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Mag Arba
Mag Arba Settlement Information Type Village Kingdom Battania Fortification Seonon Mag Arba is a village in Battania owned by Mormaer Luichan of clan fen Penraic. The village is bound to Seonon and known to produce Clay. Mag Arba sits on grassy downs overlooking Llyn Tywal, the dark lake. Villagers have planted flax in the boggy dales between the hills. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Magdalenovka
Magdalenovka Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Sich World Map With Fire & SwordMagdalenovkaSichTemplate:World Map/With Fire & Sword Magdalenovka is a village of the Cossack Hetmanate, subordinate to Sich. Layout[] Player Elder Fugitive Magdalenovka is built on a flat surface, as a Polish/Cossack-style village with seventeen houses, formed in a shape similar to two loops. In the middle of the loop closest to the player's entrance is a water well. Near the house on the right closest to the player's entrance, there is a stable with two horses. One can also find barrels, piles of wood, and stacks of straw scattered across the village. The Village Elder stands facing the player's entrance, in front of a large brick-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand directly opposite the player's entrance on the other side of the village. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha
Mahloul
Mahloul Settlement Information Type Village Kingdom Aserai Fortification Hubyar Mahloul is a village of the Aserai ruled by Emir Tais of the Banu Qild. The village is bound to Hubyar and known to produce Desert Horses. Description[] Mahloul sits in a broad valley between the Jarjara Escarpment and the Jabal Ashabi Mountains in the desert steppe southeast of the Bahr al-Yeshm. Groundwater provides just enough water to grow crops for subsistence, while the village makes its money from rearing horses on the rich grass that grows in the Jabal Ashabi after the spring rains.[1] References[] ↑ Encyclopedia Calradia, entry "Mahloul" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Maistiu
Maistiu Settlement Information Type Town Kingdom Kingdom of Laigin Villages Bal Maistiu EastBal Maistiu West Port No Maistiu is a town and the capital of the Kingdom of Laigin. It is ruled by Ruire Dunlaing mac Muiredaig. Territory[] Maistiu is located in east Ireland. Its villages are Bal Maistiu East and Bal Maistiu West. Siege[] Economy[] Maistiu produces: Bread Barley Ale Tools Wool Cloth Linen Mead Wikipedia has an article on this subject at:Mullaghmast Territory of the Kingdom of Laigin TownsMaistiu CastlesCell Dara Liamhain Dun Bolg Ros Mhic Treoin VillagesBal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West
Malayurg Castle
Malayurg Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Tash Kulun Sieges with... Tower Port No World Map Mount&BladeMalayurg CastleTash KulunTemplate:World Map/Mount&BladeWarbandMalayurg CastleTash KulunTemplate:World Map/Warband Malayurg Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Its village is Tash Kulun. The village is also the childhood home of Klethi, who describes it as having a former mouse infestation. Location[] Mount&Blade[] Malayurg Castle lies west of Ichamur, bordering the Kingdom of Swadia. Its village is nearby, directly to the north. Warband[] Malayurg Castle lies north of Narra at the base of a mountain edge. It is at the border between the Khergit Khanate and the Kingdom of Swadia. Its village lies to the south. Layout[] Player Keep Dungeon Breach Siege[] Besieging Malayurg Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush
Manhunter
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For full troop tree, see Manhunters. Manhunter Troop Information Culture Manhunters Wages 9-5 denars Acquired from... Prisoner Upgrades to... Slave Driver Upgrade Cost 20 denars XP for Kill 80 xp Ransom Value 66 denars The Manhunter is the most basic bounty hunter unit. They spawn in groups of 9 to 40. Since Manhunters never upgrade themselves, upgrading a recruited Manhunter is the only way to get higher-tier manhunter troops. This is because Manhunters belong to the "manhunter" faction, while the higher tiers belong to the "slaver" faction and troops cannot switch factions without player intervention. Every 5.7 hours, a new Manhunter party will be created at a randomly chosen town if less than 4 manhunter parties exist. This means only 4 manhunter parties can exist at any time, though they replenish relatively quickly when wiped out, and can reach the max of 4 manhunter parties in just under 1 day. Tactics[] Manhunters can only be recruited from a prisoner pool. An effective way to accumulate Manhunters is to travel to Rivacheg at the coast and find some Sea Raiders with Manhunters as prisoners. If you have enough troops, you will easily defeat them and gain the freed Manhunters. Another good location for finding Manhunters is the Sarranid desert, as stronger groups of the fast, mounted Desert Bandits are able to run down and capture the small bands of Manhunters they come across. These units have no notable tactics. Their cavalry usually rushes to the battlefield and are swarmed. The infantry is little better than farmers with large maces. Manhunters and their upgrades all exclusively carry blunt weapons for knocking enemies unconscious and capturing them. Combined with a high Prisoner Management skill, a company of manhunter variants can make any engagement very profitable, provided you can win. Being cavalry, they also have a high movement rating on the map, which helps offset the large numbers of prisoners anyone who commands them may accumulate. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Manhunter - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head Nasal Helmet Body Aketon, Padded Cloth Hand ? Foot Nomad Boots, Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 50 Two Handed Weapons 50 Polearms 50 Archery 50 Crossbows 50 Throwing 50 Weapons Melee Spiked Mace, Flanged Mace Ranged ? Shield Wooden Shield Mount Sumpter Horse Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief
Manhunters
For the specific troops, see Manhunter. Manhunters are law enforcers that hunt down the looters, deserters, and other bandits that roam throughout Calradia. They are generally average fighters with blunt weapons - that they use to knock out bandits - and they wear relatively light armor while riding horses. They usually are victorious against Looters but are almost always defeated by Sea Raiders. Since they can't be recruited from anywhere, Manhunters can only be hired by freeing them from captivity. They can also be upgraded and rank up, becoming stronger and gaining sturdier armor, better weapons, and improved horses. They will never upgrade themselves, as Manhunters units belong to the "manhunter" faction while Slave Drivers and the remainder of the troop tree all belong to the "slaver" faction, requiring the player's control to enable them to switch factions. Manhunters aren't pledged to any kingdom and therefore don't fight in any wars except against bandits. The color of their units is quite similar to but a little lighter than bandits'. It is possible to increase relations with all manhunters by helping them kill bandits - providing they are about to lose - though relations with manhunters seems to have no impact on anything. If you talk to the manhunters, they will ask if you have seen any bandits recently. Regardless of what your answer is, they will continue traveling in the same direction as before. It is very handy to keep a few of these units in your party. While the majority of your forces will pick off most of the enemies, your horse-riding manhunters (who use blunt weapons) will be able to knock some unconscious, netting you a few prisoners. They handle themselves fairly well at higher levels. A new Manhunter party will be created at a randomly chosen town every 5.7 hours if less than 4 manhunter parties exist on the overland map. This means only four manhunter parties can exist at any time, though they replenish relatively quickly when wiped out and can reach that max in just under one day. Manhunter Upgrade Tree Manhunter Slave Driver Slave Hunter Slave Crusher Slaver Chief Manhunter Upgrade Tree Marksman of the Secret Department Manhunter Upgrade Tree Young Warrior Slave Driver Slave Hunter Veteran Slave Hunter Slaver Chief Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief
Map time
Night sky over Calradia. Map Time refers to the gameplay mechanics of the passage of world time. It is signified by a view of the map and a progression through the day-night cycle. Map time occurs when you're resting in camp or a tavern, waiting in a siege, training villagers or simply traveling on the map. It can also happen when you pass time manually, usually by holding the spacebar. Moving or waiting normally causes 1 hour in-game to pass every 4 seconds in reality, with a whole day lasting just over one and a half minutes (1:36). While quick waiting (Ctrl+Spacebar) or attending an event, a whole day passes in only 10 seconds, or 2.4 game hours per real second. Day cycle[] Each day passed in-game affects your score when you retire from adventuring (1 Day passed = -1 score). Every day, the prosperity of nearby villages and towns will be announced. There are ten named stages of each day, though the game still recognizes the day as being 24 hours long, and many events within the game record the passage of time by hours rather than days, such as a week being 168 hours rather than 7 days. Four of the segments are longer than the others to fill in for the division of 24 into 10. Once a game is saved, the menu to load saved games shows the exact in-game time that the game was saved. The ten stages of the day are: Stage Length Time Notes Midnight 2 hours 23:00 - 00:59 Pay wages at 23:00 Date changes at 00:00Training experience at 00:00 Late NightDeep Night 3 hours 01:00 - 03:59 Dawn 2 hours 04:00 - 05:59 Sun rises at 04:00 Early Morning 2 hours 06:00 - 07:59 Morning 3 hours 08:00 - 10:59 Pay wages at 08:00 Noon 2 hours 11:00 - 12:59 Afternoon 3 hours 13:00 - 15:59 Pay wages at 15:59 Late AfternoonSunset 2 hours 16:00 - 17:59 Dusk 2 hours 18:00 - 19:59 Pay wages at 19:30 Evening 3 hours 20:00 - 22:59 Sun sets at 20:00 Daytime[] During the day, the party will move at full speed and have full spotting range. Arenas will be open in towns. The Nervous Man can only be found in villages during the daylight hours. Nighttime[] Your party will get a -40% speed penalty and half the spotting range. Tracking will be less effective as well. Your party morale will be decreased when battling. There will be fewer caravans and moving villagers, perhaps none. Attempting to visit a tavern or speak with merchants in a city may result in a bandit ambush. Random villages will have bandits that will ambush you when you arrive and attempt to do anything at that village. Resting in a city or castle (other than one you are lord or monarch of) will require payment of the fee. This fee will be incurred repeatedly if the player stops and starts resting again (despite having already paid for the night).
Maras Castle
Maras Castle Settlement Information Type Castles Kingdom Kingdom of Rhodoks Villages PagundurReveran Sieges with... Ladders Port No World Map Mount&BladeMaras CastlePagundurTemplate:World Map/Mount&BladeWarbandMaras CastleReveranTemplate:World Map/Warband Maras Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Maras Castle lies far to the northwest of Veluca. It is the westernmost castle on the map, secluded on a piece of land encircled by rivers and the mountains from which they flow. The land enclosure is filled with trees and has only one point of access over a single bridge. Its village is Pagundur which is to the northeast on the other side of the bridge. Warband[] Maras Castle lies north of Yalen. It is encircled by mountains and forest. Its village is Reveran which is to the south. Layout[] Player Keep Dungeon Breach Siege[] Besieging Maras Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Layout[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Marketplace
An armor merchant. Notice the discontinued Black Helm and Boots on display. Marketplaces can be found in all Towns, as well as Fortresses in With Fire & Sword. You can either visit the marketplace through the menu when you enter the town, or choose to walk around the streets where you may personally visit each merchant. There are five options you can perform through the menu: Assess the local prices. This allows your character (If your Trade skill is 1 or above) to listen around the town and see if you can sell or buy items at reasonable prices. This option is necessary for characters that make profit on trading. Trade with the Arms Merchant. This brings up a screen with weapons and shields that are for sale. Trade with the Armor Merchant. This brings up a screen with armors that are for sale. Trade with the Horse Merchant. This brings up a screen with horses that are for sale. Trade with the Goods Merchant. This brings up a screen with goods (goods are either trade goods, or foods) that are for sale. Your relation with the town can have a small effect on purchase prices. For every 3 relation, you will receive a bonus price reduction of .5% up to a maximum of 16.5% with 99 relation. Money[] Every 24 hours (168 hours in Viking Conquest), the game checks to see how much money the merchants have available. Each one has a set target they should have, and if their current wealth falls below this target, they will be given a random increase every day until they surpass the target. Merchant Target Wealth Increase Amount Arms 900 1000 1000 ? 200-400 250-500 250-500 ? Armor 1500 1500 1500 ? 500-1000 500-1000 500-1000 ? Horse 600 600 1000 600 200-400 250-500 250-500 1000-4000 Goods 900 1000 1000 1500 200-400 250-500 250-500 1000-4000
Marksman of the Secret Department
Marksman of the Secret Department Troop Information Culture Manhunters Wages 3-4 thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Marksmen of the Secret Department are manhunter infantry in With Fire & Sword. Tactics[] Although their name implies they are ranged troops, it is possible for them to be mounted, not wielding guns at all, or both. Fedot claims to have killed a clerk of the Secret Department who became strongly attracted to his wife. Marksmen of the Secret Department cannot be attacked - if tried, they will ask the player if they have seen any bandits - a yes or no answer is the only action available. If you manage to recruit them by rescuing as prisoners from an enemy party, they cost 3 to 4 thalers a week. One can typically find small parties of Marksmen of the Secret Department roaming the lands of the Muscovite Tsardom, especially around Moscow or Tver'. Direct upgrades to their capture-only function can be done by customizing Cossack and Muscovite Mercenary Cavalrymen to be equipped with only blunt weapons - the Muscovite ones have an advantage in heavier armor options and the ability to use a shield, though. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Marksman of the Secret Department - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head Fur Cap Body Rich KuntushGood Kuntush Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 0 Two Handed Weapons 0 Polearms 50 Archery 50 Firearms 50 Throwing 50 Weapons Melee Carpenter AxeBludgeon Ranged (Possible) Simple Wheellock Carbine(Possible) Matchlock Musket(Possible) Bullets Shield None Mount (Possible) Sumpter Horse Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief
Marunath
Marunath Settlement Information Type Town Kingdom Battania Villages Ath CafalBeglomuarDalmengusEbereth Sieges with... LadderSiege TowerBattering Ram Port No Marunath is a town of the Kingdom of Battania, ruled by High King Caladog of clan fen Gruffendoc. Contents 1 Official Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia Official Description[] “ Marunath, the "Horse of the Ford", is nowhere near a river. But Battanian bards love nothing more than an incongruous place-name around which a legend can be woven. In this case the hero Ochlaigan, who was foretold to defeat the seven sons of Glanys in seven duels near seven fords, encountered the last of his enemies here. He slit his horse's throat and crossed over the stream of blood that gushed forth, defeating his last enemy and fulfiling the prophecy. ” Territory[] The villages of Ath Cafal, Beglomuar, Dalmengus, and Ebereth are bound to the town. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town Notables looking for employees for various quests and jobs. The keep, where the nobles reside, and its dungeon, where any prisoners will be located. An arena where you might practice combat, participate in tournaments, and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses, and other livestock. A smithy where you may refine materials, forge new weapons, or smelt down undesirable ones. Criminal gangs may be present at different Alleys such as the Backstreet, Clearing, or Waterfront. Economy[] Marunath starts as a town of high Prosperity. The town has 4 bound villages, giving it potential to become one of Battania's wealthiest towns. Trivia[] Interestingly, Marunath features an Alley called the Waterfront, despite being located in a ruined tower in the upper section of the town, nowhere near any water. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Maslov Brod
Maslov Brod Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Kiev World Map With Fire & SwordMaslov BrodTemplate:World Map/With Fire & Sword Maslov Brod is a village of the Cossack Hetmanate, subordinate to Kiev. As part of a special mission from a Polish lord, the player may be asked to raid this village. Layout[] Player Elder Fugitive Maslov Brod is built on flat terrain, as a Polish/Cossack-style village with fifteen houses and a chapel in the middle of the village. Near the center of the village, in front of the chapel, is a water well. The houses are scattered apart; there is an isolated house with a cabbage field, two other isolated houses, a fenced group of three houses a distance away from the main area of the village, another group of three houses some distance from the center of the village — here barrels are stored, while the other houses are mostly close together. The Village Elder can be found by going to the center of the village, and then turning right to the fenced group of three houses — he will stand in front of the large straw-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be hiding under a tree near the group of three houses furthest away from the village. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha
Master Blacksmiths (Viking Conquest)
Master Weaponsmiths and Armourers are a feature in Viking Conquest. These master smiths can be found by asking the host for the locations of any mead hall for a small fee or by searching every town. To access their features, you need to find them by walking through town. However, if you find them, they can craft certain weapons and armour that are impossible to find elsewhere. When talking to them in towns, they will give you a few choices of specified weapons and armour, and then a choice of 4 random mystery items, ranging from incredible to something you could find in a loot pile. They can be found easily by checking the name of the blacksmith at the top of the trade screen when trading with the locals - if they are named, then they have these options available. They will generally have better quality and rarer weapons and armour than normal blacksmiths, but the player character must obtain at least 600 renown before they offer these items for sale. The city of Scuin and Dun Breatann are the cities with the best proximity of both types of blacksmiths. The cities of Bosvenegh and Caer Dyf are an alternative. Finally, you can also hire both types for your hideout when fully upgraded, and this allows guaranteed access to them. As your hideout is not part of the normal game economy, any weapons and armours sold to them will sell at their base value rather than the vastly reduced price they normally sell for. This allows an exploit, as you can either sell them cheap loot when each time they restock to make 2000-3000 peningas, or you can use them to upgrade you and your companions' equipment, then make back the money near instantly by selling them loot from nearby bandits (and as you can garrison any cheap bulk troops there, you can increase the loot value & amount by using only your elite troops to fight said bandits). Either way, you easily make back the initial and monthly costs spent on them. Contents 1 Weaponsmiths 1.1 Locations 2 Armourers 2.1 Locations Weaponsmiths[] Master Weaponsmiths can give a good range of weapons, covering every weapon choice other than crossbows, shields and javelins. The known choices are: The "Widow Maker", the best non-unique 1-handed sword in the game. Costs 13,000 peningas. The "Ray", the absolute best long spear in the game, with the best damage and weapon reach (though not the best speed). Costs 8,000 peningas. The "Frankish Axe", the best 1/2-handed axe in the game, however it is still topped by the Goidelic champion sword, as neither can be used on horseback, but the latter has faster swing speed, more damage, and a longer weapon reach - and is still a 1/2-hander. Costs 11,000 peningas. Their mystery choices (10,000 peningas each) are: A Langseax. The worst result, as these can be found in most Viking loot piles, and so is a waste of 10,000 peningas. A 2-handed axe called the "Woodcutter", unlike the Troll's Axe, requires only 11 strength, but deals 8 less damage (for a total of 42c). Effective if you don't use a shield, but otherwise fairly useless. The Featured Longbow. The most powerful bow in the game, it requires 4 power draw and does 28c damage base. The Laufi. A fairly good sword, bridging the gap between the Royal Sword and the Widow Maker. Locations[] Dubh Linn Tunsberg Dun Breatann Cirren Ceaster Caer Dyf Armourers[] Master Armourers only make heavy armour, however they do give some of the best heavy armour in the (non-campaign) game, with only the two best armours (the Scale Lorica, which can be found in the mystic circle, Odin's Cave and the "strange ruins", and the Bear Lorica) unavailable to them. Their known choices are: A Common Byrnie. despite the price and description, this is a fairly terrible choice, as it is a thoroughly average piece of heavy armour. Costs 17,000 peningas. A Noble Helm. A black steel helm, this is the second strongest helm in the game. Costs 9,000 peningas. A Hersir Helm. A polished steel helm with a gold trim, this is the strongest helm in the game, the choice between this and the Noble Helm is essentially dependent on budget and which one you prefer, rather than stats. Costs 12,000 peningas. Their mystery choices (19,000 peningas each) are: An "elite norse helm with leather". Not a great result, as it gives less armour than either the Noble or Hersir Helm, but costs 10,000 or 7,000 peningas more (respectively). An Elite [Culture] Halsberg. A fairly good result, it gives good body and leg armour. Seems to depend on the culture of the faction you've joined, if any, and may default to Saxon. A Wolf Lorica. If you manage to get this, then you're very lucky, It gives very good body and leg armour, and even some head armour - as well as looking good, being a black mail shirt with a wolf pelt cape. A Bear Byrnie. A black mail shirt with a bear pelt cape, its armour rating is topped only by the Bear Lorica (which has only 1 more body & leg armour). This is the best result from the mystery choice and well worth the 19,000 peningas spent on it. Locations[] Scuin Dunwic Witan Ceaster Bosvenegh Ceall Cainnigh
Matheld/Interactions
This is the list of interactions with Matheld. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Fearichen 9 Story Recap 10 Like Quotes 10.1 Nizar 11 Dislike Quotes 11.1 Jeremus (Map Dislike) 11.2 Ymira (Battle Dislike) 11.3 Right to Rule Objection: Firentis 11.4 Retreating 12 As an Enemy Introduction[] What do you want? Merely to pass the time of day, ma'am, if you're not otherwise engaged. Ah. Well, if you must know, I shall tell you." "I am from an old family in the northern lands, the daughter of a thane and also wife to one. I fought by my husband's side, his partner both in war and in peace. But my husband died of the plague, when I was still childless. My husband had decreed that I should inherit his lands, in the absence of an heir. My brother-in-law, cursed be his name, said that it was not our custom that women could inherit a thanedom. That was nonsense, but his gold bought the loyalties of enough of my husband's faithless servants for him to install himself in my hall. So I fled, something I was raised never to do, and something I hope never to do again." "When I have enough gold to raise an army I shall go back and take what it is mine. I can offer you opportunities to make money through good honest fighting and pillaging. Can you? I shall accept your offer. I shall be pleased to fight in your shield wall. But I warn you -- of you ask me to gather the firewood, or cook a meal, you will not like the consequences. No fear, ma'am. You're the widow and the daughter of a thane, and you'll be treated as such. Then I will fight your enemies for you. But first I want a bounty of 500 denars. If you are a worthy captain who can lead his company to riches and plunder, you should have no trouble paying. I cannot afford to follow a pauper. Oh, I am no pauper, madame. Here's 500 denars for you. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. Ah. Actually, if you don't do whatever I order you to do, you'd best seek your fortune elsewhere. (Decline) Your brother-in-law was right -- women should not rule. Go back home and tend your hearth. (Decline) Nothing at all, from one so clearly disinclined to pleasantries. Good day to you. (Decline) Reencounter[] I am still seeking a war leader in whose shield wall I would fight. But I need gold, and fast, and the lords of this land as often as not prefer to stay behind the walls of their fortresses, rather march out to where glory and riches can be won. Retirement[] I have fought in your shield wall, and done well by it. But your leadership is not always to my liking, and anyways I have another task. I will take what plunder I have won and raise a warband of my own and sail to Nordland to take back my husband's hall from my treacherous brother-in-law. I wish you well. Rehire[] Greetings to you, (player). I was wondering if the harsh words spoken between us in the past could be forgotten. I have been hunting among the Nords here, to see if I could find enough men to take back my husband's hall. But I could not find enough men to crew a longship, and those whom I gathered quickly got bored and wandered off -- not, I will add, before they drank away such gold as I had accumulated. So I thought back to the battles we fought together. Those were good days, and profitable ones too. Gathering Information[] If you have any interest in the events in the (faction), a former shield-companion of mine retired and now keeps a farm near Wercheg. He keeps in contact with a number of other old warriors. I could visit him for a few days, and learn more about what is going on there. Right to Rule[] The saga of Bjernstad tells us that a man who does great deeds, beyond those of the other men of his time, may claim the throne. I'd say that you could make that claim. I would -- on one condition. You'd be king in Praven or Sargoth or whatever you want to rule, but I'd rule my own hall. And if I had a dispute with any other of your thegns, be it over land, livestock, or blood, you let us settle it sword to sword, according to the old ways, and let the heavens decide who is in the right. Good! Then give me a few weeks and I'll go about the courts of this land, letting it be known that you're a king who respects the thegns and their ancient rights. You won't go sticking your royal nose where it doesn't belong and Calradia will be the better for it. Awarding a Fief[] You'd make me a thegn? Well, I suppose that I can postpone reclaiming my inheritance for a little while longer, and make my great hall at (fief). Some day, I may travel over the seas to take back what is mine, but until then, I would be pleased to raise a band of battle-hardened Nords to fight under your banner. Story: Fearichen[] Hmf. Do you hear that? It must be the crash of waves on the headland. We must be near Gundig's Point. You haven't heard the story? When Gundig Hairy-Breeks came to Calradia from Nordland, he planted his banner on the headland and said that it would remain there until he recaptured his 'inheritance'. His 'inheritance', he called it. Gundig believed the skalds who told him that the Emperor had bequeathed Calradia to the Nords, when in fact he just gave us a small strip of land along the coast, so that we would crew his galleys. The skalds' tales at least give Gundig an excuse to raise a warband -- not that we Nords ever need an excuse, min. He sailed across the sea, rallied the Calradian Nords to his banner, and marched on the Rock of Rivacheg. The Vaegirs killed him, and threw his banner into the surf. But the Nords keep coming and some day all of Calradia will be ours. Story Recap[] I was born overseas, in Nordland, and my husband's hall also was in Nordland. Like Quotes[] Nizar[] A fine battle that was, captain. And I have to say, I admire the taunts that Nizar hurled at our enemy. He managed to include their geneology [sic], their appearance, and their eating habits in a well-framed Old Calradic quatrain. I personally prefer the saga, but we Nords respect poetic craftwork when we hear it. Dislike Quotes[] Jeremus (Map Dislike)[] Just so you know, I cannot abide that insolent mountebank Jeremus. Some minutes ago, I was remarking to our companions how the peasants of this region were more than usually slack-jawed and beetle-browed, and speculated that perhaps they had bred with apes. Jeremus, that font of impudence, overheard me, and called me ignorant, and a savage, and other words I do not care to repeat. It was only out of respect for you that I refrained from cutting his throat then and there. I thought it only fit that I should warn you. Ymira (Battle Dislike)[] Captain, Ymira is a most insolent girl. I have tried to be polite, even friendly, only to have her rebuff me. As we were cleaning our weapons after that last battle, I remarked that I thought her a handsome girl, and after I regained my lands I would happily find her a match with one of my warriors. I thought it was a very generous offer, as a woman disinherited by her father is hardly going to find herself awash in prospects. But rather than thank me, she simply turned her back without a word. It was only out of respect for your leadership that I did not immediately try to teach her some manners. Right to Rule Objection: Firentis[] Captain -- you have dispatched Firentis to tell the lords of this land that you intend to impose a peace, under which no one should settle their disputes by the sword. Would you have us all die in our beds, then? That is a great shame, for my people. A king's duty is to led us into battle, not to tell us how to handle our quarrels and differences. Retreating[] I was not pleased that you decided to run from battle. To fall in battle is an honour, but to fight in a warband led by a coward is a disgrace. As an Enemy[] So we now we meet as enemies, and may shortly face each other over the rims of our shields. A grim day this is. Sometimes, the spinners of our fate have a dark sense of humor.
Mawiti
Mawiti Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Ahmerrad World Map WarbandMawitiAhmerradTemplate:World Map/Warband Mawiti is a village of the Sarranid Sultanate. It is economically tied to the town of Ahmerrad. Layout[] Player Elder Fugitive The Village Elder is located on the porch of a building to the left from where the player enters. Mawiti is built mostly in a valley in hilly terrain with scattered clusters of palm trees. It has a total of five structures as well as a tent. There are two fields here growing wheat. A horse-driven mill is encircled with a low stone wall while two hunters are standing inside the tent and two coursers are stabled against the side of a building. If sent here during a Hunt Down Fugitive quest, the target may be found in a back corner of the tent, next to a water trough. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Mazigh
Mazigh Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Jameyyed Castle World Map WarbandMazighJameyyed CastleTemplate:World Map/Warband Mazigh is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is located in front of the tent on the opposite side of the village from where the player enters, between a couple pillows. Mazigh is a large village built on either side of a stream with an abundance of palm trees. It has a total of ten structures as well as a wooden bridge over the water and two tents. There are eight fields here, growing cabbages, grapes, squash, and wheat. There are a few nets in the stream, but no sign of any fish. There is a covered well and a horse mill, as well as two stables housing a dozen horses, including coursers, hunters, and saddle horses. If sent here during a Hunt Down Fugitive quest, the target may be found beside the tent on the far left side of the village from where the player enters, next to a rubble heap. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Mead
Mead Games Base value 350 Weight 50.0 Item Quantity 40 Morale Bonus +0 Spoils No Goods Type TradeHouse Made From... WheatBarley Made Into... N/A Mead is a trade and household good exclusive to Viking Conquest. It also sometimes acts as a morale booster. It is used in feasts, for nobles to drink along with ale and wine. Ladies can request you to bring them certain quantities of mead and wine to make a small celebration. In hofs, gothar will occasionally request you to bring them a certain amount of mead to prepare for a ceremony. When you carry some mead in your inventory, a party with low morale may consume some of it and gain 2 morale per item (this translates to 1-4 horns of mead suddenly disappearing from your inventory). This is a quite random occasion, and even with a party that has low morale, you should never depend on mead as a substitute for food. Mead, however, excels as a trade good. Due to large quantities being sold in many towns across the entirety of the Northlands and significant differences in prices (some towns sell as low as 160 Peningas while others buy as high as 440), it's very worth the effort of buying it in bulk in one town and selling it in another. It is also used as an end product if you decide to start a brewery, which is almost always a quite profitable opportunity, since the raw materials needed to produce it are very cheap and the value of the end product is comparatively high. Villages will almost always price mead at around 450 peningas. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Mead Hall
Mead Halls are the Viking Conquest equivalent to the Taverns of the basic game. People you might meet in a tavern include: Host: Equivalents of Tavern Keepers. Hosts run the hall and can provide the player with several new options. You can send a message to vassals or monarchs you have previously met. You can be told about talented blacksmiths for 50 peningas. You can ask him for news. Belligerent Drunks: Men who drank too much and are looking to fight. Players with high renown can coax drunks into submission and to leave the tavern. Otherwise, the player has a bar fight on their hands (no projectile weapons by order of management). Killing or incapacitating the drunk will yield the player the drunk's weapon and purse, along with either a slight positive or negative reputation gain with the host (-1 for calling drunk 'animal' or killing him without a chance to draw his weapon, +1 for killing/knocking him unconscious after he draws his seax, or apologizing). A bar fight will also send all tavern occupants scrambling for cover. Mercenaries: Groups of men looking to fight loyally for pay, represented by a head mercenary in the tavern. The player can choose to hire some or all of them for a hefty fee. They all come from the mercenary tier tree. Once hired, mercenaries disappear from that tavern until a new band moves in. Higher tier mercenaries such as Veterans and Sviar Warriors require 150 renown in before they can be hired. Travelllers: Travellers roam the land of Viking Conquest, brokering information and gossip about the entire realm. They offer the player advice about life in the game. They also offer information on where to find claimants and lost NPC heroes for a 30 peningas fee. For 300 peningas they can spread rumors about a lord's disloyalty, for 150 - about indiscretion. For 250 peningas they can start a quarrel between two lords. Ransom Broker: Ransom brokers buy prisoners for different prices based on the prisoner level. They also provide information about the whereabouts of imprisoned party heroes and the possibility to ransom them. Aethelmaer, the Slaver is a special ransom broker, who is glad to teach players the manhunter trade. Heroes: The backbone of a player party, all heroes are initially met and recruited at a tavern (in sandbox). Heroes lost from a party, either from a loss in battle or over a disagreement with the player, after trying and failing to make it in Calradia will eventually wind up in taverns. The player may only attempt to recruit a hero a number of times in one day. Wandering Poets: They are masters of romance. Poets provide all of a kingdom's gossip on courtship. They provide details on the personality of eligible ladies, as well as news on courtship developments in a kingdom. Both personalities and news are recorded in the player's character log along with the relevant date. Married ladies leave the poet's list of newsworthy maidens. From this courtship news, male players may issue duels to lords rivaling for their ladies' affections. Poets also teach new players the intricacies of wooing and eventually marrying. Poets teach players poems, based on their specific poem set, that are used during courtship. These poems cost 300 peningas and time will pass as they are taught. Happy Widow: For 1500 peningas she can raise morale of your men or, for 100, provide you with company for one night. Citizens and Guards: These are random individuals, from common folk to soldiers on break, they are usually busy either eating or cleaning the room. Some may be open to conversation after you survive a brawl with a belligerent drunk, and will offer themselves for hire as soldiers in your army.
Medeni
Medeni Settlement Information Type Village Kingdom Aserai Fortification Medeni Castle Medeni is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Medeni Castle and is known to produce Dates. Description[] Medeni sits in lowlands between the Bahr al-Yeshm sea and the Jarjara Escarpment. Villagers grow dates by the coast in gardens watered by wells and small dams in the wadis that trap run-off from the cliffs during the short rainy season. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Medeni"
Medeni Castle
Medeni Castle Settlement Information Type Castle Kingdom Aserai Villages Medeni and Qidnar Medeni Castle is a castle in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The villages of Medeni and Qidnar are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Meigen Cil Ceincoed
Meigen Cil Ceincoed Settlement Information Type Castle Kingdom Kingdom of Glywyssing Villages Tref Ceincoed Meigen Cil Ceincoed is a castle of the Kingdom of Glywyssing. Its village is Tref Ceincoed. Territory of the Kingdom of Glywyssing TownsCaer Dyf CastlesMeigen Cil Ceincoed Caer Went VillagesTref Ceincoed Tref Went Tref Dyf East Tref Dyf West
Mercenaries
For the With Fire & Sword troops, see Mercenaries (With Fire & Sword). For the Viking Conquest troops, see Mercenaries (Viking Conquest). For the Bannerlord troops, see Mercenaries (Bannerlord). Mercenaries are hired, often very powerful soldiers that can be paid to fight by your side. They are easily found in taverns but can also be acquired by attacking caravans and then convincing the surviving Caravan Guards to join you. You can also rescue them from parties that have destroyed caravans. Faction parties will regularly attack any caravans that belong to their enemies, so it is quite common to find a faction party carrying a few Caravan Guards. If recruited from taverns, they will demand an initial fee, which is based on the type of mercenaries and number available. The more mercenaries you find at once, the better a deal they will offer. If you do not have enough money for the whole group, they will allow you to hire only as many of them as you can currently afford. Beware, though, that mercenaries are not more powerful than normal units, but they can be reliably found and hired, sometimes already upgraded to higher tiers. They are effectively an exchange of money for time. Mercenaries should be used sparingly, to supplement an army intent on besieging a town or castle or to fill in the roles of a particular unit a faction is lacking in. Their higher upkeep costs make them unattractive to most adventurers or captains but, as expendable soldiers, they are abundant and can put up a reasonable fight. With Fire & Sword has mercenaries in non-player war parties much more frequently than the first games. They are still hired the same way. Female Troops[] Note: Female troops are technically not mercenaries - they are not paid mercenary wages, which makes them significantly cheaper - but, for convenience's sake, they are classified as mercenaries here. Female mercenaries are much harder to come by than their male counterparts and can only be hired by recruiting formerly captive women into your party. Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister
Mercenaries (Bannerlord)
For the classic troops, see Mercenaries. For the With Fire & Sword troops, see Mercenaries (With Fire & Sword). For the Viking Conquest troops, see Mercenaries (Viking Conquest). Mercenaries in Mount&Blade II: Bannerlord. Troop Tree[] Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister
Mercenaries (Viking Conquest)
For the classic troops, see Mercenaries. For the With Fire & Sword troops, see Mercenaries (With Fire & Sword). For the Bannerlord troops, see Mercenaries (Bannerlord). Svear Warriors are possibly the best mercenaries you can buy. Mercenaries in Viking Conquest are more expensive than in other modules. However, as manpower can be hard to come by, you may find yourself using them extensively. Contents 1 Types 1.1 Followers Camp 1.1.1 "Farmer or Townsman" Troop Tree 1.1.2 "Refugee or Peasant Woman" Troop Tree 1.2 Mead Hall Mercenaries 1.3 Storyline 1.4 Others Types[] Followers Camp[] "Farmer or Townsman" Troop Tree[] Can be recruited in Mead Halls (except for Farmer/Townsman). Farmer - Essentially a slinger. Can get him in monasteries. Townsman - Rare if any found. Watchman - Can be recruited in Mead Halls. Hornman - Only obtained by upgrading Farmers or in lord armies. Useful due to the Tactics boost. Spearman - Strong all-rounder. Normal recruitment only in Mead Halls. Veteran - Best of the tree, on par with other elite units. Normal recruitment only in Mead Halls. "Refugee or Peasant Woman" Troop Tree[] Unlike Warband, all women fighters in this module are very vulnerable since they have no shields and low armor. You can recruit Refugees and Peasant Women in monasteries for a sum of money - no other normal recruitment is possible (except through prisoner liberation or recruitment). Refugee - Not shown in the Troop Tree but, same as the Peasant Woman, can be upgraded to Camp Woman. Can join your Followers Camp. Peasant Woman - Can join the Followers Camp. Camp Woman - Can increase party morale for a sum of money and can join the Followers Camp. Camp Follower Soldier's Wife - Will give a morale boost if enough are in the party and can join the Followers Camp. Camp Defender Mead Hall Mercenaries[] You can recruit them only at a town's Mead Hall. Old Captain - Mounted unit. Usually in groups of one. Svear Warrior - Elite unit in groups of nine. Expensive but powerful Frank Horseman Aquitanian Skirmisher Finn Archer Storyline[] Not technically mercenaries but will remain with your party even if the quest/storyline has ended. Cantabrian Warrior - Very strong melee and missile troop. Asturian Veteran Gallaecian Comes's Guard Bran mac Caliacas - Best weapon proficiencies in the game. Looks like a hero but can die in battle and you can neither switch his equipment nor decide on his upgrades. Others[] Sailor - Can be recruited in Mead Halls or in towns with ports from the Ship Captain NPC (you will need to stroll through the town). Fisher - Can be upgraded to Sailor. Not technically a mercenary but can be employed if defeating a party that has them as prisoners. Slave - Can be upgraded to Farmer or Ruffian. Not technically a mercenary but can be employed if defeating a (usually slaver) party that has them as prisoners - please note that, if you attack slaver parties, you will lose relationship with both the city they are coming from and their destination town. There will be no loss if they attack you, however. Caravan Master - Mounted troops. Not technically a mercenary but can be employed if defeating a (usually bandit) party that has them as prisoners. Generally not more then one per trade caravan ("Trader" parties). Monk - Can be obtained as prisoners from pillaging Monasteries. Berserkr - Special powerful Norse troops. Can only be obtained normally from Hofs. Ulfhedinn - Special powerful Norse troop. Will activate the "Berserkr" trait in battle - the same trait the player can pick at level 13 after 21 in-game days - temporarily increasing their stats but followed by a debuff. Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard
Mercenaries (With Fire & Sword)
For the classic troops, see Mercenaries. For the Viking Conquest troops, see Mercenaries (Viking Conquest). For the Bannerlord troops, see Mercenaries (Bannerlord). Mercenaries are much more numerous and important in Mount&Blade: With Fire & Sword than in Warband - which is historically accurate, since most battles in the 17th century were fought by mercenary armies as opposed to the feudal levies of medieval times depicted in Warband. These early modern soldiers can be divided in four groups: Tavern Mercenaries: Same as in Warband. Camp Mercenaries: Customizable by the player. Regional Mercenaries: Specific for certain towns and fortresses. National Mercenaries: Specific for every nation. Contents 1 Tavern Mercenaries 2 Camp Mercenaries 3 Regional Mercenaries 4 National Mercenaries 5 Trivia Tavern Mercenaries[] Equivalent to previous mercenaries hired in taverns, they are generally lower-leveled and less armored - and thus less expensive - than their classic counterparts yet also more abundant since, while Calradia only has 22 taverns, Eastern Europe has 18 in towns and 40 in fortresses for a total of 58. Tavern Mercenaries' crucial advantage is that they are stronger than basic Camp Mercenaries and immediately available (while both National and Regional Mercenaries require a few days to train). Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman Camp Mercenaries[] Initially weak but cheap, immediately available, and in unlimited numbers so long as coin is available for the Mercenary Captain. Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries[] After a training period, these troops can be recruited only in certain region-specific towns and fortresses after an Infantry Commander (even for cavalry) has been appointed. Hiring Fortifications Troops LvivKrakovMinskSlutsk Ukraine Town CossackUkraine Rank Cossack Kezlev FortressIzum Fortress Nogai Azaq-kaleKilburun Fortress Circassian CherkasskIzum Fortress Don Village Cossack WarsawPolotskKovno Fortress Lithuanian MusketeerLithuanian Tatar LvivKrakovMinskSlutsk Ukraine Town CossackUkraine Rank Cossack RigaKoenigsberg Finnish Harquebusier NarvaAllenstein Castle German PikemanGerman Reiter Regional Mercenary Troops Town Cossack Rank Cossack Nogai Circassian Village Cossack Lithuanian Musketeer Lithuanian Tatar Finnish Harquebusier German Pikeman Reiter National Mercenaries[] After a training period, these troops can be recruited only in each and every nation-specific town and fortress after a Mercenary Commander has been appointed. Being foreigners serving a certain nation on a regular basis, they usually come from allied (Tatars vs. Cossacks), vassal (Kalmyks vs. Moscow), or overlord countries (Ottomans vs. Tatars). Tatar mercenaries serve the Cossack Hetmanate but only if the player is at peace with the Crimean Khanate. Ottoman mercenaries serve the Crimean Khanate. Kalmyk mercenaries serve the Muscovite Tsardom. Scottish mercenaries serve both the Polish Commonwealth and the Kingdom of Sweden. German pikemen and musketeers, while being native troops of the Polish Commonwealth, strangely enough serve the Muscovite Tsardom as regular mercenaries. Hiring Nations Troops Cossack Hetmanate (only if player is at peace with Crimean Khanate)Tatar InfantrymanTatar Cavalryman Crimean Khanate Ottoman AzapOttoman CebeluOttoman Janissary Muscovite Tsardom KalmykGerman Infantry MusketeerGerman Infantry Pikeman Polish Commonwealth Scottish SwordsmanScottish PikemanScottish Musketeer Kingdom of Sweden Scottish MusketeerScottish PikemanScottish Swordsman National Mercenary Troops Tatar Infantryman Tatar Cavalryman Azap Cebelu Janissary Kalmyk Scottish Musketeer Scottish Pikeman Scottish Swordsman German Infantry Pikeman German Infantry Musketeer Trivia[] For much of its history, the Crimean Khanate was a tributary state of the Ottoman Empire and often received its soldiers as military aid. The Cossack Hetmanate victory over the Polish Commonwealth in 1648 - and subsequent independence - happened in large part because of an alliance with the Crimean Khanate - a short-lived and intermittent relationship, however. Scottish infantry (as well as Swiss) were internationally popular mercenaries in Europe through the 15th to 18th centuries - some Scots even settled in Lithuania and the Baltic states. Kalmyks (or Oirats) are a West Mongolian tribe that settled in the lower Volga region in 1630 and were obliged to protect the Muscovite border in the south from other nomads.
Mijayet
For the similarly named village in Bannerlord, see Mijayit. Mijayet Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Ahmerrad World Map WarbandMijayetAhmerradTemplate:World Map/Warband Mijayet is a village of the Sarranid Sultanate. It is economically tied to the town of Ahmerrad and is usually one of the most looted villages. Layout[] Player Elder Fugitive Mijayet is built on a low mound with a shallow valley encircling it and an abundance of palm trees all around. It has a total of six structures. There are four fields here, growing cabbages, grapes, and wheat. A well and shadoof is positioned off to one side of the fields. A horse-driven mill is located near a stable, housing two coursers and a hunter. The Village Elder is standing underneath a shelter on the right side of the fields, next to a wheelbarrow and cart. If sent here during a Hunt Down Fugitive quest, the target may be found behind the fields, under a tree on the right side. Trivia[] Mijayet is the successor of the Bannerlord village Mijayit. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Mijayit
Not to be confused with Mijayet, the same village but from the time of Mount&Blade: Warband. Mijayit Settlement Information Type Village Kingdom Aserai Fortification Sanala Mijayit is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Sanala and is known to produce Grain. Two hundred years into the future, in the time Mount&Blade: Warband, the village would still exist as “Mijayet” and be bound to the Sarranid city of Ahmerrad. Description[] Mijayit lies off of the estuary of the Damar River as it reaches the Bahr al-Yeshm sea. The rich silt deposits left by the river make this one of the most fertile regions of the Aserai lands. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Mijayit"
Minor Clan
Minor Clans are lesser clans that appear in Mount&Blade II: Bannerlord. Rebellion[] Most Minor Clans appear as a result of a town rebellion. At any point whenever a Town's Loyalty score is below 25, there is a risk that the town may instigate a rebellion. The fief is lost for the faction currently controlling it, with the town immediately declaring war. Four men are raised to positions of power within the town, effectively becoming new nobles that function in the same way as other noble NPCs. At this point, the town's rebels have become its own faction, gaining their own entry in the Encyclopedia. Should the town not be conquered for the rebellion's duration, the rebellion is a success and the town's rebel faction will be granted official Minor Clan status. This allows the faction to be treated as a Minor Clan in the same manner as the Player faction, and allows them to be recruited into another Kingdom. The new Minor Clan will always be named after the rebels' leader, for example "Darbard's Clan". Their sigil will be randomly generated based upon the Culture of the town and their colors will be the same as the colors of the faction they rebelled from, but inverted. Mercenaries[] Mercenary groups and other minor Factions, like the Skolderbroda or Company of the Golden Boar are technically Minor Clans, however they cannot be permanently recruited to your faction and are instead hired by contract to be payed in denars in return for the Influence they generate through war. The denar to Influence rate is decided upon the signing of the contract. Player Clan[] The Clan of the player character is considered a Minor Clan at the start of the game. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Mit Nun
Mit Nun Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Caraf Castle World Map WarbandMit NunCaraf CastleTemplate:World Map/Warband Mit Nun is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive Mit Nun is built on relatively flat land in a desert terrain of low hills with an abundance of palm trees all around. It has a total of seven structures. There are no fields here, and the only evidence of any food source, aside from the palms that presumably produce dates, is an outdoor oven that may be used for baking bread. In a large stable is a large number of horses, including coursers, hunters, and saddle horses. The Village Elder is standing on a porch on the opposite side of the village from where the player enters. If sent here during a Hunt Down Fugitive quest, the target may be found behind the horses in the far back of the stable, next to a ladder. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Monarchs
Monarchs are the initial rulers of each kingdom when you begin the game. They have large amounts of renown (1000+), making their armies generally range anywhere between 200-400 troops strong. Faction monarchs also decide who gets fiefs after they are taken from other factions. If the player aids a claimant in gaining control over a faction, they will become its new monarch if they win. All monarchs have a claim to the throne of Calradia - in Mount&Blade: Warband, the player may also compete for the title of Ruler of All Calradia. Classic/Warband Monarchs[] Reigning Monarchs[] List of Reigning Monarchs Sanjar Khan Khergit Khanate King Ragnar Kingdom of Nords King Graveth Kingdom of Rhodoks King Harlaus Kingdom of Swadia King Yaroglek Kingdom of Vaegirs Sultan Hakim Sarranid Sultanate Past Monarchs[] These monarchs are mentioned within the games but do not appear, as they have already died prior to the player's arrival. List of Past Monarchs Janakir Khan Khergit Khanate King Hakrim Kingdom of Nords King Esterich Kingdom of Swadia King Burelek Kingdom of Vaegirs Sultan Ayzar Sarranid Sultanate Warrider Monarchs[] The following monarchs are from Mount&Blade v0.202, also known as Warrider. List of Warrider Monarchs King Larec Kingdom of Swadia Prince Kurzak Kingdom of Vaegirs Barthai Khan Khergit Khanate Bannerlord Monarchs[] Reigning Monarchs[] List of Reigning Monarchs Emperor LuconNorthern Empire Empress RhagaeaSouthern Empire Emperor GariosWestern Empire Sultan UnqidAserai High King CaladogBattania Monchug KhanKhuzait Grand Prince RaganvadSturgia King DerthertVlandia Past Monarchs[] These monarchs are mentioned within the games, but do not appear as they have already died prior to the player's arrival. List of Past Monarchs Emperor Arenicos (Pethros)Calradic Empire Emperor (Drosios) NeretzesCalradic Empire High King AerilBattania Urkhun KhanKhuzait Grand Prince VadinslavSturgia King Osric Iron-ArmVlandia 17th Century Monarchs[] In Mount&Blade: With Fire & Sword, 17th century Eastern Europe is ruled over by a completely different set of monarchs. List of Monarchs Hetman Bogdan Hmelnitski Cossack Hetmanate Khan Islam Giray Crimean Khanate Tsar Alexei Mikhailovich Muscovite Tsardom King Jan Kasimir Polish Commonwealth King Carl Gustaf Kingdom of Sweden Viking Conquest Monarchs[] There are many more monarchs in Viking Conquest than previous games due to the equally as large number of factions. List of Monarchs Ruire Causantin mac Cinaeda Kingdom of Alban Ri Arthgal map Dumnagual Kingdom of Alt Clut Ri Elisedd map Tewdr Kingdom of Brycheiniog Ruire Mugron mac Cothaid Kingdom of Connachta Ri Dunyart map Eferferdyn Kingdom of Cornubia Konungr Horik Gottfredsson Kingdom of Danmark Konungr Hrorek Hemmingsson Kingdom of Friese Cyning Eadmund Aethelberhting Kingdom of East Engle Ri Hywel map Rhys Kingdom of Glywyssing Ri Rhodri map Merfyn Kingdom of Gwynedd Ruire Dunlaing mac Muiredaig Kingdom of Laigin Konungr Gudrod Ragnarson Kingdom of Laithlind Ruire Donnchad mac Eochocai Kingdom of Mide Cyning Brugred Beorhtwulfing Kingdom of Mierce Ruire Cenn Faelad hua Mugthigirn Kingdom of Mumain Jarl Halfdan Ragnarsson Kingdom of Northhymbre Konungr Harald Halfdanarson Kingdom of Northvegr Ruire Lethlobar mac Loingsig Kingdom of Uladh Brytenwalda Aethelred Aethelwulfing Kingdom of West Seaxe Ruire Cerball mac Dunlainge Tribe of Osraige Ard Ruire Aed mac Niall Ui Neill of Aileach
Monastery
How monasteries look on the map Monasteries are special locations in Viking Conquest, home to Christian monks and abbots. Contents 1 Recruitment 2 Learning to read 3 Abbot 4 Convert to Christianity 5 Donation 6 Wait here for some time 7 Pillage 8 List Recruitment[] You can recruit by using the "Ask if somebody want to join you" dialogue option in the main monastery screen. This will allow you recruit refugees initially, but possibly due to obtaining higher relation with the Christian faction or renown, you might get instead priests and young warriors. Learning to read[] This is the only place where you can learn how to read for 4000 penningas. You may view whether or not you are illiterate by clicking on the character tab (Can Read field) Abbot[] Speaking with the abbot allows one to purchase some wine from them at around the same price as in towns (towns where you sell it, so not a good bargain unless you specifically need wine for giving it to lords, see wine connoisseur; if you want a good price, only buy at Dorestad), and can occasionally give you quests to fetch pallets to lumber. Visiting the abbot is unavailable at night. Note that if you trade with one, the same amount of money left will show for any other abbot/monastery in the trading screen even if you trade with another monastery next. You can donate 500 penningas to him for a boost of morale. You can ask him about conversation tactics, which will again cost you 500 penningas for no game impact. Convert to Christianity[] You can convert to Christianity here if you are Pagan (using the option directly from the monastery screen). Donation[] You can pay 500 penningas from the monastery screen which will give you a boost in the relation with the Christians "faction" and some reputation. Wait here for some time[] This allows you to hide from any units on the overland map (with no cost) even if they are following you. Pillage[] Monasteries are also often a target of easy pillage by the player, an extremely easy battle as the monastery is defended only by monks. This can yield you decent amounts of silver, amber, ale, foods, money and others. Be warned that doing so will draw the ire of most Christian nations (in essence, all Britannia and Hibernia save for Northhymbre). This will increase your renown but decrease your reputation. This will also decrease your relation with Christians by 10, will increase the relation with Pagans by 1, and also decrease the relation with one town, one castles in the vicinity and their dependent villages. Pillaging is the only way to obtain the Monk troops, by capturing and then recruiting them. Attacking the same monastery will not yield identical results. Examples of yield early game: A) 1 amber, 1 ale, 4 beef, 1 butter, 2 smoke fish, 1 sausage, 2 bread. B) 1 ale, 4 honey, 3 dried meat, 3 chicken, 1 fruit, 1 bread, 1 wheat. List[] Generally, there is a monastery close by to any christian starting faction, though this is the whole list: Willibrord (Frisia, close to Doccinga) Waerburh (South Englaland, next to Hrofae Ceaster) Aporcrosan (North Englaland, close to Bal Muirchol) Dommoc (East Englaland, close to Dunwic) Lindisfarne (close to Bebbanburh) (to add more)
Monk
Monk Troop Information Culture Christian / Commoner Wages 10 Acquired from... Pillaging monasteries Upgrades to... N/A Monks are Viking Conquest troops. The only way to obtain them is by pillaging a monastery (as you are the only one ingame who can do this) and then recruit them from the prisoner pool. Monk - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 51 Armor Head None Body Monk Robe Hand None Foot None Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 0 Power Strike 0 Power Throw 0 Power Draw 0 Weapon Maintenance 0 Weapon Master 0 Athletics 6 Riding 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 4 Surgery 4 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Slings 100 Weapons Melee Knife and Shepperd Crook Ranged None Shield None Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard
Morgant
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Morgant Appears in Viking Conquest Official Information Culture Welsh Religion Christian Character Details Found in Brycheiniog in story, random Mead Hall in sandbox Hire Cost 400 Likes Donnchadh Dislikes Solveig, Egil Morgant is one of the heroes in Viking Conquest. Tactics[] Due to his superior strength and agility, as well as initial skill points devoted to Ironflesh, Power Throw, Power Strike, and Power Draw, Morgant is an all-round effective shield wall addition, although also a superior missile troop. Morgant can also help you economically, with several skill points invested in Looting. Introduction[] "Hello, traveler. would you join me for a drink?" "I am Morgant from Bosvenegh. However, I am exiled from my homeland for now..." "For as long as anyone can remember, our family has feuded with another nearby clan. Many men have died in this fight, on both sides, including two of my brothers. The king of Cornubia ordered us to cease, but I know my rights, and my brothers' blood cries out for vengeance. I waylaid and killed the enemy on a mountain path, and I rode out of our hall the same night, without even having the chance to bid farewell to my father. I was later told that the king exiled me and revoked my noble rights. I am now condemned to roam the world, forever banished from my homeland and my kin." "So, ,as a man robbed of his heritage, any opportunities to earn a living with my sword would be most welcome." "Why that is a most generous offer." "I shall not betray you -- so long, of course, as you do your duty to me by feeding me, paying me, and not dragging my miserable hide into a battle that there is no chance of winning. Vow to respect me, and I shall be your best warrior." "Thank you. Now, to seal off our agreement, I ask for 400 peningas from you, so I can adequately equip myself with armor and weapons necessary to fill my new obligations to you." Stats and Equipment[] Morgant - Default Stats and Equipment Attributes Stat Points Level 13 Strength 15 Agility 18 Intelligence 9 Charisma 8 Health 64 Armor Head ? Body ? Hand ? Foot ? Skills Skill Points Sea-King ? Navigation 2 Ironflesh 7 Power Strike 5 Power Throw 5 Power Draw 3 Weapon Maintenance 4 Weapon Master 4 Athletics 5 Riding 8 Looting 9 Trainer ? Tracking ? Tactics 2 Path-finding 2 Spotting ? Inventory Management 7 Wound Treatment ? Surgery ? First Aid 1 Engineer 1 Persuasion 4 Leadership 2 Trade 6 Proficiencies Weapon Type Points One Handed Weapons 91 Two Handed Weapons 72 Polearms 91 Archery 102 Crossbows 72 Throwing 103 Slings 91 Weapons Melee ? Ranged ? Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig
Morihig
Morihig Settlement Information Type Village Kingdom Battania Fortification Dunglanys Morihig is a village of Battania owned by the chieftain Ergeon of the Clan fen Derngil. The village is bound to Dunglanys and known to produce Hogs. Morihig sits in a basin in the middle of the Uchalion massif. The region is known for its production of wheat and barley. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Morrigan
Morrigan Character Details Found in Notes on Eriu campaign. Hire Cost FREE Character Background Home Eriu Background ? Parents ? Siblings ? Morrigan is a temporary hero in Viking Conquest. She can be found during the campaign (Notes on Eriu). Morrigan will leave your party once the campaign (Notes on Eriu) is finished. Exempts from conversation I am the Phantom Queen. I am the one who selects the fallen in battle. In the shape of a crow, flying above the warriors, I take joy in bodies bathed in blood but scorn the corpses wounded in their back. I'm a goddess of the ancient peoples, the same that built the cromlechs long before the see began to vomit back snails. And I will prevail long after all of you fall back into darkness. Morrigan - Default Stats and Equipment Attributes Stat Points Level 17 Strength 20 Agility 12 Intelligence 12 Charisma 8 Health 75 Armor Head ? Body ? Hand ? Foot ? Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 10 Power Strike 8 Power Throw 4 Power Draw 4 Weapon Maintenance 0 Weapon Master 10 Athletics 5 Riding 7 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 6 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 280 Two Handed Weapons 280 Polearms 280 Archery 280 Crossbows 280 Throwing 280 Slings 280 Weapons Melee ? Ranged ? Shield ? Mount N
Mount&Blade II: Bannerlord
Mount&Blade II: Bannerlord Developer(s) TaleWorlds Publisher(s) TaleWorldsPrime Matter Version 1.2.12 Platform(s) Microsoft WindowsPlayStation 4PlayStation 5Xbox OneXbox Series X/S Release date(s) Early Access: March 30, 2020Full Release & Consoles: October 25, 2022 Genre(s) Action RPGStrategy Mode(s) Single-playerMultiplayer Mount&Blade II: Bannerlord is a sandbox action-RPG/strategy game and the latest installment in the Mount&Blade series by TaleWorlds, acting as a prequel to Mount&Blade: Warband, and co-published by Prime Matter. The game released in Early Access on Monday 30th March, 2020. Its Early Access experience was overall polished and very stable, but lacking many of the features that would be introduced in the months leading up to release. The game released on October 25, 2022 with consoles ports releasing simultaneously for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. Console versions - particularly PlayStation - currently suffer from a few crashes and bugs unique to them. Contents 1 Storyline 2 Kingdoms 3 Multiplayer 4 Changes from Warband 4.1 Gameplay 4.2 Settlements 4.3 Armor and Clothing 4.4 Weapons and Combat 4.5 Graphics 4.6 Overland Map 5 Modding 6 Development 6.1 Current Status 7 Gallery 8 References 9 External Links Storyline[] The events of Bannerlord take place in the in-game year 1084, 173 years before the start of Warband. You witness the latter years of the Calradic Empire and the rise of the kingdoms from which Swadians, Rhodoks, Nords, Vaegirs, Khergits, and Sarranids all claim descent. There are a number of quests in the game which allow the player to shape the storyline as well. Kingdoms[] <a href=" class="image"><img alt="Bannerlord Faction Map" src=" decoding="async" loading="lazy" width="300" height="208" class="thumbimage" data-image-name="Bannerlord Faction Map.png" data-image-key="Bannerlord_Faction_Map.png" data-relevant="1" data-src=" /></a> Campaign map of the kingdoms in Bannerlord, on release. The factions present in Bannerlord are ancestral to those of Warband and have some of their descendant kingdoms' traits. Each kingdom has several noble clans who rule and run their own towns and villages, and have their own castles. Additionally, there are lesser, minor factions akin to bandits and clans of mercenaries for the player to interact with during their exploration of Imperial Calradia. The Calradic Empire finds itself in civil war after Emperor Arenicos Pethros died without an heir. The Southern Empire, led by Arenicos' widowed wife Rhagaea Pethros. She claims that Ira, Arenicos' daughter and only child, should rule. The Northern Empire, led by the aristocratic senator Lucon Osticos. He claims that the Senate should have its ancient right to pick the new emperor restored. The Western Empire, led by the war hero Garios Comnos. He wants Imperial veterans to pick the new emperor. The Vlandians, led by Derthert dey Meroc, are a feudal state that specializes in heavy cavalry. The Battanians, led by Caladog fen Gruffendoc, are famed for their marksmanship as archers throughout Calradia. The Sturgians, led by Raganvad Gundaroving, inhabits the northern woodlands and are lethal axe-men and swordsmen. The Khuzaits, led by Monchug Urkhunait, are a steppe tribe confederacy and makes heavy use of horse archers. The Aserai, led by Unqid Banu Hulyan, inhabit the southern desert lands of Calradia and combine footmen and horsemen in battle. Multiplayer[] Multiplayer is a feature that returns to Mount&Blade II: Bannerlord. It involves a plethora of both old and new features, some which have caused controversy. The game sees the return of its Custom Server List and classic game modes such as Team Deathmatch and Siege. Newer features include a new party system, a Quick Play function for automatically finding and joining a server, brand new game modes such as Captain and Skirmish, a class system and an armoury which allows the player to see what is each class contains. Changes from Warband[] Taleworlds claims there will be "many exciting and highly requested new features" and that it will include "up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before". They affirmed that they will implement what the fans want in Mount&Blade II: Bannerlord. Taleworlds will also be incorporating aspects from mods, such as the Diplomacy mod, to enhance gameplay. Companions are now generated based on a suffix rather than specific characters. Additionally, they no longer have to be balanced against each others' personalities. Particularly competent companions can be tasked to do quests on your behalf or formed into their own parties to operate independently. Gameplay[] Gameplay related features have been improved with a new inventory interface and better artificial intelligence. The siege system is also being improved based on player feedback, with additional tactics made available for sieges. Each of the six factions will have its own Board Games that will be playable. There are also various other changed Concepts. Bartering interfaceUpdated party interfaceSieges are much more complexPlayable boardgames Settlements[] Unlike its predecessor, Bannerlord strives to create a better living atmosphere within its towns and villages. Villages generally see more activity, with improved AI pathfinding to give the appearance of NPCs looking less like AI. Even teens and children can be seen among the adults, and they use different base models instead of being scaled down adults, as in Viking Conquest. Animals, such as chickens can also be seen wandering about. Town scenes also see more activity, with much bigger towns than in earlier titles. A much wider variety of structures and styles are on display. Taverns see a much improved ambiance, with NPCs actively drinking and conversing with one another, as well as walking around. Musicians will also play music in connection with the town's culture. When Early Access released, many Towns, Castles and Villages are missing scenes, including Taverns, Throne Rooms and Arenas. Taleworlds has stated that over time, this will be rectified, with each Town, Castle and Village and buildings within such will have their own unique scenes.[1] Armor and Clothing[] Clothing has also been changed, with the addition of a separate slot for shoulder/back armor (provides additional arm and body armor) as well as horse armor separate from horse types. Bannerlord also introduces the concept of a separate "Civilian" outfit, restricting the ability to wear combat gear inside major settlements but also providing a separate loadout to customize for these scenarios. Character customization interface for exchanging armor. Note the horse has separate armor and many new armor pieces are included. Weapons and Combat[] <a href=" class="image"><img alt="Bannerlord weapon stats" src=" decoding="async" loading="lazy" width="300" height="169" class="thumbimage" data-image-name="Bannerlord weapon stats.jpg" data-image-key="Bannerlord_weapon_stats.jpg" data-relevant="1" data-src=" /></a> Inteface showing a weapon's stats Weapon behavior has been updated to a more physics-based approach, using the physical properties of the weapon to calculate stats like speed and damage. The main physical properties of a weapon are its length, mass, and distribution of weight. From these properties, the weapon's swing and thrust speeds are calculated using a simplified model, based on an article written by George Turner.[2][3] This new system replaces the old Warband method of calculating the speed bonus. Similar to Warband, damage-type is separated into three categories, blunt, pierce, and cut, with blunt being the most useful against armor and cutting being the least useful. As before, maces confer an inherent bonus in the ability to disrupt the stance of the target if successfully struck. Some polearms, such as the Bill can sometimes strike enemies who parry with a weapon (dependent on the exact position of the two fighters). However, crushing through a shield block requires a specific perk from character skills; It is no longer inherent to certain weapons. Weapon crafting is a new feature. As the player crafts new weapons and smelts down ones they find, they have a chance to discover unique parts that can then be applied to new weapons, changing their statistics and appearance. As an example, sword parts that can be discovered are blades, cross-guards, hilts and pommels.[1] This process requires resources which can be expensive to purchase, but smelting and refining can be leveraged to gain the needed materials from loot the player finds. Graphics[] The game's graphics have been significantly improved from its predecessor, having better shading and higher detail models. The character animations are created utilizing motion capture technology, and the facial animations will also be updated to improve upon the portrayal of emotions. The game engine has global illumination.[4] Overland Map[] <a href=" class="image"><img alt="9F86A2F3-15A4-4615-AD98-99F527DAAEE7" src=" decoding="async" loading="lazy" width="250" height="210" class="thumbimage" data-image-name="9F86A2F3-15A4-4615-AD98-99F527DAAEE7.jpeg" data-image-key="9F86A2F3-15A4-4615-AD98-99F527DAAEE7.jpeg" data-relevant="1" data-src=" /></a> Current Political map of Calradia (created by Vesper) <a href=" class="image"><img alt="Bannerlord Calradia Political map" src=" decoding="async" loading="lazy" width="250" height="167" class="thumbimage" data-image-name="Bannerlord Calradia Political map.png" data-image-key="Bannerlord_Calradia_Political_map.png" data-relevant="1" data-src=" /></a> Old political map of Calradia in Bannerlord from pre-Early Access The map of Calradia has been expanded to the south and east. Many towns and villages from Warband return in Bannerlord, some with slightly different names to represent how location names and language in general changes over time. Looking east from PravendLooking southeast from VlandiaLooking south from the eastern half of the Southern EmpireSieges are now better represented on the overland map Modding[] As with the previous games of the series, Bannerlord supports mods. TaleWorlds stated that modding was "a primary consideration when developing Bannerlord". Various modding tools will be released alongside Bannerlord such as the scene, mesh, material, skeleton, replay, particle, atmosphere, cloth, and path editors as well as the model, animation, and resource viewers. A runtime performance tool will also be available. Full Modding Support is said to be excluded from the Early Access period of Bannerlord, with tools set to be released with the full release of the game. [5] Development[] Mount & Blade II: Bannerlord was officially announced 27 September 2012 with a teaser.[6][7] TaleWorlds Entertainment attended E3 2016 and on 12 June 2016, as part of the PC Gaming Show, showed off siege gameplay.[8][9][10] The following year TaleWorlds Entertainment attended E3 2017 where hands-on demonstrations of Bannerlord were offered to press.[11] The new Sergeant game mode, where the player leads a single company of soldiers, was showed off.[12] The development team of Bannerlord comprises of 60 people, as of August 2017.[13] There are five developers in the design team, with two of them being narrative designers.[13] Armagan Yavuz is the lead game designer as well as game director at TaleWorlds Entertainment.[14] Steve Negus is one of the designers.[15] There are 25 artists working across different tasks like concept art, modeling, user interface, and motion capture.[13] The team includes Özgür Saral as the lead artist[16], as well as Fatma Öçba[17], Gökalp Doğan[18], and Ümit Singil.[19] Twelve people responsible for gameplay-related programming such as AI, combat, and multiplayer.[13] This team includes Cem Çimenbiçer as lead programmer[20] as well as Koray Kıyakoğlu[21] and Korneel Guns.[22] Eight programmers are responsible for Bannerlord's game engine, including the editor, performance, cloth physics, and console porting.[13] This team includes Murat Türe as the lead programmer[23] as well as Gökhan Uras.[24] There are 5 programmers working on the campaign itself, including missions, sandbox mechanics, and the user interface.[13] Berat Üstündağ is the lead programmer of the campaign team.[25] Lastly, there are five quality assurance developers.[13] Meriç Neşeli is the lead of the quality assurance team.[26] Development has continued up until the present. An early access release date had been announced for March 31st, 2020. However, due to the coronavirus pandemic, the date was brought a day earlier, March 30th 10am UTC, with an additional 10% discount for anyone who owned a previous Mount&Blade title on select digital stores.[27] The game was expected to be in Early Access "for around a year" according to the Bannerlord early access description on Steam. Currently it has been in Early Access for closer to 2 years. Current Status[] As of v1.6.2 beta, major patches can and will make older saves unplayable, so turning on manual updates might be advisable, especially to players of the singleplayer campaign. Portions of content, such as tavern keeper dialogue, as well as certain options in dialogue with clan heroes and local notables have yet to be implemented. Many scenes in-game, such as battles, sieges and other miscellaneous encounters have yet to be added. Numerous quests are also still in development. The character skill perks aren't all fully implemented, but are nearing completion and those that aren't are noted in-game. Occasional bugs, even game crashes aren't unheard of, but the game is reliably stable and fairly well-optimized; Very playable. Gallery[] Battanians vs imperials in a bloody siege.The Empire and the Vlandians in a battle. References[] ↑ 1.0 1.1 Mount & Blade II: Bannerlord Developer Blog 11 - Some Context. TaleWorlds Entertainment (11 August 2015). Retrieved on 2 March 2018. ↑ Dev Blog - Weapon Physics. TaleWorlds Entertainment (2 November 2017). Retrieved on 2 March 2018. ↑ George Turner. Sword Motions and Impacts - An Investigation and Analysis. Association for Renaissance Martial Arts. Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord Developer Blog - Engine 1.4. TaleWorlds Entertainment (8 March 2018). Retrieved on 8 March 2018. ↑ Dev Blog - Modding in Bannerlord. TaleWorlds Entertainment (21 September 2017). Retrieved on 2 March 2018. ↑ Mount&Blade II: Bannerlord Announcement!. TaleWorlds Entertainment (27 September 2012). Retrieved on 2 March 2018. ↑ Mount&Blade II: Bannerlord - Announcement Teaser. TaleWorlds Entertainment (27 September 2012). Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord at E3 2016. TaleWorlds Entertainment. Retrieved on 2 March 2018. ↑ Bannerlord Sieges Revealed at E3. TaleWorlds Entertainment. Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord E3 2016 Siege Gameplay Extended. TaleWorlds Entertainment (13 June 2016). Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord Playable At E3 2017. TaleWorlds Entertainment. Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord E3 2017 Cavalry Sergeant Gameplay. TaleWorlds Entertainment (12 June 2016). Retrieved on 2 March 2018. ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Dev Blog - Meet the TaleWorlds Team. TaleWorlds Entertainment (10 August 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Armagan Yavuz. TaleWorlds Entertainment (24 August 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Steve Negus. TaleWorlds Entertainment (18 January 2018). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Özgür Saral. TaleWorlds Entertainment (1 February 2018). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Fatma Nadide Öçba. TaleWorlds Entertainment (12 October 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Gökalp Doğan. TaleWorlds Entertainment (26 October 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Ümit Singil. TaleWorlds Entertainment (23 November 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Cem Çimenbiçer. TaleWorlds Entertainment (21 December 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Koray Kıyakoğlu. TaleWorlds Entertainment (7 December 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Korneel Guns. TaleWorlds Entertainment (15 March 2018). Retrieved on 15 March 2018. ↑ Dev Blog - Q&A with Murat Türe. TaleWorlds Entertainment (14 September 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Gökhan Uras. TaleWorlds Entertainment (22 February 2018). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Berat Ceren Üstündağ. TaleWorlds Entertainment (7 September 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Meriç Neşeli. TaleWorlds Entertainment (28 September 2017). Retrieved on 2 March 2018. ↑ News - Early Access Information. TaleWorlds Entertainment (27 March 2020). Retrieved on 29 March 2020. External Links[] Official Site Teaser trailer Steam Store page
Mount&Blade: Warband
Mount&Blade: Warband Developer(s) TaleWorlds Publisher(s) Paradox Interactive Version 1.174 Engine Dazubo/Mount&blade Platform(s) Windows, Android, Mac, Linux, PS4, Xbox One Release date(s) March 30, 2010 Genre(s) Action RPG, Strategy, Simulation Mode(s) Single-player, Multi-player Mount&Blade: Warband is a stand-alone expansion pack for its predecessor, the action role-playing video game Mount&Blade. The game was developed by TaleWorlds and was published by Paradox Interactive on March 30, 2010.[1] Paradox Interactive gave publishing rights back to TaleWorlds as of January 31, 2014. Warband is the first stand-alone expansion for Mount&Blade and was first announced in January 2009.[2] Mount&Blade: Warband was released on Xbox One and PlayStation 4 in September 2016. A prequel in terms of game lore, called Mount&Blade II: Bannerlord, released in Early Access in April 2020. It is the latest game in this series. As Warband is an expansion of the original game, there were many improvements made. Contents 1 New Faction 2 Other New Features 3 Multiplayer 4 Balance Changes 5 Mods 6 Trial Version 7 Steam Achievements 8 Downloadable Content 9 Reception 10 Notes and References 11 External link 12 Gallery New Faction[] The expansion includes a new desert-dwelling faction named the Sarranid Sultanate. The Overland map has been completely rearranged to accommodate the new faction. You can also properly create your own kingdom and rule over vassals as can any other kingdom's leader. The vassals of the default kingdoms no longer have the title of Lord, and their titles change depending on the faction they belong to. The only deviation from this are player made factions, where its vassals will retain the old title of Lord. Other New Features[] Bandit Camps New character movement and swordplay animations. New character horseback swordplay mechanics--added the ability to change the side of a held slash. New character fighting mechanics and animations--added the ability to kick. This drops a player block, will damage through enemy blocks, and adds blunt damage. Added a new couched lance mechanic, most importantly being time-limited couches. Added automatic shield blocking of some missiles even when shield is not explicitly held up. Added chamber blocking - attacking at the right time in the right direction will parry an incoming attack and deliver an attack. Horses now have a linear physical presence that makes it impossible to turn on the spot if objects are in the way. To compensate, horsemen AI is greatly improved. Balanced parties (the bigger your party, the bigger the parties of roaming bandits become). Command and found your own kingdom, recruit lords from companions and other factions, and take over Calradia. Prisoner ransom is now differentiated. Skilled prisoners will price more, while brigands and recruits price less (Galley slave merchant in Tihr will buy them for same price of 50 denars regardless of rank). Buy Land for a Productive Enterprise: talk to a guildmaster to set up a business that produces goods from raw materials, e.g. a bakery to make bread from grain. More Quests. The player and other vassals can get married. Multiplayer[] You can now fight against real players all over the world, on battles of 64 players max on official servers. Unofficial servers have supported as many as 250 players. Multiplayer for Mount&Blade: Warband includes a lobby with LAN and internet capabilities and rooms with a maximum of 200 players. In-game you could choose classes below the maximum upgrade. For example you could choose from a Swadian Infantry, Swadian Crossbowman, or a Swadian Man-at-Arms. You can also customize your in-game character with the money that you get from killing other players. The amount of money that you start with is decided by the host. Balance Changes[] The game also received a few balance changes. This is most noticeable in that there is more food available of more types and it generally gives higher morale boosts than in Mount&Blade. The game also sizes bandit parties relative to the player's party size, so if you have 40 troops you'll be more likely to encounter bandit parties of 30-35 troops. Mods[] Warband, like its predecessor, was designed with modding in mind, with even the normal game being a module. As a result, many mods providing new opportunities, settings, characters, dialogue, objects, etc. were constructed by the fans. Trial Version[] All Mount&Blade games can also be downloaded as a "try before you buy" trial version from TaleWorlds' website or the Steam store for free. The trial version allows you to play the single-player game until you reach level 7 at which time it automatically saves your character and quits. After purchasing and entering a serial key, the limit will be unlocked and you may resume playing with the same character and access the multi-player servers. You will not need to download the game again. Within the trial version, one can amass a large amount of experience with the game. This is the period in which a player learns about the game's mechanics and fighting. Eventually the character will understand in-game politics and begin to choose different pathways in character creation to boost their chances of being a vassal. Several players who still rely on the trial version of the game can easily become vassals of their chosen faction due to their experience with the game. Steam Achievements[] When you buy Mount&Blade: Warband (but not the original Mount&Blade) on Steam you may earn achievements. Downloadable Content[] Napoleonic Wars is a multiplayer-only DLC. Viking Conquest is a new DLC that features a storyline campaign, new multiplayer modes, as well as the usual sandbox mode. Reception[] Mount & Blade: Warband receives "mixed or average" reviews on Metacritic getting a metascore of 67/100 on PS4[3] and 59/100 on Xbox One.[4] However its PC version received "generally favorable" reviews holding a metascore of 78/100.[5] As of December 2020, it has Overwhelmingly Positive reviews on the Steam store. Notes and References[] ↑ ↑ ↑ Metascore for Mount & Blade: Warband on PS4, Metacritic, Retrieved March 13, 2020 ↑ Metascore for Mount & Blade: Warband on Xbox One, Metacritic, Retrieved March 13, 2020 ↑ Metascore for Mount & Blade: Warband on PC, Metacritic, Retrieved March 13, 2020 External link[] TaleWorlds' website Gallery[] Turkish boxartEuropean boxartAmerican boxart
Mount & Blade Wiki
Welcome to the Mount & Blade Wiki The wiki about Mount&Blade that anyone can edit! Mount&Blade is an open-world action/role-playing series of gameswith both historical and fictional settings and featuringstrategic and tactical medieval combat. Games Features Character creation Heroes Factions Troop trees Battles Sieges Quests Player tactics List of villages List of castles List of towns List of mods Helping out Add a New Page! Not sure where to start? Find out more about the wiki on the About page. If you are new to wikis, check out the tutorial. Adding content Every wiki has two lists of articles that need help called "Stubs" and "Wanted Articles". Don't be shy, get in there. Uploading images is another really easy way to help out - see the Special:Upload page! Be sure to follow the local wiki editing rules. Achievements have been activated! Register and contribute to the wiki to earn Achievements. Win badges and points to earn a rank on the Leaderboard. Please do not make useless contributions in an effort to win more points. Bannerlord Highlights Mount&Blade Wiki Discord If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.Join the Mount&Blade Wiki Discord. Featured Article The current Featured Article is:Gameplay mechanics! Help improve this wiki to feature more articles!
Mountain Bandit
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Mountain Bandit Troop Information Culture Bandits Wages 6-3 denars/week Acquired from... Looters- or -Prisoners Upgrades to... Rhodok Tribesman Upgrade Cost 40 denars XP for Kill 88 experience Ransom Value 73 denars Mountain Bandits are bandit infantry in Mount&Blade and Warband. Contents 1 Tactics 2 Quotes 3 Stats and Equipment 4 Trivia 5 Gallery Tactics[] Roaming the mountainous regions of Calradia - especially those controlled by the Kingdom of Rhodoks - they spawn in groups of 4-60. Mountain Bandits are the only outlaw type carrying weapons that can crush through blocks. The combination of heavy weapons and effective shields makes them some of the harder-to-kill bandits. If captured in battle or rescued from another party's prisoners, Mountain Bandits can be upgraded to Rhodok Tribesmen. Quotes[] Mountain Bandits say one of the following lines when encountering the player. "We can do this the easy way, or the hard way..." "Your money or your life!" "We'll have our pay... or we'll have our fun." "My men and I would like a word with you about your purse and your belongings." Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mountain Bandit - Default Stats and Equipment Attributes Stat Points Level 11 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Felt Hat(Possible) Head Wrapping(Possible) Skullcap Body Ragged OutfitRawhide CoatLeather Armor Hand None Foot Hide BootsNomad Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 2 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 90 Throwing 90 Weapons Melee SpearMaulNordic SwordFlanged MaceFalchion Ranged (Possible) (Possible) Short Bow(Possible) ArrowsJavelins Shield (Possible) Fur Covered Shield(Possible) Hide Covered Round Shield(Possible) Wooden Shield(Possible) Nordic Shield Mount None Trivia[] While they could spawn riding Steppe Horses or black Saddle Horses in classic Mount&Blade - usually making them hard to fight for lone adventurers and low-level characters - they were converted to infantry-only in Warband. Gallery[] Mountain Bandits charging into battle. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Multiplayer (Bannerlord)
Multiplayer is a feature that returns in Mount&Blade II: Bannerlord. It involves a plethora of both old and new features, some which have caused controversy. The game sees the return of its Custom Server List and classic game modes such as Team Deathmatch and Siege. Newer features include a new party system, a Quick Play function for automatically finding and joining a server, brand new game modes such as Captain and Skirmish, a class system and an armoury which allows the player to see what each class contains. Multiplayer for Mount&Blade II: Bannerlord started as early as June 2019, in Taleworlds' Private Closed Alpha. Players were invited to play and this continued until the game entered its closed Beta Branch, which was announced at Gamescom 2019 in August. Fans were then given the opportunity to apply to join the Beta with a form on Taleworld's website, in which waves of Beta keys were sent out to people to help test out the game. In the current state of Early Access, the only way to play Multiplayer is through an official server hosted by taleworlds. Skirmish, Captain and Siege Modes require the player to queue in the "Quick Play" lobby, whereas Team Deathmatch is the only game mode which allows the player to currently use the Custom Server List to join a game. The decision on dedication privately hosted servers by players and how they will work has yet to be decided and/or laid out by taleworlds and more information regarding such is expected further down the line in the Early Access development. Game Modes[] Bannerlord features multiple Game Modes, some unseen from its predecessor Warband. Confirmed Game Modes currently are: Siege Mode Team Deathmatch Mode Skirmish Mode Captain Mode Battle Mode Duel Mode Classes[] Unlike its predecessor Warband, Bannerlord uses a class system from which the player can choose from seven different classes divided into Infantry, Ranged, and Cavalry ( Horse Archers for Khuzait only). Aserai The Sultanate of the Aserai's classes feature two Infantry, three Ranged, and two Cavalry. Tribal Warrior Guard Skirmisher Archer Veteran Beduin Mamluke Battania The Kingdom of Battania's classes feature three Infantry, three Ranged, and one Cavalry. Clan Warrior Savage Oathsworn Ranger Wildling Fiann Mounted Warrior Empire The unified (Northern, Southern, Western) Calradic Empire's classes feature two Infantry, three Ranged, and two Cavalry. Menavlion Infantry Legionary Recruit Archer Militia Palatine Guard Courser Cataphract Khuzait The Khuzait Khanate's classes feature two Infantry, two Ranged, two Cavalry, and one Horse Archer. Rabble Spear Infantry Steppe Bow Khan's Guard Nomad Lancer Mounted Archer Sturgia The Principality of Sturgia's classes feature three Infantry, two Ranged, and two Cavalry. Warrior Berserker Varyag Brigand Hunter Raider Druzhinnik Vlandia The Kingdom of Vlandia's classes feature three Infantry, two Ranged, and two Cavalry. Peasant Levy Voulgier Sergeant Arbelist Sharpshooter Vanguard Knight Official Maps[] Bannerlord has a variety of official maps which are used on their official servers. Siege Ayzar Stronghold Baravenos Encirclement Domogtul Castle Skala Landings Castle of fen Altai Team Deathmatch Nord Town Tsagaan Castle Harbour of Ovks Imperial Villa Skirmish Zendyar Urikskalaar Port at Omor Sharis Trading Post Xauna Echerion Town Outskirts Captain Pendaric Streets of Syllianon Ebereth Hillfort Isle of Deriad Cliffs of Akkalat Druimmor Forest Ruins of Jawwali Battle Skolder Hideout Osrac Insurrection Cypegos Blockade Duel Proving Grounds
Muscovite Tsardom
Muscovite Tsardom Banner Troops Official Information Ruler Tsar Alexei Mikhailovich Claimant Stepan Razin Faction Location Muscovites in light green “ The Time of Troubles has long since passed in Russia. Now a new dynasty of Tsars, the Romanovs, seek to regain the lands once seized by Poland, and expand their nation with the orthodox lands in the West. Alexei Mikhailovich has resolved to regain all the Russian lands that today are claimed by the Polish Commonwealth. The host of the Tsar is vast, and he plans to drive them forth any day now. ” — Jaques de Clermont The Muscovite Tsardom is one of the nations in Mount&Blade: With Fire & Sword. Born again in this new age of fire and sword, Russia sees itself under a powerful dynasty of Tsars bent on reclaiming land lost to the Polish Commonwealth. The Muscovite Tsardom was actually called the Tsardom of Russia, the Tsardom of Muscovy, as well as the Tsardom of Rus'. The Tsardom lasted from Ivan the Terrible's assumption of the title of Tsar in 1547 until Peter the Great's foundation of the Russian Empire in 1721. A large part of this time period in Russian history was the Time of Troubles - this period was comprised of the years of interregnum between the death of the last Russian tsar of house Rurikovich, Feodor Ivanovich and the establishment of the Romanov dynasty. With Fire & Sword occurs after the Time of Troubles. The Tsardom of Moscow is truly a force to be reckoned with as it has a vast army of well equipped troops. Its national territory is located at the North-East end of Eastern Europe. The False Dmitry is the main questline for the Muscovite Tsardom. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] Tsar Alexei Mikhailovich Initial Ruler Stepan Razin Claimant Vassals[] Warlord Yuri Buynosov-Rostovsky Prince Ivan Sontsov-Zasekin Prince Semyon Prozorovsky Warlord Semyon Rakhmanin Warlord Boris Repnin-Obolevsky Warlord Fyodor Volkonsky Chief Naum Vasiliev Noble Alexei Vorotynsky Prince Yakov Cherkassky Prince Alexei Trubetskoi Warlord Vasiliy Buturlin Noble Vasiliy Sheremetyev Prince Semyon Urusov Prince Yuri Boryatinsky Warlord Fyodor Hvorostinin Prince Andrei Khovansky Warlord Nikita Odoevsky Chief Pavel Neskachikhin Warlord Boris Pushkin Warlord Afanasiy Ordin-Naschokin Tactics[] Strengths[] Excellent heavy cavalry and dragoons. Reliable marksmen who can hold their ground in melee. Sturdy pikemen/spearmen in defense. Weaknesses[] High quality musketeers are not easily available or easy to mass. Infantry is generally lightly armored with no dedicated shock infantry. Lower tier spearmen/pikeman lack pikes and make due with a shorter lance. The Muscovite Tsardom is similar to the Kingdom of Vaegirs faction from Mount&Blade: Warband. Much Like their counterparts in Warband, the Tsardom shares many similarities with the Polish Commonwealth having a well rounded unit roster with a unique flair to them but smaller and worse in some ways. The Tsardom’s mainline troops Marksman and Marksman Spearman may not be the best but they can certainly hold their own en masse. At range Marksmen will perform slightly worse than the Polish Zolnier however they are much more capable in close range combat equipped with a two-handed Pole-Axe. The New Order Marksmen are a direct upgrade in stats and equipment (now sporting a helmet) to the Marksmen, more capable at range than a Zolnier and in close range still equipped with a two-handed Pole-Axe. If close range defense is not a priority for you, consider the mercenary German Infantry Musketeer for one of the best musketeers in the game. Marksman Spearman are effective anti-cavalry but lack a full length pike to be as effective as their deadly New Order Spearman upgrades ( though still lacking body armor), with the mercenary German Infantry Pikeman being better equipped and armored than the alternatives. The Tsardom has two good options for a dragoon role: the regionally available Village Cossack and the heavy Moscow Reiter, which is usually better than its Polish counterpart in charging role as well. Cavalry charges are best performed by the elite and heavily armored Noble Guard, which are generally armed with a Sovnya, Saber or armor-piercing weapon. The Armed Serf and Gentry Cavalryman are both mounted and similar in that they suffer from having a large equipment pool and have unpredictable (albeit generally good and unique) weapons so they’re difficult to use in specialized roles, so they’re best kept for cavalry charges or garrison units where all of their weapons will be useful. The Armed Serf and Gentry Cavalryman can also serve as horse archers, although they do not reliably spawn with bows so that role is best reserved for the mercenary Kalmyk. The Kalmyk is one of the best horse archers in the game with good stats with the heaviest armor of any horse archer by far, they are not to be scoffed at and very survivable. Troop Tree[] Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard Territory[] The territory of the Muscovite Tsardom starts with the following towns, fortresses, and villages. Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name rus_man_insult_1.wav rus_man_insult_2.wav rus_man_victory_1.wav rus_man_victory_2.wav rus_man_victory_3.wav rus_man_victory_4.wav rus_man_victory_5.wav rus_man_victory_6.wav Trivia[] The Muscovite Tsardom was initially officially known as the Rus' Tsardom (Русское царство, "Russkoye tsarstvo"), later changed to the Russian Tsardom (Российское царство, Rossiyskoye tsarstvo). In the western Catholic world, however, it was referred to as "Moscovia", while "Russia" referred to the parts of the Rus' that were under Lithuanian rule. The Tsardom had a total of three capitals during its existence: Moscow (1547-1712), Alexandrov Kremlin (1564-1581), and St. Petersburg (1712-1721). Its government was an absolute monarchy and Tsarist autocracy, with the Tsar theoretically wielding unlimited power across the country. In practice, this was rarely the case. In the game's setting, the Tsardom was gradually becoming more and more centralized and autocratic, with the Tsars reigning in both the landed nobility and the bureaucracy under their control as time passed, while simultaneously enforcing serfdom. Also, the Tsardom's eastern borders were rapidly expanding into Siberia with the help of Cossack explorers and Russian settlers. The Moscow court adopted Byzantine terms, rituals, titles, and emblems such as the double-headed eagle, which survives as the coat of arms of Russia. Even the name for Russia, Россия "Rossiya", was readapted from Byzantine Greek Ῥωσία "Rhōsía", itself being originated from the Slavic term Русь "Rus'", which was eventually displaced. The Tsardom and Empire that succeeded it saw itself as the continuation of the Roman Empire, inheriting that legacy from the former Byzantine Empire via intermarriage with the Byzantine Emperors and the various Russian princes. The crowning of Ivan the Terrible as Tsar (Russian: царь, a Slavic adaptation of "Caesar") further cemented the Muscovite belief that it was the Third Rome, succeeding Rome and Constantinople as the center of (Orthodox) Christianity. The Muscovite army of the time is still reliant on feudal levies and knight-like noble cavalry, with a centralized Imperial Army only forming from Peter I's Western-inspired reforms in the 1700s. The "Warlord" title found among Russian lords does not mean a brigand chieftain - it is a translation of the title voivode (Russian: воевода "voyevoda"), which means leader of troops, and is an official military rank. In the game's code, the Muscovite Tsardom is referred to as vaegir, the Kingdom of Vaegirs being similar in that it uses Russian nobility titles. Wikipedia has an article on this subject at:Tsardom of Russia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Mussum
Mussum Settlement Information Type Village Kingdom Aserai Fortification Razih Mussum is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Razih and is known to produce Dates. Description[] Mussum sits near the eastern coast of the Bahr al-Yeshm sea, where the Aserai deserts give way to desert-steppe with scattered acacia and scrub. The villagers here sink wells to water their groves of date palms.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Mussum"
Nahasa
The Nahasa is the great desert to the south of Calradia. Description[] To the south of the imperial heartland lies the Nahasa, the Bronze Desert, ringed by mountains, hammered by the sun. A traveler coming over the passes from greener lands would first see fields of dunes broken by gravel plains and volcanic outcrops, shimmering under the heat haze. But there is water to be found underground, trapped in depressions or beneath the wadis where the occasional flash flood rumbles by. It is in these oases that people have settled. They are divided into dozens of clans and sub-clans, each with its elaborate genealogy, but are collectively known as the Banu Asera or the Aserai after the legendary patriarch Asera, whom they all claim as an ancestor. Trivia[] The Nahasa makes its first, though unnamed, appearance in Mount&Blade: Warband as the region inhabited by the Sarranid Sultanate. In Mount&Blade II: Bannerlord the region got its official name and lore, where it is described as "army-devouring". The Nahasa is geographically neighboured by the Gulf of Charas to the west, the Perassic Sea to the north, and the great steppes to the east- it is unknown what lies further to the south.
Nahlan
Nahlan Settlement Information Type Village Kingdom Aserai Fortification Sanala Nahlan is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Sanala and is known to produce Grain. Description[] Nahlan sits on the floodplain of the Damar River as it cuts through the Jarjara Escarpment. This soil, refreshed yearly by the silt of the flooding river, produces bountiful crops of wheat. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Nahlan"
Narra
Narra Settlement Information Type Town Kingdom Khergit Khanate Villages Ada KulunDashbighaKedelkeZagush Sieges with... Ladders Port No World Map Mount&BladeNarraAda KulunDashbighaTemplate:World Map/Mount&BladeWarbandNarraKedelkeZagushTemplate:World Map/Warband Narra is a town of the Khergit Khanate. Its initial lord is Belir Noyan. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Ada Kulun and Dashbigha. Warband[] Its villages are Kedelke and Zagush. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Narra can be located by turning right 45 degrees after selecting 'Take a walk around the streets' and heading up onto the balcony he is located on. Siege[] Besieging Narra require construction of Ladders. It is highly recommended in Warband to capture Narra as early as possible when starting a new kingdom for a couple of reasons: Narra's wall setup makes it easy to avoid enemy arrows and position skirmishers to fire upward at the defenders. Khergit troops tend to be easier to besiege and defend than the other factions. Narra's position in the world map makes it a major hub for caravans, making it one of the richest towns, even during times of war. A lord controlling Narra can collect up a large amount from tariffs and rent. Sometimes in excess of 10,000 denars. Tournaments[] If you take part in a Tournament in Narra, you can be given any of the following sets of equipment: Bow & arrows Javelin & shield Two handed sword Sword & shield Lance & shield All participants are on horses. Economy[] Narra will buy Salt and sell Pottery at a good price. Narra produces: Ale Bread Oil Pottery Tools Wool Cloth Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush
Nasugei Noyan
Nasugei Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Nasugei Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Siblings: Lady Mechet Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Nasugei Noyan - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Khergit Guard Helmet Body Nomad Vest, Lamellar Armor Hand Leather Gloves Foot Hide Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Sabre Ranged ? Shield Round Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Nations
For the factions of other Mount&Blade games, see Factions. Approximate areas of the five nations in With Fire & Sword. There are five nations in With Fire & Sword that occupy Eastern Europe. They are constantly at war, trying to take over each others' territory and fiefs. Each faction is distinguished by a different style of army - some have excellent infantry, others excellent musketeers/archers or cavalry, or a combination of these. Each nation has a monarch and his subjects, as well as a claimant to the throne who waits for someone (the player) to champion their cause. The claimants can be found in random towns. In various taverns, you can ask a traveller for information on their locations at the cost of 30 thalers. Unlike in other games, claimants can be found in taverns of the nation they are the claimant for. You are not allowed to make your own faction in With Fire & Sword. You can only join a nation (starting out as just a subject) or you can start a rebellion by capturing one of the fiefs of the nation you want to rebel against. Two minor "factions" should be mentioned here as well: bandits and mercenaries. List of Nations Banner Name Color Ruler Claimant Capital Cossack Hetmanate #d76363 Hetman Bogdan Hmelnitski Ivan Barabash Pereyaslav Crimean Khanate #54bf7c Khan Islam Giray Mehmed Giray Bakhchisaray Muscovite Tsardom #add451 Tsar Alexei Mikhailovich Stepan Razin Moscow Polish Commonwealth #e6bf61 King Jan Kasimir Janusz Radziwill Warsaw Kingdom of Sweden #75bbd2 King Carl Gustaf Former Queen Christina Allenstein Castle Trivia[] In the game's code, each nation is referred to by its equivalent faction from classic Mount&Blade. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Nations (Napoleonic Wars)
There are six playable nations in Napoleonic Wars. List of Nations Banner Name Color Austria - France - Prussia - - Rheinbund - Russia - United Kingdom - Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Nelag Castle
Nelag Castle Settlement Information Type Castle Kingdom Vaegir Villages HanunHanun Sieges with... Ladders Port No World Map Mount&BladeNelag CastleHanunTemplate:World Map/Mount&BladeWarbandNelag CastleHanunTemplate:World Map/Warband Nelag Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Its village is Hanun. Contents 1 Location 1.1 Mount&Blade 1.2 Warband 2 Layout 2.1 Siege 3 Trivia 4 Gallery Location[] Mount&Blade[] Nelag Castle lies southeast of Khudan, near the edge of Calradia. It is the easternmost castle on the map. Its village is nearby to the northwest. Warband[] Nelag Castle lies southeast of Khudan. It is on the top of a mountain pass on the border with the Khergit Khanate, rather distant from the heart of Vaegir territory. Its village is to the northeast at the base of the mountain pass. Layout[] Player Keep Dungeon Breach Siege[] Besieging Nelag Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] This castle shares its name with Boyar Nelag, its initial owner. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Nemeja
Nemeja Settlement Information Type Village Kingdom Swadia Fortification DhirimHaringoth Castle World Map Mount&BladeNemejaDhirimTemplate:World Map/Mount&BladeWarbandNemejaHaringoth CastleTemplate:World Map/Warband Nemeja is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in the middle of the village, standing near a campfire. Nemeja is built on a relatively flat area in mountainous terrain with a forested area on the hill behind it. It has a total of eight structures, one of which is a windmill separate from the rest of the village at the top of a hill. There is one field here growing cabbages and squash, and there is a water well in the center of the village. Although there are no fields growing wheat for the mill, there are a large number of sacks stored alongside some barrels in a covered storage area. There is a strange pen here with wooden spikes pointing outward around it which may serve as an animal pen with spikes to discourage thieves or some kind of arena. Either way, the scene is grisly, with blood soaked ground around a butcher knife below an animal pelt and shackles hanging on the wall. Long chains also connect to the side of one of the buildings with no apparent purpose other than to add to the dangerous atmosphere. If sent here during a Hunt Down Fugitive quest, the target may be found standing in front of the windmill at the top of the hill. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Nervous Man
Nervous Man Appears in Character Background Background Fugitive The Nervous Man is a fugitive from justice and target during the Hunt Down Fugitive quest. He can only be found in the village of his kin during the daylight hours. The locals will not be helpful in guiding you to his hiding spot and his death will not be appreciated by the village, resulting in a loss of 2 relation with it. It is not possible to complete the quest without offending his village. His name provided by the quest giver is randomly generated from a pool of first names (Joayah, Rulkh, Taarl, etc.) and a second pool of labels (of Jelkala, Star-Eyed, the Tall, etc.) so it is unlikely to see the same name twice. Contents 1 Tactics 2 Default Stats 3 Possible names 3.1 Original and Warband 3.2 With Fire & Sword Tactics[] Although he has somewhat impressive stats, the Nervous Man's equipment is quite low quality and even starting characters shouldn't have too much trouble defeating him. If he manages to defeat the player in combat, the player character will be knocked unconscious and the Nervous Man will escape without permitting a second chance. Default Stats[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nervous Man - Default Stats and Equipment Attributes Stat Points Level 26 Strength 31 Agility 29 Intelligence 4 Charisma 4 Health Armor Head (Possible): Fur Hat, Leather Cap Body Red Tunic, Linen Tunic, Tunic with vest, Tabard, Leather Vest Hand ? Foot Woolen Hose, Nomad Boots, Blue Hose, Wrapping Boots Skills Skill Points Ironflesh 9 Power Strike 6 Power Throw 6 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 180 Polearms 180 Archery 180 Crossbows 180 Throwing 180 Weapons Melee Sword Ranged Throwing Daggers Shield ? Mount ? Possible names[] Original and Warband[] First names: Albard, Euscar, Sigmar, Talesqe, Ritmand, Aels, Raurqe, Bragamus, Taarl, Ramin, Shulk, Putar, Tamus, Reichad, Walcheas, Rulkh, Marlund, Auguryn, Daynad, Joayah, Ramar, Caldaran, Brfabas, Kundrin, Pechnak Nicknames: of Uxhal, of Wercheg, of Reyvadin, of Suno, of Jelkala, of Veluca, of Halmar, of Curaw, of Sargoth, of Tihr, of Zendar, of Rivacheg, of Wercheg, of Ehlerdag, of Yaragar, of Burglen, of Shapeshte, of Hanun, of Saren, of Tosdhar, the Long, the Gaunt, Silkybeard, the Sparrow, the Pauper, the Scarred, the Fair, the Grim, the Red, the Black, the Tall, Star-Eyed, the Fearless, the Valorous, the Cunning, the Coward, Bright, the Quick, the Minstrel, the Bold, Hot-Head With Fire & Sword[] First names: Sirko, Mozyra, Filon, Buhalo, Nechuy, Rourk, Asmund, Bjorn, Sigvar, Torgreyr, Gunnstein, Chort, Okun, Noseless, Brawler, Walker, Tabash, Zamora, Gudz, Barnabas, Wojciech, Garsha, Baibak, Bakhmet, Akun Nicknames: Face-mark, the Ripper, the Bullseye, the Lanky, the Squab, the Golden-mouth, the Stormbreaker, the Greyhair, the Greedy, the Goodsoul, the Lofty, the Husky, the Skinny, the Jackal, the Braggart, the Kite, the Spider, the Dunce, Big-ear, the Musket, the White, the Black, the Red, Deathwatch, Ironhand, the Fool, the Old, the Long-armed, the Boar, the Humpback, the Ball, the Fatty, the Cheery, the Gloomy, the Squint, the Bee-master, the Mute, the Marksman, the Ladiesman, the Shroff, the Wolf
Noble
This article is a disambiguation page for Noble The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Noble may refer to: A Mount & Blade Wiki Achievement Vassals Vassals Lords Noble Guard Angle Noble (Thegn) Briton Noble (Uchelwr) Irish Noble (Aire) Norse Noble (Hersir) Pictish Noble (Toisech) Saxon Noble (Thegn) Khuzait Noble's Son
Nomar
Nomar Settlement Information Type Village Kingdom Swadia Fortification DhirimUxkhal World Map Mount&BladeNomarDhirimTemplate:World Map/Mount&BladeWarbandNomarUxkhalTemplate:World Map/Warband Nomar is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is standing in front of a building on the left side of the village from where the player starts, next to a campfire and wooden table and stools. Nomar is built in a narrow valley in very rough terrain with moderate tree cover. It has a total of eight structures. There are three fields here growing apple trees, grapes, and squash. A basket next to the vineyard is full of picked grape bunches and the apple trees have visible apples on them and on the ground. There are also a number of sacks stacked around the village, though there is no evidence of what they might contain and none of the food growing here is the type that would be stored in a sack. If sent here during a Hunt Down Fugitive quest, the target may be found at the top of the hill on the right side of the village from where the player starts, hiding between the two buildings here. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Nor Ham
Nor Ham Settlement Information Type Village Kingdom Kingdom of East Engle Fortification Norwic Nor Ham is a village of the Kingdom of East Engle. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South
Nordland
Nordland, also known as Jumne, is a land located to the far north of Calradia, beyond the North Sea. The land is said to be icy and is the home of origin for the Nords and Sea Raiders. Nords came to Sturgia to trade in large numbers, where they made alliances and intermarried with the local tribal leaders. It is possible Nordland and Jumne may be different places but similar and neighboring each other, like Norway and Sweden. Mentions of Nordland[] Matheld, a Nord companion, who says Nords came from Nordland. Sverre, a Sea Raider available in Custom Battles, whose description notes that Sea Raiders came from Jumne.
Norse Bodyguard (Huskarl)
Norse Bodyguard (Huskarl) Troop Information Culture Norse Wages 64 Acquired from... Norse Veteran (Rekkr) Upgrades to... N/A The Norse Bodyguard (Huskarl) is a fifth-tier unit of the Norse troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Norse Bodyguard (Huskarl) - Default Stats and Equipment Attributes Stat Points Level 31 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 75 Armor Head (Possible): Norse Helm, Norse Helm with Leather, Norse Helm with Mail, Norse Helm with Nasal, Complete Norse Helm Body Bear Byrnie, Wolf Byrnie, Bear Lorica, Wolf Lorica Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 10 Power Strike 8 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 10 Athletics 5 Riding 7 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 6 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 385 Two Handed Weapons 220 Polearms 230 Archery 80 Crossbows 30 Throwing 310 Slings 200 Weapons Melee Langseax, Rich Sword, Ulfberth Sword, False Ulfberth Sword Ranged (Possible): Throwing Spear Shield Painted Round Shield Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard
Norse Bowman (Gestr)
Norse Bowman (Gestr) Troop Information Culture Norse Wages ? Acquired from... Norse Freedman (Leysingi) Upgrades to... Norse Warrior Archer (Heimthegi) Upgrade Cost ? XP for Kill ? Ransom Value ? The Norse Bowman (Gestr) is a second-tier unit of the Norse troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Norse Bowman (Gestr) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 63 Armor Head (Possible): Phrygian Body Cloak, Trousers, Norse Tunic, Blue Tunic, Norse Cloak Hand ? Foot Leather Shoes, Rawhide Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 3 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 100 Polearms 100 Archery 120 Crossbows 30 Throwing 140 Slings 105 Weapons Melee Seax Ranged Long Bow, Arrows, Piercing Arrows Shield ? Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard
Norse Companion (Hirthmathr)
Norse Companion (Hirthmathr) Troop Information Culture Norse Wages 23 Acquired from... Norse Freeholder (Boandi) Upgrades to... Norse Veteran (Rekkr) Upgrade Cost 368 XP for Kill ? Ransom Value ? The Norse Companion (Hirthmathr) is a third-tier unit of the Norse troop tree in Viking Conquest. Usage and Acquisition[] Can hold the line better then the Freeholder's and the axe helps them chip away at enemy's shield, though others can hold it even better. Expect to be able to hire and roll them in big numbers in Norse towns if your relation with the town is good (probably the best you can get from a Norse town through the direct hiring option). You can acquire them from promotion of Freeholder, though you should consider upgrading the Freeholders to Spearmen instead, who can be promoted to Standard Bearers (depending on how many Bearer's you have of course). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Norse Companion (Hirthmathr) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head (Possible): Old Norse Helm with Mail, Old Complete Norse Helm, Old Norse Helm, Old Norse Helm with Nasal, Old Helm Body Norse Light Armor, Norse Tunic, Norse Gambeson Hand ? Foot Quality Wrapping Boots, Ankle Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 7 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 195 Two Handed Weapons 150 Polearms 155 Archery 80 Crossbows 30 Throwing 175 Slings 150 Weapons Melee Langseax, Short Battle Axe, Axe, Short Axe, Short Hand Axe Ranged (Possible): Throwing Spears Shield Rawhide Shield, Rawhide Round Shield, Round Shield Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard
Norse Elite Spearman (Thegn)
Norse Elite Spearman (Thegn) Troop Information Culture Norse Wages 39 Acquired from... Norse Spearman (Drengr) Upgrades to... Norse Noble (Hersir) Upgrade Cost 1352 XP for Kill ? Ransom Value ? The Norse Elite Spearman (Thegn) is a fourth-tier unit of the Norse troop tree. They count as sailors for the party speed on sea bonus of up to 40% increase (if more then 50% of your party are sailors). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Norse Elite Spearman (Thegn) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Norse Helm with Nasal, Complete Norse Helm Body Norse Long Gambeson, Norse Gambeson, Norse Hringserks Hand ? Foot Quality Wrapping Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 170 Polearms 230 Archery 80 Crossbows 30 Throwing 200 Slings 190 Weapons Melee War Spear, Heavy Spear, Langseax, Seax Ranged (Possible): Javelins Shield Painted Round Shield Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard
Norse Freedman (Leysingi)
Norse Freedman (Leysingi) Troop Information Culture Norse Wages ? Acquired from... Norse Villages Upgrades to... Norse Freeholder (Boandi) or Norse Bowman (Gestr) Upgrade Cost 192 XP for Kill ? Ransom Value ? The Norse Freedman (Leysingi) is the first unit of the Norse troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Norse Freedman (Leysingi) - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head (Possible): Phrygian Body Cloak, Trousers, Norse Tunic Hand ? Foot Leather Shoes, Rawhide Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 5 Athletics 5 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 50 Crossbows 20 Throwing 95 Slings 95 Weapons Melee Wooden Stick, Club, Seax Ranged Stones Shield ? Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard
Norse Freeholder (Boandi)
Norse Freeholder (Boandi) Troop Information Culture Norse Wages 13 Acquired from... Norse Freedman (Leysingi) Upgrades to... Norse Spearman (Drengr) or Norse Companion (Hirthmathr) Upgrade Cost 144 The Norse Freeholder (Boandi) is a second-tier unit of the Norse troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Norse Freeholder (Boandi) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 61 Armor Head (Possible): Old Norse Helm, Old Norse Helm with Nasal, Old Helm, Old Norse Helm with Mail, Quality Phrygian Body Simple Norse Tunic, Norse Tunic Hand ? Foot Quality Wrapping Boots, Ankle Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 5 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 6 Athletics 5 Riding 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 100 Polearms 130 Archery 60 Crossbows 30 Throwing 140 Slings 120 Weapons Melee Light Spear, Seax Ranged (Possible): Javelins Shield Rawhide Shield, Rawhide Round Shield, Round Shield Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard
Norse Noble (Hersir)
Norse Noble (Hersir) Troop Information Culture Norse Wages ? Acquired from... Norse Elite Spearman (Thegn) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Norse Noble (Hersir) is a fifth-tier unit of the Norse troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Norse Noble (Hersir) - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Norse Helm, Elite Norse Helm, Elite Norse Helm with Leather, Elite Norse Helm with Mail Body Norse Hringserks, Cloaked Norse Hringserks Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 9 Athletics 5 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 300 Two Handed Weapons 270 Polearms 280 Archery 80 Crossbows 30 Throwing 270 Slings 200 Weapons Melee Short Sword, Long War Spear Ranged (Possible): Javelins Shield Painted Round Shield Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard
Norse Veteran (Rekkr)
Norse Veteran (Rekkr) Troop Information Culture Norse Wages 39 Acquired from... Norse Companion (Hirthmathr) Upgrades to... Norse Bodyguard (Huskarl) Upgrade Cost 1352 XP for Kill ? Ransom Value ? The Norse Veteran (Rekkr) is a fourth-tier unit of the Norse troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Norse Veteran (Rekkr) - Default Stats and Equipment Attributes Stat Points Level 27 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Old Norse Helm, Old Norse Helm with Leather, Old Norse Helm with Mail, Old Complete Norse Helm Body Norse Long Gambeson, Norse Gambeson, Norse Hringserks Hand ? Foot Quality Wrapping Boots, Wrapping Boots, Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 235 Two Handed Weapons 160 Polearms 170 Archery 80 Crossbows 30 Throwing 210 Slings 190 Weapons Melee Short Sword, Langseax, Short Axe, Big Hand Axe, Axe, Hand Axe, Long Axe, Long Battle Axe Ranged (Possible): Throwing Spears Shield Painted Round Shield Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard
Norse Warrior Archer (Heimthegi)
Norse Warrior Archer (Heimthegi) Troop Information Culture Norse Wages ? Acquired from... Norse Bowman (Gestr) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Norse Warrior Archer (Heimthegi) is a third-tier unit of the Norse troop tree in Viking Conquest. Usage and Analysis[] Unlike other modules, due to the numerous numbers of shielded troops, one could say that archers have a lesser impact. The Norse Warrior Archer however, being one of the best archers in the game, can make an impact though they will mostly chip away the lesser armored troops (up to level 3). This unit can also hold their own in melee (due to their shield and medium armor). You should use them as a separate group (the "archers" group) and keep them at least 2-3 paces from your shieldwall, to the side or otherwise if in sufficient numbers, encompassing the shield wall (in an arc), using a as loose as a formation is possible. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Norse Warrior Archer (Heimthegi) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head Simple Norse Helm, Norse Helm with Nasal, Norse Helm, Norse Helm with Mail, Old Norse Helm, Old Norse Helm with Leather, Old Norse Helm with Mail Body Norse Light Armor, Norse Gambeson Hand ? Foot Quality Wrapping Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 4 Power Throw 5 Power Draw 5 Weapon Maintenance ? Weapon Master 5 Athletics 6 Riding 4 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 150 Polearms 150 Archery 160 Crossbows 30 Throwing 200 Slings 105 Weapons Melee Short Battle Axe, Axe, Short Axe, Short Hand Axe, Langseax, Seax Ranged Elite Long Bow, Featured Long Bow, Arrows, Piercing Arrows, Barbed Arrows, Bodkin Arrows Shield Painted Round Shield Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard
Norsemen
The Norse are a pagan culture in Viking Conquest. History[] Scandinavian settlement of the British Isles Due to the overpopulation of Northvegr and Danmark, many Northmen and Danes started moving from their homelands to, amongst other, the British Isles. Here there was enough land and enough plunder for men to get rich fast. The Norse were mostly pagan in this time and the rules for Vikings (Old Norse: "vikingr", some who goes on an expedition, a "viking") did not ban one from killing and stealing from the men of the Church. This made them hated across the Christian world, which has in turn given us the view of vikings as barbarians. The Northmen and Danes were expert ship builders and seafarers, travelling as far as Vinland in North America to the west, Persia to the east, and Arabia to the south. Great heroes or legends - like Ragnar Lothbrok - inspired many to go out on Viking expeditions. After the King had been executed by King Ælla of Northymbre, the sons of Ragnar, the Ragnarssons that were looked up to as sons of a great warrior and leader, led the Great Heathen Invasion that conquered Northymbre, East Anglea, and most of Mierce, thereby establishing the Danelaw (Rule of Danes). Factions[] Norsemen are the iconic invaders of the Viking Age. From Scandinavia, the Norse homelands, many men ventured to the kingdoms of Northhymbre and Laithlind - these were the pagan Norse kingdoms of Britannia and Ireland. Northymbre was a kingdom of the Angles but was made a puppet of the Danes by the time of the Great Heathen Invasion. The Norsemen had been raiding and conquering in the Britonnic Isles and Friese for a century before the time of Viking Conquest, with the raids of the Viking Age historically lasting until 1066. Danmark and Northymbre have a significant part in the main storyline yet Northvegr and Laithlind relatively do not. Banner Name Color Ruler Claimant Capital Kingdom of Danmark #800000 Konungr Horik Gottfredsson Jarl Thorgil Ribe Kingdom of Laithlind #e24e2b Konungr Gudrod Ragnarson - Dubh Linn Kingdom of Northhymbre #ff8899 Jarl Halfdan Ragnarsson Aetheling Oswine Eidynburh Kingdom of Northvegr #999999 Konungr Harald Halfdanarson - Tunsberg Troops[] Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard Wikipedia has an article on this subject at:Norsemen Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Northern Empire
Northern Empire Official Information Culture Calradic Empire Capital Diathma Ruler Emperor Lucon Claimant Unknown Ruling Clan Osticos Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Northern Empire in light purple The Northern Calradic Empire is a kingdom in Mount&Blade II: Bannerlord ruled by Lucon Osticos, an influential senator and aristocrat who wants the Senate to resume its right to appoint the new emperor. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Politics 6 Economy 7 Troop Tree 8 Clans 9 Territory 10 Gallery Overview[] The Northern Empire shares a border with Battania, Sturgia, the Khuzait, and the two other splinter states resulting from the fracturing of the Calradic Empire (Southern and Western). All three imperial sub-factions specialize in armored cataphracts and skilled archers. Ruler[] Emperor LuconOsticos Vassals[] Archon ManteosArgoros Archon PentonNeretzes Archon EncurionImpestores Archon GyphorDolentos Archon NicasorChonis Archon TasynorPhalentes Archon MaritziosVatatzes Archon PorphaliosSerapides Official Description[] “ The Calradic Empire is not a monarchy. The Calradians insist on this. The emperor, formerly just a military commander, may have taken on most other affairs of state as well. Rather than be elected every few years by the Senate, he may now rule for life and often be succeeded by his son. The popular assemblies that once decided key policies may have withered away, and the Senate, a gathering of landowners, may have far less power than it did in centuries past. But it is not a monarchy, because it is absolutely forbidden for Calradians to be ruled by a king. The Empire is what happens when a league of city-states conquers a continent. A community once led by free farmers with relatively equal wealth now has vast gaps between the rich and the poor. Institutions designed to prevent one man from becoming a tyrant come into conflict with the necessities of unending warfare, which require unified command. Without any smooth means of succession, the death of an emperor has always been a potential crisis. Usually, the emperor nominated an heir, the senate ratified his choice, and the people (meaning the army) acclaimed it. But this did not always happen smoothly, and the succession was often settled on the battlefield. The current conflict, which broke out when the late Emperor Arenicos was assassinated, is the latest of these Imperial civil wars. ” Politics[] The Northern Empire stands as the embodiment of the oligarchic Senate, which flocked to Senator Lucon after Garios Comnos and Rhagaea Pethros laid claim on the title of Emperor with their ties in the military and aristocracy, respectively. The bulk of this faction's clans are purportedly ancient lineages with long-held roots in the Senate — and thus this third of the Empire is more traditionalistic and conservative in nature, favoring the supremacy of the Senate over the Emperor and fearing the civil war rift that testifies to the bloated power of the Emperor. The Senate asserts that the Empire's decline is a consequence of alarmingly powerful Emperors who are not held accountable by their electors, and views Garios and Rhagaea as consequences of these monarchic trends. In reference to the old ways of the Empire, Lucon states that "without [our] law, without the written word, there is but tyranny and the mob." Economy[] Low 6 cities 9 castles 32 villages Main products: velvet (main manufacturer), iron, wood, fish Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides Territory[] Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos Gallery[] Map of the Northern Empire as of the release of Early Access (created by Vesper) Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Northlands
The Northlands is the setting for Viking Conquest, equivalent to Calradia in the base game. In the northeast is the southern part of Norway controlled by the Kingdom of Northvegr; in the southeast is Jutland under the Kingdom of Danmark, as well as Frisia under the Kingdom of Friese. To the west is the entirety of the British Isles, where all the other factions fight for dominance over the region. External Links[] Interactive map This article is a stub. You can help out by expanding it. "Give us images or taste steel" This article does not have any images.Please help the M&B Wiki by uploading one!
Northmathr Vikingr
Northmathr Vikingr Troop Information Culture Norse Wages 97 Acquired from... LIberating prisoners, Recruiting prisoners Upgrades to... N/A Upgrade Cost N/A Northmenn Vikingarnir (singular: Northmathr Vikingr) are bandits that can be found in raiding parties on land or sea. Stats and Equipment[] Northmathr Vikingr - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head ? Body Norse Long Gambeson Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 3 Power Draw 2 Weapon Maintenance ? Weapon Master 9 Athletics 2 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 295 Two Handed Weapons 220 Polearms 290 Archery 50 Crossbows 0 Throwing 240 Slings 255 Weapons Melee ? Ranged ? Shield ? Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Norwic
Norwic Settlement Information Type Castle Kingdom Kingdom of East Engle Villages Nor Ham Norwic is a castle of the Kingdom of East Engle. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South
Ocs Hall
Ocs Hall Settlement Information Type Town Kingdom Vlandia Villages Mareiven, Oritan, Fregian Sieges with... Battering Ram, Ladders, and Towers Port No Ocs Hall is a town of the Kingdom of Vlandia. It is ruled by the Baron Belgir of the dey Fortes. Given the similar names and information from the game files, Ocs Hall is presumably the precursor of Uxkhal, a town of the Kingdom of Swadia featured 173 years later in Mount & Blade: Warband. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia Description[] Ocs Hall is one of the few towns in the Vlandian kingdom that was founded after the seizure of the land from the Empire. This valley was once an isolated holdout of Battanians, centered on the Llyn Modris, a lake in a volcanic caldera that was said to be the seat of a giant. This land was conquered by the Vlandian warlord Oca, who also gave his name to the nearby Ocspool lake. The Battanian tribes were driven inland, and took their legends with them. Territory[] The villages bound to Ocs Hall are Mareiven, Oritan and Fregian. Additionally, the castle-bound village of Ormanfard does its trade here. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest. By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Trivia[] Before the Early Access map changes, Ocs Hall was spelled Oks Hall and before that it was referred to as Sunor, likely referring to the Swadian town of Suno. According to the game's settlement.xml file, Oks Hall is the previous name of Uxkhal, and is Calradic for "Lobster Claw". The theory that Ocs Hall is an earlier depiction of Uxkhal is further supported by comparing the banners of the dey Fortes and the personal banner of Count Delinard, ruler of Uxkhal in Warband. Their banners feature similar imagery, with the the exact same lion design. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Old Captain
Old Captain Troop Information Culture Mercenary Wages 86 - 102 Acquired from... Mead Halls Upgrades to... N/A Old Captain is a troop type that can be recruited from Mead Halls, in Viking Conquest. Usually, you can just recruit one for ~ 1000 penningas. Not to be confused with Old Sea Captain, an NPC found in ports, from which you can recruit Sailors. Old Captain - Default Stats and Equipment Attributes Stat Points Level 31 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 75 Armor Head ? Body ? Hand ? Foot ? Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 10 Power Strike 7 Power Throw 2 Power Draw 1 Weapon Maintenance 10 Weapon Master 10 Athletics 0 Riding 7 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 6 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 380 Two Handed Weapons 380 Polearms 380 Archery 380 Crossbows 380 Throwing 380 Slings 380 Weapons Melee ? Ranged ? Shield ? Mount Yes Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard
Old Roman
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Old Roman Character Details Likes PlayerCaio (Viking Conquest) Dislikes BanditsBarbariansInvaders Noble No Old Roman is the nickname for two special NPCs featured in the Brytenwalda mod and the Viking Conquest DLC. Background[] The Roman Empire invaded Britain in the year 43 CE, fighting the local peoples, gradually conquering the island all the way up to what later became Scotland, building roads, settlements, and fortifications. However, the constant fighting with the locals caused the Romans to retreat to a better defensible position in the south, abandoning the previously-established Antonine Wall in favor of the better-fortified Hadrian's Wall, making it the main frontier between Roman Britain - Britannia - and the "barbarians". After the Roman Empire was sacked in the 5th century, and the Roman contingent in Britannia lost its support from the mainland, the province was quickly overrun. In Brytenwalda[] The events of Brytenwalda take place in the 7th century CE. Caio Virio, the man largely known as Old Roman, is a descendant of an Asturian warrior stationed in Britannia as an auxiliary, who became a Roman citizen after his service to Rome was fulfilled, and of a Briton woman. When Britannia was overrun, the old Roman established a small settlement near Hadrian's Wall, where his family and others in need could find refuge. He claims himself to be the last Roman (in Britain), and mourns the Empire's defeat at the hands of barbarians, lamenting how the world had became a 'stinking sewer' without Rome's 'light of civilization'. When the player encounters him, he tells them his background and can potentially give them a quest to conquer Londinium (Lundenwic) and bring back the Roman Empire. For this, he promises a special sword - Virio's Falcatta - that has been in his family for fifteen generations. In Viking Conquest[] The events of Viking Conquest take place in the 9th century CE. This Old Roman is a descendant of the Caio Virio from Brytenwalda. He does not know for certain if his ancestor, who first settled near Hadrian's Wall, was indeed of Roman lineage or not, but he does mention a hero helping his family 'in the days of King Penda' - implied to be the player character in Brytenwalda. He informs the player the recent invasions and wars have made life very difficult for his family, as no merchants have arrived for some time, and then urges the player to head out and buy several sacks of wheat for him, giving them money in advance. For this service, the Old Roman sends one of his sons - Caio - to join the player's party as a soldier and companion.
Orkneyjar
Orkneyjar Settlement Information Type Castle Kingdom Kingdom of Laithlind Villages Orkneyjar By Orkneyjar is a castle of the Kingdom of Laithlind. It is located on an island to the northeast of the kingdom. Its village is Orkneyjar By which is on the same island. Wikipedia has an article on this subject at:Orkney This article is a stub. You can help out by expanding it. Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South
Orkneyjar By
Orkneyjar By Settlement Information Type Village Kingdom Kingdom of Laithlind Fortification Orkneyjar Orkneyjar By is a village of the Kingdom of Laithlind. As suggested by the name, it is subordinate to Orkneyjar, and located on the same island. This article is a stub. You can help out by expanding it. Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South
Ormidoving
Ormidoving Official Information Faction Sturgia Leader Knyaz Yorig Fiefs VarnovapolVladiv Castle Tier ? Wealth ? Ormidoving is a clan of Sturgia led by Knyaz Yorig. Description[] At the start of the Calradic civil war, the clan holds territory on Sturgia's eastern half. Members[] Yorig (leader) Tyaska Isvan Valkava Zaverena Vizhduna Svedorn Izdenka Settlements[] Towns Varnovapol Castles Vladiv Castle Villages Borchovagorka Omkany Yangutum Vladiv Glavstrom Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda
Osburh
Osburh Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Lady Religion Christian Personal Details Gender Female Osburh is a noblewoman initially of the Kingdom of West Seaxe. She is 64 years old. Family[] Siblings: Ealdorman Cuthred Children: Ealdorman Aethelmod Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth
Ostican
Ostican Settlement Information Type Town Kingdom Vlandia Villages Horsger, Cananc, and Remental Sieges with... Battering Ram, Ladders, and Towers Port No Ostican is a town of the Kingdom of Vlandia. At the start of the Calradic Civil War, the town is ruled by the Baron Hecard of the Clan dey Molarn. Contents 1 Description 2 Territory 3 Points of interest 4 Economy Description[] Ostican was a minor imperial port that became a haven for seafarers of the northern oceans. Many were talented corsairs, employed by imperial factions to harry their foes during the latter empire's intermittent civil wars. Indeed, the some of the first Vlandians to come to Calradia's shores settled in the back alleys of this town, and no doubt sent word to their kinsmen of the riches to be had here should anyone invade in earnest. Territory[] The villages of Horsger, Cananc, and Remental are bound to the town. Points of interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] Nothing is currently known about the economy. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Overland map
<a href=" class="image"><img alt="Tutorial-Map" src=" decoding="async" loading="lazy" width="336" height="246" class="thumbimage" data-image-name="Tutorial-Map.jpg" data-image-key="Tutorial-Map.jpg" data-relevant="1" data-src=" /></a> The help window that pops up the first time you move on the overland map. The overland map is the aerial view of the whole game territory. In the first two games of the series, this is the land of Calradia, in With Fire & Sword, it is Eastern Europe, and in Viking Conquest it is the Northlands. On the overland map, you can see your party represented as a small walking man if you do not have a horse, or a mounted man if you are riding a horse. If you are a noble or vassal, your figure will also be carrying your banner. You may also see the representation of any other party within your line of sight as governed by your Spotting skill. The Towns, Castles, Villages, and (in With Fire & Sword) Fortresses owned by each faction or nation will always be visible. The current owner will be displayed by the color of the locations' title. In the case of fortifications, you may also be able to tell the exact owning lord by their banner flying over the location. Other objects of interest you may find (but not in every game of the series) are Training Fields, Bandit Camps, and Mercenary Camps which all serve a specific purpose. Navigation[] From the overland map you can move your party to any other accessible point on the map. Clicking on another map object moves your party in pursuit and will open dialog with them as soon as your party can makes contact with them. Dialogs with labeled objects, such as towns, will present you with the options available to you from that object, which may include Trade, Sieges, or Recruitment. Dialogs with enemy troops usually presents an opportunity to surrender or bribe them, but often results in combat. Dialogs with friendly troops provides opportunities to gather information about factional leaders and collect support from allies. The terrain depicted on the overland map can have an effect on Party Speed as well as dictate the selection of Battlefields. If you are amidst trees or rivers when you engage in combat, these may also be present on the battlefield. The terrain can vary from level plains to treacherously mountainous, which can have a big impact on the effectiveness of your troops like cavalry and archers. Impassible mountain ranges and rivers may allow you to trap an enemy you are pursuing, although they can also trap you if you aren't careful. Depending on your current level in Tracking, you can detect the tracks of other troop movements and identify various attributes about them (like numbers and composition). This will permit you to make informed decisions about potential enemies beyond your line of sight. Game maps[] Mount&BladeWarbandWith Fire & SwordBannerlord
Party
The party screen. Note the weekly cost, morale display, party composition, prisoners and hero abilities. Your party is one of the most important aspects of the game. It is built up from hired troops recruited from villages, taverns, or even prisoners. Heroes are important members of your party because they cannot die in battle (only wounded). There are sixteen heroes in the game you can hire from taverns. It may be necessary to level up your Persuasion so you can handle inner party disputes, as not all heroes will like each other. Contents 1 Morale 1.1 Morale Modifiers 2 Size 2.1 Size Modifiers 3 Wages 4 See also Morale[] Morale influences your moving speed and when it becomes low your troops will start deserting. You can increase your morale by winning battles or tournaments, having a variety of food, completing quests, razing villages and raising your leadership skill. You can lose morale from starvation, losing battles, and failing quests. Morale of nation-based troops is also greatly negatively affected if you are waging a war against their home nation. Also, fighting more than 1 or 2 times a day will lower morale. Morale Modifiers[] Base morale: your base morale will always be 50. Party size: the more troops you have in your party, the higher the morale penalty will be. When removing party members, this penalty will decrease by 1 each, but a temporary 1 point penalty will be incurred to Recent Events. This means you are left with no immediate net change. Leadership: morale bonus provided by your Leadership skill. Food variety: every type of food has a morale bonus in its description. Recent events: any events like winning tournaments, battles, or completing quests will give a morale bonus. Size[] Party size represents how many troops you can take with you. Party size is affected by your renown, charisma, and leadership skill. Size Modifiers[] The player's maximum party size is calculated differently than NPCs. In With Fire & Sword, the campaign difficulty setting influences how your party size is calculated. Player's Party Modifier (Poor) (Avg) (Good) Base size 10 30 30 20 10 Leadership 5 5 10 7 5 Renown 1/25 1/25 1/15 1/20 1/25 Charisma 1 1 1 1 1 NPC lords receive the following bonuses. Other randomly generated AI parties, such as bandits, are selected from a specific range. Viking Conquest applies the same NPC party bonus rule to the player, in addition to your hero's leadership skill. NPC's Party Modifier Base size 10 10 10 Leadership 5 5 5 Renown 1/25 1/25 1/25 King 100 100 100 Marshall 0 20 0 Castles 0 20 0 Wages[] Wages will be paid to your troops every 168 hours, which is seven days. If you don't have enough money to pay your troops' wages, your party will lose morale, and you will incur a debt. Wages are primarily based on your troops' level, as well as several other calculations and discounts based on your leadership skill. Your troops are paid every Friday, which means that you can garrison your army just before Friday afternoon to only pay them half wages. See also[] Party Speed Party skills Morale
Pavoloch
Pavoloch Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Kiev World Map With Fire & SwordPavolochKievTemplate:World Map/With Fire & Sword Pavoloch is a village of the Cossack Hetmanate, subordinate to Kiev. Layout[] Player Elder Fugitive Pavoloch is a Polish/Cossack-style village with twelve houses. There are three horses distributed across two stables, but no other distinctive features. The Village Elder can be found in a large fenced area in front of the large plank-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand under a tree outside of the village, but will be close to the Village Elder's position. Wikipedia has an article on this subject at:Pavoloch Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha
Peasant Rebels
Peasant Rebel (unit) Troop Information Wages N/A Acquired from... Prisoners XP for Kill ? xp Ransom Value 32 denars Peasant Rebels' Quests Given by Count Aolbrug orCount Rhudolg (Warrider)Random lords (Mount&Blade) Refresh rate None (Warrider)Random (Mount&Blade) Reward Random sum of denarsRandom loot from fights Peasant Rebellion Official Information Capital Serrepa Ruler Lerias Welon (political)Akhad Thell (spiritual) The Peasant Rebels were a minor faction and unit in Warrider and some subsequent versions of classic Mount&Blade. Contents 1 Backstory 2 Faction 3 Unit 4 Other Versions Backstory[] Initially a revolt broke out in the Vaegir village of Serrepa. It is unclear what caused it, but what is known is that the rash actions of a knight that Count Aolbrug sent in to put it down have aggravated the situation and the revolt grew into a all-out rebellion. Over time, peasants from other parts of the Kingdom of Vaegirs, and even from the Kingdom of Swadia, began flocking to Serrepa to join the cause. This concerned the nobles of both kingdomes, whom the peasants declared their enemies, so much so that they were willing to initiate negotiations. The Kingdom of Vaegirs, particularly Count Aolbrug, the village's now-former lord, sent in an envoy to ask what the rebels' demands are and meet them. The Kingdom of Swadia, on the other hand, saw the rebellion as an opportunity to criple the Vaegirs, and sent in their own envoy to convince the rebels to side with it in exchange for protection and other benefits. The rebels' demands were simple: amnesty for the rebelling peasants, additional rights for peasants in general, and forbidding lords to kill their serfs. Although initially agreeing to meet the rebels' demands, neither kingdom kept their promises in the end. The Vaegir nobles sent reinforcements to Count Aolbrug to help him quell the rebellion, whereas the Swadian lords convinced King Larec that rebelling peasants were more dangerous than any enemy kingdom and, as such, he elected to leave the rebels to their fate. In the end, the rebels were all either killed or captured by the Vaegirs' punishing parties. Lerias Welon - the rebels' political leader - was captured by Aolbrug's envoy and delivered to the Count's dungeons for punishment. Akhad Thell - the rebels' spiritual leader - feigned death and avoided the punishers, later making his escape. Faction[] As a faction, the rebels were loosely organized but shared a sense of commoner solidarity and a hatred of nobles of all kinds. This was used by both kingdoms when choosing their envoys. Being peasants, the rebels had very little combat experience. They only managed to defeat Count Aolbrug's knight by overpowering him with sheer numbers. For weapons, they used axes and various tools they had to use for their everyday work, refusing to use swords as they didn't know how to use them effectively. They did, however, request crossbows and leather armor during negotiations. When encountered on the overland map, they would spawn in parties of up to 50 troops. Unit[] A standard Peasant Rebel is indistinguishable from a Farmer troop. He is armed with sickles, pitchforks, knives, butchering knives, cleavers, and other tools and low-level weapons. For armor, the Peasant Rebel wears tunics, low-level footwear, and simple hats. The peasant rebels in Warrider are in fact Mujiks (Vaegir Recruits). As such, they are armed with the same tools but have slightly better armor, such as Nomad Armor and Fur Tunics. Other Versions[] Peasant Rebels appear in other versions of Mount&Blade, albeit under different circumstances. In some versions they do launch revolts that spawn Peasant Rebel parties on the map, but these are largely related to a minor quest. In other instances, Peasant Rebels - called tax_rebels in the game files - appear during the Collect Taxes from (fief) quest. The event is triggered depending on various factors and results in the player and a few of their troops, armed with quarterstaves, having to put down the rebels. If they succeed, the player continues collecting taxes. If they fail, the tax collecting is over and the player fails the quest.
Peasant Woman (Viking Conquest)
Peasant Woman Troop Information Culture Commoner Wages 10 to 13 Acquired from... Villages, liberating prisoners Upgrades to... Camp Woman Upgrade Cost 192 Peasant Women are low level troops in Viking Conquest. Follower's party[] You can add them in your Follower's party for a bonus of up to +3 in Wound Treatment if enough present (along with: refugee women, camp women, soldier's wifes). Every 10 women in the Follower's party (including them), will give you a morale boost of +1 in 72 hours up to maximum of +10. Usage[] They could be used as low quality archers/skirmishers in early game, but in late game you should protect them (keep them low in the troop rooster) for Follower's party purposes or to (eventually) promote them to Soldier's Wives. You can promote them yourself by keeping long enough in the party or deposit them in your court's garrison and the trainer will promote them up to Camp Women. Where to encounter them:[] You will seem them as NPCs in villages or other generic locations working the field. They can be recruited in monasteries and can be seen traveling across with Clergy or in the "Village Farmers" parties: Peasant Woman (Viking Conquest) - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head None Body Dress Hand None Foot None Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 5 Athletics 5 Riding 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 95 Two Handed Weapons 60 Polearms 60 Archery 40 Crossbows 0 Throwing 90 Slings 90 Weapons Melee Wooden Stick Ranged Stones Shield None Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard
Peasant (disambiguation)
This article is a disambiguation page for Peasant (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Peasant may refer to: Peasant Rebels Train the Peasants Peasant Peasant Woman Peasant Taxes Angle Peasant (Gebur) Pictish Peasant (Bachlach) Saxon Peasant (Gebur) Peasant Woman Aserai Peasant Battania Peasant Khuzait Peasant Sturgia Peasant Vlandia Peasant Empire Peasant Peasant Levy (Multiplayer)
Pen Cannoc
Pen Cannoc Settlement Information Type Town Kingdom Battania Villages DurnFenon EtirGainseth Sieges with... Battering RamLaddersTowers Port No Pen Cannoc is a town in Battania owned by Mormaer Aeron of clan fen Giall. The villages of Durn, Fenon Etir, and Gainseth are bound to the town. Description[] Pen Cannoc sits on a promontory overlooking the Trand river as it plunges from the Uchalion plateau into the Vlandian lowlands. Legends speak of the water-nymphs who live in the dark pools under the rock, luring travellers and invaders to their deaths except on those rare occasions when they fall in love with a hero and grant him victory and blessings. Certainly the fisherfolk of this region have learned respect for the perils of the upper Trand, where a small misstep on slippery stone can cast one off a precipice into the waters below. Tournaments[] No information is currently known about tournaments. Economy[] Pen Cannoc is the only town in Calradia where all of its villages produce the same good (Clay). The town's market is often brimming with Clay at a low price. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Pendraic
Pendraic Settlement Information Type Village Kingdom Battania Fortification Pendraic Castle Pendraic is a village in Battania owned by the mormaer, Melidir of Clan fen Uvain. The village is bound to Pendraic Castle and known to produce Grain. Lore[] It is near this village where the Battle of Pendraic was fought in the year 1077 and Emperor Drosios Neretzes died. Description[] Pendraic sits on the steep northern slope of the Uchalion Plateau, facing the Bay of Varcheg. It is a land of cold winds and constant low-level warfare, criss-crossed by Vlandian, Battanian and Sturgian raiding parties. The villagers raise hogs here, always listening to the warning horns telling them to drive their herds to hiding spots in the hills.[1] Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim ↑ Encyclopedia Calradia, entry "Pendraic"
Pendraic Castle
Pendraic Castle Settlement Information Type Castle Kingdom Battania Villages Pendraic, Lindorn Pendraic Castle is a castle in Battania owned by the mormaer, Melidir of Clan fen Uvain. The villages of Pendraic and Lindorn are bound to the castle. Lore[] It is near this castle where the Battle of Pendraic was fought in the year 1077 and Emperor Drosios Neretzes died. Geography[] The fortress guards the forested slopes in the Ailta Druin range where mountain passes lead up from the Bay of Varcheg into the heartland of Battania on the Uchalion Plateau. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Pening
The Pening (plural; peningas) is the currency of Viking Conquest. "Pening" is the Old English word for "penny". The similarly-named pennings were used in Norway and Sweden at the same time and were modeled after the English penny. During the time period of Viking Conquest, pennies were thin silver coins weighing around 1-1.7 grams. The pening is the main currency of Viking Conquest. How to get it[] * Selling items (after buying them, obtaining them through raids or battles, as prizes in tournaments) to towns, villages (though all start with 0 and they are depending on you to give them cash, while town replenish their currency), bandit camp (though it requires negative reputation), monasteries, farmsteads, salt mines, your own blacksmith from the Follower's party (when obtained) and even book peddlers. *From completing quests from mayors or from the storyline. *Selling prisoners to Ransom Brokers, Slave Traders, Lords (only some high level troops depending on lord culture for e.g. Norse Noble) or in Stone Row *Rents, Tarriffs or Productive Enterprises *From winning battles as spoils *Collecting rent for lords *Protecting caravans *Extorting villages *Defeating lords in battle and then transforming the trophies into peningas in towns (for peningas but also for reputation with the town) *ransoming captured Lords Trivia[] Despite this, some dialogues in the game include the name "coin" (for e.g. ones with the christian bishop) but despite that, it is the same currency. Wikipedia has an article on this subject at:Pening This article is a stub. You can help out by expanding it.
Pereyaslav
Pereyaslav Settlement Information Type Fortress Kingdom Cossack Hetmanate Villages Leschinovka World Map With Fire & SwordPereyaslavTemplate:World Map/With Fire & Sword Pereyaslav is a fortress of the Cossack Hetmanate. It is initially ruled by Hetman Bogdan Hmelnitski. It has the village Leschinovka. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The fortress has a multitude of houses, and more resembles a town. The Lord's Hall is at the end of the accessible area. The prison is close to the player as he passes through the gates. During a siege, four ladders are used: two are placed on either side of the gates. Trivia[] Pereyaslav is one of two fortresses that serve as "capitals" where monarchs reside at the start of the game, the other being Allenstein Castle of the Kingdom of Sweden, and the remaining three leaders residing in towns. Wikipedia has an article on this subject at:Pereiaslav Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha
Pictish Axeman (Crechaire)
Pictish Axeman (Crechaire) Troop Information Culture Picts Wages ? Acquired from... Pictish Landowner (Bothach) Upgrades to... Pictish Veteran (Arsaid) Upgrade Cost ? The Pictish Axeman (Crechaire) is a third-tier unit of the Pict troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Axeman (Crechaire) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Leather, Old Complete Helm, Helm with Mail Body Pictish Gambeson Hand ? Foot Rawhide Shoes, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 235 Two Handed Weapons 70 Polearms 180 Archery 20 Crossbows 40 Throwing 195 Slings 150 Weapons Melee Pictish Axe, Short Pictish Axe, Big Pictish Axe, Hunting Knife Ranged (Possible): Skirmish Javelins Shield H Shield Mount ? Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion
Pictish Elite Skirmisher (Cruithnen)
Pictish Elite Skirmisher (Cruithnen) Troop Information Culture Picts Wages 37 Acquired from... Pictish Veteran Skirmisher (Saigteoir) Upgrades to... N/A The Pictish Elite Skirmisher (Cruithnen) is a fourth-tier unit of the Pict troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Elite Skirmisher (Cruithnen) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head Helm with Leather, Old Complete Helm, Helm with Mail Body Pictish Naked, Pictish Cloak Hand ? Foot Rawhide Shoes, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 4 Power Throw 5 Power Draw 5 Weapon Maintenance ? Weapon Master 5 Athletics 6 Riding 4 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 80 Polearms 90 Archery 30 Crossbows 200 Throwing 205 Slings 185 Weapons Melee Goidelic Short Sword, Pictish Axe, Short Pictish Axe, Big Pictish Axe, Hunting Knife Ranged Pictish Crossbow, Bolts, Piercing Bolts, Barbed Bolts, Bodkin Bolts Shield H Shield Mount ? Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion
Pictish Horseman (Marcach)
Pictish Horseman (Marcach) Troop Information Culture Picts Wages 42 Acquired from... Pictish Veteran Skirmisher (Saigteoir) Upgrades to... N/A The Pictish Horseman (Marcach) is a fourth-tier unit of the Pict troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Horseman (Marcach) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head (Possible): Pictish Hood, Helm with Leather, Old Complete Helm, Helm with Mail Body Cloaked Pictish Tunic, Pictish Tunic, Pictish Light Armor, Pictish Naked, Pictish Cloak Hand ? Foot Rawhide Shoes, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 4 Power Throw 6 Power Draw 6 Weapon Maintenance ? Weapon Master 5 Athletics 6 Riding 8 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 6 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 205 Two Handed Weapons 70 Polearms 140 Archery 20 Crossbows 40 Throwing 215 Slings 120 Weapons Melee Heavy Long Spear, Long War Spear, Hunting Knife Ranged Horseman Javelins Shield H Shield Mount Pony, Horse Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion
Pictish Landowner (Bothach)
Pictish Landowner (Bothach) Troop Information Culture Picts Wages 16 Acquired from... Pictish Peasant (Bachlach) Upgrades to... Pictish Spearman (Octhigern) or Pictish Axeman (Crechaire) Upgrade Cost 288 The Pictish Landowner (Bothach) is a second-tier unit of the Pict troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Landowner (Bothach) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 61 Armor Head (Possible): Pictish Hood Body Hooded Pictish Tunic Hand ? Foot Rawhide Boots, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 5 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 6 Athletics 5 Riding 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 70 Polearms 130 Archery 20 Crossbows 40 Throwing 130 Slings 120 Weapons Melee Light Long Spear, Hunting Knife Ranged (Possible): Skirmish Javelins Shield Square Shield Mount ? Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion
Pictish Peasant (Bachlach)
Pictish Peasant (Bachlach) Troop Information Culture Picts Wages 9 Acquired from... Pictish villages Upgrades to... Pictish Landowner (Bothach) or Pictish Skirmisher (Fuidir) Upgrade Cost 96 The Pictish Peasant (Bachlach) is the first unit of the Pict troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Peasant (Bachlach) - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head ? Body Pictish Tunic Hand ? Foot Rawhide Shoes, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 5 Athletics 5 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 70 Polearms 70 Archery 20 Crossbows 40 Throwing 105 Slings 105 Weapons Melee Staff, Short Staff, Pitchfork, Shepherd's Crook, Hunting Knife Ranged Sling, Fustibalus, Sling Rocks, Stones Shield ? Mount ? Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion
Pictish Skirmisher (Fuidir)
Pictish Skirmisher (Fuidir) Troop Information Culture Picts Wages ? Acquired from... Pictish Peasant (Bachlach) Upgrades to... Pictish Veteran Skirmisher (Saigteoir) Upgrade Cost ? XP for Kill ? Ransom Value ? The Pictish Skirmisher (Fuidir) is a second-tier unit of the Pict troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Skirmisher (Fuidir) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 63 Armor Head (Possible): Pictish Hood Body Cloaked Pictish Tunic, Pictish Tunic Hand ? Foot Rawhide Shoes, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 3 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 70 Polearms 80 Archery 20 Crossbows 40 Throwing 145 Slings 120 Weapons Melee Goidelic Axe, Goidelic Long Axe, Pictish Axe, Goidelic Hatchet, Hunting Knife Ranged Skirmish Javelins, Military Sling, Military Fustibalus, Sling Lead Shield ? Mount ? Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion
Pictish Spearman (Octhigern)
Pictish Spearman (Octhigern) Troop Information Culture Picts Wages ? Acquired from... Pictish Landowner (Bothach) Upgrades to... Pictish Warrior (Gaithlennach) or Standard Bearer (Samhladh) Upgrade Cost ? XP for Kill ? Ransom Value ? The Pictish Spearman (Octhigern) is a third-tier unit of the Pict troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Spearman (Octhigern) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head ? Body Hooded Pictish Tunic, Pictish Light Armor Hand ? Foot Rawhide Shoes, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 7 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 175 Two Handed Weapons 70 Polearms 190 Archery 20 Crossbows 40 Throwing 175 Slings 130 Weapons Melee Heavy Long Spear, Long War Spear, Hunting Knife Ranged (Possible): Skirmish Javelins Shield Square Shield Mount ? Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion
Pictish Veteran Skirmisher (Saigteoir)
Pictish Veteran Skirmisher (Saigteoir) Troop Information Culture Picts Wages ? Acquired from... Pictish Skirmisher (Fuidir) Upgrades to... Pictish Elite Skirmisher (Cruithnen) or Pictish Horseman (Marcach) Upgrade Cost ? XP for Kill ? Ransom Value ? The Pictish Veteran Skirmisher (Saigteoir) is a third-tier unit of the Pict troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Veteran Skirmisher (Saigteoir) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head (Possible): Pictish Hood Body Pictish Light Armor, Cloaked Pictish Tunic Hand ? Foot (Possible): Rawhide Shoes, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 3 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 165 Two Handed Weapons 70 Polearms 80 Archery 20 Crossbows 165 Throwing 185 Slings 150 Weapons Melee Pictish Axe, Short Pictish Axe, Big Pictish Axe, Hunting Knife Ranged Pictish Crossbow, Bolts, Piercing Bolts, Barbed Bolts, Bodkin Bolts, Skirmish Javelins Shield ? Mount ? Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion
Pictish Warrior (Gaithlennach)
Pictish Warrior (Gaithlennach) Troop Information Culture Picts Wages ? Acquired from... Pictish Spearman (Octhigern) Upgrades to... Pictish Noble (Toisech) Upgrade Cost ? XP for Kill ? Ransom Value ? The Pictish Warrior (Gaithlennach) is a fourth-tier unit of the Pict troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Warrior (Gaithlennach) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Leather, Old Complete Helm, Helm with Mail Body Pictish Gambeson Hand ? Foot Light Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 215 Two Handed Weapons 70 Polearms 230 Archery 20 Crossbows 40 Throwing 185 Slings 150 Weapons Melee Heavy Long Spear, Long War Spear, Hunting Knife Ranged (Possible): Skirmish Javelins Shield Painted Convex Shield Mount ? Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion
Picts
The Picts are a Christian culture in Viking Conquest. History[] Scotland in relation to the Anglo-Saxon kingdoms The Picts are the strongest group of clans in the Highlands and shared Scotland with the Lowland Caledones. After the Roman invasion of Britain, the Caledones were willing to trade with the Romans but the Picts, who prevented the Romans from going further north, attacked the Romans whenever they tried trading. This caused the Romans to build Hadrian's Wall to protect the Roman frontier and their trade. After the Romans left Britain, the Picts and Gaels invaded England but were stopped by the Anglo-Saxon mercenaries. Once the Anglo-Saxons took over most of Great Britain, they turned their eyes to Scotland. Ready to resist the invaders, the Highland Kingdom of Alban and the Lowland Kingdom of Alt Clut (Strathclyde) pushed the Anglo-Saxons back and retained ownership of their lands. Factions[] The Picts are some of the strongest and fiercest warriors in the Northlands. Native to the Highlands of Scotland, the Picts have resisted invader after invader, making them a very strong force in Great Britain. Only the Gaels of Ireland could slightly damage the Picts and they were merged together and founded Alban, the only Pictish Kingdom in Scotland, with Scuin as their capital. The Kingdom of Alban has small parts to play in the campaign but overall has little purpose for the storyline. As the only kingdom in the Highlands - save for a few forts in Laithlind's control - and with two big towns, Alban is in a great place strategically. Banner Name Color Ruler Claimant Capital Kingdom of Alban #3333ff Ruire Causantin mac Cinaeda Tanist Bili Scuin Troops[] Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Player
Player M&B/WB WFAS Official Information Faction Player-determined Monarch Player-determined Title Culture-determined Fiefs Player-determined Culture Player-determined Personality Player-determined Character Background Background Player-determined Gender Player-determined Age Player-determined The player is essentially you in every setting of the Mount&Blade series. Contents 1 Overview 1.1 Classic/Warband 1.2 With Fire & Sword 1.3 Viking Conquest 2 Background 2.1 Classic/Warband 2.2 With Fire & Sword 2.3 Viking Conquest 3 Appearance 4 Considerations for the Player 5 Starting Stats 5.1 Classic/Warband 5.2 With Fire & Sword 5.3 Viking Conquest Overview[] Classic/Warband[] In early versions of classic Mount&Blade, the player - along with tournament fighters Xerina, Dranton, and Kradus - was always from the city-state of Zendar. In later versions and in Warband, however, the player is always a foreigner recently arrived in Calradia by land or sea, with Zendar no longer seen in-game after having been sacked and razed by Sea Raiders. With Fire & Sword[] The player is always an outsider who escapes an ambush along with Jaques de Clermont and his companions, afterwards being free to wander Eastern Europe. Viking Conquest[] In Sandbox Mode, the player may be native to a region associated with their chosen culture and may wander the Northlands as soon as possible. In Storyline Mode, the player and their mother - regardless of origin - always start aboard the merchant ship Woden Ric, which is attacked soon afterwards by Sven Bull-Neck and his Danish Vikings. After surviving the raid, the player may be explore the Northlands after a certain point in the storyline. Background[] Classic/Warband[] When you create your character, you must answer a number of questions about their early life - these will affect their starting attributes, skills, and proficiencies but have no long-term effect on the game - and finally decide on their name and appearance. The only pre-defined aspect of your character's life is the fact they came from another land. After your character arrives in Calradia, you gain direct control over them and you have a huge number of options about what to do next - select a starting faction and off you go to leave your mark on the world. With Fire & Sword[] There is no background choice for your character - only difficulty level and its associated starting equipment, attributes, skills, proficiencies, and appearance. Viking Conquest[] You must choose your character's background, attributes, skills, proficiencies, and appearance. Appearance[] The first thing you must decide about your character is their appearance - many facial features can be adjusted to each individual player's liking, such as hair, eyes, nose, cheek/jaw bones, etc., as well as skin tone and age. Considerations for the Player[] Your character is the party leader de facto, which makes skills labeled as "leader" - Inventory Management, Prisoner Management, Leadership - useless to their companions - unlike "personal" (character-only) and "party" (group-wide) skills - and therefore only useful to them. An example of this can be seen in Looting - a party skill no companions start with - as well as Inventory Management - a leader skill Katrin starts with 7 points in but, not being your character, her inventory size remains unchanged. Starting Stats[] Classic/Warband[] You begin your character's creation with the following stats before you make any choices about their background. Attributes Skills Proficiencies Other Base StrengthAgilityIntelligenceCharisma 5545 RidingLeadership 11 One HandedTwo HandedPolearmsArcheryCrossbowsThrowing 231520151519 (extra if Male) StrengthCharisma +1+1 (extra if Female) AgilityIntelligence +1+1 With Fire & Sword[] You begin your character's creation with all stats pre-defined but with a number of points to allocate: 4 for attributes, 8 for skills, and 10 for proficiencies. Attributes Skills Proficiencies Other Base StrengthAgilityIntelligenceCharisma 7777 Power StrikeGrenade ThrowingPower DrawWeapon MasterAthleticsRidingTrackingSpottingPrisoner ManagementLeadership 1112121113 One HandedTwo HandedPolearmsArcheryFirearmsThrowing 525252525252 (only if Easy) SaberMatchlock CarbineBullets1000 thalers (only if Normal) SaberPistolBullets500 thalers (only if Hard) Carpenter AxeHandmade FirearmBullets100 thalers Viking Conquest[] You begin your character's creation with the following stats before you make any choices about their background. Attributes Skills Proficiencies Other Base StrengthAgilityIntelligenceCharisma 4445 IronfleshPower StrikePower ThrowWeapon MaintenanceWeapon MasterAthleticsInventory ManagementFirst AidPersuasionLeadershipTrade 52412511111 One HandedTwo HandedPolearmsArcheryCrossbowsThrowingSlings 91729172727291 (extra if Storyline) Sea-King +1