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SUB-BOSS: TWIN GUARDIANS
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The Twin Guardians are tragically easy to defeat when you know how. After the
battle starts, it will take a little while for the guardians to separate, so
don't try to attack them before then. When they split, obvious safe zones will
appear behind each guardian, with the other two zones becoming unsafe. At this
point you should move behind the guardian to your left (the grey coloured,
rather than green coloured one). This is the only guardian you can damage. The
fact is that if you stay there and simply keep firing off your dragon's lasers
repeatedly, you will destroy the guardians before they even get to attack you;
as when one is destroyed, so is the other. (Note that you need to use your
Lasers because this sub-boss is Anti Shot.)
GO TO 11F
=========
Once the sub-boss is defeated, go through the door below the one you came in
from. It leads to 11F.
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11F / 9F East Passage
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PROCEED TO THE MIDDLE FLOORS' CENTRAL AREA
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11F is a long corridor leading from Hangar #2 to an elevator down to 9F East
Passage. 9F East Passage is very similar, and leads to the central section.
NOTE: LASER TRAPS AND SCORPITARAS
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Touching one of the laser beams on 11F (or later in the Tower) will set off an
alarm system, alerting Scorpitaras to your whereabouts. They will keep
attacking you until you turn the alarm off from the (previously dormant) grey
device on the same floor. If you Access this device when no alarm is sounding,
it will actually turn the alarm back on, similarly triggering an attack.
Setting off laser beam alarms like these is the only way to face a Scorpitara.
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ENEMY: SCORPITARAS [Scorpitara x 2]
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While fighting Scorpitaras, all zones are dangerous, so there is no point in
moving. You are essentially trying to win before they Gravity Orb you, which
they will invariably do shortly after you have had enough time to charge up two
gauges. If you want to get an Excellent against them, you will need to defeat
them before this happens. You will likely be able to destroy each of them with
a single volley from your Pulverizer. If you are not at a high enough level,
however, an Armageddon berserk technique will destroy them both instantly.
NOTE: ROTATING TRAPS AND SENTINELS
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The rotating lifting traps first appear on 11F. If you Access the lifting
device when it is aligned with the groove in the artefact below it, then it
will be lifted away safely, allowing you to pass. However, if you Access the
lifting device when it is not aligned properly, it will break the artefact
open, revealing a Sentinel which you must then fight. This is actually the only
way to battle a Sentinel.
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ENEMY: SENTINEL [Sentinel x 1]
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The Sentinel will constantly turn to face you, rotating the one dangerous zone.
Note that the Sentinel will only ever attack into this red zone, so all the
other zones are safe, despite what the radar says. As is often the case with
enemies that turn in this way, the radar changes more quickly than it should.
It is best to watch the Sentinel itself, not the radar, and just move before it
is ever fully facing you. Whenever you have a gauge full, shoot it with your
Pulverizer. It should take at most only a couple of volleys. Note that to get
the Excellent you have to be extremely quick, moving around an absolutely
minimal amount.
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MIDDLE FLOORS
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You will not have visited this area on your initial journey through the Tower.
This is the middle vertical section, connecting the middle floors of the Tower;
it is the area around the "Inner Passages" you travelled through before.
Currently, Rotor Pile #3 blocks your progress downward; according to Azel, the
switch for it is on 7F. If you Access the moveable section of passage, you can
unblock 9F North Passage and 9F West Passage.
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9F NORTH PASSAGE / 8F NORTH / 10F
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