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BOSS: INFESTED GRIG ORIG [Infested G.O.] |
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The first phase of this battle takes place around only a small part of Grig |
Orig, and a section of the ship blocks off an entire zone. All zones start off |
safe, so don't bother moving and just charge your gauges. Soon, the white dome |
section will discharge a pair of "Tallons"; you need to take out each of these |
with your gun as soon as possible, as if left alone they will eventually ram |
into you, giving you either the Bind or Poison status condition. After the |
Tallons have been released, one of the three holes in the white dome will stay |
open for a while. Inside this is the current weak point; move around to find |
the hole, and Pulverizer it immediately. You will probably only be able to |
shoot it once before it closes. After this, another pair of Tallons will be |
released, so just repeat the above tactics completely. It will take a long time |
for you to wear the boss' HP down in this way, but you will be totally safe |
while doing it, and time is not much of an issue in achieving this Excellent. |
When you damage the white dome enough, you will proceed to the second phase of |
the battle. This takes place around the Imperial Cannon, again in only three |
zones. Stay to one of the side zones and charge up all three of your gauges. |
All zones will initially be green, but when Grig Orig charges energy, the zone |
in front of the cannon will turn red. Then the cannon will fire a massively |
damaging beam into that zone. The weak point is actually the front of the |
cannon, so as soon as you have your three gauges, (and immediately after the |
beam has fired,) move in front of it and Pulverizer it three times. After that, |
return to a side zone and repeat the whole process. |
After every three Imperial Cannon beams, all zones will turn red. An |
unavoidable Parasite will then hit you, giving you the Stop status condition, |
and Grig Orig will reposition to get you in front of the cannon. When this |
happens, immediately use the Recover berserk technique to get rid of the Stop |
condition, and go back to your previous pattern. |
In the final stage of the battle, Grig Orig will "open its limiter". In this |
phase, after it charges energy for the Imperial Cannon, it will reposition |
behind you and fire the cannon instantly, giving you no chance to avoid the |
blast. As soon as you have been shot, unload any gauges you have by Pulverizing |
the cannon's weak point, then return to one of the side zones. It is still |
worth moving to one side of the cannon as before, as this will force Grig Orig |
to slowly reposition again, giving you extra time to charge your gauges. Just |
take the damage, keep shooting the weak point immediately after, and go to a |
side when you need to recharge. |
Though the cannon does ridiculous amounts of damage to you, you should be able |
to take at least two hits from it. Grig Orig should not survive to fire it a |
third time, leaving you with the Excellent grade, despite you having taken huge |
amounts of damage. |
ARM WING - LASER RANK #5 |
======================== |
When you defeat this boss, your dragon will evolve into an Arm Wing, with a |
laser rank of #5. This is the last "normal" evolution your dragon will make. |
<<<=========================================================================>>> |
{4.22} AFTER THE FOREST OF ZOAH |
<<<=========================================================================>>> |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
FOREST OF ZOAH (After the original visit) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
When you return here after destroying the Infested Grig Orig, you will have |
access to quite a few new things in the area above the forest. There are two |
rare enemies to fight, and you can reach the forest area north of where the |
boss was, where various things are hidden. |
>>> Equip your PULVERIZER <<< |
===---===---===---===---===---===---===---===---===---===---===---===---===---= |
RARE ENEMY: GOLIA TRACKER [Golia Hunter x 1] |
===---===---===---===---===---===---===---===---===---===---===---===---===---= |
Players of Panzer Dragoon 2: Zwei will recognise these enemies as the Episode 3 |
boss from that game. Here, they will ambush you over the patch of tall trees |
and swaying stems found roughly between the three Naga Cocoons. (Look on your |
field map if you are unsure.) The spot is a yellow danger area, as opposed to |
the red areas surrounding it. Note that a "Golia Tracker" is actually a |
mislabelled Golia Hunter, as you can see from your "Data on Defeated Enemies" |
gallery after you beat it. |
During the battle, keep to the safe area at the Golia's rear to charge your |
gauges. Whenever it repositions directly behind you, revealing the weak point |
at its front, Pulverizer it as much as you can. As soon as you are out of |
gauges, return to the rear to charge again, and repeat this process until the |
Golia is defeated. If you defeat the Golia relatively quickly and without being |
hit, you will get the Excellent. |
===---===---===---===---===---===---===---===---===---===---===---===---===---= |
RARE ENEMY: GOLIA HUNTER [Golia Tracker x 1] |
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