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able to journey back to the Underground Ruins of Uru from the World Map.
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
UNDERGROUND RUINS OF URU (Return to find Azel)
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+-----------------------------------------------------------------------------+
B2F NORTH
+-----------------------------------------------------------------------------+
>>> Equip your PULVERIZER <<<
SAVE AZEL FROM THE MONSTERS
===========================
Travel to B2F North, the area beyond the high northern door of the Underground
Dome. (It is one of the floors you could not reach on your first visit to these
ruins.) In B2F North's final chamber, you will find Azel, unconscious and under
attack from a pack of Mutants. When you defeat them and save her, you will
automatically leave the ruins.
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
SEEKERS' STRONGHOLD (After Saving Azel in Uru)
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RESOLVE TO RETURN TO THE TOWER
==============================
Talk to Ladha, who will be standing by the wrapped bodies at the entrance to
the Seekers' Stronghold, and she will ask you to attend the funeral ceremony.
During the following cut-scene, Edge and Azel will decide to return to the
Tower, to attempt to reach Sestren. This will make The Tower available to you
from the World Map again.
TOWER REPORT 2
--------------
Visit Zadoc after the funeral and he will give you this report, which describes
the interior of the active Tower.
<<<=========================================================================>>>
{4.23} THE TOWER (DISC 4)
<<<=========================================================================>>>
This time, you will be travelling the opposite way through the tower; top to
bottom. The Tower was inactive during your previous visit, but various locks,
security measures and pure-type monsters are now active and waiting. The route
you are forced to take is also much more convoluted than before, and it takes
you through many places that were inaccessible when the Tower was powered down.
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UPPER FLOORS
+-----------------------------------------------------------------------------+
You enter the Tower where you previously defeated the Empire's Exterminator
ship, at the very top of the central area for the upper floors.
TRIGGER ROTOR PILE #1
=====================
When you try to proceed downwards, Rotor Pile #1 will become active, blocking
your way. It is the first of many rotating devices that will hinder your
passage through the active Tower. If you attempt to Access the Rotor Pile, Azel
will inform you that the switch to deactivate it is on 15F. There are two doors
available to you, one going to 15F East 1 and another to 15F West.
NOTE: 15F WEST AND THE CLOSED ELEVATOR GATE
-------------------------------------------
You have access to 15F West, but progress via that route is currently
impossible. A locked gate there will block your path; beyond it, an elevator
goes all the way down to 1F West. Unfortunately, you can only open this gate
when you reach the bottom of the Tower.
GO TO 15F EAST 1
================
Go through the eastern door.
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15F EAST 1 / 14F EAST / 15F EAST 2
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