text stringlengths 0 213 |
|---|
If you take damage and flinch from the hit, you'll be able to jump again for a |
brief time afterward (while Samus is flashing), even if in midair. You won't |
be able to spin-jump while doing this. This can be used to go up long dist- |
ances without a Space Jump if there are enough enemies, or to salvage a Space |
Jump that an enemy has knocked you out of. Be warned, however; jumping out of |
the flinch also cancels out any invincibility frames, so you might jump out of |
a flinch, only to get hit again. |
Select Button Glitch |
-------------------- |
If you rapidly press the Start or Select button as you fall, sometimes you'll |
cause a gap to form in an adjacent wall. (It's easier to trigger this glitch |
if you use a turbo function on your Select button.) If you roll into this gap, |
often you'll enter a glitched area of the game. This area is called a "Secret |
World". There are at least three (possibly four) major Secret Worlds in the |
game. Use this glitch with caution! (If you let the gap in the wall out of |
your sight, it will disappear.) If you want more information on the Secret |
Worlds of Metroid II, check out http://m2sw.zophar.net/. |
Wall Jump |
--------- |
Not in this game. Not part of any Metroid game until Super Metroid, actually. |
Sorry. |
Shinespark |
---------- |
See Wall Jump. |
***************************************** |
* IX. SPECIAL THANKS/LEGAL INFO [LEGAL] * |
***************************************** |
Special thanks to Radix37. Without his complete Metroid II map, I would have |
been lost trying to make this walkthrough. |
Thanks to Ramza1 for testing how to do the "bomb her stomach" trick properly, |
which allowed me to finally pull it off. |
This strategy guide is (c)2005-2016 Mars Jenkar. Any and all content in this |
guide may not be published, reproduced, distributed, sold, or reposted without |
the express permission of the writer. Any downloads of this guide to personal |
computers must be for personal use only. |
No website may use this guide except for GameFAQs.com. Any other site that |
carries this guide or any portion, in anyone's name, is in direct violation of |
U.S. copyright law. |
Metroid II: Return of Samus is (c)1991 Nintendo, and all content within, |
including characters, game elements, and related marks, are the property of |
Nintendo. All other trademarks and copyrights in this guide belong to their |
respective owners. |
This guide has not been authorized by Nintendo and should not be considered |
"official". |
If I've missed something, please contact me at: |
pizNO_SPAM_PLEASEman2000@yahoo.com. |
(Oh, and in case you didn't get my little hint above--NO SPAM, PLEASE.) |
1234567890123456789012345678901234567890123456789012345678901234567890123456789 |
--- Content from 014836ac1f56ff15e7b5486aec017eac7.txt --- |
Zelda II: The Adventure of Link |
------------------------------- |
Copyright 2004-2005 Brian McPhee |
Author: Brian McPhee (Kirby021591) |
E-mail: Kirby0215@aol.com |
Most Recent Update: October 19, 2005 |
Originally Created: October 11, 2004 |
Version: 1.0 |
-------------------------------------------------------------------------------- |
-------------------------------Table of Contents-------------------------------- |
-------------------------------------------------------------------------------- |
Section 1* |
Introduction* |
Navigation* |
Plot* |
Saving* |
Section 2* |
Parapa Palace* |
Swamp Palace* |
Spectacle Rock* |
Graveyard Palace* |
Labyrinth Palace* |
Island Palace* |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.