text
stringlengths
0
213
SWITCH CONTROL OF ROTOR PILE #1 TO DIRECT ACCESS
================================================
Follow 15F East 1's corridor to the end, and take the elevator down to 14F
East. Due to a one-way door, the only thing you will be able to reach there is
an elevator up to 15F East 2. The switch on that floor will enable you to
manually turn Rotor Pile #1 off.
+-----------------------------------------------------------------------------+
DEACTIVATE ROTOR PILE #1
========================
With the 15F East 2 switch triggered, you can return to Rotor Pile #1, and
Access it to deactivate it.
DETOUR TO THE FINAL D UNITS
---------------------------
Rotor Pile #2 now blocks your way down, and there are three doors above it. One
goes to 14F East, where you can get an Elixir, as you will be on the other side
of the one-way door you passed earlier. Another goes to 14F West, where the
switch to stop the Rotor Pile is. The north door, however, goes to 14F North,
where you can acquire the last two D Units.
+-----------------------------------------------------------------------------+
14F NORTH
+-----------------------------------------------------------------------------+
D UNIT 11 AND D UNIT 12
-----------------------
Here you will find the final D Units.
LIGHT WING - LASER RANK #6 (Solo Wing side quest, part 2)
---------------------------------------------------------
When you have collected all twelve D Units, your dragon will evolve into the
secret Light Wing model. Unlike the other dragon models since the Basic Wing,
the Light Wing cannot change its Class. However, it does not need to, as it has
access to all of the Classes' unique Full-Gauge berserk techniques
simultaneously, and it also has all of their unique full-gauge abilities (such
as HP replenishment and the Counterattack). (Please see Section 2.07 for more
information on the Classes.) Most importantly, though, the laser rank of #6
that the Light Wing provides will allow you to do many things outside the Tower
which you could not do up to this point.
<<<=========================================================================>>>
{4.24} LASER RANK #6
<<<=========================================================================>>>
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
VALLEY (With laser rank #6)
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
DESTROY THE GIANT FANS
----------------------
With a laser rank of #6, you will now be able to Break the fans at Excavation
Site #4, revealing many helpful items.
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
GARIL DESERT (With laser rank #6)
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
ENTER THE SUNKEN SHIP
---------------------
Laser rank #6 will allow you to Break open the sunken ship in the middle of the
Worm Lair.
+-----------------------------------------------------------------------------+
SUNKEN SHIP PASSAGE
+-----------------------------------------------------------------------------+
PLASMA SWARM BERSERK TECHNIQUE
------------------------------
The final Extra Class berserk technique is concealed in this secret area. Its
function is covered in Section 6.05.
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
FOREST OF ZOAH (With laser rank #6 and the Dragon Crest)
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<