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submitted to GameFAQs. |
Version 1.01 (11/24/2005): Made a couple of corrections, including to the |
Spin Jump Straight Up trick--turns out the trick works even if you don't turn |
around. |
Version 1.02 (8/4/2016): Has it really been over 10 years? Wow.... Anyhow, |
I've made a few corrections to the bestiary, and added a few monikers to the |
one enemy that never appeared in the instruction manual. There are also a few |
other adjustments here and there. |
Version 1.03 (8/21/2016): Renamed the rather clumsily-named "damage-jump |
glitch" to "flinch jumping", which is a bit more descriptive for what you need |
to do. Added information on how to perform the "bomb her stomach" trick. |
A few other adjustments here and there. |
********************************* |
* II. BASIC CONTROLS [CONTROLS] * |
********************************* |
The controls for the game are actually pretty simple. There are some cases, |
however, when Samus's current status will force her to use a different set of |
controls. Therefore, I'm giving a complete list for each possible condition |
that I can think of. |
To start you off, I'll give you a "General Controls" mini-section to give you |
what the controls usually do. |
General Controls |
---------------- |
Start Button: Pauses the game (except in the fight against the final boss). |
Select Button: Switches from beam to missiles, or vice versa. |
Left/Right: Moves Samus left or right. |
Up: Generally aims Samus's arm cannon upward. In Morph Ball mode, causes her |
to unmorph from ball form. In Spider Ball mode, will move her upward along a |
wall. |
Down: In the air, aims Samus's arm cannon downward. On the ground, will cause |
her to crouch. A second press will morph her into ball form. A third press |
will activate Spider Ball mode (if available). In Spider Ball mode, will move |
her downward along a wall. |
A Button: Causes Samus to jump (if possible). Jumping while running left or |
right will cause Samus to perform a spin jump. If you jump while performing a |
spin jump, Samus will jump again if you have the Space Jump upgrade. In Spider |
Ball mode, will return Samus to normal Morph Ball mode. |
B Button: Samus will fire her arm cannon, or lay a bomb in Morph Ball mode. |
And now, the more complete list of controls. |
NOTE: Check the "Always" section to see what the Start and Select buttons |
always do. |
Always |
------ |
Start Button: Pauses the game (except in the fight against the final boss). |
Select Button: Switches from beam to missiles, or vice versa. |
While Standing |
-------------- |
Left/Right: Moves Samus left or right. |
Up: Samus aims her arm cannon upward. |
Down: Moves Samus into a crouch. |
A Button: Jump. |
B Button: Fire. |
While Running |
------------- |
Side+Up: Samus aims her arm cannon straight up while running. |
Side+Down: No effect, as she will immediately uncrouch and continue running. |
Side+A Button: Spin jump. |
Side+B Button: Fire. |
While Crouching |
--------------- |
Left/Right: Moves Samus left or right, as if Samus were never crouched. |
Up: Samus will uncrouch. |
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