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Jameyyed Castle
Jameyyed Castle Settlement Information Type Castle Kingdom Sarranid Sultanate Villages Mazigh Sieges with... Siege Tower Port No World Map WarbandJameyyed CastleMazighTemplate:World Map/Warband For the multiplayer map, see Jameyyed Castle (multiplayer). Jameyyed Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Jameyyed Castle lies northwest of Durquba. It rests between two mountain ranges at the border with the Khergit Khanate. Its village is Mazigh, which is on the other side of a mountain ridge to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Jameyyed Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. The cliff that hugs the walls on the left side can be climbed. The player can go all the way up and then cross the walls and enter the castle. The troops cannot follow using that route though. The advantage is that you can snipe at the enemy from two directions. Troops can be lead from inside the walls to the outside using the cliff to perform a counter attack and further thin out the enemy, but players should be careful, as the AI pathfinding is particularly bad in that area and a large group of your troops can and probably will get stuck. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Jameyyed Castle (multiplayer)
Jameyyed Castle is a multiplayer map featured in Mount&Blade: Warband. Layout[] Jameyyed's multiplayer layout is much the same as its singleplayer counterpart, with the addition of a couple siege ladders, destructible doors, and a winch to open the main portcullis.
Jamiche
Jamiche Settlement Information Type Village Kingdom Rhodoks Fortification Jamiche CastleJamiche Castle World Map Mount&BladeJamicheJamiche CastleTemplate:World Map/Mount&Blade WarbandJamicheJamiche CastleTemplate:World Map/Warband Jamiche is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is on the far side of the village from where the player enters, standing in front of a bench on top of a wooden balcony. Jamiche is located on a mostly flat plain with sparse tree cover. It has a total of five structures, a few with accessible roofs or higher levels. There are two fields here, one growing wheat and the other has been cleared with only piles of straw left behind. The presence of wagons, spare wheels, wheelbarrows, abundant barrels, and several wood piles may indicate an industry of carpentry. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the same building as the Village Elder, on the far left of the village from where the player enters. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Jamiche Castle
Jamiche Castle Settlement Information Type Castle Kingdom Kingdom of Rhodoks Villages Jamiche Sieges with... siege tower Port no World Map Mount&BladeJamiche CastleJamicheTemplate:World Map/Mount&BladeWarbandJamiche CastleJamicheTemplate:World Map/Warband Jamiche Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Its village is Jamiche. Location[] Mount&Blade[] Jamiche Castle is southeast of Veluca on the border with the Khergit Khanate. It holds the distinction of being the only non-Khergit castle on the steppes. Its village is nearby to the southwest. Warband[] Jamiche Castle lies east of Jelkala on the border with the Sarranid Sultanate. The ocean and a small mountain separate it from foreign territory. Its village lies to the southwest at the edge of the ocean. Layout[] Player Keep Dungeon Breach Siege[] Besieging Jamiche Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Location[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Janakir Khan
Janakir Khan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Ex-Monarch Personal Details Gender Male Janakir Khan is the former leader of the Khergit Khanate and the father of Sanjar Khan and Dustum Khan. According to Dustum Khan, Janakir left half his herd and land to be divided equally between his sons, however, Sanjar Khan apparently took all his father's properties and declared himself the sole khan of the Khergit Khanate. This angered Dustum, and explains why he intends to overthrow Sanjar for usurping the role which was to be divided between them equally. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Jarid
Mount&Blade See Also Jarids (similar name) Thrown Weapons (List) Weapons (List)
Jarids
Jarids are exceptionally dangerous throwing weapons that can quickly deal large amounts of piercing damage, even through heavy armor. When compared to the Light Crossbow, Jarids do one more point of damage, discounting extra damage from bolts, have no reload time, and they benefit from Power Throw. However, the Jarids' low quantity should be considered when choosing between them or a crossbow. Warband See Also Jarid (similar name) Thrown Weapons (List) Polearms (List) Weapons (List)
Jarids/Warband
Jarids JaridsThrown/Polearm(4 / 4)Base value: 560 denarsWeight: 2.8Ranged: 45pSpeed rating: 89PolearmSwing: 16cThrust: 20pSpeed rating: 93Requires Power Throw: 2Warband
Jarl Aedin
Jarl Aedin Appears in Official Information Monarch King Ragnar Title Jarl Fiefs Tihr Culture Nords Personality Martial Character Background Spouse Lady Jadeth Children Jarl Faarn Lady Miar Jarl Aedin is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Jadeth Children: Jarl Faarn, Lady Miar Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Aedin - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Nordic Huscarl's Helmet Body Rich Outfit, Banded Armor Hand Mail Mittens Foot Woolen Hose, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Great Axe Ranged Throwing Axes Shield Heavy Round Shield Mount ? Gallery[] Jarl Aedin in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Aeric
Jarl Aeric Appears in Official Information Faction Kingdom of Nords Title Jarl Culture Nords Character Background Siblings Lady Afrid Jarl Aeric is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Siblings: Lady Afrid Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Aeric - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Nordic Huscarl's Helmet Body Red Tunic, Banded Armor Hand Mail Mittens Foot Blue Hose, Splinted Greaves Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 200 Polearms 200 Archery 200 Crossbows 200 Throwing 200 Weapons Melee One Ranged Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Bjorn Ragnarsson
Jarl Bjorn Ragnarsson Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Bjorn Ragnarsson is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated. Bjorn is one of the many sons of the legendary Ragnar Lodbrok. Family[] Jarl Bjorn Ragnarsson has no known relatives. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Jarl Bulba
Jarl Bulba Appears in Official Information Faction Kingdom of Nords Title Jarl Culture Nords Character Background Parents Jarl IryaLady Dria Siblings Lady Glunde Jarl Bulba is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Bulba - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Nordic Helmet Body Leather Vest, Banded Armor Hand Scale Gauntlets Foot Woolen Hose, Mail Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 200 Polearms 200 Archery 200 Crossbows 200 Throwing 200 Weapons Melee Fighting Pick Ranged Throwing Axes Shield Huscarl's Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Dirigun
Jarl Dirigun Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Dirigun is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Parents: Jarl Reamald, Lady Eir Siblings: Lady Thera Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Dirigun - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Nordic Huscarl's Helmet Body Nomad Robe, Banded Armor Hand Mail Mittens Foot Nomad Boots, Mail Chausses Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee War Axe Ranged Throwing Axes Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Faarn
Jarl Faarn Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Faarn is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Parents: Jarl Aedin, Lady Jadeth Siblings: Lady Miar Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Faarn - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Nordic Warlord Helmet Body Rich Outfit, Heraldic Mail with Tabard Hand Scale Gauntlets Foot Nomad Boots, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer 3 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee War Axe Ranged ? Shield Huscarl's Round Shield Mount War Horse Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Gearth
Jarl Gearth Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Gearth is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom for Lethwin Far-Seeker. His armor is the blue variant of "Mail with Plate", which is not available to the player without cheats, but can be found in the cheat menu. Family[] Parents: Jarl Gundur, Lady Herjasa Siblings: Lady Svipul Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Gearth - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Segmented Helmet Body Rich Outfit, Mail and Plate Hand Scale Gauntlets Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 180 Polearms 180 Archery 180 Crossbows 180 Throwing 180 Weapons Melee Nordic War Sword, Shortened Military Scythe Ranged ? Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Gerlad
Jarl Gerlad Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Gerlad is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. He is unusual among Nordic lords in that he wears the armor of Swadian nobility, the black coat of plates. Family[] Parents: Jarl Knudarr, Lady Eilif Siblings: Lady Gudrun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Gerlad - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Winged Great Helmet Body Courtly Outfit, Coat of Plates Hand Scale Gauntlets Foot Nomad Boots, Splinted Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 240 Two Handed Weapons 240 Polearms 240 Archery 240 Crossbows 240 Throwing 240 Weapons Melee Great Axe Ranged Throwing Axes Shield Huscarl's Round Shield Mount Hunter Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Gotrik Haraldsson
Jarl Gotrik Haraldsson Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Gotrik Haraldsson is initially a vassal of the Kingdom of Friese. His starting fiefs are randomly generated. Family[] Spouse: Asfrid Children: Sacun Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun
Jarl Gundur
Jarl Gundur Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Gundur is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Herjasa Children: Jarl Gearth, Lady Svipul Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Gundur - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Nordic Warlord Helmet Body Nomad Robe, Banded Armor Hand Mail Mittens Foot Nomad Boots, Mail Chausses Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee War Axe Ranged ? Shield Heavy Round Shield Mount ? Gallery[] Jarl Gundur in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Guthorm Haraldrsson
Jarl Guthorm Haraldrsson Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Vassal Religion Pagan Personal Details Gender Male Jarl Guthorm Haraldrsson is initially a vassal of the Kingdom of Northvegr. His startings fiefs are randomly generated. Family[] Wife: Hallbera Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild
Jarl Haeda
Jarl Haeda Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Haeda is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Nordic military culture consists of great infantry men and decent archers, but the lords prefer to use horses due to more mobility and a better view of the battlefield. Horseback archery is virtually nonexistent in Norse culture, but Jarl Haeda is unique as a Nordic lord to employ horseback archery using a longbow on the battlefield. Family[] Siblings: Lady Bergit Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Haeda - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Guard Helmet Body Nomad Robe, Haubergeon Hand Scale Gauntlets Foot Blue Hose, Main Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 5 Tracking 5 Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee One Handed Battle Axe Ranged Long Bow, Arrows Shield Huscarl's Round Shield Mount War Horse Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Halfdan Ragnarsson
Jarl Halfdan Ragnarsson Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Monarch Religion Pagan Personal Details Gender Male Jarl Halfdan Ragnarsson is the monarch of the Kingdom of Northhymbre. He starts the game as the lord of Eidynburh. The character is based on the historical Halfdan Ragnarsson, who, according to Norse sagas, was one of the sons of Ragnar Lodbrok. While Ragnar was legendary, the historicity of Halfdan is generally agreed upon. Wikipedia has an article on this subject at:Halfdan Ragnarsson Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Jarl Harald
Jarl Harald Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Harald is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Ingunn Children: Jarl Surdun, Lady Kaeteli Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Harald - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Nordic Warlord Helmet Body Fur Coat, Studded Leather Coat Hand Mail Mittens Foot Nomad Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee Nordic War Sword, Shortened Military Scythe Ranged ? Shield Heavy Round Shield Mount ? Gallery[] Jarl Harald in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Harald Hemmingsson
Jarl Harald Hemmingsson Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Harald Hemmingsson is initially a vassal of the Kingdom of Friese. His starting fiefs are randomly generated. Family[] Spouse: Helga Children: Ingibjorg Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun
Jarl Hrodulf Haraldsson
Jarl Hrodulf Haraldsson Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Hrodulf Haraldsson is a character in Viking Conquest. He is initially a vassal of the Kingdom of Friese. Hrodulf Haraldsson starts as the lord of Kennemer. Story[] You start out working for him. First, he sends you to solve a dispute over land in the monastery of Willibrord. Then he sends you to build an army and recruit one of his previous "associates", Reginhard, in order to destroy a Friesian rebellion, led by Thiaderd, from the inside. After the rebellion is dissolved, he tasks you with murdering his king so that he may take the throne. However, it is impossible to do this as the only way to actually kill the king is to assassinate him at a feast and he refuses to hold one until the invasion by Sven Bull-Neck has been dealt with. (Warning: the king will result in lost relations with him as he doesn't believe you). Upon resolving the invasion, he will name you a traitor and state that Sven's invasion was meant to create a beachhead for reinforcements from Danmark so that he could take the throne and says that Jarl Sigurd 'Snake in the Eye' Ragnarsson will want his head now. He warns you to leave Friese and never come back. After about 2 days pass, you will be named an outlaw in Friese, and the Kingdom will become hostile to you. Family[] Uncle: Konungr Hrorek Hemmingsson Wikipedia has an article on this subject at:Rodulf Haraldsson Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun
Jarl Hubbi Ragnarsson
Jarl Hubbi Ragnarsson Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Hubbi Ragnarsson is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated. Hubbi is one of the many sons of the legendary Ragnar Lodbrok. Family[] Parents: Aslaug Wikipedia has an article on this subject at:Ubba Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Jarl Irya
Jarl Irya Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Irya is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Dria Children: Jarl Bulba, Lady Glunde Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Irya - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Nordic Warlord Helmet Body Red Tunic, Banded Armor Hand Scale Gauntlets Foot Blue Hose, Splinted Greaves Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer 3 Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee One Handed Battle Axe Ranged Throwing Axes Shield Heavy Round Shield Mount ? Gallery[] Jarl Irya in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Ivarr Inn Beinlaussi
Jarl Ivarr Inn Beinlaussi Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Ivarr Inn Beinlaussi is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. He is one of very few lords to use or carry a long bow. This is odd as he is mounted and rarely uses his bow unless he is involved in a siege or other scenario without his horse. Trivia[] Historically, he was a commander of "The Great Heathen Army" and son of Ragnar Lodbrok. He is also known as Ivar the Boneless, and fought alongside his brothers under a large Viking army before their defeat by Alfred of Wessex. Wikipedia has an article on this subject at:Ivar the Boneless Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Jarl Kjotvi Hinn Audgi
Jarl Kjotvi Hinn Audgi Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Vassal Religion Pagan Personal Details Gender Male Jarl Kjotvi Hinn Audgi is initially a vassal of the Kingdom of Northvegr. His startings fiefs are randomly generated. Family[] Wife: Thorunn Ketilsdottir Family-in-law: Hersir Ketill Bjornsson, Hersir Bjorn Ketilsson, Yngvild Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild
Jarl Knudarr
Jarl Knudarr Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Knudarr is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. His armour is the blue variant of "Mail with Plate", which is not available to the player without cheats, but can be found in the cheat menu. Family[] Spouse: Lady Eilif Children: Jarl Gerlad, Lady Gudrun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Knudarr - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Segmented Helmet Body Rich Outfit, Mail and Plate Hand Scale Gauntlets Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking 4 Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee War Axe Ranged Throwing Axes Shield Huscarl's Round Shield Mount ? Gallery[] Jarl Knudarr in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Logarson
Jarl Logarson Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Logarson is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Siblings: Lady Alfrun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Logarson - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Nordic Helmet Body Rich Outfit, Banded Armor Hand Mail Mittens Foot Woolen Hose, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 140 Polearms 140 Archery 140 Crossbows 140 Throwing 140 Weapons Melee Great Bardiche Ranged ? Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Marayirr
Jarl Marayirr Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Marayirr is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. His banner is a Sarranid-like yellow, and depicts two horses and a sword, though the Nords have no cavalry and prefer axes to swords. That, coupled with his looks and name, may lead people to believe that he is somehow related to the Sarranids, but there is no lore that references such a connection. Family[] Parents: Jarl Turya, Lady Hild Siblings: Lady Endegrid Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Marayirr - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Nordic Warlord Helmet Body Fur Coat, Banded Armor Hand Mail Mittens Foot Nomad Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 150 Polearms 150 Archery 150 Crossbows 150 Throwing 150 Weapons Melee Nordic War Sword Ranged Throwing Axes Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Olaf
Jarl Olaf Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Olaf is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. In Warband, Jarl Olaf's banner is a Rhodok-like crossbow on top of a half blue, half green background. This is rather odd, since Nord troops don't make use of crossbows. Family[] Spouse: Lady Loeka Children: Jarl Rayeck, Lady Bryn Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Olaf - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Nordic Warlord Helmet Body Rich Outfit, Heraldic Mail with Tabard Hand Scale Gauntlets Foot Nomad Boots, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Great Axe Ranged Throwing Axe Shield Huscarl's Round Shield Mount War Horse Gallery[] Jarl Olaf in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Rathbarth Ragnarsson
Jarl Rathbarth Ragnarsson Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Rathbarth Ragnarsson is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated. Rathbarth is one of the many sons of the legendary Ragnar Lodbrok. Family[] Siblings: Alof Ragnarsdottir Parents: Aslaug Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Jarl Rayeck
Jarl Rayeck Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Rayeck is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Parents: Jarl Olaf, Lady Loeka Siblings: Lady Bryn Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Rayeck - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Nordic Huscarl's Helmet Body Leather Jacket, Heraldic Mail with Tabard Hand Scale Gauntlets Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 290 Two Handed Weapons 290 Polearms 290 Archery 290 Crossbows 290 Throwing 290 Weapons Melee Shortened Military Scythe Ranged ? Shield Huscarl's Round Shield Mount Hunter Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Reamald
Jarl Reamald Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Reamald is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Eir Children: Jarl Dirigun, Lady Thera Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Reamald - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Nordic Huscarl's Helmet Body Leather Vest, Banded Armor Hand Scale Gauntlets Foot Woolen Hose, Mail Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 210 Polearms 210 Archery 210 Crossbows 210 Throwing 210 Weapons Melee Fighting Pick Ranged Throwing Axes Shield Huscarl's Round Shield Mount Hunter Gallery[] Jarl Reamald in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Sidroc the Elder
Jarl Sidroc the Elder Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Sidroc the Elder is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. He is the initial lord of Caer Ligualid and a randomly selected village, Family[] Wife: Gudrun Children: Turid Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Jarl Surdun
Jarl Surdun Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Surdun is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. His banner has a Swadian style lion on it, as well as the signature red of King Harlaus's banner. That, and the fact that he wears a Haubergeon, a piece of armor typically associated with Swadian troops, may lead people to believe he is somehow related to them. However, there is no lore that references such a connection. Family[] Parents: Jarl Harald, Lady Ingunn Siblings: Lady Kaeteli Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Surdun - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Guard Helmet Body Nomad Robes, Haubergeon Hand Scale Gauntlets Foot Blue Hose, Mail Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 210 Polearms 210 Archery 210 Crossbows 210 Throwing 210 Weapons Melee One Handed Battle Axe Ranged Throwing Axes Shield Huscarl's Round Shield Mount War Horse Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Turegor
Jarl Turegor Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Turegor is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. He is unusual among Nordic lords in that he wears the armor of a Swadian count, complete with a black Coat of Plates and a Winged Great Helmet. Family[] Siblings: Lady Aesa Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Turegor - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Winged Great Helmet Body Courtly Outfit, Coat of Plates Hand Scale Gauntlets Foot Nomad Boots, Splinted Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Great Axe Ranged ? Shield Huscarl's Round Shield Mount Hunter Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Jarl Turya
Jarl Turya Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Turya is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Hild Children: Jarl Marayirr, Lady Endegrid Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Turya - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Nordic Huscarl's Helmet Body Fur Coat, Heraldic Mail with Surcoat Hand Scale Gauntlets Foot Leather Boots, Splinted Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Heavy Bastard Sword Ranged Throwing Axes Shield Huscarl's Round Shield Mount ? Gallery[] Jarl Turya in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
Javelin
Mount&Blade See Also Javelins (similar name) Thrown Weapons (List) Weapons (List)
Javelins
Javelins are sometimes carried by Nord Huscarls, Sea Raiders, Steppe Bandits, and Khergit soldiers and are rarely carried by Nord Veterans. These weapons are equipped five at a time, or six with the "Large Bag" modifier. Warband See Also Javelin (similar name) Thrown Weapons (List) Polearms (List) Weapons (List)
Javelins/Warband
Javelins JavelinsThrown/Polearm(5 / 5)Base value: 300 denarsWeight: 4.0Ranged: 34pSpeed rating: 91PolearmSwing: 12cThrust: 14pSpeed rating: 95Requires Power Throw: 1Warband
Jayek
Jayek Settlement Information Type Village Kingdom Nords Fortification WerchegAlburq Castle World Map Mount&BladeJayekWerchegTemplate:World Map/Mount&BladeWarbandJayekAlburq CastleTemplate:World Map/Warband Jayek is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located straight down the dirt path from where the player enters, across the stone path, standing next to a some steps and a bucket. Jayek is built in an area covered in long, rolling hills and valleys with several trees growing mostly in smaller groups. It has a total of six structures. There are several fields here, one growing squash and another full of some short shrubs, the rest appear to have already been harvested and are full of heaps of straw or hay. There is a very large number of baskets to be found throughout the village, but no evidence of anything to put inside them. If sent here during a Hunt Down Fugitive quest, the target may be found in the shrub field behind the building the Village Elder is standing in front of. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Jeirbe Castle
Jeirbe Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages TadsameshMazen Sieges with... Siege Tower Port No World Map Mount&BladeJeirbe CastleTadsameshTemplate:World Map/Mount&BladeWarbandJeirbe CastleMazenTemplate:World Map/Warband Jeirbe Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Jeirbe Castle lies southwest of Reyvadin at the border of the Vaegirs territory and the Kingdom of Swadia. Its village is Tadsamesh which is to the south near a thick forest and quite close to Swadian lands. Warband[] Jeirbe Castle lies northwest of Curaw. It is on the border with the Kingdom of Nords. Its village is Mazen which is to the northest, near a small patch of trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Jeirbe Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Jelbegi
Jelbegi Settlement Information Type Village Kingdom Nords Fortification Wercheg World Map Mount&BladeJelbegiJelbegi CastleTemplate:World Map/Mount&BladeWarbandJelbegiJelbegi CastleTemplate:World Map/Warband Jelbegi is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located just inside the village to the right from where the player enters, on the other side of the semi-circular fence, standing next to a table under an awning and campfire. Jelbegi is on a relatively flat area with mountainous territory all around it and many tall trees as well. It has a total of seven structures, one of which is a windmill set on top of a nearby peak, while stone walls and wooden fencing partially border the settlement. There are a few fields here growing wheat, cabbages, grapes, and squash, but additional foods including bread, fruit, and garlic may be found throughout the village. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building directly in front of the player when they enter, under a roof with some haystacks. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Jelbegi Castle
Jelbegi Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Jelbegi Jelbegi Sieges with... Ladders Port No World Map Mount&BladeJelbegi CastleJelbegiTemplate:World Map/Mount&BladeWarbandJelbegi CastleJelbegiTemplate:World Map/Warband Jelbegi Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Its village is Jelbegi. Location[] Mount&Blade[] Jelbegi Castle lies far to the south of Tihr, at the border of the Nord territory with the Kingdom of Rhodoks and Swadia to the south. Its village lies quite nearby to the northwest. Warband[] Jelbegi Castle lies south of Tihr in a valley pass between mountains on either side. It is on the border with the Kingdom of Swadia. Its village lies to the northeast at the edge of the mountain range and beginning of a river. Layout[] Player Keep Dungeon Breach Siege[] Besieging Jelbegi Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Jelkala
Jelkala Settlement Information Type Town Kingdom Kingdom of Rhodoks Villages DirigseneSerindiarBuvranChelezRuldi Sieges with... Ladders Port No World Map Mount&BladeJelkalaDirigseneSerindiarTemplate:World Map/Mount&BladeWarbandJelkalaBuvranChelezRuldiTemplate:World Map/Warband Jelkala is a town and the capital city of the Kingdom of Rhodoks. Its initial lord is King Graveth. Given its similar name and location on the map, Jelkala is likely to have a connection to - or possibly even be the same settlement as - the Vlandian town of Jaculan as seen 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 2 Layout 3 Sieges 4 Tournaments 5 Economy 6 Trivia 7 Gallery Territory[] Mount&Blade Its villages are Dirigsene and Serindiar. Warband Its villages are Buvran, Chelez, and Ruldi. Layout[] <a href=" class="image"><img alt="2013-10-31 00009" src=" decoding="async" loading="lazy" width="180" height="102" class="thumbimage" data-image-name="2013-10-31 00009.jpg" data-image-key="2013-10-31_00009.jpg" data-relevant="1" data-src=" /></a> Guild master location Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Jelkala is located directly behind and to the left of the player when 'Take a walk around the streets' is selected. Sieges[] Besieging Jelkala requires the building of ladders. Tournaments[] Equipment used for tournaments: Mount&Blade Sword & Shield Crossbow & Bolts, Sword Lance & Shield Bow & Arrows Horse (possible) Warband Lance & Shield Bow & Arrows, Dagger Crossbow & Bolts, Sword Sword & Shield Heavy Sword Horse (possible) Economy[] Jelkala buys Iron for a good price and sells Velvet and Dyes cheaply. Jelkala produces: Ale Bread Leatherwork Oil Pottery Smoked Fish Tools Velvet Wine Wool Cloth Trivia[] Pieces of the strange set are located here in Warband but the chest can only be found by using Editing mode. Gallery[] Jelkala entranceJelkala streets Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Jeremus
Jeremus Appears in Character Details Hire Cost Free Likes Firentis Liked by Firentis Dislikes Artimenner, Matheld, Klethi as Emissary, Robbing Villages, Too Much Fighting, Bring Back Runaway Serfs quest Disliked by Artimenner and Matheld Connections Halmar Noble No Character Background Background University Student Surgeon Jeremus is a foreign surgeon and one of the companions in Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment 7 Trivia Biography[] Jeremus is a foreigner who came to Calradia to offer his medical services. He used to be be a university student, but his criticism of Galerian, a famous doctor who is respected in many universities, led to his expulsion. He now wanders Calradia to take jobs as a surgeon and learn more about medicine on his own terms. One of his previous jobs was treating the lord of Almerra Castle for dropsy, who rewarded Jeremus with gold and a corpse to dissect. According to Jeremus, he was treating a merchant's son in town, but their patient died because the family did not listen to his advice. Because of this, the merchant accused Jeremus of witchcraft and attempted to get the surgeon arrested, but the lord of the town is reluctant to do so. Soon afterwards, he meets the player in the tavern and offers his services for free in exchange for the chance to travel. If he retires, he will head home to share his medical findings with his colleagues, but finds that the universities would rather continue teaching from old books. Personality[] Jeremus is an intellectual man who is critical of traditional methods and practices, especially when they are done in ignorance of how and why they work. Relationships[] Artimenner - Both men hold a mutual dislike for one another. Artimenner believes Jeremus is a fraud for disrespecting Galerian, while Jeremus believes that the engineer should not interfere with his surgeries and both wish for the player to dismiss the other. Firentis - He and Firentis share the same attitude on war, neither of them enjoy killing even if they both believe that fighting is often necessary to bring peace and both of them wish for a better future for Calradia. Matheld - Jeremus dislikes Matheld, as she violently refuses his attempts to treat her and openly announces her ignorance, such as speculating that local villagers are descended from apes. Gameplay[] As a party member, Jeremus has high intelligence and has a fair amount of skill in all three medical skills. His poor combat abilities mean that he should be kept away from the front line, so he can keep your other troops alive and healthy. Jeremus is not of noble birth, so granting him fiefs in Warband costs some relation points with most of the lords of Calradia. Lord Jeremus will then recruit whatever troops are available in his lands, regardless of nationality. Dialogue[] Main article: Jeremus/Interactions Stats and equipment[] Jeremus - Default Stats and Equipment Attributes Stat Points Level 4 Strength 8 Agility 7 Intelligence 13 Charisma 7 Health 45 Armor Head ? Body Pilgrim Disguise Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 1 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 3 Wound Treatment 3 Surgery 4 First Aid 3 Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade 3 Proficiencies Weapon Type Points One Handed Weapons 30 Two Handed Weapons 30 Polearms 30 Archery 30 Crossbows 30 Throwing 30 Weapons Melee Staff Ranged ? Shield ? Mount ? Trivia[] The fictional doctor mentioned by Jeremus, Galerian, might be a direct reference to the real-world Greek physician Galen. Though Jeremus claims that he is familiar with fighting, he possesses the second lowest proficiencies out of all followers, with only Ymira being worse at fighting. This often leads to him being knocked out if he is forced to defend himself from even the weakest enemies. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira
Jeremus/Interactions
This is the list of interactions with Jeremus. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information 6 Right to Rule 7 Awarding a Fief 8 Story: Almerra Castle 9 Story Recap 10 Like Quotes 10.1 Firentis 11 Dislike Quotes 11.1 Artimenner (Battle Dislike) 11.2 Matheld (Map Dislike) 11.3 Right to Rule Objection: Klethi 11.4 Robbing Villages 12 As an Enemy Introduction[] "Greetings, fellow traveller. Perhaps you can help me. How is that? "I shall tell you -- but know that it is a tale of gross iniquity. I warn you in advance, lest you are of a choleric temperament, and so become incensed at the injustice done unto me that you do yourself a mischief. I am by training a natural philosopher, but condemned by the jealousy of the thick-headed doctors of my university to make my living as an itinerant surgeon. I was hired by a merchant of this city to cure his son, who fell into a coma after a fall from his balcony. I successfully trepanned the patient's skull to reduce the cranial swelling, but the family ignored my advice to treat the ensuing fevers with a tincture of willow bark, and the boy died. The father, rather than reward me for my efforts, charged me with sorcery -- me, a philosopher of nature! Such is the ignorance and ingratitude of mankind. The lord of this castle is reluctant to place me under arrest, but I am anxious to move on elsewhere." Well, you could travel with us, but you'd have to be able to fight in our battle line. "As I told you, I am a surgeon, not some silk-robed university physician who has never touched a body. I can get my hands dirty. I have treated every variety of wound that can be inflicted by the hand of man. Before I was a surgeon, I was a student, so you may be sure that I have inflicted wounds as well as healed them. Then welcome to our company, doctor Good! Give me a few moments to prepare and I'll be ready to move. A battle is not the same thing as a tavern brawl. Perhaps you should look elsewhere for work.(Decline) Sorry. I can't take on any new hands. (Decline) Sorry, I am afraid that I am otherwise engaged right now. (Decline) Reencounter[] I have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. The few denars I make are barely enough for me to replenish my stock of medicine. I should be grateful for the chance to find other work. Retirement[] I've done all right in your company. I filled my belly, put my gold in my purse, and broadened my knowledge of wounds and injury -- I can't complain about that! But I think right now that service in this company is holding me back. I have a duty to share my findings with other surgeons, and for that I need to hire scribes, who are rare in Calradia. I shall be going home. Rehire[] Captain! It's a fine thing to see an honest face like yours. This world is full of lies. I went home to publish my findings, hired some scribes and made a handful of codices, and waited for the commissions. But it turns out that the universities don't care about real medical knowledge rather than warmed-over Galerian. And publishers -- let me tell you, you never saw anyone so unscrupulous. They rent the books out chapter to by chapter to students to copy, but half of them aren't returned, and those that are have pages soaked in wine, and there's no longer a complete copy of my work anywhere. I'll keep trying, but first I need a bit of money in my pocket, first. Are you looking for a surgeon? Gather Information[] If you wish, Captain, I would not mind taking the time to pay a visit to pupil of mine, now employed by the lord of Halmar. I had great hopes for him, but I have heard that he has lately endorsed the use of muskmelon for the treatment of palsy, on the grounds that its cold essence offsets an abundance of yellow bile. This is a travesty of medicine, and I must journey there swiftly to correct him. While I am there, if you wish, I could question him on the latest trends within (faction name), a matter which may interest you. Right to Rule[] I am sure that you would make a fine king, captain. I flatter myself that I am a good judge of character, and you have demonstrated a capacity for compassion that far exceeds that of these others who call themselves monarchs. Of course, captain. But if I have learned anything in my travels in this land, it is that Calradians are sticklers for precedent. Everything must be done as it was done in the days of the old Empire -- even though not more than one in a hundred of them can read enough Old Calradic to understand the chronicles! Veluca merchants marry their daughters according to 'imperial' rite. Rivacheg cattle herders churn 'imperial' butter. And, of course, every king must be crowned according to 'imperial' law. But you know what? There was no 'imperial' law when it came to the crown. Sometimes one emperor handed the empire to his son. Sometimes he split it between his generals. Sometimes one emperor murdered the last. There's no right 'Calradic' way to crown the king, and thus it makes sense that the crown should ho to the one most fit to govern -- which would be you, naturally. Give me a couple of weeks, and I'll write a tract which proves it and find a copyist to post a version in every town tavern in the land. What do you say to that idea, captain? Awarding a Fief[] Well, {sire/my lady}, I'd have you know that don't believe in the holding of land in fief to the king. Farmers and landholders should govern their own affairs, under the distant watch of the sovereign. That being said, Calradia has seen far too much bloodshed for us to turn the social order on its head right now. Give me that land, and I'll endeavor to prepare it for a brighter future -- if not in this generation, than perhaps in the next. Story: Almerra Castle[] We're passing by the site of one of my greatest medical triumphs, if that interest you. The lord over there in Almerra Castle had the dropsy, and had requested a doctor from Uxkhal to treat him. Like a typical university-educated doctor, he went right to Galerian for a cure. Galerian commends sun-metal for dropsy. Now most of Galerian's writings were useless back in the days of the Calradic emperors when they were first written down, and they're doubly worthless today, but sometimes he hits upon the right cure by chance: sun-metal does cure some kinds of dropsy in small doses. However, sun-metal in large doses is poison, something that the Galerian-worshippers never grapsed. The difference between poison and cure is the dose. You tell that to everyone you meet, and tell them you heard it first from Jeremus the Great. People think that all the wisdom worth knowing was written in Old Calradic, but I say you can learn twice as much from village midwives and carful examination of nature than from the entire imperial corpus. That's why they threw me out of the university, although in retrospect that was a blessing. Anyway, I put that lord back on his feet, and he availed me of a sack of gold and the corpse of a freshly hanged criminal to dissect. Ha! To think of the lengths I had to go to get specimens back in those days. Story Recap[] I come from overseas. I travel the world in search of medical lore. Like Quotes[] Firentis[] A bloody business, captain, a bloody business -- although a necessary one, of course. Firentis, I believe, share my ambivalence about this constant fighting. It saddens him deeply to take the lives of his fellow men, however just the cause. He and I talked together of a brighter future, of the need to unite these petty warring kingdoms of Calradia, so that we may bring this time of troubles to an end. Dislike Quotes[] Artimenner (Battle Dislike)[] Captain. I can no longer abide the rank ignorance of Artimenner. As I was treating the wounded during our last battle, he saw fit to disparage my use of laudanum in relieving the pain while I conducted surgery, and of treating wounds with a poultice of honey. Captain, if that man knew the slightest thing about medical matters, he would know that one should never undermine a patient's confidence in his doctor, particularly not during a complicated operation. If you would be kind enough to dismiss him from this company, you would be kind enough to dismiss him from this company, you would be doing all of us a great service. Matheld (Map Dislike)[] My lord. The barbarian woman, Matheld, complained of headaches -- a possible symptom of excess of sanguinity. I thought to apply my leeches. But when I tried to afix them, she recoiled and struck me, and accused me of witchcraft. Captain, I am deeply tired of attending to the complaints of such an ungrateful and ignorant lot. Right to Rule Objection: Klethi[] Captain, I hear that you've gone and made Klethi, of all people, some sort of ambassador to the aristocracy. I shudder to think of what that amoral girl might be promising them on your behalf -- and dignifying all these gross indulgences by calling them 'ancient freedoms.' By doing this, you mock those of us who who had hoped that you would helped Calradia escape its bloody past and move towards a new age of peace and learning. Enough, I have said my peace. Robbing Villages[] Captain -- I do not like to see us steal from poor villagers. I am prepared to be a warrior, but not a brigand. Pray let us try to show a little more compassion. As an Enemy[] So, it seems we must fight. I would have you know, {sir/my lady}, that I have not betrayed you. I had never served you as a man, but served the principles which I believed you upheld. As you no longer uphold them, I must do my best to thwart you. But I bear you no ill will, and I hope that we can meet again some day as friends
Jesse Hopkins
Jesse Hopkins is the composer of all music for the original Mount&Blade and Warband. Biography[] Jesse Hopkins is a self-taught composer from the Northeast United States, where he composed film scores for student filmmakers, DVDs, live events and television. Hopkins then relocated to the American Southeast and began composing remotely for video games. He now publishes recordings and sheet music under J.S. Hopkins Records and J.S. Hopkins Publishing. With a dedication to compositional craft and its impact on the audience, Jesse Hopkins has composed the scores for more than thirty commercial projects, including Mount&Blade featuring the Russian State Symphony Cinema Orchestra, Mount&Blade: Warband, Gratuitous Space Battles, The Adventures of Shuggy, and the Kaiju Big Battel series. For Mount&Blade II: Bannerlord, "Homage to Warband" and "Warband Travel Homage" are arrangements of Hopkins' original compositions for Mount&Blade. The action music in Bannerlord also interpolates Hopkins' main theme. Links[] Spotify Page Internet Movie Database Entry
Jevna
Jevna Appears in Mount & Blade Official Information Culture Vaegir (possibly) Religion Calradic religionDevil worship (allegedly) Character Details Disliked by The Inquisition Connections Praven Character Background Home Halmar (possibly) Jevna was a quest-giver npc added in Mount&Blade version 0.600, or possibly earlier. Description[] A mysterious woman in Halmar. When spoken to, she would ask the player to delivered a parcel to her friend in Praven. While she admitted to not having any money, she promised that her friend would pay 500 Denars upon receiving the parcel, and even wrote them a note for this very purpose. Agreeing, the player would later encounter a band of Inquisition knights, who claimed Jevna was serving the Devil, and accused her of witchcraft. It is unclear whether or not the accusations are true, however. Trivia[] In the game files her name is sometimes miswritten as 'Jehna'. It is never answered if Jevna is a witch or not. The parcel she asked the player to deliver contained some leaves, and her friend Stulgar refused to explain anything, saying that the player is best not knowing.
Jousting Lance
The Jousting Lance is the only lance, apart from the lance from the tutorial and practice lance found in the arena, that deals blunt damage on a thrust. Consequently, it is an ideal weapon for capturing prisoners from horseback. Although having the lowest damage of lances, couched lance damage is still extremely powerful and can defeat any incoming or static enemy in one successful hit. Being the longest polearm that can be used on horseback (on par with the Great Lance), it gives a significant advantage when fighting mounted lancers which often have shorter spears. Due to the incredibly low speed and low damage as well as the restriction of only being able to thrust, this weapon is nearly useless on foot, essentially becoming dead weight when dismounted. Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Jousting Lance/Warband
Jousting Lance Jousting LancePolearmBase value: 158 denarsWeight: 5.0Thrust: 17bSpeed rating: 61Weapon reach: 240
Kaga
Kaga Settlement Information Type Asylum Kingdom Neutral Fortification None Villages None World Map West of Veluca Kaga is a hidden location in Warrider. Based on dialogue strings found in the game files, it is supposed to be connected to a questline relating to ghouls. Overview[] Kaga is a hidden location, meaning that it will only become visible on the world map when approached. The location's scene is missing, therefore attempting to enter it crashes the game. Using an alternate scene and entering Kaga will reveal that two NPCs are located there by default. These are Overseer Drahu and Arethra Pasarev. As the location's original scene was never present in Warrider's game files, it is impossible to say what Kaga is supposed to be, but based on dialogue strings, it could have been some kind of asylum where people affected by the Ghoul Curse were meant to be treated. Trivia[] From the dialogue strings, the player is supposed to be given a quest to find a healer named Darsu and bring him to Kaga so he could help Overseer Drahu find a cure for the Ghoul Curse.
Karaban Noyan
Karaban Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Karaban Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Imirza Noyan, Lady Selik Siblings: Lady Thalatha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Karaban Noyan - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Khergit Guard Helmet Body Nomad Vest, Khergit Elite Armor Hand Scale Gauntlets Foot Hide Boots, Splinted Greaves Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 180 Polearms 180 Archery 180 Crossbows 180 Throwing 180 Weapons Melee War Axe, Lance Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Karakhergit
Karakhergit Official Information Faction Khuzait Leader Randomized Fiefs None Tier ? Wealth ? The Karakhergit are a minor clan of the Khuzait. They are nomads keeping to the old ways of the steppe - raiding, pillaging, and small clans - and refusing to settle down.[1] Contents 1 Official Description 2 Background 3 Members 4 Troop Tree 5 Trivia 6 References Official Description[] The Karakhergit are a nomadic clan that has resisted all efforts by the centralizing Urkhunait khans to keep them in one place, give them farmlands and serfs, and force them to give over taxes and military levies. They are treated by the other clans with a combination of envy and contempt. They trade and sometimes even intermarry with their settled brethren, but they also do a limited amount of kidnapping for ransom and raiding of flocks, and scoff at those who would blame them for carrying on with the heroic old ways.[2] Background[] Aside from herding cattle and raiding, the Karakhergit engage in trading by using an argot consisting of Calradic, Darshi, and extensive hand gesturing. In terms of food, they rely on meat - mainly mutton and horse - that they cut into chunks and cook over open coals. Bread, when available, is dipped in sheep fat. They also adopted a dish from the Darshi that consists of salted eggplants soaked in mustard oil. Melon is used as a desert. According to the imperial scribe Asaios, the clan spends the warm summers in the north, on the higher mountain slopes where the grass is thick and lush, while in the winter they migrate south towards the grazing grounds there. Both Karakhergit men and women participate in herding sheep and horses, moving them between pastures - accordingly, many young Karakhergit women carry a bow, a sabre, and a lasso. According to clan member Atun, in the old days when many more steppe tribes were nomadic, it was a lot easier for the clan to find spouses while, nowadays, few settled steppe peoples are willing to send their children to live the hard life on the grasslands. Likewise back in the day, a Karakhergit maiden would not even look at a man until he had slain his first enemy, but she herself nowadays would be willing to settle for a man who has at least injured someone, even though she expects such a marriage to be rocky because, having slain two Khuzait soldiers herself, her potential husband would probably feel inadequate by comparison and would therefore be quarrelsome and engage in excessive drinking. When asked why the Karakhergit would not settle down like the other tribes, she drew the comparison with an eagle that flies across the skies freely and a rabbit that burrows in the ground, implying her people prefer freedom to farming. She also claims Karakhergit pride is insufferable to other Khuzait clans, bringing up an example of how many proud noyans would return from Monghug Khan's wars, laden with expensive loot, only to face the disappointed and pitying looks of skin-clad Karakhergit. Members[] Their leader and membership are randomly generated at the beginning of each game. The only named clan member is currently Atun, whose first and so far only appearance is in the "Travels in Calradia" segment of the Bannerlord Digital Companion. Troop Tree[] Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder Trivia[] In older versions of classic Mount&Blade and Warband, there were two cut bandit-type troops - the Black Khergit Horseman and the Black Khergit Guard - which were also sometimes called "Karakhergit". Given the fact "kara" means "black" in Turkish, it's highly likely they were repurposed for Bannerlord and have continually existed in-universe even if they were ultimately cut in-game. It is possible Nasugei Noyan of the Khergit Khanate in Mount&Blade: Warband is a Karakhergit clan member - his banner features the same bow and three arrows but they are facing upward instead of rightward. Karakhergit lore was slightly expanded upon in the Bannerlord Digital Companion. They were temporarily renamed "Karakhuzait" during development. References[] ↑ Bannerlord Dev Blog 09/11/17 ↑ Encyclopedia Calradia, entry "Karakhergit" Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit
Karakhergit Elder
Karakhergit Elder Troop Information Culture Khuzait Wages 12 denars/day Acquired from... Karakhergit Rider Upgrades to... None Upgrade Cost None Ransom Value 225 denars Karakhergit Elders are tier-four horse archers of the Karakhergit. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder
Karakhergit Nomad
Karakhergit Nomad Troop Information Culture Khuzait Wages 2 denars/day Acquired from... Karakhergit Upgrades to... Karakhergit Rider Upgrade Cost 25 denars Ransom Value 50 denars Karakhergit Nomads are tier-two horse archers of the Karakhergit. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder
Karakhergit Rider
Karakhergit Rider Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Karakhergit Nomad Upgrades to... Karakhergit Elder Upgrade Cost 150 denars Ransom Value 62 denars Karakhergit Riders are tier-three horse archers of the Karakhergit. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder
Karindi
Karindi Settlement Information Type Village Kingdom Vaegir Fortification Yruma CastleYruma Castle World Map Mount&BladeKarindiYruma CastleTemplate:World Map/Mount&BladeWarbandKarindiYruma CastleTemplate:World Map/Warband Karindi is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located in front of the second building to the left straight ahead from where the player starts, standing next to a couple barrels. Karindi is set on hilly terrain with scattered pine trees. It has a total of seven structures. There appear to be three fields here, though they are buried in snow and only have mounds in them which are probably refuse left over from harvesting. If sent here during a Hunt Down Fugitive quest, the target may be found behind the first building to the left from where the player starts, in one of the fields. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Katrin
Katrin Appears in Official Information Culture Swadia Character Details Found in Random Town Hire Cost 100 denars Likes Bunduk Liked by Bunduk Dislikes Baheshtur, Firentis, Lezalit as Emissary, Hunger, Not Paid, Heavy Casualties Disliked by Baheshtur and Firentis Connections Praven Noble No Character Background Home Uxkhal Background Saleswoman Katrin is a former Swadian saleswoman and one of the companions in Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment Biography[] She was a saleswoman who sold food to armies for over 30 years. She also bore 2 sons who became soldiers but one got killed by a Khergit and other died of pox. While she decided to leave her old business, she still yearn the army life and offer her services as a soldier and hopefully earn some loot for retirement. Personality[] As a woman in her late 40s, Katrin is a rather jaded woman who has keep her strict moral code even after losing her sons to war and sickness. She has a zero-tolerance policy on people that has committed crimes against family, most notably Firentis who accidentally killed his brother, and seems to have a very negative view of non-Calradic cultures as seen with her distrust of the Khergit nomad Baheshtur. Relationships[] Baheshtur - Her superstition makes her distrust Baheshtur's culture and believes his chant is "raising the dead". Bunduk - They have a mutual comradery for being war veteran. Firentis - She dislike Firentis for his fracticide and believes it will bring bad luck to the band. Gameplay[] She is a former peddler, selling to armies in particular, and her Inventory Management of 7 supports the claim. When recruited, she tells the player that she had lost everything and, rather than starting over her business as she always did, she instead decided to sell all her wares to pursue other interests. However, her Inventory Management skill is totally useless to you because it's a Leader skill, and provides you with no benefit. Because so many of her points have been pre-invested in this skill, she is one of the least useful heroes until you develop her skills in more beneficial areas. She will bolster the player's Right to rule via a palm reading, claiming that the player's "King's/Emperor's Line" is extremely long and that there is a prophecy associated with it. When given a fief, she will recruit whatever troops are available in her lands, regardless of nationality. This decision will also upset most Calradian nobles, as they dislike having a commoner hold fiefs. Dialogue[] Main article: Katrin/Interactions Stats and equipment[] Katrin - Default Stats and Equipment Attributes Stat Points Level 8 Strength 8 Agility 11 Intelligence 10 Charisma 10 Health 49 Armor Head ? Body Leather Apron Hand ? Foot Wrapping Boots Skills Skill Points Ironflesh 3 Power Strike ? Power Throw ? Power Draw ? Weapon Master 1 Shield ? Athletics ? Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 7 Wound Treatment 2 Surgery ? First Aid 1 Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade 3 Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Crossbows 70 Throwing 70 Weapons Melee Falchion Ranged ? Shield ? Mount ? Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira
Katrin/Interactions
This is the list of interactions with Katrin. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Uxkhal 9 Story Recap 10 Like Quotes 10.1 Bunduk 11 Dislike Quotes 11.1 Baheshtur (Battle Dislike) 11.2 Firentis (Map Dislike) 11.3 Right to Rule Objection: Lezalit 11.4 Hunger 11.5 Heavy Casualties 12 As an Enemy Introduction[] Hello there, laddie. Have a drink on me. What's the occasion? "Why, I managed to sell my wagon and pots, (lad/lass). For once I've got money to spend and I intend to make the best of it." "For 30 years I followed the armies of this land, selling them victuals and drink, watching their games of dice and finding them girls, and nary a denar was left in my purse at the end." "It's no kind of life, victualling the armies. You earn a bit here and a bit there as the soldiers spend their money, and then along comes one defeat and you have to start over, endebting [sic] yourself to buy a new wagon and new oxen. So I've decided to get out of the business, but army life is all I know." What will you do now? Why, I'll be a soldier myself! Help my old hands to a bit of loot to comfort me in my retirement. Two boys I bore, both soldiers' brats, and they became soldiers themselves. One had his head split by a Khergit war club, the other died of the pox, but at least they didn't die hungry. I know how to swing a blade, staunch a wound, and feed an army on the march. It would be a foolish captain who passed up the opportunity to hire an experienced campaigner like me! Say, laddie, don't you command a war party of your own, now? It sounds like you'll be useful. You are hired. Hey thank you captain. But before joining up with you, I would ask for a payment of 100 denars. I know that in war parties soldiers can go on for weeks without seeing any wages. I am wise enough to sign anywhere without having myself covered. Very well, here's 100 denars. Make yourself ready. We leave soon. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. Sorry, madame. We've already got as many in out company as we can handle. (Decline) Very interesting, madame, but I have work to do. (Decline) I think not, madame. (Decline) Reencounter[] I've been around and about. But it's a rare captain who'll take on an old bag of bones like me as a fighter, even if I could whip half the boys in his outfit. Retirement[] You did an old woman a great service by taking her into your company. But I'm afraid I'm finding this life no more to my liking than driving a wagon. Too much cold, too much hunger, and at the end all I see in front of me is a hole in the ground. So I'll be off, although I don't know where. Rehire[] Captain! So good to see you! People say that you've been making gold hand over foot. I'm a fidgety old bag of bones, I'll admit. I left you because I wasn't satisfied with the warrior's life, but I spend a bit of time in town and I realize that there are worse things in life than a full belly, honest companions, and the joy of seeing the enemy run before you. So, would you be hiring again? Gathering Information[] Laddie -- I was thinking that it's been a while since I visited my kinfolk in Praven. They've been kind enough to me over the years, helping me out during the lean times, so I feel I'd like to share some of my newfound fortune with them. I've also bought wholesale enough times from the Praven grain merchants for them to trust me. I'd reckon they might be persuaded to spill a few tidbits about events in the (faction), if that would interest you. Right to Rule[] Why, that's a fine idea, laddie! I suppose I shall have to learn to call you 'Majesty', or 'Your Grace', then... Of course, I would! Let me see your hand, there... Aha! You've got the 'Mark of Kings.' That what we call it in Praven, anyway. I hear in Suno it's the 'Emperor's Line,' but they call everything differently over there. Anyway, yours is very long -- I'd say that it means that you're meant to rule! It's your destiny! In fact, I think I can even recall a prophecy to that effect. Hmmm, how did it go... I can't recall now, but if you let me go back to my home, I could find an old graybeard who remembers it in full. And, I could put it around that you've got the mark of kings on your hand! There's many where I come from who are waiting for a just ruler, and a man's hands tell all that's worth knowing about him. Give me a few weeks, and I'll reckon I can have quite a few expecting you to be their next king. Awarding a Fief[] Ay! You'd grant old Katrin a title of nobility? Well, I'd be daft to turn you down, now wouldn't I? My, the strange turns that life takes... Fancy this old bag of bones becoming a great peer of the realm of Calradia. Story: Uxkhal[] I see the mountains. We must be getting near home. I'm from Uxkhal. You know the saying, sir -- 'Barley grown in Uxkhal is made into ale in Praven, and we're all the better for it.' Not sure what that means, sir, but it's true about the barley. And wheat, and oats. We grow more grain here in the Vale of Uxkhal then all the rest of Calradia put together, and our ale is the best, too. You can see it in the soil here -- rich and black, and smells of good harvests and full bellies. The Swadian king will tell you that Praven was the biggest city in Calradia back under the Empire, and that's why he should rule the whole land today. Mind you, I don't care much about politics, sir -- I've sold provisions to every army that ever marched in Calradia, and I tell you that I wouldn't give a single one of them a single biscuit unless I had the cold, hard denars in my hand first. Why these high and mighty kings and nobles can't pay their bills. I'll never know. But I prattle on a bit, there, don't I? Story Recap[] I was born in the train of an army, and lived all my days in the train of an army. My folk are from Praven, however, so I guess that's as much home to me as anywhere. Like Quotes[] Bunduk[] Ach, captain! A fight like that one sets my old joints a-creaking. Still, we licked them pretty good, didn't we? Old Bunduk in particular showed them a thing or two, I thought. Not bad for the pair of us, I thought, given that between us we've probably seen close to a hundred winters. Dislike Quotes[] Baheshtur (Battle Dislike)[] Captain. I don't much care for that Baheshtur. After that last battle, he went around muttering some heathen incantation, as he went through the slain looking for the loot. He said it was a prayer of thanksgiving for victory, but it didn't sound like that to me. Captain, I don't want him raising up ghosts of the dead to make trouble for us on our travels. I think you had best be rid of him. Firentis (Map Dislike)[] Begging your pardon, captain, but I can't keep silent. That man, Firentis -- he killed his own brother. He's a kinslayer, cursed by heaven, and he'll bring misfortune and sorrow upon us, that's for certain. I don't like being around him and I don't think he should be with us. That's all. Sorry for troubling you. Right to Rule Objection: Lezalit[] I hear that Lezalit is off and about telling folks that you're going to make yourself king and then lead an army over the mountains. Shall there be no end to these wars, laddie? I was thinking that if you made yourself king, then maybe you'd give us a bit of peace. But I guess the heavens have made Calradian blood to be split, and Calradian bones to be broken, and there's no getting round their decree. Hunger[] Excuse me, captain. It's not good that we run out of food. I've followed armies and warbands for 30 years, and the least the soldiers expect of a leader is to feed them, pay them, and do his best to keep their sorry skins intact as best he can. Heavy Casualties[] Excuse me, captain. It's not good that we turn every battle into a bloodbath for our side. I've followed armies and warbands for 30 years, and the least the soldiers expect of a leader is to feed them, pay them, and do his best to keep their sorry skins intact as best he can. As an Enemy[] Great heaven, {laddie/lassie}. So now it looks like you and I are enemies. Didn't I say that life takes us on some very strange turns? Destiny sometimes has a cruel sense of humor -- I'll say that much.
Kedelke
Kedelke Settlement Information Type Village Kingdom KhergitKhergit Fortification Unuzdaq CastleNarra World Map Mount&BladeKedelkeUnuzdaq CastleTemplate:World Map/Mount&BladeWarbandKedelkeNarraTemplate:World Map/Warband Kedelke is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder can be found straight into the village, near a campfire, bench, and round table under an awning. Kedelke is situated in a relatively flat area surrounded by many small, but steep hills. It has a total of six structures. There is a wheat field and a cabbage crop along with squash. The village seems to have a very large quantity of hay or straw stockpiled. If sent here during a Hunt Down Fugitive quest, the target may be found standing on the opposite side of the village from where the player enters, next to the cabbage fence. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush
Keepmaster Gruham
Keepmaster Gruham Official Information Kingdom Kingdom of Swadia (implied)Neutral (factually) Monarch King Larec (implied) Title Keepmaster Personal Details Gender Male Keepmaster Gruham was a minor character in Warrider aka Mount&Blade v0.202. He would spawn in Dhorak Keep and was supposed to give the player a quest to hunt down the bandits of Dhorak Pass, which were preying on refugees (the refugees being related to another quest, given by Father Larchas). There are no other known interactions with him. This article is a stub. You can help out by expanding it.
Kelredan Castle
Kelredan Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Nomar Chide Sieges with... Towers Port No World Map Mount&BladeKelredan CastleNomarTemplate:World Map/Mount&BladeWarbandKelredan CastleChideTemplate:World Map/Warband Kelredan Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Kelredan Castle lies east of Suno near the bridge that connects the two pieces of the Kingdom of Swadia. Its village is Nomar which is nearby to the southwest. Warband[] Kelredan Castle lies northwest of Dhirim. It is on top of a ridge at the border of the Swadian territory with the Kingdom of Nords to the north. Its village is Chide which is nearby to the east. The Kingdom of Nords considers it stolen territory and claims that it's rightfully theirs. Layout[] Player Keep Dungeon Breach Siege[] Besieging Kelredan Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Kennemer
Kennemer Settlement Information Type Castle Kingdom Kingdom of Friese Villages Kennemer Terf Kennemer is a castle in Viking Conquest located on the central island of Friese and can be reached via the bridges to the south, by ship, or by using the ferry station across the water. It is located South-West of Doccinga, North-East of Vles Inge, and North-West of Dorestad, the Capital of the Kingdom of Friese. This was once the seat of government for the Frankish rulers of Friese, before they were overthrown by the Danish invades and Jarl Hrodulf Haraldsson was made ruler of the fort. Brunhild (a companion) was the maid of the Jarl's wife. She tells the player that she wished to escape from Kennemer as the Jarl and his men would often take advantage of her and beat her. Contents 1 Layout 1.1 Exterior 1.2 Interior 1.2.1 Lord's Hall 2 Government 3 Religious Presence 4 Villages Layout[] Exterior[] The settlement is divided into two parts by a river running through the middle. The southern most part is mostly farmland with a few houses. To get to the rest of the settlement, you must cross the river which has a single bridge connecting the two sections. The rest of the settlement's defenses consist of wharfs on the waterfronts and a wooden fence around most of the settlement. There is only one tower in the settlement and it overlooks the sea which is on the left-side of the settlement. In the middle of the northern section is a marketplace where peasants and guards patrol (nothing can be bought at this marketplace). The Lord's Hall can be found here next to the Fort Reeve. Interior[] Lord's Hall[] Upon entry, there are two thrones to the right where lords that are currently inside the fort will often stand next to. In front of the entrance is a table and bench arranged with food that will often be occupied by a guard. To the left are two guards and a fireplace. Beyond those guards are beds in rows, a chest (useable if you are the Lord), and the Lord's religious figure (a priest or a gothi). Government[] At the beginning of the game, Kennemer is occupied by the Kingdom of Friese and is patrolled by Frisian guards. The fort is originally owned by Jarl Hrodulf Haraldsson. Religious Presence[] Most of the populace of Kennemer is Christian but the original Lord, Jarl Hrodulf Haraldsson, is pagan. Villages[] The fort of Kennemer has two villages associated with it: Kennemer Terp and Doccinga. Wikipedia has an article on this subject at:Kennemerland Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga
Kezlev Fortress
Kezlev Fortress Settlement Information Type Fortress Kingdom Crimean Khanate Villages Inkerman World Map With Fire & SwordKezlev FortressInkermanTemplate:World Map/With Fire & Sword Kezlev Fortress is a fortress of the Crimean Khanate. It is initially ruled by Mirza Argyn. It has the village Inkerman. On the overland map, Kezlev Fortress uses a unique model that is not shared with other Crimean fortresses or towns. It appears to have reused the model of Chalbek Castle from Warband. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The prison is the house closest to the player as he/she passes through the gates. During a siege, two ladders are placed to the right of the gates. Wikipedia has an article on this subject at:Yevpatoria Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek
Khergit Arrows
Warband Mount&Blade See Also Eastern Arrows (same id) Bow Ammunitions (List) Ammunitions (List) Weapons (List)
Khergit Arrows/Mount&Blade
Khergit Arrows Khergit Arrows (30 / 30)Base value: 410Weight: 3.5+3 to damage
Khergit Arrows/Warband
Khergit Arrows Khergit Arrows (30 / 30)Base value: 410 denarsWeight: 3.5+3 to damage
Khergit Bow
The Khergit Bow is an average bow, but has the highest speed for a bow with its skill requirement. This makes the weapon more effective for players that have reached the minimum skill required to use it, but have not yet become proficient enough to accurately use more powerful bows. Warband Mount&Blade See Also Bows (List) Ranged Weapons (List) Weapons (List)
Khergit Bow/Mount&Blade
Khergit Bow Khergit BowBase value: 269Weight: 1.3Damage: 21pAccuracy: 99Speed rating: 95Requires Power Draw: 3Mount&Blade
Khergit Bow/Warband
Khergit Bow Khergit BowBase value: 269 denarsWeight: 1.3Damage: 21pAccuracy: 99Speed rating: 90Requires Power Draw: 3Warband
Khergit Elite Armor
Khergit Elite Armor Base Value 3,828 Weight 25 Armor 52 Body Armor, 16 Leg Armor Requirement 8 Strength Khergit Elite Armor is one of strongest pieces of armor in the game; while inferior to Plate Armor, it has identical stats to Coat of Plates, Vaegir Elite Armor, and Sarranid Elite Armor. Note[] This armor is only worn by Asugan Noyan, Dundush Noyan, Karaban Noyan and Tirida Noyan in the game but it can be bought at armor merchants.
Khergit Horse Archer
Khergit Horse Archer Troop Information Culture Khergit Khanate Wages 17-9 denars Acquired from... Khergit Horseman Upgrades to... Khergit Veteran Horse Archer Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Khergit Horse Archers are troops of the Khergit Khanate. They are between Khergit Horsemen and Khergit Veteran Horse Archers in their troop line. Their upgrade path is a bit unusual, as they actually have the same level, lower Ironflesh and power Draw skills, and weaker horses than Horsemen. To compensate, they wield stronger bows (and javelins) and have more ranged proficiency. Tactics[] Regular Horse Archers use pretty much the same tactics as Khergit Veteran Horse Archers, but you need to be careful since they don't have as much armor. Don't tell them to charge, because their melee weapons aren't very powerful and their horses die easily. They also don't have much Ironflesh or Power Strike. It would be best just to have your Horse Archers hold position on top of a hill, where they can use their amazing accuracy and bows effectively, just until they become more suited to running around the battlefield. You may also use them for garrisons, since they are accurate, powerful, and easy to replace. Despite being no more than augmented Horsemen, they do have their advantages. They spawn with bows that allow famous tactics like the Cantabrian circle to be put into use. A horse archer is the most evasive of all units, meaning it is possible for a small group to beat many more. In comparison, footmen and melee cavalry are likely to be flinging themselves into the depths of combat, whereas the horse archer can survive for as long as their commander keeps them away from others and allows them to pepper enemy positions with high accuracy. When used in combat alongside Khergit Lancers, like any other ranged unit, they can take advantage of the distraction provided in order to stick a well-placed arrow or javelin into the backs of otherwise shielded targets. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Horse Archer - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible): Steppe Cap (leather b), Nomad Cap (b) Body Tribal Warrior Outfit, Nomad Robe Hand ? Foot Khergit Leather Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw 3 Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 5 Horse Archery 4 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 110 Crossbows 80 Throwing 110 Weapons Melee Sabre, Flanged Mace, Spear Ranged Khergit Bow, Arrows, Bodkin Arrows, Javelins Shield (Possible): Plain Cavalry Shield, Round Cavalry Shield Mount Steppe Horse Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer
Khergit Horse Archer (multiplayer)
The Khergit Horse Archer is the ranged class of the Khergit Khanate in Multiplayer games. With a variety of powerful bows, excellent arrows, and the unique combination of mounted archery, the Khergit horse archer is a formidable class; however, its proficiencies at anything but archery are poor (and even its archery proficiency is slightly sub-par for an archer), and it has the worst helmet options of any class in the game. Stats[] Attributes Stat Points Level 21 Strength 15 Agility 18 Intelligence 30 Charisma 30 Health 50 Relevant Skills Skill Points Ironflesh 0 Power Strike 0 Power Throw 0 Power Draw 5 Shield 1 Athletics 3 Riding 2 Horse Archery 3 Proficiencies Weapon type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 142 Crossbows 60 Throwing 100 Equipment[] Khergit horse archers have some notable archery equipment. Their bow selection is very good -- being equivalent to that of a Vaegir archer in every way except lacking the war bow. Khergit arrows are excellent -- although pricey. Their helmets are the weakest of any multiplayer class. Some of the armor choices seem like traps for the unwary. For example, although there are four helmet choices, the free steppe cap is the second best one: you pay more (slightly) for a downgrade for two of the helmets. Steppe armor is another choice which, barring a strong aesthetic appeal or the like, generally seems best avoided: it means paying 195 denars for armor that is heavier, has 8 lower torso protection, and 8 higher leg protection. At the very least, consider upgrade boots before steppe armor. Khergit armor + Khergit leather boots is strictly superior, statistically, to steppe armor + hide boots: higher torso protection, equal leg protection, lower weight, and lower cost. Helmets Helmet Price +15 Steppe cap free Nomad cap 6 +14 Steppe cap 14 +16 Steppe cap 36 Torso Armors Armor Price Khergit armor free Steppe armor 195 Tribal warrior outfit 728 Khergit lamellar vest 970 Shoes Shoes Price Hide boots free Nomad boots 90 Khergit leather boots 120 Splinted leather greaves 310 Splinted greaves 853 Gloves Gloves Price Leather Gloves 90 Weapons Weapon Price Melee Weapons Nomad sabre free 30c Sabre 191 31c Sabre 294 Heavy sabre 384 Ranged Weapons Nomad bow free Khergit bow 269 Strong bow 437 Arrows free Khergit Arrows 410 Mounts Mount Price Steppe horse 230 Bot Khergit Horse Archers Being holdovers from an earlier period, bot Khergit horse archers generally have higher non-archery proficiencies than PC Khergit horse archers although lower archery proficiency, as well as some equipment choices unavailable to PC horse archers. In spite of their lower archery proficiency, their high horse archery skill means that, in practice, they're more accurate when shooting on the run than PC Khergit horse archers, in addition to riding faster thanks to a higher riding skill. They carry a sabre (type 2), khergit bow, khergit arrows, and a round cavalry shield. The cavalry shield was removed some time ago from the equipment choices of PC Khergit horse archers, but the bots still have them, giving them a formidable defensive ability when not wielding their bows. They wear Khergit cavalry helmets (another holdover item deemed to powerful for PC Khergit horse archers), tribal warrior outfits, Khergit leather boots, and ride steppe horses. With low strength and no ironflesh, they are less durable than PC horse archers, however. Khergit Horse Archer (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head Khergit cavalry helmet Body Tribal warrior outfit Hand ? Foot Khergit leather boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 5 Weapon Master ? Shield 2 Athletics 0 Riding 6 Horse Archery 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 126 Crossbows 90 Throwing 90 Weapons Melee 31c Sabre Ranged Khergit bow, Khergit arrows Shield Round cavalry shield Mount Steppe horse
Khergit Horseman
Khergit Horseman Troop Information Culture Khergit Khanate Wages 18 denars17-9 denars Acquired from... Khergit Skirmisher Upgrades to... Khergit Horse Archer -or-Khergit Lancer Upgrade Cost 20 denars40 denars XP for Kill 114 xp Ransom Value 96 denars Khergit Horsemen are troops of the Khergit Khanate. The name Khergit Horseman is somewhat redundant, since nearly all Khergit troops are mounted. Tactics[] Khergit Horsemen are rather competent at ranged mounted combat. Their bow and quiver, augmented with 4 Power Draw and 3 Horse Archery, makes them useful at harassment. They also upgrade pretty fast into either a Khergit Lancer or a Khergit Horse Archer, both of which are useful on the battlefield. Since Horsemen don't have any Power Strike but have lots of Power Draw, it may be best for them to hold position with your Horse Archers on top of a hill, or simply out of the way, on level terrain, to rain arrows down on the enemy while your Lancers charge through their lines. They are also suited to siege defense, as they shoot at a decent pace, with above average firepower. In Warband, they have a very high chance of riding Hunters as well as wielding Light Lances along with their standard Nomad Bow and Arrows. As a result, Khergit Horsemen are a very useful general purpose cavalry unit. They are cheaper than the first cavalry available to any other faction thanks to their lower troop tier, and they are usable as skirmishers as long as they remain under the player's direct command. Horsemen are arguably more useful than their upgraded counterparts, as they do not suffer as badly from ammunition limitations like either normal or elite Horse Archers, nor are they as prone to getting surrounded and killed as Courser mounted Lancers. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Horseman - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head (Possible): Steppe Cap (leather a), Steppe Cap (leather b), Spiked Helmet, Nomad Cap Body Nomad Robe, Nomad Vest Hand ? Foot Khergit Leather Boots, Hide Boots Skills Skill Points Ironflesh 2 Power Strike ? Power Throw 2 Power Draw 4 Weapon Master ? Shield 1 Athletics ? Riding 5 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Light Lance, Sabre, Spear Ranged Nomad Bow, Arrows Shield (Possible): Plain Cavalry Shield, Round Cavalry Shield Mount Steppe Horse, Hunter Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer
Khergit Infantry
Khergit Infantry is the melee infantry class of the Khergit Khanate in Multiplayer games. In the lore of the campaign, Khergit Infantry seems almost like a contradiction -- and, indeed, in previous patches, Khergits did not have a multiplayer infantry class. Khergit infantry is notable for its uniform proficiencies -- it lacks any particular strengths or weaknesses at wielding weapons, wielding polearms, two-handed weapons, and one-handed weapons with equal proficiency. A somewhat unexpected side-effect is that, should they come across a crossbow in a game with Rhodoks or Swadians, Khergit Infantry are far more competent crossbowmen than other melee infantry classes like Nord Huscarls or Rhodok Sergeants. In principle, they are also competent archers, but in practice they cannot use any bows other than hunting bows (generally unavailable in multiplayer) thanks to lack of power draw. However, Khergits lack any particularly long polearms -- the hafted blade being their longest -- making them vulnerable to competent mounted lancers, and their use of small, round shields intended for mounted use make them vulnerable to highly lucky or skilled missile shots. Oddly, Khergit Infantry are able to don the powerful armor of singleplayer Khergit Lancers and noblemen, while multiplayer lancers do not. Stats[] Attributes Stat Points Level 19 Strength 14 Agility 15 Intelligence 30 Charisma 30 Health 55 Relevant Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw 3 Power Draw 0 Shield 4 Athletics 6 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 110 Crossbows 110 Throwing 110 Equipment[] Khergit infantry sadly lacks the Khergit armor given freely to lancers and horse archers, being stuck with heavier and less protective steppe armor instead. The hafted blade will most likely be their primary weapon, against both infantry and cavalry. Helmets Helmet Price Nomad cap 6 +14 steppe cap 14 +16 steppe cap 36 Khergit war helmet 200 Khergit guard helmet 433 Torso Armors Armor Price Steppe armor Free Tribal warrior outfit 728 Lamellar armor 2410 Khergit elite armor 3828 Shoes Shoes Price Hide boots free Nomad boots 90 Khergit leather boots 120 Splinted leather greaves 310 Splinted greaves 853 Gloves Gloves Price Leather gloves free Mail mittens 350 Scale gauntlets 710 Lamellar gauntlets 910 Weapons Weapon Price Melee Weapons Nomad sabre free 30c Sabre 191 31c Sabre 294 Heavy sabre 384 Spiked club 45 Knobbed mace 98 Spiked mace 152 37c swing Hafted blade 185 39c swing hafted blade 350 Spear free Ranged Weapons Javelins 300 Jarids 560 Shields Plain cavalry shield free Plain round shield 65 Round shield 105 Round cavalry shield 195 Elite cavalry shield 370 Khergit infantry have no mounts. Bot Khergit dismounted lancers[] The bot equivalent of Khergit infantry, a relic of the days before Khergit infantry was added to the game and the Khergits in multiplayer only had two classes, are known as Khergit dismounted lancers. Their small shields and lack of shield skill make them highly vulnerable to leg shots, but they very tough in close combat, sometimes using options unavailable to current Khergit infantry such as war axes. Nonetheless, they are stated out as dismounted cavalry, not true infantry, and they lack skills like athletics while having points in riding, and even power draw and horse archery. (Curiously, the bot Khergit lancer has more power strike than the bot Khergit dismounted lancer, making the mounted version slightly superior even without their horses.) Khergit Infantry - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head Khergit cavalry helmet, Khergit war helmet Body Khergit lamellar vest, tribal warrior outfit Hand Leather gloves, mail mittens Foot Khergit leather boots, splinted leather greaves Skills Skill Points Ironflesh 1 Power Strike 1 Power Throw 2 Power Draw 4 Weapon Master ? Shield ? Athletics ? Riding 4 Horse Archery 1 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee hafted blade (37c or 39c), heavy lance, heavy sabre, lance, one handed axe, one handed war axe, spiked mace Ranged ? Shield Elite cavalry shield, round cavalry shield Mount ?
Khergit Khanate
For the clan in Bannerlord, see Khergit (Bannerlord). Khergit Khanate Banner Troops Official Information Ruler Sanjar Khan Claimant Dustum Khan The Khergit Khanate is a faction of Calradia ruled by Sanjar Khan, while the claimant to the throne is Dustum Khan. In contrast to the lush heartlands of Calradia, the great steppes to the south are a vast region of dry grassland. With harsh weather and little resources, the one thing found in abundance here are the herds of horses that live both in the wild and domestically. It is in this arid waste that one can find the Khergits, a semi-nomadic group of hunters and horsemen who, much like their Steppe Horses, are lean, hardy, swift, and temperamental. Starting in Khergit territory is not advised, as Steppe Bandits are numerous and dangerous foes for new players. It is better to begin in a more peaceful area and gather a secure, experienced party before moving into the steppes. The Khergit national animal is either the grey wolf, depicted on the faction's emblem, or the horse, depicted on Sanjar Khan's banner. Sanjar Khan is one of the two monarchs whose banner does not match with the emblem, and one of the only two banners in the game that depicts a person (the other being that of Akadan Noyan, both depicting a horse archer). In Mount&Blade: Warband, unlike in the original Mount&Blade, the Khergit lords are called Noyans. Contents 1 History 1.1 In Warrider 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] According to Baheshtur, the Khergits were originally from the cold steppes beyond the mountains, possibly to the east of Calradia. Although they had previously been involved in trading, raiding, settling, and hiring themselves as mercenaries to the Calradians, they did not move to their current region of the map in force until their original homeland was invaded by the Great Horde. This event drove the Khergits to move into the place they now call home, at the time held by the Vaegirs. The Khergit also appear in Mount&Blade II: Bannerlord as a vassal clan of the Khuzait Khanate, led by Monchug Khan of the Urkhunait. At this point in time, the Khergit are the rulers of the city of Baltakhand. Led by Mesui, she ruthlessly leads the Khergit ever since rivaling noyans took a bid at their lands, given opportunity to do so by the disaster at the Battle of Pendraic. At this time, the Khergits bear resentment towards their Urkhunait overlords. In Warrider[] In the earliest versions of Mount&Blade, the Khergits were relative newcomers to Calradia (represented by the fact that they were a minor, main quest related faction). They were part of a larger Khanate in the east, ruled by Gerai Khan (mentioned by the faction's members, but not actually present in the game). At some point in the recent past, they fought as mercenaries for either the Swadians or the Vaegirs, but were cheated out of their pay, and so refused to further collaborate with them. During the main quest, the kingdom that the player character allied with would send them to recruit the Khergits to fight in the current war, which they would agree to after the player fulfilled their conditions. Rulers[] Sanjar Khan Initial Ruler Dustum Khan Claimant Vassals[] Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Tactics[] Main article: Khergit Khanate Tactics Strengths[] Almost entirely mounted troops that are quick to train. Superb horse archers. Best strategic maneuverability out of all factions. Weaknesses[] Easily devastated when on defense and dismounted or when unable to ride and maneuver Summary[] It is important to note that apart from the Khergit Tribesman, Khergit troops are completely focused on cavalry (there is a very small chance that even a Tribesman could have a horse). This not only makes for very quick battles against infantry focused factions like the Nords, often resulting in the cavalry storming and surrounding the enemy spawn point, but will make Khergit-only parties travel much faster than other armies. The Khergits are masters of the open field, and should be used mostly with this purpose in mind. Their horses need even terrain to reach full speeds, and due to lack of armor they are easy to kill if they cannot use their speed and mobility advantage. When using the Khergits, you should attempt to lure your enemies out of their fortress and ride them down in the open. When attacking Khergits, you are best off fighting them inside a fortress, or besieging them. Don’t forget to bring large, arrow-proof shields when facing Khergit archers. Once their main line in a fortress is broken, Khergits are easy to defeat and they are essentially powerless to stop heavy infantry from taking a castle or town. Troop Tree[] Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer Territory[] The Khergit capital is Tulga. The Khergit Khanate contains the following towns, castles, and villages: Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush During the game, other kingdoms may siege and take over these lands, and the Khergit Khanate may gain more territory through conquest. However, these are the only places where you can recruit soldiers of the Khergit troop line. Trivia[] The Khergits are one of the oldest factions in Mount&Blade, going as far back as version .202 (Warrider). However, in Warrider they were a minor and unjoinable faction, only related to a number of quests. Their leader was Barthai Khan. Additionally, there was a bandit type - Black Khergit Horsemen - that would patrol the southern end of the map and would attack any party they encountered. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Khergit Khanate Tactics
The Khergits have some of the most distinctive advantages and disadvantages among the Calradian nations. Contents 1 Using the Khergit Khanate 1.1 Campaign 1.2 Battlefield 1.3 Prisoners 2 Defeating the Khergit Khanate 3 See Also Using the Khergit Khanate[] Campaign[] Not only does the Khanate start out with four towns, but they have the most mobile armies in all of Calradia. With just a little luck, you can easily kill, pillage, and burn the countryside of every nation in the game, as well as easily win field battles (even against Rhodoks, if you put a little planning into it). In sieges, all but one of their units having missile weapons pays off in attacking and defending castles, though their light armor makes them weak in melee. The best advice for the aspiring Khergit lord would be either to go and get troops from another faction to assist in sieges or completely overwhelm your opponents with your firepower. Additionally, foreign soldiers are also necessary for a successful Khergit army because of the unique disadvantages from the exceptionally detrimental tactical rigidity caused by lacking any form of infantry. Though the most obvious need for infantry is besieging and defending fortified fiefs, there are also some critical roles in the field that can only filled by infantry. Against a solid shield wall with protected flanks and/or on a battlefield that's particularly uneven or wet, a pure Khergit army will inevitably suffer substantial losses, if not be defeated entirely. Dismounted Khergit soldiers do offset some of this problem, but on foot, Veteran Horse Archers and especially lancers are easily matched or bettered by almost any other nation's foot soldiers. Although you will probably be best off using Rhodok troops to defend your towns/castles. For field battles, pick mobile, hard hitting infantry such as Huscarls, Rhodok Sergeants and Vaegir Guards to support your cavalry. Heavy cavalry from other factions can also be used to support your khergit warband if lancers don't do the trick. Battlefield[] You may use any Hotkey for the units, and may use any units from any faction. However, certain bandits and the Khergits are the only ones with ranged cavalry. The "Lancer" unit may be any cavalry type. Khergits have the simplest tactics in the game. Against most troops, they can be trusted to do fairly well simply by charging at the enemy. If the enemy has higher level infantry, particularly Rhodok infantry, then it is prudent to tell your cavalry to follow you, while you ride in circles around the enemy. This allows you to soften up the enemy slowly with your archers. It is also a good idea to lead a lancer charge through the enemy every once in a while to break up their line of defense. Alternatively, a slightly different and somewhat more sophisticated tactic can be used to devastating effect with your skilled Khergit horse archers: the Cantabrian circle, which simply involves leading your cavalry around in a moving, circular path at a bit of distance from the enemy lines. Though it does require more open terrain than simple circling, and the single file formation traditionally used historically is difficult to maneuver your troops into for obvious reasons, it still confers a couple of powerful advantages. The fact that the people closest to the enemy ranks and firing are effectively swapped out for other people as the circle spins means that there is a constant, withering rain of arrows upon your enemy as some of your horsemen are shooting while the others are reloading and ready their next shot. Plus, the constant shifting movement and the simple fact that only less than half of your archers are ever exposed to the enemy at any one time makes it incredibly more difficult for your enemy's ranged troops to land any shots on you or your soldiers. This tactic and other similar ones such as the Parthian shot (simply constantly keeping ahead of the enemy and shooting arrows backwards until they're dead) were historically used to great effect against the infantry ranks of the Roman Empire by the eponymous Cantabri tribe and horse archers from various cultures of the Eurasian steppes. Another historically based tactic is to have three cavalry types under different group names (see image). Have your strongest melee cavalry (preferably Lancers) charge into the enemy. The other two sides will be Horse Archers or Veteran Horse Archers. Order one side to pass the enemy via the "Advance ten paces" command (you may want to lead these cavalry archers away with the "Follow me" command so these archer don't collide with the enemy line). Have the stronger cavalry archers to follow you and flank the enemy lines. After a battle has gone on for some time, it may be a good idea to order all your troops to "Mount Horses" as some riders may have been killed or dismounted. This has the added benefit of putting surviving Tribesmen onto horseback so they have an easier time staying alive for the rest of the battle. Prisoners[] Khergit units are almost always mounted. This means that they have horses and horses can deal charging damage which knocks soldiers unconscious. If you're looking to take some prisoners against an army comprised entirely of infantry (mostly Nords and Rhodoks), tell your Khergit army to use their blunt weapons. The Lancers will obediently take out clubs and start bashing away. The Horse Archers won't. Tell your half blunt-weapon army to follow you, and charge towards the infantry-based army. Once you have clubbed your way through the sea of infantry while your horsemen behind deal some charging damage, turn around, and repeat. Do this a couple of times, and hopefully you can take the whole army prisoner. Make sure the army doesn't have any cavalry, as they can quickly spoil this prisoner-taking tactic. Defeating the Khergit Khanate[] Fighting Khergits is challenging, even with a tactical approach. Seeing how Khergits completely swarm their enemy with cavalry charges at the beginning of a battle, a commander has less time to think of tactics before the enemy approaches. This can also create a problem in moving infantry or archers into position. To create more time, a commander can set up a wall of infantry and/or cavalry. Archers are not recommended in a blockade, especially not Vaegir Archers or Swadian Crossbowmen. Rhodok Crossbowmen, Sarranid Archers, and Nord Archers can generally stand their ground, but usually fall to Khergits due to their lighter armor and weapon stats. Terrain advantages can also slow down Khergits (especially mountains and streams). When terrain advantages are exploited and either Rhodok or Nord infantry are deployed in a shield wall formation (ideally also with supporting missile troops behind and/or cavalry cover for the flanks), Khergit cavalry charges can be easily stopped in their tracks and wasted by your spears or axes with minimal losses. It is also notable to set all your infantry (and possibly cavalry) troops in holding. Then have them stand extremely close, effectively creating a slaughterhouse. When the horses charge into your dense cover of pointy spears and swords, their horses are turned to pulp, and their lancers will either switch to clubs or keep their lances. Which will not do much damage. There is also the chance horses will not die. Allowing them to be living pin cushion for the archers circling you. After you have destroyed their main forces. Send your men out in charge to have them hunt down the rest of the remaining troops. If you are riding a tough horse such as a charger and are wearing decent armor, another potential tactic at the start of a battle is to ride in front of the path of their charge and turn your horse sideways, using it as a barricade. This will cause the front line of horsemen to suddenly stop which will ripple back, canceling all of the momentum of the charge making it less likely for your infantry to get skewered by a lance, Be on the lookout for lancers on the first line of horseman to avoid getting hit yourself. This will also enable your archers to get a few pop shots in. See Also[] Strategy and Tactics Kingdom of Nords Tactics Kingdom of Rhodoks Tactics Sarranid Sultanate Tactics Kingdom of Swadia Tactics Kingdom of Vaegirs Tactics
Khergit Lancer
Khergit Lancer Troop Information Culture Khergit Khanate Wages 42-22 denars Acquired from... Khergit Horseman Upgrades to... N/A Upgrade Cost 40 denars XP for Kill 216 xp Ransom Value 181 denars Khergit Lancers are troops of the Khergit Khanate. They are the most heavily armored troops in the Khergit armies, though the Khergit Veteran Horse Archer is actually the highest-tiered unit. This is a bit strange, as Lancers actually have higher level than Veteran Horse Archers (23 and 21 respectively), as well as higher stats and heavier equipment. Khergit Lancers are approximately equivalent to Swadian Men-at-Arms or Vaegir Horsemen, and cost about the same to maintain. They can be mounted on Coursers, which make them faster than other fourth-tier cavalry but also subject to frequent unhorsing. In the original Mount&Blade, as with all Khergit units, they were usually armed with some form of missile weapon. However in Warband, the Khergit Lancers have been altered to fulfill solely a melee function, and they have lost their ranged capabilities. Some of them now ride heavier Steppe Chargers into battle, and their lack of bows have been compensated with a heavier set of melee weapons. Tactics[] Khergit Lancers are best suited for charging the enemy on open terrain. If you manage to get a lot of them, around 60 or more, you can utterly destroy infantry troops on the battlefield. Some of them have blunt weapons too, so they're well worth the money it takes to upgrade and keep them. Having Nizar in your party isn't out of place among these units, since he starts with a Courser and is great with lances. In fact, with a large party of Lancers, you could even make non-warriors such as Jeremus and Borcha mounted lance warriors and have them level up more quickly. Unfortunately, Lancers are the toughest melee troops the Khergits have. They suffer in comparison to the top tier units from other factions, usually having lower levels, health, skills, and equipment. As long as the Lancers remain mounted, these deficiencies are masked by the speed and toughness of their mounts. However in sieges, these weaknesses are highlighted, relegating Lancers to a second line position behind some heavily armored warriors like Nord Huscarls and a few of your companions, like Rolf or Lezalit. Lancers can excel with some ranged support, like that of Veteran Horse Archers. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Lancer - Default Stats and Equipment Attributes Stat Points Level 23 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Khergit Guard Helmet, Khergit Cavalry Helmet, Khergit War Helmet Body Khergit Lamellar Vest, Lamellar Armor Hand Leather Gloves, Scale Gauntlets Foot Khergit Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw 2 Power Draw 4 Weapon Master ? Shield 2 Athletics ? Riding 7 Horse Archery 1 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 150 Archery 110 Crossbows 110 Throwing 110 Weapons Melee Heavy Sabre, Spiked Mace, One Handed War Axe, Hafted Blade (a), Hafted Blade (b), Heavy Lance, Lance Ranged ? Shield Round Cavalry Shield, Elite Cavalry Shield Mount Courser, Steppe Charger Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer
Khergit Lancer (multiplayer)
The Khergit Lancer is the mounted melee class of the Khergit Khanate in Multiplayer games. The unique option of the hafted blade gives lancers the option of a polearm that is deadly from the saddle or on foot, capable of being swung (not just thrust) while mounted, unlike other polearms. Khergit Lancers get uniformly decent proficiencies, and a surprisingly good athletics skill for when they must fight on foot. Stats[] Attributes Stat Points Level 21 Strength 15 Agility 14 Intelligence 30 Charisma 30 Health 56 Relevant Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw 3 Power Draw 0 Shield 4 Athletics 4 Riding 6 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 115 Two Handed Weapons 115 Polearms 115 Archery 115 Crossbows 115 Throwing 115 Equipment[] As with other Khergit classes, there are some odd parts of the Khergit lancer's arsenal that seem like traps: helmets that are really downgrades from the free starting steppe cap, the steppe armor that costs you 195 denars to downgrade your torso protection for an equal amount of leg protection while increasing your encumbrance, etc. On the other hand, they seem to get a 20% discount on coursers and hunters -- although they sadly get a 20% surcharge on steppe chargers. Helmets Helmet Price +15 steppe cap free Nomad cap 6 +14 steppe cap 14 +16 steppe cap 36 Khergit war helmet 200 Torso Armors Armor Price Khergit armor free Steppe armor 195 Tribal warrior outfit 728 Lamellar armor 2410 Shoes Shoes Price Hide boots free Nomad boots 90 Khergit leather boots 120 Splinted leather greaves 310 Splinted greaves 853 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale armor 710 Lamellar gauntlets 910 Weapons Weapon Price Melee Weapons Nomad sabre free 30c Sabre 191 31c Sabre 294 Heavy sabre 384 One handed axe 261 37c Hafted blade 185 39c Hafted blade 350 Lance free Heavy lance 360 Ranged Weapons Javelins 300 Shields Plain cavalry shield free Round cavalry shield 195 Elite cavalry shield 370 Mounts Mount Price Steppe horse 230 Courser 480 Hunter 648 Steppe charger 1680 Bot Khergit Lancers[] (more to come on bot Khergit lancers later) Khergit Lancer (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head Khergit cavalry helmet, Khergit guard helmet, Khergit war helmet Body Khergit lamellar vest, lamellar armor Hand Leather gloves, mail mittens, scale gauntlets Foot Khergit leather boots, splinted leather greaves Skills Skill Points Ironflesh 1 Power Strike 2 Power Throw 2 Power Draw 4 Weapon Master ? Shield ? Athletics ? Riding 7 Horse Archery 1 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Hafted blade (37c or 39c), heavy lance, heavy sabre, lance, one handed axe, one handed war axe, spiked mace Ranged ? Shield Elite cavalry shield, round cavalry shield Mount Courser dded
Khergit Skirmisher
Khergit Skirmisher Troop Information Culture Khergit Khanate Wages 10 denars9-5 denars Acquired from... Khergit Tribesman Upgrades to... Khergit Horseman Upgrade Cost 10 denars20 denars XP for Kill 80 xp Ransom Value 66 denars Khergit Skirmishers are troops of the Khergit Khanate. Tactics[] Khergit Skirmishers upgrade from Tribesmen, and are second-tier cavalry. They have bows and some horse archery skill, but their armor and horses are not very good at all. Due to their lack of lances, these units are less useful than the otherwise similar Steppe Bandits, but can be upgraded very quickly. The best tactic for Khergit Skirmishers is to not rely on them too much. Even though they have horses, they aren't very useful except against light infantry. However, you can very easily amass them, and a lot of cavalry is always devastating against infantry, such as bandits. They upgrade easily, and it's highly recommended you upgrade them as soon as possible. After upgrading them into Khergit Horsemen, all horsemen have a bow and arrows. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Skirmisher - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Steppe Cap, Nomad Cap, Steppe Cap (leather a) Body Khergit Armor, Steppe Armor, Leather Vest Hand ? Foot Nomad Boots, Khergit Leather Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw 1 Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 5 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 80 Crossbows 60 Throwing 80 Weapons Melee Nomad Sabre, Flanged Mace, Spear Ranged Nomad Bow, Arrows, Javelins Shield (Possible): Plain Cavalry Shield Mount Steppe Horse, Saddle Horse Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer
Khergit Tribesman
Khergit Tribesman Troop Information Culture Khergit Khanate Wages 1 denar Acquired from... Villages of Khergit originSteppe Bandits Upgrades to... Khergit Skirmisher Upgrade Cost 10 denars XP for Kill 44 xp Ransom Value 37 denars Khergit Tribesmen are troops of the Khergit Khanate. In the original Mount&Blade, Khergit Tribesmen often (but not always) came mounted, however they are never mounted in Warband. They are the only recruit level unit that can use a bow. Tactics[] The best tactic is to upgrade these units as soon as possible. They are terrible at fighting, and Khergit cavalry are far more useful than Tribesmen. They are often armed with a club, which makes them suitable for capturing enemies for ransom, but their fragility makes this risky. However, they do have ranged advantages against Looters. Also, being the only infantry of the Khergit Khanate, they are good for luring enemy troops into premeditated traps and have a mobility advantage against cavalry in hilly terrain. Most importantly, there are many Khergit villages and these men will quickly upgrade to Khergit Skirmishers. Khergit Tribesmen are the most well-armored recruit-tier unit, being the only recruits to wear basic armor rather than common peasant clothing. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Tribesman - Default Stats and Equipment Attributes Stat Points Level 5 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Steppe Cap, Nomad Cap Body Leather Vest, Steppe Armor Hand ? Foot Nomad Boots, Khergit Leather Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 2 Weapon Master ? Shield ? Athletics ? Riding 3 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 50 Two Handed Weapons 50 Polearms 50 Archery 50 Crossbows 50 Throwing 50 Weapons Melee Club, Spear Ranged (Possible): Hunting Bow, Arrows Shield ? Mount ? Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer
Khergit Veteran Horse Archer
Khergit Veteran Horse Archer Troop Information Culture Khergit Khanate Wages 36-19 denars Acquired from... Khergit Horse Archer Upgrades to... None Upgrade Cost None XP for Kill 192 xp Ransom Value 160 denars Khergit Veteran Horse Archers are the highest-tier ranged unit for the Khergit Khanate, as well as being in the top tier overall. Tactics[] They are mounted on Coursers, making them extremely mobile, but the combat AI does not use tactics that reflect their ability. As opposed to static ranged troops that fire arrows at regular intervals, Horse Archers seem to randomly combine shooting, melee, and ramming (which often results in their own demise). They tend to run around in circles without firing any arrows. When closing, Horse Archers will usually attempt to fire, but terrain variations or obstructions may cause them to break off. An advantage to these units is that they are on horseback and thus don't slow down your army, like any other archers would. Because they have such fast horses, when charging they will usually be among the first in contact with the enemy. Sword Sisters and Khergit Lancers have a similar problem. This is particularly troublesome since Coursers don't have much armor or hitpoints. As mounted archers, they also respond to "Cavalry Hear Me!" commands with heavy cavalry like Swadian Knights. In Warband, you may redesignate units by going into the party menu and clicking on "Class of troop", and then giving them a new class. To make the most of their speed and long-range attacking ability, move around infantry formations with your Horse Archers following you, trying to attack your enemies from behind. If you have foot archers like Rhodok Sharpshooters, order them to hold atop a hill, use the "Stand Closer" command only once (any more and not all archers will be able to fire), and catch your opponents in a crossfire of bolts and arrows. Every Khergit Veteran Horse Archer is guaranteed a small Round Cavalry Shield or an Elite Cavalry Shield. These shields are very small and block very few ranged attacks, especially since this troop has low Shield skill. These shields are not very useful in melee fights either because of the Horse Archers' weak melee weapons (sabre is very weak against heavy armor, flanged mace is ultra low range and low damage, spear is way too slow in melee fights), the shield cannot make up for the huge lack of damage the troop has in melee range. In melee fights, Horse Archers get absolutely destroyed by elite troops who have heavy armor. Do not use these troops in melee fights. Javelins are tricky to use effectively since your troops each have only 5 javelins and they are hard to land at medium or long range. Since the Khergit Veteran Horse Archer has 130 throwing proficiency it is much less accurate with its throwing weapons than troops like the Nord Huscarl that has 170 throwing proficiency. About 63.2% of Khergit Veteran Horse Archers have a bow and arrows. About 32.8% of them will have javelins and a melee weapon and a shield, which means they do not have a bow and arrows. About 4% will not have javelins or a bow and arrows. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Veteran Horse Archer - Default Stats and Equipment Attributes Stat Points Level 21 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Khergit Cavalry Helmet, Leather Warrior Cap Body Khergit Lamellar Vest, Tribal Warrior Outfit Hand Leather Gloves Foot Khergit Leather Boots Skills Skill Points Ironflesh 3 Power Strike ? Power Throw 4 Power Draw 5 Weapon Master ? Shield 1 Athletics ? Riding 7 Horse Archery 7 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 130 Crossbows 90 Throwing 130 Weapons Melee Sabre, Flanged Mace, Spear Ranged Khergit Bow, Nomad Bow, Arrows, Khergit Arrows, Javelins Shield Round Cavalry Shield, Elite Cavalry Shield Mount Steppe Horse, Courser Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer
Khergit (Bannerlord)
Khergit Official Information Faction Khuzait Leader Mesui BegumSolun Noyan (formerly) Fiefs Baltakhand Tier ? Wealth ? The Khergit are a clan of the Khuzait led by Mesui Begum. Contents 1 Description 2 Members 3 Settlements 4 Trivia Description[] “ The Khergit, or Roan Horses, were one of the first peoples to be subjugated by Urkhun. Although assimilated into his confederacy by force, they proved themselves some of his most valuable warriors, and were rewarded with extensive lands in his new conquests. War however took a heavy toll of the clan's males, and ten years ago the Arkit made a bid for their territories. Mesui, sister of a slain noyan and part of a long tradition of steppe warrior-women, led the Khergit's counter-attack. She continues to rule a clan nervous about its brush with extinction, and resentful of the Urkhunait for doing little to help them. ” They are one of four clans led by a woman. Members[] Mesui (leader) Bagai Esur Nayantai Yana Solun (deceased) Settlements[] Towns Baltakhand Villages Fisnar Ulaan Asalig Trivia[] Mesui's distant descendants will become the Khergit dynasty that will rule the Khanate 173 years later during Mount&Blade: Warband. As mentioned by Borcha in Mount&Blade: Warband, the clan was often paid to fight as mercenaries by the Calradic Empire. One such instance resulted in the catastrophic Battle of Pendraic, where every Khergit adult man of rank was slain, leading to the clan's situation at the start of Bannerlord. Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit
Khudan
Khudan Settlement Information Type Town Kingdom Kingdom of Vaegirs Villages BhulabanUlburbanUslumShulusTismirr Sieges with... Ladders Port No World Map Mount&BladeKhudanMazenBhulabanUlburbanTemplate:World Map/Mount&BladeWarbandKhudanTismirrUslumShulusShapeshteTemplate:World Map/Warband Khudan is a town initially controlled by the Kingdom of Vaegirs. Its initial lord is Boyar Vuldrat. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade In classic Mount&Blade, many looters seem to wander between Khudan and Curaw. These are great for anyone who wants to build an all-bandit army or has a large number of manhunters in their party. Its villages are Bhulaban and Ulburban. Warband In Warband, Khudan is usually afflicted by roaming Tundra Bandits, which can be quite a threat to weaker parties. Its villages are Uslum, Shulus, and Tismirr. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master is located directly outside the Tavern. Siege[] Besieging Khudan requires the construction of Siege Ladders. When fighting on the walls, the drop onto the wall is noticeably farther than in other sieges and can prevent troops with short weapons from being able to attack the defenders. Additionally, the mesh around the top of the ramp itself is larger than it appears and many projectiles may be seen floating in the air around it. Tournaments[] Tournaments hosted in Khudan feature the following equipment: Bow & Arrows, Dagger Lance & Shield Javelins & Shield Horse (every participant is mounted) Economy[] Khudan sells furs at a relatively low price and pays a relatively high price for ale. Being near three villages linked to Khudan and some other castle-bound villages, this is a relative high production city. Note that bandits can lower this drastically by attacking the villagers on their way to the town. Khudan produces: Bread Smoked Fish Ale Wine Leatherwork Tools Wool Cloth Pottery Oil Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Khuzait
Khuzait Official Information Capital Makeb Ruler Monchug Khan[1] Claimant Chana Ruling Clan Urkhunait Minor Factions Karakhergit[2] Faction Location Khuzait Khanate in teal The Khuzait Khanate is a kingdom in Mount&Blade II: Bannerlord ruled by Monchug Urkhunait. It occupies the eastern grasslands and steppes outside of the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Background 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery 12 References Overview[] Khuzait peoples were once nomadic tribes who roamed the east borders of the Calradic Empire, until threats from further to the east forced them to band together as a Khanate under Urkhun the Khuzait. This Khanate moved into, and conquered, the poorly defended eastern lands of the Empire. Eventually, these nomadic tribes became settled in the towns and villages they had taken. Light cavalry warfare - lancers, and especially the way of the mounted archer - is the military specialty of the Khuzaits. Their Culture Bonus makes upgrading to these troops 10% faster. Also, their production of sheep, cows, mules, and horses in villages is 25% boosted when a village is owned by a Khuzait Lord. In Mount&Blade: Warband, which is set 173 years after the events of Bannerlord, the Khuzait Khanate has been usurped from within by a minor clan, the Khergit. By this point, the Khanate has conquered most of the territory which formerly belonged to the Empire and the Sturgians. Ruler[] Monchug KhanUrkhunait Vassals[] Mesui BegumKhergit Tulag BegArkit Hurunag BegTigrit Akrum BegHarfit Ilatar BegBaltait Kanujan BegKoltit Taslur BegYanserit Gusukan BegOburit Official Description[] “ For centuries, the tribes in the vast steppe east of the empire were content to live as nomads, venturing into the imperial lands to raid and trade, and then returning to their ancestral freedom. Two generations ago, however, something happened far away to the east - a change in the winds, perhaps, or some terrible but distant conqueror - and the horse clans were set in motion. Urkhun the Khuzait led the clans nearest the empire into its eastern provinces, overrunning them and forming a khanate. He imposed discipline on the unruly clans, forcing them to ride to war on his command instead of simply when they wished. But after his death, the spirit of the unity that he inspired was lost. His descendants still rule the khanate, but some of the other clans' chaff under his authority and others dream of becoming khan themselves. ” Background[] A century before the start of Bannerlord, the Calradic Empire extended all the way to the border of the Great Grass Sea. The steppe tribes on the border, which included the Khuzait, Nachaghan, Arkit, Khergit, and Karakhergit, were disunited. The Empire was able to keep the tribes fighting among themselves by bribing chiefs and assassinating khans that were consolidating power. However, two generations before the start of Bannerlord, steppe tribes from the far east pushed westward toward the Empire. Caught between a hammer and an anvil, the border tribes united in a confederacy under Urkhun the Khuzait. This confederation grew in power by conquering and raiding the most eastern extents of the Empire. Taxes and tariffs were levied on these conquered towns and lands. Eventually, the Confederacy became known as a Khanate. Urkhun ruled the Khuzait Khanate with supreme authority, not allowing vassalized clans to raid or declare war without his approval. This settled and more conventional lifestyle did not sit well with some of the more unruly clans, such as the Karakhergit. After Urkhun's death, his descendants continued to rule. However, many clans felt they should be the ones to rule the Khanate.[2] The nine-horsetail banner is the symbol of the Khuzait Khanate. Tactics[] Strengths[] Fastest access to both mounted archers and lancers. Infantry branch troops carry well-rounded equipment of blade, polearm, throwing spears and a large wicker shield. Most ranged troops carry two sets of quivers, allowing extended skirmishing. All tiers of noble troops possess horses. Weaknesses[] Low tier infantry lacks access to polearms, making them more vulnerable to enemy cavalry. Melee cavalry troops do not carry a throwing weapon even when they could. Noble troop progression switches between carrying shield and two quivers, or outright lacking in equipment. Khuzait forces lack access to axes entirely and their noble troop roles may overlap with their common counterparts, reducing versatility. Economy[] Medium 6 cities 9 castles 19 villages Main products: wool (main producer), iron (a quarter of all deposits under their control), horses, some silver deposits. Summary[] Since Khuzait-based parties are able to rely so much on cavalry, they possess decent strategic mobility on the campaign map. However, extended incursions into enemy territory may deprive them of additional horses to carry their slower foot troops one way or another, slightly reducing mobility over time. As such, a Khuzait war party can advance quickly into desired position, but their retreat may be slower. This can be taken advantage of by opponents who engage the Khuzait mounted forces in rough terrain where their cavalry is unable to maneuver perfectly. Even so, there's normally little reason for Khuzait horsemen to dismount and fight on foot, as the steppe horse stock is well balanced for health and maneuverability, and the high riding skill of Khuzait horsemen enables them to use their mounts with reasonable effectiveness even in difficult terrain. In simulated battles the sheer force of Khuzait cavalry should be more than a match to armies of other kingdoms, at least on open field. In unsuitable terrain and siege battles, as well as in real time battles where a player who is opposing Khuzait cavalry is able to hinder their mobility, the Khuzait parties can fare much worse than more balanced forces. Khuzait lancers and horse archers can still be sufficiently capable fighters in siege battles, so players do not need to rely on their infantry options for anything other than defending fiefs so long as they have access to required supply of riding horses. Players can also take advantage of the possibility of the seemingly stronger enemy garrison sallying out during a siege, reducing Khuzait ineffectiveness in taking over fiefs by engaging the garrison in open combat instead of siege battle. Troop Tree[] Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard Clans[] Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit Territory[] Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek Trivia[] The Khuzait Khanate is the precursor to the Khergit Khanate. The Khergit clan are part of the Khanate and can be found in-game. Leaders of Khuzait clans bear the title of Beg, which is a variant of Bey, a nobility title of Turkish origin. The symbol of the Khuzait resembles a tamga - a traditional Mongolian or Central Asian seal representing a clan or family - mixed with the fire, sun, and moon from the soyombo symbol found on the modern flag of Mongolia. Gallery[] Khuzait Nomad Troop TreeKhuzait Noble's Son Troop TreeSteppe Bandit Troop Tree References[] ↑ Mount & Blade II: Bannerlord E3 2017 Horse Archer Sergeant Gameplay. TaleWorlds Entertainment (12 June 2017). Retrieved on 2 March 2018. ↑ 2.0 2.1 Dev Blog - Khuzait Khanate. TaleWorlds Entertainment (9 November 2017). Retrieved on 2 March 2018. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Khuzait Darkhan
Khuzait Darkhan Troop Information Culture Khuzait Wages 13 denars/day Acquired from... Khuzait Spear Infantry- or -Khuzait villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Khuzait Darkhan are tier-five infantry of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Trivia 7 Gallery Tactics[] Although often overlooked in favor of Khuzait cavalry, they can more than hold their own against other infantry. Unlike Imperial or Sturgian heavy infantry, Khuzait Darkhan can effectively fight cavalry thanks to their spears - although they may require manual command for maximum effectiveness. Their only real weakness is their Eastern Cavalry Shields are significantly less sturdy than those carried by Imperial Legionaries and Sturgian Hevy Axemen and slightly weaker than those carried by Vlandian Sergeants. Against Sturgian axes in particular, this could be the difference between victory and defeat if Khuzait Darkhan's supporting troops fail to disrupt the enemy Shield Wall. Additionally, their Heavy Sabres will be noticeably cumbersome in close combat. Skills[] (v1.2.9) One Handed 130 Two Handed 60 Polearm 130 Bow 60 Crossbow 20 Throwing 80 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.9) Weapons Triangular Throwing SpearHeavy Sabre Shield Eastern Cavalry Shield Head Armor Spiked Helmet With Facemask Shoulder Armor Lamellar Shoulder Pieces Body Armor Bronze Lamellar Over Mail Hand Armor Scale Warlord Bracers Foot Armor Leather Riding Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.9) Armor Head Body Arm Leg Weight Spiked Helmet With Facemask 51 - - - 4.5 Lamellar Shoulder Pieces - 12 12 - 9 Bronze Lamellar Over Mail - 46 14 14 22 Scale Warlord Bracers - - 25 - 1.5 Leather Riding Boots - - - 6 1.1 Total 51 58 51 20 38.1 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.9) Melee Name Triangular Throwing Spear Heavy Sabre Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 86 Swing Damage - 74 Thrust Speed 89 90 Thrust Damage 41 36 Length ? ? Handling ? ? Weight 1.57 1.62 Shield Name Eastern Cavalry Shield Class Large Shield Speed 82 Hit Points 380 Weight 2.7 Trivia[] The Khuzait Darkhan was previously called "Tarqan". Darkhan (Turkish: Tarkhan) were historically high-ranking warriors in central Asian armies while, in Mongolian society, it was used for a period of time to refer to civilians or slaves who were liberated by their masters for military achievements and other honors. Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard
Khuzait Khan's Guard
For the multiplayer version, see Khan's Guard (Multiplayer). Khuzait Khan's Guard Troop Information Culture Khuzait Wages 21 denars/day Acquired from... Khuzait Kheshig- or -Khuzait villages (rare) Upgrades to... None Upgrade Cost None Ransom Value ? denars Khuzait Khan's Guards are tier-six noble horse archers of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] Despite their name seemingly designating their role, Khuzait Khan's Guards are one of the best troops in the entire game in terms of versatility and combat effectiveness. They come with a bow, two stacks of arrows, a powerful two-handed polearm, top-tier armor, and an armored warhorse. While they can fufill the horse archer/skirmisher role well with their bow and arrows, their real combat prowess comes from their glaive. In an equal-numbers fight on even terrain, they can consistently outmatch Vlandian Banner Knights and Imperial Elite Cataphracts even when ordered to hold fire. Furthermore, when dismounted and ordered to hold fire, they can rival Battanian Veteran Falxmen, Sturgian Heroic Line Breakers, and even Imperial Legionaries in melee. In terms of pure foot archery, on the other hand, the only troops Khuzait Khan's Guards will lose to are Battanian Fian Champions. However, unlike the Battanian noble troops being relegated to archery and as perhaps mediocre shock troops, Khuzait ones can be used in sieges, as skirmishers, shock troops, stationary archers, infantry reinforcements, and/or even to hold off heavy cavalry. Skills[] (v1.5.4 beta) One Handed 60 Two Handed 60 Polearm 220 Bow 260 Crossbow 25 Throwing 30 Riding 200 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons GlaiveSteppe Recurve BowSteppe Arrows Shield ? Head Armor Eastern Noble Helmet With Feathers Shoulder Armor Northern Lamellar Shoulders Body Armor Eastern Brass Lamellar Over Mail Hand Armor Eastern Plated Leather Vambraces Foot Armor Eastern Curved Boots Mount Steppe Warhorse Mount Harness Studded Steppe Barding Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Eastern Noble Helmet With Feathers 48 - - - 4.5 Northern Lamellar Shoulders - 16 6 - 5 Eastern Brass Lamellar Over Mail - 46 14 14 11.4 Eastern Plated Leather Vambraces - - 24 - 1.7 Eastern Curved Boots - - - 5 0.9 Total 48 62 44 19 22.4 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Glaive Type Polearm Class 1H Polearm Swing Speed 43 Swing Damage 40 Thrust Speed 84 Thrust Damage 25 Length ? Handling ? Weight 2.04 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Steppe Arrows Type Arrows Accuracy 100 Damage 2 (pierce) Stack Amount 24 Weight 0.038 Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard
Kill local merchant
Kill Local Merchant Given by Vassals Time limit N/A Refresh rate 30 days Reward Denars, Exp,+4 relation (kill Merchant)+2 relation (release Merchant) Kill Local Merchant is a quest obtained from lords who are visiting a town. You can get the quest by talking to the lords, who will say "I owe a considerable amount of money to a merchant in this city" and you will have to take him out. Contents 1 Walkthrough 2 Transcript 2.1 Quest Briefing 2.2 Combat 2.3 Quest Complete (merchant killed) 2.4 Quest Complete (merchant spared) 2.5 Quest Failed 2.6 Merchant's dialogue Walkthrough[] Accepting the quest will teleport you to the streets of the city and the merchant will soon charge at you. Killing the merchant will teleport you to the castle where you can end the quest. You will earn favor, experience, and denars for the quest. If injure the merchant enough without killing him, he will beg for mercy, to which you can reply by either killing him anyway or sparing his life. If you choose to spare him, the lord will be upset, but the quest will still finish and you will get all the rewards. The Local Merchant is a poorly equipped peasant which means even a beginning player can easily take him out. Since the quest plays out automatically as soon as you accept it, you don't need to worry about a time to completion limit. The quest will become available again after 30 days. Firentis, Marnid and Ymira get upset if you choose to kill the merchant instead of sparing him. Unknown what other companions get upset. Killing the merchant results in -4 relation with the town. Transcript[] Quest Briefing[] The wretched truth is that I owe a considerable sum of money to one of the merchants here in (town). I've no intention of paying it back , of course, but that loud-mouthed fool is making a terrible fuss about it. He even had the audacity to come and threaten me -- me! -- with a letter of complaint to the trade guilds and bankers. Why, he'd ruin my good reputation! So I need a man I can trust, someone who will guarantee the man's silence. For good. Worry not, he shan't breathe a word. Very good. I trust in your skill and discretion, (player). Do not disappoint me. Go now and wait for my word, I'll send you a message telling when and where you can catch the merchant. Dispose of him for me and I shall reward you generously. I'm no common murderer, sir. Find someone else for your dirty job. Is that so? Well, I suppose you're just not up to the task. I shall have to look for somebody with more mettle. Combat[] You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. Quest Complete (merchant killed)[] I heard you got rid of that poxy merchant that was causing me so much grief. I can see you've not afraid to get your hands dirty, eh? I like that in a (man/woman). Here's your reward. Remember, (player), stick with me and we'll go a long, long way together. Quest Complete (merchant spared)[] You! Do you have sawdust between your ears? Did you think that when I said to kill the merchant, I meant you to have a nice chat with him and then let him go?! What possessed you? Sir, I made sure he will not act against you. Piffle. You were supposed to remove him, not give him a sermon and send him on his way. He had better do as you say, or you'll both regret it. Here, this is half the money I promised you. Don't say a word, {playername}, you're lucky to get even that. I have little use for {men/people} who cannot follow orders. Quest Failed[] Oh, it's you. Enlighten me, how exactly does one lose a simple fight to some poxy, lowborn merchant? Truly, if I ever need my guardsmen to take a lesson in how to lay down and die, I'll be sure to come to you. Just leave me be, {playername}, I have better things to do. Merchant's dialogue[] Mercy! Please don't kill me!I have nothing against you man. But (lord) wants you dead. Sorry.Damn you! May you burn in Hell!I'll let you live, if you promise me... Of course, I promise, I'll do anything. Just spare my life... You are going to forget about (lord)'s debt to you. And you will sign a paper stating that he owes you nothing. Yes, of course, I'll do as you say. And if my lord hears so much of a hint of a complaint about this issue, then I'll come back for you, and it won't matter how much you scream for mercy then. Do you understand me? Yes {sir/madam}. Don't worry. I won't make any complaint. Good. Go now, before I change my mind.
King Burelek
King Burelek Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Ex-Monarch Personal Details Gender Male King Burelek was the previous ruler of the Kingdom of Vaegirs before King Yaroglek. He was the brother of Prince Valdym the Bastard's father, the king of the Vaegirs before him. King Burelek was the father of King Yaroglek, making Prince Valdym and Yaroglek cousins. King Burelek accused Prince Valdym's mother of adultery and had her executed and eventually declared the prince a bastard and proclaimed himself king. He died soon after. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen
King Carl Gustaf
King Carl Gustaf Official Information Kingdom Kingdom of Sweden Title King Fiefs Allenstein Castle Religion Protestant Christianity Personal Details Gender Male King Carl Gustaf is the ruler of the Kingdom of Sweden. He is the initial owner of Allenstein Castle and has a unique retinue of Lifeguards. The claimant to his rule is his cousin Former Queen Christina. He also has, as per the Muscovite storyline quest The False Dmitry, a niece called Eleanor. King Carl Gustaf seems to be a humble monarch - he leaves all towns and fortresses to his vassals while granting himself a mere castle - despite having the power to own the capital city like most rulers would do, especially in Mount&Blade and Warband. Stats and Equipment[] King Carl Gustaf - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health ? Armor Head Perfect Morion Body Reiter Half-ArmorCivil Dress Hand Leather Gloves Foot Good Jackboots Skills Skill Points Ironflesh 6 Power Strike 7 Grenade Throwing 0 Power Draw 5 Weapon Master 9 Shield ? Athletics 5 Riding 7 Shooting from Horseback 5 Looting ? Trainer ? Tracking ? Tactics 8 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Firearms 220 Throwing 220 Weapons Melee Good Sword Ranged ? Shield ? Mount Thoroughbred Horse Trivia[] He is based on a real person who ruled Sweden from 1654-1660. Although his name was King Charles X Gustav of Sweden, he was actually the fourth King Charles - this is because his grandfather, King Charles IX, chose his numeral from a fictional history of Sweden. He was a member of a branch of the House of Wittelsbach, a prominent Northern European noble house. Carl Gustaf is the youngest ruler in Mount&Blade: With Fire & Sword at 32 years old in 1655, when he caused the Deluge in the Polish-Lithuanian Commonwealth by invading with a force of 50,000 men. Johann Koster, a doctor for the king, mistook his pneumonia contracted by traveling throughout the kingdom with a cold for scorbut and dyspepsia. The pneumonia then evolved into a sepsis, which caused his death on February 13, 1660, at the age of 37. Wikipedia has an article on this subject at:Charles X Gustav of Sweden Kingdom of Sweden Monarch: Claimant: King Carl Gustaf Former Queen Christina Vassals: Alexander Leslie Anders Eriksson Arvid Vittenberg Brahe Wisingborg Carl Lebenhaupt Christopher Bjolke Dirich Wernkenen Fabian Von Wersen Frederick William Gustaf Evertsson Horn Gustaf Wrangel Hans Von Koenigsmark Konrad Marenfeld Lennart Torstenson Magnus De la Gardie Nilson Kagg Orvar von Goya Otto Standbok Robert Douglas Simon Grundel-Hemfet
King Esterich
King Esterich Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Ex-Monarch Personal Details Gender Male Children Lady Isolla of Suno King Esterich was the previous ruler of Swadia, preceding King Harlaus. Lady Isolla of Suno is his daughter and Harlaus is his cousin. King Esterich died at the age of 76. Family[] King Harlaus (Cousin) Lady Isolla of Suno (Daughter) Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
King Graveth
King Graveth Appears in Official Information Faction Kingdom of Rhodoks Title King Fiefs Jelkala Culture Rhodoks King Graveth is the initial ruler of the Kingdom of Rhodoks. He starts as the lord of Jelkala. He does like to give towns to himself, but will spread castles and villages more evenly amongst his vassals. If he really likes you, he will give you a lot of fiefs without you needing to ask and will even throw a town in every now and again. It is quite difficult to convince him to give a fief to someone else as he tends to make up his mind and stick to it. King Graveth's side of the attainment of the throne is said from his point of view as legitimate, as the Claimant Lord Kastor of Veluca and King Graveth himself were both candidates for the political election. "Kings are voted in by a council, which meets in a no-man's land, and weapons are forbidden. During the previous vote, Lord Kastor and Graveth (now king) were the two candidates. While the council was deciding, Graveth appeared wielding a sword, saying that a Swadian raiding party was on its way; and he would leave the council to their fate if they did not elect him King. The council elected him and he saved them. Kastor believes he should be King by default, as Graveth broke the sacred tradition by coming to the field whilst armed." Kastor later says he will, "Place the wreath of victory upon his head before removing it from his shoulders." Stats and equipment[] King Graveth - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Spiked Helmet Body Tabard, Heraldic Mail with Tabard Hand Gauntlets Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Heavy Bastard Sword Ranged ? Shield Knightly Heater Shield Mount War Horse Gallery[] King Graveth in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
King Hakrim
For the ruler of the Sarranid Sultanate, see Sultan Hakim. King Hakrim Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Ex-Monarch Personal Details Gender Male King Hakrim was the previous ruler of the Kingdom of Nords before King Ragnar. He was father to Lethwin Far-Seeker and sent his son to study abroad. However, before his son returned, the king died and Lethwin was shipwrecked. One of the king's thanes, Ragnar, took advantage of the uncertainty involving Lethwin's fate to take the throne. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
King Harlaus
King Harlaus Appears in Official Information Faction Kingdom of Swadia Title King Fiefs Praven Culture Swadian King Harlaus is the monarch of the Kingdom of Swadia. He starts as the lord of Praven with 1200 renown. He has no family other than his cousin's daughter, Lady Isolla of Suno. Even though he is old, he is a powerful warrior and at a high level. Harlaus wears Plate Armor and a Knightly Heater Shield, thus making him one of the strongest NPCs in the game. Even though the npc lords' behaviours are randomized, Harlaus often dislikes awarding fiefs to anyone but himself, though this can change as the player's Renown increases. Contents 1 Stats and equipment 2 Early Versions 3 Notes 4 Gallery Stats and equipment[] King Harlaus - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Great Helmet Body Rich Outfit, Plate Armor Hand Gauntlets Foot Blue Hose, Plate Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Heavy Bastard Sword Ranged ? Shield Knightly Heater Shield Mount Charger Early Versions[] <a href=" class="image"><img alt="Scary" src=" decoding="async" loading="lazy" width="180" height="135" class="thumbimage" data-image-name="Scary.jpg" data-image-key="Scary.jpg" data-relevant="1" data-src=" /></a> King Harlaus as he appears in Culnmarr Keep in a very early version of Mount&Blade. King Harlaus was the first monarch added to the game. In version 0.202 of Mount&Blade the necromancer Akhad Thell attempted to resurrect and deify the dead King Harlaus, so as to bring forth a new era of eternal peace and prosperity, with the god-king Harlaus at the helm. When the player meets Harlaus, the King is still in his Undead form. Although one of Harlaus' undead knights originally invited the player to join his side, the conversation with Harlaus himself reveals that it was the player character that killed him in the first place, but this took place prior to the events of the game proper. After the conversation Harlaus becomes hostile, and the player must put him down. With his final dying breath Harlaus curses the player character, swearing to one day return again. It is unlikely that the developers, who have stated their intention to remove the pre-release story mythos from the traditional series, will ever reconcile the character of this Harlaus with that of the one in the main series. Conversation with Harlaus after he has been resurrected went as such: ▼ Show/Hide Conversation ▼ "You! I had not recognized you before... I remember now. You are that traitor who killed me in my sleep... You wretched demon! You disloyal dog! You dare to murder your king! I am your lord! Your master!" "You are wrong undead king. I swore loyality to another lord." "You've gone completely nuts haven't you?" "But you have failed... You can not kill a god you stupid mortal! I have returned to cast my holy anger on you and your kind. I will cleanse this world of your treason even if I have to cut down every living man woman and child." "King Harlaus! Look at me! You are not a god, you are just some stubborn undead king and truth be told, I am fed up with you. So pack your worm infested bones, I am going to send you back to your darkness." "Argh... This can't be.... Not again..." "Stop complaining for once and die will you!" "This is not over! I will come back.... Yes, some necromancer somewhere sometime will resurrect me again... Do you hear me... I am going to reign again!" "Not this time undead king. I will cut you to a thousand pieces and burn each one of them down. There will be nothing left from you to resurrect." "Damn you! Damn you! .... My curse on you warrior! Ancient ones... Dark ones... Hear my death wish... Feel my hatred... I, King Harlaus, ................ curse ...... this mortal... ..... Aarghhhhhh.... .................." "Uhm... I hope no dark god heard that one." "Mystical place... Lunar eclipse... Curse of the undead king..." "What can I say?... Guess I will just have to wait and see..." ▲ Show/Hide Conversation ▲ Notes[] King Harlaus is one of the most powerful noble lords in the game as he has plate armor and a heater shield. His only family member mentioned is his kingdom's claimant Lady Isolla of Suno (his cousin's daughter, or cousin once removed). He is infamously known for hosting feasts during war, although it makes sense, since feast are used to improve vassal relations with their liege, that does not stop the fans for joking about this tendency. Originally, there was a bug in Floris mod, when, after raiding a Swadian village, all of the player's loot would turn out to be butter. The bug became a running joke with the community, tying into King Harlaus' constant feasting, and him looking obese while wearing his plate armor. This earned him nicknames such as 'the fat king' and 'the Butterlord' (a reference to Bannerlord). This was also further developed into the idea that Swadian cuisine is heavily based on butter, and that butter is the kingdom's main produce and export, among other things. TaleWorlds seems to have taken note of this, making an Achievement for Bannerlord in reference. Gallery[] Closeup of King HarlausHarlaus in the Mount&Blade beta version 0.903.King Harlaus in battle gear Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera
King Larec
King Larec Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Monarch Fiefs Sargoth Personal Details Gender Male King Larec is the ruler of the Kingdom of Swadia in Warrider. Unlike King Harlaus in the later Mount&Blade versions, Larec resides in the Swadian-owned Sargoth. Stats and equipment[] The king wears a leather jacket and nomad boots. Trivia[] King Larec has the same appearance and gear as all the other nobles in the game. Unlike the monarchs in the later versions of Mount&Blade, he has no special interactions. Larechia was a location mentioned in Warrider; it was most likely named after King Larec, and hence possibly referred to the Kingdom of Swadia. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Count Grimar King Larec Count Haxalye Duke Taugard Count Belicha Count Rhudolg
King Ragnar
King Ragnar Appears in Official Information Faction Kingdom of Nords Title King Fiefs Sargoth Culture Nords King Ragnar is initially the king of the Kingdom of Nords. He starts as the lord of Sargoth. You may fight him as you help Lethwin Far-Seeker, the corresponding claimant, overthrow him and gain control of the kingdom. Sometimes he is known as "Private Landlord" Ragnar, due to his propensity to give out fiefs along with the political winds, rather than the efforts of the conquerors. Ragnar is a common Nordic name in the countries of Sweden, Denmark, and Norway. He may be specifically named after Ragnar Lothbrok, a semi-legendary Norse king who lived around the 8th and 9th century. Stats and equipment[] When in battle, he wields a Great Axe and wears Cuir Bouilli and a Nordic Helmet. He rides a Hunter. King Ragnar - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Nordic Helmet Body Nobleman Outfit, Cuir Bouilli Hand Gauntlets Foot Leather Boots, Mail Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Great Axe Ranged ? Shield Huscarl's Round Shield Mount Hunter Gallery[] King Ragnar in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera
King Yaroglek
Yaroglek Portrait Full Body Appears in Official Information Faction Kingdom of Vaegirs Title King Fiefs Reyvadin Culture Vaegir Character Background Siblings Valdym (cousin) Yaroglek is the King of the Vaegirs. He usually starts as the lord of Reyvadin. King Yaroglek is the son of the previous monarch, King Burelek. His cousin, Prince Valdym the Bastard, is the kingdom's claimant. Stats and Equipment[] King Yaroglek - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Vaegir War Mask Body Courtly Outfit, Heraldic Mail with Surcoat Hand Gauntlets Foot Leather Boots, Plate Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Military Pick Ranged ? Shield Knightly Kite Shield Mount Hunter Notes[] Of all the monarchs from classic Mount&Blade, he is the most bent on his ways. He will usually grant fiefs to whomever he deems worthy, regardless of what his vassals think. It is best to speak to him directly if you want a fief. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen