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SEEKERS' STRONGHOLD TOUR AND CHARACTER LIST |
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Unlike other settlements, the Seekers' Stronghold does not change at all from |
day to night, despite you being able to visit it at these different times. |
The Seekers' Stronghold is a very strange structure; it is suspended high up in |
front of a huge waterfall. Three paths lead from the main structure to rooms in |
the cliffs on either side. It is from one of these paths, (the upper-right |
one,) that you will enter the Stronghold, as this path leads to and from your |
camp. |
Enter the Stronghold and you will find yourself in a small room with two large, |
open doors. Beyond these is the Stronghold's upper hall; an area with three |
coloured doors and a hole in the floor, which lets you see down to the lower |
hall below. |
The upper hall's purple door leads to the Stronghold's shop. This is run by |
Jared, the shopkeeper from Zoah, who is apparently a Seeker after all. The |
green door is the entrance to a small library. A "compiler" named Zadoc can |
usually be found there, sifting through ancient tomes. Beyond the red door is a |
sort of hospital room, where Azel will currently be sleeping. Between Zadoc's |
room and the hospital, a spiral path slopes downwards, and it descends towards |
the lower hall. |
Immediately beneath the spiral path, before you reach the lower hall itself, |
there is a small area with two doors. The purple one leads to a strange shrine, |
while the red one leads outside the Stronghold. |
Beyond that red door you will find yourself on another path (the left-hand one) |
leading to the cliff face. There are two doors into the cliff; the right-hand |
one leads to an "observation deck", but it is almost always locked. Through the |
left-hand door there is a storeroom, where Bezer, the kid from Zoah, can |
usually be found working on Paet's airship (which they both escaped in). |
Back inside the Stronghold itself, the lower hall has many doors. The rooms |
beyond are described here in clockwise order from where you enter the lower |
hall. |
The first (purple) door leads to the quarters of two "questers", Simeon and his |
apprentice Reuben. The second (green) door is the way into another hospital |
room. |
The third portal, the red double doors, again leads to one of the paths outside |
the stronghold. This lower-right path takes you to another storeroom within the |
outer cliff, but there is usually nothing there. |
The fourth door is also red, and it is at the top of a small flight of steps. |
This is the room of Ladha, a healer. The fifth door, red again, is the quarters |
of another young quester named Perez. |
Following is a checklist of all the Stronghold's inhabitants, and where they |
can usually be found. Refer back to this whenever you need to. |
GASH |
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Your old friend Gash is rarely in the same place in the Stronghold, but as you |
need to talk to him quite often, his location is often given in the |
walkthrough. |
PAET |
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Surprisingly enough, Paet escaped the destruction of Zoah in his repaired |
airship. You can find him in the Stronghold's small entrance room at this |
point, and he will be in different places later on. |
RHAGG |
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A female quester, Rhagg will currently be talking to Paet. Again, you can find |
her in different places as time moves on. |
JARED |
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The shopkeeper from Zoah runs the shop here now, which can be found behind the |
purple door of the Stronghold's upper hall. |
ZADOC |
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A compiler, Zadoc studies the mysteries of the ancient age from his small |
library within the Stronghold. It is through the green door of the upper hall. |
SHELLA |
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This extremely quiet girl will currently be tending to Azel, through the red |
door of the Stronghold's upper hall. |
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