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The only safe zone while fighting Lazara Skimmers is at their rear. First, you |
should move into this safe zone and charge all three of your gauges. Then |
simply wait a while, until the group of Lazaras rushes behind you, emerging |
from the water and revealing their front weak points. Take out the group's |
leader, (which has a more reclined "head",) with your gun, then laser the five |
remaining Lazaras immediately afterwards. You should be able to take them all |
out with (at most) the two volleys of homing lasers you can afford. |
These tactics should win you the battle fairly quickly, and more importantly |
without you being hit. This will earn you the Excellent grade. |
FIELD MAP |
--------- |
The Forbidden Zone's Field Map can be found in the northwest of the area. |
USE THE SKY TRANSPORTER |
======================= |
Make sure you have thoroughly finished exploring the Forbidden Zone before you |
Access the unlocked Sky Transporter, as you will never be able to come back |
here after you do. When you Access it, you will be taken away to a |
confrontation with Craymen's Flagship. |
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SUB-BOSS: CRAYMEN'S ELITE GUARD [Punisher x 2] & [Flagship] |
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The first part of this battle is against two Punishers. You should initially |
keep yourself in the one safe zone behind them while you charge all your |
gauges. Then, when the Punishers reposition to your side, quickly go around to |
their front. From there you can focus on their weak points with your gun. Note |
that you can be sure that you are aiming at a weak point (and not a missile) if |
your aiming cursor flashes. Each punisher will take either one or two volleys |
to destroy; if you need to recharge, circle behind them again, charge however |
many gauges you need, and repeat this process. They should not be able to hit |
you, as they have to waste time igniting their missiles before firing them. |
With the Punishers destroyed, the Flagship will attack you. Unlike the other |
bosses you have encountered so far, it does not actually have a weak point; |
however, it certainly has a weakness that you can exploit. |
By moving into the safe zone at the Flagship's rear, you will trigger the |
preparation of a Homing Mine, turning that zone dangerous. You should then keep |
yourself to the side of the ship, and repeatedly use your lasers on it for |
maximum damage. When the Homing Mine is finally released, if you're still at |
the side, it will miss you and the ship's rear will become a safe zone again. |
Go into it to trick them into preparing another Mine, and repeat the process of |
staying to the side and lasering them while they do. If you don't keep forcing |
them to prepare Homing Mines in this way, they will simply use the Flagship's |
Tracer cannons on you constantly, causing a lot of damage. |
Eventually the Flagship's supply of Mines will have to be reloaded, and while |
this happens the ship will lower altitude. In this phase there will be obvious |
safe zones that you can keep to while you continue to charge and fire your |
lasers. While there is a safe zone at the front of the ship, try not to stay in |
it, as this will put you in a bad position when this phase ends; keep to |
another safe zone instead. |
When the reloading is done, the ship will raise altitude again, and will go |
back to the Homing Mine phase. If you keep tricking them into using the Mines |
as before, they will just keep repeating these attack patterns until you win |
the battle. Using these tactics, you can defeat both the Punishers and the |
Flagship quite quickly and with minimal damage, achieving the Excellent grade. |
=============================================================================== |
BOSS: ATOLM DRAGON |
=============================================================================== |
There are no safe zones when fighting Atolm, so stay to his merely unsafe sides |
while charging your gauges. He will try to reposition frequently, so keep |
yourself out of the danger zones. Atolm's weak point is his tail, so when you |
have three full gauges, move behind him and use your lasers (for maximum |
damage) three times. When you need to recharge, quickly move back to his side. |
If you spend any excess time behind Atolm, he will Warp behind you and laser |
you, so always try to be quick. Repeat this process of charging and lasering to |
gradually wear Atolm's HP down. |
Every so often Azel will say "Ne-Rai". When she does, quickly move to the new |
safe zone at Atolm's front to avoid the devastating Berserker Rage attack. |
Afterwards, the previous unsafe and dangerous zones will be resumed, so return |
to your attacking routine. Although you will take some damage from Atolm's |
lasers during this battle, if you are quick enough you will achieve the |
Excellent grade. |
<<<=========================================================================>>> |
{4.07} BEGINNING OF DISC 2 |
<<<=========================================================================>>> |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
CARAVAN (Beginning of Disc 2) |
Subsets and Splits
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