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BOSS: INFESTED GRIG ORIG [Infested G.O.]
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The first phase of this battle takes place around only a small part of Grig
Orig, and a section of the ship blocks off an entire zone. All zones start off
safe, so don't bother moving and just charge your gauges. Soon, the white dome
section will discharge a pair of "Tallons"; you need to take out each of these
with your gun as soon as possible, as if left alone they will eventually ram
into you, giving you either the Bind or Poison status condition. After the
Tallons have been released, one of the three holes in the white dome will stay
open for a while. Inside this is the current weak point; move around to find
the hole, and Pulverizer it immediately. You will probably only be able to
shoot it once before it closes. After this, another pair of Tallons will be
released, so just repeat the above tactics completely. It will take a long time
for you to wear the boss' HP down in this way, but you will be totally safe
while doing it, and time is not much of an issue in achieving this Excellent.
When you damage the white dome enough, you will proceed to the second phase of
the battle. This takes place around the Imperial Cannon, again in only three
zones. Stay to one of the side zones and charge up all three of your gauges.
All zones will initially be green, but when Grig Orig charges energy, the zone
in front of the cannon will turn red. Then the cannon will fire a massively
damaging beam into that zone. The weak point is actually the front of the
cannon, so as soon as you have your three gauges, (and immediately after the
beam has fired,) move in front of it and Pulverizer it three times. After that,
return to a side zone and repeat the whole process.
After every three Imperial Cannon beams, all zones will turn red. An
unavoidable Parasite will then hit you, giving you the Stop status condition,
and Grig Orig will reposition to get you in front of the cannon. When this
happens, immediately use the Recover berserk technique to get rid of the Stop
condition, and go back to your previous pattern.
In the final stage of the battle, Grig Orig will "open its limiter". In this
phase, after it charges energy for the Imperial Cannon, it will reposition
behind you and fire the cannon instantly, giving you no chance to avoid the
blast. As soon as you have been shot, unload any gauges you have by Pulverizing
the cannon's weak point, then return to one of the side zones. It is still
worth moving to one side of the cannon as before, as this will force Grig Orig
to slowly reposition again, giving you extra time to charge your gauges. Just
take the damage, keep shooting the weak point immediately after, and go to a
side when you need to recharge.
Though the cannon does ridiculous amounts of damage to you, you should be able
to take at least two hits from it. Grig Orig should not survive to fire it a
third time, leaving you with the Excellent grade, despite you having taken huge
amounts of damage.
ARM WING - LASER RANK #5
========================
When you defeat this boss, your dragon will evolve into an Arm Wing, with a
laser rank of #5. This is the last "normal" evolution your dragon will make.
<<<=========================================================================>>>
{4.22} AFTER THE FOREST OF ZOAH
<<<=========================================================================>>>
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FOREST OF ZOAH (After the original visit)
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
When you return here after destroying the Infested Grig Orig, you will have
access to quite a few new things in the area above the forest. There are two
rare enemies to fight, and you can reach the forest area north of where the
boss was, where various things are hidden.
>>> Equip your PULVERIZER <<<
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RARE ENEMY: GOLIA TRACKER [Golia Hunter x 1]
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Players of Panzer Dragoon 2: Zwei will recognise these enemies as the Episode 3
boss from that game. Here, they will ambush you over the patch of tall trees
and swaying stems found roughly between the three Naga Cocoons. (Look on your
field map if you are unsure.) The spot is a yellow danger area, as opposed to
the red areas surrounding it. Note that a "Golia Tracker" is actually a
mislabelled Golia Hunter, as you can see from your "Data on Defeated Enemies"
gallery after you beat it.
During the battle, keep to the safe area at the Golia's rear to charge your
gauges. Whenever it repositions directly behind you, revealing the weak point
at its front, Pulverizer it as much as you can. As soon as you are out of
gauges, return to the rear to charge again, and repeat this process until the
Golia is defeated. If you defeat the Golia relatively quickly and without being
hit, you will get the Excellent.
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RARE ENEMY: GOLIA HUNTER [Golia Tracker x 1]