text
stringlengths
0
213
the elevator on 12F up to 13F, and head through the door there to reach the
highest of the three central areas.
+-----------------------------------------------------------------------------+
UPPER FLOORS
+-----------------------------------------------------------------------------+
ANCIENT RECORDING DEVICE
------------------------
There is a save point outside the door from 13F.
FIGHT THE EXTERMINATOR
======================
Fly up to the top of this area and you will face the Empire's Exterminator
ship.
===============================================================================
BOSS: EXTERMINATOR
===============================================================================
You will start this battle with one full gauge, and you will be facing the
Exterminator's weak point, in the area at the bottom of the radar. You should
use this first gauge to Sniper the weak point immediately, before heading to
the one safe zone. This is opposite where you start the battle, at the top of
the radar. Everywhere else is unsafe or dangerous.
Every so often a gun battery will be shown revolving around the Exterminator's
vertical section. This is the Magnetic Cannon, and with each rotation it
changes some of the unsafe and danger zones as it covers different areas. The
one truly safe zone will not be affected by this, however.
You should charge all three of your gauges in the safe zone, then quickly move
around to Sniper the weak point (at the bottom of the radar) three times. Move
via an unsafe side rather than a dangerous one where possible, and rush back to
the safe zone as soon as you can, again past the least dangerous side. Charge
your gauges again, and repeat this process. You will inevitably get hit
sometimes, but it shouldn't matter.
Periodically, the Magnetic Cannon will revolve to a high position where it
makes no zones dangerous. A warning siren will then sound, and all zones will
turn red; you will then get hit by a volley of unavoidable homing missiles. As
with the rest of the damage you will take in this battle, don't worry about
this. When this attack is finished, the Exterminator will resume the previous
pattern, so go back to your previous method of attack.
If at any point you seem to be getting extremely low on HP, you can afford to
spend a gauge topping it up, preferably with the Genesis berserk technique.
Heal-Maxis will do if you haven't learnt that one yet, though.
When the Exterminator has taken a lot of damage it will switch to "Level 2
Attack Mode". This doesn't really make a difference, though, as you can just
keep using the same tactics as before, and it will eventually be defeated. Even
if you take massive amounts of damage in the course of this battle, you should
still get an Excellent if you do not waste time.
<<<=========================================================================>>>
{4.20} BEGINNING OF DISC 4
<<<=========================================================================>>>
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
CARAVAN (Beginning of Disc 4)
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
SEEKER MAP
==========
Jephthah, the Seeker from Zoah, will be waiting for you behind Baicah's shop.
He will give you this map showing the location of the Seekers' Stronghold, and
this will add that place to your World Map. The Seeker will advise you to go
and meet Gash there.
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
SEEKERS' STRONGHOLD: CAMP (Beginning of Disc 4)
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
ENTRUST AZEL TO GASH
====================
As soon as you arrive, the Seekers will take Azel off your hands. It doesn't
matter what answer you give to Gash's Yes/No question; he will eventually
convince Edge that leaving Azel with them is the right thing to do.
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
SEEKERS' STRONGHOLD (Beginning of Disc 4)
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<