text stringlengths 0 213 |
|---|
the elevator on 12F up to 13F, and head through the door there to reach the |
highest of the three central areas. |
+-----------------------------------------------------------------------------+ |
UPPER FLOORS |
+-----------------------------------------------------------------------------+ |
ANCIENT RECORDING DEVICE |
------------------------ |
There is a save point outside the door from 13F. |
FIGHT THE EXTERMINATOR |
====================== |
Fly up to the top of this area and you will face the Empire's Exterminator |
ship. |
=============================================================================== |
BOSS: EXTERMINATOR |
=============================================================================== |
You will start this battle with one full gauge, and you will be facing the |
Exterminator's weak point, in the area at the bottom of the radar. You should |
use this first gauge to Sniper the weak point immediately, before heading to |
the one safe zone. This is opposite where you start the battle, at the top of |
the radar. Everywhere else is unsafe or dangerous. |
Every so often a gun battery will be shown revolving around the Exterminator's |
vertical section. This is the Magnetic Cannon, and with each rotation it |
changes some of the unsafe and danger zones as it covers different areas. The |
one truly safe zone will not be affected by this, however. |
You should charge all three of your gauges in the safe zone, then quickly move |
around to Sniper the weak point (at the bottom of the radar) three times. Move |
via an unsafe side rather than a dangerous one where possible, and rush back to |
the safe zone as soon as you can, again past the least dangerous side. Charge |
your gauges again, and repeat this process. You will inevitably get hit |
sometimes, but it shouldn't matter. |
Periodically, the Magnetic Cannon will revolve to a high position where it |
makes no zones dangerous. A warning siren will then sound, and all zones will |
turn red; you will then get hit by a volley of unavoidable homing missiles. As |
with the rest of the damage you will take in this battle, don't worry about |
this. When this attack is finished, the Exterminator will resume the previous |
pattern, so go back to your previous method of attack. |
If at any point you seem to be getting extremely low on HP, you can afford to |
spend a gauge topping it up, preferably with the Genesis berserk technique. |
Heal-Maxis will do if you haven't learnt that one yet, though. |
When the Exterminator has taken a lot of damage it will switch to "Level 2 |
Attack Mode". This doesn't really make a difference, though, as you can just |
keep using the same tactics as before, and it will eventually be defeated. Even |
if you take massive amounts of damage in the course of this battle, you should |
still get an Excellent if you do not waste time. |
<<<=========================================================================>>> |
{4.20} BEGINNING OF DISC 4 |
<<<=========================================================================>>> |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
CARAVAN (Beginning of Disc 4) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
SEEKER MAP |
========== |
Jephthah, the Seeker from Zoah, will be waiting for you behind Baicah's shop. |
He will give you this map showing the location of the Seekers' Stronghold, and |
this will add that place to your World Map. The Seeker will advise you to go |
and meet Gash there. |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
SEEKERS' STRONGHOLD: CAMP (Beginning of Disc 4) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
ENTRUST AZEL TO GASH |
==================== |
As soon as you arrive, the Seekers will take Azel off your hands. It doesn't |
matter what answer you give to Gash's Yes/No question; he will eventually |
convince Edge that leaving Azel with them is the right thing to do. |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
SEEKERS' STRONGHOLD (Beginning of Disc 4) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.