text
stringlengths
0
213
+-----------------------------------------------------------------------------+
-------------------------------------------------------------------------------
TOWER BATTLE SEQUENCE #3
-------------------------------------------------------------------------------
The preset sequence on this floor is exactly the same as "Tower Battle Sequence
#1", which you fought on 4F. You can win this one by using exactly the same
tactics.
-------------------------------------------------------------------------------
1: SKIFF PATROL GROUP [Pyro x 4, Skiff x 1]
-------------------------------------------------------------------------------
2: INFERNOS [Pyro x 6]
-------------------------------------------------------------------------------
PROCEED TO 11F
==============
The lift at the end of 9F East Passage's corridor will take you up the next two
floors.
+-----------------------------------------------------------------------------+
11F
+-----------------------------------------------------------------------------+
-------------------------------------------------------------------------------
TOWER BATTLE SEQUENCE #4
-------------------------------------------------------------------------------
The first preset sequence on this floor is exactly the same as "Tower Battle
Sequence #2" from 5F. Apply the same tactics as before.
-------------------------------------------------------------------------------
1: SKIFF PATROL GROUP [Pyro x 4, Skiff x 1]
-------------------------------------------------------------------------------
2: MARAUDERS [Marauder x 2]
-------------------------------------------------------------------------------
3: INFERNOS [Pyro x 6]
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
TOWER BATTLE SEQUENCE #5
-------------------------------------------------------------------------------
The second preset sequence on 11F is a group of "Infernos" (Pyros), then four
groups of "Stingers". However, these "Stingers" are also misnamed; they are
actually Raiders, and this is the only place in the game that you will
encounter them.
-------------------------------------------------------------------------------
1: INFERNOS [Pyro x 6]
-------------------------------------------------------------------------------
As you will need to charge gauges here, use the same approach as in "Tower
Battle Sequence #2" and "Tower Battle Sequence #4".
-------------------------------------------------------------------------------
2: STINGERS [Raider x 6]
-------------------------------------------------------------------------------
These misnamed enemies don't even behave particularly like Stingers, but they
do look similar. The only safe zone is at the group's rear, and this is also
where you can hit their weak points from. Try to stay in this place, and just
keep lasering the group's weak points. They will keep rushing behind you,
putting you in their danger zone, but you should be able to reposition safely
behind them again without them attacking you. Keep out of danger in this way,
and after a couple of laser volleys the whole group should be destroyed. Repeat
this process for the following groups, and you should get an Excellent grade
without much difficulty.
-------------------------------------------------------------------------------
3: STINGERS [Raider x 6]
-------------------------------------------------------------------------------
4: STINGERS [Raider x 6]
-------------------------------------------------------------------------------
5: STINGERS [Raider x 6]
-------------------------------------------------------------------------------
PROCEED TO HANGAR #2
====================
The door to Hangar #2 is at the end of 11F's corridor.
+-----------------------------------------------------------------------------+
HANGAR #2 / 12F / 13F
+-----------------------------------------------------------------------------+
PROCEED TO THE UPPER FLOORS' CENTRAL AREA
=========================================
In Hangar #2, A door directly above the one you came out of leads to 12F. Take