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they'll try to grab onto Samus and suck her energy away. If one does ever |
grab you, just leave the room you're in to shake them off. Whenever you |
face a Metroid, shoot it with the Ice Beam to freeze it, then pound into it |
with 5 Missiles to end their day. Make sure you grab any energy or missile |
refills they leave behind, as they'll restore more than the ordinary |
enemies. At the bottom of the first shaft blast through the door with 10 |
Missiles and head through. |
In the next corridor small red circles will appear from the background and |
fly at Samus, just whack them with the Screw Attack or freeze them and move |
on. You'll face more Metroids in here, just keep firing to the right as you |
cross over the lava to freeze any when they appear. At the end of the |
corridor, blast through the red door and descend the next shaft. More |
Metroids await below, with a large concentration of ones at the base of the |
shaft, so be careful. Once at the bottom go through the door to find |
another corridor filled with Metroids. Whack each one and head through the |
door on the left side to find the Mother Brain's lair - you'll know your |
there as the music will pick up and become tenser. Gun turrets line the |
ceiling, so try to avoid their fire, as well as the annoying red circles |
appearing everywhere. You'll need to blow through the barriers ahead with |
Missiles before reaching the Mother Brain, just keep pounding into them |
until they blow. You'll need to blow through five barriers to reach the |
Mother Brain at the left end of the corridor. |
Final boss: Mother Brain |
You'll find the Mother Brain encased in a large glass container |
surrounded by gun turret defenses, so it'll be difficult avoiding the |
projectiles flying around. Shoot the front of the glass with a single |
Missile to break it open, you'll now have a clear shot at the gruesome |
Mother Brain itself. Stand on the pillar where the last barrier was, |
you can also stand on the small blue platform to the right of it to |
pick off clear shots, just make sure the projectiles don't push you |
into the lava just below Mother Brain as you'll have a tough time |
getting out. Keep persisting against Mother Brain while the |
projectiles fly about, after firing a number of shots you'll notice |
that the brain will begin pulsating rapidly. Keep firing, then once |
the projectiles stop coming and the screen flashes, the Mother Brain |
will disintegrate and fall to pieces. You'll finally have gained a |
well-deserved victory, but the fun isn't over yet. |
A tense frantic theme will begin playing and a message "Time Bomb Set, Get |
Out Fast" will appear where the Mother Brain was. A timer will appear and |
begin rapidly counting down from the number 999, so you'll have to get out |
of here before it reaches zero. Shoot open the door that appears on the |
left to find a long shaft leading up. This is the final run, you're exit |
and ultimate victory are waiting at the top. Jump up the shaft using the |
small blue platforms, just try not to fall down. You should have plenty of |
time to reach the exit, once you make it up there ride up the elevator to |
escape from Zebes. Congratulations, you've now fully completed the one and |
only original Metroid! |
.:---------------------(3.6 FINALE)-------------------------------------:. |
And that's the original NES Metroid, the one that began Samus' adventures |
that now span more than 15 years. The game doesn't let you know how long it |
took you to reach the end, but you'll probably find yourself playing for |
somewhere between 2-4 hours the first time, but following this guide you |
should beat it in around 1 hour 30 minutes, easily enough to gain a decent |
ending. |
=====================================\ |
-(4.0 GAME ENDINGS)- |
=====================================/ |
After rewarding you with a congratulatory statement, the game will give you |
a different ending before the credits roll based on the time it took you to |
complete it from start to finish. After the credits roll and "The End" |
appears, if you press Start you'll begin the game again with all of the |
weapon and item power-ups, except Energy Tanks and Missiles. |
5+ hours: Samus raises her left arm in victory, but her armor remains on. |
5+ hours with Armorless Samus: |
Samus turns around showing you her back while putting her arm |
over her face, apparently looking disappointed. |
3-5 hours: Samus begins to flash, then her helmet disappears revealing her |
face and brown hair. |
3- hours: Samus will begin flashing, her entire suit will then disappear, |
revealing for the first time that Samus is neither a robot or a |
man, she's a woman. She'll then wave before the credits roll. If |
you play through the game again after the credits finish, you'll |
be treated to a bonus where Samus no longer has her suit on |
(she's still as strong, though). |
1- hour: Samus begins flashing again, and her suit completely disappears. |
This time she'll be wearing a bikini. She'll wave before the |
credits roll. |
=====================================\ |
-(5.0 READER TIPS)- |
=====================================/ |
Here's where readers can submit their various tips covering different |
parts of the game. Found an easy way to crush Kraid? Discovered any short |
cuts that cut minutes off play time? If you've got any words of wisdom, |
give me a shout and I'll post your tips here giving you full credit. |
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