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SWITCH CONTROL OF ROTOR PILE #1 TO DIRECT ACCESS |
================================================ |
Follow 15F East 1's corridor to the end, and take the elevator down to 14F |
East. Due to a one-way door, the only thing you will be able to reach there is |
an elevator up to 15F East 2. The switch on that floor will enable you to |
manually turn Rotor Pile #1 off. |
+-----------------------------------------------------------------------------+ |
DEACTIVATE ROTOR PILE #1 |
======================== |
With the 15F East 2 switch triggered, you can return to Rotor Pile #1, and |
Access it to deactivate it. |
DETOUR TO THE FINAL D UNITS |
--------------------------- |
Rotor Pile #2 now blocks your way down, and there are three doors above it. One |
goes to 14F East, where you can get an Elixir, as you will be on the other side |
of the one-way door you passed earlier. Another goes to 14F West, where the |
switch to stop the Rotor Pile is. The north door, however, goes to 14F North, |
where you can acquire the last two D Units. |
+-----------------------------------------------------------------------------+ |
14F NORTH |
+-----------------------------------------------------------------------------+ |
D UNIT 11 AND D UNIT 12 |
----------------------- |
Here you will find the final D Units. |
LIGHT WING - LASER RANK #6 (Solo Wing side quest, part 2) |
--------------------------------------------------------- |
When you have collected all twelve D Units, your dragon will evolve into the |
secret Light Wing model. Unlike the other dragon models since the Basic Wing, |
the Light Wing cannot change its Class. However, it does not need to, as it has |
access to all of the Classes' unique Full-Gauge berserk techniques |
simultaneously, and it also has all of their unique full-gauge abilities (such |
as HP replenishment and the Counterattack). (Please see Section 2.07 for more |
information on the Classes.) Most importantly, though, the laser rank of #6 |
that the Light Wing provides will allow you to do many things outside the Tower |
which you could not do up to this point. |
<<<=========================================================================>>> |
{4.24} LASER RANK #6 |
<<<=========================================================================>>> |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
VALLEY (With laser rank #6) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
DESTROY THE GIANT FANS |
---------------------- |
With a laser rank of #6, you will now be able to Break the fans at Excavation |
Site #4, revealing many helpful items. |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
GARIL DESERT (With laser rank #6) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
ENTER THE SUNKEN SHIP |
--------------------- |
Laser rank #6 will allow you to Break open the sunken ship in the middle of the |
Worm Lair. |
+-----------------------------------------------------------------------------+ |
SUNKEN SHIP PASSAGE |
+-----------------------------------------------------------------------------+ |
PLASMA SWARM BERSERK TECHNIQUE |
------------------------------ |
The final Extra Class berserk technique is concealed in this secret area. Its |
function is covered in Section 6.05. |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
FOREST OF ZOAH (With laser rank #6 and the Dragon Crest) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
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