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MARISHA: (whispering) I’m going to assume yes. Hey
Jester! (cooing)
TALIESIN: Let’s pretend we’re whispering.
MARISHA: (cooing) Okay. Maybe Pass Without a
Trace, Jester? (cooing)
TALIESIN: We can do that. Let’s cast Pass Without
a Trace. I’m going to light up my sword.
MATT: That is a 2nd-level spell, if I recall.
TALIESIN: That would be our last 2nd-level spell.
Wait, let’s–
MARISHA: Maybe not.
TALIESIN: Maybe not Pass Without a Trace, because
once it sees us it doesn’t matter anymore.
So let’s not do that yet.
MARISHA: Okay. Nevermind. Keep going.
TALIESIN: I’m going to light up my swords.
MATT: Both of them?
TALIESIN: Yeah, with ice.
MATT: Okay.
TALIESIN: That brings me down to 49 hit points, so
that’s fun. Wow, that’ll be a lot of fun. That’s
thrilling. There’s a door over there. Do you want
to sneak over and see?
SAM: Sure. I’ll sneak over to the door and try to
unlock it.
MATT: Over here?
SAM: Or see if it’s locked.
MATT: All right. It is a set of prison bars. There
is a gate that is currently locked. The bars
themselves, once again, you can see rows and rows
of gashes and scrapes across the metal. They’re
bowed in a bit from impacts repeatedly. It’s
slightly bent inward. You can attempt to pick a
lock, if you’d like.
SAM: I’ll pick a lock.
MATT: Go ahead and roll. That’s proficiency bonus
plus dexterity.
SAM: That’s is a 14.
MATT: A 14. (clicking) It’s not triggering the
lock. These are not easy locks to get through.
They’re designed to hold prisoners, unfortunately,
so they’re fairly hardy locks. You spend a while
with it and are unable to hit those tumblers. It
looks like it’s not going to open. Make a
perception check as you’re looking through the
bars.
SAM: Four.
LIAM: I sneak up behind Nott.
MATT: All right.
LIAM: (whispering) I can open this if you need me
to. I just like to save my shit.
SAM: I don’t know what’s in it. I can’t see
anything through it, can I?
MATT: Not with that perception roll, no. You see
bits of rock. You see some cloth on the ground, that’s it.
MARISHA: Caleb, maybe save your shit for
afterwards.
LIAM: Also if I were to unlock it, it would be
loud, so that’s not good.
TALIESIN: Can we put some light in there and maybe
take a look at what’s in there?