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Hammer
Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Hammer/Warband
Hammer HammerOne-handedBase value: 7 denarsWeight: 2.0Swing: 24bSpeed rating: 100Weapon reach: 55Warband
Hand Axe
Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Hand Axe/Warband
Hand Axe Hand AxeOne-handedBase value: 24 denarsWeight: 2.0Swing: 27cSpeed rating: 95Weapon reach: 75Requires strength: 7Bonus against shieldsWarband
Hand of Tsannuh
The Hand of Tsannuh is a special item in the main plot quest of Warrider. The Hand of Tsannuh is the hand of a God. With it, you can change the very fabric of life and death. The following is a conversation between the player and the necromancer, Akhad Thell: "The sickness that threatens Uruzuge is strong. My medicine has slowed it down. But still, it keeps growing within her, carrying herself away each day. To cleanse her body of the sickness I need a talisman called the Hand of Tsannuh. It has the power to control the essence of life. Only that can save Uruzuge." "Where do I find this hand of Tsannuh?" "It is held by a witch woman called Ecatha. She claims to know the hand's secrets and control its power but she's a fool. Only I, Akhad Thell, have the wisdom to use the hand of Tsannuh."
Hanun
Hanun Settlement Information Type Village Kingdom Vaegir Fortification Nelag CastleNelag Castle World Map Mount&BladeHanunNelag CastleTemplate:World Map/Mount&BladeWarbandHanunNelag CastleTemplate:World Map/Warband Hanun is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located forward into the village center and to the left from where the player enters, standing near a group of barrels. Hanun is next to a narrow stream in a slightly hilly area with a few scattered evergreens. It has a total of seven structures within the village. There is one fenced-in area that is empty save a snowy covering, whether an animal pen or crop field cannot be discerned. The presence of fishing nets are the only obvious sign of a food source. If sent here during a Hunt Down Fugitive quest, the target may be found behind one of the buildings on the left side of the village from where the player enters, near a lone tree. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Hardwood
Hardwood is a good introduced in Bannerlord and is used for Trade, Smithing, or Refining. It can be refined into charcoal at a smithy. Hardwood can be acquired from smelting weapons or purchased from villages or towns. Locations[] Villages which produce hardwood are concentrated in the northern part of the map, with five in Battania, two in the Khuzait Khanate, one in Sturgia, one in Vlandia, one in the Western Empire, three in the Northern Empire, and two in the Southern Empire at the start of the game: Agalmon - Immediately north of Epicrotea and south-west of Omor. Alebat - To the west of Sibir. Andurn - To the north-west of Seonon. Flintolg - To the west of Uthelaim Castle. Glenlithrig - To the north-west of Dunglanys. Hetania - To the east of Argoron. Mareiven - To the immediate south-east of Ocs Hall. Montos - To the north-west of Lageta. Odrysa - To the east of Onira, on the other side of the mountains. Omrotok - To the east of Ortongard Popsia - To the north-west of Lycaron. Tememos - To the south-east of Amprela and south-west of Syratos Castle. Tepes - To the north of Makeb, right next to Tepes Castle. Tor Leiad - To the south-west of Car Banseth and north-west of Dunglanys. Uthelaim - To the north-east of Seonon. It can be bought very cheaply in Battania (~15 denars in certain towns and villages) and sold at upwards of ~75 denars in certain cities in the Aserai Sultanate, yielding a profit of around 30-60 denars per item.
Harfit
Harfit Official Information Faction Khuzait Leader Akrum Beg Fiefs Odokh Tier ? Wealth ? The Harfit are a clan of the Khuzait led by Akrum Beg. Members[] Akrum (leader) Ergene Yesum Ulman Esachei Settlements[] Towns Odokh Villages Karahan Nutyuk Danara Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit
Haringoth Castle
Haringoth Castle Settlement Information Type Castle Kingdom Swadia Villages TahlberlNemeja Sieges with... Siege Tower Port No World Map Mount&BladeHaringoth CastleTahlberlTemplate:World Map/Mount&BladeWarbandHaringoth CastleNemejaTemplate:World Map/Warband Haringoth Castle is a castle in the Kingdom of Swadia. It is featured in both Mount&Blade and Warband, albeit situated in different locations. Contents 1 Location 1.1 Mount&Blade 1.2 Warband 2 Layout 2.1 Siege 3 Trivia 4 Gallery Location[] Mount&Blade[] Haringoth Castle lies southwest of Dhirim, alongside the mountain range that divides the Kingdom of Swadia. Its village is Tahlberl, which is nearby to the southeast. Warband[] Haringoth Castle lies southwest of Praven among a forested area. It overlooks a bridge crossing the river that divides Swadia from the Kingdom of Rhodoks. Due to its location, this castle will be one of the first besieged when the Rhodoks go to war with the Swadians. Its village is Nemeja, which is to the west, where it rests in a clearing encircled by trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Haringoth Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Trivia[] This castle shares its name with Count Haringoth, its initial owner. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Hatchet
With Fire & Sword Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Hatchet/Warband
Hatchet HatchetOne-handedBase value: 13 denarsWeight: 2.0Swing: 23cSpeed rating: 97Weapon reach: 60Bonus against shieldsWarband
Hawaha
Hawaha Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Weyyah Castle World Map WarbandHawahaWeyyah CastleTemplate:World Map/Warband Hawaha is a village of the Sarranid Sultanate. It is economically tied to Weyyah Castle and is usually one of the most looted villages. If you enter battle near Hawaha, your army will spawn near a hill. Putting your archers on top of it and everything else on the bottom will allow you to win most fights, even when outnumbered. Layout[] Player Elder Fugitive Hawaha is built on flat areas within uneven terrain with clusters of palm trees all around. It has a total of six structures. There are five fields here, all growing wheat. Two stables house several coursers and hunters. The Village Elder is in front of a building on the far right side of the village from where the player enters, standing next to a barrel. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, between a tree and pile of logs. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Heater Shield
Heater Shields are a type of shield similar to Kite Shields. Their flatter top slightly reduces visibility to the sides, but covers very slightly less of the middle than kite shields in first person view. This does not otherwise affect blocking. Heater Shields are the same size and speed as Kite Shields, but generally offer less durability with higher resistance, with the exception of the Knightly Heater Shield. They are a good choice for mounted units. There are seven different types of Heater Shields, which may also receive Modifiers. Stats[] Shield Durability Weight Resistance Size Speed Base Value Heater Shield 410 3.5 2 100 80 227 Old Heater Shield 160 2.0 6 72x105 96 36 Plain Heater Shield 210 2.5 11 72x105 93 74 Heater Shield 260 3.0 14 72x105 90 160 Heavy Heater Shield 305 3.5 19 72x105 87 332 Horseman’s Heater Shield 160 2.0 16 59x79 103 229 Knightly Heater Shield 220 2.5 23 59x79 100 390
Heavy Bastard Sword
Warband See Also One/Two-handed Weapons (List) Melee Weapons (List) Weapons (List)
Heavy Bastard Sword/Warband
Heavy Bastard Sword Heavy Bastard SwordOne/Two-handedBase value: 526 denarsWeight: 2.3Swing: 37cThrust: 27pSpeed rating: 97Weapon reach: 105Requires strength: 9Warband
Heavy Crossbow
The Heavy Crossbow is the second most powerful crossbow available. It boasts considerably more firepower than the basic Crossbow, making it an ideal weapon to attack heavily armored foes from afar. Warband Mount&Blade See Also Crossbows (List) Ranged Weapons (List) Weapons (List)
Heavy Crossbow/Warband
Heavy Crossbow Heavy CrossbowBase value: 349 denarsWeight: 3.5Damage: 58pAccuracy: 99Speed Rating: 41Requires Strength: 9Cannot be used on horseback
Heavy Lance
The Heavy Lance does more damage and has more reach than its counterparts, but at the expense of speed. Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Heavy Lance/Warband
Heavy Lance Heavy LancePolearmBase value: 360 denarsWeight: 2.75Swing: 16bThrust: 26pSpeed rating: 75Weapon reach: 190Requires strength: 10
Heavy Sabre
Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Heavy Sabre/Warband
Heavy Sabre Heavy SabreOne-handedBase value: 384 denarsWeight: 1.8Swing: 33cSpeed rating: 98Weapon reach: 96Warband
Heavy Throwing Axes
Heavy Throwing Axes are carried by Nord Huscarls. Like all types of throwing axes, they have a low velocity, limiting their range and reducing damage slightly. Warband See Also Thrown Weapons (List) One-handed Weapons (List) Weapons (List)
Heavy Throwing Axes/Warband
Heavy Throwing Axes Heavy Throwing AxesThrown/One-handed(4 / 4)Base value: 620 denarsWeight: 5.0Ranged: 44cSpeed rating: 97One-handedSwing: 32cSpeed rating: 97Requires Power Throw: 4Warband
Hecard
Baron Hecard Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs Ostican Clan dey Molarn Personality Generous (Generosity 1)Daring (Valor 1)Cruel (Mercy -1) Personal Details Gender Male Age 47 Spouse Adaltrud Children GudonheldaIngundeIrmgard Hecard is a Baron of Vlandia and leader of House dey Molarn. He is the owner of Ostican, the husband of Adaltrud, and the father of Gudonhelda, Ingunde, and Irmgard. Description[] According to his Personality Traits, he is Generous (Generosity 1), Daring (Valor 1), and Cruel (Mercy -1). He has the reputation of being fierce and cruel. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Charm 80 Steward 100 Trade 80 Leadership 140 Tactics 70
Hegen
Hegen Hegen is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] "The second son of a minor noble living near Uxkhal, Hegen was educated in the art of war and single combat. After being knighted he served as a paid knight in the army of the lord of Uxkhal and fought against the Vaegirs before leading a group of outriders that defeated a Khergit raid near Amere. The ensuing counter raid and the following two campaigns earned him glory and fame as a warrior. Unfortunately, he lost any chance of further prestige when peace was declared and he was discharged. With no hope of inheriting and his skills at war languishing in peace, he assembled other young warriors and set out as a mercenary captain. He now hopes to take advantage of the fact that Calradia never lacks warring states in need of mercenaries..." Stats[] Hegen - Default Stats and Equipment Attributes Stat Points Level 24 Strength 18 Agility 16 Intelligence 12 Charisma 11 Health 65 Armor Head Guard Helmet Body Coat of Plates Hand Mail mittens Foot Mail boots Skills Skill Points Ironflesh 6 Power Strike 6 Power Throw ? Power Draw ? Weapon Master 5 Shield 3 Athletics 5 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 152 Polearms 102 Archery 31 Crossbows 33 Throwing 34 Weapons Melee Arming sword, heavy lance, two handed sword Ranged ? Shield Heater shield Mount War horse
Helga
Helga Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Lady Religion Pagan Personal Details Gender Female Helga is a noblewoman initially of the Kingdom of Friese. She is 37 years old. Family[] Husband: Jarl Harald Hemmingsson Children: Ingibjorg Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun
Helmets
The Mail Coif is a common example of Calradian helmets. Helmets are a type of armor that offers bonuses to Head Armor statistics. Head armor is one of the most important forms of personal defense - possibly rivaled only by Shields - as damage to the head can be far more dangerous than anywhere else. Headshots with ranged weapons against unprotected enemies can easily cause one-hit kills. List of Helmets[] Merchandise[] These are "normal" helmets that can be purchased from Armor Merchants and can be found with random modifiers. ▼ Show/Hide Helmets ▼ Helmet Requirement Head Armor Weight Base Value Modifiers Arming Cap - 7 1.0 5 Tattered, Ragged, Sturdy, Thick, Hardened Bascinet STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Bascinet with Aventail STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Bascinet with Nose Guard STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Barbette - 6 0.5 70 Tattered, Ragged, Sturdy, Thick, Hardened Black Hood - 18 2.0 193 Tattered, Ragged, Sturdy, Thick, Hardened Cap with Fur STR 7 15 1.0 50 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Desert Turban STR 7 14 1.5 38 Tattered, Ragged, Sturdy, Thick, Hardened Felt Hat - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened Felt Hat - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened Flat Topped Helmet STR 7 33 1.75 203 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Footman's Helmet - 24 1.5 95 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Full Helm STR 10 51 2.5 811 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Fur Hat - 8 0.5 4 Tattered, Ragged, Sturdy, Thick, Hardened Great Helmet STR 10 53 2.75 980 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Guard Helmet STR 9 47 2.5 555 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Headcloth - 4 0.5 1 Tattered, Ragged, Sturdy, Thick, Hardened Helmet with Cap STR 7 28 1.25 147 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Helmet with Lamellar Guard STR 7 38 2.0 360 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Helmet with Neckguard STR 7 32 1.5 190 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Hood (a) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (b) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (c) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (d) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Horseman Helmet STR 7 25 2.75 180 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Kettle Hat STR 7 35 1.75 240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Cavalry Helmet - 36 2.0 333 Tattered, Ragged, Sturdy, Thick, Hardened Khergit Guard Helmet - 40 2.0 433 Tattered, Ragged, Sturdy, Thick, Hardened Khergit War Helmet - 31 2.0 200 Tattered, Ragged, Sturdy, Thick, Hardened Lady's Hood - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Leather Cap - 18 1.0 8 Tattered, Ragged, Sturdy, Thick, Hardened Leather Warrior Cap - 18 1.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Mail Coif STR 7 22 1.25 71 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nasal Helmet STR 7 26 1.25 121 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Cap - 13 0.75 6 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Cap - 10 0.75 6 Tattered, Ragged, Sturdy, Thick, Hardened Nordic Fighter Helmet STR 7 34 2.0 240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Footman Helmet STR 7 30 1.75 150 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Helmet STR 7 40 2.0 340 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Huscarl's Helmet STR 7 40 2.0 390 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Leather Helmet STR 7 14 1.25 40 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Leather Helmet (veteran) STR 7 20 1.5 70 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Warlord Helmet STR 7 48 2.25 880 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Padded Coif - 11 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Felt Hat STR 7 5 2.0 16 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Keffiyeh Helmet STR 7 35 2.5 290 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Mail Coif STR 7 41 3.0 430 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Veiled Helmet STR 7 47 3.5 810 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Warrior Cap STR 7 19 2.0 90 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Segmented Helmet STR 7 31 1.25 174 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Skullcap - 20 1.0 60 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Spiked Cap STR 7 32 2.0 230 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Spiked Helmet STR 7 38 2.0 278 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Steppe Cap - 14 1.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather a) - 15 1.0 24 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather b) - 16 1.0 36 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather c) - 16 1.0 51 Tattered, Ragged, Sturdy, Thick, Hardened Straw Hat - 2 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Turban STR 7 11 1.0 28 Tattered, Ragged, Sturdy, Thick, Hardened Vaegir Helmet STR 7 21 2.0 110 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir Nobleman Helmet STR 7 45 2.75 710 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir War Helmet STR 7 47 3.0 820 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir War Mask STR 7 52 3.5 950 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Wimple - 4 0.5 10 Tattered, Ragged, Sturdy, Thick, Hardened Wimple with Veil - 4 0.5 10 Tattered, Ragged, Sturdy, Thick, Hardened Winged Great Helmet STR 10 55 2.75 1,240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Cap - 6 1.0 2 Tattered, Ragged, Sturdy, Thick, Hardened Woolen Hood - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Helmets ▲ Non-merchandise[] These helmets are not sold by merchants. They will usually never possess modifiers, even if they are coded to allow for them. However, some may rarely be obtained as loot from enemies wearing such items. Such looted non-merchandise armors may have modifiers. Many of these are also unobtainable for the player without using the cheat menu. ▼ Show/Hide Helmets ▼ Helmet Requirement Head Armor Weight Base Value Acquisition Arena Helmet Blue - 26 1.3 187 Rhodok tournaments Arena Helmet Green - 26 1.3 187 Rhodok tournaments Arena Helmet Red - 26 1.3 187 Rhodok tournaments Arena Helmet Yellow - 26 1.3 187 Rhodok tournaments Arena Turban Blue - 26 1.3 187 Sarranid tournaments Arena Turban Green - 26 1.3 187 Sarranid tournaments Arena Turban Red - 26 1.3 187 Sarranid tournaments Arena Turban Yellow - 26 1.3 187 Sarranid tournaments Black Helmet STR 9 50 2.8 638 Cheats only Byzantion Helmet - 20 2.0 278 Cheats only Crown of Flowers - 4 0.5 1 Worn by female characters during their wedding Felt Steppe Cap - 16 2.0 237 Cheats only Head Cloth (a) - 4 0.5 1 Cheats only Head Cloth (b) - 4 0.5 1 Cheats only Head Wrapping - 3 0.3 16 Looted from Rhodok Tribesmen and Mountain Bandits Khergit Helmet - 33 2.0 361 Cheats only Khergit Lady Hat - 4 0.5 1 Cheats only Khergit Lady Leather Hat - 4 0.5 1 Cheats only Lady Head Cloth (a) - 4 0.5 1 Cheats only Lady Head Cloth (b) - 4 0.5 1 Cheats only Magyar Helmet - 20 2.0 278 Cheats only Pilgrim Hood - 14 1.3 35 Worn when sneaking into enemy towns Rabati - 20 2.0 278 Cheats only Rus Helmet - 20 2.0 278 Cheats only Shahi - 20 2.0 278 Cheats only Sipahi Helmet - 20 2.0 278 Cheats only Steppe Helmet Blue - 20 1.3 187 Khergit, Vaegir tournaments Steppe Helmet Green - 20 1.3 187 Khergit, Vaegir tournaments Steppe Helmet Red - 20 1.3 187 Khergit, Vaegir tournaments Steppe Helmet Yellow - 20 1.3 187 Khergit, Vaegir tournaments Steppe Helmet White - 20 1.3 187 Cheats only Strange Helmet STR 7 44 2.0 824 Part of Strange set Tourney Helm Blue - 30 2.8 187 Swadia tournaments Tourney Helm Green - 30 2.8 187 Swadia tournaments Tourney Helm Red - 30 2.8 187 Swadia tournaments Tourney Helm Yellow - 30 2.8 187 Swadia tournaments Tourney Helm White - 30 2.8 187 Cheats only Turret Hat - 8 0.5 80 Cheats only Turret Hat (blue) - 8 0.5 70 Cheats only Turret Hat (ruby) - 8 0.5 80 Cheats only ▲ Show/Hide Helmets ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Heraldic Mail
<a href=" class="image"><img alt="Nealcha in Surcoat" src=" decoding="async" loading="lazy" width="180" height="273" class="thumbimage" data-image-name="Nealcha in Surcoat.jpg" data-image-key="Nealcha_in_Surcoat.jpg" data-relevant="1" data-src=" /></a> Count Nealcha displaying his crest on a Surcoat. Heraldic Mail is a unique type of armor that bears your banner pattern on it when you or any of your hero companions wear it as with many types of Shields. There are four types of Heraldic Mail with similar stats, all having the same amount of total armor, but exchanging between leg and body. The Heraldic Mail with Surcoat is the cheapest and has the highest leg armor. Ideal for showing off your theme while on horseback where leg armor plays a higher role. There are two undifferentiated Heraldic Mail pieces which have average leg and body armor stats. The only difference between these two is their appearance and cost (while odd that one costs more, the price is only 2.5% higher, making it somewhat insignificant). The Heraldic Mail with Tabard is the final option and is the most expensive, with the lowest leg armor and highest body armor. It also weighs less than the others, making it the best option for a foot soldier. All types of Heraldic Mail have fairly high armor stats, putting them in the highest tier. As such, while Plate Armor is better by a few numbers, you may wish to sacrifice the small benefit to boast your banner in battle. A tactical advantage in choosing these over Plate Armor would be to give them to your companions. This will allow you to keep better track of them during the frenzy of combat, assuming you can easily recognize your own pattern. Obtaining[] Due to the high level of protection it offers, as well as its cosmetic value, heraldic mail is highly sought after by players. The only way to obtain it, aside from purchasing it from an Armorer, is to fight parties with Rhodok Sergeants. This, however, is a fairly unreliable tactic, because only about half of them will be equipped with this armor. As the drop rate is also fairly low, you may have to fight multiple Rhodok war parties before it will appear in the loot screen. Stats[] Armor Requirement Body Armor Leg Armor Base Value Weight Heraldic Mail with Surcoat STR 7 49 17 3,454 22.0 Heraldic Mail STR 7 50 16 3,520 22.0 Heraldic Mail STR 7 50 16 3,610 22.0 Heraldic Mail with Tabard STR 7 51 15 3,654 21.0 Gallery[] SurcoatMail 1Mail 2TabardSurcoatMail 1Mail 2Tabard
Hero tactics
The following are tactical uses of Heroes from Mount&Blade and Warband that will allow one to optimize their party. Contents 1 Conflict Chart 2 Specialization 3 The Raiding Party 4 An Early Troop Set Up 5 A Second-Half Party 6 See also Conflict Chart[] One first must be aware of which hero hates which other heroes, as these conflicts will decrease morale and make it harder to keep your chosen heroes from leaving the party. However, note that it is possible to keep a hero in your party along with someone they hate if you balance this animosity by also recruiting someone whom the prickly hero likes. There are a few approaches to building a group that is stable over time. There is only one lineup that includes 10 heroes and is stable: Alayen (L: Ymira, DL: Nizar, Marnid) Artimenner (L: Lezalit, DL: Klethi, Jeremus) Baheshtur (L: Rolf, DL: Katrin, Marnid) Borcha (L: Marnid, DL: Deshavi, Klethi) Bunduk (L: Katrin, DL: Lezalit, Rolf) Katrin (L: Bunduk, DL: Baheshtur, Firentis) Matheld (L: Nizar, DL: Ymira, Jeremus) Nizar (L: Matheld, DL: Alayen, Firentis) Rolf (L: Baheshtur, DL: Deshavi, Bunduk) Ymira (L: Alayen, DL: Matheld, Lezalit) If you would like 9 heroes, there are 10 possible lineups: Alayen, Artimenner, Baheshtur, Borcha, Firentis, Jeremus, Lezalit, Rolf, Ymira Alayen, Artimenner, Baheshtur, Bunduk, Katrin, Matheld, Nizar, Rolf, Ymira Alayen, Artimenner, Baheshtur, Deshavi, Firentis, Klethi, Lezalit, Matheld, Rolf Alayen, Artimenner, Baheshtur, Deshavi, Firentis, Klethi, Lezalit, Rolf, Ymira Alayen, Artimenner, Borcha, Firentis, Jeremus, Lezalit, Marnid, Rolf, Ymira Alayen, Baheshtur, Borcha, Bunduk, Katrin, Matheld, Nizar, Rolf, Ymira Alayen, Baheshtur, Bunduk, Katrin, Klethi, Matheld, Nizar, Rolf, Ymira Artimenner, Bunduk, Deshavi, Katrin, Klethi, Lezalit, Marnid, Matheld, Nizar Baheshtur, Borcha, Firentis, Jeremus, Lezalit, Marnid, Matheld, Nizar, Rolf Baheshtur, Deshavi, Firentis, Jeremus, Klethi, Lezalit, Matheld, Nizar, Rolf For a total of eight heroes you can focus on the two distinct loops of conflict, choosing one group of heroes from each loop, with two possible choices each. Choose one group of five and one group of three. Groups of five: Artimenner Borcha Matheld * Lezalit * Rolf * Bunduk Deshavi Klethi Jeremus Ymira Groups of three: Alayen * Baheshtur * Firentis * Katrin Marnid Nizar * means they are Noble. In addition to avoiding conflicts, each group of five has a pair of heroes who like each other (Deshavi and Klethi, Artimenner and Lezalit); the other three members of each group of five like someone in a group of three -- although the groups aren't "matched" (Jeremus likes Firentis and Ymira likes Alayen, who are from one group-of-three, while Bunduk likes Katrin, who is from another. Borcha and Matheld like Marnid and Nizar, respectively, but Rolf likes Baheshtur, who is in a different group). There are a total of six noble heroes, all on the left column of the table above. So if you name all nobles as Lords and recruit all the remaining heroes, almost all of them will get on well. Borcha will have a dislike factor of -1 (which may be manageable) and Artimenner will have a dislike factor of -2 (which is not manageable). Specialization[] Each Hero leans toward a specialization. Certain skills will contribute to the party as a whole. However, others are personal or a leader-only specialty, which would be good if they are a Vassal in your kingdom. When a Hero's health falls to 30%, or below, the name will be shown in red text and any of their skills that were aiding the party will not work until they heal back to above 30%. Those with healing abilities should be kept at the bottom of the party list to ensure that they see less battle and therefore are less likely to be wounded too badly to heal others. Common Specializations (note that very high level characters will be able to expand into another specialization): Heavy Hitter (Strength based): Ironflesh, Power Strike, Power Draw. Uses heavy armor and 2 two-handed weapons plus bow and fights on foot (unless there are points for agility/horse archery left over). Alternatively variants include using a Crossbow instead of bow (to save skillpoints in Power Draw) or using a Shield+throwing weapons. Weaponmaster (Agility based): Weapon Master, Shield and Riding or Athletics or Looting. Has just enough strength to enable decent armor and the better one-handed weapons. Fights on foot (Athletics & Looting builds), using a shield and one-handed weapons. A crossbow is also a good idea for the foot variants. The looter in particular should be left in the back with the archers, while the other two can be at the front as Infantry or Cavalry respectively. Horse Archer (Agility based with Strength inclusions): Weapon Master, Riding, Horse Archery. Also needs decent power draw or power throw skill. A riding archer. Bow+Arrows or 2 throwing weapons stacks, 1 Hand weapon and Shield. The trickiest part is balancing between Strength (for the weapon requirements) and agility. If you use crossbows instead don't forget they can only use the lightest ones, which do not pack that much punch. All Intelligence Heroes: One thing about them is that they have about twice the skillpoints as other builds, as each point of intelligence gives one extra skillpoint. What to do with them depends on your overall situation. Training is never a bad idea, as this allows you to quickly upgrade new units without need for combat. You can also make their skills overlap with other heroes, as often you have enough intelligence heroes. They are not very good fighters, so you should level them towards 10 strength, give them a Siege Crossbow and use them as archers. Or totally leave them out of combat and train them via trainer skill/shared experience only. Pathfinder (Intelligence based): Pathfinding, Spotting, Tracking. Allows you to move a lot faster on the strategic map than without them and see enemies before they see you. Very important role for hunting bandits and certain quests. For best effect, combine them with other speed increasing measures. Siege Tactician (Intelligence based): Engineering, Tactics, Training. If you need a castle taken or fief improved, he/she is your man/woman. Since their primary focus is on one Skill, they get the largest amount of spare Skillpoints, which also makes this a good choice for those heroes that already are high level. Doctor (Intelligence based): Surgery, First Aid, Wound Treatment. These guys keep your people alive or get them back on their feet. Surgery greatly reduces the need to recruit and train new troops, while the other two get your heroes back on their feet faster. Leader (Charisma based): As Charisma contains 2/3 Leader Skills, you have two options. Focus on trading only and invest overflowing skill points into other skills, making this hero a trader with wide (but shallow) skill set except for the trading skill. Or groom him/her to become your Vassal later, where Leadership and Prisoner Management are quite useful skills to have. The Raiding Party[] If you get sick of playing the nice-to-peasants honorable knight, you probably want to have "heroes" that don't object to the frequent razing of villages in your party. It's also highly profitable, so the incentive for being evil is there. This chart consists only of like minded heroes should help pick your party: Depending on your morale management skills, a -1 dislike factor should be easily manageable. (Jeremus is not listed but he has -1 with Artimenner AND Matheld) An Early Troop Set Up[] The following is an example of a possible hero set up which will work well with early players. All these people will not have problems with each other, and most will willingly raid villages without protests. Additionally, many of them are nobles, allowing you to bestow fiefs upon them from your kingdom later in the game. Using them in your party for the early portion of the game makes them exceptionally powerful as they fight their own battles as your vassals. Alayen: The first early hero that is a blank slate. Could be made into either of the agility or intelligence heroes. Artimenner: A siege tactician. Baheshtur: An amazing horse archer (Starts with horse archery and power draw). A horse, bow, arrows, and two-handed sword is a practical equipment choice. Borcha: Pathfinder Hero. Comes with some riding skill, but otherwise mostly a low level blank slate to be shaped however you need it. Lezalit: While highly skilled with all weapons, his high intelligence makes him a good candidate as the party doctor. However his high initial level means he gets his skills a lot slower. Alternatively you can use him as an agility hero. Matheld: One of the best heroes available, but also one with the hardest decisions to make; she has existing skillpoints for the heavy hitter with Crossbow, any agility (except looter) role. Or you could skill her to become a vassal later (Charisma Hero). Firentis: An excellent heavy hitter or agility hero. His only problem is he is the only hero in this initial group who objects to raiding villages. Simply send him on a reconnaissance trip if you are going to be involved in such dirty work. Obviously not a good choice for looting skill agility variant. Rolf: Joins you on a pretty high level. Good Intelligence, but the only Intelligence role that fits would be Siege Tactician (due to low Skillpoint requirements). Might also pull off leader build. Ideally suited as either Riding, foot Agility Hero, or Strength Hero. As ranged weapon, consider using throwing weapons. Once you have begun your own kingdom, cycle these heroes out of your party and replace them with the others in the game, who are not nobles and thus make a better second-half party. A Second-Half Party[] The following is an example of a possible hero set up which will work well in the second half of the game. While possible, it is not recommended that you begin with this team as its members are weaker and many have issues with raiding villages, a key source of early income. Nizar: Will eventually be one of your best fighters, but can be a bit tricky in the beginning due to his low ability scores. Katrin: While the weakest hero in the game due to her high starting level and wasted skill points in Inventory management, she can become a respectable fighter with enough experience. Recommend equipping her with a crossbow rather than bow so as to save skill points in Power Draw. Marnid: A blank slate character with Merchant Background. Intelligence is high, so he can be the Siege Tactician or he could be another doctor/pathfinder. Alternatively he could be Leader type, but don't forget he is not Noble if you plan to make him a vassal. He, Katrin, and Nizar should be the first part of your team that you pick up when you make Alayen, Firentis, and Baheshtur vassals of your burgeoning kingdom. Ymira: Another blank slate character with high intelligence. She has some pre-existing doctor skills making her very viable as a replacement doctor. Jeremus: Should be used the way he is, as a siege crossbow-wielding doctor. Deshavi and Klethi: One of these two should be the pathfinder. The other can be any agility hero or a backup pathfinder as you choose. Bunduk: Resist the urge to leave him with a crossbow, instead raise his Power Draw skill to match his already substantial Power Strike and Riding abilities to make him a solid fighter. See also[] Strategy and tactics Player tactics Hints
Heroes
For the heroes featured in Mount&Blade: With Fire & Sword, see Heroes (With Fire & Sword). For the heroes featured in Viking Conquest, see Heroes (Viking Conquest). For the heroes featured in Bannerlord, see Companions (Bannerlord). Heroes or companions are unique troops with individual names, stories, skills, attributes, and equipment (all of which can be chosen by you). Like the player character, monarchs, and vassals, heroes never die and are only knocked unconscious. You can never station them in garrisons. In all games except for Mount and Blade II: Bannerlord, companions cannot be killed.[1] Every Hero likes one other Hero and hates two others (they will either tell after a battle or during the journey) and also likes/dislikes certain actions. Often, they will talk to you when you are doing something which they do not like, such as failing quests or running low on food. Warband brought many improvements to hero interaction. In the original Mount and Blade, there are a lack of conversation options with the only option of checking their opinion and their story. Warband added options such as the ability to send out heroes to check faction integrity or improve the Player's right to rule. For more detailed information on ideal parties and keeping your heroes happy, see hero tactics. Contents 1 Recruitment 1.1 Departure 2 List of Heroes 3 Skill Chart 4 Customizing 5 Nobles 6 Dislike (Hero) As Emissary 7 Marriage 8 Court Minister and Emissaries 9 References 10 See also Recruitment[] Companions are found in taverns throughout Calradia. Their locations are random and they will change from time to time, so it is important to check back at taverns regularly. Many of them require money (ranging 100 - 500) before they join your party with 5 companions that will join for free. Regardless of recruitment cost, all require the same wages according to their level. Since they do not have a strict level cap, they can eventually exceed the wages of any other troop in the game once leveled high enough. Departure[] There are several ways to (temporarily) lose a hero: If you voluntarily part ways with a hero (via the dialog option or by not taking them back in after a mission), you can just pick them up again (no recruitment cost). You can ask a Traveler in the tavern for the position of each hero that once was in your group, so it is advisable to recruit them all once and then release them if you cannot use them right away. If you are taken prisoner, you have to wait until you are free. When freed, some heroes might be freed with you, but may also be captured and you will need to see a Ransom Broker to get them free for money (in which case they will come to you within 1-2 days) or have to free them like every other prisoner. If one has escaped on their own, were not captured, or released due to a peace treaty, they can be found in taverns as usual. If you keep heroes with dislikes against other heroes in the same group, those heroes might eventually leave "to go back home" or "settle down". They can not be found via traveler as they do not respawn right away. Instead, it takes several weeks before they respawn, at which point they can be found again. If you have trouble finding them that might have to do with renown. Some companions which left on their own decision will not reappear until your renown exceeds the renown at the time when they left + 100 (avg.). After that a traveller should know the location. If you lend a hero to a lord via the Lend companion quest and that lord acquires a hostile relation with you or swears loyalty to another faction, you won't be able to meet that hero unless several in-game weeks have passed. During that time, you can't find the hero via a traveller. The lost hero will eventually find you on their own. List of Heroes[] Name Primary Skills Friend Enemies Objections Town Conn. Noble Raider Level Cost Alayen Power Strike, Weapon Master, Riding Ymira Marnid, Nizar Failing Quests, Retreating, Baheshtur as Emissary Reyvadin ✔ ✔ 2 300 Artimenner Engineer, Trade Lezalit Jeremus, Klethi Failing Quests, Heavy Casualties, Hunger, Katrin as Emissary Durquba ✔ 7 300 Baheshtur Power Draw, Weapon Master, Horse Archery Rolf Katrin, Marnid Heavy Casualties, Hunger, Not Being Paid, Ymira as Emissary Tulga ✔ ✔ 5 400 Borcha Tracking, Pathfinding Marnid Deshavi, Klethi Heavy Casualties, Hunger, Not Being Paid, Alayen as Emissary Ichamur ✔ 3 300 Bunduk Ironflesh, Weapon Master Katrin Lezalit, Rolf Heavy Casualties, Nizar as Emissary Jelkala 9 200 Deshavi Pathfinding, Spotting Klethi Borcha, Rolf Heavy Casualties, Hunger, Bunduk as Emissary Tihr ✔ 2 0 Firentis Athletics Jeremus Katrin, Nizar Failing Quests, Killing Local Merchant, Rolf as Emissary Uxkhal ✔ 6 0 Jeremus Wound Treatment, Surgery, First Aid Firentis Artimenner, Matheld Returning Serfs, Klethi as Emissary Halmar 4 0 Katrin Ironflesh, Trade Bunduk Baheshtur, Firentis Heavy Casualties, Hunger, Not Being Paid, Lezalit as Emissary Praven ✔ 8 100 Klethi Power Throw Deshavi Artimenner, Borcha Retreating, Marnid as Emissary Khudan ✔ 2 200 Lezalit Power Strike, Weapon Master, Trainer Artimenner Bunduk, Ymira Retreating, Borcha as Emissary Dhirim ✔ ✔ 5 400 Marnid Trade Borcha Alayen, Baheshtur Failing Quests, Killing Local Merchant, Returning Serfs, Matheld as Emissary Sargoth 1 0 Matheld Weapon Master, Athletics Nizar Jeremus, Ymira Retreating, Firentis as Emissary Wercheg ✔ ✔ 7 500 Nizar Ironflesh, Power Strike, Weapon Master, Athletics Matheld Alayen, Firentis Retreating, Jeremus as Emissary Suno ✔ 3 300 Rolf Athletics Baheshtur Bunduk, Deshavi Retreating, Artimenner as Emissary Veluca ✔ ✔ 10 300 Ymira Riding, First Aid, Trade Alayen Lezalit, Matheld Killing Local Merchant, Returning Serfs, Deshavi as Emissary Yalen 1 0 Primary Skills are 3+ upon initial recruitment. Friends and Enemies indicate a hero's personality conflicts. Objections are situations/events that will cause the hero lose morale. (Note there may be other objections not listed here.) Town Conn. indicates where the hero's "advantageous connections" are located. Raiders will not object to pillaging villages, or robbing caravans. (Note that non-"raiders" will still accept stealing cattle, and extorting tolls from caravans.) Level refers to the hero's level upon initial recruitment. Skill Chart[] <a href=" class="image"><img alt="WB Hero Stats" src=" decoding="async" loading="lazy" width="658" height="498" class="thumbimage" data-image-name="WB Hero Stats.png" data-image-key="WB_Hero_Stats.png" data-relevant="1" data-src=" /></a> Mount&Blade: Warband Heroes Skill Stats Customizing[] Heroes have the same leveling process as the player, allowing them to increase in stat proficiencies and weapon skills. You can also change the heroes' equipment for your tactical needs. To manage this, go to the party screen (Hotkey: P) and talk to the hero. Ask to "know about them" or ask to "see their equipment" to change these options, respectively. Stats rely on the heroes' performance in battle/experience and their equipment relies on items in your inventory. Both create a domino effect, requiring one to get the other. For example, an armor that requires 9 strength requires more stats. However, a decent weapon is required get enough experience in battle to get that stat required for the better armor. Nobles[] <a href=" class="image"><img alt="Emir Lezalit" src=" decoding="async" loading="lazy" width="206" height="160" class="thumbimage" data-image-name="Emir Lezalit.jpg" data-image-key="Emir_Lezalit.jpg" data-relevant="1" data-src=" /></a> Lezalit recruited back into a party, but maintaining his title and coat of arms. In Mount&Blade: Warband, your companions can be made into lords and given towns, villages or castles. However, other vassals may dislike having a commoner holding a fief. Therefore, the best companions to make into a vassal should be noble (you can look more closely at their story: Matheld, Lezalit, Rolf, Alayen, Baheshtur, and Firentis). If a hero is made into a lord and defects from your faction, and said faction is then defeated, they can again be found in taverns and recruited to your party, but will retain their own coat of arms, their title, and the equipment they had as a lord. Be careful when choosing to appoint a companion as lord, as they replace their body armor with Heraldic Mail with Tabard, shield with Knightly Kite Shield, mount with Courser, and weapons to Arming Sword and Light Lance. They will not replace these items if their current equipment is superior (e.g., if a companion is currently wearing Plate Armor, they will keep it rather than replace it). However, they will always keep the head, hand, and leg armor they currently have equipped. An incredibly rare occurrence of noble companions is when a lord is indicted of treason while they are a prisoner. If the lord goes into exile instead of joining another faction, he will remain imprisoned by his captors. At this point, freeing the captured lord allows the player to attempt to recruit them into their party as a companion. If the lord accepts the offer, they will join the party like a normal companion. This does not appear to be properly implemented, as several normal party dialogue options do not have lines at all. Equipping them is also slightly bugged; you will have to enter the equipment menu, exit, then enter the equipment menu again to properly show their inventory. It is possible to reinstate them into the nobility by granting them a fief, though their female relatives (wives, daughters) will be stuck in a ransom dialog. Dislike (Hero) As Emissary[] In Warband, you can send heroes to improve your right to rule. However, this can have a negative impact on other heroes. The "dislike as emissary" system is a single loop. Each hero in this list dislikes the person immediately after as emissary. Alayen → Baheshtur → Ymira → Deshavi → Bunduk → Nizar → Jeremus → Klethi → Marnid → Matheld → Firentis → Rolf → Artimenner → Katrin → Lezalit → Borcha → Alayen This event only occurs in the Warband. Marriage[] It is possible to marry a hero, but only for female characters. It requires the following steps: Start your own kingdom. Appoint a male hero to a vassal. After male lord declares to be your most ardent admirer, gain relation. Propose and marry. Court Minister and Emissaries[] As a monarch, appointing companions to be your minister is highly recommended, as a prominent citizen is never skilled in politics, and will not give you many options which you can use to manage your realm. All companions have the same capabilities, so choose someone not very useful or someone that constantly deserts your army in your party (for e.g. your wife if married or any companion that does not fit the ideal 8-10 men party that you plan for). One can train companions to be good emissaries by increasing their Persuasion skill, increasing the chance of success. Ymira could be trained in such a way. When she is in your party, she could be a medic next to Jeremus and Katrin, but she could be sent out as emissary from time to time. Note that kings will very often reject truce or goodwill regardless of Persuasion level, even if the skill is at 10. References[] ↑ See also[] Hero tactics
Heroes (With Fire & Sword)
For the heroes featured in the first games, see Heroes. This page will show heroes or companions of Mount&Blade: With Fire & Sword. The companions of With Fire & Sword will differ from the classic heroes from the Calradia games. Unlike the previous games' Heroes, With Fire & Sword's Heroes' likes and dislikes are different than the original. Instead of mutual likes and dislikes, the like and dislikes between companions are mostly one-sided likes and dislikes although there are mutual relationships. This makes choosing companion hard as one-sided hate can mess the stable composition of the party. There are 2 companions that can be only recruited for storyline quests: Colonel Zagloba for The Deluge and Mamai for The Secret of the Black Mace. The hero system here follow the original Mount&Blade hero system, instead of the Warband version. There is no companion story as it was likely removed in the game, but the files can be seen in game strings. List of Heroes[] There are 16 companions in With Fire & Sword, just like the main game. The skill column shows their best skill (at minimum level 2) Name Likes Dislikes (Heroes) Dislikes (Conditions) Cost Skills Algirdas Ingri Fedot, Nogai Retreating 250 Riding, Tactics, Leadership Bakhyt Mamai Fatima, Varvara Hunger, Not Paid, Heavy Casualties 300 Power Strike, Looting, Prisoner Management Colonel Zagloba Bakhyt Mamai, Priest Spasokukotsky Hunger, Not Paid, Heavy Casualties, Retreating Free, Restricted Ironflesh, Power Strike, Trainer, Leadership Fatima Karlsson Nogai, Oksana Retreating 300 Grenade Throwing, Shield, Athletics, Riding Fedot Sarabun Bakhyt, Oksana Robbing Villages, Assassinate Merchant, Bring Back Runaway Serfs 400 Athletics, Tracking, Path-finding, Spotting Ingri Oksana Algirdas, Sarabun Hunger, Not Paid, Heavy Casualties 500 Inventory Management, Trade Karlsson Priest Spasokukotsky Algirdas, Tepes Hunger, Not Paid, Heavy Casualties 400 Ironflesh, Power Strike, Weapon Master, Athletics Mamai Varvara Fedot, Yelisei Retreating 300, Restricted Ironflesh, Power Strike, Weapon Master, Athletics, Riding Nogai Oksana Fatima, Yelisei Hunger, Not Paid, Heavy Casualties 300 Ironflesh, Power Strike, Weapon Master, Athletics, Riding, Shooting from Horseback Oksana Colonel Zagloba Karlsson, Victor De La Buscador Failing Quests, Robbing Villages, Assassinate Merchant, Bring Back Runaway Serfs 300 Path-finding, Wound Treatment, Leadership Priest Spasokukotsky Nogai Hunger, Not Paid, Retreating, Heavy Casualties Free Looting, First Aid, Trade Sarabun Yelisei Algirdas, Varvara Robbing Villages, Assassinate Merchant, Bring Back Runaway Serfs 600 Wound Treatment, Surgery, First Aid Tepes Bakhyt Oksana, Priest Spasokukotsky Robbing Villages, Assassinate Merchant, Bring Back Runaway Serfs, Failing Quests 200 Riding, Trainer, Spotting Varvara Victor De La Buscador Ingri, Tepes Robbing Villages, Assassinate Merchant, Bring Back Runaway Serfs 200 Ironflesh, Power Strike, Inventory Management, Wound Treatment Victor de la Buscador Tepes Karlsson, Sarabun Failing Quests 500 Weapon Master, Riding, Trainer, Tactics, Leadership Yelisei Victor De La Buscador Ingri Retreating, Failing Quests 300 Athletics, Riding, Engineer <a href=" class="image"><img alt="WFAS Hero Stats" src=" decoding="async" loading="lazy" width="600" height="555" class="thumbimage" data-image-name="WFAS Hero Stats.png" data-image-key="WFAS_Hero_Stats.png" data-relevant="1" data-src=" /></a> A chart of the With Fire & Sword Heroes' stats. Compatible Parties[] If you wish to keep a compatible party and/or not be burdened by a particular morality, you will have to choose you party members carefully. Here are the biggest compatible parties grouped by morality (without the restricted heroes Colonel Zagloba and Mamai, which are always compatible): Size Morality Members Party skills 6 Aristocratic, Egalitarian, Honest, Humanitarian Algirdas, Fatima, Priest Spasokukotsky, Varvara, Victor De La Buscador, Yelisei Engineer 4, First Aid 2, Looting 2, Spotting 1, Surgery 1, Tactics 4, Trade 2, Wound Treatment 2 Fatima, Fedot, Karlsson, Priest Spasokukotsky, Sarabun, Yelisei Engineer 4, First Aid 4, Looting 2, Path-finding 3, Spotting 3, Surgery 3, Tracking 2, Trade 2, Wound Treatment 3 Fatima, Fedot, Karlsson, Priest Spasokukotsky, Varvara, Yelisei Engineer 4, First Aid 2, Looting 2, Path-finding 3, Spotting 3, Surgery 1, Tracking 2, Trade 2, Wound Treatment 2 Fatima, Fedot, Priest Spasokukotsky, Varvara, Victor De La Buscador, Yelisei Engineer 4, First Aid 2, Looting 2, Path-finding 3, Spotting 3, Surgery 1, Tactics 4, Tracking 2, Trade 2, Wound Treatment 2 5 Aristocratic, Egalitarian Bakhyt, Ingri, Karlsson, Nogai, Priest Spasokukotsky First Aid 2, Looting 3, Surgery 1, Trade 4, Wound Treatment 1 5 Aristocratic, Egalitarian, Honest Algirdas, Bakhyt, Priest Spasokukotsky, Victor De La Buscador, Yelisei Engineer 4, First Aid 2, Looting 3, Surgery 1, Tactics 4, Trade 2, Wound Treatment 1 Algirdas, Fatima, Priest Spasokukotsky, Victor De La Buscador, Yelisei Engineer 4, First Aid 2, Looting 2, Surgery 1, Tactics 4, Trade 2, Wound Treatment 1 Bakhyt, Ingri, Nogai, Priest Spasokukotsky, Victor De La Buscador First Aid 2, Looting 3, Surgery 1, Tactics 4, Trade 4, Wound Treatment 1 5 Aristocratic, Egalitarian, Humanitarian Bakhyt, Karlsson, Nogai, Priest Spasokukotsky, Sarabun First Aid 4, Looting 3, Surgery 3, Trade 2, Wound Treatment 3 Fatima, Fedot, Ingri, Karlsson, Priest Spasokukotsky First Aid 2, Looting 2, Path-finding 3, Spotting 3, Surgery 1, Tracking 2, Trade 4, Wound Treatment 1 Fatima, Fedot, Karlsson, Priest Spasokukotsky, Sarabun First Aid 4, Looting 2, Path-finding 3, Spotting 3, Surgery 3, Tracking 2, Trade 2, Wound Treatment 3 Fatima, Fedot, Karlsson, Priest Spasokukotsky, Varvara First Aid 2, Looting 2, Path-finding 3, Spotting 3, Surgery 1, Tracking 2, Trade 2, Wound Treatment 2 Fedot, Ingri, Karlsson, Nogai, Priest Spasokukotsky First Aid 2, Looting 2, Path-finding 3, Spotting 3, Surgery 1, Tracking 2, Trade 4, Wound Treatment 1 Fedot, Karlsson, Nogai, Priest Spasokukotsky, Sarabun First Aid 4, Looting 2, Path-finding 3, Spotting 3, Surgery 3, Tracking 2, Trade 2, Wound Treatment 3 Fedot, Karlsson, Nogai, Priest Spasokukotsky, Varvara First Aid 2, Looting 2, Path-finding 3, Spotting 3, Surgery 1, Tracking 2, Trade 2, Wound Treatment 2 5 Aristocratic, Honest, Humanitarian Algirdas, Fatima, Tepes, Victor De La Buscador, Yelisei Engineer 4, Spotting 2, Tactics 4 Algirdas, Fatima, Varvara, Victor De La Buscador, Yelisei Engineer 4, Spotting 1, Tactics 4, Trade 1, Wound Treatment 2 Fatima, Fedot, Sarabun, Tepes, Yelisei Engineer 4, First Aid 4, Path-finding 3, Spotting 3, Surgery 3, Tracking 2, Wound Treatment 3 Fatima, Fedot, Tepes, Victor De La Buscador, Yelisei Engineer 4, Path-finding 3, Spotting 3, Tactics 4, Tracking 2 Fatima, Fedot, Varvara, Victor De La Buscador, Yelisei Engineer 4, Path-finding 3, Spotting 3, Tactics 4, Tracking 2, Trade 1, Wound Treatment 2 5 Egalitarian, Honest, Humanitarian Bakhyt, Ingri, Nogai, Tepes, Victor De La Buscador Looting 3, Spotting 2, Tactics 4, Trade 4 Fedot, Ingri, Nogai, Tepes, Victor De La Buscador Path-finding 3, Spotting 3, Tactics 4, Tracking 2, Trade 4 4 Aristocratic, Honest Algirdas, Fatima, Victor De La Buscador, Yelisei Engineer 4, Tactics 4 4 Egalitarian Bakhyt, Ingri, Karlsson, Nogai Looting 3, Trade 4 4 Egalitarian, Honest Bakhyt, Ingri, Nogai, Victor De La Buscador Looting 3, Tactics 4, Trade 4 4 Egalitarian, Humanitarian Bakhyt, Karlsson, Nogai, Sarabun First Aid 4, Looting 3, Surgery 3, Wound Treatment 3 Fedot, Ingri, Karlsson, Nogai Path-finding 3, Spotting 3, Tracking 2, Trade 4 Fedot, Karlsson, Nogai, Sarabun First Aid 4, Path-finding 3, Spotting 3, Surgery 3, Tracking 2, Wound Treatment 3 Fedot, Karlsson, Nogai, Varvara Path-finding 3, Spotting 3, Tracking 2, Trade 1, Wound Treatment 2 3 Aristocratic, Humanitarian Algirdas, Fatima, Varvara Spotting 1, Tactics 2, Trade 1, Wound Treatment 2 Fatima, Fedot, Sarabun First Aid 4, Path-finding 3, Spotting 3, Surgery 3, Tracking 2, Wound Treatment 3 Fatima, Fedot, Varvara Path-finding 3, Spotting 3, Tracking 2, Trade 1, Wound Treatment 2 3 Honest, Humanitarian Fedot, Sarabun, Tepes First Aid 4, Path-finding 3, Spotting 3, Surgery 3, Tracking 2, Wound Treatment 3 Fedot, Tepes, Victor De La Buscador Path-finding 3, Spotting 3, Tactics 4, Tracking 2 Fedot, Varvara, Victor De La Buscador Path-finding 3, Spotting 3, Tactics 4, Tracking 2, Trade 1, Wound Treatment 2 2 Aristocratic Algirdas, Fatima Tactics 2 2 Humanitarian Fedot, Sarabun First Aid 4, Path-finding 3, Spotting 3, Surgery 3, Tracking 2, Wound Treatment 3 Fedot, Varvara Path-finding 3, Spotting 3, Tracking 2, Trade 1, Wound Treatment 2 1 Honest Victor De La Buscador Tactics 4 Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei
Hersir Bjorn Ketilsson
Hersir Bjorn Ketilsson Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Vassal Religion Pagan Personal Details Gender Male Hersir Bjorn Ketilsson is initially a vassal of the Kingdom of Northvegr. His startings fiefs are randomly generated. Family[] Parents: Hersir Ketill Bjornsson, Yngvild Siblings: Thorunn Ketilsdottir Brother-in-law: Jarl Kjotvi Hinn Audgi Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild
Hersir Fraena
Hersir Fraena Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Fraena is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Hersir Fraena has no known relatives. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Hersir Guthred Knutr
Hersir Guthred Knutr Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Guthred Knutr is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Wife: Freydis Children: Sigrunn Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Hersir Harald
Hersir Harald Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Harald is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Sister: Svanhild Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Hersir Ketill Bjornsson
Hersir Ketill Bjornsson Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Vassal Religion Pagan Personal Details Gender Male Hersir Ketill Bjornsson is initially a vassal of the Kingdom of Northvegr. His startings fiefs are randomly generated. Family[] Wife: Yngvild Children: Hersir Bjorn Ketilsson, Thorunn Ketilsdottir Son-in-law: Jarl Kjotvi Hinn Audgi Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild
Hersir Rognvald
Hersir Rognvald Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Rognvald is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Children: Sigrid Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Hersir Sidroc the Young
Hersir Sidroc the Young Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Sidroc the Young is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Hersir Sidroc the Young has no known relatives. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid
Hides
Hides Warband Viking Conquest Games Base value 120 120 320 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Leatherwork Hides are a non-consumable trade good. They are used by a tannery to produce leatherwork. You can buy a tannery by talking to the local Guild Master. You can buy the hides your self and give it to your Master Tanner at your tannery and thus you may get a greater weekly profit temporarily depending on how much you give (three hides will be used each week and thus produces 3 leather works). In With Fire and Sword, Hides are generally bought cheaply at villages and sold for high prices at fortresses. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Highwayman
For the Bannerlord version, see Highwayman (Bannerlord). Highwayman Troop Information Culture Bandits Wages 50 peningas/week Acquired from... Robber Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? peningas Highwaymen are tier-four bandit archers in Viking Conquest. They can be found in raiding parties on land. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Highwayman - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Old Anglo Saxon Helm Body Ragged Common Gambeson Hand None Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 8 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 8 Athletics 2 Riding 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 120 Polearms 220 Archery 20 Crossbows 20 Throwing 150 Slings 145 Weapons Melee Heavy SpearSeax Ranged Throwing Spears Shield Round Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Highwayman (Bannerlord)
For the Viking Conquest version, see Highwayman. Highwayman Troop Information Culture Bandits Wages ? denars/day Acquired from... Brigand Upgrades to... Vlandian Champion( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Highwaymen are tier-four Mountain Bandit cavalry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Mountain Bandit Troops Hillman Brigand Highwayman Boss
Hillman
Hillman Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... Brigand- or -Vlandian Infantry( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Hillmen are tier-two Mountain Bandit infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mountain Bandit Troops Hillman Brigand Highwayman Boss
Hints
Hints are randomly displayed on loading screens, this page lists all such hints. Mount&Blade and Warband[] The twelve possible hints are almost identical between Mount&Blade and Warband with the only exception being the first hint. Hint #1: Crossbows are less effective in rainy weather. (Mount&Blade) Hint #1: You can order your soldiers to move to a spot by pressing and holding down F1 key. (Warband) Hint #2: Horses and men move less quickly in rainy weather. Hint #3: You can wait on the world map by holding down the space bar. Hint #4: You can recruit new men to your party in taverns. Hint #5: You can give orders to your party while in battle. Hint #6: A party with high morale moves more quickly while travelling on the map. Hint #7: Wounded party members will heal faster while resting in taverns. Hint #8: To quickly buy and sell items in inventory window hold down control key while you left click. Hint #9: You can press Backspace key during battle to bring the command interface. Hint #10: You will pay half wages to your troops while you are staying in a town or castle. Similarly you will pay half wages to troops you garrison in a castle. Hint #11: You can leave any location instantly by pressing the tab key. Hint #12: You can hold down the shift key to zoom-in while aiming at distant enemies. With Fire & Sword[] The hints were mostly rewritten for With Fire & Sword, and are now as follows. Hint #1: You can order your troops around the battlefield by calling up a movement flag. Hold down [F1] and place it with the mouse. Hint #2: Weather conditions affect your party's movement speed on the map. Hint #3: Click the 'Camp' menu button to access useful party functions such as wait and build protective wagon fort. Hint #4: Visit taverns to recruit heroes and unique troops! Hint #5: Pressing [Backspace] allows you to access the troop order screen while you are in battle. However, this only works for battles in the campaign, not for custom battles or multiplayer. Hint #6: Feed and pay your troops to boost their morale! A happy army moves faster on the overworld map. Hint #7: Wounded party members will heal faster while resting in taverns. Hint #8: To quickly buy and sell items in the inventory window hold down [Ctrl] while you left click. Hint #9: With the right tactics a wise commander can turn the tide of battle. Use the number keys to select your troops and the F keys to select orders. Hint #10: Troops waiting or stationed in towns or castles only consume half their normal wages. These troops ease your expenditures while protecting your assets! Hint #11: You can leave any location instantly by pressing the [TAB] key. Hint #12: Increase your firing accuracy: hold down the [SHIFT] key to focus your aim. See also[] Strategy and tactics Player tactics
Hired Blade
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the Bannerlord version, see Hired Blade (Bannerlord). Hired Blade Troop Information Culture Mercenaries Wages 43-23 denars/week Acquired from... Mercenary Swordsman- or -Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 204 denars Hired Blades are tier-five mercenary infantry in Mount&Blade and Mount&Blade: Warband. Tactics[] Their fighting ability is comparable to dismounted Swadian Knights and will easily win against equal numbers of Sea Raiders. They wear either a Guard Helmet, a Great Helmet, or a Bascinet, a Haubergeon, Leather Gloves, and either Plate Boots, Iron Greaves, or Mail Chausses. They wield either a Heavy Bastard Sword - which they never use two-handed - or an Arming Sword, both together with a Horseman's Heater Shield in their other hand. Hired Blades are easily picked out on the battlefield due to their unusual appearance - heavily armored and dismounted - but are powerful fighters and not to be trifled with. However, since their relatively small shield makes them vulnerable to ranged attacks, they should be backed up with ranged troops to make them most effective. Hired Blades can carve up almost any opposition in close quarters because of the well-balanced nature of their equipment - not making use of unwieldy two-handers or large cumbersome shields - but they should be protected from cavalry running rings around them, especially Khergit Horse Archers, who can make short work of them. Hired Blades will be the shock troops of a mercenary army, out in front to tie up the enemy while the (usually) larger numbers of Mercenary Swordsmen behind close in to finish the job. They do their job well even for their high recruitment cost and wages - as an added bonus, since they rode horses in early versions of Mount&Blade, they are considered mounted when calculating party speed on the overland map. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Hired Blade - Default Stats and Equipment Attributes Stat Points Level 25 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 52 Armor Head Great HelmetGuard HelmetBascinet Body Haubergeon Hand Leather Gloves Foot Plate BootsIron GreavesMail Chausses Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics 5 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Heavy Bastard SwordArming Sword Ranged None Shield Horseman's Heater Shield Mount None Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister
Honey
Honey Classic/Warband Viking Conquest Games Base value 136 220 220 220 Weight 5.0 Item Quantity 30 30 30 90 Morale Bonus +10 +6 +3 +6 Spoils No Goods Type Food Made From... N/A Made Into... N/A Honey is a food item that provides a good morale bonus. This item gives the highest bonus available in the original Mount&Blade. The high morale boost it provides is balanced by the fact that honey is a relatively rare food, being much harder to find and more expensive to buy than many other foods. Its bonus was reduced in the later games, but it is still above average. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Hongard
Hongard Settlement Information Type Village Kingdom Vlandia Fortification Hongard Castle Hongard is a village in Vlandia owned by the baron, Vartin of House dey Jelind. The village is bound to Hongard Castle and is known to produce Grain. Hongard sits in the warm wooded lands near the meandering Trand river. This land, rich in wheat and once the heartland of the Empire, is now the center of the Vlandian kingdom. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Hongard Castle
Hongard Castle Settlement Information Type Castle Kingdom Vlandia Villages HongardFerton Port No Hongard Castle is a castle in Vlandia owned by Baron Vartin of House dey Jelind. The villages of Hongard and Ferton are bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Honor
Honor acts like karma in Calradia; virtuous deeds increase your honor whilst unethical deeds decrease it, resulting in correspondingly positive or negative consequences. Your character's honor starts at 0, and can range from -99 to +99 (except in Warband where the range is greater). Honor affects your interactions with other lords and causes certain events. A high honor can increase the likelihood of a mercenary accepting an offer, or of you being elected as marshall. In Warband some lords will like you for having positive or negative honor; every 3 points in honor will increase or reduce your relation score by 1 (although the latter has small effect due to negative relationship repairing over time). Low honor can result in a bounty being placed on your head or a war being declared on your faction. Unlike Controversy, honor will not change due to the passing of time. Gaining Honor[] The following actions will increase your honor: Action Result Decline reward for defeating bandits after training peasants +1 Defeat bandits at village during infestation +1 Accept reward after dueling for a lady +1 Accepting blame during intrigue against a lord quest +1 Allow prisoner lord to go free after battle +2 Release an imprisoned lord from another's castle or town +2 Refuse reward after dueling for a lady +2 Rejecting quest to incriminate a lord +2 Allow defeated lord to go free after battle +3 Failing to incriminate a lord +3 Refusing to sacrifice to incriminate a lord +3 Refuse reward for killing a fugitive +3 Refuse reward after persuading lords to make peace +3 Select noble background during Character creation +3 Losing Honor[] The following actions will decrease your honor: Action Result Attacking a faction without provocation while faction leader -1 Reject ransom for imprisoned lord -1 Confirm ransom demand for captured lady -2 Deflecting blame during intrigue against a lord quest -2 Raid / Loot and Destroy a village whose faction you are not at war with -2 Attack a vassal while you or your faction is not at war with him -2 Attack peasants -2 Attacking caravans when you aren't at war with their faction -4 Cause provocation to start a war -5 Failing while dueling for a lady -5 Breaking a truce while faction leader -5 Failing to join a faction during join faction quest -5 Incriminate a lord -10 Abandon the cause of a claimant -20
Horseman
This article is a disambiguation page for Horseman The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Horseman may refer to: Khergit Horseman Rhodok Horseman Vaegir Horseman (multiplayer) Mercenary Horseman Sarranid Horseman Mercenary Horseman Angle Horseman (Ridda) Briton Horseman (Marchoc) Frisian Horseman (Riddere) Irish Horseman (Marcach) Pictish Horseman (Marcach) Saxon Horseman (Ridda) Frank Horseman Aserai Tribal Horseman Battanian Horseman Khuzait Horseman Imperial Heavy Horseman Mercenary Horseman
Horses
Charging on horseback gives you the advantage of delivering couched lance damage Horses are an important factor in combat. They provide players with an advantage in both movement speed and attack speed. Each horse has its own stats so you should choose the one that fits your character. The speed of a horse can increase your attack. However, attacking on a horse while stationary will give you a damage penalty. There is an option to see how much of a penalty you received. When outside of combat, riding a horse will generally increase your movement speed across the overland map unless your Athletics skill is much higher than your riding skill. The horse's attributes also do not matter, meaning a Sumpter Horse has the same utility as a Charger. Adding horses to your inventory can also further improve your overland speed by reducing the speed penalty from heavy items in your inventory (see Party speed). Contents 1 Stats 2 Horse Types 2.1 Classic/Warband 2.2 With Fire & Sword 2.3 Viking Conquest 2.4 Bannerlord 3 Horse Modifiers 4 Notes Stats[] Example of horse stats Horse Type: There are many horse types in Mount&Blade. See tables below for more information. Sell Price: The selling/purchase value of the horse. Armor: Reduces the damage your horse takes in battle. The higher this value is, the better. Typically this attribute is inversely proportionate to speed. Speed: The maximum galloping speed of your horse, not including Riding skill modifiers. All blows delivered at higher speed in the same direction the horse is moving will cause more damage. If a blow is delivered in the opposite direction, it is possible to deal 0 damage, even to lightly armored targets. Couched lance and charge damage (see below) are directly related to this stat. All horses, even lame ones, are faster than foot troops on flat ground. Maneuver: The turn rating of your horse. A horse with a higher maneuver value will make sharper turns and accelerate faster than other horses. This is useful for weaving in and out of danger, dashing away at the last second, and dodging enemy strikes. After an initial charge, a higher maneuver value allows for shorter time in setting up subsequent strikes. Charge: Blunt damage dealt by your horse when it collides with enemy infantry while moving at a sufficient speed. This damage is usually low regardless of how high this value is, though your horse will almost always knock your target over if you are moving at full speed. A horse with a high charge will lose less speed when it hits an enemy and will be able to push its way through more infantry before being forced to stop. Additionally a horse with high charge will not have to be moving as fast to successfully knock your target over. This can be an effective way of taking prisoners if no non-lethal weapons are available. It is also useful for getting out of danger, as a horse with a high charge rating can force itself through crowds of infantry, even after getting bogged down by the mob. Hit Points: The amount of damage your horse can take before being crippled or dying. Requires Riding: The level of Riding skill you need to mount the horse. Horse Types[] A variety of horses are available with a wide range of stats. Your best choice depends on your specific style or needs. Though not shown in the item or shop menus, some horses are larger than others, with heavier horses typically larger than lighter horses. Classic/Warband[] Classic Mount&Blade had a wide assortment of horses while Warband added the Desert Horse, Sarranian War Horse, and Steppe Charger. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Charger 58 40 44 32 165 4 1811 Courser 12 50 44 12 110 2 600 Desert Horse 10 42 50 12 110 2 550 Hunter 18 43 44 24 160 3 810 Practice Horse 10 40 37 14 100 - 37 Saddle Horse 8 45 44 10 100 1 240 Sarranian War Horse 58 40 44 32 165 4 1811 Sarranid Horse 10 43 54 16 120 3 700 Steppe Charger 40 40 50 28 150 4 1400 Steppe Horse 10 40 51 8 120 2 192 Sumpter Horse 14 37 39 9 100 1 134 War Horse 40 40 41 28 165 4 1224 ▲ Show/Hide Horses ▲ With Fire & Sword[] Many horses in With Fire & Sword have different stats. Due to the common use of firearms, more heavily armoured horses are less useful than they were in Warband. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Charger 58 39 44 32 165 4 1811 Courser 8 50 48 9 120 4 3500 Saddle Horse 6 40 40 7 100 1 900 Saddle Horse 7 40 45 7 110 2 1200 Saddle Horse 6 44 40 7 110 2 1400 Steppe Horse 7 47 45 7 100 3 2600 Steppe Horse 7 44 52 7 100 3 3000 Sumpter Horse 6 35 38 7 100 - 300 Thoroughbred Horse 10 46 47 16 150 5 3750 Thoroughbred Horse 10 48 52 22 150 5 4250 Troop Horse 10 42 43 12 140 4 2600 Warhorse 40 39 41 28 165 4 1224 ▲ Show/Hide Horses ▲ Viking Conquest[] Mounted troops are less common in the Viking Conquest DLC. There are eight mounts with only two different names. Mounts with saddles are called "common" internally, while those without are called "wild". The stats for all horses are identical, while wild ponies have lower maneuverability and cost. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Pony 10 43 36 12 90 1 3700 Pony 10 43 36 12 90 1 3700 Pony 10 43 31 12 90 1 3600 Pony 10 43 31 12 90 1 3600 ▲ Show/Hide Horses ▲ Bannerlord[] Horses in the inventory will breed automatically and produce more horses over time. ▼ Show/Hide Horses ▼ Mount Weight Riding Tier Charge Speed Maneuver HP Mount Type Weight Bonus Asaligat 450 90 6 24 63 82 245 Noble Mount +20 Askarat 500 65 5 20 65 73 220 Noble Mount +20 Battanion Hobby 380 20 2 20 46 57 250 Mount +20 Battanian Thoroughbred 420 80 5 26 55 72 320 Noble Mount +20 Camel 500 10 1 20 44 60 225 Mount +20 Canterion Charger 460 35 3 26 50 60 210 War Mount +20 Charger 430 30 2 22 48 67 220 War Mount +20 Cossian 500 90 6 31 62 71 230 Noble Mount +20 Darshi Horse 360 35 2 18 51 73 200 War Mount +20 Hunter 390 20 1 16 48 65 215 Mount +20 Husnphree 550 65 4 28 48 69 290 Mount +20 Midlands Palfrey 390 10 1 20 47 55 210 Mount +20 Mule 300 0 0 3 31 48 100 Pack Mount +100 Nahasawi 400 10 1 14 54 59 200 Mount +20 Omor Trotter 500 55 4 27 53 71 240 Noble Mount +20 Pack Camel 520 0 0 4 35 39 230 Pack Mount +100 Palmatian 520 60 5 28 59 66 220 Noble Mount +20 Revyl Chaser 450 40 3 20 57 63 200 War Mount +20 Rouncey 425 15 1 22 44 61 200 Mount +20 Royal Destrier 540 80 6 36 52 73 270 Noble Mount +20 Saddle Horse 420 0 0 12 37 52 260 Pack Mount +100 Sturgian Native 440 20 1 18 49 63 200 Mount +20 Sumpter Horse 430 0 0 4 34 41 260 Pack Mount +100 Tyal Horse 490 80 6 31 56 76 250 Noble Mount +20 Valanby Courser 475 35 3 30 46 58 240 War Mount +20 Wadar Hotblood 485 95 6 24 68 78 230 Noble Mount +20 War Camel 500 45 3 24 48 67 230 War Mount +20 Work Horse 490 0 0 4 35 50 220 Pack Mount +100 Glintor Pony 450 35 3 22 45 66 270 War Mount ? ▲ Show/Hide Horses ▲ Horse Modifiers[] Like weapons and armor, horses also come with modifiers. However, horse modifiers are more varied in what they change, with the "best" modifier being the one that provides boosts in the area you want your horse to excel in. Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the "bent weapon" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Notes[] While the Player Character is using a mount and it gets killed, there is 20% chance the mount will become crippled (the beneficial trait is cleared and, if no such trait, a bad one will be added) and 20% chance the mount will be killed. This hazard only exists when the player is sitting atop the mount. Dismounting right before its death will nullify the chance. Lame horses have a chance to recover after spending time in the inventory, and are more likely to if the player or a companion has at least 1 Wound Treatment. However, horses that had any modifier, good or bad, will lose it permanently when lamed, becoming a horse of standard quality when recovered. Lame and Swaybacked horses seem to be more likely to die when they are downed. A lame horse will be unable to reach a high enough speed to couch a lance, the sole exception being a Courser, which has a high enough default speed that the penalty of being lame will not prevent couching. Buying a lame horse is cheap and efficient as it, when kept in inventory, provides more party speed all the time when carrying heavy trade goods, and it has the potential to recover and lose the Lame modifier. Unfortunately, if you later sell the recovered horse, it will not sell higher than what you paid for the lame one, even with 10 Trade. Giving a horse you want to use to a companion and trading mounts at the start of battle means you can take riskier actions, since the traded horse will not count as yours and thus cannot be permanently killed or lamed. Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Horsger
Horsger Settlement Information Type Village Kingdom Vlandia Fortification Ostican Horsger is a village in Vlandia owned by Baron Hecard of House dey Molarn. The village is bound to Ostican and known to produce Fish. Description[] Horsger is where, according to legend, the warrior Horsa came ashore and planted his spear in the beach. Today it is known for its daring fishermen, who venture out far to find banks, chilled by currents from the north, that are rich in cod. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
House of Rolf
Rolf claims to belong to the House of Rolf. "I am Rolf, from the House of Rolf" The House of Rolf is a line of nobility that Rolf supposedly descends from. He claims that it is well-known and has a storied history, but throughout the game, it is strongly implied that Rolf has fabricated his noble lineage and is in fact a former bandit. Specifically, Deshavi recalls him as being a member of a group called the "Brethren of the Woods", and Rolf is very familiar with the Woods of Ehlerdah which are bandit infested. Nevertheless, granting Rolf a fief is not controversial, so it appears that many vassals more or less believe in his claim of noble birth or he didn't become a bandit until after the loss of his heritage. Also, some bandits don't attack Rolf since he was a bandit.
Hrus Castle
Hrus Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Rizi Rizi Sieges with... Siege Tower Port No World Map Mount&BladeHrus CastleRiziTemplate:World Map/Mount&BladeWarbandHrus CastleRiziTemplate:World Map/Warband Hrus Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Its village is Rizi. Location[] Mount&Blade[] Hrus Castle lies to the southeast of Tihr on a narrow pass wedged between two mountainous peaks. Its village lies to the northwest, at the base of the mountains. Warband[] Hrus Castle lies west of Tihr at the base of the western Nordic peninsula. Its village lies within a forested area to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Hrus Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Hugu Noyan
Hugu Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Hugu Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Tonju Noyan, Lady Mahraz Siblings: Lady Ayasu Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Hugu Noyan - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Khergit Guard Helmet Body Khergit Lamellar Vest Hand Lamellar Gauntlets Foot Hide Boots, Splinted Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 300 Two Handed Weapons 300 Polearms 300 Archery 300 Crossbows 300 Throwing 300 Weapons Melee Shortened Military Scythe Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Hunt Down Fugitive
Hunt Down Fugitive Given by Vassals Time limit 30 days Refresh rate 30 days Reward Relation +1 (Lord, Quest Accepted)Relation +1 (Lord, Quest Completed)300 denars (Accept Reward)+3 Honor (Refuse Reward) Penalty -2 Relation (Village, Quest Completed)-1 Relation (Lord, Quest Failure)-3 Relation (Lord, Quest Cancelled) Hunt Down Fugitive is a quest given by a lord of a friendly faction. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Encounter with Nervous Man 3.3 Quest Complete 3.4 Quest Failure Summary[] (Lord) asked you to hunt down a fugitive named (Fugitive Name). He is currently believed to be at (Village). Walkthrough[] This quest is simple as you need to hunt down a criminal in the village that he resides in. The fugitive always appears in daylight time and away from the village center. The fugitive will be titled as "Nervous Man". You will have to speak to the fugitive and kill him. The fugitive has a surprisingly high amount of health as his Ironflesh is at least 9 and his strength over 30, but he still should be relatively easy to defeat since his equipment is anything but impressive. The fugitive is armed with a sword and throwing daggers and the armor is the same as a villager's armor. Completing the quest will have a penalty of -2 Relations with the village the fugitive is residing in. Report back to the lord and collect your reward, you can accept or decline. Accept will gain 300 denars while decline give you +3 Honor. Either choice will still give you extra +1 Relation with the lord. Ultimately, you will be given +2 Relation with the lord who give the quest. However, you can fail the quest if you are defeated by the fugitive, you won't be given a second chance as the fugitive will escape by then. You will have to return to the lord to remove the quest from the quest log and given a penalty of -1 Relation. Giving the Relation with the lord to +0. The target will be given a randomly generated name formed from a pool of first names (Joayah, Rulkh, Taarl, etc.) and a second pool of labels (of Jelkala, Star-Eyed, the Tall, etc.) so it is quite unlikely you will ever be tasked with killing the same man twice. If you have difficulty finding the fugitive, see the specific villages' articles for a map to his exact location. Transcript[] Quest Briefing[] I have something you could help with, an issue with the lawless villain known as (fugitive name). He murdered one of my men and has been on the run from his judgment ever since. I can't let him get away with avoiding justice, so I've put a bounty of 300 denars on his head. Friends of the murdered man reckon that this assassin may have taken refuge with his kinsmen at (village). You might be able to hunt him down and give him what he deserves, and claim the bounty for yourself. Then I will hunt him down and execute the law. That's excellent, (player). I will be grateful to you and so will the family of the man he murdered. And of course the bounty on his head will be yours if you can get him. Well, good hunting to you. I am too busy to go after him at the moment. (Decline) Encounter with Nervous Man[] Nervous Man: "What do you want?" Player: "I am looking for a murderer by the name of (fugitive). You fit his description. Nervous Man: "I don't understand, sir. I never killed anyone. I think you're got the wrong man. Player: "Then drop your sword. If you are innocent, you have nothing to fear. We'll go now and talk to your neighbours, and if they verify your story, I'll go on my way. Nervous Man: "I'm not going anywhere, friend. You're going to have to fight for your silver, today." No problem. I really just need your head, anyway. (Same Result) I come not for money, but to execute the law! (Same Result) Alas, that you cannot be made to see reason. (Same Result) Die, dog! Quest Complete[] Player: "I found (fugitive) hiding at (village) and gave him his punishment." Lord: "And we'll all be better off without him! Thank you, (player), for removing this long-festering thorn from my side. 'Tis good to know you can be trusted to handle things with an appropriate level of tactfulness. A bounty I promised, and a bounty you shall have. 300 denars and not a copper less!" Let me take the money, sir. Thank you. Of course, (player). Here you are. Once again, you've my thanks for ridding me of that dishonourable knave. This is blood money. I can't accept it. You are a man for whom justice is its own reward, eh? As you wish it, (player), as you wish it. An honourable sentiment, to be true. Regardless, you've my thanks for ridding me of that unpleasant fellow. Quest Failure[] A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. "It is a sad day when that dishonourable knave manages to avoid the hand of justice yet again. I thought you would be able to do this, (player). Clearly I was wrong."
Hunt Down Troublesome Bandits
Hunt Down Troublesome Bandits Given by Guild Master Time limit ? days Refresh rate 30 days Reward +2 relationship(and possibly level-dependent)80-140 denars Hunt Down Troublesome Bandits is a quest given by a Guild Master of any town where you hunt down and exterminate a party of Bandits. Contents 1 Briefing 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Complete Briefing[] Merchant Guild Master of (town) asked you to hunt down the troublesome bandits in the vicinity of the town. Walkthrough[] The bandit group usually 30-40 large. After accepting the quest, the bandit group would be nearby town, they can immediately spotted in day time. It is advisable to start the quest in day time instead of night time since you can't spot the group in the dark well (unless your spotting skill is good). The quest-specific bandit party will have blue text to distinguish them from other parties. The quest only fails when you run out of time or another party eliminate the target group. However, joining the battle with the party that is engaging the target bandits will still count as success. The reward for this quest is low (usually less than 100 denars). Transcript[] Quest Briefing[] Actually, I was looking for an able adventurer like you. There's this group of particularly troublesome bandits. They have infested the vicinity of our town and are preying on my caravans. They have avoided all the soldiers and the militias up to now. If someone doesn't stop them soon, I am going to be ruined... I will pay (number) denars if you hunt down these troublesome bandits. It's dangerous work. But I believe that you are the man for it. What do you say? Very well. I will hunt down those bandits. You will? Splendid. Good luck to you. Sorry, I don't have time for this right now. Quest Complete[] I have heard about your deeds. You have given those bandits the punishment they deserved. You are really as good as they say. Here is your reward: (amount) denars. I would like to give more but those bandits almost brought me to bankruptcy.
Hunter
A Hunter. The Hunter is an excellent all-round horse, with a good balance of stats. It has good speed, charge and maneuverability as well as reasonable armor and hit points. This horse is used by many higher-tier cavalry units such as Vaegir Knights, including the lords of numerous factions (such as King Ragnar). For a new player switching up from their starting horse, the Hunter is faster and more maneuverable than the Swaybacked Saddle Horse that most choices start with, and becomes noticeably more so once your riding skill is higher. When running down enemies, only enemies riding Saddle Horses and Coursers will be able to outrun it. Anyone riding more maneuverable horses like the Steppe Horse, Desert Horse and Sarranid Horse may simply try to out turn and get behind it to the rider's blind spots. This horse is found in every town in the game. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Hunter 18 43 44 24 160 3 810
Hunting Bow
The Hunting Bow is a very weak, but inexpensive bow. Its low missile speed can result in damage that is lower than expected, even against the most lightly-armored targets. However, this bow can still be an effective weapon in the hands of a skilled and proficient user, and a Masterwork Hunting Bow is quite useful at short range thanks to its high fire rate. Warband Mount&Blade See Also Bows (List) Ranged Weapons (List) Weapons (List)
Hunting Bow/Warband
Hunting Bow Hunting BowBase value: 17 denarsWeight: 1.0Damage: 15pAccuracy: 99Speed rating: 100Warband
Hunting Crossbow
The Hunting Crossbow is the weakest Crossbow in Mount&Blade and can also be used from horseback. It is the ranged weapon that most character creation choices will give you and packs enough of a punch to kill most bandits with a single well aimed shot to the head. At near point blank range it is capable of penetrating low resistance shields thanks to its high base damage. Warband Mount&Blade See Also Crossbows (List) Ranged Weapons (List) Weapons (List)
Hunting Crossbow/Warband
Hunting Crossbow Hunting CrossbowBase value: 22 denarsWeight: 2.3Damage: 37pAccuracy: 99Speed Rating: 47
Huntress
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Huntress Troop Information Culture Mercenaries Wages 5-3 denars Acquired from... Camp Follower Upgrades to... Camp Defender Upgrade Cost 20 denars XP for Kill ? xp Ransom Value 66 denars Huntresses are female mercenary infantrywomen on the path to becoming Sword Sisters. Tactics[] Once Peasant Women have been promoted up to the Huntress level they can join your army without immediately dying, but they are still at risk and must have the support of other troops to help draw enemy fire. They are more vulnerable to infantry, as footmen will face-off against them and repeatedly strike them, whereas mounted units should become distracted by your other units and lose their focus on the Huntresses. If you are training your Huntresses, do not take them into large battles or sieges or they will almost certainly die. A successful promotion of a Huntress will earn you a Camp Defender, the first unit in this troop line that can really be called a soldier. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Huntress - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Skullcap Body Dress, Leather Jerkin Hand ? Foot (Possible): Wrapping Boots Skills Skill Points Ironflesh ? Power Strike 1 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 85 Two Handed Weapons 85 Polearms 85 Archery 85 Crossbows 85 Throwing 85 Weapons Melee Hatchet, Hand Axe, Voulge, Fighting Pick, Club Ranged (Possible): Light Crossbow, Short Bow, Crossbow, Bolts, Arrows Shield (Possible): Nordic Shield, Hide Covered Round Shield Mount ? Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister
Hurunag
Beg Hurunag Official Information Kingdom Khuzait Monarch Monchug Khan Title Beg Fiefs AkkalatAkiser Castle Clan Tigrit Personal Details Gender Male Age 38 Spouse Chambui Children Unagen Hurunag is a Beg of the Khuzait and the leader of the Tigrit. He is the owner of Akkalat and Akiser Castle, the husband of Chambui, and the father of Unagen. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Daring (Valor 1), Cruel (Mercy -1) and Impulsive (Calculating -1). He has the reputation of being brave, but easily enraged and unforgiving. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 240 Two Handed 240 Polearm 240 Bow 200 Crossbow 160 Throwing 160 Riding 180 Athletics 160 Tactics 50 Charm 20 Leadership 100 Trade 40 Steward 60 Quotes[] “ I was there. Many of the Khuzait went. Mostly the Khergit clan, who were hungry for glory, but I was also young and hungry for glory so I went along as well. The Battanians had planned an ambush up in a wooded pass for the imperial vanguard, then the Vlandians and Sturgians were to come sweeping down on their flanks in the battle. Our scouts found the Battanian ambush, but Neretzes did not listen, and blundered into it anyway. While Neretzes' vanguard was getting slaughtered, we met the Vlandians. But the Vlandians brought lots of crossbowmen, and our horse archers took heavy losses. Eventually the armored imperial cataphracts showed up, and rolled over the crossbows. But we were caught in a melee with the Vlandian knights, and that was where things got bloody. We won, barely, with the help of the imperials, but the Khergit were mauled. Since then, the Khergit have been rather weak - and you know what happens to the weak. Still, no one told them to put all their eggs in one basket like that. ” — On the Battle of Pendraic
Huscarl's Round Shield
Huscarl's Round Shield is nearly indestructible. The Huscarl's Round Shield is one of the highest quality shields available, boasting great durability, resistance, and size. While shield speed typically goes down as quality goes up, the average speed of this shield can be considered quite good. This shield can also be used on horseback, unlike the massive Board Shields. While the Huscarl's Round Shield can be bested in all of its individual stats by other shields, overall it is one of the best shields available. However, these attributes do not come without cost, as it is the second most expensive shield in the game, beaten only by the Steel Shield. Additionally, this shield is not quite as large as it appears, being the same size as other Round Shields despite appearing to cover a larger area. Nevertheless, shields are one of the most important pieces of a troop's defense, and this shield can easily prove to be worth the investment, even to poorer adventurers. The Huscarl's Round Shield can receive Modifiers. Stats[] Shield Durability Weight Resistance Size Speed True Value 410 4.5 19 100 81 430
Hussar Lance
With Fire & Sword See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Ibdeles
Ibdeles Settlement Information Type Village Kingdom Rhodoks Fortification Ibdeles CastleIbdeles Castle World Map Mount&BladeIbdelesIbdeles CastleTemplate:World Map/Mount&Blade WarbandIbdelesIbdeles CastleTemplate:World Map/Warband Ibdeles is a village of Ibdeles Castle, initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located almost directly forward from where the player enters, in front of a bench on the far side of the village. Ibdeles is set in a deep valley surrounded on all sides with steep hills and scattered pines. It has a total of five structures and a well. A single field can be found between two buildings, though the presence of water troughs suggests it is intended for animals. There are some Wine jugs stored in a shed and a few sacks propped against a wall which may contain Grain, but no other food sources can be seen here. If sent here during a Hunt Down Fugitive quest, the target may be found on the other side of the building to the right from where the player starts. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Ibdeles Castle
Ibdeles Castle Settlement Information Type Castle Kingdom Kingdom of Rhodoks Villages Ibdeles Sieges with... Towers Port No World Map Mount&BladeIbdeles CastleIbdelesTemplate:World Map/Mount&BladeWarbandIbdeles CastleIbdelesTemplate:World Map/Warband Ibdeles Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Its village is Ibdeles. Location[] Mount&Blade[] Ibdeles Castle lies southeast of Yalen on open land. Its village lies to the southwest. Warband[] Ibdeles Castle lies south of Jelkala on the coastal outcropping in the Rhodok territory. It is surrounded by the ocean, mountains, and the river next to Jelkala, making its location very enclosed geographically. Its village lies to the south opposite a line of trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Ibdeles Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. The siege tower takes a relatively long time to move into position, leaving your troops vulnerable to ranged attacks. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Ibiran
Ibiran Settlement Information Type Village Kingdom Swadia Fortification Derchios CastleUxkhal World Map Mount&BladeIbiranDerchios CastleTemplate:World Map/Mount&BladeWarbandIbiranUxkhalTemplate:World Map/Warband Ibiran is a village initially owned by the Kingdom of Swadia. Its fortification is Derchios Castle in the original Mount&Blade or Uxkhal in Warband. Layout[] Player Elder Fugitive The Village Elder is standing in front of one of the buildings on the right side of the village from where the player starts, near a wooden table and stools. Ibiran is built in a shallow valley in very hilly terrain with moderate tree cover. It has a total of five structures. There are three fields here that have all been harvested, leaving only numerous stacks of straw behind. No evidence of what type of crops were grown or any other type of food can be found in this village. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the building straight forward from where the player starts, standing next to a row of straw stacks. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Ichamur
Ichamur Settlement Information Type Town Kingdom Khergit Khanate Villages AmashkeAda KulunDirigh Aban Sieges with... Ladders Port No World Map Mount&BladeIchamurAmashkeTemplate:World Map/Mount&BladeWarbandIchamurAda KulunDirigh AbanTemplate:World Map/Warband Ichamur is a town of the Khergit Khanate. Its initial lord is Tonju Noyan. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its village is Amashke. Warband[] Its villages are Ada Kulun and Dirigh Aban. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Ichamur can be located by walking straight forward after selecting 'Take a walk around the streets' and then going up the stairs slightly to the player's right. Siege[] Besieging Ichamur requires the construction of Ladders (2 hours with 10 engineering skill). Tournaments[] If you take part in a Tournament in Ichamur, you can be given any of the following sets of equipment: Javelin & Shield Bow & Arrows, Dagger Lance & Shield All contests start mounted on a Horse. Economy[] <a href=" class="image"><img alt="2013-10-30 00001" src=" decoding="async" loading="lazy" width="180" height="102" class="thumbimage" data-image-name="2013-10-30 00001.jpg" data-image-key="2013-10-30_00001.jpg" data-relevant="1" data-src=" /></a> Guild Master location. Ichamur sells Salt for a low price. Ichamur produces: Ale Bread Leatherwork Oil Pottery Tools Spice Wool Cloth The area around Ichamur is often covered in Steppe Bandits. As such, it is quite dangerous for traders and will often be among the "most affected by bandits" and "least visited" in Calradia. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush
Ilvia
Ilvia Settlement Information Type Village Kingdom Rhodoks Fortification VelucaYalen World Map Mount&BladeIlviaVelucaTemplate:World Map/Mount&BladeWarbandIlviaYalenTemplate:World Map/Warband Ilvia is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located just down the road and to the right from where the player enters, standing in front of a small bench. Ilvia is positioned in moderately hilly terrain alongside a stream and is encircled by a few scattered trees. It has a total of seven structures, as well as a wooden bridge crossing the water. The village has several fields growing grapes, cabbages, squash, and shrubs, as well as one empty field that appears to have already been harvested. Unusual for villages near rivers, there is no evidence for fishing activity here. If sent here during a Hunt Down Fugitive quest, the target may be found in some bushes almost directly in front of where the player enters, standing behind the second building on the left, between the squash and cabbage fields. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Imirza Noyan
Imirza Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Imirza Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Spouse: Lady Selik Children: Karaban Noyan, Lady Thalatha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Imirza Noyan - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Khergit Cavalry Helmet Body Tribal Warrior Outfit Hand Lamellar Gauntlets Foot Hide Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Heavy Sabre, Lance Ranged ? Shield Round Cavalry Shield Mount Courser Gallery[] Imirza Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Incriminate commander
Incriminate Commander Given by Vassals Time limit 30 Days Reward Relation +2 (Accept)Relation -5 Honor +2 (Decline)Relation +5 Honor -10 (Complete)Relation -10 Honor +6 (Tell Truth) This is a quest given by a lord of a friendly faction that is not marshall. You must be level 6+ and have 100+ renown. Briefing[] (Lord) gave you a fake letter to fool (faction leader) into banishing his vassal (enemy lord). You are to go near (holding), give the letter to one of your (unit) and send him into the town as a messenger, believing his orders to be genuine. You will be asked to send one (or more) of your elite troops inside an enemy town with incriminating evidence against an enemy lord. Accepting to send your man into the town will make you lose honor. Declining the quest will decrease your relation with the lord, but increase your honor. If you tell your soldier the truth about a trap set up in the city, you gain 1 more honor than when declining quest. This leads to quest being a failure, returning to quest giver results in another -5 Relation and +3 Honor, netting a total of -8 Relation and +6 Honor.
Ingalther
Lord Ingalther Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs Charas Clan dey Cortain Personal Details Gender Male Age 42 Spouse Elbet Children MitelaAmalgunArthamundAsela Ingalther is a Baron of Vlandia and the leader of the clan dey Cortain. He is the ruler of Charas, the husband of Elbet, and the father of Mitela, Amalgun, Arthamund, and Asela. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Honest (Honor 1), Daring (Valor 1), Cruel (Mercy -1) and Calculating (Calculating 1). He has the reputation of being pitiless. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 150 Riding 140 Athletics 120 Tactics 80 Charm 120 Leadership 160 Trade 120 Steward 140 Quotes[] “ I was there. I was just a young squire then. I have heard no sweeter music than the thunder of our hooves as we bore down on the Aserai rabble. We fell on them like a falcon plunges upon a rabbit. They had overextended themselves, chasing the imperial archers. Light foot before our Knights, there was no contest. Let me tell you something, nine-tenths of victory is recognizing when your enemy has made a mistake. The rash perish as swiftly as the weak, and deserve it just as much. We should have gone on to seize all of the Western Empire. If Derthert had any manhood, we'd have done so. But his heart was never in the war. He believed he's broken his oath to the Empire by helping the Sturgians, and it gnawed at him. He'd have made a fine lackey. Instead he's our king. ” — on the Battle of Pendraic
Ingeltrud
Lady Ingeltrud Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Valant Personal Details Gender Female Age 22 Spouse Varmund Ingeltrud is a noblewoman of Vlandia and a member of the clan dey Valant. She is also the wife of Varmund. Description[] According to her Personality Traits, she is Generous (Generosity 1). She has the reputation of being generous to friends. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Trade 60 Steward 80
Ingibjorg
Ingibjorg Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Lady Religion Pagan Personal Details Gender Female Ingibjorg is a noblewoman initially of the Kingdom of Friese. She is 18 years old. Family[] Parents: Jarl Harald Hemmingsson, Helga Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun
Ingunde
Lady Ingunde Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Molarn Personal Details Gender Female Age 20 Parents HecardAdaltrud Siblings GudonheldaIrmgard Ingunde is a noblewoman of Vlandia and a member of the clan dey Molarn. She is a daughter of Hecard and Adaltrud, and a sister to Gudonhelda and Irmgard. Description[] According to her Personality Traits, she is Merciful (Mercy 1) and Calculating (Calculating 1). She has the reputation of being helpful. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 20
Inquisition
Inquisition Official Information Capital Unknown Ruler King Harlaus (possibly)Inquisitor Largus The Inquisition was a faction found in early versions of Mount&Blade, chiefly in 0.632. Contents 1 Description 2 Interactions with the player 3 Removal 4 Trivia Description[] The Inquisition was apparently a quest related faction. It consisted of Inquisitor Largus and his Inquisition Knights, which were similar to Swadian Knights. They would speak in an aggressive manner, fanatically opposed to the Devil and anyone they considered his servants. This conflicted with their judgment of people to the point of treating everyone with suspicion and even outright hostility. Interactions with the player[] If the player accepted Jevna's\ Jehna's request to deliver a parcel to her friend in Praven, a band of Inquisition knights would spawn on the map, attempting to intercept the player. When encountered, they would inquire of the player's business with Jevna, and afterwards would demand the package she asked the player to deliver. Regardless of the player's choices during the conversation, they would become hostile, forcing them into a fight. Removal[] Jevna's quest was removed some time between versions 0.632 and 0.704, and without it, the Inquisition Knights lost their purpose. They were still present in 0.704's files, but would not spawn and had no interactions with the player. It is unclear if they were part of a larger quest-line, or made specifically for Jevna's quest. Trivia[] The faction is, quite obviously, based on the medieval Inquisition, which was a group of institutions under the Catholic Church, aimed at seeking out heresy and apostasy. The fanatical devotion to their faith, manifested by the Inquisition Knights in the game, may also be a reference to the Spanish Inquisition of the Renaissance Period, which was infamous for its fanaticism and cruelty.
Inquisition Knight
Inquisition Knight Troop Information Culture Kingdom of Swadia Wages ? denars/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? denars Inquisition Knights were a quest-specific unit encountered by the player in older versions of Mount&Blade. Overview[] Inquisition Knights seem to have been a quest-specific variation of the standard Swadian Knight. They would spawn on the overland map as a party called Inquisition and engage the player. Stats and Equipment[] Note: Stats and gear taken from the v0.704 module system - they might have been different in different versions. Inquisition Knight - Default Stats and Equipment Attributes Stat Points Level 25 Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head Guard HelmetBascinetHelmet with Neckguard Body Coat of PlatesPlate Armor Hand None Foot Iron GreavesMail Chausses Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee SpearBastard SwordGreat SwordMorningstarSword Ranged None Shield Heater ShieldKite ShieldWar ShieldHeraldic Shield Mount ChargerWar HorseHunter
Inquisitor Largus
Inquisitor Largus Appears in Mount&Blade Official Information Faction Inquisition Monarch King Harlaus (possibly) Title Inquisitor Culture Swadian (possibly) Religion Calradic religion Character Details Noble Unknown Inquisitor Largus is an npc appearing in early versions of Mount&Blade, chiefly in version 0.632. Description[] If the player accepted Jevna's quest to deliver a parcel to Praven, Largus would spawn on the world map with a retinue of Inquisition Knights, attempting to intercept them. If he caught up to the player, he would interrogate as to their business with Jevna and would demand the parcel. He would refuse to believe the player regardless of their dialogue choices, resulting in a fight. Trivia[] It is unconfirmed if Largus actually appears during Jevna's quest. However, due to fact that he shares his title with the Inquisition Knights, and is not referenced anywhere else in the game files, it is fairly safe to assume that the assumption is correct. In the game files there is an npc named Brother Largus.It is unclear if the two are one and the same, however it is possible that they are, if the Inquisitor are a monastic organization, referring to each other as 'brothers'.
Inventory
The Inventory contains all items that you own. Besides equipment like armor, weapons, shields and horses, the inventory also holds your consumable (food) and non-consumable items (goods). There is no limit on weight, but a large amount of weight will reduce your party's speed. You can access your inventory at any time, except in combat, where you must activate the small chest near your flag. Contents 1 Player 1.1 Battle 2 Home 3 Business Player[] The player inventory is the primary inventory used, only items in this inventory can be sold, traded or equipped. The inventory starts with 30 slots and is expandable via the inventory management skill to a maximum of 96 slots. According to in-game description, each rank of inventory management skill grants +6 slots. There is however an undocumented bonus for max rank which grants +12 instead. Rank Increase Total space 0 +0 30 1 +6 36 2 +6 42 3 +6 48 4 +6 54 5 +6 60 6 +6 66 7 +6 72 8 +6 78 9 +6 84 10 +12 96 All items that are bought or taken as loot after a battle are added to this inventory. Battle[] The battle chest, located at the foot of the banner near where you start a battle, can be accessed to change equipment. It contains the same items that are in the player inventory. Additional bolts or arrows can be accessed via this chest during battle, but horses cannot be switched. Home[] Your household inventory appears in the keep of your owned castles and towns, it can be accessed directly or by talking to your spouse. You can store items you plan to use later but don't want to keep as a burden, it is also used to store food and goods when preparing to hold a feast. Business[] When you open a productive enterprise you will have access to its warehouse inventory, which has a fixed size of 24 slots, and can only be accessed by visiting your enterprise. You can add items to it to be used in the next production cycle, potentially increasing revenue. If you tell your production manager to store produced items for you, they will be stored until retrieved by you. Each enterprise has its own separate inventory.
Investigate 'Neretzes' Folly'
Investigate 'Neretzes' Folly' is a quest that you automatically receive immediately following creating a clan. In order to attain the Dragon Banner quests, this must be completed first. There are two stages to this quest: Find 10 Nobles who have knowledge of what happened at Neretzes' Folly. Go to Marunath and Epicrotea and speak to Arzagos and Istiana respectively. After completing this quest, it will lead you to the Dragon Banner Quests. Locating the Nobles[] There are more than 10 Nobles to speak to. They are as follows: Lucon - Empire Rhagaea - Empire Garios - Empire Penton - Empire Derthert - Vlandia Ingalther - Vlandia Unthery - Vlandia Raganvad - Sturgia Olek - Sturgia Godun - Sturgia Caladog - Battania Ergeon - Battania Melidir - Battania Unqid - Aserai Adram - Aserai Tais - Aserai Monchug - Khuzait Mesui - Khuzait Hurunag - Khuzait The best way to track these nobles down is to use the in-game encyclopedia and head to their last known location. However, given the Nobles will be moving, continue to check in Villages/Towns as travelling to receive updates to their location.
Inveth
Inveth Settlement Information Type Village Kingdom Battania Fortification Ab Comer Castle Inveth is a village in Battania owned by Mormaer Maireas of clan fen Caernacht. The village is bound to Ab Comer Castle and known to produce Grain. Inveth sits where the rivers Trand and Etir come tumbling out of the Uchalion massif, join together, and flow into the plains of central Vlandia. The surrounding hillsides support the growing of wheat. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Iqbayl
Iqbayl Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Bariyye World Map WarbandIqbaylBariyyeTemplate:World Map/Warband Iqbayl is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is located in the tent on the opposite side of the village from where the player enters, next to a bench. Iqbayl is a small village built around an oasis, with an abundance of palm trees. It has a total of four structures as well as a tent. There are three fields here, two growing wheat and an unfenced, but covered, field of cabbages. If sent here during a Hunt Down Fugitive quest, the target may be found next to the wheat field on the far left side of the village from where the player enters, near a palm tree. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Iron
Iron Classic/Warband Viking Conquest Games Base value 264 264 264 304 Weight 60.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Tools Iron is a non-consumable trade good. It is used by an ironworks to produce tools. When travelling, significant amounts of iron can have a great impact on party speed due to the item's high weight. This makes iron less attractive to trade with than other goods of equivalent value, such as linen. Dhirim or Curaw is usually the best place to buy iron. In With Fire and Sword, iron can be bought cheaply at eastern cities like Azaq-Kale and Cherkassk and sold for higher prices further west. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Iron Battle Axe
The Iron Battle Axe is a weapon used only by Sarranids. Despite being made of iron, it is not as heavy as it looks. This weapon is very effective against shields. Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Iron Battle Axe/Warband
Iron Battle Axe Iron Battle AxeOne-handedBase value: 250 denarsWeight: 1.5Swing: 35cSpeed rating: 97Weapon reach: 71Requires strength: 9Bonus against shieldsWarband
Iron Mace
There are two different weapons called the Iron Mace. The first is a one-handed weapon, and the second is a two-handed weapon that can crush through blocks. The two-handed variant is capable of thrusting, unlike any other mace in the game. Warband See Also One-handed Weapons (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)
Iron Mace/Warband
Iron Mace Iron MaceOne-handedBase value: 45 denarsWeight: 2.0Swing: 22bSpeed rating: 99Weapon reach: 73Warband Iron Mace Iron MaceTwo-handedBase value: 470 denarsWeight: 4.5Swing: 35bThrust: 22bSpeed rating: 90Weapon reach: 95Can crush through blocksWarband
Iron Staff
The Iron Staff may not be a pretty weapon, but its blunt attack is devastating. It appears to be forged completely of iron, though its weight does not reflect this. Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Iron Staff/Warband
Iron Staff Iron StaffPolearmBase value: 202 denarsWeight: 2.0Swing: 25bThrust: 26bSpeed rating: 97Weapon reach: 140
Iron War Axe
The Iron War Axe has the highest base damage of any one-handed weapon in the game. Even without any points in Power Strike, this weapon is capable of cleaving weaker shields apart in a single blow and can chop through tough armor with its raw power. It is an effective weapon to use while on a horse and is also a good choice to use during a siege. Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Iron War Axe/Warband
Iron War Axe Iron War AxeOne-handedBase value: 360 denarsWeight: 1.8Swing: 38cSpeed rating: 97Weapon reach: 71Requires strength: 9Bonus against shieldsWarband
Ismirala
Ismirala Settlement Information Type Village Kingdom Vaegir Fortification Ismirala CastleIsmirala Castle World Map Mount&BladeIsmiralaIsmirala CastleTemplate:World Map/Mount&BladeWarbandIsmiralaIsmirala CastleTemplate:World Map/Warband Ismirala is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located in front of the large building at the top of the ridge on the far side of the village from where the player starts, standing next to a bench. Ismirala is set by a stream in a valley with a steep mountainous walls all around it and small tree clusters scattered about. It has a total of eight structures and two wooden bridges over the water, one of which is nothing more than a few planks. There are a couple places where fields probably grow during warmer times, but are buried under snow. Unlike most villages with a stream, there are no signs of a fishing industry here. If sent here during a Hunt Down Fugitive quest, the target may be found behind a building just below the ridge where the Village Elder may be found, standing next to a woodpile. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Ismirala Castle
Ismirala Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages IsmiralaIsmirala Sieges with... Ladders Port No World Map Mount&BladeIsmirala CastleIsmiralaTemplate:World Map/Mount&BladeWarbandIsmirala CastleIsmiralaTemplate:World Map/Warband Ismirala Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Its village is Ismirala. Location[] Mount&Blade[] Ismirala Castle lies west of Curaw at the border of the Vaegir territory and the Kingdom of Swadia. Its village is nearby to the northeast. Warband[] Ismirala Castle lies west of Curaw at the edge of Vaegir territory. It overlooks a bridge crossing the river flowing to the Kingdom of Nords and the ocean from the many tributaries that divide the Kingdom of Vaegirs. Its village is to the east on the bank of the river. Layout[] Player Keep Dungeon Breach Siege[] Besieging Ismirala Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] Lezalit claims to have spent a winter as a drill instructor here, until he was relieved of his duty due to disagreements between himself and the lord over Lezalit's brutal training methods. He blames the incident on Vaegir aversion to discipline. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Istiniar
Istiniar Settlement Information Type Village Kingdom Rhodoks Fortification Culmarr CastleYalen World Map Mount&BladeIstiniarCulmarr CastleTemplate:World Map/Mount&BladeWarbandIstiniarYalenTemplate:World Map/Warband Istiniar is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is in the middle of the village next to a table and stools, to the player's left if they take the path that splits the village in half from where they start. Istiniar is located in an area with many low hills and evenly spaced trees of moderate abundance. It has a total of six tightly set structures, including a large tower. There are ambiguous number of fields here from three to five depending on what is counted, the three obvious fields are all growing squash, cabbages, and fruit, while a fenced area within one of the fields also has grapes and another fenced area has piles of straw. Within storage sheds can be seen cabbages, fruit baskets, flour, cheese, butter, beef, dried meat, ale barrels, and furs. On a wall near the Elder hangs a large number of garlic strings. If sent here during a Hunt Down Fugitive quest, the target may be found at the base of the tower on the opposite side of the village from where the player starts, standing next to a pile of firewood. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Items
Starting equipment right after character creation. There are 601 items in Mount&Blade: Warband, categorized as armor, weapons, goods, and horses. While some items cannot be purchased or acquired by the player without using cheats, all available items may be placed into the player's inventory or equipped into one of nine equipment slots. Contents 1 Items 2 Stats 3 Consumable items 4 Non-consumable items Items[] All unequipped items are kept in the players Inventory. When starting you will only be able to carry about 18 items, increasing the Inventory Management skill will allow an extra 6 items, per rank, to be carried. Items in your inventory will also slow party movement speed on the world map, this can be countered by keeping a horse in your inventory to act as a pack mule. Stats[] Name: the name of the item. Quantity Left/Maximum Quantity: this tells you how much is left compared to the original purchased amount. As time passes, your party will consume your food until it is gone. If you run out of food, your party will suffer a morale penalty and your companions may openly criticize your leadership ability or threaten to leave. Sell price: the price displayed is indicative of the sell price of the item in nearby cities and villages, but may not reflect the actual sell price obtained from a merchant. If you or one of your companions has the Trade skill, you can access price comparisons for local goods in a town's menu by selecting "Enter the Marketplace". Weight: your party will travel slower based on the total weight of the items in your inventory. Morale bonus: this tells you the morale bonus that a kind of food gives to your party. Only one bonus per kind of food applies (bonuses are not cumulative for additional items of the same type). You should always maintain a variety of foods to keep your soldiers happy. Note that while Flour, Wine, and Ale are consumable, they do not provide morale bonuses. Consumable items[] Food is required to feed troops and maintain morale, and more variety means higher morale. Some foods will age and spoil or rot over time, such as Pork, Chicken, and Beef. Alternatively, preserved foods like Smoked Fish and Dried Meat do not age. When food begins to go bad, the name will change to represent the age and condition of the food. This effect greatly reduces the value of the food, and at a certain point the item changes from consumable to non-consumable, making it useless. Food kept in your 'household inventory' (held by your wife in Warband) does not age. Note that as the quantity of an item reduces, its weight will remain the same. Some items have a quantity, but are not normally consumable and provide no morale boost. These goods are consumed at feasts. Non-consumable items[] Many of the items available in game are non-consumable trade goods. They exist in the game to be bought (or pillaged) and sold in order to make a profit. Many goods are also used by Productive Enterprises as base materials to be made into finished products. The majority of available items are equipment, including weapons, armor (helmets, body armor, gloves, boots), and horses. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Iyindah
Iyindah Settlement Information Type Village Kingdom Swadia Fortification Tevarin CastleSuno World Map Mount&BladeIyindahTevarin CastleTemplate:World Map/Mount&BladeWarbandIyindahSunoTemplate:World Map/Warband Iyindah is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is standing next to a wooden chair on the porch of the largest structure, on the left side from where the player enters. Iyindah is built in a flat valley, surrounded by hilly terrain with moderately dense tree cover. It is very small with a total of six structures as well as a graveyard with many parts of the villages enclosed with low stone walls. There are two fields growing wheat and what may be apple trees, although all of the nearby baskets are empty. On the far side of the village are a couple of wagons and a large number of spare wheels, which may indicate the presence of a wainwright. If sent here during a Hunt Down Fugitive quest, the target may be found behind the walled-in orchard, standing next to the rubble of a small hole in the wall. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Jaculan
Jaculan Settlement Information Type Town Kingdom Vlandia Villages Arromanc, Mot, Alorstan, and Chornad Sieges with... Battering Ram, Ladders, and Towers Port No Jaculan is a town of the Kingdom of Vlandia. It is initially owned by the Baroness Calatild of the dey Arromanc. Contents 1 Description 2 Territory 3 Points of interest 4 Economy 5 Scene Description[] Jaculan sits in the warmer southern reaches of the Biscan coast, in rolling hills known for their olive trees. It was once a favored resort of the imperial aristocracy, who hunted wild boars amid the oak forests. The independent peasantry of this region are known for their heterodox ideas. The Brotherhood of the Woods is but the latest of a series of rebellions to have broken out here, sometimes aided by an aristocracy that considers them a tool to use against rival Vlandian houses. Territory[] The villages bound to the town are Arromanc, Mot, Alorstan, and Chornad. Points of interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Scene[] This is the town scene of Jaculan with level 1 fortifications. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Jalmarys
Jalmarys Settlement Information Type Town Kingdom Western Empire Villages AegoscaDradios Port No Jalmarys is a town in the Western Empire owned by Emperor Garios of clan Comnos. Given the similar names and location, Jalmarys is presumably the predecessor of Halmar, a town of the Khergit Khanate, as depicted 173 years earlier in Mount&Blade: Warband. Contents 1 Description 2 Points of Interest 3 Territory 4 Economy 5 References Description[] Every realm has a city whose inhabitants are mocked for their provincial unsophistication, and for the Empire that city was Jalmarys. One of the first imperial colonies established inland of the Perassic Sea, it served the Empire as a base to subdue the western Palaic tribes. Paravenos was happy to accept the plunder and slaves sent to them from its garrison, but snickered at them behind their backs. That changed when the Jalmaryan general Carsos staged a military coup. When a senator, stymied by his thick accent, nervously asked him to repeat a decree, he unsheathed his sword and said, "Do you understand this?"[1] Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest. By taking a walk through the streets, you may encounter: Town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Territory[] The villages of Aegosca and Dradios are both bound to the town. Economy[] The town begins the game with an Olive Press, Smithy, and Wool Weavery. References[] ↑ Encyclopedia Calradia, entry "Jalmarys" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys
Jamayeh Castle
Jamayeh Castle Settlement Information Type Castle Kingdom Aserai Villages Jamayeh and Hunab Jamayeh Castle is a castle of the Aserai Sultanate ruled by emir Suruq of the Banu Qaraz clan. The villages of Jamayeh and Hunab are bound to the castle. Trivia[] Jamayeh Castle may be the predecessor of the future Sarranid fortress of Jameyyed Castle during the time of Mount&Blade: Warband. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm