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SUB-BOSS: TWIN GUARDIANS |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
The Twin Guardians are tragically easy to defeat when you know how. After the |
battle starts, it will take a little while for the guardians to separate, so |
don't try to attack them before then. When they split, obvious safe zones will |
appear behind each guardian, with the other two zones becoming unsafe. At this |
point you should move behind the guardian to your left (the grey coloured, |
rather than green coloured one). This is the only guardian you can damage. The |
fact is that if you stay there and simply keep firing off your dragon's lasers |
repeatedly, you will destroy the guardians before they even get to attack you; |
as when one is destroyed, so is the other. (Note that you need to use your |
Lasers because this sub-boss is Anti Shot.) |
GO TO 11F |
========= |
Once the sub-boss is defeated, go through the door below the one you came in |
from. It leads to 11F. |
+-----------------------------------------------------------------------------+ |
11F / 9F East Passage |
+-----------------------------------------------------------------------------+ |
PROCEED TO THE MIDDLE FLOORS' CENTRAL AREA |
========================================== |
11F is a long corridor leading from Hangar #2 to an elevator down to 9F East |
Passage. 9F East Passage is very similar, and leads to the central section. |
NOTE: LASER TRAPS AND SCORPITARAS |
--------------------------------- |
Touching one of the laser beams on 11F (or later in the Tower) will set off an |
alarm system, alerting Scorpitaras to your whereabouts. They will keep |
attacking you until you turn the alarm off from the (previously dormant) grey |
device on the same floor. If you Access this device when no alarm is sounding, |
it will actually turn the alarm back on, similarly triggering an attack. |
Setting off laser beam alarms like these is the only way to face a Scorpitara. |
------------------------------------------------------------------------------- |
ENEMY: SCORPITARAS [Scorpitara x 2] |
------------------------------------------------------------------------------- |
While fighting Scorpitaras, all zones are dangerous, so there is no point in |
moving. You are essentially trying to win before they Gravity Orb you, which |
they will invariably do shortly after you have had enough time to charge up two |
gauges. If you want to get an Excellent against them, you will need to defeat |
them before this happens. You will likely be able to destroy each of them with |
a single volley from your Pulverizer. If you are not at a high enough level, |
however, an Armageddon berserk technique will destroy them both instantly. |
NOTE: ROTATING TRAPS AND SENTINELS |
---------------------------------- |
The rotating lifting traps first appear on 11F. If you Access the lifting |
device when it is aligned with the groove in the artefact below it, then it |
will be lifted away safely, allowing you to pass. However, if you Access the |
lifting device when it is not aligned properly, it will break the artefact |
open, revealing a Sentinel which you must then fight. This is actually the only |
way to battle a Sentinel. |
------------------------------------------------------------------------------- |
ENEMY: SENTINEL [Sentinel x 1] |
------------------------------------------------------------------------------- |
The Sentinel will constantly turn to face you, rotating the one dangerous zone. |
Note that the Sentinel will only ever attack into this red zone, so all the |
other zones are safe, despite what the radar says. As is often the case with |
enemies that turn in this way, the radar changes more quickly than it should. |
It is best to watch the Sentinel itself, not the radar, and just move before it |
is ever fully facing you. Whenever you have a gauge full, shoot it with your |
Pulverizer. It should take at most only a couple of volleys. Note that to get |
the Excellent you have to be extremely quick, moving around an absolutely |
minimal amount. |
+-----------------------------------------------------------------------------+ |
MIDDLE FLOORS |
+-----------------------------------------------------------------------------+ |
You will not have visited this area on your initial journey through the Tower. |
This is the middle vertical section, connecting the middle floors of the Tower; |
it is the area around the "Inner Passages" you travelled through before. |
Currently, Rotor Pile #3 blocks your progress downward; according to Azel, the |
switch for it is on 7F. If you Access the moveable section of passage, you can |
unblock 9F North Passage and 9F West Passage. |
+-----------------------------------------------------------------------------+ |
9F NORTH PASSAGE / 8F NORTH / 10F |
+-----------------------------------------------------------------------------+ |
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