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you do not believe in the virtues of power, wisdom, and courage equally, you |
will receive the corresponding part of the Triforce and the other two shall be |
hidden throughout Hyrule and two other individuals chosen by destiny will |
receive the mark of the Triforce on their right hand. Only when the one who |
touched the Triforce unites all three of the pieces can his/her wish be granted. |
Ganon believed in power the most, so he received Power. Link obviously values |
courage most. However, even with a third of the Triforce you would be endowed |
with unrivaled power. This is the power Link must attain to awaken Zelda. |
================================================================================ |
====================================Saving*===================================== |
================================================================================ |
The saving system in either of the first Zelda games was not terrific. In this |
game you must die to save, which means unless you play for hours on end, you're |
not going to be able to get a 000 score on your game, which so many people want. |
When you do die, the silhouette of Ganon is shown on a bright red screen, you |
hear a laugh, and it says "Return of Ganon" or something to that extent. This |
is an important element of the plot, but it causes lots of inconvenience. |
To save without directly killing yourself you need at least one controller. |
First, press Start. Then press Up and A at the same time on the second |
controller in slot 2. If you have no second controller, quite simply switch |
controller 1 to slot 2 while on pause. Then you can press Up + A, and then |
switch back to slot 1 to save. Even though the Return of Ganon screen isn't |
shown you still leave a life, unlike the first Zelda. |
-------------------------------------------------------------------------------- |
__________________________________________________________________________ |
/ \ |
/ \ |
||--------------------------------Section 2*----------------------------------|| |
\ / |
\__________________________________________________________________________/ |
================================================================================ |
=================================Parapa Palace*================================= |
================================================================================ |
+------------------------+ |
| The Shield Spell | |
+------------------------+ |
You start out in the North Palace every singly time you start playing, so get |
used to it. Head to the right or left to exit it and you'll be in an overhead |
section. Your first objective is to get the Shield Spell, probably the best in |
the game. Once outside head one space right of the water and walk up to a path. |
Follow it to the left across the forest to a town. Now you're in 2-D again. |
Welcome to the Town of Ruto. |
Here's how towns work. Women without hats who wear red restore your health. To |
let them talk to them with the B button and use Up on the control pad to enter |
the house. Apparently, Goriya of Tantari stole their mirror. You can find this |
out by heading to the left to a new screen. Well, that was informative. Exit |
the village now. |
You see, now you know where Ruto is, which is important. Head back to the North |
Palace and follow the trail to the right. Take it to another town, this one |
called Rauru. Head through the tunnel to the left and you'll be in the second |
screen. Find a long gray house and wait for a woman in blue with a hat to come |
out. Talk to her and she'll let you in. |
Another town secret is revealed. Every town has a wise man. Walk past her to a |
stone stairway that descends to a wizard-looking wise man. Talk to him to learn |
the Shield Spell. Now you can minimize damage done to you. |
+----------------------------+ |
| 50 Experience Points | |
+----------------------------+ |
At this point in the game you can increase your life gauge by one, which will |
help you out a lot in the upcoming dungeon. Northeast of the North Palace, |
where you start the game out, is a single patch of forest. Go there and you'll |
enter an action screen (2-D screen). Run past the spiders and duck then press B |
to use the sword to get the bag. With this experience you can choose to cancel, |
which is very stupid, or to increase your life gauge. I suggest the latter. |
Now you take less damage from enemies. |
+-----------------------+ |
| Heart Container | |
+-----------------------+ |
You get a heart container, which increases your life gauge by one, each time you |
find one in the other regions of Hyrule, but there's one available to you that |
you should find at the present. Right now, before the first palace, you can |
find one of the few Heart Containers. This is in Parapa Desert, which means |
nothing to you. From Rauru, the town where you got the Shield Spell, head up |
and then east into a forest to find a cave. Enter it and notice that you can't |
see anything. This will change soon. |
Head to the end, avoiding the one enemy on the ground after the second ridge or |
killing it by ducking and slashing. At the end you'll be in a new part of |
Hyrule. Head right to see some water and follow it south to new yellow path- |
like terrain. Halfway through you'll be on a cliff screen. Jump across and |
then walk south to the patch of land in the middle of the forest. Enter it and |
you'll find a heart on the ground. Get it and run off the screen, avoiding |
unnecessary combat with the Goriya, the boomerang-wielding enemy. |
+---------------------+ |
| Parapa Palace | |
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