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Your first dungeon - can you do it? If not, you might as well quit playing
because it only gets harder from here. To reach the palace head north of where
you got the Heart Container in Parapa Desert. It is a structure that looks just
like North Palace. When you go there, the action screen will pop up.
Head to the right and you'll see a Mario-looking elevator. Step on it and press
down to take it down. Amazing! First, at the bottom, head left. As you do
annoying creatures with spears who loosely resemble pigs will run toward you.
One strike of the sword will kill them. In the next screen you'll see two Bots,
blue jelly creatures. Continue heading left because they probably won't attack
you, and you'll see a Stalfos.
These skeletal warriors are easily killed. When one falls duck and slash
repeatedly. Its unprotected legs will cause it to die and it will give you 30
experience points. Keep heading left to find a key. To get it slash the sword
when standing straight. Now head back to the elevator where you started. Now,
let me explain how small keys work. In the first The Legend of Zelda you could
use keys from one dungeon in another - you could even buy keys for 100 rupees.
In this game keys can only be used in their respective palaces. So, when at the
elevator head right now.
You'll have to use the key on the locked wall. Continue to the right, slaying
Molbins (they are called Moblins in every other game. I think it was a typo and
they just ran with it) and avoiding the Skull Ball as you go. Eventually you'll
reach a Stalfos and shortly after another elevator. Don't take it down yet;
there's more to do. Continue to the right to see another Stalfos. Keep going
to the right to reach a screen with a Bot and a Skull Ball. After that is
another Stalfos, which should give you enough to upgrade magic.
Now you'll reach another elevator. Take it up and head right, killing a Molblin
or two and then getting a small key at the top of the stairways. Head right
again and continue on that path until you see an enemy throwing hammers. Jump
through the hammers, which will cause some necessary damage. Corner the enemy
and slash over and over until it dies. Now jump up and get another small key.
Slash the statue by the key for a Red Potion.
Now return to the elevator. Take it down one level and if you go right again
you'll see a Fairy. Take it to restore all your health or save it for later,
which may be wiser. Head left to the elevator you ignored earlier and take it
down. Head left continually, avoiding all the Skull Balls you can (they take
magic when they hit you). Now you'll be in a screen with two Bots. Wait for
them to jump in front of you and kill them while ducking.
Jump onto the bridge, which will crumble as you do and run, stopping for the
experience bag along the way. In the next screen head right and walk under the
hammers. Slash the evil-doer and he'll drop a bag of 200 experience. Next
you'll have to fight the hard Iron Knuckles (in the game it is one word but I
use two because it's much cooler).
There is a very easy way to beat him, however. Slash repeatedly so it must
constantly have its shield up. After about two or three hits with each
alternate (duck and attack) for a good hit. Continue to win. If you're lucky
only three units of life will be taken. To the right of it is a locked door.
On the blue platform is the Red Candle! Yes! Now you can leave this dungeon
and explore Hyrule. Actually, not quite. You still need to kill the guardian
here and set the crystal in its altar. So, head right all the way to the
elevator and take it up. Now head right to the other elevator.
If you need it, now is the time to take the Fairy. Take the elevator down and
head right. You'll have to face another Iron Knuckle. If you stink against
them, you can lure them over to the elevator. Take it up (not to the next
screen) and the Iron Knuckle will walk around. When he is behind you (as in to
the left) make a run for it. As you head right up some stairs you'll be forced
to fight two Stalfos.
To do this easily, stand on the edge of the step so they can't fall down to
where you are. Because of the size of the steps when they try to stab you
they'll be attacking air, while their vulnerable legs are easy targets. In the
next screen you must fight another hammer enemy and this one is a tad tougher
because you must unlock a door as you do it.
When it is dead you must fight another Iron Knuckle. You'll probably lose a
life here. It's a bit risky, but if you jump just high enough you can hit the
Iron Knuckle's helmet as you fall with the sword because its shield does not
quite cover it. When it is dead go to the right.
Boss: Horsehead
Seriously, Link is pretty tall. So Horsehead, who towers over him, would be so
scary in real life. Link must be used to it. As you head to the right
Horsehead will be shown and the arena will be set so you cannot run. First off,
use the Shield Spell so you take less damage if you do get hit. If you're an
aggressive person and you try to fight him head-to-head you'll most likely die.
Horsehead is very easy to beat if you do the following. First, take one step
forward. Horsehead will begin his slow trek toward you.
Notice the weapon, a mace. It takes a little while for him to pull it out.
Usually he stops right before he swings it. At this point jump and slash the
head (don't move forward, jump in place). Horsehead is very easy because he'll
be knocked back a little ways and you can do it again! Do it until his health
is depleted and he'll explode, giving you a small key and fifty experience
points. Use the small key on the door to the right and walk to the right you'll
find a strange blue stone altar. Place the crystal there and walk to the right
to exit the dungeon. One down, five to go!
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=================================Swamp Palace*==================================