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Section 2.07. Additionally, you now have the ability to change your dragon's |
Class with the Type Select feature, which Tutorial 2 will teach you about soon. |
For more information on this, refer to Section 2.09. |
<<<=========================================================================>>> |
{4.05} AFTER THE GARIL DESERT |
<<<=========================================================================>>> |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
CAMP (After the Garil Desert) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
GASH DEPARTS |
============ |
Gash will leave you at this stage, but first he will direct you to a nearby |
caravan, and give you a pendant that will identify you as one of his friends. |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
GARIL DESERT (After the original visit) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
===---===---===---===---===---===---===---===---===---===---===---===---===---= |
RARE ENEMY: SAND MITES [Sand Mite x 6] |
===---===---===---===---===---===---===---===---===---===---===---===---===---= |
If you return to the Garil Desert after defeating the Gigra, this rare enemy |
can be found at the Blue Ruins. They can ambush you in four locations, which |
are in roughly the four corners of the area around the ruins. The spots can be |
identified by your radar turning yellow. |
Sand Mites are easily defeated. In general, keep to the safe zone behind them |
to charge your gauges. When the group moves behind you, unload your gauges by |
lasering their revealed front weak points. Move to the back again when you need |
to recharge, and repeat until they are mostly destroyed. When only a lone Mite |
survives, use your gun instead to concentrate fire on its weak point. If you |
use these tactics, you should be able to win the battle quickly without even |
being hit, easily achieving an Excellent. |
It is certainly worth fighting a few Sand Mite groups before you move on, as |
the 540 EXP you get for the Excellent grade is huge compared to what you |
usually get this early in the game. The next highest amount you could have had |
from a normal enemy up to now is just 101 EXP from an Excellent against a |
Pludger. Unlike Pludgers, though, you can fight Sand Mites specifically as |
often as you want. It's a good idea to keep fighting Sand Mites at least until |
you stop going up a level after every battle. |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
CARAVAN (After the Garil Desert) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
This is a travelling caravan, populated by a nomadic people who hunt the |
world's monsters. The caravan is not very large, comprising three tents and a |
small outside area. However, no one in the caravan will talk to you at first, |
treating you as if you were some kind of enemy. |
MEET AN'JOU AND GET DIRECTIONS TO THE FORBIDDEN ZONE |
==================================================== |
In the right-hand yellow tent you will find the caravan's leader, An'jou. On |
seeing Gash's pendant he will befriend you, and will point you in the direction |
of the Forbidden Zone. That is where Craymen appears to have gone. It turns out |
that the caravan has recently been robbed by Craymen's men, and the other |
residents have been mistaking you for one of them, hence their unfriendly |
behaviour. From now on you will be able to speak to them normally, and also |
visit the caravan at night. |
------------------------------------------------------------------------------- |
CARAVAN TOUR AND CHARACTER LIST |
------------------------------------------------------------------------------- |
You enter the caravan from its fenced-in outer area, with a purple tent ahead |
of you, and two yellow tents to your right. The purple tent houses Baicah's |
shop; see Section 6.07 for lists of what shops sell at given times. |
The two yellow tents are the homes of its other residents. If you go around and |
behind of the yellow tents, you will find an area where Coolias (domesticated |
beasts) are tethered. |
Though there is not much for you to do at the caravan yet, following are |
descriptions of where its characters can be found. You can find out their |
individual stories by talking to them now, and as your quest continues. It is a |
good idea to familiarise yourself with them now, before you move on to other |
things. |
ENKAK |
----- |
Enkak is the son of An'jou, the caravan's leader. He can be found sitting |
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