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SAM: Ah! Oh, but we were about to fight.
MATT: Well, we’re going to dive into that, just
because if we go into a battle, it might take a
little while. We’ll take the break now, before
that, and then we can dive into it immediately as
we return.
LIAM: Let’s try diplomacy.
MATT: Perfect. Shiny blade balls are easy to talk
to.
MARISHA: Dear spinning death machine.
TALIESIN: Fantasmagoria. I’m definitely having
some, yeah.
MATT: All righty, guys. So, we’ll be back here in
a few minutes, we’re going to take a five or ten
minute break to get ourselves comfy, (like Rissa) “food,
water, and other releases of functions.”
MARISHA: Thanks, Rissa.
MATT: And we’ll see you guys here in just a
moment, so hang tight in the chat if you want to.
We’ll have a couple of fun videos to watch, and
once again, if you haven’t seen the Kickstarter of
these awesome minis, you can go to critrole.com
for all that information. They have the links
there to the Kickstarter. The guys at Steamforged
have done an amazing job and we hope you like
them. All right, we’ll see you here in a few
minutes.
[break]
MATT: And welcome back. Wow.
(laughter)
LIAM: Wow indeed.
MATT: Indeed. So welcome back. Coming back into
the game. You have all descended down and reached
the double doors, partially open, and stepped
quietly into the interior chamber of this sealed
portion of the Gearhold Prison. There is what
looks like a faint flicker of those same
ember-light torches that give off faint bits of
red glow, but a number the walls seem to have been
damaged. Actually, as you step inside, you get a
quick look. The doors that are behind you and the
walls around you are scraped and gashed from
hundreds and hundreds of blade marks. It looks
like whatever in here has spent a lot of time
grinding around and looking of a means of escape
or patrolling with its blades out over and over
again. Parts of the walls have fallen in a bit and
there is rubble in areas where it’s starting to
erode away the interior of this sealed chamber.
But everywhere you look: to the right, left, and
along the ground all you see are hundreds and
hundreds of blade-like grooves in the stone.
SAM: That’s not good.
ASHLEY: This is as, you know, I’ve heard the kids
say these days: Creepy AF.
TALIESIN: Actually, it’s got eyes and not ears, I
don’t think. When we saw the blueprints was there
any way for it to detect sound or was it all
visual?
MATT: Without your massive intelligence roll, you
weren’t able to discern that information, unfortunately.
TALIESIN: All right.