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enemies in your way as well." The Tusurmis will crawl along the walls in a |
similar way to the Zoomers in Metroid and Super Metroid. Once you reach the |
next room, you'll see the path branch out in two directions. If you want to |
save, head right first and use the Save Bot. |
Now, head left. You'll go through an empty room, then to a shaft with a bunch |
of ledges on it. There is a quick way down, however--jump over the gap, then |
up onto a small ledge on the left part of the screen. Morph into a ball and |
slip left through the secret passage. You'll fall a good distance to another |
small ledge at the bottom, just above a doorway. Go through that doorway |
(morph out first). |
This next room, you'll want to take out the Hornoads that get in your way. If |
you get injured, shoot the Yumbos above for energy. Also beware of the thick, |
sticky liquid you can find here. It won't hurt you, but it will hamper your |
jump and slow your mobility. You'll have to deal with this liquid again later. |
In the next room, switch to missiles (hit SELECT). The reason for this soon |
becomes clear, as you will soon see a Metroid hatchling sitting on the ground. |
When you get close, Samus will freeze, and you'll see the inner part of the |
Metroid emerge from the outer shell! |
------------------------------ |
BOSS BATTLE: ALPHA METROID |
The easiest Metroid type in the game. Remember that Metroids can only be |
defeated by missiles; beams will not affect them. Against this incarnation, |
the Ice Beam is useless; then again, you won't need it. |
The Metroid does not move very quickly, and it is possible to evade it by |
moving away from it. It is completely vulnerable to your missile fire. Five |
missiles are needed to destroy it. |
Generally, I find a good strategy is to get underneath the Alpha Metroid and |
shoot upward at it. It makes the battle go a lot faster. |
------------------------------ |
METROIDS REMAINING: 38 (L-04) |
Immediately after you defeat the Metroid, there will be an earthquake. There's |
a Big Energy Ball and a Missile Battery through a hidden tunnel above you if |
you need them; either way, head right. |
================================ |
B. The First Chozo City [TEMPLE] |
================================ |
1. Getting the Morph Ball Bombs [BOMBS] |
--------------------------------------- |
Go back through the tunnel with the sticky liquid. The next room will be the |
shaft with the long ledges; you won't be able to use the shortcut to get back |
up. Go back through the empty room, then through the room where you first |
entered this section. If you saved here earlier, go to the save point, then |
head right again. |
If you went into this next room earlier, you probably noticed that the small |
pits were filled with caustic acid (not to be confused with the sticky liquid |
you encountered earlier; the acid here will not impede your progress, but it |
*will* hurt you). Now, the acid has drained away because of the quake. Go to |
the next room; you'll see a long shaft that previously was completely filled |
with acid (but is now clear). Drop down it, then the next shaft. You'll enter |
another room; this is where the acid drained to. Don't try to dive through the |
acid; you'll just get hurt by it. Instead, hop the platforms over to the other |
side. You'll see a passageway heading right. |
After entering the passage, the music will change. Be careful when jumping the |
pits of acid; I recommend shooting the Chute Leeches and Mumbos first, since if |
you collide with them you'll probably fall in. Next room is a tall shaft; go |
up, then through the narrow corridor into the next room. |
You're now in another shaft, one that goes both up and down. You'll want to go |
up first. Make your way through the next room (shooting the Gawrons when |
necessary), and you'll find yourself in a BIG chamber. Shoot or avoid the |
Chute Leeches and Gulugg, then go through the passage on the right (forget |
about going up; there's no way to get there just yet.) |
You'll find yourself inside a Chozo temple; the music will change from the |
intermittent beeps you've been hearing for a while to something more musical. |
Save if you need to, then head right and drop to the bottom of the shaft. Take |
the doorway to your left. If you've played Metroid 1, this sort of room will |
look familiar. At the end of it you'll find a missile door; hit it with 5 |
missiles to destroy it. |
Once you enter the room beyond the missile door, you'll see a Chozo statue |
holding a sphere. Shoot the sphere and take the MORPH BALL BOMBS revealed! |
- - - - - - - - - - - - - - |
Morph Ball Bombs: A Primer |
These explosives (usable only in ball form) can be used to damage enemies, but |
more often they are used to open passages or to jump a short distance in the |
air while in ball form. Hit the B button to lay a bomb. You may lay up to |
three bombs at a time. |
It is possible, with good timing, to jump infinitely high using bombs. |
Actually, it's probably easier in this game than in any other that allows this |
Subsets and Splits
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