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The other kind of rare Golia will ambush you in the yellow danger areas above |
and around any of the Naga Cocoons. Like the other variety of Golia, these |
enemies are misnamed; these ones should be the Golia Trackers. These Golias can |
actually be defeated in exactly the same way as the others; see the tactics |
above. |
VILLATUYA FRUIT |
--------------- |
Just north of where you encountered the Infested Grig Orig, there is a swaying |
blue plant growing from the trees, similar to the plants of the Garil Desert. |
It is an Access target, and so it will appear on your radar. If you have |
difficulty finding it, just explore the whole field map north of where you |
could go previously; you will notice it sooner or later. Access the plant and |
it will deposit the Villatuya Fruit, which you can collect. This item allows |
your dragon to fly faster. When you have it, using the R button to roll will |
allow you to reach a fourth speed setting (as shown below the radar). |
REACH THE RED RUINS |
------------------- |
Unlike your first visit here, this time you will be able to reach the far |
northern reaches of the forest. There, four entrances lead below its canopy, |
into the area surrounding the "Red Ruins". This is the place beyond the locked |
door that you may have noticed inside the forest. Strangely, you can reach this |
area from above the forest now, before you have the laser rank of #6 necessary |
to open that door. |
+-----------------------------------------------------------------------------+ |
RED RUINS |
+-----------------------------------------------------------------------------+ |
This large secret area is very reminiscent of the Garil Desert's Blue Ruins. It |
is dominated by a huge, flat ruin, the doors of which are currently locked. |
There are plenty of items for you to find here, so explore everywhere and pick |
them all up. |
ANCIENT RECORDING DEVICE |
------------------------ |
This hidden area even has its own save game point. You can find it to the |
south, near the locked door that leads to the "Inside the Forest of Zoah" area. |
UNLOCK THE DOORS OF THE RUIN COMPLEX |
------------------------------------ |
On each face of the main ruin is a small sealed door, and in the surrounding |
forest there are four relics, rotating on stone pedestals. Break each relic, |
and the corresponding door will become unlocked. |
NOTE: THE EMPTY PEDESTAL |
------------------------ |
Through the western door of the ruin complex is an empty pedestal with a "laser |
rank #6 required" symbol. It also corresponds to the pedestal through the |
northern door, which has a Dragon Crest on it. In any case, you will have to |
return later in order to activate this. |
RAISE THE RED RUINS |
------------------- |
Through the southern and eastern doors of the ruin complex are two relics with |
Caution warnings. They look like the ones found near the Blue Ruins in the |
Garil Desert, and they serve a similar purpose. Access them to raise the |
central ruin. |
VISIT THE GARIL DESERT AT NIGHT |
------------------------------- |
If you enter the raised ruin, you will come out of the Blue Ruins in the Garil |
Desert, but it will be night time. There is nothing special to be found in the |
desert at night, although there are a few strange differences; there are no |
monsters or worms around, and the "Green Oasis" is renamed the "Dead Oasis". |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
SEEKERS' STRONGHOLD (After the Forest of Zoah) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
Gash will be in the upper hall at this point. Note that, as usual, it makes no |
difference what answer you give to his Yes/No question. |
DISCOVER THAT AZEL IS MISSING |
============================= |
Talk to Ladha - the woman at the entrance to the Seekers' Stronghold - and you |
will find that Azel has gone off on her own; it seems likely that she will have |
returned to Uru, where she was created. After finding this out, you will be |
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