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Town Cossack | Town Cossack Troop Information Culture Mercenaries Wages 3 thalers/week Acquired from... Infantry Commander Upgrades to... Town Cossack (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value 13 thalers Town Cossacks are regional mercenary archers of the Cossack Hetmanate and the Polish Commonwealth. They can be hired in Lviv, Krakov, Minsk, and Slutsk. Tactics[] Generally armed with muskets and sabers, they are useful in a firing line - on par with Zaporozhian Infantrymen - and competent in melee combat. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Town Cossack - Default Stats and Equipment Attributes Stat Points Level 6 Strength 9 Agility 8 Intelligence 2 Charisma 4 Health 52 Armor Head Cossack CapSimple Cossack Cap Body Rank Cossack Uniform Hand None Foot Old Boots Skills Skill Points Ironflesh 3 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 2 Shield ? Athletics 3 Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 65 Two Handed Weapons 65 Polearms 65 Archery 0 Firearms 125 Throwing 0 Weapons Melee Simple Saber Ranged Simple Wheellock Musket Shield None Mount None Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) |
Town Cossack (veteran) | This article is a stub. You can help out by expanding it. Town Cossack (veteran) Troop Information Culture Mercenaries Wages ? thalers/week Acquired from... Town Cossack Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Town Cossacks (veterans) are veteran regional mercenary archers of the Cossack Hetmanate and the Polish Commonwealth. Tactics[] Generally armed with muskets and sabers, they are useful in a firing line - on par with veteran Zaporozhian Infantrymen - and competent in melee combat. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Town Cossack (veteran) - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head ? Body Rank Cossack Uniform Hand None Foot ? Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms ? Archery 0 Firearms ? Throwing 0 Weapons Melee ? Ranged ? Shield None Mount None Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) |
Town Militiaman | Town Militiaman Troop Information Culture Kingdom of Sweden Wages 1 thaler Acquired from... Prisoners, Commander or Village Upgrades to... Militia Pikeman or Militia Musketeer Upgrade Cost 10 thalers XP for Kill ? Ransom Value ? thalers Town Militiamen are recruits for the Kingdom of Sweden. They can be later upgraded to a Militia Pikeman or Militia Musketeer. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Town Militiaman - Default Stats and Equipment Attributes Stat Points Level 3 Strength 7 Agility 5 Intelligence 0 Charisma 0 Health 42 Armor Head Hat Body Village Dress Hand ? Foot Boots with Stockings Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 40 Polearms 50 Archery 10 Firearms 20 Throwing 0 Weapons Melee Simple Lance Ranged ? Shield ? Mount ? Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) |
Townsman | Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Townsman Troop Information Culture Mercenaries Wages 1 denar Acquired from... Prisoners Upgrades to... Watchman Upgrade Cost 10 denars XP for Kill ? xp Ransom Value 32 denars Townsmen are the residents of towns. They are similar to Farmers in that they can only be recruited from prisoners. In older versions of Mount&Blade, they used to be recruited from taverns, alongside Farmers. They wielded peasant weapons such as staffs and wore basic equipment such as straw hats. However, since then, they have been removed from the active part of the game. The Townsmen in actual towns are not the same unit, as they do not even have a weapon. Tactics[] Townsmen have some of the cheapest and weakest weapons in the game. Their equipment is similar to that of looters, except they wear better armor. Their only effective tactic is to outnumber the enemy in a swarm or rush them before their opponents gather into a good position, as they have no shields to resist arrow fire and no spears to resist cavalry. It may be better to take your townsmen to a training field, rather than into battle, until they are ready to upgrade if you aren't able to keep them alive through a real fight. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Townsman - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Leather Cap Body Linen Tunic, Tunic with vest, Leather Apron Hand ? Foot Nomad Boots, Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Cleaver, Knife, Club, Quarter Staff, Dagger Ranged (Possible): Stones Shield ? Mount ? Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister |
Tracks | Tracks are shown on the map screen, and give you an idea of where other parties are. Rolling your mouse over them can tell you how large the party is, as well as a wealth of other information, depending on your skill level in tracking. Improving the tracking skill will allow you to see tracks from a further distance and will increase the time it takes for tracks to fade from the map. Increased tracking skill will also increase the precision of the party size estimate from the tracks and allow you to identify what type of party left them behind (caravans, farmers, bandits, etc.). The tracks are colour-coded based on time elapsed and scaled to reflect party size. Arrows are initially red when fresh and transition to light blue to indicate old tracks. Level 1 of the tracking skill only allows you to see white arrows that give no indication of how old the tracks are. Level 2 enables colour-coding of tracks and allows the player to know the age of the tracks. With 14 in tracking, you can see tracks that were laid up to 21 hours ago. In contrast, with a low tracking skill, you can only see freshly-laid tracks. Eventually, tracks allow you to identify the type of party that passed through the area. Tracks are most useful for parties with large amounts of cavalry or for tracking large groups of infantry as it is easier to catch your prey if you're much faster. The formula for determining what level of tracking skill is required to identify a party from its tracks is the remainder of the party template ID divided by 7, and then plus four. The party template ID is defined by the order that the party template appears in the file party_templates.txt. The first entry would have an ID of 0, with each subsequent entry increasing the ID by one. Sea raiders are the 14th entry in party_templates.txt, and as a result have an ID of 13. Applying the formula, the remainder of (13 / 7) is 6, which added to 4 makes 10, thus requiring a tracking skill of 10 to identify sea raider tracks. tracking_requirement = remainder_of(party_template_id / 7) + 4 Some examples in Warband: 4 Tracking: Enemy Lords, Deserters 5 Tracking: Steppe Bandits 6 Tracking: Kingdom Caravans, Tundra Bandits, Troublesome Bandits 7 Tracking: Desert Bandits 8 Tracking: Forest Bandits 9 Tracking: Mountain Bandits, Village Farmers 10 Tracking: Looters, Sea Raiders |
Training Field | A Training Field. Training Fields are small neutrally-owned tutorial areas on the map where you can go to learn or hone basic combat skills. You can use the Training Fields to earn minor experience bonuses and increase Weapon Proficiencies without the risk of capture. Early on this might be useful and if you're a capable player you can get better results because the experience your party gains is based on your performance during a specific training session. For example, you can train horse combat by going around a track which is lined with destructible targets. Hitting only some of the targets means only some party members will get a little bit of experience, but hitting all targets will net you a nice experience bonus for your whole party. One on one Sparring is a fairly simple way to get experience for your squad, presumably fighting more and higher skilled members of your party gives bigger experience gains. When using a training field, sparring will give the most exp. to melee infantry units, less to melee cavalry, and very little or none to ranged units. Sparring against melee units will give the best exp. gain to all melee units. Ranged weapon practice gives good exp. to all ranged troops (but never melee units). Hitting every target during ranged weapon practice gives a major exp. boost, so hitting all 10 targets at 10 yards will give more exp. than hitting 9 targets at 20 yards, and so on. Horseback training gives a good amount of exp. to all cavalry units - however, trying to hit one of the targets with a melee weapon is very hard, because the targets are very small and so it's hard to angle your lance or sword to hit them properly, so if you are skilled in archery or throwing, then that gives much better results, as the training gives exp. to all cavalry regardless of weapon choice, more depending on how many targets you hit. With Fire & Sword[] In With Fire & Sword, while the Training Field has been removed, its on-map model is reused for Mercenary Camps. See that article for details. |
Traits | Traits are a feature in Viking Conquest. At level 13 (and if day is after 21), depending on your skill choices, you can receive one of four possible traits. Use the T key to activate your trait on the battlefield (as that is the only place where they matter). Contents 1 Berserker 2 Inspiring 3 Tough 4 Strong 5 Considerations 6 Tactics and Usefulness Berserker[] Going berserk will give you momentary improved speed and strength in the heat of the battle. This brutal ferocity will make your vision turn red. Effect: +25% damage, +10% movement speed bonus, -50% accuracy, -50% reload penalties Shortly afterwards you become exhausted receiving -40% damage and -30% movement speed penalties until recovery. The effect is for the player only and for a limited time. How to obtain: Power Strike is greater than or equal to Leadership, Athletics, and Ironflesh. Inspiring[] This acquired skill will increase your leadership in battle as your war cries strengthen the fierceness of your men in combat. Effect: +5% damage bonus to entire player army and any allies; contrary to past online speculation, it does not affect morale How to obtain: Leadership is greater than Power Strike, and Leadership is greater than or equal to Athletics and Ironflesh. Tough[] This skill will make your troops move faster and increase their agility in the battle. Effect: +10% movement speed to entire player army and any allies; like the speed bonus from Agility, this does NOT increase attack speed How to obtain: Athletics is greater than Power Strike and Leadership, and Athletics is greater than or equal to Ironflesh. Strong[] Your preoccupation with the maintenance of your men's shields and armors will make it harder for the enemy to wound them. Effect: -5% damage penalty to entire enemy army How to obtain: Ironflesh is greater than Power Strike, Athletics, and Leadership. Considerations[] Skill values can be altered after obtaining the trait. The trait is not lost or changed after obtaining it. Armor penalties will impact trait selection so plan accordingly. Your trait should be highly considered when min-maxing a character. Some character designs may not be able to fully utilize a trait to capitalize on its benefits. Traits are not to be confused with Special Traits. Tactics and Usefulness[] Press T to activate your Trait at the start of a battle. Trait activation will interrupt troops that are moving and fighting for a very brief moment. Trait activation will only apply to troops currently present on the battlefield. Activate your Trait again after ally/enemy reinforcements appear. Activate your Trait again after the enemy lord activates his Trait. You will be notified visually in the log when the enemy lord activates his Trait. Activation of player Trait after may negate an enemy lord's Trait specifically in reference to Strong vs. AI Warcry. By far Strong seems to be the best as a golden Viking Conquest rule is to keep your troops alive, as no damage is done if the troop is dead. Strong excels at keeping heavily armored troops alive because of how damage and armor calculations function. This can be demonstrated when wearing very heavy armor yourself and taking almost no damage from weaker troops and projectiles. The benefits of strong will be much less noticeable for lightly armor troops. The player army will likely consist of many heavily armored troops while the AI army will be a mix of light to medium armored targets with a few heavily armored targets. Inspiring is considered the second best Trait, and is arguably the best Trait. Inspiring excels for ranged troops and killing lightly armored troops. Inspiring can significantly increase throwing weapon damage. The damage values on ranged weapons is very low for troops except for the Pictish crossbow. Bows take significant investment into power draw and proficiency to do good damage. Troops do not meet that level of investment. Inspiring can ensure weaker ranged troops are still doing some damage. This is especially noticeable with sling wielding skirmishers such as the Sailor. Inspiring can also assist weaker infantry troops in dealing more consistent damage to heavily armored targets. Tough excels for the highly tactical player on the open battlefield. Increased movement speed allows the player to command troops with more precision, to initiate charges, and retreats more effectively. It will allow you to reposition your shield wall to protect weaker ranged troops or light infantry from a shield wall advance or cavalry charge. It will allow you to quickly dispatch cavalry onto lightly armored ranged units firing at your shield wall. It will allow you to reposition your ranged units to higher ground or behind the enemy shield wall. Movement speed technically has an indirect impact on damage and damage mitigation, though a unit charging head first to his death can make this movement speed bonus work in the opponents favor. A unit that is moving away from strikes and moving toward while striking will capitalize the most. Some units will naturally fight this way on their own, though usually not in shield wall formation. Advance ten paces then fall back ten paces to strike then retreat. All of the positive aspects of Tough shine on the field, but Tough is practically useless in sieges. Beserker is the least impactful Trait as it only effects the player instead of the entire army. The player will have plenty of damage with even moderate Power Strike and 200+ proficiency. All player ranged attacks will become useless for the duration except for wildly and blindly throwing javelins into a shield wall or crowd. Beserker is also a major liability to the player if activated at the wrong time making it the most difficult Trait to use effectively. Beserker is a challenging and high learning curve Trait for a roleplay experience instead of a flat bonus. That said, a heavily armored Beserker on a horse with a long spear, axe, or throwing weapons operated by a highly skilled player could potentially make the most of Beserker by charging in solo or with other Beserker units while the main army is told to hold position. For the duration, the Beserker will need to seek out heavily armored priority targets, especially the enemy lord. The goal here is to thin out the enemy shield wall ranks and crush their morale before initiating the main fight. Keep in mind that as you start poking the enemy, they are likely to begin their advance on your troops. Timing will be crucial for effective implementation due to inevitable exhaustion. Your horse is likely to die so an escape plan is warranted. The Beserker will benefit from an axe and throwing weapons for their bonuses against shields. The major justification for this high amount of damage is to instantly break enemy shields and one shot top tier troops. Only at the highest level of Power Draw and Archery proficiency might the bow become destructive with Beserker active while blindly firing into crowds. Even with all of this effort specifically dedicated to trying to make the most of Berserker, the flat damage bonus from Inspiring or flat movement speed bonus from Tough with no penalties empowering the entire player army will likely serve the player better. |
Tribal Warrior (Multiplayer) | For the single-player version, see Aserai Tribesman. Tribal Warrior Basic Armor Improved Troop Information Faction Aserai Type Infantry Cost 100 Class Stats Hit Points 100 Armor 19 (basic)28 (improved) Movement Speed 76 Army Size 21 Tribal Warriors are a multiplayer infantry class of the Aserai. Official Description[] Life is harsh in the Nahasa, so a child of the tribe is expected to learn how to fight well. These tribal warriors are cheap but effective troops that can perform different roles with proper equipment selection and hold their own against many of the better armed enemy soldiers. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Flyssa One Handed Round Shield Shield Perks Southern Spear Perfect against cavalry and for melee supportTwo Handed One Handed Desert Oval Shield Stronger and bigger shieldShield Southern Mace Better against armored opponents(replaces Flyssa)One Handed |
Tribe of Osraige | Tribe of Osraige Official Information Ruler Ruire Cerball mac Dunlainge Tribe of Osraige is one of the 21 factions in Viking Conquest. It is one of the smallest factions in the game. It is a Christian Gaelic faction. Rulers[] Ruire Cerball mac Dunlainge Initial ruler Vassals[] Mael Diarmait mac Cerbaill Mael Cellach mac Cerbaill Ard Tiarna Riacan mac Dunlainge Territory[] Territory of the Tribe of Osraige TownsCeall Cainnigh CastlesMairg Laigen VillagesBal Mairg Laigen Bal Cainnighn North Bal Cainnighn South Wikipedia has an article on this subject at:Osraige Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Troop trees | The following are the troop trees of the various factions across all games. Mount&Blade and Warband[] ▼ Show/Hide Troops ▼ Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief Khergit troop treeNord troop treeRhodok troop treeSarranid troop treeSwadian troop treeVaegir troop treeMercenary (Sellswords) troop treeMercenary (Sword Sisters) troop treeManhunter troop tree ▲ Show/Hide Troops ▲ With Fire & Sword[] ▼ Show/Hide Troops ▼ Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman ▲ Show/Hide Troops ▲ Viking Conquest[] ▼ Show/Hide Troops ▼ Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard Frisian Troops Frisian Warrior Horseman Veteran Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard Angle troop treeBriton troop treeFrisian troop treeIrish (Gaelic) troop treeNorse troop treePictish troop treeSaxon troop tree ▲ Show/Hide Troops ▲ Bannerlord[] ▼ Show/Hide Troops ▼ Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris Desert Bandit Troops Bedouin Rover Nomad Bandit Harami Boss Beni Zilal Troops Beni Zilal Recruit Beni Zilal Soldier Beni Zilal Royal Guard Ghilman Troops Koleman Ghilman Ghulam Jawwal Troops Jawwal Recruit Jawwal Camel Rider Jawwal Bedouin Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion Forest Bandit Troops Bushwacker Freebooter Forest Bandit Boss Wolfskins Troops Young Wolf Seasoned Wolf Chosen Wolf Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard Steppe Bandit Troops Steppe Bandit Marauder Raider Boss Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion Sea Raider Troops Sea Raider Warrior Chief Boss Forest People Troops Recruit Forester Expert Forester Veteran Forester Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight Mountain Bandit Troops Hillman Brigand Highwayman Boss Brotherhood of the Woods Troops Sprout Sapling Arboreal Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Bandit Troops Thug Expert Thug Poacher Deserter Mounted Pillager Master Thug Mounted Ransacker Eleftheroi Troops Recruit Eleftheroi Expert Eleftheroi Veteran Eleftheroi Embers of the Flame Troops Spark Flame Blaze Hidden Hand Troops Hidden Pawn Hidden Hand Puppeteer Legion of the Betrayed Troops Hastati Principes Triarii Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister ▲ Show/Hide Troops ▲ |
Tsar Alexei Mikhailovich | Tsar Alexei Mikhailovich Official Information Kingdom Muscovite Tsardom Title Tsar Fiefs Moscow Culture Russian Religion Orthodox Christianity Personal Details Gender Male Tsar Alexei Mikhailovich is the ruler of the Muscovite Tsardom. He is the initial owner of Moscow, its lord's hall guarded by unrecruitable Tsar Bodyguards only if he himself owns the town. He has a unique retinue of Noble Guards and Gentry Cavalrymen and is the only NPC to wear the Cap of Monomakh and the Tsar Dress. The claimant to his rule is Stepan Razin. Stats and Equipment[] Tsar Alexei Mikhailovich - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health ? Armor Head Rich MisiurkaCap of Monomakh Body Rich Mirror ArmorTsar Dress Hand Leather Gloves Foot Good Cavalry Boots Skills Skill Points Ironflesh 6 Power Strike 7 Grenade Throwing 0 Power Draw 5 Weapon Master 9 Shield ? Athletics 5 Riding 7 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics 8 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Firearms 220 Throwing 220 Weapons Melee Good Chekan Ranged ? Shield ? Mount Thoroughbred Horse Trivia[] He is based on a real person who ruled Russia from 1645-1676. His real name was Alexey Mikhailovich (Алексей Михайлович), often known as "Alexis of Russia" in English. He was a member of the House of Romanov - Alexey's father was the first Romanov Tsar - and thus a distant ancestor to Nikolai (Nicholas) II, the last Russian Emperor. He died at the age of 46 on January 29, 1676 - on the eve of his death, the Muscovite Tsardom spanned almost 8.1 million square kilometers. He gained the nickname "the Quietest" (Russian: Тишайший - "Tishayshiy") during his reign, which saw the army reformed into New Order regiments, several wars against Poland, Sweden, and Safavid Persia, numerous rebellions such as Stenka Razin's, the introduction of new legal codes, and a schism within the Russian Orthodox Church. Alexey's mentor, Boyar Boris Morozov, was a shrewd and sensible guardian enlightened to see the needs of his country and was open to Western ideas. However, Morozov was very unpopular and, in May of 1648, the people of Moscow rose against both Boyar Morozov and Tsar Alexey in the so-called Salt Rebellion. The young Tsar was compelled to dismiss them and exiled his own mentor. Alexey's first wife bore him thirteen children in their twenty-one-year marriage but he remarried after she died three weeks after her thirteenth childbirth. His second wife bore him three children, the most famous of these being their eldest son - future Tsar and later Emperor Pyotr (Peter) I. Wikipedia has an article on this subject at:Alexis of Russia Muscovite Tsardom Monarch: Claimant: Tsar Alexei Mikhailovich Stepan Razin Vassals: Afanasiy Ordin-Naschokin Alexei Trubetskoi Alexei Vorotynsky Andrei Khovansky Boris Pushkin Boris Repnin-Obolevsky Fyodor Hvorostinin Fyodor Volkonsky Ivan Sontsov-Zasekin Naum Vasiliev Nikita Odoevsky Pavel Neskachikhin Semyon Prozorovsky Semyon Rakhmanin Semyon Urusov Vasiliy Buturlin Vasiliy Sheremetyev Yakov Cherkassky Yuri Boryatinsky Yuri Buynosov-Rostovsky |
Tsar Bodyguard | Tsar Bodyguard Troop Information Culture Muscovite Tsardom Wages 25 thalers/week Acquired from... Unrecruitable Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Tsar Bodyguards are infantry of the Muscovite Tsardom. They cannot be recruited in-game, only through hacking or modding. Tactics[] Armed with poleaxes and wearing Good Boots, a unique Hat, and a unique Rynda Caftan, only two of them are found in-game, acting as gatekeepers in the Moscow lord's hall - strictly speaking, Tsar Bodyguards serve Tsar Alexei Mikhailovich personally and will only spawn if he himself owns the town. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Tsar Bodyguard - Default Stats and Equipment Attributes Stat Points Level 25 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head Hat Body Rynda Caftan Hand None Foot Good Boots Skills Skill Points Ironflesh 10 Power Strike ? Grenade Throwing ? Power Draw ? Weapon Master ? Shield 5 Athletics 5 Riding ? Shooting from Horseback ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Firearms 250 Throwing 250 Weapons Melee Poleaxe Ranged None Shield None Mount None Gallery[] Tsar Bodyguards guarding the lord's hall gate in Moscow Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard |
Tula | Tula Settlement Information Type Fortress Kingdom Muscovite Tsardom Villages Pokrovskoye World Map With Fire & SwordTulaPokrovskoyeTemplate:World Map/With Fire & Sword Tula is a fortress of the Muscovite Tsardom. It is initially ruled by Prince Semyon Prozorovsky. It has the village Pokrovskoye. The hero Fedot identifies Tula as his home before he was forced into exile. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's Hall is the largest building in the fortress. The prison is a small house but can be identified by the prison guard. During a siege, two ladders will be placed on the right of the gates. Wikipedia has an article on this subject at:Tula, Russia Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo |
Tulug Noyan | Tulug Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Tulug Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. He wears the Brown Tourney Armour, which is only avaliable to the player through the cheat menu. Family[] Siblings: Lady Hindal Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Tulug Noyan - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Khergit Cavalry Helmet Body Leather Vest, Studded Leather Coat Hand Leather Gloves Foot Nomad Boots, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 150 Polearms 150 Archery 150 Crossbows 150 Throwing 150 Weapons Melee Heavy Sabre Ranged Khergit Bow, Arrows Shield Round Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur |
Tutorial (With Fire & Sword)/Transcript | Your travels have taken you to a small Cossack village on the outskirts of the wilderness. As you stroll past, the silence is broken by gunshots. See what trouble is afoot. Contents 1 Tutorial 2 Combat 2.1 After defeating the brigands 2.2 Gun Lock 2.3 Battle Aftermath 3 Supper Talk 4 Factions 4.1 Cossack Hetmanate 4.2 Polish Commonwealth 4.3 Muscovite Tsardom 4.4 Kingdom of Sweden 4.5 Crimean Khanate Tutorial[] The text in this section appears on the screen when the player enters the village. It teaches the new player the basic controls, and each message waits for player action before moving on to the next message. It is narrated by a neutral voice that does not appear in the game anywhere else, but narration is only heard when playing the game in English. Narrator: Welcome to With Fire & Sword. This is a short tutorial that will guide you through your first steps in the game. Let's begin with the basics. Move your mouse to look around, and use W, A, S, and D for movement. Go to the fence ahead to proceed. (Player is expected to move forward to the fence.) Narrator: That fence is blocking your way. Knock it over! You can attack in 4 different directions: move the mouse up, down, left, or right while clicking the left mouse button to execute an attack. (Player is expected to destroy the fence.) Narrator: Good! Now on to defending... Defense is controlled by the right mouse button. To defend effectively with a weapon, wait for your opponent to commence his attack, then hold down the right mouse button... If your timing is right, you will automatically block in the correct direction. (Player is expected to move forward to where a bandit appears.) Narrator: That guy ahead looks like he's up to no good, you'd better use your new skills to teach him a lesson. (Player is expected to kill the bandit.) Narrator: Excellent! Looks like there's more fighting to be had. That group of adventurers seem to be expecting company! (Player is expected to move to the group of companions. A group of bandits appear.) On-screen text without narration: Keep your wits about you! These scoundrels could come from anywhere. (The companions will also fight the bandits, so the player does not have to be involved in the battle.) After the bandits are defeated, see After defeating the brigands and Gun Lock below. Narrator: Great! You have a new toy. Press R to switch to first person view -- this will make aiming your pistol easier. To further enhance your aim, hold down [Shift] to zoom in. Lastly, to line up an accurate shot, hold down the left mouse button. Wait until the reticle is smallest, then fire away... Shoot the padlock to proceed. (Player is expected to shoot the padlock.) Narrator: Grab yourself a horse and ride away with your new friends. Get close enough to the horse until you see the word mount appear. Press F to mount up. (Player is expected to mount a horse and then move forward a bit.) Narrator: Wonderful, you're saddled up. Horses can be wily beasts. To control your mount, use the W, A, S, and D keys. Press W to spur the horse onward and S to reign him in. A and D will reign the horse left and right... Riding requires some practice. Don't forget that it's easier to make tight turns if you slow down a bit. (Player is expected to move forward a bit. Bandits appear.) Narrator: Look! More enemies on the horizon! Time to put your sword and pistol to use. You can scroll up with the mouse wheel to switch between your weapons. Now go ahead and fight your way out, with fire and sword! (The companions will also fight the bandits, so the player does not have to be involved in the battle.) After the bandits are defeated, see Battle Aftermath below. Combat[] After defeating the brigands[] Jaques de Clermont: "Thank you for aiding us! An extra arm is always welcome in times such as these." Player: "It was my honor to aid you." Jaques de Clermont: "Come let's find some horses and ride away before more of these scoundrels appear." Gun Lock[] Jaques de Clermont: "Alright then, we'll have to do something about this padlock. Take this old pistol and blast the wretched thing, will you?" Battle Aftermath[] Jaques de Clermont: "Many thanks, stranger. These are strange times, as we both well know... And it good to meet new friends. Would you care to join us for supper?" Player: "Aye, that I would!" On-screen text: After defeating the final enemy, you return to talk with your new ally. Supper Talk[] Jaques de Clermont: "My name is Jaques de Clermont. I can see you are surely no brigand. Come, unsaddle your steed and rest yourself by the fire. The supper is nigh ready... Player: "My name is (player). How did you find yourself in these lands, sir? Where are you headed?" Jaques de Clermont: "I am of the Clermonts of Languedoc. Our line descends from the famed crusader, the Count Simon de Clermont. But unlike my magnificent ancestor, I have neither great titles nor vast lands. I served in Guard of Cardinal Mazarin, and was doing well for myself pp but then the devil made me his fool, and I challenged a certain D'Artagnan, lieutenant of the royal musketeers, to a duel. Fully knowing my skill with saber and pistol alike, the guileful Gascon thought to avoid the risk, and convinced the Queen that I secretly planned an attempt on the life of the young Louis. This, in the night on duel's eve, I was forced to flee Paris. And now I am doomed to wander the fields of Europe. Tell me, sir, what is happening in these lands? The air smells of gunpowder and burning cities. Eastern Europe stands on the verge of a great war. For many years, the Zaporozhian Cossacks fought for freedom against the Polish gentry, but were nearly defeated -- and so, Hetman Bogdan Khmelnytsky was forced to turn to the Russians for help. Thus, not long ago in Pereyaslav, the Council of Cossack leaders known as Starshina swore allegiance to the Russian Tsar, Alexei Mikhailovich. Now the Tsar marches with the Cossacks, and together they are preparing an attack on the Polish-Lithuanian Commonwealth. Meanwhile, the King of Sweden and the Crimean Khan look on, awaiting the outcome of the coming conflict. That is all I know. If you meet any soldiers on the road, you might learn further news from them... They should know far more than I. What can you tell me of this area? 'Tis nothing short of a battlefield between the Swedes, the Poles, the Russians, and the Cossacks. Oh, and the Crimeans too would love to grab their share. If you are asking for my counsel -- visit the cities, where you can buy arms and supplies, and learn the latest news... The local rulers, lords, mayors, and even village elders might give you jobs of various kinds. My sincere advice, though -- do not take on more than you can handle. And yes, don't get me wrong, but visiting the odd pub can be quite useful. There one can find all manner of men who could help you on your way and you might hire some skilled warriors, or even test your strength against others for pay. What would you advise I do from here? These are troubled times, and a mercenary, especially one that has known command, is worth his weight in gold. Start with small jobs, I would say -- take your time to get accustomed, and understand the local affairs. Wipe out some bandits, do some freelance jobs -- escort a merchant convoy or protect a village.... After that you might try enlisting with one of the rulers -- you'll earn a reward, maybe even get yourself an estate, which by turns would also bring you some coin. Once you gather some loyal warriors and earn a name for yourself, you might lay siege to a stronghold, throw your backing behind a claimant to the throne, or even start a rebellion yourself! Well, it was a pleasure to meet you. But now, I shall be moving on... I recommend you set your path to Zamoshye and take in the town. And Smolensk is a fine city, and not far from there. Factions[] Cossack Hetmanate[] The Cossacks fight for their freedom and dream of one day forging their own state, one like the Polish Commonwealth, and just as powerful. But in this new nation, the Catholic Pole -- the Iyakh, as the Cossacks call him -- he would no longer find himself among the gentry. Instead, all titles would be held by Orthodox Cossack leaders. Some years ago, the Zaporozhian Host, in a series of bloody battles, forced the Polish crown to grant them limited sovereignty, but now the times have changed. Today the Ukrainian Hetman fights under the hand of the Tsar of Moscow. Polish Commonwealth[] That is the most amazing state I have ever seen. It is a feudal republic, compromised of three major groups of people -- the Poles, the Lithuanians, and Russian-Ukrainians. The nobility is nearly all Polish, All the important decisions, including who is to be king, is determined by their congress, which they call the Sejm. But the Polish gentry is unruly, which leads to constant strife and a divided military. Unless they make up their minds and come forth in unity and strength, soon they will be conquered by their autocrat neighbors. Muscovite Tsardom[] The Time of Troubles has long since passed in Russia. Now a new dynasty of Tsars, the Romanovs, seek to regain the lands once seized by Poland, and expand their nation with the orthodox lands in the West. Alexei Mikhailovich has resolved to regain all the Russian lands that today are claimed by the Polish Commonwealth. The host of the Tsar is vast, and he plans to drive them forth any day now. Kingdom of Sweden[] The Kingdom of Sweden so far remains neutral to both Muscovites and the Poles, but it keeps its cold eye on their northern lands. No one has any doubt that it shall draw its hands around the throat of whichever nation loses the coming war. The Swedes have an impressive army, dreaded by all of Northern Europe. Crimean Khanate[] Islam Giray, aided Bogdan Hmelnitski, depends on an independent Cossacks Hetmanate to shield him against both the Muscovite Tsardom and the Polish Commonwealth. Islam Giray passes for a lavish ruler, and this far he has sided with the Cossacks. But now that Ukraine has allied with Russia, there are rumors that the Tatars would betray the Cossacks, and ally with the Polish Commonwealth instead. |
Ui Neill of Aileach | Ui Neill of Aileach Official Information Ruler Ard Ruire Aed mac Niall Claimant Ard Tiarna Dungal The Ui Neill of Aileach are one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Contents 1 Rulers 2 Vassals 3 Territory 4 Trivia Rulers[] Ard Ruire Aed mac Niall Initial ruler Ard Tiarna Dungal Claimant Vassals[] Mael Domnall mac Aeda Mael Dabaill Mael Dub mac Aeda Ruire Congalach mac Finnachta Tiarna Cummascach mac Muiredaig Mael Padraig mac Curarada Tiarna Laidhgnen mac Donnagain Territory[] Aileach is its capital and only port. Territory of Ui Neill of Aileach TownsAileach CastlesRath Clochair Fir Fearnmhaigh Ard Macha Mag Dumai VillagesBal Clochair Bal Fearnmhaigh Bal Macha Bal Dumai Bal Aileach East Bal Aileach West Trivia[] The Ui Neill in-game represent the rule of the Uí Néill dynasty in medieval times, a powerhouse clan that acted as a hegemon in the north of Ireland. Ruled by the descendants of Niall Noígíallach, the Kingdom of Aileach prospered for centuries until its eventual fall. In the 867 starting date, Aileach is coming off of a massive victory at the battle of Lough Foyle in 866, which more or less permanently drove the vikings from Ulster. This was at the hands of King Áed Findliath, who currently rules over the north. Wikipedia has an article on this subject at:Northern Uí Néill Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Ulusamai Noyan | Ulusamai Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Ulusamai Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Brula Noyan, Lady Nirvaz Siblings: Lady Dulua Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Ulusamai Noyan - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Khergit Guard Helmet Body Leather Vest, Khergit Lamellar Vest Hand Leather Gloves Foot Leather Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 150 Polearms 150 Archery 150 Crossbows 150 Throwing 150 Weapons Melee Great Bardiche Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur |
Unit Type Comparison | In Mount&Blade, the player will generally rely upon their war party to carry fights that they and their companions alone would not be capable of handling. Understanding the differences between the troops they can recruit and train, and how to command them to gain their fullest benefit, is the key to success as a military commander. This article compares only the top-tier versions of each type of unit - generally, all units have less-trained versions of the same type, where the top-tier units are better equipped, more skilled, more durable, and more expensive, but functionally fill the same roles as their lower-tier versions. Except in the early game, where unit costs can be prohibitive to a player who has yet to get a grasp on how to earn a steady income, players should try to upgrade their units up to their maximum tier as soon as they possibly can. Units are divided by the role that they fill - a balance of each type of role is generally recommended, although cavalry are generally more useful when the player is not expecting to engage in siege warfare, and archers are more useful when the player is, and making use of garrisons to switch units out can make this type of strategy more easily performed. Players can also blend multiple types of units of the same role, trying to shore up weaknesses with the strengths of others, such as putting shieldless Vaegir infantry behind shielded Rhodok infantry, but this may require a care that not all players will want to pay attention to in a game where every battle starts with a general order for all units to charge. Contents 1 Melee Infantry 2 Cavalry 3 Infantry Archers 4 Horse Archers 5 See Also Melee Infantry[] Every faction but the Khergit Khanate have a specialized melee infantry unit. Heavy infantry are generally best used in the defense or besieging of castles, or in other close-quarters terrain, as in open fields cavalry will generally carry the day instead. In these close quarters, the fight generally devolves into a free-for-all brawl where tactical choices, the terrain, and unit skills matter little as both sides simply try to hack into one another until one side stops moving. Because of this, the relative power of infantry troops generally comes down to the strength of their arms and armor more than the exact skills. Nord Huscarls are considered to be the strongest unit, however, this is not to say that other units are not worth the money it takes to recruit them, as the differences between the melee infantry units are so small that the functional difference is only in a slight change in the number of soldiers it takes to win a battle (especially since Huscarls cost more in exchange for slightly outperforming their rivals). The Nord Huscarl is by general consensus the strongest melee unit in the game due to having a good shield (Huscarl's Round Shield) and good armor, but more importantly due to having axes, which are more effective at chopping through enemy shields than other types of weapons are. They also have a chance to carry throwing weapons, which can give them an additional edge in battle. Huscarls also have a good Athletics rating, making them less of a drag on your party speed if you are also using cavalry. The Rhodok Sergeant generally ranks in second place, thanks to its better Board Shield, but the Rhodok troops tend to rely upon blunt weapons for attack (alongside a two-handed spear or pike they rarely use while they still possess a shield). This blunt weapon, however, will net you more prisoners which you can make more money with (and hence, support paying for more troops). They are not quite as powerful as Huscarls, but are not a bad choice by any means. The Hired Blade is a pricey, but fairly well-armored unit, looking much like a Swadian Knight that has been dismounted. They have the added bonus of being considered mounted when on the map, so that they are not a hindrance to your party speed. Their shield is, however, somewhat small, so they can fall victim to ranged attacks as their shield does not cover their whole body the way that huscarl or board shields do. The Swadian Sergeant is a relatively versatile, but unfortunately slow melee unit, which lacks the hit points and shield of a Huscarl, but has better armour, being equipped with the very strong coat of plates armour. They use one-handed weapons such as a sword and mace so that they can either kill or capture foes. They also carry a heater shield. In a castle where they will not need to move much, they are durable opponents, and good defenders, but lack the edge in breaking shields that Huscarls have. Their low Athletics rating will also slow down your party speed. The Vaegir Guard, alongside the Sarranid Guard, is a marked drop in soldier quality from their other top-tier counterparts. Vaegir Guards have relatively poor armor and many of them lack shields altogether, making them vulnerable to ranged missile fire and in a melee. They do, however, possess a good running speed and tend to carry powerful polearms or two-handed weapons like the bardiche that have a bonus to breaking through enemy shields, and they are capable of dealing quite a bit of damage in a short period of time, although they ultimately fall short because they are so incapable of resisting damage themselves. The Sarranid Guard is alongside the Vaegir Guard for "weakest melee infantry". Like the Vaegir version, they sometimes rush into battle with no shield (although they carry shields more often than Vaegirs do) and only medium armor, making them vulnerable to missile fire and melee, although they are even faster than the Vaegirs. They often carry jarids, which are capable of inflicting kills before they even reach melee range against unshielded opponents, although most other infantry units do carry shields. They generally use spears as their main weapon, although they are also capable of carrying a rare two-handed Sarranid Battle Axe that is more powerful than even the already powerful two-handed battle axes that other factions gain access to. Cavalry[] Four factions have specialized melee cavalry units, the exceptions being the Nords and the Rhodoks, which lack any form of cavalry outside of their nobles or odd units they have picked up from the prisoners of bandits. Cavalry has a great advantage in the open field - especially with lances, where they can use their couched lance damage to inflict instant death upon any unit that does not somehow block the attack. Even without lances cavalry units are devastating in a charge, as their speed adds a bonus to the damage they deal, making any weapon with a good reach potentially fatal when they attack from a gallop. Their speed can also be a disadvantage in a head on charge, as incoming attacks will also benefit. Cavalry is weak, however, when it gets "stuck" in melee, which happens fairly often when attacking close-formation infantry with shields to block the initial charge. Cavalry, then, is best used by distracting enemy units with infantry or archers or even the player's character before attacking them from behind, where their shields are of no use. In melee, shorter-range weapons are more valuable than polearms that don't have the swinging room to be used effectively, and if a cavalryman is dismounted, a lance is a liability rather than a fearsome weapon. Strong cavalry units often have heavy armor, lances and most importantly, heavily armored horses so that their horses do not die in the initial charge while the riders are left as oddly equipped and overpaid melee infantrymen. Swadian Knights are considered top-tier cavalry for their Chargers, which are extremely durable, and their generally heavy arms and armor. They carry a lance, the highly durable Knightly Heater Shield, and an arming sword or morningstar for close range. Their cavalry charge is fearsome, but they are not lacking in melee capacity either. Sarranid Mamlukes are functionally almost identical to Swadian Knights in Warband, and as such they can be used almost interchangeably with each other. Mamlukes are slightly less armoured than Swadian Knights, but have an advantage in blunt weaponry, making them useful in acquiring more captives to sell to the ransom broker, which helps to pay for their high salary. They also have 2 more points in riding over the Swadian Knights, making them faster and more agile, making them suitable for chasing down Horse Archers. However, they sometimes are equipped with a unarmored but faster horse which means they get quickly dismounted. Mercenary Cavalry are the most expensive of the top-tier cavalry, with a weekly expensve of 57 denars per unit. They are equiped with good armor, horses, and equipment rivaling those of Swadian and Sarranid cavalry. They are useful for their ability to be quickly hired from taverns, albeit at a great cost. While fielding an army of mercenary cavalry can be impressive, it would be more cost efficient and practical to train other units. Sword Sisters are equipped with the heaviest attainable armors in the game - plate mail, gauntlets, plate boots, and steel shields, but oddly will occasionally go without any helmet at all (presumably to let you see their hair and let you know they are female) giving a certain portion of them a glaring weak point. They also ride in on lighter coursers, which make them vulnerable to dismounting. They do, however, tend to have only one-handed swords along with very good shields, so they are not as vulnerable when dismounted as other cavalry. They can also carry a crossbow, which can turn them into mobile horse archers if the need arises, giving them an additional layer of versatility (note, however, that their crossbows cannot be reloaded while on horseback; their ranged attacks may still be utilized if they are ordered to dismount and join the archer or infantry line). They are significantly less expensive than standard cavalry, and their top-tier armor and close-range weaponry makes them usually very durable, outside of headshots, in a melee brawl, so they are not to be discounted. They are, however, not easy to levy replacements for when one of them falls in battle, as the only way to raise Sword Sisters is to rescue female peasants or refugees from bandits, and train them through several ranks of generally worthless infantry units. Because of their low cost they are attractive in the early stages of the game when players would have trouble affording a knight or Mamluke, if any female peasants can survive long enough to become a sword sister. Ultimately, while not a bad unit, the difficulty in easily replacing them will probably mean they see less use unless players purposefully go out of their way to try to use female troops. Slaver Chiefs are upgraded from the Manhunter unit, and ride into combat with medium armor and armored warhorses while swinging heavy mauls that make them effective shock troops and very capable of capturing enemies alive for the ransom broker, but they are not as effective in a pitched battle as a dedicated cavalry troop will be. They lack shields, and as such can fall victim to ranged attacks, and are poor soldiers off their (fortunately durable) horses. They are also hard to replace quickly when killed, as only hiring released Manhunters captured by bandits will provide a source of replacement troops. They do, however, excel against bandits in the early stages of the game when you need prisoners for money, and bandits are ill-equipped for handling a large number of cavalry units. When you get into the late game, and need the ability to match horseman to horseman, however, they should be replaced by heavier cavalry. Khergit Lancers have only occasionally-armored horses and alternate between having an axe or sword and shield or a two-handed weapon that leaves the man (and possibly also the horse) unshielded and vulnerable to missile fire. As lighter cavalry, they tend to perform better on the open plains and steppes where they can maneuver for multiple hit-and-run attacks, rather than staying in melee, and in melee they tend to go down faster than heavier cavalry do. Commanders will get more from this unit if they take advantage of the mobility of these units by ordering those types of hit-and-run attacks manually, although this takes time a player may not have if they are fighting for their own lives in melee. Vaegir Knights are a lighter cavalry force that possesses heavy armor on the rider, but unarmored (yet fast) horses and two-handed (shieldless) weapons that make for an impressive initial charge that can cut unprepared enemies to ribbons in the initial wave, but when they (inevitably) get stuck in melee they are terribly weak and unlikely to last long. Vaegir Knights require more commander supervision to use properly, demanding being pulled in and out of combat to make use of their impressive charge, which in turn requires that the player manually supervise combat rather than participate in it. Brigands are obtained by taking prisoner, recruiting, and then upgrading Bandits that spawn during some quests. They are thus very hard to acquire and replace. While better than Caravan Masters, their stats and equipment are still very inferior to other top-tier units and they have practically no use. Caravan Masters are the worst cavalry troops in the game, with low stats, slow and unarmored horses, no shields and inferior armor and weapons. They are however, very cheap to maintain and, if you manage to get a few, they can be used early game against low-tier troops until you can afford to get better cavalry. Infantry Archers[] Archers are the ranged dimension of combat in Mount and Blade, they tend to be more useful to the player who takes the time to order their units than the one who simply charges headlong into the fray, and rely upon their skill in and weight of arms to carry the day. When positioned in a place where they have a great field of view against an enemy that is either distracted by infantry in another direction, or struggling to scale a steep slope, they can deal significant damage. If left to be charged by cavalry or engaged in melee, they will likely wither, and you would have been better served with melee infantry. Archers are also of great value in the initial stages of a siege, before melee can be properly joined. Defending archers on castle walls will shred unshielded infantry and cavalry long before they can scale your walls. Attacking archers will pick through defending archers before they can eliminate your infantry. Good archers are not only the units that deal the most damage, but also the units that can withstand the most punishment in return - a bow or crossbow is a two-handed weapon, which means that a shield cannot be held while firing those weapons. Good archers are also decent in a melee, because eventually they will be faced with someone who rushes through their missiles. Vaegir Marksmen are considered the best bow infantry unit in the game - with a better rate of fire, if weaker damage-per-shot, Vaegir bowmen are capable of inflicting more damage over a short period of time than their Rhodok counterparts. The reason Rhodok Sharpshooters are often considered superior is that siege battles are often long enough to exhaust the quivers of archers, and rate of fire is of lesser importance than total damage. Vaegir marksmen are superior in the open field, but since cavalry dominate in the open field, many players prefer to focus their archers in the specialization of siege warfare. Sarranid Master Archers are a new addition to Warband. They are capable of decimating unshielded troops like any other archers and they are generally regarded as the best archers in Calradia, rivaled only by Vaegir Marksmen who have very similar stats in terms of power draw, melee weapons and life, however Vaegir Marksmen do have inferior armor and Sarranid Master Archers use weaker, but faster firing bows than the Vaegir Marksmen. Strangely, they sometimes spawn with throwing jarids instead of bows and arrows, severely limiting their effectiveness as ranged combatants. They are the most durable archers in Calradia, even better than Rhodok Sharpshooter (except for the lack of shields and melee inferiority). Truly, Sarranid Master Archers are almost as great as Vaegir Marksmen in combat. Nord Veteran Archers are comparable to Vaegir Marksmen. Although they have inferior ranged damage output due to a slower firing rate, they are more flexible. Their armor and melee weapons proficiency allows them to perform well if pressed into close combat, and they have the highest Athletics skill of any soldier in the game, tied with Nord Huscarls. Additionally, they reach top tier faster than any other archer, and are the least expensive. Rhodok Sharpshooters are generally considered the best siege archers in the game because their thick board shields will protect them if told to hold their fire (and wait for enemy archers to run out of ammo. Although note that this does not happen for siege defenders, who have infinite ammo), and their heavy siege crossbows will deal more damage per bolt over the long haul of a grueling siege battle. They also posses decent armor and melee capacity, making them useful even when engaged in melee when they have been flanked or when they have run out of bolts. Their melee weapon is often a hammer, giving them a chance to capture enemies alive for later ransom. Swadian Sharpshooters are slower, less heavily armored, and less melee-ready versions of the Rhodok Sharpshooter. In their specialized role of firing crossbows, they are functionally similar, but they lack the well-rounded nature of a Rhodok Sharpshooter, and offer no advantages to compensate. Mercenary Crossbowmen are the mercenary's only ranged unit, and like the Nord's, they are lower-tier versions of the Rhodok or Swadian Sharpshooters, and lack the features of their higher-tier kin, making them inferior troops. Horse Archers[] Only the Khergit Horsemen have true horse archers, the Khergit Veteran Horse Archer, although Sword Sisters, Desert Bandits, and Brigands can pull some double duty in this role with their light crossbows and bows respectively. Horse Archers are problematic to use, because only in Warband can you separate out a "Horse Archer" unit type to command them separately. Otherwise, they will be either held at a distance or thrown into the charge along with all the other cavalry. Because of their lack of armor on both men and horses, horse archers are very vulnerable and quickly die off in melee. When ordered in a separate formation, players who can keep them on the edges of the battle can take advantage of a highly mobile set of archers that can fly around behind infantry to attack their unshielded rear while their own infantry distract them from the front. The efficacy of this type of unit depends entirely on whether or not the player is willing to order this unit separately, or if they prefer to simply charge into the fray and let the AI handle the details of tactics. Horse archers will usually only reward the player willing to command them to keep them out of battle. See Also[] Faction Specialties |
United Kingdom | The banner of the United Kingdom. The United Kingdom is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Background[] The British Empire is on the rise, constantly expanding and strengthening her influence over the world. However, to become the world’s dominant power, Britain first need to get rid of her most dangerous and ambitious enemy - Imperial France. While Britannia may rule the waves, France still dominates the continent, something London neither can, nor will tolerate. As financing the armies of Napoleon’s enemies to get rid of the "Corsican monster" turned out to be ineffective, His Majesty’s armies are now to take over and make their own attempt to drive back the French with fire and cold steel. However, trying to maintain a huge empire as well as a war against the United States, Britain has to compensate the lack of troops with professionalism and solid discipline. At the same time huge diplomatic resources are being used to pressure Austria and Prussia to join another coalition. Britain needs all the help she can get if she is to beat back the huge armies of France. Units[] Infantry 33rd (1st York, West Riding) Regiment of Foot - Line Infantry 5th Line Battalion, The King's German Legion - Line Infantry 42nd (The Royal Highland) Regiment of Foot - Highland Infantry 51st (2nd York, West Riding, Light Infantry) Regiment of Foot - Light Infantry 95th Regiment of Foot (Riflemen) - Riflemen Cavalry 1st KGL Hussars - Hussar 23rd Light Dragoons - Light Horse 6th (Inniskilling) Dragoons - Heavy Cavalry Royal Horse Guards Blue - Heavy Cavalry Specialists Royal Foot Artillery - Artillery 2nd Rocket Troop - Rocket Artillery Sapper - Engineer Ship Crew - Infantry (HMS Neptune) Arthur Wellesley, Duke of Wellington - Commander Voice commands & Battle cries[] Battle cries "Huzzah!" "God save the king!" "For king and country" "Rule Britannia" "Hurrah for old nosey" "Bydand" "Come on yer bastards" "Scotland Forever" "Sons of the hounds, come here and get flesh" Surrendering "I surrender!" "Don’t shoot me!" "Spare me!" Officer commands "Make Ready" "Present" "Fire" "Charge!" "Company, advance!", "Company, forward march!", "Company, forward!" "Hold this position!", "Defend this position!" "Fire at will!" "Company, on me!", "On me!" "Fall back!" Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Urubay Noyan | Urubay Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Urubay Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Alagur Noyan, Lady Borge Siblings: Lady Tuan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Urubay Noyan - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Khergit Cavalry Helmet Body Nomad Robe, Khergit Lamellar Vest Hand Lamellar Gauntlets Foot Nomad Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer 3 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 200 Polearms 200 Archery 200 Crossbows 200 Throwing 200 Weapons Melee Fighting Pick Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur |
Urumuda Noyan | Urumuda Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Urumuda Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. He is the most lightly armored lord in the game, wearing the same clothes in battle as he does when resting in his keep. You may fight him or have him side with you if you help Dustum Khan, the claimant of Khergit Khanate and Sanjar's brother, to gain control of the Khanate. His banner resembles the flag of the Crimean Tatar people. The Crimean Khanate later appeared in With Fire & Sword. Family[] Spouse: Lady Yasreen Children: Akadan Noyan, Lady Nadha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Urumuda Noyan - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Skullcap, Khergit Guard Helmet Body Leather Vest Hand Lamellar Gauntlets Foot Leather Boots, Hide Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee Sabre Ranged ? Shield Round Cavalry Shield Mount Courser Gallery[] Urumuda Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur |
Usiatra | Usiatra Usiatra is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] "Usiatra usurped leadership of the group of bandits that occupied Siri, a rural village in the southern deserts outside the realm of Calradia, in a curt and bloody fashion when she was seventeen years old. Under her direction, the band of ruffians quickly expanded their operations across the southlands. Her shrewd, decisive manner, combined with her merciless ambition which she acts upon with inhuman composure and cruelty, garners fanatic admiration from those that follow her. As such, amongst her own she lives a decadent, spoilt lifestyle -- built upon the violent plundering she exacts in her travels. Her military strength and natural strategic wit allowed her outfit to remain undealt with in her homeland, and now she turns her eye towards the rich lands of Calradia to sustain her war band." Stats[] Usiatra - Default Stats and Equipment Attributes Stat Points Level 22 Strength 12 Agility 14 Intelligence 11 Charisma 18 Health 55 Armor Head ? Body Leather armor Hand ? Foot Splinted greaves Skills Skill Points Ironflesh 4 Power Strike 3 Power Throw 1 Power Draw 2 Weapon Master 4 Shield 2 Athletics 4 Riding 3 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 182 Two Handed Weapons 113 Polearms 112 Archery 159 Crossbows 82 Throwing 115 Weapons Melee Scimitar Ranged Nomad bow, arrows Shield Elite cavalry shield Mount Sumpter horse |
Vaegir Archer | Vaegir Archer Troop Information Culture Kingdom of Vaegirs Wages 18-9 denars Acquired from... Vaegir Skirmisher Upgrades to... Vaegir Marksman Upgrade Cost 80 denars XP for Kill 168 xp Ransom Value 140 denars Vaegir Archers are ranged troops of the Kingdom of Vaegirs. Tactics[] Being some of the best archers of their tier compared to other factions, these units can easily be fielded against other archers, even those of better tiers. However as with all archers, they are easily beaten by heavy infantry with shields and all kinds of cavalry. Vaegir Archers are best kept behind other infantry, in hilly areas or among trees. This way, the mobility of cavalry is severely impeded by the terrain and the Archers' light armor can allow them to move quickly around the battlefield. Vaegir Archers have great accuracy, but only average bows, with fire rate that outclass other archers. They are comparable to the abilities of Rhodok Crossbowmen, with lower range and attack but higher rate of fire and arrow capacity. The sabres and axes of Vaegir Archers will outclass the Crossbowmen's spiked staves, and the Archers' body armor is better than the budget Arena Tunics of the Rhodok Crossbowmen. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Archer - Default Stats and Equipment Attributes Stat Points Level 19 Strength 12 Agility 5 Intelligence 4 Charisma 4 Health 49 Armor Head (Possible): Spiked Cap, Vaegir Helmet, Cap with Fur, Nomad Cap Body Leather Jerkin, Leather Vest Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw 1 Power Draw 3 Weapon Master ? Shield ? Athletics 2 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 110 Crossbows 70 Throwing 70 Weapons Melee Axe, Nomad Sabre Ranged Nomad Bow, Short Bow, Arrows Shield ? Mount ? Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman |
Vaegir Footman | Vaegir Footman Troop Information Culture Kingdom of Vaegirs Wages 4-2 denars Acquired from... Vaegir Recruit Upgrades to... Vaegir Skirmisher -or-Vaegir Veteran Upgrade Cost 20 denars XP for Kill 72 xp Ransom Value 60 denars Vaegir Footmen are the second-tier unit of Kingdom of Vaegirs. These troops are in the first melee tier in the Vaegir troop tree and are found in good numbers under Vaegir lords. They are poor fighting men hailing from villages without many real skills. Tactics[] Vaegir Footmen are the second weakest infantry in the Kingdom of Vaegirs, so try to upgrade them as fast as possible to Veterans or Skirmishers. However, most of them spawn with shields, and most have spears and two handed axes as well. Their weak armor is the same as that worn by units like Mountain Bandits, and their shields are of low quality. They are best used in combination with stronger troops to reduce casualties and upgrade them more quickly Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Footman - Default Stats and Equipment Attributes Stat Points Level 9 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Nomad Cap, Cap with Fur Body Rawhide Coat, Nomad Armor Hand ? Foot Nomad Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 75 Two Handed Weapons 75 Polearms 75 Archery 75 Crossbows 75 Throwing 75 Weapons Melee Spiked Club, Hand Axe, Nordic Sword, Two Handed Axe, Spear Ranged ? Shield Old Kite Shield, Plain Kite Shield Mount ? Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman |
Vaegir Guard | For the Bannerlord organization, see Vaegir Guard (Bannerlord). Vaegir Guard Troop Information Culture Kingdom of Vaegirs Wages 27-14 denars Acquired from... Vaegir Infantry Upgrades to... N/A Upgrade Cost N/A XP for Kill 230 xp Ransom Value 192 denars Vaegir Guards are the top-tier infantry units in the Vaegir troop line, the other top tier units being Vaegir Marksmen and Vaegir Knights. They are obtained from upgrading Vaegir Infantry for 80 denars. Tactics[] These units are slightly more mobile than their Swadian Sergeant or Rhodok Sergeant counterparts, but their general lack of shields leave them very vulnerable to archer fire. They are the least-shielded top-tier infantry in Calradia, more so than Sarranid Guards. Vaegir Guards can be seen to best Nord Huscarls in melee, likely due to the Guards favoring two-handed axes in battle, allowing them to destroy their opponents' shields and then strike enemies in the head for one-hit kills during the brief stuns caused when their guard is broken. In order to increase the likelihood of Vaegir infantry upgrading to shielded guards, the player should command their troops to use blunt weapons at first(which will make them all draw their shields), and then command them to use their regular weapons before closing range, so that the Vaegir infantry uses their shields and one handed weapons more often. Guards fight well in defending castles because of their weapons, but otherwise will fall prey to enemy archers quite easily. Some spawn with pikes to counter cavalry. If you use Vaegir Guards, it is important to suppress enemy archer fire quickly by any means, such as firing a volley of arrows or a cavalry charge. You can also use another shielded infantry as core infantry, and use Vaegir Guards as shock troopers. This can be done by setting the Guards as another group type, and keeping them behind the troops with shields until your infantry are about to charge to the enemy. This way, the Guards will almost never face the arrows. An open field method could also involve using cavalry to bait enemy archers away while your infantry closes in. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Guard - Default Stats and Equipment Attributes Stat Points Level 24 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Vaegir War Helmet, Helmet with Lamellar Guard Body Banded Armor, Lamellar Vest, Lamellar Armor Hand (Possible): Leather Gloves Foot Mail Chausses, Iron Greaves Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics 4 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 130 Polearms 140 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Ashwood Pike, Fighting Axe, Bardiche, Battle Axe Ranged ? Shield Heavy Kite Shield Mount ? Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman |
Vaegir Horseman | Vaegir Horseman Troop Information Culture Kingdom of Vaegirs Wages 36-19 denars Acquired from... Vaegir Veteran Upgrades to... Vaegir Knight Upgrade Cost 40 denars XP for Kill 192 xp Ransom Value 160 denars Vaegir Horsemen are the fourth-tier cavalry unit of the Kingdom of Vaegirs. They are upgraded from Vaegir Veterans and can be further upgraded to Vaegir Knights. Compared to other fourth-tier cavalry, they have below average riding skill. Vaegir Horsemen generally ride Steppe Horses or Hunters. They carry a variety of weapons, from two-handed axes and swords to spears and shields, although they very rarely use the shield-and-sword set and are unable to use any form of ranged weaponry. They wear lighter armor, from low-tier leather to high-tier lamellar. Tactics[] While not as strong or heavily-armored as Vaegir Knights, the Horsemen's faster horses will enable them to attack the enemy first if ordered to charge. Their primary strength is to charge through enemy ranks and break them into a disorganised mass, so that archers are then able to pick off the scattered opponents. Vaegir Horsemen are also useful as a lure to keep enemies away from archers or infantry. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Horseman - Default Stats and Equipment Attributes Stat Points Level 21 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Helmet with Lamellar Guard, Spiked Cap, Vaegir Helmet Body Studded Leather Coat, Lamellar Vest Hand ? Foot Leather Boots Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Battle Axe, Sabre, Lance, Spear Ranged ? Shield Horseman's Kite Shield Mount Steppe Horse, Hunter Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman |
Vaegir Horseman (multiplayer) | The Vaegir Horseman is the mounted class of the Kingdom of Vaegirs in Multiplayer games. It is a fairly typical cavalry class, although like the Sarranid Mamluke, the Vaegir horseman has zero athletics skill, making them somewhat slow when fighting dismounted. Nonetheless, when wealth is extremely limited, a dismounted Vaegir horseman may be preferable to a Vaegir Spearman, because the dismounted horseman's free equipment -- scimitar, lance, and horseman's kite shield -- can be preferable to the spearman's spear, spiked club, and old kite shield (unless you are a highly skilled two-handed spear wielder and cavalry with long lances don't concern you). Stats[] Attributes Stat Points Level 19 Strength 16 Agility 15 Intelligence 30 Charisma 30 Health 59 Relevant Skills Skill Points Ironflesh 4 Power Strike 3 Power Throw 4 Power Draw 0 Shield 3 Athletics 0 Riding 5 Horse Archery 1 Proficiencies Weapon type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 90 Crossbows 60 Throwing 110 Equipment[] Helmets Helmet Price Cap with fur 50 Vaegir helmet 110 Spiked cap 230 Helmet with lamellar guard 360 Vaegir nobleman helmet 710 Vaegir war helmet 820 Vaegir war mask 950 Torso Armors Armor Price Linen tunic free Leather vest 146 Studded leather coat 690 Lamellar vest 1261 Lamellar armor 2410 Vaegir elite armor 3828 Shoes Shoes Price Hide boots free Nomad boots 90 Splinted leather greaves 310 Splinted greaves 853 Plate boots 1770 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale gauntlets 710 Weapons Weapon Price Melee Weapons Scimitar free Elite scimitar 435 Bardiche 291 Lance free Heavy lance 360 Ranged Weapons Darts 155 War darts 285 Shields Horseman's kite shield free Kite shield 187 Knightly kite shield 360 Heavy kite shield 387 Mounts Mount Price Saddle horse 240 Courser 600 Hunter 810 Steppe charger 1400 Bot Vaegir horsemen[] Vaegir Horseman (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Spiked helmet Body Lamellar vest, studded leather coat Hand ? Foot Nomad boots Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics ? Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Battle axe, lance, scimitar Ranged ? Shield Horseman's kite shield Mount Saddle horse |
Vaegir Infantry | Vaegir Infantry Troop Information Culture Kingdom of Vaegirs Wages 18-9 denars Acquired from... Vaegir Veteran Upgrades to... Vaegir Guard Upgrade Cost 80 denars XP for Kill 168 xp Ransom Value 140 denars Vaegir Infantry are troops of the Kingdom of Vaegirs. They are in the fourth tier of units for Vaegirs, upgraded from Vaegir Veterans and upgradable to Vaegir Guards. Tactics[] Vaegir Infantry wear decent enough armor and will hold their own in a one-on-one in the field against just about any other infantry. They carry two-handed axes, which can break shields and can offer an easy two-hit kill on many high-tier units, or pikes and spears to counter cavalry. Due to the ability to mass Vaegir Infantry in high quanities and cheap prices, they are ideal as garrisons in newly captured castles and towns. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Infantry - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Helmet with Lamellar Guard, Spiked Cap, Vaegir Helmet Body Mail Hauberk, Lamellar Vest Hand ? Foot Leather Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics 3 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Pike, Battle Axe, Nordic Sword, Sabre, Spear Ranged ? Shield Kite Shield Mount ? Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman |
Vaegir Knight | Vaegir Knight Troop Information Culture Kingdom of Vaegirs Wages 52-17 denars Acquired from... Vaegir Horseman Upgrades to... None Upgrade Cost None XP for Kill 258 xp Ransom Value 216 denars Vaegir Knights are the top-tier cavalry troop of the Kingdom of Vaegirs. They can be upgraded from Vaegir Horsemen. Tactics[] It is argued that they are worse than Swadian Knights and Sarranid Mamlukes, however each troop has advantages over the other. The Vaegir's two-handed weapons allow for consistently powerful hits against enemies and their horses are typically more maneuverable breeds. They are best used in an initial charge, led by the player, through enemy lines before being issued the command to charge by themselves and mop up any survivors. With their long, powerful bardiches and maneuverability, Vaegir Knights are effective against most forms of light horsemen. This makes them an attractive option against a Khergit army. One should take care, since Knights are often equipped with a second bardiche instead of a shield, reducing their effectiveness when using a lance in the charge as well as severely encumbering them should they find themselves dismounted. As with most other Vaegir troops, one should always remember that enemy ranged troops will be more effective against your army. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Knight - Default Stats and Equipment Attributes Stat Points Level 26 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Vaegir War Helmet, Helmet with Lamellar Guard Body Banded Armor, Lamellar Vest, Lamellar Armor Hand Leather Gloves Foot Mail Boots, Plate Boots Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics ? Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 140 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee Bardiche, Great Bardiche, War Axe, Fighting Axe, Lance Ranged ? Shield Knightly Kite Shield Mount Hunter, Steppe Charger Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman |
Vaegir Marksman | Vaegir Marksman Troop Information Culture Kingdom of Vaegirs Wages 27-14 denars Acquired from... Vaegir Archer Upgrades to... N/A Upgrade Cost N/A XP for Kill 230 xp Ransom Value 192 denars Vaegir Marksmen are the highest tier archers for the Kingdom of Vaegirs. Tactics[] These units are generally considered to be the best bow-wielders in the game, and can unleash a hail of arrows that will destroy opposing infantry. Their damage per second is higher than that of the crossbow-wielding Rhodok Sharpshooters, due to their five ranks of Power Draw, which apply a 170% multiplier to their bows, and they shoot about twice as quickly as Siege Crossbows. However, these troops' damage per arrow is lower than that of the Sharpshooters, so they may perform comparatively worse against heavily armored, top-tier enemies. Consequently, they are an inferior choice for attacking and defending castles when compared to the Sharpshooters, as they lack the staying power necessary to survive long sieges. This disadvantage is not present in field battles due to the battles' shorter duration. There, archers rarely have enough time to unload their entire quiver, making total possible damage output less important than rate of fire, raw damage per second, accuracy, and mobility. The Marksmen's high firing rate is very strong against infantry, especially when fighting against weakly-armored or unshielded troops. Their high firing rate will harass the enemy advance and can also make these troops a solid counter to enemy archers, which is vital as many other Vaegir troops forgo using a shield in favor of a larger weapon. Vaegir Marksmen have clear tactical value, different than Rhodok Sharpshooters. If you can take them to the right place with the right protection, these troops will more than earn their pay. As with all archer types, they must be defended by a spear wall, protected by heavy infantry, or screened by allied cavalry to mitigate the threat of an enemy cavalry charge. The Marksman's biggest weakness is a lack of heavy armor. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Marksman - Default Stats and Equipment Attributes Stat Points Level 24 Strength 14 Agility 5 Intelligence 4 Charisma 4 Health 53 Armor Head Helmet with Lamellar Guard, Spiked Cap, Vaegir Helmet Body Leather Vest, Studded Leather Coat Hand ? Foot Leather Boots Skills Skill Points Ironflesh 2 Power Strike ? Power Throw 1 Power Draw 5 Weapon Master ? Shield ? Athletics 3 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 140 Crossbows 80 Throwing 80 Weapons Melee Axe, Voulge, Sabre Ranged Strong Bow, War Bow, Barbed Arrows Shield ? Mount ? Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman |
Vaegir Recruit | Vaegir Recruit Troop Information Culture Kingdom of Vaegirs Wages 1 denar Acquired from... Vaegir villages-or-Taiga Bandit-or-Tundra Bandit Upgrades to... Vaegir Footman Upgrade Cost 10 denars XP for Kill 38 xp Ransom Value 32 denars Vaegir Recruits are the first-tier units of the Kingdom of Vaegirs. Tactics[] Though called "Recruits", they are basically bandit-like peasants with better arms but worse skills. It's best to beat these soldiers to a pulp repeatedly at a Training Field until they level up before taking them out to real combat, as they will probably be easily killed by anything that isn't a Looter. Because there are so many Vaegir villages, a commander can quickly raise a large army of these soldiers. One can spend several in-game days visiting all the villages in the north, and in a few days' time any companions who have their training skill upgraded will have made your Recruits into a force that won't fold to the first Sea Raiders you meet. However, one has to remember that any army made up exclusively of Vaegirs will be inferior to any similarly sized, composed, and upgraded enemy force because they simply don't have enough armor to survive. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Recruit - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head ? Body Linen Tunic, Rawhide Coat Hand ? Foot Nomad Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Scythe, Hatchet, Cudgel, Axe Ranged (Possible): Stones Shield (Possible): Old Kite Shield Mount ? Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman |
Vaegir Skirmisher | Vaegir Skirmisher Troop Information Culture Kingdom of Vaegirs Wages 10-5 denars Acquired from... Vaegir Footman Upgrades to... Vaegir Archer Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Vaegir Skirmishers are third-tier units of the Kingdom of Vaegirs. Tactics[] Due to their decent ranged weaponry and mobility, it is best to keep these units among hills and trees to counter the strengths of cavalry and heavy infantry, the enemies of light infantry. Skirmishers' weaponry is effective against all types of light armored units, so they should not be regarded as useless. They also upgrade to become one of the best archers in the game, so try to keep these units safe from cavalry on open ground. The weakness that these units share with most Vaegir troops is their lack of shielding. However, with the high amount of Vaegir villages and their ranged weaponry, Vaegir Skirmishers can pose a threat to Khergit horses, unshielded infantry like Sarranid Guards, or even other Vaegir units. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Skirmisher - Default Stats and Equipment Attributes Stat Points Level 14 Strength 10 Agility 5 Intelligence 4 Charisma 4 Health 47 Armor Head (Possible): Steppe Cap, Nomad Cap Body Leather Vest, Nomad Armor Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw 1 Power Draw 1 Weapon Master ? Shield ? Athletics ? Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Spiked Mace, Axe, Nomad Sabre Ranged Short Bow, Hunting Bow, Javelins, Arrows Shield ? Mount ? Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman |
Vaegir Veteran | Vaegir Veteran Troop Information Culture Kingdom of Vaegirs Wages 10-5 denars or 17-9 denars (mounted) Acquired from... Vaegir Footman Upgrades to... Vaegir Infantry-or-Vaegir Horsemen Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Vaegir Veterans are troops of the Kingdom of Vaegirs. Although classified as infantry, they may also have mounted troops amongst their ranks. If they are dismounted, they will not be able to remount any horses as they do not have any points in their riding skill. They are some of the first troop types in Mount&Blade, dating as far back as Warrider in 2003. Tactics[] Vaegir Veterans can serve as early cavalry, but if you are facing a force over twenty and you only have a few mounted Veterans as your cavalry, tell your men to stand ground or hold position before allowing them to charge. This prevents your mounted Veterans from rushing into the enemy all by themselves and getting clustered and killed. However, even when put into danger, Vaegir Veterans rival the strength of Nordic troops of the same tier and possess powerful weaponry. Like all Vaegir units, they are a great threat to anything without a shield (which is ironic, as most Vaegirs have no shields). They use powerful two-handed axes which destroy any shield regardless. However, they lack shield defense themselves, spawning with inadequate shields. Nevertheless, their decent armor and consistently effective axes balance them with most other troops in their tier. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Veteran - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible): Steppe Cap, Spiked Cap, Vaegir Helmet, Cap with Fur Body Leather Jerkin, Studded Leather Coat Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics 2 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 85 Polearms 95 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Spiked Mace, Two Handed Axe, Nordic Sword, Spear Ranged ? Shield Plain Kite Shield, Kite Shield Mount (Possible): Saddle Horse Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman |
Valuiki | Valuiki Settlement Information Type Village Kingdom Muscovite Tsardom Fortification Izum Fortress World Map With Fire & SwordValuikiIzum FortressTemplate:World Map/With Fire & Sword Valuiki is a village of the Muscovite Tsardom, subordinate to Izum Fortress. Layout[] Player Elder Fugitive Valuiki is built across a river, as a Russian-style village with ten houses. Access to the water is blocked by invisible barriers. The Village Elder can be found by starting from the player's entrance, crossing the river and turning right on the first house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be found by turning left once the path across the river splits, and he will be behind the house on the right. Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo |
Vanguard (Multiplayer) | For the single-player version, see Vlandian Vanguard. Vanguard Basic Armor Improved Troop Information Faction Vlandia Type Cavalry Cost 140 Class Stats Hit Points 100 Armor 19 (basic)28 (improved) Movement Speed 71 Army Size 9 Vanguards are a multiplayer cavalry class of Vlandia. Official Description[] Vanguards are usually sons and daughters of wealthy burghers, minor nobility, or anyone who can afford a horse. They make up the mainstream light cavalry of the Vlandians. They serve as vanguards, scouts, outflankers, or they are used when Knights don't want to bother chasing down routed troops or other faster moving light or ranged cavalry. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Western Spear Two Handed One Handed Western Rider's Kite Shield Shield Western Long Arming Sword One Handed Hunter Mount Perks Charger A bigger, tougher, but slower horse(replaces Hunter)Mount Western Lance Longer, can be couched(replaces Western Spear)Two Handed One Handed Couch Lance Improved Armor Provides +9 armor |
Varvara | Varvara Appears in Official Information Culture Russian Character Details Hire Cost 200 thalers Likes Victor De La Buscador Liked by Mamai Dislikes Ingri, Tepes, Kill local merchant, Bring back runaway serfs, robbing or raiding villages Disliked by Bakhyt, Sarabun Character Background Home Novgorod Background Housewife Varvara is one of the Heroes in With Fire & Sword. She is comparable to Deshavi in terms of the backstory similarity and Katrin in Attribute Similarity. Dialogue[] Main article: Varvara/Interactions Stats and equipment[] Varvara - Default Stats and Equipment Attributes Stat Points Level 4 Strength 8 Agility 7 Intelligence 8 Charisma 10 Health 47 Armor Head ? Body Female Dress Hand ? Foot Village Boots Skills Skill Points Ironflesh 2 Power Strike 3 Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting 1 Inventory Management 2 Wound Treatment 2 Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade 1 Proficiencies Weapon Type Points One Handed Weapons 50 Two Handed Weapons 50 Polearms 50 Archery 50 Firearms 50 Throwing 50 Weapons Melee Bludgeon Ranged ? Shield ? Mount ? Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei |
Varvara/Interactions | This is a list of interactions with Varvara. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Story: Novgorod 6 Like Quotes 6.1 Victor de la Buscador 7 Dislike Quotes 7.1 Ingri 7.2 Tepes Introduction[] What are you looking at? Want to taste my rolling-pin? God forbid, no! I thought you had something to tell me. So what is your name? "My name is Varvara, of Novgorod. -- There I lived my whole life, before I became a widow. After he developed a passion for mead, my late husband began to beat me. Often he would come home blind drunk, and then go right for the belt... Well, one day I couldn't take it any longer. When he appeared, I was busy with dough in the kitchen, working my tired hands... So I gave him a blow on top of his head with my rolling-pin -- and broke his skull. Oh, what trouble there was then! The guards came and wanted to bring me before the judges. I was so enraged I was beside myself. I grabbed a long-handle axe from one of the guards and drove the lot of them into the Volkhov River, right up to their necks. Then I ran off here to my sisters' place... She used to live here, but a week ago she passed away." So, you say you crushed your husband's skull with a rolling-pin and drove off three guards with a halberd? I am quiet as a mouse when I am calm. But if I am angry, I can crush anyone with my bare hands. Take me with you, good sir. I can cook pies as well! All in all, if you need something done about the household, call me. Pies you say? I feel you might be more useful on the battlefield than in the kitchen. Oh, what joy! Kind sir, can you not spare a mere 200 thaler for some new Moroccan shoes? -- I can't go anywhere in these foot-wraps. All right, take it. I am glad to have you with us. There was a woman, a warrior in France once upon a time, Joan of Arc. She came to a bad end... My, my. I pity whoever gets mixed up with you. Nay and nay! I am leaving already... Reencounter[] Now I'm sitting here and thinking where to go. Retirement[] Oh (sir/madam), I cannot bear this wanderer's life much longer. We travel the fields and woods, like bears woken up in the winter. I feel must try to return home. Thank you for bread and salt, for refuge and for wisdom shared. Rehire[] Ah, (sir/madam)! There is no such thing as a happy life for a poor widow. My house was taken by the treasury on the orders of the warlord. I am a mere wanderer once more. Take me back, I beg you! -- I will serve you hand and foot. Story: Novgorod[] This quiet forest stream is called Volkhov. From here it is but a short way to Novgorod. It is a large, rich city. I passed my childhood in the trading quarters. I didn't like dolls and used to play skittles with the boys. As I grew up I learned to work with the oven. It was there I discovered that a rolling-pin in a strong hand is every bit as deadly. Like Quotes[] Victor de la Buscador[] Who's that rider there? Perhaps it is Victor de la Buscador returning from the round? Oh, I can't speak badly of him -- he's a delicate and courteous gentleman. And he always praises my cooking, and... well, he is very kind, you know... If you see him, tell him to hurry to lunch. I saved some delicacies for him. Were my husband that gallant and stately, I wouldn't have broken my rolling pin on his head. Dislike Quotes[] Ingri[] Oh well, I can no longer stand it. That Ingri, the heathen merchant, bought rotten meat and withered vegetables again. How am I supposed to make a lunch of that? Here's what I say. Two mistresses should never stand at the same oven. You are no Tatar, to have four wives or the like. So if she continues to stick her nose in all the household business... Tepes[] Forgive this poor wife speaking out, but tell me please, why is it you took a vampire in our party? Of course, I'm talking about Tepes -- who else? He's just like in my grandmother's fairytales. Perhaps he is a good warrior, but so what? When he wanders about in the night, my heart fills with terror. And I am not alone in that feeling... You have a decision to make... |
Varyag | For the multiplayer version, see Varyag (Multiplayer). Varyag Troop Information Culture Sturgia Wages 4 denars/day Acquired from... Sturgian Warrior Son- or -Sturgian villages (rare) Upgrades to... Varyag Veteran Upgrade Cost ? denars Ransom Value 25 denars Varyags are tier-three noble infantry of Sturgia. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.5.3 beta) One Handed 100 Two Handed 10 Polearm 30 Bow 10 Crossbow 10 Throwing 70 Riding 70 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Trivia[] The Varyag was previously called "Huskarl". "Varyag" is the name for the Varangians in many languages of the Indo-European and Turkic families. Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion |
Varyag Veteran | Varyag Veteran Troop Information Culture Sturgia Wages 7 denars/day Acquired from... Varyag- or -Sea Raider Warrior( Veteran's Respect)- or -Sturgian villages (rare) Upgrades to... Sturgian Druzhinnik Upgrade Cost 1 War Mount100 denars Ransom Value ? denars Varyag Veterans are tier-four noble infantry of Sturgia. Skills[] (v1.5.3 beta) One Handed 110 Two Handed 35 Polearm 70 Bow 45 Crossbow 20 Throwing 100 Riding 45 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion |
Vassals | A group of vassals following their Marshall. A vassal is a servant of a ruler, and are usually lords of castles and villages. There are many vassals in the game, each one aligned to a certain faction. The player can become a vassal by swearing an oath to a king or by marrying into the family of one of his vassals. When swearing an oath to a king, the king will bestow upon the vassal a fief, which will be the current poorest village in the faction's territory. You will also be given the option to choose a Banner, if you don't already have one. Breaking your oath will result in a large drop of honor and relation, as well as making enemies with all of your previous faction. They can be restored if you want to be friends with them again by allying with another faction, however your honor will stay the same. In Warband, the player can create their own kingdom and give vassalage to their companions, thus allowing them to have their own army. Non-Town/Castle Owning Vassals does not start spawning until Day 1 in the Afternoon. Every faction has 20 vassals, 8 old ones and 12 young ones. Contents 1 Titles 1.1 Warband 1.2 With Fire & Sword 1.3 Viking Conquest 2 Houses of vassals 3 Romance of vassals 4 Realigning 4.1 Indictments 4.2 Political Calculations 5 Personalities 5.1 Overview 5.1.1 Martial 5.1.2 Quarrelsome 5.1.3 Pitiless 5.1.4 Cunning 5.1.5 Sadistic 5.1.6 Good-natured 5.1.7 Upstanding 5.2 Regarding release 5.3 Regarding war 5.4 Regarding foreigners 5.5 Regarding Village Aid 5.6 Normal Introduction and Rumor 5.7 Female Introduction 5.8 Politics 5.9 Battle Dialogue 5.10 Other Titles[] Warband[] All vassals held the title of "Lord" in classic Mount&Blade, however Warband gave the various factions different titles. Faction Title Placement Meaning Khergit Khanate Noyan After name Mongolian: Commander/Gentleman Kingdom of Nords Jarl Before name Old Norse-derived: Chieftain Kingdom of RhodoksKingdom of Swadia Count Before name A particular high-ranking European noble title Sarranid Sultanate Emir (male)Sayeda (female) Before name Arabic: Commander/Prince/Leader Kingdom of Vaegirs Boyar Before name Russian/Ukrainian/Romanian/Bulgarian: Commander/aristocrat Player kingdom Lord Before name A person of authority Bunduk Tribune Before name Roman: an elected official who worked for the plebeians With Fire & Sword[] With Fire & Sword expanded on titles, giving various titles even within the same Nation. Nation Title Placement Meaning Crimean Khanate Bey After name Turkic: Chieftain Crimean Khanate Khan After name Turkic: Military ruler Crimean Khanate Mirza Before name Turkic: Prince(In reality, Turkic grammar would dictate this title be placed after the name) Crimean Khanate Pasha After name Turkic: Lord Cossack Hetmanate Army Chief Before name - Cossack Hetmanate Colonel Before name Senior military officer below general Cossack Hetmanate Company Commander Before name Commanding officer of a "company" Kingdom of Sweden Baron Before name Title of nobility Kingdom of Sweden Elector Before name Member of the electoral college of the Holy Roman Empire Kingdom of Sweden General Before name High-ranking officer Kingdom of Sweden Governor Before name An executive official Kingdom of Sweden Governor-General Before name An official representing the monarch in an independent territory Kingdom of Sweden Ratsherr Before name German: Councilor Muscovite Tsardom Chief Before name Supreme military commander (Ataman) Muscovite Tsardom Prince Before name A hereditary title of nobility Muscovite Tsardom Noble Before name A person of nobility Muscovite Tsardom Warlord Before name A person with civil and military control over an area (Voivode) Polish Commonwealth Colonel Before name Senior military officer below general Polish Commonwealth Cornet Before name Cavalry officer Polish Commonwealth Hetman Before name Polish: General Polish Commonwealth Prince Before name A hereditary title of nobility Polish Commonwealth Warlord Before name A person with civil and military control over an area Viking Conquest[] Viking Conquest has an all new set of titles. Many of them overlap between the numerous factions in the game. Factions Title Placement Meaning Kingdom of AlbanKingdom of LaiginKingdom of MumainKingdom of UladhTribe of Osraige Ard Tiarna Before name Irish: High lord Kingdom of West Seaxe Aetheling Before name A prince eligible to the throne Kingdom of Northhymbre Cyning Before name Old English: King Kingdom of East EngleKingdom of MierceKingdom of West Seaxe Dryhten Before name Old English: Lord; Governor Kingdom of East EngleKingdom of MierceKingdom of NorthhymbreKingdom of West Seaxe Ealdorman Before name Chief magistrate Kingdom of DanmarkKingdom of LaithlindKingdom of NorthhymbreKingdom of Northvegr Hersir Before name Viking commander Kingdom of DanmarkKingdom of NorthhymbreKingdom of Northvegr Konungr Before name Old Norse: King Kingdom of DanmarkKingdom of FrieseKingdom of LaithlindKingdom of NorthhymbreKingdom of Northvegr Jarl Before name Old Norse-derived: Chieftain Kingdom of Alt ClutKingdom of CornubiaKingdom of GlywyssingKingdom of Gwynedd Guledic Before name Chief elder Kingdom of AlbanKingdom of Alt ClutKingdom of BrycheiniogKingdom of ConnachtaKingdom of CornubiaKingdom of GlywyssingKingdom of GwyneddKingdom of MideKingdom of UladhTribe of OsraigeUi Neill of Aileach Mael Before name Middle Welsh: Prince Kingdom of Gwynedd Ri Before name King Ui Neill of Aileach Ruire Before name King Kingdom of AlbanKingdom of ConnachtaKingdom of LaiginKingdom of MideKingdom of MumainKingdom of UladhUi Neill of Aileach Tiarna Before name Irish: Lord Kingdom of GlywyssingKingdom of Gwynedd Tiern Before name Spelling variant of Tiarna; Lord Houses of vassals[] Some vassals are in a family of others (Warband and Bannerlord only). If you intend to make a syndicate of vassals, it is highly recommended to find the oldest vassal and set him as standard, as he will have many sons, nephews, and sons-in-law who are vassals too. Note that certain members of family are randomized at the beginning of a new game. Only the younger vassals' parents and siblings, and the older vassals' spouse and children are not randomized. Vassals in the same family will... Not try to denounce, indict, or attack each other. Ask players for help when one of them is captured. Pressure or support romance of player and a lady, if the lady is member of that family. Try to denounce other families aggressively. Romance of vassals[] You are not the only person dealing with courtships. Unmarried vassals will meet with ladies and occasionally marry them. Male characters may see vassals as rivals. If you have a contender in romance and you don't want to lose, you can: Duel with him. Damage his renown, or indict treason. Gain more renown and become a more competent groom. Note that above ways will damage your relationship with that vassal, resulting in damage to your kingdom. Female characters can attempt to marry vassals, but depending upon their personalities, not everyone will be receptive to the idea. Realigning[] An indictment notification from the mod Anno Domini 1257. Sometimes, a vassal will change their alignment if: Their kingdom is defeated and they have nowhere to go. They think their kingdom is hopeless. They have a low relation with their liege. Their kingdom holds no territory but has not yet been defeated (i.e. the ruler of the faction remains on the overworld map). The player persuades them to realign. Note that while most vassals think realigning is a dishonorable act, many of them will do so with every month or so. Especially when Syndicating of that kingdom is serious. Also, if you managed to persuade a lord that is in a faction you are in war with to become one of your faction's vassal, his title will be changed to that specific faction. For example, if you persuade a Swadian Count to join the Kingdom of Nords, his title will be changed to Jarl. However, you have to successfully persuade them, or their title remains the same, and they will stay in that faction. Success requires very high charisma and persuasion around 8-10, though you can decrease these requirements by increasing your relations before you are at war with that faction. Indictments[] Vassals can be indicted by monarchs, including the player, for treason. This happens in non-player kingdoms when a vassal's controversy is high and their relation with their liege is low. Most often, this occurs because a vassal has not had a fief for a long time. All other vassals in the kingdom will lose relation with their liege. How much relation is lost depends on a variety of factors, such as the indicted vassal's relation with their liege and their family connections. Family of an indicted vassal lose more points of relation with their liege than other vassals. The amounts are: Spouse: -7 Parent/child: -6 Sibling: -4 Other familial relation (cousin, in-laws): -2 Political Calculations[] In Warband, the game is continuously cycling through all vassals in the background in order of their position in troops.txt. During this process, they asses their court position, relation with their liege, and their position on the faction's political issue. For example, if a faction's political issue is selecting a marshal, when the game reaches them in the list, they will decide who they support for marshal. The same is true for a fief. However, during the political calculations process, vassals will also either gain or lose relation with their liege, most often because they have fiefs or do not have them. Martial and cunning lords lose 2 relation with their liege for every cycle they do not have a fief, while quarrelsome, sadistic, and pitiless lords lose 4. Good-natured and Upstanding lords do not lose relation for lack of a fief. Once relation between liege and vassal is below -50, they will begin to realign. Vassals can only realign autonomously if they are alone (i.e. if their party is next to another vassal's, they cannot realign). However, if they are alone, they will either be indicted or defect once their position in the list is reached and political calculations are performed. Personalities[] All vassals have different values and personalities, ranging from peaceful inland patrol to restless warmongers. Senior vassals (the ones who already have children) have consistent personalities between games, while the younger vassals' personalities are randomly assigned at the start of every new game. Most of the vassals who own cities are martial. A kingdom with an extra city usually has lords that have personalities that are not martial. All of these are quarrelsome (with exception of Clais, who is pitiless). Overview[] There are seven lord personalities in Warband: Martial Quarrelsome (called Bad-Tempered upon encounter if Cheat Menu is enabled) Pitiless Cunning (sometimes called Calculating) Sadistic (called Debauched on Notes page if the Cheat Menu command "Update political notes" is used) Good-natured Upstanding Martial[] Martial lords, as the name implies, are primarily concerned with warfare. A neutral personality type, martial lords are somewhat easy to manage as a ruler. They are chivalrous, but not to the extent of good-natured and upstanding lords. Most notably, they love war, and will become restless if the faction is at peace for a long time. An easy way to resolve this is to hold a feast every time you are able to in peacetime, while in wartime they are happy, so this becomes unnecessary. Martial lords will also slowly become disgruntled over time if they do not have fiefs, and will become upset if another vassal is granted a fief if they have fewer than three. They make for useful and aggressive marshals, and usually have higher renown and thus can field bigger armies. Like their more honorable counterparts (good-natured and upstanding), martial lords dislike unjust wars. Even though they will be contented in war time, declaring war without justification results in a loss in relation with martial lords. However, declaring war with provocation results in a relationship gain of 1. This effect is global; chivalrous lords in all kingdoms, not just the player's, will lose relation for unjust wars. Quarrelsome[] Quarrelsome lords are dishonorable, cruel, and rude, and they frequently start rivalries within a faction. They are difficult to manage by the player, similar to sadistic lords. They are perhaps the worst personality for a vassal to have, and will become upset if another vassal gets a fief. Like pitiless and sadistic lords, they constantly want fiefs, and are generally selfish after their relatives are provided enough fiefs. Quarrelsome lords, like sadistic and pitiless lords, love raiding villages, and will often do so even if their faction is on campaign and the army is assembling nearby. They do not tolerate having no fiefs, and will become disgruntled over time. Upon defeat by the player, regardless if they are let go or not, you will lose 1 relationship point with them. Honorable players begin a relationship with a -3 relation to a quarrelsome lord. As with every other dishonorable lord, is it inadvisable to recruit them into your kingdom unless the player is dishonorable. Pitiless[] Pitiless lords are merciless lords who love war and dislike honorable actions. They are not as difficult to manage as quarrelsome and sadistic lords but are of a somewhat negative personality type. You gain relationship with them when they are released, but they are dishonorable, and, like the other two, are fine with switching lieges. In most respects, pitiless lords are identical to sadistic and quarrelsome lords, except that they are grateful to be released, save for a parting insult that the player will be "finally defeated" and they will request for their "death to be swift and merciful." Like other lords, they require a fief to content. They give quests that require the player to behave dishonorably, such as Kill local merchant. They also exclusively give the quest Bring Back Runaway Serfs. Like quarrelsome lords, victory over a pitiless lord will cause your relationship with that lord to decrease by 1. Cunning[] Cunning lords are of a neutral personality type. They are primarily concerned with themselves and amassing as much power as possible. Like martial lords, they require three fiefs to keep happy. They also start rivalries more frequently than martial lords, but not as frequently as quarrelsome, pitiless, and sadistic lords. They appreciate being released, and there are no negative consequences to doing so, however if your faction is still at war with theirs, you do not gain bonus points with them upon next meeting, a quality shared with Pitiless lords. They also give some dishonorable quests, such as Kill local merchant. Sadistic[] Sadistic lords are cruel lords who hate chivalry, love conflict, and revel in death. They freely raid villages, attack caravans, and they disregard the wellbeing of others. Sadistic lords are perhaps the second worst if not worst personality type, beside quarrelsome. They share almost all traits and behaviors with other dishonorable lords, including dishonorable quests. They also hate being released after defeat, like quarrelsome but unlike pitiless. However, a potential benefit to a player is that sadistic lords will consistently, almost feverishly, raid villages during wartime, like quarrelsome lords, which enables a faction to quickly rack up war damage against another. Similarly, Sadistic (and quarrelsome) lords are almost incapable of talking to the player without insulting them, and are thus easy to identify. Good-natured[] Good-natured lords hold one of two positive personality types in Warband, and perhaps have the best. These lords are friendly, affable, and want to see justice done in the world. They are also less formal than upstanding lords, and are most concerned with a ruler ruling justly. Good-natured lords, like upstanding lords, gain 1 point of relation with the player per 3 points of honor. This means that if the player has 300 points of honor, good-natured lords are devoted to the player before they even meet them. They also cannot lose relationship with the player past that point unless honor goes below 300. Good-natured lords tolerate having no fiefs, and do not care if someone other than them or their supported choice is given a fief, even if they have none for a long time. Having high honor negates any potential ramification of a good-natured lord not having a fief. Good-natured lords do not, however, make exceptional marshals, unless they have high renown. Despite this, they do behave honorably on campaign, and will avoid raiding villages, believing that they should not attack innocents. Like upstanding lords, they almost always love their liege, and are nearly impossible to persuade to join your faction unless they have been beaten repeatedly (and thus repeatedly lose relation with their liege) or their kingdom is on the verge of collapse. This remains true even with a very high relationship. They are selfless with who they support in getting a fief, as long as they have enough to match their renown (the higher the renown, the more fiefs they'll want for themselves before they start supporting everyone else). When persuading to join a faction, the correct options is, "Because I will rule justly and protect the rights of the commons." Upstanding[] Like good-natured lords, upstanding lords are one of two positive personality types in Warband. Upstanding lords value honor, loyalty, and valor, and they are fiercely loyal to their liege. They share almost all traits with good-natured lords, including a point in relationship per every three points of honor. They tolerate not having a fief, and do not become disgruntled when a fief they want is given to someone else. Like good-natured lords, they hate dishonorable lords, and often feud with cunning lords. Unlike good-natured lords, however, they make for better marshals, and more frequently besiege towns and castles (but also avoid attacking villages). If the player is dishonorable, it is inadvisable to recruit upstanding or good-natured lords, as they will frequently be upset with the player for their actions. If the player is honorable, however, upstanding and good-natured lords can be indispensable for a stable kingdom, though they are also very difficult to persuade. A notable difference between upstanding and good-natured lords exists for female characters, whom upstanding lords will refuse to marry regardless of relation. Good-natured lords are not so conventionally-minded. When persuading to join a faction, the correct option is, "According to the ancient law of Calradia, I should be {queen/king}." Regarding release[] If defeated in battle by the player, some lords take being released as honorable act. Others, however, will take it as an offense. The player will gain relationship bonuses after releasing them, and will get a chance to beg them to let them go in the next battle (with a steep cost in relation). However as mentioned before, some take being released as dishonorable, resulting in a relationship penalty on the next meeting. The best way to find out who hates being released is by releasing every caught lord and keeping track. Lord reactions to being released are as follows: Appreciates release, 5 point relation bonus: Martial Appreciates release, 2 point relation bonus if still at war: Good-natured, upstanding Appreciates release, 1 point relation bonus if still at war: Liege (kings) Appreciates release, no relation bonus if still at war: Cunning, pitiless Hates release: Bad-tempered/quarrelsome, sadistic Regarding war[] Some lords hate wars. They stick themselves inside the kingdom, battle with bandits, and do nothing else. If that lord becomes marshall of the kingdom, the campaigns will often be touch-and-go without any progress every time. With aggressive lords, it's the exact opposite. Lords do tend to support their friends, if a lord has many friends within his faction, then his friends will attempt to help defend his fiefs, whereas if a lord is hated, they will not defend him by their own choice. Regarding foreigners[] The player is always of foreign birth, and this attracts hate from some xenophobic lords. If you try to marry a lady, some lords will say you're foreigner and have no rights to do so. The result is nearly -10 relationship penalty. Regarding Village Aid[] Completing quests for villages is beneficial to the player, increasing the number and quality of troops that can be recruited from them, and is often a common task performed before swearing fealty or starting one's own faction. Some lords will thank the player for aiding their tenants, while others will warn the player away from accepting quests from their fiefs, as it undermines their authority. Normal Introduction and Rumor[] Personality Introduction (low Renown) Introduction (high Renown) Introduction (Noble) Rumor Upstanding Peace to you, and always remember to temper your valor with mercy, your courage with honor. I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. I see that you carry a nobleman's banner, but I do not recognize the device. No doubt you have come to Calradia in search of wealth and glory. If this indeed is the case, then I only ask that you show mercy to those poor souls caught in the path of war. People say that it is good to be in the service of <name>. He is good to his followers, and rewards them if they work well. Martial Perhaps you are not of gentle birth, but even a commoner, be he of sufficient valor, may make something of himself some day. Your fame runs before you! Perhaps we shall test each other's valor in a tournament or on the battlefield! I see that you carry a nobleman's banner, but I do not recognize the device. No matter -- a brave {man's/warrior's} home is all the world, or so they say! They say that <name> loves nothing more than war. Good-Natured Well, you look like a good enough sort. I've heard of you! It's very good to finally make your acquaintance. I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance, {sir/my lady}! It is good to make your acquaintance They say that <name> is a good man and treats people living in his lands decently. That is more than what can be said for most of the nobles. Quarrelsome Speak quickly, if you have anything to say, for I have no time to be bandying words with common soldiers of fortune. I've heard of you. Well, I'm not one for bandying words, so if you have anything to say, out with it. I don't recognize the device on your banner. No doubt another foreigner come to our lands, as if we didn't have so many here already. They say that <name> almost came to blows with another lord lately, because the man made a joke about his nose. Cunning Well... I have not heard of you, but you have the look of a man who might make something of himself, some day Ah, yes. At last we meet. You sound like a good man to know. Let us speak together, from time to time I see that you carry a nobleman's banner, but I do not recognize the device. Still, it is always worthwhile to make the acquaintance of {men/women} who may one day prove themselves to be great warriors. They say that <name> is a cunning opponent. Pitiless You have the look of a mercenary, another vulture come to grow fat on the misery of the land. I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. I see that you carry a nobleman's banner, but I do not recognize the device. Another vulture come to grow fat on the leftovers of war, no doubt! I heard that <name> has a squire executed because the unfortunate man killed a deer in his forest. Sadistic Normally I cut the throats of impudent commoners who barge into my presence uninvited, but I am in a good mood today. I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. I see that you carry a nobleman's banner, but I do not recognize the device. Perhaps you are the bastard {son/daughter} of a puffed-up cattle thief? Or perhaps you stole it? They say that <name> likes to torture his enemies. I wouldn't want to get on the bad side of that man. Female Introduction[] Personalities Introduction (Low Renown) Introduction (High Renown) Introduction (Noble) Upstanding It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. Greetings, my lady. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. Martial I must say, my lady -- do be careful, riding about this dangerous land. If you ever wished to seek a more... em... settled life, I'm sure I could find you a worthy husband from among my men. Greetings, my lady. Although I see from your demeanor that you are not a conventional maiden, I hope that you are not averse to a declaration of admiration from me, your most humble servant. I do not recognize the device on your banner, but clearly you are a lady of rank. Please consider me your most humble servant. Good-Natured From the look of you, I suppose you can handle yourself, but do be careful out there, my lady. My lady, if you are skilled as arms as you are fair in countenance, then your enemies should indeed fear you! I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance,, my lady! It is good to make your acquaintance. Quarrelsome By the way, girl -- does your husband know that you nicked his weapons and armor? I'll bet you're in for a right old beating when you get home! Heh. Fancy this -- a maiden, all equipped for war. Well, it's a strange sight, but in your case, I can imagine that it might grow on me. I don't recognize the device on that banner. Clearly another foreigner come to our lands, bringing their strange ways. Cunning It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. Greetings, my lady. Please do not think it forward, if I say that it is unusual to see a woman caparisoned for war. I hope that one day I may be the father of a daughter possessed of such bravery and spirit. It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. Pitiless These are fallen times indeed, when even women turn brigand, to pick the leavings from the wreckage of war. It is unusual to see a woman girt for war. Be careful, my lady -- it is a harsh world, and it would be a shame to see such beauty marred by a sword-blow. I see that you carry a noble's banner, but I do not recognize the device... You should know, lady, that in Calradia it is the men to ride to war, and if you seek to overturn the natural order of things, you will find your fair head stuck on a pike -- like that of any other rebel! Sadistic A woman, caparisoned for war! Well, I suppose that you're no more womanly than most of those in my service who call themselves warriors. What have we here! A woman, caparisoned for war! Well, I dare say that one as fair as you could lend a touch of femininity even to a mail hauberk. You appear to be of noble rank, but I don't recognize your banner. Clearly, another foreigner come to our shores -- no doubt from a land where men are weak, and the women ride to war in their place! Politics[] Personalities Private Chat (Insufficient Relation) Private Chat (Low Relationship) Philosophy Rebellion Dillemia Rebellion Dilemma 2 Upstanding I would prefer to conduct our affairs out in the open. Do not take this amiss, but with you, I would prefer to conduct our affairs out in the open. Kingship and lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice. This is troublesome. It is a grave thing to declare my homage to (faction leader) to be null and void, and dissolve the bonds which keep our land from sinking into anarchy. Yet I am also pledged to support the legitimacy of the succession, and (claimant) also has a valid claim to the throne. I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. Martial Forgive me, but I'm not one for going off in corners to plot. Pleace do not take this amiss, but I do not trust you. My sword is at the disposal of my rightful liege, so long as he upholds his duty to me. (claimant) was clearly wronged. Although I gave an oath to (faction leader), it does not bind me to support him if he usurped his throne illegally. On the other hand, (faction leader) has led us in war and peace, and I am loathe to renounce my allegiance. Good-Natured Surely we can discuss whatever you want to discuss out here in the open, can't we? Surely we can discuss whatever you want to discuss out here in the open, can't we? Well, you should keep faith with your promises, and not do injustice to others. Sometimes it's hard to balance those. Stick with people you trust, I think, and it's hard to go far wrong. I do not know what to say. I gave an oath to (faction leader) as the lawful ruler, but if he is not the lawful ruler, I don't know if I am still bound. (faction leader) has always treated me decently, yet it's true that he did wrong to (claimant). I hesitate to renounce my homage to (faction leader), yet I also don't think it's right to support injustice. Quarrelsome Bah -- I'm in no mood for whispering in the corner. Bah. I don't like you that much. I'm not going to go plot with you in some corner. Bah. They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it. Hmm. (faction leader) has never given me my due, so I don't figure I owe him much. However, maybe <name> will be no better, and <name> has at least shown himself. So tell me, why should I turn my back on the bastard I know, in favor of the bastard/a woman I don't know? Cunning Em.. Let's keep our affairs out in the open, for the time being. Em.. Let's keep our affairs out in the open, for the time being. Well, it's a harsh world, and it is our lot to face harsh choices. Sometimes one must serve a tyrant to keep the peace, but sometimes a bit of rebellion keeps the kings honest. Circumstance is all. Hmm. I gave an oath of homage to (faction leader) yet the powerful are not bound by their oaths as our ordinary people. Our duty is to our own ability to rule, to impose order and prevent the war of all against all. (faction leader) has been challenged, and thus he will never be able to rule as strongly as one whose claim has never been questioned. Yet if (claimant) takes the throne by force, (claimant) will not be as strong as one who succeeded peacefully. Pitiless What do you take me for? A plotter? Hah! I trust you as I would a serpent. I think not. Men will always try to cheat others of their rightful due. In this faithless world, each must remain vigilant of his own rights. Hmm. (claimant) says {she/he} is the rightful heir to the throne. That is good -- it absolves me of my oath to (faction leader). But still I must weight my decision carefully. It is a most perilous position to be in, to be asked whom I would make (faction leader) of this land. Yet it is also a time of opportunity, for me to reap the rewards that have always been my due! Sadistic Trying our hand at intrigue, are we? I think not. Hah! I trust you as I would a serpent. I think not. My philosophy is simple: it is better to be the wolf than the lamb Hmm. In this vile world, a wise man must think of himself, for no one else will. So -- what's in it for me? Perhaps if I join (faction leader) while (claimant) is still weak (claimant) will enrich me, but perhaps if I bring (faction leader) your head he will give me an even greater reward. Battle Dialogue[] Personalities Introduction Being Demanded Surrender Demand Surrender Battle Negotiation Failure Capture Prisoner Release Encounter after defeated Encounter after joined battle on their side Upstanding Who are you, who would come in arms to dispute our righteous cause? So be it. It saddens me that you cannot be made to see reason. You may fight us, but many of your men will be killed, and you will probably lose. Yield, and spare us both the unnecessary bloodshed. That may be, but my duty to my liege requires me to fight with you I yield! Grant me the honours of war, and do yourself credit! You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! I will not forget our victory over [enemy name]. Let us once again give thanks to heaven, and pray that we not grow too proud. Martial What is your name, {sir/madame}? If we come to blows, I would know whom I fight. So be it. Defend yourself! The odds are not in your favor today. You may fight us, but there is also no shame if you yield now. That may be, but it is my duty to fight with you Stop! I yield! You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! I will not begrudge you your victory the last time that we met, but I am anxious for another round! That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. Good-Natured What is your name, {sir/madame}? If we come to blows, I would know whom I fight. Very well. I had hoped that we might avoid coming to blows, but I see that have no choice. We have the advantage of you. Yield, and you will be well-treated. I'm sorry -- I can't just let you ride away. No hard feelings? I yield! Congratulations on your victory, {sir/madam}! You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! I will not begrudge you your victory the last time that we met, but I am anxious for another round! That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. Quarrelsome Who the hell are you? You impudent whelp! I'll crush you! I've got you cornered. Give up, or I'll ride you down like a dog. Hah! I want to fight with you Enough! You win today, you dog! Ach, the shame of it! I'm free? Well... Good bye, then. I have been looking forward to meet you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! Cunning Tell me your name. It is always good to know your enemy. Well, if you leave no choice... You are outmatched today. Give up -- if not for your own sake, then think of your men! Ah. Unfortunately, you see, I wish to fight with you Stop! I yield to you! Am I? You are a good {man/woman}. I will try to find a way to repay you. When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. Pitiless Who are you? Speak, so that I may know whom I slay. If you so badly wish to die, then I have no choice but to oblige you. You cannot defeat me, and I'll teach you a painful lesson if you try. Yield! Why should I care? I wish to fight with you I yield! You have won. Cursed be this day! Thank you. When you are finally defeated, I will request for your death to be swift and merciful. Unless, that is, you care to join us... Good bye, for now. When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! Sadistic Who are you? Speak quick, before I cut your tongue out. You heap of filth! I'll make you wish you'd never been born. Surrender or I'll gut you like a fish! Still your tongue! You will have need of it shortly, while begging for mercy I give up! I give up! Call back your dogs! Am I? So refined is your cruelty, that you would rather see me free and humiliated, than in chains. Enjoy your triumph! I have been looking forward to meeting you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! Other[] Personalities First encounter after noble (met before, good/neutral relation) First encounter after noble (met before, bad relation) Village Pillaged Upstanding I heard that you have pledged allegiance to our lord, [lord name]. Fight against our foes with valor, but also with honour and compassion. A good name is as valuable as a sharp sword or a swift horse in affairs of arms. I heard that you have pledged allegiance to our lord, [lord name]. Alas, from what I know of you I fear that you will disgrace us, but I will be happy if you prove me wrong. You have attacked innocent farmers under my protection in the village of {village name}. I will punish you for your misdeeds! Martial I heard that you have pledged allegiance to our lord, [lord name]. I look forward to fighting alongside you against our foes. I heard that you have pledged allegiance to our lord, [lord name]. Pray do not disgrace us by behaving in a cowardly fashion. You have raided my village of {village name}, destroying my property and killing tenants under my protection. You will pay the price for your crime! Good-Natured I heard that you have pledged allegiance to our lord, [lord name]. Good {man/woman}! Our lord is a noble soul, and rewards loyalty and valor with kindness and generosity. I heard that you have pledged allegiance to our lord, [lord name]. Well, I can't say that I would have trusted you, but perhaps you deserve the benefit of the doubt. You have attacked innocent farmers under my protection in the village of {village name}. I will punish you for your misdeeds! Quarrelsome I heard that you have pledged allegiance to our lord, [lord name]. Fight hard against our foes, respect your betters, and don't cross me, and we will get along fine. I heard that you have pledged allegiance to our lord, [lord name]. Bah. Do yourself a favor, and stay out of my way. You have raided my village of {village name}, destroying my property and killing the tenants. I will take my compensation in blood! Cunning I heard that you have pledged allegiance to our lord, [lord name]. That is good. The more skilled fighters we have with us in these troubled times, the better. I shall be watching your progress. I heard that you have pledged allegiance to our lord, [lord name]. I do not pretend to be happy about his decision, but perhaps it is better to have you inside our tent pissing out, than the other way around. You have raided my village of {village name}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. Pitiless I heard that you have pledged allegiance to our lord, [lord name]. Fight bravely and you will be well-rewarded. Betray us, and we shall make of you the kind of example that will not soon be forgotten. I heard that you have pledged allegiance to our lord, [lord name]. If I were he, I would not trust you to clean the sculleries. You have raided my village of {village name}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. Sadistic I heard that you have pledged allegiance to our lord, [lord name]. Excellent... I am sure that you and I will become very good friends. But remember -- if you betray us, it will be the biggest mistake you will ever make. I heard that you have pledged allegiance to our lord, [lord name]. No doubt you will soon betray him, and I will have the pleasure of watching you die a traitor's death. You have raided my village of {village name}, destroying my property and killing the tenants. I will take my compensation in blood! |
Vealos | Vealos Settlement Information Type Village Kingdom Northern Empire Fortification Myzea Vealos is a village of the Northern Empire owned by the archon Gyphor of the Dolentos clan. The village is bound to Myzea and is known to produce Horses. Contents 1 Official Description 2 Trivia Official Description[] “ Vealos sits in the slowly rising eastern slopes of the Hametic Mountains in the heartland of the empire. Although mostly covered with beech and oak woods, the mountain slopes provide good grazing for horses and has traditionally been home to stud farms for the imperial cavalry. ” Trivia[] In the game's settlements.xml file, the village is called "Bealos" and said to be named after a local tribe. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos |
Veteran Eleftheroi | Veteran Eleftheroi Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Expert Eleftheroi Upgrades to... None Upgrade Cost None Ransom Value ? denars Veteran Eleftheroi are tier-four cavalry of the Eleftheroi. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Eleftheroi Troops Recruit Eleftheroi Expert Eleftheroi Veteran Eleftheroi |
Veteran (Multiplayer) | Veteran Basic Armor Improved Troop Information Faction Aserai Type Ranged Cost 160 Class Stats Hit Points 100 Armor 32 Movement Speed 72 Army Size 10 Veterans are a multiplayer ranged class of the Aserai. Official Description[] Aserai Veterans are among the oldest and most experienced of the fighters of the tribe. Raid, battle, and siege have given them ample opportunity to learn both the skills to survive and to loot good weapons and armor, making them both the deadly archers and also dangerous melee combatants that they are now. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Recurve Bow Bow Kaskara One Handed Perks Bamboo Spear Perfect against cavalry and for melee supportTwo Handed One Handed Round Shield Makes blocking easier, effective against ranged unitsShield Composite Bow Stronger and heavier bow(replaces Recurve Bow)Bow |
Viking Conquest | Mount&Blade: Warband - Viking Conquest, or simply Viking Conquest, is a single player and multiplayer expansion for Mount&Blade: Warband. Developed by the people behind the popular "Brytenwalda" mod, it was released on the 11th of December 2014, becoming the second official expansion to be published after Napoleonic Wars. Contents 1 Description 2 Plot 3 Features 3.1 Viking Conquest 3.2 Viking Conquest: Reforged Edition 4 Factions 5 Media 6 External Links Description[] “ Anno Domini 867 We are in the ninth century. Long gone are the lights of Rome, absorbed by the tide of time, yet several centuries remain until the golden age of knights and princesses to come. It is a brutal, dark and ruthless era of raw strength and survival, where men go to bed every night praying to see a new day. It is the age of the Viking, the clans of Ireland, the ascension of Wessex and the emergence of the Kingdom of Alba. It awaits you... ” — upon starting a new game, before character creation Viking Conquest takes the player to dark-age northern Europe during the ninth century, when Norsemen invaded the British Isles en masse. It introduces six historically accurate cultures and twenty-one corresponding factions. All these factions are ruled by monarchs. The game was "remastered" on the 27th of July, 2015, being released under the title "Viking Conquest: Reforged Edition." The "reforged edition" was made available for free to anyone who purchased the original game before its update. Plot[] While being able to play in "sandbox" mode, Viking Conquest also grants the player the ability to follow a storyline. The story begins with the player character waking aboard the Woden Ric, a merchant ship. Having seemingly forgotten everything, the player asks the captain to refresh their memory, after which it becomes apparent that the Woden Ric is transporting them and their mother. After the Woden Ric is attacked by the Danish Viking, Sven Bull-Neck, the player will have to locate their mother, who has disappeared, taking the player all across northern Europe, Scandinavia and the British Isles. Features[] Viking Conquest[] Interactive world Living world that evolves around you, with historical and random events, as well as the actions of the player all contributing. Settlements More than 300 new cities, castles, villages and special scenes to discover, explore, conquer and plunder. Characters More than 200 historical characters and 100 extra NPCs: Kings, Lords, Ladies, bards, priests and many others. Meet legendary figures like Ivar the Boneless or his brother Sigurd Snake-in-the-Eye, royalty like Harald, later known as FairHair, or Aelfred of Wessex. Storyline A story mode where the player will be part of a complex plot involving political conspiracy, during the time the sons of Ragnar were leading their Great Heathen Army through Britain. An immersive game style with choice and consequence, romance, betrayal, moments of greatness and ruin. Sandbox mode A sandbox mode, the classic Mount&Blade system, where goals are determined by the player, but with all the richness and options offered by the new setting. Companions More than 15 possible companions, with deep interaction and different personalities. Sometimes their conflicts will force you to use cunning and diplomacy. Religion A complex religion system with two faiths, the Norse Gods and Christianity, with monasteries, special NPCs and parties. Religion will be a important factor in the game that will affect the player's interactions even within their own party. Naval travel Naval travel and warfare, a key feature to really make the setting complete. Warfare Battles can range from simple robbery to massive naval conflicts between huge fleets laden with warriors, all in dynamic battles where you can pilot your own boat, adjusting for factors such as wind, waves, and weather. Settlement building The option to build your own refuge, hire staff for it, and populate it with the wives and children of your troops... Siege warfare Detailed siege warfare system, with options to reduce a defender by hunger or morale, or by direct assault. With hard choices, plagues and famines, coastal assaults. Viking Conquest: Reforged Edition[] The Last Tuatha De Danann All new story, set in dark, mysterious Ireland where nothing is what it seems and truths are hidden... Hofs of the Nordic gods Visit the holy grounds of the Nordic Gods. Make sacrifices and recruit powerful yet unpredictable Berserker troops into your army. Dog companion A loyal canine friend who will stay by your side, even on the battlefield. Start as leader of a faction Skip the rise to power and get straight into Reforged Editions expanded kingdom management. Crouching and hunting Feed your men a better variety of food by hunting wild boar but beware, startle these creatures and they're liable to attack. Working (minigames) Out of luck and out of penningas. Commit yourself to an honest day's work in a quarry, mine or farmstead. New ambush system There is no greater weapon than the element of surprise; catch your enemies off guard with an ambush attack. Though you must keep your wits about you, or you could be the target of an ambush yourself. Adventuring companions Companions that leave the player's party from discontent may now strike out on their own as adventurers, gathering their own forces and making their mark on the world. New quests and roleplay events Discover assassination plots, interfere in affairs of religion and more with these new sandbox quests. Improved atmosphere New ambient sounds and scene contribute to a richer experience in historical Dark Age Britain. New items Dozens of new weapons and armours as well as updates to old visuals. Battles Improved enemy AI, incorporating tactics and formations add a new dimension to battles. Shock troops such as the Berserkir fight like animals but in the heat of battle may not distinguish friend from foe. Kingdom improvements Customise your kingdom's colour, ransom prisoners to the enemy and raise your peasants as a levy army in times of need. Expanded multiplayer New scenes and Raid game mode. Improvements to the UI and additional options for server admins to take control of the invaders in Invasion mode. More immersion Special player traits and the ability to spread rumours to influence people throughout the land. More lively scenes with domestic animals walking around. Extra information about your companions and the option of a second player outfit for use outside of battle, as well as much more roleplay and many more immersive features. Customise your level of difficulty and goals Set your own goals to become an Infamous Raider, Strong King, Beloved Warrior and more. Customise your difficulty options to cater your own experience and challenge. Factions[] Main article: Factions (Viking Conquest) Media[] Mount & Blade Warband Viking Conquest - "First Gameplay" TrailerViking Conquest Reforged Edition Launch Trailer External Links[] Viking Conquest on Tale Worlds Viking Conquest on Steam Viking Conquest on GOG |
Village Cossack | Village Cossack Troop Information Culture Muscovite Tsardom Wages ? thalers/week Acquired from... Infantry Commander Upgrades to... Don Cossack (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Village Cossacks are regional mercenary horse archers of the Muscovite Tsardom. They can be hired in Cherkassk and Izum Fortress. Tactics[] Unarmored light dragoons armed with carbines, light lances, and sabers. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Village Cossack - Default Stats and Equipment Attributes Stat Points Level 12 Strength 9 Agility 9 Intelligence 7 Charisma 2 Health 50 Armor Head Village Cap Body Simple Zupan Hand None Foot Old Cavalry Boots Skills Skill Points Ironflesh 2 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 5 Shooting from Horseback 4 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 125 Two Handed Weapons 125 Polearms 125 Archery 0 Firearms 130 Throwing 0 Weapons Melee Cavalry LanceSimple Saber Ranged Simple Wheellock CarbineMatchlock CarbineBullets Shield None Mount Saddle Horse Wikipedia has an article on this subject at:Don Cossacks Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard |
Vlandia | Vlandia Official Information Capital Galend Ruler King Derthert Claimant BereninHervard Hardskull Ruling Clan dey Meroc Minor Factions Brotherhood of the WoodsCompany of the Golden Boar Faction Location Vlandia in red The Kingdom of Vlandia is a kingdom in Mount&Blade II: Bannerlord ruled by Derthert dey Meroc. It occupies the western forests and coastal plains of the Calradian continent. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 5.1 The Battle of Pendraic 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery 12 References Overview[] The Vlandian kingdom, named after the early warlord Wilund the Bold (Calradic: "Valandion"), began as a large number of barbarian tribes, who migrated into former Battanian lands during the waning period of the Calradic Empire. The Empire was at war on all sides, so it offered these new barbarian tribes land grants in exchange for mercenary work. Unfortunately, this gave Vlandian nobility a taste for Empire lands, and they united under King Osric Iron-Arm to conquer the far west of the Empire and declare themselves an independent nation. Militarily, the Vlandians are best known for their powerful, well-armored heavy cavalry units who charge with couched lances. They also field well-trained crossbowmen, and their cultural Bonus lets their leaders gain 5% more renown from each battle. Mercenaries that are Vlandian-cultured earn 15% more Money and Villages that are bound to castles, are 15% more productive. However, their cultural penalty means that it costs 20% more influence to invite Lords to armies. They start with slightly more territory than the other factions, but are vulnerable to internal dissent.[1] Vlandia is the predecessor to the Kingdoms of Swadia and Rhodoks in Mount&Blade: Warband, with the Kingdom of Swadia even inheriting the tradition of the ruling clan's heraldry featuring a lion. Ruler[] King Derthertdey Meroc Vassals[] Baron Aldricdey Tihr Baroness Calatilddey Arromanc Baron Ingaltherdey Cortain Baron Ospirdey Gunric Baron Servicdey Valant Baron Belgirdey Fortes Baron Hecarddey Molarn Baron Vartindey Jelind Baron Ecaranddey Folcun Baron Bericandey Rothad Official Description[] “ They came from overseas, mercenaries and adventurers, speaking the tongues of many lands, taking the empire's silver to guard the frontiers against the unsubdued tribes of the interior. They took their name from one of their first warlords, Wilund the Bold - Valandion, in Calradic - and became known as the Vlandians. Their heavy cavalry, second to none, ran down the Emperor's foes from the Aserai wastes to the distant steppes. But the empire never had as much silver as it needed, and treasury officials soon learned that it could pay its mercenaries with land grants and titles. This was perhaps not the most far-sighted of policies. The Vlandians settled, married, planted farms, and built fortresses. It was not difficult, during the recent interregnum, for Osric Iron-Arm to declare himself king, independent in all but name. He seized the imperial capital of Paravenos and the lands along the coast, and that was how the west was lost to the empire. ” Lore[] The Vlandians originated overseas and came to Calradia as mercenaries and adventurers. They take their name from one of their first warlords Wilund the Bold (Calradic: "Valandion"). The Vlandians were employed by the Calradic Empire primarily for the use of sieges, utilizing their skill in crossbows and board shields, and paid in land grants and titles, predominately located along the western coast. During a period of instability in the Empire, Osric Iron-Arm declared himself king of Vlandia, leading to de facto independence. He in turn recognized his lieutenants as barons and counts, granting them suzerainty over their lands in exchange for rallying to his banner in war. Some Vlandian kings have sought to expand the powers of the kingship; others have allowed the barons to feud amonst themselves so long as the money and manpower is there when needed. The Battle of Pendraic[] When King Derthert, great-grandson of Osric Iron-Arm, ascended to power, the Vlandian realm still paid lip service to the Empire and was in a shaky alliance with it. Osric Iron-Arm negotiated this alliance in return for the Empire leaving Vlandia alone, and had received a crown from the then-emperor as a gift of good-will. Derthert promised Emperor Neretzes he would aid him in war when he took the throne, not suspecting that war would actually come under Neretzes' rule. But in 1077, when the Sturgians raided the Empire's border, Neretzes called the Vlandians to march with him on the Sturgians and Battanians. Derthert was reluctant to do so, and the Emperor insulted him, calling him and all of Vlandia cowards. The Barons were furious and Derthert was forced to march against the Empire, maintaining the illusion of alliance until the last minute. While the Vlandians played a great part in the Battle of Pendraic, they also sustained the most casualties. A great deal of Vlandian knights fell to Imperial cataphracts. Many Lords and Barons still blame Derthert for their heavy losses; Derthert himself calls Pendraic "a battle with no victors". Tactics[] Strengths[] Powerful lancer cavalry available from both common branch and the noble troop tree. Dedicated branch of crossbowmen provides early access to well-equipped and powerful ranged troops. All infantry options include access to polearms, reducing vulnerability to enemy cavalry. Economically balanced and densely settled home region. Weaknesses[] Complete lack of horse archers. Light Cavalry troops are particularly fragile and can therefore be a source of high attrition, including the mounts unless carefully deployed and managed. It is recommended to take special care so they may survive long enough to upgrade to Vanguards. Relying completely on crossbows instead of bow archers reduces effectiveness against numerous infantry. Some troops lack alternative equipment options like throwing weapons despite having room for them. Mounts native to their home territory (Saddle Horse, Vlandian Courser) are costly compared to other cultures, even when supply is plentiful. Several Vlandian towns are chronically short on mounts. Economy[] 8 cities 8 castles 36 villages Main products: olives (main producer), iron (1/6 of all deposits), grain, fish, sheep, pigs, grapes (a little of all this). Summary[] Vlandian forces pack a powerful one-two punch delivered by their crossbowmen and heavy cavalry charge. Since Vlandian troop lines have access to lancers by both the common troop tree and the noble recruits, they always have access to either elite or regular lancers. However, in Vlandian lands, there is only a single horse farm in the south, meaning that Vlandian barons and mercenaries probably need to travel to other lands to replenish their supply of war horses. Fortunately, their chosen mounts are of sturdy stock and the knights' average speed and protection and long lances allow for relatively high survivability and reduced casualties. Curiously, conventional military troops of Vlandia do not train in the use of bow and arrow. They rely exclusively on infantry crossbowmen, which reduces their mobility (as opposed to horse archers) and capability of continuous rain of fire, but allows for powerful, synchronized volley fire to be used against enemy lines. Vlandian crossbowmen are also available very early and higher tier variants can possess large shields to protect themselves in close combat. Together with their billmen (which are effective against shields), sergeants and voulgiers (who all possess polearms and backup weapons), Vlandian defensive formations can be a tough nut to crack – but they may be unable to act decisively if their heavy cavalry support or crossbow fire is disrupted by horse archers or other multi-pronged attacks. A good strategy for Vlandia when faced with superior foes is defense and counter offense. The Vlandian defensive line should be three formations, one behind another. The first is a two-row formation of Pikemen and/or Sergeants, which are capable of bracing their pikes; this should decimate and stop enemy cavalry charges. The second formation should be Billmen and Voulgiers, their role is to finish the remaining enemy cavalry that was stopped and decimated by pikemen. The third formation, preferably on elevated ground, should be Crossbowmen providing fire support to the first two. Once the enemy's first wave of attackers is thwarted, use your shock lance cavalry to launch a counteroffensive, break the ranks of the advancing enemy infantry and scatter them. Then order your pikemen, billmen and crossbowmen to march ahead; the goal is to bring the enemy into range of the Crossbowmen and provide fire support to the cavalry. Troop Tree[] Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight Clans[] Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar Territory[] Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin Trivia[] Vlandia owns the highest number of settlements and occupies the largest amount of territory in-game. The inspiration for the Vlandians in Mount&Blade II: Bannerlord comes from the Normans of Normandy (a region in northern France), particularly the conflicts involving William the Conqueror, Robert Guiscard of Sicily, and the crusader Bohemond I of Antioch.[1] Leaders of Vlandian clans bear the title of Baron, a nobility title of Old French origin. Pravend and Ocs Hall are perhaps the old names for the cities of Praven and Uxkhal. Sargot is perhaps the old name for the city of Sargoth, initially owned by the Kingdom of Nords in Warband. However, it should be taken into account this cannot be the same city, as it is placed much further south than Sargoth in Warband. Galend and Jaculan correspond to Yalen and Jelkala. Encyclopedia entries hint Charas corresponds to Shariz, owned by the Sarranid Sultanate by the time of Warband. Gallery[] Vlandian cultural style exampleVlandian soldiers in shield wall formationVlandian cavalry chargeVlandian troop treeVlandian noble troop treeBrotherhood of the Woods troop treeCompany of the Golden Boar troop tree References[] ↑ 1.0 1.1 Dev Blog - Vlandia. TaleWorlds Entertainment (30 November 2017). Retrieved on 2 March 2018. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Vlandia Peasant | Vlandia Peasant Troop Information Culture Vlandia Wages ? denars/day Acquired from... Prisoners Upgrades to... Vlandian Recruit Upgrade Cost ? denars Ransom Value ? denars Vlandia Peasants are tier-zero infantry of Vlandia. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Banner Knight | Vlandian Banner Knight Troop Information Culture Vlandia Wages 17 denars/day Acquired from... Vlandian Champion- or -Vlandian villages (rare) Upgrades to... None Upgrade Cost None Ransom Value ? denars Vlandian Banner Knights are tier-six noble cavalry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] Compared to Imperial Elite Cataphracts, they are similar in strength yet less armored both body- and horse-wise. Unlike their Imperial counterpart, however, Vlandian Banner Knights have a higher One Handed skill, are paid lower wages, and carry a shield that makes them slightly less vulnerable to archer fire. Still, Vlandian Banner Knights' heavy armor, speed in charging, and lances make them very deadly when charging into archers or flanked infantry - a commander can order their infantry to engage the enemy's at the front, keeping them busy while ordering Vlandian Banner Knights to charge into the enemy flanks and behind. Similar to all cavalry, a low Athletics skill means that, once either ordered to dismount or unhorsed by enemy archers, Vlandian Banner Knights run slower than infantry - this makes them less able to escape archer fire as well as unlikely for them to outrun infantry if unhorsed amid enemy lines. Skills[] (v1.2.11) One Handed 220 Two Handed 60 Polearm 260 Bow 25 Crossbow 60 Throwing 30 Riding 200 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knight LanceFullered Cavalry MaceRidged Arming SwordSpiked Battle Axe Shield Reinforced Cavalry Kite Shield Head Armor Full Helm Over Mail Coif Shoulder Armor Heavy Cloak Body Armor Brigandine Over Hauberk Hand Armor Heavy Mail Mittens Foot Armor Mail Chausses Mount Destrier Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Full Helm Over Lace Coif 50 - - - 3.5 Green Hood - 3 - - 0.5 Coat Of Plates Over Mail - 50 14 16 25.11 Heavy Mail Mittens - - 24 - 1.7 Mail Cavalier Boots - - - 23 1.8 Total 50 53 38 39 32.61 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Vlandian Lance Ridged Arming Sword Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 86 Swing Damage - 76 Thrust Speed 83 90 Thrust Damage 37 42 Length ? ? Handling ? ? Weight 1.99 1.54 Shield Name Reinforced Cavalry Kite Shield Class Large Shield Speed 82 Hit Points 430 Weight 4.9 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Billman | Vlandian Billman Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Spearman- or -Brigand( Veteran's Respect)- or -Vlandian villages Upgrades to... Vlandian Voulgier- or -Vlandian Pikeman Upgrade Cost ? denars Ransom Value ? denars Vlandian Billmen are tier-four infantry of Vlandia. Skills[] (v1.2.11) One Handed 90 Two Handed 100 Polearm 80 Bow 15 Crossbow 35 Throwing 35 Riding 60 Athletics 110 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Short BillRidged Tipped Arming SwordInfantry Axe Shield ? Head Armor Peaked Helmet Over Padded Cloth Shoulder Armor Hood Body Armor Leather Tabard Over Mail Hand Armor Padded Vambraces Foot Armor Leather Cavalier Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Champion | Vlandian Champion Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Knight- or -Vlandian villages (rare) Upgrades to... Vlandian Banner Knight Upgrade Cost 1 War Mount? denars Ransom Value ? denars Vlandian Champions are tier-five noble cavalry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] They wear above-average armor and thus can withstand some hits if stuck in melee combat after charging into enemies. In sieges, they serve as good heavy infantry - their shields provide some protection against archers. Similar to all cavalry, however, it is very ill-advised to order Vlandian Champions to charge into tightly packed infantry formations - this will easily unhorse them and get them stuck in close combat. Their low Athletics skill also means they usually cannot outrun infantry or archers once stuck in enemy lines. Skills[] (v1.2.11) One Handed 130 Two Handed 60 Polearm 160 Bow 20 Crossbow 50 Throwing 80 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knight LanceFullered Cavalry MaceRidged Arming SwordSpiked Battle Axe Shield Reinforced Cavalry Kite Shield Head Armor Full Helm Over Cloth Headwrap Shoulder Armor ? Body Armor Brigandine Over Mail Hand Armor Heavy Mail MittensReinforced Mail Mittens Foot Armor Strapped Mail ChaussesMail Chausses Mount Destrier Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Crossbowman | For the multiplayer version, see Arbelist (Multiplayer). Vlandian Crossbowman Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Levy Crossbowman- or -Vlandian villages Upgrades to... Vlandian Hardened Crossbowman Upgrade Cost 50 denars Ransom Value 62 denars Vlandian Crossbowmen are tier-three archers of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 30 Polearm 40 Bow 10 Crossbow 70 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Iron Arming SwordHeavy CrossbowBolts Shield ? Head Armor Kettle Helmet With Leather Shoulder Armor Hood Body Armor Leather Tunic Hand Armor Leather Gloves Foot Armor Leather Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Footman | Vlandian Footman Troop Information Culture Vlandia Wages 3 denars/day Acquired from... Vlandian Recruit- or -Vlandian villages Upgrades to... Vlandian Infantry- or -Vlandian Spearman Upgrade Cost 25 denars Ransom Value 50 denars Vlandian Footmen are tier-two infantry of Vlandia. Skills[] (v1.2.11) One Handed 40 Two Handed 40 Polearm 40 Bow 5 Crossbow 20 Throwing 15 Riding 15 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Simple Short SpearSimple Commoner SpearIron Arming Sword Shield Leather Bound Kite Shield Head Armor Open Padded CoifLeather CoifPadded Cap Shoulder Armor ? Body Armor Aketon Hand Armor Buttoned Leather Bracers Foot Armor Horseman Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Gallant | Vlandian Gallant Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Squire- or -Vlandian villages (rare) Upgrades to... Vlandian Knight Upgrade Cost ? denars Ransom Value ? denars Vlandian Gallants are tier-three noble cavalry of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 30 Polearm 100 Bow 10 Crossbow 10 Throwing 10 Riding 70 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Light LanceRidged Tipped Arming Sword Shield Reinforced Cavalry Shield Head Armor Nasal Helmet Over MailNasal Helmet Over Padded Cloth Shoulder Armor ? Body Armor Mail Shirt Hand Armor Woven Leather Bracers Foot Armor Leather Cavalier Boots Mount Valanby Courser Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Hardened Crossbowman | Vlandian Hardened Crossbowman Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Crossbowman- or -Vlandian villages Upgrades to... Vlandian Sharpshooter Upgrade Cost 50 denars Ransom Value ? denars Vlandian Hardened Crossbowmen are tier-four archers of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 45 Polearm 45 Bow 15 Crossbow 100 Throwing 60 Riding 60 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Ridged Tipped Arming SwordHickory CrossbowBolts Shield Pavise Shield Head Armor Kettle Helmet Over Mail Shoulder Armor Padded Leather Shoulders Body Armor Leather Scale Armor Hand Armor Guarded Padded Vambraces Foot Armor Leather Cavalier Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Infantry | Vlandian Infantry Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Footman- or -Hillman( Veteran's Respect)- or -Vlandian villages Upgrades to... Vlandian Swordsman- or -Vlandian Light Cavalry Upgrade Cost 50 denars Ransom Value 62 denars Vlandian Infantry are tier-three infantry of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 40 Polearm 70 Bow 10 Crossbow 30 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Tall Tipped Long SpearRidged Tipped Arming SwordInfantry Axe Shield Reinforced Flat Kite Shield Head Armor Cervelliere Over Arming Coif Shoulder Armor Scarf Body Armor Sleeveless Padded Short CoatPadded Short Coat Hand Armor Padded Vambraces Foot Armor Leather Cavalier Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Knight | For the multiplayer version, see Knight (Multiplayer). Vlandian Knight Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Gallant- or -Vlandian villages (rare) Upgrades to... Vlandian Champion Upgrade Cost ? denars Ransom Value ? denars Vlandian Knights are tier-four noble cavalry of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 60 Polearm 110 Bow 45 Crossbow 45 Throwing 15 Riding 100 Athletics 90 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knight LanceFullered Cavalry MaceRidged Arming Sword Shield Reinforced Cavalry Shield Head Armor Visored Helmet Over Laced Coif Shoulder Armor ? Body Armor Heavy Mail Shirt Hand Armor Mail Mittens Foot Armor Mail Cavalier BootsMail Chausses Mount Destrier Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Levy Crossbowman | Vlandian Levy Crossbowman Troop Information Culture Vlandia Wages 3 denars/day Acquired from... Vlandian Recruit- or -Vlandian villages Upgrades to... Vlandian Crossbowman Upgrade Cost 25 denars Ransom Value 50 denars Vlandian Levy Crossbowmen are tier-two archers of Vlandia. Skills[] (v1.2.11) One Handed 40 Two Handed 15 Polearm 20 Bow 5 Crossbow 40 Throwing 15 Riding 20 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Iron Arming SwordHeavy CrossbowLight Bolts Shield ? Head Armor Padded Leather CapPadded CapOpen Padded Coif Shoulder Armor HoodScarf Body Armor Woven Leather VestLong Hemp TunicSimple Cloth Tunic Hand Armor Leather Gloves Foot Armor Strapped Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Light Cavalry | Vlandian Light Cavalry Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Infantry- or -Vlandian villages Upgrades to... Vlandian Vanguard Upgrade Cost ? denars Ransom Value 87 denars Vlandian Light Cavalry are tier-four cavalry of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 40 Polearm 80 Bow 30 Crossbow 35 Throwing 25 Riding 60 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Tall Tipped Long SpearRidged Arming SwordIron Arming Sword Shield Cavalry Kite Shield Head Armor Nasal Helmet Over Laced Coif Shoulder Armor Scarf Body Armor Sleeveless Padded Coat Hand Armor Leather Gloves Foot Armor Leather Cavalier Boots Mount Rouncey Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Pikeman | Vlandian Pikeman Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Billman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Vlandian Pikeman are tier-five infantry of Vlandia. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.11) One Handed 80 Two Handed 130 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 60 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Fine PikeRidged Arming SwordKnightly Arming Sword Shield ? Head Armor Peaked Helmet Over Mail Shoulder Armor Hood Body Armor Rough Brigandine Hand Armor Mail Mittens Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Peaked Helmet Over Mail 32 - - - 2.6 Western Chainmail - 28 14 14 10 Mail Mitten - - 20 - 1.4 Splint Boots - - - 22 2.7 Total 32 28 34 36 16.7 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Fine Pike Ridged Arming Sword Weapon Type Polearm 1H Weapon Class 2H Polearm 1H Sword Swing Speed - 86 Swing Damage - 76 Thrust Speed 83 90 Thrust Damage 43 42 Length ? ? Handling ? ? Weight 2.81 1.54 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Recruit | For the multiplayer version, see Peasant Levy (Multiplayer). Vlandian Recruit Troop Information Culture Vlandia Wages 2 denars/day Acquired from... Vlandia Peasant- or -Vlandian villages Upgrades to... Vlandian Levy Crossbowman- or -Vlandian Footman Upgrade Cost 15 denars Ransom Value 5 denars Vlandian Recruits are tier-one infantry of Vlandia. Skills[] (v1.2.11) One Handed 20 Two Handed 10 Polearm 20 Bow 5 Crossbow 5 Throwing 5 Riding 5 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Spiked MaceIron PitchforkBlacksmith HammerPickaxe Shield ? Head Armor Leather CapPadded Cap Shoulder Armor ScarfHood Body Armor Sackcloth TunicCommoner's Shirt Hand Armor ? Foot Armor Horseman Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Scout | Vlandian Crossbowman Troop Information Culture Vlandia Acquired from... Vlandian Levy Crossbowman Upgrades to... Vlandian Light Cavalry Vlandian Crossbowman are third-tier troops of Vlandia. Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Sergeant | For the multiplayer version, see Sergeant (Multiplayer). Vlandian Sergeant Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Swordsman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Vlandian Sergeants are tier-five infantry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] They are formidable heavy infantry equipped with body armor as good as Vlandian Banner Knights' - a Sergeant's tabard over mail, combined with their imperial capes, provide almost the same body armor rating as a Banner Knight's coat of plates and green hood. Vlandian Sergeants are also equipped with shields, which - if they form a Shield Wall - makes them difficult for archers to kill and gives them an advantage if advancing into enemy lines, as well as with maces - its blunt damage useful in taking down heavily armored enemies. It is advised to use Vlandian Sergeants to protect archers and crossbowmen, who are easy targets for melee cavalry - the player can command them to counter-charge if enemy cavalry reaches archer lines. Nonetheless, in field battles, they are vulnerable to enemy flanking maneuvers - enemies can flank shield infantry by using horse archers or feigning cavalry charges, which can confuse Vlandian Sergeants into shielding in the wrong direction, exposing them to archer fire. Skills[] (v1.2.11) One Handed 130 Two Handed 60 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Long Fine Steel SpearFullered Cavalry MaceRidged Arming SwordSpiked Battle Axe Shield Reinforced Oaken Kite Shield Head Armor Visored Helmet Over Laced Coif Shoulder Armor Scale Shoulderguards Body Armor White Tabard Over Mail Hauberk Hand Armor Reinforced Mail Mittens Foot Armor Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Full Helm Over Laced Coif 46 - - - 3.6 Imperial Long Cape - 16 4 - 3.5 White Tabard Over Mail Hauberk - 34 12 12 9.6 Reinforced Mail Mittens - - 23 - 1.6 Mail Chausses - - - 22 2.9 Total 46 50 39 34 21.2 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Long Fine Steel Spear Fullered Western Mace Type Polearm 1H Weapon Class 1H Polearm Mace Swing Speed - 92 Swing Damage - 69 (blunt) Thrust Speed 78 - Thrust Damage 32 - Length ? ? Handling ? ? Weight 2.06 2.1 Shield Name Reinforced Oaken Kite Shield Class Large Shield Speed 82 Hit Points 430 Weight 5.8 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Sharpshooter | For the multiplayer version, see Sharpshooter (Multiplayer). Vlandian Sharpshooter Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Hardened Crossbowman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Vlandian Sharpshooters are tier-five archers of Vlandia. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.11) One Handed 130 Two Handed 60 Polearm 80 Bow 20 Crossbow 130 Throwing 60 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Ridged Arming SwordBound CrossbowHeavy Bolts Shield Pavise Shield Head Armor Kettle Hat Over Mail Coif Shoulder Armor Hood Body Armor Mail Shirt Hand Armor Mail Mittens Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Kettle Hat Over Mail Coif 36 - - - 2.9 Western Hood - 3 - - 0.4 Western Mail Shirt - 25 11 13 7.5 Mail Mittens - - 20 - 1.4 Strapped Mail Chausses - - - 23 3 Total 36 28 31 36 15.2 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Ridged Arming Sword Type 1H Weapon Class 1H Sword Swing Speed 86 Swing Damage 76 Thrust Speed 90 Thrust Damage 42 Length ? Handling ? Weight 1.54 Shield Name Pavise Shield Class Large Shield Speed 82 Hit Points 560 Weight 7 Ranged Name Bound Crossbow Type Crossbow Speed 63 Damage 100 (pierce) Accuracy 100 Missile Speed 97 Weight 2 Missile Name Bolts Type Bolts Accuracy 100 Damage 0 (pierce) Stack Amount 20 Weight 0.05 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Spearman | Vlandian Spearman Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Footman- or -Vlandian villages Upgrades to... Vlandian Billman Upgrade Cost 50 denars Ransom Value 62 denars Vlandian Spearmen are tier-three infantry of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 40 Polearm 70 Bow 10 Crossbow 30 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Tall Tipped Long SpearRidged Tipped Arming Sword Shield Reinforced Oaken Kite Shield Head Armor Peaked Helmet Over Laced Coif Shoulder Armor ScarfHood Body Armor Sleeveless Padded Short CoatPadded Short Coat Hand Armor Padded Mittens Foot Armor Leather Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Squire | Vlandian Squire Troop Information Culture Vlandia Wages 3 denars/day Acquired from... Vlandian villages (rare) Upgrades to... Vlandian Gallant Upgrade Cost 1 War Mount25 denars Ransom Value ? denars Vlandian Squires are tier-two noble cavalry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Recruitment availability confirmed in these villages. (v1.x.x) Caleus Deriat Drapand Ferton Hongard Marin Ormanfard Rodetan Sirindac Talivel Tirby Valanby Verecsand Usanc These villages can also supply higher-tiered noble cavalry troops - like Vlandian Gallants - if left for a period of time. Vlandian Squires require 550 experience points to upgrade. Skills[] (v1.2.11) One Handed 45 Two Handed 10 Polearm 40 Bow 10 Crossbow 10 Throwing 10 Riding 40 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Simple Commoner SpearMorningstarIron Arming Sword Shield Horseman Kite Shield Head Armor Padded Half Coif Shoulder Armor ? Body Armor Aketon Hand Armor ? Foot Armor Leather Cavalier Boots Mount Rouncey Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Swordsman | Vlandian Swordsman Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Infantry- or -Vlandian villages Upgrades to... Vlandian Sergeant Upgrade Cost ? denars Ransom Value 50 denars Vlandian Swordsmen are tier-four infantry of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 60 Polearm 100 Bow 15 Crossbow 45 Throwing 60 Riding 45 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knightly Arming SwordFullered Cavalry MaceSpiked Battle Axe Shield Reinforced Kite Shield Head Armor Segmented Skullcap Over Padded ClothSegmented Skullcap Over Laced CoifSegmented Skullcap Over Padded Coif Shoulder Armor Hood Body Armor Mail Shirt Hand Armor Padded Mittens Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Vanguard | For the multiplayer version, see Vanguard (Multiplayer). Vlandian Vanguard Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Light Cavalry- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Vlandian Vanguards are tier-five cavalry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] They are heavily armored and equipped with a lance, which makes them very deadly in charges. A commander can use Vlandian Vanguards to flank and charge into enemies in the same manner they would Vlandian Champions and Vlandian Banner Knights. It should be noted that, compared to their noble counterpart, they have a slightly lower armor rating and lower Polearm and Athletics skill values, meaning they are less proficient in using lances and run slower if dismounted. Regardless, as they belong to the commoner troop tree, they are more readily available, which makes them a desirable alternative for heavy cavalry if the player cannot access noble troops during early game. Skills[] (v1.2.11) One Handed 130 Two Handed 80 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 130 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knight LanceRidged Arming Sword Shield Reinforced Cavalry Kite Shield Head Armor Visored Helmet Over Mail Coif Shoulder Armor Scarf Body Armor Red Tabard Over Mail Hauberk Hand Armor Mail Mittens Foot Armor Mail Chausses Mount Valanby Courser Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Visored Helmet Over Mail Coif 52 - - - 3.6 Red Tabard Over Mail Hauberk - 34 12 12 8.6 Mail Mittens - - 20 - 1.4 Mail Chausses - - - 22 2.9 Total 52 34 32 34 16.5 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Vlandian Lance Ridged Arming Sword Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 86 Swing Damage - 76 Thrust Speed 83 90 Thrust Damage 37 42 Length ? ? Handling ? ? Weight 1.99 1.54 Shield Name Reinforced Cavalry Kite Shield Class Large Shield Speed 82 Hit Points 430 Weight 4.9 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Voulgier | For the multiplayer version, see Voulgier (Multiplayer). Vlandian Voulgier Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Billman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Vlandian Voulgiers are tier-five infantry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] Armed in true Frankish fashion, Vlandian Voulgiers come equipped with bastard swords, throwing axes, and their namesake characteristic weapon of choice: the Voulge, a multipurpose polearm that can act both as a spear and as an axe. These soldiers march into battle clad in heavy chain-mail, laying waste to their foes with their deadly two-handers and daring their enemies to strike at them from afar while they still can. Thanks to their polearm, Vlandian Voulgiers are just as capable of unhorsing and killing heavily armored cavalry as they are at dispatching large swathes of lesser enemies. Being the only tier-five Vlandian infantry troops to come equipped with throwing weapons, they fill a nice in their roster but their Franceskas suffer greatly from reduced range when compared to Pila and Javelins, yet they compensate for this with awesome power, especially against armored enemies. They are also strangely equipped with both a two-handed sword and a one-handed arming sword, allowing them to slash their way through enemies even in cramped spaces, where their polearms have no room to exert power. Though almost as armored as Vlandian Sergeants, Voulgiers are particularly vulnerable to ranged attrition, especially in larger battles where more skirmishers are expected. This issue is more prevalent when facing against armies that boast an abundance of cheap and deadly missiles across its ranks - factions such as the Aserai and Battania come to mind. It's not uncommon to experience forlorn hope when Vlandian Voulgiers meet the enemy's main line only to start quickly breaking off once the first rank gets picked off, which can be a large financial deficit to your force and a deciding factor in your loss if they make up the majority of your frontline. In short, Vlandian Voulgiers are more viable than other niche tier-five infantry - thanks to their decent armor and Franceska throwing axes - but more volatile in their performance when compared to other no-frills heavy infantry, such as Imperial Legionaries or Vlandian Sergeants. Skills[] (v1.2.11) One Handed 80 Two Handed 130 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 60 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons VoulgeBroad Two HanderRidged Tipped Arming SwordFranceskas Shield ? Head Armor Peaked Helmet Over Mail CoifPeaked Helmet Over Laced CoifPeaked Helmet Over Padded Cloth Shoulder Armor Scarf Body Armor White Tabard Over Mail Hauberk Hand Armor Mail Mittens Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Peaked Helmet Over Mail Coif 34 - - - 2.7 Cape - 2 - - 0.5 White Tabard Over Mail - 34 12 12 9.6 Mail Mittens - - 25 - 1.4 Splint Boots - - - 22 2.7 Total 34 36 37 34 16.9 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Voulge Broad Two Hander Ridged Tipped Arming Sword Type Polearm 2H Weapon 1H Weapon Class 1H Polearm 2H Sword 1H Sword Swing Speed 32 99 94 Swing Damage 35 107 65 Thrust Speed 87 96 92 Thrust Damage 36 49 41 Length ? ? ? Handling ? ? ? Weight 1.51 1.67 1.45 Throwing Name Franceskas Class Throwing Axes Length 38 Damage 64 (cut) Missile Speed 27 Accuracy 93 Stack Amount 3 Weight 0.68 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Volunteer | Volunteer Troop Information Culture Polish Commonwealth Wages 10 thalers Acquired from... Prisoners or Commander Upgrades to... Volunteer (veteran) The Volunteer is a Light Pistol cavalry unit of the Polish Commonwealth. This type of unit can be recruited from commanders in towns and fortresses, or as prisoners from enemy armies. Hence their name, Volunteers are typically Polish middle- to upper-class citizens who enthusiastically "volunteered" to join the Polish army to protect their country and honor from Poland's invading autocrat neighbors. Their rich kuntush (Polish: kontusz) and feathered hat indicates their wealth and social position. As light cavalry, they carry very light armor, a simple saber, and a pistol. They also ride Saddle Horses. Tactics[] The Volunteer has really limited effectiveness on the battlefield. The little head and body armor that they carry makes the Volunteers highly vulnerable, causing them to die very quickly. Their saber and pistol are reliable weapons at killing lightly armored enemies, like Militia units, but they don't stand a chance against heavily armored infantry, pikemen, and cavalry. In a sense, volunteers are the weakest type of cavalry that the Polish Commonwealth can muster. There are exceptions however; the Volunteer's stats are better than those of the Mercenary Horsemen and a few Crimean units, especially since they have a pistol. The Volunteer also carries a fast saber and can easily defeat Militia Pikemen and Musketeers with ease. Tactically, to use the volunteer effectively, volunteers must be deployed behind the more efficient, Polish Reiters, Dragoons, Armored Cossacks, and Winged Hussars as back-up cavalry. They can also be used to overwhelm enemies with rapid pistol fire when encircling enemy Wagon Forts. If you have a good number of around 20-30 volunteers, you can order them to charge at the wagon fort and overwhelm the defenders, but expect to lose a good number of them if you don't support them with medium cavalry or musketeers. In a siege, during either defense or offense, Volunteers are potential meat shields to protect your infantry and medium/heavy cavalry. They can also provide supportive fire for your musketeers at point blank range as well as in melee. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Volunteer - Default Stats and Equipment Attributes Stat Points Level 10 Strength 9 Agility 9 Intelligence 0 Charisma 0 Health 46 Armor Head Fur Cap Body Rich Kuntush, Good Kuntush Hand ? Foot Old Cavalry Boots, Cavalry Boots Skills Skill Points Ironflesh 1 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield ? Athletics ? Riding 5 Shooting from Horseback 4 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 120 Polearms 130 Archery 0 Firearms 95 Throwing 0 Weapons Melee Saber Ranged Old Pistol, Pistol, Light Bullets, Bullets Shield ? Mount Saddle Horse Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) |
Volunteer (veteran) | Volunteer (veteran) Troop Information Culture Polish Commonwealth Wages thaler Acquired from... Prisoners or Volunteer (upgrade) Upgrades to... N/A Volunteers are a cavalry unit of the Polish Commonwealth. Tactics[] The Volunteer has relatively poor stats and weaponry, but their dragoon-like ability with their carbine on a horse allows relative tactical ability to be unlocked by an intermediate commander. They are cheap to upkeep but will be outmatched by anything that isn't a party of foragers. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Volunteer (veteran) - Default Stats and Equipment Attributes Stat Points Level 13 Strength 10 Agility 10 Intelligence 0 Charisma 0 Health 49 Armor Head Fur Cap Body Good Kuntush, Rich Kuntush Hand ? Foot Old Cavalry Boots, Cavalry Boots Skills Skill Points Ironflesh 2 Power Strike 2 Grenade Throwing 0 Power Draw ? Weapon Master 4 Shield ? Athletics ? Riding 5 Shooting from Horseback 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 155 Two Handed Weapons 135 Polearms 145 Archery 0 Firearms 110 Throwing 0 Weapons Melee Saber Ranged Old Pistol, Pistol, Light Bullets, Bullets Shield ? Mount Saddle Horse Gallery[] Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) |
Voulgier (Multiplayer) | For the single-player version, see Vlandian Voulgier. Voulgier Basic Armor Improved Troop Information Faction Vlandia Type Infantry Cost 120 Class Stats Hit Points 110 Armor 10 (basic)19 (improved) Movement Speed 77 Army Size 17 Voulgiers are a multiplayer infantry class of Vlandia. Official Description[] Among the Peasant Levy the biggest, meanest, and quickest are selected and trained to become the feared Voulgiers. These polearm-wielding soldiers serve Vlandian armies as shocktroopers and lay waste to enemy infantry. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Voulge Two Handed Perks Improved Armor Provides +9 armor Noble Great Sword Powerful great sword with very consistent damage output(replaces Voulge)Two Handed Awl Pike Very effective against cavalry and as melee supportTwo Handed |
Warlord Fyodor Obukhovich | Warlord Fyodor Obukhovich Official Information Kingdom Polish Commonwealth Monarch King Jan Kasimir Title Warlord Fiefs SmolenskZamoshye Religion Catholic Personal Details Gender Male Warlord Fyodor Obukhovich is a vassal of the Polish Commonwealth. He is the initial owner of Smolensk and Zamoshye. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Warlord Fyodor Obukhovich - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health ? Armor Head Fur Cap Body BehteretsCivil Dress Hand None Foot Good Cavalry Boots Skills Skill Points Ironflesh 4 Power Strike 5 Grenade Throwing ? Power Draw 3 Weapon Master 7 Shield ? Athletics 3 Riding 5 Shooting from Horseback 3 Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms 190 Archery 190 Firearms 190 Throwing 190 Weapons Melee Mace Ranged None Shield None Mount Saddle Horse Trivia[] He is the only vassal who is guaranteed to get the same village at the start of every game since Zamoshye is where the first quests are given. Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki |
Warlord Stanislav Liantskoronsky | Stanislav Liantskoronsky Official Information Kingdom Polish Commonwealth Monarch King Jan Kasimir Title Vassal Personal Details Gender Male Warlord Stanislav Liantskoronsky is initially a vassal of Polish Commonwealth. He is the initial ruler of Myadzelsk Castle. He is based on a real person, Stanisław Lanckoroński (1597–1657), who was a Polish-Lithuanian nobleman. Trivia[] It is strange that the game uses a spelling based on Russian or Ukrainian romanization. Wikipedia has an article on this subject at:Stanisław Lanckoroński (hetman) Polish Commonwealth Monarch: Claimant: King Jan Kasimir Janusz Radziwill Vassals: Alexander Casimir Wolowicz Alexander Oginsky Andrzej Kmicic Boguslav Nesvizhsky Casimir Tyszkiewicz Fyodor Obukhovich Jan Skrzetuski Jan Sobieski Jan Zamojski Jan Zenowicz Janusz Kiszka Jerzy Halecki Krzysztof Grzymultowski Michal Vishnevetsky Michal Wolodyjowski Pavel Sapega Siegmund Slushka Stanislav Liantskoronsky Stanislaw Potocki Stefan Czarniecki |
Warlord Vasiliy Buturlin | Vasiliy Buturlin Official Information Kingdom Muscovite Tsardom Monarch Tsar Alexei Mikhailovich Title Vassal Personal Details Gender Male Warlord Vasiliy Buturlin is initially a vassal of the Muscovite Tsardom. He is based on a historical figure of the same name. The historical Buturlin was a Russian envoy who met with Bohdan Khymelnitsky in Pereyaslav in 1654 as the Cossacks shifted their allegiance from the Polish-Lithuanian Commonwealth to the Russian Tsar. This article is a stub. You can help out by expanding it. Muscovite Tsardom Monarch: Claimant: Tsar Alexei Mikhailovich Stepan Razin Vassals: Afanasiy Ordin-Naschokin Alexei Trubetskoi Alexei Vorotynsky Andrei Khovansky Boris Pushkin Boris Repnin-Obolevsky Fyodor Hvorostinin Fyodor Volkonsky Ivan Sontsov-Zasekin Naum Vasiliev Nikita Odoevsky Pavel Neskachikhin Semyon Prozorovsky Semyon Rakhmanin Semyon Urusov Vasiliy Buturlin Vasiliy Sheremetyev Yakov Cherkassky Yuri Boryatinsky Yuri Buynosov-Rostovsky |
Warrior (Multiplayer) | For the single-player version, see Sturgian Warrior. Warrior Basic Armor Improved Troop Information Faction Sturgia Type Infantry Cost 100 Class Stats Hit Points 100 Armor 6 Movement Speed 76 Army Size 22 Warriors are a multiplayer infantry class of Sturgia. Official Description[] Every village and town in the Sturgian lands supplies a force of Voi, or militia, to the boyars and princes. They support the Druzhina in battle and, if they distinguish themselves, can hope for promotion into its ranks. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Northern Woodsplitter Axe One Handed Perks Northern Short Spear Good against cavalry and for melee supportTwo Handed One Handed Northern Round Shield Makes blocking easier, effective against ranged unitsShield Northern Twohanded Hammer Very effective against heavy armor(replaces Northern Woodsplitter Axe)Two Handed |
Warsword Conquest/Heroes | Warsword Conquest Heroes for Recruitment (M&BW version 1.143): Please understand skills as per in game sequence of character. Skills with 0 value are not mentioned here. The races are Human by default (Pirate, Empire, Nippon), Skeleton, Dwarfs, Goblins, Saurus and Skink lizards. Likes and dislike dialogues in preview game are pretty messed up, so there can be minor mistakes. "?" means that line needs more info to complete. Contents 1 Thrud 2 Volands 3 Rumpold Swifthands 4 Scarloc 5 Ripnitch 6 Skeezle 7 Scarloc 8 Lord Albertus 9 Bastich 10 Zincicha 11 Adelyn 12 Mamexi 13 Kachiri 14 Felix (Gotrek and Felix) 15 Nakwatcha 16 Gotrek 17 Akumu 18 Eleanor (Nash) 19 Joseph Bugman 20 Bug 21 Takeda 22 Mathias Thulmann 23 Florin D'artuad 24 Fort Captain 25 Maephilin 26 Abdul Khaliq Thrud[] Level 60 Barbarian Race Human/Special (Chaos) Cost 9000 Gold Equipment Thrud Body, Thrud Boots, Thrud Helmet, Thrud Axe Attributes STR 100, AGL 20, INT 3, CHA 3 Skills I10, PS10, PT10, WM10, SH 10, A10, Sp1, EN 1 Likes Erasmus Dislikes Uggluk, Lord Albertus, Scarloc Volands[] Level 20 Mercenary Cavalry Race Human Cost 4500 Gold Equipment Bronze Helm/Full Plate Armor/Mittens/Greaves, Lance, Heater Shield. Short Sword, Voland Charger (Mount) Attributes STR 18, AGL 14, INT 12, CHA 13 Skills I5, PS5, WM4, SH4, A6, R9, Tac4, LD6 Likes Eketi, ? Dislikes Rumpold, Sir Aristide Rumpold Swifthands[] Level 12 Halfling Thief Race Halfling Cost 1100 Gold Equipment Halfling Hood/Fieldwarden/Feet, Cavalry Bow, Arrows, Falchion, Halfling Sheep Attributes STR 8 AGL 11, INT 12, CHA 7 Skills PD3, R3, HA4, Lt5, IM8, WT3, Su2, FA3 Likes ? Dislikes Voland Scarloc[] Level 20 Ranger Race Woodelf Cost 4000 Gold Equipment Woodelf Ranger Armour, Leather Boots, Longbow, Arrows, Sword Attributes STR 15, AGL 21, INT 14, CHA 12 Skills I4, PS3, PD8, WM7, A7, R3, HA2, Track5, PF5, Sp5, L6 Likes ? Dislikes Adelyn Ripnitch[] Level 12 Assasin Race Skaven Cost 1800 Gold Equipment Assassin, Gutter Hood, Skaven Killer Blade Attributes STR 14, AGL 13, INT 10, CHA 8 Skills I2, PS3, WM5, A5, Tac2, Sp2 Likes Oggy Boggy Waazkun Dislikes Felix, Maephilin? Skeezle[] Level 7 Clanrat Race Skaven Cost 1000 Equipment Skaven Scythe, Heavy Clan Healmet, Skaven Leg Cloths Attributes STR 8, AGL 10, INT 9, CHA 6 Skills WM1, Sh1, A3, L4, Likes ? Dislikes Gotrek, Voland Scarloc[] Level 20 Elf Race Elf Cost 4000 Equipment Sword, Long Bow, Arabian Arrows, Woodelf ranger armour, leather boots Attributes STR 15, AGL 21, INT 14, CHA 12 Skills I4, PS3, WM7, A7, R3, Tr5, Sp5, Pf5 Likes Eleanor Dislikes Adelyn, Joseph Bugmans Lord Albertus[] Level 26 Lost King Race Skeleton Cost 4000 Gold Equipment Necropolis Sword, Plate Tomb Shield, Necropolis Armour and helmet, Tomb Horse Attributes STR 24, AGL 15, INT 16, CHA 12 Skills I4, PS5, WM2, A6, R6, Tac4, Sp2, L7 Likes Uggluk Dislikes Joseph, Erasmus, Thrud Bastich[] Level 4 Pirate recruit Race Human Cost 100 denars Equipment Cudgel, Pirate Shirt, Bandass, Leather Boots Attributes STR 8, AGL 7, INT 4, CHA 5 Skills A1, R2, IM3 Likes Joseph Bugman Dislikes Adelyn and Nakwatcha Zincicha[] Level 10 Warrior Race Saurus lizard Cost 750 Gold Equipment Saurus blade/Shield/Head/Hands/Calf, Warrior Body Attributes STR 15, AGL 11, INT 9, CHA 9 Skills I3, PS3, WM2, Sh3, A2, Trai2, Sp3, IM3, PM3 Likes Adelyn Dislikes Nakwatcha, Eleanour Adelyn[] Level 8 Pathfinder and Archer Race Human Commoner Cost 1000 Gold Equipment Bow, Arrows, Hatchet, Ragged Outfit Attributes STR 10, AGL 10, INT 11, CHA 13 Skills 2IP, 2PD, 1WM, 4Ath, 2Track, 4PF, 2Sp Likes Zincicha Dislikes Bastich, Scarloc Mamexi[] Level 1 Trainee Doctor Race Skink lizard Cost 100 denars Equipment Cudgel, Skink body Attributes STR 6, AGL 6, INT 9, CHA 7 Skills A1, R1, WT3, S2, FA2 Likes Akumu Dislikes Felix, Kachiri, Mathias Kachiri[] Level 12 Jarid Thrower Race Human Cost 2000 denars Equipment 2 Jarids (4x2), Amazon Shield, Amazon Warrior (armour), Amazon Leather Boots Attributes STR 14, AGL 11, INT 11, CHA 7 Skills I2, PS3, PT3, WM3, Sh3, A2, R2 (?) Likes Bug Dislikes Mamexi, Akumu Felix (Gotrek and Felix)[] Level 14 FootMan Race Human Cost 2000 Gold Equipment Empire Noble Armour, Sword, Leather Boots Attributes STR 13, AGL 12, INT 13, CHA 20 Skills I2, PS3, WM4, Sh3, A3, R1, Tac2, PF1, IM2, trade2 Likes Gotrek Dislikes Mamexi, Akumu, Mathias Nakwatcha[] Level 1 Amazon Race Human Cost Free Equipment Amazon Club, Amazon Dress Attributes STR 6, AGL 6, INT 5, CHA 5 Skills 1PT, 3Ath, 2WT Likes Florin D'artuad Dislikes Bastich and Zincicha Gotrek[] Level 30 Slayer Engineer Race Dwarf Cost 9000 Gold Equipment Gotrek's Runic Axe, Gotrek body, Patch(hair), Dwarven Leather Boots Attributes STR 75, AGL 15, INT 16, CHA 5 Skills I15, PS11, PT4, WM7, Sh1, Ath4, Tac1, IM2, WT1, FA1, E3, PM1 Likes Felix Dislikes Bug, Braganza Akumu[] Level 20 Ninja Tracker Race Human Cost 3700 denars Equipment 2 Heavy Assasin Star, No Dachi, Ninja Shadow Tunic, Ninja Shadow Hood, Ninja Boots Attributes STR 15, AGL 21, INT 14, CHA 12 Skills I3, PS3, PT6, WM7, A7, Tracking4, Tac3, PF4, Sp4 Likes Mamexi Dislikes Joseph, Felix, Kachiri Eleanor (Nash)[] Level 20 Pirate Looter Race Human Cost 5000 Gold Equipment Long Barrel Pistol, 2x Cartridges, Pirate Cutlass, Eleanor Coat, Leather Gloves/Boots Attributes STR 18, AGL 14, INT 15, CHA 18 Skills I5, PS5, WM4, Ath6, Loot6, Tac5, PathF4, InvM5, Lead5, Trade6 Likes Scarloc Dislikes Zincicha, Florin Joseph Bugman[] Level 20 Engineer Merchant Thrower Race Dwarf Cost 3000 Gold Equipment Dwarven Fighting Axe, Steel Shield, Dwarven Ranger Armour, Dwarven Splinted Greaves Attributes STR 30, AGL 13, INT 13, CHA 10 Skills I4, PS4, PT3, WM4, Sh4, Ath4, Eng7, Trd 6 Likes Bastich Dislikes Akumu, Florin, Lord Albertus Bug[] Level 4, Goblin, Avatar bugged Race Goblin Cost 2000 Gold Equipment Club, Cudgel, Goblin Feather Attributes STR 6, AGL 6, INT 5, CHA 7 Skills A1, IM5, Trd3 Likes Kachiri Dislikes Takeda, Gotrek, Abdul Takeda[] Level 25 Samurai Vassal Race Human Cost 8000 denars Equipment No Dachi, Taisho Armour, Taisho Helmet, Taisho Boots Attributes STR 23, AGL 17, INT 16, CHA 20 Skills I5, PS6, WM6, Sh6, A8, R5, Sp4, L8 Likes Mathias Dislikes Bug, Gotrek Mathias Thulmann[] Level 20 Witch Hunter Race Human Cost 5000 Gold Equipment Witch Hunter Pistol, Cartidges, Witch Hunter Rapier, M.Witch Hunter Coat, Witchhunt Hat, Witch Hunter Boots Attributes STR 20, AGL 14, INT 15, CHA 11 Skills I5, PS5, WM6, A6, R4, Tac5, PF4, FA2, L5 Likes Takeda Dislikes Mamexi, Felix, Eketi, Sir Aristide Florin D'artuad[] Level 10 Spotter Poet Race Human Commoner Cost 600 Gold Equipment Mail Witch Surcoat (red), Mail Chausses Attributes STR 11, AGL 11, INT 8, CHA 15 Skills I3, PS4, PD3, A3, Sp4, L4 Likes Nakwatcha, Bug Dislikes Joseph, Eleanor Fort Captain[] Level 41 Trick the Outpost to get Her Race Human (Female) Cost Upgrade outpost to Stronghold 10000 denars Equipment Coat of Plates(black), Splinted greaves, Gauntlets Attributes STR 20, AGL 20, INT 15, CHA 25 Skills PS4, PD2, Sh1, R4, HA1, Loot2, trainer3, PF1, IM5, WT1, FA1, PM1, L2, Trade2 Likes ? Dislikes ? Maephilin[] Level 12 Race Elf Cost 1500 Gold Equipment Cavalry bow, sumpter horse Attributes STR 13 AGI 18 INT 12 CHA 10 Skills 2IF, 2PS, 4PD 3WM, 2SH, 5RD, 5HA, 4SPT Likes Abdul Khaliq Dislikes Ripnitch?, Jalil Abdul Khaliq[] Level 4 Race Arabian Cost 800 Gold Equipment Arabian sword, arabian horse Attributes STR 11, AGL 11, INT 8, CHA 15 Skills 1IF, 1PS, 3PD, 1WM, 3Ath, 3Rd, 4Sp, 4IM, 4Tr Likes Maephilin Dislikes Oggy Boggy Waazkun, Bug |
Warsword Conquest/Mercenaries and Bandits | Mercenaries and bandits in Warsword Conquest. Privateers work as manhunters. They have 3 types of troops: crewman, Privateer and Privateer Captain. Most bandits provide chicken or pork when looted. Also all towns have patrols of 35-40 troops of their faction. Mercenaries[] Orcs: Orc boy to Orc boar boy Bray(minotaur): Beastman ungor to Beastlord Amazon Hunters: weekly cost 25 denars Amazon Warriors: weekly cost 25 denars Mercenary Savage Ogre: weekly cost 117 denars Mercenary Ogre: 271 denars weekly Grudgebringer Infantry, Crossbow, Cavalry Watchman, Caravan Guard: upgrades to Grudgebringer Long Drong Slayer (Dwarfs): weekly cost 34 denars Bandits[] Pygmy: poor Looters everywhere Orcs: In Goblin Forest Beastman: between Goblin forests and deserts Desert bandits: In desert, Tomb Kings empire Norse Raider: In sea and in Lizard Kingdom mostly Undead Pirate: In sea and in Lizard Kingdom mostly Darkelf Raiders(Corsair): In sea only Gorols: Near mountains between Lizard, Empire and Nippon region Deserters: all types |
Watchman | Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For other uses, see Watchman (disambiguation). Watchman Troop Information Culture Mercenaries Wages 6-3 denars/week Acquired from... Farmer- or -Townsman- or -Taverns Upgrades to... Mercenary Crossbowman- or -Caravan Guard Upgrade Cost 20 denars XP for Kill ? experience Ransom Value 60 denars Watchmen are tier-two mercenary infantry in Mount&Blade and Warband. Tactics[] Serving as guards in towns, they are very cheap troops that can be easily upgraded overnight into Caravan Guards if you invest in the Trainer skill or spar with them at a Training Field. Watchmen are very hard troops to use on the battlefield - with low-level armor and weapons, they are best used against looters or bandits. Though they are good starter troops, your best bet is to upgrade them to Caravan Guards as soon as possible. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Watchman - Default Stats and Equipment Attributes Stat Points Level 9 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Footman's Helmet(Possible) Leather Cap(Possible) Padded Coif Body Leather JerkinAketon Hand None Foot Nomad BootsWrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield 1 Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 75 Two Handed Weapons 75 Polearms 75 Archery 75 Crossbows 75 Throwing 75 Weapons Melee Boar SpearSwordFighting PickSpiked Club Ranged (Possible) Light Crossbow(Possible) Hunting Crossbow(Possible) Bolts Shield Plain Round ShieldOld Round Shield Mount None Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister |
Watchman (Bannerlord) | For other uses, see Watchman (disambiguation). Watchman Troop Information Culture Mercenaries Wages 4 denars/day Acquired from... Taverns Upgrades to... Mercenary Guard- or -Mercenary Scout Upgrade Cost ? denars Ransom Value 25 denars Watchmen are tier-two mercenary infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor Commoner Shirt Hand Armor ? Foot Armor Strapped Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister |
Watchman (With Fire & Sword) | For other uses, see Watchman (disambiguation). Watchman Troop Information Culture Cossack Hetmanate Wages 14 thalers/week Acquired from... Heavy Cavalry Commander Upgrades to... Watchman (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value 40 thalers Watchmen are heavy horse archers of the Cossack Hetmanate. Tactics[] Similar to dragoons from other nations, they are mid-level horsemen armed with carbines and sabers. Useful in ranged combat and competent in melee, Watchmen will however be quickly defeated by heavier cavalry and pikemen. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Watchman - Default Stats and Equipment Attributes Stat Points Level 12 Strength 9 Agility 9 Intelligence 0 Charisma 0 Health 50 Armor Head Cossack CapSimple Cossack Cap Body Cossack Zupan Hand None Foot Cossack BootsCavalry Boots Skills Skill Points Ironflesh 3 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 2 Shield ? Athletics ? Riding 5 Shooting from Horseback 7 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 125 Two Handed Weapons 105 Polearms 115 Archery 0 Firearms 140 Throwing 0 Weapons Melee SaberSimple Cossack Saber Ranged Simple Wheellock CarbineBullets Shield None Mount Saddle Horse Gallery[] In-game stats and equipment Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) |
Watchman (veteran) | For other uses, see Watchman (disambiguation). Watchman (veteran) Troop Information Culture Cossack Hetmanate Wages ? thalers/week Acquired from... Watchman Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 74 thalers Watchmen (veterans) are veteran heavy horse archers of the Cossack Hetmanate. Tactics[] Similar to veteran dragoons from other nations, they are mid-level horsemen armed with carbines and sabers. Useful in ranged combat and competent in melee, veteran Watchmen will however be quickly defeated by heavier cavalry and pikemen. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Watchman (veteran) - Default Stats and Equipment Attributes Stat Points Level 17 Strength 10 Agility 10 Intelligence 0 Charisma 0 Health 53 Armor Head Cossack Cap Body Cossack Zupan Hand None Foot Cossack Boots Skills Skill Points Ironflesh 4 Power Strike 2 Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 5 Shooting from Horseback 8 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 120 Polearms 130 Archery 0 Firearms 155 Throwing 0 Weapons Melee SaberSimple Cossack Saber Ranged Wheellock CarbineBullets Shield None Mount Saddle Horse Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) |
Weapon crafting | Weapon crafting is a new concept introduced in Mount&Blade II: Bannerlord. It lets the player smelt weapons to turn them into raw materials, forge new melee and throwing weapons and refine wood into charcoal or lesser metals into better ones. Contents 1 The Smithing Skill 2 Stamina 3 Charcoal 4 Smelting 5 Forging 5.1 Weapon Parts 5.2 Unlocking new parts 5.3 Difficulty 5.4 Orders 6 Refining The Smithing Skill[] A character's Smithing skill influences their stamina, increases the chance to forge weapons with positive modifiers and decreases the chance for negative ones. Smelting, forging and refining all grant Smithing XP, with higher-tier weapons smelted and forged and better metals refined granting more XP (to be precise, XP granted for smithing/smelting equals to 2% of the item's base value or 10% when crafting for an order; refining XP equals to 30% of output's value). Stamina[] Smelting, forging and refining consume stamina. A character's stamina is based on their Smithing skill, halved, rounded down, plus a base value of 100. The 125 Smithing perks "Practical Refiner" and "Practical Smelter" reduce stamina consumption while refining and smelting, respectively, whereas the 175 Smithing perk "Practical Smith" reduces stamina consumption while forging. Stamina replenishes when waiting in towns or at a bandit camp. The 75 Athletics perk "Stamina" increases the rate at which it replenishes by 50%. Stamina costs: Crafting = 10 + (5 * ItemTier) per item. Halved if the hero has Practical Smith perk. Smelting = 10 per item. Halved if the hero has Practical Smelter perk. Refining = 6 per item. Halved if the hero has Practical Refiner perk. Charcoal[] Every smithing action consumes one unit of Charcoal (except the refining of more charcoal). Charcoal is refined from Hardwood at a rate of 1:2. The 25 Smithing perk "Efficient Charcoal Maker" improves the rate to 3:2. Smelting[] Melee weapons and throwing weapons can be smelted, breaking them down into a portion of their base components or less refined version thereof. Below is a table of default available weapons and what they are smelted into; this table is incomplete and subject to change with every new patch. Some weapons can only be acquired in certain ways, such as tournament rewards, from nobles, or when joining a kingdom as a vassal. Name Acquire Tier Type Wood CrudeIron WroughtIron Iron Steel FineSteel ThamaskeneSteel Blacksmith Hammer - 0 1h Mace 1 1 1 0 0 0 0 Iron Pitchfork - 0 2h Polearm 1 1 0 0 0 0 0 Pitchfork - 0 2h Polearm 3 0 0 0 0 0 0 Simple Short Spear - 0 2h Polearm 1 1 0 0 0 0 0 Wooden Hammer - 0 1h Mace 3 1 0 0 0 0 0 Broad Bladed Throwing Knives - 1 Throwing Knife 0 0 2 3 0 0 0 Falx Knife - 1 Dagger 1 1 1 2 0 0 0 Hatchet - 1 1h Axe 1 1 1 0 0 0 0 Highland Dagger - 1 Dagger 0 0 1 3 1 0 0 Highland Throwing Dagger - 1 Throwing Knife 0 0 3 1 0 0 0 Jagged Spear - 1 2h Polearm 1 0 1 2 0 0 0 Knobbed Club - 1 1h Mace 1 1 1 0 0 0 0 Leafblade Throwing Knife - 1 Throwing Knife 0 0 2 3 0 0 0 Lowland Throwing Knife - 1 Throwing Knife 0 0 4 0 0 0 0 Military Fork - 1 2h Polearm 1 1 1 0 0 0 0 Militia Mace - 1 1h Mace 2 1 2 0 0 0 0 Pickaxe - 1 1h Axe 1 2 0 0 0 0 0 Pitchfork - 1 2h Polearm 3 0 0 0 0 0 0 Scythe - 1 2h Polearm 1 2 0 0 0 0 0 Seax - 1 Dagger 0 0 1 2 1 0 0 Short Militia Spear - 1 2h Polearm 1 1 0 0 0 0 0 Short Simple Raider Spear - 1 2h Polearm 1 1 0 0 0 0 0 Sickle - 1 1h Axe 1 2 0 0 0 0 0 Simple Commoner Spear - 1 2h Polearm 1 1 0 0 0 0 0 Simple Javelin - 1 Javelin 1 1 0 0 0 0 0 Simple Pike - 1 Pike 1 1 0 0 0 0 0 Spiked Club - 1 1h Mace 1 1 1 0 0 0 0 Spiked Mace - 1 1h Mace 2 1 1 0 0 0 0 Weighted Steppe Spear - 1 2h Polearm 1 0 1 2 0 0 0 Wooden Hammer - 1 1h Mace 3 0 0 0 0 0 0 Xiphos - 1 Dagger 0 0 2 2 0 0 0 Bamboo Handled Ascia Axe - 2 1h Axe 1 1 3 0 0 0 0 Bamboo Handled Axe - 2 1h Axe 1 1 3 0 0 0 0 Falchion - 2 1h Sword 0 1 5 0 0 0 0 Falx Knife - 2 Dagger 1 1 1 2 0 0 0 Fullered Light Mace - 2 1h Mace 2 1 2 0 0 0 0 Galloglaich Axe - 2 1h Axe 1 0 5 0 0 0 0 Hatchet - 2 1h Axe 1 1 1 0 0 0 0 Highland Dagger - 2 Dagger 0 0 1 3 1 0 0 Highland Spiked Club - 2 1h Mace 3 1 1 0 0 0 0 Hoe - 2 2h Axe 1 4 0 0 0 0 0 Horseman Javelin - 2 Javelin 1 0 1 1 0 0 0 Infantry Axe - 2 1h Axe 1 0 5 0 0 0 0 Iron Spatha - 2 1h Sword 0 1 5 0 0 0 0 Jagged Javelin - 2 Javelin 1 0 1 2 0 0 0 Knob Headed Spear - 2 2h Polearm 1 0 1 0 0 0 0 Knob Headed Spear with Frills - 2 2h Polearm 1 0 1 0 0 0 0 Light Cavalry Lance - 2 2h Polearm 1 0 1 1 0 0 0 Light Lance - 2 2h Polearm 1 0 0 2 0 0 0 Light Steppe Rider Lance - 2 2h Polearm 1 0 1 3 0 0 0 Narrow Long Headed Spear - 2 2h Polearm 4 0 1 0 0 0 0 Norse Hatchet - 2 1h Axe 1 1 3 0 0 0 0 Notched Military Fork - 2 Pike 1 0 1 1 0 0 0 Pugio - 2 Dagger 0 0 2 1 1 1 0 Reinforced Highland Spear - 2 2h Polearm 1 0 1 2 0 0 0 Ridged Iron Broadsword - 2 1h Sword 0 1 5 2 0 0 0 Short Militia Spear - 2 2h Polearm 1 1 0 0 0 0 0 Simple Bastard Sword - 2 1h Sword 0 1 4 2 0 0 0 Simple Scimitar - 2 1h Sword 0 0 6 2 0 0 0 Simple Sparth Axe - 2 2h Axe 1 1 2 0 0 0 0 Small Bit Axe - 2 1h Axe 1 1 3 0 0 0 0 Small Spurred Axe - 2 1h Axe 1 1 2 0 0 0 0 Steppe Light Mace - 2 1h Mace 1 1 2 0 0 0 0 Tall Tipped Long Spear - 2 2h Polearm 1 0 1 1 0 0 0 Tall Tipped Spear - 2 2h Polearm 1 0 1 1 0 0 0 Tapered Blade - 2 1h Sword 0 1 3 1 0 0 0 Triangular Headed Spear - 2 2h Polearm 1 0 1 1 0 0 0 Tribesman Throwing Dagger - 2 Throwing Knife 0 0 1 3 1 1 0 Wood Splitter Axe - 2 1h Axe 1 1 3 0 0 0 0 Xiphos - 2 Dagger 0 0 2 2 0 0 0 Backsword - 3 1h Sword 0 0 2 1 2 0 0 Broad Leaf Shaped Spear - 3 2h Polearm 1 0 1 1 0 0 0 Broad Ridged Shortsword - 3 1h Sword 0 0 1 3 2 0 0 Broad Tzikourion - 3 1h Axe 1 0 1 3 0 0 0 Broadsword - 3 1h Sword 0 1 0 4 1 0 0 Cleaver - 3 1h Sword 0 1 1 2 2 0 0 Commoner Axe - 3 1h Axe 1 0 1 2 0 0 0 Courser Lance - 3 2h Polearm 1 0 0 1 1 0 0 Druzhinnik Lance - 3 2h Polearm 1 0 0 0 1 1 0 Fine Pike - 3 Pike 1 0 0 1 0 0 0 Fine Steel Leaf Spear - 3 2h Polearm 1 0 0 1 3 0 0 Fine Steel Spear - 3 2h Polearm 1 0 0 1 3 0 0 Francesca - 3 Throwing Axe 0 0 0 2 2 0 0 Gold Bound Short Warsword Nobles 3 1h Sword 0 0 0 1 0 3 1 Harpoon - 3 Javelin 1 0 2 0 0 0 0 Heavy Cavalry Lance - 3 2h Polearm 1 0 0 1 1 0 0 Heavy Horsemans Mace - 3 1h Mace 1 0 1 2 0 0 0 Highland Mace - 3 1h Mace 1 0 1 4 0 0 0 Iron Arming Sword - 3 1h Sword 0 1 3 2 0 0 0 Iron Flyssa - 3 1h Sword 0 1 4 2 0 0 0 Iron Saber - 3 1h Sword 0 0 4 2 0 0 0 Iron Scimitar - 3 1h Sword 0 0 5 2 0 0 0 Iron Spatha - 3 1h Sword 0 0 5 2 0 0 0 Jagged Fine Steel Spear - 3 2h Polearm 1 0 1 1 2 0 0 Judgement Tournaments 3 1h Mace 0 0 1 4 0 0 0 Knight Lance - 3 2h Polearm 1 0 0 1 0 0 0 Knobbed Club - 3 1h Mace 1 1 1 0 0 0 0 Large Franziska Axe - 3 1h Axe 1 0 1 2 0 0 0 Light Cavalry Lance - 3 2h Polearm 1 0 1 1 0 0 0 Light Mace - 3 1h Mace 1 0 0 4 0 0 0 Long Fine Steel Spear - 3 2h Polearm 1 0 0 1 2 0 0 Long Thamaskene Tipped Spear - 3 2h Polearm 1 0 0 1 2 0 0 Lowland Javelin - 3 Javelin 1 1 0 0 0 0 0 Mamluke Lance - 3 2h Polearm 1 0 0 1 1 0 0 Morningstar - 3 1h Mace 1 0 1 3 0 0 0 Narrow Sword - 3 1h Sword 0 0 1 4 1 0 0 Norse Hatchet - 3 1h Axe 1 3 1 0 0 0 0 Notched Military Fork - 3 Pike 1 0 1 1 0 0 0 Pointy Warsword - 3 1h Sword 0 0 2 1 3 0 0 Ridged Iron Broadsword - 3 1h Sword 0 1 5 2 0 0 0 Short Sword - 3 1h Sword 0 0 3 3 0 0 0 Simple Backsword - 3 1h Sword 1 1 2 0 0 0 0 Simple Bastard Sword - 3 1h Sword 0 1 4 2 0 0 0 Simple Raider Battle Axe - 3 1h Axe 1 0 4 0 0 0 0 Simple Saber - 3 1h Sword 0 1 4 2 0 0 0 Simple Sparth Axe - 3 2h Axe 1 1 2 0 0 0 0 Small Spurred Axe - 3 1h Axe 1 1 2 0 0 0 0 Square Bit Two Handed Axe - 3 2h Axe 1 1 2 0 0 0 0 Star Falchion - 3 1h Sword 0 0 1 7 0 0 0 Steel Shestopyor - 3 1h Mace 0 0 4 2 0 0 0 Steel Tipped Hooked Spear - 3 2h Polearm 1 0 1 2 1 0 0 Thamaskene Pike - 3 Pike 1 0 0 0 1 1 0 Triangular Headed Spear - 3 2h Polearm 1 1 1 0 0 0 0 Tzikourion - 3 1h Axe 1 0 1 3 0 0 0 Wide Leaf Spear - 3 2h Polearm 1 0 0 0 3 0 0 Woodland Axe - 3 1h Axe 1 0 4 0 0 0 0 Woodland Javelin - 3 Javelin 1 0 1 0 0 0 0 Bamboo Axe - 4 1h Axe 1 0 0 3 1 0 0 Battle Axe - 4 1h Axe 1 0 0 2 3 0 0 Bone Crusher Tournaments 4 1h Mace 1 0 1 2 1 0 0 Broad Falchion - 4 1h Sword 0 0 0 4 3 0 0 Broad Ild - 4 1h Sword 0 1 1 2 2 0 0 Calradic Mace - 4 1h Mace 0 0 0 3 3 0 0 Cataphract Lance - 4 2h Polearm 1 0 0 0 1 0 0 Dawnbreaker Tournaments 4 1h Sword 0 0 0 3 3 0 0 Decorated Fullered Sword Nobles 4 1h Sword 0 0 0 2 1 1 1 Decorated Long Warsword Nobles 4 1h Sword 0 0 0 0 0 5 2 Eastern Heavy Mace - 4 1h Mace 0 0 0 6 2 0 0 Fine Pike - 4 Pike 1 0 0 1 0 0 0 Fine Steel Hewing Spear - 4 2h Polearm 3 0 0 0 2 2 0 Fine Steel Long Kaskara - 4 1h Sword 0 0 1 0 5 2 0 Fine Steel Mace - 4 1h Mace 0 0 0 4 2 0 0 Fine Steel Paramerion - 4 1h Sword 0 0 0 0 5 2 0 Fine Steel Spatha - 4 1h Sword 0 0 0 0 5 2 0 Fullered Cavalry Mace - 4 1h Mace 0 0 0 4 3 0 0 Fullered Narrow Warsword - 4 1h Sword 0 0 0 1 3 1 0 Heavy Druzhinnik Lance - 4 2h Polearm 1 0 0 0 1 1 0 Heavy Knight Lance - 4 2h Polearm 1 0 0 0 1 0 0 Highland Throwing Axe (pointy)* - 4 Throwing Axe 1 0 0 1 2 0 0 Highland Throwing Axe (round)* - 4 Throwing Axe 1 0 0 1 2 0 0 Highland War Spear - 4 2h Polearm 1 0 0 0 2 1 0 Hooked Javelin - 4 Javelin 1 0 0 2 0 0 0 Imperial Light Mace - 4 1h Mace 0 0 0 4 3 0 0 Iron Broadsword - 4 2h Sword 0 1 4 2 0 0 0 Jagged Throwing Spear - 4 2h Polearm 1 0 1 2 0 0 0 Large Franziska Axe - 4 1h Axe 1 0 1 2 0 0 0 Light Shishpar Mace - 4 1h Mace 0 0 0 3 3 0 0 Long Narrow Warsword (?) - 4 0 0 1 0 3 2 0 Long Saber - 4 1h Sword 0 1 1 3 2 0 0 Long Warsword - 4 1h Sword 0 0 1 0 3 2 0 Militia Pernach Tournaments 4 1h Mace 1 0 0 1 2 0 0 Morningstar - 4 1h Mace 0 6 2 0 0 0 0 Narrow Sword - 4 1h Sword 0 0 1 4 1 0 0 Noble Cavalry Lance - 4 2h Polearm 1 0 0 0 1 3 0 One Handed Bearded Axe - 4 1h Axe 1 0 0 4 0 0 0 Pike - 4 Pike 1 0 0 0 1 0 0 Pilum - 4 2h Polearm 1 0 1 0 0 0 0 Pointed Falchion - 4 1h Sword 0 1 4 1 0 0 0 Ridged Tipped Arming Sword - 4 1h Sword 0 0 0 5 2 0 0 Scalpel Tournaments 4 1h Sword 0 0 1 4 2 0 0 Sledgehammer - 4 2h Mace 2 1 0 0 0 0 0 Slightly Ridged Flyssa - 4 1h Sword 0 0 0 5 2 0 0 Spatha - 4 1h Sword 0 0 0 4 2 0 0 Spatha With Narrow Fuller - 4 1h Sword 0 0 0 5 2 0 0 Spiked Battle Axe - 4 1h Axe 1 0 0 1 2 0 0 Spiralled Mace - 4 1h Mace 0 0 0 3 2 0 0 Square Bit Two Handed Axe - 4 2h Axe 1 1 2 0 0 0 0 Star Falchion - 4 1h Sword 0 0 1 7 0 0 0 Steel Tipped Hooked Spear - 4 2h Polearm 1 0 1 2 1 0 0 Straight Saber - 4 1h Sword 0 1 1 2 2 0 0 The Ambassador Tournaments 4 1h Sword 0 0 0 3 1 2 0 Thin Fine Steel Hewing Spear - 4 2h Polearm 1 0 1 0 1 2 0 Tribesman Throwing Axe - 4 Throwing Axe 1 0 0 1 2 0 0 Tyrhung Tournaments 4 1h Sword 0 0 0 3 3 0 0 Veteran Warrior Axe - 4 1h Axe 1 0 0 3 0 0 0 Wide Leaf Spear - 4 2h Polearm 1 0 0 0 3 0 0 Winds Fury Tournaments 4 1h Sword 0 1 0 1 1 4 0 Woodland Axe - 4 1h Axe 1 0 4 0 0 0 0 Arming Sword with Circle Nobles 5 1h Sword 0 0 0 0 0 4 2 Bearded Axe - 5 1h Axe 1 0 0 4 0 0 0 Billhook - 5 2h Polearm 1 1 0 0 0 0 0 Black Heart Tournaments 5 2h Axe 1 0 0 3 1 0 0 Broad Arming Sword - 5 1h Sword 0 0 0 0 4 2 0 Broad Falchion - 5 1h Sword 0 0 0 4 3 0 0 Cataphract Mace - 5 1h Mace 0 0 0 1 4 0 0 Crescent Guarded Arming Sword Nobles 5 1h Sword 0 0 0 0 1 4 2 Decorated Arming Sword Nobles 5 1h Sword 0 0 0 0 0 5 2 Decorated Saber Nobles 5 1h Sword 0 0 0 0 0 4 1 Decorated Short Spatha Nobles 5 1h Sword 0 0 0 0 1 6 0 Desert Long Sword - 5 1h Sword 0 0 0 0 6 2 0 Engraved Angular Kaskara Nobles 5 1h Sword 0 0 0 0 1 4 2 Executioner Axe - 5 2h Axe 1 0 0 1 4 0 0 Fine Steel Cavalry Broadsword - 5 1h Sword 0 0 0 0 5 3 0 Fine Steel Saber - 5 1h Sword 0 0 0 1 4 2 0 Fullered Long Warsword - 5 1h Sword 0 0 0 0 0 6 2 Heavy Flanged Mace - 5 1h Mace 0 0 0 0 6 0 0 Heavy Sabre - 5 1h Sword 0 0 0 0 6 2 0 Highland Broad Blade - 5 1h Sword 0 0 0 0 0 5 1 Highland Fine Steel Blade Nobles 5 1h Sword 0 0 0 0 3 4 0 Hooked Cavalry Axe - 5 2h Axe 1 0 0 3 0 0 0 Justicier Vassalage 5 2h Sword 0 0 0 2 5 0 0 Knightly Arming Sword - 5 1h Sword 0 0 0 0 5 2 0 Light Royal Mace - 5 1h Mace 0 0 0 0 3 3 0 Long Fine Steel Scimitar - 5 1h Sword 0 0 1 0 5 2 0 Narrow Fine Steel Kaskara - 5 1h Sword 0 0 1 0 5 2 0 Northlander Broad Axe - 5 2h Axe 1 0 4 0 0 0 0 One Handed Bearded Axe - 5 1x Axe 1 0 0 4 0 0 0 Pernach - 5 1h Mace 0 0 0 0 6 0 0 Rectangular Bitted Axe - 5 1x Axe 1 0 0 0 4 2 0 Ridged Arming Sword - 5 1h Sword 0 0 0 0 4 3 0 Ridged Saber - 5 1h Sword 0 0 1 0 4 3 0 Round Bitted Fine Steel Hatchet - 5 1x Axe 1 0 0 0 5 0 0 Short Bill - 5 2h Axe 1 0 0 0 3 0 0 Short Handled Bardiche - 5 2h Axe 1 0 0 1 3 0 0 Spatha Blade with Ring Pommel Nobles 5 1h Sword 0 0 0 0 2 5 0 Steel Mace - 5 1h Mace 1 0 0 2 2 0 0 Tall Gripped Ild Sword Nobles 5 1h Sword 0 0 0 0 3 2 1 Thamaskene Steel Spatha Nobles 5 1h Sword 0 0 0 0 0 5 3 Thamaskene Steel Spathion - 5 1h Sword 0 0 0 0 0 5 3 Thamaskene Steel Warsword Nobles 5 1h Sword 0 0 0 0 0 5 2 Wide Fullered Broad Arming Sword - 5 1h Sword 0 0 0 0 2 3 3 Avalanche Vassalage 6 2h Axe 1 0 3 1 1 0 0 Battanian Mountain Blade - 6 2h Sword 0 0 2 0 1 2 1 Broad Kaskara - 6 2h Sword 0 0 0 1 5 4 0 Broad Two Hander - 6 2h Sword 0 0 1 0 4 2 0 Decorated Broadsword Nobles 6 1h Sword 0 0 0 0 2 2 2 Decorated Kaskara Nobles 6 1h Sword 0 0 0 0 0 4 2 Decorated Long Scimitar Nobles 6 1h Sword 0 0 0 0 0 4 2 Decorated Scimitar with Wide Grip Nobles 6 1h Sword 0 0 0 0 0 4 2 Drilled Two Handed Axe - 6 2h Axe 1 0 0 3 2 0 0 Early Retirement Tournaments 6 2h Sword 0 0 0 1 2 4 0 Engraved Backsword Nobles 6 1h Sword 0 0 0 0 0 5 2 Falx - 6 2h Sword 1 2 0 0 2 2 0 Fine Steel Menavlion - 6 2h Polearm 1 0 0 1 1 0 0 Fine Steel Two Handed Sword - 6 2h Sword 0 0 0 3 2 2 0 Glaive - 6 2h Polearm 1 0 0 1 0 0 0 Highland Broadsword - 6 2h Sword 0 0 0 3 2 0 0 Highland Fine Two Handed Sword - 6 2h Sword 0 0 1 0 3 2 0 Jereed - 6 Javelin 1 0 0 0 1 2 0 Lion Imprinted Saber Nobles 6 1h Sword 0 0 0 0 0 4 2 Long Glaive - 6 2h Polearm 1 0 0 0 1 1 0 Menavlion - 6 2h Polearm 1 0 0 1 0 0 0 Northlander Decorated Two Handed Axe - 6 2h Axe 1 0 0 0 3 2 0 Northlander Wide Fullered Greatsword - 6 2h Sword 0 0 0 3 3 0 0 Polesword - 6 2h Polearm 1 0 0 0 1 1 0 Reaper Vassalage 6 2h Sword 0 0 2 0 4 2 0 Rhomphaia - 6 2h Polearm 1 0 0 1 2 0 0 Ridged Great Saber - 6 2h Sword 0 0 0 1 5 3 0 Ridged Long Kaskara - 6 2h Sword 0 0 0 5 1 0 0 Sentinel Vassalage 6 2h Sword 0 1 0 3 1 2 0 Tapered Two-Hander - 6 2h Sword 0 0 0 6 1 0 0 Thamaskene Steel Kaskara - 6 1h Sword 0 0 0 0 0 6 3 Thamaskene Steel Two Hander - 6 2h Sword 0 0 1 0 1 3 3 Triangular Throwing Spear - 6 2h Polearm 1 0 0 0 2 1 0 Two-Handed Cleaver - 6 2h Sword 0 1 2 4 0 0 0 Warrazor - 6 2h Polearm 3 0 0 1 1 0 0 War Razor - 6 2h Sword 0 0 1 1 3 3 0 Wide Fullered Broad Two Hander - 6 2h Sword 0 0 0 3 0 3 3 * Two versions of the same name and tier exist: a cheaper, shorter and more damaging one with a rounded axe head shape and a more expensive, longer and weaker one with a more pointy axe head shape. Forging[] Weapon Parts[] Weapons are divided into 12 categories: Dagger, Javelin, Mace, One Handed Axe, One Handed Sword, Pike, Throwing Axe, Throwing Knife, Two Handed Axe, Two Handed Mace, Two Handed Polearm and Two Handed Sword. Each category has its own set of weapon parts. There are four types of weapon parts: Blade, Guard, Handle and Pommel. Every type of part can range from tiers I to V. While forging, the player selects one of each type of weapon part to compose the weapon. Maces, One Handed Axes and Two Handed Axes do not have Guards, whereas Pikes (even though they display the type) and Throwing Axes have neither Guards nor Pommels. Each weapon part has its own material cost, with higher tier weapons generally requiring better materials to be forged. Blades can dictate whether a weapon can be wielded with one or two hands or carried with the civilian outfit, whether they have a bonus against shields, can dismount riders or can knock enemies down. Guards on Two Handed Polearms can dictate whether they can dismount riders. Handles on polearms can dictate whether they can be thrown, braced or couched, though some blades negate their effect. The size of each weapon part can be altered. Larger parts generally increase reach, damage and weight while lowering speed and handling, whereas smaller parts do the reverse. Some guards and pommels on some weapons have no effect on a weapon's stats at all. Unlocking new parts[] Smelting and forging can unlock new weapon parts, but only for the category of weapon smelted/forged. Parts of the current lowest tier are unlocked first; only when every part of every type of the currently lowest tier have been discovered can parts of the next-highest tier be unlocked. Higher-tier weapons have a higher chance to unlock new weapon parts. The 75 Smithing perk "Curious Smith" and the 100 Smithing perk "Curious Smelter" increase the learning rate for new parts by 100% while forging or smelting, respectively. Difficulty[] The difficulty to forge a weapon results from the average difficulty of the parts used. Each singular part has a difficulty equal to 50 times their tier. Thus, difficulty can range between 50 and 250. While forging, a character's Smithing skill is compared to the weapon's difficulty. If it is lower, a penalty is applied, lowering the chance of positive modifiers and increasing the chance of negative ones. If it is higher, the reverse applies. The 200 Smithing perk "Master Smith" further increases the chance of creating masterwork weapons by 7.5% and the 275 Smithing perk "Legendary Smith" increases the chance of creating legendary weapons by 5% plus an additional 1% for every 5 skill points over 275. Orders[] The notables and nobles in towns place orders for specific weapons, detailing the category of weapon they want, specific weapon stats as well as the estimated difficulty of the order and the reward for completing it. No more than six orders are active at once and once completed, it takes time until a new order is placed. To complete the order, choose a combination of weapon parts at different lengths to satisfy the specifics of the order. This can be difficult and finicky and require lower-tier parts than you have access to. Once forged, the client gives feedback, either being satisfied and paying the weapon's worth or unsatisfied and deducting some of your pay. Better materials used generally improve the odds of the client being satisfied. Completed orders grant more Smithing XP and unlock new weapon parts at a higher rate than regular forging. They also increase the relation with the order giver, with the 100 Smithing perk "Experienced Smith" increasing the relation by an additional 2 for notables and the 100 Smithing perk "Steel Maker 3" increasing it by +4 for nobles. Refining[] Besides refining Hardwood into Charcoal, lesser metals can be refined into better ones. Below is a list of these metal refinements. As stated above, they all require one unit of Charcoal. If a refinement process has a by-product, it is always a single unit of Crude Iron. Some of these require a Smithing perk. The 25 Smithing perk "Efficient Iron Maker" improves the rate at which Iron Ore is refined into Crude Iron from 2:1 to 3:1. Input Input amount Output Output amount By-product Smithing perk Smithing level Iron Ore 1 Crude Iron 2 - - - Crude Iron 1 Wrought Iron 1 - - - Wrought Iron 2 Iron 1 Yes - - Iron 2 Steel 1 Yes Steel Maker 50 Steel 2 Fine Steel 1 Yes Steel Maker 2 75 Fine Steel 2 Thamaskene Steel 1 Yes Steel Maker 3 100 |
Weapons | For the With Fire & Sword version, see Weapons (With Fire & Sword). Weapons in the Mount&Blade series can come in a variety of different forms, each with their own styles, benefits, and disadvantages. They cover all kinds off attacks to bash, stab, and cut your opponent. Most weapons are governed by your proficiencies, which may be personally increased when you level up, and will also automatically improve through use. Unlike most games of its caliber, Mount&Blade includes weapons from all regions of the world of all types, from the paupers' cudgel to a warlord's two-handed sword. It also includes ranged weaponry from primitive bows to elaborate mechanical crossbows; inaccurate Stones to aerodynamic Jarids or Heavy Throwing Axes. Each weapon has a series of variations from Rusty to Masterwork, which determine its overall quality. Contents 1 Melee Weapons 1.1 One Handed 1.2 Two Handed 1.3 Two Handed/One Handed 1.4 Polearms 1.5 Polearm/Two Handed 1.6 Kicking 2 Ranged weapons 2.1 Crossbows 2.1.1 Bolts 2.2 Bows 2.2.1 Arrows 2.3 Thrown Weapons 2.4 Firearms 3 Arena and Training 4 Weapon Modifiers Melee Weapons[] Axes, swords, polearms, fists, and, in Mount&Blade: Warband, some throwing weapons, can be used in hand-to-hand combat. Weapons such as the shorter axes are more effective against shields and more capable in close quarters, where as a polearm is (often) near useless in close combat. From horseback, the lance dominates when couched, which delivers the most damage to be found in the game. To be an effective hand-to-hand warrior, the player must have a high level of Strength and skills in Power Strike, Shield, Athletics and (optionally) Weapon Master with high weapon proficiencies in any of the melee weapons that the proficiency applies to. One Handed[] One-handed weapons are relatively light weapons designed for use with a shield. They do less damage compared to two-handed weapons, but they are faster and give you the advantages of having a shield, which include being better able to defend against ranged attacks (such as thrown objects and arrows) and being able to defend yourself better if your horse is killed. Two Handed[] Two-handed weapons are varieties of hard-hitting weapons like large axes, swords, and hammers. They can deal more damage per-hit than their one-handed counterparts, but you cannot use a shield with them and they generally attack more slowly. These weapons have a greater reach than one-handed weapons on average. Two Handed/One Handed[] There are only a few weapons that can be wielded as Two-handed/One-handed weapons. To switch between one and two handed, you have to equip/unequip your shield. Using such a weapon will allow you to choose lesser damage and good defense or good damage and lesser defense. Any one/two handed weapon will deal more damage and swing faster when used with both hands. Note that, when on horseback, such weapons are always used with one hand so, aside from changing the proficiency the weapon will benefit from, there's no advantage to putting away your shield. Polearms[] Polearms are weapons like staves, spears, and pikes. Generally polearms have a higher weapon reach than other melee weapons, although some can be tricky to use effectively without a horse because once an enemy closes distance many polearms become nearly useless. A horse is thus essential for maintaining distance (there are some exceptions to this, notably the shortened spear and quarterstaff, which can often be used effectively in close-combat on foot). Polearms have the unique ability to stop a charging horse in its tracks when thrust forward by foot soldiers. While the damage is often negated due to the horse being too close to the wielder by the time the attack is performed, this is an effective way of stopping the occasional lone horseman and allowing teammates in multiplayer or infantry in single player mode to mob the temporarily immobile foe. Some polearms can't be used with a shield due to their large size or due to the need to balance the weapon. Lance-type polearms can be used to strike with couched lance damage. This can be done when on a horse and moving at a fairly high speed. The lance will automatically or, depending on your "Lance Control" setting, upon pressing the "Toggle Weapon Mode" key, go into "couching position" when the speed of the horse is sufficient, and when it hits an enemy, it will inflict a great deal of damage (often far more than enough for an instant kill/knockout). If the enemy blocks the incoming lance blow, his or her shield will usually shatter. Polearm/Two Handed[] There are only three Polearm/Two-handed weapons available. These long axes will all have a lower weapon speed and lose their ability to thrust while used as two-handed weapons along with getting the "Unbalanced" status, though the change in stance will slightly increase the reach of the weapon as well as allow them to be swung from horseback. Kicking[] Kicking is a new feature in Warband, and may inflict minor blunt damage to an enemy. More often than not, this will give you an opening to land a blow on a more block reliant opponent (Shield users). Generally, it doesn't inflict enough damage to cause any injury, but it is useful if you want to make an opening in the defenses of an enemy. The kick will knock the enemy away from the player and briefly stagger them, giving you a chance to attack. Kicking also allows you to kick down an enemy who is standing too close to the edge of a platform or wall, temporarily taking him out of action and sometimes killing the troop with the fall. You do not get experience for this kill as you did not deliver the killing blow. When slightly outnumbered, this technique can reduce the number of enemies for a short time if it is timed properly, giving you the chance to kill some enemies before the ones you kicked recover from being staggered or knocked over. Timing is of the utmost importance when kicking, as it has a shorter reach than most weapons, the ultra-short Dagger, Knife and Cleaver being among the exceptions, though their incredible speed poses another problem entirely. Note that kicking a mounted opponent is completely pointless as they are positioned too high off the ground to land a kick on any part of their body apart from their foot and because the horse itself is immune to the staggering effect of all attacks apart from a polearm thrust to the front. Ranged weapons[] Aside from running up to the enemy and bashing him on the head a player can choose to specialize in ranged combat. This revolves around proficiencies such as archery, crossbow and throw. It contains the skills Power Draw and Horse Archery (if desired, allowing mounted ranged combat, a lethal combination). Weapons include the various bows, crossbows, javelins, throwing axes and knives and the humble rock. The only drawback to ranged weapons is that launchers such as bows and crossbows require that ammunition is equipped in one weapon slot, reducing the number of weapons the player can equip. Bows use arrows and so the player must have at least one quiver of arrows and these are not unlimited in battle. After a battle the arrow stocks will be replaced (returning to your inventory in a battle also replaces your ammo). One way to avoid running out is to equip many quivers (up to 3), but of course there are drawbacks to this. The recommended weapon combination for a ranged unit is a bow, two quivers, and a two-handed sword or axe. Crossbows[] A hunting crossbow. Crossbows are meant to be used by characters who are not specialized in Archery. They also are far more appropriate for ranged characters who prefer sniping the enemy to hit-and-run archery. Crossbows have a good starting precision even without high proficiencies, which can allow characters greater hit rates than even the most accurate archer and they have only Strength as requirement. However, they are very slow to reload, needing two or three times longer than the bow (improves with proficiency), they have a stronger arc, and only the lighter crossbows can be reloaded while on horseback. Since the damage is not augmented by any attributes, a crossbow user can expect to spend much more money in order to have a higher damage weapon than a bow user would have to spend to deal the same damage per shot. It is advisable not to put points in Crossbows for your character unless you plan to use them regularly. Crossbows are designed to penetrate through more armor than their bow counterpart, depending on your game version. In an unmodded game, this is due to a higher projectile speed giving the bolt damage higher than the displayed value of the weapon. Bolts[] Bolts are the ammunition for crossbows. Each kind of bolt has a damage bonus/penalty and a set amount per stack of bolts. Note: You can shoot a crossbow once without any additional ammunition. You need both the crossbow and the bolts in order to fire again after your one free shot has been used. They take up one equipment slot each. Bows[] Bows are best used by characters who are more specialized towards ranged damage. At first glance, a bow would appear to deal less damage than a crossbow. However, the damage a bow can deal is greatly increased by each level of the Power Draw skill- A character with a Power Draw skill of 7 will deal almost twice as much damage as the bow implies. Potentially, a mundane bow can be much more powerful than some more expensive crossbows, in addition to its faster firing rate. Reaching the level necessary to achieve this can take a long time, but attaining a high skill plus knowledge of arrow trajectory makes the bow a devastating weapon if used by a skilled warrior Each kind of bow needs a certain level of Power Draw in order to be used. The exceptions are the Hunting Bow and the Practice Bow. Arrows[] Arrows are the ammo for bows and it is possible to equip more than one quiver of arrows at a time for a larger arrow pool. Each kind of arrows has a damage bonus/penalty and a set number for each stack. Note: You need both the bow and the arrows in order to fire. They take up one equipment slot each. Thrown Weapons[] Thrown weapons lack the range and accuracy of bows and arrows, but can deal an enormous amount of damage if the user has enough points in the Power Throw skill. They are generally useful to melee-oriented characters or to those who have a spare slot in their equipment screen. Spear-and-axe-type throwing weapons can also be used in melee. Some throwing weapons such as throwing axes have extra damage against shields similar to the melee variant of axe. In With Fire & Sword, all thrown weapons except stones have been removed and replaced with grenades, items that have a limited range and few shots but can do great damage if aimed properly. A single grenade could, in theory, take down an entire squad if it was well placed. They come in three sizes that range from small to large, each decreasing the amount of uses but increasing the effect, with a small grenade having three shots but a large having only one. Firearms[] In the age in which Mount&Blade takes place, firearms don't exist. However, the Flintlock Pistol is hidden in the game's files, and is accessible using third-party modifications or cheats. To access the flintlock pistol in Warband without editing the game code, first ensure cheating is on in your Configure controls. Then on the world map, hold down Ctrl + ~ or Ctrl + `. A command line will appear. In that command line type 'cheatmenu'. Next click on 'camp' at the bottom left of the screen. There should now be an option labeled 'CHEATMENU!' Select the cheatmenu and there should now be a wide variety of options to choose from. Click the top option labeled 'Find Item'. In this option there will be many items inaccessible in the game including the flintlock pistol. The Flintlock Pistol is a very powerful weapon that uses the hidden Firearms proficiency and shoots bullets at an incredible velocity, even faster than an arrow. However, it is slow to reload - cleaning the barrel and loading a cartridge takes almost the same amount of time as reloading a crossbow. Like other ranged weapons, the pistol has reduced accuracy when riding, but is perfectly accurate when standing still. It also has the added bonus of the targeting reticule being stationary when aiming, removing the need to shoot earlier than needed. Bullets seem to arc, much like the crossbow bolt, and will submit to the laws of physics just like any projectile in real life. Bullets also don't travel instantly, so keep that in mind when firing at a mounted bowman strafing you. In With Fire & Sword, the timeline has advanced to the point where firearms are widespread and popular, as well as being very lethal. The firearms skill is no longer hidden, and from the start of the game you are given either a rifle or pistol, depending on what difficulty you're playing it on, along with a pouch of 16 bullets. This effectively replaces the crossbow, which is now hidden. Each shot requires you to slowly reload. Reloading severely impacts on your speed (unless you are using a pistol, or are on horseback) and can leave you extremely vulnerable. They are also often greatly inaccurate, especially when in motion. Bullets deal direct damage that is based on the range of the weapon firing, and seems to bypass armor to a degree, meaning that even a fully armored foe will likely fall when hit directly. Some shields can block bullets just as they block arrows, but bullets damage a shield far more than arrows damage shields, so riding into a line of enemy muskets who are volley-firing even when you have your steel shield up isn't a good idea. Arena and Training[] Arena and Training equipment are special sets of weapons that are only used during Tournaments and while in a Training Field. Weapon Modifiers[] Modifiers are labels added onto a weapon that will either enhance or degrade the subject item - not all weapons can carry each of all modifiers (e.g. there is no "Tempered Long Bow"). Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the "bent weapon" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment |
Weapons (Bannerlord) | Weapons of Mount&Blade II: Bannerlord. Some weapons have an alternate weapon mode, such as being usable with one or two hands. Press x (PC) or RB (console) to switch back and forth between modes. Contents 1 Daggers 2 One Handed Swords 3 One Handed Axes 4 One Handed Maces 5 Bastard Swords 6 Two Handed Swords 7 Two Handed Axes 8 Two Handed Maces 9 One Handed Polearms 10 Two Handed Polearms 11 Bows 12 Crossbows 13 Ammunition 14 Throwing Axes 15 Throwing Knives 16 Javelins Daggers[] Daggers deal Cut damage with swings and Pierce damage with thrusts. All daggers are allowed as civilian weapons. Some daggers have a thrown weapon mode, where they perform like a throwing knife. List of Daggers Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Throwable Culture Falx Knife 1 118 35 98 35 54 115 0.82 No Battania Highland Dagger 1 123 30 99 35 37 117 0.78 Yes Battania Pugio 1 124 28 100 35 35 118 0.76 Yes Imperial Seax 1 127 18 103 34 52 118 0.44 No Sturgia Xiphos 1 118 118 36 97 35 115 0.93 No Imperial One Handed Swords[] Swords deal Cut damage with swings and Pierce damage with thrusts. Swords without a ThrustSpeed and Damage rating cannot be thrust and perform a vertical swing attack instead. Some Battanian Noble swords deal bonus damage against shields. List of One Handed Swords Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Civilian Bonus Against Shield Culture Merchandise Falchion 2 96 58 90 28 71 100 1.69 Yes No Neutral Yes Iron Spatha 2 88 61 89 40 93 89 1.69 Yes No Imperial Yes Ridged Iron Broadsword 2 82 66 85 34 92 81 2.09 Yes No Battania Yes Simple Bastard Sword 2 95 53 94 37 98 95 1.25 Yes No Neutral Yes Simple Scimitar 2 98 53 94 32 90 96 1.23 Yes No Neutral Yes Tapered Blade 2 104 47 95 31 83 105 1.11 Yes No Sturgia Yes Backsword 3 105 54 94 40 77 105 1.18 Yes No Sturgia Yes Broad Ridged Shortsword 3 103 57 93 41 79 104 1.35 Yes No Battania Yes Broadsword 3 86 71 89 41 96 89 1.75 Yes No Battania Yes Gold Bound Short Warsword 3 101 40 93 23 84 101 1.34 Yes No Sturgia Noble Iron Arming Sword 3 92 57 93 35 103 92 1.34 Yes No Vlandia Yes Iron Flyssa 3 84 61 90 32 116 85 1.53 Yes No Aserai Yes Iron Saber 3 100 52 94 32 90 101 1.23 Yes No Khuzait Yes Iron Scimitar 3 92 60 92 30 103 92 1.38 Yes No Aserai Yes Iron Spatha 3 93 55 93 37 103 94 1.30 Yes No Imperial Yes Short Sword 3 103 58 92 41 66 104 1.49 Yes No Vlandia Yes Star Falchion 3 70 81 - - 111 76 2.30 No No Neutral Yes Cleaver 3 82 76 88 35 105 86 1.80 No No Neutral Yes Narrow Sword 3 88 70 90 40 94 91 1.52 Yes No Neutral Yes Pointy Warsword 3 103 56 94 40 84 103 1.14 Yes No Sturgia Yes Broad Falchion 4 77 78 85 32 108 82 2.14 No No Neutral Yes Broad Ild 4 86 72 92 34 114 87 1.39 Yes No Khuzait Yes Decorated Fullered Sword 4 101 68 90 45 72 103 1.54 Yes No Vlandia Noble Decorated Long Warsword 4 98 49 90 41 82 100 1.54 Yes No Sturgia Noble Fine Steel Long Kaskara 4 79 78 87 38 116 83 1,84 No No Aserai Yes Fine Steel Paramerion 4 84 72 90 49 116 84 1.50 No No Imperial Yes Fine Steel Spatha 4 89 68 91 50 107 90 1.48 Yes No Imperial Yes Fullered Narrow Warsword 4 100 63 94 42 89 98 1.23 Yes No Sturgia Yes Long Saber 4 88 70 92 34 110 90 1.40 Yes No Khuzait Yes Long Warsword 4 93 69 92 42 100 95 1.41 Yes No Sturgia Yes Pointed Falchion 4 82 93 - - 108 85 1.68 No No Neutral Yes Ridged Tipped Arming Sword 4 91 67 92 41 104 92 1.45 Yes No Vlandia Yes Spatha with Narrow Fuller 4 91 63 92 45 103 92 1.37 Yes No Imperial Yes Scalpel 4 82 73 90 36 120 84 1.47 No No Neutral Tournaments Slightly Ridged Flyssa 4 85 72 91 36 115 87 1.45 No No Aserai Yes Spatha 4 91 64 92 45 103 92 1.41 Yes No Imperial Yes Straight Saber 4 90 69 92 34 109 91 1.35 Yes No Khuzait Yes The Ambassador 4 81 77 89 38 114 83 1.69 No No Vlandia Tournaments Tyrhung 4 85 71 87 41 96 89 1.95 Yes No Sturgia Tournaments Arming Sword with Circle 5 99 71 92 45 84 100 1.40 Yes No Vlandia Noble Broad Arming Sword 5 85 76 89 42 109 88 1.67 No No Neutral Yes Crescent Guarded Arming Sword 5 103 64 93 46 76 103 1.37 Yes No Vlandia Noble Decorated Arming Sword 5 101 70 93 45 82 102 1.34 Yes No Vlandia Noble Decorated Saber 5 93 81 88 35 81 96 1.8 No No Khuzait Noble Desert Long Sword 5 80 81 87 38 111 82 1.93 No No Aserai Yes Engraved Angular Kaskara 5 96 77 90 40 84 96 1.63 Yes No Aserai Noble Fine Steel Cavalry Broadsword 5 84 75 90 43 117 86 1.49 No No Battania Yes Fine Steel Saber 5 88 73 90 36 108 89 1.55 Yes No Khuzait Yes Fullered Long Warsword 5 93 73 90 45 97 94 1.52 Yes No Sturgia Yes Heavy Sabre 5 86 74 90 36 112 88 1.62 Yes No Khuzait Yes Highland Fine Steel Blade 5 93 71 90 53 92 95 1.54 Yes No Battania Noble Knightly Arming Sword 5 92 73 92 42 105 94 1.41 Yes No Vlandia Yes Long Fine Steel Scimitar 5 79 79 89 36 126 81 1.70 No No Aserai Yes Narrow Fine Steel Kaskara 5 85 77 90 37 116 86 1.60 No No Aserai Yes Ridged Arming Sword 5 86 76 90 42 113 87 1.54 No No Vlandia Yes Ridged Saber 5 90 76 90 38 100 88 1.53 No No Aserai Yes Tall Gripped Ild Sword 5 90 85 88 35 88 91 1.80 No No Khuzait Noble Thamaskene Steel Spathion 5 87 75 92 50 114 87 1.37 No No Imperial Yes Thamaskene Steel Warsword 5 100 72 90 41 73 102 1.54 Yes No Sturgia Noble Wide Fullered Broad Arming Sword 5 81 84 87 49 105 83 1.90 No No Vlandia Yes Decorated Broadsword 6 98 86 94 31 96 97 1.17 Yes Yes Battania Noble Decorated Kaskara 6 87 83 89 42 103 87 1.73 Yes No Aserai Noble Decorated Long Scimitar 6 87 86 88 36 100 88 1.78 Yes No Aserai Noble Decorated Scimitar with Wide Grip 6 90 83 89 33 96 90 1.73 Yes No Aserai Noble Engraved Backsword 6 82 103 88 42 110 78 1.77 Yes Yes Battania Noble Lion Imprinted Saber 6 90 81 89 38 99 90 1.70 No No Khuzait Noble Thamaskene Steel Kaskara 6 86 81 91 42 110 86 1.43 No No Aserai Yes One Handed Axes[] One-handed axes deal Cut damage. They cannot be thrust and perform a vertical swing attack instead. Axes deal bonus damage against shields. List of One Handed Axes Item Name Tier SwingSpeed SwingDamage Length Handling Weight Civilian Culture Hatchet 1 108 37 45 108 1.05 Yes Neutral Pickaxe 1 107 44 50 106 1.05 Yes Neutral Sickle 1 97 43 82 98 1.18 Yes Neutral Bamboo Handled Ascia Axe 2 99 58 62 97 1.02 No Aserai Bamboo Handled Axe 2 99 57 64 97 0.96 No Aserai Galloglaich Axe 2 97 60 65 95 1.03 No Neutral Infantry Axe 2 97 59 70 93 0.92 No Vlandia Norse Hatchet 2 96 62 65 94 1.09 No Neutral Small Bit Axe 2 101 58 57 99 1.12 No Neutral Small Spurred Axe 2 97 59 65 95 1.05 No Neutral Wood Splitter Axe 2 98 59 62 97 1.15 No Aserai Broad Tzikourion 3 90 71 74 87 1.23 No Neutral Commoner Axe 3 99 65 68 96 0.94 No Sturgia Large Franziska Axe 3 94 68 67 91 1.21 No Neutral Simple Raider Battle Axe 3 92 71 75 89 1.15 No Sturgia Tzikourion 3 88 73 81 86 1.08 No Imperial Woodland Axe 3 94 70 62 94 1.27 No Battania Bamboo Axe 4 84 79 73 83 1.21 No Aserai Battle Axe 4 95 72 70 92 1.01 No Neutral One Handed Bearded Axe 4 94 73 68 91 1.03 No Battania Spiked Battle Axe 4 95 73 67 94 1.10 No Neutral Veteran Warrior Axe 4 94 75 62 93 1.19 No Sturgia Rectangular Bitted Axe 5 88 82 84 84 1.05 No Sturgia Round Bitted Fine Steel Hatchet 5 88 82 85 85 1.05 No Battania One Handed Maces[] Maces deal Blunt damage with swings and Pierce damage with thrusts. Maces without a Thrust Speed and Damage rating cannot be thrust and perform a vertical swing attack instead. Some maces have a chance to knock down a target with a heavy hit. List of One Handed Maces Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Knockdown Civilian Culture Merchandise Wooden Hammer 0 104 18 - - 45 107 1.48 Yes Yes Neutral Yes Blacksmith Hammer 0 106 20 - - 32 108 1.40 No Yes Neutral Yes Knobbed Club 1 100 34 - - 54 101 1.34 No No Battania Yes Spiked Club 1 102 35 94 15 67 102 1.14 No No Neutral Yes Spiked Mace 1 99 38 93 12 56 101 1.38 No No Neutral Yes Fullered Light Mace 2 101 37 - - 55 102 1.32 No No Aserai Yes Highland Spiked Club 2 94 44 92 15 69 97 1.42 No No Battania Yes Steppe Light Mace 2 88 39 89 15 72 92 1.73 No No Khuzait Yes Heavy Horseman Mace 3 87 55 - - 66 92 1.86 No No Aserai Yes Highland Mace 3 82 56 85 26 65 89 2.13 No No Battania Yes Judgement 3 94 52 - - 57 100 1.83 No No Neutral Tournaments Light Mace 3 92 53 - - 62 94 1.80 No No Aserai Yes Morningstar 3 82 44 85 26 66 89 2.16 No No Neutral Yes Steel Shestopyor 3 81 57 - - 72 89 2.24 No No Neutral Yes Light Mace 3 92 53 - - 62 94 1.80 No No Neutral Yes Calradic Mace 4 101 56 - - 47 106 1.80 No No Imperial Yes Eastern Heavy Mace 4 80 66 - - 72 88 2.35 No No Khuzait Yes Fine Steel Mace 4 85 64 - - 68 92 2.12 No No Khuzait Yes Fullered Cavalry Mace 4 92 62 - - 56 99 2.10 No No Vlandia Yes Imperial Light Mace 4 91 60 - - 70 96 1.90 No No Imperial Yes Light Shishpar Mace 4 104 52 - - 46 108 1.57 No No Aserai Yes Spiralled Mace 4 87 62 - - 67 95 2.05 No No Aserai Yes Cataphract Mace 5 81 71 - - 75 89 2.23 No No Imperial Yes Heavy Flanged Mace 5 81 67 - - 74 82 2.29 No No Khuzait Yes Light Royal Mace 5 89 67 - - 55 93 2.30 No No Imperial Yes Pernach 5 88 64 - - 69 94 1.92 No No Vlandia Yes Steel Mace 5 88 61 - - 77 89 1.88 No No Khuzait Yes Bastard Swords[] Swords deal Cut damage with swings and Pierce damage with thrusts. Swords without a Thrust Speed and Damage rating cannot be thrust and perform a vertical swing attack instead. Bastard swords can be used with one or two hands. Without a shield, you will use them with two hands by default. Bastard swords count as one-handed swords for the purposes of smelting, but as two-handed swords for the purposes of smithing. Falx-type weapons deal bonus damage against shields. List of Bastard Swords Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Civilian Bonus against Shield Culture Merchandise Justicier 5 104 86 98 52 105 92 1.41 Yes No Imperial Vassal Battanian Mountain Blade 6 92 75 94 46 105 92 1.22 Yes No Battania Yes Broad Kaskara 6 79 79 90 36 125 80 1.52 No No Aserai Yes Early Retirement 6 86 74 93 44 115 86 1.32 No No Battania Tournaments Falx 6 87 91 - - 111 88 1.52 No Yes Battania Yes Fine Steel Two Handed Sword 6 93 71 91 42 90 93 1.48 Yes No Sturgia Yes Highland Broadsword 6 84 72 87 41 97 86 1.85 Yes No Battania Yes Highland Fine Two Handed Sword 6 87 71 90 50 107 87 1.63 Yes No Battania Yes Reaper 6 85 94 - - 111 84 1.64 No Yes Battania Vassal Ridged Great Saber 6 81 80 87 38 116 83 1.86 No No Neutral Yes Ridged Long Kaskara 6 85 73 88 41 97 86 1.76 Yes No Aserai Yes Tapered Two-Hander 6 85 73 89 41 97 87 1.67 Yes No Vlandia Yes Two-Handed Cleaver 6 67 83 - - 117 74 2.28 No No Neutral Yes War Razor 6 83 79 90 39 112 84 1.54 No No Neutral Yes Two Handed Swords[] Swords deal Cut damage with swings and Pierce damage with thrusts. List of Two Handed Swords Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Civilian Culture Merchandise Iron Broadsword 4 97 95 94 39 96 89 1.99 Yes Battania Yes Broad Two Hander 6 99 107 96 49 108 89 1.67 No Vlandia Yes Northlander Wide Fullered Greatsword 6 94 109 93 49 108 86 2.08 Yes Battania Yes Sentinel 6 105 94 98 49 99 93 Yes Vlandia Vassal Thamaskene Steel Two Hander 6 91 132 93 57 119 84 2.04 No Vlandia Yes Wide Fullered Broad Two Hander 6 94 128 94 56 111 86 1.92 No Vlandia Yes Two Handed Axes[] Two-handed axes deal Cut damage and bonus damage against shields. They can crush through blocks and hit multiple targets, but are not allowed as civilian weapons. An exception is the Hoe, which is the only axe usable with one or two hands and may be carried as a civilian weapon. It also counts as a one-handed axe for the purposes of smelting. List of Two Handed Axes Item Name Tier SwingSpeed SwingDamage Length Handling Weight Culture Merchandise Hoe* 2 69 41 92 70 1.57 Neutral Yes Simple Sparth Axe 2 102 68 78 89 1.13 Neutral Yes Square Bit Two Handed Axe 3 89 85 100 80 1.40 Battania Yes Bearded Axe 5 98 89 104 86 1.12 Neutral Yes Black Heart 5 77 123 119 70 1.64 Neutral Tournaments Executioner Axe 5 78 123 115 72 1.88 Aserai Yes Hooked Cavalry Axe 5 87 113 93 77 1.52 Vlandia Yes Northlander Broad Axe 5 89 110 115 80 1.30 Sturgia Yes Short Bill 5 71 124 132 67 1.72 Vlandia Yes Short Handled Bardiche 5 86 117 104 78 1.60 Aserai Yes Avalanche 6 87 114 117 77 1.36 Sturgia Vassal Drilled Two Handed Axe 6 87 114 116 77 1.32 Sturgia Yes Heavy Executioner Axe 6 76 133 138 69 1.49 Aserai Yes Northlander Decorated Two Handed Axe 6 77 138 121 70 1.68 Sturgia Yes Two Handed Maces[] The Sledgehammer is (so far) the only purchasable two-handed mace. Two-handed maces deal Blunt damage and cannot be thrust, performing an overhead swing instead. They can crush through blocks and hit multiple targets. (Crafted) weapons with the Mallet or Hammer Head (such as the Sledgehammer) are allowed as civilian weapons and have a chance to knock down targets with a heavy hit. List of Two Handed Maces Item Name Tier SwingSpeed SwingDamage Length Handling Weight Culture Merchandise Sledgehammer 4 85 80 102 74 1.96 Battania Yes One Handed Polearms[] Despite the name, all one-handed polearms can be used with two hands as well, though they can only thrust when used with one hand. Polearms deal Pierce damage with their thrusts and Cut damage with their swings. Polearms with a Swing Speed and Damage rating perform swings with the left, right and upward attack direction and thrusts with the downward attack direction when used with two hands. Polearms without such a rating can only perform thrusts. Some polearms have a chance to dismount a mounted target with a heavy hit. Some can be couched while on horseback and moving at sufficient speed by switching weapon modes when the yellow icon in the right corner lights up to couch the lance. This will put the polearm in a forward position, dealing massive damage to targets at the end of it. Others can be braced while wielded on foot and with two hands with their alternate mode. This puts the polearm in an upward position, slows down your movement and deals massive damage to cavalry targets moving into the polearm. Weapons with (*) have a throwing mode, where they perform like javelins. List of One Handed Polearms Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Bonus vsShields Dismount CouchLance SpearBrace Civilian Culture Iron Pitchfork 0 - - 85 22 122 75 1.92 No No No No Yes Neutral Pitchfork 0 - - 90 22 132 82 1.47 No No No No Yes Neutral Military Fork 1 - - 80 25 165 58 2.17 No No No No No Sturgia Short Militia Spear 1 - - 83 24 175 63 1.94 No No No No No Neutral Simple Commoner Spear 1 - - 84 31 167 65 1.83 No No No No No Vlandia Short Simple Raider Spear 1 - - 82 24 173 60 2.11 No No No No No Sturgia Weighted Steppe Spear 1 - - 85 28 168 64 1.73 No No No Yes No Khuzait Broad Leaf Shaped Spear 2 29 6 85 30 173 64 1.79 No No No No No Neutral Knob Headed Spear 2 - - 84 34 170 64 1.82 No No No No No Aserai Knob Headed Spear with Frills 2 - - 84 34 170 64 1.82 No No No No No Aserai Light Cavalry Lance 2 - - 83 28 179 63 1.95 No No Yes No No Imperial Light Lance 2 - - 80 29 208 57 2.12 No No Yes Yes No Vlandia Light Steppe Rider Spear 2 - - 82 27 198 60 1.91 No No No Yes No Khuzait Long Narrow Headed Spear 2 - - 82 35 186 64 2.17 No No No No No Khuzait Narrow Long Headed Spear 2 - - 82 35 186 64 2.17 No No No No No Khuzait Reinforced Highland Spear 2 - - 76 26 223 50 2.46 No No Yes Yes No Battania Tall Tipped Long Spear 2 - - 79 26 208 53 2.07 No No No Yes No Vlandia Tall Tipped Spear 2 - - 79 26 199 53 2.10 No No No Yes No Triangular Headed Spear 2 - - 82 27 190 58 1.83 No No No Yes No Neutral Druzhinnik Lance 3 - - 85 36 171 71 1.88 No No Yes No No Sturgia Fine Steel Leaf Spear 3 - - 84 37 179 72 2.01 No Yes No No No Aserai Fine Steel Spear 3 - - 79 32 229 51 2 No Yes No Yes No Neutral Heavy Cavalry Lance 3 - - 83 34 193 64 1.94 No No No No No Khuzait Jagged Fine Steel Spear 3 - - 85 35 161 73 1.87 No No No No No Sturgia Knight Lance 3 - - 83 37 184 64 1.99 No No Yes No No Vlandia Long Fine Steel Spear 3 - - 78 32 235 50 2.06 No No No Yes No Neutral Long Thamaskene Tipped Spear 3 - - 83 37 188 64 1.96 No No No No No Aserai Mamluke Lance 3 - - 85 36 170 69 1.85 No No Yes No No Aserai Steel Tipped Hooked Spear 3 - - 79 31 234 52 2.03 No No No Yes No Battania Wide Leaf Spear 3 - - 79 32 222 52 2.02 No No No Yes No Neutral Fine Steel Hewing Spear 4 - - 81 37 216 55 1.92 No No No Yes No Sturgia Heavy Druzhinnik Lance 4 - - 82 40 197 61 2.16 No No Yes No No Sturgia Heavy Knight Lance 4 - - 81 39 198 62 2.21 No No Yes No No Vlandia Highland War Spear 4 - - 84 39 181 64 1.85 No Yes No No No Battania Jagged Throwing Spear* 4 - - 90 29 138 81 1.43 No No No No No Khuzait Noble Cavalry Lance 4 - - 83 39 200 63 1.90 No Yes Yes No No Khuzait Pilum* 4 - - 93 36 114 86 1.19 Yes No No No No Imperial Thin Fine Steel Hewing Spear 4 - - 87 38 213 63 1.40 No No No No No Khuzait Fine Steel Menavlion 6 16 14 82 37 208 56 1.81 No No No No No Imperial Glaive 6 42 39 84 25 149 72 2.04 No No No No No Khuzait Long Glaive 6 24 22 83 34 206 64 1.40 No No No No No Khuzait Menavlion 6 45 35 87 42 163 74 1.81 No No No No No Imperial Polesword 6 17 11 79 24 202 60 2.45 No No No No No Aserai Voulge 6 32 35 87 36 143 66 1.51 No No No No No Vlandia Two Handed Polearms[] Two-handed polearms, or pikes, have similar characteristics to one-handed ones. They can only be used with two hands, none can be couched and some of them cannot be used on horseback. Pikes without a Swing Speed and Damage rating can only be thrust. Likewise, those without a Thrust Speed and Damage rating cannot be thrust, performing a vertical swing instead. List of Two Handed Polearms Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Usable onHorseback Dismount Spear Brace Civilian Culture Merchandise Simple Pike 1 - - 92 26 172 55 1.62 No No Yes No Neutral Yes Scythe 1 78 59 - - 96 66 2.70 Yes Yes No Yes Neutral Yes Notched Military Fork 2 - - 87 35 194 48 2.09 No No Yes No Neutral Yes Fine Pike 3 - - 83 43 222 45 2.81 No No Yes No Neutral Yes Courser Lance 3 - - 86 40 225 48 2.22 Yes No Yes No Imperial Yes Thamaskene Pike 3 - - 83 41 240 45 2.78 No No Yes No Neutral Yes Cataphract Lance 4 - - 88 42 246 51 2.04 Yes No Yes No Imperial Yes Pike 4 - - 79 42 299 40 3.19 No No Yes No Vlandia Yes Billhook 5 86 105 - - 138 70 1.69 Yes Yes No No Vlandia Yes Rhomphaia 6 76 141 - - 203 66 1.20 Yes Yes No No Battania Yes Warrazor 6 62 155 90 41 205 52 1.83 Yes No Yes No Sturgia Yes Bows[] Bows deal Pierce damage. Some have a Bow skill requirement in order to equip them. Some of them cannot be used on horseback without the appropriate perk. Bows are not allowed as civilian weapons. List of Bows Item Name Tier Skill DrawSpeed Damage Accuracy MissileSpeed Weight Usable onHorseback Culture Hunting Bow 1 - 87 45 85 64 0.30 Yes Neutral Mountain Hunting Bow 1 - 86 46 82 67 0.30 Yes Battania Steppe Bow 1 - 86 46 80 68 0.30 Yes Khuzait Ranger Bow 2 15 86 55 83 65 0.40 No Neutral Longbow 3 15 85 60 88 70 0.40 No Neutral Lowland Longbow 3 30 80 65 94 74 0.50 No Vlandia Nordic Shortbow 3 30 89 52 95 71 0.30 Yes Sturgia Simple Short Bow 3 30 88 56 93 73 0.30 Yes Neutral Heavy Recurve Bow 4 30 87 62 91 76 0.30 Yes Khuzait Nomad Bow 4 30 89 70 94 73 0.50 No Aserai Steppe Recurve Bow 4 30 89 62 94 78 0.30 Yes Khuzait Steppe War Bow 4 50 89 66 95 80 0.30 Yes Khuzait Woodland Yew Bow 4 50 91 73 92 76 0.50 No Battania Yew Bow 4 50 90 69 94 79 0.50 No Vlandia Strong Tribesman Bow 5 50 88 79 95 86 0.30 No Aserai Woodland Longbow 5 50 88 76 94 82 0.10 No Battania Noble Bow 6 70 94 80 100 90 0.80 Yes Neutral Noble Long Bow 6 70 91 95 98 85 0.80 No Neutral Crossbows[] Crossbows deal Pierce damage. Some have a Crossbow skill requirement in order to equip them. Some of them cannot be reloaded on horseback without the appropriate perk, only being able to launch a single bolt while on horseback. Crossbows are not allowed as civilian weapons. List of Crossbows Item Name Tier Skill ReloadSpeed Damage Accuracy MissileSpeed Weight Reload onHorseback Culture Simple Light Crossbow 3 - 70 67 80 60 1 Yes Neutral Heavy Crossbow 4 20 61 82 96 80 2.70 No Neutral Light Crossbow 4 20 75 77 85 65 2.20 Yes Vlandia Arbalest 5 20 60 89 98 87 3 No Vlandia Fine Light Crossbow 5 40 80 85 90 70 2.20 Yes Vlandia Hickory Crossbow 5 40 62 93 99 90 2.20 No Imperial Bound Crossbow 6 70 63 100 100 97 2 No Vlandia Ammunition[] Bows require arrows to be used, as crossbows do bolts. The damage of the ammunition is added to the weapon's damage. "Stacked" is not an item modifier, but part of the name of the respective types. Like bows and crossbows, ammunition cannot be carried with your civilian outfit. List of Arrows Item Name Tier Damage StackAmount Weight Culture Arrows 1 0 27 1.16 Neutral Barbed Arrows 1 1 20 1 Neutral Lowland Arrows 2 2 25 1.5 Neutral Range Arrows 2 1 27 1.16 Neutral Steppe Arrows 2 2 24 0.86 Khuzait Light Bodkin Arrows 3 3 21 1.01 Neutral Bodkin Arrows 3 3 24 1.15 Neutral Piercing Arrows 4 4 23 0.94 Neutral Stacked Bodkin Arrows 4 3 32 1.54 Neutral Stacked Steppe Arrows 4 2 36 1.30 Khuzait List of Bolts Item Name Tier Damage StackAmount Weight Culture Light Quarrels 1 1 18 0.72 Imperial Light Bolts 2 2 20 1 Neutral Heavy Quarrels 3 3 18 1.08 Imperial Bolts 4 4 18 1.44 Vlandia Heavy Bolts 5 5 18 0.72 Vlandia Throwing Axes[] Throwing axes deal Cut damage and bonus damage against shields. They can switch to melee weapon mode, where they perform like one-handed axes. Throwing axes are not allowed as civilian weapons. List of Throwing Axes Item Name Tier Length Damage MissileSpeed Accuracy StackAmount Weight Culture Francesca 3 38 64 27 93 3 2.04 Vlandia Highland Throwing Axe* 4 41 74 27 93 3 2.16 Battania Highland Throwing Axe* 4 43 70 27 93 3 2.07 Battania Raider Throwing Axe 4 37 70 27 93 3 2.13 Sturgia Tribesman Throwing Axe 4 43 70 27 93 3 2.07 Aserai * While these weapons have the same name, they are indeed separate, if very similar. Throwing Knives[] Throwing Knives deal Pierce damage. They can switch to melee weapon mode, where they perform like knives. List of Throwing Knives Item Name Tier Length Damage MissileSpeed Accuracy StackAmount Weight Civilian Culture Broad Bladed Throwing Knives 1 39 33 32 95 3 2.88 Yes Neutral Highland Throwing Dagger 1 36 28 32 95 3 2.40 Yes Battania Leafblade Throwing Knife 1 35 30 32 95 3 2.58 Yes Battania Lowland Throwing Knife 1 41 28 32 95 3 2.43 Yes Tribesman Throwing Daggers 2 43 30 32 95 3 2.58 Yes Neutral Javelins[] Javelins deal Pierce damage. They can switch to melee weapon mode, where they perform like one-handed spears. Javelins are not allowed as civilian weapons. List of Javelins Item Name Tier Length Damage MissileSpeed Accuracy StackAmount Weight Culture Simple Javelin 1 65 60 29 92 4 3.64 Neutral Fish Harpoon 1 68 67 29 92 4 3.92 Sturgia Jagged Javelin 2 82 70 29 92 4 3.64 Neutral Horseman Javelin 2 67 89 28 92 5 5.55 Neutral Harpoon 3 83 113 28 92 5 6.75 Sturgia Lowland Javelin 3 93 96 28 92 5 6 Vlandia Woodland Javelin 3 89 96 29 92 5 5 Battania Broad Blade Javelin 4 87 101 28 92 5 5.55 Sturgia Hooked Javelin 4 85 117 28 92 5 7.05 Vlandia Jereed 6 113 121 28 92 5 6 Aserai |
Weapons (With Fire & Sword) | For the classic version, see Weapons. For the Bannerlord version, see Weapons (Bannerlord). Some of these stats may be obtained by subtracting the modifiers and thus may need verification. There is more than one version of certain weapons and they all have the same name. In some cases, the "Simple" modifier might actually be a new weapon with the same name. Contents 1 Melee Weapons 1.1 One Handed Weapons 1.2 Two Handed Weapons 1.3 Polearms 2 Ranged Weapons 2.1 Bows 2.1.1 Arrows 2.2 Firearms 2.2.1 Bullets 2.3 Grenades 3 Modifiers Melee Weapons[] One Handed Weapons[] Usually fast, light, and can be used with a shield. On the downside, they have shorter reach and don't deal as much damage as two-handed weapons or polearms. Name STR Speed Reach Swing Thrust Weight Price Other Bludgeon - 95 65 9(blunt) - 1 10 Club 12 98 60 28(blunt) - 2.3 850 Can crush through blocks Mace 12 100 55 26(blunt) - 2 750 Can crush through blocks Flanged Mace 12 99 55 29(blunt) - 2 1200 Can crush through blocks Black Mace 16 100 60 50(blunt) - 5 22000 Acquired during the quest The Secret of the Black MaceCan crush through blocksBonus against shields Carpenter Axe 7 85 60 22(cut) - 1.5 100 Bonus against shields Old Hatchet 8 100 50 20(cut) - 1.3 650 Bonus against shields Simple Hatchet 8 97 60 23(cut) - 1.5 800 Bonus against shields Hatchet 8 102 50 28(cut) - 1.3 1200 Bonus against shields Good Hatchet 9 99 60 30(cut) - 1.8 1450 Bonus against shields Crowbill 9 96 60 24(pierce) - 1.3 650 Good Crowbill 10 98 60 27(pierce) - 1.3 850 Chekan 11 93 70 25(pierce) - 1.5 700 Good Chekan 12 94 70 28(cut) - 1.5 900 Hand-crafted Chekan 13 79 70 29(pierce) - 1.5 20000 Purchased from weapon masters in towns Old Short Broadsword 8 92 95 19(cut) 14(pierce) 1.5 250 Short Broadsword 9 90 100 22(cut) 15(pierce) 1.5 450 Good Short Broadsword 9 98 90 28(cut) 20(pierce) 1.5 1000 Good Short Broadsword 9 96 95 29(cut) 20(pierce) 1.5 1200 Old Broadsword 9 86 110 21(cut) 16(pierce) 1.5 300 Broadsword 10 87 110 23(cut) 18(pierce) 1.5 400 Good Broadsword 10 88 110 26(cut) 21(pierce) 1.5 800 Good Broadsword 10 84 117 32(cut) 25(pierce) 1.8 2000 Eastern Broadsword - 97 105 25(cut) 17(pierce) 1.5 3000 Scottish Broadsword 10 94 105 32(cut) 20(pierce) 1.8 3000 Hand-crafted Broadsword 10 85 105 32(cut) 24(pierce) 1.8 18000 Purchased from weapon masters in towns Thrusting Sword - 96 100 - 19(pierce) 1 200 Good Sword - 102 100 - 23(pierce) 0.8 500 Thrusting Sword - 99 100 - 23(pierce) 1 370 Good Sword - 104 97 - 25(pierce) 0.8 650 Thrusting Sword - 100 97 - 21(pierce) 0.8 300 Good Sword - 106 100 - 27(pierce) 0.8 800 Good Sword - 108 100 - 30(pierce) 1 1250 Hand-crafted Rapier - 106 100 - 30(pierce) 1 16000 Purchased from weapon masters in towns Koncerz 9 91 125 - 27(pierce) 1.5 2900 Can crush through blocks Simple Saber 7 92 95 20(cut) - 1.3 330 Saber 7 94 95 22(cut) - 1.3 650 Simple Saber 7 95 95 21(cut) - 1.2 380 Saber 7 97 95 24(cut) - 1.3 800 Simple Saber 7 93 95 22(cut) - 1.3 420 Saber 7 95 95 24(cut) - 1.3 950 Simple Saber 7 94 95 24(cut) - 1.3 525 Saber 7 96 95 25(cut) - 1.3 1100 Hand-crafted Saber 8 100 95 29(cut) - 1.3 11000 Purchased from weapon masters in towns Simple Saber 7 97 85 25(cut) - 1 300 Saber 7 93 85 26(cut) - 1 1300 Simple Saber 7 95 90 24(cut) - 1.3 500 Saber 8 94 90 28(cut) - 1.3 1450 Simple Saber 7 94 90 22(cut) - 1.3 400 Saber 8 95 90 30(cut) - 1.3 1600 Hand-crafted Damascus Steel Saber 9 90 93 32(cut) - 1.3 14000 Purchased from weapon masters in towns Simple Cossack Saber 7 98 95 20(cut) - 1 300 Cossack Saber 7 101 95 22(cut) - 1 625 Simple Tatar Saber - 103 100 20(cut) - 1 850 Tatar Saber - 105 100 21(cut) - 1 1200 Simple Yataghan - 80 102 21(cut) - 1 425 Yataghan - 104 80 24(cut) - 1 750 Good Yataghan - 104 80 26(cut) - 1 1200 Two Handed Weapons[] Including large axes and swords, they can deal more damage per hit and have longer reach than their one-handed counterparts, but cannot be used with a shield and generally attack more slowly. In With Fire and Sword, the selection of two-handed weapons is far more limited than in Mount&Blade or Warband and no two-handed weapons can be used on horseback. All, however, provide high damage with a bonus against shields. Name STR Speed Reach Swing Thrust Weight Price Other Claymore 13 88 125 40(cut) 22(pierce) 3 ? Bonus against shieldsCannot be used on horseback Claymore 13 92 125 34(cut) 30(pierce) 3 ? Bonus against shieldsCannot be used on horseback Lumberman Axe 8 89 80 25(cut) - 2 ? Bonus against shieldsCannot be used on horseback Poleaxe 11 83 120 37(cut) - 2.3 ? Can crush through blocksBonus against shieldsCannot be used on horseback Poleaxe 11 86 117 42(cut) - 2.5 ? Can crush through blocksBonus against shieldsCannot be used on horseback Hand-crafted Poleaxe 12 80 120 36(cut) - 2.3 ? Purchased from weapon masters in townsCan crush through blocksBonus against shieldsCannot be used on horseback Two Handed Sword 14 84 140 37(cut) 30(pierce) 4 ? Can crush through blocksBonus against shieldsCannot be used on horseback Two Handed Sword 14 80 140 43(cut) 22(pierce) 4.5 ? Can crush through blocksBonus against shieldsCannot be used on horseback Hand-crafted Two Handed Sword 13 80 125 37(cut) 33(cut) 3 ? Purchased from weapon masters in townsBonus against shieldsCannot be used on horseback Polearms[] Include spears, lances, and halberds, they generally have longer reach than other weapons - which can be disadvangeous in close-quarters combat - and, many being two-handed, cannot be used with a shield. As in Mount&Blade and Warband, charging on horseback will deal couched lance damage with a trait-carrying polearm. Name STR Speed Reach Swing Thrust Weight Price Other Pitchfork - 82 165 - 16(pierce) 1.8 20 Scythe - 79 180 16(cut) 12(pierce) 2 20 Sovnya - 79 150 26(cut) 24(pierce) 2.5 1100 Halberd 12 77 160 24(cut) 26(pierce) 3 1400 Can crush through blocksCannot be used on horseback Simple Lance - 85 175 - 23(pierce) 1 220 Can crush through blocks Lance 8 81 190 - 25(pierce) 1.3 550 Can crush through blocks Old Pike 7 74 320 - 20(pierce) 1.8 200 Can crush through blocksCannot be used on horseback Pike 7 79 320 - 23(pierce) 1.8 600 Can crush through blocksCannot be used on horseback Simple Pike 7 73 325 - 26(pierce) 2 800 Can crush through blocksCannot be used on horseback Pike 8 75 325 - 28(pierce) 2 1000 Can crush through blocksCannot be used on horseback Cavalry Lance 6 88 160 - 22(pierce) 1 500 Can crush through blocks Cavalry Lance 7 84 160 - 24(pierce) 1 600 Can crush through blocks Cavalry Lance 9 78 180 - 26(pierce) 1.3 900 Can crush through blocks Hussar Lance 12 62 320 - 26(pierce) 2.5 1200 Can crush through blocks Hussar Lance 12 55 320 - 30(pierce) 2.5 1600 Can crush through blocks Ranged Weapons[] Bows[] Returning from Mount&Blade and Warband, firearm technology has not yet improved to the point they have been rendered obsolete - they deal low damage per shot in exchange for short reload times and high accuracy. Name Power Draw Damage Accuracy Speed Weight Price Other Longbow - 18(pierce) 92 98 0.8 150 Longbow 1 19(pierce) 94 94 0.8 600 Bow 2 24(pierce) 96 90 1 1500 Tatar Bow 3 26(pierce) 97 90 1 2600 Tatar Bow 5 25(pierce) 94 91 1.3 ? Purchased from weapon masters in towns Composite Bow 4 30(pierce) 99 85 1.3 3500 Hand-crafted Bow 6 27(pierce) 93 90 1.2 ? Purchased from weapon masters in towns Arrows[] Name Amount Damage Weight Price Arrows 27 0(pierce) 2 100 Tatar Arrows 27 1(pierce) 2.3 300 Eastern Arrows 30 1(pierce) 2.5 500 Barbed Arrows 27 2(pierce) 2.5 800 Forged Arrows 27 3(pierce) 2.8 1200 Firearms[] Replacing crossbows from Mount&Blade and Warband, firearms generally fall into three main categories: pistols, carbines (both usable on horseback), and muskets (only usable on foot). All can also function as improvised-but-very-low-damage melee weapons by pressing "X". They deal heavy damage per shot in exchange for long reload times and low accuracy. Name STR Ranged Accuracy Reload Speed Shot Speed Swing Thrust Melee Speed Melee Length Weight Price Other Old Pistol 6 42(pierce) 60 43 90 7(blunt) 3(blunt) 95 40 2.5 475 Pistol 6 48(pierce) 66 45 100 7(blunt) 3(blunt) 95 40 2 600 Pistol 6 66(pierce) 67 47 95 7(blunt) 3(blunt) 95 40 2.3 600 Good Pistol ? 67(pierce) 70 60 ? ? ? ? ? 2 3100 Good Pistol 6 69(pierce) 73 61 105 7(blunt) 3(blunt) 95 40 2.3 3400 Good Pistol 6 71(pierce) 75 59 110 7(blunt) 3(blunt) 95 40 2.5 3600 Hand-crafted Pistol 6 78(pierce) 79 64 115 7(blunt) 3(blunt) 95 40 2 12000 Purchased from weapon masters in towns Double-barreled Miquelet Pistol 8 80(pierce) 82 44 125 7(blunt) 3(blunt) 95 40 3.3 55000 Purchased from weapon masters in towns Dutch Pistol 6 81(pierce) 82 63 125 7(blunt) 3(blunt) 95 40 2.3 16000 Purchased from weapon masters in towns Double-barreled Dutch Pistol 8 85(pierce) 85 46 146 7(blunt) 3(blunt) 95 40 3.3 70000 Purchased from weapon masters in towns Matchlock Carbine 7 71(pierce) 72 35 120 10(blunt) 5(blunt) 85 80 5 480 Matchlock Carbine 7 72(pierce) 73 36 119 10 5(blunt) 85 80 5.3 490 Simple Wheellock Carbine 8 76(pierce) 76 40 123 10(blunt) 5(blunt) 85 80 4.5 2500 Wheellock Carbine 8 78(pierce) 78 42 125 10(blunt) 5(blunt) 85 80 4.3 3400 Double-barreled Wheellock Carbine 9 77(pierce) 79 30 120 10(blunt) 5(blunt) 85 80 5.3 38000 Purchased from weapon masters in towns Miquelet Carbine 8 81(pierce) 80 43 130 10(blunt) 5(blunt) 85 80 4.3 4800 Good Miquelet Carbine 8 83(pierce) 81 44 132 10(blunt) 5(blunt) 85 80 4.3 5500 Hand-crafted Carbine 8 90(pierce) 78 29 142 10(blunt) 5(blunt) 85 80 4.3 15000 Purchased from weapon masters in towns Double-barreled Dutch Carbine 9 80(pierce) 80 32 125 10(blunt) 5(blunt) 85 80 5.3 45000 Purchased from weapon masters in towns Handmade Firearm 7 66(pierce) 69 23 122 11(blunt) 6(blunt) 75 100 6 225 Handmade Firearm 7 67(pierce) 71 23 120 11(blunt) 6(blunt) 75 100 6 250 Matchlock Musket 8 79(pierce) 79 25 130 12(blunt) 7(blunt) 75 100 7 600 Cannot be used on horseback Matchlock Musket 8 80(pierce) 78 26 129 12(blunt) 7(blunt) 75 100 7.5 640 Cannot be used on horseback Turkish Matchlock Musket 8 82(pierce) 77 26 136 12(blunt) 7(blunt) 75 100 7.8 580 Cannot be used on horseback Good Matchlock Musket 8 84(pierce) 79 29 139 12(blunt) 7(blunt) 75 100 7.3 1800 Cannot be used on horseback Simple Wheellock Musket 9 83 82 29 140 12(blunt) 7(blunt) 75 100 6.5 2100 Cannot be used on horseback Wheellock Musket 9 85(pierce) 86 31 152 12(blunt) 7(blunt) 75 100 6.3 3600 Cannot be used on horseback Turkish Wheellock Musket 9 88(pierce) 83 30 150 12(blunt) 7(blunt) 75 100 6.8 3000 Cannot be used on horseback Miquelet Musket 9 90(pierce) 89 35 154 12(blunt) 7(blunt) 75 100 5.8 6000 Cannot be used on horseback Miquelet Musket 9 92(pierce) 90 37 160 12(blunt) 7(blunt) 75 100 5.8 7000 Cannot be used on horseback Turkish Miquelet Musket 9 93(pierce) 88 33 160 12(blunt) 7(blunt) 75 100 6.3 5300 Cannot be used on horseback Good Miquelet Musket 9 95(pierce) 89 34 170 12(blunt) 7(blunt) 75 100 6 6900 Cannot be used on horseback Hand-crafted European Musket 9 97(pierce) 97 40 165 12(blunt) 7(blunt) 75 100 5.8 28000 Purchased from weapon masters in townsCannot be used on horseback Hand-crafted Turkish Musket 9 103(pierce) 95 39 163 12(blunt) 7(blunt) 75 100 6 25000 Purchased from weapon masters in townsCannot be used on horseback Bullets[] Name Amount Damage Weight Price Light Bullets 16 3(pierce) 2 150 Bullets 15 4(pierce) 2.5 400 Heavy Bullets 14 5(pierce) 3 ? Grenades[] Replacing thrown weapons, they can deal heavy damage to (large) clusters of troops at once. Unlike other ammunition, however, they are single-use and stacks do not refill after battles. Name Damage Speed Shard Radius (Paces) Damage Radius (Paces) Amount Weight Price Small Grenade 100(blunt) 70 3 2 7 4 1000 Medium Grenade 104(blunt) 67 5 2 5 4 1400 Large Grenade 175(blunt) 65 7 2 3 4 1800 Modifiers[] Modifiers add or subtract to the base weapon's appropriate statistic. The primary modifier, the secondary modifier, and then the weapon name, respectively, is what the weapon is called. The weapon name will always be present but the primary and secondary modifiers may or may not be present (e.g. Good Pistol, Heavy Club, Balanced Good Broadsword). Some weapons may not have certain modifiers available to them (e.g. you may never see a Masterwork Good Pistol). Some weapons may be confused with having a modifier - such as the "Strong Longbow" - but are actually part of their name. Grenades and ammunition have no modifiers. Weapons with negative modifiers that push the weapon stats to 0 lose or may not show its stat (e.g. a Bent Pistol has a -3 damage modifier and its thrust damage is 3 and is thus not displayed). Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the "bent weapon" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment |
Western Empire | Western Empire Official Information Culture Calradic Empire Capital Jalmarys Ruler Emperor Garios Claimant Unknown Ruling Clan Comnos Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Western Empire in wine purple The Western Calradic Empire is a kingdom in Mount&Blade II: Bannerlord ruled by Garios Comnos, a war hero and military populist who believes the armies should choose the emperor. Contents 1 Overview 2 Ruler 3 Vassals 4 Economy 5 Troop Tree 6 Clans 7 Territory 8 Gallery Overview[] The Western Empire was formed after the death of Emperor Arenicos, when the Imperial Legions under the command of Garios proclaimed him to be the new emperor. With the financial backing of Apys Varros, Garios has planned to ensure the loyalty of his army veterans through generous land distribution plans. The Western Empire shares a border with Battania, Vlandia, and the two other splinter states resulting from the fracturing of the Calradic Empire (Northern and Southern). All three imperial sub-factions specialize in armored cataphracts and skilled archers. Ruler[] Emperor GariosComnos Vassals[] Archon ApysVarros Archon CrotorDionicos Archon TynopsElaches Archon DesporionLonalion Archon SaratisSorados Archon AchiosCorenios Archon ViponManeolis Archon VincantiosPalladios Economy[] Medium 6 cities 8 castles 31 villages Main products: A sufficient number of almost all goods (but the most valuable silver mines around Ataconia Castle and Ortysia as well as iron mines around Gersegos Castle and Oristocorys Castle) Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios Territory[] Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys Gallery[] Map of the Western Empire at the release of Early Access (created by Vesper) Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Wilund the Bold | This article is a stub. You can help out by expanding it. Wilund/Valandion Official Information Kingdom Vlandia Title The BoldWarlord Reign Unknown Personal Details Gender Male Wilund the Bold (called Valandion in the language of the Calradic Empire) was one of the earliest warlords of the Vlandians, whose namesake he also lent them. He was one of the first to land in Calradia and serve as a mercenary for the Empire, leading his people and their formidable cavalry against the Aserai and the people of the steppes. More often than not paid in lands and grants rather than silver, the Vlandians would go on to settle in the west of the continent and eventually wrest the imperial capital of Paravenos under the rule of King Osric Iron-Arm, ending the Empire's influence in that side of Calraida. |
Winged Hussar | Winged Hussar Troop Information Culture Polish Commonwealth Wages 27-37 thalers Acquired from... Prisoners or Commander Upgrades to... Winged Hussar (veteran) The Winged Hussar is an elite cavalry unit in the Polish Commonwealth. Drawn from the brave Polish gentry, the swift Hussars boast the finest equipment and military training of the time. The mere sight of these heavily-armored warriors charging on their mighty horses would be enough to inspire panic in the enemy ranks, and break the line of any troops still holding their ground. Nevertheless, the Hussars should avoid large groups of shooters, especially on a difficult terrain. In the 17th century, and even to this day, the Winged Hussars were considered one of the best cavalries in the world. In With Fire & Sword, the Winged Hussar is the most powerful Polish unit in the game. It is well armored with a very strong helmet and body armor, and is armed the longest lance in the game, the Hussar Lance. For these reasons, it is considered to the best Heavy Shock Cavalry unit in the game. You can recruit them when you buy a personal guard commander in your town. If you are of the Polish Faction, you will be able to train Winged Hussars from the Commander. They upgrade to Winged Hussar (veteran), which carries better armor and a Thoroughbred Horse. Contents 1 Tactics 2 Recruitment 2.1 Methods of recruitment 3 Stats and equipment 4 Gallery 5 Trivia Tactics[] Winged Hussars are a versatile unit in-game, they can be utilized in any situation. In a ground war against any opposition, it's best to quickly arrange them in rows, command them to mount horses (even though they are mounted, if they are stationary for too long, they will dismount) before letting them charge head on. During a siege, it's best to let your marksmen or infantry soften the enemies' defense before unleashing them into a fortress or town. Despite their melee skills, keep in mind that they don't have any ranged weapons and are very vulnerable to musket fire in volleys. Hussars can change the tide of battles. Even if you are outnumbered, if you have a good company of Winged Hussars, they can demoralize the enemy entirely. Recruitment[] Similar to Noble Guards and Swedish Reiters, Winged Hussars are rare to find. There is no easy way of obtaining them. Methods of recruitment[] Purchase: Buying them is a lot easier than going after companies of enemies, etc. You can buy them from fully upgraded Polish Towns/Fortresses. You can buy 3 at a time and will take a couple of days before you can actually get them. Vassalage: If you've pledged your alliance to King Jan Kasimir, you own a town or a fortress, and provided you have a decent amount money and patience, it is possible (but not always) to get an unlimited supply of Winged Hussars. To do this, firstly, you must fully upgrade your town/fortress or at least have a Stable and a Personal Guard Commander (it's not possible to hire a personal guard commander without hiring all the other guard commanders) in your town. Secondly, disband troops like Volunteers, Pikemen, or any other weak units defending your castle. Lastly, wait for a couple of days, if you see 18 Winged Hussars in your town's garrison after a few days, then you will know that you have an unlimited supply of Winged Hussars. If you take all of them away, there will be another batch of 18 Winged Hussars in a couple of days in-game. This is a great way of gathering a formidable cavalry and the greatest thing is that its completely free. Rescuing Prisoners: When an opposing nation is at war with the Polish Commonwealth, vassals, fiefs, foragers, patrols and any other unit of that particular nation often have Winged Hussars as their prisoners. Outlaws such as Rebels, Deserters, Brigands, Looters and Tatar Raiders in Polish territory can sometimes have some Winged Hussars as prisoners. Although in only on a very rare occasion, Caravans may also have Winged Hussars as prisoners. Recruiting from prisoners: Usually Polish Scouts and Foragers will have Winged Hussars as part of their party, meaning if you can capture one then you can try and recruit it to your party. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Winged Hussar - Default Stats and Equipment Attributes Stat Points Level 21 Strength 11 Agility 10 Intelligence 0 Charisma 0 Health 54 Armor Head Winged Hussar Helmet Body Winged Hussar Coat of Mail, Hussar Coat of Mail Hand ? Foot Good Cavalry Boots Skills Skill Points Ironflesh 4 Power Strike 2 Grenade Throwing 0 Power Draw ? Weapon Master 5 Shield ? Athletics ? Riding 7 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 175 Two Handed Weapons 155 Polearms 165 Archery 0 Firearms 0 Throwing 0 Weapons Melee Hussar Lance Ranged ? Shield ? Mount Hunter Gallery[] With Fire & Sword boxartOgniem I Mieczem (Polish: Fire and Sword)Hussar's ChargeA Winged hussar and a veteran Trivia[] There are several theories as to the existence of the Hussars' iconic "wings". One is that it was used as a method of protection against melee blows to the back. Another is that it was used as a method of psychological warfare, as it would make a clattering sounds that frightened both men and horses, and would present the Hussars as more menacing. Yet another theory is that the noise made from the wings would deafen the horses of the Hussars, who would then be impervious to the distracting noise-makers of Ottoman and Tatar cavalry. In-game, Veterans are distinguished from regulars with the addition of leopard fur on their armor. In reality, the Hussars were more heavily-armed: in addition to their lance and saber, they also carried a koncerz and a couple of pistols. Their in-game loadout is likely the result of a combination of balance reasons and limited weapon slots. Wikipedia has an article on this subject at:Polish Hussars Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) |
Winged Hussar (veteran) | Winged Hussar (veteran) Troop Information Culture Polish Commonwealth Acquired from... Winged Hussar Upgrades to... N/A Upgrade Cost N/A The Winged Hussar (veteran) is the upgrade to the Polish Winged Hussar. The veteran unit carries better armor and a Thoroughbred Horse. Tactics[] Winged Hussars are a versatile unit in-game, they can be utilized in any situation. In a ground war against any opposition, it's best to quickly arrange them in rows, command them to mount horses (even though they are mounted, if they are stationary for too long, they will dismount) before letting them charge head on. During a siege, it's best to let your marksmen or infantry soften the enemies' defense before unleashing them into a fortress or town. Despite their melee skills, keep in mind that they don't have any ranged weapons and are very vulnerable to musket fire in volleys. Hussars can change the tide of battles. Even if you are outnumbered, if you have a good company of Winged Hussars, they can demoralize the enemy entirely. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Winged Hussar (veteran) - Default Stats and Equipment Attributes Stat Points Level 25 Strength 12 Agility 11 Intelligence 0 Charisma 0 Health 57 Armor Head Winged Hussar Helmet, Hussar Helmet with Crest Body Winged Hussar Coat of Mail, Hussar Coat of Mail, Hussar Mail With Skin Hand ? Foot Good Cavalry Boots Skills Skill Points Ironflesh 5 Power Strike 3 Grenade Throwing 0 Power Draw ? Weapon Master 6 Shield ? Athletics ? Riding 7 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 170 Polearms 180 Archery 0 Firearms 0 Throwing 0 Weapons Melee Hussar Lance Ranged ? Shield ? Mount Thoroughbred Horse Wikipedia has an article on this subject at:Polish Hussars Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) |
Yartsy | Yartsy Settlement Information Type Village Kingdom Polish Commonwealth Fortification Smolensk World Map With Fire & SwordYartsySmolenskTemplate:World Map/With Fire & Sword Yartsy is a village of the Polish Commonwealth, subordinate to Smolensk. Layout[] Player Elder Fugitive Yartsy is built on uneven surface. It is a Russian-style village with eleven houses and a chapel in the center. The Village Elder can be found by starting from the player's entrance and following the path to the last house on the right. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be found by continuing along the aforementioned path and looking towards the field, beside a haystack. Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye |
Yelisei | Yelisei Appears in Official Information Culture Russian Character Details Hire Cost 300 thalers Likes Victor De La Buscador Liked by Sarabun Dislikes Ingri, Retreating, Failing Quests, using the collected money of Collect debt from lord Disliked by Nogai Character Background Background Mercenary Yelisei is one of the Heroes in With Fire & Sword. Yelisei is similar to Artimenner and Firentis of the previous games. Dialogue[] Main article: Yelisei/Interactions Stats and equipment[] Yelisei - Default Stats and Equipment Attributes Stat Points Level 5 Strength 8 Agility 9 Intelligence 12 Charisma 8 Health 43 Armor Head Marksman Cap Body Broadcloth Hand ? Foot Old Cavalry Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer 4 Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Firearms 70 Throwing 70 Weapons Melee Simple Saber Ranged ? Shield ? Mount Saddle Horse Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei |
Yelisei/Interactions | This is a list of interactions with Yelisei. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Story: Ryazan 6 Story Recap 7 Like Quotes 7.1 Victor de la Buscador 8 Dislike Quotes 8.1 Colonel Zagloba 8.2 Ingri Introduction[] If you're trying to offer me a drink, you better stay back! Oh dear me. I wouldn't think of it! "Wine, vodka or schnapps -- it is my weakness. Just one little sip, and my body starts to itch. My name is Yelisey. I am the fourth son of the Ryazan noble Skiba. From the cradle, my father prepared me for the duty of a warrior. I learned to ride, to shoot with pistols, and to fence. But I do not count myself unlucky, stranger, no more than any other woman, in this fetid backwater, this dung heap among the nations, populated by apes and jackals." A sober soldier? Well, that's exactly what I need. Thank you, sir. This is good cause to drink a couple of mugs of fine kvass... Just keep in mind, I would not stand being dishonored by my commander. Have your kvass, young man, and do not be troubled. I am ready. Just one small request, give me 300 thaler for a new coat. Mine is worn out, I wouldn't want to travel looking so... unpresentable. Of course. Take the money. A moralist abstainer? We do not spend our days praying to God. We make our living by making war. The Cossacks say: "A thin fellow is either a sick man or a poor man". So I hope you understand... For God's sake, you are of no concern to me. Reencounter[] There can be no return home for me, so I look for any business I can find. Retirement[] Captain! Pardon me please, but I feel myself out of place lately. I shall have to look for another company, which would appreciate my true worth. Rehire[] Good day to you, captain. I was wrong when I thought of finding better companions. Would you mind if I join you again? Story: Ryazan[] Ryazan, the first Russian city to fall under the onslaught of the Mongols. I come from these lands. The city today lies fifty verst away from the old town. Yet my homeland is right there. No matter if my town is small. We nobles of Ryazan are proud of our land and our forefathers! Story Recap[] Our estate is not far from Old Ryazan. It was there that I was born. Like Quotes[] Victor de la Buscador[] Pardon me, captain, if I'm sticking my nose into what is no business of mine, but I want you to know something -- Victor de la Buscador is a true warrior and friend! He seemed haughty at first, but now I can see that he is a man one can always rely on. Dislike Quotes[] Colonel Zagloba[] Captain, I can no longer be silent. The presence of that old {s11} is more and more unbearable each day. Learning that I cannot stand even the smell of spirits, he always tries to breathe into my face. And he stinks like an ale-barrel. All the time he yells Polish his songs and the like, and calls the Tsar's warlords cowards and bandits. My patience has reached its limit! Ingri[] Captain, hear me. Ingri has turned my life to hell. First she started patronizing me, then called me her son, and tried to enter my tent during the night. A few days ago she got angry with me for some reason. Called me an insensitive blockhead and an ungrateful fool. A few more nights like this and I shall go look for new companions. |
Zaira | Zaira Zaira is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] "Being the daughter of one of the most infamous bandit leaders in the Sarranid realm isn't always easy, but Zaira seems to have managed quite well. Unlike most women she grew up learning the ways of the desert warrior and is deadly with the sword as well as the bow. While the other girls her age learned how to manage the household, Zaira learned how to best gut a merchant before taking his money. At the age of sixteen Zaira had killed more men than the average veteran in the Sultan's army. Just before her twentieth brithday her father was killed in brawl with another bandit leader. As the only child, Zaira now took control of her father's band. After avenging her father, she quickly picked up where he had left. Now she's on a good way of establishing her own reputation has a bandit leader." Stats[] Zaira - Default Stats and Equipment Attributes Stat Points Level 18 Strength 13 Agility 18 Intelligence 15 Charisma 9 Health 50 Armor Head Head cloth Body Sarranid dress Hand ? Foot Sarranid leather boots Skills Skill Points Ironflesh 1 Power Strike 4 Power Throw 1 Power Draw 4 Weapon Master 2 Shield ? Athletics ? Riding 6 Horse Archery 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 126 Two Handed Weapons 19 Polearms 23 Archery 149 Crossbows 41 Throwing 26 Weapons Melee Sarranid cavalry sword Ranged Strong bow, 2x bodkin arrows Shield ? Mount Sarranid horse Note: Zaira's head cloth and dress are rarely seen, or possibly unavailable, in typical single player game play. The head cloth weighs 0.5 and provides +4 head armor. The Sarranid dress weighs 3.0 and provides +10 to body and leg armor. |
Zamoshye | Zamoshye Settlement Information Type Village Kingdom Polish Commonwealth Fortification Smolensk World Map With Fire & SwordZamoshyeSmolenskTemplate:World Map/With Fire & Sword Zamoshye is a village of the Polish Commonwealth, subordinate to Smolensk. Unlike other villages, Zamoshye is ruled by Warlord Fyodor Obukhovich on all newly started games. Jaques Du Clermont steers you towards this village as a source of tutorial quests for the player to complete in order to get to know basic game mechanics, such as combat and trade. The first quest given in a new campaign will be to Talk to the Zamoshye Elder. Layout[] Player Elder Fugitive Zamoshye is built on an uneven area surrounded by mountains. It is a Russian-style village and has a total of twelve structures: nine houses, a church, a horse stable, and a windmill on the top of a hill. Two houses have shelter for storage attached to them, with one of them storing wood, and the other storing bags, supposedly of wheat. In front of every house is a path that leads to the center of the village, where a water well is located. To the left of the player's entrance there is a field with four haystacks on it. There is a fence between the path and the field, but the player's horse can easily jump over it. The Village Elder can be found by following the path from the entrance up to the well and taking the path straight ahead. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be hiding beside the windmill. Trivia[] This is the only village with a named Village Elder. Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye |
Zaporozhian Cavalryman | Zaporozhian Cavalryman Troop Information Culture Cossack Hetmanate Wages 23 thalers/week Acquired from... Personal Guard Commander Upgrades to... Zaporozhian Cavalryman (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Zaporozhian Cavalrymen are personal guard horse archers of the Cossack Hetmanate. Tactics[] High level horsemen making up part of Cossack scouting parties and able to act as heavy dragoons, they are the Hetmanate's heaviest and most expensive troops. Lacking both the lances and armor of true heavy cavalry - wearing mail at best and cloth at worst - but carrying excellent firearms - the best Miquelet Carbine in the game among them - as well as riding light but fast Coursers, Zaporozhian Cavalrymen show reasonable power against all kinds of troops - as with all cavalry, however, they will quickly fall if surrounded by infantry. Zaporozhian Cavalrymen are best employed against any lighter cavalry - dragoon-alikes may shoot down their horses before they get in reach - and any vulnerable infantry lacking firearms and polearms. Being a lot weaker on foot than one would expect, be sure not to round Zaporozhian Cavalrymen up against ranged infantry with higher-power firearms - using a lure to aim enemy firearms and pikes away from them may allow an effective charge to commence, provided your lure isn't obliterated. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Zaporozhian Cavalryman - Default Stats and Equipment Attributes Stat Points Level 18 Strength 11 Agility 10 Intelligence 0 Charisma 0 Health 54 Armor Head Cossack Cap Body Armor-clad ZupanLeather-clad ZupanCossack Zupan Hand None Foot Good Cavalry BootsCavalry BootsGood BootsCossack Boots Skills Skill Points Ironflesh 4 Power Strike 3 Grenade Throwing 0 Power Draw ? Weapon Master 5 Shield ? Athletics ? Riding 5 Shooting from Horseback 7 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 165 Two Handed Weapons 145 Polearms 155 Archery 0 Firearms 155 Throwing 0 Weapons Melee Cavalry LanceChekanCrowbillSaberCossack Saber Ranged Miquelet CarbineGood PistolHeavy BulletsBullets Shield None Mount Courser Gallery[] In-game stats and equipment Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) |
Zaporozhian Cavalryman (veteran) | Zaporozhian Cavalryman (veteran) Troop Information Culture Cossack Hetmanate Wages ? thalers/week Acquired from... Zaporozhian Cavalryman Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Zaporozhian Cavalrymen (veterans) are veteran personal guard horse archers of the Cossack Hetmanate. Tactics[] High level horsemen making up part of Cossack scouting parties and able to act as heavy dragoons, they are the Hetmanate's heaviest and most expensive troops. Lacking both the lances and armor of true heavy cavalry - wearing mail at best and cloth at worst - but carrying excellent firearms - the best Miquelet Carbine in the game among them - as well as riding light but fast Coursers, veteran Zaporozhian Cavalrymen show reasonable power against all kinds of troops - as with all cavalry, however, they will quickly fall if surrounded by infantry. Veteran Zaporozhian Cavalrymen are best employed against any lighter cavalry - dragoon-alikes may shoot down their horses before they get in reach - and any vulnerable infantry lacking firearms and polearms. Being a lot weaker on foot than one would expect, be sure not to round veteran Zaporozhian Cavalrymen up against ranged infantry with higher-power firearms - using a lure to aim enemy firearms and pikes away from them may allow an effective charge to commence, provided your lure isn't obliterated. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Zaporozhian Cavalryman (veteran) - Default Stats and Equipment Attributes Stat Points Level 22 Strength 12 Agility 11 Intelligence 0 Charisma 0 Health 57 Armor Head Rich MisiurkaMisiurkaMisiurka CapCossack Cap Body Chain ArmorChain-mail ZupanArmor-clad ZupanLeather-clad Zupan Hand None Foot Good Cavalry BootsCavalry BootsGood BootsCossack Boots Skills Skill Points Ironflesh 5 Power Strike 4 Grenade Throwing 0 Power Draw ? Weapon Master 6 Shield ? Athletics ? Riding 7 Shooting from Horseback 8 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 160 Polearms 170 Archery 0 Firearms 170 Throwing 0 Weapons Melee Cavalry LanceGood ChekanGood CrowbillFlanged MaceMaceSaberCossack Saber Ranged Good Miquelet CarbineGood PistolHeavy BulletsBullets Shield None Mount Courser Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) |
Zaporozhian Infantryman | Zaporozhian Infantryman Troop Information Culture Cossack Hetmanate Wages 5 thalers/week Acquired from... Infantry Commander Upgrades to... Zaporozhian Infantryman (veteran) Upgrade Cost 20 thalers XP for Kill ? experience Ransom Value ? thalers Zaporozhian Infantrymen are regular archers of the Cossack Hetmanate. Tactics[] Musketeers armed with a saber for fighting infantry in melee, they are tough, fast, and have better armor, muskets, and stats than both Zolnier and Musketeers. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Zaporozhian Infantryman - Default Stats and Equipment Attributes Stat Points Level 8 Strength 9 Agility 9 Intelligence 0 Charisma 0 Health 52 Armor Head Cossack Cap Body Cossack Zupan Hand None Foot Cossack Boots Skills Skill Points Ironflesh 4 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield ? Athletics 3 Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 90 Polearms 100 Archery 0 Firearms 130 Throwing 0 Weapons Melee Simple SaberSimple Cossack Saber Ranged Wheellock MusketSimple Wheellock MusketGood Matchlock MusketHeavy BulletsBullets Shield None Mount None Gallery[] In-game stats and equipment Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) |
Zaporozhian Infantryman (veteran) | Zaporozhian Infantryman (veteran) Troop Information Culture Cossack Hetmanate Wages 9 thalers/week Acquired from... Zaporozhian Infantryman Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 40 thalers Zaporozhian Infantrymen (veterans) are veteran regular archers of the Cossack Hetmanate. Tactics[] Musketeers armed with a saber for fighting infantry in melee, they are tough, fast, and have better armor, muskets, and stats than both veteran Zolnier and veteran Musketeers. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Zaporozhian Infantryman (veteran) - Default Stats and Equipment Attributes Stat Points Level 12 Strength 10 Agility 10 Intelligence 0 Charisma 0 Health 55 Armor Head Cossack Cap Body Cossack Zupan Hand None Foot Cossack Boots Skills Skill Points Ironflesh 5 Power Strike 2 Grenade Throwing 0 Power Draw ? Weapon Master 4 Shield ? Athletics 3 Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 125 Two Handed Weapons 105 Polearms 115 Archery 0 Firearms 145 Throwing 0 Weapons Melee SaberCossack Saber Ranged Miquelet MusketWheellock MusketHeavy BulletsBullets Shield None Mount None Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) |
Zolnier | Zolnier Troop Information Culture Polish Commonwealth Wages 3 thalers Acquired from... Prisoners or Commander Upgrades to... Zolnier (veteran) XP for Kill 40 XP Ransom Value 30 thalers The Zolnier is a Polish Commonwealth infantry marksman, the generic Musketeer class of the Polish commonwealth. Lightly armored and armed with a musket and saber, the Zolnier is a competent, if stunningly unexceptional infantryman that can be deployed in bulk. However, without cavalry support, don't expect them to be very skilled. In Captain modes in multiplayer they have Armor-clad Kuntush instead of Hajduk Uniform. Contents 1 Tactics 2 Stats and equipment 3 Trivia 4 Gallery Tactics[] Like any other marksmen unit, they work well in firing lines. Under the fire at will command, a good number of Zolniers (50 or more) will provide a constant musket fire, preventing enemies from getting close. Zolniers can also be used as anti-cavalry for a short time. When a battle begins, arrange them in rows quickly and deploy them in a good position in the map, wait for the enemy cavalry to get close before giving them the order to open fire. While waiting for the enemy to get close, arrange your cavalry in attacking formation so that they can relieve the Zolniers when they get overrun by enemy troops. During a siege, Zolniers will excel in shooting down defenders. Zolniers shouldn't be used to storm fortifications because they lack heavy armor and weaponry in melee combat. At the start of a siege, hold your other troops and let the Zolniers open fire in a safe distance in rows, let them empty all their bullets before deploying your other troops to attack. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Zolnier - Default Stats and Equipment Attributes Stat Points Level 6 Strength 8 Agility 7 Intelligence 0 Charisma 0 Health 43 Armor Head Polish Uniform Hat Body Hajduk Uniform Hand ? Foot Old Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 1 Shield ? Athletics 3 Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 60 Polearms 70 Archery 0 Firearms 100 Throwing 0 Weapons Melee Simple Saber Ranged Simple Wheellock Musket, Bullets Shield ? Mount ? Trivia[] Żołnierz is the Polish word for soldier. They look like hajduk, Polish XVI c. infantryman created by King Stefan Batory. They were based on Hungary's troops. They were armed with muskets, sabres, axes, and anything they could take. Their role was to cover enemies in fire and sapper activities. Wages (lafa, or żołd in Polish) were 3 złoty (commanders got 4) per month. Gallery[] Captain modes version in multiplayer Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) |
Zolnier (veteran) | Zolnier (veteran) Troop Information Culture Polish Commonwealth Wages 7 thalers Acquired from... Zolnier Upgrades to... None The Zolnier (veteran) is an upgraded version of the regular Polish musketeer, the Zolnier. The upgraded version has a better musket. Tactics[] In battle, the Zolnier should be considered an equivalent of the Swadian Crossbowman. Though of lesser level, it has similar stats and equipment, except for the much lighter armor, which is the case with the most units in With Fire & Sword. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Zolnier (veteran) - Default Stats and Equipment Attributes Stat Points Level 10 Strength 9 Agility 8 Intelligence 0 Charisma 0 Health 46 Armor Head Polish Uniform Hat Body Hajduk Uniform Hand ? Foot Old Boots Skills Skill Points Ironflesh 1 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 2 Shield ? Athletics 3 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 95 Two Handed Weapons 75 Polearms 85 Archery 0 Firearms 115 Throwing 0 Weapons Melee Simple Saber Ranged Simple Wheellock Musket, Wheellock Musket, Bullets Shield ? Mount ? Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) |
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