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Scottish Pikeman (veteran)
For other uses, see Pikeman. Scottish Pikeman (veteran) Troop Information Culture Mercenaries Wages ? thalers/week Acquired from... Scottish Pikeman Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Scottish Pikemen (veterans) are veteran national mercenary infantry of the Kingdom of Sweden and the Polish Commonwealth. Tactics[] They are slightly more armored and have higher skill values than veteran Swedish Pikemen. Mostly fielded by the Swedes, Scottish Mercenaries as a whole are somewhat redundant on their side but much more useful when occasionaly fielded by the Poles, offering a good melee soldier, a good pikeman, and a strong musketman - compared to standard Polish troops, they hit harder in melee and generally have more hitpoints, although at the expense of some skill values. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Scottish Pikeman (veteran) - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head Morion Body Scottish Uniform Hand None Foot ? Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms ? Archery 0 Firearms 0 Throwing 0 Weapons Melee ? Ranged None Shield None Mount None Trivia[] Scotland became heavily embroiled in the Thirty Years' War in continental Europe for mainly religious reasons, sending soldiers to Germany, Denmark-Norway, and Sweden in an effort to aid its fellow Protestant nations - some Scottish soldiers, believing in the Catholic counter-reformation rather than Protestantism, also (independently) traveled to Catholic countries, which may explain why the Polish-Lithuanian Commonwealth sometimes fields Scottish troops in-game. Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)
Scottish Swordsman
For other uses, see Swordsman (disambiguation). Scottish Swordsman Troop Information Culture Mercenaries Wages 10-18 thalers/week Acquired from... Mercenary Commander Upgrades to... Scottish Swordsman (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Scottish Swordsmen are national mercenary infantry of the Kingdom of Sweden and the Polish Commonwealth. Tactics[] They wear a breastplate and wield a giant sword with enough Power Strike to make it hurt, which makes them hands down the best Scottish troops and best used at defending fortresses. Skills-wise identical to Swedish Swordsmen but with higher Power Strike yet less armored, using either or both comes down to player choice. Mostly fielded by the Swedes, Scottish Mercenaries as a whole are somewhat redundant on their side but much more useful when occasionaly fielded by the Poles, offering a good melee soldier, a good pikeman, and a strong musketman - compared to standard Polish troops, they hit harder in melee and generally have more hitpoints, although at the expense of some skill values. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Scottish Swordsman - Default Stats and Equipment Attributes Stat Points Level 13 Strength ? Agility ? Intelligence ? Charisma ? Health 60 Armor Head ? Body Scottish Uniform Hand None Foot ? Skills Skill Points Ironflesh 3 Power Strike 3 Grenade Throwing 0 Power Draw ? Weapon Master 5 Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 140 Polearms 140 Archery 0 Firearms 0 Throwing 0 Weapons Melee ? Ranged None Shield None Mount None Trivia[] Scotland became heavily embroiled in the Thirty Years' War in continental Europe for mainly religious reasons, sending soldiers to Germany, Denmark-Norway, and Sweden in an effort to aid its fellow Protestant nations - some Scottish soldiers, believing in the Catholic counter-reformation rather than Protestantism, also (independently) traveled to Catholic countries, which may explain why the Polish-Lithuanian Commonwealth sometimes fields Scottish troops in-game. Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)
Scottish Swordsman (veteran)
This article is a stub. You can help out by expanding it. For other uses, see Swordsman (disambiguation). Scottish Swordsman (veteran) Troop Information Culture Mercenaries Wages 18 thalers/week Acquired from... Scottish Swordsman Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Scottish Swordsmen (veterans) are veteran national mercenary infantry of the Kingdom of Sweden and the Polish Commonwealth. Tactics[] They wear a breastplate and wield a - slightly better than regular Scottish Swordsmen's - giant sword with enough Power Strike to make it hurt, which makes them hands down the best Scottish troops and best used at defending fortresses. Skills-wise identical to veteran Swedish Swordsmen but with higher Power Strike yet less armored, using either or both comes down to player choice. Mostly fielded by the Swedes, Scottish Mercenaries as a whole are somewhat redundant on their side but much more useful when occasionaly fielded by the Poles, offering a good melee soldier, a good pikeman, and a strong musketman - compared to standard Polish troops, they hit harder in melee and generally have more hitpoints, although at the expense of some skill values. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Scottish Swordsman - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head ? Body Scottish Uniform Hand None Foot ? Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms ? Archery 0 Firearms 0 Throwing 0 Weapons Melee ? Ranged None Shield None Mount None Trivia[] Scotland became heavily embroiled in the Thirty Years' War in continental Europe for mainly religious reasons, sending soldiers to Germany, Denmark-Norway, and Sweden in an effort to aid its fellow Protestant nations - some Scottish soldiers, believing in the Catholic counter-reformation rather than Protestantism, also (independently) traveled to Catholic countries, which may explain why the Polish-Lithuanian Commonwealth sometimes fields Scottish troops in-game. Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)
Scuin
Scuin Settlement Information Type Town Kingdom Kingdom of Alban Villages Bal Scuin EastBal Scuin West Port No Scuin is a town and the capital of the Kingdom of Alban. It is ruled by Ruire Causantin mac Cinaeda. Territory[] Scuin is located in modern day Scotland. Its villages are Bal Scuin East and Bal Scuin West. Siege[] Economy[] Scuin produces: Bread Ale Wool Cloth Linen Mead Wikipedia has an article on this subject at:Scone, Scotland Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West
Sea Raider
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Sea Raider Troop Information Culture Bandits Wages 13-7 denars/week Acquired from... Prisoners Upgrades to... Nord Recruit Upgrade Cost 80 denars XP for Kill 134 experience Ransom Value 112 denars Sea Raiders are bandit infantry in Mount&Blade and Warband. Contents 1 Tactics 2 Quotes 3 Stats and Equipment 4 Trivia Tactics[] Roaming the northern coastal areas of Calradia in Nord and Vaegir lands, they spawn in groups of 5-50. Sea Raiders are the heaviest type of bandits. They are a good source of experience and money during mid-game but are very dangerous to new or ill-prepared players - without good armor or a shield, one is likely to be torn apart by them. Unlike other Bandit parties, Sea Raiders are a hostile, non-negotiable bandit and will not make you pay - they will just attack you instead. Similar to Looters, they will charge at you in large groups. Most Sea Raiders with Longbows will stop to fire on you and your troops, and those with Throwing Axes will continue to run, stopping every once in a while to throw. Up close, they will pull out their melee weapons and attack their opponents ruthlessly. To an experienced player, Sea Raiders are easy foes. It is not recommended for new players to go up against them unless they have played the game before. This is because Sea Raiders can easily break through shields and, in a swarm, it can be difficult to block all of their attacks. Ranged weapons are usually effective against Sea Raiders in the hands of an average archer, provided the targets don't have shields. Suggested troops to use in battle against Sea Raiders are at least tier-three faction troops, Hired Blades, or some form of cavalry. A good tactic against Sea Raiders that avoids losing any troops is to ride out alone and circle the Raiders from a distance while mounted. Once they form a tight group, shoot arrows at their feet until most of them are wounded, then order your cavalry to charge. Sometimes the Raiders lack head armor and shields - go for headshots in this case. If the player has a heavy War Axe or comparable high-damage two-handed weapon, they may simply ride in circles around the Sea Raiders, cutting down those on the edges of the swarm or who stray too far outside the group. Spears or lances are equally effective at picking off Sea Raiders one by one. If you manage to capture and recruit any Sea Raiders without them taking off in the night, their ability in melee means they can usually come out victorious against tier-two troops or other bandits. When against a larger or stronger force, Sea Raiders can weaken the enemy with their ranged weapons before moving in to attack. When recruited in Warband, Sea Raiders can be upgraded into Nord Recruits for 80 denars. This can be a poor decision, as Sea Raiders are level 16 but Nord Recruits are level 6 and are poorly equipped, so they lose a lot of strength by being upgraded. However, Nord Recruits will eventually upgrade into Huscarls, which are one of the strongest foot soldiers in the game. If you expect difficult fights to occur soon, you should wait on the upgrades, as Sea Raiders are comparable to Nord Warriors. Quotes[] If a party of Sea Raiders is caught up to or catches up to the player, they will say one of a few lines: "I will drink from your skull!" "That's a nice head you have on your shoulders." "Less talking! More raiding!" "Today the gods will decide your fate!" Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sea Raider - Default Stats and Equipment Attributes Stat Points Level 16 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head (Possible) Nasal Helmet(Possible) Nordic Helmet Body Mail ShirtByrnieNomad Vest Hand None Foot Leather BootsNomad Boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 2 Power Draw 3 Weapon Master ? Shield ? Athletics 2 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 110 Crossbows 110 Throwing 110 Weapons Melee SpearBattle AxeFighting AxeNordic Sword (a)Nordic Sword (b) Ranged (Possible) Long Bow(Possible) Arrows(Possible) Throwing Axes(Possible) Javelins Shield Nordic ShieldWooden Shield Mount None Trivia[] According to Matheld, Sea Raiders and Nords are from the realm of Nordland, located far to the north of Calradia. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Sebula Noyan
Sebula Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Sebula Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Siblings: Lady Qutala Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Sebula Noyan - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Khergit Guard Helmet Body Khergit Lamellar Vest, Lamellar Armor Hand Lamellar Gauntlets Foot Hide Boots, Mail Chausses Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Heavy Sabre, Two Handed Sabre Ranged ? Shield Elite Cavalry Shield Mount Steppe Charger Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Sekhtem
Sekhtem Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Durquba World Map WarbandSekhtemDurqubaTemplate:World Map/Warband Sekhtem is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive Sekhtem is built in the middle of mostly flat desert with scattered clusters of palm trees. It has a total of seven structures as well as two tents. There is one field here, growing grapes. Inside the red-striped tent is apple baskets, bread, butter, sacks of grain, and furs. Off to one side of the village is a well and shadoof. The Village Elder is standing in front of the blue tent, next to a wheelbarrow. If sent here during a Hunt Down Fugitive quest, the target may be found in the back of the red tent, hiding behind the baskets of apples. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Senuzgda Castle
Senuzgda Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Ehlerdah Emirin Sieges with... Ladders Port No World Map Mount&BladeSenuzgda CastleEhlerdahTemplate:World Map/Mount&BladeWarbandSenuzgda CastleEmirinTemplate:World Map/Warband Senuzgda Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Senuzgda Castle lies northwest of Praven in the middle of the large forest in central Calradia. Its village is Ehlerdah which is to the northwest, set on the path over the mountains that divide Swadia. Warband[] Senuzgda Castle lies southwest of Dhirim at the edge of a cliff. Its village is Emirin which is to the northeast, next to Dhirim. Layout[] Player Keep Dungeon Breach Siege[] Besieging Senuzgda Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] The hall of Senuzgda Castle.Courtyard and keep of Senuzgda castle. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Seonon
Seonon Settlement Information Type Town Kingdom Battania Villages AndurnBryn GlasMag ArbaSwenryn Sieges with... Battering RamLaddersTowers Port No Seonon is a town in Battania owned by Mormaer Luichan of clan fen Penraic. The villages of Andurn, Bryn Glas, Mag Arba, and Swenryn are bound to the town. Contents 1 Description 2 Points of Interest 3 Economy 4 Military 5 Trivia Description[] Seonon, sad Seonon, has a history as dark as the waters of the Llyn Tywal. Here Algana the Fair stood atop the tower lamenting the death of her beloved Gorawan, until the spirits of the Otherworld were themselves overcome with sadness and allowed his shade to ascend through the pool for a day and a night to console her. In latter days this land has often been ravaged by Sturgian raiders, and not far from here lies the wood where King Aeril disappeared, clearing the way for the rise of Caladog. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets, you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside, and its dungeon, where any prisoners will be located. An arena where you might practice combat, participate in tournaments, and pay the arena custodian to reassign character perks. A tavern where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as companions or find mercenaries for hire. Taverns also host patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses, and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales, such as the Backstreet or the Waterfront. Economy[] At the start of the game, Seonon has a Wine Press, a Tannery, and a Linen Weavery. At the start of the game, Seonon has reliably a giant supply of cheap Hardwood, allowing for quick investing into smithing. The diverse output of trade goods from the the surrounding villages and their close proximity to the town makes Seonon a strong candidate to buy a workshop during early game. Military[] Seonon starts the game with level-two walls. Trivia[] During development, Seonon was originally going to be called "Hont Sein" but was quickly renamed. Due to its location and name, Seonon is speculated to be the predecessor to the Swadian town of Suno. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Seordas
Seordas Settlement Information Type Village Kingdom Battania Fortification Uthelaim Castle Seordas is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Uthelaim Castle and known to produce Grain. Seordas sits in the lowlands at the eastern edge of the Battanian lands, at the foot of the Uchalion escarpment. The nearby fortress of Uthelaim shields the district's exposed farms from Sturgian raiders coming from the east. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Serf
This article is a disambiguation page for Serf The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Serf may refer to: A Mount & Blade Wiki Achievement Bring Back Runaway Serfs Armed Serf Battle Serf (veteran) Briton Serf (Aillt) Irish Serf (Senchleithe)
Shariz
Shariz Settlement Information Type Town Kingdom Sarranid Sultanate Villages Ayn AssuadiDhibbainQalyutRushdighTilimsal Sieges with... Ladders World Map WarbandSharizAyn AssuadiDhibbainQalyutRushdighTilimsalTemplate:World Map/Warband Shariz is the capital city of the Sarranid Sultanate. Its initial lord is Sultan Hakim. Shariz is the same settlement as the Vlandian town of Charas, as seen 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy 6 Trivia Territory[] Its villages are Ayn Assuadi, Dhibbain, Qalyut, Rushdigh, and Tilimsal. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Shariz is located by selecting 'Take a walk around the streets'. The player can then either turn around and go left past the tavern, or go forward and up the stairs, turn right and then jump over the wall, falling down to him. Easily the most irritating Guild Master to find. A useful way to approach him is by simply exiting Shariz and re-entering, then immediately selecting 'Take a walk around the streets'. You will then be mounted on your horse. Enter through the gates, and take a sharp right turn and you will find him standing there. Siege[] Besieging Shariz requires the construction of ladders. Tournaments[] If you take part in a Tournament in Shariz, you will be given the standard equipment and one of the random equipment sets. Standard equipment: Horse, Arena Tunic, Arena Turban Random equipment sets: 4/13 - Lance & Shield 3/13 - Sword & Shield 3/13 - Heavy Sword 3/13 - Javelins & Shield Economy[] Shariz produces: Bread Smoked Fish Leatherwork Tools Wool Cloth Pottery Oil Spice Shariz buys Wine for between 270 and 300 denars. It sells Salt cheaply. Trivia[] Shariz and Dhirim are often the two richest cities in Warband due to the amount of villages within their control. In Mount&Blade II: Bannerlord, the Encyclopedia article of the Aserai village of Tubilis mentions that the Gulf of Charas is called the Gulf of Shariz in Aserai. This reinforces the theory that the towns of Charas and Shariz are indeed the same settlement in different periods of time. Charas was originally known as Charasea, the first capital of the Calradic Empire. Thus, the town has a rich history of being controlled by several different cultures featuring different architecture. Despite the current Sarranid culture and architecture, the town has previously featured Vlandian architecture and possibly even Imperial before then. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Sharwa Castle
Sharwa Castle Settlement Information Type Town Kingdom Sarranid Sultanate Villages Tazjunat Sieges with... Siege Tower Port No World Map WarbandSharwa CastleTazjunatTemplate:World Map/Warband Sharwa Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Sharwa Castle lies northeast of Ahmerrad. It is at the edge of a narrow pass that leads into the territory of the Khergit Khanate. Its village is Tazjunat, which is at the base of a mountain ridge to the northwest. Layout[] Player Keep Dungeon Breach Siege[] Besieging Sharwa Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Shibal Zumr
For the same village from the time of Mount&Blade II: Bannerlord, see Shibal Zumr (Bannerlord). Shibal Zumr Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Teramma Castle World Map WarbandShibal ZumrTeramma CastleTemplate:World Map/Warband Shibal Zumr is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is located in front of the tent to the right from where the player enters, standing between a campfire and some stools. Shibal Zumr is built on a ridge beside a narrow valley that seems to be a dried riverbed, with a few palm trees close to the village. It has a total of seven structures as well as a tent. There is a date palm farm here with irrigation ditches and three wells with shadoofs to supply the water. Tufts of wheat also appear to randomly be growing alongside the palms. Next to the farm is a horse-driven mill with a Saddle Horse. If sent here during a Hunt Down Fugitive quest, the target may be found next to a building on the opposite side of the village from where the player enters, near the origin of the dried riverbed. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Shibal Zumr Castle
Shibal Zumr Castle Settlement Information Type Castle Kingdom Aserai Villages Shibal ZumrLamesa Shibal Zumr Castle is a castle of the Aserai owned by Emir Tais of the Banu Qild. The villages of Shibal Zumr and Lamesa are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Shibal Zumr (Bannerlord)
For the village in Warband, see Shibal Zumr. Shibal Zumr Settlement Information Type Village Kingdom Aserai Fortification Shibal Zumr Castle Shibal Zumr is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Shibal Zumr Castle and known to produce Grain. Description[] Shibal Zumr sits on the Nahr al-Kals, the river of lime. Here the waters are pure and the soil is fertile, and grain is grown. But a short distance to the south, the land becomes barren and alkaline, and only the hardiest crops survive.[1] Trivia[] This and a Sarranid village from Mount&Blade: Warband share names but are nowhere near the same in-game locations. References[] ↑ Encyclopedia Calradia, entry "Shibal Zumr" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Ship Captain
Ship Captain Troop Information Culture Norse Wages 90 up to 97 Acquired from... Recruiting prisoners, Liberating prisoners Upgrades to... N/A Ship Captains in Viking Conquest are bandits that can be found in raiding parties on the sea. Ship Captain - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Y Body Y Hand N Foot Y Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 9 Power Strike 6 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 9 Athletics 0 Riding 6 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 6 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 280 Two Handed Weapons 140 Polearms 220 Archery 20 Crossbows 0 Throwing 255 Slings 170 Weapons Melee Y Ranged ? Shield Y Mount N
Sich
Sich Settlement Information Type Town Kingdom Cossack Hetmanate Villages Magdalenovka, Pologi, Kobelyaki World Map With Fire & SwordSichMagdalenovkaPologiKobelyakiTemplate:World Map/With Fire & Sword Sich is a town of the Cossack Hetmanate, initially ruled by Army Chief Pavlo Gomon. It has the villages Kobelyaki, Magdalenovka and Pologi. Contents 1 Layout 2 Trade 2.1 Produces 2.2 Trades With 3 Trivia Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders The Lord's Hall is in a circular walled area, which can be accessed through the center of the town after passing through the gates.. The tavern is identifiable by the barrels outside it. During a siege, five ladders are placed outside the circular walled area. Trade[] Produces[] Dyes, Pottery Leatherwork, Wool Cloth Velvet Trades With[] Akkerman Bakhchisaray Cherkassk Kiev Lviv Trivia[] The word "Sich" (січ, Ukrainian: січь sich) was often used by Cossacks for various settlements. The word describes the process of cutting down trees to build a camp. It comes from the Slavic word *sěťi "to cut", compare Russian сечь sech and Ukrainian сікти sikty. Therefore, the term does not refer to a single place. The Zaporozhian Sich was centered around different locations throughout its history, but in the period of With Fire & Sword, it was located in Khortytsia, the largest island in the Dnieper. Wikipedia has an article on this subject at:Khortytsia Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha
Sigrid
Sigrid Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Sigrid is a unmarried noblewoman of the Kingdom of Northhymbre. Family[] Parents: Hersir Rognvald Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Sigrunn
Sigrunn Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Sigrunn is a unmarried noblewoman of the Kingdom of Northhymbre. Family[] Parents: Hersir Guthred Knutr, Freydis Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Silver
Silver Games Base value 725 Weight 7.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Silver is a good exclusive to Viking Conquest that is almost exclusively used for trade. Its weight is very low, something that makes its presence in your inventory negligible on your party speed. It is a scarce item all across the Northlands, and as such, there is little profit to be had since most towns that sell it will only sell 1-2 items at a time. Nobles, although very rarely, will gift you silver along with a certain amount of peningas in an effort to maintain good relations with you. Silver may be mistaken for iron or stone, due to their identical icons. If all three are sold in a town simultaneously, it's easy to distinguish them at a glance by their position on the market's menu due to their varying prices. If your troop morale is low, silver might be taken from your inventory. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Skills
The 'Skills' section of the Character screen. This character has 2 skill points available. For Skills in Bannerlord, see Skills (Bannerlord). A skill grants an ability or buff to a character or a party. The level of the skill determines its potency. Each of a character's skills can be increased from level 0 to level 10. There are 24 skills. Each skill has a base attribute. A character's level of a skill cannot surpass one third of their level in its base attribute (except through the use of Books). For example, Tactics has Intelligence as its base attribute; if Intelligence is level 9, Tactics cannot surpass level 3. For players, initial skill levels are dictated by your character's background and may exceed this limitation. Contents 1 Type 1.1 Party Leader Skill Bonus 2 Assignment of Skill Points 3 List of Skills 4 With Fire & Sword Type[] The type of a skill determines how it affects the party. There are three types of skills: Party skill A party skill grants an ability to the party as a whole. The level of a party skill is chosen from the party member who has the highest level in that skill. If the player and another party member both have a party skill trained to level 2 or higher, a bonus may be awarded (see below). Leader skill Like a party skill, a leader skill grants an ability to a party. However, only the party-leader's level in the skill is used. Personal skill A personal skill grants an ability to an individual party-leader or companion. In general this ability only benefits the individual. However, in the case of 'Trainer', the whole party benefits from bonus experience. Therefore multiple companions with 'Trainer' can be used to give a greater advantage to the party. Party Leader Skill Bonus[] The skill will become more effective if the leader (you) also knows something about it. In other words, a party skill’s effective level is a combination of the skill level of the person who has the best rank in it, as well as a bonus based on your own rank in that skill. Your Skill Level Party Skill Bonus 0-1 (+0) 2-4 (+1) 5-7 (+2) 8-9 (+3) 10 (+4) The party skill bonus is applied even if you are the person with the highest rank in the skill. So if you have a rank of 8 in Tactics, then the effective level of the skill for the party is 8 + 3 = 11. Assignment of Skill Points[] When a character levels up they are granted a skill point (characters are ready to level up when they have a '+' next to their name). To assign a player's character's skill points use the 'Character' screen. To assign a companion's skill points: Select their name on the 'Party' screen; Click 'Talk'; Select 'What can you tell me about your skills?'. List of Skills[] Name Type Attribute Effect Ironflesh Personal Strength Increases hit points by 2. Maximum of 20 additional hit points. Power Strike Personal Strength Increases melee damage by 8%. Maximum of 80% more damage. Power Throw Personal Strength Increases throwing damage by 10% and increases the velocity and range of thrown projectiles. Some thrown weapons require a few points in Power Throw to use (e.g. axes, javelins). Maximum of 100% more damage Power Draw Personal Strength More powerful bows have a minimum Power Draw requirement to use. Power Draw also adds 14% to each hit with the bow, until four levels beyond the bow’s minimum Power Draw requirement; for example, if the bow’s Power Draw requirement is 2, then a skill level of 2 will add 28%, while a skill level of 6 will add 84%, while any level beyond 6 will still add 84%. Finally, higher Power Draw makes powerful bows easier to use by improving your accuracy and the time you can keep your aim steady while the bow is drawn, though this cannot overcome having a low proficiency with bows. Maximum of 140% more damage. Weapon Master Personal Agility Each skill level adds 40 points (starting from 60) to your weapon proficiency limits. Beyond this limit, you cannot increase weapon proficiencies by investing points into them. Weapon proficiencies can also be increased during combat - even beyond the limit set by Weapon Mastery - the rate of proficiency gain depending on your Weapon Master skill. Shield Personal Agility Each point reduces the damage to your shield takes when blocking a hit by 8%. It also increases your shield’s effective size versus ranged attacks and improves how quickly you can block with a shield. Extremely high shield skill may cause you to catch arrows that would have otherwise missed you and defend others standing close to you from arrow fire. Maximum of 80% damage reduction. Athletics Personal Agility Increases your base running speed, either making a lightly encumbered character run faster than normal, or letting a heavily encumbered character move at normal speed. This skill also improves a unit's overland speed on the map if they are not mounted, improving the average speed of the party they are part of. Encumberance has a much larger effect than this skill is able to overcome at higher weight levels, meaning completely unarmored Looters can still outrun an extremely heavily armed and armored man or woman on foot even if he or she has 10 points in this skill. Noticeably increases movement speed in Viking Conquest. Riding Personal Agility All horses (except the arena mount) have a minimum riding requirement; this skill also increases your speed and agility while sitting astride a steed, but only up to a certain point. Even at 10, this skill will not allow a Sumpter Horse to outrun a Courser or a War Horse to outmaneuver a Sarranid Horse. This skill also improves a unit's overland speed on the map if they are mounted on a horse, improving the average speed of the party they are part of. Couched lance damage is directly affected by this skill, provided the horse ridden is actually fast enough to allow for it. Acceleration and deceleration are also benefitted by this skill, allowing a horse to reach top speed or stop in less than three steps at higher levels. Horse Archery Personal Agility Reduces accuracy and damage penalties for using a ranged weapon from a moving horse. Note that no penalties are applied if you are mounted but not moving. Looting Party Agility Increases amount looted at villages (ex. Cows) and after battles by 10%, and decreases the time needed to loot a village. Maximum of 140% more loot including party bonus. Trainer Personal (but stacks with party) Intelligence At midnight of each day, a hero with the Trainer skill adds experience to every other party member of a lower level than himself. This includes the Player and normal soldiers (as appropriate for their Character Sheet level, not tier). Higher ranks in Training add more experience to each eligible party member. If multiple party members have the skill and are higher level, the effects stack for each eligible party member. Tracking Party Intelligence A single point in Tracking allows you to see tracks left by other parties on the world map. Additional points let you spot tracks from a greater distance and make each track reveal more information as well as lasting longer before fading. Tactics Party Intelligence Every two levels of this skill increases your starting battle advantage by 1. Battle advantage determines how many soldiers you can have on the battlefield at the start of a battle and how large your reinforcements will be. This skill will also let you retreat from a battle with fewer casualties. Up to 7 additional battle advantage including party bonus. Path-finding Party Intelligence Increases Party speed on the map by 3%. Up to 42% more speed with party bonus. Spotting Party Intelligence Increases sight range on the map by 10% per level. Increases sight by a maximum of 140% with party skill bonus. Inventory Management Leader Intelligence Increases Inventory capacity by 6 slots per level. 60 additional slots at maximum. Wound Treatment Party Intelligence Each point adds 20% to your party’s healing speed; it also increases the chance of crippled horses healing if they are in your inventory. Crippled horses can still take quite some time to heal however, so patience is necessary. Up to 280% faster healing speed including party bonus. Surgery Party Intelligence Each point adds a 4% chance that a party member, when struck down, will be knocked unconscious instead of dying. This chance is added to a base chance of 25%. Also, the chance applies only to regular troops, since heroes can't be killed. Maximum of 81% chance for troops to be knocked unconscious, including the party bonus. First Aid Party Intelligence Each point will allow your hero characters to regain 5% of the health they’ve lost during a particular skirmish or battle. Note that this is added to a base rate of 10%. First Aid cannot be triggered consecutively by entering multiple small battles in a row within less than a minute. Maximum of 80% health recovery with party bonus. Engineer Party Intelligence This is used to determine how quickly you can build siege machinery. It also affects the speed and cost at which improvements can be built at a fief which you own. Persuasion Personal Intelligence Increases the chance that other people will accept your point of view. At least one point is require to succeed at persuasion attempts. This lowers the cost of the optional bribe required for successful persuasion, increases the chance of prisoners accepting to join your army by 4%, and increases the chance of routed enemies surrendering when offered the choice of capture or death. 40% chance to persuade prisoners at max. Also, each point gives you +1 hidden relation, +10% effect of positive relations, and ignores 5% negative relations with everyone you talk to, maxing out at +10 hidden relation, +100% effect of positive relation, and ignoring 50% of negative relations. Also reduces morale penalties between hero party members that don't get along, allowing one to effectively have more heroes. Prisoner Management Leader Charisma Increases maximum number of prisoners by 5. This skill also reduces the chance of prisoners escaping from your party once captured. An incredible profit can be turned out after every battle with the help of this skill. Maximum of up to 50 prisoners. Leadership Leader Charisma Increases maximum number of troops by 5, decreases troop wages by 5%, increases party morale by 5% and decreases the chance that a recruited prisoner escapes by 5%. Note that the extra morale does not cover the group size penalty you incur while being at the cap. Up to 50 more troops and cuts wages by 50% at maximum skill level. Trade Party Charisma Decreases trade penalty by 5%. When using assess local prices, it also informs of one more possible profit opportunity by skill level. Maximum reduction of trade penalty is 70% including party bonus. With Fire & Sword[] Name Type Attribute Effect Grenade Throwing Personal Strength Each point to this skill increases your throwing damage by 10%. Additionally, the damage radius is increased by 1 stride for every 2 levels. Shooting from Horseback Personal Agility Reduces damage and accuracy penalties for shooting and throwing from horseback, and you will less frequently fall out of the saddle.
Skirmisher
This article is a disambiguation page for Skirmisher The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Skirmisher may refer to: Khergit Skirmisher Swadian Skirmisher Vaegir Skirmisher Sarranid Skirmisher Briton Skirmisher (Cipryswr) Irish Skirmisher (Fer Midboth) Irish Veteran Skirmisher (Ceithernach) Irish Elite Skirmisher (Fianaige) Pictish Skirmisher (Fuidir) Pictish Veteran Skirmisher (Saigteoir) Pictish Elite Skirmisher (Cruithnen) Aquitanian Skirmisher Battanian Skirmisher Battanian Veteran Skirmisher Battanian Mounted Skirmisher Skirmisher (Multiplayer)
Skolderbroda
Skolderbroda Official Information Faction Sturgia Culture Nordic Leader Randomized Fiefs None Tier ? Wealth ? The Skolderbroda are a minor clan of Sturgia. They are a foreign mercenary brotherhood from Nordland. Contents 1 Official Description 2 Overview 3 Members 4 Troop Tree 5 Trivia 6 References Official Description[] The Skolderbroda, or Shield Brothers, are a mercenary company for those who take fighting and training very seriously. They are primarily Nordic but do allow recruits from other cultures, as long as an already-serving Shield Brother will vouch for them. Their rules are almost monastic: no women in their encampments and no amusements, and no Brother is allowed to spend the night outside without permission. In combat, they fight with spear and axe in the Nordic style and are valued by all the noble houses of the north.[1] Overview[] Like all the minor factions or independent clans, the Skolderbroda function as mercenaries. They posses unique infantry that are among the best minor factions troops, with excellent armor and good weapons. If and when the player founds their own kingdom or takes over another faction's, enlisting the Skolderbroda would be a smart move if they can afford the expense. Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda Trivia[] Their culture is listed as Nordic and separate from Sturgia, referencing the Kingdom of Nords eventually founded sometime during the 173-year gap between Mount&Blade II: Bannerlord and its prequel Warband. The Skolderbroda are based on the Jomsvikings of the Baltic. They were called "Skolderbrotva" during development. References[] ↑ Encyclopedia Calradia, entry "Skolderbroda" Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda
Skyfa
Skyfa Settlement Information Type Castle Kingdom Kingdom of Danmark Villages Skyfa By Skyfa is a castle of the Kingdom of Danmark. Its village is Skyfa By. Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South
Skyfa By
Skyfa By Settlement Information Type Village Kingdom Kingdom of Danmark Fortification Skyfa Skyfa By is a village of the Kingdom of Danmark. Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South
Slave
Slave Troop Information Culture Commoner Wages 5 up to 8 Acquired from... defeating manhunters, runaway quest Upgrades to... Farmer,Ruffian Upgrade Cost 112 Slaves in Viking Conquest are troops. Slaves can be found as prisoners in Manhunter/Bounty Hunter parties or as troops after one such party was defeated (generally bandit parties). You can get one to join you during the "Bring back runaway slave" quest given by Local Leaders in villages. They are (debatable) the weakest combat unit in the game. Mass acquisition tactics[] If the player decides to fight the manhunter/slaver parties and acquires a sufficiently bad relation, slavers will start to attack the player if player's party is lower in strength. This in turn might allow the player to gather huge amounts of slaves as fighting troops without the loss of relation with cities (destination and origin of slaver parties). Though the slave as a unit is the weakest possible, due to their low wages, they are the ideal garrison unit (as AI looks at numbers when deciding attack on a town/castle), sometimes also useful as a field unit if player just needs to bolster the numbers for tactic purposes. One could also hunt for slaver parties for no relation or reputation impact (if at low relation with slavers) by bringing another lord with oneself then conveniently asking the lord to "no longer accompany" the player when close to a slaver ship. The lord will attack the slaver and the player can simply join. Slave - Default Stats and Equipment Attributes Stat Points Level 7 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head None Body Tunic Hand None Foot None Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 5 Athletics 5 Riding 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Crossbows 70 Throwing 70 Slings 70 Weapons Melee Hand? Ranged ? Shield None Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard
Slave Crusher
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Slave Crusher Troop Information Culture Manhunters Wages 38-20 denars Acquired from... Slave Hunter Upgrades to... Slaver Chief Upgrade Cost 120 denars XP for Kill 204 xp Ransom Value 170 denars Slave Crushers are fourth-tier bounty hunter units, acquired from Slave Hunters. They are mounted and use blunt weapons to capture their prey. Tactics[] Slave Crushers are medium cavalry units with better equipment than Slave Hunters. They are best used in their own command unit, as they are excellent for capturing enemies such as those needed for quests from lords. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Crusher - Default Stats and Equipment Attributes Stat Points Level 22 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head Bascinet with Aventail, Bascinet with Nose Guard Body Mail Hauberk Hand (Possible): Mail Mittens Foot Mail Chausses, Splinted Leather Greaves Skills Skill Points Ironflesh ? Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 110 Crossbows 110 Throwing 110 Weapons Melee Sledgehammer, Spiked Mace Ranged ? Shield Heavy Round Shield Mount Hunter Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief
Slave Driver
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Slave Driver Troop Information Culture Manhunters Wages 17-9 denars Acquired from... Manhunter Upgrades to... Slave Hunter Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Slave Drivers are second-tier bounty hunter units, acquired by upgrading Manhunters. They are mounted and use blunt weapons to capture their prey. Tactics[] Slave Drivers are light cavalrymen, so they are fast-moving and lack heavy protection. They do not have any ranged weapons, giving them somewhat of a disadvantage against other light cavalry that typically do, such as Desert or Steppe Bandits as well as Khergit troops. They will begin to get higher quality armor after upgrading to Slave Hunters in the next tier. Interestingly, the Spiked Staff they wield has a piercing thrusting attack, which can be fatal, although Slave Drivers will generally not use it and can be expected to accidentally kill fewer than 10% of their victims. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Driver - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head Segmented Hemet Body Tribal Warrior Outfit Hand (Possible): Leather Gloves Foot Leather Boots, Khergit Leather Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Spiked Staff Ranged ? Shield (Possible): Nordic Shield Mount Steppe Horse Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief
Slave Driver (Viking Conquest)
Slave Driver Troop Information Culture Manhunters Wages ? peningas/week Acquired from... Prisoners Upgrades to... Slave Hunter Upgrade Cost ? peningas XP for Kill ? experience Ransom Value ? peningas Slave Drivers are tier-one manhunter archers in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Driver - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head ? Body ? Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Maintenance ? Weapon Master ? Athletics ? Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms ? Archery ? Crossbows ? Throwing ? Slings ? Weapons Melee ? Ranged ? Shield ? Mount None Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief
Slave Hunter
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Slave Hunter Troop Information Culture Manhunters Wages 26-14 denars Acquired from... Slave Driver Upgrades to... Slave Crusher Upgrade Cost 80 denars XP for Kill 156 xp Ransom Value 130 denars Slave Hunters are third-tier bounty hunter units, acquired by upgrading Slave Drivers. They are mounted and use blunt weapons to capture their prey. Tactics[] Slave Hunters are medium cavalry units, so they can fare better against stronger enemy units than their predecessors. They also start gaining the chance to carry two-handed weapons at this rank. The Courser they ride is the fastest horse, which can be more dangerous than useful if the Slave Hunters are too fast and rush into the enemy forces without any support. Either put them into a new troop type and order them to hold back, or ensure that you have enough other fast-moving troops so the Slave Hunters aren't on their own. Unlike Sword Sisters, who also mount fast coursers, Slave Hunters don't have the same benefit of heavy plate armor or any chance to carry ranged weapons. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Hunter - Default Stats and Equipment Attributes Stat Points Level 18 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head Kettle Hat Body Mail Shirt Hand (Possible): Leather Gloves Foot Leather Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 90 Throwing 90 Weapons Melee Flanged Mace, Maul Ranged ? Shield Round Shield Mount Courser Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief
Slave Hunter (Viking Conquest)
Slave Hunter Troop Information Culture Manhunters Wages 28 peningas/week Acquired from... Young Warrior- or -Slave Driver Upgrades to... Veteran Slave Hunter Upgrade Cost 368 peningas XP for Kill ? experience Ransom Value ? peningas Slave Hunters are tier-two manhunter archers in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Hunter - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head Old Anglo Saxon Helm Body Tunic Hand None Foot Rawhide Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 7 Power Strike 5 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 7 Athletics 4 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 100 Polearms 170 Archery 40 Crossbows 0 Throwing 165 Slings 150 Weapons Melee War SpearHunting Knife Ranged Javelins Shield Svear Shield Mount None Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief
Slaver Chief
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Slaver Chief Troop Information Culture Manhunters Wages 52-27 denars Acquired from... Slave Crusher Upgrades to... N/A Upgrade Cost N/A XP for Kill 258 xp Ransom Value 216 denars The Slaver Chief is the highest tier troop available in the manhunter troop tree, but is only seldom seen on the battlefield since manhunter parties don't upgrade their troops. Tactics[] Slaver Chiefs can be generally compared to the heavy cavalry of other factions, although their charge is not as powerful due to the lack of lances. They also only have 0 ironflesh, making them quite vulnerable compared to other units in similar armour. Nonetheless, they can be considered the best choice for capturing higher-tier soldiers. One tactic is to field an all-cavalry army mixed with faction horsemen and slaver chiefs/other manhunters. With high Prisoner Management, you can pay the wages of your troops by selling the prisoners that the slavers capture to Ransom Brokers. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slaver Chief - Default Stats and Equipment Attributes Stat Points Level 26 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head Guard Helmet Body Brigandine Hand Scale Gauntlets, Mail Mittens Foot Plate Boots, Mail Boots Skills Skill Points Ironflesh ? Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Military Hammer, Great Hammer Ranged ? Shield Steel Shield Mount War Horse Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief
Slaver Chief (Viking Conquest)
Slaver Chief Troop Information Culture Manhunters Wages 78 peningas/week Acquired from... Veteran Slave Hunter Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? peningas Slaver Chiefs are tier-four manhunter archers in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slaver Chief - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Saxon Helm Body Common Long Gambeson Hand Leather Gloves Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 9 Power Strike 7 Power Throw 0 Power Draw 3 Weapon Maintenance 2 Weapon Master 9 Athletics 2 Riding 6 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 275 Two Handed Weapons 120 Polearms 250 Archery 40 Crossbows 0 Throwing 195 Slings 160 Weapons Melee Hand Axe Ranged Javelins Shield Rawhide Shield Mount None Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief
Slezkh Castle
Slezkh Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages SlezkhSlezkh Sieges with... Ladders Port No World Map Mount&BladeSlezkh CastleSlezkhTemplate:World Map/Mount&BladeWarbandSlezkh CastleSlezkhTemplate:World Map/Warband Slezkh Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Its village is Slezkh. Location[] Mount&Blade[] Slezkh Castle lies southeast of Rivacheg in a narrow pass between a river and mountain, overlooking a bridge. Its village is to the south within a small patch of trees. Warband[] Slezkh Castle lies northeast of Curaw. It overlooks a bridge crossing the major river in the middle of Vaegir territory. Its village is to the southwest at the edge of a small forest. Layout[] Player Keep Dungeon Breach Siege[] Besieging Slezkh Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Smoked Fish
Smoked Fish Classic/Warband Viking Conquest Games Base value 59 65 65 90 Weight 15.0 Item Quantity 50 50 50 150 Morale Bonus +5 +4 +2 +4 Spoils No Goods Type Food Made From... N/A Made Into... N/A Smoked Fish is a food item that provides an average morale bonus. It is produced by towns and villages that are near the ocean or by rivers, and can usually be found for sale in large quantities. Smoked fish is mostly available in the markets of Tihr, Yalen, Jelkala and Wercheg. It sells high in Bariyye. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Snovsk
Snovsk Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Chernigov World Map With Fire & SwordSnovskTemplate:World Map/With Fire & Sword Snovsk is a village of the Cossack Hetmanate. It is subordinate to Chernigov. Layout[] Player Elder Fugitive Snovsk is unusual among villages in that it is surrounded by palisades. It is a Polish/Cossack-style village with eight houses. In the center of the village is a water well. There are two horses under a stable, as well as storage for a number of barrels (possibly beer), some boxes (possibly shag) and wood. In a corner there is a field that grows flowers. At the end of the village is a chapel, and beside it are three graves. The Village Elder stands in front of a large brick-roofed house near the player's entrance. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be found hiding in front of a grave. Wikipedia has an article on this subject at:Snovsk Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha
Soapstone
Soapstone Games Base value 320 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Soapstone is a good introduced in Viking Conquest that is almost exclusively used for trade. It is, however, quite scarce in most towns and villages except for the Kingdom of Northvegr and Bebbanburh, where it's cheaper and a bit more common to find. Villages that sell soapstone usually price it cheaper than towns do. Ladies may occasionally request you to bring them a few pieces of soapstone, the commodity's only use apart from trade. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Soldier's Wife
Soldier's wife Troop Information Culture Mercenary / Commoner Wages 20 up to 23 Acquired from... Camp Follower Upgrades to... Camp Defender Upgrade Cost 368 Soldiers' Wives are women fighters in Viking Conquest. You can find their stats and full inventory in Camp - Troop Trees - Peasant Woman troop tree. If you have 30 such units in your party, your men will gain morale (every 48h). They are a direct upgrade from Camp Follower and can be further upgraded to Camp Defender. Though with improved stats then of the Camp Follower and also having a spear, due to not having a shield, they are still very vulnerable, so you need to protect them by keeping them as low as possible in the party rooster. You can add them to your Follower's party if you want (and have one), however it will be a waste of upgrades, since you can just add Peasant Women for the bonus and counts the same. Soldier's Wife - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head Veil Body Saxon Dress Hand None Foot None Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 7 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 7 Athletics 5 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 155 Two Handed Weapons 95 Polearms 150 Archery 80 Crossbows 0 Throwing 140 Slings 130 Weapons Melee Seax, Light Spear Ranged Javelin Shield None Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard
Solveig
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Solveig Appears in Viking Conquest Official Information Culture Norse Religion Scandinavian Gods (pagan) Character Details Found in If enemy of Jarl in story or in random Mead Hall in sandbox Hire Cost Free Likes Brunhild Liked by Ceawlin Dislikes Reginhard, Egil Disliked by Bodo, Beda, Morgant Connections Tunsberg Noble No Solveig is one of the heroes in Viking Conquest, a Norse pagan skjaldmo (shieldmaiden) from Norðvegr (Norway). In storymode, can only join if player chooses to become the enemy of jarl of Kennemer. Solveig claims to have followed the player for some time, witnessing and recording their exploits, even if they have encountered her very early on in the game. She states that she wishes to join their party to experience firsthand the actions of the player. Introduction[] "Heill, handsome. I've been watching you a while." "Calm down, handsome. It is wiser to be grateful, but allow me to introduce myself. My name is Solveig Olafsdottir. I'm not just any woman. I'm a skjaldmo." "By your face, I see you do not know what I'm talking about. Well, I must admit that there are not many like me, and here even less than in my own land, Northvevgr. So you can understand, a skjaldmo is a virgin who takes the way of weapons. Also poetry, since poetry and war come from the same impulse." "The main thing is that I have followed and studied you the past few days. I will join you now. You have a great future ahead ,if my intuition serves em well, and I want to share your luck." "Oh, luck can't be valued too much. this is a harsh, harsh world. The timid die young, handsome, and the bold quickly follow." "But I am a skjaldmo. I fight like a Valkyrjar and sing as Balder sang before that cunning Loki finished him off mid-stanza. The jarls of Northvegr and Danmark would pay a fortune and their left thumb for me to join them, but the one I choose is you, handsome!" Stats and Equipment[] Solveig - Default Stats and Equipment Attributes Stat Points Level 10 Strength 12 Agility 8 Intelligence 12 Charisma 18 Health 59 Armor Head ? Body Norse Tunic Hand ? Foot Tattered Wrapping Boots Skills Skill Points Sea-King 1 Navigation 1 Ironflesh 6 Power Strike 4 Power Throw 4 Power Draw 6 Weapon Maintenance 4 Weapon Master 4 Athletics 6 Riding 4 Looting ? Trainer 1 Tracking ? Tactics ? Path-finding ? Spotting 2 Inventory Management 4 Wound Treatment 2 Surgery ? First Aid 4 Engineer ? Persuasion 9 Leadership 9 Trade 3 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 85 Polearms 100 Archery 40 Crossbows 0 Throwing 100 Slings 50 Weapons Melee Chipped Short Hand Axe, War Spear Ranged Cracked Throwing Spears Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig
Southern Empire
Southern Empire Official Information Culture Calradic Empire Capital Lycaron Ruler Empress Rhagaea Claimant Unknown Ruling Clan Pethros Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Southern Empire in dark purple The Southern Calradic Empire is a kingdom in Mount&Blade II: Bannerlord ruled by Rhagaea Pethros, the widow of Emperor Arenicos, who claims the throne for her daughter Ira, the late emperor's only child. Contents 1 Overview 2 Ruler 3 Vassals 4 Economy 5 Troop Tree 6 Clans 7 Territory 8 Gallery Overview[] The Southern Empire shares a border with the Aserai, the Khuzait, and the two other splinter states resulting from the fracturing of the Calradic Empire (Northern and Western). All three imperial sub-factions specialize in armored cataphracts and skilled archers. Ruler[] Empress RhagaeaPethros Vassals[] Archon PharonLeonipardes Archon OrosMestricaros Archon TuriadosHongeros Archon BaranorJulios Archon SichanisVizartos Archon SerandonAvlonos Archon AbalytosPrienicos Archon SatrosVetranis Economy[] Rich 7 cities 8 castles 34 villages Main products: silver, velvet, salt, wool (all in approximately equal proportions) Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis Territory[] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea Gallery[] Map of the Southern Empire at the release of Early Access (created by Vesper) Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Spearman
Spearman Troop Information Culture Mercenaries Wages 30 peningas/week Acquired from... Watchman- or -Mead Halls Upgrades to... Veteran Upgrade Cost 368 peningas XP for Kill ? experience Ransom Value ? peningas Spearmen are mercenary infantry in Viking Conquest. Tactics[] They can be found in Mead Halls for hire or as part of caravans, "Village Farmers" parties traveling from villages to towns, or "Traveler" parties traveling between towns by land or sea. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Spearman - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head Old Simple Helm Body Common Gambeson Hand None Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 7 Power Strike 5 Power Throw 2 Power Draw 2 Weapon Maintenance 0 Weapon Master 7 Athletics 2 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 130 Polearms 190 Archery 30 Crossbows 0 Throwing 170 Slings 130 Weapons Melee Heavy SpearSeax Ranged None Shield Round Shield Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard
Spearman (disambiguation)
This article is a disambiguation page for Spearman (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Spearman may refer to: Rhodok Spearman Rhodok Trained Spearman Rhodok Veteran Spearman Vaegir Spearman Marksman Spearman (veteran) New Order Spearman Cuirassier Spearman (veteran) Angle Spearman (Cniht) Briton Spearman (Pedyt) Briton Elite Spearman (Gwrda) Norse Spearman (Drengr) Norse Elite Spearman (Thegn) Pictish Spearman (Octhigern) Saxon Spearman (Cniht) Spearman Khuzait Spearman Sturgian Spearman Sturgian Heavy Spearman Vlandian Spearman
Special locations
Special locations are locations in Viking Conquest which are not common to other modules and otherwise are not used (generally) more than once during normal gameplay. Contents 1 Story locations 1.1 Ulf's Farmstead 1.2 The Assembly 1.3 Sven Bull Neck's Hideout 1.4 Aescesdun 1.5 Readingum 1.6 Morrigan's Lair 1.7 Mael Bresail's Farm 1.8 Mael Bresail's Fort 2 Actual special locations 2.1 The Troll's Bridge 2.1.1 Tactics 2.2 Odin's cave 2.3 Boar's Grove 2.4 Roman Fort 2.5 Strange Ruins 2.6 Ancient Stones 2.7 Hadrian's Wall 2.8 Farmland 2.9 Stone's row 2.10 Mystic Circle Story locations[] Ulf's Farmstead[] At some point during the campaign, if you defeat a Berserkr, you will get the Ulm's Laurica. The Assembly[] Sven Bull Neck's Hideout[] Aescesdun[] Located in South Britain, close the Witan Caester, a battle will ensue between your side (depending if you chose Wessex or Northumbria) and enemy. It is believed to be a battle between the concentrated forces of player's+ either the ones of all lords from the Kingdom of West Seaxe vs the ones from Kingdom of Northymbre. Upon winning you will be able to advance to the the final stage, in your attempt to rescue your mother and revenge on Sven Bull-Neck. Readingum[] Another battle will ensue here, an ambush from Sven Bull-Neck's forces vs yours, followed by a mead hall battle shorter battle agains Sven Bull-Neck and some of Sven's men. Morrigan's Lair[] Mael Bresail's Farm[] Mael Bresail's Fort[] Actual special locations[] The Troll's Bridge[] This is special location in Danmark. Here you will find the Troll, a very tall and strong man. If you don't pay the toll that the troll asks, you will have to fight him. If you win, you get the Troll's Axe (powerful weapon but slightly unbalanced due to being 2-handed and due to game context, having no shield is dangerous). If you lose the fight, you lose reputation but you can try again. Tactics[] You should throw javelins toward the Troll's head. Odin's cave[] A special location in Northvegr. You need to fight some bandits inside. If you defeat the bandit leader (/king) you will get the Bandit King Sword. Boar's Grove[] A special location on the Englaland coast (near Dunwic). There you need to fight the Old Hero. If you win, you get the the Scale Laurica and a good sword (though more research needs to be done as some players got a helm and an armor). If in story mode, you can also find Beda here. Roman Fort[] You can enter it if you have gained 20 000 penningas. You will answer some riddles, if answered correctly, you will obtain the Elf's Helm, Elf's Langseax, and Elf's Shield. Strange Ruins[] Located in Englaland. You will have to fight a lot of bandits. As a reward you will receive a good sword called NAD and an armor. Ancient Stones[] Located in Englaland. You can sacrifice one of your prisoners for a random extra attribute point in Strength, Agility, Intelligence, or Charisma. This works only once. Hadrian's Wall[] You will meet the Old Roman. If you bring 8 sacks of grain, Old Roman will allow Caio, Old Roman's son, to join you. Farmland[] Located in Britain. (Not to be confused with Farmsteads). You will be ambushed by bandits, if you win you get the Pictish Laurica. Stone's row[] Located in north Britain. You can sell slaves in this location or choose to attack the slavers (Vikingr, Danish Elite Vikingr and Ship Captain). Mystic Circle[] This is located in Ireland. You will meet a man named Wolf's Heart. Wolf and his men will try to kill you if you give the right answer to the riddle. If you win, you get Scale Armor and a good sword named Draguandil. (Work in progress)
Special traits
Display of special trait Special traits are character only bonuses in Viking Conquest (not to be confused with traits). If you already gained one, you can see it displayed in the Character screen. There are 3 known special traits: Contents 1 Dungeon Master 2 Skirt Chaser 3 Wine Connoisseur 4 Tactics and usage of special traits Dungeon Master[] You will gain this if you put 7 or more lords in a single dungeon. Congratulations! You've managed to imprison seven or more lords at (Location). You really are a true dungeon master (confirmed by multiple resources). Bonus: reduces the chance of prisoners escape (?) Skirt Chaser[] You gain this if you have 5 or more love interests at the same time. Congratulations! You've managed to make five or more women your lovers. Ladies must be heads over heels for you, so certainly you must feel proud to be in such a demand. Keep up the good work!(confirmed by multiple resources). Bonus: +3 to relation with all lovers. Wine Connoisseur congratulatory message Wine Connoisseur[] You gain this if you deposit 25 or more barrels of wine in your household storage. Congratulations! You've managed to tuck away 25 or more barrels of wine in your household storage, a great feat considering you are in the part of the world more known for mead and ale. Either you have a drinking problem, or you are a true wine connoisseur. Bonus: If you have wine in your inventory, you will be able to give it to lords for a relationship increase (there is a time delay of 4-14 days for each lord after which you can provide another gift). The increase depends on current relation with that lord (+1 or +2). Tactics and usage of special traits[] All three are somewhat marginal in usefulness compared to normal traits. Usefulness depends on your play-style though Wine Connoisseur seems to be the best for late game kingdom management where vassal relationship is highly important (though some caution should be taken as wine is also used for feasts). It is also the easiest one to obtain in perhaps 3-4 merchant trips to Dorestad while Skirt Chaser is a debatable hardest due to distances and not necessarily linear way of receiving quests from ladies/lords, while Dungeon Master could be obtained slightly easier in a prolonged campaign against 2-3 factions at once (with heavy troops and good battle tactics - shieldwall or if just keeping vassals close).
Stamina
Stamina is an optional feature in Viking Conquest. You may switch stamina on or off when you begin a new game. Stamina determines how far you can run and how many times you can swing your weapon before you are exhausted. When you get exhausted, you can no longer run and all your weapons will inflict only half of their normal damage. The amount of stamina available is based on the agility attribute and athletics skill. Unlike health, there isn't a visible bar, but underneath the health bar, the amount of available to you is displayed as high, normal, tired, very tired, or exhausted. When you become exhausted, a message appears on the screen with the other combat information. You start every battle with a high amount of stamina, and if you are slowly moving around or standing still, you will regain stamina. The presence of a stamina indicator can sometimes also serve as a warning in cases where there will be a potential fight without the game explicitly telling you so.
Standard Bearer
This article is a disambiguation page for Standard Bearer The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Standard Bearer may refer to: Angle Standard Bearer (Tacnberend) Standard Bearer (Gwas Ys Tafell) Standard Bearer (Meirgeach) Standard Bearer (Merkismathr) Standard Bearer (Samhladh) Saxon Standard Bearer (Tacnberend) Standard Bearer Bonus (based on combined number of troops listed above)(more testing needed on exact ranges) 9 troops = None 12 Troops = +1 Leadership
Standard Bearer (Gwas Ys Tafell)
Standard Bearer (Gwas Ys Tafell) Troop Information Culture Britons Wages 42 Acquired from... Briton Spearman (Pedyt) Upgrades to... N/A Upgrade Cost N/A XP for Kill ? Ransom Value ? The Standard Bearer (Gwas Ys Tafell) is a fourth-tier unit of the Briton troop tree in Viking Conquest. They count towards a leadership bonus (of up to 3 - you can check that in the Camp menu - Camp Info section). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Fun Fact[] Gwas Ystafell, is a Title of the Welsh Court for the chamberlain. Standard Bearer (Gwas Ys Tafell) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Complete Helm Body Elite Briton Byrnie, Cloaked Briton Byrnie Hand ? Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 180 Polearms 240 Archery 50 Crossbows 20 Throwing 190 Slings 190 Weapons Melee Army Standard, Dragon Standard Ranged ? Shield ? Mount ? * Carries Battle Trophy Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard
Standard Bearer (Meirgeach)
Standard Bearer (Meirgeach) Troop Information Culture Gaels Wages 42 Acquired from... Irish Freeholder (Ocaire) Upgrades to... N/A Upgrade Cost N/A XP for Kill ? Ransom Value ? The Standard Bearer (Meirgeach) is a fourth-tier unit of the Gaelic troop tree in Viking Conquest. They count towards a leadership bonus (of up to 3 - you can check that in the Camp menu - Camp Info section). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Standard Bearer (Meirgeach) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Mail, Complete Helm, Noble Helm Body Cloaked Goidelic Lorica, Goidelic Lorica Hand ? Foot Goidelic Shoes, Goidelic Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 195 Polearms 205 Archery 50 Crossbows 30 Throwing 210 Slings 130 Weapons Melee Army Standard Ranged ? Shield ? Mount ? * Carries Battle Trophy Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard
Standard Bearer (Merkismathr)
Standard Bearer (Merkismathr) Troop Information Culture Norse Wages 36 Acquired from... Norse Spearman (Drengr) Upgrades to... N/A For other Standard Bearers, see Standard Bearer. The Standard Bearer (Merkismathr) is a fourth-tier unit of the Norse troop tree in Viking Conquest. Leadership Bonus[] The Norse standard bearer along with the other Standard Bearer troops for each faction can give you (the player) a gradual bonus of up to +3 leadership (+1 at 10,+2 at 20 and +3 at 30 units). Type does not matter (you can have for e.g. 15 saxon, 10 norse and 5 gaelic). Tactics[] It's advisable to place your Standard Bearers down on the troop rooster to protect them (AI does that, you will notice in battles) as even if they are strong, they have no shields. As they have no shield, as enemies, they could also be prioritized for killing from a distance if the player has a bow or otherwise ranged weapons - as getting close to them safely could be slightly dangerous due to their long spears. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Standard Bearer (Merkismathr) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head ? Body Bear Byrnie, Wolf Byrnie, Bear Lorica, Wolf Lorica Hand ? Foot Quality Wrapping Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 235 Two Handed Weapons 220 Polearms 220 Archery 80 Crossbows 30 Throwing 170 Slings 170 Weapons Melee Army Standard Ranged ? Shield ? Mount ? * Carries Battle Trophy Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard
Steppe Bandit
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Steppe Bandit Troop Information Culture Bandits Wages 14-7 denars/week Acquired from... Prisoners Upgrades to... Khergit Tribesman Upgrade Cost 40 denars XP for Kill 96 experience Ransom Value 80 denars Steppe Bandits are bandit horse archers in Mount&Blade and Warband. Tactics[] Roaming the steppe areas of Calradia, they spawn in groups of 4-58. Steppe Bandits can be quite deadly due to their maneuverability and speed. Most infantry will find themselves at a heavy disadvantage when fighting them, although heavily-armored infantry should be fine. Keep in mind that Steppe Bandits can be equipped with lances, and cavalry that wield lances have access to deadly couched lance damage. While your men may fall victim to these almost guaranteed one-shot attacks, it is more important to stay out of harm's way yourself. Since Steppe Bandits randomly charge at you, they can be trapped and destroyed with large groups of upgraded infantry, such as Footman- or Archer-type units. This tactic is especially effective if you are lucky and encounter these Bandits when they are in low numbers, rather than in much larger amounts that can outnumber and charge through your infantry. If you are on your own or your army has been killed or knocked unconscious by Steppe Bandits, a simple tactic is to run to the side of the map (so you can't move any further) but not retreat. The Steppe Bandits will then arrange themselves in a line along the edge of the map to one side of you, making them easy to kill. Alternatively, if you are mounted, taking your time and circling the Bandits with a ranged weapon or polearm can be an effective way to pick off and eliminate them. If they are recruited into your party, they will upgrade into Khergit Tribesmen. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Steppe Bandit - Default Stats and Equipment Attributes Stat Points Level 12 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Steppe Cap(Possible) Nomad Cap Body Khergit ArmorSteppe ArmorLeather Vest Hand None Foot Hide BootsNomad Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 4 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Light LanceSpearNomad SabreFlanged Mace Ranged Nomad BowShort BowArrowsJarids Shield (Possible) Leather Covered Round Shield Mount Steppe HorseSaddle Horse Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Stone
Stone Games Base value 104 Weight 60.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A For the throwing weapon, see Stones. Stone is a good exclusive to Viking Conquest which is almost exclusively used in trade. It is the heaviest good in the game along with iron and timber. It is found in scarce quantities all across the Northlands, with the exception of quarries, in which one can find 3 pieces of stone for sale every day. Due to the very small number of quarries, however, one cannot amass large quantities of it to sell to other towns or villages, or sell it at a noticeable profit, since its price is too low. Fort reeves in castles may occasionally request you to bring them a certain amount of pieces of stone, as part of a quest to assist a merchant who has experienced a shortage of the material. Stone may be mistaken for iron or silver, due to their identical icons. If all three are sold in a town simultaneously, it's easy to distinguish them at a glance by their position on the market's menu due to their varying prices. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Sturgia
Sturgia Official Information Capital Balgard Ruler Grand Prince Raganvad Claimant Aliky Ruling Clan Gundaroving Minor Factions SkolderbrodaForest PeopleLake Rats Faction Location Sturgia in blue The Principality of Sturgia is a kingdom in Mount&Blade II: Bannerlord ruled by Raganvad Gundaroving. It occupies the snowy northernmost mountain territories of the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 6 Economy 7 Tactics 7.1 Strengths 7.2 Weaknesses 8 Troop Tree 9 Clans 10 Territory 11 Trivia 12 Gallery 13 References Overview[] The principality's history began when Nordic traders and adventurers migrated from the northeast territories seeking land and wealth, and eventually formed diplomatic and marriage alliances with the native tribes of the Sturgian region, merging the two cultures together into something new, with a violent, warlike but also mercantile mentality. Heavily armoured infantry bearing thick shields to form a shieldwall is the core of Sturgian military, although cavalry and archer units are also employed prominently. Their Cultural Bonus has their costs for upgrading and recruiting of infantry reduced by 25%. Also, their Armies lose 20% less daily cohesion. Their cultural Penalty is that relations get damaged 20% more when dissaproving in kingdom decisions. 173 years later, in Mount&Blade: Warband, the Sturgian empire has extended its holdings southward to some of the Empire and Battania, but the Sturgians have experienced a cultural split, with the Sturgian Nords living in the west and the Sturgian Vaegirs in the east. Ruler[] Grand Prince RaganvadGundaroving Vassals[] Knyaz OlekKuloving Knyaz GodunVagiroving Knyaz YorigOrmidoving Knyaz VyldurTogaroving Knyaz FafenIsyaroving Knyaz VashorkiVezhoving Knyaz TovirUbroving Knyaz RolanKostoroving Official Description[] “ The confederation of small kingdoms that is now the Principality of Sturgia came into being only a century ago. As boomtowns sprung up along the great rivers of the north, the local tribal leaders forged marriage pacts with Nords and other adventurers, hiring their swords to subdue their neighbors. Under pressure from the Empire, they elected a prince to lead them in war, and eventually the princes became a hereditary office. But the idea of a monarchy has never sat easily with the independence-minded boyars, and the potential for rebellion always lurks under the surface of Sturgian politics. ” Lore[] "The Sturgian forests are forbidding and cold, but great wealth lies within. Wild honey can be found, and bog iron, but the real prize has always been fur. For centuries, brave traders ventured there to buy the pelts of fox, rabbit and ermine from the tribes of the woods. As the empire expanded eastward, that trickle of traders became a flood. Great towns sprung up on the rivers. Fortune-seekers came from the coast, from the steppes, and most of all from the Nordlands. Tribal elders made alliances with the newcomers, sealed by wedding vows, and with their share of the trading profits hired mercenaries to subdue other tribes. Sturgia became a collection of principalities, then a kingdom, the great powerhouse of the north." Economy[] Medium 7 towns 8 castles 32 villages Main products: fur (main producer), flax (main producer), cattle (main producer), fish Tactics[] Strengths[] Powerful heavy infantry options. Noble shock cavalry on par with other cavalry, and doubles as effective infantry as they have increased athletics. Axes are commonplace among troops, giving them a significant edge in melee combat. Most infantry posses throwing weapons, greatly offset Sturgian mediocre archers. Mounted skirmishers provide an effective counter to cavalry. Large Round shields making the Sturgian very resistant to missiles weapons in siege. Weaknesses[] Mediocre archers. Lack of true mounted archers. Noble troops take a long time to level up into cavalry (tier five). Sturgian territory is stretched across a wide border, which can result in multiple wars fought on far away fronts. Unlike the Aserai, Sturgian suffer speed penalty on their home territories (snow) like everybody else. Making this faction slow to defend its frontier. The shield wall of Heavy Spearmen and Heavy Axemen is the basis of Sturgian battle tactics. This formation, once set up, is nigh invulnerable to archer fire and cavalry charges. However, unlike the pikemen formations of Vlandia and Battania, it cannot effectively decimate enemy cavalry. So it is best used in conjunction with noble shock cavalry, using a hammer-and-anvil tactics: the shieldwall slowly advances and tanks the attacking enemy troops, while the mounted Druzhinniks attack from the flank or rear, and score kills. The Sturgian light skirmishing cavalry is best used to harass, disorganize, and soften the attacking wave of enemy cavalry. Send it ahead early in the battle. Troop Tree[] Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion Clans[] Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda Territory[] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan Trivia[] The Sturgians are based on the Kievan Rus', a polity in medieval eastern Europe consisting of Slavic peoples and some Varangians, who were Norse and mixed Norse-Slavic traders, warriors, and adventurers. It was a loose federation of city states, most of whom were located in the area of modern Russia, Belarus and Ukraine.[1] They occupy the portion of the map that will become the lands of the Nords and the Vaegirs preceding the events of Mount&Blade/Warband. Leaders of Sturgian clans bear the title of Knyaz, a nobility title originating in Eastern Europe and particularly employed in Ukraine, Russia, and Hungary. Many Sturgian lords commonly use Noble Bows, two-handed axes, and lances as weapons. Most of them have the Brave personality trait. Gallery[] Sturgian civilians concept art References[] ↑ Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Sultan Ayzar
Sultan Ayzar Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Ex-Monarch Personal Details Gender Male Sultan Ayzar was the previous ruler of the Sarranid Sultanate before Sultan Hakim. Arwa the Pearled One was his slave that earned so much respect in his eyes, he loved her like a daughter, and put her in charge of managing his realm. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Sultan Hakim
Sultan Hakim Appears in Official Information Faction Sarranid Sultanate Title Sultan Fiefs Shariz Culture Sarranid Sultan Hakim is the ruler of the Sarranid Sultanate and initial lord of Shariz. Hakim usurped Arwa the Pearled One's claim to rule; she was intended to become the next ruler of the Sarranid Sultanate as the Sarranid nobles saw her fit for her to rule the throne, being the favorite slave of the previous ruler, Sultan Ayzar, for she was beautiful and intelligent. The nobles of the Sarranid Sultanate allowed her to rule on the condition that she marry general Baybak, a Sarranid noble. Hakim's claim was to prevent tyranny and civil war with the belief that having a woman on the throne would cause too much discord. His right to rule was backed up by the fact that he was the nephew of general Baybak, Arwa's co-ruling husband, whilst Arwa was merely an adopted daughter from the slave market. Sultan Hakim's accusations of Arwa went as far as calling her a witch, who had presumably enchanted her husband and the former Sultan into having favorable feelings for her. After general Baybak was killed in a skirmish, Hakim was able to manipulate the lords and force himself onto the Sarranid throne. Sultan Hakim is relatively generous as ruler, so as long as he keeps hold of his fief, Shariz, he does not keep excessive fiefs for himself. He will not usually be swayed by the opinions of others, meaning if you want a fief, it is best to speak to Sultan Hakim directly. Trivia[] The name ḥākim (حكيم) means "wise" in Arabic. Hakim's banner is a flame above a crescent. This is in stark contrast with Arwa's, whose banner is the head of a desert eagle, a prominent Sarranid sigil featured in their emblem. The eagle could be the sigil of Sultan Ayzar, Hakim's predecessor, and since Hakim is only connected to him through Baybak (who in turn is connected to the sultan through Arwa), it would make sense for the banner to be different from the Sultan's. Hakim's banner, meanwhile, could be related to that of his late uncle, Baybak. Since there are two distinct ways Arwa could have gained hers, it is very hard to tell. Hakim's claim thus hinges on Baybak, who was Sultan in the eyes of many but not all, while Arwa's hinges on the old dynasty. Sultan Hakim - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Sarranid Mail Coif Body Mamluke Mail Hand Mail Mittens Foot Plated Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Sarranid Cavalry Sword Ranged ? Shield Elite Cavalry Shield Mount Sarranian War Horse Gallery[] Sultan Hakim in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina
Sungetche Castle
Sungetche Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Tismirr Bhulaban Sieges with... Tower Port No World Map Mount&BladeSungetche CastleTismirrTemplate:World Map/Mount&BladeWarbandSungetche CastleBhulabanTemplate:World Map/Warband Sungetche Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Sungetche Castle lies north of Ichamur at the top of a mountain pass between the Khergit Khanate and the Kingdom of Vaegirs. Its village is Tismirr which lies at the base of the mountain pass to the northeast. Warband[] As with Mount&Blade, Sungetche Castle lies north of Ichamur at the top of a mountain pass between the Khanate and the Kingdom of Vaegirs. Its village is Bhulaban which lies at the base of the mountain pass to the north. Layout[] Player Keep Dungeon Breach Siege[] Besieging Sungetche Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush
Suno
Suno Settlement Information Type Town Kingdom Kingdom of Swadia Villages RulunsElberlYalibeIyindahRuluns Sieges with... Ladders Port No World Map Mount&BladeSunoRulunsElberlYalibeTemplate:World Map/Mount&BladeWarbandSunoRulunsIyindahTemplate:World Map/Warband Suno is a town of the Kingdom of Swadia. Its initial lord is Count Klargus. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Ruluns, Elberl, and Yalibe. Warband[] Its villages are Ruluns and Iyindah. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Suno is located up the stairs to the castle, and around the corner to the right when 'Take a walk around the streets' is selected. Another method of finding him quickly is to go to the castle and leave via the door instead of the tab key, at which point he is directly in front of the player. Suno is one of two towns (Dhirim is the other) that does not have a door to the arena accessible from the streets. If the player enters the arena, and then uses the exit in the arena to reach the streets, the player will find themselves out of bounds, embedded within the buildings of the city. Unlike Dhirim, there is nowhere to explore while out of bounds, as the building is surrounded by normally-accessible streets. Siege[] Besieging Suno requires the construction of ladders. Tournaments[] If you take part in a Tournament in Suno, you can be given any of the following sets of equipment: Sword & Shield Axe & Shield Lance & Shield Heavy Sword Not all participants are on horses. Economy[] <a href=" class="image"><img alt="2013-10-31 00006" src=" decoding="async" loading="lazy" width="180" height="102" class="thumbimage" data-image-name="2013-10-31 00006.jpg" data-image-key="2013-10-31_00006.jpg" data-relevant="1" data-src=" /></a> Guild Master location. Suno produces: Bread Ale Wine Leatherwork Tools Velvet Wool Cloth Oil Suno sells Oil cheaply. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Svana
This article is a stub. You can help out by expanding it. Svana Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title The PillarNoblewoman Clan Vagiroving Personal Details Gender Female Age 23 Siblings LekOsven Svana is a noblewoman of Sturgia and a member of clan Vagiroving. She is the daughter of Knyaz Godun and Erta and the sister of Lek and Osven. She has the reputation of being brave and honorable.
Svanhild
Svanhild Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Svanhild is a unmarried noblewoman of the Kingdom of Northhymbre. Family[] Siblings: Hersir Harald Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Svear Elite Vikingr
Svear Elite Vikingr Troop Information Culture Norse Wages 90 Acquired from... Liberating prisoners, recruiting prisoners Upgrades to... N/A Upgrade Cost N/A Sviar Elite Vikingarnir (singular: Svear Elite Vikingr) are bandits in Viking Conquest that can be found in raiding parties on the sea. Stats and Equipment[] Svear Elite Vikingr - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 75 Armor Head Norse Helm, Norse Helm with Nasal, Simple Norse Helm Body Scale Lorica, Norse Hringserks, Norse Tunic, Norse Light Armor, Norse Gambeson, Norse Long Gambeson Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 10 Power Strike 7 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 10 Athletics 0 Riding 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 6 Inventory Management 6 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 280 Two Handed Weapons 150 Polearms 280 Archery 50 Crossbows 0 Throwing 245 Slings 170 Weapons Melee Sword, Seax, Short Hand Axe, Axe, Big Hand Axe, Light Long Spear Ranged Throwing Spears Shield Round Shield Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Svear Warrior
Svear Warrior Troop Information Culture Mercenary / Norse Wages 45-51 Acquired from... Mead Halls Upgrades to... N/A Upgrade Cost N/A Sviar Warriors are Viking Conquest mercenary troops found in mead halls. Sailing bonus[] They count as sailors for the party speed on sea bonus of up to 40% increase (if more then 50% troops in your party are considered "sailors"). Svear Warrior - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Heavy Body Y Hand None Foot Y Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 8 Power Strike 5 Power Throw 3 Power Draw 2 Weapon Maintenance 0 Weapon Master 8 Athletics 4 Riding 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 230 Two Handed Weapons 170 Polearms 190 Archery 50 Crossbows 0 Throwing 205 Slings 145 Weapons Melee Y Ranged ? Shield Y Mount No Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard
Sven Bull-Neck
Sven Bull-Neck Sven Bull-Neck is the right-hand man of Jarl Sigurd Ragnarsson, a vassal of the Kingdom of Danmark in Viking Conquest. He plays a major part in the story mode as the main antagonist. In the story mode, he sends his man to attack the Woden Ric.
Swenryn
Swenryn Settlement Information Type Village Kingdom Battania Fortification Seonon Swenryn is a village in Battania owned by the chieftain Luichan of Clan fen Penraic. The village is bound to Seonon and known to produce Horses, specifically Battanian Ponies. Swenryn overlooks the rocky cataract that holds back the dark waters of the Llyn Tywal, creating the lake in the center of the Uchalion. Horses graze above the rapids and waterfalls. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Tadsamesh
Tadsamesh Settlement Information Type Village Kingdom VaegirsSwadia Fortification Jeirbe CastleTilbaut Castle World Map Mount&BladeTadsameshJeirbe CastleTemplate:World Map/Mount&BladeWarbandTadsameshTilbaut CastleTemplate:World Map/Warband Tadsamesh is a village of Tilbaut Castle, initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of the first building on the left from where the player enters, standing next to a stool and small table. Yaragar is built on a relatively flat area in hilly terrain with plenty of trees. It has a total of five structures, as well as several stone walls. There are two fields here growing cabbages, grapes, squash, and small shrubs of some sort. There is a water well in the middle of the village and an outdoor over which may be used for baking bread, though none is visible. There are a number of furs in storage and loaded in a wagon and pelts cover the walls of one of the buildings. An outdoor structure has a stove inside and may be a smokehouse, though no meat or fish can be seen. If sent here during a Hunt Down Fugitive quest, the target may be found standing out in the open on the opposite side of the village from where the player enters. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Tahlberl
Tahlberl Settlement Information Type Village Kingdom Swadia Fortification Haringoth CastleUxkhal World Map Mount&BladeTahlberlHaringoth CastleTemplate:World Map/Mount&BladeWarbandTahlberlUxkhalTemplate:World Map/Warband Tahlberl is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of the first building on the left from where the player enters, standing next to a stool and small table. Tahlberl is set in a narrow valley in mountainous terrain with a few scattered trees. It has a total of seven structures and a few stone walls around the edges. There are three fields here growing cabbages, grapes, squash, and wheat, as well as a fully-enclosed animal pen. There is beef, wool, and jugs found in storage, as well as multiple outdoor ovens and a water well. A couple wagons and numerous spare wheels can also be found throughout the village. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, standing between a curved wall and structure at the bottom of a steep cliffside. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Taiga Bandit
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Taiga Bandit Troop Information Culture Bandits Wages 11-6 denars/week Acquired from... Prisoners Upgrades to... Vaegir Recruit Upgrade Cost 40 denars XP for Kill 124 experience Ransom Value 104 denars Taiga Bandits are bandit archers in Mount&Blade: Warband. Tactics[] Roaming the snowy plains south of Rivacheg and east of Khudan, they spawn in groups of 4-58. Taiga Bandits' standard tactic is to swarm the enemy, launching arrows and javelins at them before closing in with their melee weapons. Much like Mountain Bandits in Warband, Taiga Bandits with bows will stay back to shoot at their enemy while the rest of the group rushes ahead with swords, lances, and javelins. When encountered en masse, Taiga Bandits can hit disproportionately hard as they are very proficient archers as well as employing deadly jarids when they close in. Lacking heavy armor, they are very easily beaten by cavalry charges and heavy infantry. As they are not mounted, they are one of the ways to safely acquire a lance for free. Default Stats[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Taiga Bandit - Default Stats and Equipment Attributes Stat Points Level 15 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Cap With Fur (Possible) Steppe Cap Body Nomad ArmorLeather Jerkin Hand None Foot Nomad BootsHide Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw 3 Power Draw 4 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 110 Crossbows 110 Throwing 110 Weapons Melee Light LanceSpearNomad SabreFlanged Mace Ranged Nomad BowShort BowArrowsJavelinsJarids Shield (Possible) Leather Covered Round Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Tais
Tais Official Information Kingdom Aserai Monarch Sultan Unqid Title Emir Fiefs HubyarSahel CastleShibal Zumr Castle Clan Banu Qild Personal Details Gender Male Age 45 Spouse Ruma Children HaqanMananUsair Tais is an Emir of the Aserai and the leader of the Banu Qild. He is the owner of Hubyar, Sahel Castle, and Shibal Zumr Castle, the husband of Ruma, and the father of Haqan, Manan, and Usair. Background[] Once discovering Nimr Banu Sarran's affair with a Qildi woman, Tais ordered his abduction and execution in the town of Hubyar. It is said that, once he heard a bard mock the Banu Qild for failing to stop their daughters from "[spending] time with the young men of more fun-loving noble families", Tais sent his soldiers to trash the house of the local merchant who sheltered the bard, one Sathan ibn Nasu. Quotes[] “ A sad day for the Banu Qild. But we had our vengeance. There was a warrior named Nimr, of the Banu Sarran. He was brave, but arrogant. Of course the young people loved him. He wanted to lead men to fight with the Empire, and though there was no gain for us, Unqid let him. Unqid can be weak sometimes. Many Qildi youth went with him. They died in their hundreds. And there was no gain - except for Nimr, who for some reason people considered a hero. It was despicable how they fawned for him. Of course Nimr's arrogance doubled, and doubled again. And then he dealt us a great insult. I won't say what that insult was, because it no longer exists. We wiped it out. In the traditional way. You may ask someone else about that. ” — on the Battle of Pendraic
Tamnuh
Tamnuh Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Durquba World Map WarbandTamnuhDurqubaTemplate:World Map/Warband For the Bannerlord village, see Tamnuh (Bannerlord). Tamnuh is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive Tamnuh is built on some hills in empty desert with the only palm trees around the village itself. It has a total of six structures as well as a tent. There is one field here, growing wheat. There is a well and shadoof near the tent where two horses, a courser and saddle horse, are stationed. The Village Elder is standing at the entrance of a warehouse full of straw on the right side of the village from where the player starts, next to a desert plant. If sent here during a Hunt Down Fugitive quest, the target may be found in the back of the same warehouse where the Village Elder is standing, behind the piles of straw. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Tamnuh Castle
Tamnuh Castle Settlement Information Type Castle Kingdom Aserai Villages TamnuhKuqa Tamnuh Castle is a castle of the Aserai owned by Emir Hashan of the Banu Habbab. The villages of Tamnuh and Kuqa are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Tamnuh (Bannerlord)
For the village in Warband, see Tamnuh. Tamnuh Settlement Information Type Village Kingdom Aserai Fortification Tamnuh Castle Tamnuh is a village of the Aserai owned by Emir Hashan of the Banu Habbab. The village is bound to Tamnuh Castle and known to produce Clay. Description[] Tamnuh sits near a large lagoon, cut off from the Perassic Sea by a sandspit. Villagers scrape clay from the shallow waters to sell to the region's potters.[1] Trivia[] This and a Sarranid village from Mount&Blade: Warband share names but are nowhere near the same in-game locations. References[] ↑ Encyclopedia Calradia, entry "Tamnuh" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Tanist Bili
Tanist Bili Official Information Kingdom Kingdom of Alban Monarch Ruire Causantin mac Cinaeda Title Claimant Religion Christian Personal Details Gender Male Tanist Bili is the claimant to the throne of the Kingdom of Alban. Kingdom of Alban Monarch: Claimant: Ruire Causantin mac Cinaeda Tanist Bili Vassals: Mael Domnall dasachtash mac Causantin Ard Tiarna Aed mac Cinaeda Tiarna Causantin mac Aeda Tiarna Domhall mac Aeda Mael Coluim mac Domnall Domlech Entifidach Lugthreni Ladies: Bridei Coluim Ingen Brude Ingen Domlech Ingen Gwydd Muire
Tansugai Noyan
Tansugai Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Tansugai Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Belir Noyan, Lady Ravin Siblings: Lady Ruha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Tansugai Noyan - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Khergit Cavalry Helmet Body Ragged Outfit, Khergit Lamellar Vest Hand ? Foot Hide Boots, Mail Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 240 Two Handed Weapons 240 Polearms 240 Archery 240 Crossbows 240 Throwing 240 Weapons Melee Heavy Sabre, Two Handed Sabre Ranged ? Shield Elite Cavalry Shield Mount Steppe Charger Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Tar
Tar Games Base value 380 Weight 50.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... Boats Tar is a good introduced in Viking Conquest that is used for trade and building larger boats. Almost all towns and villages have scarce amounts of the commodity, the only exception being in the Kingdom of Northvegr, where you can find it cheap and in abundance in Tunsberg as well as in most of the kingdom's villages. From there, you can buy it at prices as low as 140 peningas and sell it anywhere else for prices as high as 440. Wikipedia has an article on this subject at:Tar Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Tasheba
Tasheba Settlement Information Type Village Kingdom Aserai Fortification Quyaz Tasheba is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Quyaz and is known to produce Fish. Description[] Tasheba lies on the western edges of the Bahr al-Yeshm. Fishermen venture out into the protected waters, gentle and calm for most of the year, for tuna and sardines.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Tasheba"
Tatar Raider
Tatar Raider Troop Information Culture Bandits Wages 3 thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 13 thalers Tatar Raiders are bandit horse archers in With Fire & Sword. Tactics[] They are mounted and use tactics similar to the Crimean Khanate: hit-and-run tactics with bows and arrows or charging straight towards you with spears and sabers. Tatar Raiders should not be encountered by new or inexperienced players - they usually attack small groups of farmers, scouts, and foragers but will target you too if your party is rather small. They spawn in groups of 3-60. The prevalence of Tatar Raiders makes traveling Crimean lands dangerous to new and low-level players since they typically do not have enough cavalry, horses, or Path-finding skill to outrun them nor the means to defeat them in battle. Once the player has acquired a party of 15-20 troops, Tatar Raiders will run away from them, making access to lucrative trade routes to Azaq-kale, Bakhchisaray, and by extension the general Crimean area, much safer. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Tatar Raider - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head None Body RobeSimple Robe Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw 1 Weapon Master ? Shield ? Athletics ? Riding 4 Shooting from Horseback 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Firearms 70 Throwing 70 Weapons Melee Cavalry LanceSimple Tatar Saber Ranged LongbowArrows Shield None Mount Saddle Horse Trivia[] Tatar Raiders could, in a sense, be considered the With Fire & Sword equivalent of Steppe Bandits, seeing as they are horse archers that roam around the Crimean steppe. Among other khanates established after the collapse of the Mongol Empire in Europe and the Middle East, the Crimean Khanate was a nation-state founded and dominated by Tatars. Wikipedia has an article on this subject at:Tatars Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Tavern
For the Viking Conquest version, see Mead Hall. The interior of the tavern of Reyvadin Taverns, in addition to marketplaces, are a primary place to trade for information, help, and services. They are populated by a rotating cast of characters and reset periodically. Some quests originate and terminate within taverns. Taverns are not linked, so each town's tavern is a separate entity with the same characters rotating through them. Taverns are the only places to recruit new & unmet companions, sell prisoners, and buy books. They are also the only places where mercenaries may be directly recruited. Many taverns have bedrooms in the back or upstairs. While most of the activity is in the main room of a tavern, it is sometimes worth checking the other rooms to see if more NPCs are present. The Nord taverns in Sargoth, Tihr, and Wercheg all have a second floor while Suno does not have a second floor at all. People you might meet in a tavern include: A tavern keeper in Praven Tavern Keepers: Tavern keepers welcome those who keep the peace. Life as a tavern keeper is one possible outcome of a player's retirement. Players can offer to buy everyone's drinks for the night, at the cost of 1000 denars. This raises the player's reputation with the town by one, but this offer can only be made to one town per day. Tavern keepers are also the masters of gossip in their factions, and will let the player know if specific lords need to rescue family members, if lords need bandit camps cleared out, if other lords need unspecified (and generally unsavory) work done, and if Guild Masters have set bounties on any bandits. Players deliver ale for Guild Masters directly to tavern keepers of destination towns Tavern keepers have stored reputation, affected only by bar fights. The purpose of this reputation is unknown. Mercenaries: Groups of 3-7 (2-9 in With Fire & Sword) men looking to fight loyally for pay, represented by a head mercenary in the tavern. The player can choose to hire some or all of them for a hefty fee. They all come from the mercenary tier tree. Once hired, mercenaries disappear from that tavern until a new band moves in. Travellers: Travellers roam the land of Calradia, brokering information and gossip about the entire realm. They offer the player advice about life in Calradia. They also offer information on where to find claimants and lost companions for a 30-denar fee. Ransom Brokers: Ransom brokers buy prisoners (in Warband they pay different prices based on the prisoner's level) from the player. They also provide information about the whereabouts of imprisoned party companions and the possibility to ransom them. Ramun the Slave Trader is a special ransom broker who has traded in galley slaves ever since Zendar burned down, and is glad to teach players the manhunter trade. Wandering Poets: Going by various names (Wandering Ashik, Wandering Bard, Wandering Troubadour, Wandering Skald), poets are the masters of Calradian romance (Warband only). Poets provide all of a kingdom's gossip on courtships. They provide details on the personality of eligible ladies, as well as news on courtship developments in a kingdom. Both personalities and news are recorded in the player's character log along with the relevant date. Married ladies leave the poet's list of newsworthy maidens. From this courtship news, male players may issue duel to lords rivaling for their ladies' affections. Poets also teach new players the intricacies of wooing and eventually marrying in Calradia. Poets teach players poems, based on their specific poem set, that are used during courtship. These poems cost 300 denars and time will pass as they are taught. There are only a total of five poems. Belligerent Drunks: Men who drank too much and are looking to fight. Players with high renown can coax drunks into submission and to leave the tavern. Otherwise, the player has a bar fight on their hands (no projectile weapons by order of management). Killing or incapacitating the drunk will yield the player the drunk's Nordic Sword and 200 denars, along with either a slight positive or negative reputation gain with the tavern keeper (-1 for calling drunk 'animal' or killing him without a chance to draw his weapon, +1 for killing/knocking him unconscious after he draws his sword, or apologizing). A bar fight will also send all tavern occupants scrambling for cover. Book Merchants: Educated men peddling books for those who wish to better themselves. Books are expensive but often well worth the benefit. Quest Merchants: A merchant of the town, this local merchant will guide the player through his or her first steps in the dangerous world. After meeting the merchant in his home, he continues to support and offer tutorial quests to the player from the town's tavern. Companions: The backbone of a player party, all companions are initially met and recruited at a tavern. companions lost from a party, either from a loss in battle or over a disagreement with the player, after trying and failing to make it in Calradia will eventually wind up in taverns. The player may only attempt to recruit a companion a number of times in one day. Farmers: A farmer from a nearby village who asks the player for help "evicting" a band of marauding bandits. The farmer gives no direct rewards, rather a choice of rewards will be offered by the saved village. The quest he gives is called Save the village from marauding bandits. Hired Assassin: Very rare. Assassins are hired by enemy lords (with less than -20 relation) that have a sadistic (harsh) personality. They become active without notice once the player comes close to them. At most, they appear once every 7 days.
Taxes
Taxes may be collected every week from the populace of your fiefs. In Mount&Blade, taxes accumulate so you don't have to visit every week. Warband improved on tax collection by removing the need to visit at all, as you automatically receive taxes along with your weekly payments. Contents 1 Base income 2 Variables 3 Tax inefficiency 3.1 Strategy Base income[] Towns earn the most base taxes, villages and castles earn less. Fief type Base income / Towns 2400 1000 3600 Castles 1200 250 2200 Villages 1200 500 1700 Variables[] The prosperity of each fief also affects the amount of taxes they produce. You can raise the prosperity of a town by making sure that its caravans reach their destinations, and by completing quests from its Guild Master. For villages, stop them from being raided, kill bandits if they do invade, build improvements, and complete quests given by the Village Elders. Also, when repeatedly purchasing imported goods from a town or village, the prosperity will eventually drop due to the lack of these goods. The import items will no longer be available until caravans have returned them, which can take a rather long time. Tax inefficiency[] Affects only rents and tariffs of all the player's fiefs. Tax inefficiency depends on how many fiefs you personally own, and the campaign AI setting. You can hold certain amount of fiefs before tax inefficiency kicks in, and each fief increases inefficiency by a percent. Campaign AI Threshold / Inefficiency gain / Good 2/5% 2/10% Average 4/4% 4/8% Poor 6/3% 6/6% Note: In Warband and Viking Conquest, each town counts as 2 fiefs. The maximum efficiency loss on any difficulty is 65%. In Viking Conquest you can reduce tax inefficiency by owning a kingdom and hiring tax enforcement from advisor for 3000 a week. Strategy[] As a result of tax inefficiency, it is advisable once a strong economic basis is established (such as with Productive Enterprises), that you refuse villages and castles as fiefs (which often cost more than they're worth to defend anyway) and only accept towns. However, gaining towns often requires besieging them yourself and having high renown if you do not own your own kingdom. Alternatively, if you plan to capture the entire map or a large part of it, you may consider to keep all fiefs for yourself. since the minimum tax efficiency is 35%, the more fiefs you have, the more that 35% represents in actual taxes, and at some point, those taxes will be more than you can get from 2 to 6 fiefs at maximum efficiency. You will need about 3 times as many fiefs that you could manage at 100% efficiency to get the same tax revenue, any fiefs that you get after that are pure 35% profit per fief compared to the 100% efficiency strategy. The only reason, in that case, to have lords, is so that they can help 'police' your territory. If you give a lord only a single village, they will still be able to raise and support a 250-man army. This is very cheap and very helpful. Figure out a unit type that is cheap, but all have good/decent armor, and put 70-100 per fort and 150-200 per town to keep the guard cost low. They are only there to hold out long enough for you to help them fight off a siege.
Tazjunat
Tazjunat Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Sharwa Castle World Map WarbandTazjunatSharwa CastleTemplate:World Map/Warband Tazjunat is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is standing in front of the second building on the left from where the player enters, near an empty basket. Tazjunat is built in a relatively flat area in hilly terrain with scattered clusters of palm trees. It has a total of seven structures. There are three fields here, growing beans, cabbages, grapes, and wheat. There is also a well with a shadoof on one side of village between two of the fields. If sent here during a Hunt Down Fugitive quest, the target may be found behind the vineyard on the opposite side of the village from where the player enters, standing near a palm tree. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Tehlrog Castle
Tehlrog Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Ambean Vayejeg Sieges with... Ladders Port No World Map Mount&BladeTehlrog CastleAmbeanTemplate:World Map/Mount&BladeWarbandTehlrog CastleVayejegTemplate:World Map/Warband Tehlrog Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Tehlrog Castle lies to the southwest of Sargoth on the border with the Kingdom of Swadia, lying closer to Suno than any Nordic Towns. Its village is Ambean which is to the northwest. Warband[] Tehlrog Castle lies southeast of Sargoth between the two rivers flowing through Nordic territory. It is on the border with the Kingdom of Vaegirs. Its village is Vayejeg which is to the southeast, resting in the middle of one of the snaking river bends. Layout[] Player Keep Dungeon Breach Siege[] Besieging Tehlrog Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Tehlrog castle's design is similar to a motte-and-bailey fort, featuring wooden buildings in an open courtyard atop a walled-in hill. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Temair
Temair Settlement Information Type Town Kingdom Kingdom of Mide Villages Bal TaraBal Temair NorthBal Temair South Port No Temair is a town and the capital of the Kingdom of Mide. It is ruled by Ruire Donnchad mac Eochocai. Territory[] Temair is located in central Ireland. Its villages are Bal Tara, Bal Temair North, Bal Temair South. Siege[] Economy[] Temair produces: Bread Barley Ale Tools Wool Cloth Linen Mead Wikipedia has an article on this subject at:Hill of Tara Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South
Teramma Castle
Teramma Castle Settlement Information Type Town Kingdom Sarranid Sultanate Villages Shibal Zumr Sieges with... Siege Tower Port No World Map WarbandTeramma CastleShibal ZumrTemplate:World Map/Warband Teramma Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Teramma Castle lies west of Durquba on the peak of a tall desert hill. Its village is Shibal Zumr, which is within a small cluster of trees to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Teramma Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Tevarin Castle
Tevarin Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Iyindah Balanli Sieges with... Ladders Port No World Map Mount&BladeTevarin CastleIyindahTemplate:World Map/Mount&BladeWarbandTevarin CastleBalanliTemplate:World Map/Warband Tevarin Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Tevarin Castle lies southwest of Uxkhal at the base of the mountain pass that connects to the steppelands of the Khergit Khanate. Its village is Iyindah which is to the north, next to Uxkhal. Warband[] Tevarin Castle lies northwest of Praven. It is on the very tip of the coastal outcropping of Swadia’s west side, overlooking the encompassing ocean. It is the westernmost castle on the map. Facing the Castle's east wall is a ruined Mill and a Catapult Its village is Balanli which is nearby to the southwest. Layout[] Player Keep Dungeon Breach Siege[] Besieging Tevarin Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Laying siege to Tevarin Castle can be daunting at times as the field you need to cross to get to the ladder faces a long wall which will inevitably be filled with archers, putting you under constant suppression. The castle is built on a steep slope, so any attacker who manages to move to the right hand side of the fortress past ranged attackers in the battlements, can use arrows more effectively, as the elevation of the hill negates the advantage of wall height. An attacker will lose far fewer men when assaulting this castle in such a manner. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Thaler
Thaler (invariable plural) are the currency used in Mount&Blade: With Fire & Sword. They are large silver coins that were traded throughout Europe for several hundred years from at least the 15th century. "Thaler" is also the etymologic origin of the modern dollar and Slovenian tolar. The term "thaler" used in With Fire & Sword is simply cosmetic, it is still referred to as denar in the game's code, and indeed, apart from the name, it is equivalent in every form to denar in other Mount&Blade games, as well as pening in Viking Conquest. Wikipedia has an article on this subject at:Thaler
The False Dmitry
False Dmitry is the main quest of the Muscovite Tsardom. It is important to note the following before starting this quest: You must not join Muscovite Tsardom once you have started the questline. You cannot back out of the questline once you start it. You cannot join another nation once you start the questline. Walkthrough[] Increase your relations with Muscovite Tsardom up to +10, then tell to any lord "Advise me how to win fame and honor". He will want you to raid 3 Polish villages. Warning: this quest will fail immediately if you decline him. After raiding the villages, talk to the lord again and he will tell you to go to Trakai, to find Gerasim Evangelic. After you reach Trakai, the elder will refuse to tell you where Gerasim is until you retrieve a holy icon from a priest who stole it from Vilna. Talk to the population, and they will tell you to go to Riga. Do the same there and then go to the pub. Either persuade, attack or bribe to obtain the icon. Return to Trakai. The village elder will tell you to go to a village. At the village, there will be the option to talk to Gerasim Evangelic. Halfway through the talk, bandits will attack. Kill the bandits to continue the talk. Gerasim will die soon after telling you the story of False Dmitry, and will give you a cross and a good pistol. He tells you to go to the lord of Novgorod — Warlord Yuri Buynosov-Rostovsky. Warning: if your inventory is already full then you will not receive the pistol. The lord of Novgorod tells you to deliver King Carl Gustaf's niece, Eleanor, to him. Talk to the jailor to have Eleanor join your party (he's standing guard at the entrance to the jail, the first door to the right after exiting the Lord's Hall). Halfway through the journey though, Eleanor, the niece, asks the player to deliver her to Warlord Obolensky, who is her father. If you chose to deliver her to Obolensky, your relation with the Swedish becomes -60. The person you delivered Eleanor to will give you a letter and direct you to the Tsar. When talking with Tsar, just before you are made a vassal, the tsar sees the cross on your neck and arrests you. Now you have to fight a large amount of guards to escape the prison of Moscow. The quickest way out of the dungeon is by taking the tower stairs strait to the top. Don't go left at the intersection at the base of the tower stairs and don't get off on the middle floor of the tower. Before you talk to the Tsar, it would be helpful to equip 2 guns: one as your main gun and one you can whip out any second, which will be helpful in close quarters where you can't see around the next corner. Now the Muscovite Tsardom is your enemy. If you talk to one of the lords, they'll tell you to look for the claimant, Stepan Razin. To find Stepan Razin, go to taverns and ask travellers. Try all the options until it says "I want to know a location of a claimant". Pay the traveller and he will tell you. Stepan tells you to pretend that you are the grandson of Dmitry, therefore, making another False Dmitry. To gain support, you must go to Nikita Odoyevsky. He will tell you that he'll support your rebellion if you free his daughter free from the Tatars. Go to Kafa, bribe the slaver to tell you who bought the girl (3000 thalers). Go to the lord. Buy the girl (100,000 thalers), sneak her out, or fight. Nikita Odoyevsky will give you a letter. When trying to convince lords to join your rebellion, at the bottom will be an extra option to show them the letter. The lords will instantly join your rebellion if you click this option. After some time, a Muscovite lord will ask you if you or Stepan will become Tsar. If you say Stepan will be, you lose relation with the lords and some will go against the rebellion. If you claim to be the Tsar, Stepan will become a mere rebel lord. If Stepan became the Tsar, there will be a vote to elect a Tsar. If you win this you will be Tsar so up your relation with the Muscovy lords. Soon Stepan will rebel against you, with all the Russian lords that dislike you. Warning: There is a bug if the player claims to be the Tsar, where, after the rebellion is complete, the quest to conquer the map is started immediately without Stepan's rebellion. The player will never get a chance of becoming marshal, therefore being unable to call a campaign and will have to rely on running around and asking lords to follow the player. Once you kill Stepan, all the other nations will become hostile to Muscovy. Beat them all to win the game. Trivia[] The term "False Dmitry" (Russian: Лжедмитрий Lzhedmitriy) refers to three (or four, or even five, depending on the source) impostors that passed themselves off as Tsarevich Dmitry Ivanovich, the youngest son of Ivan the Terrible, after the real Tsarevich Dmitry died at the age of eight in 1591. The most famous of these, False Dmitry I, actually reigned as tsar from 1605–1606. In the game, the storyline quest is called "Tsar secrets..." The final quest to conquer the map is called "False Dmitry the Third," not to be confused with the historical False Dmitry III who died in 1612, having never actually ruled the Tsardom. There may have been a False Dmitry IV, but almost nothing is known about him, and he could also have just been False Dmitry III due to bad record keeping. The only way the player could be known as False Dmitry the Third is as the grandson of the original False Dmitry, as Mount&Blade: With Fire & Sword starts in 1655. Wikipedia has an article on this subject at:False Dmitry Links[] Official Walkthrough With Fire & Sword Storyline Quests The Deluge The Secret of the Black Mace The False Dmitry
Thiaderd
Thiaderd when encountered Thiaderd is a character shortly involved in the storyline of Viking Conquest. In the story, he has started a Friesian rebellion to overthrow their Danish masters so that Friese can be an independent nation. Jarl Hrodulf Haraldsson sends you to kill him and put an end to the rebellion. You can choose to talk to him beforehand; however, Reginhard, one of his former subjects, will try to talk to him as well which will anger Thiaderd and cause the rebels to attack you. The reason for this is that Reginhard used to be a rebel but betrayed them to Jarl Hrodulf Haraldsson, which ultimately led to the torture by blood eagle and death of Thiaderd's brother. After his death, along with his army, the player decides what to do with the families of the rebels. Reginhard shows great remorse for killing them, stating that they were good people and that this all wouldn't have happened if he hadn't betrayed them.
Thorunn Ketilsdottir
Thorunn Ketilsdottir Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Lady Religion Pagan Personal Details Gender Female Thorunn Ketilsdottir is a noblewoman initially of the Kingdom of Northvegr. She is 18 years old. Family[] Parents: Hersir Ketill Bjornsson, Yngvild Siblings: Hersir Bjorn Ketilsson Husband: Jarl Kjotvi Hinn Audgi Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild
Tihr
Tihr Settlement Information Type Town Kingdom Kingdom of Nords Villages BuillinFenadaGisimOdasanAldelenHaenKulum Sieges with... Ladders World Map Mount&BladeTihrBuillinFenadaGisimOdasanTemplate:World Map/Mount&BladeWarbandTihrAldelenHaenKulumTemplate:World Map/Warband Tihr is a town initially belonging to the Kingdom of Nords. In the Tavern, you can usually find Ramun the Slave Trader (if he is not present, he will be found in Yalen). This is quite convenient in that he is the only prisoner trader who can be found with reliability. He will only pay you 50 denars per slave; this is the same fee as Ransom Brokers pay in classic Mount&Blade, but in Warband the Ransom Brokers' fees vary depending on the rank of the prisoner. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy 6 Trivia Territory[] Mount&Blade[] Its villages are Buillin, Fenada, Gisim, and Odasan. Warband[] Its villages are Aldelen, Haen, and Kulum. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Tihr is located directly behind and to the left of the player when 'Take a walk around the streets' is selected. He is standing on a terraced area of a large building. Siege[] Besieging Tihr require construction of Siege Ladders. This town is infamous for being particularly difficult to besiege, as it possesses not one, but two walls to overcome. Tournaments[] Tournaments hosted in Tihr feature the following equipment: Heavy Sword Bow & Arrows, Dagger Axe & Shield None of the participants are on horses. Economy[] Tihr sells low: Smoked Fish, Salt (Warband) Tihr buys high: Oil, Spice, Iron, Pottery, Salt (Mount&Blade) Tihr produces: Bread Smoked Fish Ale Wine Leatherwork Tools Wool Cloth Linen Pottery Salt Trivia[] Pieces of the Strange set are found here in Mount&Blade, but the chest can only be found in Warband by using Editing mode. It is possible that the Nordic town of Tihr has a connection to the Vlandian noble clan of dey Tihr, the ruling house of the town of Pravend 173 years earlier as featured in Mount & Blade II: Bannerlord. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Tilbaut Castle
Tilbaut Castle Settlement Information Type Castle Kingdom VaegirsSwadia Villages MechinTadsamesh Sieges with... Ladders Port No World Map Mount&BladeTilbaut CastleMechinTemplate:World Map/Mount&BladeWarbandTilbaut CastleTadsameshTemplate:World Map/Warband Tilbaut Castle is a castle featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Tilbaut Castle belongs to the Kingdom of Vaegirs. It lies west of Reyvadin on top of a mountainous rise near the river that seperates the Vaegirs from the Kingdom of Nords. Its village is Mechin which is to the south, at the base of the mountains. Warband[] Tilbaut Castle belongs to the Kingdom of Swadia. It lies northeast of Dhirim. It is on the border with the Kingdom of Vaegirs. Its village is Tadsamesh which is nearby to the north. Layout[] Player Keep Dungeon Breach Siege[] Besieging Tilbaut Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] Tilbaut Castle is the only castle to have switched initial ownership between Mount&Blade and Warband. A comment in the source suggests Tilbaut Castle was supposed to be stolen territory held by the Kingdom of Vaegirs and claimed by the Kingdom of Swadia. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Tilimsal
Tilimsal Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Shariz World Map WarbandTilimsalSharizTemplate:World Map/Warband Tilimsal is a village of the Sarranid Sultanate and is initially owned by Emir Tilimsan. Its fortification is Shariz. Layout[] Player Elder Fugitive The Village Elder is located in front of a warehouse on the right side of the village from where the player enters, next to a couple stools. Tilimsal is located on mostly flat terrain, with an abundance of palm trees. It has a total of six structures as well as a tent. There are two fields here, both growing wheat. A horse-driving mill sits at the top of a small rise and there are two separate horse stations with coursers and hunters standing at water troughs. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, standing under a tree behind the tent covering. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Timber
Timber Games Base value 300 Weight 60.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Timber is a good introduced in Viking Conquest that is used for trade, fulfilling certain quests, building larger boats, and upgrading your refuge. It is the heaviest good, along with iron and stone. Scarce amounts of timber can be found in towns all across the overland map, with Lumber Camps being the exception. In lumber camps, you can find 6 pallets of timber every day for a cost close to that of its base value. Since there is a small number of lumber camps, however, it is difficult to amass a large quantity of timber and make a considerable profit off of selling it. Abbots in monasteries may occasionally request you to bring them a certain number of pallets of timber - a quest which, when completed, gives you 1 extra point of relationship with Christians per pallet delivered. When you want to upgrade your refuge, your captain will request you retrieve five pallets of timber and five boxes of tools, along with a certain amount of peningas for every new upgrade you wish to make. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Tirida Noyan
Tirida Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Tirida Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Asugan Noyan, Lady Chedina Siblings: Lady Kefra Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Tirida Noyan - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Khergit Guard Helmet Body Tribal Warrior Outfit, Khergit Elite Armor Hand Leather Gloves Foot Hide Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee Two Handed Sabre, Lance Ranged Khergit Bow, Arrows Shield Round Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Tomtun
Tomtun Settlement Information Type Town Kingdom Kingdom of Mierce Villages Tom Ham EastTom Ham South Port No Tomtun is a town and the capital of the Kingdom of Mierce. It is initially ruled by Cyning Brugred Beorhtwulfing. Territory[] Tomtun is located in central modern day England, now known as Tamworth. Its villages are Tom Ham East and Tom Ham South. Siege[] Economy[] Tomtun produces: Bread Barley Ale Tools Wool Cloth Linen Wikipedia has an article on this subject at:Tamworth, Staffordshire Territory of the Kingdom of Mierce TownsTomtun Lundenwic Cirren Ceaster CastlesSnotingaham Lincylene Ham Tune Hreapandun Oxenaforda Colne CeasterGegnesburh Stanford VillagesSnotingaham South Lincylene Ham Ham Hreapan Ham Oxena Ham Colne HamGegnes Ham Stan Ham Lunden Ham North Lunden Ham South Tom Ham EastTom Ham South Cirren Ham East Cirren Ham West
Tonju Noyan
Tonju Noyan Appears in Official Information Faction Khergit Khanate Title Noyan Fiefs Ichamur Culture Khergit Personality Martial Character Background Spouse Lady Mahraz Children Hugu NoyanLady Ayasu Tonju Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. He is also the lord of Ichamur at the beginning of the game, and will often give the player quests to destroy steppe bandit lairs. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Tonju Noyan - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Khergit Cavalry Helmet Body Nomad Vest, Lamellar Armor Hand Lamellar Gauntlets, Leather Gloves Foot Hide Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee Two Handed Sabre Ranged Khergit Bow, Arrows Shield Round Cavalry Shield Mount Courser Gallery[] Tonju Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Tools
Tools Classic/Warband Viking Conquest Games Base value 410 Weight 50.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... Iron Made Into... N/A Tools are a type of trade good that are generally quite valuable to buy and sell, however they are heavy and may affect party speed. Tools can be made from iron if an ironworks is constructed. It will produce two tools from two units of iron per week (the player may buy the iron themselves). You can buy one in game. It has an initial cost of 3,500 denars and upkeep costs 60 denars per week. the average profit is 232 denars per week with a return of 6.6%. Most villages do not sell tools, so a town like Dhirim is the best place to buy this item. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Tor Leiad
Tor Leiad Settlement Information Type Village Kingdom Battania Fortification Car Banseth Tor Leiad is a village in Battania owned by the chieftain Melidir of Clan fen Uvain. The village is bound to Car Banseth and known to produce Hardwood. Tor Leiad, the hill of the full moon, lies beneath a wooded knoll in the northern Battanian lands. Villagers harvest the thick-growing forests of oak, yew and beech. The woods here have been tended carefully by the Battanians for centuries, ensuring that there are always enough trees to harvest and sell for timber. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Tor Melina
Tor Melina Settlement Information Type Village Kingdom Battania Fortification Druimmor Castle Tor Melina is a village of Battania owned by the chieftain Aradwyr of clan fen Eingal. The village is bound to Druimmor Castle and is known to produce Cotton. Tor Melina sits in a marshy basin in the dark forested hills of the northwestern Uchalion massif. Villagers take clay from the damp soil for sale to the potters of nearby towns. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Tosdhar
Tosdhar Settlement Information Type Village Kingdom Swadia Fortification PravenDerchios Castle World Map Mount&BladeTosdharPravenTemplate:World Map/Mount&BladeWarbandTosdharDerchios CastleTemplate:World Map/Warband Tosdhar is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is in front of the first building on the left from where the player starts, standing on a porch next some barrels and stools. Tosdhar is built in hilly terrain with abundant tree cover. It has a total of five structures, one including a tall tower. There are four fields here growing apples, cabbages, grapes, squash, wheat, and two different kinds of small shrubs. Raw meat and dried meat can be found hanging in a storage shed along with baskets of fruit and cabbages. There are multiple outdoor ovens which might be used to bake bread, though no loaves are visible here. There is a single animal pelt decorating the side of one wall. There are a couple of wagons here, but a very large number of spare wheels scattered throughout the village. If sent here during a Hunt Down Fugitive quest, the target may be found next to the structure farthest to the right from where the player starts, wedged in a corner between the house and haymow. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Towns (Bannerlord)
For towns in Mount&Blade, see Towns. For towns in Mount&Blade: With Fire & Sword, see Towns (With Fire & Sword). Towns are the largest settlements present in Mount&Blade II: Bannerlord. Each town has a kingdom, clan, and lord that controls it. Each town has several villages attached to it. There are several characters in each town who represent different aspects of the town and may have tasks for the player. There is a lord's hall where lords and nobles may gather; however, if the player character is not a significant character of that faction, they must pay a bribe to enter. There is a total of 53 towns: Towns Northern Empire Amprela Argoron Diathma Epicrotea Myzea Saneopa Southern Empire Danustica Lycaron Onira Phycaon Poros Syronea Vostrum Western Empire Amitatys Jalmarys Lageta Ortysia Rhotae Zeonica Aserai Askar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala Battania Car Banseth Dunglanys Marunath Pen Cannoc Seonon Khuzait Akkalat Baltakhand Chaikand Makeb Odokh Ortongard Sturgia Balgard Omor Revyl Sibir Tyal Varcheg Varnovapol Vlandia Charas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot Sneaking Into Towns[] Player's Chance to Sneak into Towns is determined by the following formula: Sneak Chance = (0.3 + ( Roguery Skill × 3) ÷ 1000 − 0.005 × GAUL − Max(0,15; PlayerRenown × 0,00015)) × 1.5[Two-Faced] where GAUL - Garrison's Average Unit Level. All units in the game have levels. Tier 0 = lvl 1, Tier 1 = lvl 6, Tier 2 = lvl 11, Tier 3 = lvl 16, Tier 4 = lvl 21, Tier 5 = lvl 26, Tier 6 = level 31. [Two-Faced] - the 1.5 multiplier is only applied if player character has Two Faced (Roguery 75) perk. Renown in this calculation being uncapped means that a Clan Tier 6+ player with over 6000 (6600 to be precise) renown will fully negate the bonus from even a maxed-out Roguery skill, inevitably leading to sneak chance permanently becoming 0.
Traits
Traits are a feature in Viking Conquest. At level 13 (and if day is after 21), depending on your skill choices, you can receive one of four possible traits. Use the T key to activate your trait on the battlefield (as that is the only place where they matter). Contents 1 Berserker 2 Inspiring 3 Tough 4 Strong 5 Considerations 6 Tactics and Usefulness Berserker[] Going berserk will give you momentary improved speed and strength in the heat of the battle. This brutal ferocity will make your vision turn red. Effect: +25% damage, +10% movement speed bonus, -50% accuracy, -50% reload penalties Shortly afterwards you become exhausted receiving -40% damage and -30% movement speed penalties until recovery. The effect is for the player only and for a limited time. How to obtain: Power Strike is greater than or equal to Leadership, Athletics, and Ironflesh. Inspiring[] This acquired skill will increase your leadership in battle as your war cries strengthen the fierceness of your men in combat. Effect: +5% damage bonus to entire player army and any allies; contrary to past online speculation, it does not affect morale How to obtain: Leadership is greater than Power Strike, and Leadership is greater than or equal to Athletics and Ironflesh. Tough[] This skill will make your troops move faster and increase their agility in the battle. Effect: +10% movement speed to entire player army and any allies; like the speed bonus from Agility, this does NOT increase attack speed How to obtain: Athletics is greater than Power Strike and Leadership, and Athletics is greater than or equal to Ironflesh. Strong[] Your preoccupation with the maintenance of your men's shields and armors will make it harder for the enemy to wound them. Effect: -5% damage penalty to entire enemy army How to obtain: Ironflesh is greater than Power Strike, Athletics, and Leadership. Considerations[] Skill values can be altered after obtaining the trait. The trait is not lost or changed after obtaining it. Armor penalties will impact trait selection so plan accordingly. Your trait should be highly considered when min-maxing a character. Some character designs may not be able to fully utilize a trait to capitalize on its benefits. Traits are not to be confused with Special Traits. Tactics and Usefulness[] Press T to activate your Trait at the start of a battle. Trait activation will interrupt troops that are moving and fighting for a very brief moment. Trait activation will only apply to troops currently present on the battlefield. Activate your Trait again after ally/enemy reinforcements appear. Activate your Trait again after the enemy lord activates his Trait. You will be notified visually in the log when the enemy lord activates his Trait. Activation of player Trait after may negate an enemy lord's Trait specifically in reference to Strong vs. AI Warcry. By far Strong seems to be the best as a golden Viking Conquest rule is to keep your troops alive, as no damage is done if the troop is dead. Strong excels at keeping heavily armored troops alive because of how damage and armor calculations function. This can be demonstrated when wearing very heavy armor yourself and taking almost no damage from weaker troops and projectiles. The benefits of strong will be much less noticeable for lightly armor troops. The player army will likely consist of many heavily armored troops while the AI army will be a mix of light to medium armored targets with a few heavily armored targets. Inspiring is considered the second best Trait, and is arguably the best Trait. Inspiring excels for ranged troops and killing lightly armored troops. Inspiring can significantly increase throwing weapon damage. The damage values on ranged weapons is very low for troops except for the Pictish crossbow. Bows take significant investment into power draw and proficiency to do good damage. Troops do not meet that level of investment. Inspiring can ensure weaker ranged troops are still doing some damage. This is especially noticeable with sling wielding skirmishers such as the Sailor. Inspiring can also assist weaker infantry troops in dealing more consistent damage to heavily armored targets. Tough excels for the highly tactical player on the open battlefield. Increased movement speed allows the player to command troops with more precision, to initiate charges, and retreats more effectively. It will allow you to reposition your shield wall to protect weaker ranged troops or light infantry from a shield wall advance or cavalry charge. It will allow you to quickly dispatch cavalry onto lightly armored ranged units firing at your shield wall. It will allow you to reposition your ranged units to higher ground or behind the enemy shield wall. Movement speed technically has an indirect impact on damage and damage mitigation, though a unit charging head first to his death can make this movement speed bonus work in the opponents favor. A unit that is moving away from strikes and moving toward while striking will capitalize the most. Some units will naturally fight this way on their own, though usually not in shield wall formation. Advance ten paces then fall back ten paces to strike then retreat. All of the positive aspects of Tough shine on the field, but Tough is practically useless in sieges. Beserker is the least impactful Trait as it only effects the player instead of the entire army. The player will have plenty of damage with even moderate Power Strike and 200+ proficiency. All player ranged attacks will become useless for the duration except for wildly and blindly throwing javelins into a shield wall or crowd. Beserker is also a major liability to the player if activated at the wrong time making it the most difficult Trait to use effectively. Beserker is a challenging and high learning curve Trait for a roleplay experience instead of a flat bonus. That said, a heavily armored Beserker on a horse with a long spear, axe, or throwing weapons operated by a highly skilled player could potentially make the most of Beserker by charging in solo or with other Beserker units while the main army is told to hold position. For the duration, the Beserker will need to seek out heavily armored priority targets, especially the enemy lord. The goal here is to thin out the enemy shield wall ranks and crush their morale before initiating the main fight. Keep in mind that as you start poking the enemy, they are likely to begin their advance on your troops. Timing will be crucial for effective implementation due to inevitable exhaustion. Your horse is likely to die so an escape plan is warranted. The Beserker will benefit from an axe and throwing weapons for their bonuses against shields. The major justification for this high amount of damage is to instantly break enemy shields and one shot top tier troops. Only at the highest level of Power Draw and Archery proficiency might the bow become destructive with Beserker active while blindly firing into crowds. Even with all of this effort specifically dedicated to trying to make the most of Berserker, the flat damage bonus from Inspiring or flat movement speed bonus from Tough with no penalties empowering the entire player army will likely serve the player better.
Tref Arth
Tref Arth Settlement Information Type Village Kingdom Kingdom of Gwynedd Fortification Din Arth Tref Arth is a village in Viking Conquest. It is subordinate to Din Arth and starts out owned by the Kingdom of Gwynedd. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws