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The only safe zone while fighting Lazara Skimmers is at their rear. First, you
should move into this safe zone and charge all three of your gauges. Then
simply wait a while, until the group of Lazaras rushes behind you, emerging
from the water and revealing their front weak points. Take out the group's
leader, (which has a more reclined "head",) with your gun, then laser the five
remaining Lazaras immediately afterwards. You should be able to take them all
out with (at most) the two volleys of homing lasers you can afford.
These tactics should win you the battle fairly quickly, and more importantly
without you being hit. This will earn you the Excellent grade.
FIELD MAP
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The Forbidden Zone's Field Map can be found in the northwest of the area.
USE THE SKY TRANSPORTER
=======================
Make sure you have thoroughly finished exploring the Forbidden Zone before you
Access the unlocked Sky Transporter, as you will never be able to come back
here after you do. When you Access it, you will be taken away to a
confrontation with Craymen's Flagship.
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SUB-BOSS: CRAYMEN'S ELITE GUARD [Punisher x 2] & [Flagship]
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The first part of this battle is against two Punishers. You should initially
keep yourself in the one safe zone behind them while you charge all your
gauges. Then, when the Punishers reposition to your side, quickly go around to
their front. From there you can focus on their weak points with your gun. Note
that you can be sure that you are aiming at a weak point (and not a missile) if
your aiming cursor flashes. Each punisher will take either one or two volleys
to destroy; if you need to recharge, circle behind them again, charge however
many gauges you need, and repeat this process. They should not be able to hit
you, as they have to waste time igniting their missiles before firing them.
With the Punishers destroyed, the Flagship will attack you. Unlike the other
bosses you have encountered so far, it does not actually have a weak point;
however, it certainly has a weakness that you can exploit.
By moving into the safe zone at the Flagship's rear, you will trigger the
preparation of a Homing Mine, turning that zone dangerous. You should then keep
yourself to the side of the ship, and repeatedly use your lasers on it for
maximum damage. When the Homing Mine is finally released, if you're still at
the side, it will miss you and the ship's rear will become a safe zone again.
Go into it to trick them into preparing another Mine, and repeat the process of
staying to the side and lasering them while they do. If you don't keep forcing
them to prepare Homing Mines in this way, they will simply use the Flagship's
Tracer cannons on you constantly, causing a lot of damage.
Eventually the Flagship's supply of Mines will have to be reloaded, and while
this happens the ship will lower altitude. In this phase there will be obvious
safe zones that you can keep to while you continue to charge and fire your
lasers. While there is a safe zone at the front of the ship, try not to stay in
it, as this will put you in a bad position when this phase ends; keep to
another safe zone instead.
When the reloading is done, the ship will raise altitude again, and will go
back to the Homing Mine phase. If you keep tricking them into using the Mines
as before, they will just keep repeating these attack patterns until you win
the battle. Using these tactics, you can defeat both the Punishers and the
Flagship quite quickly and with minimal damage, achieving the Excellent grade.
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BOSS: ATOLM DRAGON
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There are no safe zones when fighting Atolm, so stay to his merely unsafe sides
while charging your gauges. He will try to reposition frequently, so keep
yourself out of the danger zones. Atolm's weak point is his tail, so when you
have three full gauges, move behind him and use your lasers (for maximum
damage) three times. When you need to recharge, quickly move back to his side.
If you spend any excess time behind Atolm, he will Warp behind you and laser
you, so always try to be quick. Repeat this process of charging and lasering to
gradually wear Atolm's HP down.
Every so often Azel will say "Ne-Rai". When she does, quickly move to the new
safe zone at Atolm's front to avoid the devastating Berserker Rage attack.
Afterwards, the previous unsafe and dangerous zones will be resumed, so return
to your attacking routine. Although you will take some damage from Atolm's
lasers during this battle, if you are quick enough you will achieve the
Excellent grade.
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{4.07} BEGINNING OF DISC 2
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CARAVAN (Beginning of Disc 2)