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Your first dungeon - can you do it? If not, you might as well quit playing |
because it only gets harder from here. To reach the palace head north of where |
you got the Heart Container in Parapa Desert. It is a structure that looks just |
like North Palace. When you go there, the action screen will pop up. |
Head to the right and you'll see a Mario-looking elevator. Step on it and press |
down to take it down. Amazing! First, at the bottom, head left. As you do |
annoying creatures with spears who loosely resemble pigs will run toward you. |
One strike of the sword will kill them. In the next screen you'll see two Bots, |
blue jelly creatures. Continue heading left because they probably won't attack |
you, and you'll see a Stalfos. |
These skeletal warriors are easily killed. When one falls duck and slash |
repeatedly. Its unprotected legs will cause it to die and it will give you 30 |
experience points. Keep heading left to find a key. To get it slash the sword |
when standing straight. Now head back to the elevator where you started. Now, |
let me explain how small keys work. In the first The Legend of Zelda you could |
use keys from one dungeon in another - you could even buy keys for 100 rupees. |
In this game keys can only be used in their respective palaces. So, when at the |
elevator head right now. |
You'll have to use the key on the locked wall. Continue to the right, slaying |
Molbins (they are called Moblins in every other game. I think it was a typo and |
they just ran with it) and avoiding the Skull Ball as you go. Eventually you'll |
reach a Stalfos and shortly after another elevator. Don't take it down yet; |
there's more to do. Continue to the right to see another Stalfos. Keep going |
to the right to reach a screen with a Bot and a Skull Ball. After that is |
another Stalfos, which should give you enough to upgrade magic. |
Now you'll reach another elevator. Take it up and head right, killing a Molblin |
or two and then getting a small key at the top of the stairways. Head right |
again and continue on that path until you see an enemy throwing hammers. Jump |
through the hammers, which will cause some necessary damage. Corner the enemy |
and slash over and over until it dies. Now jump up and get another small key. |
Slash the statue by the key for a Red Potion. |
Now return to the elevator. Take it down one level and if you go right again |
you'll see a Fairy. Take it to restore all your health or save it for later, |
which may be wiser. Head left to the elevator you ignored earlier and take it |
down. Head left continually, avoiding all the Skull Balls you can (they take |
magic when they hit you). Now you'll be in a screen with two Bots. Wait for |
them to jump in front of you and kill them while ducking. |
Jump onto the bridge, which will crumble as you do and run, stopping for the |
experience bag along the way. In the next screen head right and walk under the |
hammers. Slash the evil-doer and he'll drop a bag of 200 experience. Next |
you'll have to fight the hard Iron Knuckles (in the game it is one word but I |
use two because it's much cooler). |
There is a very easy way to beat him, however. Slash repeatedly so it must |
constantly have its shield up. After about two or three hits with each |
alternate (duck and attack) for a good hit. Continue to win. If you're lucky |
only three units of life will be taken. To the right of it is a locked door. |
On the blue platform is the Red Candle! Yes! Now you can leave this dungeon |
and explore Hyrule. Actually, not quite. You still need to kill the guardian |
here and set the crystal in its altar. So, head right all the way to the |
elevator and take it up. Now head right to the other elevator. |
If you need it, now is the time to take the Fairy. Take the elevator down and |
head right. You'll have to face another Iron Knuckle. If you stink against |
them, you can lure them over to the elevator. Take it up (not to the next |
screen) and the Iron Knuckle will walk around. When he is behind you (as in to |
the left) make a run for it. As you head right up some stairs you'll be forced |
to fight two Stalfos. |
To do this easily, stand on the edge of the step so they can't fall down to |
where you are. Because of the size of the steps when they try to stab you |
they'll be attacking air, while their vulnerable legs are easy targets. In the |
next screen you must fight another hammer enemy and this one is a tad tougher |
because you must unlock a door as you do it. |
When it is dead you must fight another Iron Knuckle. You'll probably lose a |
life here. It's a bit risky, but if you jump just high enough you can hit the |
Iron Knuckle's helmet as you fall with the sword because its shield does not |
quite cover it. When it is dead go to the right. |
Boss: Horsehead |
Seriously, Link is pretty tall. So Horsehead, who towers over him, would be so |
scary in real life. Link must be used to it. As you head to the right |
Horsehead will be shown and the arena will be set so you cannot run. First off, |
use the Shield Spell so you take less damage if you do get hit. If you're an |
aggressive person and you try to fight him head-to-head you'll most likely die. |
Horsehead is very easy to beat if you do the following. First, take one step |
forward. Horsehead will begin his slow trek toward you. |
Notice the weapon, a mace. It takes a little while for him to pull it out. |
Usually he stops right before he swings it. At this point jump and slash the |
head (don't move forward, jump in place). Horsehead is very easy because he'll |
be knocked back a little ways and you can do it again! Do it until his health |
is depleted and he'll explode, giving you a small key and fifty experience |
points. Use the small key on the door to the right and walk to the right you'll |
find a strange blue stone altar. Place the crystal there and walk to the right |
to exit the dungeon. One down, five to go! |
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=================================Swamp Palace*================================== |
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