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Firentis
Firentis Appears in Official Information Culture Swadia Character Details Hire Cost Free Likes Jeremus Liked by Jeremus Dislikes Katrin, Nizar, Rolf as Emissary, Robbing Villages, Failing Quests, Too Much Fighting Disliked by Katrin and Nizar Connections Suno Noble Yes Character Background Home Suno Background Mercenary Firentis is s Swadian mercenary and one of the companions in Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment 7 Trivia Biography[] Firentis was born and raised in Suno. He was a mercenary cavalry captain along with his brother. They fell in love with a courtesan who both brothers fought over for, this resulted in a drunk quarrel and Firentis killing his brother. Firentis felt guilty for his actions and sought redemption for his crimes. He is met by the player in a random tavern and offer services provided that he use his skills not against the innocent. If he retires from your party, he will wander Calradia for other means of redemption. Personality[] Firentis is an idealistic and passionate man who is prone to fits of extreme anger. He holds strong beliefs in honor, justice, and redemption. Relationships[] Jeremus - Firentis and Jeremus share their views of peace and tiredness of war. Katrin - He dislike Katrin's fear of him for his fratricide. Nizar - Firentis dislike Nizar for his immoral actions in the battle, while confronting him, Nizar later insult Firentis for his fratricide which cause Firentis to attack Nizar. Gameplay[] He has a few initial combat skills and can function well either as an infantryman or a cavalryman. If elevated to lordship, Lord Firentis will hire Swadian troops to fight for him. Dialogue[] Main article: Firentis/Interactions Stats and equipment[] Firentis - Default Stats and Equipment Attributes Stat Points Level 6 Strength 10 Agility 12 Intelligence 10 Charisma 5 Health 47 Armor Head ? Body Tabard Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 2 Power Throw ? Power Draw ? Weapon Master 2 Shield 1 Athletics 3 Riding 2 Horse Archery ? Looting ? Trainer 1 Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 1 Trade ? Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 105 Polearms 105 Archery 105 Crossbows 105 Throwing 105 Weapons Melee Sword Ranged ? Shield ? Mount ? Trivia[] Though Firentis introduces himself as 'a captain of horse' who served the lord of the town he is met in, he has more skill in athletics than riding. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira
Flying Squirrel Entertainment
Flying Squirrel Entertainment logo. Flying Squirrel Entertainment is a small independent game development company based in Europe. They originally formed from the team behind the Mount & Musket modification for Mount&Blade: Warband and went on to make the official downloadable content expansion for the same game, Napoleonic Wars. Games[] Napoleonic Wars External links[] Flying Squirrel Entertainment website
Foragers
"Give us images or taste steel" This article does not have any images.Please help the M&B Wiki by uploading one! Foragers and patrols are the reconnaissance of all With Fire & Sword nations. They spawn as parties of between 10 - 16. One can find several medium class units of their nation and a few more of lower tier units of their nation seemingly in the respective ratio of 2:3. They make it easy for someone to make enemies with other nations without tediously locating caravans. Realistically, they are more viable than large armies as they would be more likely to perform raids on villages than armies would. They are lenient in the fact that they do not chase very far, instead preferring to stick to some kind of patrolling area which most of these parties seem to follow. Tactics[] Lacking a leader, their only tactic is to charge into battle mindlessly. Cavalry will overtake infantry and pepper one's forces until the infantry arrive. For example, Cossack patrols with Zaporozhian Cavalrymen will charge first, and the Poor Cossacks will follow up behind. Regardless of size and composition, all patrols have near enough no tactics at all.
Forest Bandit (classic)
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Forest Bandit Troop Information Culture Bandits Wages 6-3 denars/week Acquired from... Looters- or -Prisoners Upgrades to... Swadian Recruit Upgrade Cost 40 denars XP for Kill 88 experience Ransom Value 73 denars Forest Bandits are bandit archers in Mount&Blade and Warband. Contents 1 Tactics 2 Quotes 3 Stats and Equipment 4 Trivia Tactics[] Inhabiting and roaming the dense forests of Calradia - mainly around the Kingdom of Swadia - they spawn in groups of 4-52. Forest Bandits are lightly armored and carry ranged weapons. They can be quite effective when attacking, as the large number of archers enables them to destroy most enemies at range. Even with their strength in numbers, Forest Bandits are ineffective against heavily armored soldiers, as their attacks are absorbed by their targets' armor. In close quarters, Forest Bandits have no chance versus most foot troops due to their poor melee skills, weak weapons, and lack of decent armor. Despite this, avoid fighting them with tier-one-or-two troops. You should kill Looters to level up your party members before trying to defeat Forest Bandits. Heavy cavalry is suggested against bigger groups of Forest Bandits, and Mercenary Cavalry, Swadian Knights, or Sarranid Mamlukes work well. Other highly effective units are heavy but fast infantry, such as Nord Huscarls. They can be upgraded to Swadian Recruits for 40 denars. This is recommended as it is the beginning of their journey to becoming Swadian Knights, some of the most powerful cavalry in the game. However, avoid upgrading if you need Forest Bandits as expendable skirmishers while on a prolonged campaign. Quotes[] Forest Bandits will say things like: "Everything has a price... even your life!" Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Forest Bandit - Default Stats and Equipment Attributes Stat Points Level 11 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Black Hood(Possible) Hood (a) Body Padded LeatherLeather JerkinRagged OutfitShirt Hand None Foot Leather BootsHide Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 90 Throwing 90 Weapons Melee Quarter StaffAxeHatchet Ranged Short BowHunting BowArrows Shield None Mount None Trivia[] Being of Swadian origin, their usage of bows can be considered somewhat odd since their parent faction's troops employ only crossbows - yet it may be intentional, though, as crossbows were historically employed by professional soldiers only, meaning Forest Bandits would have to be Swadian deserters to get them. While they carried Longbows in classic Mount&Blade, they carry Hunting and Short Bows in Warband, making them a bit weaker. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
France
The banner of France. France, or Empire Français, is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Contents 1 Background 2 Units 3 Voice commands & Battle cries 4 Youtube Gameplay Video Background[] Led by Napoleon Bonaparte himself, the French Empire in 1812 is the most powerful continental state in Europe. Two decades of Revolutionary and Napoleonic warfare have strengthened her huge armies and expanded her borders and spheres of political influence. In 1812 the French armies fight all across the continent - from the mountains of Portugal to the endless steppes of Russia. The French tricolour was already raised over Berlin, and Vienna has been captured - for the first time in the city’s history. All major European nations have already suffered defeats against Bonaparte’s Grande Armée, but the widely stretched French nation is now literally surrounded by the enemies. France will have to battle against the whole of Europe. Again... Units[] Infantry 45e Regiment d'infanterie de ligne - Line Infantry 84e Regiment d'infanterie de ligne - Line Infantry Legion de la Vistule - Line Infantry 1er Régiment de Grenadiers á pied de la Garde Impériale - Guard Infantry 15eme Regiment d'infanterie Ligere - Light Infantry Cavalry 2e Regiment de Hussards - Hussar Regiment de Chevau-Legers Lancers de la Garde - Lancer Regiment de Dragons de l'Imperatrice - Dragoon 9eme Regiment de Cuirassiers - Cuirassier 1er Regiment de Carabiniers - Carabinier Regiment de Grenadiers a Cheval de la Garde - Heavy Cavalry Specialists L'Artillerie - Artillery Sappeur - Engineer Ship Crew - Infantry (Intrepide) L'Empereur Napoleon Bonaparte - Commander Voice commands & Battle cries[] Battle cries "Vive l’Empereur!" - Long live the emperor! "En avant!" - Forwards! "Ecrasez les!" - Crush them! "On va leur percer le flanc!" - We will pierce their flanks! "Vive la France!" - Long live france! "A l'attaque" - To the attack! "A la bataille" - To the battle! "Vive la patrie" - Long live the Mother/Fatherland Surrender "Je me rends!" - I surrender! "On se rend!" - We surrender! "La Garde meurt mais ne se rent pas!" - The old guard dies but never surrenders ! "Ne tirez pas!" - Do not shoot! "Sauve qui peut" - Save me! Officer "Armes!" - Weapons ready! "Aux armes!" - To arms! "En joue!" - Aim! "Feu!" - Fire! "Chargez!" - Charge! "Chargez les baionnettes" - Bayonet charge! "Baionettes au canon!" - Bayonets and cannons! "Compagnie, avancez!" - Company, Advance! "Compagnie, En avant marche!" - Company, Forwards march! "Compagnie, en avant!" - Company, Forwards! "Tenez la position!" - Hold the position! "Tenez cette position!" - Hold this position! "Défendez cette position!" - Defend this position! "Feu à volonté!" - Fire at will! "Compagnie, avec moi!" - Company, with me! "Avec moi!" - With me! "Compagnie, suivez moi!" - Company, follow me! "Compagnie, derrière moi!" - Company, behind me! "Compagnie, sur moi!" - Company, on me! "Reculez" - Fall back! "Retirez-vous!" - Get out of here! "Retraite!" - Retreat! Youtube Gameplay Video[] Mount & Blade Napoleonic Wars - Part 2: Attack Of The Frogs Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Frank Horseman
Frank Horseman Troop Information Culture Mercenary (Christian) Wages 84 - 91 Acquired from... Mead Halls Upgrades to... N/A Frank Horsemen are Viking Conquest mercenary troops found in mead halls. Frank Horseman are melee cavalry units, one of the best in the game. Frank Horseman - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Yes, mail Body Yes, mail Hand No Foot Leather shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 9 Power Strike 6 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 9 Athletics 0 Riding 6 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 6 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 295 Two Handed Weapons 150 Polearms 310 Archery 40 Crossbows 0 Throwing 285 Slings 100 Weapons Melee Sword? Ranged ? Shield Yes Mount Yes Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard
Friese
The Frisians are a Christian culture in Viking Conquest. During the storyline campaign, the player begins in the Kingdom of Friese and starts slightly northeast or northwest of the tutorial village of Doccinga. Contents 1 History 2 Factions 3 Troops 4 Trivia History[] Prior to the game's events, Friese was a Frankish territory. The Danes later freed the disgruntled Frisians but gave the monarchy to a Danish puppet king, Hrorek Hemmingsson. This once again sparked the rebellious fury of the Frisians. Factions[] There is only one Frisian kingdom: Friese. When the Woden Ric is sunk, you wash up near Doccinga and will meet with Thonkrik, the village elder. Once he sends you on the quest to Kennemer, the Jarl quests begin. Once on To Kill a King you have a choice: help the Jarl and kill the Konungr or rush to the coast and help Doccinga defend against Sven Bull-Neck. Banner Name Color Ruler Claimant Capital Kingdom of Friese #ff0088 Konungr Hrorek Hemmingsson - Dorestad Troops[] Frisian Troops Frisian Warrior Horseman Veteran Trivia[] Even though Friese is a puppet state of the Kingdom of Danmark, they still go to war against Northhymbre, another puppet state. Most of the Frisians are Christians, although their rulers are mostly pagan. There is a monastery named Willibrod in the north of Friese. Wikipedia has an article on this subject at:Frisian Kingdom Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Frisian Horseman (Riddere)
Frisian Horseman (Riddere) Troop Information Culture Friese Wages 47 Acquired from... Frisian (Husmo), Frisian villages if high relation Upgrades to... N/A Upgrade Cost N/A XP for Kill ? Ransom Value ? The Frisian Horseman (Riddere) is a second-tier unit of the Friese troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Frisian Horseman (Riddere) - Default Stats and Equipment Attributes Stat Points Level 25 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head (Possible): Helm with Nasal, Helm with Leather Body Frisian Light Armor, Frisian Gambeson Hand ? Foot Ankle Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 210 Polearms 210 Archery 210 Crossbows 210 Throwing 210 Slings 210 Weapons Melee Seax, Heavy Long Spear Ranged Javelins Shield Rawhide Round Shield Mount Pony Frisian Troops Frisian Warrior Horseman Veteran
Gaels
The Gaels are a Christian culture in Viking Conquest. History[] Gaelic tribes in Ireland The Gaels have been in Ireland for thousands of years and had never broken to invaders. During the Roman Era of British history, the Gaels never thought of conquering the Roman lands since they were much stronger than them. After the collapse of the Roman Empire and the subsequent retreat of the Roman administration and army from Britain, the Gaels, along with the Picts, began raiding Britain. These raids were ultimately stopped by Anglo-Saxon mercenaries hired by King Vortigern for this express purpose, with the added side effect that this eventually triggered the Anglo-Saxon settlement of Britain. Although prevented from conquering Britain, the Gaels did not completely stop their raids on the island. In particular, Gaelic raiders begun settling in Scotland, and ultimately merged with the Picts to create the Kingdom of Alban. Factions[] There are seven Gaelic kingdoms: Connachta, Laigin, Mide, Mumain, Uladh, the Tribe of Osraige, and the Ui Neill of Aileach. The Norse Kingdom of Laithlind also controls territory in Ireland. Like the Brittonic areas, the Gaelic kingdoms rarely come into play in the main storyline. However, with the exception of Laithlind, all Irish factions are decently strong when it comes to war with other factions. Banner Name Color Ruler Claimant Capital Kingdom of Connachta #66bbff Ruire Mugron mac Cothaid - Cruaghan Kingdom of Laigin #e2007c Ruire Dunlaing mac Muiredaig - Maistiu Kingdom of Mide #3b3eb4 Ruire Donnchad mac Eochocai - Temair Kingdom of Mumain #ddffcc Ruire Cenn Faelad hua Mugthigirn - Caiseal Kingdom of Uladh #dddd00 Ruire Lethlobar mac Loingsig - Rath Celtair Tribe of Osraige #d7a554 Ruire Cerball mac Dunlainge - Ceall Cainnigh Ui Neill of Aileach #dd2244 Ard Ruire Aed mac Niall Ard Tiarna Dungal Aileach Troops[] Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
General Robert Douglas
Robert Douglas Official Information Kingdom Kingdom of Sweden Monarch King Carl Gustaf Title Vassal Personal Details Gender Male General Robert Douglas is initially a Vassal of the Kingdom of Sweden. He commands a unique retinue of Scottish Pikemen, Musketeer and Swordsmen. He is based on a real person, Robert Douglas (1611–1662), who was a Scottish Field Marshal in the Swedish army, during the Thirty Years' War and the Swedish-Polish wars. Wikipedia has an article on this subject at:Robert Douglas, Count of Skenninge Kingdom of Sweden Monarch: Claimant: King Carl Gustaf Former Queen Christina Vassals: Alexander Leslie Anders Eriksson Arvid Vittenberg Brahe Wisingborg Carl Lebenhaupt Christopher Bjolke Dirich Wernkenen Fabian Von Wersen Frederick William Gustaf Evertsson Horn Gustaf Wrangel Hans Von Koenigsmark Konrad Marenfeld Lennart Torstenson Magnus De la Gardie Nilson Kagg Orvar von Goya Otto Standbok Robert Douglas Simon Grundel-Hemfet
Gentry Cavalryman
Gentry Cavalryman Troop Information Culture Muscovite Tsardom Wages ? thalers/week Acquired from... Heavy Cavalry Commander Upgrades to... Estate Cavalryman (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Gentry Cavalrymen are heavy horse archers of the Muscovite Tsardom. Contents 1 Tactics 2 Stats and Equipment 3 Gallery 4 Trivia Tactics[] Essentially improved Armed Serfs, their role in battle is that of a heavily armed horse archer, comparable to Kalmyk. Armed with bows, clad in mail armor or padded coats, wearing mail armor or padded caps, and riding light horses, Gentry Cavalrymen do less ranged damage than dragoons but are far better in close combat. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Gentry Cavalryman - Default Stats and Equipment Attributes Stat Points Level 15 Strength 11 Agility 7 Intelligence 0 Charisma 0 Health 50 Armor Head MisiurkaPaper Cap Body BehteretsTegilai Hand None Foot Cavalry Boots Skills Skill Points Ironflesh 2 Power Strike 1 Grenade Throwing 0 Power Draw 2 Weapon Master 4 Shield 0 Athletics 0 Riding 4 Shooting from Horseback 4 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 140 Polearms 150 Archery 95 Firearms 0 Throwing 0 Weapons Melee SovnyaChekanCrowbillSaber Ranged LongbowBowEastern Arrows Shield None Mount Saddle Horse Gallery[] In-game stats and equipment Trivia[] Historicaly, a wealthy landed cavalryman was duty-bound to equip a certain number of armed serfs for battle. Wikipedia has an article on this subject at:Landed Army Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard
Geography
Geography is one of the gameplay mechanics, referring to the topographical features of a region. The Mount&Blade games create notional regions inhabited by various factions. Mount&Blade and Warband take place in Calradia. With Fire & Sword takes place in Eastern Europe. Types of Terrain[] Terrain varies widely through both worlds ranging across: Mountains feature extreme altitude changes and steep inclines. Cavalry is impaired here. Steppes are mostly flat with little vegetation, excellent cavalry terrain. Plains feature varied but mostly flat terrain, often featuring low hills, sparse trees and a shallow creek. Forests are typically hilly with denser trees. Archers are often impaired by the limited sightlines and cavalry is hindered by the trees and inclines. Tundras are usually flat or hilly, with a few trees here and there. Deserts are similar to steppes, but with even less vegetation.
German Infantry Musketeer
German Infantry Musketeer Troop Information Culture Polish Commonwealth Wages 9 thaler Acquired from... Prisoners or Commander Upgrades to... German Infantry Musketeer (veteran) XP for Kill 67 XP Ransom Value 67 thalers German Infantry Musketeers are elite native infantry of the Polish Commonwealth. Strangely enough, they also work as Mercenaries for Muscovite Tsardom. Hence their name, they are Catholic German mercenaries that the Polish Commonwealth acquired from the Holy Roman Empire, as they wear the distinguishable yellow vest and blue pants. Carrying sturdy head and body armor for protection and equipped with a Wheellock Musket and Good Sword, the German Infantry Musketeer is a highly improved and westernized version of the Polish Zolnier musketeer unit. Its Veteran version is equipped with the more accurate Miquelet Musket with better stats. They become available for hire at Polish/Muscovite fortifications after a Commander and Infantry/Mercenary Commander have been hired. These mercenaries are different from the mercenaries available at Mercenary Camps as they are only available at Polish and Muscovite fortifications and can therefore only be recruited by Polish and Muscovite faction members. Tactics[] The German Infantry Musketeer is the best musketeer unit that the Polish Commonwealth and Muscovite Tsardom can muster. Its stats and equipment far surpasses its weaker Polish and Muscovite counterparts, making it more efficient in the battlefield and during sieges. Both their regular and veteran counterparts are deadly in a musket firing line, and Are equally matched to the Swedish Lifeguard in terms of stats and melee equipment. While the Swedish and Cossack elite musketeer is equipped with the better Miquelet Musket for ranged combat, the German musketeer carries a morion, which is highly protective against overhead attacks. Though the German Infantry Musketeer can defeat light infantry and cavalry easily with their sword, like all musketeer units, they are vulnerable to medium and heavy cavalry. They will use the butt of their musket once they are in melee, which makes it a poor melee weapon if they don't have enough time to pull out their better sword. Therefore, protecting them with pikemen (German Infantry Pikemen are more useful than the alternatives) improves their effectiveness so that they can fire several rounds into charging enemies without fear of being overwhelmed. To use the German Infantry Musketeers effectively in battle, position them in 2 or 3 rows on the top of hill to give covering fire for your charging cavalry. If you have pikemen, be sure to place them in front of the musketeers, but not too close or else they will cover their line of fire and not too far or else the cavalry or infantry will pass the pikemen, reach toward the top of the hill and slaughter your musketeers. While defending a siege, it is best to stockpile German Musketeers to garrison the fort. Once the battle has started, position your Musketeers in 2 rows in the courtyard to give suppressing fire to the enemy, while your infantry, pikemen, and dismounted melee cavalry block the staircase by charging into the masses of enemies. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. German Infantry Musketeer - Default Stats and Equipment Attributes Stat Points Level 12 Strength 10 Agility 8 Intelligence 0 Charisma 0 Health 49 Armor Head Morion, Cabasset Body German Musketeer Line Uniform Hand ? Foot Shoes with Stockings Skills Skill Points Ironflesh 2 Power Strike 2 Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield ? Athletics 1 Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 70 Polearms 80 Archery 0 Firearms 130 Throwing 0 Weapons Melee Good Sword Ranged Wheellock Musket, Bullets Shield ? Mount ? Trivia[] German Infantry Musketeers are Imperial mercenaries (Holy Roman Empire). The Polish Commonwealth had recruited 8,000 German mercenaries against the Cossacks in the Cossack-Polish War (1648–57). Some German Musketeers were veteran marksmen from the Imperial Army who survived the Thirty Years War (1618-1648). Since they were well disciplined and were both expert marksmen and fencers, they were difficult opponents for the Cossacks, whom a large portion knew little how to fight. The Swedish-Polish war that occurred later saw many of them face rematches against their old Swedish and Scottish adversaries from the Thirty Years' War. They fared less well against the professional soldiers that had defeated them before and accordingly suffered heavy losses, but they played a key role in helping the Commonwealth endure the invasion. Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard
German Infantry Musketeer (veteran)
German Infantry Musketeer (veteran) Troop Information Culture Polish Commonwealth Acquired from... German Infantry Musketeer Upgrades to... N/A German Infantry Musketeer (veteran) looks similar to regular German Infantry Musketeer, but has a better Miquelet Musket. They are elite native infantry of the Polish Commonwealth. Strangely enough, they also work as mercenaries for the Muscovite Tsardom. Tactics[] In battle, German Infantry Musketeer can be considered an equivalent of Swadian Sharpshooter. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. German Infantry Musketeer (veteran) - Default Stats and Equipment Attributes Stat Points Level 16 Strength 11 Agility 9 Intelligence 0 Charisma 0 Health 52 Armor Head Morion, Cabasset Body German Musketeer Line Uniform Hand Infantry Gloves Foot Shoes With Stockings Skills Skill Points Ironflesh 3 Power Strike 3 Grenade Throwing 0 Power Draw ? Weapon Master 4 Shield ? Athletics 1 Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 85 Polearms 95 Archery 0 Firearms 145 Throwing 0 Weapons Melee Good Sword Ranged Miquelet Musket, Bullets Shield ? Mount ? Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)
German Infantry Pikeman
German Infantry Pikeman Troop Information Culture Polish Commonwealth, Muscovite Tsardom Wages 9 thaler Acquired from... Prisoners or Commander Upgrades to... German Infantry Pikeman (veteran) XP for Kill 67 XP Ransom Value 67 thalers German Infantry Pikeman are elite native infantry of the Polish Commonwealth. Strangely enough, they also work as mercenaries for the Muscovite Tsardom. Hence their name, these pikemen units are German mercenaries recruited from the Holy Roman Empire. Carrying heavy head and body armor, the German Pikeman is the improved, westernized version of the Polish and Muscovite Pikemen. They are equally matched to the Swedish Pikeman in terms of stats and equipment. They become available for hire along with the German Infantry Musketeer at Polish or Muscovite fortifications after a Commander and Mercenary Commander have been hired. Regional mercenaries are different from the mercenaries available at Mercenary Camps as they are only available at Polish fortifications and can therefore only be recruited by Polish faction members. Tactics[] The German Infantry Pikeman is the best Pikeman Unit that the Polish Commonwealth and Muscovite Tsardom can muster. In terms of stats and equipment, German Pikeman is more efficient on the battlefield than their weaker Polish or Muscovite counterparts. The fact that they carry a morion, breast plate, and leg guards make them more resilient to enemy attacks. Since they carry long pikes, they are very effective at slowing and breaking up cavalry charges. Once the fighting is in melee, German Pikemen can hold their position far better than the Zolniers and Militiamen. They can also be used against infantry as long as they keep formation. Since German Pikemen carry broadswords during sieges, they can be classified as "Heavy Infantry" and are very useful at either attacking or defending fortifications. In order to use German Pikemen effectively during battle, order them to form 2 or 3 tight columns in front of the Musketeer Units to protect them against charging cavalry or infantry. Placing them on a sloping hill is a good place to keep enemies at bay, but be careful of where you position your pikemen; if they are too close to the Musketeers, they cover their line of fire, but if they are too far to the Musketeers, the cavalry will pass the pikemen and will slaughter your musketeer units. During sieges, make sure that the Pikemen stay together as they attack or defend enemy fortifications. If you are attacking, make sure the musketeers from a line of fire to protect the besieging pikemen. If you are defending, make sure you stockpile German pikemen units as well as musketeers. Once the battle has started, place your pikemen in tight formation at the bottom of the staircase to counter the large waves of enemies, while the musketeers can shoot them in the flank. Mixing the pikemen with heavy infantry and dismounted melee cavalry will increase their effectiveness at defending the position. If you have an army consisting of German Infantry Musketeers and Pikemen in the battlefield and during sieges, you can bet that they will hold their ground and repulse enemy attacks far better than the alternatives. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. German Infantry Pikeman - Default Stats and Equipment Attributes Stat Points Level 12 Strength 10 Agility 7 Intelligence 0 Charisma 0 Health 45 Armor Head Morion, Cabasset Body German Infantry Line Uniform Hand Infantry Gloves Foot Shoes with Stockings Skills Skill Points Ironflesh ? Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 2 Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 115 Polearms 125 Archery 0 Firearms 0 Throwing 0 Weapons Melee Simple Pike Ranged ? Shield ? Mount ? Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard
German Infantry Pikeman (veteran)
German Infantry Pikeman (veteran) Troop Information Culture Polish Commonwealth Acquired from... German Infantry Pikeman (upgrade) Upgrades to... N/A German Infantry Pikeman (veteran) is the heaviest infantry unit in Polish Commonwealth and Muscovite Tsardom. They are elite native infantry of the Polish Commonwealth. Strangely enough, they also work as mercenaries for the Muscovite Tsardom. Tactics[] In battle German Infantry Pikeman can be considered an equivalent of Swadian Infantry. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. German Infantry Pikeman (veteran) - Default Stats and Equipment Attributes Stat Points Level 16 Strength 11 Agility 8 Intelligence 0 Charisma 0 Health 48 Armor Head Morion, Cabasset Body German Infantry Line Uniform Hand Leather Gloves Foot Shoes with Stockings Skills Skill Points Ironflesh 1 Power Strike 2 Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 130 Polearms 140 Archery 0 Firearms 0 Throwing 0 Weapons Melee Pike Ranged ? Shield ? Mount ? Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)
German Pikeman
For other uses, see Pikeman. German Pikeman Troop Information Culture Mercenaries Wages ? thalers/week Acquired from... Mercenary Commander Upgrades to... German Pikeman (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers German Pikemen are regional mercenary infantry of the Kingdom of Sweden. They can be hired in Narva and Allenstein Castle. Tactics[] Somewhere between their Swedish and Scottish counterparts strength-wise, they have better-than armor but lower-than stats. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. German Pikeman - Default Stats and Equipment Attributes Stat Points Level 7 Strength 8 Agility 6 Intelligence 4 Charisma 2 Health 46 Armor Head Simple Morion Body Cuirass On Leather Coat Hand Infantry Gloves Foot Infantry Boots Skills Skill Points Ironflesh ? Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 2 Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 105 Polearms 105 Archery 0 Firearms 0 Throwing 0 Weapons Melee Simple Pike Ranged None Shield None Mount None Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran)
German Pikeman (veteran)
For other uses, see Pikeman. German Pikeman (veteran) Troop Information Culture Mercenaries Wages ? thalers/week Acquired from... German Pikeman Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers German Pikemen (veterans) are veteran regional mercenary infantry of the Kingdom of Sweden. Tactics[] Somewhere between their Swedish and Scottish counterparts strength-wise, they have better-than armor but lower-than stats. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. German Pikeman (veteran) - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head ? Body ? Hand ? Foot ? Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms ? Archery 0 Firearms 0 Throwing 0 Weapons Melee ? Ranged None Shield None Mount None Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran)
Ghilman
Ghilman Official Information Faction Aserai Culture Darshi Leader Randomized Fiefs None Tier ? Wealth ? The Ghilman are a minor clan of the Aserai. They are a brotherhood of slave-warriors. Contents 1 Official Description 2 Members 3 Troop Tree 4 Trivia 5 References Official Description[] The Ghilman are a band of mercenaries who recruit from the tribes of southern Calradia and the lands to the east. They are legally their own slaves and masters: each "sells" himself to the order and, in the process, becomes a part-owner. They are known for their fine horses and fine clothes. But no one should assume from their oiled locks, perfumes and peacock feathers that they spend more time preening than training. Their skills as mounted archers are second to none, and as lancers are close behind the Vlandians and the imperial cataphracts.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Ghilman Troops Koleman Ghilman Ghulam Trivia[] Their culture is listed as Darshi and separate from the Aserai, indicating even more distinctiveness from the Sultanate's disparate major clans. "Ghilman" (singular: "Ghulam") were slave-soldiers and/or mercenaries of Turkic and Caucasian origin that served in armies throughout the Islamic world between the 9th and 19th centuries. This makes sense, seeing as the setting of Bannerlord is based on the early 11th century and the Ghilman are a mercenary clan of slave-soldiers under the Aserai Sultanate. An alternate meaning for "Ghilman" can be found in the Quran, where it means "boys that will serve the righteous in Heaven", though this is inapplicable in-game. References[] ↑ Encyclopedia Calradia, entry "Ghilman" Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal
Ghilman (troop)
Ghilman Troop Information Culture Darshi Wages ? denars/day Acquired from... Koleman Upgrades to... Ghulam Upgrade Cost ? denars Ransom Value ? denars Ghilman are tier-three cavalry of the Ghilman. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Ghilman Troops Koleman Ghilman Ghulam
Ghulam
Ghulam Troop Information Culture Darshi Wages 8 denars/day Acquired from... Ghilman Upgrades to... None Upgrade Cost None Ransom Value ? denars Ghulam are tier-four cavalry of the Ghilman. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Ghilman Troops Koleman Ghilman Ghulam
Gloves (With Fire & Sword)
For (Mount & Blade) Gloves, see Gloves. Similar to others games in the series, Gloves in With Fire and Sword are a minor type of Armor that offer small bonuses to the Body Armor statistic. They are usually expensive for minimum benefits. In the latest version of the game (v1.143), gloves' appearance seems to change from the one presented in the original Mount & Blade to the style adopted in Warband when equipped by the main character. Like other items in Mount&Blade: With Fire & Sword, there are different gloves with the same name or appearance although distinct statistics. List of Gloves[] The following is a complete list of all gloves available in With Fire & Sword. Note not all might be available to the player without the use of modding or cheats. Click [Expand] to see the whole table. Tables can be sorted by clicking on one of the boxes on the top row. Gloves Body Armor Weight Base Value Cavalry Gloves 3 0.25 300 Infantry Gloves 1 0.25 100 Armor Gauntlets 5 1.00 2000 Leather 2 0.25 200 Reiter Gauntlets 6 1.25 2500 Armor Gauntlets 6 1.25 2500 Battered Gloves 1 0.25 100 Leather Gloves 3 0.25 200 Fur Gloves 5 0.25 300 Gauntlets 8 1.00 500 Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment This article is a stub. You can help out by expanding it.
Good Pistol
Good Pistol is a wheellock firearm in With Fire and Sword. It is an elite weapon of Cossack, Polish, Muscovite and Swedish cavalry. This article is a stub. You can help out by expanding it.
Governors
Governors are a feature in Mount&Blade: Bannerlord. Governors are companions or family members assigned to a town or castle that the player owns. Doing so allows those companions use 'Governor' perks that they have to improve said town or castle's characteristics such as Prosperity gain, Loyalty, Security etc. Governor perks[] 25 50 75 100 125 150 175 200 225 250 275 One-Handed Swift Strike: +1 Militia/day Corps-a-corps: +30 Garrison limit To be Blunt: +0,5 Security/day Military Tradition: -5% Garrison wages Stand United: +30% Security from Garrison Two-Handed Berserker: -10% Garrison wages Projectile Deflection: +10% XP to Garrison troops Confidence: +30% build speed to military projects Polearm Guards: +20% XP to Garrison cavalry Drills: +1 Militia/day Keep at Bay: +1 Militia/day Skewer: +1 Security/day Standard Bearer: -20% Garrison infantry wages Bow Merry Men: +1 Militia/day Discipline: +1 Loyalty/day Bulls Eye: +3 Garrison troop XP/day Quick Draw: +5% Taxes Mounted Archery: +20% Security from archers Hunter Clan: -15% Garrison wages Ranger's Swiftness: +20% Security from archers Crossbow Peasant Leader: -20% ranged Garrison troops wages Long Shots: +1 Militia/day Renowned Marksmen: +20% Security from ranged Garrison units Steady: +5% Tariffs Pavise: +30% Ballista accuracy Throwing Focus: +1 Security/day Throwing Competitions: +1 Militia/day Riding Relief Force: +20% Security from mounted Garrison units Breeder: +5% production in bound villages Cavalry Tactics: -50% mounted Garrison troops wages Well Strapped: +0,5 Loyalty/day Shepherd: +15% chance for tier 2 horses in bound villages Mounted Patrols: -50% prisoner escape chance Athletics Durable: 1 Loyalty/day Steady: +10% production in farms, mines, lumber camps, clay pits Energetic: +20% Hearth Growth in bound villages Strong Legs: -20% food consumption under siege Smithing 25 50 75 100 125 150 175 200 225 250 275 Scouting Desert Born: +2,5% Taxes Forest Kin: +10% Taxes from bound villages Village Network: +10% villager party size Tactics Make Them Pay: +25% damage to besieging siege engines On The March: +20% Fortification bonus Pick Them Off The Walls: +25% for double bombardment damage vs besieging troops Gens d'armes: +1 Security/day Roguery Scarface: +5% chance for +1 rel/day with rand. notable One of the Family: +1 recruitment slot for gang leaders Arms Dealer: +2 Militia/Day while under siege Sweet Talker: -20% prisoner escape chance Know-How: +1 Security/day White Lies: +2% chance for +1 rel/day with rand. notable Salt the Earth: +5% Tariffs Dirthy Fighting: +2 Food/Day while under siege Charm In Bloom: +2% chance for +1 rel/day with rand. notable of opposite sex Moral Leader: +1 rel. with notables when a project is completed Parade: +5 Loyalty/day (de facto) Virile: +10% chance for +1 rel/day with rand. notable while cont. proj. is active Meaningful Favors: +5% chance for +1 rel/day with powerful notable Young and Respectful: +2% chance for +1 rel/day with rand. notable of same sex Public Speaker: +10% effect from forums, marketplaces, festivals Leadership Authority: +20% Security from Garrison Citizen Militia: +20% chance to spawn elite militia Raise The Meek: +3 Garrison troop XP/day Heroic Leader: +1 Loyalty/day Veteran's Respect: +20 Garrison limit Trade Toll Gates: +30 Gold/caravan Content Trades: +10% Tariffs Granary Accountant: +20% production of grain, olives, fish, dates in bound villages Self-made Man: +30% build speed for marketplace, workshop, aqueduct Traveling Rumors: +20 Gold/villager party Mercenary Connections: +25% Workshop production Tradeyard Foreman: +20% production of clay, iron, cotton, silver in bound villages Spring of Gold: +20% effect from boosting projects Trickle Down: +2 Prosperity/day while building a project Steward Drill Sergeant: -5% Garrison wages Stiff Upper Lip: -20% Castle Garrison wages Giving Hands: +10% Tariffs Aid Corps: +20% Hearth Growth in bound villages Gourmet: -10% Garrison food cons. under siege Contractors: +10% Town project effects Master of Planning: +20% effect of continuous projects Price of Loyalty: +0,5% Taxes per skill point after 200 Seven Veterans: +1 Militia/day Logistician: +10% Taxes Relocation: +20% effect from boosting projects Forced Labor: +1% construction speed per 3 prisoners Master of Warcraft: -5% food consumption Medicine (+0.1% healing rate per skill point) Triage Tent: -5% food consumption under siege Bush Doctor: +20% Hearth Growth in bound villages Clean Infrastructure: +1 Prosperity/day from civilian projects & +30% recovery from raids in bound villages Battle Hardened: -25% siege attrition loss Pristine Streets: +1 Prosperity/day Perfect Health: +10% animal production in bound villages Physician of People: +1 Loyalty/day Helping Hands: -50% Prosperity loss from starvation Engineering (+0.25% faster building production per skill level) Dungeon Architect: -25% prisoner escape chance Carpenters: +12% project build speed in Towns Dreadful Besieger: +10% siege engine bombardment accuracy Foreman: +100 Prosperity when a project is finished Siege Engineer: +30% HP to defensive siege engines Battlements: +100 max Granary capacity Apprenticeship: +1% Prosperity for each unique project Architecturel Commissions: +20 gold/day for continuous projects Siegeworks: +1 prebuilt Catapult under siege Military Planner: +25% project build speed in Castles Salvager: +0.1% siege ending build speed per Milita Stonecutters: +30% build speed for fortifications, aqueducts and barracks Engineering Guilds: +25% wall HP Clockwork: +20% effect from boosting projects 25 50 75 100 125 150 175 200 225 250 275 Bugs[] Contractors (Steward 200) and Battlements (Engineering 175) are bugged and heavily decrease daily Prosperity gain by significantly decreasing the effect of "Food Surplus" Arms Dealer (Roguery 225) adds flat +2 Militia, not +2% like in-game description says
Halberdier
This article is about the Custom Battle character. You might be looking for Mercenary Halberdier. Halberdier The Halberdier is a character playable in the Custom Battle mode of Mount&Blade: With Fire & Sword. In-game description[] Fierce Scottish warriors were notorious all across Europe. Since the times of Edward III and William Wallace's revolt, Scottish pikemen had been famous for breaking English cavalry. Scottish halberdiers kept alive the glorious traditions of German free lancers and Swedish pikemen. This type of infantry dominated the field In the 15th and 16th centuries, and was still well in demand until the 17th century. Halberdiers successfully countered enemy cavalry and, due to the imperfections of ranged weapons, were able to withstand the onslaught of enemy infantry. Stats[] Halberdier - Default Stats and Equipment Attributes Stat Points Level 20 Strength 12 Agility 12 Intelligence 0 Charisma 0 Health Armor Head Beret Body Scottish Uniform Hand Leather Gloves Foot Infantry Boots Skills Skill Points Ironflesh 3 Power Strike 2 Grenade Throwing 0 Power Draw 0 Weapon Master 4 Shield 0 Athletics 2 Riding 0 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Firearms 100 Throwing 100 Weapons Melee Halberd, Old Short Broadsword Ranged Shield Mount This article is a stub. You can help out by expanding it. With Fire & Sword Custom Battle Troops Reiter Hussar Boyar Cuirassier Mounted Archer Musketeer Netyag Swordsman Rondartschier Pikeman Halberdier
Harami
Harami Troop Information Culture Bandits Wages ? denars/day Acquired from... Nomad Bandit Upgrades to... Aserai Veteran Faris( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Harami are tier-four Desert Bandit cavalry in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 100 Two Handed 80 Polearm 120 Bow 40 Crossbow 0 Throwing 100 Riding 80 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Desert Long SwordFine Steel Leaf SpearJareeds Shield Makeshift Kite Shield Head Armor Trailed Southern Helmet Shoulder Armor Southern Wrapped Scarf Body Armor Southern Robe Over Mail Hand Armor Mail Mittens Foot Armor Mail Chausses Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Trailed Southern Helmet 20 - - - 1.1 Southern Wrapped Scarf - 2 - - 0.5 Southern Robe Over Mail - 25 12 12 8.9 Mail Mittens - - 20 - 1.4 Mail Chausses - - - 22 2.9 Total 20 27 32 34 14.8 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings.(v1.5.7 beta) Melee Name Desert Long Sword Fine Steel Leaf Spear Type 1H Weapon Polearm Class 1H Sword 1H Polearm Swing Speed 80 - Swing Damage 81 - Thrust Speed 87 84 Thrust Damage 38 37 Length ? ? Handling ? ? Weight 1.93 2.01 Shield Name Makeshift Kite Shield Class Large Shield Speed 82 Hit Points 170 Weight 4.2 Throwing Name Jareeds Class Javelins Length 113 Damage 121 (pierce) Missile Speed 28 Accuracy 92 Stack Amount 5 Weight 1.2 Gallery[] Front viewBack viewTroop icon Desert Bandit Troops Bedouin Rover Nomad Bandit Harami Boss
Helmets
The Mail Coif is a common example of Calradian helmets. Helmets are a type of armor that offers bonuses to Head Armor statistics. Head armor is one of the most important forms of personal defense - possibly rivaled only by Shields - as damage to the head can be far more dangerous than anywhere else. Headshots with ranged weapons against unprotected enemies can easily cause one-hit kills. List of Helmets[] Merchandise[] These are "normal" helmets that can be purchased from Armor Merchants and can be found with random modifiers. ▼ Show/Hide Helmets ▼ Helmet Requirement Head Armor Weight Base Value Modifiers Arming Cap - 7 1.0 5 Tattered, Ragged, Sturdy, Thick, Hardened Bascinet STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Bascinet with Aventail STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Bascinet with Nose Guard STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Barbette - 6 0.5 70 Tattered, Ragged, Sturdy, Thick, Hardened Black Hood - 18 2.0 193 Tattered, Ragged, Sturdy, Thick, Hardened Cap with Fur STR 7 15 1.0 50 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Desert Turban STR 7 14 1.5 38 Tattered, Ragged, Sturdy, Thick, Hardened Felt Hat - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened Felt Hat - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened Flat Topped Helmet STR 7 33 1.75 203 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Footman's Helmet - 24 1.5 95 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Full Helm STR 10 51 2.5 811 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Fur Hat - 8 0.5 4 Tattered, Ragged, Sturdy, Thick, Hardened Great Helmet STR 10 53 2.75 980 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Guard Helmet STR 9 47 2.5 555 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Headcloth - 4 0.5 1 Tattered, Ragged, Sturdy, Thick, Hardened Helmet with Cap STR 7 28 1.25 147 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Helmet with Lamellar Guard STR 7 38 2.0 360 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Helmet with Neckguard STR 7 32 1.5 190 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Hood (a) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (b) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (c) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (d) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Horseman Helmet STR 7 25 2.75 180 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Kettle Hat STR 7 35 1.75 240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Cavalry Helmet - 36 2.0 333 Tattered, Ragged, Sturdy, Thick, Hardened Khergit Guard Helmet - 40 2.0 433 Tattered, Ragged, Sturdy, Thick, Hardened Khergit War Helmet - 31 2.0 200 Tattered, Ragged, Sturdy, Thick, Hardened Lady's Hood - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Leather Cap - 18 1.0 8 Tattered, Ragged, Sturdy, Thick, Hardened Leather Warrior Cap - 18 1.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Mail Coif STR 7 22 1.25 71 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nasal Helmet STR 7 26 1.25 121 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Cap - 13 0.75 6 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Cap - 10 0.75 6 Tattered, Ragged, Sturdy, Thick, Hardened Nordic Fighter Helmet STR 7 34 2.0 240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Footman Helmet STR 7 30 1.75 150 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Helmet STR 7 40 2.0 340 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Huscarl's Helmet STR 7 40 2.0 390 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Leather Helmet STR 7 14 1.25 40 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Leather Helmet (veteran) STR 7 20 1.5 70 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Warlord Helmet STR 7 48 2.25 880 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Padded Coif - 11 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Felt Hat STR 7 5 2.0 16 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Keffiyeh Helmet STR 7 35 2.5 290 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Mail Coif STR 7 41 3.0 430 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Veiled Helmet STR 7 47 3.5 810 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Warrior Cap STR 7 19 2.0 90 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Segmented Helmet STR 7 31 1.25 174 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Skullcap - 20 1.0 60 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Spiked Cap STR 7 32 2.0 230 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Spiked Helmet STR 7 38 2.0 278 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Steppe Cap - 14 1.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather a) - 15 1.0 24 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather b) - 16 1.0 36 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather c) - 16 1.0 51 Tattered, Ragged, Sturdy, Thick, Hardened Straw Hat - 2 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Turban STR 7 11 1.0 28 Tattered, Ragged, Sturdy, Thick, Hardened Vaegir Helmet STR 7 21 2.0 110 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir Nobleman Helmet STR 7 45 2.75 710 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir War Helmet STR 7 47 3.0 820 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir War Mask STR 7 52 3.5 950 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Wimple - 4 0.5 10 Tattered, Ragged, Sturdy, Thick, Hardened Wimple with Veil - 4 0.5 10 Tattered, Ragged, Sturdy, Thick, Hardened Winged Great Helmet STR 10 55 2.75 1,240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Cap - 6 1.0 2 Tattered, Ragged, Sturdy, Thick, Hardened Woolen Hood - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Helmets ▲ Non-merchandise[] These helmets are not sold by merchants. They will usually never possess modifiers, even if they are coded to allow for them. However, some may rarely be obtained as loot from enemies wearing such items. Such looted non-merchandise armors may have modifiers. Many of these are also unobtainable for the player without using the cheat menu. ▼ Show/Hide Helmets ▼ Helmet Requirement Head Armor Weight Base Value Acquisition Arena Helmet Blue - 26 1.3 187 Rhodok tournaments Arena Helmet Green - 26 1.3 187 Rhodok tournaments Arena Helmet Red - 26 1.3 187 Rhodok tournaments Arena Helmet Yellow - 26 1.3 187 Rhodok tournaments Arena Turban Blue - 26 1.3 187 Sarranid tournaments Arena Turban Green - 26 1.3 187 Sarranid tournaments Arena Turban Red - 26 1.3 187 Sarranid tournaments Arena Turban Yellow - 26 1.3 187 Sarranid tournaments Black Helmet STR 9 50 2.8 638 Cheats only Byzantion Helmet - 20 2.0 278 Cheats only Crown of Flowers - 4 0.5 1 Worn by female characters during their wedding Felt Steppe Cap - 16 2.0 237 Cheats only Head Cloth (a) - 4 0.5 1 Cheats only Head Cloth (b) - 4 0.5 1 Cheats only Head Wrapping - 3 0.3 16 Looted from Rhodok Tribesmen and Mountain Bandits Khergit Helmet - 33 2.0 361 Cheats only Khergit Lady Hat - 4 0.5 1 Cheats only Khergit Lady Leather Hat - 4 0.5 1 Cheats only Lady Head Cloth (a) - 4 0.5 1 Cheats only Lady Head Cloth (b) - 4 0.5 1 Cheats only Magyar Helmet - 20 2.0 278 Cheats only Pilgrim Hood - 14 1.3 35 Worn when sneaking into enemy towns Rabati - 20 2.0 278 Cheats only Rus Helmet - 20 2.0 278 Cheats only Shahi - 20 2.0 278 Cheats only Sipahi Helmet - 20 2.0 278 Cheats only Steppe Helmet Blue - 20 1.3 187 Khergit, Vaegir tournaments Steppe Helmet Green - 20 1.3 187 Khergit, Vaegir tournaments Steppe Helmet Red - 20 1.3 187 Khergit, Vaegir tournaments Steppe Helmet Yellow - 20 1.3 187 Khergit, Vaegir tournaments Steppe Helmet White - 20 1.3 187 Cheats only Strange Helmet STR 7 44 2.0 824 Part of Strange set Tourney Helm Blue - 30 2.8 187 Swadia tournaments Tourney Helm Green - 30 2.8 187 Swadia tournaments Tourney Helm Red - 30 2.8 187 Swadia tournaments Tourney Helm Yellow - 30 2.8 187 Swadia tournaments Tourney Helm White - 30 2.8 187 Cheats only Turret Hat - 8 0.5 80 Cheats only Turret Hat (blue) - 8 0.5 70 Cheats only Turret Hat (ruby) - 8 0.5 80 Cheats only ▲ Show/Hide Helmets ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Helmets (With Fire & Sword)
In With Fire & Sword, helmets play a lesser role in body protection, since most units carry a wide variety of civilian, felt and fur hats. There are, however, some mail coifs and heavy helmets, typically reserved for elite units. List of helmets[] The list includes ordinary items, worn by common troops, which can be bought at the Marketplace. Helmet Requirement Head Armor Weight Base Value Modifiers Hat(Sweden) None 1 0.5 40 Cloth Hat(Sweden) None 1 0.5 40 Cloth Hat(Sweden) None 1 0.5 40 Cloth Hat(Sweden) <a href=" class="image"><img alt="SwedHat4" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="SwedHat4.jpg" data-image-key="SwedHat4.jpg" data-relevant="0" data-src=" /></a> None 1 0.5 60 Cloth Beret <a href=" class="image"><img alt="Beret1" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Beret1.jpg" data-image-key="Beret1.jpg" data-relevant="0" data-src=" /></a> None 1 0.5 40 Cloth Beret <a href=" class="image"><img alt="Beret2" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Beret2.jpg" data-image-key="Beret2.jpg" data-relevant="0" data-src=" /></a> None 1 0.5 40 Cloth Polish Uniform Hat <a href=" class="image"><img alt="Hat a1" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Hat a1.jpg" data-image-key="Hat_a1.jpg" data-relevant="0" data-src=" /></a> None 1 0.5 40 Cloth Polish Uniform Hat <a href=" class="image"><img alt="PolHat1" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="PolHat1.jpg" data-image-key="PolHat1.jpg" data-relevant="0" data-src=" /></a> None 3 0.8 120 Cloth Polish Uniform Hat <a href=" class="image"><img alt="PolHat2" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="PolHat2.jpg" data-image-key="PolHat2.jpg" data-relevant="0" data-src=" /></a> None 3 0.8 120 Cloth Cap(Polish) <a href=" class="image"><img alt="Hat a2" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Hat a2.jpg" data-image-key="Hat_a2.jpg" data-relevant="0" data-src=" /></a> None 6 1.0 240 Cloth Cap(Russian) <a href=" class="image"><img alt="Hat b1" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Hat b1.jpg" data-image-key="Hat_b1.jpg" data-relevant="0" data-src=" /></a> None 5 1.0 200 Cloth Hat(Tatar) <a href=" class="image"><img alt="TatHat1" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="TatHat1.jpg" data-image-key="TatHat1.jpg" data-relevant="0" data-src=" /></a> None 4 0.8 160 Cloth Hat(Sweden) <a href=" class="image"><img alt="SwedCap" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="SwedCap.jpg" data-image-key="SwedCap.jpg" data-relevant="0" data-src=" /></a> None 5 1.0 200 Cloth Village Cap(Cossack) <a href=" class="image"><img alt="VilHat" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="VilHat.jpg" data-image-key="VilHat.jpg" data-relevant="0" data-src=" /></a> None 7 1.0 280 Cloth Marksman Cap <a href=" class="image"><img alt="RusHat1" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="RusHat1.jpg" data-image-key="RusHat1.jpg" data-relevant="0" data-src=" /></a> None 4 0.8 160 Cloth Marksman Cap <a href=" class="image"><img alt="RusHat3" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="RusHat3.jpg" data-image-key="RusHat3.jpg" data-relevant="0" data-src=" /></a> None 6 1.0 240 Cloth Tatar Cap <a href=" class="image"><img alt="TatCap" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="TatCap.jpg" data-image-key="TatCap.jpg" data-relevant="0" data-src=" /></a> None 7 1.3 280 Cloth Nomad Hat <a href=" class="image"><img alt="NomCap" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="NomCap.jpg" data-image-key="NomCap.jpg" data-relevant="0" data-src=" /></a> None 8 1.5 320 Cloth Fur Cap <a href=" class="image"><img alt="Hat a3" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Hat a3.jpg" data-image-key="Hat_a3.jpg" data-relevant="0" data-src=" /></a> None 7 1.0 280 Cloth Fur Cap <a href=" class="image"><img alt="Hat a4" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Hat a4.jpg" data-image-key="Hat_a4.jpg" data-relevant="0" data-src=" /></a> None 8 1.0 320 Cloth Fur Cap <a href=" class="image"><img alt="Hat a5" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Hat a5.jpg" data-image-key="Hat_a5.jpg" data-relevant="0" data-src=" /></a> None 8 1.0 320 Cloth Simple Cossack Cap <a href=" class="image"><img alt="CosHat1" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="CosHat1.jpg" data-image-key="CosHat1.jpg" data-relevant="0" data-src=" /></a> None 4 1.0 240 Cloth Rank Cossack Cap <a href=" class="image"><img alt="RankHat" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="RankHat.jpg" data-image-key="RankHat.jpg" data-relevant="0" data-src=" /></a> None 4 0.8 160 Cloth Cossack Cap <a href=" class="image"><img alt="Hat d3" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Hat d3.jpg" data-image-key="Hat_d3.jpg" data-relevant="0" data-src=" /></a> None 6 1.0 240 Cloth Cossack Cap <a href=" class="image"><img alt="Hat d4" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Hat d4.jpg" data-image-key="Hat_d4.jpg" data-relevant="0" data-src=" /></a> None 6 1.0 240 Cloth Cossack Cap <a href=" class="image"><img alt="CosHat3" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="CosHat3.jpg" data-image-key="CosHat3.jpg" data-relevant="0" data-src=" /></a> None 6 1.0 250 Cloth Cossack Cap <a href=" class="image"><img alt="CosHat4" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="CosHat4.jpg" data-image-key="CosHat4.jpg" data-relevant="0" data-src=" /></a> None 6 1.0 250 Cloth Janissary Hat <a href=" class="image"><img alt="Jan1" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Jan1.jpg" data-image-key="Jan1.jpg" data-relevant="0" data-src=" /></a> None 6 1.3 250 Cloth Janissary Hat <a href=" class="image"><img alt="Jan2" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Jan2.jpg" data-image-key="Jan2.jpg" data-relevant="0" data-src=" /></a> None 6 1.3 250 Cloth Serduk Cap <a href=" class="image"><img alt="SerCap" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="SerCap.jpg" data-image-key="SerCap.jpg" data-relevant="0" data-src=" /></a> None 7 1.0 280 Cloth Paper Cap <a href=" class="image"><img alt="Paper2" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Paper2.jpg" data-image-key="Paper2.jpg" data-relevant="0" data-src=" /></a> None 15 1.0 825 Cloth Paper Cap <a href=" class="image"><img alt="Paper1" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Paper1.jpg" data-image-key="Paper1.jpg" data-relevant="0" data-src=" /></a> None 17 1.0 935 Cloth Simple Misiurka <a href=" class="image"><img alt="Misurka2" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Misurka2.jpg" data-image-key="Misurka2.jpg" data-relevant="0" data-src=" /></a> 7 20 1.5 1500 Mail Misiurka <a href=" class="image"><img alt="Misurka1" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Misurka1.jpg" data-image-key="Misurka1.jpg" data-relevant="0" data-src=" /></a> 7 23 1.5 1725 Mail Rich Misiurka <a href=" class="image"><img alt="Misurka3" src=" decoding="async" loading="lazy" width="90" height="67" class="thumbimage" data-image-name="Misurka3.jpg" data-image-key="Misurka3.jpg" data-relevant="0" data-src=" /></a> 7 25 1.5 1875 Mail Misiurka Cap <a href=" class="image"><img alt="MisHat" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="MisHat.jpg" data-image-key="MisHat.jpg" data-relevant="0" data-src=" /></a> 7 26 1.8 1950 Mail Simple Morion <a href=" class="image"><img alt="Morion2" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Morion2.jpg" data-image-key="Morion2.jpg" data-relevant="0" data-src=" /></a> 9 31 2.5 2790 Plate Kabasset/Cabasset <a href=" class="image"><img alt="Kabasset" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Kabasset.jpg" data-image-key="Kabasset.jpg" data-relevant="0" data-src=" /></a> 9 33 2.3 2970 Plate Morion <a href=" class="image"><img alt="Morion1" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Morion1.jpg" data-image-key="Morion1.jpg" data-relevant="0" data-src=" /></a> 9 38 3.0 3420 Plate Iron Cap <a href=" class="image"><img alt="IronHat" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="IronHat.jpg" data-image-key="IronHat.jpg" data-relevant="0" data-src=" /></a> 8 27 2.0 2025 Plate Cone <a href=" class="image"><img alt="Cone" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Cone.jpg" data-image-key="Cone.jpg" data-relevant="0" data-src=" /></a> 9 34 2.8 3060 Plate Tatar Helmet <a href=" class="image"><img alt="TatHelm1" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="TatHelm1.jpg" data-image-key="TatHelm1.jpg" data-relevant="0" data-src=" /></a> 8 28 2.3 2100 Plate Tatar Helmet <a href=" class="image"><img alt="TatHelm3" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="TatHelm3.jpg" data-image-key="TatHelm3.jpg" data-relevant="0" data-src=" /></a> 9 32 2.8 2880 Plate Tatar Helmet <a href=" class="image"><img alt="TatHelm3" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="TatHelm3.jpg" data-image-key="TatHelm3.jpg" data-relevant="0" data-src=" /></a> 9 37 3.0 3330 Plate Eastern Helmet <a href=" class="image"><img alt="EastHelm" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="EastHelm.jpg" data-image-key="EastHelm.jpg" data-relevant="0" data-src=" /></a> 11 43 3.3 New Line Helmet <a href=" class="image"><img alt="NewLine" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="NewLine.jpg" data-image-key="NewLine.jpg" data-relevant="0" data-src=" /></a> 8 29 2.0 2175 Plate Shelom <a href=" class="image"><img alt="ReitHelm1" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="ReitHelm1.jpg" data-image-key="ReitHelm1.jpg" data-relevant="0" data-src=" /></a> 8 30 2.0 2700 Plate Moscow Reiter Helmet <a href=" class="image"><img alt="ReitHelm2" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="ReitHelm2.jpg" data-image-key="ReitHelm2.jpg" data-relevant="0" data-src=" /></a> 9 35 2.5 3150 Plate Reiter Helmet <a href=" class="image"><img alt="ReitHelm3" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="ReitHelm3.jpg" data-image-key="ReitHelm3.jpg" data-relevant="0" data-src=" /></a> 9 45 3.5 4725 Plate Boyar Militia Helmet <a href=" class="image"><img alt="BoyarHelm" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="BoyarHelm.jpg" data-image-key="BoyarHelm.jpg" data-relevant="0" data-src=" /></a> 9 46 3.5 4830 Plate Winged Hussar Helmet <a href=" class="image"><img alt="HusHelm2" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="HusHelm2.jpg" data-image-key="HusHelm2.jpg" data-relevant="0" data-src=" /></a> 9 48 3.8 5040 Plate Hussar Helmet With Crest <a href=" class="image"><img alt="HusHelm1" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="HusHelm1.jpg" data-image-key="HusHelm1.jpg" data-relevant="0" data-src=" /></a> 9 50 4.0 5750 Plate Armet <a href=" class="image"><img alt="Armet" src=" decoding="async" loading="lazy" width="90" height="90" class="thumbimage" data-image-name="Armet.jpg" data-image-key="Armet.jpg" data-relevant="0" data-src=" /></a> 9 55 4.3 6325 Plate Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Help the Don Cossacks
Help the Don Cossacks Given by Any lord of the Muscovite Tsardom Reward 650 thaler17 morale400 experience11 renown+6 relations with Muscovite Tsardom+15 relations with Chief Naum Vasiliev-5 relations with Crimean Khanate Penalty None Help the Don Cossacks is a quest unique to With Fire & Sword. It can be obtained by asking any lord of the Muscovite Tsardom for a special mission, but the player must not already be part of a faction. This quest consists of two parts. Internally these are two separate quests that have the same name — though the second part is given immediately after the first part is complete — but this page will describe both quests for easy reading. In the first part of the quest, the lord will inform the player that the Don Cossacks are planning a raid on the Crimean Tatars, and ask that the Tsar aid them with provisions, which the Tsar has already agreed to do. The player is then asked to speak with the Mayor of Moscow, showing him the deed and receiving the goods. The player will then be given 6 Iron, 5 Tools and 5 Linen, and expected to deliver these to Chief Naum Vasiliev. Only upon meeting him and delivering the items, does the player realize that these were not what the Chief wanted, but the player was only delivering what he/she was told to bring. Thus concludes the first part of the quest. The second part of the quest now starts. Chief Naum Vasiliev informs the player that his men report a caravan that has set out from Krakov to Bakhchisaray and the player is tasked with capturing the caravan. Two Village Cossacks will be added to the player's party. The caravan's party consists of 1 Reiter, 1 Caravan Master, 2 Mercenary Musketeers, 6 Mercenary Pikemen and 10 Mercenary Horsemen. They should be intercepted and defeated, and the player will receive a random amount of thalers, 17 morale, a random amount of experience and 11 renown. The two Village Cossacks will now leave the player's party. The player should now report back to Chief Naum Vasiliev to complete the quest, gaining a further 650 thaler, 400 experience, +6 relations with the Muscovite Tsardom, and +15 relations with the Chief, but -5 relations with the Crimean Khanate. If the caravan arrives in Bakhchisaray before player intervention, the player will be scolded by a Village Cossack, and the two of them will also leave the party, but there will be no penalties. Contents 1 Transcript 1.1 Initiation 1.2 Moscow Mayor 1.3 Delivery to Chief Naum Vasiliev 1.4 Intercepting the caravan 1.5 Reporting back to Chief Naum Vasiliev 2 Trivia Transcript[] Initiation[] Noble: Have you heard? The Don Cossacks are planning a raid on the Crimean Tatars. They ask that our father, the Tsar, aid them with provisions. Our Tsar is a kind man, and has ordered the mayor of Moscow to send iron and equipment for the Don. Would you deliver this for us? Player: Why not yourself? Noble: If the Tsar's carts were to travel to the Don, the Tatars would at once know everything. They have spies everywhere. But you -- it is doubtful that you would draw their attention. (Agree) Player: Very well, I agree. Where should I head? Noble: Make your way to Moscow, and speak with the mayor. Give him this deed, and he will provide you with everything you need. The provisions you are to be delivered to the Ataman, Naum Vasiliev. Now make haste! Time is short. (Refuse) Player: I must refuse. I have much other work to do. Noble: Very well, I cannot force you. Moscow Mayor[] Player: Good day to you. I come to collect some supplies for Naum Vasiliev. Here is the deed... Mayor: So, let us see... Signature, seal -- everything in place. All right, take this and sign here. And remember: if the Tatars should learn of these carts, they will cut you to ribbons. Player: They may find me no easy mark. Show me these goods of yours. Delivery to Chief Naum Vasiliev[] Player: Here be the goods that the Tsar of Moscow gave you. Chief Naum Vasiliev: At last! Player: Here, look. Chief Naum Vasiliev: But these are mere provisions. We asked for arms! Player: I brought what I was told to bring. Take it, and let us part ways amicably. Chief Naum Vasiliev: Nay, this will not do! I care not how, but you must bring us pistols and sabers. A week I give you! No more. Player: And what am I to do? Chief Naum Vasiliev: I have a plan. Men that I trust have reported that a cart laden with arms has recently set out to Bakhchisaray. You must capture it! Player: And what if I fail? Chief Naum Vasiliev: You shall not fail, and to be sure of this, I shall give you two Cossacks. Player: Well, I'll see what I can do. I shall try to catch that cart! Chief Naum Vasiliev: Good then. Take the lads and march out. Intercepting the caravan[] Village Cossack: (Success) Ha! Our sabers cut them down quite nicely! And look at all our trophies! Well, I and my man will take the cart, and return to the Ataman. And to you I wish godspeed! (Failure) Damn you! What have you done, you worthless fool? You've let the foe slip clear away. I shall go at once to the Ataman, and tell him of your incompetence... Reporting back to Chief Naum Vasiliev[] Player: I would like to talk about the carts... Chief Naum Vasiliev: On behalf of all the hosts of the Don, thank you for your faithful aid, Player. Oh, we shall meet the Tatars with a great battle. Here, you have well earned your reward. Player: Thank you as well, Ataman. And now I shall depart. Chief Naum Vasiliev: There is one more thing. I have received a report that the captive Tatar escaped. He saw you in the camp, and will no doubt tell his people that it was you who supplied us with our arms. I tell you this, that you will be wary and prepared for the Tatars' revenge. Player: Thank you for the warning. Well, no one can stand in the way of one who walks the path of the righteous. Let us wish each other the best. Farewell! Trivia[] Even if your inventory is not large enough to contain all the items that the mayor of Moscow will send you, you will still receive them and be able to deliver them and nothing will be lost.
Hero tactics
The following are tactical uses of Heroes from Mount&Blade and Warband that will allow one to optimize their party. Contents 1 Conflict Chart 2 Specialization 3 The Raiding Party 4 An Early Troop Set Up 5 A Second-Half Party 6 See also Conflict Chart[] One first must be aware of which hero hates which other heroes, as these conflicts will decrease morale and make it harder to keep your chosen heroes from leaving the party. However, note that it is possible to keep a hero in your party along with someone they hate if you balance this animosity by also recruiting someone whom the prickly hero likes. There are a few approaches to building a group that is stable over time. There is only one lineup that includes 10 heroes and is stable: Alayen (L: Ymira, DL: Nizar, Marnid) Artimenner (L: Lezalit, DL: Klethi, Jeremus) Baheshtur (L: Rolf, DL: Katrin, Marnid) Borcha (L: Marnid, DL: Deshavi, Klethi) Bunduk (L: Katrin, DL: Lezalit, Rolf) Katrin (L: Bunduk, DL: Baheshtur, Firentis) Matheld (L: Nizar, DL: Ymira, Jeremus) Nizar (L: Matheld, DL: Alayen, Firentis) Rolf (L: Baheshtur, DL: Deshavi, Bunduk) Ymira (L: Alayen, DL: Matheld, Lezalit) If you would like 9 heroes, there are 10 possible lineups: Alayen, Artimenner, Baheshtur, Borcha, Firentis, Jeremus, Lezalit, Rolf, Ymira Alayen, Artimenner, Baheshtur, Bunduk, Katrin, Matheld, Nizar, Rolf, Ymira Alayen, Artimenner, Baheshtur, Deshavi, Firentis, Klethi, Lezalit, Matheld, Rolf Alayen, Artimenner, Baheshtur, Deshavi, Firentis, Klethi, Lezalit, Rolf, Ymira Alayen, Artimenner, Borcha, Firentis, Jeremus, Lezalit, Marnid, Rolf, Ymira Alayen, Baheshtur, Borcha, Bunduk, Katrin, Matheld, Nizar, Rolf, Ymira Alayen, Baheshtur, Bunduk, Katrin, Klethi, Matheld, Nizar, Rolf, Ymira Artimenner, Bunduk, Deshavi, Katrin, Klethi, Lezalit, Marnid, Matheld, Nizar Baheshtur, Borcha, Firentis, Jeremus, Lezalit, Marnid, Matheld, Nizar, Rolf Baheshtur, Deshavi, Firentis, Jeremus, Klethi, Lezalit, Matheld, Nizar, Rolf For a total of eight heroes you can focus on the two distinct loops of conflict, choosing one group of heroes from each loop, with two possible choices each. Choose one group of five and one group of three. Groups of five: Artimenner Borcha Matheld * Lezalit * Rolf * Bunduk Deshavi Klethi Jeremus Ymira Groups of three: Alayen * Baheshtur * Firentis * Katrin Marnid Nizar * means they are Noble. In addition to avoiding conflicts, each group of five has a pair of heroes who like each other (Deshavi and Klethi, Artimenner and Lezalit); the other three members of each group of five like someone in a group of three -- although the groups aren't "matched" (Jeremus likes Firentis and Ymira likes Alayen, who are from one group-of-three, while Bunduk likes Katrin, who is from another. Borcha and Matheld like Marnid and Nizar, respectively, but Rolf likes Baheshtur, who is in a different group). There are a total of six noble heroes, all on the left column of the table above. So if you name all nobles as Lords and recruit all the remaining heroes, almost all of them will get on well. Borcha will have a dislike factor of -1 (which may be manageable) and Artimenner will have a dislike factor of -2 (which is not manageable). Specialization[] Each Hero leans toward a specialization. Certain skills will contribute to the party as a whole. However, others are personal or a leader-only specialty, which would be good if they are a Vassal in your kingdom. When a Hero's health falls to 30%, or below, the name will be shown in red text and any of their skills that were aiding the party will not work until they heal back to above 30%. Those with healing abilities should be kept at the bottom of the party list to ensure that they see less battle and therefore are less likely to be wounded too badly to heal others. Common Specializations (note that very high level characters will be able to expand into another specialization): Heavy Hitter (Strength based): Ironflesh, Power Strike, Power Draw. Uses heavy armor and 2 two-handed weapons plus bow and fights on foot (unless there are points for agility/horse archery left over). Alternatively variants include using a Crossbow instead of bow (to save skillpoints in Power Draw) or using a Shield+throwing weapons. Weaponmaster (Agility based): Weapon Master, Shield and Riding or Athletics or Looting. Has just enough strength to enable decent armor and the better one-handed weapons. Fights on foot (Athletics & Looting builds), using a shield and one-handed weapons. A crossbow is also a good idea for the foot variants. The looter in particular should be left in the back with the archers, while the other two can be at the front as Infantry or Cavalry respectively. Horse Archer (Agility based with Strength inclusions): Weapon Master, Riding, Horse Archery. Also needs decent power draw or power throw skill. A riding archer. Bow+Arrows or 2 throwing weapons stacks, 1 Hand weapon and Shield. The trickiest part is balancing between Strength (for the weapon requirements) and agility. If you use crossbows instead don't forget they can only use the lightest ones, which do not pack that much punch. All Intelligence Heroes: One thing about them is that they have about twice the skillpoints as other builds, as each point of intelligence gives one extra skillpoint. What to do with them depends on your overall situation. Training is never a bad idea, as this allows you to quickly upgrade new units without need for combat. You can also make their skills overlap with other heroes, as often you have enough intelligence heroes. They are not very good fighters, so you should level them towards 10 strength, give them a Siege Crossbow and use them as archers. Or totally leave them out of combat and train them via trainer skill/shared experience only. Pathfinder (Intelligence based): Pathfinding, Spotting, Tracking. Allows you to move a lot faster on the strategic map than without them and see enemies before they see you. Very important role for hunting bandits and certain quests. For best effect, combine them with other speed increasing measures. Siege Tactician (Intelligence based): Engineering, Tactics, Training. If you need a castle taken or fief improved, he/she is your man/woman. Since their primary focus is on one Skill, they get the largest amount of spare Skillpoints, which also makes this a good choice for those heroes that already are high level. Doctor (Intelligence based): Surgery, First Aid, Wound Treatment. These guys keep your people alive or get them back on their feet. Surgery greatly reduces the need to recruit and train new troops, while the other two get your heroes back on their feet faster. Leader (Charisma based): As Charisma contains 2/3 Leader Skills, you have two options. Focus on trading only and invest overflowing skill points into other skills, making this hero a trader with wide (but shallow) skill set except for the trading skill. Or groom him/her to become your Vassal later, where Leadership and Prisoner Management are quite useful skills to have. The Raiding Party[] If you get sick of playing the nice-to-peasants honorable knight, you probably want to have "heroes" that don't object to the frequent razing of villages in your party. It's also highly profitable, so the incentive for being evil is there. This chart consists only of like minded heroes should help pick your party: Depending on your morale management skills, a -1 dislike factor should be easily manageable. (Jeremus is not listed but he has -1 with Artimenner AND Matheld) An Early Troop Set Up[] The following is an example of a possible hero set up which will work well with early players. All these people will not have problems with each other, and most will willingly raid villages without protests. Additionally, many of them are nobles, allowing you to bestow fiefs upon them from your kingdom later in the game. Using them in your party for the early portion of the game makes them exceptionally powerful as they fight their own battles as your vassals. Alayen: The first early hero that is a blank slate. Could be made into either of the agility or intelligence heroes. Artimenner: A siege tactician. Baheshtur: An amazing horse archer (Starts with horse archery and power draw). A horse, bow, arrows, and two-handed sword is a practical equipment choice. Borcha: Pathfinder Hero. Comes with some riding skill, but otherwise mostly a low level blank slate to be shaped however you need it. Lezalit: While highly skilled with all weapons, his high intelligence makes him a good candidate as the party doctor. However his high initial level means he gets his skills a lot slower. Alternatively you can use him as an agility hero. Matheld: One of the best heroes available, but also one with the hardest decisions to make; she has existing skillpoints for the heavy hitter with Crossbow, any agility (except looter) role. Or you could skill her to become a vassal later (Charisma Hero). Firentis: An excellent heavy hitter or agility hero. His only problem is he is the only hero in this initial group who objects to raiding villages. Simply send him on a reconnaissance trip if you are going to be involved in such dirty work. Obviously not a good choice for looting skill agility variant. Rolf: Joins you on a pretty high level. Good Intelligence, but the only Intelligence role that fits would be Siege Tactician (due to low Skillpoint requirements). Might also pull off leader build. Ideally suited as either Riding, foot Agility Hero, or Strength Hero. As ranged weapon, consider using throwing weapons. Once you have begun your own kingdom, cycle these heroes out of your party and replace them with the others in the game, who are not nobles and thus make a better second-half party. A Second-Half Party[] The following is an example of a possible hero set up which will work well in the second half of the game. While possible, it is not recommended that you begin with this team as its members are weaker and many have issues with raiding villages, a key source of early income. Nizar: Will eventually be one of your best fighters, but can be a bit tricky in the beginning due to his low ability scores. Katrin: While the weakest hero in the game due to her high starting level and wasted skill points in Inventory management, she can become a respectable fighter with enough experience. Recommend equipping her with a crossbow rather than bow so as to save skill points in Power Draw. Marnid: A blank slate character with Merchant Background. Intelligence is high, so he can be the Siege Tactician or he could be another doctor/pathfinder. Alternatively he could be Leader type, but don't forget he is not Noble if you plan to make him a vassal. He, Katrin, and Nizar should be the first part of your team that you pick up when you make Alayen, Firentis, and Baheshtur vassals of your burgeoning kingdom. Ymira: Another blank slate character with high intelligence. She has some pre-existing doctor skills making her very viable as a replacement doctor. Jeremus: Should be used the way he is, as a siege crossbow-wielding doctor. Deshavi and Klethi: One of these two should be the pathfinder. The other can be any agility hero or a backup pathfinder as you choose. Bunduk: Resist the urge to leave him with a crossbow, instead raise his Power Draw skill to match his already substantial Power Strike and Riding abilities to make him a solid fighter. See also[] Strategy and tactics Player tactics Hints
Highwayman (Bannerlord)
For the Viking Conquest version, see Highwayman. Highwayman Troop Information Culture Bandits Wages ? denars/day Acquired from... Brigand Upgrades to... Vlandian Champion( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Highwaymen are tier-four Mountain Bandit cavalry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Mountain Bandit Troops Hillman Brigand Highwayman Boss
Hillman
Hillman Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... Brigand- or -Vlandian Infantry( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Hillmen are tier-two Mountain Bandit infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mountain Bandit Troops Hillman Brigand Highwayman Boss
Hired Blade
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the Bannerlord version, see Hired Blade (Bannerlord). Hired Blade Troop Information Culture Mercenaries Wages 43-23 denars/week Acquired from... Mercenary Swordsman- or -Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 204 denars Hired Blades are tier-five mercenary infantry in Mount&Blade and Mount&Blade: Warband. Tactics[] Their fighting ability is comparable to dismounted Swadian Knights and will easily win against equal numbers of Sea Raiders. They wear either a Guard Helmet, a Great Helmet, or a Bascinet, a Haubergeon, Leather Gloves, and either Plate Boots, Iron Greaves, or Mail Chausses. They wield either a Heavy Bastard Sword - which they never use two-handed - or an Arming Sword, both together with a Horseman's Heater Shield in their other hand. Hired Blades are easily picked out on the battlefield due to their unusual appearance - heavily armored and dismounted - but are powerful fighters and not to be trifled with. However, since their relatively small shield makes them vulnerable to ranged attacks, they should be backed up with ranged troops to make them most effective. Hired Blades can carve up almost any opposition in close quarters because of the well-balanced nature of their equipment - not making use of unwieldy two-handers or large cumbersome shields - but they should be protected from cavalry running rings around them, especially Khergit Horse Archers, who can make short work of them. Hired Blades will be the shock troops of a mercenary army, out in front to tie up the enemy while the (usually) larger numbers of Mercenary Swordsmen behind close in to finish the job. They do their job well even for their high recruitment cost and wages - as an added bonus, since they rode horses in early versions of Mount&Blade, they are considered mounted when calculating party speed on the overland map. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Hired Blade - Default Stats and Equipment Attributes Stat Points Level 25 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 52 Armor Head Great HelmetGuard HelmetBascinet Body Haubergeon Hand Leather Gloves Foot Plate BootsIron GreavesMail Chausses Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics 5 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Heavy Bastard SwordArming Sword Ranged None Shield Horseman's Heater Shield Mount None Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister
Hired Blade (Bannerlord)
For the classic version, see Hired Blade. Hired Blade Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Mercenary Swordsman- or -Taverns Upgrades to... None Upgrade Cost None Ransom Value ? denars Hired Blades are tier-five mercenary infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister
Hired Crossbow
Hired Crossbow Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Mercenary Guard- or -Taverns Upgrades to... Elite Hired Crossbow Upgrade Cost ? denars Ransom Value ? denars Hired Crossbows are tier-four mercenary archers in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister
Hugu Noyan
Hugu Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Hugu Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Tonju Noyan, Lady Mahraz Siblings: Lady Ayasu Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Hugu Noyan - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Khergit Guard Helmet Body Khergit Lamellar Vest Hand Lamellar Gauntlets Foot Hide Boots, Splinted Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 300 Two Handed Weapons 300 Polearms 300 Archery 300 Crossbows 300 Throwing 300 Weapons Melee Shortened Military Scythe Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Hunter
A Hunter. The Hunter is an excellent all-round horse, with a good balance of stats. It has good speed, charge and maneuverability as well as reasonable armor and hit points. This horse is used by many higher-tier cavalry units such as Vaegir Knights, including the lords of numerous factions (such as King Ragnar). For a new player switching up from their starting horse, the Hunter is faster and more maneuverable than the Swaybacked Saddle Horse that most choices start with, and becomes noticeably more so once your riding skill is higher. When running down enemies, only enemies riding Saddle Horses and Coursers will be able to outrun it. Anyone riding more maneuverable horses like the Steppe Horse, Desert Horse and Sarranid Horse may simply try to out turn and get behind it to the rider's blind spots. This horse is found in every town in the game. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Hunter 18 43 44 24 160 3 810
Huntress
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Huntress Troop Information Culture Mercenaries Wages 5-3 denars Acquired from... Camp Follower Upgrades to... Camp Defender Upgrade Cost 20 denars XP for Kill ? xp Ransom Value 66 denars Huntresses are female mercenary infantrywomen on the path to becoming Sword Sisters. Tactics[] Once Peasant Women have been promoted up to the Huntress level they can join your army without immediately dying, but they are still at risk and must have the support of other troops to help draw enemy fire. They are more vulnerable to infantry, as footmen will face-off against them and repeatedly strike them, whereas mounted units should become distracted by your other units and lose their focus on the Huntresses. If you are training your Huntresses, do not take them into large battles or sieges or they will almost certainly die. A successful promotion of a Huntress will earn you a Camp Defender, the first unit in this troop line that can really be called a soldier. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Huntress - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Skullcap Body Dress, Leather Jerkin Hand ? Foot (Possible): Wrapping Boots Skills Skill Points Ironflesh ? Power Strike 1 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 85 Two Handed Weapons 85 Polearms 85 Archery 85 Crossbows 85 Throwing 85 Weapons Melee Hatchet, Hand Axe, Voulge, Fighting Pick, Club Ranged (Possible): Light Crossbow, Short Bow, Crossbow, Bolts, Arrows Shield (Possible): Nordic Shield, Hide Covered Round Shield Mount ? Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister
Hussar
This article is about the Custom Battle character. You might be looking for Winged Hussar. Hussar The Hussar is a character playable in the Custom Battle mode of Mount&Blade: With Fire & Sword. In-game description[] These unique Polish horsemen are likely the finest heavy cavalry to have ever trodden the earth. Drawn from the brave Polish gentry, the swift hussars boast the finest equipment and military training of the time. The mere sight of these heavily armored warriors charging on their mighty horses would often be enough to inspire panic in the enemy ranks, and break the line of any troops still holding their ground. Nevertheless the hussars should avoid large groups of shooters, especially on a difficult terrain. The hussars' greatest moment of glory came in the battle at Vienna, where they held back the Turkish invasion of Europe. In the 17th century, the hussars were considered the best cavalry in the world. Stats[] Hussar - Default Stats and Equipment Attributes Stat Points Level 25 Strength 13 Agility 12 Intelligence 0 Charisma 0 Health Armor Head Hussar Helmet With Crest Body Hussar Coat of Mail Hand Leather Gloves Foot Good Cavalry Boots Skills Skill Points Ironflesh 3 Power Strike 3 Grenade Throwing 0 Power Draw 0 Weapon Master 5 Shield 0 Athletics 1 Riding 6 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 200 Polearms 200 Archery 200 Firearms 200 Throwing 200 Weapons Melee Hussar Lance, Saber Ranged Shield Mount Thoroughbred Horse This article is a stub. You can help out by expanding it. With Fire & Sword Custom Battle Troops Reiter Hussar Boyar Cuirassier Mounted Archer Musketeer Netyag Swordsman Rondartschier Pikeman Halberdier
Imad-pasha
Imad-pasha Official Information Kingdom Crimean Khanate Monarch Khan Islam Giray Title Pasha Fiefs Azaq-kale Personal Details Gender Male Imad-pasha is a vassal of the Crimean Khanate and the initial owner of Azaq-kale. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Imad-pasha - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health ? Armor Head Rich Misiurka Body BehteretsCivil Dress Hand None Foot Good Cavalry Boots Skills Skill Points Ironflesh 4 Power Strike 5 Grenade Throwing 0 Power Draw 3 Weapon Master 7 Shield 0 Athletics 3 Riding 5 Shooting from Horseback 3 Looting 0 Trainer 0 Tracking 0 Tactics 4 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 2 Leadership 6 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 0 Two Handed Weapons 0 Polearms 190 Archery 190 Firearms 190 Throwing 190 Weapons Melee Saber Ranged None Shield None Mount Thoroughbred Horse Crimean Khanate Monarch: Claimant: Khan Islam Giray Mehmed Giray Vassals: Ahmed-pasha Argun-bey Baesid-khan Baryn-bey Bukryn-bey Imad-pasha Mansur-bey Mirza Agish Mirza Appak Mirza Argyn Mirza Davletshi Mirza Divey Mirza Enikey Mirza Karach Mirza Yanmamed Mirza Yelchy Sedjet-bey Shirin-bey Uzyn-bey Yashlav-bey
Imirza Noyan
Imirza Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Imirza Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Spouse: Lady Selik Children: Karaban Noyan, Lady Thalatha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Imirza Noyan - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Khergit Cavalry Helmet Body Tribal Warrior Outfit Hand Lamellar Gauntlets Foot Hide Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Heavy Sabre, Lance Ranged ? Shield Round Cavalry Shield Mount Courser Gallery[] Imirza Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Imperial Archer
For the multiplayer version, see Archer Militia (Multiplayer). Imperial Archer Troop Information Culture Calradic Empire Wages 3 denars/day Acquired from... Imperial Recruit- or -Imperial villages Upgrades to... Imperial Trained Archer Upgrade Cost 25 denars Ransom Value 50 denars Imperial Archers are tier-two archers of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 40 Two Handed 15 Polearm 20 Bow 40 Crossbow 20 Throwing 15 Riding 5 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Bucellarii
Imperial Bucellarii Troop Information Culture Calradic Empire Wages 12 denars/day Acquired from... Imperial Veteran Archer- or -Imperial villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Imperial Bucellarii are tier-five horse archers of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.3 beta) One Handed 130 Two Handed 40 Polearm 60 Bow 130 Crossbow 60 Throwing 40 Riding 120 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.2.4) Weapons Fine Steel ParamerionSteppe Recurve BowBarbed Arrows Shield ? Head Armor Plumed Helmet Shoulder Armor Studded Imperial Neckguard Body Armor Imperial Mail Vest Hand Armor Guarded Padded Vambraces Foot Armor Leather Cavalier Boots Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Armor Head Body Arm Leg Weight Plumed Helmet 32 - - - 2.9 Studded Imperial Neckguard - 14 7 - 3.6 Imperial Mail Vest - 34 12 12 9.8 Guarded Padded Vambraces - - 14 - 0.6 Leather Cavalier Boots - - - 16 0.9 Total 32 48 33 28 17.8 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Melee Name Fine Steel Paramerion Type 1H Weapon Class 1H Sword Swing Speed 84 Swing Damage 72 Thrust Speed 90 Thrust Damage 49 Weight 1.5 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Bodkin Arrows Type Arrows Accuracy 100 Damage 3 (pierce) Stack Amount 24 Weight 0.048 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Cataphract
For the multiplayer version, see Cataphract (Multiplayer). Imperial Cataphract Troop Information Culture Calradic Empire Wages 12 denars/day Acquired from... Imperial Heavy Horseman- or -Imperial villages (rare) Upgrades to... Imperial Elite Cataphract Upgrade Cost 100 denars Ransom Value ? denars Imperial Cataphracts are tier-five noble cavalry of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.5.5 beta) One Handed 130 Two Handed 50 Polearm 160 Bow 60 Crossbow 20 Throwing 60 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Trivia[] The Imperial Cataphract was previously called "Clibanarii". Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Crossbowman
Imperial Crossbowman Troop Information Culture Calradic Empire Wages 8 denars/day Acquired from... Imperial Trained Archer- or -Imperial villages Upgrades to... Imperial Sergeant Crossbowman Upgrade Cost 100 denars Ransom Value 50 denars Imperial Crossbowmen are tier-four archers of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 45 Polearm 60 Bow 60 Crossbow 100 Throwing 45 Riding 15 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Elite Cataphract
Imperial Elite Cataphract Troop Information Culture Calradic Empire Wages 17 denars/day Acquired from... Imperial Cataphract- or -Imperial villages (rare) Upgrades to... None Upgrade Cost None Ransom Value ? denars Imperial Elite Cataphracts are tier-six noble cavalry of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.4 beta) One Handed 200 Two Handed 60 Polearm 260 Bow 60 Crossbow 25 Throwing 45 Riding 200 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons Courser LanceFine Steel Paramerion Shield Knight's Kite Shield Head Armor Goggled Cataphract Helmet Shoulder Armor Heavy Lamellar Pauldrons Body Armor Heavy Scale Armor Over Mail Hauberk Hand Armor Decorated Imperial Gauntlets Foot Armor Decorated Plate Boots Mount Imperial Charger Mount Harness Imperial Scale Barding Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Goggled Cataphract Helmet 52 - - - 3.6 Imperial Lamellar Shoulders - 17 9 - 3.5 Imperial Scale Armor - 57 16 20 12.7 Decorated Imperial Gauntlets - - 20 - 1.5 Decorated Imperial Boots - - - 20 2.3 Total 52 74 45 40 23.6 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Imperial Lance Fine Steel Paramerion Type Polearm 1H Weapon Class 2H Polearm 1H Sword Swing Speed - 84 Swing Damage - 72 Thrust Speed 86 90 Thrust Damage 40 49 Length ? ? Handling ? ? Weight 2.22 1.5 Shield Name Knight's Kite Shield Class Large Shield Speed 82 Hit Points 550 Weight 4.7 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Elite Menavliaton
Imperial Elite Menavliaton Troop Information Culture Calradic Empire Wages 12 denars/day Acquired from... Imperial Menavliaton- or -Imperial villages Upgrades to... None Upgrade Cost None XP for Kill 2048 experience Ransom Value ? denars Imperial Elite Menavliatons are tier-five infantry of the Calradic Empire. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] As their name suggests, they carry Menavlions along with a one-handed sword. Skills[] (v1.5.3 beta) One Handed 130 Two Handed 80 Polearm 130 Bow 60 Crossbow 40 Throwing 80 Riding 20 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.5.3 beta) Weapons MenavlionFine Steel SpathaPila Shield ? Head Armor Bronze Feathered Spangenhelm Over Mail Shoulder Armor Imperial Lamellar Shoulders Body Armor Imperial Lamellar Hand Armor Heavy Mail Mittens Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Armor Head Body Arm Leg Weight Bronze Feathered Spangenhelm Over Mail 40 - - - 3.4 Imperial Lamellar Shoulders - 20 10 - 3.5 Imperial Lamellar - 44 14 16 22.1 Heavy Mail Mittens - - 30 - 1.7 Strapped Mail Chausses - - - 23 3 Total 40 64 54 39 33.7 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Melee Name Menavlion Fine Steel Spatha Pila Type Polearm 1H Weapon Polearm Class 1H Polearm 1H Sword 1H Polearm Swing Speed 48 89 - Swing Damage 39 68 - Thrust Speed 87 91 90 Thrust Damage 42 50 37 Length ? ? ? Handling ? ? ? Weight 1.81 1.48 1.51 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Equite
Imperial Equite Troop Information Culture Calradic Empire Wages 5 denars/day Acquired from... Imperial Vigla Recruit- or -Imperial villages (rare) Upgrades to... Imperial Heavy Horseman Upgrade Cost ? denars Ransom Value ? denars Imperial Equites are tier-three noble cavalry of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 10 Polearm 100 Bow 30 Crossbow 10 Throwing 10 Riding 70 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Heavy Horseman
Imperial Heavy Horseman Troop Information Culture Calradic Empire Wages 8 denars/day Acquired from... Imperial Equite- or -Imperial villages (rare) Upgrades to... Imperial Cataphract Upgrade Cost ? denars Ransom Value ? denars Imperial Heavy Horsemen are tier-four noble cavalry of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 110 Two Handed 15 Polearm 150 Bow 40 Crossbow 15 Throwing 15 Riding 110 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Infantryman
Imperial Infantryman Troop Information Culture Calradic Empire Wages 3 denars/day Acquired from... Imperial Recruit- or -Looter( Veteran's Respect)- or -Imperial villages Upgrades to... Imperial Trained Infantryman Upgrade Cost 25 denars Ransom Value 50 denars Imperial Infantrymen are tier-two infantry of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.x.x) One Handed 40 Two Handed 20 Polearm 40 Bow 15 Crossbow 15 Throwing 20 Riding 5 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Iron Spatha Shield Leather Bound Kite Shield Head Armor Leather CoifMail Coif Shoulder Armor Scarf Body Armor Infantryman GambesonInfantryman Gambeson Over Leather Jacket Hand Armor Buttoned Leather Bracers Foot Armor Horseman Boots Mount N/A Mount Harness N/A Trivia[] The Imperial Infantryman was previously called "Milite". Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Legionary
For the multiplayer version, see Legionary (Multiplayer). Imperial Legionary Troop Information Culture Calradic Empire Wages 12 denars/day Acquired from... Imperial Veteran Infantryman- or -Imperial villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Imperial Legionaries are tier-five infantry of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.0.0) One Handed 130 Two Handed 80 Polearm 130 Bow 60 Crossbow 60 Throwing 80 Riding 20 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.5.3 beta) Weapons Fine Steel ParamerionPila Shield Fortified Kite Shield Head Armor Imperial Helmet With Metal Strips Shoulder Armor Imperial Padded Shoulders Body Armor Lamellar With Scale Skirt Hand Armor Plated Striped Gauntlets Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Armor Head Body Arm Leg Weight Imperial Helmet With Metal Strips 47 - - - 3.8 Imperial Padded Shoulders - 7 6 - 1.6 Cataphract Lamellar Armor - 48 14 24 22.1 Plated Striped Gauntlets - - 22 - 1.4 Splint Boots - - - 22 2.7 Total 47 55 42 46 31.6 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Melee Name Fine Steel Paramerion Pila Type 1H Weapon Polearm Class 1H Sword 1H Polearm Swing Speed 84 - Swing Damage 72 - Thrust Speed 90 90 Thrust Damage 49 37 Length ? ? Handling ? ? Weight 1.5 1.51 Shield Name Fortified Kite Shield Class Large Shield Speed 82 Hit Points 530 Weight 5.4 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Menavliaton
For the multiplayer version, see Menavlion Infantry (Multiplayer). Imperial Menavliaton Troop Information Culture Calradic Empire Wages 8 denars/day Acquired from... Imperial Trained Infantryman- or -Imperial villages Upgrades to... Imperial Elite Menavliaton Upgrade Cost 50 denars Ransom Value ? denars Imperial Menavliatons are tier-four infantry of the Calradic Empire. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] As their name suggests, they carry Menavlions along with a one-handed sword. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 60 Polearm 100 Bow 45 Crossbow 45 Throwing 60 Riding 15 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Palatine Guard
For the multiplayer version, see Palatine Guard (Multiplayer). Imperial Palatine Guard Troop Information Culture Calradic Empire Wages 12 denars/day Acquired from... Imperial Veteran Archer- or -Imperial villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Imperial Palatine Guards are tier-five archers of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.4) One Handed 130 Two Handed 30 Polearm 80 Bow 140 Crossbow 80 Throwing 60 Riding 20 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.4) Weapons SpathaSteppe War BowBodkin Arrows Shield ? Head Armor Roundkettle Over Mail Shoulder Armor ? Body Armor Legionary Mail Hand Armor Reinforced Padded Mittens Foot Armor Leather Cavalier Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Name Head Body Arm Leg Weight Imperial Lord Helmet 34 - - - 2.8 Legionary Mail - 34 15 18 19 Reinforced Padded Mittens - - 18 - 0.9 Strapped Mail Chausses - - - 6 0.9 Totals 34 34 33 24 23.6 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Melee Name Spatha Type 1H Weapon Class 1H Sword Swing Speed 91 Swing Damage 64 Thrust Speed 92 Thrust Damage 45 Length ? Handling ? Weight 1.41 Ranged Name Steppe War Bow Type Bow Speed 89 Damage 66 (pierce) Accuracy 95 Missile Speed 80 Weight 0.3 Missile Name Bodkin Arrows Type Arrows Accuracy 100 Damage 3 (pierce) Stack Amount 24 Weight 0.048 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Recruit
For the multiplayer version, see Recruit (Multiplayer). Imperial Recruit Troop Information Culture Calradic Empire Wages 2 denars/day Acquired from... Empire Peasant- or -Imperial villages Upgrades to... Imperial Infantryman- or -Imperial Archer Upgrade Cost 15 denars Ransom Value 5 denars Imperial Recruits are tier-one infantry of the Calradic Empire. Skills[] (v1.x.x) One Handed 20 Two Handed 10 Polearm 20 Bow 5 Crossbow 5 Throwing 10 Riding 0 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons PitchforkScytheSickleIron Spatha Shield ? Head Armor Leather CapMerchant Hat Shoulder Armor ? Body Armor Tied Cloth TunicTunic With Shoulder PadsMilitary Tunic Hand Armor ? Foot Armor Horseman Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Sergeant Crossbowman
Imperial Sergeant Crossbowman Troop Information Culture Calradic Empire Wages 12 denars/day Acquired from... Imperial Crossbowman- or -Imperial villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Imperial Sergeant Crossbowmen are tier-five archers of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.4 beta) One Handed 130 Two Handed 60 Polearm 80 Bow 80 Crossbow 130 Throwing 60 Riding 20 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Fine Steel ParamerionHickory CrossbowBolts Shield Reinforced Ironrimmed Kite Shield Head Armor Iron Roundkettle Over Imperial Mail Shoulder Armor Imperial Studded Strip Shoulders Body Armor Imperial Mail Vest Hand Armor Reinforced Padded Mittens Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Iron Roundkettle Over Imperial Mail 30 - - - 3.6 Imperial Studded Strip Shoulders - 16 8 - 4.1 Imperial Mail Vest - 26 12 12 9.8 Reinforced Padded Mittens - - 18 - 0.9 Strapped Mail Chausses - - - 23 3 Total 30 42 38 35 21.4 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Melee Name Fine Steel Paramerion Type 1H Weapon Class 1H Sword Swing Speed 84 Swing Damage 72 Thrust Speed 90 Thrust Damage 49 Length ? Handling ? Weight 1.5 Shield Name Reinforced Ironrimmed Kite Shield Class Large Shield Speed 82 Hit Points 290 Weight 4.7 Ranged Name Hickory Crossbow Type Crossbow Speed 62 Damage 93 (pierce) Accuracy 99 Missile Speed 90 Weight 2.2 Missile Name Bolts Type Bolts Accuracy 100 Damage 0 (pierce) Stack Amount 20 Weight 0.05 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Trained Archer
Imperial Trained Archer Troop Information Culture Calradic Empire Wages 5 denars/day Acquired from... Imperial Archer- or -Imperial villages Upgrades to... Imperial Veteran Archer- or -Imperial Crossbowman Upgrade Cost 50 denars Ransom Value 62 denars Imperial Trained Archers are tier-three archers of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 40 Polearm 30 Bow 70 Crossbow 30 Throwing 40 Riding 10 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Trained Infantryman
Imperial Trained Infantryman Troop Information Culture Calradic Empire Wages 5 denars/day Acquired from... Imperial Infantryman- or -Imperial villages Upgrades to... Imperial Veteran Infantryman- or -Imperial Menavliaton Upgrade Cost 50 denars Ransom Value 62 denars Imperial Trained Infantrymen are tier-three infantry of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Gallery Skills[] (v1.5.3 beta) One Handed 70 Two Handed 40 Polearm 40 Bow 30 Crossbow 30 Throwing 70 Riding 10 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons ? Shield ? Head Armor Heavy Nasalhelm Over Laced Cloth Shoulder Armor Legionary Padded StrapsScarf Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Head Armor Name Heavy Nasalhelm Over Laced Cloth Type ? Tier 6 Head 46 Body - Arm - Leg - Weight 3.1 Shoulder Armor Name Legionary Padded Straps Scarf Type Cape Cape Tier 2 0 Head - - Body 9 2 Arm 4 - Leg - - Weight 1.6 0.5 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Veteran Archer
Imperial Veteran Archer Troop Information Culture Calradic Empire Wages 8 denars/day Acquired from... Imperial Trained Archer- or -Imperial villages Upgrades to... Imperial Palatine Guard- or -Imperial Bucellarii Upgrade Cost 100 denars Ransom Value ? denars Imperial Veteran Archers are tier-four archers of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 60 Two Handed 100 Polearm 60 Bow 100 Crossbow 45 Throwing 45 Riding 15 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Veteran Infantryman
Imperial Veteran Infantryman Troop Information Culture Calradic Empire Wages 8 denars/day Acquired from... Imperial Trained Infantryman- or -Imperial villages Upgrades to... Imperial Legionary Upgrade Cost 50 denars Ransom Value ? denars Imperial Veteran Infantrymen are tier-four infantry of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 60 Polearm 100 Bow 45 Crossbow 45 Throwing 60 Riding 15 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Vigla Recruit
Imperial Vigla Recruit Troop Information Culture Calradic Empire Wages 3 denars/day Acquired from... Imperial villages (rare) Upgrades to... Imperial Equite Upgrade Cost 25 denars Ransom Value ? denars Imperial Vigla Recruits are tier-two noble infantry of the Calradic Empire. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Recruitment availability confirmed in these villages. (v1.0.7) Alosea Arpotis Avasinton Chanopsis Elipa Elvania Epinosa Eunalica Gymos Hetania Lavenia Mecalovea Melion (always there with horse upgrades) Montos Odrysa Onica Oristocorys Polisia Pons Primessos Rhesos Sagolina (always there with horse upgrades) Spotia Syratos Tememos Veron Vinela Skills[] (v1.5.3 beta) One Handed 60 Two Handed 5 Polearm 40 Bow 20 Crossbow 5 Throwing 5 Riding 40 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Ingri/Interactions
This is a list of interactions with Ingri. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Story: Reval 6 Like Quotes 6.1 Oksana 7 Dislike Quotes 7.1 Algirdas 7.2 Sarabun Introduction[] Greetings, sir. The wine here is disgusting, wouldn't you agree? I see you know your wine, eh? "Oh certainly. I am an army quartermaster with a patent from the king of Sweden himself. Or, rather, I used to be... My name is Ingri, and I hail from Reval. If you need provisions for amazing prices, or you wish to sell your merchandise at triple the standard prices, then I am your man! I provided all the food and wine for the court regiment of Carl Gustaf himself -- and everyone was perfectly content with me. Except my competitors, of course! And one day those bastards changed one of my beer barrels, and my clients were treated to horse piss instead of beer -- on the King's birthday no less! Bad luck all around, what can one say. Now I have no patent, and no savings either. Free as a bird, like it or not." Now I am looking for a commander who could appreciate my true worth." Well, you would not be out of place in my party. Very well, I agree to follow you. Now I will take into my hands the matters of selling and buying. -- And I am not only good at trading, but I can hold a blade as well. The carts often need to be protected, as I'm sure you know... Better there be no other women around. Else there's a life of constant squabbles. I think you may get along with my companions. Gather yourself. Just a small nuisance, though. There was a fair here the other day, and I sold some wine to a small party, without permission from the local trade guild. Until I pay their fine of 500 thaler, the guards will not let me leave town. Here, take it. I feel this investment will soon be well repaid. Hell no. I need no thievish female women-haters. I fear I do not have enough in my purse to pay for all your fine talents. So my answer must be no. Pardon me, but I have no time to talk. Good evening to you... Reencounter[] By the way, sir, perhaps you are in need of a quartermaster with some experience? When the carts are brimming with provisions, the barrels are full of good powder, and a merry bottle-o-wine is always there for the day of rest -- well, the war goes much better, believe you me. Retirement[] Pardon me, (sir/madam), but my patience is at end. Your soldiers are gluttonous and ungrateful, and your companions are rude and uncouth. Besides, managing supplies without filling my own pocket is not worthy of my trade. Here is all the income and expenses written down. I hope we may part amicably, yes? Rehire[] My good (sir/lady)! I am so glad to see you once more. The lot of a freelance quartermaster is a poor one. Armies have no need of suppliers: their commanders simply ransack all the settlements they come across on their way. Forget everything I said before, please. I forgive the foolish Swede. I may return to your company, I hope? Story: Reval[] A few more miles and we shall see the walls of Reval! Reval, before it was taken by the Swedes, was a free town and part of the Hanseatic Union. My family used to reside there, even back in the times of the Livonian Order. For the dwellers of Reval, trade is the stuff of life. My father brought Russian hemp to England, and I -- well, I ran away and tagged along with the army. Like Quotes[] Oksana[] Sir, it is said there can be no friendship between women. But let me say this -- I can always count on Oksana. She cured all my cart horses and prepared a broth for me to cast out a fever. I was back on my feet the very next day. I say that she is the worthiest among your followers. Make it known to all, that any man who lays a finger on her shall sup on rotten horse-flesh for the remainder of the journey. Dislike Quotes[] Algirdas[] {Sir/Madam}, let me make this plan. I do not appreciate that noble who thinks of me as of a pile of dirt on the road, or something stuck to his oh-so-noble boot. Yes, I am referring to Algirdas. I am an army quartermaster, not some serf wench! If he once more throws me his coat, muttering through his teeth that "it must be clean by morning", I'm afraid I shall simply have to look for another company. Sarabun[] Tell me honestly, why do we keep that quack in the party? Sarabun is a fraud and a good-for-nothing. His concoctions make my belly hurt, and if he shows those awful leeches to me one more time, I shall feed them to him on the spot... In your place, sir, I would long ago shown him the door. I hope you will do so now, or I shall have to begin my search for another master.
Irish Bodyguard (Riglach)
Irish Bodyguard (Riglach) Troop Information Culture Gaels Wages ? Acquired from... Irish Champion (Caur) Upgrades to... N/A Upgrade Cost N/A XP for Kill ? Ransom Value ? The Irish Bodyguard (Riglach) is a fifth-tier unit of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Bodyguard (Riglach) - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Helm with Mail, Complete Helm, Helm with Leather, Old Complete Helm Body Goidelic Lorica, Goidelic Gambeson Hand ? Foot Goidelic Shoes, Goidelic Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 9 Athletics 5 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 295 Two Handed Weapons 190 Polearms 305 Archery 70 Crossbows 30 Throwing 265 Slings 220 Weapons Melee Heavy Spear, Heavy Long Spear, Long War Spear, Goidelic Long Sword Ranged Horseman Javelins Shield Painted Convex Shield Mount Horse Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard
Ivan Barabash
Ivan Barabash Official Information Kingdom Cossack Hetmanate Monarch Ivan Barabash Title Claimant Personal Details Gender Male Ivan Barabash is the claimant to the Cossack Hetmanate. He is based on a real person who was a Military Yesaul who lived in the late 1600's and headed the Cossack diplomatic mission to the Polish Royal Court. He opposed Bogdan Hmelnitski's support for the Polish king Władysław's (before Jan Kasimir) war against the Crimean Khanate. Ivan Barabash plays a part in the Cossack main storyline quest The Secret of the Black Mace, where the player has to rebel against Bogdan Hmelnitski and then fight against the Muscovite Tsardom. It is also possible to be loyal to Hmelnitski and fight against the Polish Commonwealth instead. Dialogue[] My name is Ivan Barabash. Aye, the Hetman whom all believe long dead. A Cossack by blood, I am. I was the yesaul of the regiment, then a Colonel, then acting Hetman of the Zaporozhian Host. In all ages I tried to live in peace with the Polish gentry... Yet the field secretary, Bogdan Hmelnitski, stirred up the Zaporozhians of the Sich and began a rebellion. The serving Cossacks under my leadership helped the crown forces to quell the rebels, but before the Battle of Yellow Waters, Hmelnitski managed to draw all the chiefs to his side. The night before the battle, they entered the hetman's tent, but I was warned beforehand, and escaped with my life. They thought I was dead, once they saw a body cut to pieces. But it was only the body of my servant. You know what I say? Hmelnitski does not have the future of our people in mind, he is moved by vainglory and revenge. He spells the end Ukraine -- of this I have no doubt. Once I become hetman once more, I can settle matters with the Polish Commonwealth, and Ukraine shall prosper anew among brotherly nations! Reporting back to Hetman Bogdan Hmelnitski[] Ivan Barabash has long since sold out to the damned Poles. Became the field marshal and levied unbearable taxes on the Cossacks to curry favor with the Polish king -- and then helped spread the Catholic faith. That traitor shall lead Ukraine right back into Polish serfdom. The Pereyaslav Council ordered all Cossacks to swear homage to the Tsar of Moscow. Only under the wing of an Orthodox nation would our people be truly free. And believe me, the future of our land lies not in a union with Catholic Poland. Only a hetman who lost his mind would make war against Russia... Trivia[] His full name is Ivan Dmitriyevich Barabash (Russian: Иван Дмитриевич Барабаш, Ukrainian: Іван Барабаш, Polish: Iwan Barabasz). The historical Ivan Barabash, the Cherkassy colonel of the Zaporozhian Host, was executed in 1648 after the Battle of Zhovti Vody for supporting the Polish rulers. His relative, Yakiv Barabash, became the Host Ataman of the Zaporozhian Sich in 1657, and together with Martin Pushkar opposed the reign of Hetman Ivan Vyhovsky. The claimants' rebellion, however, was without success and in 1658 Barabash was executed at Vyhovsky's court. In the novel With Fire and Sword, Hmelnitski invites Barabash to a dinner, and during this visit Hmelnitski sends agents to steal documents from Barabash's home. Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko
Janissary
Janissary Troop Information Culture Crimean Khanate Wages 10 thaler Acquired from... Prisoners or Mercenary Captain Upgrades to... Janissary (veteran) Ransom Value thaler The Janissary is an infantry marksman of the Crimean Khanate. This marksman unit is armed with a Miquelet Musket and a sabre or yataghan in melee combat. They wear signature Janissary blue or green vests and hats. Contents 1 Recruitment 2 Tactics 3 Stats and equipment 4 Trivia Recruitment[] Requires: Must join the Crimean Khanate Mercenary Captain to be appointed for Fortress/towns Cost: 14 Thaler Days Needed: 4 (Copper) Locations: Kzelev Fortress Azaq-Kale Most of Crimean Khanate fortress upon appointed Mercenary Captain Tactics[] Janissaries wear light armor. While they are more proficient than Seymen with their muskets, they're less resistant to damage, and will often go down in one bullet. Musketmen work well in firing lines. Pairing them with archers may improve their lethality as the higher rate of fire from the bows can slow down infantry advances or interrupt opposing marksmen. Janissaries are even more effective when protected by cheap fodder troops, who will absorb enemy bullets. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Janissary - Default Stats and Equipment Attributes Stat Points Level 13 Strength 10 Agility 8 Intelligence 0 Charisma 0 Health 53 Armor Head Janissary Hat Body Janissary Uniform Hand None Foot Janissary Shoes Skills Skill Points Ironflesh 4 Power Strike 3 Grenade Throwing 0 Power Draw Weapon Master 4 Shield 0 Athletics 3 Riding 0 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Firearms 120 Throwing 0 Weapons Melee Yataghan, Saber Ranged Miquelet Musket, Heavy Bullets Shield None Mount None Trivia[] The Janissary Corps (derived from the Ottoman Turkish words yeni ceri, meaning new soldier) were infantry musketeer units that formed the Ottoman Sultan's bodyguards and household troops. They were formed by the Sultan Murad I from Christian boys levied through the devsirme system from conquered countries in the 14th century and was disbanded by the Sultan Mahmud II in 1826 due to the Auspicious Incident (a failed coup attempted by the janissaries against the Sultan). The Janissary Corps was distinctive in a number of ways: they were the first regular army to wear uniforms; marched to the music, the mehter, lived in barracks and used mainly firearms. In those aspects the janissaries can be seen as the precursor of the modern military system. Although the janissaries were bodyguards of the Ottoman Sultan, due to the fact that the Crimean Khanate was a protectorate of the Ottoman Empire, some janissary ortas (battalions) were sent to Crimea for protecting and policing the Empire's puppet nation. Wikipedia has an article on this subject at:Janissary Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) National Mercenary Troops Tatar Infantryman Tatar Cavalryman Azap Cebelu Janissary Kalmyk Scottish Musketeer Scottish Pikeman Scottish Swordsman German Infantry Pikeman German Infantry Musketeer
Janissary (veteran)
Janissary (veteran) Troop Information Culture Crimean Khanate Wages 14 thaler Acquired from... Prisoners or Janissary (upgrade) Upgrades to... No Further Upgrades Ransom Value thaler The Janissary (veteran) is an infantry marksman of the Crimean Khanate, and is the upgraded version of the Janissary. Armed with a musket, they also wear signature Janissary Hats. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Janissary (veteran) - Default Stats and Equipment Attributes Stat Points Level 17 Strength 11 Agility 9 Intelligence 0 Charisma 0 Health 56 Armor Head Janissary Hat Body Janissary Uniform Hand None Foot Janissary Shoes Skills Skill Points Ironflesh 5 Power Strike 4 Grenade Throwing 0 Power Draw 0 Weapon Master 5 Shield 0 Athletics 3 Riding 0 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 115 Polearms 125 Archery 0 Firearms 135 Throwing 0 Weapons Melee Good Yataghan, Saber Ranged Good Miquelet Musket, Heavy Bullets Shield None Mount None Wikipedia has an article on this subject at:Janissary Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) National Mercenary Troops Tatar Infantryman Tatar Cavalryman Azap Cebelu Janissary Kalmyk Scottish Musketeer Scottish Pikeman Scottish Swordsman German Infantry Pikeman German Infantry Musketeer
Jaques de Clermont
Jaques de Clermont. Jaques de Clermont is the first person you meet after the tutorial in Mount&Blade: With Fire & Sword. Jaques is from the Clermont family hailing for Languedoc. His family line descends from Count Simon de Clermont. Unlike Simon, Jaques doesn’t have any great titles or vast lands. Before the player meets Jaques, he had served in the Guard of Cardinal Mazarin. Too full of pride Jaques decided to challenge a d'Artagnan (Lt. of Royal musketeers) to a duel. Fully knowing his skill with a saber and a pistol, the guileful Gascon thought to avoid the risk, and convinced the Queen that he had secretly planned an attempt to end the life of young Louis (The Lt.). So on the night of the duel Jaques was forced to flee to Paris, now forced to wander the fields of Europe in disgrace. Jaques is also involved in the Cossack main storyline quest The Secret of the Black Mace. Jaques de Clermont on the map. Trivia[] The name is actually spelled Jacques in French. In the game's code, Jaques is referred to variously as monfor or monfore. It was likely originally intended that Jaques would be a descendant of a certain Montfort dynasty, a name used by three unrelated dynasties of the Middle Ages: Montfort-l'Amaury, Montfort-sur-Risle and a Swabian house simply known as Montfort.
Jarl Marayirr
Jarl Marayirr Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Marayirr is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. His banner is a Sarranid-like yellow, and depicts two horses and a sword, though the Nords have no cavalry and prefer axes to swords. That, coupled with his looks and name, may lead people to believe that he is somehow related to the Sarranids, but there is no lore that references such a connection. Family[] Parents: Jarl Turya, Lady Hild Siblings: Lady Endegrid Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Marayirr - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Nordic Warlord Helmet Body Fur Coat, Banded Armor Hand Mail Mittens Foot Nomad Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 150 Polearms 150 Archery 150 Crossbows 150 Throwing 150 Weapons Melee Nordic War Sword Ranged Throwing Axes Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jasaq
Jasaq Troop Information Culture Crimean Khanate Wages 6 thalers Acquired from... Prisoners or Commander Upgrades to... Jasaq (veteran) Ransom Value thalers The Jasaq is a light horse archer of the Crimean Khanate. Tactics[] Try to keep them out of direct combat. Jasaqs are fast and proficient archers. Traditional horse archer tactics are to circle the target and rain arrows on it. Given the way horse archery works in M&B this is typically a counter clockwise rotation. Pistols by contrast typically circle clockwise. Against shielded targets typically commanders try to lure the shieldwall into breaking formation at which point the archers can attempt to flank the targets and attack unshielded sides. Against large musket blocks massed horse archers may take significant casualties while circling and it may be wiser to charge in close where the height advantage of the horses and speed of sabers can outpace the clubbing effect of muskets. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Jasaq - Default Stats and Equipment Attributes Stat Points Level 8 Strength 6 Agility 8 Intelligence 0 Charisma 0 Health 41 Armor Head Nomad Hat, Tatar Cap Body Robe Hand None Foot Old Boots Skills Skill Points Ironflesh 0 Power Strike 0 Grenade Throwing 0 Power Draw 2 Weapon Master 0 Shield 0 Athletics 0 Riding 5 Shooting from Horseback 4 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 85 Polearms 95 Archery 95 Firearms 0 Throwing 0 Weapons Melee Simple Saber, Simple Tatar Saber Ranged Bow, Tatar Arrows Shield None Mount Steppe Horse Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)
Jasaq (veteran)
Jasaq (veteran) Troop Information Culture Crimean Khanate Wages 7 thalers Acquired from... Prisoners or Jasaq (Upgrade) Upgrades to... N/A Ransom Value ? thalers The Jasaq (veteran) is a light horsearcher of the Crimean Khanate. They are armed with a bow and saber. Tactics[] Try to keep them out of direct combat. Jasaqs are fast and proficient archers. Traditional horse archer tactics are to circle the target and rain arrows on it. Given the way horse archery works in M&B this is typically a counter clockwise rotation. Pistols by contrast typically circle clockwise. Against shielded targets typically commanders try to lure the shieldwall into breaking formation at which point the archers can attempt to flank the targets and attack unshielded sides. Against large musket blocks massed horse archers may take significant casualties while circling and it may be wiser to charge in close where the height advantage of the horses and speed of sabers can outpace the clubbing effect of muskets. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Jasaq (veteran) - Default Stats and Equipment Attributes Stat Points Level 11 Strength 7 Agility 9 Intelligence 0 Charisma 0 Health 44 Armor Head Nomad Hat, Tatar Cap Body Robe Hand None Foot Old Boots Skills Skill Points Ironflesh 1 Power Strike 0 Grenade Throwing 0 Power Draw 3 Weapon Master 0 Shield 0 Athletics 0 Riding 6 Shooting from Horseback 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 110 Firearms 0 Throwing 0 Weapons Melee Saber, Tatar Saber Ranged Tatar Bow, Tatar Arrows Shield None Mount Steppe Horse Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)
Jawwal
Jawwal Official Information Faction Aserai Leader Randomized Fiefs None Tier ? Wealth ? The Jawwal are a minor clan of the Aserai. They are Bedouin desert nomads.[1] Contents 1 Official Description 2 Members 3 Troop Tree 4 References Official Description[] The Jawwal, or "Roamers", are the main Bedouin confederacy in the Nahasa desert. They wander from highland to lowland grazing ground, declaring huge swathes of the desert their "territory" in which any caravan must offer protection money. They compose poems of their deeds and mock the other clans of the Banu Asera for giving up the "freedom" of black wool tents for stone houses in the oases. The other clans consider them boastful nuisances, though grudgingly respect them as protectors of the old ways.[2] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Jawwal Troops Jawwal Recruit Jawwal Camel Rider Jawwal Bedouin References[] ↑ ↑ Encyclopedia Calradia, entry "Jawwal" Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal
Jawwal Bedouin
Jawwal Bedouin Troop Information Culture Aserai Wages ? denars/day Acquired from... Jawwal Camel Rider Upgrades to... None Upgrade Cost None Ransom Value ? denars Jawwal Bedouin are tier-four cavalry of the Jawwal. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Jawwal Troops Jawwal Recruit Jawwal Camel Rider Jawwal Bedouin
Jawwal Camel Rider
Jawwal Camel Rider Troop Information Culture Aserai Wages ? denars/day Acquired from... Jawwal Recruit Upgrades to... Jawwal Bedouin Upgrade Cost ? denars Ransom Value ? denars Jawwal Camel Riders are tier-three cavalry of the Jawwal. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Jawwal Troops Jawwal Recruit Jawwal Camel Rider Jawwal Bedouin
Jawwal Recruit
Jawwal Recruit Troop Information Culture Aserai Wages ? denars/day Acquired from... Jawwal Upgrades to... Jawwal Camel Rider Upgrade Cost ? denars Ransom Value ? denars Jawwal Recruits are tier-two infatry of the Jawwal. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Jawwal Troops Jawwal Recruit Jawwal Camel Rider Jawwal Bedouin
Jesse Hopkins
Jesse Hopkins is the composer of all music for the original Mount&Blade and Warband. Biography[] Jesse Hopkins is a self-taught composer from the Northeast United States, where he composed film scores for student filmmakers, DVDs, live events and television. Hopkins then relocated to the American Southeast and began composing remotely for video games. He now publishes recordings and sheet music under J.S. Hopkins Records and J.S. Hopkins Publishing. With a dedication to compositional craft and its impact on the audience, Jesse Hopkins has composed the scores for more than thirty commercial projects, including Mount&Blade featuring the Russian State Symphony Cinema Orchestra, Mount&Blade: Warband, Gratuitous Space Battles, The Adventures of Shuggy, and the Kaiju Big Battel series. For Mount&Blade II: Bannerlord, "Homage to Warband" and "Warband Travel Homage" are arrangements of Hopkins' original compositions for Mount&Blade. The action music in Bannerlord also interpolates Hopkins' main theme. Links[] Spotify Page Internet Movie Database Entry
Kalmyk
Kalmyk Troop Information Culture Mercenaries Wages 29 thalers/week Acquired from... Mercenary Commander Upgrades to... Kalmyk (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Kalmyk are national mercenary horse archers of the Muscovite Tsardom. Tactics[] Medium horsemen from a branch of the Oirats and descendants of the famed Mongol hordes that rampaged across much of Asia and Eastern Europe, they fight in the traditional style of their ancestors and their fellow Oirats: on a horse with a bow and arrow. Uniquely distinguished from all other Muscovite troops by their foreign Eastern Armor and Eastern Broadswords, Kalmyk are excellent cavalrymen and horse archers. As a Mongol people, Kalmyk are skilled horse archers and are deadliest if used so. Their fine Eastern Bows and Eastern Arrows have higher piercing damage than typical Bows and Arrows, making their rain of arrows all the more deadly. Their Saddle Horses also give them enough speed to evade most enemies, even mounted ones. Should they run out of arrows or if an enemy gets too close, however, Kalmyk can unsheathe their Eastern Broadswords - with reasonable cutting power as well as a stabbing ability, it is long and acceptably fast to swing, making it a good cavalry weapon. With their sturdy Eastern Armor, Eastern Helmets, and Eastern Boots, they have decent protection against enemy attacks of all kinds, making them reliable medium cavalry - and should they lose their mounts or find themselves without one to begin with during sieges and other situations, medium infantry. Nevertheless, Kalmyk will find it difficult to contend with amassed gunpowder troops, whose firearms can pierce their armor. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Kalmyk - Default Stats and Equipment Attributes Stat Points Level 13 Strength 9 Agility 8 Intelligence ? Charisma ? Health ? Armor Head Eastern Helmet Body Eastern Brigandine Hand None Foot Eastern Boots Skills Skill Points Ironflesh 0 Power Strike ? Grenade Throwing ? Power Draw 2 Weapon Master ? Shield ? Athletics ? Riding 3 Shooting from Horseback 4 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 105 Polearms 105 Archery 95 Firearms 0 Throwing 0 Weapons Melee Eastern Broadsword Ranged BowEastern Arrows Shield None Mount Saddle Horse Trivia[] Historically, the Kalmyk moved from their homelands in Mongolia to Kazakhstan and eventually the area around the current city of Astrakhan, where they settled and formed the Kalmyk Khanate. As the Russians - then organized in the Muscovite Tsardom - could not stop their settling, they chose to instead ally with the Kalmyk since they could be used as auxiliary cavalry in invasions against Muslim Turkic khanates such as the Crimeans. This is probably why Kalmyk are found in the Tsardom's troops in-game - these men could simply be auxiliaries on loan from their Khanate, much like Ottoman troops for the Crimean Khanate or Scottish soldiers for the Kingdom of Sweden. Wikipedia has an article on this subject at:Kalmyk Khanate Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard
Kalmyk (veteran)
Kalmyk (veteran) Troop Information Culture Mercenaries Wages ? thalers/week Acquired from... Kalmyk Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Kalmyk (veterans) are veteran national mercenary horse archers of the Muscovite Tsardom. Tactics[] Medium horsemen with slightly better fighting skills, a slightly better mount, from a branch of the Oirats, and descendants of the famed Mongol hordes that rampaged across much of Asia and Eastern Europe, they fight in the traditional style of their ancestors and their fellow Oirats: on a horse with a bow and arrow. Uniquely distinguished from all other Muscovite troops by their foreign Eastern Armor and Eastern Broadswords, veteran Kalmyk are excellent cavalrymen and horse archers. As a Mongol people, veteran Kalmyk are skilled horse archers and are deadliest if used so. Their fine Eastern Bows and Eastern Arrows have higher piercing damage than typical Bows and Arrows, making their rain of arrows all the more deadly. Their Saddle Horses also give them enough speed to evade most enemies, even mounted ones. Should they run out of arrows or if an enemy gets too close, however, veteran Kalmyk can unsheathe their Eastern Broadswords - with reasonable cutting power as well as a stabbing ability, it is long and acceptably fast to swing, making it a good cavalry weapon. With their sturdy Eastern Armor, Eastern Helmets, and Eastern Boots, they have decent protection against enemy attacks of all kinds, making them reliable medium cavalry - and should they lose their mounts or find themselves without one to begin with during sieges and other situations, medium infantry. Nevertheless, veteran Kalmyk will find it difficult to contend with amassed gunpowder troops, whose firearms can pierce their armor. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Kalmyk (veteran) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 10 Agility 9 Intelligence ? Charisma ? Health ? Armor Head Eastern Helmet Body Eastern Brigandine Hand None Foot Eastern Boots Skills Skill Points Ironflesh 1 Power Strike ? Grenade Throwing ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 3 Shooting from Horseback 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 110 Firearms 0 Throwing 0 Weapons Melee Eastern Broadsword Ranged BowEastern Arrows Shield None Mount Saddle Horse Trivia[] Historically, the Kalmyk moved from their homelands in Mongolia to Kazakhstan and eventually the area around the current city of Astrakhan, where they settled and formed the Kalmyk Khanate. As the Russians - then organized in the Muscovite Tsardom - could not stop their settling, they chose to instead ally with the Kalmyk since they could be used as auxiliary cavalry in invasions against Muslim Turkic khanates such as the Crimeans. This is probably why Kalmyk are found in the Tsardom's troops in-game - these men could simply be auxiliaries on loan from their Khanate, much like Ottoman troops for the Crimean Khanate or Scottish soldiers for the Kingdom of Sweden. Wikipedia has an article on this subject at:Kalmyk Khanate Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard
Kapikulu
Kapikulu Troop Information Culture Crimean Khanate Wages 2 thalers/week Acquired from... Nomad- or -Commander Upgrades to... Kapikulu (veteran) Upgrade Cost 10 thalers XP for Kill ? experience Ransom Value 12 thalers Kapikulu are militia archers of the Crimean Khanate. Tactics[] The only militia archers carrying a shield for melee combat as well as having the highest total proficiencies than other five alternatives', their ease of recruitment and low wages makes them ideal for bulking up town/fortress garrisons. In contrast, their limited party speed and slower tactical speed makes them less desirable than Bajrak for field battles and the mobile style of warfare the Khanate excels at - it is for sieges, where mounted troops are deprived of their horses, that Kapikulu's slightly better armor makes them a better choice than Bajrak. For ranged combat, Kapikulu operate best when holding ground with unobstructed lines of fire and whittling down advancing enemies - they however have trouble inflicting casualties on moving cavalry troops, so the player is advised to focus on unhorsing them. As with any bowmen, their high rate of fire with low damage and low penetration arrows will quickly empty their quivers and thus care must be taken to economize their fire and only permit them to shoot when they have a reasonable chance of inflicting damage. This can be accomplished by masking their line of sight to only ranges they can reasonably hit at or using formation commands, although managing Kapikulu's formation fire can be hard when they are out the player's sight. Teaming them up with firearm-equipped troops can help crush stronger armor, allowing their weaker damage to prove effective. For close combat, Kapikulu's poor melee skill, low hit points, and relatively weak armor makes them very vulnerable. As such and since they fall quickly to melee attacks, significant effort should be made to keep them shooting and not swinging - optimal ratios for bow fire should be approximately 30 to 1 to down heavily armored troops and 10 to 1 against lightly armored troops - but their arrows will sometimes never penetrate enemy armor, forcing them to depend on lucky headshots. Kapikulu, like all fielded infantry, need to be kept in formation to avoid marauding cavalry isolating and destroying them - tight formations will however get them mown down by enemy marksmen, therefore the player should have them neutralized by tying them up in melee combat or masking a Kapikulu formation with terrain features to avoid taking unanswered casualties. Alternatively, Kapikulu can be used to protect more expensive troops by absorbing bullets, arrows, and cavalry charges, sacrificing themselves to protect their comrades and shift combat inertia in the player's favor. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Kapikulu - Default Stats and Equipment Attributes Stat Points Level 5 Strength 6 Agility 6 Intelligence 0 Charisma 0 Health 41 Armor Head Hat Body RobeSimple Robe Hand None Foot Village Boots Skills Skill Points Ironflesh 0 Power Strike 0 Grenade Throwing 0 Power Draw 1 Weapon Master 0 Shield 2 Athletics 2 Riding 1 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 75 Two Handed Weapons 55 Polearms 65 Archery 55 Firearms 0 Throwing 0 Weapons Melee Simple SaberSimple Tatar SaberSimple Yataghan Ranged LongbowArrows Shield (Possible) Shield Mount None Trivia[] "Kapikulu" references an Ottoman Empire military organization which included the Janissaries. Wikipedia has an article on this subject at:Kapikulu Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)
Kapikulu (veteran)
Kapikulu (veteran) Troop Information Culture Crimean Khanate Wages 5 thalers/week Acquired from... Kapikulu Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Kapikulu (veterans) are veteran militia archers of the Crimean Khanate. Tactics[] The only veteran militia archers carrying a shield for melee combat as well as having the highest total proficiencies than other five alternatives', their ease of recruitment and low wages makes them ideal for bulking up town/fortress garrisons. In contrast, their limited party speed and slower tactical speed makes them less desirable than veteran Bajrak for field battles and the mobile style of warfare the Khanate excels at - it is for sieges, where mounted troops are deprived of their horses, that veteran Kapikulu's slightly better armor - their Simple Misiurka granting them 20 head armor, the strongest when compared to five other veteran militia archer alternatives - makes them a better choice than veteran Bajrak. For ranged combat, veteran Kapikulu operate best when holding ground with unobstructed lines of fire and whittling down advancing enemies - they however have trouble inflicting casualties on moving cavalry troops, so the player is advised to focus on unhorsing them. As with any bowmen, their high rate of fire with low damage and low penetration arrows will quickly empty their quivers and thus care must be taken to economize their fire and only permit them to shoot when they have a reasonable chance of inflicting damage. This can be accomplished by masking their line of sight to only ranges they can reasonably hit at or using formation commands, although managing veteran Kapikulu's formation fire can be hard when they are out the player's sight. Teaming them up with firearm-equipped troops can help crush stronger armor, allowing their weaker damage to prove effective. For close combat, veteran Kapikulu's poor melee skill, low hit points, and relatively weak armor makes them very vulnerable. As such and since they fall quickly to melee attacks, significant effort should be made to keep them shooting and not swinging - optimal ratios for bow fire should be approximately 30 to 1 to down heavily armored troops and 10 to 1 against lightly armored troops - but their arrows will sometimes never penetrate enemy armor, forcing them to depend on lucky headshots. Veteran Kapikulu, like all fielded infantry, need to be kept in formation to avoid marauding cavalry isolating and destroying them - tight formations will however get them mown down by enemy marksmen, therefore the player should have them neutralized by tying them up in melee combat or masking a veteran Kapikulu formation with terrain features to avoid taking unanswered casualties. Alternatively, veteran Kapikulu can be used to protect more expensive troops by absorbing bullets, arrows, and cavalry charges, sacrificing themselves to protect their comrades and shift combat inertia in the player's favor. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Kapikulu (veteran) - Default Stats and Equipment Attributes Stat Points Level 8 Strength 7 Agility 7 Intelligence 0 Charisma 0 Health 42 Armor Head Simple Misiurka Body RobeSimple Robe Hand None Foot Village Boots Skills Skill Points Ironflesh 0 Power Strike 0 Grenade Throwing 0 Power Draw 2 Weapon Master 0 Shield 3 Athletics 2 Riding 1 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 70 Polearms 80 Archery 70 Firearms 0 Throwing 0 Weapons Melee YataghanSimple SaberSimple Tatar Saber Ranged LongbowBowTatar Arrows Shield Simple Shield Mount None Trivia[] "Kapikulu" references an Ottoman Empire military organization which included the Janissaries. Wikipedia has an article on this subject at:Kapikulu Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)
Karaban Noyan
Karaban Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Karaban Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Imirza Noyan, Lady Selik Siblings: Lady Thalatha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Karaban Noyan - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Khergit Guard Helmet Body Nomad Vest, Khergit Elite Armor Hand Scale Gauntlets Foot Hide Boots, Splinted Greaves Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 180 Polearms 180 Archery 180 Crossbows 180 Throwing 180 Weapons Melee War Axe, Lance Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Karlsson/Interactions
This is a list of interactions with Karlsson. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Story: Vyborg 6 Like Quotes 6.1 Priest Spasokukotsky 7 Dislike Quotes 7.1 Algirdas 7.2 Tepes Introduction[] Herr Ritter, would you join me for a drink? Aye, why not. And what would a Swedish musketeer be doing in these lands? Nay, I have merely been discharged for a time. I served in the musket regiment of General Lennart Torstenson's, the finest commander in all of Sweden. I took part in the battle of Jankau, where we utterly defeated the very best of the German forces! Ah, those were the days! Our regiment was given leave in a prosperous town of Great Poland. We soldiers of His Majesty, King Carl, allowed ourselves to relax a little. And the tale that I sold my halberd to a trader is but a blatant lie! I mean, I can recall no such thing... Morning come, and word of it came to the regiment commander, and he relieved me of my soldier's patent. Yet I have not abandoned hope to re-enlist. I already prepared a petition, which I shall personally deliver to King Karl [sic]. However, the quarters of our august monarch moves with the army, and I squandered almost all my savings chasing after it." A soldier who fought under Torstenson himself can indeed be of use to me... Very well. But know that I am not only a good marksman and pikeman... I also manage prisoners well, and can help with collecting war trophies. Just keep in mind, in the Swedish army we are accustomed to regular meals and timely pay. And I shall not fight against my own nation, either. I do hope you understand. Very well. Prepare yourself for a journey, free lance. Let us see what you're worth. And one more thing. After I lost all my possessions, I had to sell my cuirass. Could you afford me 400 thaler in advance, that I might pay back to the usurer? Without a cuirass in battle, I would be worth little more than a turtle without a shell. There's 400 thaler in this purse. I hope you will work off this lone withyour loyal service. You must be mistaken, free lance. This is no royal regiment that I command. You should return to the Swedish army. We do not walk the same path. Pardon me, but I am in hurry. Reencounter[] I wonder if you need a veteran free lance in your party? Retirement[] Herr (Kommandant/Kommandantin), but I must insist on canceling our agreement. The place of a soldier is not amongst mercenaries, but in the regular royal forces. May good fortune follow you, wherever your path takes you! Rehire[] (Herr/Dame) (player)! A few weeks in a musketeer regiment have been enough for me to understand my mistake. Instead of fighting, we were square-bashing all day, and when I returned from a leave just a little bit drunk, I received ten days of incarceration. Sitting in the cold wet basement, I recalled our campaigns as some of the happiest times in my life. I already bought some parchment and wrote a new contract. Would you kindly sign it? Story: Vyborg[] I was born and grew up in these lands. Ah Vyborg, the great city of the Swedish crusaders, who arrived here in the XIII Century to bring the light of the Christian faith to the barbaric Karelian heathens. The first fortress here was erected in 1293 on the orders of king Tolhils Knutsen. My city is under the watchful eye of God. In September of 1495, the fortress of Vyborg was besieged by the regiments of Ivan the Third, the Tsar of Moscow. And just when the city was preparing to lower its flags and open the gates, a cross appeared in the skies. The siege army, fearing God's wrath, fled the city. Our family has passed this tale from generation to generation. Like Quotes[] Priest Spasokukotsky[] To be frank, if there is an upright man amongst us, it is surely Priest Spasokukotsky. Even though I am a Lutheran, I consider him a holy father. Especially after that communion when him, when he and I finished off a wood-o-wine full of good Tokay. Our holy father is also quite useful in battle, as you have no doubt noticed. Last time he yelled such swears and curses that the enemy's horses lost their speed. Dislike Quotes[] Algirdas[] Herr Kommandant, forgive me for being frank -- but that Lithuanian parvenu Algirdas gives me no peace. He imagines himself an officer and demands I be his servant. I am a Swedish free lance, and I answer only to he who pays my wages. My sword is for sale, but not my honor. If this continues, I shall have to part ways with you. Tepes[] (herr/dame) (player)! I must note that this Tepes is rather suspicious. He does not enjoy the sunlight, wanders about the camp at night, and behaves strangely in general. Once I awoke and saw his pale face and teeth above me. I do not enjoy standing under the same banner as a vampire.
Khan Islam Giray
Khan Islam Giray Official Information Kingdom Crimean Khanate Title Khan Fiefs Bakhchisaray Culture Crimean Tatar Religion Islam Personal Details Gender Male Siblings Mehmed Giray Khan Islam Giray is the ruler of the Crimean Khanate. He is the initial owner of Bakhchisaray and has a unique retinue of Nokhors and Janissaries. The claimant to his rule is his brother Mehmed Giray. Stats and Equipment[] Khan Islam Giray - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Tatar Helmet Body BehteretsCivil Dress Hand ? Foot Good Cavalry Boots Skills Skill Points Ironflesh 6 Power Strike 7 Grenade Throwing 0 Power Draw 5 Weapon Master 9 Shield ? Athletics 5 Riding 7 Shooting from Horseback 5 Looting ? Trainer ? Tracking ? Tactics 8 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Firearms 220 Throwing 220 Weapons Melee Good Crowbill Ranged ? Shield ? Mount Thoroughbred Horse Trivia[] He is based on a real person who ruled the Crimean Khanate from 1644 to 1654. His real name was "İslâm III Giray". When the Cossacks, led by Bohdan Khmelnytsky, were rebelling, İslâm III actually allied with them to fight against the Poles. After the Treaty of Pereyaslav, he switched sides and allied with the Polish Commonwealth against the Muscovite Tsardom. Wikipedia has an article on this subject at:İslâm III Giray Crimean Khanate Monarch: Claimant: Khan Islam Giray Mehmed Giray Vassals: Ahmed-pasha Argun-bey Baesid-khan Baryn-bey Bukryn-bey Imad-pasha Mansur-bey Mirza Agish Mirza Appak Mirza Argyn Mirza Davletshi Mirza Divey Mirza Enikey Mirza Karach Mirza Yanmamed Mirza Yelchy Sedjet-bey Shirin-bey Uzyn-bey Yashlav-bey
Khergit Horse Archer
Khergit Horse Archer Troop Information Culture Khergit Khanate Wages 17-9 denars Acquired from... Khergit Horseman Upgrades to... Khergit Veteran Horse Archer Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Khergit Horse Archers are troops of the Khergit Khanate. They are between Khergit Horsemen and Khergit Veteran Horse Archers in their troop line. Their upgrade path is a bit unusual, as they actually have the same level, lower Ironflesh and power Draw skills, and weaker horses than Horsemen. To compensate, they wield stronger bows (and javelins) and have more ranged proficiency. Tactics[] Regular Horse Archers use pretty much the same tactics as Khergit Veteran Horse Archers, but you need to be careful since they don't have as much armor. Don't tell them to charge, because their melee weapons aren't very powerful and their horses die easily. They also don't have much Ironflesh or Power Strike. It would be best just to have your Horse Archers hold position on top of a hill, where they can use their amazing accuracy and bows effectively, just until they become more suited to running around the battlefield. You may also use them for garrisons, since they are accurate, powerful, and easy to replace. Despite being no more than augmented Horsemen, they do have their advantages. They spawn with bows that allow famous tactics like the Cantabrian circle to be put into use. A horse archer is the most evasive of all units, meaning it is possible for a small group to beat many more. In comparison, footmen and melee cavalry are likely to be flinging themselves into the depths of combat, whereas the horse archer can survive for as long as their commander keeps them away from others and allows them to pepper enemy positions with high accuracy. When used in combat alongside Khergit Lancers, like any other ranged unit, they can take advantage of the distraction provided in order to stick a well-placed arrow or javelin into the backs of otherwise shielded targets. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Horse Archer - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible): Steppe Cap (leather b), Nomad Cap (b) Body Tribal Warrior Outfit, Nomad Robe Hand ? Foot Khergit Leather Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw 3 Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 5 Horse Archery 4 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 110 Crossbows 80 Throwing 110 Weapons Melee Sabre, Flanged Mace, Spear Ranged Khergit Bow, Arrows, Bodkin Arrows, Javelins Shield (Possible): Plain Cavalry Shield, Round Cavalry Shield Mount Steppe Horse Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer
Khergit Horse Archer (multiplayer)
The Khergit Horse Archer is the ranged class of the Khergit Khanate in Multiplayer games. With a variety of powerful bows, excellent arrows, and the unique combination of mounted archery, the Khergit horse archer is a formidable class; however, its proficiencies at anything but archery are poor (and even its archery proficiency is slightly sub-par for an archer), and it has the worst helmet options of any class in the game. Stats[] Attributes Stat Points Level 21 Strength 15 Agility 18 Intelligence 30 Charisma 30 Health 50 Relevant Skills Skill Points Ironflesh 0 Power Strike 0 Power Throw 0 Power Draw 5 Shield 1 Athletics 3 Riding 2 Horse Archery 3 Proficiencies Weapon type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 142 Crossbows 60 Throwing 100 Equipment[] Khergit horse archers have some notable archery equipment. Their bow selection is very good -- being equivalent to that of a Vaegir archer in every way except lacking the war bow. Khergit arrows are excellent -- although pricey. Their helmets are the weakest of any multiplayer class. Some of the armor choices seem like traps for the unwary. For example, although there are four helmet choices, the free steppe cap is the second best one: you pay more (slightly) for a downgrade for two of the helmets. Steppe armor is another choice which, barring a strong aesthetic appeal or the like, generally seems best avoided: it means paying 195 denars for armor that is heavier, has 8 lower torso protection, and 8 higher leg protection. At the very least, consider upgrade boots before steppe armor. Khergit armor + Khergit leather boots is strictly superior, statistically, to steppe armor + hide boots: higher torso protection, equal leg protection, lower weight, and lower cost. Helmets Helmet Price +15 Steppe cap free Nomad cap 6 +14 Steppe cap 14 +16 Steppe cap 36 Torso Armors Armor Price Khergit armor free Steppe armor 195 Tribal warrior outfit 728 Khergit lamellar vest 970 Shoes Shoes Price Hide boots free Nomad boots 90 Khergit leather boots 120 Splinted leather greaves 310 Splinted greaves 853 Gloves Gloves Price Leather Gloves 90 Weapons Weapon Price Melee Weapons Nomad sabre free 30c Sabre 191 31c Sabre 294 Heavy sabre 384 Ranged Weapons Nomad bow free Khergit bow 269 Strong bow 437 Arrows free Khergit Arrows 410 Mounts Mount Price Steppe horse 230 Bot Khergit Horse Archers Being holdovers from an earlier period, bot Khergit horse archers generally have higher non-archery proficiencies than PC Khergit horse archers although lower archery proficiency, as well as some equipment choices unavailable to PC horse archers. In spite of their lower archery proficiency, their high horse archery skill means that, in practice, they're more accurate when shooting on the run than PC Khergit horse archers, in addition to riding faster thanks to a higher riding skill. They carry a sabre (type 2), khergit bow, khergit arrows, and a round cavalry shield. The cavalry shield was removed some time ago from the equipment choices of PC Khergit horse archers, but the bots still have them, giving them a formidable defensive ability when not wielding their bows. They wear Khergit cavalry helmets (another holdover item deemed to powerful for PC Khergit horse archers), tribal warrior outfits, Khergit leather boots, and ride steppe horses. With low strength and no ironflesh, they are less durable than PC horse archers, however. Khergit Horse Archer (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head Khergit cavalry helmet Body Tribal warrior outfit Hand ? Foot Khergit leather boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 5 Weapon Master ? Shield 2 Athletics 0 Riding 6 Horse Archery 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 126 Crossbows 90 Throwing 90 Weapons Melee 31c Sabre Ranged Khergit bow, Khergit arrows Shield Round cavalry shield Mount Steppe horse
Khergit Horseman
Khergit Horseman Troop Information Culture Khergit Khanate Wages 18 denars17-9 denars Acquired from... Khergit Skirmisher Upgrades to... Khergit Horse Archer -or-Khergit Lancer Upgrade Cost 20 denars40 denars XP for Kill 114 xp Ransom Value 96 denars Khergit Horsemen are troops of the Khergit Khanate. The name Khergit Horseman is somewhat redundant, since nearly all Khergit troops are mounted. Tactics[] Khergit Horsemen are rather competent at ranged mounted combat. Their bow and quiver, augmented with 4 Power Draw and 3 Horse Archery, makes them useful at harassment. They also upgrade pretty fast into either a Khergit Lancer or a Khergit Horse Archer, both of which are useful on the battlefield. Since Horsemen don't have any Power Strike but have lots of Power Draw, it may be best for them to hold position with your Horse Archers on top of a hill, or simply out of the way, on level terrain, to rain arrows down on the enemy while your Lancers charge through their lines. They are also suited to siege defense, as they shoot at a decent pace, with above average firepower. In Warband, they have a very high chance of riding Hunters as well as wielding Light Lances along with their standard Nomad Bow and Arrows. As a result, Khergit Horsemen are a very useful general purpose cavalry unit. They are cheaper than the first cavalry available to any other faction thanks to their lower troop tier, and they are usable as skirmishers as long as they remain under the player's direct command. Horsemen are arguably more useful than their upgraded counterparts, as they do not suffer as badly from ammunition limitations like either normal or elite Horse Archers, nor are they as prone to getting surrounded and killed as Courser mounted Lancers. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Horseman - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head (Possible): Steppe Cap (leather a), Steppe Cap (leather b), Spiked Helmet, Nomad Cap Body Nomad Robe, Nomad Vest Hand ? Foot Khergit Leather Boots, Hide Boots Skills Skill Points Ironflesh 2 Power Strike ? Power Throw 2 Power Draw 4 Weapon Master ? Shield 1 Athletics ? Riding 5 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Light Lance, Sabre, Spear Ranged Nomad Bow, Arrows Shield (Possible): Plain Cavalry Shield, Round Cavalry Shield Mount Steppe Horse, Hunter Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer
Khergit Infantry
Khergit Infantry is the melee infantry class of the Khergit Khanate in Multiplayer games. In the lore of the campaign, Khergit Infantry seems almost like a contradiction -- and, indeed, in previous patches, Khergits did not have a multiplayer infantry class. Khergit infantry is notable for its uniform proficiencies -- it lacks any particular strengths or weaknesses at wielding weapons, wielding polearms, two-handed weapons, and one-handed weapons with equal proficiency. A somewhat unexpected side-effect is that, should they come across a crossbow in a game with Rhodoks or Swadians, Khergit Infantry are far more competent crossbowmen than other melee infantry classes like Nord Huscarls or Rhodok Sergeants. In principle, they are also competent archers, but in practice they cannot use any bows other than hunting bows (generally unavailable in multiplayer) thanks to lack of power draw. However, Khergits lack any particularly long polearms -- the hafted blade being their longest -- making them vulnerable to competent mounted lancers, and their use of small, round shields intended for mounted use make them vulnerable to highly lucky or skilled missile shots. Oddly, Khergit Infantry are able to don the powerful armor of singleplayer Khergit Lancers and noblemen, while multiplayer lancers do not. Stats[] Attributes Stat Points Level 19 Strength 14 Agility 15 Intelligence 30 Charisma 30 Health 55 Relevant Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw 3 Power Draw 0 Shield 4 Athletics 6 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 110 Crossbows 110 Throwing 110 Equipment[] Khergit infantry sadly lacks the Khergit armor given freely to lancers and horse archers, being stuck with heavier and less protective steppe armor instead. The hafted blade will most likely be their primary weapon, against both infantry and cavalry. Helmets Helmet Price Nomad cap 6 +14 steppe cap 14 +16 steppe cap 36 Khergit war helmet 200 Khergit guard helmet 433 Torso Armors Armor Price Steppe armor Free Tribal warrior outfit 728 Lamellar armor 2410 Khergit elite armor 3828 Shoes Shoes Price Hide boots free Nomad boots 90 Khergit leather boots 120 Splinted leather greaves 310 Splinted greaves 853 Gloves Gloves Price Leather gloves free Mail mittens 350 Scale gauntlets 710 Lamellar gauntlets 910 Weapons Weapon Price Melee Weapons Nomad sabre free 30c Sabre 191 31c Sabre 294 Heavy sabre 384 Spiked club 45 Knobbed mace 98 Spiked mace 152 37c swing Hafted blade 185 39c swing hafted blade 350 Spear free Ranged Weapons Javelins 300 Jarids 560 Shields Plain cavalry shield free Plain round shield 65 Round shield 105 Round cavalry shield 195 Elite cavalry shield 370 Khergit infantry have no mounts. Bot Khergit dismounted lancers[] The bot equivalent of Khergit infantry, a relic of the days before Khergit infantry was added to the game and the Khergits in multiplayer only had two classes, are known as Khergit dismounted lancers. Their small shields and lack of shield skill make them highly vulnerable to leg shots, but they very tough in close combat, sometimes using options unavailable to current Khergit infantry such as war axes. Nonetheless, they are stated out as dismounted cavalry, not true infantry, and they lack skills like athletics while having points in riding, and even power draw and horse archery. (Curiously, the bot Khergit lancer has more power strike than the bot Khergit dismounted lancer, making the mounted version slightly superior even without their horses.) Khergit Infantry - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head Khergit cavalry helmet, Khergit war helmet Body Khergit lamellar vest, tribal warrior outfit Hand Leather gloves, mail mittens Foot Khergit leather boots, splinted leather greaves Skills Skill Points Ironflesh 1 Power Strike 1 Power Throw 2 Power Draw 4 Weapon Master ? Shield ? Athletics ? Riding 4 Horse Archery 1 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee hafted blade (37c or 39c), heavy lance, heavy sabre, lance, one handed axe, one handed war axe, spiked mace Ranged ? Shield Elite cavalry shield, round cavalry shield Mount ?
Khergit Khanate
For the clan in Bannerlord, see Khergit (Bannerlord). Khergit Khanate Banner Troops Official Information Ruler Sanjar Khan Claimant Dustum Khan The Khergit Khanate is a faction of Calradia ruled by Sanjar Khan, while the claimant to the throne is Dustum Khan. In contrast to the lush heartlands of Calradia, the great steppes to the south are a vast region of dry grassland. With harsh weather and little resources, the one thing found in abundance here are the herds of horses that live both in the wild and domestically. It is in this arid waste that one can find the Khergits, a semi-nomadic group of hunters and horsemen who, much like their Steppe Horses, are lean, hardy, swift, and temperamental. Starting in Khergit territory is not advised, as Steppe Bandits are numerous and dangerous foes for new players. It is better to begin in a more peaceful area and gather a secure, experienced party before moving into the steppes. The Khergit national animal is either the grey wolf, depicted on the faction's emblem, or the horse, depicted on Sanjar Khan's banner. Sanjar Khan is one of the two monarchs whose banner does not match with the emblem, and one of the only two banners in the game that depicts a person (the other being that of Akadan Noyan, both depicting a horse archer). In Mount&Blade: Warband, unlike in the original Mount&Blade, the Khergit lords are called Noyans. Contents 1 History 1.1 In Warrider 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] According to Baheshtur, the Khergits were originally from the cold steppes beyond the mountains, possibly to the east of Calradia. Although they had previously been involved in trading, raiding, settling, and hiring themselves as mercenaries to the Calradians, they did not move to their current region of the map in force until their original homeland was invaded by the Great Horde. This event drove the Khergits to move into the place they now call home, at the time held by the Vaegirs. The Khergit also appear in Mount&Blade II: Bannerlord as a vassal clan of the Khuzait Khanate, led by Monchug Khan of the Urkhunait. At this point in time, the Khergit are the rulers of the city of Baltakhand. Led by Mesui, she ruthlessly leads the Khergit ever since rivaling noyans took a bid at their lands, given opportunity to do so by the disaster at the Battle of Pendraic. At this time, the Khergits bear resentment towards their Urkhunait overlords. In Warrider[] In the earliest versions of Mount&Blade, the Khergits were relative newcomers to Calradia (represented by the fact that they were a minor, main quest related faction). They were part of a larger Khanate in the east, ruled by Gerai Khan (mentioned by the faction's members, but not actually present in the game). At some point in the recent past, they fought as mercenaries for either the Swadians or the Vaegirs, but were cheated out of their pay, and so refused to further collaborate with them. During the main quest, the kingdom that the player character allied with would send them to recruit the Khergits to fight in the current war, which they would agree to after the player fulfilled their conditions. Rulers[] Sanjar Khan Initial Ruler Dustum Khan Claimant Vassals[] Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Tactics[] Main article: Khergit Khanate Tactics Strengths[] Almost entirely mounted troops that are quick to train. Superb horse archers. Best strategic maneuverability out of all factions. Weaknesses[] Easily devastated when on defense and dismounted or when unable to ride and maneuver Summary[] It is important to note that apart from the Khergit Tribesman, Khergit troops are completely focused on cavalry (there is a very small chance that even a Tribesman could have a horse). This not only makes for very quick battles against infantry focused factions like the Nords, often resulting in the cavalry storming and surrounding the enemy spawn point, but will make Khergit-only parties travel much faster than other armies. The Khergits are masters of the open field, and should be used mostly with this purpose in mind. Their horses need even terrain to reach full speeds, and due to lack of armor they are easy to kill if they cannot use their speed and mobility advantage. When using the Khergits, you should attempt to lure your enemies out of their fortress and ride them down in the open. When attacking Khergits, you are best off fighting them inside a fortress, or besieging them. Don’t forget to bring large, arrow-proof shields when facing Khergit archers. Once their main line in a fortress is broken, Khergits are easy to defeat and they are essentially powerless to stop heavy infantry from taking a castle or town. Troop Tree[] Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer Territory[] The Khergit capital is Tulga. The Khergit Khanate contains the following towns, castles, and villages: Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush During the game, other kingdoms may siege and take over these lands, and the Khergit Khanate may gain more territory through conquest. However, these are the only places where you can recruit soldiers of the Khergit troop line. Trivia[] The Khergits are one of the oldest factions in Mount&Blade, going as far back as version .202 (Warrider). However, in Warrider they were a minor and unjoinable faction, only related to a number of quests. Their leader was Barthai Khan. Additionally, there was a bandit type - Black Khergit Horsemen - that would patrol the southern end of the map and would attack any party they encountered. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Khergit Khanate Tactics
The Khergits have some of the most distinctive advantages and disadvantages among the Calradian nations. Contents 1 Using the Khergit Khanate 1.1 Campaign 1.2 Battlefield 1.3 Prisoners 2 Defeating the Khergit Khanate 3 See Also Using the Khergit Khanate[] Campaign[] Not only does the Khanate start out with four towns, but they have the most mobile armies in all of Calradia. With just a little luck, you can easily kill, pillage, and burn the countryside of every nation in the game, as well as easily win field battles (even against Rhodoks, if you put a little planning into it). In sieges, all but one of their units having missile weapons pays off in attacking and defending castles, though their light armor makes them weak in melee. The best advice for the aspiring Khergit lord would be either to go and get troops from another faction to assist in sieges or completely overwhelm your opponents with your firepower. Additionally, foreign soldiers are also necessary for a successful Khergit army because of the unique disadvantages from the exceptionally detrimental tactical rigidity caused by lacking any form of infantry. Though the most obvious need for infantry is besieging and defending fortified fiefs, there are also some critical roles in the field that can only filled by infantry. Against a solid shield wall with protected flanks and/or on a battlefield that's particularly uneven or wet, a pure Khergit army will inevitably suffer substantial losses, if not be defeated entirely. Dismounted Khergit soldiers do offset some of this problem, but on foot, Veteran Horse Archers and especially lancers are easily matched or bettered by almost any other nation's foot soldiers. Although you will probably be best off using Rhodok troops to defend your towns/castles. For field battles, pick mobile, hard hitting infantry such as Huscarls, Rhodok Sergeants and Vaegir Guards to support your cavalry. Heavy cavalry from other factions can also be used to support your khergit warband if lancers don't do the trick. Battlefield[] You may use any Hotkey for the units, and may use any units from any faction. However, certain bandits and the Khergits are the only ones with ranged cavalry. The "Lancer" unit may be any cavalry type. Khergits have the simplest tactics in the game. Against most troops, they can be trusted to do fairly well simply by charging at the enemy. If the enemy has higher level infantry, particularly Rhodok infantry, then it is prudent to tell your cavalry to follow you, while you ride in circles around the enemy. This allows you to soften up the enemy slowly with your archers. It is also a good idea to lead a lancer charge through the enemy every once in a while to break up their line of defense. Alternatively, a slightly different and somewhat more sophisticated tactic can be used to devastating effect with your skilled Khergit horse archers: the Cantabrian circle, which simply involves leading your cavalry around in a moving, circular path at a bit of distance from the enemy lines. Though it does require more open terrain than simple circling, and the single file formation traditionally used historically is difficult to maneuver your troops into for obvious reasons, it still confers a couple of powerful advantages. The fact that the people closest to the enemy ranks and firing are effectively swapped out for other people as the circle spins means that there is a constant, withering rain of arrows upon your enemy as some of your horsemen are shooting while the others are reloading and ready their next shot. Plus, the constant shifting movement and the simple fact that only less than half of your archers are ever exposed to the enemy at any one time makes it incredibly more difficult for your enemy's ranged troops to land any shots on you or your soldiers. This tactic and other similar ones such as the Parthian shot (simply constantly keeping ahead of the enemy and shooting arrows backwards until they're dead) were historically used to great effect against the infantry ranks of the Roman Empire by the eponymous Cantabri tribe and horse archers from various cultures of the Eurasian steppes. Another historically based tactic is to have three cavalry types under different group names (see image). Have your strongest melee cavalry (preferably Lancers) charge into the enemy. The other two sides will be Horse Archers or Veteran Horse Archers. Order one side to pass the enemy via the "Advance ten paces" command (you may want to lead these cavalry archers away with the "Follow me" command so these archer don't collide with the enemy line). Have the stronger cavalry archers to follow you and flank the enemy lines. After a battle has gone on for some time, it may be a good idea to order all your troops to "Mount Horses" as some riders may have been killed or dismounted. This has the added benefit of putting surviving Tribesmen onto horseback so they have an easier time staying alive for the rest of the battle. Prisoners[] Khergit units are almost always mounted. This means that they have horses and horses can deal charging damage which knocks soldiers unconscious. If you're looking to take some prisoners against an army comprised entirely of infantry (mostly Nords and Rhodoks), tell your Khergit army to use their blunt weapons. The Lancers will obediently take out clubs and start bashing away. The Horse Archers won't. Tell your half blunt-weapon army to follow you, and charge towards the infantry-based army. Once you have clubbed your way through the sea of infantry while your horsemen behind deal some charging damage, turn around, and repeat. Do this a couple of times, and hopefully you can take the whole army prisoner. Make sure the army doesn't have any cavalry, as they can quickly spoil this prisoner-taking tactic. Defeating the Khergit Khanate[] Fighting Khergits is challenging, even with a tactical approach. Seeing how Khergits completely swarm their enemy with cavalry charges at the beginning of a battle, a commander has less time to think of tactics before the enemy approaches. This can also create a problem in moving infantry or archers into position. To create more time, a commander can set up a wall of infantry and/or cavalry. Archers are not recommended in a blockade, especially not Vaegir Archers or Swadian Crossbowmen. Rhodok Crossbowmen, Sarranid Archers, and Nord Archers can generally stand their ground, but usually fall to Khergits due to their lighter armor and weapon stats. Terrain advantages can also slow down Khergits (especially mountains and streams). When terrain advantages are exploited and either Rhodok or Nord infantry are deployed in a shield wall formation (ideally also with supporting missile troops behind and/or cavalry cover for the flanks), Khergit cavalry charges can be easily stopped in their tracks and wasted by your spears or axes with minimal losses. It is also notable to set all your infantry (and possibly cavalry) troops in holding. Then have them stand extremely close, effectively creating a slaughterhouse. When the horses charge into your dense cover of pointy spears and swords, their horses are turned to pulp, and their lancers will either switch to clubs or keep their lances. Which will not do much damage. There is also the chance horses will not die. Allowing them to be living pin cushion for the archers circling you. After you have destroyed their main forces. Send your men out in charge to have them hunt down the rest of the remaining troops. If you are riding a tough horse such as a charger and are wearing decent armor, another potential tactic at the start of a battle is to ride in front of the path of their charge and turn your horse sideways, using it as a barricade. This will cause the front line of horsemen to suddenly stop which will ripple back, canceling all of the momentum of the charge making it less likely for your infantry to get skewered by a lance, Be on the lookout for lancers on the first line of horseman to avoid getting hit yourself. This will also enable your archers to get a few pop shots in. See Also[] Strategy and Tactics Kingdom of Nords Tactics Kingdom of Rhodoks Tactics Sarranid Sultanate Tactics Kingdom of Swadia Tactics Kingdom of Vaegirs Tactics
Khergit Lancer
Khergit Lancer Troop Information Culture Khergit Khanate Wages 42-22 denars Acquired from... Khergit Horseman Upgrades to... N/A Upgrade Cost 40 denars XP for Kill 216 xp Ransom Value 181 denars Khergit Lancers are troops of the Khergit Khanate. They are the most heavily armored troops in the Khergit armies, though the Khergit Veteran Horse Archer is actually the highest-tiered unit. This is a bit strange, as Lancers actually have higher level than Veteran Horse Archers (23 and 21 respectively), as well as higher stats and heavier equipment. Khergit Lancers are approximately equivalent to Swadian Men-at-Arms or Vaegir Horsemen, and cost about the same to maintain. They can be mounted on Coursers, which make them faster than other fourth-tier cavalry but also subject to frequent unhorsing. In the original Mount&Blade, as with all Khergit units, they were usually armed with some form of missile weapon. However in Warband, the Khergit Lancers have been altered to fulfill solely a melee function, and they have lost their ranged capabilities. Some of them now ride heavier Steppe Chargers into battle, and their lack of bows have been compensated with a heavier set of melee weapons. Tactics[] Khergit Lancers are best suited for charging the enemy on open terrain. If you manage to get a lot of them, around 60 or more, you can utterly destroy infantry troops on the battlefield. Some of them have blunt weapons too, so they're well worth the money it takes to upgrade and keep them. Having Nizar in your party isn't out of place among these units, since he starts with a Courser and is great with lances. In fact, with a large party of Lancers, you could even make non-warriors such as Jeremus and Borcha mounted lance warriors and have them level up more quickly. Unfortunately, Lancers are the toughest melee troops the Khergits have. They suffer in comparison to the top tier units from other factions, usually having lower levels, health, skills, and equipment. As long as the Lancers remain mounted, these deficiencies are masked by the speed and toughness of their mounts. However in sieges, these weaknesses are highlighted, relegating Lancers to a second line position behind some heavily armored warriors like Nord Huscarls and a few of your companions, like Rolf or Lezalit. Lancers can excel with some ranged support, like that of Veteran Horse Archers. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Lancer - Default Stats and Equipment Attributes Stat Points Level 23 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Khergit Guard Helmet, Khergit Cavalry Helmet, Khergit War Helmet Body Khergit Lamellar Vest, Lamellar Armor Hand Leather Gloves, Scale Gauntlets Foot Khergit Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw 2 Power Draw 4 Weapon Master ? Shield 2 Athletics ? Riding 7 Horse Archery 1 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 150 Archery 110 Crossbows 110 Throwing 110 Weapons Melee Heavy Sabre, Spiked Mace, One Handed War Axe, Hafted Blade (a), Hafted Blade (b), Heavy Lance, Lance Ranged ? Shield Round Cavalry Shield, Elite Cavalry Shield Mount Courser, Steppe Charger Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer
Khergit Lancer (multiplayer)
The Khergit Lancer is the mounted melee class of the Khergit Khanate in Multiplayer games. The unique option of the hafted blade gives lancers the option of a polearm that is deadly from the saddle or on foot, capable of being swung (not just thrust) while mounted, unlike other polearms. Khergit Lancers get uniformly decent proficiencies, and a surprisingly good athletics skill for when they must fight on foot. Stats[] Attributes Stat Points Level 21 Strength 15 Agility 14 Intelligence 30 Charisma 30 Health 56 Relevant Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw 3 Power Draw 0 Shield 4 Athletics 4 Riding 6 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 115 Two Handed Weapons 115 Polearms 115 Archery 115 Crossbows 115 Throwing 115 Equipment[] As with other Khergit classes, there are some odd parts of the Khergit lancer's arsenal that seem like traps: helmets that are really downgrades from the free starting steppe cap, the steppe armor that costs you 195 denars to downgrade your torso protection for an equal amount of leg protection while increasing your encumbrance, etc. On the other hand, they seem to get a 20% discount on coursers and hunters -- although they sadly get a 20% surcharge on steppe chargers. Helmets Helmet Price +15 steppe cap free Nomad cap 6 +14 steppe cap 14 +16 steppe cap 36 Khergit war helmet 200 Torso Armors Armor Price Khergit armor free Steppe armor 195 Tribal warrior outfit 728 Lamellar armor 2410 Shoes Shoes Price Hide boots free Nomad boots 90 Khergit leather boots 120 Splinted leather greaves 310 Splinted greaves 853 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale armor 710 Lamellar gauntlets 910 Weapons Weapon Price Melee Weapons Nomad sabre free 30c Sabre 191 31c Sabre 294 Heavy sabre 384 One handed axe 261 37c Hafted blade 185 39c Hafted blade 350 Lance free Heavy lance 360 Ranged Weapons Javelins 300 Shields Plain cavalry shield free Round cavalry shield 195 Elite cavalry shield 370 Mounts Mount Price Steppe horse 230 Courser 480 Hunter 648 Steppe charger 1680 Bot Khergit Lancers[] (more to come on bot Khergit lancers later) Khergit Lancer (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head Khergit cavalry helmet, Khergit guard helmet, Khergit war helmet Body Khergit lamellar vest, lamellar armor Hand Leather gloves, mail mittens, scale gauntlets Foot Khergit leather boots, splinted leather greaves Skills Skill Points Ironflesh 1 Power Strike 2 Power Throw 2 Power Draw 4 Weapon Master ? Shield ? Athletics ? Riding 7 Horse Archery 1 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Hafted blade (37c or 39c), heavy lance, heavy sabre, lance, one handed axe, one handed war axe, spiked mace Ranged ? Shield Elite cavalry shield, round cavalry shield Mount Courser dded
Khergit Skirmisher
Khergit Skirmisher Troop Information Culture Khergit Khanate Wages 10 denars9-5 denars Acquired from... Khergit Tribesman Upgrades to... Khergit Horseman Upgrade Cost 10 denars20 denars XP for Kill 80 xp Ransom Value 66 denars Khergit Skirmishers are troops of the Khergit Khanate. Tactics[] Khergit Skirmishers upgrade from Tribesmen, and are second-tier cavalry. They have bows and some horse archery skill, but their armor and horses are not very good at all. Due to their lack of lances, these units are less useful than the otherwise similar Steppe Bandits, but can be upgraded very quickly. The best tactic for Khergit Skirmishers is to not rely on them too much. Even though they have horses, they aren't very useful except against light infantry. However, you can very easily amass them, and a lot of cavalry is always devastating against infantry, such as bandits. They upgrade easily, and it's highly recommended you upgrade them as soon as possible. After upgrading them into Khergit Horsemen, all horsemen have a bow and arrows. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Skirmisher - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Steppe Cap, Nomad Cap, Steppe Cap (leather a) Body Khergit Armor, Steppe Armor, Leather Vest Hand ? Foot Nomad Boots, Khergit Leather Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw 1 Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 5 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 80 Crossbows 60 Throwing 80 Weapons Melee Nomad Sabre, Flanged Mace, Spear Ranged Nomad Bow, Arrows, Javelins Shield (Possible): Plain Cavalry Shield Mount Steppe Horse, Saddle Horse Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer
Khergit Tribesman
Khergit Tribesman Troop Information Culture Khergit Khanate Wages 1 denar Acquired from... Villages of Khergit originSteppe Bandits Upgrades to... Khergit Skirmisher Upgrade Cost 10 denars XP for Kill 44 xp Ransom Value 37 denars Khergit Tribesmen are troops of the Khergit Khanate. In the original Mount&Blade, Khergit Tribesmen often (but not always) came mounted, however they are never mounted in Warband. They are the only recruit level unit that can use a bow. Tactics[] The best tactic is to upgrade these units as soon as possible. They are terrible at fighting, and Khergit cavalry are far more useful than Tribesmen. They are often armed with a club, which makes them suitable for capturing enemies for ransom, but their fragility makes this risky. However, they do have ranged advantages against Looters. Also, being the only infantry of the Khergit Khanate, they are good for luring enemy troops into premeditated traps and have a mobility advantage against cavalry in hilly terrain. Most importantly, there are many Khergit villages and these men will quickly upgrade to Khergit Skirmishers. Khergit Tribesmen are the most well-armored recruit-tier unit, being the only recruits to wear basic armor rather than common peasant clothing. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Tribesman - Default Stats and Equipment Attributes Stat Points Level 5 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Steppe Cap, Nomad Cap Body Leather Vest, Steppe Armor Hand ? Foot Nomad Boots, Khergit Leather Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 2 Weapon Master ? Shield ? Athletics ? Riding 3 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 50 Two Handed Weapons 50 Polearms 50 Archery 50 Crossbows 50 Throwing 50 Weapons Melee Club, Spear Ranged (Possible): Hunting Bow, Arrows Shield ? Mount ? Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer
Khergit Veteran Horse Archer
Khergit Veteran Horse Archer Troop Information Culture Khergit Khanate Wages 36-19 denars Acquired from... Khergit Horse Archer Upgrades to... None Upgrade Cost None XP for Kill 192 xp Ransom Value 160 denars Khergit Veteran Horse Archers are the highest-tier ranged unit for the Khergit Khanate, as well as being in the top tier overall. Tactics[] They are mounted on Coursers, making them extremely mobile, but the combat AI does not use tactics that reflect their ability. As opposed to static ranged troops that fire arrows at regular intervals, Horse Archers seem to randomly combine shooting, melee, and ramming (which often results in their own demise). They tend to run around in circles without firing any arrows. When closing, Horse Archers will usually attempt to fire, but terrain variations or obstructions may cause them to break off. An advantage to these units is that they are on horseback and thus don't slow down your army, like any other archers would. Because they have such fast horses, when charging they will usually be among the first in contact with the enemy. Sword Sisters and Khergit Lancers have a similar problem. This is particularly troublesome since Coursers don't have much armor or hitpoints. As mounted archers, they also respond to "Cavalry Hear Me!" commands with heavy cavalry like Swadian Knights. In Warband, you may redesignate units by going into the party menu and clicking on "Class of troop", and then giving them a new class. To make the most of their speed and long-range attacking ability, move around infantry formations with your Horse Archers following you, trying to attack your enemies from behind. If you have foot archers like Rhodok Sharpshooters, order them to hold atop a hill, use the "Stand Closer" command only once (any more and not all archers will be able to fire), and catch your opponents in a crossfire of bolts and arrows. Every Khergit Veteran Horse Archer is guaranteed a small Round Cavalry Shield or an Elite Cavalry Shield. These shields are very small and block very few ranged attacks, especially since this troop has low Shield skill. These shields are not very useful in melee fights either because of the Horse Archers' weak melee weapons (sabre is very weak against heavy armor, flanged mace is ultra low range and low damage, spear is way too slow in melee fights), the shield cannot make up for the huge lack of damage the troop has in melee range. In melee fights, Horse Archers get absolutely destroyed by elite troops who have heavy armor. Do not use these troops in melee fights. Javelins are tricky to use effectively since your troops each have only 5 javelins and they are hard to land at medium or long range. Since the Khergit Veteran Horse Archer has 130 throwing proficiency it is much less accurate with its throwing weapons than troops like the Nord Huscarl that has 170 throwing proficiency. About 63.2% of Khergit Veteran Horse Archers have a bow and arrows. About 32.8% of them will have javelins and a melee weapon and a shield, which means they do not have a bow and arrows. About 4% will not have javelins or a bow and arrows. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Veteran Horse Archer - Default Stats and Equipment Attributes Stat Points Level 21 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Khergit Cavalry Helmet, Leather Warrior Cap Body Khergit Lamellar Vest, Tribal Warrior Outfit Hand Leather Gloves Foot Khergit Leather Boots Skills Skill Points Ironflesh 3 Power Strike ? Power Throw 4 Power Draw 5 Weapon Master ? Shield 1 Athletics ? Riding 7 Horse Archery 7 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 130 Crossbows 90 Throwing 130 Weapons Melee Sabre, Flanged Mace, Spear Ranged Khergit Bow, Nomad Bow, Arrows, Khergit Arrows, Javelins Shield Round Cavalry Shield, Elite Cavalry Shield Mount Steppe Horse, Courser Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer
Khuzait
Khuzait Official Information Capital Makeb Ruler Monchug Khan[1] Claimant Chana Ruling Clan Urkhunait Minor Factions Karakhergit[2] Faction Location Khuzait Khanate in teal The Khuzait Khanate is a kingdom in Mount&Blade II: Bannerlord ruled by Monchug Urkhunait. It occupies the eastern grasslands and steppes outside of the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Background 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery 12 References Overview[] Khuzait peoples were once nomadic tribes who roamed the east borders of the Calradic Empire, until threats from further to the east forced them to band together as a Khanate under Urkhun the Khuzait. This Khanate moved into, and conquered, the poorly defended eastern lands of the Empire. Eventually, these nomadic tribes became settled in the towns and villages they had taken. Light cavalry warfare - lancers, and especially the way of the mounted archer - is the military specialty of the Khuzaits. Their Culture Bonus makes upgrading to these troops 10% faster. Also, their production of sheep, cows, mules, and horses in villages is 25% boosted when a village is owned by a Khuzait Lord. In Mount&Blade: Warband, which is set 173 years after the events of Bannerlord, the Khuzait Khanate has been usurped from within by a minor clan, the Khergit. By this point, the Khanate has conquered most of the territory which formerly belonged to the Empire and the Sturgians. Ruler[] Monchug KhanUrkhunait Vassals[] Mesui BegumKhergit Tulag BegArkit Hurunag BegTigrit Akrum BegHarfit Ilatar BegBaltait Kanujan BegKoltit Taslur BegYanserit Gusukan BegOburit Official Description[] “ For centuries, the tribes in the vast steppe east of the empire were content to live as nomads, venturing into the imperial lands to raid and trade, and then returning to their ancestral freedom. Two generations ago, however, something happened far away to the east - a change in the winds, perhaps, or some terrible but distant conqueror - and the horse clans were set in motion. Urkhun the Khuzait led the clans nearest the empire into its eastern provinces, overrunning them and forming a khanate. He imposed discipline on the unruly clans, forcing them to ride to war on his command instead of simply when they wished. But after his death, the spirit of the unity that he inspired was lost. His descendants still rule the khanate, but some of the other clans' chaff under his authority and others dream of becoming khan themselves. ” Background[] A century before the start of Bannerlord, the Calradic Empire extended all the way to the border of the Great Grass Sea. The steppe tribes on the border, which included the Khuzait, Nachaghan, Arkit, Khergit, and Karakhergit, were disunited. The Empire was able to keep the tribes fighting among themselves by bribing chiefs and assassinating khans that were consolidating power. However, two generations before the start of Bannerlord, steppe tribes from the far east pushed westward toward the Empire. Caught between a hammer and an anvil, the border tribes united in a confederacy under Urkhun the Khuzait. This confederation grew in power by conquering and raiding the most eastern extents of the Empire. Taxes and tariffs were levied on these conquered towns and lands. Eventually, the Confederacy became known as a Khanate. Urkhun ruled the Khuzait Khanate with supreme authority, not allowing vassalized clans to raid or declare war without his approval. This settled and more conventional lifestyle did not sit well with some of the more unruly clans, such as the Karakhergit. After Urkhun's death, his descendants continued to rule. However, many clans felt they should be the ones to rule the Khanate.[2] The nine-horsetail banner is the symbol of the Khuzait Khanate. Tactics[] Strengths[] Fastest access to both mounted archers and lancers. Infantry branch troops carry well-rounded equipment of blade, polearm, throwing spears and a large wicker shield. Most ranged troops carry two sets of quivers, allowing extended skirmishing. All tiers of noble troops possess horses. Weaknesses[] Low tier infantry lacks access to polearms, making them more vulnerable to enemy cavalry. Melee cavalry troops do not carry a throwing weapon even when they could. Noble troop progression switches between carrying shield and two quivers, or outright lacking in equipment. Khuzait forces lack access to axes entirely and their noble troop roles may overlap with their common counterparts, reducing versatility. Economy[] Medium 6 cities 9 castles 19 villages Main products: wool (main producer), iron (a quarter of all deposits under their control), horses, some silver deposits. Summary[] Since Khuzait-based parties are able to rely so much on cavalry, they possess decent strategic mobility on the campaign map. However, extended incursions into enemy territory may deprive them of additional horses to carry their slower foot troops one way or another, slightly reducing mobility over time. As such, a Khuzait war party can advance quickly into desired position, but their retreat may be slower. This can be taken advantage of by opponents who engage the Khuzait mounted forces in rough terrain where their cavalry is unable to maneuver perfectly. Even so, there's normally little reason for Khuzait horsemen to dismount and fight on foot, as the steppe horse stock is well balanced for health and maneuverability, and the high riding skill of Khuzait horsemen enables them to use their mounts with reasonable effectiveness even in difficult terrain. In simulated battles the sheer force of Khuzait cavalry should be more than a match to armies of other kingdoms, at least on open field. In unsuitable terrain and siege battles, as well as in real time battles where a player who is opposing Khuzait cavalry is able to hinder their mobility, the Khuzait parties can fare much worse than more balanced forces. Khuzait lancers and horse archers can still be sufficiently capable fighters in siege battles, so players do not need to rely on their infantry options for anything other than defending fiefs so long as they have access to required supply of riding horses. Players can also take advantage of the possibility of the seemingly stronger enemy garrison sallying out during a siege, reducing Khuzait ineffectiveness in taking over fiefs by engaging the garrison in open combat instead of siege battle. Troop Tree[] Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard Clans[] Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit Territory[] Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek Trivia[] The Khuzait Khanate is the precursor to the Khergit Khanate. The Khergit clan are part of the Khanate and can be found in-game. Leaders of Khuzait clans bear the title of Beg, which is a variant of Bey, a nobility title of Turkish origin. The symbol of the Khuzait resembles a tamga - a traditional Mongolian or Central Asian seal representing a clan or family - mixed with the fire, sun, and moon from the soyombo symbol found on the modern flag of Mongolia. Gallery[] Khuzait Nomad Troop TreeKhuzait Noble's Son Troop TreeSteppe Bandit Troop Tree References[] ↑ Mount & Blade II: Bannerlord E3 2017 Horse Archer Sergeant Gameplay. TaleWorlds Entertainment (12 June 2017). Retrieved on 2 March 2018. ↑ 2.0 2.1 Dev Blog - Khuzait Khanate. TaleWorlds Entertainment (9 November 2017). Retrieved on 2 March 2018. 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Khuzait Archer
Khuzait Archer Troop Information Culture Khuzait Wages 8 denars/day Acquired from... Khuzait Hunter- or -Khuzait villages Upgrades to... Khuzait Marksman Upgrade Cost 100 denars Ransom Value ? denars Khuzait Archers are tier-four archers of the Khuzait. Skills[] (v1.x.x) One Handed 90 Two Handed 45 Polearm 45 Bow 110 Crossbow 15 Throwing 15 Riding 100 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard
Khuzait Darkhan
Khuzait Darkhan Troop Information Culture Khuzait Wages 13 denars/day Acquired from... Khuzait Spear Infantry- or -Khuzait villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Khuzait Darkhan are tier-five infantry of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Trivia 7 Gallery Tactics[] Although often overlooked in favor of Khuzait cavalry, they can more than hold their own against other infantry. Unlike Imperial or Sturgian heavy infantry, Khuzait Darkhan can effectively fight cavalry thanks to their spears - although they may require manual command for maximum effectiveness. Their only real weakness is their Eastern Cavalry Shields are significantly less sturdy than those carried by Imperial Legionaries and Sturgian Hevy Axemen and slightly weaker than those carried by Vlandian Sergeants. Against Sturgian axes in particular, this could be the difference between victory and defeat if Khuzait Darkhan's supporting troops fail to disrupt the enemy Shield Wall. Additionally, their Heavy Sabres will be noticeably cumbersome in close combat. Skills[] (v1.2.9) One Handed 130 Two Handed 60 Polearm 130 Bow 60 Crossbow 20 Throwing 80 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.9) Weapons Triangular Throwing SpearHeavy Sabre Shield Eastern Cavalry Shield Head Armor Spiked Helmet With Facemask Shoulder Armor Lamellar Shoulder Pieces Body Armor Bronze Lamellar Over Mail Hand Armor Scale Warlord Bracers Foot Armor Leather Riding Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.9) Armor Head Body Arm Leg Weight Spiked Helmet With Facemask 51 - - - 4.5 Lamellar Shoulder Pieces - 12 12 - 9 Bronze Lamellar Over Mail - 46 14 14 22 Scale Warlord Bracers - - 25 - 1.5 Leather Riding Boots - - - 6 1.1 Total 51 58 51 20 38.1 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.9) Melee Name Triangular Throwing Spear Heavy Sabre Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 86 Swing Damage - 74 Thrust Speed 89 90 Thrust Damage 41 36 Length ? ? Handling ? ? Weight 1.57 1.62 Shield Name Eastern Cavalry Shield Class Large Shield Speed 82 Hit Points 380 Weight 2.7 Trivia[] The Khuzait Darkhan was previously called "Tarqan". Darkhan (Turkish: Tarkhan) were historically high-ranking warriors in central Asian armies while, in Mongolian society, it was used for a period of time to refer to civilians or slaves who were liberated by their masters for military achievements and other honors. Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard
Khuzait Footman
Khuzait Footman Troop Information Culture Khuzait Wages 3 denars/day Acquired from... Khuzait Nomad- or -Khuzait villages Upgrades to... Khuzait Spearman- or -Khuzait Hunter Upgrade Cost 25 denars Ransom Value 50 denars Khuzait Footmen are tier-two infantry of the Khuzait. Skills[] (v1.x.x) One Handed 40 Two Handed 5 Polearm 40 Bow 25 Crossbow 5 Throwing 20 Riding 20 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard
Khuzait Heavy Horse Archer
Khuzait Heavy Horse Archer Troop Information Culture Khuzait Wages 13 denars/day Acquired from... Khuzait Horse Archer- or -Khuzait villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Khuzait Heavy Horse Archers are tier-five horse archers of the Khuzait. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.x.x) One Handed 130 Two Handed 60 Polearm 80 Bow 130 Crossbow 20 Throwing 60 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons Fine Steel SabreSteppe Recurve BowSteppe Arrows Shield ? Head Armor Plumed Lamellar Helmet Shoulder Armor Lamellar Shoulders Body Armor Eastern Plated Leather Vest Hand Armor Eastern Plated Leather Vambraces Foot Armor Reinforced Suede Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Plumed Lamellar Helmet 35 - - - 3.3 Lamellar Shoulders - 12 3 - 5 Eastern Plated Leather Vest - 34 2 4 14.2 Eastern Plated Leather Vambraces - - 24 - 1.7 Reinforced Suede Boots - - - 20 1 Total 35 46 29 24 25.2 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Fine Steel Sabre Type 1H Weapon Class 1H Sword Swing Speed 88 Swing Damage 73 Thrust Speed 90 Thrust Damage 36 Length ? Handling ? Weight 1.55 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Steppe Arrows Type Arrows Accuracy 100 Damage 2 (pierce) Stack Amount 24 Weight 0.036 Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard
Khuzait Heavy Lancer
Khuzait Heavy Lancer Troop Information Culture Khuzait Wages 13 denars/day Acquired from... Khuzait Lancer- or -Khuzait villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Khuzait Heavy Lancers are tier-five cavalry of the Khuzait. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.4 beta) One Handed 130 Two Handed 60 Polearm 130 Bow 20 Crossbow 20 Throwing 60 Riding 150 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Khuzait LanceFine Steel Sabre Shield Eastern Cavalry Shield Head Armor Eastern Vendel HelmetSpiked Helm Closed Face Shoulder Armor Brass Lamellar Shoulders Body Armor Eastern Brass Lamellar Over MailBrass Lamellar Armor Hand Armor Rough Tied Bracers Foot Armor Eastern Curved Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Eastern Vendel Helmet 51 - - - 4 Brass Lamellar Shoulders - 16 6 - 5 Eastern Brass Lamellar Over Mail - 46 14 14 11.4 Rough Tied Bracers - - 9 - 0.6 Eastern Curved Boots - - - 5 0.9 Total 51 62 29 19 21.9 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Khuzait Lance Fine Steel Sabre Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 88 Swing Damage - 73 Thrust Speed 83 90 Thrust Damage 34 36 Length ? ? Handling ? ? Weight 1.94 1.55 Shield Name Eastern Cavalry Shield Class Large Shield Speed 82 Hit Points 380 Weight 2.7 Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard
Khuzait Horse Archer
For the multiplayer version, see Mounted Archer (Multiplayer). Khuzait Horse Archer Troop Information Culture Khuzait Wages 8 denars/day Acquired from... Khuzait Raider- or -Khuzait villages Upgrades to... Khuzait Heavy Horse Archer Upgrade Cost 50 denars Ransom Value ? denars Khuzait Horse Archers are tier-four horse archers of the Khuzait. Skills[] (v1.x.x) One Handed 100 Two Handed 45 Polearm 45 Bow 100 Crossbow 15 Throwing 60 Riding 100 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Long SabreWeighted Eastern SpearSteppe Recurve BowSteppe Arrows Shield ? Head Armor Eastern HelmetNomad Helmet Shoulder Armor Leather Lamellar Shoulders Body Armor Eastern Leather Lamellar Armor Hand Armor Studded Leather Vambraces Foot Armor Eastern Steppe Leather Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard
Khuzait Horseman
Khuzait Horseman Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Khuzait Tribal Warrior- or -Khuzait villages Upgrades to... Khuzait Lancer Upgrade Cost 1 War Mount50 denars Ransom Value 62 denars Khuzait Horsemen are tier-three cavalry of the Khuzait. Skills[] (v1.x.x) One Handed 70 Two Handed 40 Polearm 70 Bow 30 Crossbow 10 Throwing 40 Riding 70 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Weighted Eastern SpearLong Sabre Shield Round Steppe Shield Head Armor Nomad HelmetPlumed Fur Lined Helmet Shoulder Armor Leather Lamellar Shoulders Body Armor Belted Leather Cuirass Hand Armor Studded Leather Vambraces Foot Armor Eastern Leather Boots Mount Steppe Horse Mount Harness Steppe Fur Harness Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard