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technique, and thus wipe the group out instantly. You need to win this sequence
relatively quickly for the Excellent, and also you need to not get hit, which
is often impossible without resorting to the Holy Sphere.
Like the Pyros in the Skiff Patrol Group, these enemies will turn to follow
your movements, meaning that no zone will be safe for long. However, as there
are now six Pyros, they will be able to cover up to three zones at once. This
means that occasionally you will be forced to pass through a danger zone to
reach another safe zone, and when doing this you will usually get hit by an
Inferno Blast, losing you the Excellent. Just winning straight away with the
Holy Sphere avoids this problem.
FIELD MAP
---------
You will find the Field Map for the whole Tower just before the elevator to 5F.
PROCEED TO 5F
=============
The elevator up to 5F is at the end of 4F's long corridor.
+-----------------------------------------------------------------------------+
5F
+-----------------------------------------------------------------------------+
-------------------------------------------------------------------------------
TOWER BATTLE SEQUENCE #2
-------------------------------------------------------------------------------
This battle sequence is similar to the last, but with a new kind of enemy,
Marauders, turning up in its middle. Modified tactics, where necessary, follow.
-------------------------------------------------------------------------------
1: SKIFF PATROL GROUP [Pyro x 4, Skiff x 1]
-------------------------------------------------------------------------------
You should defeat this group in exactly the same way as before, again using the
"Carry Two Gauges Over" tactic (see Section 3.03).
-------------------------------------------------------------------------------
2: MARAUDERS [Marauder x 2]
-------------------------------------------------------------------------------
While fighting Marauders, there are no safe zones, only dangerous zones at
their sides, and unsafe zones at their front and back. With the two gauges
carried over from the last battle, however, you will be able to just move
straight into a side zone and Sniper each Marauder's weak point to take it out
instantly.
-------------------------------------------------------------------------------
3: INFERNOS [Pyro x 6]
-------------------------------------------------------------------------------
Unfortunately, you will have to actually charge some gauges this time around.
As was mentioned previously, this is not easy to do against there groups, whose
safe and dangerous zones are moving constantly. The Pyros will eventually
surround you with dangerous zones, forcing you to move through one and thus
take damage. However, it is just possible to get two gauges charged for the
Holy Sphere before then. As while fighting the Skiff Patrol Groups, watching
the Pyros themselves, rather than your radar, will give you a better indication
of when you need to move. Be careful though, as they do not all rotate at once,
and your dragon can get in the way of your view sometimes.
This battle sequence is fortunately more forgiving than the last, so you can
take an Inferno Blast here and still achieve an Excellent grade.
PROCEED TO HANGAR #1
====================
Follow the passage of 5F and you will end up at the door to Hangar #1.
+-----------------------------------------------------------------------------+
HANGAR #1 / 6F / 8F NORTH PASSAGE / INNER PASSAGE (Lower) /
8F WEST PASSAGE / 9F WEST PASSAGE / INNER PASSAGE (Higher)
+-----------------------------------------------------------------------------+
PROCEED TO 9F EAST PASSAGE
==========================
The next section is basically a long, linear route through the Tower which
contains no enemies, or anything of real note. The door higher up in Hangar #1
leads to 6F; there is an elevator there, which goes up to 8F North Passage. The
door there leads to the lower Inner Passage. This is a moveable section going
through the central area of the Tower, as you will discover when you return
here later. Currently, it links 8F North Passage to 8F West Passage. An
elevator in 8F West Passage will take you up to 9F West Passage. Head through
the door there to continue to the higher Inner Passage, which currently links
the east and west sides of 9F. Go through it to reach 9F East Passage.
+-----------------------------------------------------------------------------+
9F EAST PASSAGE