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If you take damage and flinch from the hit, you'll be able to jump again for a
brief time afterward (while Samus is flashing), even if in midair. You won't
be able to spin-jump while doing this. This can be used to go up long dist-
ances without a Space Jump if there are enough enemies, or to salvage a Space
Jump that an enemy has knocked you out of. Be warned, however; jumping out of
the flinch also cancels out any invincibility frames, so you might jump out of
a flinch, only to get hit again.
Select Button Glitch
--------------------
If you rapidly press the Start or Select button as you fall, sometimes you'll
cause a gap to form in an adjacent wall. (It's easier to trigger this glitch
if you use a turbo function on your Select button.) If you roll into this gap,
often you'll enter a glitched area of the game. This area is called a "Secret
World". There are at least three (possibly four) major Secret Worlds in the
game. Use this glitch with caution! (If you let the gap in the wall out of
your sight, it will disappear.) If you want more information on the Secret
Worlds of Metroid II, check out http://m2sw.zophar.net/.
Wall Jump
---------
Not in this game. Not part of any Metroid game until Super Metroid, actually.
Sorry.
Shinespark
----------
See Wall Jump.
*****************************************
* IX. SPECIAL THANKS/LEGAL INFO [LEGAL] *
*****************************************
Special thanks to Radix37. Without his complete Metroid II map, I would have
been lost trying to make this walkthrough.
Thanks to Ramza1 for testing how to do the "bomb her stomach" trick properly,
which allowed me to finally pull it off.
This strategy guide is (c)2005-2016 Mars Jenkar. Any and all content in this
guide may not be published, reproduced, distributed, sold, or reposted without
the express permission of the writer. Any downloads of this guide to personal
computers must be for personal use only.
No website may use this guide except for GameFAQs.com. Any other site that
carries this guide or any portion, in anyone's name, is in direct violation of
U.S. copyright law.
Metroid II: Return of Samus is (c)1991 Nintendo, and all content within,
including characters, game elements, and related marks, are the property of
Nintendo. All other trademarks and copyrights in this guide belong to their
respective owners.
This guide has not been authorized by Nintendo and should not be considered
"official".
If I've missed something, please contact me at:
pizNO_SPAM_PLEASEman2000@yahoo.com.
(Oh, and in case you didn't get my little hint above--NO SPAM, PLEASE.)
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--- Content from 014836ac1f56ff15e7b5486aec017eac7.txt ---
Zelda II: The Adventure of Link
-------------------------------
Copyright 2004-2005 Brian McPhee
Author: Brian McPhee (Kirby021591)
E-mail: Kirby0215@aol.com
Most Recent Update: October 19, 2005
Originally Created: October 11, 2004
Version: 1.0
--------------------------------------------------------------------------------
-------------------------------Table of Contents--------------------------------
--------------------------------------------------------------------------------
Section 1*
Introduction*
Navigation*
Plot*
Saving*
Section 2*
Parapa Palace*
Swamp Palace*
Spectacle Rock*
Graveyard Palace*
Labyrinth Palace*
Island Palace*