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right now. Once again, head to shop.critrole.com
to check it out. Our fantastic, terrible detectives.
SAM: We’ll see. Tonight.
MATT: We’ll see. Yeah. Starting this week, the
Wyrmwood giveaways are back for Critical Role
intermission. The giveaways will be hosted on the
Critical Role Twitch channel, however, and moving
forward, so when we’re coming to the break, if you
want to jump over to the Critical Role Twitch,
it’s Twitch.tv/criticalrole. There, you can enter
the Wyrmwood giveaways. Keep an eye out for that
and we’ll remind you before we jump to the break
as well. You can watch our hosted stream and our
sweepstakes there, at that location. As a
reminder, Talks Machina, our after-discussion show
about whatever transpires here at this table, is
every Tuesday evening. The next episode will be
next Tuesday at 7:00 PM Pacific time, hosted by
our fantastic Brian W. Foster, if he can get away
from Lancaster long enough. He’ll be giving out
prizes for Gif of the Week, for Fanart of the
Week, and all that fun stuff, so check it out on
Tuesday. Other than that, let’s go ahead and jump
in to tonight’s episode of Critical Role.
SAM: (baby-like wailing)
[click, TV static]
[groovy Critical Role theme]
MATT: And welcome back.
SAM: Come in, Harry, come in. Take off your
robes.
MATT: So. Welcome back. Last we left off, The
Mighty Nein were making their way north after
making a deal with the Gentleman in Zadash. They
had completed the first of two tasks for him, the
second one requiring them to make their way to the
northern city of Shadycreek Run, outside of the
Empire, to meet with a business operative of his,
who had been busy with some other elements and
needed some help to reconnect about what their
business together was. Along this journey, you had
made a stop in the gnomish city of Hupperdook,
where you discovered the work-hard-play-hard
gnomish society, got all your money taken from
you, got it returned to you as you found out the
thieves were the young children of a family, the
parents of which had been arrested and had been
imprisoned for a while. You went to the prison,
helped destroy one of their long-haywire
guardians, and paid off the rest of the fine for
those parents, to set them free, returning them to
their children, and decided to leave your
temporary companion for a while, Kiri, with them,
as a safer means of continuing her journey, now
with her new family.
With that, you gathered your things, found
yourself a better crossbow, and began heading back
on the trail along the Crispvale Road and making
your way northward. There, you had set up camp for
the evening about a day’s travel outside of
Hupperdook, and during the night, while Yasha and
Fjord were taking their watch, wakening Jester
with their conversation, and the three of them
deciding to step away from the camp as not to wake
the rest of you, they were… Well, they went missing.
SAM: We don’t know.