged allegiance to our lord, [lord name]. Alas, from what I know of you I fear that you will disgrace us, but I will be happy if you prove me wrong. You have attacked innocent farmers under my protection in the village of {village name}. I will punish you for your misdeeds! Martial I heard that you have pledged allegiance to our lord, [lord name]. I look forward to fighting alongside you against our foes. I heard that you have pledged allegiance to our lord, [lord name]. Pray do not disgrace us by behaving in a cowardly fashion. You have raided my village of {village name}, destroying my property and killing tenants under my protection. You will pay the price for your crime! Good-Natured I heard that you have pledged allegiance to our lord, [lord name]. Good {man/woman}! Our lord is a noble soul, and rewards loyalty and valor with kindness and generosity. I heard that you have pledged allegiance to our lord, [lord name]. Well, I can't say that I would have trusted you, but perhaps you deserve the benefit of the doubt. You have attacked innocent farmers under my protection in the village of {village name}. I will punish you for your misdeeds! Quarrelsome I heard that you have pledged allegiance to our lord, [lord name]. Fight hard against our foes, respect your betters, and don't cross me, and we will get along fine. I heard that you have pledged allegiance to our lord, [lord name]. Bah. Do yourself a favor, and stay out of my way. You have raided my village of {village name}, destroying my property and killing the tenants. I will take my compensation in blood! Cunning I heard that you have pledged allegiance to our lord, [lord name]. That is good. The more skilled fighters we have with us in these troubled times, the better. I shall be watching your progress. I heard that you have pledged allegiance to our lord, [lord name]. I do not pretend to be happy about his decision, but perhaps it is better to have you inside our tent pissing out, than the other way around. You have raided my village of {village name}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. Pitiless I heard that you have pledged allegiance to our lord, [lord name]. Fight bravely and you will be well-rewarded. Betray us, and we shall make of you the kind of example that will not soon be forgotten. I heard that you have pledged allegiance to our lord, [lord name]. If I were he, I would not trust you to clean the sculleries. You have raided my village of {village name}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. Sadistic I heard that you have pledged allegiance to our lord, [lord name]. Excellent... I am sure that you and I will become very good friends. But remember -- if you betray us, it will be the biggest mistake you will ever make. I heard that you have pledged allegiance to our lord, [lord name]. No doubt you will soon betray him, and I will have the pleasure of watching you die a traitor's death. You have raided my village of {village name}, destroying my property and killing the tenants. I will take my compensation in blood!
Velvet
Velvet Games Base value 1025 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... Raw Silk Made Into... N/A Velvet is a non-consumable trade good. It can often be found for purchase in all three towns of the Kingdom of Rhodoks: Jelkala, Veluca, and Yalen. Jelkala in particular produces large quantities of velvet. Suno will also often have some velvet for sale; however, it is usually priced above market value there. It can reliably be sold at Shariz for over 1,000 denars. Velvet is one of two items needed for the Procure Gift quest. This item can be produced by a velvet weavery and dyeworks from raw silk in Warband. The initial cost to buy a velvet weavery and dyeworks is 10,000 and the cost every week is 160 denars. The business requires 2 raw silk and 1 dye a week (both can be bought by the player) and produces 2 velvet per week. The average profit per week is 490 denars with a rate of return of 4.9%. When founding your own kingdom, there will be a court in your first town (or castle, if you don't own a town). To move the court, you will need tools and velvet. In With Fire & Sword, velvet is best bought at Kyzykermen for about 100 thalers and then sold in Vyborg for about 1000 thalers. With Fire & Sword has a Steam achievement, Velvet Commander, for having 10 units of velvet in your inventory. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Vendau
Vendau Settlement Information Type Village Kingdom Polish Commonwealth Fortification Kovno Fortress World Map With Fire & SwordVendauTemplate:World Map/With Fire & Sword Vendau is a village of the Polish Commonwealth, subordinate to Kovno Fortress. Layout[] Player Elder Fugitive Vendau is built near a mountain. It is a Swedish-style village with five houses, though two are connected at corners. Behind these two houses are several apple trees, but access to these are blocked by invisible barriers. The Village Elder can be found by starting at the player's entrance, turning right at the corner that the path makes, and going straight ahead up to the house where a stack of logs is placed. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be standing near the apple trees, behind the house with the stairs, by the pile of wood. Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Veteran Slave Hunter
Veteran Slave Hunter Troop Information Culture Manhunters Wages 43-50 peningas/week Acquired from... Slave Hunter Upgrades to... Slaver Chief Upgrade Cost 1352 peningas XP for Kill ? experience Ransom Value ? peningas Veteran Slave Hunters are tier-three manhunter archers in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Veteran Slave Hunter - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Old Simple Helm Body Common Long Gambeson Hand None Foot Wrapping Boots Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 8 Power Strike 5 Power Throw 3 Power Draw 2 Weapon Maintenance 0 Weapon Master 8 Athletics 2 Riding 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 205 Two Handed Weapons 100 Polearms 210 Archery 40 Crossbows 0 Throwing 185 Slings 150 Weapons Melee Heavy Long SpearHunting Knife Ranged Javelins Shield Round Shield Mount None Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief
Victor de la Buscador
Victor de la Buscador Appears in Official Information Culture Spanish Character Details Hire Cost 500 thalers Likes Tepes Liked by Varvara and Yelisei Dislikes Karlsson and Sarabun, Failing Quests, using the collected money of Collect debt from lord Disliked by Oksana Character Background Home Spain Background Mercenary Victor De La Buscador is a Spanish conquistador and one of the Heroes in With Fire & Sword. He is similar to Lezalit of the previous games. Contents 1 Biography 2 Personality 3 Gameplay 4 Dialogue 5 Trivia 6 Stats and equipment Biography[] Personality[] Gameplay[] Note: Even if you don't want him, it is recommended to hire this companion to steal his helmet (morion) as it has +31 Head armor points which is worth more than his hiring cost. Dialogue[] Main article: Victor de la Buscador/Interactions Trivia[] Victor's name translated would mean "Victor of the Buscador", or Victor of the House of Buscador, as he implies. However, "La" denotes that Buscador would be a feminine word, which it is not. It may have been intended to say "Victor de la Casa Buscador" which would make sense (Victor of the House of Buscador). The correct plural of "buscador" should be "buscadores" (searchers, seekers) and not "buscadors" as his dialogue states. Stats and equipment[] Victor de la Buscador - Default Stats and Equipment Attributes Stat Points Level 8 Strength 10 Agility 8 Intelligence 12 Charisma 14 Health 45 Armor Head Simple Morion Body Bodyguard Camisole Hand Infantry Gloves Foot Infantry Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 4 Shield ? Athletics ? Riding 2 Shooting from Horseback 0 Looting ? Trainer 2 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 2 Trade ? Proficiencies Weapon Type Points One Handed Weapons 145 Two Handed Weapons 125 Polearms 135 Archery 0 Firearms 0 Throwing 0 Weapons Melee Sword Ranged ? Shield ? Mount ? Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei
Victor de la Buscador/Interactions
This is a list of interactions with Victor de la Buscador. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Story 6 Like Quotes 6.1 Tepes 7 Dislike Quotes 7.1 Karlsson 7.2 Sarabun Introduction[] Victor de la Buscador, at your service! Man, what a name. Are you a Spaniard? "I am the heir of an ancient house, the roots of which stretch from the Old and New World alike. Buscadors fought in just about every war since the Reconquista. I came here on the invitation of Prince Radziwill. First I served in his body-guard regiments, then in an infantry party. We distinguished ourselves on the field of battle. The Prince even considered giving me command of a regiment... As the French say, cherchez la femme. I met a beautiful Kiev pani around here, so I left service at once and took a mansion for rent, where we wiled away our days. Three months went by in an instant. But then my money ran out, and the master put me out of the mansion -- and the pani quickly went off with a fur trader who was happening by." Would you perhaps want to join me? Of course! I swear you shall never regret this. I will train your soldiers day and night! I will make true warriors of them! So as long as our party is strong and united, I am with you. But I can tolerate no misconduct -- and debts and or untimely pay! Such a helper would be of use to me! This is most welcome news! And since we're in this together, might I ask of you a small favor? A mere 500 thaler -- this is how much the local jeweler asks for a ring, which I wish to send to my pani. Perhaps she will return to me once she receives it. Here is 500 thaler, but I don't think it's a worthwhile investment. Alas, I can't afford that at the moment. I fear a devil like you would just scare off all my mercenaries. My advice would be to return to service. I am glad. We shall meet later. Reencounter[] Now here I sit, as I have for days now. Frittering away the last of my money. Retirement[] I won't beat about the bush. I'm a soldier of fortune, and things with you haven't looked good for quite a while now. Besides, I have been given a favorable offer. But I do hope I never meet you on the battlefield! Farewell. Rehire[] It seems there's only tricksters and scoundrels in these parts! Their "favorable offer" was only favorable until the day came to pay wages! These coppers weren't even enough to purchase a new cross-belt. All in all, if you don't mind, I am quite ready to return to your company. Story[] I know these lands! Once upon a time I had a jolly good battle here, when I first arrived in your domains. My homeland is far, far away... Let us talk about it some other day. Like Quotes[] Tepes[] That Tepes is no craven, and certainly has no fear of blood. I tell you, he and I are unstoppable in a fight! Dislike Quotes[] Karlsson[] Pardon me, but for how long must I bear the presence of that uncouth Swede? Karlsson is no traveling companion -- indeed, he is nothing more than a servant. And if you ask him of a small favor, he puffs himself up like some kind of peacock! Discipline is based on strict subordination. Pardon me, but I have no love for familiarity. Sarabun[] Sarabun is a dangerous man. He is as good a doctor as I would be the Patriarch of Jerusalem. What is he doing in our party anyway? Keep a close eye on him, or I may not remain in your company.
Vikingr
Vikingr Troop Information Culture Norse Wages 31 up to 37 Acquired from... Hof, Liberating or recruiting prisoners Upgrades to... N/A Vikingarnir (singular: Vikingr) are bandits in Viking Conquest, that can be found in raiding parties on land or sea. If in player's party, they count as sailors for map speed purposes at sea. How to acquire and tips[] Get them from Hofs if you are Pagan. Fight sea parties (close to Tunsberg or in the seas south of Englaland or around Dun Bretann or Aileach) and recruit them from prisoners. Examples of sea parties where you can find them: Frankish Raiders. They are obvious picks for the shield wall though there are stronger melee troops. They count as bandits so they will cost more then regulars. Stats and Equipment[] Vikingr - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head ? Body Norse Gambeson Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 5 Power Throw 2 Power Draw 2 Weapon Maintenance ? Weapon Master 7 Athletics 2 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 230 Two Handed Weapons 170 Polearms 190 Archery 50 Crossbows 0 Throwing 205 Slings 145 Weapons Melee ? Ranged ? Shield ? Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Village Cossack
Village Cossack Troop Information Culture Muscovite Tsardom Wages ? thalers/week Acquired from... Infantry Commander Upgrades to... Don Cossack (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Village Cossacks are regional mercenary horse archers of the Muscovite Tsardom. They can be hired in Cherkassk and Izum Fortress. Tactics[] Unarmored light dragoons armed with carbines, light lances, and sabers. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Village Cossack - Default Stats and Equipment Attributes Stat Points Level 12 Strength 9 Agility 9 Intelligence 7 Charisma 2 Health 50 Armor Head Village Cap Body Simple Zupan Hand None Foot Old Cavalry Boots Skills Skill Points Ironflesh 2 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 5 Shooting from Horseback 4 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 125 Two Handed Weapons 125 Polearms 125 Archery 0 Firearms 130 Throwing 0 Weapons Melee Cavalry LanceSimple Saber Ranged Simple Wheellock CarbineMatchlock CarbineBullets Shield None Mount Saddle Horse Wikipedia has an article on this subject at:Don Cossacks Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard
Villages
For a full list of all villages, see List of villages. Villages can be found all over the overland map, be it Calradia, Eastern Europe, or the Northlands. Each one is tied to a nearby fortification, both financially and politically. Contents 1 Goods 2 Recruiting 3 Raids 4 Prosperity 5 Management 6 Village Elder 7 Gallery 8 See Also Goods[] You can buy goods from the village or force them to give you their supplies; forcing them will lower your relationship with them. The relationship only lowers when you actually enter the loot screen, so if you accidentally choose the wrong option you can pick "Forget it" and avoid the relationship penalty. If the village populace sees your army as weak, they won't cooperate with your demands and will instead fight against you, their village being the battleground. All villages refresh their inventory of goods for sale at the same time based on its prosperity at that moment. This occurs at Time 15 (afternoon) once per 7 days. Recruiting[] Unless the villagers dislike you, you can "Recruit Volunteers" to your party. The amount and quality of the volunteers depend on your Renown and relationship with the village. If you decide to recruit them, you will pay 10 denars each to help them with their equipment. This fee is static, regardless of troop quality; if the proposed volunteers are of a higher tier, they will still cost 10 denars each, thus saving some upgrade money. The troops you get are always from the faction the village is originally from. You get another chance to recruit any time your relationship with the village changes, so recruit before helping a villager or progressing on a quest and recruit again after the relationship changes to gain additional volunteers. If you have 10 or more relationship with the village while at war with its faction, you can still recruit from them, but this will result in less morale for that faction's troops. If your relation is between 0-3, you can get 0-8 recruits. If it is 4 or higher, your relation will be divided by 2, then added to 6 to determine your maximum (e.g. at 10 you can get 0-11; at 20 you can get 0-16). For every 10 relation, you can recruit one higher tier of troops. The chance to get higher tiers is 10%. Raids[] Unlike fortifications, villages cannot hold a garrison. If the village is attacked, only the farmers are there to defend it. Building a Watch tower will lengthen the time it takes for a village to fall, thus allowing you to come to their rescue. The villagers will fight to assist you, although their resistance will not be very powerful. Looting a village will reset the prosperity of the village to 0, deteriorate the relationship with the kingdom by 5, with the lord of the village by 5 and with the village itself by more than 30. If the village belongs to another faction, you can "Take a hostile action" and "Force the peasants to give you supplies" or "Steal cattle". If you're at war with that faction you can also "Loot and burn the village". The amount you steal depends on your Looting skill and the current prosperity of the village. Doing this will always decrease your standing with the chosen village and faction it belongs to. Raiding a village is an excellent way to get food and money, provided the village populace deems your army too strong to be defeated. Typically, there will be about 2000-2500 denars/thalers of goods, and a large amount of food, in addition to the village's cattle. However, raiding a village takes about half a day to a full day in map time, and leaves you vulnerable to being attacked by a stronger party, as you are unable to cancel the raid and run away. Looted villages tend to start functioning again in between 10-20 in-game days. This can be loosely monitored by the visual representation of the village on the map. If the village is smoking, it has been recently raided. If it has been looted, but not smoking, it is close to being rebuilt. Note: Being able to view the smoke requires having the "Particle Systems" option turned on. Prosperity[] Prosperity can be increased by completing the Bring wheat to (village) and Deliver Heads of Cattle quests, by building a Mill and by making sure villagers reach the town to trade and come back safely. If a village is infested by bandits, its prosperity will drop every three days until the bandits are dealt with or leave on their own. If the village is unremarkable or poorer, you can sometimes find an unemployed villager by asking "How is life here?". If you give 300 denars, your relationship with the village increases by 1. The owner of the village might tell you he approves or disapproves of your help, depending on his personality. Prosp. Introduction Extended Description (non-desert) Extended Description (desert) 0 The poverty of the village of {village} is unbearable. Only a handful of people are strong enough to work in the fields, many of which are becoming overgrown with weeds. The rest are weak and malnourished, or have already fled elsewhere. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed [sic] by wild beasts. The palm groves are virtually abandoned, and the canals which irrigate them are clogged with silt. The handful of villagers you see look malnourished and restless. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed [sic] by the wild jackals of the desert. 10 The village of {village} looks wretchedly poor and miserable. 20 The village of {village} looks very poor and desolate. Some farmers and animals are out in the fields, but their small numbers suggest that some villagers may be emigrating in search of food. Farm implements look rusty and broken. Brush and weeds seem to be reclaiming some of the outermost fields. Few villagers can be seen tending to the palm groves, and in places, the desert dunes appear to be encroaching on the gardens. Many of the canals are clogged with silt, and the wells and cisterns are filled with sand. 30 The village of {village} looks poor and neglected. 40 The village of {village} appears to be somewhat poor and struggling. The fields and orchards are busy, with villagers engaged in the tasks of the seasons. Humans and animals alike look relatively healthy and well-fed. However, a small number of the outermost fields are left unsewn, and some walls are in ill repair, suggesting that there are still not quite enough hands to do all the work which needs to be done. Men and women are busy tending the palm groves, climbing to the tops of trees to pollinate the fruit. Healthy animals draw the pumps and wheels that bring water to the fields. Some of the irrigation canals and cisterns, however, could use some maintenance. 50 The village of {village} seems unremarkable. 60 The village of {village} seems to be flourishing. The fields and orchards are humming with activity, with filled sacks of grain and drying meat testifying to the productivity of the village's cropland and pastureland. The palm groves and orchards are humming with activity. Farmers call to each other cheerfully from the tops of the trees, where they pollinate the date fruit. The creak of wooden pumps, the bellowing of draft animals, and the rush of flowing water speak of an irrigation system that is thriving under the villagers' attention. 70 The village of {village} appears to be thriving. 80 The village of {village} looks rich and well-maintained. The fields and orchards are humming with activity, with freshly dug irrigation ditches suggest that the farmers have enough spare time and energy to expand area under cultivation. Seasonal laborers appear to be flocking here to help with the work and join in the general prosperity. The palm groves are humming with activity, as farmers load up a bumper crop of dates for sale to the market. Men and women are hard at work digging new wells and canals, to bring additional land under irrigation. 90 The village of {village} looks very rich and prosperous. 100 The village of {village}, surrounded by vast, fertile fields, looks immensely rich. Management[] If the village belongs to you, you can "Manage this village" and build improvements. The time and money it requires to build them depends on the engineer skill. You can build: Village Improvement Cost and Time Building Effect Cost for Engineer level: Days for Engineer level: 0 10 0 10 Mill Increases prosperity in the village by 5%. 6000 3000 63 33 Manor Allows you to "Stay for some time" and rest, paying your troops half wages. 8000 4000 83 43 Watch tower The time needed to raid the village is increased by 50%. 5000 2500 53 28 School Increases your relationship with the village by 1 every month. 9000 4500 77 38 Messenger Post You will be alerted when there are enemies near the village. 4000 2000 43 23 One of each improvement can be constructed at every village. Improvements persist even after a village is raided and looted. Note: the Mill increases initial prosperity and ideal prosperity by 5%. The initial increase is lost if the village is raided, but the ideal prosperity increase persists. Ideal prosperity is the "natural" level of prosperity for the village. In effect, the Mill increases prosperity by 5% permanently (in contrast to previous conclusions about the improvement). Village Elder[] You can talk to the Village Elder if you select "Go to the village center"; he's the only villager that is always stationary. He can: Give you tasks Sell you goods or cattle Tell you of recent enemy sightings Set a large fire on the outskirts of the village (reduces the number of guards in a nearby fortification when you try to free someone from prison), which will also be visible on the map (not visible if the "Particle Systems" option is turned off) Recruit volunteers Gallery[] Temperate VillageSnowy VillageDesert Village See Also[] Quests Fortifications List of villages
Vilna
Vilna Settlement Information Type Town Kingdom Polish Commonwealth Villages Ovruch, Nesvizh, Trakai World Map With Fire & SwordVilnaTrakaiOvruchNesvizhTemplate:World Map/With Fire & Sword Vilna is a town of the Polish Commonwealth. It is the capital of Lithuania (though this is not represented in the game) and it is ruled by Hetman Pavel Sapega. It has the villages Ovruch, Nesvizh and Trakai. Contents 1 Layout 2 Trade 2.1 Consumes 2.2 Produces 3 Trivia Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders The Lord's Hall is on the opposite end of the street that the gates lead to. The player starts at an intersection, and all merchants are on either of these two roads. During a siege, three ladders are placed on the left side of the gates. Trade[] Consumes[] Linen Produces[] Grapes Oil Powder Beer Tools (occasionally) Trivia[] Vilna is actually the old English name for Vilnius, the historical (and current) capital of Lithuania. In Polish it is called Wilno and in Classical Belarusian it is called Вільня (Viĺnia). Wikipedia has an article on this subject at:Vilnius Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Vlandia
Vlandia Official Information Capital Galend Ruler King Derthert Claimant BereninHervard Hardskull Ruling Clan dey Meroc Minor Factions Brotherhood of the WoodsCompany of the Golden Boar Faction Location Vlandia in red The Kingdom of Vlandia is a kingdom in Mount&Blade II: Bannerlord ruled by Derthert dey Meroc. It occupies the western forests and coastal plains of the Calradian continent. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 5.1 The Battle of Pendraic 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery 12 References Overview[] The Vlandian kingdom, named after the early warlord Wilund the Bold (Calradic: "Valandion"), began as a large number of barbarian tribes, who migrated into former Battanian lands during the waning period of the Calradic Empire. The Empire was at war on all sides, so it offered these new barbarian tribes land grants in exchange for mercenary work. Unfortunately, this gave Vlandian nobility a taste for Empire lands, and they united under King Osric Iron-Arm to conquer the far west of the Empire and declare themselves an independent nation. Militarily, the Vlandians are best known for their powerful, well-armored heavy cavalry units who charge with couched lances. They also field well-trained crossbowmen, and their cultural Bonus lets their leaders gain 5% more renown from each battle. Mercenaries that are Vlandian-cultured earn 15% more Money and Villages that are bound to castles, are 15% more productive. However, their cultural penalty means that it costs 20% more influence to invite Lords to armies. They start with slightly more territory than the other factions, but are vulnerable to internal dissent.[1] Vlandia is the predecessor to the Kingdoms of Swadia and Rhodoks in Mount&Blade: Warband, with the Kingdom of Swadia even inheriting the tradition of the ruling clan's heraldry featuring a lion. Ruler[] King Derthertdey Meroc Vassals[] Baron Aldricdey Tihr Baroness Calatilddey Arromanc Baron Ingaltherdey Cortain Baron Ospirdey Gunric Baron Servicdey Valant Baron Belgirdey Fortes Baron Hecarddey Molarn Baron Vartindey Jelind Baron Ecaranddey Folcun Baron Bericandey Rothad Official Description[] “ They came from overseas, mercenaries and adventurers, speaking the tongues of many lands, taking the empire's silver to guard the frontiers against the unsubdued tribes of the interior. They took their name from one of their first warlords, Wilund the Bold - Valandion, in Calradic - and became known as the Vlandians. Their heavy cavalry, second to none, ran down the Emperor's foes from the Aserai wastes to the distant steppes. But the empire never had as much silver as it needed, and treasury officials soon learned that it could pay its mercenaries with land grants and titles. This was perhaps not the most far-sighted of policies. The Vlandians settled, married, planted farms, and built fortresses. It was not difficult, during the recent interregnum, for Osric Iron-Arm to declare himself king, independent in all but name. He seized the imperial capital of Paravenos and the lands along the coast, and that was how the west was lost to the empire. ” Lore[] The Vlandians originated overseas and came to Calradia as mercenaries and adventurers. They take their name from one of their first warlords Wilund the Bold (Calradic: "Valandion"). The Vlandians were employed by the Calradic Empire primarily for the use of sieges, utilizing their skill in crossbows and board shields, and paid in land grants and titles, predominately located along the western coast. During a period of instability in the Empire, Osric Iron-Arm declared himself king of Vlandia, leading to de facto independence. He in turn recognized his lieutenants as barons and counts, granting them suzerainty over their lands in exchange for rallying to his banner in war. Some Vlandian kings have sought to expand the powers of the kingship; others have allowed the barons to feud amonst themselves so long as the money and manpower is there when needed. The Battle of Pendraic[] When King Derthert, great-grandson of Osric Iron-Arm, ascended to power, the Vlandian realm still paid lip service to the Empire and was in a shaky alliance with it. Osric Iron-Arm negotiated this alliance in return for the Empire leaving Vlandia alone, and had received a crown from the then-emperor as a gift of good-will. Derthert promised Emperor Neretzes he would aid him in war when he took the throne, not suspecting that war would actually come under Neretzes' rule. But in 1077, when the Sturgians raided the Empire's border, Neretzes called the Vlandians to march with him on the Sturgians and Battanians. Derthert was reluctant to do so, and the Emperor insulted him, calling him and all of Vlandia cowards. The Barons were furious and Derthert was forced to march against the Empire, maintaining the illusion of alliance until the last minute. While the Vlandians played a great part in the Battle of Pendraic, they also sustained the most casualties. A great deal of Vlandian knights fell to Imperial cataphracts. Many Lords and Barons still blame Derthert for their heavy losses; Derthert himself calls Pendraic "a battle with no victors". Tactics[] Strengths[] Powerful lancer cavalry available from both common branch and the noble troop tree. Dedicated branch of crossbowmen provides early access to well-equipped and powerful ranged troops. All infantry options include access to polearms, reducing vulnerability to enemy cavalry. Economically balanced and densely settled home region. Weaknesses[] Complete lack of horse archers. Light Cavalry troops are particularly fragile and can therefore be a source of high attrition, including the mounts unless carefully deployed and managed. It is recommended to take special care so they may survive long enough to upgrade to Vanguards. Relying completely on crossbows instead of bow archers reduces effectiveness against numerous infantry. Some troops lack alternative equipment options like throwing weapons despite having room for them. Mounts native to their home territory (Saddle Horse, Vlandian Courser) are costly compared to other cultures, even when supply is plentiful. Several Vlandian towns are chronically short on mounts. Economy[] 8 cities 8 castles 36 villages Main products: olives (main producer), iron (1/6 of all deposits), grain, fish, sheep, pigs, grapes (a little of all this). Summary[] Vlandian forces pack a powerful one-two punch delivered by their crossbowmen and heavy cavalry charge. Since Vlandian troop lines have access to lancers by both the common troop tree and the noble recruits, they always have access to either elite or regular lancers. However, in Vlandian lands, there is only a single horse farm in the south, meaning that Vlandian barons and mercenaries probably need to travel to other lands to replenish their supply of war horses. Fortunately, their chosen mounts are of sturdy stock and the knights' average speed and protection and long lances allow for relatively high survivability and reduced casualties. Curiously, conventional military troops of Vlandia do not train in the use of bow and arrow. They rely exclusively on infantry crossbowmen, which reduces their mobility (as opposed to horse archers) and capability of continuous rain of fire, but allows for powerful, synchronized volley fire to be used against enemy lines. Vlandian crossbowmen are also available very early and higher tier variants can possess large shields to protect themselves in close combat. Together with their billmen (which are effective against shields), sergeants and voulgiers (who all possess polearms and backup weapons), Vlandian defensive formations can be a tough nut to crack – but they may be unable to act decisively if their heavy cavalry support or crossbow fire is disrupted by horse archers or other multi-pronged attacks. A good strategy for Vlandia when faced with superior foes is defense and counter offense. The Vlandian defensive line should be three formations, one behind another. The first is a two-row formation of Pikemen and/or Sergeants, which are capable of bracing their pikes; this should decimate and stop enemy cavalry charges. The second formation should be Billmen and Voulgiers, their role is to finish the remaining enemy cavalry that was stopped and decimated by pikemen. The third formation, preferably on elevated ground, should be Crossbowmen providing fire support to the first two. Once the enemy's first wave of attackers is thwarted, use your shock lance cavalry to launch a counteroffensive, break the ranks of the advancing enemy infantry and scatter them. Then order your pikemen, billmen and crossbowmen to march ahead; the goal is to bring the enemy into range of the Crossbowmen and provide fire support to the cavalry. Troop Tree[] Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight Clans[] Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar Territory[] Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin Trivia[] Vlandia owns the highest number of settlements and occupies the largest amount of territory in-game. The inspiration for the Vlandians in Mount&Blade II: Bannerlord comes from the Normans of Normandy (a region in northern France), particularly the conflicts involving William the Conqueror, Robert Guiscard of Sicily, and the crusader Bohemond I of Antioch.[1] Leaders of Vlandian clans bear the title of Baron, a nobility title of Old French origin. Pravend and Ocs Hall are perhaps the old names for the cities of Praven and Uxkhal. Sargot is perhaps the old name for the city of Sargoth, initially owned by the Kingdom of Nords in Warband. However, it should be taken into account this cannot be the same city, as it is placed much further south than Sargoth in Warband. Galend and Jaculan correspond to Yalen and Jelkala. Encyclopedia entries hint Charas corresponds to Shariz, owned by the Sarranid Sultanate by the time of Warband. Gallery[] Vlandian cultural style exampleVlandian soldiers in shield wall formationVlandian cavalry chargeVlandian troop treeVlandian noble troop treeBrotherhood of the Woods troop treeCompany of the Golden Boar troop tree References[] ↑ 1.0 1.1 Dev Blog - Vlandia. TaleWorlds Entertainment (30 November 2017). Retrieved on 2 March 2018. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Vodka
Vodka Games Base value 350 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Vodka is a good exclusive to With Fire & Sword. It can be found in the marketplaces of Moscow, Pskov and Smolensk. However, unlike wine and beer, vodka is used only for trading and does not affect party morale. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Volunteer
Volunteer Troop Information Culture Polish Commonwealth Wages 10 thalers Acquired from... Prisoners or Commander Upgrades to... Volunteer (veteran) The Volunteer is a Light Pistol cavalry unit of the Polish Commonwealth. This type of unit can be recruited from commanders in towns and fortresses, or as prisoners from enemy armies. Hence their name, Volunteers are typically Polish middle- to upper-class citizens who enthusiastically "volunteered" to join the Polish army to protect their country and honor from Poland's invading autocrat neighbors. Their rich kuntush (Polish: kontusz) and feathered hat indicates their wealth and social position. As light cavalry, they carry very light armor, a simple saber, and a pistol. They also ride Saddle Horses. Tactics[] The Volunteer has really limited effectiveness on the battlefield. The little head and body armor that they carry makes the Volunteers highly vulnerable, causing them to die very quickly. Their saber and pistol are reliable weapons at killing lightly armored enemies, like Militia units, but they don't stand a chance against heavily armored infantry, pikemen, and cavalry. In a sense, volunteers are the weakest type of cavalry that the Polish Commonwealth can muster. There are exceptions however; the Volunteer's stats are better than those of the Mercenary Horsemen and a few Crimean units, especially since they have a pistol. The Volunteer also carries a fast saber and can easily defeat Militia Pikemen and Musketeers with ease. Tactically, to use the volunteer effectively, volunteers must be deployed behind the more efficient, Polish Reiters, Dragoons, Armored Cossacks, and Winged Hussars as back-up cavalry. They can also be used to overwhelm enemies with rapid pistol fire when encircling enemy Wagon Forts. If you have a good number of around 20-30 volunteers, you can order them to charge at the wagon fort and overwhelm the defenders, but expect to lose a good number of them if you don't support them with medium cavalry or musketeers. In a siege, during either defense or offense, Volunteers are potential meat shields to protect your infantry and medium/heavy cavalry. They can also provide supportive fire for your musketeers at point blank range as well as in melee. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Volunteer - Default Stats and Equipment Attributes Stat Points Level 10 Strength 9 Agility 9 Intelligence 0 Charisma 0 Health 46 Armor Head Fur Cap Body Rich Kuntush, Good Kuntush Hand ? Foot Old Cavalry Boots, Cavalry Boots Skills Skill Points Ironflesh 1 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield ? Athletics ? Riding 5 Shooting from Horseback 4 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 120 Polearms 130 Archery 0 Firearms 95 Throwing 0 Weapons Melee Saber Ranged Old Pistol, Pistol, Light Bullets, Bullets Shield ? Mount Saddle Horse Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)
Volunteer (veteran)
Volunteer (veteran) Troop Information Culture Polish Commonwealth Wages thaler Acquired from... Prisoners or Volunteer (upgrade) Upgrades to... N/A Volunteers are a cavalry unit of the Polish Commonwealth. Tactics[] The Volunteer has relatively poor stats and weaponry, but their dragoon-like ability with their carbine on a horse allows relative tactical ability to be unlocked by an intermediate commander. They are cheap to upkeep but will be outmatched by anything that isn't a party of foragers. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Volunteer (veteran) - Default Stats and Equipment Attributes Stat Points Level 13 Strength 10 Agility 10 Intelligence 0 Charisma 0 Health 49 Armor Head Fur Cap Body Good Kuntush, Rich Kuntush Hand ? Foot Old Cavalry Boots, Cavalry Boots Skills Skill Points Ironflesh 2 Power Strike 2 Grenade Throwing 0 Power Draw ? Weapon Master 4 Shield ? Athletics ? Riding 5 Shooting from Horseback 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 155 Two Handed Weapons 135 Polearms 145 Archery 0 Firearms 110 Throwing 0 Weapons Melee Saber Ranged Old Pistol, Pistol, Light Bullets, Bullets Shield ? Mount Saddle Horse Gallery[] Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)
Vyborg
Vyborg Settlement Information Type Fortress Kingdom Kingdom of Sweden Villages Torma World Map With Fire & SwordVyborgTormaTemplate:World Map/With Fire & Sword Vyborg is a fortress of the Kingdom of Sweden. It is initially ruled by Ratsherr Carl Lebenhaupt. It has the village Torma. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's Hall and prison are on opposing ends on the sides of the player as he/she passes through the gates. During a siege, four ladders are used: two on each side of the gate. However, the player spawns behind a bridge, and access to the water is blocked by invisible barriers, making the narrow bridge an easy target for the defenders. To minimize losses as the attacker, it is worth choosing the option to proceed with the siege without the player's involvement. Wikipedia has an article on this subject at:Vyborg Castle Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg
Vydzy
Vydzy Settlement Information Type Village Kingdom Polish Commonwealth Fortification Myadzelsk Castle World Map With Fire & SwordVydzyMyadzelsk CastleTemplate:World Map/With Fire & Sword Vydzy is a village of the Polish Commonwealth, subordinate to Myadzelsk Castle. Layout[] Player Elder Fugitive Vydzy is built on hilly terrain. It is a Swedish-style village with seven houses. The house closest to the player's entrance has a field growing cabbages, grapes, squash and wheat. There is also an oven there, but no bread can be found. There are other plantation fields across the village. The Village Elder can be found by the house at the highest point of the village, near the bonfire. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found hiding behind the first house to the right from the player's entrance, under the shelter. Wikipedia has an article on this subject at:Vidzy Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Wadowice
Wadowice Settlement Information Type Village Kingdom Polish Commonwealth Fortification Krakov World Map With Fire & SwordWadowiceKrakovTemplate:World Map/With Fire & Sword Wadowice is a village of the Polish Commonwealth, subordinate to Krakov. Layout[] Player Elder Fugitive Wadowice is built on flat ground with no distinctive features. It is a Polish/Cossack-style village with fifteen houses. There is a water well in the middle of the village. The Village Elder can be found by starting from the player's entrance, going past the well, turning right at the first branch, and he will be standing in front of the second house on the left. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand in front of the second house from the left, starting from the player's entrance. Wikipedia has an article on this subject at:Wadowice Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Wages
Wages are automatically paid to your troops every 168 hours (seven days) in every game up until Bannerlord, which pays wages daily. If you do not have enough money to pay, you will incur a debt and your party will lose morale. You will attempt to pay off any debt the next time you pay your troops, if you still don't have enough, your debt may increase and your party will lose morale again. Mount&Blade/Warband wages[] Base wages are paid by each troop's level, it is then further calculated depending on several factors. Mercenaries are paid 150% of base wages Mounted troops are paid 166% of base wages Companions are paid 200% of base wages Wages for troops in a garrison or resting are cut by 50% Every level of Leadership reduces wages by 5% Note that mounted mercenaries receive both mounted wages and mercenary wages, making them even more expensive than a companion of the same level. Giving a companion a horse does not change their wages. The following is a table of base wages up to level 60. Note that the Nord Huscarl and Swadian Knight are the highest-leveled normal troops in the game at level 28. This means only companion can reach the higher numbers. Theoretically, there is no level cap, but an overflow glitch occurs after level 62 and the experience required per level increases at an abnormally rapid rate after 59. Base wages by troop level Level 1 2 3 4 5 6 7 8 9 10 Base 0* 1 1 1 2 3 4 4 5 6 Level 11 12 13 14 15 16 17 18 19 20 Base 7 9 10 11 12 14 16 17 19 21 Level 21 22 23 24 25 26 27 28 29 30 Base 23 25 27 29 31 33 36 38 40 43 Level 31 32 33 34 35 36 37 38 39 40 Base 46 49 51 54 57 60 64 67 70 73 Level 41 42 43 44 45 46 47 48 49 50 Base 77 81 84 88 92 96 100 104 108 112 Level 51 52 53 54 55 56 57 58 59 60 Base 116 121 125 129 134 139 144 148 153 158 * Wages cannot be 0, so all troops at level 1 would receive the minimum wage of 1. Examples[] The following tables are some examples of different troops at various levels comparing the factor of your Leadership skill. Examples - click Expand to view Troop Level Base Normal Troop Mercenary Mounted Mounted Merc Heroes Leadership Level 0 5 2 2 3 3 4 4 10 6 6 9 10 15 12 15 12 12 18 20 30 24 20 21 21 31 35 53 42 25 31 31 46 51 77 62 Troop Level Base Normal Troop Mercenary Mounted Mounted Merc Heroes Leadership Level 5 5 2 1 2 2 3 3 10 6 4 6 7 11 9 15 12 9 13 15 18 22 20 21 15 23 26 39 32 25 31 23 34 38 57 46 Troop Level Base Normal Troop Mercenary Mounted Mounted Merc Heroes Leadership Level 10 5 2 1 1 1 2 2 10 6 3 4 5 7 6 15 12 6 9 10 15 12 20 21 10 15 17 26 21 25 31 15 23 25 38 31 With Fire & Sword wages[] In Mount&Blade: With Fire & Sword the weekly wage of each troop is calculated, with integer truncation in each step, in the following way: Base wage: for pretenders to the throne and the kidnapped girl: wage = 0 for Mercenary Camp troops: wage = max(1, troop_level + 4) for other troops: wage = max(1, (troop_level + 3) * (troop_level + 3) / 20) if the troop is mounted, adjust based on the faction: Crimean Khanate: wage = wage * 5 / 4 another faction: wage = wage * 6 / 4 if it's a hero: wage = wage * 3 reduced by the player's Leadership skill: wage = wage * (100 - (2 * player_leadership)) / 100 if not the kidnapped girl, ensure minimum wage: wage = max(1, wage) if the troop is in the player's party, adjust based on the game's difficulty: Easy: wage = wage * 70 / 100 Moderate: wage = wage * 85 / 100 Hard: wage = wage The weekly pay also depends on the following factors: 50% reduction for garrisoned troops (after adding up all the garrisoned troop wages) 50% reduction for periods you were resting in a Manor, in Towns or in Fortresses (checked every 6 hours) You should note that Mercenary Camp troops only become cheaper than normal troops from level 18, which means that only mercenaries upgraded to elite are cheaper than regular troops.
War Horse
A Warhorse in classic Mount&Blade. The War Horse is one of the heaviest horses in the game. It has a lot of armor and hit points, but it's slow and has one of the lowest maneuver stats as well, second only to the Sumpter Horse. There is little reason to use this horse unless you are short on money, as there are heavier (Charger) and more maneuverable (Steppe Charger) horses for only a slightly higher price and equal Riding requirements (4). The Warhorse is actually a Hunter covered in chainmail armor. In the original Mount&Blade, its name was written as "Warhorse". The name was changed to "War Horse" in Warband, and it received a slight redesign with more chainmail, darker fur and hooves, and a heavier build. The With Fire & Sword version was renamed back to "Warhorse", which despite the removal of its graphical armor, still maintains nearly identical stats. This horse can be found in any town. As Swadian Men-at-Arms can potentially be found as deserters, the War Horse is one of the two armored horses (the other being the Steppe Charger) that can be found as loot without fighting a lord's or king's war party. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value War Horse 40 40 41 28 165 4 1224 Warhorse 40 39 41 28 165 4 1224
Warlord Afanasiy Ordin-Naschokin
Afanasiy Ordin-Naschokin Official Information Kingdom Muscovite Tsardom Monarch Tsar Alexei Mikhailovich Title Vassal Personal Details Gender Male Warlord Afanasiy Ordin-Naschokin is initially a vassal of the Muscovite Tsardom. He begins the game as ruler of Ryazan. Wikipedia has an article on this subject at:Afanasy Ordin-Nashchokin This article is a stub. You can help out by expanding it. Muscovite Tsardom Monarch: Claimant: Tsar Alexei Mikhailovich Stepan Razin Vassals: Afanasiy Ordin-Naschokin Alexei Trubetskoi Alexei Vorotynsky Andrei Khovansky Boris Pushkin Boris Repnin-Obolevsky Fyodor Hvorostinin Fyodor Volkonsky Ivan Sontsov-Zasekin Naum Vasiliev Nikita Odoevsky Pavel Neskachikhin Semyon Prozorovsky Semyon Rakhmanin Semyon Urusov Vasiliy Buturlin Vasiliy Sheremetyev Yakov Cherkassky Yuri Boryatinsky Yuri Buynosov-Rostovsky
Warlord Alexander Oginsky
Alexander Oginsky Official Information Kingdom Polish Commonwealth Monarch King Jan Kasimir Title Vassal Personal Details Gender Male Warlord Alexander Oginsky is initially a Vassal of the Polish Commonwealth. He is the initial ruler of Kovno Fortress. He is based on a real person, Marcjan Aleksander Ogiński (1632–1690), who was Polish-Lithuanian noble. Wikipedia has an article on this subject at:Marcjan Aleksander Ogiński Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki
Warlord Boris Pushkin
Boris Pushkin Official Information Kingdom Muscovite Tsardom Monarch Tsar Alexei Mikhailovich Title Vassal Personal Details Gender Male Warlord Boris Pushkin is initially a vassal of the Muscovite Tsardom. This article is a stub. You can help out by expanding it. Muscovite Tsardom Monarch: Claimant: Tsar Alexei Mikhailovich Stepan Razin Vassals: Afanasiy Ordin-Naschokin Alexei Trubetskoi Alexei Vorotynsky Andrei Khovansky Boris Pushkin Boris Repnin-Obolevsky Fyodor Hvorostinin Fyodor Volkonsky Ivan Sontsov-Zasekin Naum Vasiliev Nikita Odoevsky Pavel Neskachikhin Semyon Prozorovsky Semyon Rakhmanin Semyon Urusov Vasiliy Buturlin Vasiliy Sheremetyev Yakov Cherkassky Yuri Boryatinsky Yuri Buynosov-Rostovsky
Warlord Boris Repnin-Obolevsky
Boris Repnin-Obolevsky Official Information Kingdom Muscovite Tsardom Monarch Tsar Alexei Mikhailovich Title Vassal Personal Details Gender Male Warlord Boris Repnin-Obolevsky is initially a vassal of the Muscovite Tsardom. This article is a stub. You can help out by expanding it. Muscovite Tsardom Monarch: Claimant: Tsar Alexei Mikhailovich Stepan Razin Vassals: Afanasiy Ordin-Naschokin Alexei Trubetskoi Alexei Vorotynsky Andrei Khovansky Boris Pushkin Boris Repnin-Obolevsky Fyodor Hvorostinin Fyodor Volkonsky Ivan Sontsov-Zasekin Naum Vasiliev Nikita Odoevsky Pavel Neskachikhin Semyon Prozorovsky Semyon Rakhmanin Semyon Urusov Vasiliy Buturlin Vasiliy Sheremetyev Yakov Cherkassky Yuri Boryatinsky Yuri Buynosov-Rostovsky
Warlord Fyodor Hvorostinin
Fyodor Hvorostinin Official Information Kingdom Muscovite Tsardom Monarch Tsar Alexei Mikhailovich Title Vassal Personal Details Gender Male Warlord Fyodor Hvorostinin is initially a vassal of the Muscovite Tsardom.This article is a stub. You can help out by expanding it. Muscovite Tsardom Monarch: Claimant: Tsar Alexei Mikhailovich Stepan Razin Vassals: Afanasiy Ordin-Naschokin Alexei Trubetskoi Alexei Vorotynsky Andrei Khovansky Boris Pushkin Boris Repnin-Obolevsky Fyodor Hvorostinin Fyodor Volkonsky Ivan Sontsov-Zasekin Naum Vasiliev Nikita Odoevsky Pavel Neskachikhin Semyon Prozorovsky Semyon Rakhmanin Semyon Urusov Vasiliy Buturlin Vasiliy Sheremetyev Yakov Cherkassky Yuri Boryatinsky Yuri Buynosov-Rostovsky
Warlord Fyodor Obukhovich
Warlord Fyodor Obukhovich Official Information Kingdom Polish Commonwealth Monarch King Jan Kasimir Title Warlord Fiefs SmolenskZamoshye Religion Catholic Personal Details Gender Male Warlord Fyodor Obukhovich is a vassal of the Polish Commonwealth. He is the initial owner of Smolensk and Zamoshye. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Warlord Fyodor Obukhovich - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health ? Armor Head Fur Cap Body BehteretsCivil Dress Hand None Foot Good Cavalry Boots Skills Skill Points Ironflesh 4 Power Strike 5 Grenade Throwing ? Power Draw 3 Weapon Master 7 Shield ? Athletics 3 Riding 5 Shooting from Horseback 3 Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms 190 Archery 190 Firearms 190 Throwing 190 Weapons Melee Mace Ranged None Shield None Mount Saddle Horse Trivia[] He is the only vassal who is guaranteed to get the same village at the start of every game since Zamoshye is where the first quests are given. Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki
Warlord Fyodor Volkonsky
Fyodor Volkonsky Official Information Kingdom Muscovite Tsardom Monarch Tsar Alexei Mikhailovich Title Vassal Personal Details Gender Male Warlord Fyodor Volkonsky is initially a vassal of the Muscovite Tsardom. He begins the game as the ruler of Bryansk Fortress. This article is a stub. You can help out by expanding it. Muscovite Tsardom Monarch: Claimant: Tsar Alexei Mikhailovich Stepan Razin Vassals: Afanasiy Ordin-Naschokin Alexei Trubetskoi Alexei Vorotynsky Andrei Khovansky Boris Pushkin Boris Repnin-Obolevsky Fyodor Hvorostinin Fyodor Volkonsky Ivan Sontsov-Zasekin Naum Vasiliev Nikita Odoevsky Pavel Neskachikhin Semyon Prozorovsky Semyon Rakhmanin Semyon Urusov Vasiliy Buturlin Vasiliy Sheremetyev Yakov Cherkassky Yuri Boryatinsky Yuri Buynosov-Rostovsky
Warlord Jan Zamojski
Jan Zamojski Official Information Kingdom Polish Commonwealth Monarch King Jan Kasimir Title Vassal Personal Details Gender Male Warlord Jan Zamojski is initially a Vassal of the Polish Commonwealth, and the initial ruler of Slutsk. He is based on a real person, Jan Zamojski (1627–1665), who was a Polish-Lithuanian noble and one of the most powerful people in the Commonwealth. Wikipedia has an article on this subject at:Jan Zamoyski (1627–1665) Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki
Warlord Janusz Kiszka
This article is a stub. You can help out by expanding it. Janusz Kiszka Official Information Kingdom Polish Commonwealth Monarch King Jan Kasimir Title Vassal Personal Details Gender Male Warlord Janusz Kiszka is initially a Vassal of Polish Commonwealth. He is the initial ruler of Lublin. He is based on a real person, Janusz Kiszka (1600–1653), who was a Polish-Lithuanian noble. Wikipedia has an article on this subject at:Janusz Kiszka Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki
Warlord Krzysztof Grzymultowski
Krzysztof Grzymultowski Official Information Kingdom Polish Commonwealth Monarch King Jan Kasimir Title Vassal Personal Details Gender Male Warlord Krzysztof Grzymultowski is initially a Vassal of Polish Commonwealth. He is based on a real person, Krzysztof Grzymułtowski (1620–1687), who was a Polish-Lithuanian noble. Wikipedia has an article on this subject at:Krzysztof Grzymułtowski Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki
Warlord Nikita Odoevsky
Nikita Odoevsky Official Information Kingdom Muscovite Tsardom Monarch Tsar Alexei Mikhailovich Title Vassal Personal Details Gender Male Warlord Nikita Odoevsky is initially a vassal of the Muscovite Tsardom. He begins the game as the lord of Izum Fortress. It is known from the Muscovite storyline quest The False Dmitry that Nikita Odoevsky has a daughter called Alevtina. The niece of King Carl Gustaf, Eleanor, also pretended to be Alevtina. This article is a stub. You can help out by expanding it. Muscovite Tsardom Monarch: Claimant: Tsar Alexei Mikhailovich Stepan Razin Vassals: Afanasiy Ordin-Naschokin Alexei Trubetskoi Alexei Vorotynsky Andrei Khovansky Boris Pushkin Boris Repnin-Obolevsky Fyodor Hvorostinin Fyodor Volkonsky Ivan Sontsov-Zasekin Naum Vasiliev Nikita Odoevsky Pavel Neskachikhin Semyon Prozorovsky Semyon Rakhmanin Semyon Urusov Vasiliy Buturlin Vasiliy Sheremetyev Yakov Cherkassky Yuri Boryatinsky Yuri Buynosov-Rostovsky
Warlord Semyon Rakhmanin
Semyon Rakhmanin Official Information Kingdom Muscovite Tsardom Monarch Tsar Alexei Mikhailovich Title Vassal Personal Details Gender Male Warlord Semyon Rakhmanin is initially a vassal of the Muscovite Tsardom. He begins the game as the ruler of Kursk. This article is a stub. You can help out by expanding it. Muscovite Tsardom Monarch: Claimant: Tsar Alexei Mikhailovich Stepan Razin Vassals: Afanasiy Ordin-Naschokin Alexei Trubetskoi Alexei Vorotynsky Andrei Khovansky Boris Pushkin Boris Repnin-Obolevsky Fyodor Hvorostinin Fyodor Volkonsky Ivan Sontsov-Zasekin Naum Vasiliev Nikita Odoevsky Pavel Neskachikhin Semyon Prozorovsky Semyon Rakhmanin Semyon Urusov Vasiliy Buturlin Vasiliy Sheremetyev Yakov Cherkassky Yuri Boryatinsky Yuri Buynosov-Rostovsky
Warlord Stanislav Liantskoronsky
Stanislav Liantskoronsky Official Information Kingdom Polish Commonwealth Monarch King Jan Kasimir Title Vassal Personal Details Gender Male Warlord Stanislav Liantskoronsky is initially a vassal of Polish Commonwealth. He is the initial ruler of Myadzelsk Castle. He is based on a real person, Stanisław Lanckoroński (1597–1657), who was a Polish-Lithuanian nobleman. Trivia[] It is strange that the game uses a spelling based on Russian or Ukrainian romanization. Wikipedia has an article on this subject at:Stanisław Lanckoroński (hetman) Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki
Warlord Vasiliy Buturlin
Vasiliy Buturlin Official Information Kingdom Muscovite Tsardom Monarch Tsar Alexei Mikhailovich Title Vassal Personal Details Gender Male Warlord Vasiliy Buturlin is initially a vassal of the Muscovite Tsardom. He is based on a historical figure of the same name. The historical Buturlin was a Russian envoy who met with Bohdan Khymelnitsky in Pereyaslav in 1654 as the Cossacks shifted their allegiance from the Polish-Lithuanian Commonwealth to the Russian Tsar. This article is a stub. You can help out by expanding it. Muscovite Tsardom Monarch: Claimant: Tsar Alexei Mikhailovich Stepan Razin Vassals: Afanasiy Ordin-Naschokin Alexei Trubetskoi Alexei Vorotynsky Andrei Khovansky Boris Pushkin Boris Repnin-Obolevsky Fyodor Hvorostinin Fyodor Volkonsky Ivan Sontsov-Zasekin Naum Vasiliev Nikita Odoevsky Pavel Neskachikhin Semyon Prozorovsky Semyon Rakhmanin Semyon Urusov Vasiliy Buturlin Vasiliy Sheremetyev Yakov Cherkassky Yuri Boryatinsky Yuri Buynosov-Rostovsky
Warlord Yuri Buynosov-Rostovsky
Yuri Buynosov-Rostovsky Official Information Kingdom Muscovite Tsardom Monarch Tsar Alexei Mikhailovich Title Vassal Personal Details Gender Male Warlord Yuri Buynosov-Rostovsky is initially a vassal of the Muscovite Tsardom. He begins the game as the ruler of Novgorod. This article is a stub. You can help out by expanding it. Muscovite Tsardom Monarch: Claimant: Tsar Alexei Mikhailovich Stepan Razin Vassals: Afanasiy Ordin-Naschokin Alexei Trubetskoi Alexei Vorotynsky Andrei Khovansky Boris Pushkin Boris Repnin-Obolevsky Fyodor Hvorostinin Fyodor Volkonsky Ivan Sontsov-Zasekin Naum Vasiliev Nikita Odoevsky Pavel Neskachikhin Semyon Prozorovsky Semyon Rakhmanin Semyon Urusov Vasiliy Buturlin Vasiliy Sheremetyev Yakov Cherkassky Yuri Boryatinsky Yuri Buynosov-Rostovsky
Warsaw
Warsaw Settlement Information Type Town Kingdom Polish Commonwealth Villages OstrolekaRadzilowStaronowicePlotsk World Map With Fire & SwordWarsawOstrolekaRadzilowPlotskTemplate:World Map/With Fire & Sword Warsaw is a town of the Polish Commonwealth, serving as the faction's "capital" as it is initially ruled by King Jan Kasimir. At the start of the game, Warsaw is very poor and has nothing in its town centre. It has the villages Plotsk, Staronowice, Radzilow and Ostroleka. Contents 1 Layout 2 Trade 2.1 Consumes 2.2 Produces 3 Trivia Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders Warsaw's brick walls make it stand out among other Polish fortifications. The entrance to the Lord's Hall is in the middle of the street that the player arrives on, on the edge of the accessible area. During a siege, five ladders are placed on the right of the gates. If the player looks to the left of the gates, there will be an unused sixth ladder on the ground. Trade[] Consumes[] Produces[] Tools Iron Beer Flour Trivia[] Warsaw became the Commonwealth's capital when King Sigismund III Vasa moved his court from Kraków to Warsaw in 1596, due to the latter's central location between Kraków, the capital of Poland, and Vilna, the Lithuanian capital. Since then, Warsaw has served as the de facto capital of the Kingdom of Poland. Officially, however, Kraków was still named capital of the Kingdom of Poland until 1793. Few of Warsaw's iconic structures are featured in-game, and are instead replaced with generic structures, such as homes and shops. During the 17th century, the city was besieged and fell to various foreign armies, such as the Swedes and Transylvanians. Wikipedia has an article on this subject at:Warsaw Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Watchman (With Fire & Sword)
For other uses, see Watchman (disambiguation). Watchman Troop Information Culture Cossack Hetmanate Wages 14 thalers/week Acquired from... Heavy Cavalry Commander Upgrades to... Watchman (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value 40 thalers Watchmen are heavy horse archers of the Cossack Hetmanate. Tactics[] Similar to dragoons from other nations, they are mid-level horsemen armed with carbines and sabers. Useful in ranged combat and competent in melee, Watchmen will however be quickly defeated by heavier cavalry and pikemen. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Watchman - Default Stats and Equipment Attributes Stat Points Level 12 Strength 9 Agility 9 Intelligence 0 Charisma 0 Health 50 Armor Head Cossack CapSimple Cossack Cap Body Cossack Zupan Hand None Foot Cossack BootsCavalry Boots Skills Skill Points Ironflesh 3 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 2 Shield ? Athletics ? Riding 5 Shooting from Horseback 7 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 125 Two Handed Weapons 105 Polearms 115 Archery 0 Firearms 140 Throwing 0 Weapons Melee SaberSimple Cossack Saber Ranged Simple Wheellock CarbineBullets Shield None Mount Saddle Horse Gallery[] In-game stats and equipment Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran)
Watchman (disambiguation)
This article is a disambiguation page for Watchman (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Watchman may refer to: Watchman Watchman (veteran) Pike Watchman (veteran) Watchman Watchman
Watchman (veteran)
For other uses, see Watchman (disambiguation). Watchman (veteran) Troop Information Culture Cossack Hetmanate Wages ? thalers/week Acquired from... Watchman Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 74 thalers Watchmen (veterans) are veteran heavy horse archers of the Cossack Hetmanate. Tactics[] Similar to veteran dragoons from other nations, they are mid-level horsemen armed with carbines and sabers. Useful in ranged combat and competent in melee, veteran Watchmen will however be quickly defeated by heavier cavalry and pikemen. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Watchman (veteran) - Default Stats and Equipment Attributes Stat Points Level 17 Strength 10 Agility 10 Intelligence 0 Charisma 0 Health 53 Armor Head Cossack Cap Body Cossack Zupan Hand None Foot Cossack Boots Skills Skill Points Ironflesh 4 Power Strike 2 Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 5 Shooting from Horseback 8 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 120 Polearms 130 Archery 0 Firearms 155 Throwing 0 Weapons Melee SaberSimple Cossack Saber Ranged Wheellock CarbineBullets Shield None Mount Saddle Horse Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran)
Weapons
For the With Fire & Sword version, see Weapons (With Fire & Sword). Weapons in the Mount&Blade series can come in a variety of different forms, each with their own styles, benefits, and disadvantages. They cover all kinds off attacks to bash, stab, and cut your opponent. Most weapons are governed by your proficiencies, which may be personally increased when you level up, and will also automatically improve through use. Unlike most games of its caliber, Mount&Blade includes weapons from all regions of the world of all types, from the paupers' cudgel to a warlord's two-handed sword. It also includes ranged weaponry from primitive bows to elaborate mechanical crossbows; inaccurate Stones to aerodynamic Jarids or Heavy Throwing Axes. Each weapon has a series of variations from Rusty to Masterwork, which determine its overall quality. Contents 1 Melee Weapons 1.1 One Handed 1.2 Two Handed 1.3 Two Handed/One Handed 1.4 Polearms 1.5 Polearm/Two Handed 1.6 Kicking 2 Ranged weapons 2.1 Crossbows 2.1.1 Bolts 2.2 Bows 2.2.1 Arrows 2.3 Thrown Weapons 2.4 Firearms 3 Arena and Training 4 Weapon Modifiers Melee Weapons[] Axes, swords, polearms, fists, and, in Mount&Blade: Warband, some throwing weapons, can be used in hand-to-hand combat. Weapons such as the shorter axes are more effective against shields and more capable in close quarters, where as a polearm is (often) near useless in close combat. From horseback, the lance dominates when couched, which delivers the most damage to be found in the game. To be an effective hand-to-hand warrior, the player must have a high level of Strength and skills in Power Strike, Shield, Athletics and (optionally) Weapon Master with high weapon proficiencies in any of the melee weapons that the proficiency applies to. One Handed[] One-handed weapons are relatively light weapons designed for use with a shield. They do less damage compared to two-handed weapons, but they are faster and give you the advantages of having a shield, which include being better able to defend against ranged attacks (such as thrown objects and arrows) and being able to defend yourself better if your horse is killed. Two Handed[] Two-handed weapons are varieties of hard-hitting weapons like large axes, swords, and hammers. They can deal more damage per-hit than their one-handed counterparts, but you cannot use a shield with them and they generally attack more slowly. These weapons have a greater reach than one-handed weapons on average. Two Handed/One Handed[] There are only a few weapons that can be wielded as Two-handed/One-handed weapons. To switch between one and two handed, you have to equip/unequip your shield. Using such a weapon will allow you to choose lesser damage and good defense or good damage and lesser defense. Any one/two handed weapon will deal more damage and swing faster when used with both hands. Note that, when on horseback, such weapons are always used with one hand so, aside from changing the proficiency the weapon will benefit from, there's no advantage to putting away your shield. Polearms[] Polearms are weapons like staves, spears, and pikes. Generally polearms have a higher weapon reach than other melee weapons, although some can be tricky to use effectively without a horse because once an enemy closes distance many polearms become nearly useless. A horse is thus essential for maintaining distance (there are some exceptions to this, notably the shortened spear and quarterstaff, which can often be used effectively in close-combat on foot). Polearms have the unique ability to stop a charging horse in its tracks when thrust forward by foot soldiers. While the damage is often negated due to the horse being too close to the wielder by the time the attack is performed, this is an effective way of stopping the occasional lone horseman and allowing teammates in multiplayer or infantry in single player mode to mob the temporarily immobile foe. Some polearms can't be used with a shield due to their large size or due to the need to balance the weapon. Lance-type polearms can be used to strike with couched lance damage. This can be done when on a horse and moving at a fairly high speed. The lance will automatically or, depending on your "Lance Control" setting, upon pressing the "Toggle Weapon Mode" key, go into "couching position" when the speed of the horse is sufficient, and when it hits an enemy, it will inflict a great deal of damage (often far more than enough for an instant kill/knockout). If the enemy blocks the incoming lance blow, his or her shield will usually shatter. Polearm/Two Handed[] There are only three Polearm/Two-handed weapons available. These long axes will all have a lower weapon speed and lose their ability to thrust while used as two-handed weapons along with getting the "Unbalanced" status, though the change in stance will slightly increase the reach of the weapon as well as allow them to be swung from horseback. Kicking[] Kicking is a new feature in Warband, and may inflict minor blunt damage to an enemy. More often than not, this will give you an opening to land a blow on a more block reliant opponent (Shield users). Generally, it doesn't inflict enough damage to cause any injury, but it is useful if you want to make an opening in the defenses of an enemy. The kick will knock the enemy away from the player and briefly stagger them, giving you a chance to attack. Kicking also allows you to kick down an enemy who is standing too close to the edge of a platform or wall, temporarily taking him out of action and sometimes killing the troop with the fall. You do not get experience for this kill as you did not deliver the killing blow. When slightly outnumbered, this technique can reduce the number of enemies for a short time if it is timed properly, giving you the chance to kill some enemies before the ones you kicked recover from being staggered or knocked over. Timing is of the utmost importance when kicking, as it has a shorter reach than most weapons, the ultra-short Dagger, Knife and Cleaver being among the exceptions, though their incredible speed poses another problem entirely. Note that kicking a mounted opponent is completely pointless as they are positioned too high off the ground to land a kick on any part of their body apart from their foot and because the horse itself is immune to the staggering effect of all attacks apart from a polearm thrust to the front. Ranged weapons[] Aside from running up to the enemy and bashing him on the head a player can choose to specialize in ranged combat. This revolves around proficiencies such as archery, crossbow and throw. It contains the skills Power Draw and Horse Archery (if desired, allowing mounted ranged combat, a lethal combination). Weapons include the various bows, crossbows, javelins, throwing axes and knives and the humble rock. The only drawback to ranged weapons is that launchers such as bows and crossbows require that ammunition is equipped in one weapon slot, reducing the number of weapons the player can equip. Bows use arrows and so the player must have at least one quiver of arrows and these are not unlimited in battle. After a battle the arrow stocks will be replaced (returning to your inventory in a battle also replaces your ammo). One way to avoid running out is to equip many quivers (up to 3), but of course there are drawbacks to this. The recommended weapon combination for a ranged unit is a bow, two quivers, and a two-handed sword or axe. Crossbows[] A hunting crossbow. Crossbows are meant to be used by characters who are not specialized in Archery. They also are far more appropriate for ranged characters who prefer sniping the enemy to hit-and-run archery. Crossbows have a good starting precision even without high proficiencies, which can allow characters greater hit rates than even the most accurate archer and they have only Strength as requirement. However, they are very slow to reload, needing two or three times longer than the bow (improves with proficiency), they have a stronger arc, and only the lighter crossbows can be reloaded while on horseback. Since the damage is not augmented by any attributes, a crossbow user can expect to spend much more money in order to have a higher damage weapon than a bow user would have to spend to deal the same damage per shot. It is advisable not to put points in Crossbows for your character unless you plan to use them regularly. Crossbows are designed to penetrate through more armor than their bow counterpart, depending on your game version. In an unmodded game, this is due to a higher projectile speed giving the bolt damage higher than the displayed value of the weapon. Bolts[] Bolts are the ammunition for crossbows. Each kind of bolt has a damage bonus/penalty and a set amount per stack of bolts. Note: You can shoot a crossbow once without any additional ammunition. You need both the crossbow and the bolts in order to fire again after your one free shot has been used. They take up one equipment slot each. Bows[] Bows are best used by characters who are more specialized towards ranged damage. At first glance, a bow would appear to deal less damage than a crossbow. However, the damage a bow can deal is greatly increased by each level of the Power Draw skill- A character with a Power Draw skill of 7 will deal almost twice as much damage as the bow implies. Potentially, a mundane bow can be much more powerful than some more expensive crossbows, in addition to its faster firing rate. Reaching the level necessary to achieve this can take a long time, but attaining a high skill plus knowledge of arrow trajectory makes the bow a devastating weapon if used by a skilled warrior Each kind of bow needs a certain level of Power Draw in order to be used. The exceptions are the Hunting Bow and the Practice Bow. Arrows[] Arrows are the ammo for bows and it is possible to equip more than one quiver of arrows at a time for a larger arrow pool. Each kind of arrows has a damage bonus/penalty and a set number for each stack. Note: You need both the bow and the arrows in order to fire. They take up one equipment slot each. Thrown Weapons[] Thrown weapons lack the range and accuracy of bows and arrows, but can deal an enormous amount of damage if the user has enough points in the Power Throw skill. They are generally useful to melee-oriented characters or to those who have a spare slot in their equipment screen. Spear-and-axe-type throwing weapons can also be used in melee. Some throwing weapons such as throwing axes have extra damage against shields similar to the melee variant of axe. In With Fire & Sword, all thrown weapons except stones have been removed and replaced with grenades, items that have a limited range and few shots but can do great damage if aimed properly. A single grenade could, in theory, take down an entire squad if it was well placed. They come in three sizes that range from small to large, each decreasing the amount of uses but increasing the effect, with a small grenade having three shots but a large having only one. Firearms[] In the age in which Mount&Blade takes place, firearms don't exist. However, the Flintlock Pistol is hidden in the game's files, and is accessible using third-party modifications or cheats. To access the flintlock pistol in Warband without editing the game code, first ensure cheating is on in your Configure controls. Then on the world map, hold down Ctrl + ~ or Ctrl + `. A command line will appear. In that command line type 'cheatmenu'. Next click on 'camp' at the bottom left of the screen. There should now be an option labeled 'CHEATMENU!' Select the cheatmenu and there should now be a wide variety of options to choose from. Click the top option labeled 'Find Item'. In this option there will be many items inaccessible in the game including the flintlock pistol. The Flintlock Pistol is a very powerful weapon that uses the hidden Firearms proficiency and shoots bullets at an incredible velocity, even faster than an arrow. However, it is slow to reload - cleaning the barrel and loading a cartridge takes almost the same amount of time as reloading a crossbow. Like other ranged weapons, the pistol has reduced accuracy when riding, but is perfectly accurate when standing still. It also has the added bonus of the targeting reticule being stationary when aiming, removing the need to shoot earlier than needed. Bullets seem to arc, much like the crossbow bolt, and will submit to the laws of physics just like any projectile in real life. Bullets also don't travel instantly, so keep that in mind when firing at a mounted bowman strafing you. In With Fire & Sword, the timeline has advanced to the point where firearms are widespread and popular, as well as being very lethal. The firearms skill is no longer hidden, and from the start of the game you are given either a rifle or pistol, depending on what difficulty you're playing it on, along with a pouch of 16 bullets. This effectively replaces the crossbow, which is now hidden. Each shot requires you to slowly reload. Reloading severely impacts on your speed (unless you are using a pistol, or are on horseback) and can leave you extremely vulnerable. They are also often greatly inaccurate, especially when in motion. Bullets deal direct damage that is based on the range of the weapon firing, and seems to bypass armor to a degree, meaning that even a fully armored foe will likely fall when hit directly. Some shields can block bullets just as they block arrows, but bullets damage a shield far more than arrows damage shields, so riding into a line of enemy muskets who are volley-firing even when you have your steel shield up isn't a good idea. Arena and Training[] Arena and Training equipment are special sets of weapons that are only used during Tournaments and while in a Training Field. Weapon Modifiers[] Modifiers are labels added onto a weapon that will either enhance or degrade the subject item - not all weapons can carry each of all modifiers (e.g. there is no "Tempered Long Bow"). Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the "bent weapon" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Weapons (With Fire & Sword)
For the classic version, see Weapons. For the Bannerlord version, see Weapons (Bannerlord). Some of these stats may be obtained by subtracting the modifiers and thus may need verification. There is more than one version of certain weapons and they all have the same name. In some cases, the "Simple" modifier might actually be a new weapon with the same name. Contents 1 Melee Weapons 1.1 One Handed Weapons 1.2 Two Handed Weapons 1.3 Polearms 2 Ranged Weapons 2.1 Bows 2.1.1 Arrows 2.2 Firearms 2.2.1 Bullets 2.3 Grenades 3 Modifiers Melee Weapons[] One Handed Weapons[] Usually fast, light, and can be used with a shield. On the downside, they have shorter reach and don't deal as much damage as two-handed weapons or polearms. Name STR Speed Reach Swing Thrust Weight Price Other Bludgeon - 95 65 9(blunt) - 1 10 Club 12 98 60 28(blunt) - 2.3 850 Can crush through blocks Mace 12 100 55 26(blunt) - 2 750 Can crush through blocks Flanged Mace 12 99 55 29(blunt) - 2 1200 Can crush through blocks Black Mace 16 100 60 50(blunt) - 5 22000 Acquired during the quest The Secret of the Black MaceCan crush through blocksBonus against shields Carpenter Axe 7 85 60 22(cut) - 1.5 100 Bonus against shields Old Hatchet 8 100 50 20(cut) - 1.3 650 Bonus against shields Simple Hatchet 8 97 60 23(cut) - 1.5 800 Bonus against shields Hatchet 8 102 50 28(cut) - 1.3 1200 Bonus against shields Good Hatchet 9 99 60 30(cut) - 1.8 1450 Bonus against shields Crowbill 9 96 60 24(pierce) - 1.3 650 Good Crowbill 10 98 60 27(pierce) - 1.3 850 Chekan 11 93 70 25(pierce) - 1.5 700 Good Chekan 12 94 70 28(cut) - 1.5 900 Hand-crafted Chekan 13 79 70 29(pierce) - 1.5 20000 Purchased from weapon masters in towns Old Short Broadsword 8 92 95 19(cut) 14(pierce) 1.5 250 Short Broadsword 9 90 100 22(cut) 15(pierce) 1.5 450 Good Short Broadsword 9 98 90 28(cut) 20(pierce) 1.5 1000 Good Short Broadsword 9 96 95 29(cut) 20(pierce) 1.5 1200 Old Broadsword 9 86 110 21(cut) 16(pierce) 1.5 300 Broadsword 10 87 110 23(cut) 18(pierce) 1.5 400 Good Broadsword 10 88 110 26(cut) 21(pierce) 1.5 800 Good Broadsword 10 84 117 32(cut) 25(pierce) 1.8 2000 Eastern Broadsword - 97 105 25(cut) 17(pierce) 1.5 3000 Scottish Broadsword 10 94 105 32(cut) 20(pierce) 1.8 3000 Hand-crafted Broadsword 10 85 105 32(cut) 24(pierce) 1.8 18000 Purchased from weapon masters in towns Thrusting Sword - 96 100 - 19(pierce) 1 200 Good Sword - 102 100 - 23(pierce) 0.8 500 Thrusting Sword - 99 100 - 23(pierce) 1 370 Good Sword - 104 97 - 25(pierce) 0.8 650 Thrusting Sword - 100 97 - 21(pierce) 0.8 300 Good Sword - 106 100 - 27(pierce) 0.8 800 Good Sword - 108 100 - 30(pierce) 1 1250 Hand-crafted Rapier - 106 100 - 30(pierce) 1 16000 Purchased from weapon masters in towns Koncerz 9 91 125 - 27(pierce) 1.5 2900 Can crush through blocks Simple Saber 7 92 95 20(cut) - 1.3 330 Saber 7 94 95 22(cut) - 1.3 650 Simple Saber 7 95 95 21(cut) - 1.2 380 Saber 7 97 95 24(cut) - 1.3 800 Simple Saber 7 93 95 22(cut) - 1.3 420 Saber 7 95 95 24(cut) - 1.3 950 Simple Saber 7 94 95 24(cut) - 1.3 525 Saber 7 96 95 25(cut) - 1.3 1100 Hand-crafted Saber 8 100 95 29(cut) - 1.3 11000 Purchased from weapon masters in towns Simple Saber 7 97 85 25(cut) - 1 300 Saber 7 93 85 26(cut) - 1 1300 Simple Saber 7 95 90 24(cut) - 1.3 500 Saber 8 94 90 28(cut) - 1.3 1450 Simple Saber 7 94 90 22(cut) - 1.3 400 Saber 8 95 90 30(cut) - 1.3 1600 Hand-crafted Damascus Steel Saber 9 90 93 32(cut) - 1.3 14000 Purchased from weapon masters in towns Simple Cossack Saber 7 98 95 20(cut) - 1 300 Cossack Saber 7 101 95 22(cut) - 1 625 Simple Tatar Saber - 103 100 20(cut) - 1 850 Tatar Saber - 105 100 21(cut) - 1 1200 Simple Yataghan - 80 102 21(cut) - 1 425 Yataghan - 104 80 24(cut) - 1 750 Good Yataghan - 104 80 26(cut) - 1 1200 Two Handed Weapons[] Including large axes and swords, they can deal more damage per hit and have longer reach than their one-handed counterparts, but cannot be used with a shield and generally attack more slowly. In With Fire and Sword, the selection of two-handed weapons is far more limited than in Mount&Blade or Warband and no two-handed weapons can be used on horseback. All, however, provide high damage with a bonus against shields. Name STR Speed Reach Swing Thrust Weight Price Other Claymore 13 88 125 40(cut) 22(pierce) 3 ? Bonus against shieldsCannot be used on horseback Claymore 13 92 125 34(cut) 30(pierce) 3 ? Bonus against shieldsCannot be used on horseback Lumberman Axe 8 89 80 25(cut) - 2 ? Bonus against shieldsCannot be used on horseback Poleaxe 11 83 120 37(cut) - 2.3 ? Can crush through blocksBonus against shieldsCannot be used on horseback Poleaxe 11 86 117 42(cut) - 2.5 ? Can crush through blocksBonus against shieldsCannot be used on horseback Hand-crafted Poleaxe 12 80 120 36(cut) - 2.3 ? Purchased from weapon masters in townsCan crush through blocksBonus against shieldsCannot be used on horseback Two Handed Sword 14 84 140 37(cut) 30(pierce) 4 ? Can crush through blocksBonus against shieldsCannot be used on horseback Two Handed Sword 14 80 140 43(cut) 22(pierce) 4.5 ? Can crush through blocksBonus against shieldsCannot be used on horseback Hand-crafted Two Handed Sword 13 80 125 37(cut) 33(cut) 3 ? Purchased from weapon masters in townsBonus against shieldsCannot be used on horseback Polearms[] Include spears, lances, and halberds, they generally have longer reach than other weapons - which can be disadvangeous in close-quarters combat - and, many being two-handed, cannot be used with a shield. As in Mount&Blade and Warband, charging on horseback will deal couched lance damage with a trait-carrying polearm. Name STR Speed Reach Swing Thrust Weight Price Other Pitchfork - 82 165 - 16(pierce) 1.8 20 Scythe - 79 180 16(cut) 12(pierce) 2 20 Sovnya - 79 150 26(cut) 24(pierce) 2.5 1100 Halberd 12 77 160 24(cut) 26(pierce) 3 1400 Can crush through blocksCannot be used on horseback Simple Lance - 85 175 - 23(pierce) 1 220 Can crush through blocks Lance 8 81 190 - 25(pierce) 1.3 550 Can crush through blocks Old Pike 7 74 320 - 20(pierce) 1.8 200 Can crush through blocksCannot be used on horseback Pike 7 79 320 - 23(pierce) 1.8 600 Can crush through blocksCannot be used on horseback Simple Pike 7 73 325 - 26(pierce) 2 800 Can crush through blocksCannot be used on horseback Pike 8 75 325 - 28(pierce) 2 1000 Can crush through blocksCannot be used on horseback Cavalry Lance 6 88 160 - 22(pierce) 1 500 Can crush through blocks Cavalry Lance 7 84 160 - 24(pierce) 1 600 Can crush through blocks Cavalry Lance 9 78 180 - 26(pierce) 1.3 900 Can crush through blocks Hussar Lance 12 62 320 - 26(pierce) 2.5 1200 Can crush through blocks Hussar Lance 12 55 320 - 30(pierce) 2.5 1600 Can crush through blocks Ranged Weapons[] Bows[] Returning from Mount&Blade and Warband, firearm technology has not yet improved to the point they have been rendered obsolete - they deal low damage per shot in exchange for short reload times and high accuracy. Name Power Draw Damage Accuracy Speed Weight Price Other Longbow - 18(pierce) 92 98 0.8 150 Longbow 1 19(pierce) 94 94 0.8 600 Bow 2 24(pierce) 96 90 1 1500 Tatar Bow 3 26(pierce) 97 90 1 2600 Tatar Bow 5 25(pierce) 94 91 1.3 ? Purchased from weapon masters in towns Composite Bow 4 30(pierce) 99 85 1.3 3500 Hand-crafted Bow 6 27(pierce) 93 90 1.2 ? Purchased from weapon masters in towns Arrows[] Name Amount Damage Weight Price Arrows 27 0(pierce) 2 100 Tatar Arrows 27 1(pierce) 2.3 300 Eastern Arrows 30 1(pierce) 2.5 500 Barbed Arrows 27 2(pierce) 2.5 800 Forged Arrows 27 3(pierce) 2.8 1200 Firearms[] Replacing crossbows from Mount&Blade and Warband, firearms generally fall into three main categories: pistols, carbines (both usable on horseback), and muskets (only usable on foot). All can also function as improvised-but-very-low-damage melee weapons by pressing "X". They deal heavy damage per shot in exchange for long reload times and low accuracy. Name STR Ranged Accuracy Reload Speed Shot Speed Swing Thrust Melee Speed Melee Length Weight Price Other Old Pistol 6 42(pierce) 60 43 90 7(blunt) 3(blunt) 95 40 2.5 475 Pistol 6 48(pierce) 66 45 100 7(blunt) 3(blunt) 95 40 2 600 Pistol 6 66(pierce) 67 47 95 7(blunt) 3(blunt) 95 40 2.3 600 Good Pistol ? 67(pierce) 70 60 ? ? ? ? ? 2 3100 Good Pistol 6 69(pierce) 73 61 105 7(blunt) 3(blunt) 95 40 2.3 3400 Good Pistol 6 71(pierce) 75 59 110 7(blunt) 3(blunt) 95 40 2.5 3600 Hand-crafted Pistol 6 78(pierce) 79 64 115 7(blunt) 3(blunt) 95 40 2 12000 Purchased from weapon masters in towns Double-barreled Miquelet Pistol 8 80(pierce) 82 44 125 7(blunt) 3(blunt) 95 40 3.3 55000 Purchased from weapon masters in towns Dutch Pistol 6 81(pierce) 82 63 125 7(blunt) 3(blunt) 95 40 2.3 16000 Purchased from weapon masters in towns Double-barreled Dutch Pistol 8 85(pierce) 85 46 146 7(blunt) 3(blunt) 95 40 3.3 70000 Purchased from weapon masters in towns Matchlock Carbine 7 71(pierce) 72 35 120 10(blunt) 5(blunt) 85 80 5 480 Matchlock Carbine 7 72(pierce) 73 36 119 10 5(blunt) 85 80 5.3 490 Simple Wheellock Carbine 8 76(pierce) 76 40 123 10(blunt) 5(blunt) 85 80 4.5 2500 Wheellock Carbine 8 78(pierce) 78 42 125 10(blunt) 5(blunt) 85 80 4.3 3400 Double-barreled Wheellock Carbine 9 77(pierce) 79 30 120 10(blunt) 5(blunt) 85 80 5.3 38000 Purchased from weapon masters in towns Miquelet Carbine 8 81(pierce) 80 43 130 10(blunt) 5(blunt) 85 80 4.3 4800 Good Miquelet Carbine 8 83(pierce) 81 44 132 10(blunt) 5(blunt) 85 80 4.3 5500 Hand-crafted Carbine 8 90(pierce) 78 29 142 10(blunt) 5(blunt) 85 80 4.3 15000 Purchased from weapon masters in towns Double-barreled Dutch Carbine 9 80(pierce) 80 32 125 10(blunt) 5(blunt) 85 80 5.3 45000 Purchased from weapon masters in towns Handmade Firearm 7 66(pierce) 69 23 122 11(blunt) 6(blunt) 75 100 6 225 Handmade Firearm 7 67(pierce) 71 23 120 11(blunt) 6(blunt) 75 100 6 250 Matchlock Musket 8 79(pierce) 79 25 130 12(blunt) 7(blunt) 75 100 7 600 Cannot be used on horseback Matchlock Musket 8 80(pierce) 78 26 129 12(blunt) 7(blunt) 75 100 7.5 640 Cannot be used on horseback Turkish Matchlock Musket 8 82(pierce) 77 26 136 12(blunt) 7(blunt) 75 100 7.8 580 Cannot be used on horseback Good Matchlock Musket 8 84(pierce) 79 29 139 12(blunt) 7(blunt) 75 100 7.3 1800 Cannot be used on horseback Simple Wheellock Musket 9 83 82 29 140 12(blunt) 7(blunt) 75 100 6.5 2100 Cannot be used on horseback Wheellock Musket 9 85(pierce) 86 31 152 12(blunt) 7(blunt) 75 100 6.3 3600 Cannot be used on horseback Turkish Wheellock Musket 9 88(pierce) 83 30 150 12(blunt) 7(blunt) 75 100 6.8 3000 Cannot be used on horseback Miquelet Musket 9 90(pierce) 89 35 154 12(blunt) 7(blunt) 75 100 5.8 6000 Cannot be used on horseback Miquelet Musket 9 92(pierce) 90 37 160 12(blunt) 7(blunt) 75 100 5.8 7000 Cannot be used on horseback Turkish Miquelet Musket 9 93(pierce) 88 33 160 12(blunt) 7(blunt) 75 100 6.3 5300 Cannot be used on horseback Good Miquelet Musket 9 95(pierce) 89 34 170 12(blunt) 7(blunt) 75 100 6 6900 Cannot be used on horseback Hand-crafted European Musket 9 97(pierce) 97 40 165 12(blunt) 7(blunt) 75 100 5.8 28000 Purchased from weapon masters in townsCannot be used on horseback Hand-crafted Turkish Musket 9 103(pierce) 95 39 163 12(blunt) 7(blunt) 75 100 6 25000 Purchased from weapon masters in townsCannot be used on horseback Bullets[] Name Amount Damage Weight Price Light Bullets 16 3(pierce) 2 150 Bullets 15 4(pierce) 2.5 400 Heavy Bullets 14 5(pierce) 3 ? Grenades[] Replacing thrown weapons, they can deal heavy damage to (large) clusters of troops at once. Unlike other ammunition, however, they are single-use and stacks do not refill after battles. Name Damage Speed Shard Radius (Paces) Damage Radius (Paces) Amount Weight Price Small Grenade 100(blunt) 70 3 2 7 4 1000 Medium Grenade 104(blunt) 67 5 2 5 4 1400 Large Grenade 175(blunt) 65 7 2 3 4 1800 Modifiers[] Modifiers add or subtract to the base weapon's appropriate statistic. The primary modifier, the secondary modifier, and then the weapon name, respectively, is what the weapon is called. The weapon name will always be present but the primary and secondary modifiers may or may not be present (e.g. Good Pistol, Heavy Club, Balanced Good Broadsword). Some weapons may not have certain modifiers available to them (e.g. you may never see a Masterwork Good Pistol). Some weapons may be confused with having a modifier - such as the "Strong Longbow" - but are actually part of their name. Grenades and ammunition have no modifiers. Weapons with negative modifiers that push the weapon stats to 0 lose or may not show its stat (e.g. a Bent Pistol has a -3 damage modifier and its thrust damage is 3 and is thus not displayed). Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the "bent weapon" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Weissenstein
Weissenstein Settlement Information Type Village Kingdom Sweden Fortification Dorpat Fortress World Map With Fire & SwordWeissensteinDorpat FortressTemplate:World Map/With Fire & Sword Weissenstein is a village initially owned by the Kingdom of Sweden, subordinate to Dorpat Fortress. Layout[] Player Elder Fugitive Weissenstein is built in a valley in a hilly area. It is a Swedish-style village with seven houses: six in the main part of the village, and one in a hill to the right of the main part, from the perspective of the player's entrance. The player enters between a squash field and a grape field, but access inside those are blocked by invisible barriers. Near the center of the village is a bonfire. Beyond that, at the end of the village, there is a field that grows bushes, also blocked by invisible barriers. The Village Elder can be found standing next to the bonfire. If sent here during a Hunt Down Fugitive, the Nervous Man will be hiding by the house up the hill. Wikipedia has an article on this subject at:Paide Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg
Wesenberg
Wesenberg Settlement Information Type Village Kingdom Kingdom of Sweden Fortification Narva World Map With Fire & SwordWesenbergNarvaTemplate:World Map/With Fire & Sword Wesenberg is a village initially owned by the Kingdom of Sweden, subordinate to Narva. Layout[] Player Elder Fugitive Wesenberg is built on a small hill. It is a Swedish-style village with six disconnected houses. There is a plantation field growing grapes, cabbages and squash. Next to another house there is a storage shed with bags of flour, baskets of apples, furs, barrels of beer, and a bottle of honey. Near it is an oven and several loaves of bread can be found next to that. The Village Elder can be found directly facing the player's entrance. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found hiding under a shelter where wood is stored. Wikipedia has an article on this subject at:Rakvere Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg
Western Empire
Western Empire Official Information Culture Calradic Empire Capital Jalmarys Ruler Emperor Garios Claimant Unknown Ruling Clan Comnos Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Western Empire in wine purple The Western Calradic Empire is a kingdom in Mount&Blade II: Bannerlord ruled by Garios Comnos, a war hero and military populist who believes the armies should choose the emperor. Contents 1 Overview 2 Ruler 3 Vassals 4 Economy 5 Troop Tree 6 Clans 7 Territory 8 Gallery Overview[] The Western Empire was formed after the death of Emperor Arenicos, when the Imperial Legions under the command of Garios proclaimed him to be the new emperor. With the financial backing of Apys Varros, Garios has planned to ensure the loyalty of his army veterans through generous land distribution plans. The Western Empire shares a border with Battania, Vlandia, and the two other splinter states resulting from the fracturing of the Calradic Empire (Northern and Southern). All three imperial sub-factions specialize in armored cataphracts and skilled archers. Ruler[] Emperor GariosComnos Vassals[] Archon ApysVarros Archon CrotorDionicos Archon TynopsElaches Archon DesporionLonalion Archon SaratisSorados Archon AchiosCorenios Archon ViponManeolis Archon VincantiosPalladios Economy[] Medium 6 cities 8 castles 31 villages Main products: A sufficient number of almost all goods (but the most valuable silver mines around Ataconia Castle and Ortysia as well as iron mines around Gersegos Castle and Oristocorys Castle) Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios Territory[] Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys Gallery[] Map of the Western Empire at the release of Early Access (created by Vesper) Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Widawa
Widawa Settlement Information Type Village Kingdom Polish Commonwealth Fortification Lodz Castle World Map With Fire & SwordWidawaTemplate:World Map/With Fire & Sword Widawa is a village of the Polish Commonwealth, subordinate to Lodz Castle. Layout[] Player Elder Fugitive Widawa is built on a flat surface along a path. It is a Polish/Cossack-style village with twelve houses. Near a house on either side of the path, there is a stable, each sheltering two horses. The Village Elder can be found in front of the third house on the left of the path, from the perspective of the player's entrance — the house with a stable near it. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be hiding behind the third house on the right — near the stable. Wikipedia has an article on this subject at:Widawa, Łódź Voivodeship Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Wine
Wine Classic/Warband Viking Conquest Games Base value 220 220 220 780 Weight 30.0 30.0 30.0 60.0 Item Quantity 50 50 50 40 Morale Bonus +0 +0 +5 +0 Spoils No Goods Type House Made From... Grapes Made Into... N/A Wine is mainly used as a trade good, though it is also used in feasts, where it will be served to nobles alongside ale. In every game other than With Fire & Sword, it is not a food source and provides no bonus to morale. However, in With Fire & Sword, it provides the highest bonus, equaled only by beer. Players can produce wine in Warband by buying a wine press with an initial cost of 5,000 denars. It will produce two units of wine from four units of grapes per week. the cost of upkeep is 60 denars per week, the average profit is 80 denars and the rate of return is 1.6%. Since grapes come in such small quantities and provide a small morale boost, producing wine is generally a much more profitable use for grapes. Wine can be bought cheap in Sargoth, Tihr, Wercheg, Yalen, and Veluca. It can be sold for a profit in all of the towns initially owned by the Sarranid Sultanate, Shariz, Durquba, Ahmerrad, and Bariyye. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Winged Hussar
Winged Hussar Troop Information Culture Polish Commonwealth Wages 27-37 thalers Acquired from... Prisoners or Commander Upgrades to... Winged Hussar (veteran) The Winged Hussar is an elite cavalry unit in the Polish Commonwealth. Drawn from the brave Polish gentry, the swift Hussars boast the finest equipment and military training of the time. The mere sight of these heavily-armored warriors charging on their mighty horses would be enough to inspire panic in the enemy ranks, and break the line of any troops still holding their ground. Nevertheless, the Hussars should avoid large groups of shooters, especially on a difficult terrain. In the 17th century, and even to this day, the Winged Hussars were considered one of the best cavalries in the world. In With Fire & Sword, the Winged Hussar is the most powerful Polish unit in the game. It is well armored with a very strong helmet and body armor, and is armed the longest lance in the game, the Hussar Lance. For these reasons, it is considered to the best Heavy Shock Cavalry unit in the game. You can recruit them when you buy a personal guard commander in your town. If you are of the Polish Faction, you will be able to train Winged Hussars from the Commander. They upgrade to Winged Hussar (veteran), which carries better armor and a Thoroughbred Horse. Contents 1 Tactics 2 Recruitment 2.1 Methods of recruitment 3 Stats and equipment 4 Gallery 5 Trivia Tactics[] Winged Hussars are a versatile unit in-game, they can be utilized in any situation. In a ground war against any opposition, it's best to quickly arrange them in rows, command them to mount horses (even though they are mounted, if they are stationary for too long, they will dismount) before letting them charge head on. During a siege, it's best to let your marksmen or infantry soften the enemies' defense before unleashing them into a fortress or town. Despite their melee skills, keep in mind that they don't have any ranged weapons and are very vulnerable to musket fire in volleys. Hussars can change the tide of battles. Even if you are outnumbered, if you have a good company of Winged Hussars, they can demoralize the enemy entirely. Recruitment[] Similar to Noble Guards and Swedish Reiters, Winged Hussars are rare to find. There is no easy way of obtaining them. Methods of recruitment[] Purchase: Buying them is a lot easier than going after companies of enemies, etc. You can buy them from fully upgraded Polish Towns/Fortresses. You can buy 3 at a time and will take a couple of days before you can actually get them. Vassalage: If you've pledged your alliance to King Jan Kasimir, you own a town or a fortress, and provided you have a decent amount money and patience, it is possible (but not always) to get an unlimited supply of Winged Hussars. To do this, firstly, you must fully upgrade your town/fortress or at least have a Stable and a Personal Guard Commander (it's not possible to hire a personal guard commander without hiring all the other guard commanders) in your town. Secondly, disband troops like Volunteers, Pikemen, or any other weak units defending your castle. Lastly, wait for a couple of days, if you see 18 Winged Hussars in your town's garrison after a few days, then you will know that you have an unlimited supply of Winged Hussars. If you take all of them away, there will be another batch of 18 Winged Hussars in a couple of days in-game. This is a great way of gathering a formidable cavalry and the greatest thing is that its completely free. Rescuing Prisoners: When an opposing nation is at war with the Polish Commonwealth, vassals, fiefs, foragers, patrols and any other unit of that particular nation often have Winged Hussars as their prisoners. Outlaws such as Rebels, Deserters, Brigands, Looters and Tatar Raiders in Polish territory can sometimes have some Winged Hussars as prisoners. Although in only on a very rare occasion, Caravans may also have Winged Hussars as prisoners. Recruiting from prisoners: Usually Polish Scouts and Foragers will have Winged Hussars as part of their party, meaning if you can capture one then you can try and recruit it to your party. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Winged Hussar - Default Stats and Equipment Attributes Stat Points Level 21 Strength 11 Agility 10 Intelligence 0 Charisma 0 Health 54 Armor Head Winged Hussar Helmet Body Winged Hussar Coat of Mail, Hussar Coat of Mail Hand ? Foot Good Cavalry Boots Skills Skill Points Ironflesh 4 Power Strike 2 Grenade Throwing 0 Power Draw ? Weapon Master 5 Shield ? Athletics ? Riding 7 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 175 Two Handed Weapons 155 Polearms 165 Archery 0 Firearms 0 Throwing 0 Weapons Melee Hussar Lance Ranged ? Shield ? Mount Hunter Gallery[] With Fire & Sword boxartOgniem I Mieczem (Polish: Fire and Sword)Hussar's ChargeA Winged hussar and a veteran Trivia[] There are several theories as to the existence of the Hussars' iconic "wings". One is that it was used as a method of protection against melee blows to the back. Another is that it was used as a method of psychological warfare, as it would make a clattering sounds that frightened both men and horses, and would present the Hussars as more menacing. Yet another theory is that the noise made from the wings would deafen the horses of the Hussars, who would then be impervious to the distracting noise-makers of Ottoman and Tatar cavalry. In-game, Veterans are distinguished from regulars with the addition of leopard fur on their armor. In reality, the Hussars were more heavily-armed: in addition to their lance and saber, they also carried a koncerz and a couple of pistols. Their in-game loadout is likely the result of a combination of balance reasons and limited weapon slots. Wikipedia has an article on this subject at:Polish Hussars Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)
Winged Hussar (veteran)
Winged Hussar (veteran) Troop Information Culture Polish Commonwealth Acquired from... Winged Hussar Upgrades to... N/A Upgrade Cost N/A The Winged Hussar (veteran) is the upgrade to the Polish Winged Hussar. The veteran unit carries better armor and a Thoroughbred Horse. Tactics[] Winged Hussars are a versatile unit in-game, they can be utilized in any situation. In a ground war against any opposition, it's best to quickly arrange them in rows, command them to mount horses (even though they are mounted, if they are stationary for too long, they will dismount) before letting them charge head on. During a siege, it's best to let your marksmen or infantry soften the enemies' defense before unleashing them into a fortress or town. Despite their melee skills, keep in mind that they don't have any ranged weapons and are very vulnerable to musket fire in volleys. Hussars can change the tide of battles. Even if you are outnumbered, if you have a good company of Winged Hussars, they can demoralize the enemy entirely. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Winged Hussar (veteran) - Default Stats and Equipment Attributes Stat Points Level 25 Strength 12 Agility 11 Intelligence 0 Charisma 0 Health 57 Armor Head Winged Hussar Helmet, Hussar Helmet with Crest Body Winged Hussar Coat of Mail, Hussar Coat of Mail, Hussar Mail With Skin Hand ? Foot Good Cavalry Boots Skills Skill Points Ironflesh 5 Power Strike 3 Grenade Throwing 0 Power Draw ? Weapon Master 6 Shield ? Athletics ? Riding 7 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 170 Polearms 180 Archery 0 Firearms 0 Throwing 0 Weapons Melee Hussar Lance Ranged ? Shield ? Mount Thoroughbred Horse Wikipedia has an article on this subject at:Polish Hussars Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)
With Fire and Sword
For the Mount&Blade game, see Mount&Blade: With Fire & Sword. With Fire and Sword (or Ogniem i mieczem in Polish) is a novel written by Polish author Henryk Sienkiewicz upon which Mount&Blade: With Fire & Sword is based. The novel itself is based on the historical events that took place during the Khmelnytsky Uprising within the years 1648–1657. With Fire and Sword was originally published in 1884 and is the first of three novels in a trilogy. It was followed by The Deluge and Fire in the Steppe. With Fire and Sword is one of the most popular books ever in Poland and is even required reading in schools. It has been translated into most European languages and has been adapted into a film as well as the Mount&Blade game. Wikipedia has an article on this subject at:With Fire and Sword
Wool
Wool Classic/Warband Viking Conquest Games Base value 130 130 130 230 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Wool Cloth Wool is a non-consumable trade good. In Mount&Blade: Warband, it is used with a wool cloth weavery to produce wool cloth. To do this you must speak to your master weaver and give him the items, doing this may increase your profit. In Viking Conquest except trading, wool is needed to build larger types of Boats. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Wool Cloth
Wool Cloth Warband Viking Conquest Games Base value 250 250 320 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... Wool Made Into... N/A Wool Cloth is a non-consumable trade good. It is produced by a wool cloth weavery from wool. A possible trade route for this item may be found between the towns of Ahmerrad and Dhirim. Wool cloth can be purchased in Ahmerrad for under 200 denars and then sold in Dhirim for around 270 denars, depending on the player's trade level and Dhirim's current economic situation. You can buy a wool cloth weavery for an initial cost of 6,000 denars and the weekly cost is 120 denars. The input is 2 wool (can be bought by the player) per week and the out put is 2 wool clothe per week. The average profit is 120 denars and thus has a profit margin of 2.0%. All towns in Warband produce Wool Cloth. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Yartsy
Yartsy Settlement Information Type Village Kingdom Polish Commonwealth Fortification Smolensk World Map With Fire & SwordYartsySmolenskTemplate:World Map/With Fire & Sword Yartsy is a village of the Polish Commonwealth, subordinate to Smolensk. Layout[] Player Elder Fugitive Yartsy is built on uneven surface. It is a Russian-style village with eleven houses and a chapel in the center. The Village Elder can be found by starting from the player's entrance and following the path to the last house on the right. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be found by continuing along the aforementioned path and looking towards the field, beside a haystack. Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Yashlav-bey
Yashlav-bey Official Information Kingdom Crimean Khanate Monarch Khan Islam Giray Title Vassal Personal Details Gender Male Yashlav-bey is initially a vassal of the Crimean Khanate. This article is a stub. You can help out by expanding it. Crimean Khanate Monarch: Claimant: Khan Islam Giray Mehmed Giray Vassals: Ahmed-pasha Argun-bey Baesid-khan Baryn-bey Bukryn-bey Imad-pasha Mansur-bey Mirza Agish Mirza Appak Mirza Argyn Mirza Davletshi Mirza Divey Mirza Enikey Mirza Karach Mirza Yanmamed Mirza Yelchy Sedjet-bey Shirin-bey Uzyn-bey Yashlav-bey
Yataghan/With Fire & Sword
Yataghan YataghanOne-handedBase value: 750 thalersWeight: 1.0Swing: 24cSpeed rating: 104Weapon reach: 80With Fire & Sword
Yefremovo
Yefremovo Settlement Information Type Village Kingdom Muscovite Tsardom Fortification Bryansk Fortress World Map With Fire & SwordYefremovoBryansk FortressTemplate:World Map/With Fire & Sword Yefremovo is a village of the Muscovite Tsardom, subordinate to Bryansk Fortress. Layout[] Player Elder Fugitive Yefremovo is built on flat terrain. It is a Polish/Cossack-style village with thirteen houses. The entire village is on the right side of the road that the player enters from. The Village Elder can be found in front of the largest brick-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found between a lone tree in the village and a small straw-roofed house. Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo
Yelisei
Yelisei Appears in Official Information Culture Russian Character Details Hire Cost 300 thalers Likes Victor De La Buscador Liked by Sarabun Dislikes Ingri, Retreating, Failing Quests, using the collected money of Collect debt from lord Disliked by Nogai Character Background Background Mercenary Yelisei is one of the Heroes in With Fire & Sword. Yelisei is similar to Artimenner and Firentis of the previous games. Dialogue[] Main article: Yelisei/Interactions Stats and equipment[] Yelisei - Default Stats and Equipment Attributes Stat Points Level 5 Strength 8 Agility 9 Intelligence 12 Charisma 8 Health 43 Armor Head Marksman Cap Body Broadcloth Hand ? Foot Old Cavalry Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer 4 Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Firearms 70 Throwing 70 Weapons Melee Simple Saber Ranged ? Shield ? Mount Saddle Horse Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei
Yelisei/Interactions
This is a list of interactions with Yelisei. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Story: Ryazan 6 Story Recap 7 Like Quotes 7.1 Victor de la Buscador 8 Dislike Quotes 8.1 Colonel Zagloba 8.2 Ingri Introduction[] If you're trying to offer me a drink, you better stay back! Oh dear me. I wouldn't think of it! "Wine, vodka or schnapps -- it is my weakness. Just one little sip, and my body starts to itch. My name is Yelisey. I am the fourth son of the Ryazan noble Skiba. From the cradle, my father prepared me for the duty of a warrior. I learned to ride, to shoot with pistols, and to fence. But I do not count myself unlucky, stranger, no more than any other woman, in this fetid backwater, this dung heap among the nations, populated by apes and jackals." A sober soldier? Well, that's exactly what I need. Thank you, sir. This is good cause to drink a couple of mugs of fine kvass... Just keep in mind, I would not stand being dishonored by my commander. Have your kvass, young man, and do not be troubled. I am ready. Just one small request, give me 300 thaler for a new coat. Mine is worn out, I wouldn't want to travel looking so... unpresentable. Of course. Take the money. A moralist abstainer? We do not spend our days praying to God. We make our living by making war. The Cossacks say: "A thin fellow is either a sick man or a poor man". So I hope you understand... For God's sake, you are of no concern to me. Reencounter[] There can be no return home for me, so I look for any business I can find. Retirement[] Captain! Pardon me please, but I feel myself out of place lately. I shall have to look for another company, which would appreciate my true worth. Rehire[] Good day to you, captain. I was wrong when I thought of finding better companions. Would you mind if I join you again? Story: Ryazan[] Ryazan, the first Russian city to fall under the onslaught of the Mongols. I come from these lands. The city today lies fifty verst away from the old town. Yet my homeland is right there. No matter if my town is small. We nobles of Ryazan are proud of our land and our forefathers! Story Recap[] Our estate is not far from Old Ryazan. It was there that I was born. Like Quotes[] Victor de la Buscador[] Pardon me, captain, if I'm sticking my nose into what is no business of mine, but I want you to know something -- Victor de la Buscador is a true warrior and friend! He seemed haughty at first, but now I can see that he is a man one can always rely on. Dislike Quotes[] Colonel Zagloba[] Captain, I can no longer be silent. The presence of that old {s11} is more and more unbearable each day. Learning that I cannot stand even the smell of spirits, he always tries to breathe into my face. And he stinks like an ale-barrel. All the time he yells Polish his songs and the like, and calls the Tsar's warlords cowards and bandits. My patience has reached its limit! Ingri[] Captain, hear me. Ingri has turned my life to hell. First she started patronizing me, then called me her son, and tried to enter my tent during the night. A few days ago she got angry with me for some reason. Called me an insensitive blockhead and an ungrateful fool. A few more nights like this and I shall go look for new companions.
Young Warrior
Young Warrior Troop Information Culture Manhunters Wages 22 peningas/week Acquired from... Monasteries- or -Prisoners Upgrades to... Slave Hunter Upgrade Cost 288 peningas XP for Kill ? experience Ransom Value ? peningas Young Warriors are tier-one manhunter archers in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Young Warrior - Default Stats and Equipment Attributes Stat Points Level 18 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head None Body Tunic Hand None Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 0 Power Strike 5 Power Throw 2 Power Draw 2 Weapon Maintenance 0 Weapon Master 7 Athletics 4 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 90 Polearms 110 Archery 30 Crossbows 0 Throwing 130 Slings 110 Weapons Melee Big Hand Axe Ranged Throwing Spears Shield Round Shield Mount None Trivia[] They are visually present in Farmsteads but cannot be recruited there. Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief
Zamoshye
Zamoshye Settlement Information Type Village Kingdom Polish Commonwealth Fortification Smolensk World Map With Fire & SwordZamoshyeSmolenskTemplate:World Map/With Fire & Sword Zamoshye is a village of the Polish Commonwealth, subordinate to Smolensk. Unlike other villages, Zamoshye is ruled by Warlord Fyodor Obukhovich on all newly started games. Jaques Du Clermont steers you towards this village as a source of tutorial quests for the player to complete in order to get to know basic game mechanics, such as combat and trade. The first quest given in a new campaign will be to Talk to the Zamoshye Elder. Layout[] Player Elder Fugitive Zamoshye is built on an uneven area surrounded by mountains. It is a Russian-style village and has a total of twelve structures: nine houses, a church, a horse stable, and a windmill on the top of a hill. Two houses have shelter for storage attached to them, with one of them storing wood, and the other storing bags, supposedly of wheat. In front of every house is a path that leads to the center of the village, where a water well is located. To the left of the player's entrance there is a field with four haystacks on it. There is a fence between the path and the field, but the player's horse can easily jump over it. The Village Elder can be found by following the path from the entrance up to the well and taking the path straight ahead. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be hiding beside the windmill. Trivia[] This is the only village with a named Village Elder. Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye