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technique, and thus wipe the group out instantly. You need to win this sequence |
relatively quickly for the Excellent, and also you need to not get hit, which |
is often impossible without resorting to the Holy Sphere. |
Like the Pyros in the Skiff Patrol Group, these enemies will turn to follow |
your movements, meaning that no zone will be safe for long. However, as there |
are now six Pyros, they will be able to cover up to three zones at once. This |
means that occasionally you will be forced to pass through a danger zone to |
reach another safe zone, and when doing this you will usually get hit by an |
Inferno Blast, losing you the Excellent. Just winning straight away with the |
Holy Sphere avoids this problem. |
FIELD MAP |
--------- |
You will find the Field Map for the whole Tower just before the elevator to 5F. |
PROCEED TO 5F |
============= |
The elevator up to 5F is at the end of 4F's long corridor. |
+-----------------------------------------------------------------------------+ |
5F |
+-----------------------------------------------------------------------------+ |
------------------------------------------------------------------------------- |
TOWER BATTLE SEQUENCE #2 |
------------------------------------------------------------------------------- |
This battle sequence is similar to the last, but with a new kind of enemy, |
Marauders, turning up in its middle. Modified tactics, where necessary, follow. |
------------------------------------------------------------------------------- |
1: SKIFF PATROL GROUP [Pyro x 4, Skiff x 1] |
------------------------------------------------------------------------------- |
You should defeat this group in exactly the same way as before, again using the |
"Carry Two Gauges Over" tactic (see Section 3.03). |
------------------------------------------------------------------------------- |
2: MARAUDERS [Marauder x 2] |
------------------------------------------------------------------------------- |
While fighting Marauders, there are no safe zones, only dangerous zones at |
their sides, and unsafe zones at their front and back. With the two gauges |
carried over from the last battle, however, you will be able to just move |
straight into a side zone and Sniper each Marauder's weak point to take it out |
instantly. |
------------------------------------------------------------------------------- |
3: INFERNOS [Pyro x 6] |
------------------------------------------------------------------------------- |
Unfortunately, you will have to actually charge some gauges this time around. |
As was mentioned previously, this is not easy to do against there groups, whose |
safe and dangerous zones are moving constantly. The Pyros will eventually |
surround you with dangerous zones, forcing you to move through one and thus |
take damage. However, it is just possible to get two gauges charged for the |
Holy Sphere before then. As while fighting the Skiff Patrol Groups, watching |
the Pyros themselves, rather than your radar, will give you a better indication |
of when you need to move. Be careful though, as they do not all rotate at once, |
and your dragon can get in the way of your view sometimes. |
This battle sequence is fortunately more forgiving than the last, so you can |
take an Inferno Blast here and still achieve an Excellent grade. |
PROCEED TO HANGAR #1 |
==================== |
Follow the passage of 5F and you will end up at the door to Hangar #1. |
+-----------------------------------------------------------------------------+ |
HANGAR #1 / 6F / 8F NORTH PASSAGE / INNER PASSAGE (Lower) / |
8F WEST PASSAGE / 9F WEST PASSAGE / INNER PASSAGE (Higher) |
+-----------------------------------------------------------------------------+ |
PROCEED TO 9F EAST PASSAGE |
========================== |
The next section is basically a long, linear route through the Tower which |
contains no enemies, or anything of real note. The door higher up in Hangar #1 |
leads to 6F; there is an elevator there, which goes up to 8F North Passage. The |
door there leads to the lower Inner Passage. This is a moveable section going |
through the central area of the Tower, as you will discover when you return |
here later. Currently, it links 8F North Passage to 8F West Passage. An |
elevator in 8F West Passage will take you up to 9F West Passage. Head through |
the door there to continue to the higher Inner Passage, which currently links |
the east and west sides of 9F. Go through it to reach 9F East Passage. |
+-----------------------------------------------------------------------------+ |
9F EAST PASSAGE |
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