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NOTE: NEW GUN PARTS |
------------------- |
Three new gun parts can be bought in shops from this point onwards; the High |
Vulcan, the Berserk Leech, and the Sniper. If you want them, buying them is |
necessary: you cannot acquire them in any other way (as with some parts, like |
the Mauler). |
HIGH VULCAN GUN PART |
-------------------- |
The High Vulcan is strictly better than the Mauler against enemies with no weak |
points, dealing 150% damage rather than the Mauler's 120%. It is therefore a |
very good all-round weapon, and an important purchase. 5,000 dynes isn't too |
high a price, and you should try to buy one before you go to the next "main |
area", Georgius. See Section 6.06 for more information on this and other gun |
parts. |
BERSERK LEECH GUN PART |
---------------------- |
The Berserk Leech is interesting, but far less useful than the other two new |
parts. It also costs a steep 9,000 dynes. See Section 6.06 for more details. |
SNIPER GUN PART |
--------------- |
The Sniper is extremely powerful, and it should be bought as soon as possible. |
Unfortunately, its price tag reflects its usefulness, and stands at 12,000 |
dynes. The Sniper is not as immediately essential as the High Vulcan, but you |
should make sure that you have one before you visit Uru later on in Disc 2. See |
Section 6.06 for information on the Sniper. |
BEFRIEND FEI (Palmer Amulet side quest, part 1) |
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Talk to Fei, the quiet girl in the second yellow tent, repeatedly. She will |
gradually become friendlier towards you, and if you keep talking to her she |
will eventually say "I'm no longer afraid of the outside world. It's the same |
world you're in." This may take an extremely long while; you will have to talk |
to her as many as twenty-six times, depending on whether or not you have talked |
to her already. However, doing so will make a difference later on. |
GET DIRECTIONS TO THE VILLAGE OF ZOAH |
===================================== |
During the daytime, talk to Kou (she is in the left-hand yellow tent) and she |
will tell you that the caravan is heading for the Forest of Zoah. She will |
direct you to a village near there. |
DRAGON BIBLE |
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At night, An'jou (the caravan's leader) will be gutting the monster's carcass. |
Talk to him and he will give you this book. |
VERATO PIPE (Verato Pipe side quest, part 1) |
-------------------------------------------- |
At night, visit Raul, who will be sitting behind the yellow tents. Talk to him |
for a while and he will eventually ask you to do him a favour. If you agree, he |
will give you the Verato Pipe and ask that you try to find survivors of the |
village where he came from. You can succeed in doing this when you reach Zoah. |
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VILLAGE OF ZOAH (Beginning of Disc 2) |
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LIBERAL DISTRICT TOUR AND CHARACTER LIST |
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Though hardly enormous, the Liberal District has an intricate layout and will |
no doubt be confusing at first, mainly because of Edge's lack of a map for any |
of his areas. Following is a detailed description of the district, and a list |
of where its various inhabitants can be found. It is a good idea to explore the |
area thoroughly, so as to familiarise yourself with it. |
Zoah is divided into two distinct areas, the Liberal District and the Holy |
District, though you will not visit the Holy District until Disc 3. The Liberal |
District is further split into two areas, eastern and western, with the large |
white building that is Juba's bar dividing them. |
You enter Zoah in the Liberal District's eastern half, in a low area with a |
road leading towards another set of double doors. These lead to the Holy |
District, but they will be locked for a long time to come, so don't worry about |
them for the time being. On a raised platform by these doors is a gatekeeper, |
either Siffle or Abner, depending on whether it is day or night. He can give |
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