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+-----------------------------------------------------------------------------+ |
------------------------------------------------------------------------------- |
TOWER BATTLE SEQUENCE #3 |
------------------------------------------------------------------------------- |
The preset sequence on this floor is exactly the same as "Tower Battle Sequence |
#1", which you fought on 4F. You can win this one by using exactly the same |
tactics. |
------------------------------------------------------------------------------- |
1: SKIFF PATROL GROUP [Pyro x 4, Skiff x 1] |
------------------------------------------------------------------------------- |
2: INFERNOS [Pyro x 6] |
------------------------------------------------------------------------------- |
PROCEED TO 11F |
============== |
The lift at the end of 9F East Passage's corridor will take you up the next two |
floors. |
+-----------------------------------------------------------------------------+ |
11F |
+-----------------------------------------------------------------------------+ |
------------------------------------------------------------------------------- |
TOWER BATTLE SEQUENCE #4 |
------------------------------------------------------------------------------- |
The first preset sequence on this floor is exactly the same as "Tower Battle |
Sequence #2" from 5F. Apply the same tactics as before. |
------------------------------------------------------------------------------- |
1: SKIFF PATROL GROUP [Pyro x 4, Skiff x 1] |
------------------------------------------------------------------------------- |
2: MARAUDERS [Marauder x 2] |
------------------------------------------------------------------------------- |
3: INFERNOS [Pyro x 6] |
------------------------------------------------------------------------------- |
------------------------------------------------------------------------------- |
TOWER BATTLE SEQUENCE #5 |
------------------------------------------------------------------------------- |
The second preset sequence on 11F is a group of "Infernos" (Pyros), then four |
groups of "Stingers". However, these "Stingers" are also misnamed; they are |
actually Raiders, and this is the only place in the game that you will |
encounter them. |
------------------------------------------------------------------------------- |
1: INFERNOS [Pyro x 6] |
------------------------------------------------------------------------------- |
As you will need to charge gauges here, use the same approach as in "Tower |
Battle Sequence #2" and "Tower Battle Sequence #4". |
------------------------------------------------------------------------------- |
2: STINGERS [Raider x 6] |
------------------------------------------------------------------------------- |
These misnamed enemies don't even behave particularly like Stingers, but they |
do look similar. The only safe zone is at the group's rear, and this is also |
where you can hit their weak points from. Try to stay in this place, and just |
keep lasering the group's weak points. They will keep rushing behind you, |
putting you in their danger zone, but you should be able to reposition safely |
behind them again without them attacking you. Keep out of danger in this way, |
and after a couple of laser volleys the whole group should be destroyed. Repeat |
this process for the following groups, and you should get an Excellent grade |
without much difficulty. |
------------------------------------------------------------------------------- |
3: STINGERS [Raider x 6] |
------------------------------------------------------------------------------- |
4: STINGERS [Raider x 6] |
------------------------------------------------------------------------------- |
5: STINGERS [Raider x 6] |
------------------------------------------------------------------------------- |
PROCEED TO HANGAR #2 |
==================== |
The door to Hangar #2 is at the end of 11F's corridor. |
+-----------------------------------------------------------------------------+ |
HANGAR #2 / 12F / 13F |
+-----------------------------------------------------------------------------+ |
PROCEED TO THE UPPER FLOORS' CENTRAL AREA |
========================================= |
In Hangar #2, A door directly above the one you came out of leads to 12F. Take |
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