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E. Jump Upgrades [JUMPY] |
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Samus begins the game with significant jumping ability--she can easily jump |
twice her height. She can also spin jump early on, but the spin jump isn't |
useful early on in the game. Later upgrades make the spin jump VERY useful. |
HI-JUMP BOOTS |
------------- |
This item allows Samus to jump twice as high as she could previously. While |
this doesn't seem like a useful upgrade in the face of the Spider Ball, there |
are a couple cases in the third city where these make a big difference. This |
higher jump also allows Samus to ascend more quickly. |
SPACE JUMP |
---------- |
Nintendo could easily have messed this move up, so that it would have required |
pinpoint accuracy to get right, which I don't have. As it is, it *does* |
require some sense of timing to get right. |
If you've had to deal with the Space Jump in Super Metroid, Metroid Fusion, or |
Metroid Zero Mission, or the Screw Attack in Metroid Prime 2: Echoes, you'll |
have some idea how this move works. Basically, you perform a spinning jump, |
then at the peak of the jump, you quickly release and press the jump button |
again. Unlike in Metroid Prime 2, you can easily change the direction of your |
jump in midair. You can continue to do this for as long as you want, or at |
least as long as you can keep it up. Do not try to simply rapid-fire the jump |
button; this does not work. |
SCREW ATTACK |
------------ |
This is quite possibly the most devastating weapon in the game. Basically, |
whenever Samus spin-jumps, virtually any enemy she touches will instantly die. |
This of course does not work on Metroids (and I suspect Arachnus is also |
immune), but it will temporarily deflect a Zeta or Omega charging at her. |
========================= |
F. Suit Upgrade [NEWSUIT] |
========================= |
Samus's suit protects her from dangers that would be instantly lethal to most |
normal people. Effective as it is, she can make her suit much more efficient |
partway through the game. |
VARIA SUIT |
---------- |
This item, once you acquire it, will constantly be in effect. Damage done to |
Samus will be cut in half (rounding down). It will not protect her very much |
from the acid, however, so don't try to shortcut her through it! |
****************************************** |
* VIII. SPECIAL TRICKS/GLITCHES [TRICKY] * |
****************************************** |
For those trying for lower-percentage runs, or for speedruns, there are several |
elements to take advantage of in this game. Some appear to be intentional, |
while others are clearly not intended. I will list as many as I can here; |
obviously I'm going to miss some, so if you see one that I've missed, please |
make sure to contact me. |
Infinite Bomb Jump |
------------------ |
The granddaddy of them all. It was extremely difficult to pull off a proper |
infinite bomb jump in Metroid 1, but in this game, it's far easier to perform. |
To do it, you have to get some idea of how long before the bomb goes off. Once |
you get that, just follow these steps: |
1. Lay a bomb. |
2. Halfway before the first bomb explodes, lay another bomb. (This will be |
less than a second after the first. |
3. Just as the first bomb explodes, lay another bomb. |
4. As each bomb explodes, lay another bomb. |
You should slowly climb straight up on a chain of explosions. This allows you |
to skip some upgrades like the Spider Ball, Space Jump, or Hi-Jump Boots. It |
takes a bit of practice, but once you get the timing down, you'll be able to |
IBJ just about anywhere with enough space. |
Spin Jump Straight Up/Slow Fall |
------------------------------- |
From a standing position, quickly tap one side, and just as you release it, |
jump. If done correctly, you'll begin a Spin Jump...but you'll go straight up |
instead of to one side! This can be useful for Space Jumping up narrow shafts. |
If you press Up on the D-Pad while you are performing such a jump, you'll cause |
your jump to go into slow motion until you let go (or until Samus stops |
spinning). |
Flinch Jumping / Damage-Jump Glitch |
----------------------------------- |
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