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(cheering)
TALIESIN: Oh! This is cool.
MATT: You teleport through campaigns. You’re
somehow in campaign one.
SAM: Great. Ooh.
MATT: All right. That finishes Nott’s turn.
SAM: It’s not as emotionally deep as this one.
TALIESIN: Give it time, give it time.
MATT: All right.
TALIESIN: Nice patronus, by the way.
LIAM: Time travel too far.
SAM: Yep.
MATT: So it’s now that guy’s turn. Currently
surrounded by Beaus–
TALIESIN: Too many Beaus.
MATT: Too many Beaus. It’s going to go ahead and
see if it can gather which one is the real threat.
Rolls a natural 19. So even with its low
intelligence, it can discern the nature of which–
TALIESIN: That palette swap’s terrible.
(laughter)
MATT: Really? Puce? It’s going to go ahead and
make a bite attack towards you, Beau.
MARISHA: Okay.
MATT: That is going to be a 12 to hit?
MARISHA: Miss.
MATT: Yeah. It just reaches out with its pincers.
You manage to go ahead and duck out of the side
and slam your bo into it, causing it to just
completely miss you. It rears back. It does not
regain its acid spray and that’s its turn.
SAM: Wow. That’s great.
MATT: Both horses just go running off the board
into the fray. Or away from the fray.
TALIESIN: We have oats, they’ll come back.
SAM: Maybe.
MATT: All right, that brings us to Keg.
ASHLY: Can I get there with the 25 feet speed?
MATT: You can.
ASHLY: Delightful. I’m going to smack him.
SAM: Nope.
ASHLY: I won’t smack him. I’ll try again to smack
him.
SAM: Ooh.
ASHLY: I will smack him. And then I’m going to do
nine damage to that boy.
MATT: Nine damage to that one.
ASHLY: As a bonus action, I’ll smack him again. I
will smack him, and then I’ll smack him one more
time, and that’s going to be seven damage.
MATT: Seven points of damage. The first one swings
wide, no impact. The second one slams as a
backhand into its armor, causing it to crack.
Using that opening, you pull back with your
battleaxe and jam it into the wound, carving in
deeper. It’s looking pretty hurt, but it’s still
standing. Anything else you wanted to do in your
turn?