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Aab | Aab Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Durrin Castle World Map WarbandAabDurrin CastleTemplate:World Map/Warband Aab is a village initially owned by the Sarranid Sultanate. Its fortification is near Ahmerrad. Layout[] Player Elder Fugitive Aab is built around an oasis within a valley in hilly terrain with palm trees scattered about. It has a total of four structures as well as a tent. There are two fields here, both growing wheat. There is a well and shadoof in the middle of a village, between the two pools of the oasis. The Village Elder is standing in front of the tent, next to a palm tree and wooden stool. If sent here during a Hunt Down Fugitive quest, the target may be found behind the wheat field on the left side of the village from where the player enters, next to a palm tree. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha |
Ab Comer | Ab Comer Settlement Information Type Village Kingdom Battania Fortification Ab Comer Castle Ab Comer is a village in Battania owned by Mormaer Maireas of clan fen Caernacht. The village is bound to Ab Comer Castle and known to produce Grapes. Ab Comer sits on the steep pass cut by the upper Trand river that climbs the Uchalion plateau. The tribes of this region grow grapes on the hillsides, used to make a white wine popular with the imperial and Vlandian aristocracies. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Ab Comer Castle | Ab Comer Castle Settlement Information Type Castle Kingdom Battania Villages Ab ComerInveth Ab Comer Castle is a castle in Battania owned by Mormaer Maireas of clan fen Caernacht. The vilages of Ab Comer and Inveth are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Abba | Abba Settlement Information Type Village Kingdom Aserai Fortification Iyakis Abba is a village of the Aserai ruled by Emir Suruq of the Banu Qaraz. The village is bound to Iyakis and known to produce Grain. Description[] Abba sits on the edge of the deep desert, at the foot of the landward side of the Jarjara Escarpment. Runoff from the hills is trapped underground here, creating springs that sustain an oasis. Wheat thrives in the fields and gardens.[1] References[] ↑ Encyclopedia Calradia, entry "Abba" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm |
Abghan | Abghan Settlement Information Type Village Kingdom Aserai Fortification Qasira Abghan is a village in the Aserai Sultanate ruled by the emir Talas of the Banu Atij. The village is bound to Qasira and is known to produce Fish. Abghan sits by a small lagoon on the southern shores of the Bahr al-Yeshm, the Jade Sea. Villagers here fish for tuna, sardines, bonito and shark. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm |
Abu Khih | Abu Khih Settlement Information Type Village Kingdom Aserai Fortification Husn Fulq Abu Khih is a village of the Aserai ruled by Emir Adram of the Banu Sarran. The village is bound to Husn Fulq and known to produce Dates. Description[] Abu Khih sits along the Nahr al-Kals River on its way to its barren southern reaches. The surrounding lands, an ancient lakebed, are already becoming barren and alkaline, although date-palms still thrive.[1] References[] ↑ Encyclopedia Calradia, entry "Abu Khih" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm |
Aebbe | Aebbe Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Aebbe is a unmarried noblewoman of the Kingdom of Northhymbre. Family[] Parents: Ealdorman Ealdred, Eanflaed Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid |
Aelflaed | Aelflaed Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Lady Religion Christian Personal Details Gender Female Aelflaed is a noblewoman initially of the Kingdom of West Seaxe. She is 18 years old. Family[] Parents: Ealdorman Aethelmod, Aelswith Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth |
Aelfwynne | Aelfwynne Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Lady Religion Christian Personal Details Gender Female Aelfwynne is a noblewoman initially of the Kingdom of West Seaxe. She is 18 years old. Family[] Parents: Ealdorman Aelfstan Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth |
Aelswith | Aelswith Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Lady Religion Christian Personal Details Gender Female Osburh is a noblewoman initially of the Kingdom of West Seaxe. She is 36 years old. Family[] Family-in-law: Osburh Husband: Ealdorman Aethelmod Children: Aelflaed Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth |
Aetheling Aelfred Aethelwulfing | Aetheling Aelfred Aethelwulfing Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Vassal Religion Christian Personal Details Gender Male Aetheling Aelfred Aethelwulfing is a vassal of the Kingdom of West Seaxe. He starts as the lord of Witan Ceaster. He plays a major part in the storyline campaign if the player has sided with the Saxons. He is the younger brother of the king, Brytenwalda Aethelred Aethelwulfing, and also the uncle of Aetheling Ceorl, who is the claimant. Family[] Wife: Ealswith Wikipedia has an article on this subject at:Alfred the Great Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth |
Aetheling Ceorl | Aetheling Ceorl Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Claimant Religion Christian Personal Details Gender Male Aetheling Ceorl is the claimant to the throne of the Kingdom of West Seaxe. His father was the oldest son of Aethelwulf, who is also the father of Aethelbald, Brytenwalda Aethelred Aethelwulfing and Aetheling Aelfred Aethelwulfing. Ceorl's father was the king of Cent under his own father Aethelwulf. However, he died fighting against Ragnar Lodbrok. Ceorl claims that Aethelbald stole the throne. Afterr Aethelbald died Ceorl other uncles Aethelred and Aelfred took over the kingdoms of Kent and Wessex, as he himself was too young at the time. Ceorl also claims that they were unsucessful in defending the kingdom against the Danish and that only he can defend against the Danish and make Wessex great again. On the contrary, Brytenwalda Aethelred Aethelwulfing claims that retainers of Ceorl's father put this idea in Ceorl's mind in hope of regaining positions of power. Wikipedia has an article on this subject at:Cearl of Mercia Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth |
Aetheling Oswine | Aetheling Oswine Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Claimant Religion Pagan Personal Details Gender Male Aetheling Oswine is the claimant to the throne of the Kingdom of Northhymbre. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid |
Aethelmaer, the Slaver | Aethelmaer Aethelmaer, the Slaver is a dealer in galley slaves, and is the Viking Conquest equivalent of Ramun the Slave Trader. When first approached, the player assumes he is a trader, but wonders where his merchandise is. After dropping a few hints, it is made clear that he sells prisoners to ship captains to serve as oarsmen. Aethelmaer performs a similar function to the Ransom Brokers, except he almost always resides at Cippanhamm. He buys prisoners like other ransom brokers, but also instructs the player how to efficiently capture. Aethelmaer buys prisoners with a lower price than other slavers. |
Agathinos | Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Agathinos Appears in Viking Conquest Character Details Hire Cost Free Likes Ailchu Liked by Beda Dislikes Asbjorn, Beda, failing Quests Noble No Agathinos is one of the heroes in Viking Conquest. He is a Byzantine Christian. In both the sandbox mode and the campaign mode, he is free to hire. In the campaign mode, he can be found near Hordaland when trying to find the transcripted scroll. In the sandbox mode, he can be found in a random town. Tactics[] With his high intelligence of 18 at the start, Agathinos can become a great support unit for the party and he can get 10 in all intelligence skills as early as level 16. He starts with the highest score for engineering, tactics and weapon maintenance for any companion and can be developed into a good navigator and expert tracker. If necessary, he can become a good healing unit, but that will take a lot of skill points to be invested before he is better than the likes of Asbjorn. Combat isn't his strongest suit due to his low strength and agility, but he can become a decent crossbowman since the amount of a damage dealt by crossbow does not depend on strength, unlike archers who wield any longbow. Story[] "Well let me tell you, I'm an engineer who specializes in the art of fortification. If you need a wall knocked down, I can do that, given enough time. If you need a wall built back up, I can do that too -- although it will take a bit longer and cost you more." "I am also an unfortunate man. I am originally from Konstantinoupolis, far away from here... Maybe you have heard of it. The Varangians call it Mikligard. A few years ago, a group of them kidnapped me and brought me here, to the far north. They made me a slave and sold me to the jarl of Hordaland. I worked for him until a few days ago, when I finally earned enough money to buy my freedom." "But after all the years that have passed since I was taken from Konstantinoupolis, I planned simply to stay in the home of the jarl. The truth is that I had formed a relationship with his son. The jarl did not like that and kicked me out." "So what say you? I see you can lead warriors. If you let me join you, I can help when you have a siege." Starting equipment and Stats[] Agathinos - Default Stats and Equipment Attributes Stat Points Level 6 Strength 9 Agility 9 Intelligence 18 Charisma 8 Health 54 Armor Head ? Body Tunic Hand ? Foot Tattered Ankle Boots Skills Skill Points Sea-King ? Navigation 4 Ironflesh 5 Power Strike 4 Power Throw 3 Power Draw ? Weapon Maintenance 9 Weapon Master 4 Athletics 5 Riding 3 Looting 1 Trainer ? Tracking ? Tactics 9 Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid 1 Engineer 9 Persuasion 4 Leadership 4 Trade 4 Proficiencies Weapon Type Points One Handed Weapons 91 Two Handed Weapons 72 Polearms 103 Archery 78 Crossbows 72 Throwing 91 Slings 91 Weapons Melee Hunting Knife Ranged Sling, Sling Rocks Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig |
Ahmerrad | Ahmerrad Settlement Information Type Town Kingdom Sarranid Sultanate Villages MawitiMijayetUzgha Sieges with... Ladders Port No World Map WarbandAhmerradMawitiMijayetUzghaTemplate:World Map/Warband Ahmerrad is a town of the Sarranid Sultanate. By default, it is fief to Emir Hamezan. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Its villages are Mawiti, Mijayet, and Uzgha. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Ahmerrad can be located by looking behind the player when 'Take a walk around the streets' is selected. He is most easily spoken to by running along the stone dyke that his terrace is built on and talking to him over the fence. Siege[] Besieging Ahmerrad requires the construction of Siege Ladders. There is also a destructible door, which the player can break through to get behind the enemies, on the left side of the ladder, close to the edge of the playable area. Tournaments[] If you take part in a Tournament in Ahmerrad, you can be given any of the following sets of equipment: Lance & Shield Sword & Shield Heavy Sword Javelins & Shield Bow & Arrows, Dagger All players will have a Turban, Arena Tunic of team colour and Hide Boots. The players will always have a Practice Horse. Economy[] <a href=" class="image"><img alt="2013-11-01 00001" src=" decoding="async" loading="lazy" width="180" height="102" class="thumbimage" data-image-name="2013-11-01 00001.jpg" data-image-key="2013-11-01_00001.jpg" data-relevant="1" data-src=" /></a> Guild Master location. Ahmerrad sells Iron and Pottery cheaply. Ahmerrad produces: Bread Leatherwork Tools Wool Cloth Pottery Salt Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha |
Ailchu | Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Ailchu Appears in Viking Conquest Official Information Culture Gaelic Religion Christian Character Details Found in Caiseal (storyline), Mead Halls (sandbox) Hire Cost 300 peningas Likes Agathinos Dislikes Ceawlin, Brunhild Connections Caiseal (Mumain or controller) Noble Yes Ailchu is one of the heroes in Viking Conquest. Ailchu is a Christian Irish peasant. Usage suggestion[] Due to his high agility, athletic and horse riding skill when recruited, Ailchu can act as an excellent skirmisher or cavalry unit. In the long term, Ailchu can become a better pathfinder and spotter than Caio, because Ailchu's agility can be maxed by level 16, which is much sooner than Caio can be maxed in that attribute. Introduction[] "You have not? Then perhaps you have heard of my steed, which cuts across the plains like a beam of moonlight? Or of my sword, a connoisseur of the blood of the highest-born princes of Hibernia?" "I have always been a warrior, not a farmer or anything else; only a warrior. I admit a modest affection for these lands, and for the past several years, I have visited their downs, forts, and villages, making the most of my particular talents." "Which reminds me -- somewhere out there in the town, an enemy lurks in shadow trying to imprison my free destiny. Namely, and angry, foul, unhappy husband. Not to mention the father, as well. I think there is also a mother and an uncle. I don't suppose you might consider helping me leave town, would you?" "Indeed? You would do well to enlist me." "Sword, spear, the bow -- my skill in all such martial pursuits is the stuff of epic verse. Together we will perform feats that will be recounted in festivals and campfires, in filthy taverns and in the halls of kings, for many generations to come." "Before I sign up, there is the small matter of some expenses I have incurred while staying here -- 300 peningas. Do you think that you could cover those for me, as a gesture of our already legendary friendship?" Stats and equipment[] Ailchu - Default Stats and Equipment Attributes Stat Points Level 11 Strength 8 Agility 19 Intelligence 10 Charisma 8 Health 55 Armor Head ? Body Pictish Tunic Hand ? Foot Ragged Light Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 4 Power Throw 4 Power Draw 4 Weapon Maintenance 5 Weapon Master 9 Athletics 9 Riding 9 Looting 9 Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid 4 Engineer 1 Persuasion 2 Leadership 2 Trade 4 Proficiencies Weapon Type Points One Handed Weapons 95 Two Handed Weapons 72 Polearms 114 Archery 87 Crossbows 72 Throwing 91 Slings 91 Weapons Melee Chipped Goidelic Hatchet Ranged Bent Simple Javelins Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig |
Aileach | Aileach Settlement Information Type Town Kingdom Ui Neill of Aileach Villages Bal Aileach EastBal Aileach West Port Yes Aileach is the capital of the Ui Neill of Aileach and its only town. It has a port and is ruled by Ard Ruire Aed mac Niall. Territory[] Aileach is located in north Ireland. Its villages are Bal Aileach East and Bal Aileach West. Siege[] Economy[] Aileach produces: Bread Ale Tools Wool Cloth Linen Mead Wikipedia has an article on this subject at:Grianan of Aileach Territory of Ui Neill of Aileach TownsAileach CastlesRath Clochair Fir Fearnmhaigh Ard Macha Mag Dumai VillagesBal Clochair Bal Fearnmhaigh Bal Macha Bal Dumai Bal Aileach East Bal Aileach West |
Ain Baliq | Ain Baliq Settlement Information Type Village Kingdom Aserai Fortification Ain Baliq Castle Ain Baliq is a village of the Aserai owned by Emir Awdhan of the Banu Sarmal. The village is bound to Ain Baliq Castle and known to produce Horses, specifically Desert Horses. Description[] Ain Baliq is clustered around a well in a wide valley that separates the Jarjara Escarpment from the Jabal Tamar Mountains to the west. The surrounding lands, though dry, produce enough grass in the spring to allow the breeding of horses.[1] References[] ↑ Encyclopedia Calradia, entry "Ain Baliq" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm |
Ain Baliq Castle | Ain Baliq Castle Settlement Information Type Castle Kingdom Aserai Villages Ain BaliqDeir Hawa Ain Baliq Castle is a castle of the Aserai owned by Emir Awdhan of the Banu Sarmal. The villages of Ain Baliq and Deir Hawa are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm |
Akadan Noyan | Akadan Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Akadan Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Urumuda Noyan, Lady Yasreen Siblings: Lady Nadha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Akadan Noyan - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Khergit Cavalry Helmet Body Nomad Robe, Khergit Lamellar Vest Hand Lamellar Gauntlets Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 210 Polearms 210 Archery 210 Crossbows 210 Throwing 210 Weapons Melee Heavy Sabre, Shortened Military Scythe Ranged ? Shield Elite Cavalry Shield Mount Hunter Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur |
Alagur Noyan | Alagur Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Alagur Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Contents 1 Family 2 Stats and equipment 3 Trivia 4 Gallery Family[] Spouse: Lady Borge Children: Urubay Noyan, Lady Tuan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Alagur Noyan - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Khergit Guard Helmet Body Leather Vest, Studded Leather Coat Hand Lamellar Gauntlets, Leather Gloves Foot Nomad Boots, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer 3 Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Sabre Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Trivia[] Alagur Noyan shares his banner with Count Raichs. Gallery[] Alagur Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur |
Alayen/Interactions | This is the list of interactions with Alayen. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information - Reyvadin 6 Right to Rule 7 Awarding a Fief 8 Story: Rivacheg 9 Story Recap 10 Like Quotes 10.1 Ymira 11 Dislike Quotes 11.1 Marnid (Battle Dislike) 11.2 Nizar (Map Dislike) 11.3 Right to Rule Objection: Baheshtur 11.4 Failing Quests 11.5 Retreating 12 As an Enemy Introduction[] "You there, good (man/woman), be so kind as to fetch me another drink, eh?" You must have me confused with the tavernkeep [sic], sir. "My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place. I was my father's first son, and his heir. But my mother died, and my father remarried. His new wife thought that her son should inherit. She could not move against me openly, but the other day I fed a pot of suet that had been left out for me to one of my hounds, and it keeled over. I accused my stepmother, but my father, befuddled by her witchcraft, refused to believe me and ordered me to leave his sight. I hope to offer my sword to some worthy captain, as it is the only honourable profession for a man of my birth apart from owning land, but in the meantime I am condemned to make my bed among thieves, vagabonds, merchants, and the other riff-raff of the road." Perhaps you would like to join my company for a while. "I would very much like that, (sir/madame). I am a gentleman, prefer to fight with sword and lance. I recognize that you are of lower birth than I, there is no shame for me to serve under an experienced captain -- presuming, of course, that your followers do not become too familiar with me. I assume that will not be a problem?" Well, it shouldn't be. I'll have a talk with them. "That's very good of you. And before I join, can you lend me 300 denars, so that I can buy some proper clothing that befits a gentleman of noble birth such as myself. The coat on me has been worn down badly due to my recent bad fortune, and I cannot let common soldiers mistake me as one of their own." Very well, here's 300 denars. "Good! Give me a few moments to prepare and I'll be ready to move." Sorry. I can't afford that at the moment. You assume wrong, sir. In my company we respect courage and skill, rather than noble birth. (Decline) Some of my best friends are riff-raff. Good day to you, sir. (Decline) Fetch it yourself! (Decline) Reencounter[] "I've offered my sword to a few lords in these parts. But I find as often as not they'll ask me to run messages, or train peasants, or some other job not fit for a gentleman." Retirement[] "We have fought well together, and earned ourselves much glory. But I have some reservations about your leadership, and at any rate have my patrimony to reclaim. I will be leaving you. Perhaps we will meet again." Rehire[] "My dear, dear (man/lady)! So good it is to see you! I have sought service with the lords of this land, but have been most grieviously disappointed. Half of them ask me to collect debts from fellow lords, as though I were a banker's errand boy, or chase down his serfs, as though I were a farm overseer. One even asked me to murder one of his creditors! I have looked for you, to see if you would wish me to join you again." Gather Information - Reyvadin[] "Sir -- it has been some time since I sampled the delights of Reyvadin, where gentlefolk such as myself are wont to partake of the hospitality of the most puissant and generous lord. If you wish, I could perhaps go there, and let you know something about the concerns that weigh on the minds of the great peers of the (faction)." Right to Rule[] "Very good, my lord. I'm a Vaegir by blood, but Yaroglek never stood for me when I was cheated of my inheritance. So I don't owe him anything, and I say, 'Let the throne go to the most valiant!' Which would be you, sir. I would, sir, and others would too. But here's what I think -- you need to show the noble lords that you'll uphold their ancient rights. Right now, Calradia's a mess -- the lord owns the land, except it's the king who owns the forest, but the city has the right to levy tax at its gates, and the commons can use the pastures on odd Tuesdays, except in Rivacheg when it's Wednesday. Who can remember? So I say you make things simple, like it was in the old days -- first the king, then the lords, then everyone else. It's perfectly sensible, sir -- and we'll be free of those cursed writs and burghers' petitions and scrolls that take up all of my time and yours, when we should both be out fighting for the glory of your kingdom. Give me leave and I'll spread word among the noble lord of this land that you're here to restore the old ways, and I'll bet there will plenty who will follow you into battle." Awarding a Fief[] "(Sire/My lady), I was cheated of my inheritance -- but now, with this offer of this estate, you make right what was wrong. It would give me the greatest honor to serve you, to fight for you, and to hold this land in fief to you." Story: Rivacheg[] Behold the Rock of Rivacheg! The strongest fortress in Calradia. My father was one of those who held the line here against the Nords, when they first tried to push inland from the coast. The Nords would sail up the river in their longships. The townsmen of the coast could have stopped them, but they were cowards then, as they are today, and paid them a yearly stipend, known as the Nordgeld, to be let in peace. But the Vaegir king would not pay. My father decided to come over the mountains, to fight with the Vaegir hosts. Three summers in a row they tried to take the Rock, and each time the Vaegir lords held them back. Just as the Nords can call on their kinfolk overseas, so does the Vaegir king call on his kinfolk from over the mountains. Had my father not disinherited me, I would also have taken an oath of fealty to the lord of Reyvadin. But just as I was shorn of my inheritance, so also was I shown of my obligations, and it is the Vaegir king's loss. Story Recap[] "I am from the Vaegir homeland over the mountains, where the Vaegir lords lived before the Emperor brought them in Calradia." Like Quotes[] Ymira[] "Captain, Ymira acquitted herself well in that fight back there. A fine, modest maiden she is, if I dare say so myself. Were she of noble blood, I might ask for her hand. It is a pity that she is a merchant's daughter. But speaking with her is a pleasant way to pass time on the march." Dislike Quotes[] Marnid (Battle Dislike)[] "Sir, I hope you do not mind me telling you this, but in my opinion Marnid, the merchant, does not know his place. During that last battle, he cut in front of me to engage a foe whom I had marked for my own. I appreciate that he is willing to risk his life in battle, but that alone does not make a gentleman. He is not of noble birth, and his family's wealth comes from commerce and usury. He may fight with us as an auxiliary, but should not attempt to steal glory from his betters." Nizar (Map Dislike)[] "Sir -- Nizar is a base braggart, a man with no respect for the honour of women. I am tired of hearing how he conquered this or that damsel. If he persists, I shall tell him that he is a base varlot, and if it comes to blows I will not apologize. That is all, sir." Right to Rule Objection: Baheshtur[] "Sir -- it is with great regret that I have learned that you have told Baheshtur to let his people know that you will allow them to lead their flocks over the lands of their betters. I hope that I am mistaken about this, sir. The money we demand is but small compensation for the damage they cause to our flocks and the pollution of our water sources. My lord, if your future kingdom is to be some nomads' paradise, then I for one do not look forward to it." Failing Quests[] "Captain, I am dismayed that you fail a quest which we undertook on word of honour. A gentleman such as yourself should exhibit the highest standards of honour at all times." Retreating[] "Sir -- it is not my way to run from battle. Men of my house will accept death but not dishonour. Please do not make me ashamed to serve under you." As an Enemy[] I will not accept fault for the circumstances which have led us to become enemies. I want you to know that my conscience is clear, although my heart is heavy. |
Alburq Castle | Alburq Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Ruvar Jayek Sieges with... Ladders Port No World Map Mount&BladeAlburq CastleRuvarTemplate:World Map/Mount&BladeWarbandAlburq CastleJayekTemplate:World Map/Warband Alburq Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Alburq Castle lies to the east of Wercheg on the northern coastline. Its village is Ruvar which is to the southwest. Warband[] Alburq Castle lies southeast of Wercheg on the border with the Kingdom of Vaegirs to the east. Its village is Jayek which is to the northwest along the coast of the bay. The Kingdom of Vaegirs considers it stolen territory and claims that it's rightfully theirs. Layout[] Player Keep Dungeon Breach Siege[] Besieging Alburq Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg |
Ale | Ale Classic/Warband Viking Conquest Games Base value 84 120 280 Weight 30.0 30.0 60.0 Item Quantity 50 Morale Bonus +0 Spoils No Goods Type House Made From... Grain Made Into... N/A Ale is not a food source and is mainly used as a trade good. It does have a use in feasts, where it can be served to noblemen alongside wine. The Productive Enterprise can be used in any town to buy a brewery that produces two barrels of ale per week from one sack of grain (both of which can be bought by the player and possibly gain a higher profit). The initial cost is 2,500 denars and the weekly cost is 50 denars. The average profit is 160 denars and thus has a profit margin of 6.4%. Ale can be cheaply purchased in Praven and sold for high amounts in Khudan. In With Fire & Sword, it is replaced with the consumable beer. In Viking Conquest[] if your party morale is low (generally under 50), an event will trigger in which you will lose one item which will however increase the party morale with 2. Economy[] In general, you can buy it in any town cheap (~130 for up to ~200) and sell it for sometimes double in villages. There are some exceptions where you can make a ~100 profit (e.g. Dorestad, Ribe) from it. Productive Enterprises can make Ale from wheat and barley. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Almerra Castle | Almerra Castle Settlement Information Type Castles Kingdom Kingdom of Rhodoks Villages SarimishSaren Sieges with... Ladders Port No World Map Mount&BladeAlmerra CastleSarimishTemplate:World Map/Mount&BladeWarbandAlmerra CastleSarenTemplate:World Map/Warband Almerra Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Almerra Castle lies to the southeast of Jelkala and directly east of the lake in the Rhodok territory. Its village is Sarimish which is to the northeast within the large forest at the Swadian border. Warband[] Almerra Castle lies southeast of Veluca at the top of a mountain pass. It is on the border of the Rhodok territory with the Sarranid Sultanate, Khergit Khanate, and Kingdom of Swadia all close by. Its village is Saren which is to the north, resting on the plains below the mountain ridges. Layout[] Player Keep Dungeon Breach Siege[] Besieging Almerra Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Interestingly, the ladders appear inside the castle, and you enter through the main gate. It is considered one of the most difficult castles to capture because once you enter the main courtyard, you are shot at by the archers surrounding the whole courtyard. As your troops walk up the ladder, they are also shot at by the archers around the courtyard. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B) |
Alof Ragnarsdottir | Alof Ragnarsdottir Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Alof Ragnarsdottir is an unmarried noblewoman of the Kingdom of Northhymbre. Family[] Siblings: Jarl Rathbarth Ragnarsson Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid |
Alov | Alov Settlement Information Type Village Kingdom Sturgia Fortification Urikskala Castle Alov is a village of Sturgia owned by the boyar Godun of the Vagiroving clan. The village is bound to Urikskala Castle and is known to produce Grain. Description[] Alov sits on the edge of the glacial lakes known as the Portages of Iltan. Villagers cultivate rye and barley on the high ground overlooking the lakes, and the rich black soil of the region compensates for the long winters and short growing season.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Alov" |
Amber | Amber Games Base value 575 Weight 7.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Amber is a good exclusive to Viking Conquest, of which the sole purpose is trade. It's very light, making it easy to travel on the overland map with large amounts of the commodity in your inventory. It is found in scarce quantities in towns and villages. Villages that sell amber will usually sell it at a price higher than that of towns. Raiding a monastery, although detrimental to your relationship with its surrounding fiefs and Christians, will sometimes yield pieces of amber. Events and Usage[] If your party morale is low (generally under 50), an event will trigger in which you will lose one piece. Some ladies will require pieces of amber, which will help in improving relations with them. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Amere | For the Polish Commonwealth village, see Amere (With Fire & Sword). Amere Settlement Information Type Village Kingdom Swadia Fortification Dhirim World Map Mount&BladeAmereDhirimTemplate:World Map/Mount&BladeWarbandAmereDhirimTemplate:World Map/Warband Amere is a village of Dhirim initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is in front of the first building on the left almost directly straight forward from where the player enters, standing next to a small table and stool. Amere is built on very hilly terrain with moderate tree cover. It has a total of seven structures, including a watchtower and stone walls on one side. The village is surrounded by cultivated land where small bushes and trees of some sort are growing, as well as a single smaller field growing cabbages. Large wooden tubs can be found around a water well, which resemble something for pressing fruit, although there is no sign of what these are actually used for. A small stone shed can be found extended from the side of one of the structures and may be a smokehouse, although no meat or fish is present. If sent here during a Hunt Down Fugitive quest, the target may be found standing between two buildings next to the cabbage patch. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Andurn | Andurn Settlement Information Type Village Kingdom Battania Fortification Seonon Andurn is a village in Battania owned by the chieftain Luichan of the Clan fen Penraic. The village is bound to Seonon and known to produce Hardwood. Andurn sits in a cleft in the hills overlooking Llyn Tywal, the dark lake. The villagers of these parts tend the forests, harvesting beech, oak and yew for sale to the towns. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Angle Bodyguard (Gedriht) | Angle Bodyguard (Gedriht) Troop Information Culture Angles Wages 60 Acquired from... Angle Veteran (Gesith) Upgrades to... N/A The Angle Bodyguard (Gedriht) is a fifth-tier unit of the Angle troop tree in Viking Conquest. They can be ransomed by nobles (if player offers) for a better price than the one obtained from the broker. Usage[] Good for shieldwalls and overall front line, one of the best melee units in the game, no visible weaknesses, the more you have the merrier (though can be expensive in large numbers). Not worth to leave them in garrisons, just take them with you and place them as high as possible in the rooster (unless you have other bandit/mercenary troops of the same caliber who due to being better payed should be placed above them). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Bodyguard (Gedriht) - Default Stats and Equipment Attributes Stat Points Level 31 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 75 Armor Head Complete Helm Body Angle Halsberg Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 10 Power Strike 8 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 10 Athletics 5 Riding 7 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 6 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 355 Two Handed Weapons 210 Polearms 320 Archery 50 Crossbows 30 Throwing 280 Slings 170 Weapons Melee Sword, Broadseax Ranged (Possible): Throwing Spears Shield Painted Round Shield Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard |
Angle Bowman (Scytta) | Angle Bowman (Scytta) Troop Information Culture Angles Wages ? Acquired from... Angle Peasant (Gebur) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Angle Bowman (Scytta) is a second-tier unit of the Angle troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Bowman (Scytta) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 53 Armor Head ? Body Green Tunic, Angle Tunic, Simple Angle Tunic Hand ? Foot Rawhide Shoes, Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 3 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 70 Polearms 80 Archery 85 Crossbows 20 Throwing 105 Slings 95 Weapons Melee Seax Ranged Long Bow, Arrows, Piercing Arrows Shield ? Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard |
Angle Companion (Geneat) | Angle Companion (Geneat) Troop Information Culture Angles Wages 24 Acquired from... Angle Freeholder (Kotsetla) Upgrades to... Angle Veteran (Gesith) or Standard Bearer (Tacnberend) Upgrade Cost ? XP for Kill ? Ransom Value ? The Angle Companion (Geneat) is a third-tier unit of the Angle troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Companion (Geneat) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head (Possible): Simple Helm with Mail, Complete Helm, Helm with Mail, Decorated Phrygian Body Angle Tunic, Padded Angle Tunic, Angle Light Armor Hand ? Foot Ankle Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 7 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 130 Polearms 150 Archery 50 Crossbows 30 Throwing 155 Slings 120 Weapons Melee Langseax, Short Battle Axe, Short Hand Axe, Short Axe, Seax Ranged (Possible): Throwing Spear Shield Rawhide Round Shield Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard |
Angle Freeholder (Kotsetla) | Angle Freeholder (Kotsetla) Troop Information Culture Angles Wages 19 Acquired from... Angle Peasant (Gebur) Upgrades to... Angle Spearman (Cniht) or Angle Companion (Geneat) Upgrade Cost 288 XP for Kill ? Ransom Value ? The Angle Freeholder (Kotsetla) is a second-tier unit of the Angle troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Freeholder (Kotsetla) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 61 Armor Head (Possible): Helm with Nasal, Old Helm, Saxon Helm with Leather, Quality Phrygian Body Angle Tunic, Padded Angle Tunic Hand ? Foot Ankle Boots, Leather Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 5 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 6 Athletics 5 Riding 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 100 Polearms 140 Archery 50 Crossbows 30 Throwing 120 Slings 105 Weapons Melee Light Spear, Seax Ranged (Possible): Javelins Shield Rawhide Round Shield Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard |
Angle Horseman (Ridda) | Angle Horseman (Ridda) Troop Information Culture Angles Wages 47 Acquired from... Angle Spearman (Cniht) Upgrades to... N/A The Angle Horseman (Ridda) is a fourth-tier unit of the Angle troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Horseman (Ridda) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head (Possible): Elite Anglo Saxon Helm, Saxon Helm, Old Complete Helm Body Angle Tunic, Padded Angle Tunic, Angle Gambeson Hand ? Foot Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 150 Polearms 235 Archery 50 Crossbows 30 Throwing 215 Slings 130 Weapons Melee Long War Spear, Broadseax Ranged Skirmish Javelins Shield Rawhide Round Shield Mount Pony Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard |
Angle Noble (Thegn) | Angle Noble (Thegn) Troop Information Culture Angles Wages 57 up to 65 Acquired from... Angle Warrior (Cempa) Upgrades to... N/A The Angle Noble (Thegn) is a fifth-tier unit of the Angle troop tree in Viking Conquest. As prisoners[] They can be ransomed by lords for a better deal than the usual if player uses the option when meeting a lord. Acquisition[] Except for the usual ways of upgrade or liberating/recruiting prisoners, if one conquers an Angle town and does not immediately decide on ownership if king, they can notice them as automatic garrison in small numbers (usually 2). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Noble (Thegn) - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Complete Helm Body Angle Halsberg with Fur, Cloaked Angle Halsberg Hand Leather Gloves Foot Leather Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 9 Athletics 5 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 320 Two Handed Weapons 200 Polearms 340 Archery 50 Crossbows 30 Throwing 270 Slings 155 Weapons Melee Broadseax, Sword, Long War Spear, Seax Ranged (Possible): Javelins Shield Painted Round Shield Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard |
Angle Peasant (Gebur) | Angle Peasant (Gebur) Troop Information Culture Angles Wages ? Acquired from... ? Upgrades to... Angle Freeholder (Kotsetla) or Angle Bowman (Scytta) Upgrade Cost ? XP for Kill ? Ransom Value ? The Angle Peasant (Gebur) is the first unit of the Angle troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Peasant (Gebur) - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head ? Body Green Tunic, Angle Tunic, Simple Angle Tunic Hand ? Foot Rawhide Shoes, Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 5 Athletics 5 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 70 Polearms 100 Archery 50 Crossbows 20 Throwing 105 Slings 95 Weapons Melee Staff, Short Staff, Pitch Fork, Shepherd's Crook, Seax Ranged Sling, Fustibalus, Sling Rocks Shield ? Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard |
Angle Priest | Angle Priest Troop Information Culture Angles Wages 11 Acquired from... Monasteries, liberating, recruiting prisoners Upgrades to... N/A For other articles with Priest in their name, see: Priest (disambiguation). The Angle Priest is the priest unit of the Angles in Viking Conquest. Morale bonus[] Priests (including the Angle one) are one of the worst combat units (essentially archers/skirmishers) but they can be at times more useful then other (lower tier) combat units if one employs a big army (usually late game) due to their morale enhancing effect through the troop interaction (+3 for 500 penningas, only once per 4 days). The bonus can only used once per 4 days, and is same as the one given by Priest, Saxon Priest or Christian Bishop (though the last gives other bonuses too). Note that if you try to obtain the same bonus from another unit of the same type before 4 days have passed, you will get the "... tired from sermon..." message and you will get no bonus (though you will still lose the 500 penningas). Follower's party[] The Angle priests can also be sent to the Follower's party (if one employs one) to increase your Surgery (depending on their numbers, 2-5 priests give +1). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Priest - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 51 Armor Head ? Body Monk Robe Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Maintenance ? Weapon Master ? Athletics 6 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment 4 Surgery 4 First Aid 4 Engineer ? Persuasion ? Leadership ? Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 70 Archery 20 Crossbows 20 Throwing 115 Slings 105 Weapons Melee Hunting Knife Ranged Stones Shield ? Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard |
Angle Spearman (Cniht) | Angle Spearman (Cniht) Troop Information Culture Angles Wages ? Acquired from... Angle Freeholder (Kotsetla) Upgrades to... Angle Warrior (Cempa) or Angle Horseman (Ridda) Upgrade Cost ? XP for Kill ? Ransom Value ? The Angle Spearman (Cniht) is a third-tier unit of the Angle troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Spearman (Cniht) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head (Possible): Simple Helm, Complete Helm, Helm with Mail, Decorated Phrygian Body Angle Tunic, Padded Angle Tunic, Angle Light Armor Hand ? Foot Ankle Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 7 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 170 Two Handed Weapons 130 Polearms 205 Archery 50 Crossbows 30 Throwing 150 Slings 125 Weapons Melee War Spear, Heavy Spear, Seax Ranged (Possible): Javelins Shield Rawhide Round Shield Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard |
Angle Standard Bearer (Tacnberend) | For the Saxon unit with the same name, see Saxon Standard Bearer (Tacnberend). Standard Bearer (Tacnberend) Troop Information Culture Angles Wages ? Acquired from... Angle Companion (Geneat) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Standard Bearer (Tacnberend) is a fourth-tier unit of the Angle troop tree in Viking Conquest. Usage[] Rather hard to come by, as leveling is harder in Viking Conquest ; you should keep them reasonably low in the troop rooster as they are best utilized for the leadership bonus (which in itself becomes less important during late game when owning towns and castles will bolster your numbers significantly). If in combat, they will do a rather good job right behind a shieldwall or if backed by regular troops to soak the damage why they do the damage from further with the long spears. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Standard Bearer (Tacnberend) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Complete Helm Body Angle Halsberg, Cloaked Angle Halsberg Hand ? Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 195 Polearms 225 Archery 50 Crossbows 30 Throwing 170 Slings 130 Weapons Melee Army Standard Ranged ? Shield ? Mount ? * Carries Battle Trophy Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard |
Angle Veteran (Gesith) | Angle Veteran (Gesith) Troop Information Culture Angles Wages ? Acquired from... Angle Companion (Geneat) Upgrades to... Angle Bodyguard (Gedriht) Upgrade Cost ? XP for Kill ? Ransom Value ? The Angle Veteran (Gesith) is a fourth-tier unit of the Angle troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Veteran (Gesith) - Default Stats and Equipment Attributes Stat Points Level 27 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Nasal, Helm with Leather Body Angle Long Gambeson, Angle Gambeson Hand ? Foot Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 235 Two Handed Weapons 150 Polearms 205 Archery 50 Crossbows 30 Throwing 170 Slings 130 Weapons Melee Broadseax, Axe, Big Hand Axe, Short Battle Axe, Short Axe, Sword, Seax Ranged (Possible): Throwing Spears Shield Painted Round Shield Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard |
Angle Warrior (Cempa) | Angle Warrior (Cempa) Troop Information Culture Angles Wages ? Acquired from... Angle Spearman (Cniht) Upgrades to... Angle Noble (Thegn) Upgrade Cost ? The Angle Warrior (Cempa) is a fourth-tier unit of the Angle troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Warrior (Cempa) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Nasal, Helm with Leather Body Angle Gambeson, Angle Long Gambeson Hand ? Foot Rawhide Shoes, Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 150 Polearms 250 Archery 50 Crossbows 30 Throwing 180 Slings 135 Weapons Melee Heavy Long Spear, Long War Spear, Seax Ranged (Possible): Javelins Shield Painted Round Shield Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard |
Angles | The Angles are a Christian culture in Viking Conquest. History[] Anglo-Saxon and Brittonic Kingdoms in England The first Anglo-Saxons in England were there because the King of the Britons, Vortigern, needed help against the Gaelic and Pictish invasions in his new lands. This was right after the Roman Empire's collapse, so he was not in a powerful position in the new Roman-free Britain. The leaders of the Anglo-Saxon mercenaries were Hengest and Horsa and, as a reward for their help against the Gaels and the Picts, they were given control of Kent, a small piece of land in Southern Britain. Seeing that Britain was in a weak spot with their King, the Anglo-Saxons invaded England and quickly conquered it for their people. In the centuries that followed, more and more Anglo-Saxons came to England, turning Britain into separate Kingdoms but a powerful land. Factions[] The Angles have much in common with the Saxons. There are two Angle kingdoms: East Engle and Mierce. Angle troops and lords can also be found in the Kingdom of Northhymbre, representing the Angles that submitted to the rule of the Viking invaders. Banner Name Color Ruler Claimant Capital Kingdom of East Engle #303da8 Cyning Eadmund Aethelberhting - Dunwic Kingdom of Mierce #96adff Cyning Brugred Beorhtwulfing - Tomtun Troops[] Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Anno Domini 1257 | Anno Domini 1257 is a total conversion mod for Mount&Blade: Warband set in 13th century Europe, the Middle East and North Africa during the Crusades and Mongol Invasions.[1] The game starts in March 1257 AD, and is historically accurate to that point, including all lords. From there, the player shapes the world with his/her actions, with the ability to let the Crusaders or Mongols succeed at invading all of Asia and Europe. The player may also begin their own faction, as in Native Warband, and fight on either side. Contents 1 Features 2 Gameplay 2.1 Alliances 2.2 Recognition 2.3 War 2.4 Starting a Kingdom 3 Factions 4 External links 5 Gallery Features[] Huge map consisting of all of Europe and parts of the Middle East and North Africa, featuring 42 factions. Hundreds of new historical, region based troops. More than a thousand new items, armors, weapons, all historically accurate for XIII century. Buildable castles with ability to improve its fortifications to three levels. Manor system with the ability to build custom settlements (buildings that you build appear in the scene!). Realistic engaging combat system with taunts, formations, improved horse archer skirmishing scripts and other features. Custom battle scenes, realistically depicting each region of Europe from barren desserts, palm filled oasis, european swamps, open steppe battlefields, mediterranean plains, snowy gorges, frozen lakes, thick german forests. Weather system, including desert storms, blizzards, rain storms. Play as one of your soldiers after your death, with the auxiliary player feature (can be turned off in the mod options in the Camp menu). Crusading system: Join a crusade or start one yourself! Join a crusader order as sergeant or a knight! New optional lance recruitment system, aiming to emulate medieval feudal recruitment system. New Companion system improved and remade with an easy interface for recruiting. New improved Tournament system with 1vs1 jousting tournaments and team based tournaments, which offer more gold than vanilla warband. Sea battles and sea travel. Speed while travelling in sea vary based on the weather. Custom region based scenes for castles, towns and villages. And many unique historically based reconstructions of real places! Diplomacy Mod has been integrated. Freelancer Mod has been integrated. Join a king's or lord's army as a soldier for weekly wages. Be loyal and earn promotions and new equipment based on your rank. Many other minor and major features! Gameplay[] Anno Domini 1257 gameplay differs significantly from Native due to its expansive map, integration of Diplomacy, the impact of religions, and an alliance system. Most notably, the player can seek recognition from the Pope, which will result in every other Catholic nation recognizing the player. Below are the major gameplay changes from Native. Alliances[] The player cannot attack certain factions without losing relations with others. Below are a list of alliances in the game, all of which are reciprocal: The Papal States: taking a lord from the Papal States prisoner (synonymous with attacking for the purposes of this section) results in a loss of relation and thus the start of war with almost every Catholic nation in the game if relation with that faction goes below 0. This means that the player will immediately be at war with roughly 20 factions. Exceptions are the Republic of Venice, Republic of Genoa, Republic of Pisa, and Ghibellines. It does however include the Latin Empire. Holy Roman Empire: attacking the Holy Roman Empire results in war with the Teutonic Order, Republic of Genoa, Ghibellines, and Kingdom of Bohemia. Kingdom of Lithuania: attacking the Kingdom of Lithuania results in war with the Curonians, Jotvingians, Prussians, and Samagotians. Other Catholic nations: attacking any Catholic nation results in the loss of relation with the Papal States, which can precipitate into war with every other Catholic nation. Likewise, the previous exceptions do not apply in this case. As a result of this alliance system, it is advisable for the player to curry favor with the Pope by sending gifts via Diplomacy's options or helping their lords in battle. This will allow the player to take enemy lords prisoner without causing relation with the Papal States to drop below 0. Alternatively, the player can join any Catholic nation not included in the previous exceptions (or the Latin Empire) as a vassal temporarily, which will immediately raise relation with The Papal States to 100, allowing significant relation to burn through in the event of war with another Catholic nation. Eastern Orthodox Christians hold no love for the Papal States and will not care if it is attacked. Another potential remedy is to begin a faction far from the Papal States and seek recognition (covered in the next section) with high right to rule and, after securing it, immediately destroying the Papal States without taking prisoners.[2] This ensures the alliance system cannot come into play. Recognition[] The player can still seek recognition as the rightful ruler of their faction as in Native, but the recognition system appears to either be bugged or intentionally difficult to parse, and the player will only receive it if they are too far to engage in diplomatic relations with another faction. As a result, if the player aims to start a Catholic nation, it is inadvisable to begin it in Italy or close to it, as they will have proximity to the Pope and he will not crown them. Native requirements do not apply, and the only determiner is high right to rule. However, upon recognition by the Papal States, almost every nation immediately recognizes the player, even if the player holds fiefs that once belonged to them. Factions that must still be individually written to include: Kingdom of Lithuania Golden Horde Novgorod Republic Kingdom of Halych-Volhynia Emirate of Granada Roman Empire of Nicaea Mamluk Sultanate Latin Empire Ilkhanate Kingdom of Serbia Kingdom of Bulgaria Marinid Dynasty Curonians Jotvingians Prussians Samagotians After receiving recognition, the player can enter into trade agreements, defensive pacts, and alliances with other kingdoms. Defensive pacts, however, do not function properly, and although the pact will be signed and border events shall cease for 60 days, the NPC kingdom will not declare war on any faction that declares war on the player. Alliances result in both kingdoms declaring war on every kingdom the other is at war with and last for 90 days. War[] War functions the same as it does in Native with a greater emphasis on differing religions. Factions with different religions have a higher chance to declare war on each other than neighboring factions of the same religion, and may even declare war without provocation due to religious differences. At the beginning of the game, certain rulers dislike each other personally. If these two factions enter into a war, they will almost certainly not make peace until one faction is destroyed. The factions where rulers dislike each other personally include: Teutonic Order and Kingdom of Lithuania Kingdom of Denmark and Golden Horde Golden Horde and Ilkhanate Kingdom of England and Kingdom of France (dislike not strong enough to make gameplay impact) Gaelic Kingdoms and Kingdom of England Roman Empire of Nicaea and Latin Empire (which are already at war) Crusader States and Mamluk Sultanate Due to the size of the map, defeating more than one faction almost immediately ensures that the player or their faction is the strongest faction in Europe. This will cause alarm in neighboring nations, who may declare war to curb their power if the player is already at war. This can quickly become obnoxious, thus it is advisable to raise relations with factions that the player does not intend to destroy in the near future and sign a trade agreement with them so that they cannot attacking the player. Starting a Kingdom[] Founding a kingdom in 1257 is similar to Native, however, due to the size of the map, the location where players begin their kingdom plays an important role to the progression of their campaign. Beginning in England, for example, and focusing on conquering it in its entirety provides a natural defenses by sea against invasion. However, it once it's conquered, the player is limited to expanding into France by necessity, as the closest faction otherwise is the Kingdom of Norway, which takes several days to sail to at default speed and any fiefs conquered can quickly become indefensible. As previously mentioned, if starting a Catholic faction, founding it near Italy is not recommended. If founding a faction with a different religion, where the player begins matters less, as recognition must be sought the same as in Native (albeit with the aforementioned limitations). However, changing the faction's religion to anything other than Roman Catholicism will make all 30 Catholic nations suspicious of the player due to religious differences. Factions[] These are all of the 42 in game factions (as of version 1.03) Crown of Aragon Crusader States Curonians Emirate of Granada Gaelic Kingdoms Ghibellines Golden Horde Guelphs Hafsid Dynasty Holy Roman Empire Il-khanate Jotvingians Kingdom of Bohemia Kingdom of Bulgaria Kingdom of Castille Kingdom of Denmark Kingdom of England Kingdom of France Kingdom of Halych-Volhynia Kingdom of Hungary Kingdom of Lithuania Kingdom of Navarra Kingdom of Norway Kingdom of Portugal Kingdom of Scotland Kingdom of Serbia Kingdom of Sicily Kingdom of Sweden Latin Empire Mamluk Sultanate Marinid Dynasty Novgorod Republic Polish Principalities Prussians Republic of Genoa Republic of Pisa Republic of Venice Roman Empire of Nicaea Samagotians Teutonic Order (Livonia and Prussia) The Papal States Welsh External links[] Official Forum Download Gallery[] Some screenshots of the map: Some screenshots of the game: Teutonic Campaign pic after a victory against Rus ↑ The mod takes place, as the name implies, in 1257 AD, which is shortly after the Mongols began withdrawing from Europe. As a result, they no longer occupy the Kingdom of Hungary, but the Kingdom of Hungary is still at war with the Golden Horde at the beginning of the game. ↑ If the player wishes to cheat, a save editor can be used to set the Papal States' relation with other Catholic nations to 0 and reciprocate it. This will prevent relation from dropping with the Papal States or other Catholic nations if either is attacked. |
Aquitanian Skirmisher | Aquitanian Skirmisher Troop Information Culture Mercenary (Christian) Wages 57 Acquired from... Mead Halls Upgrades to... N/A Upgrade Cost N/A Aquitanian Skirmishers are Viking Conquest mercenary troops found in mead halls. Aquitanian Skirmishers are horse skirmisher units. Aquitanian Skirmisher - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head No Body Light Hand No Foot Yes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 6 Power Strike 4 Power Throw 6 Power Draw 6 Weapon Maintenance 0 Weapon Master 5 Athletics 6 Riding 8 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 6 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 150 Polearms 150 Archery 50 Crossbows 30 Throwing 240 Slings 150 Weapons Melee Axe? Ranged Javelin? Shield No Mount Yes Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard |
Archer | This article is a disambiguation page for Archer The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Archer may refer to: Khergit Horse Archer (multiplayer) Khergit Veteran Horse Archer Nord Archer (multiplayer) Nord Veteran Archer Vaegir Archer (multiplayer) Sarranid Archer (multiplayer) Sarranid Master Archer Mounted Archer Briton Archer (Saethydd) Norse Warrior Archer (Heimthegi) Finn Archer Aserai Light Archer Aserai Archer Aserai Master Archer Archer (Multiplayer) Khuzait Archer Khuzait Horse Archer Khuzait Heavy Horse Archer Mounted Archer (Multiplayer) Sturgian Archer Imperial Archer Imperial Trained Archer Imperial Veteran Archer Archer Militia (Multiplayer) |
Ard Breacain | Ard Breacain Settlement Information Type Castle Kingdom Kingdom of Mide Villages Bal Breacain Ard Breacain is a castle in the Kingdom of Mide. It has the village Bal Breacain. Wikipedia has an article on this subject at:Ardbraccan Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South |
Ard Eachadha | Ard Eachadha Settlement Information Type Castle Kingdom Kingdom of Mide Villages Bal Eachadha Ard Eachadha is a castle in the Kingdom of Mide. It has the village Bal Eachadha. Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South |
Ard Ruire Aed mac Niall | Ard Ruire Aed mac Niall Official Information Kingdom Ui Neill of Aileach Monarch Ard Ruire Aed mac Niall Title Monarch Religion Christian Personal Details Gender Male Ard Ruire Aed mac Niall is the monarch of the Ui Neill of Aileach. He starts as the lord of Aileach. Wikipedia has an article on this subject at:Áed Findliath Ui Neill of Aileach Monarch: Claimant: Ard Ruire Aed mac Niall Ard Tiarna Dungal Vassals: Mael Domnall mac Aeda Mael Dabaill Mael Dub mac Aeda Ruire Congalach mac Finnachta Tiarna Cummascach mac Muiredaig Mael Padraig mac Curarada Tiarna Laidhgnen mac Donnagain Ladies: Condadil Fedelm Flannesda Mor Uaisle |
Ard Tiarna Dungal | Ard Tiarna Dungal Official Information Kingdom Ui Neill of Aileach Monarch Ard Ruire Aed mac Niall Title Claimant Religion Christian Personal Details Gender Male Ard Tiarna Dungal is the claimant to the throne of the Ui Neill of Aileach. Ui Neill of Aileach Monarch: Claimant: Ard Ruire Aed mac Niall Ard Tiarna Dungal Vassals: Mael Domnall mac Aeda Mael Dabaill Mael Dub mac Aeda Ruire Congalach mac Finnachta Tiarna Cummascach mac Muiredaig Mael Padraig mac Curarada Tiarna Laidhgnen mac Donnagain Ladies: Condadil Fedelm Flannesda Mor Uaisle |
Armor | A full suit of Plate Armor, an example of Calradian armor. Armor is any item worn to protect the wearer from damage. In Mount&Blade, armor is worn on four areas, the pieces combine to protect three regions: head, body, and legs. Shields are technically a type of armor, but are sold alongside weapons in the marketplace. Contents 1 Body Armor 2 Gloves 3 Helmets 4 Boots 5 Shields 6 Horse Armor 7 Arena and Training 8 Encumbrance 9 Armor Modifiers Body Armor[] Body armor carries the largest armor rating per piece, it is important for archers as they are vulnerable to all attacks while attempting to shoot. Some body armors also have leg armor to help mounted units. ▼ Show/Hide Body Armor ▼ Armor Requirement Body Armor Leg Armor Weight Base Value Modifiers Aketon - 22 6 11.0 297 Tattered, Ragged, Sturdy, Thick, Hardened Archer's Padded Vest - 23 12 6.0 260 Tattered, Ragged, Sturdy, Thick, Hardened Banded Armor STR 8 49 14 23.0 2710 Rusty, Battered, Crude, Thick, Reinforced, Lordly Blue Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Blue Gambeson - 21 5 5.0 270 Tattered, Ragged, Sturdy, Thick, Hardened Blue Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Brigandine - 46 12 19.0 1830 Rusty, Battered, Crude, Thick, Reinforced, Lordly Byrnie STR 7 39 6 17.0 795 Rusty, Battered, Crude, Thick, Reinforced, Lordly Cavalry Robe - 36 8 15.0 990 Rusty, Battered, Crude, Thick, Reinforced, Lordly Coat of Plates (black) STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Coat of Plates (red) STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Cuir Bouilli STR 8 50 15 24.0 3100 Rusty, Battered, Crude, Thick, Reinforced, Lordly Dress (a) - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Dress (b) - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Fur Coat - 13 6 6.0 117 Rusty, Battered, Crude, Thick, Reinforced, Lordly Gambeson - 20 5 5.0 260 Tattered, Ragged, Sturdy, Thick, Hardened Green Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Haubergeon STR 6 41 6 18.0 863 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail STR 7 50 16 22.0 3520 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail STR 7 50 16 22.0 3610 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail with Surcoat STR 7 49 17 22.0 3454 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail with Tabard STR 7 51 15 21.0 3654 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Armor - 24 - 2.0 38 Tattered, Ragged, Sturdy, Thick, Hardened Khergit Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Lamellar Vest STR 7 40 8 18.0 970 Tattered, Ragged, Sturdy, Thick, Hardened Lamellar Armor - 48 13 25.0 2410 Rusty, Battered, Crude, Thick, Reinforced, Lordly Lamellar Vest STR 7 40 8 18.0 970 Tattered, Ragged, Sturdy, Thick, Hardened Leather Apron - 12 7 3.0 61 Tattered, Ragged, Sturdy, Thick, Hardened Leather Armor - 18 - 7.0 65 Tattered, Ragged, Sturdy, Thick, Hardened Leather Jacket - 20 - 3.0 50 Tattered, Ragged, Sturdy, Thick, Hardened Leather Jerkin - 23 6 6.0 321 Tattered, Ragged, Sturdy, Thick, Hardened Leather Vest - 15 7 4.0 146 Tattered, Ragged, Sturdy, Thick, Hardened Light Leather - 26 7 5.0 352 Rusty, Battered, Crude, Thick, Reinforced, Lordly Linen Tunic - 6 1 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Mail Hauberk STR 7 40 12 19.0 1320 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail Shirt STR 7 37 12 19.0 1040 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail with Surcoat STR 7 42 14 22.0 1544 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mamluke Mail STR 8 48 16 24.0 2900 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Armor - 24 - 2.0 25 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Robe - 32 10 15.0 610 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Vest - 23 9 7.0 390 Tattered, Ragged, Sturdy, Thick, Hardened Padded Cloth - 22 6 11.0 297 Tattered, Ragged, Sturdy, Thick, Hardened Padded Leather - 27 10 12.0 454 Tattered, Ragged, Sturdy, Thick, Hardened Peasant Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Pelt Coat - 9 1 2.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Plate Armor STR 9 55 17 27.0 6553 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Ragged Outfit - 23 9 7.0 390 Tattered, Ragged, Sturdy, Thick, Hardened Rawhide Coat - 10 - 5.0 12 Tattered, Ragged, Sturdy, Thick, Hardened Red Gambeson - 21 5 5.0 275 Tattered, Ragged, Sturdy, Thick, Hardened Red Shirt - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Red Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Robe - 8 6 1.5 31 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Guard Armor - 38 8 19.0 1200 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Leather Armor - 32 12 9.0 650 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Mail Shirt STR 7 40 14 19.0 1400 Rusty, Battered, Crude, Thick, Reinforced, Lordly Scale Armor STR 8 52 13 25.0 2558 Rusty, Battered, Crude, Thick, Reinforced, Lordly Shirt - 5 - 1.0 3 Tattered, Ragged, Sturdy, Thick, Hardened Skirmisher Armor - 15 9 3.0 74 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Armor - 16 8 5.0 195 Tattered, Ragged, Sturdy, Thick, Hardened Studded Leather Coat STR 7 36 10 14.0 690 Rusty, Battered, Crude, Thick, Reinforced, Lordly Surcoat over Mail STR 7 43 14 22.0 1720 Rusty, Battered, Crude, Thick, Reinforced, Lordly Tabard - 14 6 3.0 107 Tattered, Ragged, Sturdy, Thick, Hardened Tribal Warrior Outfit - 30 10 14.0 520 Tattered, Ragged, Sturdy, Thick, Hardened Tunic with Green Cape - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Tunic with vest - 11 6 2.0 47 Tattered, Ragged, Sturdy, Thick, Hardened Vaegir Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Dress - 8 2 1.75 10 Tattered, Ragged, Sturdy, Thick, Hardened Worn Robe - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Worn Robe - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Body Armor ▲ Gloves[] Gloves offer a small bonus to body armor. ▼ Show/Hide Gloves ▼ Gloves Body Armor Weight Base Value Modifiers Gauntlets 7 1.0 1040 Rusty, Battered, Crude, Thick, Reinforced, Lordly Lamellar Gauntlets 6 0.75 910 Rusty, Battered, Crude, Thick, Reinforced, Lordly Leather Gloves 2 0.25 90 Tattered, Ragged, Sturdy, Thick, Hardened Mail Mittens 4 0.5 350 Rusty, Battered, Crude, Thick, Reinforced, Lordly Scale Gauntlets 5 0.75 710 Rusty, Battered, Crude, Thick, Reinforced, Lordly ▲ Show/Hide Gloves ▲ Helmets[] Helmets are important for infantry to protect from overhead attacks that almost exclusively hit the target's head. With a good helm, lighter body armor can be worn granted a shield is used. ▼ Show/Hide Helmets ▼ Helmet Requirement Head Armor Weight Base Value Modifiers Arming Cap - 7 1.0 5 Tattered, Ragged, Sturdy, Thick, Hardened Bascinet STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Bascinet with Aventail STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Bascinet with Nose Guard STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Barbette - 6 0.5 70 Tattered, Ragged, Sturdy, Thick, Hardened Black Hood - 18 2.0 193 Tattered, Ragged, Sturdy, Thick, Hardened Cap with Fur STR 7 15 1.0 50 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Desert Turban STR 7 14 1.5 38 Tattered, Ragged, Sturdy, Thick, Hardened Felt Hat - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened Felt Hat - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened Flat Topped Helmet STR 7 33 1.75 203 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Footman's Helmet - 24 1.5 95 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Full Helm STR 10 51 2.5 811 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Fur Hat - 8 0.5 4 Tattered, Ragged, Sturdy, Thick, Hardened Great Helmet STR 10 53 2.75 980 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Guard Helmet STR 9 47 2.5 555 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Headcloth - 4 0.5 1 Tattered, Ragged, Sturdy, Thick, Hardened Helmet with Cap STR 7 28 1.25 147 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Helmet with Lamellar Guard STR 7 38 2.0 360 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Helmet with Neckguard STR 7 32 1.5 190 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Hood (a) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (b) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (c) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (d) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Horseman Helmet STR 7 25 2.75 180 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Kettle Hat STR 7 35 1.75 240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Cavalry Helmet - 36 2.0 333 Tattered, Ragged, Sturdy, Thick, Hardened Khergit Guard Helmet - 40 2.0 433 Tattered, Ragged, Sturdy, Thick, Hardened Khergit War Helmet - 31 2.0 200 Tattered, Ragged, Sturdy, Thick, Hardened Lady's Hood - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Leather Cap - 18 1.0 8 Tattered, Ragged, Sturdy, Thick, Hardened Leather Warrior Cap - 18 1.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Mail Coif STR 7 22 1.25 71 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nasal Helmet STR 7 26 1.25 121 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Cap - 13 0.75 6 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Cap - 10 0.75 6 Tattered, Ragged, Sturdy, Thick, Hardened Nordic Fighter Helmet STR 7 34 2.0 240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Footman Helmet STR 7 30 1.75 150 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Helmet STR 7 40 2.0 340 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Huscarl's Helmet STR 7 40 2.0 390 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Leather Helmet STR 7 14 1.25 40 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Leather Helmet (veteran) STR 7 20 1.5 70 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Warlord Helmet STR 7 48 2.25 880 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Padded Coif - 11 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Felt Hat STR 7 5 2.0 16 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Keffiyeh Helmet STR 7 35 2.5 290 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Mail Coif STR 7 41 3.0 430 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Veiled Helmet STR 7 47 3.5 810 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Warrior Cap STR 7 19 2.0 90 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Segmented Helmet STR 7 31 1.25 174 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Skullcap - 20 1.0 60 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Spiked Cap STR 7 32 2.0 230 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Spiked Helmet STR 7 38 2.0 278 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Steppe Cap - 14 1.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather a) - 15 1.0 24 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather b) - 16 1.0 36 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather c) - 16 1.0 51 Tattered, Ragged, Sturdy, Thick, Hardened Straw Hat - 2 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Turban STR 7 11 1.0 28 Tattered, Ragged, Sturdy, Thick, Hardened Vaegir Helmet STR 7 21 2.0 110 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir Nobleman Helmet STR 7 45 2.75 710 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir War Helmet STR 7 47 3.0 820 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir War Mask STR 7 52 3.5 950 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Wimple - 4 0.5 10 Tattered, Ragged, Sturdy, Thick, Hardened Wimple with Veil - 4 0.5 10 Tattered, Ragged, Sturdy, Thick, Hardened Winged Great Helmet STR 10 55 2.75 1,240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Cap - 6 1.0 2 Tattered, Ragged, Sturdy, Thick, Hardened Woolen Hood - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Helmets ▲ Boots[] Boots provide leg armor, which is important for horsemen as the majority of non-missile attacks will hit the horse or legs. ▼ Show/Hide Boots ▼ Boots Requirement Leg Armor Weight Base Value Modifiers Ankle Boots - 12 1.0 75 Tattered, Ragged, Sturdy, Thick, Hardened Blue Hose - 5 1.0 11 Tattered, Ragged, Sturdy, Thick, Hardened Hide Boots - 10 1.0 34 Tattered, Ragged, Sturdy, Thick, Hardened Hunter Boots - 9 1.25 19 Tattered, Ragged, Sturdy, Thick, Hardened Iron Greaves STR 9 33 3.5 1770 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Leather Boots - 18 1.0 120 Tattered, Ragged, Sturdy, Thick, Hardened Leather Boots - 16 1.25 174 Tattered, Ragged, Sturdy, Thick, Hardened Light Leather Boots - 15 1.0 91 Tattered, Ragged, Sturdy, Thick, Hardened Mail Boots STR 8 31 3.0 1250 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail Chausses - 24 3.0 530 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Boots - 14 1.25 90 Tattered, Ragged, Sturdy, Thick, Hardened Plate Boots STR 9 33 3.5 1770 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Plated Boots - 20 3.0 280 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Leather Boots - 16 2.0 120 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Mail Boots - 30 3.0 920 Rusty, Battered, Crude, Thick, Reinforced, Lordly Splinted Greaves STR 7 28 2.75 853 Rusty, Battered, Crude, Thick, Reinforced, Lordly Splinted Leather Greaves - 21 2.0 310 Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Hose - 4 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Wrapping Boots - 3 1.0 3 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Boots ▲ Shields[] Shields provide only damage reduction while blocking. When held in the hand or worn on the back, however, they can passively prevent a missile from inflicting damage if it hits the shield. ▼ Show/Hide Shields ▼ Shield Durability Weight Resistance Size Speed Base Value Other Wooden Shield 360 2.0 1 100 100 42 - Hide Covered Round Shield 260 2.0 3 79 100 40 - Leather Covered Round Shield 310 2.5 8 79 96 80 - Nordic Shield 440 2.0 1 100 100 95 - Old Round Shield 195 2.5 4 100 93 26 - Plain Round Shield 260 3.0 8 100 90 65 - Round Shield 310 3.5 12 100 87 105 - Heavy Round Shield 350 4.0 15 100 84 210 - Huscarl's Round Shield 410 4.5 19 100 81 430 - Plain Cavalry Shield 160 2.0 8 79 105 96 - Round Cavalry Shield 200 2.5 14 79 103 195 - Elite Cavalry Shield 250 3.0 22 79 100 370 - Old Heater Shield 160 2.0 6 72x105 96 36 - Plain Heater Shield 210 2.5 11 72x105 93 74 - Heater Shield 260 3.0 14 72x105 90 160 - Heavy Heater Shield 305 3.5 19 72x105 87 332 - Horseman's Heater Shield 160 2.0 16 59x79 103 229 - Knightly Heater Shield 220 2.5 23 59x79 100 390 - Heater Shield 410 3.5 2 100 80 227 - Fur Covered Shield 600 3.5 1 162 76 227 - Old Kite Shield 165 2.0 5 72x105 96 33 - Plain Kite Shield 215 2.5 10 72x105 93 70 - Kite Shield 265 3.0 13 72x105 90 156 - Heavy Kite Shield 310 3.5 18 72x105 87 320 - Horseman's Kite Shield 165 2.0 14 59x79 103 205 - Knightly Kite Shield 225 2.5 23 59x79 100 360 - Old Board Shield 280 3.5 4 85x143 89 60 Cannot be used on horseback Plain Board Shield 360 4.0 8 85x143 85 114 Cannot be used on horseback Board Shield 430 4.5 10 85x143 81 210 Cannot be used on horseback Heavy Board Shield 550 5.0 14 85x143 78 370 Cannot be used on horseback Plate Covered Round Shield 330 4.0 16 79 90 140 - Steel Shield 700 4.0 16 79 61 697 - ▲ Show/Hide Shields ▲ Horse Armor[] Horse armor is not sold separately from a horse. More heavily-armored horses are able to withstand a lot more damage. However, the trade off for more armor is less speed. For example, Coursers, the fastest horses available, are much less armored than Chargers, which move much more slowly. When taking damage, the Courser takes a lot more damage than the Charger, and consequently, Courser riders are more frequently unhorsed than Charger riders. Arena and Training[] Arena and Training equipment is special sets of armor that are only used during Tournaments and while training. Encumbrance[] The more a piece of armor weighs, the higher the player's encumbrance becomes, which in turn decreases movement speed for the party on the overland map and for the player in battle - the Athletics skill counters this issue by increasing the player's speed in both cases. Nord Huscarls are renowned for their high Athletics. Armor Modifiers[] <a href=" class="image"><img alt="Armour" src=" decoding="async" loading="lazy" width="400" height="120" class="thumbimage" data-image-name="Armour.png" data-image-key="Armour.png" data-relevant="1" data-src=" /></a> Demonstration of how modifiers have a huge effect on the same item. Each piece of armor has several possible modifiers. Not all modifiers are available for every item as they only apply for appropriate materials (you couldn't have a cracked shirt, for example). Modifiers either increase or decrease the item's stats. They also drastically change the value of the item, despite only making a maximum difference of 10 between the worst and best modified feature. Items obtained through the cheat menu cannot have modifiers. Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the "bent weapon" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment |
Art Muirchol | Art Muirchol Settlement Information Type Castle Kingdom Kingdom of Alban Villages Bal Muirchol Port No Art Muirchol is a castle of the Kingdom of Alban. Location[] Its village is Bal Muirchol. Siege[] Wikipedia has an article on this subject at:Ardnamurchan Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West |
Arwa the Pearled One | Arwa the Pearled One Portrait Full Body Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim(late husband's nephew) Title Claimant Personal Details Gender Female Arwa The Pearled One is the claimant to the throne of the Sarranid Sultanate. She says that she was purchased as a slave by the former Sultan, Ayzar, who was impressed by her intelligence and loved her like a daughter, eventually permitting her to manage his realm. Upon his death, she was made ruler to prevent civil war, with the requirement she marry the general Emir Baybak - Arwa was recognized as the "Mother of the Realm" while Baybak as "Commander of the Armies". After Baybak was slain in a battle against the Khergit, his nephew Hakim drove her out of the palace at sword point and proclaimed himself Sultan. She now seeks an army with which to overthrow her husband's nephew and retake the throne. Hakim, however, defends his actions, saying her power was completely derived from her ability to manipulate men like Ayzar and Baybak with her wit and beauty. He argues that a woman alone could not rule the throne and claims he prevented tyranny and civil war by forcing himself into power. Hakim served her loyally while her royal husband was alive - now he expects her to return the favor. According to a rumor, Emir Uqais and Sultan Baybak are brothers but the former was exiled by the latter. Uqais returned from exile during the reign of Sultan Hakim, later becoming Emir. Stats and Equipment[] Arwa the Pearled One - Default Stats and Equipment Attributes Stat Points Level 38 Strength 20 Agility 20 Intelligence 20 Charisma 20 Health 67 Armor Head ? Body Sarranid Mail Shirt Hand ? Foot Plated Boots Skills Skill Points Ironflesh 6 Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Sarranid Cavalry Sword Ranged ? Shield Elite Cavalry Shield Mount Sarranid Horse Trivia[] Arwa (أروى) means "beautiful" in Arabic. Arwa's name could be a reference to Arwa al-Sulayhi, an early medieval queen of Yemen also of common descent and known for her beauty and cunning. However, she could also be a reference to Shajar al-Durr, a real female monarch who had a similar origin story. Arwa shares her banner with Emir Uqais, the initial lord of Durquba. Both come up as distinct in the banner selection screen but this is simply a coding issue. Their banner is a desert or steppe eagle, a prominent Sarranid symbol also used as the emblem for the faction. This is in stark contrast to Hakim's banner, which is the only one of all the lords not to bear a heraldic animal. The eagle could be the sigil of Sultan Ayzar, Hakim's predecessor, and since Hakim is only connected to him through Baybak (who in turn is connected to the sultan through Arwa), it would make sense for the banner to be different from the Sultan's. Hakim's claim thus hinges on Baybak, who was never officially Sultan, while Arwa's traces back to the old dynasty, granting her an extra bit of legitimacy. The shared banner can lead players to believe that Uqais and Arwa may be indirectly related. Since Arwa gained her status as a noble from her marriage to Emir Baybak, it could be the origin of the eagle banner. What is more likely, though, is that the banner comes from the time of the old Sultanate - under Ayzar, the eagle was the primary symbol of the Sarranids. And since the banner is completely identical to Arwa's, it could even come from Ayzar's dynasty itself - perhaps the lords of Durquba were a cadet branch or Uqais is a disinherited brother. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina |
Asaios | Asaios Asaios in Radagos' captivity Appears in (Travels in Calradia) Official Information Faction Southern Empire Monarch Empress RhagaeaEmperor Arenicos (formerly) Culture Calradic Empire Clan Unknown Character Background Home Amycon Background Scribe Gender Male Age 22 Parents ValicosUnnamed Kannic mother Asaios is a scribe of the Southern Empire. His first and so far only appearance is in the Bannerlord Digital Companion, where he stars as the author and narrator of the "Travels in Calradia" segment. Contents 1 Biography 1.1 Early Life 1.2 Contacting the Bureau of Barbarian Affairs 1.3 Travels in Calradia and Beyond 1.4 Aftermath 1.5 Future Plans 2 Trivia Biography[] Early Life[] Asaios was born in the village of Amycon to the wealthy sailor-turned-landowner Valicos and an unnamed mother of Kannic descent. He has an older brother - also Valicos - who, as per their father's decision, is to inherit the family farm. Asaios' part of the inheritance came in the form of education, which eventually allowed him to find work as a scribe in Vostrum, drawing up legal petitions for illiterate farmers and workers. By the age of 22 he had already been working in this position for two years. Contacting the Bureau of Barbarian Affairs[] On his 21st year of life, at the recommendation of a fellow scribe, he wrote an informant's report for the Bureau of Barbarian Affairs, describing farmers' opinions on Garios, an imperial general who demanded that state land be distributed to his veteran soldiers. This report proved to be well written enough that Asaios was invited to a meeting with Istiana, an official of the Bureau, who appreciated his honesty and offered him more potential work in the future. However, just a couple of months after the meeting the Emperor Arenicos was assassinated and the Calradic Empire fragmented, with potential new assignments becoming unlikely. A year later, Istiana contacted Asaios again, explaining the long silence and offering him a new job: to travel across Calradia and its neighbouring regions, to contact local informants and file their reports. For each report, Istiana promised 100 Denars, which was significantly more than what Asaios was making as a town scribe. Despite being somewhat hesitant, Asaios agreed. Travels in Calradia and Beyond[] Aserai His first destination was Husn Fulq, a town in Aserai lands. As it turned out, some Aserai lords, still clinging to old grievances, had raided a couple of Imperial villages just some time prior to the beginning of Asaios' journey, so now the Southern Empire was seeking revenge, besieging Husn Fulq. When Asaios had reached the siege camp, he bribed an Imperial picket - Atys - for a place to sleep. Two days after Asaios' arrival, the siege camp was attacked by an Aserai relieving army, and when the town gates were open, he sneaked into the town. A few hours later he came into contact with Istiana's informant, a local coal-burner named Yatheb, who gave him the required information and directed him towards his next destination: Hubyar. On the way to Hubyar, just south of the village of Mussum, the caravan Asaios was traveling with encountered a Beni Zilal war-party. The Beni Zilal were currently at war with the Aserai, and this meant that they would not let the caravan pass. Attempting to escape the Beni Zilal, the caravan wandered into a sandstorm, but even that did not deter the pursuers. Salvation came in the shape of Emir Tais al-Qildi's warband, which was on its way from Husn Fulq. With the Beni Zilal retreating, the caravan resumed its journey to Hubyar, now with Emir Tais' protection. In Hubyar, Asaios visited the home of his second contact, a local merchant and patron of the arts named Sathan ibn Nasu. To Asaios' disappointment, the merchant was no longer as hospitable as he was reputed to be, after having been punished by the local authorities for his debaucherous lifestyle and questionable company. Instead, Asaios was given the report by a servant, and sent on his way. After sending the report to Istiana and receiving the reply some time later, he began his journey towards Quyaz. Traveling to Quyaz, Asaios remembered that his mother was originally from those lands, and enjoyed seeing her ancestral home for himself. In Quyaz he visited his third contact, the famous local physician Las al-Kani, who was a hard-working and compassionate man, but a terrible host. Despite the somewhat cold welcome, Asaios enjoyed spending time in the doctor's library. After compiling his meager report - due to a lack of information provided by the doctor - Asaios was instructed to next travel to Pravend. Vlandia Traveling the Vlandian countryside and experiencing the local peasants' hospitality, Asaios had almost reached Pravend, when he got ambushed by a group of forest bandits, who robbed him of his last fifty Denars, but allowed him to continue his journey. On the outskirts of the town, he soon found Gosard, the local hunter that he was supposed to meet, and after learning of Asaios' encounter with the bandits, Gosard went out into the forest and soon returned with the money that was previously taken. Pravend itself did not much impress Asaios, who remarked that the once legendary Imperial town had been reduced to a fortified slum. After completing the assignment and receiving two hundred Denars, Asaios bought a set of hunter's skins from Gosard, so as to appear a less tempting target to robbers, and continued his journey north. Arriving to Rovalt at around the summer solstice, Asaios met the next contact: Viddunthar, a Nord prospector. The two had shared several evenings chatting and playing tabletop games. Viddunthar also gave Asaios another four hundred Denars from Istiana. This was something of a problem, as it meant that Asaios had to carry more money on his person, and was more likely to be attacked by unsavory characters. Luckily, he had found an individual who could arrange monetary transfers, and left most of the sum with them, to be transferred to Vostrum. While still in Rovalt, Asaios befriended a few fellow tavern patrons, and together the had set out for Dunglanys. Battania On the second night of their journey they spotted the watchfires of the Vlandian army, which was campaigning against the Sturgians. The next morning they watched the Vlandians and Sturgians battling, but at the suggestion of one of the companions - the bard Fiogrin - they did not stay to see who would win. According to Fiogrin all battles are the same, and only the begging is worth watching, everything else can be improvised. As they trekked across the Uchalion plateau, Fiogrin would tell stories of the different landmarks they'd come across. One such landmark was an ancient yew grove, the center of which was sacred to the Battanians' ancestral religion. Reaching Dunglanys, Asaios remarked on the impressiveness of the Battanian fortifications, and on how many of them were apparently directed at each other, rather than the outside of town. He also decided to spend a few days there, resting from his journey and indulging in Battanian hospitality. Joining a group of peasants, Asaios traveled to Seonon, where he met Taseil, a local noblewoman fallen on hard times after her family went against High King Caladog. After a brief stay with her, he filed her report and made his way to Epicrotea. Briefly in the Northern Empire, and Sturgia Here he contacted Salion, a former legionary, and his constant companion Skioren, a former member of the Skolderbroda. The two could not remain in the service of their respective organizations and maintain their friendship at the same time, so they chose to work as mercenaries. After completing his business with them, Asaios made his way to Stugian lands. The town of Omor, Asaios remaked, was similar to an imperial town, with impressive fortifications, and the main difference between the locals and the imperials being the presence of fur hats. He observed how the Sturgians, contrarily to what they're imagined in the Empire, actually love trade more than warfare. Accordingly, his contact in Omor was a merchant named Zorgan, whose political opinions and prejudices reminded Asaios of his father. Some time later, per Istiana's instructions, Asaios traveled to Sibir. The roads, he remarked, were cleared of bandits, and the peasants were foraging the local forests before the harvest could begin. It was here that he got acquainted with the Vakken, as his contact in Sibir - Arto - was half-Vakken himself. Khuzait After leaving Sibir, Asaios traveled to Khuzait lands, to Baltakhand. He remarked how the people of Baltakhand were less nomadic than the rest of the Khuzaits, but nonetheless still maintained an image of being ready to pack up and take to the saddle at a moment's notice. Asaios' contact here was Agandios, a former imperial cataphract who had previously failed an assignment and fled the Empire on fear of persecution. The man was hospitable, treating Asaios with expensive imperial wines. But at the same time, Asaios considered the man to be unbalanced, and felt uncomfortable in his company. The road across the Devseg plateau, towards Odokh, Asaios traveled with Istiana's agent Atun, a Karakhergit woman. Like all her people, Atun was an accomplished warrior and rider. The trip was pleasant, as Asaios enjoyed Atun's company. His only complaint was the food: he was not used to eating so much meat. Western Empire and the Siege of Vostrum After saying good bye to Atun's tribe at the gates of Odokh, Asaios joined an imperial caravan, headed toward Lycaron. He was overjoyed to reach another imperial town, despite it's rather inhospitable appearance, and indulged in cuisine that he was more used to. His contact in Lycaron was a local doctor named Tacteos, who had fallen on hard times after failing to save the life of a nobleman and having his reputation ruined by competitors. He was now forced to provide his services to peasants, who couldn't afford to pay as much as his skill deserved. Despite the joyful stay, Asaios couldn't help but notice that the town was preparing for war, as Rhagaea's forces have recovered from their defeat by the Aserai and were now ready to take the fight to Garios. Leaving Lycaron, Asaios, by his own admission, got careless, and walked right into a trap set up by some bandits. The bandits' leader, Radagos, offered that Asaios arrange for a ransom to be paid in exchange for freedom. After discussing matters of logistics, among other things, they had reached an agreement. The bandits had been holding Asaios for several days when they had to break camp and flee Archon Pharon's warband. They hid in a canyon, which got flooded soon afterwards, trapping them - and their prisoners - inside. Apparently the prospect of receiving five hundred Denars in ransom made the bandits treat Asaios better than other prisoners, providing him with blankets and hot food. Eventually, the water receded, they got out and received the ransom. Asaios was then blindfolded, strapped to a mule, and left hear Vostrum. The situation in Vostrum was hardly pleasant, as it was said that Khan Monchug declared war upon the Empire and was rapidly approaching the town with a big army. Most people fled, but Asaios was too tired, as he had barely made it there after being held captive. Having reclaimed his transfer from Rovalt, he promptly buried it in an olive orchard outside of town, for safekeeping. Vostrum never invested much in fortifications, and with the bulk of the Southern Imperial army fighting in the west, there was no one to protect the city but the garrison. When the Khuzaits came, all able-bodied people within the town were ordered to help in the defense on fear of death. This included Asaios, who clambered atop the town wall with a piece of rubble, planning to throw it at the attackers. However, by the time he got there, he realized that most of the defenders were now fleeing for their lives, and having thrown the piece of rubble, he joined them in their rush for the keep. But as he reached the citadel, he learned that the doors were closed and that no one was allowed inside anymore, so he ran through the town's alleys, and eventually hid in the cellar of a tavern. In the morning a tavern maid came down to the cellar and informed him and the others that were also hiding there that the siege was over, and that it was now safe to come out. The Khuzaits had taken the town, but decided to spare the populace, as it was more profitable in the long run. Aftermath[] As Asaios went out of town to gather supplies, on his way back he was detained by a Khuzait soldier, who recognized him as a man of letters. It turned out that during the siege someone had burned the town's archives, and now the Khuzaits needed someone to re-record everyone's holdings for taxation and other means. Asaios was put to work, and for days he'd write down the holdings - real or alleged - of the different farmers, merchants, and other individuals. Some of them even slipped him money, so that he would include them in the papers. By the end of it all, he found himself with seven hundred Denars, which was about as much money as he would make in six month of work under normal circumstances. With the money from his cache, he now had enough to buy himself a plot of land good enough to be considered a respectable groom. As he was returning to town with the money from his cache, he encountered a Khuzait rider on the road. It turned out to be Atun, who decided that sometimes even the honourable Karakhergits deserve to partake in the plunder from the Khanate's enemies, and joined Monchug's war against the Empire. After some catching up, Asaios rashly proposed to her, and while she did not accept, she did say that she would consider his offer. With that, they parted ways. Future Plans[] Despite admitting that his proposal to Atun was rash, he nonetheless entertained the idea, even going so far as to say that should she indeed consider his offer, even briefly, it would be the greatest honour done to him. Now Asaios is planning to return to Vostrum, draft his final report for Istiana, settle his tavern debt, and return to his home-village and eventually purchase the land he wanted. Trivia[] The original manuscript for the Journal was written by Steve Negus. Asaios is something of a foodie, with the journal recording his tasting and indulging in several local dishes and products. Asaios is based on the real life "Marco Polo" who traveled the silk road and encountered the Mongol tribes and other Asian Kingdoms. |
Asbjorn | Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Asbjorn Appears in Viking Conquest Official Information Religion Germanic Pagan Character Details Hire Cost Free Likes Bodo Dislikes Agathinos, Reginhard, raiding villages Noble No Asbjorn is one of the heroes in Viking Conquest. He is a Danish pagan. In the campaign mode, he can be recruited for free in the mead halls of Ribe after the Thing has been concluded before sailing to England with the fleet. If you choose to side with West Seaxe in the campaign mode, he will leave your party permanently if you don't have a high enough relationship with him. In the sandbox mode, he can be found in any random mead hall. Contents 1 Roles to play 2 Introduction 3 Starting equipment and Stats 4 Trivia Roles to play[] In the beginning of the game, he is the best doctor to start with due to high level in surgery, wound treatment and first aid, but in the mid-term, Brunhild could become his equal. But in the long term, Asbjorn could be outmatched by Agathinos due to his higher starting intelligence. His role in combat is very versatile, he can a be a decent warrior, skirmisher, archer or cavalry unit, depending on which skills the player invests skill points. But in the beginning, he is decent skirmisher and rider. Introduction[] "I think it's a good time to introduce myself officially, since it is likely that our paths are attached. I am Asbjorn from Odinsve, and I am a Loeknir, a simple doctor who wasted some time in Frankia until I returned to Danmark some months ago." "On my way back to Odinsve, I landed in Ribe and ended up staying here for a few months, serving the local elites -- and not so elites. I guess my services earned me enough prestige to be summoned as althing in the Assembly held a few days ago." "The truth is, I was not interested in coming back to the Odinsve so soon, for I am still young and have the opportunity to travel to other places and learn more. The Norns must have noticed and tied together our fates. You need someone who dress the wounds of your warriors, and I need someone with your fortune, that shines above the rest of the men I've known." "I am glad. I am young, and my thirst for knowledge knows no limits. I hope our travels will help increase my experience." "It is very interesting how the Norns spin their yarn. Until a few days ago, before the Assembly, I thought I would return home to Odinsve, to end my days remedying wounds and sniffles. Then I met you, and I knew that all this would change." Starting equipment and Stats[] Asbjorn - Default Stats and Equipment Attributes Stat Points Level 5 Strength 14 Agility 12 Intelligence 14 Charisma 7 Health 61 Armor Head ? Body Monk Robe Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 1 Power Throw 5 Power Draw 2 Weapon Maintenance ? Weapon Master 2 Athletics 4 Riding 4 Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management 7 Wound Treatment 7 Surgery 7 First Aid 7 Engineer 1 Persuasion 7 Leadership 3 Trade 4 Proficiencies Weapon Type Points One Handed Weapons 91 Two Handed Weapons 72 Polearms 91 Archery 80 Crossbows 72 Throwing 82 Slings 91 Weapons Melee Staff Ranged Sling, Sling Rocks Shield ? Mount ? Trivia[] Functionally speaking, Asbjorn holds Jeremus's position in terms of his role as a healer and his similar distaste for Agathinos, who in turn holds Artimenner's position. Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig |
Aserai | Aserai Official Information Capital Sanala Ruler Sultan Unqid Claimant Aqir Ruling Clan Banu Hulyan Minor Factions GhilmanJawwalBeni Zilal Faction Location Aserai in yellow The Aserai Sultanate is a kingdom in Mount&Blade II: Bannerlord ruled by Sultan Unqid. It occupies the shores and the desert beyond the Perassic Sea to the south, below the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery 12 External Links 13 References Overview[] The Banu Asera, also known as Aserai, is a civilization that is comprised of numerous clans who all claim their descent from the legendary patriarch Asera. The clans have occupied the springs, oases, and coastline settlements of the Nahasa desert and its surrounding areas since ancient times. The Empire becoming weaker has presented an opportunity to the clans, who have formed a confederation in the interest of conquest. The Aserai pride themselves on flexibility and their armies are the closest thing to a generalized faction within Bannerlord, with a reasonably balanced mix of archers, infantry, and medium spear cavalry, although the focus is greatest on cavalry. With a strong merchant tradition, their caravans are 30% cheaper to build, with a 10% reduction to trade penalties. The Aserai are the ancestors of the Sarranid Sultanate from Mount&Blade: Warband. 173 years later, the Banu Sarran have supplanted the Banu Hulyan from within to rule the Sultanate. Ruler[] Sultan UnqidBanu Hulyan Vassals[] Emir AdramBanu Sarran Emir TaisBanu Qild Emir SuruqBanu Qaraz Emir IyalasBanu Arbas Emir TalasBanu Atij Emir AwdhanBanu Sarmal Emir HashanBanu Habbab Emir AqarBanu Ruwaid Official Description[] “ The Empire even at its heights preferred not to send its legions into the army-devouring wastes. Instead, it projected its power into the Nahasa by cultivating clients and allies among the clans, who competed in an endless dance of power. Those clans that could secure a hold on the oases won an imperial subsidy to protect passing caravans and grew rich. Those who could not were pushed into the desert, left to raise goats and camels and raid caravans until they could plot a comeback. Today, with the waning of the empire offering new opportunities and new risks, the Aserai have agreed to form a confederacy under a sultan chosen from richest of the clans, the Banu Hulyan. But everyone knows that the dance has only temporarily been stopped, and at the right moment it will begin again. ” Lore[] To the south of the imperial heartland lies the Nahasa, the Bronze Desert, ringed by mountains, hammered by the sun. A traveler coming over the passes from greener lands would first see fields of dunes broken by gravel plains and volcanic outcrops, shimmering under the heat haze. But there is water to be found underground, trapped in depressions or beneath the wadis where the occasional flash flood rumbles by. It is in these oases that people have settled. They are divided into dozens of clans and sub-clans, each with its elaborate genealogy, but are collectively known as the Banu Asera or the Aserai after the legendary patriarch Asera, whom they all claim as an ancestor. Tactics[] The Aserai usually depend on their archers and they try to swarm you with their infantry. Strengths[] Versatile troops: Infantry and lancers use throwing weapons, horse archers carry shields. Low tier troops possess polearms, making them more effective when fending against cavalry. Aserai Faris noble troops possess Jareeds, the most powerful throwing weapon in the game, making them deadly in sieges. Powerful archer units with top-tier weapons and arrows. Mamluke Regulars and their upgrades are very tanky, making them very useful in sieges. Weaknesses[] Situationally outmatched by more specialized units. Lack of reliable heavy infantry to hold the line - soldiers tend to have poor helmets. Mounted units require war horses to be made worthwhile - mounts are expensive in Aserai territory. Vast distances between castles make the Aserai struggle to recruit Faris, their noble troops. Economy[] Very High (only Quyaz and Husn Fulq feel the brunt of wars most of the time, making other Aserai Towns very prosporous and easily reaching 6k wealth in early game) 8 cities 9 castles 40 villages Main products: dates (only producer), grain, horses, salt. Summary[] Aserai recruits and tribesmen are more fragile than low tier infantry of other cultures, but once upgraded they become more flexible and solid all-rounders. Most Aserai units take full advantage of their loadout slots, carrying polearm, blade, shield and a throwing weapon. This allows them to pepper advancing enemy infantry with projectiles before engaging in close combat and to defend themselves against enemy cavalry at close range. Aserai forces are much weaker on defense, as their unreliable shields and outright terrible head protection of most troops makes defending against ranged attacks or enemy shock infantry very difficult. Aserai cavalry is well-rounded and balanced, but the player should take into account that access to war horses is essentially required to make best use of them. Mameluke Regulars and Aserai Youths can be considered light cavalry at best and until they can be trained and equipped with war horses, they are ill prepared against most mid tier threats. Eventually Mameluke Regulars transform completely when upgraded to Mameluke Cavalry as they equip bows and arrows and their default troop formation changes to horse archer. Once the Aserai Youths and Horsemen are upgraded to Aserai Faris, the player has access to a cavalry-exclusive playstyle if they wish so, similar to if not outmatching the Khuzait mounted forces. Geographically, Aserai face the same problem with Sturgia. The AI often Confused when being attacked by two side, an Aserai Army could take long time to respond attack from their west/east frontier, even with no dessert speed penalty. Troop Tree[] Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris Clans[] Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal Territory[] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm Trivia[] The Aserai are based on the real life Arab tribes that existed before the Islamic conquests in the seventh century.[1][2] The Aserai clans all claim relation to Asera, a legendary patriarch. Similarly, early Arab tribes and families claimed a relation to Qahtan, a patriarch whose 24 sons would go on to begin many of the important Arab tribes. One of the clans, the Banu Sarran, will eventually supplant the Banu Hulyan ruling clan and form the Sarranid Sultanate 173 years later in Warband. Leaders of Aserai clans bear the title of Emir, a nobility title commonly used in Muslim countries. Gallery[] Aserai Recruit Troop TreeAserai Youth Troop TreeBedouin Rover Troop Tree External Links[] Bannerlord Dev Blog introducing the Aserai in depth References[] ↑ ↑ Wikipedia:Early Muslim conquests Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Aserai Archer | For the multiplayer version, see Archer (Multiplayer). Aserai Archer Troop Information Culture Aserai Wages 7 denars/day Acquired from... Aserai Light Archer- or -Aserai villages Upgrades to... Aserai Master Archer Upgrade Cost 100 denars Ransom Value 50 denars Aserai Archers are tier-four archers of the Aserai. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 40 Polearm 70 Bow 100 Crossbow 15 Throwing 60 Riding 40 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Faris | Aserai Faris Troop Information Culture Aserai Wages 8 denars/day Acquired from... Aserai Tribal Horseman- or -Aserai villages (rare) Upgrades to... Aserai Veteran Faris Upgrade Cost ? denars Ransom Value ? denars Aserai Faris are tier-four noble cavalry of the Aserai. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.5.3 beta) One Handed 70 Two Handed 15 Polearm 110 Bow 25 Crossbow 10 Throwing 100 Riding 100 Athletics 65 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Trivia[] The Aserai Faris was previously called "Farisa". Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Footman | Aserai Footman Troop Information Culture Aserai Wages 5 denars/day Acquired from... Aserai Tribesman- or -Aserai villages Upgrades to... Aserai Infantry Upgrade Cost 50 denars Ransom Value 62 denars Aserai Footmen are tier-three infantry of the Aserai. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 15 Polearm 70 Bow 40 Crossbow 10 Throwing 40 Riding 30 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Infantry | Aserai Infantry Troop Information Culture Aserai Wages 8 denars/day Acquired from... Aserai Footman- or -Aserai villages Upgrades to... Aserai Veteran Infantry Upgrade Cost 100 denars Ransom Value 50 denars Aserai Infantry are tier-four infantry of the Aserai. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 60 Polearm 100 Bow 45 Crossbow 15 Throwing 60 Riding 45 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewIcon view Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Light Archer | Aserai Light Archer Troop Information Culture Aserai Wages 5 denars/day Acquired from... Aserai Tribesman- or -Bedouin Rover( Veteran's Respect)- or -Aserai villages Upgrades to... Aserai Archer Upgrade Cost 50 denars Ransom Value 62 denars Aserai Light Archers are tier-three archers of the Aserai. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 30 Polearm 70 Bow 40 Crossbow 10 Throwing 40 Riding 30 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Mameluke Axeman | Aserai Mamluke Axeman Troop Information Culture Aserai Wages 5 denars/day Acquired from... Aserai Mameluke Soldier- or -Aserai villages Upgrades to... Aserai Mameluke Cavalry Upgrade Cost 50 denars Ransom Value 62 denars Aserai Mamluke Axemen are tier-three infantry of the Aserai. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 70 Polearm 40 Bow 30 Crossbow 10 Throwing 20 Riding 40 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Mameluke Cavalry | Aserai Mamluke Cavalry Troop Information Culture Aserai Wages 8 denars/day Acquired from... Aserai Mameluke Regular- or -Nomad Bandit( Veteran's Respect)- or -Aserai villages Upgrades to... Aserai Mameluke Heavy Cavalry Upgrade Cost 100 denars Ransom Value 50 denars Aserai Mamluke Cavalry are tier-four horse archers of the Aserai. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 45 Polearm 45 Bow 100 Crossbow 15 Throwing 60 Riding 110 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Mameluke Guard | Aserai Mamluke Guard Troop Information Culture Aserai Wages 8 denars/day Acquired from... Aserai Mameluke Axeman- or -Aserai villages Upgrades to... Aserai Mameluke Palace Guard Upgrade Cost 100 denars Ransom Value 50 denars Aserai Mamluke Guards are tier-four infantry of the Aserai. Skills[] (v1.5.3 beta) One Handed 60 Two Handed 100 Polearm 60 Bow 45 Crossbow 15 Throwing 100 Riding 45 Athletics 110 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Mameluke Heavy Cavalry | Aserai Mamluke Heavy Cavalry Troop Information Culture Aserai Wages 12 denars/day Acquired from... Aserai Mameluke Cavalry- or -Aserai villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Aserai Mamluke Heavy Cavalry are tier-five horse archers of the Aserai. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Trivia 6 Gallery Skills[] (v1.5.3 beta) One Handed 130 Two Handed 60 Polearm 60 Bow 130 Crossbow 20 Throwing 80 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons Fine Steel Long KaskaraSteppe War BowPiercing Arrows Shield Large Adarga Head Armor Emir's Helmet Shoulder Armor Stitched Leather Over Mail Body Armor Southern Scale Armor Hand Armor Reinforced Leather Vambraces Foot Armor Splint Boots Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Emir's Helmet 28 - - - 3 Desert Fabric Shoulderpad - 2 - - 1.8 Stitched Leather Over Mail - 36 14 14 11.1 Reinforced Leather Vambraces - - 20 - 1 Splint Boots - - - 22 2.7 Total 28 38 34 36 19.6 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Melee Name Fine Steel Long Kaskara Type 1H Weapon Class 1H Sword Swing Speed 79 Swing Damage 78 Thrust Speed 87 Thrust Damage 38 Length ? Handling ? Weight 1.84 Shield Name Large Adarga Class Large Shield Speed 82 Hit Points 370 Weight 7.3 Ranged Name Steppe War Bow Type Bow Speed 89 Damage 66 (pierce) Accuracy 95 Missile Speed 80 Weight 0.3 Missile Name Piercing Arrows Type Arrows Accuracy 100 Damage 4 (pierce) Stack Amount 23 Weight 0.041 Trivia[] The Aserai Mamluke Heavy Cavalry was previously called "Ghazi". Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Mameluke Palace Guard | Aserai Mamluke Palace Guard Troop Information Culture Aserai Wages 12 denars/day Acquired from... Aserai Mameluke Guard- or -Aserai villages Upgrades to... None Upgrade Cost None Ransom Value 200 denars Aserai Mamluke Palace Guards are tier-five infantry of the Aserai. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.3 beta) One Handed 80 Two Handed 130 Polearm 80 Bow 60 Crossbow 20 Throwing 130 Riding 60 Athletics 140 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons Executioner's AxeSouthern Throwing Axes Shield ? Head Armor Southern Lord Helmet Shoulder Armor ? Body Armor Southern Scale Armor Hand Armor Reinforced Leather Vambraces Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Southern Lord Helmet 46 - - - 3.7 Southern Scale Armor - 47 14 23 14.4 Reinforced Leather Vambraces - - 20 - 1 Splint Boots - - - 22 2.7 Total 46 47 34 45 21.8 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Executioner's Axe Type 2H Weapon Class 2H Axe Swing Speed 78 Swing Damage 123 Thrust Speed - Thrust Damage - Length ? Handling ? Weight 1.88 Throwing Name Southern Throwing Axes Class Throwing Axes Length 43 Damage 70 (cut) Missile Speed 27 Accuracy 93 Stack Amount 3 Weight 0.69 Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Mameluke Regular | For the multiplayer version, see Mamluke (Multiplayer). Aserai Mamluke Regular Troop Information Culture Aserai Wages 5 denars/day Acquired from... Aserai Mameluke Soldier- or -Aserai villages Upgrades to... Aserai Mameluke Cavalry Upgrade Cost 50 denars Ransom Value 62 denars Aserai Mamluke Regulars are tier-three cavalry of the Aserai. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 30 Polearm 40 Bow 30 Crossbow 10 Throwing 70 Riding 70 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Mameluke Soldier | Aserai Mamluke Soldier Troop Information Culture Aserai Wages 3 denars/day Acquired from... Aserai Recruit- or -Aserai villages Upgrades to... Aserai Mameluke Axeman- or -Aserai Mameluke Regular Upgrade Cost 25 denars Ransom Value 50 denars Aserai Mamluke Soldiers are tier-two infantry of the Aserai. Skills[] (v1.5.3 beta) One Handed 40 Two Handed 15 Polearm 20 Bow 15 Crossbow 5 Throwing 40 Riding 20 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield Wooden Oval Shield Head Armor Open Southern Helmet Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Master Archer | Aserai Master Archer Troop Information Culture Aserai Wages 12 denars/day Acquired from... Aserai Archer- or -Aserai villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Aserai Master Archers are tier-five archers of the Aserai. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.4) One Handed 130 Two Handed 50 Polearm 60 Bow 160 Crossbow 20 Throwing 80 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.4) Weapons Slightly Rigid FlyssaSteppe Recurve BowPiercing Arrows Shield ? Head Armor Pointed Skullcap Over Gambeson Shoulder Armor ? Body Armor Gambeson Over Mail Armor Hand Armor Splint Vambraces Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Armor Head Body Arm Leg Weight Pointed Skullcap Over Gambeson 32 - - - 2.2 Southern Archer Armor - 29 8 15 11 Reinforced Leather Vambraces - - 20 - 1 Splint Boots - - - 22 2.7 Total 32 29 28 37 16.9 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Melee Name Slightly Rigid Flyssa Type 1H Weapon Class 1H Sword Swing Speed 85 Swing Damage 72 Thrust Speed 91 Thrust Damage 36 Length ? Handling ? Weight 1.45 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Piercing Arrows Type Arrows Accuracy 100 Damage 4 (pierce) Stack Amount 23 Weight 0.041 Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Peasant | Aserai Peasant Troop Information Culture Aserai Wages ? denars/day Acquired from... Prisoners Upgrades to... Aserai Recruit Upgrade Cost ? denars Ransom Value ? denars Aserai Peasants are tier-zero infantry of the Aserai. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Recruit | Aserai Recruit Troop Information Culture Aserai Wages 2 denars/day Acquired from... Aserai Peasant- or -Aserai villages Upgrades to... Aserai Tribesman- or -Aserai Mameluke Soldier Upgrade Cost 15 denars Ransom Value 5 denars Aserai Recruits are tier-one infantry of the Aserai. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.5.3 beta) One Handed 20 Two Handed 10 Polearm 20 Bow 10 Crossbow 0 Throwing 5 Riding 5 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Jagged SpearWooden Hammer Shield ? Head Armor Keffiyeh With Silken BandBrown Keffiyeh Shoulder Armor ? Body Armor ThawbColored BishtThick Blue Belt With Yellow Sash Hand Armor (Possible) Buttoned Leather Bracers Foot Armor Wrapped Shoes Mount N/A Mount Harness N/A Trivia[] The Aserai Recruit was previously called "Khul Slave Soldier". Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Tribal Horseman | Aserai Tribal Horseman Troop Information Culture Aserai Wages ? denars/day Acquired from... Aserai Youth- or -Aserai villages (rare) Upgrades to... Aserai Faris Upgrade Cost ? denars Ransom Value 62 denars Aserai Tribal Horsemen are tier-three noble cavalry of the Aserai. Skills[] (v1.5.3 beta) One Handed 30 Two Handed 10 Polearm 70 Bow 30 Crossbow 10 Throwing 70 Riding 80 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Tribesman | For the multiplayer version, see Tribal Warrior (Multiplayer). Aserai Tribesman Troop Information Culture Aserai Wages 3 denars/day Acquired from... Aserai Recruit- or -Aserai villages Upgrades to... Aserai Footman- or -Aserai Light Archer Upgrade Cost 25 denars Ransom Value 50 denars Aserai Tribesmen are tier-two infantry of the Aserai. Skills[] (v1.5.3 beta) One Handed 40 Two Handed 20 Polearm 40 Bow 30 Crossbow 5 Throwing 20 Riding 15 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Wooden HammerJagged Spear Shield Adarga Head Armor Brown Keffiyeh Shoulder Armor Southern Wrapped Scarf Body Armor Southern Robe with Leather BeltColored Bisht Hand Armor Ragged Bracers Foot Armor Wrapped Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Vanguard Faris | Aserai Vanguard Faris Troop Information Culture Aserai Wages 17 denars/day Acquired from... Aserai Veteran Faris- or -Aserai villages (rare) Upgrades to... None Upgrade Cost None Ransom Value ? denars Aserai Vanguard Faris are tier-six noble cavalry of the Aserai. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.4 beta) One Handed 170 Two Handed 60 Polearm 200 Bow 65 Crossbow 20 Throwing 140 Riding 170 Athletics 90 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons Mamluke LanceFine Steel Long KaskaraJareeds Shield Ornate Adarga Head Armor Southern Noble Helmet Shoulder Armor Southern Scale Shoulders Body Armor Stitched Leather Over Mail Hand Armor Reinforced Leather Vambraces Foot Armor Splint Boots Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Armor Head Body Arm Leg Weight Southern Noble Helmet 46 - - - 3.5 Southern Scale Shoulders - 18 8 - 4.4 Stitched Leather Over Mail - 36 14 14 11.1 Reinforced Leather Vambraces - - 20 - 1 Splint Boots - - - 22 2.7 Total 48 54 42 36 22.7 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Mamluke Lance Fine Steel Long Kaskara Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 79 Swing Damage - 78 Thrust Speed 85 87 Thrust Damage 36 38 Length ? ? Handling ? ? Weight 1.85 1.84 Shield Name Ornate Adarga Class Large Shield Speed 82 Hit Points 420 Weight 4.7 Throwing Name Jareeds Class Javelins Length 113 Damage 121 (pierce) Missile Speed 28 Accuracy 92 Stack Amount 5 Weight 1.2 Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Veteran Faris | Aserai Veteran Faris Troop Information Culture Aserai Wages 12 denars/day Acquired from... Aserai Faris- or -Harami( Veteran's Respect)- or -Aserai villages (rare) Upgrades to... Aserai Vanguard Faris Upgrade Cost ? denars Ransom Value 225 denars Aserai Veteran Faris are tier-five noble cavalry of the Aserai. Skills[] (v1.5.3 beta) One Handed 130 Two Handed 60 Polearm 130 Bow 50 Crossbow 20 Throwing 80 Riding 160 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Veteran Infantry | Aserai Veteran Infantry Troop Information Culture Aserai Wages 12 denars/day Acquired from... Aserai Infantry- or -Aserai villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Aserai Veteran Infantry are tier-five infantry of the Aserai. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.3 beta) One Handed 160 Two Handed 80 Polearm 130 Bow 60 Crossbow 20 Throwing 50 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Melee Fine Steel Long KaskaraFine Steel Leaf SpearEastern Javelins Shield Reinforced Oval Shield Head Armor Southern Mail Coif Shoulder Armor Brass Lamellar Shoulders Body Armor Southern Lamellar Armor Hand Armor Reinforced Leather Vambraces Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Southern Mail Coif 18 - - - 3 Brass Lamellar Shoulders - 16 6 - 5 Southern Lamellar Armor - 40 14 6 9.4 Reinforced Leather Vambraces - - 20 - 1 Splint Boots - - - 22 2.7 Total 18 56 40 28 21.1 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Melee Name Fine Steel Long Kaskara Fine Steel Leaf Spear Type 1H Weapon Polearm Class 1H Sword 1H Polearm Swing Speed 79 - Swing Damage 100 - Thrust Speed 87 84 Thrust Damage 38 37 Length ? ? Handling ? ? Weight 1.84 2.01 Shield Name Reinforced Oval Shield Class Large Shield Speed 82 Hit Points 360 Weight 4.7 Throwing Name Eastern Javelins Class Javelins Length 67 Thrust Damage 89 (pierce) Missile Speed 28 Accuracy 92 Stack Amount 5 Weight 1.11 Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Aserai Youth | Aserai Youth Troop Information Culture Aserai Wages ? denars/day Acquired from... Aserai villages (rare) Upgrades to... Aserai Tribal Horseman Upgrade Cost ? denars Ransom Value ? denars Aserai Youth are tier-two noble cavalry of the Aserai. Skills[] (v1.5.3 beta) One Handed 20 Two Handed 5 Polearm 60 Bow 20 Crossbow 5 Throwing 40 Riding 30 Athletics 15 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris |
Asfrid | Asfrid Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Lady Religion Pagan Personal Details Gender Female Asfrid is a noblewoman initially of the Kingdom of Friese. She is 40 years old. Family[] Husband: Jarl Gotrik Haraldsson Children: Sacun Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun |
Askar | Askar Settlement Information Type Town Kingdom Aserai Villages Kafr Hatif, Mabwaz, Zalm Port No Askar is a town in the Aserai Sultanate ruled by the emir Iyalas of the Banu Arbas. The villages of Kafr Hatif, Mabwaz, and Zalm are bound to the town. Description[] Askar dominates the middle stretches of the Damar River, as it weaves between the bluffs of the Jarjara Escarpment. This region has been thickly populated for thousands of years, but the river is restless, and every few centuries leaps its banks and erases what comes before. This latest regional capital was an imperial encampment during their furthest penetration of the Nahasa Desert several centuries ago, taken over by the Aserai tribes after the legions withdrew. [1] Economy[] Askar’s position as the southernmost town on the playable map means fewer caravans for trade compared to towns in Calradia’s heartland. The abundance of local grain-producing villages provides Askar with a stable food supply and cheap grain. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Askar" |
Aslaug | Aslaug Official Information Kingdom Kingdom of Danmark Monarch Konungr Horik Gottfredsson Title Lady Religion Pagan Personal Details Gender Female Aslaug is a noblewoman initially of the Kingdom of Danmark and the widow of the legendary Viking Ragnar Lodbrok. She is 62 years old. Family[] Siblings: Jarl Sigfrid Angantyrsson Children: Jarl Sigurd Ragnarsson, Jarl Rathbarth Ragnarsson, Jarl Ivarr Inn Beinlaussi, Jarl Hubbi Ragnarsson, Ragnhild Ragnarsdottir Kingdom of Danmark Monarch: Claimant: Konungr Horik Gottfredsson Jarl Thorgil Vassals: Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi |
Asmait | Asmait Settlement Information Type Village Kingdom Aserai Fortification Sahel Castle Asmait is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Sahel Castle and known to produce Dates. Description[] Asmait lies in a nook of the Jabal Ashabi Mountains, bordered to the south by the deep desert. Villagers trap floods running down the hills during rare rainstorms, using the water to grow date palms and other crops.[1] References[] ↑ Encyclopedia Calradia, entry "Asmait" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm |
Aster | Aster Settlement Information Type Village Kingdom Battania Fortification Aster Castle Aster is a village within the lands of Battania owned by the chieftain Ergeon of Clan fen Derngil. The village is bound to Aster Castle and known to produce Flax. Aster sits in a shallow valley between the hills of the northeastern Uchalion and the Rock of Glanys. The people of this region have the reputation of being more focused on trade than warfare, and tribal elders have encouraged the cultivation of mulberry bushes to sustain a small silk industry. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Aster Castle | Aster Castle Settlement Information Type Castle Kingdom Battania Villages Aster, Imlagh Aster Castle is a castle within the lands of Battania owned by the chieftain Ergeon of Clan fen Derngil. The villages of Aster and Imlagh are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Asugan Castle | Asugan Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Peshmi Dugan Sieges with... Ladders Port No World Map Mount&BladeAsugan CastlePeshmiTemplate:World Map/Mount&BladeWarbandAsugan CastleDuganTemplate:World Map/Warband Asugan Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Asugan Castle lies east of Tulga on the border of the Khanate territory at the base of two mountain ridges and before a long valley pass that seems to lead out of Calradia. Its village is Peshmi, located to the northwest of the castle. Warband[] Asugan Castle is the easternmost castle on the map, it lies on a small ridge at the southeastern border with the Sarranid Sultanate between a somewhat narrow mountain pass. Its village is Dugan, located to the north of the castle, down the hill from its ridge. Layout[] Player Keep Dungeon Breach Siege[] Besieging Asugan Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] This castle shares a name with Asugan Noyan. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush |
Asugan Noyan | Asugan Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Asugan Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. He shares a name with and owns Asugan Castle. Family[] Spouse: Lady Chedina Children: Tirida Noyan, Lady Kefra Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Asugan Noyan - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Khergit Cavalry Helmet Body Khergit Lamellar Armor, Khergit Elite Armor Hand Lamellar Gauntlets Foot Hide Boots, Splinted Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Two Handed Sabre, Lance Ranged ? Shield Elite Cavalry Shield Mount Courser Gallery[] Asugan Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur |
Ath Berchna | Ath Berchna Settlement Information Type Castle Kingdom Kingdom of Connachta Villages Bal Berchna Port No Ath Berchna is a castle of the Kingdom of Connachta. Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West |
Ath Cafal | Ath Cafal Settlement Information Type Village Kingdom Battania Fortification Marunath Ath Cafal is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Marunath and is known to produce Clay. Ath Cafal sits near the head of the Cafalcombe, a steep valley that descends to the imperial lands. Decent clay can be found in the small streams that rush down from the hills on all sides. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Ath Caral | Ath Caral Settlement Information Type Village Kingdom Battania Ath Caral is a village of Battania. It is currently unknown who the owner is. This article is a stub. You can help out by expanding it. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Ath Mor | Ath Mor Settlement Information Type Castle Kingdom Kingdom of Mide Villages Bal Mor South Ath Mor is a castle in the Kingdom of Mide. It has the village Bal Mor South. Note that Bal Mor North starts under Druim Mor of the Kingdom of Uladh. Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South |
Austria | The banner of Austria. Austria, or Kaisertum Österreich, is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Background[] The Revolutionary and Napoleonic wars were a disaster for the Holy Roman Empire. With numerous lands in Italy, the Balkans and the Low Countries lost to France, the empire that dominated central Europe for centuries no longer exists. Francis II, once Holy Roman Emperor, is now Francis I, Emperor of the newly formed Austrian Empire. Vienna, the city that held against huge Ottoman armies two centuries ago, was captured by the French, not only once, but twice. However, despite serious blows the Austrian prestige, the Austrian spirit is not broken. Instead, Austria is now more determined than ever to pay back for all shame suffered from Bonaparte. While it may have suffered defeats, the Austrian army is still the third largest in Europe and shall not be forgotten as the only army which have defeated Napoleon himself without any allied help, and was close to defeating him on two more occasions. As French power on the continent melts with the spring snow of 1813, the Austrian Empire stands ready to retake what once was hers. Units[] Infantry Infantrie Regiment Erzherzog Rudolf Nr. 14 - Line Infantry Infantrie Regiment Freiherr von Wacquant Nr. 62 - Line Infantry Grenz Regiment Oguliner Nr. 3 - Line/Light Infantry Grenadier Battalion Purcell - Foot Guard Jaeger Battalion 2 - Rifleman Cavalry Husar Regiment Graf von Hessen-Homburg Nr. 4 - Hussar Ulan Regiment Schwarzenberg Nr. 2 - Lancer Chevauleger Regiment Furst von Hohenzollern Nr. 2 - Light Horse Dragoner Regiment Erzherzog Ferdinand Nr. 5 - Dragoon Kurassier Regiment Kaiser Franz Nr. 1 - Cuirassier Specialists Artillerie Regiment Prinz zu Lothringen Nr. 7 - Artillery Pionier Battalion Nr. 1 - Engineer Karl Philipp, First zu Schwarzenberg - Commander Voice commands & Battle cries[] Austrian battle cries "Für den Kaiser!" - For the Kaiser! "Gott schütze den Kaiser!" - God save the Kaiser! Charge sound "Angriff!" - Attack! "Attacke!" - Attack! "In den Nahkampf!" - Into close melee! Surrender "Ich ergebe mich!" - I surrender! "Ich gebe auf!" - I give up! "Nicht schießen!" - Don't shoot! Officers "Bereit machen!" - Get ready! "Anlegen!" - Get ready! "Feuer!" - Fire! "Nahkampfangriff!" - Melee attack! "Kompanie, vorwärts marsch!" - Company, forwards march! "Kompanie, vorrücken!" -Company, Advance! "Vorrücken!" - Advance! "Die Position halten!" - Hold this position! "Haltet diese Position!" - Hold this position! "Verteidigt diese Position!" - Defend this position! "Feuer nach eigenem ermessen!" - Fire at will! "Feuer frei!" - Free fire! "Zu mir!" - on me! "Kompanie, zu mir!" - Company, on me! "Zurückfallen!" - Fall back! Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Ayn Assuadi | Ayn Assuadi Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Shariz World Map WarbandAyn AssuadiSharizTemplate:World Map/Warband Ayn Assuadi is a village of the Sarranid Sultanate. It is close to the Rhodoks and Swadia, so it gets looted quite often. Layout[] Player Elder Fugitive Ayn Assuadi is built in a shallow valley with low hills and large clusters of palm trees all around. It has a total of nine structures. There are four fields here, growing beans, cabbages, grapes, squash, and wheat. There is a well and shadoof in the middle of a village, and an outdoor oven against one building, though no bread that may be baked there is visible. Four horses can be found here, including sumpter and practice horses. The Village Elder is standing at the entrance of a stable almost straight forward from where the player enters, next to an empty basket. If sent here during a Hunt Down Fugitive quest, the target may be found behind a building on the opposite side of the village from where the player enters, next to a ladder. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha |
Azgad | Azgad Settlement Information Type Village Kingdom Swadia Fortification DhirimPraven World Map Mount&BladeAzgadDhirimTemplate:World Map/Mount&BladeWarbandAzgadPravenTemplate:World Map/Warband Azgad is a village initially owned by the Kingdom of Swadia. Its fortification is Dhirim in the original Mount&Blade, and Praven in Warband. Layout[] Player Elder Fugitive The Village Elder is straight forward from where the player starts, standing next to a wooden table and bench. Azgad is built up the side of a slope in hilly terrain with abundant tree cover. It has a total of seven structures, with one at the highest elevation including a tall tower. There are five fields here growing cabbages, squash, and small shrubs, while the other two fields are both empty, the larger having stacks of straw left. Harvested squash can also be found in one basket alongside a couple more empty baskets. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player starts, hiding inside a shed. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Badon | Badon Settlement Information Type Castle Kingdom Kingdom of West Seaxe Fortification Badon Ham Badon is a castle of the Kingdom of West Seaxe. Its village is Badon Ham. Territory of the Kingdom of West Seaxe TownsCippanhamm Cantwaraburh Witan Ceaster CastlesHrofae Ceaster Dornwara Ceaster Searoburh Dorce Ceaster Wiltun Ham TunBadon Escan Ceaster VillagesHrofae Ham Dornwara Ham Searo Ham Dorce Ham Wil Ham Ham Ham Badon HamEscan Ham Cantwara Ham North Cantwara Ham South Cippan Ham East Cippan Ham WestWitan Ham North Witan Ham South |
Bal Averte | Bal Averte Settlement Information Type Village Kingdom Kingdom of Alban Fortification Dun Averte Bal Averte is a village of the Kingdom of Alban, subordinate to Dun Averte. Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West |
Bal Baitte | Bal Baitte Settlement Information Type Village Kingdom Kingdom of Laithlind Fortification Dun Baitte Bal Baitte is a village of the Kingdom of Laithlind, subordinate to Dun Baitte. Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South |
Bal Berchna | Bal Berchna Settlement Information Type Village Kingdom Kingdom of Connachta Fortification Ath Berchna Bal Berchna is a village of the Kingdom of Connachta. As suggested by the name, it is subordinate to Ath Berchna. Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West |
Bal Bolg | Bal Bolg Settlement Information Type Village Kingdom Kingdom of Laigin Fortification Dun Bolg Bal Bolg is a village in Viking Conquest. It is subordinate to Dun Bolg and starts out owned by the Kingdom of Laigin. Territory of the Kingdom of Laigin TownsMaistiu CastlesCell Dara Liamhain Dun Bolg Ros Mhic Treoin VillagesBal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West |
Bal Breacain | Bal Breacain Settlement Information Type Village Kingdom Kingdom of Mide Fortification Ard Breacain Bal Breacain is a village in the Kingdom of Mide, subordinate to Ard Breacain. Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South |
Bal Chomain | Bal Chomain Settlement Information Type Village Kingdom Kingdom of Connachta Fortification Cathair Chomain Bal Chomain is a village of the Kingdom of Connachta. Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West |
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