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able to journey back to the Underground Ruins of Uru from the World Map. |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
UNDERGROUND RUINS OF URU (Return to find Azel) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
+-----------------------------------------------------------------------------+ |
B2F NORTH |
+-----------------------------------------------------------------------------+ |
>>> Equip your PULVERIZER <<< |
SAVE AZEL FROM THE MONSTERS |
=========================== |
Travel to B2F North, the area beyond the high northern door of the Underground |
Dome. (It is one of the floors you could not reach on your first visit to these |
ruins.) In B2F North's final chamber, you will find Azel, unconscious and under |
attack from a pack of Mutants. When you defeat them and save her, you will |
automatically leave the ruins. |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
SEEKERS' STRONGHOLD (After Saving Azel in Uru) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
RESOLVE TO RETURN TO THE TOWER |
============================== |
Talk to Ladha, who will be standing by the wrapped bodies at the entrance to |
the Seekers' Stronghold, and she will ask you to attend the funeral ceremony. |
During the following cut-scene, Edge and Azel will decide to return to the |
Tower, to attempt to reach Sestren. This will make The Tower available to you |
from the World Map again. |
TOWER REPORT 2 |
-------------- |
Visit Zadoc after the funeral and he will give you this report, which describes |
the interior of the active Tower. |
<<<=========================================================================>>> |
{4.23} THE TOWER (DISC 4) |
<<<=========================================================================>>> |
This time, you will be travelling the opposite way through the tower; top to |
bottom. The Tower was inactive during your previous visit, but various locks, |
security measures and pure-type monsters are now active and waiting. The route |
you are forced to take is also much more convoluted than before, and it takes |
you through many places that were inaccessible when the Tower was powered down. |
+-----------------------------------------------------------------------------+ |
UPPER FLOORS |
+-----------------------------------------------------------------------------+ |
You enter the Tower where you previously defeated the Empire's Exterminator |
ship, at the very top of the central area for the upper floors. |
TRIGGER ROTOR PILE #1 |
===================== |
When you try to proceed downwards, Rotor Pile #1 will become active, blocking |
your way. It is the first of many rotating devices that will hinder your |
passage through the active Tower. If you attempt to Access the Rotor Pile, Azel |
will inform you that the switch to deactivate it is on 15F. There are two doors |
available to you, one going to 15F East 1 and another to 15F West. |
NOTE: 15F WEST AND THE CLOSED ELEVATOR GATE |
------------------------------------------- |
You have access to 15F West, but progress via that route is currently |
impossible. A locked gate there will block your path; beyond it, an elevator |
goes all the way down to 1F West. Unfortunately, you can only open this gate |
when you reach the bottom of the Tower. |
GO TO 15F EAST 1 |
================ |
Go through the eastern door. |
+-----------------------------------------------------------------------------+ |
15F EAST 1 / 14F EAST / 15F EAST 2 |
+-----------------------------------------------------------------------------+ |
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