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afterward (even in the opposite direction of what it was originally!). If you |
stop, you'll have to press the correct direction again to make the Spider Ball |
move where you want it to. |
If you're familiar with Metroid Prime (or Prime 2) but not this game, you'll |
want to know that the Spider Ball works *everywhere* (as long as you don't take |
damage), not just on special magnetic tracks. |
- - - - - - - - - - - - - - |
How about we use this new item to get out of here? You can Spider-ball your |
way back the way you came, or try a new passage on the right that leads back to |
the same vertical shaft. Either way, get out of this room. |
4. Upper Sector Cleanup [CLEANUP1] |
---------------------------------- |
Go back left until you see a ledge with a Metroid shell on it. Jump on top of |
that ledge, then jump to the right of that shell. Spider Ball your way up the |
wall until you get to a new passage going right. Unmorph, and get your |
missiles ready. This is another ALPHA METROID, but you have a little more room |
to fight this one. Just don't drop into the spike pits below where it starts. |
METROIDS REMAINING: 37 (L-03) |
After defeating this one, go back left and re-enter the temple. You'll be back |
in the second shaft, naturally. (If you didn't get the third Missile Pod in |
the one room before, now is the time to do so--it'll be easier with the Spider |
Ball.) Jump all the way up until you can't jump up any farther. Kill the two |
Wallfires on the right, then Spider Ball your way up either wall into the |
opening on your left. If either of the Wallfires respawn, simply use the left |
wall. |
You'll immediately see a MISSILE POD (M: 80) on the floor under a low ledge; |
morph into a ball and destroy the intervening blocks to grab it. Farther left |
is another "box" with a second MISSILE POD (M: 90); simply shoot the |
intervening blocks and jump in, being cautious of the Wallfires here. |
You're done here. Exit the temple through the left doorway. Bomb the rock in |
your way, then make your way back out of the city (head left). (If you want to |
save first, drop down and head right into the temple. THEN head left out of |
the city.) Keep going left until you reach a familiar vertical shaft. This |
time, you want to drop all the way to the bottom. Head right. |
5. Metroid Hunt [TROIDS1] |
------------------------- |
After running through a short corridor, you should see a Metroid shell to your |
right. Drop below the ledge it's on and bomb one of the rocks blocking your |
path. Roll through, then freeze the Gulugg in your way. |
There are two ways to get through this now. You can continue to the right, or |
you can simply run right until the bombed rock is out of sight and come back. |
If you do the latter, the rock should be back. This time, instead of bombing |
it, go into Spider Ball mode and climb up the left wall. You'll enter a secret |
passage above the main route. When the Spider Ball begins to move *down* |
slightly, release it (hit A). (If you want to recharge your energy, go into |
Spider Ball mode and roll left. You'll crawl down a short distance, then start |
heading right to get a Big Energy Ball. Go back to the tunnel above.) Either |
way, now roll right in normal ball mode. Eventually you'll drop through a gap |
in the ceiling. You'll see a room full of sand and some Guluggs to your right. |
Shoot the sand to destroy it, and shoot the Guluggs as well. Move through the |
sand room and through the doorway on your right. |
You should now be in a short vertical room with some Mumbos flying back and |
forth. Drop to the bottom, but be careful where you land because there's |
damaging tangleweed at the bottom if you miss the ledge. |
A quick note on tangleweed. From what I can tell, it doesn't actually damage |
Samus unless she moves vertically through it. However, it often is found just |
above damaging floors, so unless the surface where the tangleweed is found is |
rocky, don't chance it. |
Anyhow, let's go through the right-hand passage first. Freeze, kill, or avoid |
the Chute Leeches in your way. The next room has another ALPHA METROID, so get |
your missiles ready! |
METROIDS REMAINING: 36 (L-02) |
Return to the vertical room, and head left this time. You'll find yourself in |
another short vertical room. Drop to the bottom of this one. This time there |
is a Gulugg flying around a Metroid shell at the bottom, plus you'll still have |
to deal with the tangleweed if you miss your landing. |
Let's head right first. The room you find yourself in has an ALPHA METROID at |
the end of it. Kill it. |
METROIDS REMAINING: 35 (L-01) |
Now, head straight left, avoiding pitfalls and enemies the few places you find |
them. In one room at the far left, you'll find the last ALPHA METROID of this |
area. |
METROIDS REMAINING: 34 (L-08) |
Another quake. What keeps causing these things? Anyhow, make your way all the |
way back up to the sand room with the three Guluggs. From here, you can either |
drop through the gap in the wall, or you can bomb-jump up to the wall, cling |
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